Rebel FM
Rebel FM Episode 92 02/11/11 + Game Club: Dead Space 2 – Episode 2
Welcome to our second Rebel FM/Dead Space 2 split/single! This week we talk about Bulletstorm, rogue-likes and more, then move on to a few letters. But, after the first hour, it's a solid hour and half + of Dead Space 2 talk, discussing chapters 4 through 7. For next week, we'll be playing through the remainder of the game.
This week's music:
A Place to Bury Strangers - In Your Heart
(upbeat music) (upbeat music) ♪ There's nothing good on the radio ♪ ♪ Once again I didn't know ♪ ♪ There's your hard time too ♪ ♪ The river of hell ♪ ♪ The river of hell ♪ ♪ The river of hell ♪ ♪ The river of hell ♪ - What? - We're recording. - Oh, I wasn't sure you were talking what me, I pointed. - You pointed, I thought my mic was not close enough to my face. Hello and welcome to Rebel if I'm episode 93. - That's all standing. My name is Anthony Gaiigos. Apparently my mic is proper distance from my face. With me, also with this mic proper distance from his face, this match engineer. - Hi. - And Ryan and Donald. - Hi guys. - And Arthur Gies. - Proper distance from the face in our apartment is different than most recording situations, also Anthony's cat is a whore. Because we don't have soundproofing, which means that if we're too far away from our mics to get them up, proper yeah, there's a lot of echo. It's like recording in a bathroom. We live in a bathroom. - We are in the bathroom right now. - Toilet. - I'm in the tub with Arthur. - So same deals last week. If you didn't listen to last weeks, here's the deal. We're gonna talk a little bit about games been playing but since this show is relatively soon after our last one, there's not much. So if you're here for a normal Rebel FM, you are shit out of luck. - Well, that's not true, there may be piss out of luck. There's a few games we're gonna talk about. Then we'll read a few letters and the bulk of the show will probably be part two. - Yeah, we had to, we had to-- - Last week it was like half game club. - And like it was only a few days since the last time we recorded because you guys are going to be gone this week or whatever so. - Anthony is gonna be in Illinois checking out Red Faction Army kit. - Good. - So I will be curious to hear about that. - The name of that game considering I wrote our first preview of it. - So you'd be wrong. - It'll probably be a shorter show on that and then a longer part of Dead Space which is like what, chapters four to nine? - Chapters four through seven. - Four through seven, are we gonna do this in four parts? - No, but I think that after chapter seven things I'm gonna speed up. - We'll see. - That's what you think. - All right. So, Matt. - Yes. - Let's start right off with something Arthur doesn't give a shit about. - iPhone games. - Tell me about hundred rogues. - It's true. - Excuse me, sorry, that was especially for Arthur. - Yes, hundred rogues. I've talked about this. What is a roguelike by the way? - Oh my God, are you serious? - I think a lot of people don't know that. - Are you asking me? - Go Google roguelike. No, I'm asking if you're asking. - I am asking that. I just trying to hide that. - Just, I think a lot of people don't-- - Are unfamiliar with roguelikes. - No, so. - What is a roguelike? - Matt, explain a roguelike. - Okay, so way back in the old universities, way back in the old, old and dinosaur days when universities were the only ones that had computers, there was a game that came out that was called a NetHack. And it was basically you would play on a terminal, you were on a dummy terminal accessing the mainframe and you were a little at symbol wandering around between other ASCII characters that were meant to represent like walls and floors of a dungeon and everything. And you attacked things by moving your little at symbol and running them into like little h's or capital h's or stuff like that. And it seems really simple but they actually got really, really complex and there was another game that came out pretty soon after that called Rogue. And that was the one that spawned a whole bunch of clones and people called them Rogue likes these days 'cause it's like Rogue. - And then some of the core like-- - Yeah, the crazy thing mechanics of Rogue that make it different than most games. - Yeah, basically you die, that's it. You get one life and crazy, crazy shit can happen to you. Everything can be going along just fine. You can be sailing through tons of monsters. You can be gathering potions and equipment and spells and companions and all kinds of crap. And then suddenly, oh shit, dragon, you're dead. And shit like that can just come out of nowhere. You can be like on top of the world and then instantly die and your game is over and so the point is to I think in the original Rogue, I may be wrong here, I wanna say that it was 50 levels down to the end boss and you had to get all the way down and then come all the way back up without dying. And then-- - The stages are randomly generated. - And the stages are totally randomly generated. Usually in most Rogue games, there are no shops or anything to buy anything. You just have to like, you have to use what you find. You get hungry and the only way to keep yourself from starving is you have to eat the corpses of your recently killed foes. I don't know, they're a surprising amount of fun 'cause normally games where I die really quick and have to do shit over and over again, I hate it like demon souls. But the thing about the Rogue like games is that it's different every single time. And there will be sometimes where I will die three or four times a row in the first stage of a dungeon and other times I'll get down to like, you know, a 16 or 17 or something like that and I'll be like, oh crap, I'm doing so good, I'm doing so good. Oh crap, I fell on the spike pit. Oh shit, now there's two other monsters that are on me. Oh crap, now I can't climb out of the spike pit, you know. - Would it be fair to qualify demon souls as a Rogue like? - No, 'cause it doesn't randomly generate stuff. It's the same every single time. And an essential quality of the Rogue games is the random generated. - So Diablo two and Diablo two? - Yes, if maybe I guess if death was permanent, they do have more to do with it. Yeah, they're a little bit more like a Rogue game. - So permanence of death and random dungeon damage. - Random, I think those are the two like key features of it. That's why it wasn't there where you could play Diablo two where you had one eye. - You can play, you could play hardcore characters on battle net, which if you ever got killed. Yeah, if they ever died, they were dead forever. - Yeah, yeah, you're right, I forgot about that. And that's why when, excuse me, I don't know what's going on here, but. - You just ate a greasy ass veggie burger. - That's true, I did. And a whole bunch of french fries. - And a pound of french fries. - And which is not a lot compared to Anthony's four pounds of french fries. - Anthony did not eat all four pounds of french fries. But like, that's why when a cave story came out, people were like saying, oh, this is like a Rogue like, you know, 'cause it's-- - Not a cave story, it's spelunky. When spelunky came out, people were like, oh, this is totally like a Rogue like you. It's randomly generated, you know, and things can, you know, in a Rogue like, you could get an unbelievably powerful artifact in the first two levels of the dungeon and then get shit for the rest of it, you know. - Yeah, exactly. - And it does have a mild difficulty curve, you know, like, and I don't mean mild as in, like it gradually builds up. I mean, mild as in, the difficulty curve is only sort of there. - Yeah, it could very well be super hard like right from the beginning. - It's more like a difficulty angle. - Yeah. - I see. - They're interesting. - Rogue fun, yeah. - Yeah, I would dabble, you know. And like, 100 rogues is a good way to dabble. - So 100 rogues is cheap too. I bought it and I've never even played it. - Well, it's 99, I think when I looked at it before, it was a little bit more expensive, but right now it's 99. - I got it when it was free. It was like an iPhone free game of the day, so that's why I got it and haven't played it. - I mean, if you asked me which I thought was better, I would actually say powder is better, even though it's basically the GBA version on the iPhone. Because 100 rogues has a few issues, like a few fundamental gameplay problems that are to just make it so that it's not quite fun. And the biggest one of that is like I said, you know, in Rogue likes you generally have to eat food to keep your character from starving and you have to do it in this game as well. Only you can't eat corpses of things, you have to find food in chests. And very occasionally there's a store in a boss stage or something like that and you'll get the store and the store might have a food item to sell. Anyway, it's entirely random whether or not you'll get a food item. But the chests only spawn once on a stage and when you go down a level, you can't go back up, it closes the door behind you. So you can't just keep going between stages trying to collect food and items. So the game is constantly pushing you down levels before you might be ready because you're always afraid of starving. And it means that like instead of the typical thing where you run into monsters that are too powerful for you and then you die or you end up in a bad situation and get stuck in a hallway or something like that, you can just die because the random number generator wasn't kind to you when you were opening up chests. And that's kind of the most frustrating way to die in this game. And I actually think it's a really bad design decision. It also is very crunchy. I've had a lot of crashes, like just doing, it doesn't even seem to have a pattern, it'll just like kind of crash whenever it wants to. But that being said, there's a lot of awesome things about it and the reason why I found 100 rogues is because I was like, man, powder is great, but if it could only be updated so that it was like less GBA and more iPhone. - Yeah, 100 rogues kind of has an art style. It's like a castle crash or something. - Yeah, yeah. Yeah, it's very, I would say it's very SNES Gen, you know? - Yeah. - And kind of has those style graphics. And it has kind of an annoying eight-bit soundtrack and some cute graphics and things like that. And it has like really interesting, 'cause you only have two characters, the crusader or the fairy. There's a third one that you can pay a dollar to unlock, which is a rogue type character. And the game actually has a lot of, what's that? - Nothing, just funny to me that the roguelike has to pay an extra for-- - To get the rogue, yeah. (laughs) - Moving on. - The crusader, it has like a lot of charm to this game. Like right in the beginning, there's a cut scene that's a little bit different for each type of character where the council sends you to go kill Satan. 'Cause that's what it is. Like the, you ask for a question that says kill Satan. That's your quest. And the crusader has a power where it's, I think it's called God's favor or something like that. And occasionally, you'll just see a giant finger come down from the top and squish a creature that you're fighting. And it has its charms, but I don't think it's the kind of thing that I was really looking for. I guess I'm just hoping that, I guess I was just hoping that somebody really brought a roguelike to the iPhone that would update the formula and not create new problems. But I mean, there's actually a lot of code that goes into rogues and roguelikes. - I'm sure to do all the random generation. - Yeah, and there's all kinds of, and there's so many roguelike clones out there. There's whole forums and wikis and websites and everything devoted to it. It's a crazy active community. And there's tons of AI scripts and all kinds of stuff. 'Cause the interface and the graphics are so simplistic that the programming time and the development time all goes into gameplay. So there's some really crazy ones out there. And I was hoping that there'd be a few more offerings on the iPhone. There are a couple other offerings that I haven't tried yet. Honestly, I just chose 100 rogues 'cause it looked the most polished from the screenshots. - And I would say if you wanna dabble in it with a totally different gameplay style, do try Spelunky, which has the random generation and the death permanence. But it's more like a platformer and 8-bit platformer meets Legend of Zelda. It's really cool. It's a great game. And it's coming out for Xbox Live Arcade shortly. - Oh, nice. - With updated, completely updated HD graphics. But the cool thing about the PC version that's available now is that it looks all 8-bit and it's free. And so I think that both versions will be able to live side by side and still be useful to the same audience can play both versions and really enjoy both. I played an iPhone game too that's actually pretty good. It's called League of Evil. - Liar. - And it's like-- - Actually, it is awesome. - It's basically like-- - It's a weird sub-conversation that's happening between the lines there. - Yeah, it's basically a modern iPhone game like setup where there's a bunch of different stages and you can get one or zero to three stars on them depending upon how you do. But the core mechanics are that it's a platformer with a double jump. So you're a little guy and you jump around and that's one button and then you have like a, I don't know, a karate kick. It shoots horizontal across the screen. - Yeah, 'cause you're A and B buttons, right? - Exactly, A and B buttons and the only other two buttons are left and right. And so more and more in iPhone games I'm seeing this. Instead of the full-on directional pad, you know, virtual D-pad which is not good. - Or virtual stick or what? - Yeah, or virtual analog stick. It's just two arrows and so it's left and right and they don't deal with the up and down. So they can be sitting lower on the screen because they don't have to draw the verticals ones and I don't know, the ones on this game are spaced just so. The speed of the gameplay is just so. The fact that it has the double jump makes it really playable even on this like touchscreen device where you normally don't have really great platforming experiences. - Yeah, it's a pretty cool one. - And they do something really unique with the controls. So for a game that has pretty standard controls, A, B, left and right, it works remarkably well and it's really fun. And you know, the stages are built I guess sort of similar to like a super meat boy where there's a couple items hidden away in spots but you're constantly jumping around to avoid traps and enemies and that sort of thing. But you wanna make it to the end as fast as you can time. - When I was watching him playing it, it looked like it controlled really well. - Yeah, the controls are definitely, I mean, if it didn't control well, it wouldn't be worth playing basically. - Right, 'cause platformer that doesn't control when it was useless. - It was called League of Evil. - Cool. - Yeah. - Well, do we wanna try and bring Arthur back into the conversation? - I guess so. I mean, if you guys wanna keep talking about iPhone games. - I'd rather have it. - How 'bout this day? - How 'bout this day? - I'm an Android game. - I'm an Android game. - For comments. No, no, did you just say Android in games? - Yeah, I said, how 'bout the Android game? - Hey, we sure got an update to Angry Birds that makes it fucking playable, it's exciting. - At least it's free. - Yeah. - I would pay for Angry Birds if it didn't have an ad in the corner. The ad actually hurts performance. - I have a follow up to last week's episode in I was talking about Metal Gear Solid Peace Walker and saying that it seemed like some of the voices had been removed from the demo. Turns out that the voices are linked to whether or not you install a game, there's like a full install and a partial install in the install menus in the game, which I thought would be useless to someone who had downloaded the game digitally. - Right. - Yeah, yeah, really. - And it was telling me when I started it that it would take like 800 megs of space or something like that on my memory stick. And I was like, but it's already, you're already on the memory stick. You want to be on there twice? - That's so weird. So it must just have files, some files that are packaged and compressed that it uncompresses. - Exactly. So I, last week I had tried to use that option but figured, oh, it can't be affecting my game. I mean, it's already on the memory stick. This week I made some space by deleting something that was on there and actually did it and the voices are back. So the people that told me that on Twitter, thank you, I have done it and confirmed that it's there. I sort of want to go back to the way it was though. - I actually, the voices are there in all the parts that matter before, the way that I had it before. Like anytime there was an important cutscene, it was all fully voiced. But then like, in this game, there's an enemy retrieval system called the Fulton System. If you use a tranquilizer dart to take down an enemy, you can pat him down and get items to drop off of him. But then you use the Fulton System to evacuate him from the scene and he'll go to your base and you can use him as a combatant on your side. You assign him to a team. - But so the Fulton System, so people understand, it's basically the shit from Batman, right? Where you basically fire a thing and all of a sudden you have a parachute and you get yanked out of the way. - Yeah, exactly like that. So they're totally, so basically they go to your re-education camp. - Exactly, you brainwash them to being part of this next squad or whatever. But for example, every time you use that in the game, there's a guy that says Fulton System executed or something like that. And then about 10 seconds later, he says Fulton System Dude Retrieval, like we've got him here. And so there's like two voice messages every time you use this thing about 10 seconds apart. I don't really need to hear those. So I'm kind of thinking I should delete the full install and go back to the way it was. Anyway, I did want to thank people for teaching me what was wrong with the PSP. - Yeah, I actually have a follow up for last week too it was that game that I was talking about when I was telling you about like the political simulator where you're trying to take over a small - Oh, yes, yes. - European nation, it was called or is called I should say Republic the Revolution. And so yeah, I got some response from Twitter and what I remember about it seemed to be correct, at least from what the people on Twitter was saying, is that it was a very ambitious but very broken game. - Right, another follow up to last week, Anthony, in response to your comments about how physical Killzone is, someone in the comments mentioned a bunch of games that they felt were also physical and I thought that these were true, although some of them are not good. Chronicles of Riddick, Butcher's Bay, end up thing. - Oh yeah, it was just a good point. - Thief 4. - Never played it. - Three, just one three. - Yeah, well Thief 4 is in development. - Right, he means Thief. - But fuck if we know if that's physical. - Fuck if I know if that's anywhere beyond a design document. - Yeah, very dark something. - Dark Messiah, my magic was the first one. - Oh, the one with the doom boot. - Oh yeah. - Yeah, dark Messiah, my magic was right now. - Dude, I totally played dark Messiah too. - Arma 2 is another one, I don't know. - Yeah, you should check out Arma Arthur, I think you'd like that. - No, Arma. - Can you just call me Arthur? - Yes. (laughing) - Arma is the, is this hardcore simulator? - Is this a hardcore simulator? - Is this a hardcore simulator? - Yeah, but the-- - Why would I like that? - The physicality of it is really cool. - Why are you just like me? - Because you have a really fast PC that's powerful and it would look-- - I have a reasonably fast PC, although I think I'm being bottlenecked by my processor at this point, that makes me sad. 