Rebel FM
Rebel FM Episode 100 - 04/15/11
Hello! This week we're officially old as we present to you a totally underwhelming, officially numbered but not actually hundredth show! We talk about Captivate, Gears of War 3, and more, then move on to a few letters. Old penis!
This week's music, in order of appearance:
Ana Tijoux - Partir de Cero
Daft Punk Ft. M83 vs. Big Black Delta - Fall (Remixed)
(upbeat music) ♪ The right for the bell ♪ ♪ Once again, I didn't know ♪ ♪ It's the right time to ♪ ♪ The right for the bell ♪ ♪ The right for the bell ♪ ♪ The right for the bell ♪ ♪ The right for the bell ♪ - Hello and welcome to Rebel from episode 100. Again, we tried. - We tried the introduction out of the way as fast as you can. - We tried just now, and it broke. So here we are again. I'm Anthony Gayos with me as Tyler Barber. - Hello, everybody. - And I'm Shane Jeney, and our Piggies. - Hello. - Hi, Mike. - Hi, Polk. Oh, you played cool, wasn't it? - Letters. - So what we were talking about, it was immediately launched, and I want to talk about The Witcher 2. - Do it. - What I'm enjoying. It is a very brutal PC game. Kill you in a heartbeat. - I believe Arthur said before the laptop shut down. - PCS PC game. - I also compared it to Worlds 2. You said you've never been as in love with Auto Save as you have been. - Yes. - So now that we've caught you up on everything that was launched in the previous. - It was a 1950s dance diagram of steps to get it installed on your computer because it's a PC build. - Yes, Jesus Christ. But it's actually really cool. I think the combat is kind of frustrating at times. Basically, all what it comes down to is you swing. - I just don't want to touch it. I don't want to function again. - You swing, you block, and you cast spells. - Right. - But that's it. It's typical if they're blocking and you hit, you're stunned. If you're blocking, when they hit, they're stunned. So you have to wait for them to get stunned, getting a few attacks. - Is that it? Is that the only formula? - No, but the Witcher also has six runes he can cast. On the fly, you can be like, "I'm going to use a force push rune. I'm going to use a rune where I can set some on fire. I'm going to use a rune that sets a trap to where they run over it and they get like stun-locked." And these runes become the key to winning against multiple guys because you kind of have to tie up some guys so you can beat the crap out of others. - You have to prepare your battlefield. - Yeah, you do. - What if you don't? - And you know, I'm very early on, if you don't, yeah, if you just want to go in swinging, you will die. Like the Witcher is an extraordinary person, but he's not a hero. He's not like a superhero. He gets beat on, I would say your hits do just as much damage as their hits do to you. You know, your health bars go down just as fast. - But if you're fighting monsters, aren't they stronger than a human? - Well, a lot of times you're fighting humans, at least in the parts that I've played. - Gotcha. - 'Cause... - Zuntite. - You know, the whole premise is that you're a Witcher. You know, you're like, there are several of them in the land, but they are basically... - I thought you were the Witcher. - You are the Witcher of... - Of Witcher. - Of this one town, but there are several witchers. - Gotcha. - People don't really trust you, you know, 'cause you're like kind of like in... You know, you have a connection with like evil and demons and stuff, which is what makes you such an effective monster on her. - And you collect cards with pictures of naked women on them. - You don't, and this one's far like tell, but I will say that in this game, at least, it seems like the Witcher is a kind of tied to a woman. He is like not going around sleeping with a bunch of women. He is very much... - Like, eco-tied to a woman? - No, he's like in a relationship, it seems like. - And I will say that though, within the first five minutes, I did see both boobs and vagina in the game. - Oh, okay. - And I... - Well, good then. - I'm buying that one. - Day one. - I asked him to clarify, and he said, like, Bush, like not just like, indication of Volva. - Right. - Yeah. - Yeah. - Yeah. - The Full Monty as it were. - Yeah, man, I like the game. It's got... - Or the Full Mildred. - It's kind of like the closest thing I think any other companies done to like a bioware or PG in a way, where there's like dialogue trees and side quests, you know, and you run into the random person on the street and there's like the... There's kind of like the paragon or good people... - Or renegades, yeah. - But they're not... I don't think there's like a stacking evil or good. It's more like you just have certain options available to you depending on how you choose to go with the conversation. So should you be a little bit more aggressive in the conversation with your answers, it'll give you an option towards the end where you can try and intimidate them. - Oh, okay. - An option may get lit, it might not work. Certain people, you kind of have to feel out their character and they might not be the type of person that will be intimidated. - Oh, that's cool. - So you kind of have to decide, or you can... There's ones where you can basically use like basically some sort of witcher kind of mind magic to try and like convince them that they should hand over something. - So you're like a medieval Jedi. - In a lot of ways, it is like being a medieval Jedi, you know? - 'Cause you already said like he has a force push rune and now he has like a mind, whatever mind bending rune. - Yeah, and you are up to just basically get justice and kill things. - Nice. - But I think the world's really cool in the game, at least, on the computer I ever work is really good looking. I could do some really cool things with light and the voice acting even though it's an early build is actually pretty decent and the story, I like the way that it kind of does a combination of storytelling through like Mass Effect style, you know, you play it, you know, you're going with all these dialogues. - Yeah, yeah, yeah. - Speaking of them, developing that. What else it does, these really cool comic book style, like cut scenes in between to kind of explain stuff and you know, I guess it takes place, the only thing I will say is if you didn't play the first one so far I'm a little lost, I don't understand how he came to like be where he is, you just kind of wake up in the beginning of the game and you're on a battlefield and it never kind of explains it. - Is the Witcher just a PC game or is it a console game as well? - So there were plans to do consoles. There were plans to do consoles but I think at this point that is like shelved until they figure something. I mean Atari is the publisher. - Right. - So I don't know how much risk they're going to take until they probably see how it does on PC. - Interesting. - But. - Also Microsoft cert I think might have a bush cause. - Yeah, I'm pretty sure they're going to have to cause something. - Yeah, that is the thing about like making, about making just a PC game if you can push boundaries. You know, in typical European fashion since this is like an Eastern European developer it's like, you know, they