Archive FM

Rebel FM

Rebel FM Episode 105 - 06/17/2011

Duration:
2h 17m
Broadcast on:
18 Jun 2011
Audio Format:
other

We're back! Back from illness, back from Sweden, and very much back from E3, which we talk about for a LONG GODDAMNED TIME. We talk about Ninja Gaiden 3, Battlefield 3, Gears of War 3, Papa y Yo (3?), Child of Eden, Duke Nukem, and about 75 other games for two segments before moving on to letters. We're so happy to be able to make love to your ears again. This week's music, in order of appearance: The Raconteurs - Steady As She Goes; Social Distortion - I Was Wrong; Oasis - Part of the Queue
[MUSIC] [MUSIC] It's Rebel FM, E3 edition. Half of us went to E3, I'm Anthony Ghost, I went to E3. With me is Arthur Geese, he went to E3, and then there's two losers and glasses. >> One, one. >> I don't know. >> I think we're the winners. >> I think so too. >> I think you're a winner. >> I was gonna say. >> That Tyler Barber and Masha AnginĂ© who did not go to E3. >> Yes. >> This is my second year in a row to sit it out. And I just gotta say, once again, it really is the way to experience the show. You have to see all the press conferences the same way I did, except you actually got to see them. >> Right, exactly. Because I've been to all the press conferences before. And you're never the guy sitting up front like all the great big screens. I mean, maybe once or twice. >> I only got to attend the EA one as far as like actual physical attendance. >> Oh, that one's in a small enough theater every year where you get a good. >> The Microsoft one, they didn't let nearly as many people in the share. >> So I didn't go to the beginning of the Sony one, but after the Sony one, they let people into play games, right? A bunch of people, everyone gets up and plays the games. >> I saw it, that was a good idea. >> So the Sony one by the time I showed up, which was just for the game play-paying part, because I was there to write about it. They just given up on checking people. I walked up with like four other people from IGN to go up and see games. >> Microsoft never did that. >> And we walked up with a piece of paper, didn't know how to ticket or anything on it. They're just like that way. And then we just walked right in. >> Nice. >> We could have been Joe Schmo from the street. >> The building out could have on fire. There could have been werewolves outside, and Microsoft still would not have a lot more people into their things. >> You know what, your seats from E3 aren't as good for Tyler. >> What's that? >> Playing Battlefield 3. >> You just trusted the knife and tied it back. >> That is right. >> It was a 4-3. >> Yeah. >> Nice. >> But in this game of things, these are all games you're going to play relatively soon. It's not the end of the world. >> True. >> Five months is nothing. >> It's probably not that long, really. >> How was the Battlefield, because the one thing that got me excited about the most recent trailers and stuff was finally some trailer stuff that looked like Battlefield. It was a massive open tank battle. >> Yeah, we didn't play any of that. >> This is what Battlefield's. >> Yeah, they didn't. They're definitely not even going to play that. >> No. Did you just play the modern warfare stuff? >> Well, no. I mean, we played multiplayer. Anthony actually went to Sweden to play multiplayer. And then I went to Los Angeles to do the same thing. >> Right. >> I sat down in a two or three minute presentation from some Swedish dudes. And then I stood up and walked five feet. >> So what vehicles were in the multiplayer? And what did you get in APC? >> There were APCs that I didn't see anyone drive. >> They were death traps. >> Right. >> Really? >> Because the maps were not very big, and there were plenty of engineers with RPGs. >> Right. >> You might as well paint a giant and blow me up. >> That's the thing with the APCs is they should have, I mean, I'm sure they'll balance it, but in older Battlefield games they could at least take one and a half. >> A lot of times you had APCs, but APCs were only there to support. You had a tank going and leading, and then you had an APC were only up carrying like five dudes. >> Yeah, and the level we were in there was just really no reason for them to be there. >> Right. >> No, the APC was only useful for like 200 yards, and then you just got out and you're like, and that was it. >> Right. >> Just from watching the videos and like, you know, I watched a ton of like over the shoulder footage and stuff of all the multiplayer stuff that I could. It was definitely, it was clear a couple of things. The multiplayer in Medal of Honor is definitely influencing their multiplayer here. Because in Medal of Honor they did have the sort of like first part of a level will be like medium sized, the second, and you know, and then you break through that, you know, you break through those two M-Com stations, and the next part of the level is like a little tight space. >> You mean, you're, you don't mean a Medal of Honor. >> Yeah, Medal of Honor. >> You do mean Medal of Honor. >> Yeah, they did. >> Yeah. >> I played like eight hours of that. >> Oh, because it sounded like you were talking about, because you said in-Com stations and everything, so they have a good M-Com station. >> They have them in that game too. >> Yeah. >> Oh, okay. >> I mean, it's, it's, it's, it's. >> So I thought you were talking about Bad Company? >> Obviously there's going to be big open levels too, right? >> Yeah. >> They're like talking about the return of like, you know, 64-player multiplayer, M-P-C, and big old maps with jets. >> I don't know how fun that's going to work in the map that we saw. Like 64-player. >> No, no, no, no. That's not, it's only for a couple of wars on maps or something where they're big, those are the big ones with jets. >> There isn't like 32 players on that map, like that is not- >> No, that's like a 16-player map. It's very obviously supposed to be small, but. >> Which felt kind of weird for a battlefield game. >> Yeah, it didn't feel very battlefield, like other than the guns and stuff still feel very much like a battlefield game, but- >> Do we want to talk how they've moved change classes around and how you felt about that? >> I want to know how they changed classes around and how you feel about it. >> Assault, formerly assault classes are now medics. But they can specialize, so you can specialize to become all assault and specialize to become way more medics. There are attachments and stuff you can take for your assault class that will negate the ability to use a defibrillator, for instance. >> A little about the throwing down the med pack. >> I think you'll always be able to throw in a med pack. But you can really specialize to be a medics that can actually bring back down players. >> I'm not so much worried about what people playing medics can do, so much as what people playing medics are going to do for me. >> The medics typically stayed in back before as support and that- >> Well, not really, I mean- >> I mean, that was always my experience playing back company too particularly. >> But the bad part about that though, was that you were up front and you were never getting healed. So this was their solution to have health pecs right there in the shit. >> Right, but I always did the shit. >> I liked the idea of falling back when stuff got too shitty and getting healed. >> I still think that that happens, in my experience- >> It's interesting. It's going to be interesting to see because just thinking of the psychology of the player that picks assault, I'm thinking of the two legit to quit career. Our guys who pick assault every time, they're always in front. And the guys who are always picking our medics, it's just like you're saying they're sort of in the middle. >> Like the guys who are medics are now support classes who drop ammo. >> Right. >> So if I want to refill ammo instead of being aggressive and pushing forward, I have to fall back. >> Yeah. >> Reversing my habits as a battlefield player to get what I need, and it led to me, A, never getting healed and B, never getting ammo in the brief- >> Why would you never get healed? I mean- >> Because- >> Couldn't you heal yourself, at least? >> No, because I wasn't playing as either of those classes. >> Oh, you were playing as an engineer. >> I was playing as an engineer because I like their weapons. >> In the brief two rounds I had, we were always kind of pushing up as a front in those ammo health, ammo health, ammo health moving together, but we also had defibrillators unlocked, and I don't know if that made a difference because everyone was using those like crazy. And the good thing about that is now, unlike in Battlefield Bed Company 2, where it's just like, "And you're back, and you're dead." This one, this one when you get revived, you come back and you have a pistol, and it's like, the screen brings up the option, do you accept this revive, or do you pick a spawn point? Because if it's the shitty thing, you don't have to accept it. >> Yeah, because that's one thing we always call out, if it's just the areas too hot, we're just like, "Don't revive, don't revive." It's awesome now that they put in that little option not to revive, but yeah, it's really going to be interesting to see, just like everyone couches statements in multiplayer games, we're obviously going to have to see how it plays out, just to see how it balances it out. But I think that's a very good point. >> Well, it seems to me like it's just six of one thing a half dozen of the other. It's like, you either have to move back to get health, or you have to move back to get ammo. >> Except, I mean, from a totally removed, non-contextual with gameplay model, yes, that's exactly what you have to do, but it changes the dynamic of combat, which is that people who are running forward and attacking will always have more ammo to do that, whereas people who need to fall back because things are too heavy can find health to get healed and go back into combat. And now it's, people who are in the front can only charge so much, and now they need to fall back for ammo, and people who are getting sucked up need to run forward to get healed because the assault guys are always at the front. >> Sure, but that also seems to make sense when you guys were telling me earlier about like the suppression and how that works. >> I think the whole idea is that the support guy shouldn't be getting fucked up because the assault guy should be taking the brunt of it, and the support guys are doing support. >> Right, I'm not worried about support guys getting fucked up, or assault guys getting fucked up. I'm worried about being caught in the middle of that dichotomy, like that I'm not getting what I need from my teammates because they're too busy doing other things that they're, they become used to doing. And not only that, but machine gunners have even less reason to move up to the front because they can just lay down suppression of fire, and just be feeling still way too accurate in my opinion. >> They're way too accurate. They're way too powerful. >> They're prone with the little stand. >> And now, and now they can keep throwing down ammo and refilling themselves. So there's zero reason for them to move up because they can get points from the back. >> So they should, so like the suppression thing is awesome because like it gives you, it gives you points for just firing near somebody, right? >> Correct. >> So that actually gives you an incentive to use a machine gun like a machine gun. >> Correct. >> And like I would fire it into a doorway just where I knew guys were on the other side. And then when I knew I wasn't going to hit anyone, just to kind of intimidate them. >> Right, but now you're saying, but you know, with you saying the machine gun is too accurate, that seems to me to kind of negate that somewhat to where it's like, all right, I'm firing at this door, not knowing that I'm not going to hit anybody unless they happen to like just be in the wrong place at the wrong time. But if it is, but if the machine gun is too accurate, then you're still like using it like a sniper rifle instead of as a suppression weapon. >> Well, I think that people will still use it as a suppression. It's just that dice are smart dudes, obviously like they make great games. They are way too fucking slow to fix things that are broken. >> I mean, they've always had balance issues in every game that is totally true. >> And so I'm skeptical about how this is going to unfold. And I'm skeptical of them fixing it if it's fucked up. >> I'm skeptical of that when the game's supposed to come out in five months. It's like you said, like you're like five months is a long time for people who are waiting, but I'm sure those guys are like, oh my god. >> And also, I mean, just flat out like it kind of didn't feel like the game. The game was ready for me to be playing it because I walked forward and got stuck on an ammo pack. >> Or it's like I was telling you when I got back, none of the trees are destructible. >> Right, right. >> Anything that you're like, hey, this is supposed to be your badass new engine. >> Or the netcode cut out completely and I couldn't turn left or right or move forward or back. >> Right. >> Like there was all sorts of weird demo stuff and I totally get that in a game in development, but it's coming out supposedly in five months. >> I would, that game's not going to come out. >> Less than five months. >> That's my guess. >> It's not coming out in October. >> I don't think it's coming out this year. >> I don't think so either. >> I don't think, I think it's coming out this year. I think it will come out broken because I don't think the EA can afford to release another shooter in February or March. >> You're probably right. >> Because that's not Blockbuster shooter sell them seven million copies territory. >> I'm also thinking that maybe at DICE, maybe the play testers and the developers and everything there are, you know, they're so good at games and so good at their shooter that like they work around balance issues because they're able to skill around the balance issues. >> I will say that my difference of experience with Arthur, where health and ammo were in a problem, could very well be attributed to the fact that when Arthur was playing, he was playing with like-- >> Weather press. >> Yeah. And when I was playing, there was only four press members playing at a time and every other position was filled by DICE. So I was playing with a bunch of DICE guys who were like, "Oh, I won't fucking health. It's always right here in the front line." >> Right. >> I mean, there were two major patches for Bad Company II. The most recent one being like, shit, if I'm guessing like four months ago, I mean, that's just off the top of my head, it can be completely wrong. So yeah, I mean, you know what Arthur says about them being slow to patch is really worrisome. You know, you would hope though that the high profile of Battlefield 3-- >> Well, for how high profile they want it to be. >> A Bad Company II was insanely high profile. >> It was, yeah, but I mean, to me, Battlefield 3 seems like they're juggernaut, like they're fucking flagship game, you know? >> Like a Bad Company is the Treyarch and Battlefield 3 is the infinity war. >> No, no, no, no. >> I don't know. >> I'm not in the middle of honor sold a lot of copies and they never really supported or patched that. >> That's true. >> Probably because they finished that and the immediate hits are being in Battlefield 3. >> And one thing though, it makes me so hype about the suppression aspect of the multiplayer is because lately, I don't know why, like I've been watching a lot of helmet cam videos from the Afghanistan war. And it's like that's how the soldiers fight, like, you know, like you'll watch an ambush and when you hear like often it just sits, and then like everyone turns around and is like, you're like fucking million, that was always the best part about playing the brothers and arms games was when you would just tell your guys this is a press game and it wasn't even about hitting them. It was just about scaring them. >> Yes. >> I thought that was such a cool thing. >> So that is no longer part of brothers and arms games. >> No. >> Which is really disappointing. >> But to be fair, I have heard that the new one looks really cool from some people. >> I -- >> It does not look cool at all. >> I went and saw the new brothers and arms. >> The new brother's and arms. >> The new brother's faster game? >> Yes. >> Yeah. >> It's not really necessarily the inglorious bastards so much as it's like the wild bunch the dirty dozen or like on this exploitation World War II movies that came out in the 60s and 70s. Right down to the gunfire sounds like it's a Lee Marvin movie. >> The trailer sure makes it seem like inglorious bastards. >> It does, yeah. >> It's more referencing the movies that inglorious bastards reference. >> The trailer makes it look like the inglorious bastards looked in trailers. >> It's like -- >> I'll say that because inglorious bastards, the film was not like it was in trailers. >> And like the style is like those movies meets the warriors. >> So is it like bullet storms set in World War II kind of? >> Okay, so there are kill multiplier kind of stuff and weird scoring things and like when you get certain kills like it'll flash up on the screen and shit. So yes, it is very bullet stormy. >> Right. >> Darkness does that too. >> To give you an idea -- no, like you are combining grenades and bear traps and throwing them out. So it strikes me as a little bullet stormy. >> Damn it. It's like -- >> And it's got this narrator that clearly has zero regard for these dudes. So it's like that sort of snooty burst dude