'Cause to upgrade my processor would require new memory, a new motherboard, and a new-- - I don't know if you ever see it cheap somewhere and you want, I don't know, it's worth just checking. - I mean, it might be on-- - People make all sorts of crazy scenarios and yeah, it's not for me, but it's definitely interesting. - They also mention Mirror's Edge, which is an excellent example. We talked about, you brought up condemned, right? - Yeah, condemned is a great example. Basically, the games that make you feel like a human and first person rather than a sliding camera. - Yeah, I was actually disappointed with C3 because they didn't put in the climbing gloves. They, and that was a big thing that they showed in the original demos of C3 that we saw at E3 is that like, when you go, when you have these specific gloves, you can climb up the wall and like you, and the camera at this demo actually had your hands on the screen, like gripping in like the places in the wall where he was supposed to grip and like, pulling himself up the wall. - It says the script from first person or something. - Basically, yeah, and it looked really cool, but they didn't actually, they didn't actually make it in the final game. - That would be awesome. So I downloaded a game on Steam that I meant to play and didn't. - What's here all about it? - So hopefully I'll be able to talk about that next week. I downloaded King's Bounty, Armored Princess. - What score would you give it? - Ah. - The game has a really terrible dialogue. - He has to receive the email from the developer of it. - It's a really terrible dialogue. - It also has-- - It's a poorly translated-- - It's the worst fucking name in the history of that video game names. With the possible exception of Arma. - It stands for something. I forget what it is. - Arma sounds like an Eastern European house, like midwife or nanny or something. - Artha. - Yeah, Artha. Artha says Artha. So hopefully I'll be able to talk about that next week. I've heard from Charles, our resident and PC channel head that it's a lot like Heroes of Might and Magic. - Sounds good to me. - I dug on some Heroes of Might and Magic when I was just out of high school. - Ooh, I'm old. - I played Bulletstorm. I actually played all Bulletstorm. I've played beaten and finished the fuck out of Bulletstorm, but I can't talk about all of it. - So what are you going to talk about? - I can talk about just the general gameplay. Like I can't really talk about much story other than to say, Bulletstorm has a story, believe it or not. Bulletstorm has context for some of the completely random shit that you're seeing in all of the videos they're releasing. It's character. - Like this infinite sliding. - Yeah, it's characters are not totally unlikable, as I fully expected after playing any demos. So first off, I think I was a little surprised at how good it looks. There are things going on in Bulletstorm that I've never seen an Unreal Engine 3 game do, and that's in particular we're just gigantic set pieces and gigantic enemy monsters and shit in a way that always like disconnected in the Gears games and now don't. Like it has possibly the biggest in-game monster boss thing I've ever seen. - What do you mean, discounted? Like it looks like it's not real. - Yeah, like it looks like it's just like tiny little miniatures like in the Kaijooth kind of thing. Whereas this actually like you're normal sized and you see this gigantic towering thing that's maybe half a mile away and takes the entire screen up in the background. - Do you ever play Serious Sam? - Yes, I think it does a much better job of it than Serious Sam. Because Serious Sam had size but no weight. - Yeah, well I mean like Serious Sam also came out in like 2001 or something like that, but did so bigger than got a war? - Yes. - Wow, cool. That's big. - Not long. - The size of a Titan, huh? - Yeah. - I feel like the environments feel more physical in bullet storm than they did in God of War. Like the set pieces in God of War, it's like, this is the giant thing I'm climbing on. This is a piece of environment and everything else might as well not exist. - That's true. - Whereas in bullet storm, all of that stuff feels like it exists. - It is a stage which actually has more in common with Serious Sam. - Right. It's really colorful in case that wasn't abundantly clear from these seven million videos that they've released in bullet storm every week for the last three months. I was taken aback by It's the most colorful Unreal Engine 3 game I've seen since Mirror's Edge. It plays an awful lot like an old first person shooter. - Cool. - Imagine that. - Yeah. - From the painkiller guys. The weapons feel very traditional for the most part. I mean there's aim down, sight, controls and the left trigger. - Right. - And there's obviously the skill shots and the kind of stuff. The skill shot stuff works well and it gives context for why that's in there. Like it's not just, oh, here's this totally goofy reality that ignores the fact that there are points all over the screen and acknowledges it in a way that makes sense for the world that it's in. It does take place in a reality that it explains. There's a reason that the world is the way it is. The enemies are more interesting to fight than it seems. You can't leash every monster you come across. You can't kick every monster you come across. You have to figure out the happy medium between the two. Sometimes that'll mean shooting someone to stun them then kicking them and then initiating a skill shot or sliding into them because they can't avoid that as much as they could a kick or a leash. They're more environmental kills than seem immediately apparent. It's just more well designed and more of an arena, combat shooter than I expected. - Interesting. - The controls are pretty tight. The guns are satisfying fire. It feels kind of physical in that regard. There's a good kick to the guns. Everyone is using the locust machine guns from gears. I swear to Christ. - Really? (laughing) - Well, not everything can be original. - Right, I actually like it more than I expected I would 'cause I expected it to be a totally broed out shooter and it's more like the Pirates of Darkwater at a frat party. (laughing) - Nice Pirates of Darkwater, nice reference. That's actually the most positive thing I would actually heard anybody say about bullet storms. - I enjoyed it when I played the Civil War. - It's not like the Pirates of Darkwater are at the frat party, like, frat it up. It's like they are making fun of all the bros of the frat party while being totally filthy, swarthy pirates and there's also just this Confederate war kind of mentality and ambiance to a lot of the characters and the way that it's unfolding. - They said it was in an innocent firefight. - I remember they said it was kind of like a firefly were thrown through the heavy metal meat grinder. But it's much, we make fun of the word compelling because it means almost nothing but it is much more of a compelling reality than I expected it would be. Like it's much more interesting than I expected it would be. There's actually systems in place and like a world in place that is much more interesting than I expected it. - Yeah, and like based off the videos and the time that I saw it in person and stuff like that, I just always assumed that it was gonna be pretty vacuous. - Yeah, well, the dialogue always came off as incredibly vacuous, suddenly the bitch is a botanist. - Right, and the other thing is that the dialogue that seems shallow is actually much more self-aware in the game itself. I can't give a final appraisal of the game. I can only talk about the first half, but the parts I've played and talked about, there's definitely some self-awareness of how completely ridiculous it is. - I was just thinking, don't they have some insults in the game that are like crazy? Like you're a cocked-ass or something. - I don't remember that specific one. - Sounds like something Ryan would say. - That's what I'm saying it sounds. - That's a Ryan. - There's some that they mix together that you're like, who says that, man? Like I think it's the girl that you see in the previous episode around blowing your dick off, and he's like, what does that even mean? What do you mean, blow my dick off? And I'm like, okay, yeah, dude, right, why does blow my dick off me, other than shoot it? - What I'm saying? - I, it has a little bit more to it than kick this guy in the ball, shoot him in the face, et cetera, et cetera. - That makes me happy, 'cause I thought it was fun when I played, the one thing I will say that seemed like a missed opportunity to me back then, and you said too, is like, when we played it, I was playing it with some EA guys, and we're all taking turns playing the same level, seeing who get the highest score. - Oh, this is Echo's Echo Mode. - And I thought that was cool, but you're right, it sucks that there's like, there's no leaderboards, right? - There are for Echo Mode, there are leaderboards. - Oh, okay, good, 'cause I was gonna say, I wanna be able to go in there and be like, dude, it's got like 40,000. - Yeah, yeah, I hesitate at getting too review-y, but one of the things that I do, I think that people are gonna nail it for, and rightly so, is that there's no campaign scoring. - Oh, yeah. - Like, we live in an era post Halo 3 and Halo 4. - Yeah, exactly. - And I feel like campaign scoring, particularly in a game that so clearly lends itself to scoring people, because it's fucking scoring you all the time. - Does he have a scoring campaign? - Yeah, you turn it on your second play through. - Oh, okay, I guess I just never won your first play through if you want to. - I guess I just never did that. - I guess you can, yeah. - It just seems weird to me that there's no campaign scoring. - Especially for a game like that, that's already so about that. - Well, and you think like campaign scoring has been around since video games, so. - Well, right, and it's just like, if any game would lend itself to having a score bar and stuff, it's like this game. - Yeah, in fact, roguelikes score you. It's been around for a while. - Man fuck roguelikes, when you were describing that game early on, I was like, I was thinking, man, these guys, after they finished moving through their ASCII things, they like fucking lit a torch and walked back to their apartments, like, this sounds so ancient to me. Like, you go into a mainframe and you act, I'm like, what the fuck are you talking about? - That's 'cause we had to go back in time to talk about the prison. - Sorry. - No. - So I just think that it's strange to me that it feels like Epic and EA are really emphasizing these things that are, I don't want to say disingenuous because those things are in the game. Like, clearly there's a demo for one level of Echo Mode and that is in the game. But that section is very late in the game when it comes to the campaign. So I'm just, I'm a little confused that they're sort of undercutting the tone and the context of the rest of the game by only showing you, like, the bro shooter elements of the game. - Yeah, that's just what they're marketing people. Things will sell at the moment. - Yeah, they're selling to the lowest common denominator. - I guess, and I mean, obviously there's that lowest common denominator element to it, but it manages to rise above that lowest common denominator. - It sounds to me like, it sounds to me kind of like bullet storm isn't the game that I know Duke Nukem is going to be. - No, it's not at all. It really isn't. - See, it's almost like they're positioning and it like that. - Even when they introduced it, I went to the introduction event, but when they introduced it, they were like, think, Firefly and Duke Nukem. - I remember that. - And I was like, oh, okay, Duke Nukem. - Yeah. - And I think if you go back and read the very first announcement previews, everyone probably mentions Duke Nukem, 'cause that's what we all kind of thought. - Yep. - I mean, I thought borderlands just from an aesthetic point of view, because there's that sort of sci-fi southern aesthetic to it. And I guess like those comparisons could be made, but the characters in bullet storm have more character than anyone in-- - I don't know, my berserker had quite a bit of character when he was going berserk. - He's yelled. - Yelling is not character development. - So, yeah, but the way that he does it, blah, blah, blah, blah, blah. - Yeah, except everybody hears something different because it's just triggering random stuff. - I know, that was a game session. - That was so disappointing. - So I look forward to talking more about bullet storm when I can actually be evaluative, but I think that it's gonna surprise some people and it's not totally what they're expecting. - Oh, so I had to hear that. - I played a rebirth this last week. - Of Yars Revenge. - Really? - Yeah, did you guys, I mean, I didn't even really know Yars Revenge was, I was 28, right? Which means like when I was really young, Tari 2600, we had one in my house, but that was like my parents' machine. Like I just dabbled in it, you know? Played Pac-Man, but Yars Revenge, you know, it's-- - When I was a kid, I thought it was Yars Revenge. - It is the number one selling Tari game ever, apparently. - Is it really? - For the 2600. - Huh. - How's the rebirth of it? - So, okay, so, you know, the first one, you were like a bug, fighting other bugs. You can actually play-- - I had no idea. - You can actually play it on IGN for free, or you can go to Tari's website and play for free and flash now. - Wow, that's funny. - The original, but so the new one is like, a combination of Sin and Punishment 2 and Rez is the best way I can describe it. - Really? - That is a bizarre combination. - Yeah, no kidding. - I don't think so, they're pretty similar. - Oh, right, no, Sin and Punishment, I just think it's totally different. - Yeah, you know, the Wii on Rez here, it came out, so it's like that, it has an art style that's very border-like anime mixed with borderlands. Like, the characters are very anime-style, but the way the art is like, it's a lot like that. - Right, like the thin black line around there, around there, around the silhouette. - And so, it's not like music-driven as Rez is, obviously, but it's on Rez's two degree, except you can move your character on the screen and then you can still lock on like a series of like five missiles and unleash them. There's a series of weapons. And just like in the original YAR's revenge, YAR, there was, well, they were saying YAR, so there was a rainbow bar that you could go in that was like your invincibility bar. This one, you can summon this really weird-looking, Atari graphic-styled, like, rainbow shield around you, which is like the throwback. So, they said that this was a, this is like their attempt at, like when I talked to them, they said Atari is, basically they view it, sorry, I'm still remember what it's like, they view Atari as like the world's most famous startup, is the way they're trying to view themselves internally. 'Cause they can't treat themselves- - Oh God, I hope that that's not a good or bad thing. - They can't treat themselves basically like a huge publisher. - Right, no, well, 'cause they fail. - Exactly, they tried that- - Again. - They tried that and they fail and they know it. So that's why they're trying to, instead of inventing UIPs and all that, they're like, how can we revisit IPs we own and bring them back in cool ways? And more importantly, they're like really focusing on downloadable games. Because, you know, as I was talking to the Atari guys, we were talking a lot about like what Tim Shafer and Double Fine have done and stuff, where it's like there's a lot of room to have a budget of a few hundred thousand dollars and be creative with something, whereas they were trying to do that with like, you know, tens of millions. - Right. - Like, you know, they were talking about games like Brutal Legend and stuff, right? - Really interesting creative idea, but do you want to risk tens of millions of dollars, you know? So they have that and then they're making a new Dungeons and Dragons downloadable game. - So does Yars revenge come out? - Yars revenge comes out in, I believe, the end of March or the beginning of April. - And a new D&D game, is it? - A D&D called Dungeons and Dragons Dagger Dale. It's a lot of Ds. - Yeah. (laughs) - And it's basically kind of like, it plays like Fable and a win, very simple. And you can play four-player co-op online. - Nice. - It's got like a six-hour campaign. And it's pretty much like what you'd expect out of most kind of fabley quest-driven games these days, right? Symbol of the guys head. Go talk to them, do a quest for 'em, beat up some guys, cast some spells. - Right. - You know, very, not necessarily the most creative, but for like a $15 downloadable game, doesn't seem like that bad. Like Yars revenge also, I will say, is cool, 'cause it's coming out for eight hundred points or ten dollars, which is what, increasingly, our KDMs do not do. - Right. (laughs) - I just Google image search date while you were talking about it, it looks kind of nice. - It does, it actually, it is a really pretty looking game. - Yeah, it looks nice. - Cool. - And so that's like kind of like, when I came out of there, I was believing in the message that Atari was kind of giving out in the sense of them really re-evaluating where they are. Like they said, we can't make 10 big games. Like maybe 10 big games a year in our hard years, you know, but they can't. So that they're in pump-out $60 console games. - No, no, no, and well, I like this, the thing about a D&D game like that, it'll totally, what'll make it worth it is if you can play it more than once. - Right. - And still get something out of it. - Yeah, I mean, you know, they said another thing was, what was the name of the guy that did all the Atari games back in