show bush, they show boobs. But the violence, like there's no decapitations, there's no severing limbs, there's no giving of people. Like it's. - It's totally different standards in different areas of the world, you know. - Right. - It's always so crazy thinking about how it is in the United States where there's such prudes about anything that has to do with the human body unless it's being tortured and like, you know, destroyed violently. - Yeah, and this game I have a heart on. - I've never seen anyone get blown up or any, you know, like even in like the one that Witcher does, like occasionally if you do the right timing and attacks, it'll do like a big auto kill, you know, and it'll kind of take away control briefly. But even that, it's just like it'll show like a slash across their face and blood will hit the screen. But you won't, it's like you'll see a head go rolling or anything like that. - Right. Because they wanted to make sure it could sell in Germany. - Yeah. Yeah, I think that game has really a lot of potential. I mean, it's obviously very early so, you know, but it has crashed on me a few times, which is fine. It's an early build, right? It's just that the first game was notorious for being like buggy and kind of broken like for a long time after it came out. - They also released like a, like a total graphical update to the first Witcher. - Yeah, they did like an enhanced version of the Witcher, which was like all the bug fixes and a graphical update, so I still think that the game is kind of be like one of those PC games that comes out and it has a potential to be really cool, but maybe no one will even care. - Yeah. - No one will care, no one will buy it. - Yeah, I don't know. - It's not necessarily true. - Well, I mean, like I think a lot of, I think the Witcher isn't a household name, but - Not here, but I think in Europe, it's a big deal. - Right. Yeah. So, I mean, like it'll sell well enough. - Yeah. But I think that's a, it is a really cool RPG. - Cool. - Nice. - I mean, and - Yeah, I never did play the first one. And everybody kept telling me that I should because, you know, people know that I'm an RPG fan of stuff and like I, I've actually gotten messages from people on Twitter, have you played the Witcher? - If you like RPG stuff, man, it's pretty intense. I mean, there's alchemy, there's like crafting and all these things, it's like, it's like crazy level where it's like every box, crate, whatever, you can generally loot and inside there will be things such as like a piece of string or these sort of things that you can then use to craft all these tons of different items. There's the skill tree is like, fork, it goes in like a cross shape and it's like super elaborate. - Wow. - I think that it's a super deep game, you know. You have to like find schematics to then go to like, like an armor crafter so that he can try and make it if you have all the components to make you this armor. So it's, it's pretty elaborate. - Yeah. - I think that, you know, if people have been waiting for a hardcore RPG, this is like going to hopefully kind of satiate them. - Yeah. I'm down with that. - Because this is definitely a game that is not pulling any punches to like try and make it less hardcore. - Yeah. And you know, I love my Mass Effect and Dragon Asian stuff like that, but I, I love a good hardcore RPG too, unless it's, unless it's hardcore, you know, unless, you know, you put systems in the game like you have to get a leg of meat and then you have to cook that leg of meat over a fire for like two minutes before you can eat it. And then when you eat it, it only restores a small portion of your health. So you spend three hours cooking fucking meat. That's a little too hardcore. - Yeah. No, and generally what I've seen in the witchers, you find the components, you gather them and then you make them into things that it has almost like an oblivion vibe in that sense. Like, you know how an oblivion you'd be running past bushes all the time, you'd be like, oh, I can gather this and you just gather it and then you get to an alchemy place and be like, which one of these, I don't know what these go together, I'm just going to start mixing things, the same sort of thing. - Funny thing is, I was like an oblivion, I was obsessively collecting all of the plant life, but I never did a thing with it. I was just like, all right, I'm just going to put all these in my cabinet in one of my houses or whatever until such a time as I feel like I want to take time out from the game to craft. And that's kind of my problem with a lot of crafting in games in general is that I feel like I'm taking time out from the game to craft, not that I'm like playing a crafting game, you know, on top of everything else. So I think for me anyway, if crafting becomes too overly complex, I'll just avoid it entirely. But I recognize that there are other people out there that like, the deeper the crafting is, the better. And you know, when I say this, being a guy who loved Ultima VI because it was such an incredible open world and you could go and get flour and water and make bread and you know, it was and had incredibly deep open crafting system. - You know where else I can do that? - I guess I just don't do that in any way. - The grocery store. - I know. And every quest time I was obsessed with making my door for really good sewer for some reason. - You know what I can't do at the grocery store? Fucking kill monsters. - That's not like some grocery store. - That's a PCS grocery store. - There's monster right over there. - And then I-- - I got a quick save for it. - This week people are also seeing Red Factions multiplayer. - I've heard this. - And I've seen that. It's pretty cool. It's, I mean it, well, I mean it's nothing that we haven't seen before. What it basically comes down to is it's horde mode done in red faction. No more competitive multiplayer because they found a lot of people didn't play it. And so they wanted to just do something cooperative. But it's like the, it's a horde mode versus all the aliens and stuff that they've put in. And having played it, I will say it is hard but still actually pretty fun. Especially when you play some of the other modes where it's where you're like challenged to hold a position for a set amount of waves. Because the whole point of it is that, you know, with the ability to have everything blow up, you're, but you also have the ability to repair. So it's like this balance between making sure that you have guys in the right place to sit there and kill the aliens and also having guys that are basically just playing like the role of a medic and team fortress or something to build. - Building stuff. - That's cool. - Yeah. - I like that. - I just think, to me it was, it was a, it was a, I played it and I had a lot of fun. - Yeah. - I think that that could be a really good, fun solution to having multiplayer and making it to where you don't want to just immediately kind of give it. And also this week, I mean, I went and I saw it, I played infamous too in Seattle. - Cool. - Yeah, I only did the little bit at GDC. So what's the, what's the rest of the game like? - The single player, I was really bored of what I played just because