that's like these guys are fucking idiots. And here there are doing something that's really stupid and stuff like that and that's kind of cool, but it just makes -- it's weird. >> Well, that cavalier attitude towards World War II is weird. >> It is. Especially coming from the Brothers in Arms series, which was always the exact opposite. It was always, you know -- >> The most safer. >> It was always -- yeah, it was always the most somber. It was always like, this is battle. This is war. We're going to deal with -- like I remember in -- >> It was the first game. >> Oh, sorry, good. >> No. >> I'm interrupting you. >> I was just saying that like it was the first and second game, you know, they dealt with real life -- with real life squads, you know, like people's real life stories that they were retelling. >> Or like what -- one of the levels in the very first game deals with him losing like his best friend. >> Yeah. >> Yeah. >> Yeah, it was always very reverent of the sacrifices that people have to make in war. >> Right. >> It was always the game that was like, let's take satellite pictures and put it together just like it was when they went through the French village. >> And now you have a chainsaw who's reticle turns into a smiley face. >> Oh, my God. >> Which is -- I mean, look, games can do that. >> I'm not saying -- games can do that. I'm just saying that, like, that's not -- >> It's don't turn brothers and arms into borderlands. >> Yeah, there's too many games that do that already. I mean, brothers and arms was the exception and now it's becoming the rule. >> And also brothers and arms was about like squad management, too, which was a really interesting thing that no one else did. >> Yeah. >> And that's one reason why I enjoyed it so much, like Anthony just said, like the whole suppression thing was so cool in brothers and arms. >> Wait, so my mistake in -- does it -- does it -- has the brothers and arm name attached to it? >> Yes, it's brothers and arms furious for. >> I thought it was just furious for. >> No, brothers and arms. >> Wear, bear, bear. >> It's like, imagine if a game walked up to Wolfenstein, the most recent Wolfenstein and told it that it was too uptight about World War II. [laughter] >> Because that's kind of like your -- you go to a German circus celebration, like, during October Fest, and you're fucking shooting down, like, iron zeppelins and dudes with giant machine guns with shields on them and shit. And there's a place for that game. I just don't know if this is the place for that game. And the four-player co-op aspect is cool, but I don't know that that's -- it's just going to seem like just another shooter. >> Yeah, another game I saw that I was kind of surprised that I liked the demo for was XCOM. I thought -- >> Man, I'm getting more and more excited about that game. >> Actually, pretty cool. But one thing that they tried to push a lot in the demo, and I felt like they did a really poor job conveying it, was like, you know, they set it up to be like, you know, this is the '60s, it's a time of racial tension, gender tension, blah, blah, blah, you know, they set it up like the game's really going to deal with that. And even recently, you know, on blogs and stuff, you've seen that news story about how one of the characters is like a closeted homosexual. They -- none of that across in the demo, though. >> Really? >> At all. Like, the fact that it matters, like, right off the bat, they're like, yeah, there's going to be all these crazy gender issues, but no one seems to have a problem with the fact that your organization is led by a woman in the '60s, like she's your leader. Like, you know, maybe in the game later on, they're going to have moments where that comes up and tension stuff. >> Yeah, I wanted to see that because it's like, okay, they set it up and that sounds really cool. >> Because how often do games deal with that other than in, like, the most generic sense? >> Right. But what I will say, gameplay-wise, it looks cool to me because it reminded me of brothers in arms, old brothers in arms, meets, like, I don't know, sci-fi kind of, it has a very Mass Effect play. Like, when you pause it to issue, you always roll with two people, just like Mass Effect, and before you go into a mission, you pick them just like Mass Effect from a dossier based on, like, you know, knowing, like, just like in Mass Effect, this guy's a heavy weapons guy. This guy's sci-fi guy. >> X-com, I think. >> Well, yes. Except that it's a shooter now, and it controls like Mass Effect in the sense that when you pause it, you issue them orders just like Mass Effect, right? >> Right, right. >> You look at an enemy you say. >> Does it control like Mass Effect 2 or Mass Effect 3? >> Where you're like, "Take cover here." >> So, yes, it was like X-com, but it's more like Mass Effect in the sense that even has like the radial wheel, right? >> Yeah, yeah. >> The left side is one guy, the right side's the other guy, you snap to the power aim with the target you want it to be. >> Yeah, it's smart design. >> Right. >> If you're going to steal something, that's a good thing to steal. >> Yeah. And it's just, the battles and the encounters and stuff and the enemies that they have, it all looked, it actually looked pretty cool, and the whole premise is like you're not just fighting these aliens, you're trying to capture their technology to get like an edge on them, right? >> Right. >> And it's not like old X-com's games where you're fighting like a secret war against aliens. This is not a secret war. They've already taken over half of the United States. >> Oh, okay. >> So, you're very much so trying to capture their technology and find a way to use it against them. >> Right, right. >> And so, you get to make kind of choices in the levels when you capture like an alien turret. You can either then save that turret till the end of the mission and get like additional points to level up your characters in your turret. Or you can deploy that turret, yeah, as like a 30 second life and it'll help you out. But it looks surprisingly cool, you know? I'd had very low expectations going into that demo. >> I would have too, actually. >> And I think it's coming along pretty cool. >> Nice. Well, speaking of, well, kind of the opposite happened, everybody was so hyped for Deus X and all I saw coming out of Deus X was people were really disappointed with that demo. >> Wait, really? >> Yeah. >> I didn't, I mean-- >> I saw that several times. >> Everything I saw from Deus X at the show is stuff that they've showed us already for the last two and a half months. >> Because I read like two or three previews that were like really disappointed. >> Where? Where did you read these previews? >> One was Game Informer. I actually can't remember one. >> I mean, I remember the Game Informer one and then I saw like three or four people tweet two that they were really disappointed with Deus X and the way that it demoed at E3. >> I've played an hour and a half of Deus X and I am completely sold on that game. >> Huh? >> Like 100% sold. >> I'm wondering if this-- >> I'm wondering if it's gonna be good. >> Yeah. >> But I'm on board. >> I saw on some, you know, I was reading around on some message boards and I saw that I guess the preview copy of Deus X got leaked on the internet and a lot of people were complaining about that and it's like, come on, first thing, if you're gonna pirate, don't complain about it at all. >> Maybe second, you know-- >> I thought generally the reaction of the leaked preview build had been positive on this board. >> Right, yeah. You know what I mean? It was like back and forth. It was a little divisive as what I got from it. >> Like the-- >> Like some people were, you know, saying like, uh-- >> First of all, Deus X reminds me of Vampire the Masquerade bloodlines. Which is a good thing. >> Oh, interesting, yeah. That is a good thing. >> Because Vampire the Masquerade is the last game to really do the Deus X thing. >> Mm-hmm. >> Well, true. >> When it was working. >> Right. >> When you get it to work. And so you didn't have to go into the console to no clip through a wall because the script didn't open a door that it was supposed to. >> Right. >> And second of all, like the build that leaked is a very incomplete PC build. Like, characters don't have shadows in that build. >> Yeah. I mean, that's just-- >> I don't even want to talk about that because-- >> Yeah, I know. But that's what I'm saying. Like, I wonder if these factors are adding to it and if it's just like, you know-- >> No, I'm talking about like, the game in former preview. >> Okay, okay. >> You know, like, this guy wrote a preview and I can't remember his name. He was saying that he was disappointed with the way that the game demoed. And that he was a lot more skeptical than he was before. >> Okay. Yeah, we were talking about this earlier and you brought up a really good point and maybe it was something that this guy was making about-- >> About like, the one complaint that I heard and I don't know if it was in this preview at all was that like, it seemed like at least in the stuff that they were showing at E3 that instead of being like the other Deus Ex games where there was a lot of ways to attack a level, it was more like you go up to a door and there's three or four ways to get through the same door. >> Right. >> As opposed to like being a lot of different ways to attack a level. >> Not true at all. I mean-- >> Well, that's good to know. >> Like, I have no idea what level they were showing. Like, maybe it was on the show floor or something? >> No, I don't know. >> Yeah, that's what I have to wonder because like, they did the short video not too long ago where they showed-- it was like one of the very first levels and it was really, really linear. It was a really small environment and it was like what you're saying and where it's like, you really have three options to get through this door. But it's the same door, you know? >> Right. >> Yeah, so I mean, I see what you're saying, but yeah, well, you know, let's see how the whole game unfolds. >> Yeah, okay, well, I'm much more inclined to believe Arthur than anybody else. >> But-- >> But-- >> Well, whatever, let's move on. >> I mean, it's still going to be exciting to play when it comes up. >> Oh, dude, I can't wait, I mean, like, I just wanted to know if, you know, what I'd been hearing was true. >> Yeah, so I'm going to talk about it. Nick Sutton was here, he would talk about it. Do you know what I'm talking about? >> Papo, yeah. >> Papo, yeah. >> Yeah. >> Oh, what? >> I'm not going to talk about it too much. I'm just telling-- >> What game? >> I'm the only one that saw it. I just think people should go and check it out and read about it. It's a really cool PSN game. And I don't even know if the game is going to be that great, but the concept of it is really cool. >> Well, isn't it supposed to be a metaphor for-- >> It's straight ahead. He very much is open about talking about it, yes. >> So the-- and where is he from? >> He's from Columbia. >> Columbia, okay. >> So this-- this guy who grew up in Columbia with a father who was an alcoholic, he made a game that is an allegory or a metaphor. >> It's like his-- >> And it has-- >> It's like a way of dealing with it. >> Yeah. >> About that experience. >> So it's about a little boy who lives in like a favela, and he escapes how horrible his life is by going into like imagination, land version of where he lives. So it's like a waking dream where he does like really weird things to the world, but only he's seeing it. And he rolls around with this pink rhino named Monster, and Monster is addicted to frogs, and he makes the little boy kill frogs for him and feed them to him. But every time he does feed Monster, frog Monster gets evil and is really mean to him, really mean to the people the boy cares about. And so the boy's on a quest to cure Monster of his frog dick. >> But he has to-- but he has to feed him the frogs to like get through some puzzles and stuff like that. >> Right. >> So-- >> Monster will basically sit down and refuse to be helpful. >> Right. Until he gets his frog. So it's-- >> Wow. >> I'm not even here about this. What is it called? >> Papo Eo. >> Yeah, Papo Eo. >> I'm surprised you didn't. >> Or Papo Ampersand Eo. >> I'm surprised you didn't hear about it, because I am super tired of hearing about this game. >> That's all right. And the only person that's been talking about it is me. >> No, a lot of people have been talking about it. >> I mean, Nick Sedner. That's pretty much all. >> No, I saw it a lot during the E3 week. It was popping up. >> And everybody's writing the same fucking preview and like writing the same interview story with this dude. And it's totally cool that he's doing the game, and it's totally cool that it's using his personal experience to do it, but everyone is writing the same story. >> Well, that's because it's hardly anything to see. >> Yeah, what are you going to do? I mean, like you go up to him, you ask him about his experience. He gives you the same demo that everybody else is going to see. I mean, that's the same thing that I've seen with all the E3 coverage. I only need to go to one site to read the Battlefield 3 preview, because it's going to be the same at every other site. The only unique preview really that I saw the entire week of E3 was Anthony's Frogger preview. >> That was awesome. >> And I'm glad people are talking about that Popo game, because it's one of the only more unique things. >> How do I spell that? >> E3. Popo, just like it sounds. Popo and Yo. Popo. >> And? >> Yo. >> Ampersand. >> I thought that was one word. >> Popo, Ampersand, Yo. So, Popo, Yo. >> Uh. >> If you speak it Spanish. >> How did I just completely, it must have an art style that I didn't like. >> Is it Spanish or is it Portuguese? >> I think it's, I think it's actually some form of Spanish. But they definitely speak Spanish, Colombia, but it's not normal. >> Yeah. >> Like Mexican. >> So, speaking of PSN stuff, did you guys see the pixel junk stuff? >> I saw a pixel junk shooter, what's it called? >> Shooter 2. >> It's like size color. >> Yeah. >> It looked okay. >> I just saw the videos. It looked like fun. >> I didn't have too much time. >> What about the other pixel junk one like? >> Music. >> No, I didn't see it at all. I only got to see that Popo, Yo game. I got to see another PSN game called Ufloria, which actually looks pretty cool. >> Yeah, play that on PC. >> Yeah. >> Yeah, it's coming out for PSN. >> That's cool. That's a great game. >> Yeah. >> And it's actually a lot like that iPad game that you showed me. >> Right. >> Yeah. >> I can't remember what it's called, but yes. So, but I also get to play some of the PlayStation Vita games. >> Nice. >> And they worked really good. You know, the one I thought was- >> I mean, like the, you know, it always comes down to how the hardware is to hold, you know? >> It's good. >> Actually, I think the system feels awesome. >> Like when they originally announced PSV, I was super skeptical. I'm like, it's the size of a fucking skateboard. >> Yeah. >> But it's not actually, it's not, it looks way bigger than it actually is. >> A little bit bigger. >> Yeah. >> I just, I could live without all the gimmicks, like cool touchscreen on front. I get it. Touch screen on back, don't really get it. >> That, actually the touch screen on back makes perfect sense to me because like, if you've played a lot of touch screen, like iOS games or whatever, that's the one thing that's like, I'm touching the screen, I am blocking the thing that I'm supposed to be touching. >> Really? >> And you can design around that, of course. But like when I was looking at, you know, like the, the gameplay demos and they showed them like touching the backside of the screen and how would it have, it would affect stuff on the front? I thought that was really cool. >> The only time. >> It's just uncomfortable to hold it and do that. >> Yeah. It was going to say the only time it was annoying for me was when I was playing like, uh, I can't remember what that shooter is called, like superstars, and on that one, you use some of the special powers by touching the touch screen and there'd just be times that I would go to adjust my hands, just, and then I'd use like a bomb and I did it. >> Right. >> Yeah. So I think that could be problematic. >> Yeah. It's going to be interesting to see how it's like implementing, because like there's the brilliant use of it, like the mod nation racer guys, where it's like you push on the back of the. >> Make hills. >> And the hills come up, you know, you push on the front to push not as brilliant. >> Yeah. >> You know, that's, that's the kind of stuff I want to see. >> Yeah. I mean, in mod nation, the only use of the touch screen is for level creation. It's not used in the actual racing at all. >> Yeah. I can more get behind stuff like that or like exploration things or something like that. >> PS Vita game, though, I played was this game called Gravity, that's all it's called right now. That's like the working game of progress. It's like done in a style like those Naruto fighting games, you know, it's very pretty almost like you're watching an anime. And the whole premise is, it's very early at this point, but you're like this girl that can change the orientation of gravity, but only for like a small radius around herself. So she has to like platform through the world, but you know, she'll like look at a building and then change her gravity orientation. So the side of the building is like her gravity and she'll just, but she never like does it gracefully, she always like tumbles like she's out of control and then like slams into the ground. Yeah. >> That's great. >> And so then