the day? Like he was like the Atari guy. - I can't remember. - He might be your friend too, yeah. - Basically, that, they said for a while that guy wouldn't touch Atari with a 10-foot pole. - Right. - And they're redoing all these old franchise and stuff. He's like an advisor on how to re-imagine them and sort of do that stuff again. - Interesting. - He had kind of a hand in the rebirth of Yars Revenge. Yeah, I wouldn't be surprised to see all these classic Atari games get revisited, maybe an interesting way. - I definitely thought Fucker was an American game. - They might just don't know the rights to it now, but I mean, I just know that I've sat through Konami Press Conference. - Atari also, Howard Scott Warshaw is the name of the guy, by the way. - Maybe. That doesn't sound right, but that could be true. - I don't remember. - He wrote Raiders of the Lost Ark and E.T. as well as Yars Revenge, according to the internet. - Atari. - Taito's doing a great job, I love it. - Atari also has-- - What they've been doing? - Yeah, and Namco's done some good, so we're packing off, but Atari also has the new Ghostbusters game coming out. - You were right, I don't know. - That's interesting. To me, I played it. I wasn't, it wasn't, it's a little-- - Is it 3D like the last one? - No, this one is basically-- The team, I got the impression it was the team that made the Assault Heroes game. Do you remember those? Frexbook Cybercave is one of the very first arcade games. - Oh, yeah, yeah, yeah. Assault Heroes 1 and 2, and this is kind of what happened to Assault Heroes 3. It kind of became Ghostbusters. - It's fun. (laughing) - Questions. (laughing) - It's very enthusiastic. - But it's, it's, it's, it's not quite as good to me as something like Tomb Raider, because you know, they're both using that overhead kind of perspective. - Yeah. - And they're kind of twin six shooters. Except in Ghostbusters, all I did, the whole time I played, was shop things. And the reason Tomb Raider doesn't get boring, is because it has puzzling, exactly. And the reason that a game like Baldur's Gate, Dark Alliance doesn't get boring, is because there's a loot grind. Exactly, and there isn't a loot grind, and there isn't puzzles in this Ghostbusters game that I saw. - So it's just combat, yeah. - So I'm kind of, I'm not sure what-- - There's no capturing ghosts. - There's the boss ghosts you have to capture, but you don't capture every ghost 'cause that would take forever. - Right. You have to capture boss ghosts, but so far it just seems like the combat alone isn't-- - I mean, it seemed to me like the whole thing behind the Ghostbusters mythos that would translate really well to gameplay, isn't that like, there's a million billion ghosts that they're mowing down like, you know-- - Right, it's tracking down and contracting a few. - A few, yeah, and it's like, it's a unique battle each time you track down a ghost. - I think you can make a good action game out of it, that's sort of more cartoony where the mechanic gets to hold the ghost in place and throw out your trap. I mean, you could even speed it up, so it feels really fast where you're running forward and then, you know, there's a ghost there and you have to like, reel 'em to the right spot and then try it. - Yeah, so that's what I didn't like in the, at least in the version of it, I was playing like, you could shoot each other and there was no repercussions, you could shoot, you cross beams and there was no-- - Oh, see, that's bullshit. - Yeah, there was just no repercussions. - Fuckin' fail at the Ghostbusters game. - You could set everything on fire and stuff, but I was like, the beams definitely did not feel like as powerful as they felt when you played the 3D one. - Oh, it's cool. We're wearing beam resistant jumpsuits. - Yeah, so I mean, it seems like it could be a fun downloadable game, but I don't know, I'm just not sure what the hook there is, other than it's Ghostbusters. - Oh, shit. - So-- - Sorry. - Arthur calls fail. - Beyond that, I have-- - I would like to think that I don't label fail to anything because I'm so goddamn tired of that word. - No, you really don't. I don't think we do it very often on this show, but that is kind of a fail. - Yeah, and then I play a little bit in "10 Dogs" today. How about that? - Yeah, by which he means he murdered a poor defenseless virtual worker. - I can figure it out, when you start up a game, if someone's played it before, their puppy just immediately appears. And so I-- - And you were like, "Screw this puppy." - I wanna make my own puppy. And it doesn't ever tell you if to go any instruction before. - You're gonna have your own puppy if you kill this one. - You have to hold down our buttons to delete that puppy, and then it's like, are you sure you wanna delete this puppy? - Are you sure you wanna put it to sleep? - Yeah. - It's really going to be put to sleep. - Everyone thought we were making jokes, like, is it gonna show like a needle come in and just pick dogs slowly sleeping? - They should do that. - Hey man, you wanna care about that dog? - I'm playing Nintendo for reasons. - What was the name of the dog that you deleted? - It was called ads flops or something, I don't know. It was belonging to one of my co-workers. I'm playing it because I'm going to be reviewing "10 Dogs" plus cats for the 3DS when it comes out. - Oh, I see you're playing old school in "10 Dogs." - Yeah, I wanna get a fuck around with dogs in that. - I wanna see. - I suppose you are 'cause you don't have a dog. Yeah, I wanted to see what this whole name is. - You have a cat that is totally wanting to-- - I never experienced "10 Dogs." - I never experienced "10 Dogs." - You know, it was pretty interesting trying it just because it was such a phenomenon, you know? And I will admit they have done a really good job of making. I mean, I was never a kid that owned a Tamagotchi. - Yeah, or, yeah. - You know, any of those like sort of digital pets, but I've always been really interested in them. Like, I wanted to get the eye pet, but then everyone kind of told me it sucked. And so I didn't end up getting it. And you know, and I actually almost wanted connectimals because again, I was like, oh, pets are so cool. - Connectibles just doesn't, it just feels like a toy that you lose interest in really. - But it was like, you know, using the old games, like black and white back in the day, one and two, sort of-- - Oh yeah. I don't remember what I wanted to get. - Peter Mollney used games before Fable. You know, like, I used to love those games. I mean, obviously the commanding a city doing all that stuff was really interesting, but I also enjoyed just interacting with my little pet demigod and giving a pets and if he was ever bad and ate someone slapping the shit out (laughing) - And then dogs. - Yeah. - And then then dogs. Is that it? - He asks us. - Yeah. I think that's it. We'll take a quick break and read some letters. - He's like 20. - Sounds like a fan. (rock music) ♪ Don't say that you're nice to me all right ♪ ♪ Don't say that you're being always me to God ♪ ♪ You're one don't think I'm a fucker what you said ♪ ♪ You're one that's nothing to understand ♪ ♪ In your heart ♪ ♪ In your heart ♪ ♪ In your heart ♪ ♪ In your heart ♪ (rock music) - Time. - Time. - You said you were a ready mother fucker. - I was Andrew, I just had the birth Andrew writes in. - So on the recent episode, you guys got off track and talked about music collections. The pain of backing up and switching hard drives when an old one dies. To make things short. - When did this happen? - He must have in a couple of episodes to make things short. You guys sounded pretty knowledgeable. I too have a big collection of music. Probably 50% of my collection now is digital formats from iTunes, Amazon, and various yet, other various yet devious ways. My question is, my MacBook Pro is slowly dying as well as running out of memory. I have a Windows computer with a terabyte of memory and I want to transform a music to that. How would you switch your music collection from a Mac to a Windows machine? - By copying it over? - Yeah, you're the, yeah. What you see in iTunes isn't the actual files. Those are references to the files. It's the, you just dig into your life. Go to the top left hand of your screen. There's a little hourglass, or not an hourglass, a magnifying glass there. Tap in the name of any MP3. Oh, right, the top right hand side of the screen. - Or just dot MP3. - Well basically what he needs to do though, is he should get it. - You will find the folders that hold all your music. - He needs an external drive to drop him on too and then transfer him. - I mean, he could copy them over the network, assuming he can get his fucking Windows PC and his Mac to talk to each other, which is more complicated than it really should be. I'll be honest, it is that bad because you'll think they're working and everything is set up correctly and one day they just stop seeing each other. - They don't have a problem. - They need to do it. - We frequently have a problem. - Shane writes in and says, "I recently bought two worlds to play "before getting two worlds too." - Two worlds too? - Oh, yes. "I wanted to let you know that two worlds one "also has the console. "I used to get a few special pieces of equipment "so I could power through this cocked bunch of a game." (laughing) - Is this a 360 version he bought? - I don't know. The magic system seems interesting and too hope it ends up being worth it. - There are things to like in two worlds too. I just, people see okay and think that that is a universal declaration that no one can find any value in it and that makes me sad. 'Cause there's definitely things to like. I love Hitman Blood Money. I do not know that I could squeak that game in above a 7.5. - Yeah. - Yeah, it's just like when I reviewed that Silent Hill shattered memories for Wii. That was a game that was like deeply flawed in a lot of places and stuff but man, it was like if you were a Silent Hill fan, that was like a no question you had to play that or if you liked horror games, it was like you had to play that. - Fans of the genre. - Yeah. I mean, it just was one of those games. You know, I wouldn't recommend to most people 'cause they'd be like, this is a broken piece of shit. - Yeah. - Yeah. - Jeffery writes in and says, "I've been confused every time I hear people say stuff like..." - That's kinda how I feel about fable three times. - Jeffery's writing about good old games though. Okay. - I own fable three and I haven't played it. - "I've been confused every time I hear people say stuff like, this is exactly what everyone is afraid of in reference to good old games closing or joking about doing so. Recently I heard someone make mention of who knows if good old games will be around in the future. But isn't good old games big selling point the fact that everything you buy is deer and free and you're welcome to back up slash copy however you like in order to keep the game forever? Yes, it is. - Yeah. - I'd be equally screwed if they disappeared as I have not backed up my good old games purchases but by any means but doesn't seem fair to place that expectation on their service. - Who? - Maybe I'm giving them a free pass but it seems like they're stunned of telling everyone they were closing should have acted as a nice wake up call for their customers to take some responsibility for backing up their purchase content. - Who expressed concern that good old games would be useless if it shut down? - I don't know. - And they had it, did they actually have a PR stumper? They said they were closing? - Yes, yes. - Oh, I didn't know that. That's actually kind of hilarious. - Yeah, I was hysterical. - I mean, as long as you have your ship backed up. (laughing) - Good old games. - While cursing their fucking game, man, people were so mad. - Yes, you can definitely download it over and over again. - I have all my good old game stuff on every computer I have. - I just don't understand who was sitting there, gnashing their teeth in terror of good old games shutting down and their games not. Steam is the one that concerns me. Like if Steam were to shut down, then we would all just be totally screwed. - True. - I would lose 80% of my PC games library. - At this point, I think I would lose virtually all of it 'cause I've gotten rid of all of my hard copy PC games. - I have stuff, but it's really old. I could go back to the IC games. - Yeah, exactly. I'd have to go back to the early 2000s. - And then you could have nice compatibility issues, I'm sure. - Yeah, exactly. - It's cool bro, DOSBox works. - No, except it doesn't ever. - All right, Sergeant Luis writes in. - Hello, Sergeant. - So I gave in and bought a Wii to play video games with my wife. Unexpectedly, my kitten loves it. Every time I turned it on, she freaks out and gets her on my TV stand ready to play. - Okay, a cat. I thought he was talking about his wife. - Her favorite games seem to be Donkey Kong Returns and Super Mario Wii. Are there any games that your cats go crazy over? Also, it is adorable, but these games are brutal, so I need to find a way to make her stop. What can I do? Well, there's a thing called a water bottle. - Yeah, exactly. You got a water bottle. I don't know of anybody else who has cats that are interested in the game. - My cat never looked at the TV. - No, they never looked at the TV. It's like this thing. - My cat watches TV, but I don't know, she never goes crazy at the TV. - Our cats are young, and so they get fascinated by shiny things, so every once in a while, there's a character in a third-person game that has something dangling from their belt or something, like an Aunty Air, I mean, a Ezio has his knives and stuff, and so our cat will come up and scratch the screen to try to get in on my, you know, I gotta hop in there and shut that down as soon as humanly possible, but yeah. Shiny things. - I haven't seen that. That's hilarious. - All right. Next, best game for co-op with girlfriend. My girlfriend doesn't play many video games. She doesn't hate them or judge them, but she never got into them as a kid and now just doesn't play. She did say, however, that she'd like me to show her some, how to play some video games that we could play together. I was wondering if you guys had any suggestions for good co-op games that can include someone that doesn't particularly good. I have the current gen systems, so no worries. - Castle Crusher. - That's what we're suggesting. You have Super Mario. - Super Mario Wii is actually like-- - New Super Mario Brothers. - Yeah, New Super Mario Brothers Wii is-- - Don't get Donkey Kong. That game's a kick in the balls. - Yeah, New Super Mario Brothers Wii seems like a crazy kick in the balls. Like when you're playing it, like with other hardcore game players, but at my girlfriend's, her brother and sister-in-law, they invite their friends over just for that game. And they all suck at it and they always bubble all the time, but like they're jumping around and crazy and having an awesome time with it, and none of them are considered themselves gamers at all. - Please don't use bubble as a verb, 'cause that means something other than what you think it means. - Well, in context to this particular conversation, Arthur-- - If you wanna be weirded out, do a Google search for bubbling. - No thanks. - It's not-- - It's actually not that dirty. It's hot. (laughing) - I think that Castle Crusher is just a good example of a good co-op game, 'cause it's so like you move the stick and you mash shit. - And I think you made a good point with Kirby as well, 'cause you can take turns playing and you cannot die in that, right? You cannot lose, but you can't lose. - Well, you don't have to take turns and you have to go. - No, no, no, no, it's co-op. - Simultaneous, simultaneous multiplayer play. Also, I think that Tomb Raider, Guardian, or Lara Croft, whatever, guardian play game is actually, I mean, it's harder core, I guess, but I don't know. I still think it would be fun. - What else co-op games? - It's hard to think. - It's hard to think. - Gears of War II probably would be pretty good. (laughing) I mean, I guess you could put it on casual. - That's true. - Yeah. - I know, Jason, I'm trying to think of people who actually play game, like my girlfriend doesn't play games, so I haven't gotten to even try any of this. - Yeah, I don't think about it very often, 'cause my girl has no interest. - Jason plays with his girlfriend. They played through like Army of Two, that was the weird one. - No, it was like, wow, really? - It's hard to get a hardcore person to play through Army of Two together. - Yeah, you never finished that game. - And now she, yeah. - That's 'cause that's probably why they made it through is because his girlfriend didn't know she was playing a shitty game. - What about Halo? - I don't know, maybe not. - I think Halo, I don't know. I just feel like the issue doesn't play a lot of games in the dual analog stick thing. It's kind of a dual breaker. - You're totally right, you're totally right. - Yeah, dual analog stick is pretty hard to get somebody to really understand. - So some people. - Next sports. - Oh, that's a good one. - Yeah, some people wrote to us last week and said that we were all, or at least one guy did, and wrote that we were all idiots about the headphones suggestions we made. - Why is that? - Because he said that if you, I don't have his letter, but I remember he said, if you go and suggest bows or beats or like skull candies on boards, they'll basically tell you're fucking moron. - Broon on boards? - Yeah, you gotta talk about Sennheiser's-- - Yeah, so he says. - And Grommoes and... - He says you guys already went into this a bit. - Right, the thing is it costs three or $400. - He's like, you guys already went into this a bit, but what headphones do you have? I hear many people decried beats, bows, skull candies on board, saying that they're terrible and overpriced. What are your opinions? I personally have a pair of Audio Technica M50 monitors and they're awesome. - I always thought of Audio Technica as a crap brand, but like that stigma goes way, way back. - Right now I am wearing ATHM45s by Audio Technica. - I liked Audio Technica's. They were 100 bucks. - And honestly, I'm gonna piss some people off by saying this, the bows in ears that I just bought some better than these do. - Yeah, and I like the skull candies I have. I mean, the skull candies I have are like 45 bucks, and for someone like me who's not particularly hardcore audio file, like for just something that sticks in my ear, I can go running with them, I can wear them everywhere I go. They like block out sound pretty well, like I like them. - The deal breaker for me with skull candies is that I've had three sets now break. - Yeah, see, I've never had a set break. - I love my Sennheiser's. - I have had good Sennheiser's in sure. I like the over here Sennheiser's. They're really expensive, usually the ones that we end up kidding, but they're really good. I've had