they had, they had invincibility turned on. - Was it like the very beginning or something? - Oh, yeah. - And so dude, I hate that. - And so when they had invincibility turned on. - And they had invincibility turned on. - And they had like god mode turned on. - Yeah. The demo just had invincibility and it was, and so the whole time I was like, ah, I'm not as thrilled fighting this gigantic monster when I know it will never kill me. - Yeah, exactly. - I do like the, I've put in a lot of more varied abilities and infamous. - Yeah. - I think that that makes it pretty cool. - Yeah. - But what I really was psyched to see was the user generated content stuff. - Yeah, that's when I got to play with the GDC. - Did you actually get to use it at all? - No, they only demoed it to us. We got to play some levels that were, or some scenarios that were made in the user generated in the, I don't know what to call it. - Yeah, the beta for that is now live. So people are making stuff. - Right, exactly. And then like people who make really excellent stuff are going to be included in the release of the game. - So. - What I like those, the way that you do it is so cool the way that you can basically pause anywhere in the single play. - Do it anywhere, yeah. - Go into the editor and then you just drop these little circular nodes. - Mm-hmm. - And I like the fact that when you're creating these logic chains of what you want your scenario to do, that you actually have to connect literal physical cables between them. And it's really important the way you sequence them. Like for instance, I had one that was like I wanted to be basically a wave defense. You fight off waves of enemies. So I used their template, dropped it in, but I only wanted Cole to have his most basic shooting power. So to do that I had to drop in a logic thing that said remove all of Cole's powers, then I had to drop in another logic thing that said give Cole this power, this power. But if you, you know, the first time I did, I had no powers when I jumped into play test it. - Because you did it in the wrong order. I dropped in give Cole his one power, take away all his powers. - Right. - Like object oriented programming. - Yes. - Yeah. - And so it's, but it's really cool and, and, and I played a couple of the user generated levels and some of them are so crazy. Like, I just think that, that there's, you know, it's one of those things that I doubt all over do myself because I'm not patient enough, but I really want people to make things for me. - Just like little big planet. I mean like little big planet had fucking amazing levels. And I really love the fact that the whole remixing feature they have were anybody's level that you decided to play. You can open it up in the editor, see how they made it, turn it into anything you want. Even if you uploaded it again, you couldn't just take credit for it. No matter what, if you go into someone's thing, take it and start adapting it, it will always say like Anthony's level as a, as originally envisioned by Arthur, you know. - Right. - And that, that's a, you know, being able to remix other people's levels is such a great idea for how to do it. I mean, I remember back in Warcraft three days, you know, I loved playing mods, you know, map mods and you would see it all the time, you know, you'd see like, even when defense of the ancients first came out, it was like defense of the ancients, defense of the ancients, whatever edition, defense of the ancients version, whatever, whatever, by so and so, you know, because people would just, you had anything that was available on battle net, any of the maps you could, you could remix any of them. - Yeah. And I think it inspires creativity. I think it's not collaboration to be a big deal to, like some people that have a really good idea, but they can't figure out how to finish it. They encourage people to upload like basically busted levels and let someone else take it over and finish it. - Cool. - You know, and not all the levels are like really clever uses of story and stuff, like one of the guys that was there that was one of the QA testers, I saw him make a level and all it was was he created like 60 pedestrians on a rooftop and made it so if you got anywhere near them, they would have like zero weight and you would have like a shockwave coming to you that would just launch them. So that was like, this whole thing was like, you just run the rooftop and like a hundred people would just go flying or they just added in a catapult, so he was like making it to where any time you would go near this guy, he would just go flying out of a catapult. Like just silly shit like that, you know, I mean, so and the, you know, and these missions do give experience for the game, like to level call up, but they've made it to where you can only ever do any mission once for experience. - Ah, I guess. - Because I asked him, I was like, man, this is going to be like Team Fortress 2 achievement box like the second they announced like a new class gets this, if you get all the achievements everyone just creates those mods to be like achievement grindings, but that's their solution against. I think it seems pretty cool and although they'll always be optional, you don't have to do them, but to me, I thought that that was one of the cooler parts of infamous because the rest of it, I was like, oh, it's more infamous. - Yeah. - And it still never going to, it still bums me out that I'm never going to get a lot of those medic achievements in Team Fortress because that was the first class that they did and the achievements were way harder than any of them that they ever did for the other classes. And so it's like, and medic was always the team fortress class that I played and there's just some that I'm just like, I am never going to get this. - Can you buy them or is it only through achievements? - I'm sure it's only through achievements. - And see steams valves never quite taken that route. - No. - Do it through achievements or buy it. - Right. - And now they do have an item marketplace though. - They do. But you still can't buy the achievements. And it wouldn't make sense if I could suddenly just buy the medic achievements because there's so many people out there that have them legitimately at this point and it just like it cheapens what they did. - I mean, oh, well, achievement specifically, I mean, I don't know anything where you can just buy achievements. - Yeah. - Oh yeah, I was just saying buy an item straight up. - Oh yeah. - Even if they gave you an achievement and said like, I'm a horrible cheater. - Right. - No, I just, there's just some achievements that I thought that I would get and then I just couldn't play team fortress enough to get them. Anyway, that's neither here nor there. - My current high score in Tiny Wings is 88,000. - Really? - That's all. - Really? - What have you been playing, Matt? - I have been so hard at work ever since we launched the magazine last week that I honestly haven't played anything. - Boring. - I know. Super boring. All I've done is like hop into carcass-owned matches on my iPad and do a couple of moves and then move on. Is that game worth $10? - I think so. - Okay. That's the only thing is like, you