later on, you have to use it as like for fighting to like you'll see enemies that are up there and you'll have to like change your orientation gravity and go flying towards them. And then like the last second put out your foot and do like a bad ass kick into their face. >> That's awesome. >> These are really interesting game. I don't know. I don't know at all. That sounds really cool. >> Yeah. >> I played wipe out on PS Vita. Guess what? >> It's wipe out. >> Yeah. That's all I need to know. >> It's so wipe out that the wipe out that they're putting out on PS3 at around the same time can be played with the PS Vita wipe out against each other. >> Yep. >> Which kind of makes me wonder why you would buy the PS Vita one when it doesn't run as well as the one on PS3 and you have to be connected to them all along the way. So you can have six people in the same room without all playing on a track. >> I would hope to. >> I would hope to. And you're trying to justify that. >> Yeah, exactly. >> I would pray to be a burglar with a gun who shows up in that room and finds like $3,000 worth of stuff that people are holding. >> It's interesting that they're making the tracks wider, you know, because you go there like I saw some videos and I'm like I know that track and then it's like but it's wider and then they explain that they actually did make it wider. They made all the tracks wider so that they were like more accessible and so that people could so that you could race on them more comfortably I guess versus each other. >> The thing I've seen people on forums complain about is the frame rate that it's 30 and not 60. >> Yeah. >> And they insist that 60 frames a second is the only way you can play wipe out when I'm pretty sure that wipe out started at 30. >> I can understand people complaining about that though because it is such a Twitch game. >> I mean like my cohort Ryan got the opportunity to play a whole bunch of wipe out HDN3D which of course cuts the frame rate in half. >> Right. >> And he said that it really didn't hurt the game. >> Yeah, the frame rate didn't hurt the game, the fact that the game is like six months away hurt the game because it had some frame rate problems but it played like wipe out. I also played Uncharted on PS Vita. >> Yeah. >> It had to knock the lines to be. >> What was the point of the touchscreen in that game? It looked to me like it would be really annoying. >> Two demonstrate that the PS Vita has a touchscreen. >> Yeah. That's what I figured. >> That's like the point of lobbing grenades with the six axis or fucking balancing on a board or being a person, Uncharted was a demonstrate that there's fucking gyro controls in the first, in the six axis. >> Yeah. >> Naughty dog. Display our hardware. >> Hey, judges, Mike, I thought that you had to tap the touchscreen and I thought it was super annoying. It E3 proper, people said that you didn't and that's a step in the right direction. >> Yeah, everything is optional with the touchscreen. >> Good. Otherwise, it is exactly what you want from a portable Uncharted game, which is no one north cracking wise and climbing up stuff. >> Yeah. >> And not a lot of shooting dudes but they're shooting dudes at two analog sticks, so you know. >> It was interesting watching. >> Shoot dudes better than you would on PSP. >> Right. >> It was interesting watching the Ubisoft and Sony Preface conferences at home with my friends because I was actually in Houston and my good buddies were over at my house. >> We're not your good buddies, Tyler. >> I mean, the guys I grew up with. And it's just interesting to hear their reactions because their reaction to the Uncharted stuff on the Vita, they were just like, "Holy shit, that looks fucking good." >> Right, right. >> They were pretty blown away. Another interesting reaction, they had anyone that showed a CG trailer, they were like, "Why?" >> Yeah. >> They did not care about it. >> They did it at I. >> No. >> But they were just, they didn't get it. >> CG trailers don't work anymore. >> Yeah. >> They don't work on anybody. >> Yeah, it's funny. >> I, so for example, the Tomb Raider CG trailer is extremely close to what the game looks like. Having seen not just the demos on screens at E3, but I went to Crystal Dynamics the Thursday before E3 and saw that full demo twice. That game looks very, very similar to that CG. >> Man, that game looks good, the game looks really good. >> And that's just it, like you know that, you know that Crystal Dynamics with it, with having uncharted out there, you have to realize that Tomb Raider can't just be Tomb Raider anymore. >> No, so now it's Tomb Raider plus survival horror plus Metroid. >> Sounds good to me. >> Damn. >> Like basically the way it works is you're navigating around the world into these different places that are called camps, and there will be places in those camps that you can't get to because you don't have the equipment yet. You always had the equipment, you need to do the objective in that area. The part they showed in the demo I saw was after the demo they showed during the Microsoft press conference, which is- >> Right after you come outside. >> She comes outside, she gets to a camp where the guy that she's trying to meet from the ship and the CG trailer is, and a wolf is attacking him and runs off with his pack. And like meanwhile, he kills another wolf by stabbing it in the neck. Tomb Raider I think is going to be rated down, by the way. >> Nice. >> I would hope so. >> It should be. >> I mean, aside from the fact that she gets impaled by a piece of rebar, and part of that demo, she stabs a wolf to death in the neck with a rock. And if she doesn't, then that wolf tears her throat out. >> So let Uncharted take the Indiana Jones vibe and let us- >> Whereas this is the descent. >> Yeah, exactly. >> That's the only way. She follows this wolf over here to get the pack because it's got medicine in it that she needs to help the dude. And there are all these different paths to this wolf cave that she could take. And you can see stuff off in the distance that if you have the equipment together, you could get there right away. And there are parts way above her that if she had the rock hammer or pickaxe or whatever, she could get to. >> It sounds brilliant. >> So there are equipment gating sections of the game, all a Metroid or Sunday of the night. >> Right. >> I loved about Arkham Asylum as well, and that's one of the things that actually has me a little bit worried about Arkham City is the fact that it's going to have to be open world, so they're not going to do the Metroidvania thing. >> But Arkham Asylum was open? >> Yeah, but it had a whole lot of metroid-ing stuff. You had to find a lot of the right equipment before you could get to certain areas, and you were constantly backtracking and everything. Just by the nature of the open world-ness of Arkham City, they're not going to be able to do that, or at least not nearly as much I would think. But from what I did see, especially after I watched that epic 20-minute thing from the IGN demo with all the Riddler stuff and everything, I'm still super psyched for that game. >> So, did you see the Catwoman trailer? >> That's the one thing is that Catwoman hurt me. Her animation is terrible. >> It's not just that. >> The voice sounds like she's a fucking sorority girl about to shotgun a bear in like a football team. >> No, they didn't use the Catwoman from the animated series? >> No, they didn't. >> No. >> I don't know why they didn't. >> She sounds awful. >> Yeah. She doesn't sound good. I don't like her character design. I don't like her animation. Like, I was actually glad when they said that she's going to be about 10 percent of the game, because that's about all I would want. >> Speaking of voices that were also kind of off-putting, do you see the hitman stuff? >> No. >> They didn't show anybody the hitman stuff. >> No. >> And I was looking at that. Everyone, you were talking so much about that. And I was like, okay. And then they just saw. >> You can see them about their booth. >> I was like, what I finally saw was some- >> Like scraps of footage from a Danish TV show. >> Exactly. That's what I finally saw. >> And the stuff they show is not indicative of what I saw at all. >> And that's definitely what I want to know, because we did the hitman game club and everything. You and I, Arthur, are both hitman fans, and I want to know what's- >> Yeah. >> I think everyone in this room. >> Yeah. >> The whole time leading up to the E3, you know, they were like doing those hitman teasers. I was of the opinion that hitman's a great franchise. It has no business like trying to compete with the noise of E3, you know? They should have jumped out in front of it. >> If they had showed hitman at a press conference, it would have been the only games anybody would be talking about. >> Really? >> Hitman was one of the best looking games at the show. >> Wow. >> Like, this is not- >> Not saying something, because the other hitman's- >> No. >> Never were the best in the game. >> If you're after doing their fucking B tier games that look okay or have a funny visual style, hitman absolution looks amazing. >> Wow. >> It looks like a Sony first party game. >> Wow. >> Is it- >> Is it Consulan PC or did they say? >> I'm pretty sure it's Consulan PC. They were showing it on PS3. >> Gotcha. >> If I remember correctly. >> So what did your demo entail? How much can you talk about? >> So Agent 47 crashes through the upper four window of a Chicago library, and hides in this burned out area, and then what looks like about half of the beat cops in the Chicago police force come in through the door looking for him. And so he's making his way through the dark to try to get to the exit. And basically the way that IO explained it to us is that they put weapons around and things that you can use to kill these cops that you can use to kill your enemies. But every cool thing that you can do to kill someone is going to put you at risk. >> Right. >> Like it's going to- If the cooler it is, the more it's going to expose you. >> So it's the typical hitman thing where it's like if you can get through it without killing anybody or only killing your target or whatever, then that's the ultimate skill shot for the game. >> So at first it looks like old school hitman because he's slinking around in the dark. Some of the animations are even the same. Like if you played a hitman game, you recognize them. But toward the middle of this demo, like as you get upstairs, you take a cop hostage. >> That's what I saw in that. You drag him up and everyone freaks out and starts following you. But unlike another hitman games where everyone just would just shoot you because the AI is stupid. >> Right. >> They know you're holding a cop. >> They know you're holding a cop. And I don't even know if they know quote, but it might be scripted. >> Okay. Either way it doesn't matter. >> Either way. It's a moment of tension that you've never had in a hitman game before because the games were never capable of it. So you drag him out, you knock him out, and then you run like hell through the hallways of this library and there's a fucking helicopter shooting out the windows like trying to get you. Then you make your way into an apartment building with a ton of apartments that you can go into, one of which has a stoner in it. And the stoner gets out of the way, you grab the bong, and as a cop comes in, you kill him with it. >> And take his outfit. >> And take his outfit, just to be clear, this was played for you. >> This is played in front of us. This is all live. This is not a recorded demo. So then he makes his way downstairs in this apartment building. And as he makes his way down and you're in the cop outfit and you think, cool, I'm safe. Like, you walk into the lobby and it's full of SWAT. >> Whoa. >> And like there's a little indicator that shows suspicion meters and the indicators going up. And the I/O dudes made a very specific effort to show Hitman looking at an M16 leaning against a wood panel and then looking back at everyone around. >> All right. >> And then he ignores the M16, slowly walks out, there's a moment where someone asks him his name and then they suggest someone he might be and he plays along. And it's a different voice, by the way. The old Hitman voice is gone, which makes me really sad because I've played that voice for four games. >> Yeah, exactly. >> Is it even a continuation? Is it a continuation? >> Yeah, it's a two-way sequel. >> Oh, yeah. >> Everything that happened at the end of Blood Money, like that he's been totally abandoned by the agency. That's part of the story in this. So he walks out into a massive crowd of people. Like all the crowd stuff that you saw in Blood Money, like the New Orleans stuff, like that has been dialed up to fucking 11. >> Do you think this was a real level or was this like a canned vertical slice sort of demo made to show what it could be? >> The presentation was such that it seemed like it was a level from the game, and maybe a truncated level from the game to show the whole thing, but it took about 20 minutes to get through. >> My only guess of why they didn't show more of this is that they didn't want to steal from Tomb Raider's Fire. >> Well, that, and I think that there's this weird thing at this year's E3 that everybody wants to trickle out footage. >> Yeah. >> Like-- >> What's going on with that this year? >> Like gearbox refused to show aliens because they want to slowly trickle out footage. >> Come on. >> Bioshock, like they didn't release the demo and they're going to trickle out footage like there's already been two trailers this week from Bioshock Infinite showing a little bit of footage from what we saw. >> Because they know the websites, we'll always post them. >> The whole battlefield thing. >> The battlefield thing. >> The battlefield thing. >> Why wouldn't you trickle it out? >> And then-- >> It's like last year we got countdown clocks like crazy, this year we're getting trickled out trailers. >> And then they're going to show a bunch of new stuff at PAX is probably what's going to happen. >> Yeah. >> But I mean like that's the modern news cycle, right? Like you put out a five minute video that somebody can watch on a Wednesday, everybody tweets about it. Everybody does their preview posts about it and then a couple weeks later you do it again and that's how you keep-- >> I think that's what you think happens but what I-- what seems to happen like as someone who can see our traffic numbers for videos in particular like the more videos you put out the less people engage with them, especially if they're close together. >> I was-- yeah that makes perfect sense to me because that's how I behave. I guess I just assumed that that's not how other people-- >> I mean looking at traffic numbers like-- like so-- >> It depends on the game too, certain games they'll watch no matter what. But I mean-- >> But that's few and far between. >> That's not Alien's Colonial Marines. >> No, it's very few. That's like your battlefield or Mass Effect. >> Yeah. >> And I did see Alien's Colonial Marines and it looked pretty good. >> Yeah. >> Nice. >> Yeah. >> And it's interesting. >> Co-op. I think it's got four player co-op. >> I like the sound of that. >> Yeah. >> So, you know, four player co-op aliens. >> Yeah, I feel like Gearbox is never going to make another game that isn't four player co-op. >> Yeah. >> Yeah. >> I'm not sure if I would either. >> Dude. >> Yeah, there wasn't any-- why can't I think of the game? Wasn't any Borderlands stuff, was there? >> Nope. >> No, they didn't say shit about Borderlands. >> Sure. >> And unfortunately, the thing about Gearbox at the show this year is that they had three different games, ostensibly, at three different publishers. >> Oh. >> So like, Randy was-- Randy Pitchford was doing interviews for Brothers in Arms at the Ubisoft booth, and Brian Martell was doing interviews for aliens at the Sega booth, and no one was saying shit about dude, no commit, any booth. >> Yeah. >> I mean, was there anything else that you saw? I mean, I saw lots of other stuff. >> I played Space Marine, finally. >> Yeah. >> And I enjoyed it. I played one level against Orcs, and I thought it was fun. I think it was great, but it was actually working pretty well, and to me, I understand that most people won't think it was probably even as good as I did. But for me, who's like, you know, super into the Space Marine universe, like-- >> It's a view of Space Marine that you've never gotten. >> Exactly. It's really fun to actually sit there and beat up guys and shoot them at a distance. >> Mark Strong is an excellent choice for voice of a Space Marine. >> Sorry? >> So Mark Strong is the guy who played the villain in the Robert Downey Jr., Robert Downey, Jr., Sherlock Holmes movie. >> Oh, that guy. >> He's the guy that's playing Sinestro and Green Lantern. >> Oh, okay. >> He was in Rock and Rolla as like the right-hand man of the main villain. That's actually a really good Guy Ritchie movie. >> Nice. >> Nice. >> So I do think that, like you said, the voice is great and all that. One thing I do want to see more of is two things about Space Marines. Number one, they don't fight alone, they always fight with a team. In this game, I was always fighting alone. >> So there's a reason for that. >> Okay. >> There's a slower reason for that. >> The other thing is, I meant to bring it up in the live show thing, but it's such bullshit that you don't take cover in that game. >> Space Marines need to. >> Space Marines don't take cover. That is not true. Space Marines always take cover. It's in their Goddamn codebook, passed down for generations, but you always take cover. >> Do the ultramarines take cover? >> Everyone Space Marines takes cover. It's in the fucking guide of the holy guide of how to get a Space Marine. >> It makes you feel better in levels that you didn't play. You definitely have to take cover. There's just not a cover button. >> Yeah. Even in the tabletop game, cover is everything. >> Cover seems to me like such an obvious thing now. >> In 40K, they ingrain it to you, sorry, in Tonneau War, they tell you right off the bat fucking take cover. >> Yeah. >> I've seen that game, I've played it twice, and I have some concerns about it, which is that the performance is problematic, and that is another THQ game that is running way below HD. >> That's true. >> Like performance wasn't that much of a problem in the build I saw, but he's right. It was definitely running sub-HD. >> Like red faction on 360 at the very least, and I think PS3 as well, is running at about 50 or 60% of 720p. And Space Marine looks like has basically the same number of jagged edges and weirdness going on in the picture. >> Oh, yeah. I would play that game no matter what. >> Nice. I'll give it a shot. >> That would be one maybe to play on PC. >> And also that kill team game actually looks pretty cool. >> Right. >> I had such slow expectations for that, but just like a twin stick shooter Space Marine game, like a little arcade game, it actually looked really fun. >> The thing that makes me nervous about that game is that it's made by the guys who did the shitty red faction game. Wait, I mean, the shitty red faction Xbox Live Arcade game, not the shitty red faction game that they just put out at retail. >> Right. And the other thing that's worrisome about that is that this is like THQ's new big thing. Like, "Oh, Live Arcade game and the retail game." >> It's not just Live Arcade games, it's just them doing every which way they can find games to link to it. >> Yeah. >> THQ's new big thing is Patrice Desulae. >> That's true too. That's a big announcement that- >> Sort of got overshadowed today for some reason, I'm really sure how that works. >> Well, I think it's just because a lot of people don't know who the main architect of Assassin's Creed was. >> No, they don't. They think it's Jade Raymond. >> They think it's Jade Raymond. And it's not like she didn't have a lot to do with the game because she did, but Patrice is the guy. >> And then I guess, I mean, I guess a lot of people don't know who the creators splinter sell or Far Cry. >> Yeah, honestly, I don't feel like people follow developers unless they're Japanese. 