grottos, those sound great, and they look really cool, 'cause they have this sort of retro aesthetic, but they're really uncomfortable. They have this really hard foam, and it presses down on your ears, you can only wear them for so long, and they break sort of easily, but they sound great. - And I really-- - I don't know, everyone's gonna have their own price. - Have it fragile headphones anymore. - Yeah, that's true too. Like I used to back when I was much younger by all my buds in your otherwise from Sony, but I kept breaking them every two or three months, and after a few pairs, I just had to say, this is ridiculous, I don't care how good they sound. - You need to mute your damn phone. - Fine. (laughing) - Yeah, that's pretty much it for the letters we got that weren't about dead space. - Okay, or fucking dick wolves. - Yeah, but most of the best action we got is, we got some good, we got some people that remembered dead space too, all in capitals. - Nice, awesome. We'll call you who are our favorites. - And we have a decent amount of comments, including the return of Hannah C. - All right. - Hannah C came back. - Well, so that's the end of our show, our normal show. Remember to follow us on Twitter, I'm at Chef Money. Arthur's at AEGIS, Matt is at Talking Orange, and Ryan is at Ryan O'Donnell with two L's and two N's. - That's right. - And then you can send-- - Not in that order. - You can send your letters to us at letters@eat-sleep-game.com. And you can read me and Arthur's work at IGN, and you can find the stuff that you guys are doing all over the internet, really. - Pretty much everywhere. - But everywhere I know where. - Just follow us on Twitter. - Yeah, I just follow us on Twitter. - Area five, TV. - Yeah, area five. - Yeah, area five, that TV work. - It'll start to get spicier in the near future. - Okay, that's it for the non-dead space listeners. Bye. - Bitches. (eerie music) (bell ringing) - Oh, Ron Hubbard. - Are we up? - Yeah. - Oh, Game Club, part two. (cheering) - Bedspace two. - Hop and be brave. - B side, part B. - Letter, the first letter that I'm gonna read, I'm just gonna kick us off the letter because it's not really about a particular part of the game, but in general, it'll kick us off. Julian writes in and says, "I'm a new social center and I love the show. "The weapon that I felt kicked the most ass from me "in Dead Space Two was easily the plasma rifle." I felt the same way. - Pulse rifle. - Oh yeah, pulse rifle. Though I did feel like I was cheating the game a little since I didn't really need to aim for dismemberment so much. I still aim for dismemberment. - What's pulse rifle? - Really, you should really aim. - Oh, save some bullets. - Yeah, and also because at that point it just becomes another third person shooter. The packs are jerks and I dealt with them accordingly, Ripper to the face. Say I never got the Ripper. This chopped up the kids with ease, but was basically useless in most other scenarios, so I never kept much ammo for it, but it came in handy when shit got real. - It does. - I'm pretty sure Arthur would disagree with you about the same useful. - I'm gonna go on record and say that I started using the Ripper like during my playthrough as I'm playing through this time for Game Club. I feel like the Ripper kind of breaks the game. - It's the E, 'cause that shit is the fucking win button. - Yeah, it is. It's the way to make it easy for casual players to play. - Well, that in the force gun, the zone force gun. - So how am I supposed to know that? Like, how am I supposed to expect that they're gonna put a win gun in the fucking game? I just expect that for casual players it'll be put on casual and not normal. - Yeah, some of the weapons are more useful than others. - Granted, this is my second time through, so I'm a little more adept at playing Dead Space 2, but fuck. - You would think maybe they'd make the ammo super precious or something. - Like at this point, I am leaving literally rooms full of ammunition behind me. - Well, as I was telling you before, this is my second playthrough is a new game plus playthrough, and I do have a bunch of upgraded weapons, and the zealot force gun is the win button. I think if I, you know, what's it called? The hardcore playthrough where you only get to save three times, and if you die, you go back to your one of your three saves. - I don't think I'm ever gonna do that. - I would use the zealot force gun the whole time. - If you have the collectors' decision, you can't new game plus it, but you can bring in DLC as far as I know, so if you take the zealot force gun in, and I think you do it just with that. Like, to take a plasma cutter just for anything that you need range on, but only carry those two weapons and just carry a lot of force gun ammo and put all your nodes into force gun. I bet that's like the win button way of getting through that with no problem at all. - Yeah, 'cause as soon as anything is even remotely close to you, if you have an upgraded force gun, it's, I bet even on hardcore mode, just a couple of shots in all their limbs go flying. - I don't know. Well, so hardcore isn't zealot difficulty. Hardcore is survivalist difficulty. - Oh, is it? - Yeah. - I was told it was zealot difficulty. - It's normal casual, normal survivalist zealot hardcore, right? - Correct. - It is survivalist difficulty. - Dude, if that's true, then-- - Which is why when you beat it on hardcore mode, you don't get the achievement for beating it on zealot. - I was not aware of that. I will say that my playthrough on zealot for new game plus, do you get it for playing on new game plus? - Yes. - Oh, it's a piece of cake. - Right, but you also played the game twice. I think it figures you earned it. - Yeah, but I mean, it's, I'm telling you like you, once you're, if you have the nodes that you would gather from two playthroughs, you know, when you have a fully upgraded rig, that's a lot of health. When you have fully upgraded stasis, that shit lasts a long time. When you have weapons that are fully upgraded, as long as you're not carrying a bunch of stuff that sort of replicates duties, like if you've got a wide enough arsenal, I mean, you really can do anything. - I can attack at range, something can attack close. - Yeah, I can talk about the guns I have. The force gun, which we've talked about, fully upgraded wind button. I've been carrying to try something a little different, the flamethrower this time, which is useful in a way that I feel like the ripper is. - Right, because nothing can get close to you. - Yep, you just hold it down and it dies. And then it has this really fantastic secondary fire that is like a, it's an incendiary grenade, but it sort of drops out at a low angle. It's kind of like rolling a grenade rather than throwing it. - Does it basically discharge the cartridge or something? - Yes, it does, so it's 25 shots. So it discharges the whole cartridge, like rolls out in front of you and then ignites whatever it touches. - That's cool. - It's really great. So that's been fun. That's my least upgraded weapon. - Explain that shit to me. Who put that in there that they were like, you know, this thing we use for practical purposes, you know, this flamethrower? Let's have a cool mode where we can just discharge this thing and have it blow the fuck up. - Yeah, we mean like, what's the, what's the dead space fiction behind that? - Yeah, like what, like the line gun, right? They're like, this line gun's really good for going outside and cutting the lawn. But sometimes when I don't want to cut the lawn, I just blow the fuck up. - It's like the, the, the man-sized version of the plasma cutter. It's for, you know, plasma man-sized, I thought that was the line gun. - Yes, but the plasma cutter-- - That's what we were just talking about. - The plasma cutter has a realistic secondary fire. Okay, you need some times to do vertical cuts instead of what is the point of the line gun secondary fire. - The, the mind is that it dries. - Yeah, I don't know. - Maybe it's to clear out rock or something. - Does he kinda wish that it's good? - That does harm my suspension disbelief a little say. Yeah, this is my industrial tool that lays out a fucking landmine. - Let's see, that's, that's the way-- - 'Cause sometimes you need to land mines. - But see, that's the way that they could have explained it away is if you were Isaac and you had a line gun and you ran across some kind of, some kind of mind dispenser thing and you're like, oh shit, this will work. - Like if you had to enable secondary fire in some of the guns by putting a power note in, that would at least let me think, well, he's fucking with something with that gun. - Right. - Yeah, and you get, since you get a little taste of him building that, the plasma cutter from scratch that you're getting. - Right, and the stasis rig and all that bullshit. - That's a terrifying world as it lives in where there could be guys rolling around, flying through the air, shooting, slowing people and chopping people apart. - It's like the air, it's like the air. - If you can allow your gravity self to suspend a little bit of disbelief here and just think about the weapons as, you know, part of the world, they're, they're really fun. - Almost all of them. - Oh, they're all blind. - Say they're all blind. - Okay. - It is a little strange that there's a landmine layer on the fucking line. - So with the, with the ripper. - Also the ripper, why would I want to send my bus flying across the room? - Yeah, can you just hold it in front of you? - You can't. - I know you can just hold it in front of you, but can you just like hold it on their chest or do you actually have to dismember them? - What do you mean hold it on their chest? - Just like grind them. - Just like grind on them. - I mean, that will kill them eventually, yes. - That's pretty much, if you upgrade it to, you know, it just gets stronger and stronger. - Who needs a big fucking weapon to shoot out gigantic fucking spears at people? Like, where in the practical world is that? You know, we need some big fucking nails for this house. We'll just throw in two of those instead of 20 of the small ones. - Coosh, it's for space Moby Dick, what? - Sorry, all right. So let's actually get the one with the plot of the game. - Oh, hold on, bitch. - I do want to, I got to talk about my contact beam. It's the coolest thing ever. My contact beam has its secondary fire all the way upgraded. - Can I ask you first of what is the contact beam even do? It's one of those guns I never bought. - Oh God, it's like the Spartan laser. I guess it's the easiest way to think about it in the terms of other FPS guns that you might recognize. It's a, you charge it up and it fires up. It's not just a pinpoint, one single point. It's three points vertically space, but closer than the plasma cutter, if you have it vertical. So it's like a thick red beam. I think it's red, that fires out and blast them. The secondary fire, you sort of jam it into the ground and it doesn't area of effect attack that, you know, surround you. So if you've got something like a bunch of the pack on you, you can take them all out. But some of the guns have, at the end of the tree, a node that's for a special parameter. - Right, I never got to lose. - So the plasma cutter one, I think sets guys on fire, which is kind of interesting. I haven't got that yet. But the one for the contact beam. The setting dudes on fire, the plasma cutter sucks. - Really? - It's not even worth trying to do. - It doesn't even do extra damage or something. - I mean, it does a little bit at that point. - Does it look cool? - Not really. - That's more. I really enjoyed the extra fire on the spear gun, which we talked about last week. - It does look, setting, setting guys on fire with the incendiary grenade, secondary shot from the flamethrower does look cool. But the, my contact beam once it got its special node filled in, makes the area of effect attack. Also cast a stasis, like a stasis field. - Oh, cool. - Now, if there's like a pack coming or a group of the pack coming, I just do it. And they instantly explode into chunks that are flying away from me in slow motion. And the great thing is that even when the effect, the graphical effect is sort of over, like another pack guy might come like a half a second a second later, and he gets hit by the stasis too, even though it doesn't seem like shit. So it's a really, really powerful weapon. - That's cool. - Yeah, I've been playing on Zealot and it's a cakewalk. I'm so upgraded that it's completely simple. - Thumbs me out a little bit. - I would say if you play Zealot on not new game plus, it's very difficult. - I think I'm gonna bump up the difficulty in my game right now to Zealot. Even though I haven't played all the way through the game on Zealot just to make it more interesting. - Yeah, I just don't have any interest in playing anything about survivalist ever. - Yeah, I think that this game has all the spectrum of difficulties if you want to experiment. - I don't mean play on Zealot, I mean survivalist. - Okay. - 'Cause then I can be killed easily, but I'm also still fucking shit up. - Yeah, so where are we? - We just entered the church. (coughing) I did wanna read a comment really quick from one of our favorite commenters, which is Hannah C. - Hannah C. - She said I appreciate the nonstop flow of Dead Space Two, but missed the chapter titles from the first game. It was pretty cool in the first one how the letters spelled out Nicole was dead. - Mm-hmm, yeah, Sam didn't realize that. - I didn't realize that. - I would consider that a very hardcore thing to have recognized. - Yeah, I did not. - You have to be like community manager on Israel games to know things like that. - I actually didn't know that until you just read that. - Also apparently at the end of every word is a boss. And in the last four chapters, the chapters that spelled out dead someone dies over chapter. - Hmm. - Huh, wow. Didn't know. - Weird. That's a serious lost numbers shit right there. - We are in the church of Unitology. No one had any doubts that Unitology is Scientology, right? - Nope. (laughing) - I mean, where all men even looks like Elrond Hubbard, it's-- - I mean, they're not-- - I mean, it's pretty-- - I don't know. - I don't know the laws seem to anyone to be into your ecology, right? - It's kind of a-- - It's kind of super absurd. - Well, yes. The absurdity of it is what reminds you of Scientology, but I will say that what they believe in isn't exactly like Scientology. Scientology isn't-- - No, but it's very similar, like just the language-- - It's the way that they talk about it, and the way they present it. - And the titles of the member-- Ben Kuchera actually did a pretty good write up of the stuff on Ars Technica recently. But-- - It just seems really strange to me that, like, yeah, like Ryan said, that anybody would be into church Unitology. - Yeah, but I don't know how to-- - Based on what I-- - And Scientology. - I agree, but it's-- - But I guess-- - There's this tone, this, like, unnatural and devilish, like, evil tone about throughout all of the literature and all of the-- - Yeah, I know, but go look at, like, go look at the-- - It's worse, I don't know. It's like slightly less-- - Evangelical Mormons that move into compounds, or, you know, all those people, there was something kind of always weird and twisted about those things, too. - It just, it does seem weird. And, like, what seems even weirder is that after shit really starts going down, even the people that aren't being driven insane by the marker that are Unitologists still go, like, oh, yeah, this is cool. - Right. - Like, nobody's going, like, fuck, I'm not up with, I'm not down with this Unitology shit anymore, get me out of here. - I mean, as you're, this is a little bit after the church. - Well, we're almost getting to that chapter. - I just waitin'. - Well, is it, after the church or before where you're going through the apartments with the Unitologists? That's before, right? We talked about that last week. - Yeah, yeah, it's already happened. - Like the girl who has the message to her sister, saying, "Convergence is happening, I'm so excited. "I wish you could, I could convince you to join us all." - I mean, I'm telling you, like, it doesn't seem that surprising to me that these people would be like that because I've had friends growing up that we're talking about, like, things like the rapture and stuff, and we're totally looking forward to it. Like, it's gonna be so exciting. - Yeah, everyone else here is gonna be, like, getting tortured by demons, but it's gonna be so exciting. And it's like, "What?" - So, as you walk in, there's an iron, great, directly opposite the main entrance, and there are bodies there. And I remember thinking to myself, I should probably do something about those. I'll deal with it when I come back, and then I went into the room to the left, that has the reading room, and the bench, and the gift shop, and all that shit. Then I came back in, and the bodies were gone, and I remember thinking, "God damn it. "I should have done something about those." - But does anything happen to them? Do they get-- - I mean, I'm pretty sure that they turn in next time. - I think they just-- - We're getting to the first time you fight the velociraptors, it's coming up. - We're close. So, as you walk in-- - We got to skip one. - We see Isaac freak out. He's like, "We do not want to be here. "Do you feel like that was foreshadowing?" - Oh, hands, yeah. I mean, from the beginning, they established that you're not supposed to trust whatever her name is. - It depends how much you've played. Like I said in the show a couple of weeks ago, if you've played Dead Space Ignition, you should know ahead of time that Dana is a unitologist, and you should know that Franco, the guy who comes and gets you out of your cell, is also you-- - He's never more anxious. - Yeah, before he-- - You should really assume just looking at the size of the station and what it is that everyone there is probably a unitologist. - I don't get that impression at all. - No, that's not true. - Again, in your ignition, you get-- - It follows two partners, and one of them is, and the other one is, and so they have little-- - Yeah, I guess I didn't get that, 'cause when I played it, I was like, "Oh, this is a unitologist." - They turned it into one of the prime centers of unitology, according to the game war. - Say, I didn't know that. I'm just saying what I-- - They're most expensive temples, like this stands-- - What I got from playing the game was that this was like a unitologist outpost. - Oh, see, I didn't-- - When I played extraction and stuff, extraction made it very clear that they were like, "What, you're a unitologist?" Like, you know, it was obviously-- - Yeah, see, like, I still got the feeling that, wow, this was a very important religious center for them. I still didn't get the feeling that it was like, you know, because they still talk about it, as though like they're outcasts from