know, for an iPhone game? - Yeah. - That's the reason I never bought an iOS game. - It's expensive. I know. - It's $10. - I know. I know. It is. It's expensive. But like, I've been having a great time with it. Like, we'll bust out the iPad and play, you know, play around Robin's style. But then it also has asynchronous network play and you can have, you know, we'll have like a three or anywhere from a two to four person game going and you just get a little notification pop up when it's your turn. - Oh. - It's cool. I really, really enjoy the one app that I have been able to play. I know this isn't an app show, but I just got to make a shout out to the DJ app. It actually is worth 20 bucks. - 20 bucks. - I know. I know. Like, it's so, it's so funny how, you know... - We're getting into like real software territory. - Yeah. Exactly. And, but that's just it. It is the DJ app. It feels like real software. It feels like something that, okay, I can see why this is worth 20 bucks. - Yeah, but you can't spend money on that. You've got a pinch of pennies for Final Cut. - I will say an iOS game that I'm excited for was one that I read Arthur's brief news story about. The Dreamscape game. - I don't know. - It looks kind of interesting. It's like the next game that uses Unreal. - It looks like another pretentious adventure game. - I like, uh, uh, I like pretentious adventure games. That's the last thing I have to think of. - I love your alley. - Because I am pretentious. - Yeah, you're so pretentious. Tyler? - Yes. I have played two exciting games to talk about today. - Please, Tyler, do talk about them now. - So, uh, so the first game I'll talk about, it's a game type I've never played in my life. But... - Yeah, spit it out, man. - But it is a lot of, a lot of fun and it's really, it's up my alley very much like, you know, Matt. And so I've been playing along with the Valve Potato Day ARG. - Oh, nice. - Pretty close. Like, very... - That's awesome. It's not... - Obsessively. - I wish I had time to do that. - Not ARG, like Charlie Brown. - Yeah. - It's ARG. - So, so, so, if you're not aware, even if you are aware, there's probably a lot that you still don't know. So just to catch people up just from a ground level, an ARG is an acronym for Alternate Reality Game and these have been popular for about a decade, I guess. - Yeah, like if you, if you Google "I Love Bees" when they did that around, you know, the... - Was it that? - Was it Halo or Halo 2? - Halo 2 was Halo 2. - Halo 2. - It was the first big ARG. - Yeah. - Most AI. - Yeah. - Yeah. - Which had an ARG called the Beast. - Some other things like Nine Inch Nells had some ARGs, like Cloverfield and ARG. - ARG. - ARG, sorry. - ARG is fine. - ARG is fine. - It's just quicker to say. - Let him say ARG. - Let him say ARG. - Say ARG. - They're actually turning that ARG into a series on HBO. - To Halo 1? - No. The Nine Inch Nells 1, the year zero out. - Yeah, that's right. - Oh, really? - Turn into a TV series. - Oh, wow. - I have no idea. That's awesome. - HBO of all places too. Perfect home for Trent. - Yeah, really. - So, so the whole, the whole thing with the vowel... - You're on first name basis. - Now that he's a Grammy award winning recording artist. - Yes. - So the whole vowel game... - Or an Oscar winning recording artist. - That's been going on, has taken place since they released the potato sack game bundle over Steam. Which included 13, the tagline is sort of underappreciated indie games, you know. And included games like Ah, something for gravity. We talked about it here on the show. The defense grid, the awakening, which we all love, the ball. And basically, you know, Valve released this package and people started looking into the updates of the games and started noticing funny things. And one thing led to another and it's like, "Holy shit, we got a full on scale game going." - Yeah, like there's the bit trip beat one has a, has like a portal level in it. - Yeah, well, so there's been three phases throughout this whole thing. And right now we're in phase three and it's really sort of, it's coming to, it looks like the end of the ARG is near. - What is it though? What the fuck is it? I don't get it. - So it began when people started to discover, for example, in defense grid awakening that there was like a text adventure game inside of it. And that like text adventure game was asking for like 100 recruits. And so it was all like a process of finding out what that game means, how do you become a recruit, and you know, so I was like following the wiki and I was on the, what they call the IRC channel. I guess the chat channel and just watching it go live and it's just, it was really cool. I've never experienced something that, it has a finite time to solve, you know, once, you know, I was in the chat room when many big breakthroughs occurred. - I'm gonna punch you in the nuts though. What the fuck is it? - It's a whole, whole bunch of breadcrumbs. And so. - To what? - To portal? - To portal. - To connect to portal. - It connects to portal. - Exactly. - The main thought is that portal two is going to release early on Friday. If we can complete the ARG in time. - Well, fuck you, get on it nerds. - Thank you Tyler. - So. - Get on it nerds. It's been extremely interesting watching all the sorts of things. Like just watching some of the ways the community adapts to the challenges. For example, a bunch of the games, people started to discover that they had zip files hidden inside them. And so part of the process was finding the password to unlock these zip files, and one password encrypted too. And then so once we got that done. - Yeah, people cracked the last portal ARG, like fucking that. - Yeah, phase one took a long time, but two went really fast. And so once they had the files cracked, this is actually why anonymous stopped hacking the PSN because they wanted to figure out the portal ARG. - That's where they all went. - Oh my God. - That would be awesome. So yeah, and then we would bring in these TGA files into Photoshop and in the alpha channel. And so and it would be like portal two concept art, like really weird looking stuff. And in the alpha channel, there would be a photograph of a real life physical location in Seattle. And people are mapping these locations and this part of the ARG isn't solved. All through the ARG, there are clues that say that talk about connecting the dots. And all these image files have these physical locations in Seattle. So there's a Google map that everyone is sharing that has all these like places pinned. But we don't know what it makes. Yeah. - Is there anyone local that's in Seattle that can physically go to-- - Oh, people, oh, I'm sure. - Oh, I'm sure. Dude, well, at first we thought that it was going to be you take the three locations because and then you would triangulate it and you needed to go to the center. So people were actually live streaming like filming and I was watching it. It was so exciting. - That's cool. - It was really neat. You know, I felt-- - You felt like you were part of the DaVinci code. - Dude, I love ARG's, man, for exactly this reason. Like I wanted to be a part of this one so bad, but I'm running a business thing. - Here's