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One of the things that's always in Congress to me when I'm playing Mass Effect 2 is how you walk up to almost any character in the game and their face is okay, the hair is universally bio-aware, awful hair, and then their clothes will be all low-textured, low-res textured, and low-res bump maps and stuff like that, and it looks really strange. At least when, at least to the footage they show, it may be tailored around it, but it looked like everybody has high-res models and high-res textures. >> I mean, I didn't see a lot of non-hero characters. >> That's what I mean. >> Like I was like, "Oh, I'm talking to Morden. Morden needs to look good." >> Right. >> And those are a bunch of Cerberus dudes, and their armor looks good, but let's see, I play. >> Did you play any of the new Horde stuff from Gear 3? >> Yes, I did, and it's so good. >> Dude, that was a game where a lot of people wrote the same preview, though. >> Yeah, but that was so cool. >> You could tell they had the talking points of it's like tower defense, and everyone talked about it. >> It's like tower defense because you buy shit, and it defends you. >> Right. >> I know, but I'm saying everyone talks about it. >> But see, that's just the thing is that in Gears 2 Horde mode, I mean, that's what you did is you used the shields to set a major on tower. >> Yeah. >> Gears 2, you survive in Horde. >> Right. >> In Gears 3, you have purpose. You have goals instead of just living. >> Yeah, that's not true. >> Like what are the other goals? >> Yeah, it has an economy, it has points, like you buy shit, like you can pool money together, you can upgrade shit. >> The goal is still to just live, though, as long as you can. >> Well, I mean, but now, like, if someone dies in a wave, they can buy their way back in. >> Okay, no, I just thought for a second you actually meant that there was like other goals, like, you know, capture this point. >> No, there are challenges. >> Okay. >> Like, and also, they're boss waves now. >> They touch it. >> Every type of wave, there's a boss wave, and sometimes those boss waves are a brumac. >> Which is so fucking cool. They touched a little bit on that kind of stuff with the Transformers horde mode, too, where you could buy opening doors. You could open doors with money, and then that would unlock the vending machines that you could go to in a Transformers multiplayer. And if somebody saved up enough money to unlock a door, then there would be better vending machines behind that door with better items that people could buy, but those also cost more money. So it would actually help a lot at least when I was playing when Transformers came out and there were still people playing the multiplayer. It would be like, somebody would be like, I'll save up my money. You guys go buy the other stuff. I'll save up my money to open the door, you know. >> What are the challenges like that? >> Like, eight executions for the entire team in a match. No one dies in a match, shit like that. >> Cool. >> And there were definitely new enemies that they were showing in horde mode that they haven't shown, they haven't shown before. But it's -- and also, just the general usability and control improvements of the Gears of War 3 multiplayer better all there. So it just feels a hell of a lot better. >> That's good. Because I think that's what I'll play. I don't think I'll play multiplayer. >> Did you play fun with multiplayer? >> I did, but you know, Gears multiplayer, I've always thought, oh, this is kind of fun. But when it comes down to it, it's never something I like. >> I felt much more strongly about Gears 3 multiplayer than I've ever felt about Gears 3. >> Yeah, and Gears 2 multiplayer, like from the people that I know who play it religiously, admit that it's broken. >> I guess it's become less broken. >> It's become less broken over time, but it was still too broken for too long for a lot of people. Even the faithful, like, were really frustrated with the exploits and with the server lag. >> I mean, maintaining a sufficient connection playing horde in Gears of War 2 is impossible. >> Yeah. >> Yeah, exactly. >> Yeah, horde is really good. >> Nice. >> That was one of -- that was probably the only demo at the entire show where I was like, once we finished, we were walking around looking for a station for other people to get off so we could play again. >> That's great. I love it. >> I love it. >> Did you see any new Skyrim demos or anything? >> Yes, I saw the full Skyrim demo. >> I didn't. >> I mean, like, I saw -- >> You killed a lot of dragons in that game. >> Yeah, I mean, I saw the -- was it the same thing they showed, like, to the public where there's -- you kill a dragon, you use the dragon breath, you're around this tower with a dragon attacking. >> They showed more than that. >> They showed more than that. >> Like, they showed towns in this general, like, gameplay stuff in the magic system. But, man, you kill a lot of dragons. In fact, you might actually say you kill all the fucking dragons in that game. >> Yeah, you do. >> See, that's a demo for another one that I was like, I could go see it. It doesn't matter. >> Because you're still going to play it. >> Yeah, I don't need to see it. But I will say that there was two of our coworkers that we worked with who fell asleep during the demo. >> Really? >> Yeah, but that's probably more indicative of what they're doing to their bodies. >> Yeah, I was going to see. >> Well, that -- >> I think certain people just don't like fantasy, though, too. Neither of these people are typically like -- they didn't like the last Elder Scrolls. >> Ah. >> So they saw this and they're like, ah, it's more of a -- >> Melee still looks like a bunch of bullshit. >> Melee doesn't look very good. >> Melee doesn't look very good. >> But the spell stuff was awesome. >> Yeah. >> Like, the way that you can have a spell on each hand and if you pick certain spells, you use both triggers and it combines them and stuff like that. >> Yeah, that all looked really cool. But that -- that's bummer to hear that Melee is still a bunch of bullshit. >> I mean -- >> Because then what that game really needs is a combat designer. >> I just don't know if they can do -- like, I haven't really played a game with good first-person combat other than Riddick, and Riddick's scope is so much smaller than Skyrim. >> Yeah, that's true. >> Or, I mean, you know, or another one that gets brought up a lot is a condemned. >> I thought Condemps first-person combo was okay. >> But once again, I mean, that's just such a narrow experience. >> Smaller. >> Yeah. >> I know. >> And you don't have, like, all of these creatures that can all attack in different ways. >> It's true. It's all humans. >> I mean, the weird thing about it is you would figure -- it needs a lot of physicality and a lot of animation. Both things at which Bethesda are not good at. >> Yeah, I mean, the Skyrim looks a lot better than other -- than any other Bethesda game ever has. >> Yeah, yeah, like when you look at comparisons like of the Orcs from Skyrim to the Orcs from Oblivion screenshots side by side, it's fucking ridiculous. >> It is. >> Like, it's absurd how good -- how much better it looks. >> And it looks like they're using the latest version of Speedtree or whatever. You know, the trees look really good. >> Is there any more that I can say about prey that other people haven't at this point? >> No, they're still showing the same stuff. >> Yeah. >> It actually looks pretty cool. >> Yeah, really cool. >> Like what I said on Twitter still applies, which is that it looks like Blade Runner and Farscape had a baby. >> Sounds good to me. >> And there's some mirrors edge thrown in there. >> And there's some pretty lighting going on there. >> Yeah, I'm not sure if that's running on id tech four or five, honestly. Like, I've heard both. >> Yeah, I always heard id tech five. >> And then -- but then recently I've heard people saying id tech four, which is like Quake four and Wolfenstein engine. >> Wow, crazy. >> But either way, it's a pretty game. >> Yeah, nice. That looks really great. >> What's the release window for that one, though? Like, is it this year? >> Oh. >> I doubt it'll be this year. >> Oh, yeah. >> That sounds like a game that would get pushed back if it's coming out this year. >> Well, so one connect game that I have played recently is Child of Eden, because I just came out. >> Do we want to do, like, a middle segment of stuff we've actually played? >> I don't think -- I don't know that there's going to be -- >> I got one game. I want to pimp. >> I only have one I wanted to talk about, too. >> Well, I would -- okay. >> Maybe we could do that in middle. >> Sure. >> Yeah. >> I got a peek. >> We'll do a middle segment. >> I've played Toy Soldiers two. >> Oh! >> Nice. >> And it's really, really good. Also, Tyler, you will be pleased to know that there is a rewind button. >> Oh, what? >> Toy Soldiers Cold War. >> Toy Soldiers Cold War, so you can replace specific waves in a level. >> That is cool. >> Oh, hell yeah. >> Good one. >> That's what tower defense games need. >> Yeah. >> So, pretty much the biggest problem, the root of every big problem in Toy Soldiers is fixed. Does online co-op? >> Damn, sound good. >> I played a whole bunch of trench today speaking of power defense. >> Fucking asshole. >> Nice. >> I hate you. >> Are these all summer games? >> Yes. >> Yep. >> When does trench come out soon? >> Probably really soon. >> Really soon. >> Yeah. >> When does summer games start? >> Especially since I got a quote from me. >> Oh, I know magazines are reviewing it already. >> Yeah, I saw the first review. >> So, it's definitely soon. >> Yeah. >> They officially start in July. Is that when the summer of-- >> It starts whenever Microsoft decides that they want to start it. >> Yeah, I've played about four hours of it, and I probably shouldn't talk about it much, but I mean it's--I can say that I'm having a good time. >> Cool. I hope I can get into it more than stacking. >> Oh, yeah, definitely. >> Okay. >> Yeah. I mean, I really love stacking for-- >> Stacking for what it is. >> Stacking is not a shooter. You know, it's a totally different game. >> I mean, I'm not asking for it to be a shooter. I'm just saying that-- >> The interface for dropping and upgrading your towers and everything is really good, and there are a lot more options than I thought there were going to be. It's pretty cool. >> So, the other addition to Toy Soldiers Cold War is that there are these things called barrages, which are like these special attacks that you can drop in, and one of those barrages is the Commando, which is Rambo. >> Right. >> Rambo with a Visuka on one hand and a machine gun and the other who is screaming lines from the Rambo movies out. >> That is amazing. >> As he shoots communist action figures. >> Tight. >> And it's a third-person shooter at that point. >> Oh, that's very-- >> And it's a totally arcadey third-person shooter at that point. >> Oh, that's what a good idea. >> I played Ninja Gaiden 3. >> I'm not impressed by the way it looks. How does it play? >> What I said in my preview that I wrote today, actually, is that Ninja Gaiden 3 is like I came home into my apartment and found that someone had moved all the furniture. >> Yeah. >> Like, it's still familiar, but it's really weird working around certain parts of it. Like, the flying swallow is gone. >> I don't like the-- that's really weird. >> Right. >> But I also don't like the whole, like, quick time-- >> Yeah, so-- >> It's the square button thing. In the video that I saw, anyway, it looked like it happened every other move. And I was like, this totally breaks the Ninja Gaiden flow. >> There are a few big things. Like, first of all, there's no dismemberment. I played that game for 45 minutes and cut off Nary ahead. >> That's so strange. >> There's the-- the dodge move is now a slide, which-- like, if you're dodging it, it works basically the same, but you can actually kind of slide tackle dudes. And also, they really are obsessed with you sliding under things. To the point where you actually have to click the stick in to see where you're supposed to be going a lot of the time now, which is weird. The flying swallow is gone. >> That is really weird. >> The flying swallow is you would jump in the air and hit the Y button and you'd do the, like, the zoom forward. >> So the whole closing the gap thing that you like? >> It's-- you can still kind of do it because now it's replaced by, like, the suplex that you sort of zoom forward on. But it doesn't-- like, that was a way to disrupt crowds before and to eliminate certain enemies right away by cutting off their heads. >> Mm-hmm. >> It's going to be honest, it sounds dumb. >> Getting your sword stuck in guys is just-- it just slows everything down, which is really weird from an Ninja Gaiden game. And also, the quick time sequences can go eat an asshole. >> Yeah. >> 'Cause they totally slow everything down and they're not fun. >> It doesn't sound like you like this that much. >> But it's core. It still moves like Ninja Gaiden. Like, it's still fast. It's still fluid. Like, I dove in and I was just immediately beating dudes' asses. Because I have played so much Ninja Gaiden on hard. I was playing the demo on hard, by the way. >> Mm-hmm. >> And did not die once until the boss. >> Well, what it looks like to me is it looks like they have the Ninja Gaiden core and then they slapped a bunch of features on top of it that the game didn't need. >> Yeah. >> And there's sort of pseudo stealth sequences? >> Yeah. >> Like, there's a part where you're in fog and if you run-- >> Ninjas aren't stealthy, come on. >> If you run in the fog, like, you'll get nailed by a bunch of rocket launchers. So you need to push very lightly on the analog stick to try to find dudes to kill. >> Oh, that's silly. >> What's up with the fact that there's no, like, blood as much-- >> Oh, there's tons of blood. >> But what's up with the lack of leverage? That's kind of been a staple ever since Ninja Gaiden came back. >> I was going to hazard a guess, actually. I think it's technical. >> Teen rating or something? >> No, it's definitely not a teen rating. >> Well, what the fuck there is a ton of blood? Going from Ninja Gaiden 2 to Ninja Gaiden Sigma, like, all the dismemberment was gone. When you cut off somebody's arm like it flew off into smoke. >> All right, so what-- >> It's a technical issue having to do with the fill rate and number of polygons that the PS3 can draw. And so maybe that's what's going on here because it's a multi-platform game and it's really difficult for the PS3 to have all that shit all over the ground. Granted, Ninja Gaiden Sigma II ran in a higher resolution than Ninja Gaiden 2 did. They each have their strengths. I'm just saying that the PS3 couldn't have as much stuff on the screen. Like where there might be 8 enemies and the 360 version there would be 6 in the PS3 version, which changes the nature of encounters. >> Does, yeah. >> And that's another thing is I never felt like I was really being overwhelmed by dudes. >> Well, the fact that you said you beat it on hard without dying once, kind of-- >> The only point that I had any trouble