Earth. - Think about the difference between the Titan Heights apartments and the Cassini Towers apartments, the ones that have the candles and the people in the purple masks versus the normal apartments where people are just like, "What the hell's going on?" - Yeah, I guess I just thought that this, like, you know, the marker and everything being such a central part of this place, and them having the expensive church there, and stuff, I just thought that it was like a unitologist. - Now, you just happen to make your-- Dana is a unitologist, and so she is telling you that the only place you can go is this path that she has for you, but she's just taking you directly to the unitologist, like, the area, which is where she happens to be because she's a unitologist. So she's like, leading you on this particular path through this area of the sprawl that makes it seem like unitologists are-- - And we're getting ahead of ourselves. That's such a great moment when you come up through the door and you see her with her back turned. - Oh, yeah, yeah. - So you're going through the hall, blah, blah, blah. I think this is, do you have the security suit here? - You're right around here. - This chapter. - Yeah, yeah, yeah. - So this is where you first meet the priest, Necromorphs. - Oh, right, yeah. - Which are kind of especially creepy because they've got the whole unitologist universal greeting thing going on. - I mean, they're pretty much Necromorphs but they're fast, right? That's the real stick they run. - Well, they're just bigger and do more damage. - Yeah, and they're like more twitchy too, I think. - Right, they'll do that little crouching, like, huddled walk to dodge more often, which is really weird and creepy. - It's very silent hillish. - It's sort of like the exact appropriate thing they should do, they like put their arms in, which makes it hard for you to snip them off. And then, you know, they quickly dash to the side and it's like a perfect way to get around the skills that you have, the attacks that you have. - It reminds me of their enemies and the first uncharted did that shit, where they just sort of jump to the left of the right. - Or enemies in Resident Evil 5. - It's like they're doing the fucking time warp or something. - They do a little shuffle. - Shuffle, yeah. I just mean this specificity of them bringing their arms in as well, which is the key way you get on the dead space is to chop them off. So yeah, that you kind of make your way through a library area. There's a few infectors and some combat there, but eventually you come upon the first stalker battle, which is in a giant sort of-- - Repository and circumn with crates. - Yeah, they really, what do you think of the stalkers? - I think they're great. They're my favorite enemy in the hour, I love them. - I was talking with someone about this and you know, I think the stalkers, they're cool, but I think that they're really easy to fight. I mean, yes, if you don't get that first shot on it, they'll hit you. But man, I really wish they'd taken it like full raptor and what I mean by that is I mean they, instead of them always just doing the peak and you know if peak falls up by a charge, it would have really been cool if they kept on doing that bullshit where they're constantly jumping around in front of you so that others actually could sneak around to your sides and hit you from the sides. - I think I just happened to me though. - I was gonna say, I think I outplayed it by just like backing myself out into a corner where I know that they're not gonna be able to get the jump on it. - See, that's what I did too. - So you can just make it really easy on yourself, but if you decide to run around and pull me sort of play dumb, then it feels really God damn scary with them. - I guess they thought maybe that's how most people would do it, but I've learned from Dead Space, like the first thing you do is enemies run to a corner, put your back into it and start managing them. - Yeah, well the first time I got into this room, I was looking for a place to stand and I couldn't find one, at least not where I felt comfortable because there's a big, you know, there's a big wheel around the outside. - I stood with my back to the door and tried to find it. - Yeah, the door, even like the door that's all blown out. - Yeah, and I didn't find that right away, so it's like I was standing in the wrong spot and I was getting like ones like peeking out from corners while others were charging me from the side and I would turn to get that one, but then somebody else was on my back. - I mean, I love that behavior they put on 'cause it's so, it's the only, all the rest of them feel like monsters, but these ones don't feel as monstery as they just feel like animals. They do feel like you're fighting animals. - Every time you get them close, I mean, it's clear that they're-- - Well, they are, but I'm saying their manners and stuff, the way they peek, the way they jump up over and over stuff, it's like this should have been what Turak Dinosaur Hunter was like fighting crazy things like this. - And they make the most awful sounds, and even before the scream for a long time, you're just like, "Jesus, shut up." - Even before you're in the room fighting them, the sounds that they make to lead up to that combat scenario is just awful. - And I will say that Arthur makes a really good point about these things, like he hasn't said it yet, but I'm gonna make it form 'cause he always said it to me before. One thing I will say that I kind of get sad is that especially with these guys, more than any other enemy in the game, they totally telegraph when you're gonna fight them. - Oh, that's exactly what I was just gonna say. - Well, we got no walk into an every room and you're like, no, right away. - Yeah, yeah, it's a stock room because there are boxes. - Yeah, yeah, totally. - I mean, and on the one hand, it's cool that you're knowledgeable about your environments. You can sort of see an environment and think, "Okay, well, there's definitely gonna be "a kind of encounter here because that's just the way "this ecosystem of monstrous life has sprung up." But on the other hand, it feels hyper-gamey. - It does, it is one of the most gamey things. I feel like it would have been a hard choice to make because obviously those enemies don't translate to rooms that don't have that cover set up like that. - They would be pretty terrible. - I mean, every once in a while, like twice or three times in the game, they'll throw a cut off one that doesn't even have its legs and it'll crawl at you in some hallway or something like that. But generally, yeah, you don't ever deal with them. And you do, as soon as you walk into a room, you know, "I'm gonna fight stalkers here." But they're so fun to fight that it's kind of like, it's worth it. If there were a bunch of enemies that were like that where it was like, "Oh, you know, you're gonna fight "this guy in this room and these guys in this room." The whole rest of the game, you can't really say that so much. All the other enemies work in any other context in any other combination and then they just have this one and except for like maybe brutes and stuff. But this one sort of enemy type that doesn't really feel like a boss, I think it's okay to have all the rooms that have crates in it that feel like cargo rooms to make the-- - I'm not saying-- - It makes the cargo room fun. Like it makes a room with a bunch of crates in it, like a really cool map. - I'm not saying it's in the world either, but it's just, it's the only part of the game where I was like, "Oh, this is very predictable." - Do you feel like the stalkers and the javelin gun sort of exist together? - No, I never use the javelin gun. They did for me because you can fire the javelin into the ground and hit the alt-fire to shock them. - Right, so Anthony never did that. - I did not, I always forgot, but I watched Arthur, 'cause I was always, you know, I'm so dumb. I never knew what the alt-fire of the spear gun was and I would always wonder why they were glowing afterwards. And then I watched Arthur do it. He shot one as it ran across, but he didn't kill it. - Right. - And it just ran and then he just shocked it behind the corner. You see, bro, and smoke come out and you're like, well, I think paid for that. - Yeah, and then after I upgraded my spear gun with the special so that it would explode, basically if they are even around the corner, it would kill them. - I totally watched Anthony later use the pulse rifle grenade launcher to good effect on the stalkers. - Yeah, every time I would see one of the kids head out, I just picked two. - And one of the times, like, it peaked out its head, he fired out a grenade, there was an explosion and then the body comes flying out the other side of the crate and it was one of the funniest things I've seen in the entire game. - Yeah, man, I don't fuck with that. - And I like how the stalkers can also climb up on top of things and go over them. - Right. - They did a great job with making them feel very animal. - Like, yeah. - And unpredictable in that regard. - I just use stasis on them when they start running towards you, then use a plasma cutter to cut off their legs. - Those motherfuckers will dodge stasis at the drop of a hat, though. - Yeah, even though they run right at you, they're surprisingly hard to hit. And I think maybe your stasis, either you're more of a badass shot with it or your stasis is a bigger one. - It's just different than in the old Dead Space games that you didn't have to lead enemies, and now you do, and there's a very clear, like, like in extraction, it's sort of like a forced dildo that, you know? This one's more like a ball. - Thanks for that. - And it's very clear, you can graphically just watch it and you can see exactly where it goes, and you just get a feel for it. And once you got it, man, it's-- - And those things come at you so fast that you basically have to aim to, aim to their left. - Yes. - So that they run straight into it. - Yep. - Or just really get really close to that too, yeah. - So you fight these fools. - I also love ripping off their claws 'cause it's like a giant spear. - Right, so it's one shot out their legs, which makes them fall and stick out their arms. And once their arms are out, it's one shot to take their claw off, and then you fire it at them, and that's it. - And then you have a little, a trident, little hand trident. - Yeah, the trident hand, you fire at them, yeah. - So you fight these things, and then you don't get into the busted door. You have to go back-- - You have to go back at your, that sets an elevator back up, and you go upstairs, and you leave out-- - But when you go upstairs, that's where all the bodies are that you didn't, there was like a ton of bodies, right? There was like a circle of bodies of guys that killed themselves, and I remember you were like, fuck. - I mean, everywhere in this goddamn level where I see bodies that killed themselves, I'm like, fuck. - Yeah, and dude, like, if you're gonna kill yourself, would you really suffocate yourself? That seems like an awful way to go. - Them? - Yeah, I was just saying, it seems like an awful way to go. - Maybe they just put a hood over their face. - Well, that happens much earlier, by the way, where I think we're not able to order here. - Well, yeah, I mean, like, in the apartments, yeah, but I mean, like, I was just wondering that, like, you know, is this the kind of thing that, like, wouldn't you have to have other people do that to you? - Yeah, I don't know that they suffocate themselves, I just got that that's kind of what they put over themselves. - Yeah. - Poison yourself, put a hood on. No one has to see your dirty face. (laughs) All right, so we go and we hack that door. We bring up that elevator. - Yeah, I mean, we sort of talked about some things out of order last week, like the indoctrination room, and which is where you, you know, do you see the Unitology video playing? - Yeah, and you pull the battery pack out, and you, it's the first time you see one of the tinier little batteries and disuses, and you replace it in the door, and it's a decompression room where there's a bit of combat. Then you walk into a room that has like a Nicole moment where there's a bunch of flashy screens, and she says some stuff, you know, making us whole again and all this. And then you get the security suit in the next room, and then you go on an event, and you come out the other side, and-- - Right, are we talking about, oh. - Dude, what do we skip? - Nothing, I just, something we haven't really touched on that I kind of like about this level is just how effective it is as a church. - Yeah, that's true. - Like just the stained glass and the lighting, and how it's all very dark and somber, and kind of a menacing church environment. - It's true, I mean, I've been in Gothic cathedrals in Germany, and they were not as imposing as that fucking places, something strange. - And I mean, like the fight with the stalkers, I guess we're calling them, it takes place in the Basilica, like just that they're very clear places of worship, but just, again, it's continuing this idea that you were going through a place. - Right. - Just like after you get through the Basilica, and you have to go to the, is it the Resurrection Room, or the Reunion Room, I think? - Well, where the dead person is, and they're like, don't mourn this person. They are one step closer to conversion. (laughing) - Are they going down into the ice morgue? - Yes. - Yeah, that's a little later, I think, but-- - No, that's not. - No, that's pretty much right after the Basilica. - The ice morgue was so cool. - Right, so the chapel is the Reunion Room. - Right. - And that's, I think that's the first time you see a body explode into little things. - Yes, that's true. - Oh, is it? - Oh, no, it's not, because in the apartments, you see bodies explode. - Oh, you're right. Well, it's the first time in the church you've seen, the first time in a while you've seen it. - Yeah. - But yeah, you go down into the ice morgue and at first it seems they kind of lull you into a false sense of security. - Yeah, 'cause like the first two rooms, they just let you roll through. - Yeah, they just let you roll through, you don't get attacked or anything. And then all of a sudden like, you know, you're coming to necromorphs. - The first room is bad. The second room has, right at the beginning, and the cold moment, that, or a marker moment, where you go into your brain and see a bunch, all the things come alive and freak out at you. That's the very beginning of the second room. - And this is, but there's no combat until like the fourth room, I think. - This is one of the few places in the game where another chapter is in the same general area of the sprawl. - So this is sort of a piece of actual developer trivia, but Jay Fresh told me that they, that's, they call those the retail chapter breaks because in the dev version, the chapter breaks are based on location. So the dev chapters are, they'll want, actually make more sense. I haven't, I guess they probably wanted to make more chapter, you know, more chapters or something like that. - They wanted to be able to say 14 chapters. - This game has 14 chapters. - It has 15 chapters, yeah. - 15 chapters. - Yeah, rather than it probably would have been like 12 if you did it by location. So yeah, this in the dev version is actually one chapter. - I mean, it makes sense to me because it's a separate section of the church and the chapel seems like as good a stopping point as any. - Well yeah, because when you get into the ice part and stuff and into the coffin area, it all of a sudden starts to feel industrial, right? - I think it's-- - It's the holy ground. - It's the only really puzzling spot. - That's true, but you come back up into that second part of the, which is the end of the demo where you fight a bunch of the pack and then there's that giant monster. - Monster that comes and screws with you and see that part still definitely feels like church. And yeah, you're-- - Yeah, I mean, we're not there yet. - I know, I'm just saying that there's, it's bookended by things that very much feel like the church and you could argue that it should all be one chapter. - I do, I think that maybe this is like an even more-- - It's like a church chapter. - Closely guarded section of the church, maybe. Is that the idea? - Well, I mean, I get them sort of not the part of the church that are like closed off. You can't, there are signs above the doors that say, you know, authorized personnel only or, you know, this level of enlightenment only. I don't know what their terminology is. - So do they keep the corpses frozen so that they can be turned into necromorphs? - Yeah, they're for convergence. - Well, I don't know that they know that it turns them into necromorphs as much as, yes, they're saving them for convergence. Just like, I mean, it's probably similar to like other religions that believe that people are gonna be resurrected. - Yeah, you have to wonder how high up it goes where people actually know what convergence is. - Right, exactly. - You know, if you've read the novel, you realize that at some very high level, obviously people have dealt with the marker before, know what necromorphs are, know what's gonna happen. But like on, at what level does that information stop? And it's just like, oh, beautiful convergence. - Yeah, I mean, to you. - To saving everyone for convergence. - For convergence, lay people, everyone's probably just like, oh, we're all gonna become one, whatever that means. - Whatever that means. - And that kind of feels like a reference to a lot of organized religions too, you know, like Scientologists and Mormonism and everything, you know. It's like, so I think for, I think for a lot of people that, you know, I'm sure there's some people that feel like this game is anti-religion or whatever. I think it's just supposed to be anti-exploitation of power, but the- - It seems a little aggressively and it's Scientology to me, I'm gonna be honest. - But I don't get, I don't think the anti-Scientology thinks the Scientology is not about bringing about some sort of doomsday. - No, but every other religion is very clearly rooted in the earth, whereas Scientology presupposes the existence of an alien race as the sort of genesis for human existence. - Yeah, it seems to be like it's very different than the God figure of a religion. - Right, but the whole point of Scientology isn't to like, you know, have some great moment where we're all turned into monsters either. - Well, no, but it's about transcending this life and finding a pure spiritual one after it. - Well, that's every religion pretty much. - I just- - Yeah, I don't know, I don't know enough about Scientology to say one way or the other. It doesn't feel to me specifically like anti-Scientology. For me, it just seems like a commentary on, you know, exploiting people through religion, period, you know, powerful people exploiting people through