the analogy I felt. I felt like I was, sorry, I dropped my head. I felt like I was watching lost all over again. But it's not up to the producers to film the episodes and make them. It's up to us to find them. I think that's what's so exciting about it because everyone-- - It's a game. It's a collaborative storytelling process. - Yeah, it was just up to the viewers to make sense of anything that was happening. - Yeah. - And then the creators would be like, "Oh, yeah, that's what we meant." - Yeah. - Oh, totally. - Totally. - I like lost. - Oh, you guys are really sharp. - What you're saying is there's some dudes out there who haven't slept in like four days who are just pounding bubbles. - No, no, no. Try a good week. - Oh, wow. - So-- - And the reason why I asked you about-- and so I asked you before we started-- - I'm recording about zombies, this board game you had zombies. - Yeah. - And Matt, you were showing me-- - Carksone. - Carksone. - Yeah. - There were some emails that some of the people who are participating in the art received and they had-- one of them had this image that-- dude, it was probably like 12 pixels by seven pixels. And me and probably two to three hundred other people stared at that photo for a good 12 hours and somebody figured out it was a photo of zombies, the board game. - Whoa. - So fucking weird. - That is-- - Scared. - I don't know. Maybe they'll look at it in Seattle or something. - Yeah. - I don't know. - There are other board games. And the whole thing is it ties into the scientists in the aperture science thing. This is an actual scientist in the Portal universe playing these games and it's like, the ARG has now gotten to the point where quote unquote "glados" has infected the developers Twitter streams of all 13 indie games. And like "glados" is like sending messages and-- I mean it's crazy. It's crazy. - It's just a job. - It's getting insane. - Oh yeah. - I know where you can-- - And they're cool and-- - But I mean that's just it, is that there are companies that all they are are ARG designers. - Well-- - I would just like to outsource the task. - What I don't get though is why do people think that it culminates in the game coming out early? - There are actually a lot of clues. There are clues. People have different theories and you want to weigh the likelihood of each one. And the thing is there are several references to Friday like the date, like 04, could be a demo. That is another idea, that it's a demo, you know. There's also another date in the middle of May, several times. Like what the fuck is that? - I just feel like EA, who is the publisher for this game, would not think it was cute for the game-- - For the game better, really. - Throw everyone about-- - But they're EA partners though, they're not-- - Right, but they still-- - I don't know. - They sign an agreement. - They're legally buying a contract. - Yeah, but I mean-- - I don't know what the contract is. - But that's just-- - I don't know if it's a contract. - Yeah, but that just is. They're not going to like-- - If the game did come out early on Friday, then all that stuff was pre-negotiated. - Sure. Right, but I don't think the people I've talked to at EA, like the people I got in the know EDA, if Valve came up and said, "We want to do an ARG where if they figure it out, we'll release the game early and the EA people would be, "Are you fucking crazy?" I-- - I doubt it. - I doubt it. - You know-- - I think Valve could totally doubt it. - What sort of-- think about this, and here's the reason why they would let them do it, and I'll give you one of these-- - That's why every-- if you are ever met on a partners game looks tired all the time. - Yeah. - I'll give you one reason why EA would do it, episode three, because they want to publish that bitch. That's why. - They're probably already going to publish that bitch. - Well, it could be the carrot on the stick that Valve has. They've been nothing but an awesome partner for Valve. - Yeah, yeah, yeah. I agree. And which is why-- I think it's realistic to think that that's sort of one of the conclusions. A lot of other people think, you know, some more cynical-minded people think it's going to be like the announcement of Dota 2, and why I say cynical, people are-- people present it as that's like a bad thing. I'm excited to see Dota 2, you know, defensive games. - I mean, in comparison to Portal 2 releasing early, we're half-life three. - Right. - Yeah, fuck Dota. - I don't understand that, that's fair. I totally do not think it's half-life three. I do not think it's episode three, you know, I don't think it's that. - Yeah, it was funny. There was a mail that went out. There's a lot of my old friends and stuff from-- we're hanging games right back in the day. We have like an email list, and you know, everybody's on Facebook and stuff like that, and somebody posted about how like, "Man, I can't seem to get away from these Portal advertisements," and this one guy wrote back, he's like, "I wish I had enough money so that I could put a bunch of advertisements on buses that say, "Fuck Portal 2, where's episode three?" - I don't know, man. I'm really excited for Portal 2. - Oh, dude. Yeah, me too. And like, I actually don't care about waiting for episode three. I just want them to make it as good as they possibly can. - No, I'm tired of waiting for episode three. - Really? I don't care. - Four years. - I'm fine with it, whatever. - Four! - At this point, it's not even worth putting that kind of nerd rage into it, you know? There's no reason for it. I mean, especially when you have plenty of other games to play all the time. - When did the first Half-Life come out? - Uh... - Eight or 99. - I'm ready to look it up. - I would say eight. - Yeah, I would say eight. And I guess the last thing I want to say about it is the Phase 3, which is sort of like the coolest, neatest phase that everyone can play along with now, is that each of the game has very explicit Portal levels, like for example, the ball is like all straight up and like... It's like the Portal 2 art style where it has a lot of foliage inside. - It was November 19th, 1998. - Uh... - Like killing... - It has a lot of foliage inside. - Killing Floor 2 has a Portal stage, you know? Every game has a Portal stuff in their game- - That's really cool. - Game-ass game. - Um... - Okay. - So outside of fucking bat-shit stuff. - I played another real-ass real game. - What did you play? - I played this game called Anomaly, and what it's called is, quote unquote, tower offense. - Oh, this is that Warzone game? - Yeah, Anomaly Warzone Earth. - Hmm. - A friend of mine gifted it to me on Steam. I appreciate it. And, uh, yeah, you know, I'm a big fan of tower defense games, and so that this sort of like turns the tables is interesting, and so what it makes it, quote unquote, offense is the enemies are the towers, and you are the horde for lack of a better word, I guess. - You play as the horde, or do you play as one guy in the horde? - So you, their control scheme is really, really smart. So basically, you're one little marine on the ground, and the graphics look really nice, like they're actually good graphics, and it's cool style, the graphics. You're