is when you have to climb walls vertically, which you do by running up them and then holding both triggers, and then you individually take turns pulling the triggers. And at the top of both these walls, there were dudes first shooting at me and then shooting rockets at me. >> I mean-- >> And you have to throw a knife at them, which you do by still holding both the triggers and hitting the B button. >> Oh. >> Which-- >> That sounds really awkward. >> If that sounds hard, it is actually harder than you think. >> That sounds really awkward. >> Is the difficulty problematic though? Because I know for you, you've always been into it because you like to die several times. >> I don't like to die several times. >> But I mean, die several times and then have that rewarding time where you're like, "I fucking did that like a master." And having to be able to do it like a master out of the bat, that seems like it might not be as rewarding. >> I mean, the thing with me for Ninja Gaiden games is like, the difficulty curve would go up with my skill level. Like the way you saw me dying in Ninja Gaiden 2 on Path of the Mentor is because that difficulty level is broken. >> Right. Well, the point I'm making though is not that you like to die, but that you like to have a thing where you can die very easily so that when you beat it, it's more rewarding. And it seems like it might be less rewarding. >> That's part of it. It's less the difficulty for me and more just the number of dudes that I can murder super quickly. And Ninja Gaiden has always been good about that. It's always been like, if you really know what you're doing, you can just annihilate people. And that's not in this because your sword will get stuck. So you have to do a fucking quick time sequence to pull it out. And the flying swallow is gone. So you're not cutting off two dudes' heads in a row and backing everyone else off and then killing them. It's a slower game because of that. Not in your movement, but just in that it stops you every now and again. >> Right. >> And it's weird. >> That seems really weird. I don't know why you would do that. >> Like I don't know what they're going for yet. >> It doesn't sound like they know either. >> Like it still controls better than 99% of character action games out there. >> Oh sure it does. >> But I don't think it controls better than Bayonetta did. >> Mm-hmm. >> And that's the current Gen King for me as far as like action game controls. >> Gotcha. >> Well, I'm really -- I actually -- >> Brain fart or what? >> Brain fart. >> Yeah. >> All right, let's take a break. >> Yeah. >> And then we'll go on. >> Oh, sorry. I was going to -- I remember. >> Jesus Christ. >> I just wanted to say that Child of Eden, like when they talk about it, when -- I almost said Itagaki, when Mizoguchi talks about Child of Eden not being a res clone, that guy's desire. >> This is for shit. >> Yeah. The Child of Eden is exactly res. >> Yeah, I played it for every 10 minutes one day and was like, "Oh, res." >> It is exactly res, but I still really enjoyed it. I didn't enjoy it as much as res 'cause it's not this brand new experience that nobody's ever tried to do before. >> It is -- something else with Connect, though. >> Yeah. It is good with -- Like Connect definitely puts you in a different mindset and it makes it feel like enough of a different experience that you're like, "Okay, like I can see getting into this in this way." But -- >> Fucking a wrist turn. >> -- pain in the ass. >> I thought you liked that 'cause it made you feel cool. >> I did, but it didn't recognize me actually flicking a lot of the time and I kind of wonder if I was just doing it wrong. >> Yeah, I mean, well, I mean, like, it's -- >> Like watching Scott do it, it was like he was doing the snap, like flicking his wrist. And that looks like it would hurt after an hour. >> I mean, like, well, the way that it works, the way that we had it set up was that, like, you move your hand and you just kind of, like, push forward, you know, like you're shooting a fireball out of your hand or something like that, then it would fire. But after a while, we had to sit down on the couch and play it because the viewing angle on our TV isn't very good in standing up to play connect. Like, it washed out the colors on the screen. >> It's a bummer. >> Yeah. So, so sat down and played it with controller and playing with the controller is definitely easier than playing with connect. >> Well, okay, it's easier to control -- the game is actually harder with a controller. Like, they change the difficulty when you're using a controller versus when you're using connect. >> Right, but it's easier to, like -- it's easier to get your completion percentage up. >> Right. >> The reticle is actually smaller when you're using the controller. And it seemed like the indicators were smaller, too. Like, when you're -- you know, you lock onto the maximum number of dudes and then you fire off to get the most points. And that indicator didn't seem as obvious when you're using the controller. But -- >> And everything tries to kill you way faster. >> Yeah, definitely. >> So, we're still moving the territory of games we are playing that are out. Are we taking a break first or what are you doing? >> I thought we were going to take a break, but not start the time I shall be. >> Well, it's because you were already talking about games that you were playing, so I figured that we were just doing that. >> No, Ninja God. >> Now it's a blame game. >> I played Ninja God in '83. >> Oh, okay. >> Where else would I have played it? >> I don't know. That was the first time anyone has played that game. Also, I was railing on that game, like, fucking crazy in front of the producer, and he looked disappointed. [laughter] Like, I think he saw that I put it on hard, and then him and the white dude, who was translating for him, were just, like, staring at the screen the entire time, like, doing occasional looks at each other, and I don't think they expected someone to beat that game's ass on hard like that. And I am not, like, the Ninja God and master. I'm pretty good, but I am not, like, the man. >> Yeah. >> But I fucking man-handled that game. >> [laughter] >> But that, yeah, I think it would be true. >> Okay, well, sorry to break the segments in. >> That's fine. There's a piece of shit I can mention after the break. After the break, we're going to let Tyler pee. Let me look at that. [music] ♪ Scary as he goes ♪ ♪ Scary as he goes ♪ ♪ Well, here we go again ♪ ♪ You find yourself a friend that knows you well ♪ ♪ But don't know what you do ♪ ♪ But you always feel the way it turns out ♪ ♪ Scary as he goes ♪ ♪ Scary as he goes ♪ >> Round two. >> Fight. >> I played him from this. >> Oh, moving on. >> Aww. >> Let's go to copy that. >> I'm, like, 90% of the way through it. >> Yeah. >> It looks really good. >> It is better than the first one. >> Yeah, really. >> If you enjoyed the first one, I would say you should definitely play this one. >> Okay. >> Have you encountered any bugs or glitches? 'Cause I'm seeing really crazily varied opinions of the shit on Twitter. >> No, I have seen no bugs. I have no idea what people are talking about when they're talking about bugs. >> Like that super one. >> I've not seen one. >> That superannuation dude on Twitter, the one that always reveals every secret that gaming companies wish you wouldn't. >> Yeah. >> And I don't know Hillary Goldstein, former editor-in-chief of IGN.com. >> I've never said that. >> I've both mentioned that it's super buggy and, like, there's weird glitches. And then I see other people saying, "This game is fucking amazing." >> I haven't seen one bug yet. >> Wow. >> And I don't know if that's just me or what. I've seen a couple of bad camera angles at times in cutscenes, but nothing like where I've fallen through the world or guys have disappeared inexplicably or something like that. >> How sad is it that the world we live in where we're like, "Well, you don't fall through the world." >> No. >> I'm just saying, when people describe something as "super buggy," I picture falling through the world, the game breaking. I've never experienced anything like, I don't even really see any clipping problems or anything where I would think, "Oh, this is like, you know, or quest break," or something like that. >> So, does it control well? Is it fun? >> I think, I mean, if you didn't like the stickiness of Cole in the last one, he's still sticky in this one, I mean. >> The stickiness is kind of necessary, though. >> It is. And it only becomes annoying. It got a couple of key points where you're, like, trying to fall down fast. >> My problem with the first one was that I felt like it took forever to climb up a building. >> He goes up walls faster. He has tricks to go up walls. >> So, yeah, that's the thing is buildings now have, like, electric piping that goes up a lot of them. >> Oh, okay. >> And so, now, you can grab onto those, and when you do, he, like, charges up and shoots up them. >> Oh, that's cool. >> I wish I could do that in real life. >> Or later on, you get the ability to do, like, a jump move where you burst off the ground. So, you get, like, 30 vertical feet, and then you get an improved, like, the floating thing he does. >> Oh, okay. >> Actually lifts you as well. So, when you combine those two, all of a sudden, you can get, like, 30 or 35 feet up in the air, just on your own. >> Cool. >> So, getting around, once you have that about halfway through the game, all of a sudden, I don't even use, like, those electric rails and stuff like that anymore. I don't even have the time, bother even using, like, the-- >> I don't walk the electric-- >> I don't even use, like, the electric highway things for, like, the buses and stuff, you know? >> Right, right. >> Because I can just launch myself up onto a building and then launch myself off that building and get such elevation, like, getting around. So, I think that that's a lot better, and I think that in general, I mean, the story is definitely better. It's not that the story is necessarily amazing in the first one, but, like, the story in this one is actually much easier to follow, it kind of-- like, because, like, the first one, you were kind of like, "What? Why am I doing this? Why am I getting all these abilities? This one, you have a very cool-- >> Why am I good or evil? >> Exactly. And this one, you have a very clearly fine goal from start to finish, you know, it's always the same goal. >> Mm-hmm. >> And-- >> It helps that it shows the thing on the bottom of the screen. It says, "Your goal is so many miles away." >> Yeah, exactly. But I'm still-- >> Dude, they assume that coal is good or evil from the last game. >> Uh, no, unless you import your save. I imported my save. So I started off with all of my-- you know, like, all of my good-- I was already in the good. The only difference if you import your save or not is whether you start off in good or bad karma. >> I was just wondering if it would have been cool if, like, you import your evil save and people are, like, instantly scared of you and the story works out. >> I do think-- I do think, yeah, that will work. >> Does the story work like that, too? Does the story-- >> Yeah, like, I've had at least one mission where a girl came up to me and it was a side quest and all the side quest was, was this girl wanted to hug me and give me a blast shard she had found because she said that in Empire City, I-- I-- I liberated a food supply. >> Can I ask a question? For this side quest did a pop up that stupid bar on the side that said side quest hugged this girl? >> No, no, no. >> Okay. >> There was no-- there was nothing. It just went into, like, a in-game cutscene where she was, like-- >> The first-- >> Like, an infamous did that all the time. >> So it was just like, you know, "Hey, this is true." You know, it's, you know, my mom was starving and you freed all that food and instead of just taking it, you gave it to them, you know, and that meant a lot. >> That's cool. >> But mostly it's just whether right off the bat you're getting good or bad karma powers. >> So it is-- >> Like, in Tyler's case, he'll be getting some of the evil karma grenades and stuff like that instead of my case where I was immediately getting-- and they've added a lot of new abilities. Like, in the first one, you know how you had your, like, standard shoot? >> Uh-huh. >> Like, I don't remember, there wasn't variations on it, right? It was always just your standard shot. Now you have, like, a standard shot, you have a magnum one that shoots very slow, but it's super strong. You have one that's like a machine gun, which is my favorite, I mean, it's just constant fire coming out of your hand. And then you have one that does like it shoots, breaks in the air and then comes back together so it can hit multiple guys or if you give it a big enough gap and it hits all three, it really hurts them. >> Cool. >> And grenades are different out too. You can shoot a regular grenade, you can shoot a cluster grenade, you can shoot rockets and when you shoot rockets, there's, like, redirect where you can shoot a rocket and then shoot a guy and it'll redirect the rocket. There's a lot of really cool upgrades now. And I just think that the missions are great. And the user DLC stuff is generated content, if you want it, it's there. If not, you can. >> I was going to ask if you'd tried any of it. >> I've only tried the ones that Sucker Punch has made. >> Right. Because they said they were going to include, like, community ones from the beta. >> They will, I think. And I think the option is there to turn them on or off, they're not positive, but I just have, I've only turned on, like, to see Sucker Punch ones because otherwise the map kind of gets crazy with items. >> I have heard from several people at work that the user created content, and if this too, is kind of awful. >> I wouldn't surprise me. >> I wouldn't surprise me either, but I mean, I'm only doing the ones that Sucker Punch either recommends or. >> Yeah, there's also supposed to be a, like, a voting system as well. And the way that they described it at GDC was that you would have a threshold that you could set so that you only saw ones of a certain rating too. >> Right. >> Yeah, I mean, this isn't unique to infamous, like, I think most stuff that people do in Forge and Halo is fucking terrible. >> Yeah. >> Yeah, I mean, the game's only been out for a week too. >> Yeah. >> And it's harder to do 3D levels with a character thing go everywhere than it is to do a fucking side-scrolling platformer. >> Yeah. >> Do you want to be true? >> Yeah, I think the missions are fun, the environments are really cool, like, there's one environment, like, half of the city that you have to deal with that's like, obviously, the whole theme of this is that it's, like, New Orleans, right, and there's one part of it that was destroyed by floods, and it's still flooded. So if you remember from the first game, landing in water hurts. So it doesn't kill you outright, like it used to, but yeah, so now it's just weird having to navigate this environment where basically the ground is a constant, like, threat to you. But it's also awesome because if they walk in it, you can shock them, and it's like an instant kill. >> Yeah. >> It's also dangerous, though, because if you walk in it, there's all kinds of civilians around, and chances are you're going to murder, like, 20 of them, that's happened to me several times. It's like, oh, Jesus, no, I stepped in the water, and there's, like, 10 people dead. So. >> If there's ever an infamous movie that's going to be the characters. >> And the melee combat is an infamous is actually really cool, the melee combat they've added. >> Really? >> Yeah, I like it a lot. So it just adds, like, a different dimension. And then in the first game, you know, you pretty much always fought guys with guns, and you fought a few trash monsters, and this one I feel like they've really added a lot more enemies that are more fun to fight. You fight the guys with guns, you fight these guys that are, like, ice guys, and they have a lot of really weird, ice special powers that make them different to fight, and then you also fight these monsters that they explain. The monsters obviously fight more, just like a typical monster, right, bum rushing you. When they mix them all together, and they have really big pitched battles where they're fighting each other, it's just, I think the game's a lot of fun. I mean, obviously, I got it on Saturday, and I've already played, like, 20 hours of this. >> Nice. Awesome. You need to play that. I'll be able to play it over the weekend. >> Yeah. >> Still been playing L.A. in the war as well. Still good. >> Nice. You were a fucking menace to society in my game. >> It's true. I definitely make up my, like I said, I make up my own story the whole time I'm playing. >> I saw his story involving him seeing if he could fit a car through an alley. >> And I did. >> No. You didn't, because you got so stuck at the end that it actually teleported you out of the car. >> Oh, yeah, because I got so stuck in it. >> I got so stuck in it. >> That the doors wouldn't open. >> When I hit Triangle, I just peered on top of the car. And then I immediately ran out into the street and was like, "Police business." >> And kicked some lady and her groceries out of the car. >> This is what happens. >> Cole Phelps. >> Cole Phelps. >> Yeah. >> Cole Phelps. >> Anybody played Dude Nukem? >> I did. >> No. >> I played the first hour and a half, and then I was done. >> Yeah. >> And that was a trial. >> I feel kind of bad about it, because I have, because, like, I'm happy. That it's getting bad review scores. And I feel like I shouldn't feel that way, because that's