the easiest method possible, which is to brainwash them with belief. - I don't, I don't know that the people at the top think that they're exploiting those people though. - Oh, I think they absolutely do. - It seems like every Unitologist you meet in the game is a believer, like is a hardcore believer. I don't think you ever meet anyone that isn't that- - There's no half-assed Unitologist and that's- - In the book, in the book, you hear from the people that decide to invent Unitology and their reasons for it and those people don't care about the religion. The inventors of Unitology are not ultimate. - I get the very top, like, there's totally people that are just like, here's a method that I can use to control the human race. - We're talking about people that are like above the church. - Well, see, I always got the impression, like, when I read about the Unitology Learning stuff, it always reminded me a lot of Mormonism, like with Altman kind of being like Joseph Smith, or he almost becomes like this transcendent sort of figure and the way that they also have these like almost tears that they allude to in the church, like in Mormonism, you don't know everything. Like, they tell you certain things in a way that you can understand it and then they reveal to you like the deeper meanings of those things when you become higher in the church. - Right, but I mean, like to the earliest people, they're like transcendence and then- - But the same thing happens in Catholicism, you know, like if you're a, you know, you have to be a cardinal in order to know certain things about the church, you know, it's like it goes all the way up. - Right. - I don't know. - Like the church leaders in Unitology are known as enigmas, like that's their title. - Oh yeah. (laughing) - So you go through the casket rooms. - Yeah. - Of which, and there are fights to be had. Although you don't actually have to have all the fights that are here if you- - No, you can actually just keep moving if you want to. - If you previously played Dead Space, for example, and know which corridor is that puker is gonna come down, you don't have to walk through it. - Right, it's true. (laughing) - But you'll always get ambushed toward the end. - Yeah. - So then you go into the gravity control room. - Yep, yeah. - To try to get through the casket delivery system. - Which was super cool. - Beautiful room, not that awesome a puzzle. I mean, I think it's pretty straightforward. - Oh yeah, it's not really a puzzle, it's just you fly up. - Yeah, but I love the whole issue. - Why do you let me have it? - Bringing the gravity tethers in place. - Yeah, bringing the arm stand, I just thought that it was a puzzle, yeah, but it felt like my suspension of disbelief was never broken. Like it seemed like an engineering problem. Like, okay, well I need to slow this down to bring these arms down and hold it in place. - The thing is you can do it without using stasis. - And I also got a hardcore Event Horizon vibe from this room. - Oh yeah, I think that was intentional. - Like the gravity generators and- - Spiked wheels basically spinning inside each other. - And it reminds me a little bit of obviously the giant spiked like asteroid cracking thing. - I think there's a lot of Event Horizon. A lot even more, like I know the first- - Oh yeah, this just goes like- - This one has like- - Yeah, like even when you're walking, even when you're calling through tunnels the way that they're lit and stuff, I was like, oh, this is just like event. - And I mean, without spoiling anything heavy, like it goes even harder core Event Horizon. - Yeah. - Around chapter 10. - Yeah, so. - I really, I just loved the whole look of this room. Like the lighting is really cool, the way it comes down through the upper room where the caskets are coming in in the beginning, you know? - It almost looks like you're not supposed to fly up it. You're like, yeah. - Yeah, it's like, 'cause you're not. (laughing) - Well, well you have to. - You have to. - It's definitely not something that- - Well I know, but I'm saying it almost looks like a thing where it's gonna be an invisible wall. Like you won't be able to because the light coming through is so bright, you can't see into the room. - And I love that. - There's a Ruby semi-conductor in the room. - There is. - I found that one. - I found that one. - This is a game club, not a fucking fact, Ryan. - Oh, sorry. (laughing) - We're not gonna tell people where to find the pink treasure. So I, I found it. I got my head snipped off by the goddamn coffin terminal because- - Yeah, he just, he missed. - Because it stays to the back of the door the way it was supposed to. - And then he tried to fly through and it was just like, - Snips. It was like a fingernail clipper. Just popping my head right off. - There you go. - Uh, so yeah, I really liked that puzzle. I'm just looking at pictures of it now and I really dug it. There's the climate control room. And after this is where you go to the temple. - Oh, right, okay. - So the temple is where you're attacked by that big giant monster with the baby. - With the baby tongue. I never noticed it had a baby tongue until the second time. - Oh, yeah. - It's a big yellow. - That's the shooting baby tongue. - Can you kill that thing before it drags you back to the altar? Is it possible? - I don't think so. - I got the impression that was all part of the show. - Yeah. - It's a lot of the show. - Fucker that thing dropped me. I have a lot of plasma shots. - As you say, but if you don't shoot it enough. - Oh, yeah, you do have to keep firing at it. - Do you? - Oh, yeah. - Will it kill you if you? - Oh, yes. - Goddamn that thing. (laughing) It took so many shots. - Yeah. - It'll let you go. If you do it early enough, it's actually easier for you because it tries to drag you all the way back to its hole and take you away. And the pack comes from right there. - Right. - And from behind. So if you shoot it early enough, you're a little farther back, closer to where you started. And it makes it easier to set up your attacks for the pack. But you gotta hit all those shots. It's really hard then. - So I don't-- - And I use center aiming, which is the old or not center aiming. Original or OG aiming, you can set it in the menus. Which puts your crosshairs wherever, like on the physical objects that you're aiming at rather than centered in the center of the screen. - Oh, right. - 'Cause I like it better, but on those parts, it's kind of easier to switch the center aiming. - Is that like RE4 style kind of? - Yeah, where you have like a dot. It's like a laser sight. - It's almost like you should have a Wii remote in your hand or something. - No, no, no, no. Not like that. I mean, physically where Isaac points his gun, the laser is coming off in front of him, like land on wherever they need to be on the screen. But it's not like a Wii controller crosshair in the middle of the screen. - I can't remember if I had the Ripper at this point. - I believe you did. Because I remember when I was watching you do this part, when you fought the pack, you got the achievement for killing four things with one Ripper shot. - There you go. (laughing) - Ah, yes. - You just fired it and they all just threw themselves into it. - I also got, did we talk about getting the distance achievement last time? I don't think we did. I definitely got the long distance achievement with the Harpoon gun and a member of the pack. - It was totally accidental, but it was the most beautiful shot. - If you hit something with a Harpoon and it travels for like 15 meters without stopping. - Oh, you would pale it really far. - And it impales in the wall and it sticks, then you get an achievement. - There might be another achievement. It might be this one. It might be another one. - Fresh was telling me about in this room, you know how at the top after you've killed the pack and you've kind of walked up the stairs background. - Oh, and you get attacked by fucking pukers and more monks? - After that, there's like a little center balcony where you can look back on the arena that you just fought in. There's a health pack sitting right there. And when you go up and grab the health pack, a guy comes up from the over the edge of the balcony there. - Oh yeah, that totally happened to me. - Yeah, it happens. If you have the javelin gun there, there's on the other side of the wall. So you're looking again now all the way across back to the original side of the temple. There's like a little circle that's on the wall there as part of the art. I mean, it blends right in. You would never notice it. But apparently if you line a javelin shot up just right on that guy when he comes up, you can stick him into the circle on the other side of the wall and that might be an achievement. - What the fuck? (laughing) - That might be an achievement, huh? - It might be more, you know. - It might be more, you know. - That is an achievement I will probably never get. (laughing) - No. - I saw Jay trying to do it. I was like, what are you trying to do? And he didn't get it. So I can't confirm that it works. And then I tried to do it on my last playthrough but I didn't have the javelin gun. So I just grabbed one of the spikes off the enemies and I mostly got him to the circle but he didn't stick in the wall. He just sort of dropped down. So he hit it and it was like, anyway, I'll get an achievement. - So the people that played the Dead Space 2 demo and that's what we played at E3. This is the part that that took place. - Yeah, definitely. - So after getting through the chapel, riding an elevator up, you get attacked again, blah, blah, blah. So this is where you finally meet Dana and you realize that Dana's been playing you, that she's a unitologist. I almost said Scientologist and I saw it myself. (laughing) And revealing that it's their plan to take you away, to keep Tiedman from getting you, to use you to build their own markers. - Right, she reveals that you built the marker with some piece of information. - Yeah, that's a pretty shocking moment. Especially considering that none of this was in the demo. - Well, it's very strange to me. Like at this point, I was like, wait, so Tiedman built the marker? I thought the unitologists were trying to build the marker. - Yeah, like build the marker, right? - Yeah. - That's the story. - So that's the weird thing, is that like the unitologists and EarthGov seem to be at odds, but they're both like trying to do the same things. - I got the impression that EarthGov built it, but they're kind of understanding that shit is bad. And I don't necessarily think that they want to destroy it. And obviously there are messages near the end of the game that make you think that they did not want to destroy it. - And I guess I was completely, I thought Tiedman was a unitologist. - No, Tiedman is definitely not a unit. - I thought he was a unitologist, but he was EarthGov, but he was also, he was a unitologist. He just didn't, he didn't want to do convergence yet. - No, it seemed to me like EarthGov had been rooting out more and more unitologists within its ranks after the events in Dead Space, like relations had been even more strained. - When you play an extraction and stuff, like a ton of the EarthGov people and the officials are unitologists. - Well, the Ishimura is almost exclusively staffed. - That's what I'm saying. So I thought maybe that Tiedman was one of them, but he just wasn't ready to let a convergence event occur. - No, it seemed to me like he was like, the EarthGov is, they're just trying to build markers as some sort of weapon. - Is the story for the first one is that the unitologists find out that there's a red marker on, what's the-- - Agent 7. - Agent 7. - And so they arrange for Agent 7 to be planet cracked and essentially staffed the Ishimura entirely with unitologists. - Yep. - And so they send it out, a shit goes wrong and that's when I, as it comes in. - Yeah, and during the making of that game, that's the only marker that you need to know about. But then, since then, now that it's a franchise, there are more markers than that. - It seems to, it's an organic growth into multiple, I don't know, markers. - They did a really good job of not, like, stepping and writing anything that was too much. - Would step on their toes later. - I really thought Tiedman was a unitologist, just as well, just with a different bulb. - No, at the end, he's just saying like, we were supposed to control it, but there were too many bodies, and it was-- - No, no, no, no, no. - So it's like, I just, I got the impression on him that he was not a unitologist. - No, he wasn't a unitologist. - You know that? - I'm virtually positive. - Yeah, I guess I just got the impression he was, but just didn't want to do convergence. - I would bet $100 that he's not a unitologist. - Whatever bitch. - So anyway, yeah, like, this scene was pretty gnarly too after the gunship comes in. - Right, so first the betrayal, which is intense, because you just spent five chapters being led around by the fucking nose by this shit realism, that the same thing that happened in the first game is happening again, and again, you are that asshole. - Which happens in a lot of video games, where we're used to being that asshole. - And they just kill her with that nose. - Yeah, and then the gunship comes up and blows the hole in the thing, and then just blows her to pieces. - Yeah, and like-- - Which was awesome. - Right. (laughs) - But like, I don't, there's a lot of bullets flying around, and it's kind of remarkable to me that Isaac doesn't get hit. - Let's go with it, man. - Yeah, let's go with it. - And both guys on either side of him get hit. - Isaac should have gotten hit, because he obviously proves later in the game that he can take extreme damage and just move on. - He's also the only one, I mean, his helmet is off during that scene, but he is wearing, you know, at least an-- - A security suit. - A security suit, or an engineering suit, or whatever you got on. - Yeah, but I figured that they, like, while it was happening, I was like, "Oh, Isaac's gonna get shot a couple times," but he just miraculously speaks. - Maybe he did, maybe he forgot in the heat of the moment, which is pretty fucking intense. So there's an alien's moment. - He forgot to get hurt. - Well, I mean, he just didn't remember that he got shot a adrenaline, man. - No, let's keep going, we don't have thought. - So there's an alien's moment where he's about to get sucked out, and he, you're mashing the A button, which is making him pull the thing to close the gap. It doesn't work. - He opens the hatch, he goes down, he falls down for this thing. - He falls into, it's like a waste treatment or something? - Yeah, sure enough, his buddy, the giant creature with the baby tongue, and the glowy arm knee things are-- - Gets trapped in wreckage with you, and is trying to kill you. You have to shoot the orange spots, go figure. - Right, so if you have the flamethrower during this part, just turn that baby on. - Oh, really? (laughing) - Every sequence, you really don't have to. - Whenever you're in the standard, like, the stuck in one place sequence, it takes so long to switch weapons. - That's true, but once you switch to the flamethrower, you can just keep it on, and it goes-- - So, you have to hit him with-- - I mean, I just hit him with Stasis, and then ran as fast as I could. - Yeah, you don't actually need to use Stasis, you can just run, you can ease him up in the one door and run, and it's really simple. But yeah, you can Stasis him also, which makes it super-- - I couldn't get past him if I didn't Stasis him. Like, he was catching up to me too fast as well. - The gunship shows up again, blows a hole in the window, you both get sucked out. - I love that whole sound in that part. - Yeah, there's none, almost. You just hear that deep, you hear like an internal beep on your suit or something like that, and then there's the him slamming against the ship and trying to grab on, and then the body, the adult thud of the-- - Yeah, I mean, there's still a little bit of the beast of the creature hitting it as well, and like little screams that he-- - They still do a little bit more sound than there would actually be in space, but they do-- - There's some helmet sound of like what's actually in-- - But I'm saying, I'm saying he could fire his plasma gun in space, and there would be no sound. - Also, I feel like there's some atmosphere, because you're not in space, you're around like the remnants of a planetoid. - There's, ah. - Well, anyway, it's just like the whole sequence is just so cool, because like, the way that the-- - It is awesome. - The camera shakes, and like, in-- - And you're not playing-- - But it almost gets blown out in his face, you know? - Yeah, and you're not playing, but it feels like you are. - It's kind of unfortunate that he gets blasted back into apartments again, and you're like, - Right, I am. - I'm the same apartment, you just-- - I was really disappointed with that, actually. I was like, really, aww. - And I mean, I guess in a way that mirrors his own disappointment, because you can tell that Isaac is fucking bummed. - Yeah. - That stuff is just not working out. - And I mean, it makes sense, because they are still in the residential section, the church is built in the middle of apartments. - It didn't move somewhere else, you know? - Yeah, so at this point, like, your only hope is to try to find straws, I guess, because straws seems to have some idea of what's happening more than you do. - Well, straws implies that you can start talking about the steps-- - You can start talking about the steps. - Yeah, yeah. - This is where he starts talking about the steps. - Yeah, and almost immediately, right when you land back in the apartment, Isaac says, "I don't know what I'm gonna do. "Everything I was working for is out the window now." And he says, "We got to destroy it." And he says, "The marker, where is it? "The government sector." And then you know where you're headed for the rest of the game. - Which is what you just escaped, right? - Partially. - You've never been to government sector. - I was actually really, I was actually kind of hoping that it wouldn't play like, go down like that, because I understand for gameplay and audience reasons, they have to give you the person who tells you where to go right away. - But I was kind of hoping-- - But I was kind of hoping that-- - Yeah, exactly, a Cortana. But I was kind of hoping that Isaac would just be like, "Shit, I got to get out of here." All right, let's go somewhere. And then straws would come into play a little bit later. - I just feel like they had to give you something to put your hand down and do. 