a single little bitty marine on the ground, and there's like a road to you, and you're basically always commanding a convoy of vehicles, but you can, as so far it looks like you can only carry up to six vehicles in your convoy, and your vehicles are where you have the varied attack and defensive sort of abilities. And the cool thing about the control scheme is that since you're a little soldier, you can run all over the battlefield to like pick up power-ups as they drop, like so when you destroy a tower, it gives you power-ups that you can use to help reinforce your convoy. For example, you know, if you have some convoys that are hurt, you can throw down your, your medic little pack thing, like your repair pack, and it basically throws out a big circle, and anything in that diameter gets repaired. - So are you just one convoy though, like it's not like your, it's not like other tower defense games where if we were on the opposite side, there's just waves and waves. - Correct. There is just your one convoy. - Okay. - And so the way they make that interesting is the levels are typically pretty, they're pretty big, and so there's this whole other screen that like pauses the action that you get an above view, it's like an abstracted map, and you plan out your, your convoys root, because the whole thing about like the whole currency of the game really wants you to focus on being really efficient with your root, like so you want to get through the level quickly, but you also want to destroy as many towers as possible. So it's like you have to balance, you know, you have to balance like, you know your convoy is going to do good here, but you're also going to have to like take out a certain amount of towers to be able to repair them to take on this next group of towers. - Are you actively shooting yourself, or is your convoy just kind of doing it something? - So that's the one, my biggest criticism is why didn't they give you even a little machine gun, you don't shoot at all. - So you basically are just there as like a tactical advisor, getting them into position but not participating directly in the battle at all. So the way you participate in the battle is you use powerups, and you also manage them, you manage the order that they're in, so like you put your heavily armored vehicles at the front and like your vehicles that are strong, but kind of weak in the middle, and you know, and they even have like shield vehicles where it'll shield the front and building and then the vehicle in front and the vehicle behind it, but you don't have any way to do direct damage. - You have no way to do that, well, you get an air strike ability, so you have four abilities, there's the heal ability, which throws down a little green circle, there's smoke, which when you throw down smoke, it doesn't actually put smoke on the screen, but it puts down a big yellow circle, and anything in that circle, basically the enemy towers will miss fairly often, and then you also have a decoy power up, which is really useful. It basically puts down a decoy, and all the towers will focus on that, and so with that in a combination of your air strike, that's how you're sort of working it, which is like you know, even if they would have given you guns that don't do any damage at all, because there is a little bit of downtime, and they have the speed up button, you know, like good tower defense games do, but I would just, you know, I would just think that, just give me a little machine gun, or even guns that I can collect, even if they do piss for damage, - Or let you take direct control of one of the convoy. Yeah, like jump in and grab a turret, you know, but still, it's fun, I'm enjoying it. Dude, the first level takes place in a Baghdad, and then the, because it's like an alien invasion sort of scenario, and the next level is in Tokyo, and oh my god dude, the Japanese accent is so egregious. - Oh no. - It's really bad. - Is it like, yeah. - Are we talking like South Parker egregious or something? - Yeah. - Wow. - Yeah. - Like, like freedom force, freedom force in the third right? - Yeah, it was really good. - Oh wow. - Yeah, that's true. - Yeah, yeah, that's actually about exactly what it's like. So anomaly, it is a good game, and you know, I really think it's a cool, a flip on the, on the genre, you know, and maybe I just haven't gotten far enough, maybe you do get a machine gun. It even looks like you're holding an invisible machine. You know how like, you know, the old gears would sometimes uh. The gun would disappear. - Yeah, yeah. - Yeah. - It looked like that. That's really funny. - But yeah, those are my, those are my two games that I'll be playing. - Does Arthur play games? - Arthur is played more games than everyone in this room put together. - Whoa. - Wow, ever, in all of history? - Probably. - I find that hard to believe I'm that much older than you. - I was referring to this week over the last three years. - Oh. - Now I get- - I was playing games I just didn't talk about it. - Yeah. - Oh, cool. - No, cause everyone's heard about Mass Effect plenty and I've been playing through that again in a bunch of iPhone games that babies don't want to hear about. - Babies. (laughter) - Now you went to captivate. - I did. - Tied. - Was there good stuff there? - You see Raccoon City? - I did see Raccoon City. I did not play Raccoon City, but I saw Raccoon. - How does that, how is that looking? - Like so-coma zombies. (laughter) - But how does that, because it's so common, you're such a badass and you're not controlling like an asshole. So- - Right. - It's like so-coma zombies. - What kind of zombies? - So these zombies just stand no chance? - Resident Evil 2 zombies. Well, there are a lot of them, and also buy a weapon to show up, so at one point you'll be at a certain point and then oh, hey, it's a hunter. - So does it have a- - Oh, hey, fucking umbrella dropped in the tyrant and now it's not doing what we thought it would. - Does it have a story or is it more like mercenaries mode? - No, it definitely has a story, but it's like an alternate story. Like it's not gonna be canon because it seems like you can kill Leon Kennedy. (laughter) Which is kind of a problem for Resident Evil 4 and probably six. - Right. That was really funny. - But yeah, I mean, they didn't let anybody play the campaign stuff because during the demo there's definitely a point where they're like the tyrant drops in and it shows people firing at it and then oh, and that's where our demo's over and they just like flip the input on the TV and you're like oh, so that's where the demo's broken. - Yeah, exactly. (laughter) - That's as far as they got. - Sorry guys, the vertical slice stops here and they're like, well, this isn't actually a level. This is just like stuff we threw together to demonstrate blah, blah, blah. There is a, it's a class-based game of Eastern European accents and strangely matched abilities. But I don't know, it could be interesting. You can move and shoot at the same time. I saw Resident Evil, Resident Evil, The Mercenaries for 3DS, where you could also move and shoot at the same time. - Wow. - And that's the one that's more encouraging. - Yeah, it's more encouraging because it's