somebody's job on the line. >> It's nobody's job on the line. >> But, you know, like, I feel bad feeling triumphant about a game not doing well. >> I think, I also think that this is a game that just shouldn't have ever come out. It's bad for gaming. It's bad for the industry as a whole. This is just, it makes me see, it makes me feel like, you know, I think the game's by review had the most damning thing to say about it. >> What did it say? >> Which is like, the most damning thing you can say about Dude Nukem is that the game feels like it was rushed. >> Absolutely. >> Yeah. >> I, I, I, for people to say that they think the game is cynical, I don't think the game is, I think, I just think it's really stupid. >> Yes, it's beyond stupid. >> But I think publishing the game is extremely cynical, like, because it's all about people will be so curious about this piece of shit that's taken, like, twelve or thirteen years to finish. >> Fourteen. >> That they're going to buy it no matter what. And it's clear from like, Gearbox's language and the PR disaster this, this week, which I mean, I do have something to say about, but like, it's clear that they know that it doesn't matter what it reviews for some people because they're going to buy it anyway because it's like driving past a fucking car crash. >> It, it, it makes me seem a little bit like snakes on the plane for video games. But to me, that would be something more like Earth Defense, where it's not like the best game, but there's still like a kernel of fun there. Whereas what I'm getting from Duke Nukem, I haven't played it, is that it's offensively bad. >> I don't know. >> Earth Defense Force is, is not a kernel of fun. Earth Defense Force is a bag of fun. >> A bag of fun. >> That's so terrible for you. >> Right. Like a whole bunch of M&M's. >> You can't help it. >> But then, yeah, what I've read and seen about Duke Nukem is that it's actually just not, it's just generally not a good game. Not only is the humor and everything, and it's not funny, but it's not a good game. >> Right. No, it's awful. It's awful in every respect. Like it looks dated, it controls like shit, the weapons are boring, the level design is atrocious. Level design is really narrow, like Hall of Duty narrow. And as some of them are so, a lot of times. >> You have played Duke Nukem 3D, right? >> Yeah. Yeah, I have. >> Do you remember how fucking open Duke Nukem 3D was? >> Not really. >> Like too long ago. I went through like entire buildings that you didn't have to go through to look for shit. Like you went into bathrooms that you didn't have to go to to find, like finding the doomed space marine, like on a totally separate path that you didn't have to go to, like none of that stuff is here. >> I mean, like I remember seeing Duke in the God Games lot at E3 in like 2001 or something like that. Remember when there was a God Games? >> The developers. >> Yes. And the God Games lot was in this formerly empty lot across the street from the LA Convention Center. And God Games, they like made their bread and butter off of being offensive. Like when you went into the God Games lot- >> It's like Gamecock? >> Yeah. Yeah, exactly. >> I mean, wait, the gathering of developers guys turned into Gamecock, didn't they? >> So it was like at the God Games lot, there was booze, there were lots and lots of strippers hired that were dressed up in like Catholic school girl uniforms, walking around like that were serving drinks and like sucking on lollipops and things like that. And they had a Duke Nukem trailer there where they were showing like, here's God Games, you know, working with 3D Realms to do Duke Nukem. And I remember in that demo, everybody being blown away because it looked like it was going to be the most interactive environment ever, you know, like everything in the environment did something. The slot machines did something, you know, like all that kind of stuff. And people were, you know, at the time in 2001, that seemed like, you know, oh, this is great. >> Hot shit. >> It is hot shit. Yeah. And like, it just seems like the same mentality that killed God Games, killed Duke Nukem and that like, you know, you guys aren't 13 years old anymore and neither is the gaming audience out there. >> I just, yeah, I mean, I think I threw this out on Twitter, I just don't like the first Duke Nukem came out at a point where there wasn't enough space on floppy disks or a hard drive for that game to be that offensive, because they couldn't hold enough voice for him to be that offensive, especially considering they distributed the first episode as shareware, you know, like, so there were just sound snippets like that were kind of funny and risque, but there was nothing like the kind of shit that he says in this. >> The funny thing is, is like, you play a game like Bulletstorm, which the humor and everything is clearly designed to be offensive to some people, but it's actually funny. >> There's a core of cleverness to a lot of it. >> Yeah. >> They turned back some of the stuff that was slightly more offensive from when they first showed it. >> Which is good. That was just the right move on that part, because I expected to hate that fucking game and really liked it. >> Yeah. Me too. >> Like I expected, oh, and now it really feels like Bulletstorm, okay, Bulletstorm is the modern take on Duke Nukem. >> Yeah, that was the Duke Nukem game you wanted. >> Right. >> If you wanted, like, the risque over the top humor in shooting and stuff. If you want an open shooter, I don't know what to tell you. >> Right. >> I don't know what the, I'm assuming that this Duke is misogynistic. >> Of course. >> Just because that's what it is, and Bulletstorm actually didn't feel that way. You know, it had like manly men in it, but that we're all, that we're saying like really stupid thing. >> Right. Like I said, when I first saw it, I picked it more of a kind of closer to Duke Nukem vibe from it originally, because like there was instances like they changed it were in the final game. Like, oh, suddenly now you're a botanist, but that's not what he said in the original one. Suddenly he, the first one, he was like, oh, suddenly the bitch is a botanist and stuff like that. >> Right, right. >> You know, it was like they toned a lot of that back. >> Yeah, which is the right decision. >> Sure. >> Yeah. >> Yeah. >> Yeah. >> Yeah. >> Nothing. >> So I have a maya culpa. >> About what? >> So you remember how I talked about Transformers, Dark of the Moon. >> And how it was going to be great. >> And Tyler and I were really looking forward to it. It would be kind of cool. >> Yeah. >> Well, because it really looks like the last one, the last one. >> Yeah. It was like, what's the Cybertron with the Michael Bay Transformers and that kind of sucks for some people, but the game seems good. >> Mm-hmm. >> I reviewed Transformers, Dark of the Moon. >> Yeah. >> It's okay. >> Aww. >> You make me sad. >> Yeah, I make me sad too. It is not the worst movie game that I have played. >> Yeah. >> For sure. >> It is competent in its campaign sometimes. The multiplayer is still decent, but they make really weird balance changes. >> Mm-hmm. >> Like, now, I mean, how much of the last one of War for Cybertron did you play? Like, do you remember playing a decent amount online? >> Into, yeah. >> Well, there were still people playing. >> Yeah. >> So for the first two weeks. >> Yeah, I played for a good month, six weeks. So in War for Cybertron online, you were, you couldn't take much punishment at all in vehicle form? >> No, you couldn't. >> And you were much more resilient in robot form. >> Yeah. >> But I mean, like, it was still, you really, once you really started to master it, you were transforming all the time. >> Yeah, absolutely. But in Dark of the Moon, you are significantly more resilient in vehicle form. >> Really? >> And you never need to reload your weapons in vehicle form. >> Really? >> So there's pretty much never any reason not to be in vehicle form, except to use a special ability really quick. >> That is strange. >> Which really, it radically changes the balance of the game. >> Yeah, no problem. >> Makes it like twisted metal. >> Yeah. >> It's kind of, except this is metal where you like, I mean, one thing to do is that I actually started using the Scout class online, because you're so fast that you can zoom up, like, to say, Soundwave. So when you're online, you're actually using name transformers now, it's not like, this is a weird fucked up palette swap optimus, it's like, that's optimus. So his bumblebee raced towards Soundwave and transformed it the last second, and he has like a spinning melee attack, special attack, and I used that and killed him, and then transformed back into a car and ran away. So stuff like that is in there, but just, like, firefights are way too long, and planes can take way too much damage. >> Damn. >> Bummer. >> So it's fun. It's just not as good as board for Cybertron in any way, shape or form, and the campaign is short and super repetitive. Like it relies very much on the keep you in a locked room and throw a ton of dudes at your school level design, and when I tweeted earlier today about the level design gnomes coming and taking away all the good level design, that was one of the games that I was afraid to. >> Yeah. I saw a preview video of, like, it was single player, and it was gameplay, and it was exactly like that. Or somewhere in Mexico or something, they were like in the middle of these ruins, and it's just like, like what? They're just standing in the middle of this arena. >> Right, and I saw that in a preview session, and I was like, okay, well, there's probably a couple of parts like that in this, because there were parts like that and more for Cybertron, and then they show me other parts, and it's like, um, moving forward, I'm killing dudes, but I mean, once I played it, like, I realized that it's just a lot of funneling you into rooms where it can lock you in and throw a bunch of guys in. >> Like, I mean, I'm sure that was the problem with having a movie licensed game that they needed to get out in a certain amount of time. >> Right. There are even games that I would say that funnel you into rooms or areas where there's a ton of guys fighting, and they do it well. It just sounds like the design of this just weren't just that good. >> Like, the arena design is not good. Like, there's some good places to take cover, and on normal, that game will kill you at the fucking drop of a hat. And on easy, you are Lord God the Destroyer. >> It's one or the other, dude. I hate that. >> Me, too. >> We're granular. >> Yeah. It's just poor design. It's too bad. >> Yeah. Well, maybe how long did they have to make that, like, nine months? >> Yeah. >> Like, 14 months, per se. >> Well, maybe now they can make War for Cybertron 2 and actually make it good. >> I hope they get a chance to make War for Cybertron 2. >> Yeah. >> Activision hasn't been very patient with their smaller studios. >> No. >> We're going to see High Moon making fucking Call of Duty map packs by next year. >> Oh, fuck. I played a game. >> What did you play? >> What did you play? >> Is it not Minecraft? >> It's not. Oh, my God. >> How do you feel about Minecraft for Connect, Tyler? >> Well, it's coming out for Xbox Live Arcade and it's not going to require Connect. That's for sure. >> Really? >> Not just said that. No, yeah. He said it for sure. There's actually a really great discussion on Game Informer between Notch and, oh God, I'm blanking on his name, Bethesda, Todd Howard. Like, it's them, too, just like shooting the shit completely candid. And it's really interesting. You should go watch it, because one of the first things they bring up, Todd Howard asks Notch who developed Minecraft is like, obviously you're not going to be able to bring mods and stuff to the Xbox. And they were both of the opinion of the opinion of saying like, hey, the next consoles, we need to have mod capabilities. We need to bring this great content that the PC players are making to our bigger audience. They brought up examples of like, you know, Fallout, New Vegas, Fallout 3, all the great mods that the people made, or even like Oblivion, like the graphics mods, you know? >> Yeah. Well, PS3 is the PlayStation is more open to that than Microsoft. >> Yeah. It's not an impossibility. >> Ostensibly. I mean, you still don't really see much of it. >> Yeah. >> But anyway, that's a diversion. That's not what I'm here to talk about. The game I was about to talk about, I played before, I played the beta. And now the full game is out. And everyone should get it because it's fucking excellent. And Frozen Synapse. If you guys remember me, I just got reviewed on IGN. >> I bought Frozen Synapse and haven't had a chance to play it. >> Dude, it is great. Like most, you know, pretty much everything that I really was kind of scared about in the beta has been cleared up, which is like all the UI stuff. It was really, really complicated and it was just like the placement of icons, how big the icons are, because it gets complicated. And so if you don't remember Frozen Synapse, it's like a top-down strategy shooter. And it's turn-based. So what you do is you basically, you know, you have your team of SWAT guys. And if you play through the mission, you play through set missions. But each board that you play on is slightly randomly generated. So it'll be the same size, but like the wall placements will be just very, very different. Like if you die and have to replay. >> Kind of like Diablo random dungeons. >> Yeah, exactly. Kind of like that. Yeah. >> It's slightly different. >> So there's that element of where if you fuck up the stage and you die, at least when it reloads the stage, you're, again, tasked with some little bit new pieces of strategy that you had to contend with. So it gets really, really deep. So you can issue all these commands to your guys. And that's the great, that's the fun of it. And it gets so granular, it's insane. You know, like not only do you tell your guys like, okay, go here, duck, take cover behind this. But you can tell them like, go here and in the middle and the halfway point, turn around and check your six. You know, it's like-- >> Between taking cover and stuff. >> Yeah. Oh yeah, yeah, all this stuff. >> That's cool. And it's really easy to do and it's really intuitive of like the way you just like-- so if you're familiar with like vector art or stuff like an illustrator, it's basically like you're drawing vector paths of like where you want your guy to go. And they can go so long for one turn because like the turn is like two seconds or three seconds. And so the turns play out really, really fast. So that's what's cool. >> Sounds a little bit like gratuitous space battles, you know. You could do that kind of stuff too where you could tell them to like turn and shoot and everything. >> Well, a little bit like that, but you actually have control over the battle each step of the way. And so all of-- and it's like gratuitous space battles in that the planning phase is where you put all your time into and then you just hit play. And like two seconds play. And it gets pretty deep like your guys-- I mean, it's a lot like the old SWAT games. You know, your guys don't have hit points. They get shot. They get shot. They're dead. You know? >> Right. >> It's brutal. You really have to manage your SWAT team. Like if you beat the level, you beat the level. >> Mm-hmm. >> You know? >> That's awesome. >> Yeah, it's fucking cool. And the other great thing about it is it's not-- so far I've been playing through the campaign and they're not just clear the room. It's like interesting stuff where I played this one mission. This is actually a really early one where you have to like escort a VIP from one end of the room to the other, but like the escort has NPC characters with her like two little bodyguards, but like you also have your guys that you control, you know? So it's like you kind of help protect this mobile base. And the sort of the interesting stuff that they add to is like you actually have different classes, you know? But you really don't get to choose what you get. Like they give you like two shotgun guys and a machine gun guy. >> Make it work. >> Yeah, make it work. Or like a rocket launcher guy and a shotgun guy or sniper, you know? And it's really fucking cool. And it's got multiplayer and I haven't played any of the multiplayer, but-- >> It's asynchronous, so like he just turns and then it emails your friend and he takes turns. >> Yeah, nice. >> And when you buy it, you get two copies. >> Yep, really? >> Nice. >> So I bought it and gave mine to Jeff Green because he was whining about it on Twitter. >> Yeah, it's really cool. And-- >> But you didn't give it to me. >> Because you weren't whining about it on Twitter yet. >> I've been seeing a lot of people on all kind of different message boards playing multiplayer. Like there's a lot of community building around it. It seems like just this really sleeper hit, you know? Made by two guys from the UK and it's really great. I'm very pleased that all the improvements that I saw that needed to be made in the beta were made, you know? >> Very cool. >> Yeah. >> A beta period that actually works like one. >> Yeah. >> Yeah. Frozen Synapse. Good shit. >> I have to remember that for sure. I've been playing Super Stickman Golf on my iPad. That game is great. It's a-- I got it when it was free. I think now it's only 99 cents. It's got three difficulty levels and each difficulty level has somewhere between like six and nine or ten courses and each course has nine holes. So there's a lot of levels in this game and it's a 2D side-- it's a 2D side view of a golf game but it's not golf like you're thinking