'Cause I think there's one point later in the game, not to get too spoiler, but isn't there a point where you don't have a beacon? And he's like, "Shit, where do I go?" Like he says it audibly. Or am I mixing this up with you? - That does happen. - The iPhone one? - No, no, that's in the game, but it's much, much later in the game. - Okay, that's what I'm saying. Yeah, like the one time where you're like, "Shit, I don't know what to do." - You're talking about where she is. - Yeah. - It's later, but anyway, yeah. - So anyway, so you have to make your way back through these goddamn departments, of which there are necromores that you did not take care of previously. - Because your departments look the same, but you're not into the same part, actually. - Right, so, but you have to make your way back to a part of the apartments you were at. - And this is the part where you go through the daycare and there's the little baby bombs. - Whoa. - Before we get there. - We are not there yet. - Before we get there. - I know we're not there yet. I'm saying that this is the apartment building. - Yeah, what chapter were you even on though? - We're on chapter six. - I'm saying this is the apartment building that has those. - Yeah, there's a lot of stuff in here. There's like, I think the first really hard battle is in this section when you finally come back to the sort of courtyard between the areas. - There is a big fake marker. - Yeah, the one with the big fake marker. - And you get another fight here. - Yeah, exactly. - So the fight here is the one, I would call this the first real leaper battle. - Well, there's two preggos and a bunch of leapers. - One preggos comes up from one side, another preggo comes out from the other side. - And then leapers start coming from God knows where and you run back into a hallway and put your back against the wall. And hope that by the time they come around the corner, you got a stasis lined up already to go, you know? - I actually ended up getting a cornered behind the marker statue in that little Covid area. And so I constantly had things at my back every time I turned around, there was something attacking me from behind. It was so crazy. - I think this is one of the points where if it's your first time with the game, number one, you'll learn to respect the leaper, but two, you'll end up having to play this battle. - Oh yeah, I ended up having to do like four times because I was not ready for leapers to be that difficult. - I only died once, but it was 'cause I was on normal. - On my first playthrough on survivalists with not totally upgraded weapons, I did have to like take a, this is when I took a break. You know, like I'd play three times, die three times, and then set it down for a couple hours and come back later because when I was fresh, I was playing better and it would be easier to do it. - I bet you were playing better when you were fresh 'cause he's a different person who knows how to play the game. (laughing) - I never had to do that, but that was pretty good. (laughing) - Yeah, I really like the leapers. Like, they are super not scary in Dead Space One when you go back, not at all, but in this game, man. Although I do think at some point, I'm just like, "Really, there's another one? "Are you kidding me?" - Yeah, they're just so in the bodies and you're like, here one jumping all the way across. - They feel like they're so much faster in order. - And they jump so much further too. - And there's, you know, the way it happens too. - And then we'll fuck around like walking on walls like they did in the last one, and this one they are always in your goddamn face. - You could kill the first prego and then kind of turn around and notice the other one's coming, maybe he's shooted a couple times, or even before it starts waddling out. Sort of run down, this would be the equivalent of coming into the room, killing the first prego, and then continuing and heading towards the shop, which is sort of in the other hallway across the way. I've been in the shop after killing the first one, not knowing what was gonna happen this most of my first playthrough, and a leaper will just come and attack you right out of being in the shop, you know? You can't do anything until you do that all those guys. - No, like the shops are not safe points, you know? - So that battle is hard and memorable, and I'm sure after you fought your way through it, you were glad that it was over. - That it was over. - That you felt like a real hardcore day in this very hard battle. - Yeah, 'cause they throw a lot of stuff at you. And there's even like one of the exploding arm guys too in that battle. - Yeah, there are fucking assholes about those guys in good space too. - The splash damage on their explosions is super huge. - Yeah, not as bad as the babies, which we will get to. - So you have the walkthrough, we do that, we do the school before the next zero-g part that looks like the same courtyard that we were just in and where we fought the leapers, right? - Yeah, I have to check because the walkthrough that I was using just decided to stop working. - Okay. - Way to go, one up. - That's what you get for not using the idea. - And now I am, now I'm going, I'm going home. I'm going home. - 'Cause I'm trying to think, you go to the shop after you've killed all these fuckers and you buy a bunch of stuff 'cause that is awesome. I probably bought a lot of foreskin ammo at this point. - Yeah, I bought health packs probably my first time and in my more recent game, I bought power nodes. (laughing) - Yeah, I be the only thing that I buy are power nodes. - I buy health packs occasionally. - If you can spend money on power nodes, that's why you should be spending it on. - It's all power nodes all the time. - Pretty much me too, yeah. - Yeah, that's why I would have done that through, but when you're playing on survivalists or first time with non-umgraded stuff, you can't really spend any money on power nodes. You're pretty much buying health packs in ammo the whole time. - Right. - Yeah. - And I would have been buying ammo except at this point, I definitely had the ripper and I was definitely just annihilating everything. - There you go. - Yeah, I didn't buy very many power nodes. Like in Dead Space One, that's all I spent money on. This one I definitely actually bought health packs regularly. - Yeah, my second playthrough, it's all power nodes. - Yeah, it's all power nodes in my first playthrough 'cause I was playing on an easier difficulty. - I was playing on normal as well, Matt. (laughing) - Have you, have you geo-located this yet? - Have I geo-located this yet? - Yes, did you press L3? - Yes, I clicked in the stick. (laughing) (mumbling) See, this is just not. - Okay, I'm trying to remember. So there's two scenes that happen in this courtyard. One is zero G and one is the battle with the leapers. And I know what happens through the door in the zero G one. There's a giant pile of rubble in front of you and you have to carry a battery pack from the outside, through the door and then you open an elevator and-- - This is the one where the room's on fire, right? - Yeah, there's a fire. - That's the other one. That's not this one. - So this is where we first run into the cysts? - Yes, that's exactly what happens. - Okay, so the cysts, fuckers? - This leads to the school. Now I know where we are. - Yeah, 'cause you have to go through the cyst field hallway and then you go back to the school, which is open now. What's your cyst strategy? - So there are lots. I like to use any environmental objects that are in the room. - There are lots of bodies, whatever. - Which is cool that you can do that. - And then you can grab their cysts goo and fire it. - You don't even have to do that. - I do a combination of both depending on-- - It falls so enough. You can walk up close enough to them to let them fire and just hit back when soon as it comes through. - Although you are taking your life into your hands. - Yeah. - You do that. Just like you are when you catch it, but it's the ones that are a pie that I really hate. The ones on the ground are nothing. It's the ones that are a pie that's fine. - Yeah, you should just throw stuff at it. I actually found them kind of hard to hit with like necromorph arms. It looked like I would stick it, but then it wouldn't do anything. - Just a few rounds from the pulse rifle takes them out too though. - Yeah, they die over the place. - The reason I use the environmental stuff and the other stuff is to keep ammo in good condition. But yeah, at this point you are passing through rooms, like a few rooms like that. There's the hallway with the walkway, with the screen, the TST, TST, that's like that awesome graphical effect that you go through the first time. - I mean-- - That room's all destroyed now in the dark. - They're cool, like addition. But you know, cysts, I find, don't get used that often in rooms with other enemies where they would make things a lot more harrowing. - There's that one stalker room where you can actually use them against them. - No, that's true, but I'm saying in general, most of the time they're in rooms where there aren't really enemies around them that you'll end up running into one on accident or having a chance to use them. A lot of times it's just like, "Well, I'm just gonna have to walk through this room slow." - I bet they pulled them all. - I bet they pulled some of that stuff back. I bet they had that in there to begin with and you were just like running around a hallway and get killed and you'd be like, "Fuck." - I'm not saying that it wasn't probably way too hard or something. I'm just finding that, yeah, a lot of times you really know when they're around, they're probably isn't anything else. And they're immediate vicinity. - They started throwing more enemies in that room. - Before you get to daycare, there is another puzzle. - Oh, there's a bad spawn in the room right before daycare too, but go ahead. - Well, in this regard is the fire? - Yes, that's what I thought it was. - Yeah, that's the one I was talking about, yeah. That was the anti-gravity room. So that's an anti-gravity room, and then you put out the fire and then-- - You have to pull a battery with you. - You have to pull a battery and you have to keep the, there's a couple of the, what do they call them? Lurkers, the ones with the three tentacles. - Yeah, it was a comm, I used to just call them babies back in the old game, but now there are many babies. - Now there are many babies. - Yeah, there are too many babies that doesn't work. Yeah, they're called lurkers, I think. - Shooting babies. - I like that room. I like that room. - Because it's one of the biggest zero G rooms. - And you feel clever. Again, it just feels like an engineering problem. It's like, "Oh, the fire won't stop." Well, what does the fire need? Oxygen. - Right. - I just, I realize that the puzzles in this game are not as complicated as the puzzles in the last one. - No, they're not. - But I feel like the puzzles in this are more intuitive and more-- - They want to make engine. - Like Francis. - I think feel more like an engineer. - Francis, they never tell you. Pulling out this thing is gonna reduce the oxygen full in the room. Or Isaac never says, "Ah, I should pull out the batteries 'cause it'll remove the oxygen." You just see a thing that's a battery and you're like, "Oh, yank." And then it pulls out of the oxygen. - I mean-- - Like, "Oh, fire needs oxygen." - What it will do is like every other puzzle sequence in the game and it gets kind of annoying that it doesn't wait for you more. If you fuck around too long, then the announcement thing will say, will basically give you a hint. It'll basically say that-- - Oxygen level, 100%. - Yes. - Right, I just think that it's cool because it's like you said, they're not really puzzles. It's pretty idiot-proof, but they also make it seem like, "Oh, well, Isaac, you know to do this "because it's colored that way." Isaac would know to do it. - 'Cause he has the engineering. - Yeah. - I think that the way that they hit the pang puzzle, which will get pang trophy will get-- - It's fucking devilish. - It's cool. I think it makes that puzzle. 'Cause it's, well, anyway, we'll get to it very soon. But it has like one more level of thought put onto the puzzles that all the other ones in the game don't have and you get something extra for it. Like if they could have done that more often where you do this much of it to solve the puzzle and then go one step further to get yourself a little bonus or to make yourself feel like you really solved it, that would be kind of cool. Anyway, when we talk about-- - So we'll get to the daycare. - Yeah. - And the first thing you do, you walk in and you know the most fucked up part about the daycare is it just constantly has that very like, like if there was ever a daycare playing that music even when there was children running around, it'd still be terrifying. - Well, we are skipping the next, the next stalker section. - Okay, yeah. There's a-- - Which is where I realized that the stalkers will not go past a certain point. - No, they will not leave the room. - Yeah, they won't leave their area. - There's little fuckers. They kept making me come forward. I hate having to pull aggro on stalkers. - Yeah. - Exactly. I hate it as Isaac, but I appreciate it as a gamer that they make me, you know? 'Cause they are so much scarier when you get out in the mix. - Yeah. - And Isaac, when you get to a point, he's a pretty badass. He can slow down time. He has a shitload of different weapons for dealing with things at different ranges. I say, when you're fighting against stalkers, don't play it like a gamer. Don't min-max it and hide yourself in a corner. Run out into the mix and see if you can take it. - I'm not min-maxing. I'm playing a fucking reasonable human being would enter that situation. Fuck your walking out into the crates. - You gotta walk out there. - You gotta walk you to my back to a goddamn wall. - Playing like a prison to horror movie. - Yeah. You gotta walk out. You can stop time, you stop time. - You fuck you, those things are fast and they hit me. - It makes him more excited. - Even when you stop time, my kinesis doesn't last long enough so they run through it and hit me anyways. - Right. Yeah, you gotta upgrade your stays. - And it's even more menacing when they're hitting you in slow motion 'cause you just can't go anywhere. - You're like, he hit me slow and it still works. - I wish there was a way you could slow Isaac down because he already has such the most ridiculous cry when it gets hurt. You could you hear it in slow motion? (growling) - Well, that happens too when you accidentally stasis a corpse and hit it. - Yeah. - It's a bro. So this is a, I kind of liked that this is a food storage area and if you hit a container like you see food kind of spill out, which is totally pointless, but whatever. - Yeah. - Well, there's lots of destructible stuff in this game which makes it that much cooler. - Right. - 'Cause the Ishimura, you know, was more just like, it was more old school. - Ishimura is pretty indestructible. - Pretty indestructible, yeah. - So once you go through the storage area, you go back to the shopping concourse. - Right. - Which is where you meet Ellie. - Yes. - And this part... - And Ellie is going full on Sigourney Weaver. - And she's going a bunch and if you see this part, I know this is- - This is something that Anthony told me as I was playing. - Yeah, I did first try because I saw her and I was like, oh, well, I know there's, I saw enemies coming up and over the rail, but I was like, fuck it. I'm gonna run to her and try and fight back to back with her. And if you just run to her, you don't have to fight anything. - It once it triggers the cinema, everything disappears. - Yep. - There's only one enemy for you to fight. - No, that will keep coming if you fuck around. - On her side? - On her side. - No, there will be enemies that come and fight you if you just hang around. - Yeah, I did a lot of looking around and I only fought one leaper. - I definitely had more than two- - Why, by the way, if you don't want to fight anyone, you just run and when it triggers her almost shooting in the face, it just desponds everything. - I think one time prior to this game club, when we talked about Dead Space 2, I was talking about how when you come upon actual people in the game, it feels sort of like, whoa, what the hell? - Hyper-realistic and really strange and weird, this is the moment I was thinking of 'cause you're so far away from her and she's lit perfectly and you see her animating and shooting things all, you know, like better than you would. She's like taking down everything. - She used a lot of goddamn necromorphs in her wake. - Oh, yeah, she's crazy. Plus she's got the-- - And not one of the women in behind me. - She's got the CDC plasma cutter, not like the one you had together. - She's using a real deal. - Well, not only that, but why? - I'm using a real deal to use it. - It's like she's a cop, right? - No, she's a pilot, she's a pilot, see, see. - Oh, okay, for some reason I thought-- - Which I kinda wonder if that's another Ripley reference. - I kept on getting it mixed up because in my mind, I thought she was one of the people from Extraction, like-- - Oh, Lexi, she's a totally new guy. - Like I thought she was a cop. - So, what do you think about Dead Space? There are a lot of people with British and Australian accents and just like various Earth accents. - Yeah, Dead Space Extraction has the, like, sort of-- - Almost everyone. - African accents and stuff. - Like Afro-Connor. - And then there are also people with, like, Irish accents and-- - Which is just, I'm surprised that it's like 200 years in the future or whatever and that stuff is still going strong. - I'd like it. - So fuck about Earth go. - No, I just really like it because, you know, it makes it seem like, you know, humanity is in the stars, not a particular nation. - It reminds me of Farscape. (laughing) - But yeah, it's good that I found that she was a pilot 'cause I was thinking of her second. I thought she was one of those cops 'cause I kept on getting C, C mixed up with C-Sec. And I was thinking, man, if cops carried around plasma cutters, how fucked up a world would that be? We don't shoot to stop. We just shoot to blow your fucking leg off. - Shoot to miss the Concordis Extraction Corporation, don't you know? - Yeah. - Not C-Sec. - Yeah. - Colonial security. - So after-- - Totally different. - After her is another section with cysts. - Yeah, she says, don't, she says, whatever you do, don't follow me. And of course, the first thing you do is go the exact way she's going. - Well, no, she says, well, she takes a train or whatever it does, and she-- - Well, I'm just saying, you walk in the exact door that she has a gate pulled down. - He specifically says-- - She goes through the doors. - He specifically says, that's where I'm heading to. Like, she's like, well, I'm going this way. And you're like, me too. - And she says, don't follow me. And you're like, okay. - I guess I'll check out the chair center. - Well, she says, like, don't follow me but then she leaves the door open. You're saying-- - Right, she doesn't-- - Yeah, she doesn't-- - No, it's an elevator, right? - She opens it. - She says she gets me in the