basically just Resident Evil 4 and 5 by Capcom people where you can move and shoot at the same time. - Right. - So you got to figure by Resident Evil 6 you will be able to move and shoot at the same time. - No. (laughter) - Don't go back. That's not what they want. - I played Dragon's Dogma, which was the game that got announced last week, which is sort of like a Bolivian plus Monster Hunter plus Lost Planet 2. - Anthony's asleep already. - I watched how much you played a Bolivian. - Hey, a Bolivian part was exciting with the other two parts that I was like. - There were parts in Lost Planet 2 that were cool, like the giant monster fights can be kind of cool. And basically every huge monster involves some ridiculous thing that you're going to have to do to kill it. And in this case, the example they let us play was you go out to a field full of like goblins and you're fighting them and then there's a Griffin circling overhead. And then the Griffin comes down and you need to kill it. So you can do things like set it on fire. You can run and have a party member vault you up into the air to land on top of it. Like you can grab, there's a grab button, so like if you hit jump and then grab you will jump and then grab on to the Griffin and then start crawling your way around it. That includes hanging from its belly or slowly crawling over its neck onto its back which you might want to do because you're less likely to fall off while you're stabbing it repeatedly with a knife. - Wow. That's really cool. - That actually kind of reminds me of those scenes in God of War where you're like jumping from flying creature to flying creature. - None of this is quick time, all this is all real time. But I don't know. - It's a shadow the Colossus made. - It's currently in really rough shape, like there were no options at the pause menu. For example, I couldn't invert my sticks. So that was kind of annoying. - Well, it's because you do it wrong anyway. - Dragon's Dogma. - Dragon's Dogma. You got the worst name in history. - Yes. - That's really good voice acting. - D&D. - I don't know if I've ever played a Capcom game with good voice acting. - No, they think about it. - Everyone's just-- - Everyone's thinking. - Yeah. - Yeah. - I guess Dark Void had okay voice acting. - Yeah, that wasn't done by a Japanese developer. - That was airtight. They did that? - Yeah, sounds right. - That stole staff from Valve, Visceral, and-- - I'm sure all those guys were like excellent career-- - And irrational. - Yeah. - And irrational. Like, no, they did that after Dark Void shipped. - Oh, did they? - Kim Swift. - Oh, yeah, that's right. - Oh, that's right. - And then, like, a visual design lead from Dead Space 1 and a designer from Bioshock all left and joined that studio. I wonder what they're gonna put out next. Nothing with Capcom, though, because Dark Void did bad. - Dark Void 2. - The darkest void. - A darker void in the last one. - The game there that I played the most was Street Fighter Cross Tekken. - It's just called Cross-- it's not called Street Fighter versus Tekken. - No, it's not called versus, and there's-- I realized why that is, because the versus games have a very particular sort of gameplay and aesthetic style to them. They're very over-the-top. They're very aggressive-- like, not necessarily aggressive, but just, like, outlandish and exaggerated. - Yeah, fast. - Fast. - And this is not those games. - This is really true. - There's no down up to shoot up into the air. Like, there's no, like, 100-hit combo or whatever. There's no screen-filling special effects. Like, this is a more technical-feeling fighter in the vein of Street Fighter III and Street Fighter Alpha. One major-- - How did it play, though? - It played really well, actually. One major difference is that anything that noction to the air canal be juggled. - Oh, interesting. - Also, all of the Tekken characters, none of them are gonna have new moves, which means that none of them have a long-range game and all of those characters have to get in close to fight. - Wow, that should be interesting. - Which changes the dynamic of the game because everyone's in each other's faces much more often. So close-range combos are more of an issue, throwing is more of an issue. They have some serious balancing-- the serious balancing issues to do. They've had, what, like, almost 20 years to get the melee-- like, the close combat melee characters in Street Fighter up to the point where they can stand on their own two feet against characters like Ryu, Ken, and Gile. And they're not there yet with anybody, except for Kazia and Nina. Kazia is the Wazer-eyed main character of Tekken and Nina is the trashily-attired prostitute assassin character, like the blonde. So originally, when I jumped in, I was like, "Oh, cool, I'm gonna pick Ryu and beat the crap out of Tekken characters because I hate Tekken." But eventually, I thought, "Well, I should probably start using the Tekken character since I have to write about this for work." And so I selected Kazia and Nina and really enjoyed using them, actually. Tekken characters don't have to use all six buttons. They can just use the light and medium punches and kicks, they can fight like you would fight in Tekken. But you can use the Fierce and Roundhouse punches and kicks to augment your abilities and do stuff. But it's a risk, like there are new moves that perform differently than what you expect. So is it like Marvel vs. Capcom where you have multiple characters and you switch them out? You pick two characters, and the way they're selling this is that there are predetermined partners, like Storywise, like Ken and Ryu are partners, and Kazia and Nina are partners. Marduk and King are partners. King is a dude with the Lion Mask and no one knows who Marduk is because Tekken has too many characters. Chun Li doesn't have a partner right now, Abel and Guile are partners for whatever reason. Bob, the big fat orange shirted dude from Tekken 6, has no partner yet and he probably won't be because that guy's single forever. Why? He could have Rufus as a partner. That's what I was thinking. They're not going to partner. I don't know that they're going to partner people from Street Fighter with Tekken characters. Yeah, but they would be like the bad news bears and all the rejects. There's a story, like there is a story about why Street Fighter is fighting Tekken. Yes, and there's a cinematic trailer that like Kazia is the head of that corporation and they're trying to capture Ryu and use him for research. Tekken, the story seriously tells me they're going the wrong way. I mean, there's been story heavy stuff in every Street Fighter game. There has been. It's totally true. I know, but that was Street Fighter on its own. Now they're crossing over Tekken. It's all, but again, one of the reasons it's not... Remember the giant panda bear. It's not Street Fighter versus Tekken because it's not a versus game. And another example of that is you pick two people, but if either of your characters gets knocked out, you lose the round. So you can't pick Ken and Ryu and Ryu loses all his health and you've still got Ken. Like if you pick Ken and Ryu and Ryu gets the shit kicked out of him and you