of. It has like lots of crazy platforms and everything. >> Golf in space. >> It's miniature golf. >> Is it like-- >> What I'm-- >> Actually, no, it's a lot-- it's a little bit like an angry bird or a worm or something. >> That's exactly what I was going to say. >> Yeah. >> Where it's like you make an angle and then you do the usual golf game thing where you hit a button and then there's a meter that moves up and down for like how hard you hit the ball. But then you also get bonus powers. Like you get seven balls that you can choose-- that you can like put in your golf ball bag and then you can choose which powers those have. So you can have-- you can do mulligans which is, you know, redo a shot. You can do sticky ball so it'll-- if it-- it'll just go and it'll hit a wall and then it'll just stick to that wall and then your guy is-- then your little stick man golfer is standing sideways on the wall so that you can hit it from there. There's like-- there's a power that reverses the sand traps and the water traps and the sand traps are actually useful in a lot of cases because they just stop your ball dead so it doesn't bounce and roll off because, you know, imagine, you know, you're looking at it from the side and set it from the top or, you know, because it's not a 3D game, it's a 2D game like a platformer from the side and it'll just have like all these different platforms and different kind of textures on the walls and everything. They don't really seem to do a whole lot except for like the putting area, you know, it'll switch to a putter and anyway, it's just a really cool game. If you have an iOS device and you got an extra buck, it's well worth it. You can squeak out that dollar. Yeah, it's a good one and I've also been playing a fuck ton of Team Fortress 2. Oh, so you got it working again? Yeah, I got it working again. Did you figure out what the problem was? I had to re-download and I actually had to delete all half-life-related stuff and then I had to re-download Team Fortress 2 and then I updated my video drivers as well and that seemed to finally solve everything. So the next time you complain that console gaming is just like PC gaming, you shut your fucking mouth in audience. But I mean, this is actually one of the first games which I've spent a significant amount of money on microtransactions. I went and I spent $20 on like some weapons and stuff and I was like, I'm getting so much enjoyment out of this game that I just kind of want to give back and they have a lot of new maps in the game now that you can play totally for free, but you can go in and you can buy like just stamps and it's basically in like you pay 99 cents and whichever stamp you buy that money goes directly to the community map creators who made those maps and they all put in the game. So I just bought the $10 stamp collection and it goes like $1.99 to each of the map makers and apparently Valve doesn't even take a cut of that. Like when people buy the stamps it goes straight to the map. That is such a cool fucking game. That game is completely different than what it used to be like. One thing I've been playing a lot lately because I finally unlocked the mini turret for the engineer. The engineer is now like an off my engineers now offensive engineer. You have a instead of building a turret and upgrading it three times and then like having it be defensive. There's this one item that you put on instead of a wrench. He has like this mccano cloth thing which is actually a good melee weapon too. And you can with it you plant a mini turret and the mini turret builds super fast. It has low health but it builds super super fast. And then I have a shotgun. The shotgun combined with this mini turret is like when the mini turret kills a guy for every guy that he kills when the mini turret blows up you get that mini crits like guaranteed crit shots. So are people okay with that at this point? Like I know that there is some bitching about the idea of randomization. I really think that Team Fortress 2 is the best balanced multiplayer game in history. It's better balanced than any other multiplayer game I've ever played. It's incredible and it's like it should be what people look at when they're thinking about making a class based multiplayer shooter. With legs. With legs. Yeah. This game has legs. Fuck. When did it come out? I mean with the orange box what year has that sucked? 2007. Jesus. It's it's it's a totally it's almost a totally new game from what it once was. I kind of wonder if like a game like the original modern warfare could have kept up. Have they not just iterated? Have they not just kept releasing new Call of Duty games? Well if I get such a different business model for Valve. It is. And the the weird thing is is the business model has been evolving as the game design has been evolving. It's almost like what they did with steam you know like steam kind of just was a server browser when it first came out even though it did have downloadable games you know like it never really gelled as a business model until later but like Team Fortress 2 is like it's it's something new. There's a really big untold story there somebody needs to go and do a giant article or video feature about like the timeline of Team Fortress 2 and where it is now from where it once was because it is wholly unique in gaming. I think getting them to talk about it is kind of a pain in the ass actually. I'm sure it is but I mean like you know like Jeff Keeley just needs to do it like he did with the Portal 2 app that they released on iPad. Just do that with Team Fortress. Quick shout out to another tiny two man game critical mess for PC coming June 20th to steam. You can buy it now off their website but it's coming to steam on June 20th and it's just a really cool puzzle game of it's like a match for color you know except it's a 3D it looks like a Rubik's cube when you start off but it eventually turns into these giant masses and you're trying to match forward to make chunks of it disappear before it reaches the screen basically it's slowly tumbling towards you. So it's just another cool two man PC game very cheap. The way you describe it just briefly reminds me of was it 3D Tetris for the Nintendo 64 did you guys ever play that? Right except you're not dropping in shapes these are you're always dropping in colored squares. So you're always working within these colored squares I didn't unblock it at the time it's very cool though. Thanks. Really? Um, take a break and we'll be a couple already? Yeah. Yeah. Yeah. The first letter is from Dan McLachan, I'm reading a full name from Philadelphia, Pennsylvania. His letter doesn't say please don't read my name yet. No it says can you give me a shout out for my birthday. Right. That's one day before my 30th birthday he's almost a Juneteenth or two months before my 30th birthday. So yeah. A lot of old. He's been listening to us ever since we started so I'm sorry I'm halfway through 35. Um, yeah there's one older bastard in this one. Okay that's why the next letter is he a baker he's that sounds like a baker's name. This next letter is the guy asking us what our opinions are on the Wii U which we really didn't talk about on the show. We all talk shit about it on the way of walking here. We did. That's true. We talked a lot. I will say this the Wii U was the first system I ever bought at launch and they will have to do extreme convincing that it's not just a Mario game to fucking make me ever buy. Mario delivery system. I'm not buying it. I'm definitely not buying it. I can tell you right now I'm not buying it. It's just like I don't have a 3DS. Yeah. Um. I'm not ready. I'm not ready. I trust Nintendo like their online system like everything they've said makes it sound like they're going to let developers make their own online system. The last time we saw that was Konami with Metal Gear or it would be a shock. What a fucking joke. Also I don't know what the fuck they're thinking putting analog disks on that controller. I don't know. Like 3DS analog disks basically. I don't know what they're thinking doing that controller to begin with. Yeah it just seems like Nintendo doesn't have a direction that they really understand. No and see it's like I thought that they did have a direction. I thought they had it and I thought they had it down pat which is like they put out this console they broke into the mainstream finally a game company breaks into the mainstream in a really meaningful way and while I didn't really like the Wii all that much or a lot of the games that were on it. I mean there were a lot of notable exceptions of course but overall the Wii just kind of wasn't really for me but I was really happy that it was out there for so many people because it made gaming a mainstream hobby. I don't think it did though. But it did but it did only for like Wii Sports and a couple Mario games and the and you know maybe the balance board but I mean it made people realize that a this console device can be for the modern family home. And this is where and but I think Nintendo fully fell apart when it comes to the branding of this I mean they they should have just said here's the Wii 2 and everybody who bought a Wii can now go out and buy the next thing that's better but they've totally confused the issue now and it's they're going to have a major uphill battle trying to get people to think of this is the Wii successor and I don't think they're going to totally misreading the situation. I think that the situation Nintendo is in is they realize that they captured an audience they can't keep. Like those are people who aren't interested in buying another system that's in it but that's in addition to to what I said like I the the original Wii when it came out and it sold so well they broke into this new market and yeah now they're not being able to keep that market and I'm trying to say that like one way that they could have tried to keep that market was to do the Wii 2 instead of doing something that's feet that everybody's going to think is just a controller for their that market has shown resistant to that kind of marketing like that they're not interested in buying another Wii like when the first Wii is sitting in their closet and what it I mean they haven't showed a resistance to that there hasn't been a new Wii for people to buy no but I mean they they stopped buying games for Wii and it's not because we look shitty you know they don't care like they was not interested in playing it anymore they're not interested in playing it more because they don't think of anything as an as an upgrade people do buy upgrades to their stuff people buy upgrades third devices all the time but not home entertainment devices like it's not like a TV where they'll buy a new one because it makes all their content look better or it's not like buying another DVD it's like someone buying a better Blu-ray player they don't care like that they don't yeah but they but they buy the Blu-ray player when they've been when they've had the DVD player they buy the better T they buy the HD TV when they've had the SD TV you know like the the Wii 2 is the it's the Blu-ray to the DVD I think you guys are making the same point I it's like they don't it's what so I understand it's like they don't have a plan it's like what what are they doing are they trying to are they trying to move the hard cores back into the I think are they trying to bring over I'm trying to make is that no one is interested in buying an HD version of Candyland and like this is where this is where the Wii is in the modern American home that's not occupied by the core gamer audience which is that it's a family that bought a Wii and treated it like a board game and brought it out for holidays so people could play it and they had their fun and they put it away and they don't look at it again until family are there and they might bring it out and hook it up and play it again but eventually it gets thrown in a box and they never think about it anymore and seeing a Wii 2 they're just like oh we got one of those let's bring out Candyland again no they don't need to buy the new Candyland because we've got this Candyland that's perfectly fine like it's not like a TV which they use all the time it's not Blu-ray which is passive entertainment that people don't have to engage with how do games are way to like demanding what what about this angle though one one thing I kind of read into it is that it's just a blatantly obvious stopgap measure like to me it seems like now the Wii graphics are just laughable I don't think it's a stopgap measure I thought the Wii was their stopgap measure really that's what I thought I thought that about the Wii 2 but see I think this is their stopgap yeah I don't know the Wii was the the very definition of a stopgap measure which is to take the existing hardware which is what they did like the Wii was somewhat more technically proficient than the GameCube but it was just GameCube hardware okay and then they repackaged it in a new box and sold it to people with a new controller for another five years and it worked and it was brilliant like for them to do that but they were biding their time I don't know that Nintendo expected the Wii to do as well as it did and they sure shit didn't expect it to drop off as fast as it did because they like Nintendo did not anticipate losing like five hundred million dollars I suppose the other reason why I say when I look at this and I feel like it's a stopgap I don't feel like I'm looking at the next generation of you're not I'm looking at point five that's what I mean and it's a very just it's a very confusing piece of hardware like using totally and and that's what's gonna make it flop like I just want to bring up this point they showed up a photo of like like you know their standard press pick of the new controller it had about a hundred different listings of all the buttons you know like here's the microphone here's the speaker here's the kitchen sink like what so what's what's gonna happen with the Wii U is imagine if the Wii had come out in like June of 2005 before the Xbox 360 came out a year before the ps3 and the Wii was putting out graphics that were more or less comparable with what you were seeing on the Xbox maybe not the Xbox but like the ps2 in the GameCube and so for that very brief snippet of time you had a Wii that looked like everything else yep and then as time went on like the Wii life cycle went exactly the way it went which is to say it got a bunch of ps2 ports and some other shit and what's gonna happen to the Wii U is that Microsoft is gonna release a new console next year in my opinion PC makers are push like the PC developers are pushing hardware now like they haven't before because because they know there's new there will be a new console cycle to keep up with it I don't think it's a fucking coincidence that Mark Rain is pushing like an upgraded version of Unreal and DICE is saying oh well we're developing battlefield for high-end PCs right like the fucking money isn't in high-end PCs it's in console so they know something is coming right and so meanwhile like it's time for the next leapfrog the the 360 and the ps3 will not die there is an ecosystem that will spring up around them but it's gonna be in the past and those are the games that the Wii U is gonna get mm-hmm it's gonna get games that are in the past and everything else in the future is gonna go on the next Xbox and the next ps3 and PC yep right I know man it just seems to me like they're digging themselves in this hole well they're they're somehow anticipating that their controller is gonna blow up enough that they can get people to make one and make games for them because they're such an install base but it didn't happen with the Wii no it didn't happen with the Wii and that was even more different than you know this is sort of stepping back you know and implementing stuff that we are already sort of known obviously obviously obviously they can't just clone the the 360 or the ps3 experience because you know at that point you know it's like at that point it's like when Apple started going into the clone market you know like way back in the day and that was just a mistake because all they did was cannibalize their own their own base of already dedicated users so they are correct that they need to differentiate themselves from the rest of them but the problem is is that this new piece of hardware is just a giant mishmash of ideas that aren't gonna play all together and the developers aren't gonna want to develop for and I'm just gonna say like and consumers aren't gonna want to buy I just wonder what third parties are gonna do with Wii U now considering that it's like there are two schools of thought that either there was a great failure on the part of third parties to understand what they needed to do with a Wii game to make it good and sell which I feel is contradicted by the fact that there were some really amazing third-party Wii games that came out and just faked or that Nintendo's people buying Nintendo systems for Nintendo's titles for the most part that's kind of in the trend so either 64 either it's one in third parties maybe can magically crack the fucking code and figure out how to take advantage of Nintendo's weird hardware or once again they're gonna put games out on Wii U and they're gonna get steamrolled by fucking new Super Mario Brothers meat well I think I think I feel like a big problem is that like Nintendo Nintendo needs to become a much bigger publisher you know they pull some EA party stuff they need to they need to pull in they need to pull in a lot of developers and and first party publish a lot of titles and put like some of their billions of dollars in cash and marketing muscle behind a lot of developers to make people realize make those third parties feel like oh we can be successful too I think they're just so misguided because if you look at the sort of conflicting messages that we're getting out of the Wii U you know look at the keynote presentation that I think Iwata gave a GDC this year where he complained a lot about the iPad games and like iPhone games I mean this week he went on a good one saying I was about to believe in giving away giving away games I was just gonna say this okay and then here we go we're getting mixed messages Ubisoft's free to play Ghost Recon is gonna come to Wii U and then Iwata there next week we're not gonna have any free to play games on our system we want to support you know we want to foster what's especially strange to me is that with an Xbox Live update there will be free to play games yes on Xbox on it's dangerous to announce free to play games right everyone seems fucking money in it seems like Nintendo is money in that free shit they're trying to yell at gamers keep taking from us what we keep giving you and gamers are starting to start to say like mmm I don't know how long I can be people continue to buy Nintendo software well I just it does seem like it's going downhill man I mean no I mean like we saw like Nintendo software on Wii has sold phenomenally oh yeah I think Tyler saying is that there's a it's maybe it's finally slowing it is I mean you know I don't like Nintendo software is not slowing like there was Wii software I mean yeah maybe not software so I'm talking about like attitudes toward you know like just watching the feedback from me three this year like you look at the excitement every time Nintendo puts out a new system they showed some new footage of some news elder they'll never make I mean the worst one is like amazed by these visuals the most annoying thing this year was like people cheering at the games that they said they haven't even started yet right yeah smash bros will also Donkey Kong oh my god I never would again this isn't actually a real Zelda it's not working yet it's just a concept you know I'm fucking over it no shit and also I bet you you're going to try to sell me the zeldas I already played right uh-huh and then they did that the exact same day on three yes motherfuckers I I just I the Wii U seems like a desperate product and project to me it doesn't seem it seems like it's a panic attack it's in complete contrast to what the super Nintendo faithful at work think they think that it's genius they think that it's the most amazing thing they've ever seen and which is the super Nintendo faithful but then I will say the other Nintendo generally faithful or disillusioned with it too which I think is what you're right so Brian Eltono and Scott Bromley the more on twins went like they decided to take some of the little free time they had during the show and go and see Wii U and I went to an appointment while they did that like I had to go see I actually went to play battlefield and I come back to our war room and they're like at the little snack thing like like looking down at the floor like nibbling at cookies I'm like what happened and they're like you know that scene in the movie where the battered wife finally reports her husband to the police like Nintendo killed our they killed our Nintendo dreams is what they said and they were they were like inconsolable until they went and played Rayman mmm which is like the Nintendo game that they've always wanted basically but I I don't know I I mean the 3DS is an example of a Nintendo thing that was just like a totally hairbrained idea that they did not put enough thought into clearly given the launch and that like the thing that they're waiting for to make the it really take off is the rerelease of a game from 10 years ago from 13 years ago yeah dude that's so much fucking failed to me like and like how it's gonna be full priced right yes the three yes well they're complaining about three dollar games and I better better and more creative than anything Nintendo's done in the past 20 years the 3DS sold 97000 units last month you think so like Nintendo has not sold that few of it just a new DS model ever like it right after I was say the in comparison the the to the 3DS the PlayStation Vita launch looks fucking awesome and I yeah a lot of people were excited I mean the problem is I also think Vita is gonna take I'm not saying it's gonna do great but I'm saying the launch looks way better the launch and it's definitely a much more appealing thing for 250 dollars right yeah a lot of people filled the prices more justified definitely like I and honestly you know what there's a chance that of Microsoft releases a new system next year that it could take to like well there's always a chance anyone could take it anything I really I really don't think the next 360 is gonna or the next Xbox is gonna take the only reason I think that it could do well is because the 360 has had consistent sales increases over the last 17 months yeah it's they're charging the same amount mm-hmm I don't fucking understand it I don't know as long as their hardware works I'll be so mad at everyone ready to buckle like that I you know it's like if they announce a new system next year they're gonna say and it's coming with a three year warranty you know it's like I felt my impression from the outset of this generation has just totally stayed true like Sony the entire time has felt entitled and and Microsoft has been hungry and you know I can see it by reaching out to their PR people it's like they're just in dealing with them and put I mean hungry like a fucking shark like Microsoft has been the most willing out of the three companies to make totally anti-consumer decisions that have ended up being the right move business wise that pisses people off like every every decision that Microsoft has made that's pissed people off has been the right business decision for like X like what like it's hard drives memory cards this decision and we take it Xbox Live points was a stroke of fucking genius because people spend more money than they need to and then they're left with odd amounts of money and they buy more money right like the paying for Xbox Live raising the price of Xbox Live that's really these are great business decisions but no but for their answer they're anti-consumer but they were brilliant businesses Oh yes they were let's move on we've talked about we spent 15 minutes talking where I don't I'm not excited for the Wii U I think it's a big mistake dude that was the great you saw so many photos of it like what's his name from rest of development I made a huge mistake Joe this could Victor wrote in just real quick aside yeah and the other people asked me to where they could find the song from the band Atari champs that I put in the end of a podcast a while back ago oh no the answer is I don't know really no it was a band I saw once in Fresno California they were like it was front fronted by a guy that was the guitar salesman at the guitar center in Fresno California fucking I don't know they probably don't even exist it's like a CD I picked up burnt for like three dollars for them that's great fucking look yeah I bet you could find them on Google yeah Atari champ the next song was called a country song mmm nice I didn't hear that Atari's no you guys remember that man I don't actually listen to this show so you'll have to like other one Jeremy wrote in and he said with the recent announcement of which are two for Xbox 360 I was wondering do you guys think it will translate the consoles and I've heard I've heard it plays well on consoles it seems like it's made for the console yeah playing it on the PC makes it do when they originally announced which are two they always implied it was going to be console as well the only reason why I came out on PC first I'm sure was partially because of age ratings because that is that game is in his fuck but yeah because it starts with fucking yeah and I think I think it's probably because age ratings and I think it's probably just technical things like hey we're programming this on the PC let's put it out on PC now because we're not going to be able to do it and it barely fucking worked on PC for a lot of people yeah and does anyone think like like they wanted to sort of dodge any sort of backlash like you know that games like Fallout 3 get you know or like expolishment they're you know they're PC console no I think that they needed to get the PC version done and have it be successful in order to get enough cash to secure finishing the 360 that's very likely they're very proud of that game it looks exciting I want to play it to Obama when he visited I know really yeah right the why didn't that why didn't people can fly give a copy of Bullstorm yes so it's so is a so Obama's like back in the White House like banging prostitute so speaking of your banging prostitutes this kid writes in Blake and he says this is another letter he says your discussion with your two made me mad a little mad the word Matt talked about how it sucked first banging every chicken the game is optional so you don't have to do it if you want you could go through the whole game and not bang a single other chick and feel good that you didn't cheat on Tris also dude your fucking girl is your fucking girl if Tris has a problem with you fucking other chicks she can just leave obviously he has no problem getting woman my second I'm just gonna assume that was on purpose my second point Matt was complaining how the dwarfs are making Lord of the Rings references and intense scenes making jokes they're dwarfs what did you expect if you'd been a real man inside with the humans instead of the elves you wouldn't have had any of that annoying stuff it must have been tongue and cheek right that email I can't be serious I think it was partially serious I think it's partially serious yeah no it's funny it's and you're right I didn't side with the humans because I was a dick man but then it turned out that the elf guy was kind of a dick too so shut up yeah this is playing that game don't fucking spoil this shit for me they're both dicks what do you need to know everybody that games a dick everybody knows there's a point in the game where you got to make a choice yeah but yeah the the thing about the dwarves fucking spoilers what did I expect I expected good writing is what I expected and that wasn't good writing and the thing about like and yes you don't have to do any of the prostitutes but I'm just saying that like when there are no consequences to your when there are no consequences to your decision that decision then becomes meaningless like I don't run over pedestrians in GTA 4 because there are consequences to it you know and the fact that you can makes it better that you don't do it but at the same time there are consequences we do you know what I'd like to see it in here you know you decide that you're going to go hop into a tent when somebody's about to die from poison and screw a bunch of chicks the person should die and like you should have screwed everything up because like you were selfish I would like to see the next Grand Theft Auto game punish you or at least make you feel guilty of hurting civilians well I know our does how does L.A. no more do it it's they react very realistically oh and you actually get fined at the end of your mission it's not like but do you need to take something right right what when you hit someone yeah it's not like that no I know I was like oh god it's never I hit someone I feel pretty bad it's hard to I've never had somebody that doesn't stop him driving like an asshole you never hit not an L.A. no are they always jump out of the way well or I drive let me tell you what you're not good but Anthony drives real fast let me tell you let me tell you what you're doing wrong Tyler you're using the brakes oh you know you use the brakes the car slows down on its own over time also you're probably you're probably also keeping to the road all the time I roll play and sometimes you got to take the shortest route and if that means hopping up over the sidewalk and into a train track that's what you got or through an alley that's too small it'll fit because you're gonna just take somebody else's car yeah I I've only hit to be very an L.A. no I have only hit two people and both times it was always like oh fuck it's hard it's hard to hit people it is they do do a pretty good job of jumping out of the way but there's just the occasional time that they jump and you anticipate that they're gonna jump one way just like real life it's like when you had a deer yeah I actually got quite a bit of shit over the Witcher 2 stuff you did I mean there's I'm skipping over a lot of emails yeah but I would say a good 30% of them are about the Witcher yeah it's because the the because that's the PC exclusive of the year and you just fucking shit on it yeah the shit on uncharted next to the Witcher has a defense force to be sure and like I believe at some point I said that I actually like the game so and I played it all the way through and I'm sure I will play the Witcher I don't remember you ever saying you you you liked playing the game I remember you saying I don't feel like I can recommend this game to anyone the individual I didn't say anyone and I think I don't think I said anything I think they're defensible points you brought up - I mean whether or not you may have said anybody just go back for saying I don't think Arthur actually sits on uncharted but he does get crap for that because he's the one that brings him something like I didn't necessarily like the gunplay which immediately translates into Arthur hates everything about you're done for buying a ps3 yes because Drake is a mass murderer that doesn't know how to handle a gun right history that man has a lot of blood on the hands uncharted when I was watching uncharted 3 stuff I feel the same way about that game that I feel about Led Zeppelin and that is I feel bad for not liking it I feel bad for not liking Led Zeppelin and I feel bad for not liking uncharted I don't you know sorry Led Zeppelin also feels bad that you don't like them I know they told us that personally but yeah a lot of people don't like that I didn't like the Witcher to that much I mean something or that I didn't like totally love it I guess I was a story straight I was very lukewarm on the game I was mediocre on it which means I can't really recommend it because I was Mickey or mediocre on it Mickey or their Mickey or their I was very mediocre about the Witcher 2 so no one heard that rant because you were not anywhere near the microphone oh well whatever they'll live had to grab her iPad well you're his cat was standing on I didn't want it to be I didn't want to we're going to close with people angry on that I didn't want Anthony's cats mass that we come from quite a while not in a bad way it was a very good letter to prompt that sort of conversation I want a verse where you look rad it did look rad I want to play it also every time if you hit the back button it goes from halo reach to halo instantly that oh they took the monkey island drive with them that's actually running halo right yeah it's not like oh we're switching graphics it's all no we're running halo and there's another game running on it's funny that they do that it's such an novelty thing like even when I play monkey island I only do it occasionally because I'm like oh right well that's actually I was actually hoping that they would like fix the library does anyone know they were very cagey about certain things involving changes to the game like just shorten the library by the cast yeah someone in our demo it may it might have been either Jeff Gerson or Cliffy B who are on either side of me because my life is strange said if they just flashed one of those in the interest of time things on the screen exactly exactly if I just got transported I would have loved yes we'll call a duty every my self press conference that there may be an option for people that don't want to play through the library oh that would be good it's shortened by half yeah I know by half it'd be great give me the fucking Mario world to work on it only really need to do in the library is give a clear indication of where you need to go instead of making you run around in circles no they need to not cut and paste every single yeah I was gonna say the library always had a blue dot I thought right call would you were to go no that just pointed in the general direction it didn't point you like which hallway you needed to go okay I I think just cut it in half yeah half the game what is that game going to be released downloadable no a read again retail game $40 it has firefight I mean I'd still pay for my spouse I want to wow and two-player online co-op cool uh oh two-player no I thought they said four-player it was two-player online co-op really it is halo yeah yeah man that game was fun co-op um so it's over another show you can send in your own letters to uh letters that eat dash sleep dash game dot com Twitter's I'm chuff money Matt is dirty tea no wait Matt is talking orange and Arthur is AE GIS ammo you see I don't really know the proper way to pronounce that you know like ours are all pronounced well it's because it's not a word thank you for joining us minecraft we'll see you next week as you can see Arthur moving out doesn't mean it shows over quite to the people that were like it's over there's moving out part that needs to find an apartment before he can have you I'm not doing the podcast and then we're conversation I kid confirm all right this shows over enjoy thanks for joining your rebel family for the year for a week or two shots this is the end. 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