never use Ken, then you lose that. Can you call on assists? Yes. Well, you don't call on assists. You basically... Thank you, right? You hit the middle punch and kick to tag in. If you're in the middle of a combo and do that, they will run in and you can keep the combo going with them. But there's no... It's not like in Marvel where you can just call on a guy to just do an assist attack. No, it doesn't seem that way. It's not that kind of game. It's not about covering ground from one side of the screen to the other like that. It's much more methodical. But... It's appropriate to the platform. I don't know. The Tekken characters are really easy to combo. Like I was doing six and seven hit combos with Kazuya pretty quickly. When they're unpredictable, Nina just reminds me of characters like Rose and Guy and Rolento and Sodom and the Alpha games because they played so differently from everyone else. They were much more thoughtful characters than Ryu who's pretty direct and Guile who's a turtle and direct. They just play differently and they play interestingly and I like that because in Street Fighter Alpha Guy it was always my shit. I loved doing the flip over their fireball and doing the back flip, body slam or whatever. So I was surprised by how well Tekken X Capcom or Capcom Street Fighter cross Tekken. I'm just going to keep making that mistake but it's always Street Fighter characters. I always thought it was just like a new Street Fighter with Tekken characters, Street Fighterized. I mean there's... There's got to be a little bit of that. They feel like they're really Street Fighterized so much as they're just fighting in 2D and they're a little faster but it plays really well. They just have some really serious balance considerations to make. That seems weird to me because I played Tekken very casually with my friends. I was never a fighting fan but side stepping was always a big part of my repertoire. Yeah and I don't think there's any of that. There's so many characters that's sort of a part of their moveset. And even with Kazuya and Nina, who are clearly the Tekken characters who have gotten the most tweaking, they're still not quite up to snuff. Like I was playing downstairs in the lobby in the free playtime and I took like 6 matches consecutively and then finally I picked Kazuya and Nina against someone using Ken and Ryu and I just could not compete. I fought them to a standstill for 3 rounds but there just was no way for me to win because they, Ken and Ryu have such perfect combination of air superiority and long range game to keep the Tekken characters away. And I mean, Ken and Ryu both have good and close combat. Well if anybody knows how to make a fighting game balance with things that seem like they shouldn't balance, it's Capcom. Right. Hopefully. I mean that's the hope. Yep. I didn't really play anything else there. I mean they announced Super Street Fighter 4 arcade edition but I didn't play that because it's out in like a month and a half. Right. I, this week I've been playing Section 8 Prejudice which I can't say very much about other than to say for a $15 game it looks an awful lot like a retail game from a couple of years ago. Which it was a couple of years ago. Right. It does seem like some of the Unreal Engine 3 engine improvements that we've seen this year are in there. Like there's some really cool lighting and very impressive, like there's a very impressive sense of scale. Oh that's cool. A lot of parts but I like the brain, the AI is kind of brain dead. Yeah. And supposedly this one has a real campaign. That is what I'm playing right now. And then I was playing the Gears of War 3 beta. Which is. I need to get that. Pretty cool. I need to get that. I think we talked about this last time but I think the Gears of War 3 is significantly more fun and more refined. Multi-player. Well yeah I mean that's all that we've seen at all but it's much more refined. It controls better than any Gears of War game has. That's awesome. And that's what I would expect. A couple of things. Two is an improvement over one. Three should be an improvement. A couple of things I've noticed in it that it surprised me just like little nerd out things. As someone who played barely any of two in one. I mean even things like the Smokernade, the Smokernade now has a huge explosion that goes along with it. It does. The core was like pfft. Yeah. Just like the rest of the smoke. Now it's like boom. I mean you can. Well it's concussive. It's a more offensive weapon than it used to be. Yeah. Also tagging people with Smokernade will kill them. Yeah see that was never possible before. It was just an insult. It will kill them. It will kill them and disorient the rest of their team that have the misfortune of being around them. And like if you're near it and you're holding a shield that makes you drop the shield or if you're holding a heavy weapon it makes you drop the heavy weapon. Yeah. They just made it way more. Yeah. That's true. They have that in the second one as well. Yeah I think so. Oh did they? Oh did they? Yeah but was that added in with the power of that? I think they do. You can kill people with Smokernade. If they were already hurt. Was the concussive thing added into DLC where it would make you drop weapons? I don't remember making you drop weapons. I would use it regularly and hard. Wow it makes you drop weapons. I guess the big guys. It's a hell of a lot of fun. It looks great. I don't like check out the supermarket map because shotguns are just way overpowered on that map. Shotguns have a area of effect that is too big and people are definitely doing the somersaulting rolling into shotguns. The people that are playing right now are the people that played two a bunch. Well no the people that are playing right now are fucking developers basically like there's like maybe a hundred. Again people that play two a bunch. So they're like I love the shotgun roll. Like it's triple digits at most of people that are playing this game right now. Like any time I sign in it's like oh there are 45 people in matchmaking like oh okay. So I keep coming up against the same people. Shotgun rolls one of those things in gears though that's like so I don't know. It just seems like it's so much part of the series though. It's like making in Mario Kart. Yeah everyone's done it for so long. Maybe it was especially bad today because the dedicated servers were down so it was peer to peer. I definitely saw. So they just appeared and you'd be like why am I in pieces? I mean the new contractor at IGN Peter said that he was seeing some really serious lag in peer to peer which is sort of part of the course he cares more but dedicated servers this week have been good from what I've played. Cool. The paid servers are definitely some of that game to be for a long time. I will be playing live by the time you hear this I will have already played live streaming on Friday at IGN so I'm trying hoping that in the next day and a half that you don't even acknowledge this I will get better at the game. But that's not too much of it. Nice. You take a break? You take a break and come back with your letters. Some of the digits. 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