elevator-- - She gets me in the elevator, yeah. - She says something like that. - I'm just saying, but yeah. So, yeah, another room with cysts, and this should be leading up to the school then. - Well, yeah, there's another hallway with cysts and that leads to the daycare. And this is the area that you came through originally, the first place you were ever attacked by the pack. - Right, with this toy store and stuff. - And, yeah. - There's a-- - In the walkway. - There's a window of room in there and, yeah. - So-- - And man, there are a lot of fucking necromores that drop in this area. - There are. - Yeah, attack by a lot of-- - I think it's not that long of a hallway but they make you fight for every inch of it. - This is one of my least favorite monster closets in the game, and this is one of the rooms, unlike, I mean, this is one of the rooms, the cysts rooms that has a bunch of enemies in it. - And also, it has cysts that are really high up and just making noise in that you're like, fucking like-- - Yeah, when you get to the last one, so when you make your way all the way down to where the door is before the school, there's one up on the top right side of that hallway. And as soon as you start to look up and start firing at it-- - It's farmed like a spitter behind it. - It's used two spitters, or a puker and like a spitter edge. You have to go take it on. - Right, behind you is your walker. - Yeah, and if you go look at where they came from, it didn't come from anywhere. So that's one of these kind of styles of the whole game. - I mean, I don't mind that because like their events and they totally demonstrated in the last one and in this one that if they're particularly aggressive necromores and you leave a room that they're in, they will jump into greats-- - Great, yes. - And make their way to where you are. - Yeah, I just mean, I don't think that there's a great where they come from. - I'm pretty sure they respond with your back turn. - There's a little nook in the wall where they come from. Anyway, I'd have to look again. There might be a great, but anyway, it's annoying. I don't like that spawn. - So the first time you see one of these babies, isn't that, that's just one of the moments the game does so well where it sets the tone for them. How fucked up it is. - Before you even see the baby, when you walk in the daycare, you know that you're gonna see some really horrible shit. - Well, I figured I would see a bunch more of the pack is what I figured, but I was thinking it'd be packed, not babies. - There's a good bit of both. - Well, I know, but I just figured it would all be packed. I didn't think they were gonna quite go full, 'cause I thought I'd already seen babies. I thought the babies, the babies, I had seen. - Were the pack. - No, were the, the lurkers. You know, I didn't think we were gonna see a new type of fucked up, like toddler. - Well, I don't even think the babies are toddlers. These are like infants, yeah. - Newborns. - I mean, at least that's what it looked like when one of them blew up and I kinesis, it's fucking head to me. - Yeah. (laughing) - It looked like dolls. - Yeah, it is nice though, like how you can get, if you get just the perfect shot, you can cut off their head and then use their body as a projectile explosive. - Right, I guess, this will gross. - I didn't mind. - It is pretty gross, but it's, speaking of gross, like that the insane woman who's like, "Come to mama, come on." - And this is another one where our, one of our favorite commenters, Tennessee said that as a mother, if something like that happened, that's how she would go out. (laughing) - It's just not me, man, I'm stomping that baby. - Well, I got stomping that baby, you ain't doing shit. - I'd go to punt it and then just blow up. - I think we should stop and talk about how, like, well designed the school is. I mean, from a graphical sort of artistic standpoint, like they totally pull off school in a spaceship down to that. - Yeah, I was gonna say recess room that has like the, you know-- - And as soon as you walk in, it's all now breaking for recess, 15 minutes. - Yeah, yeah, yeah. - And there are the vitamin and fruit pellet posters on the wall. - Reading is fun. There's like some kid is doing a version of the metamorphosis. I mean, there's like so much good art on the posters and the walls, they really make it feel like an actual school that children have just recently been used. - There's in a cool moment where you walk in and see a merry-go-round and it's spinning. And then when you look, she's like hitting it with her hand and that's why it's turning. - Yeah, I liked that a lot. - Yeah, that's in the playground at the end. It seems like the coldest, most terrible playground that you know, you're like, wow, they're really trying to make you feel like you're not in a spaceship. - Well, the crazy thing is, while I'm walking around in here, I feel like, you know, if this place just had its real lights on, as opposed to like emergency lighting or whatever, it's like, this almost seems like it could be a cheery environment, you know, just maybe. - Except for the fact that the music is fucked up and there's like the slight baby crying noises. - Yeah, yeah, yeah. - They create uneasiness so effectively before you're ever attacked in the Big Care Center. - Yeah, I just think everyone, you know, it goes down to some innate fear of children. - Children's care. - And I love in the daycare, the room with the babies, there's a time out chair in the corner. Did you guys notice that? - No, huh. - Yeah, in the classrooms, in the second one, the ones where the babies actually come at you for the first time, there's in three waves and after you kill the third wave and then a final one that drops down. - You know, it's too well. - I know. In the back corner, there's a chair that's, there's a somewhat like a dead body, but then there's a chair that says time out. - Oh, that's hilarious. - Like, I don't know, I just love, I loved looking around the school, like, there's just a lot. - So, I don't know what it is, but most games won't let you harm children. - Right. - This rolls games, in particular. - They're dead children. - They're necklifts, they get away with it because they were the little babies with blade arms. - They get away with it because they're monsters. - And there's three different kinds of children that you kill in this fucking game and not including the giant baby tongue. - And two of them only take one shot. - It's just like, I believe I was talking to our boss who's German and he was saying that in Germany you can have games that like, I think in typically in Germany, they don't allow dismemberment and stuff in their game. - Man, this game just. - In dead space, it's okay because they're monsters, but it's saying like, you couldn't have a game with a human, like, like call of duty. - War and war where an arm gets blown off. - And the SRV also frowns on dismembering corpses, which you were doing all the time in this. - But they're monster corpses. - No human corpses that are dead, well, they're dead. - Oh, right. - Well, they're not monsters. - Right, they're not. - They're humans that are dead on the ground and you can walk up and boot the crap out of 'em. - We mean can, what's that? - Do. - Oh, yes. (laughing) - And sleep no corpse unturned. (laughing) - Yeah, but only the necromorphy ones have goods inside. - Right, but the other ones can be infected. - I suppose that's true. - I can affect her so quickly. - You're reminded of when you go into the fucking basketball court. - It's, yeah, I think of it more as the lunch, the cafeteria and stage, but yeah. - Right, until you hit the switch and it like turns all the cafeteria things upside down and flattens the playing area. - So that everything can affect you, yeah. - Which A is awesome from a gameplay perspective and B from a world building perspective, it's cool, that that's something that they thought about. That like, oh, well, what would you do with the cafeteria in a place like this? Yeah, everything is multi-purpose because space is at a fucking premium. - Mm-hmm, right. - And then you walk on that site was really easy though. - You walk over the stage and you get hit by a son. - The son comes down and stands you in the face. (groaning) - I mean, not only do you know that shit's getting real because you're walking into a corner, but also it's got the stasis bombs. - Yeah, exactly, there's stasis bombs sitting right there. - Fucked if I know what those are doing on the set of a children's production. - The special effects, dude. - I guess. - Little Johnny's floating through the area. - Okay, here's the lead. - There's a little Max Fisher, that guy doing the metamorphosis. He's gonna put on his version of the play, man. He needs all the special effects. Fire protectings, I'm surprised there wasn't exploding. - So this part would just, with the plasma pistol and the pulse rifle, a hectic as hell because you have the pack rushing up and behind them, there's a wave of babies. - As you go with the plasma with the pulse rifle, it's just so easy. - But I just feel like the pulse rifle fires slowly enough that they get past it. And with the ripper, it's just like, nothing. - I actually ended up waiting until there was a group of pack like really close to me because they kind of all have to go up the stairs, yeah. And so I would just stasis them all along. - I think that's why this room is easy is because you launch the attack from a choke point. You are in the most defensible position. - Another thing Hannah mentioned that I forgot is that as she walked to the room full of cribs, she couldn't walk through it without smashing every single one of them because she didn't want to look inside any of them. - Wow, oh wow. Yeah, that's actually-- - There's some people where the stuff resonated really deeply. We had a commoner say that he had a girlfriend who killed herself, an ex-rofen who killed herself after leaving weeks of fucked up voicemails for him. And so all the Nicole stuff was particularly hard for him. - Yeah, yeah, yeah. Well, that's the thing about horror is that like, it's meant to be disturbing to people that haven't lived through that kind of thing in real life. So it's like, if you have gone through that kind of stuff in real life and then you experience it in a horror movie is gonna affect you on a whole different level and on the same thing in a game. - So once you clear out the area-- - Clear out the cafeteria. - You clear out the cafeteria. You go through, was there an infector here? - In the cafeteria? - Yeah. - But you take care of it real fast. - I didn't need to deal with it too much because I had destroyed everybody as one should. - I'm not as anal about those are. - Neither am I. - I just killed the infector really fast. - There are rooms where I'll just drop like a wine gun, mine in and walk out and wait for-- - That's hilarious. - That's hilarious. - You're super hardcore. - Yeah, you're so careful. - I fucking treat it like I would, man. Ain't no, I've fucked if I'm gonna get jumped coming back through. - I'm just strong. - So after this, you go to the transport hub. I think... - Yeah, I mean Ellie and Strauss are there. - Yeah, Ellie met, like before this, Ellie said she bumped into Strauss. - Right, randomly. - And you're like, "Ellie, I need him not dead." - Yeah. - So there's something kinda cool that's an unlockable that I started mentioning to you guys on the walkover that is a second playthrough thing that I think is really neat that they did here, but I don't know if I should talk about it. - Oh, okay. - Well, I don't know. I don't think it's that big a deal, but I don't know. I'm gonna say it, and then you can decide whether or not you edit it out. During the second playthrough, you get extra suits. They're the same suit designs that are unlockable in the first game. - Right, I think that's a secret. I think that's totally-- - Right, okay, cool. So in the second playthrough, you still pick up the same old suit schematics in the old places where they were in the old game and you go to the store and they get dropped off and nothing happens. But very early on in the game, I think it's the place where you pick up the engineering suit to begin with, that same store, has the elite engineering suit instead, and it's a different color and it has a few different attributes. The second one I came upon in the game was the elite vintage suit, and the vintage suit is one of my favorite suits in the game. - It's the cosmonaut suit. - Yeah, it's the one that looks a bioshock suit. - Yeah, the bioshock looking one. - I'm a mini daddy. - So if you, in the transport hub, at this point it's really dark, there's a bunch of crap. - All right, I guess you enter the vacuum when it opens like a hole is blown in and that's where there's a bunch of combat that happens here. - Yeah. - Well, maybe I'm jumping forward. That's when you come back from Solore. - That's when you come back to the transport hub. - Right, so the transport hub is you go in it. - This is when you fight the-- - There's a brute. - You try to brute it. - Oh my God, my second playthrough was so easy, but let me finish my history. The, when you walk around this room, you're right outside the CEC facility and one of the things outside the CEC facility is like a statue of a guy standing in an elite, in a vintage suit. And in the first playthrough, you can walk by that and it's there and it looks really cool. Well, in the second playthrough, that's where the schematic for the vintage suit is, it's right there in front of the suit. - Oh, you clever motherfuckers. - I was just like, well, the suits in the main game, you just pick up in like power node rooms and stuff, like that generally, they're not really in spots where they would-- - If you're playing through Dead Space 2 and you're not unlocking the power node rooms, you're crazy. - You're crazy. - You're an idiot. In this very important schematic. - Yeah, in Dead Space 1, they were sometimes not worth it. - They are always worth it. - It's Space 2, they are always worth it. - There's one room that you sort of get just a little bit of ammo and not much good stuff, but there's one out of the like, whole game. - And if there's a safe spot next to that power node room, you're gonna give it less excuse. - Yeah, it's true. - I use them all. I always carry a note on me. But so this battle with this brute, I had a contact beam here on my second playthrough. It's one shot. - Okay, well, let's not talk about your second playthrough because most people are on their first playthrough because they're not weirdos. - No way do you. - I bet you a lot of people are on this. - A lot of people are on the second playthrough. - It turns out that the spear gun works really well in a state of square two. - So the thing that-- - I use Plasma Cutter. - The thing that threw me off on this, and I don't think I died the first, I might have died the first time I played this, but is that you aren't supposed to go after the arms. - You cut the arms off? - Well, you can, but its main weakness is the back of its legs. - See, all I did to fight them is I would always focus on one arm, shoot off the arm and back up. - All this shooting you guys did to its arms, like it takes a quarter of that to take out its legs. - Well, all I would do though is I would shoot one arm off back up, and then after you shoot one arm off, it starts shooting the things that was just, you just lob those back at it until it dies. - That's one way to do it. Another way to do it is to cut one of its arms off, and its real weak point is actually its baby tongue, but it only like shoots it out very occasionally. So if you can stasis it during the right moment when its licking, it's like one, two shots on the tongue and it goes in. - Right, so I stasis it as it was charging went around behind it and rippered its back legs, and it fell, put out its tongue, boom, dead. - Yeah, I don't know, I just like shooting off the arm. - What I like about it is there's a ton of different ways to fight this guy. - Yeah, I always just went straight for the arms 'cause I saw a big yellow thing shoot him. - Yeah, shoot it in the orange spots, it's generally a pretty good strategy in that space too. - But I love that it doesn't really start doing the shoot the ball things at you until you get one of its arms off. - Yeah, yeah, it's like, I don't know, it's a pretty good battle. - Yeah. - It's good shit. - And contact beam, one hit. (laughing) - So now the whole point is that they turn off oxygen. Tiedman turns off life support. - Right. - And so you need to go to the solar array that's decommissioned to activate it. - Off ball, did they say? - Yeah. - Is the solar array in this part we're talking about? - Yeah, chapter seven is the solar array, and we're gonna finish that up, we're gonna go through it kind of fast. - That's probably my favorite part of the whole game. - That is also, that's my second favorite stage in the game. - The elevator right up was pretty awesome too. - That's great too. - Let's get to all that. - Let's get to that elevator right up man. (laughing) - So you have to go turn it on, Ellie goes with straws. - Keep in mind that she spent her entire day breaking out of CEC, and the first thing you do is like, yeah, so. - You're gonna go back to where you were. - Right. - And she doesn't really have to go back till a little later, but she does go back into turn on, she basically turns on the reflector panel, because you're gonna turn on the solar array and shoots fucking solar power in it. - So this is the first paragraph section you encounter that has the little rocket boosters attached to objects that you shoot to move around. - That's true, yes. - So you move those around, activate the elevator, get in the elevator, it's going up, which is a fucking crazy view of the space station. - That's one where if you're playing on, no matter where you're playing on it, it looks amazing. If you're playing on PC, you really do get to appreciate the distance, the way, the distance, all the buildings look perfect. - And this is also when you get attacked by nonstop brutes. - Yeah. - Yes, mother. - But that's what the fuckers are going to say. - I was gonna say. - Yeah, I have a horse gun man for me. - And you're not supposed to have the force gun. - Like at this point, I think I have like 90 plasma cutter shots, so I was like bang, bang, bang, owl, bang, bang, bang, owl. - This rifle is great for this part. - And this is one of the few parts where I was using stasis quite a bit. - Oh, also flint are good in this part. - Oh, I bet, yeah. - So you get a force gun elevator? - You get very soon, so you couldn't have had it yet, but you would almost have it, that would be useful. - You get a elevator and now you are in the nest. - Yeah. - Is that what it's called? - Is that what it's called? I don't know. - That it would be a good name for it. I didn't know this. - Whatever it is, this is like the solar ray control area with a watchman Howard Phillips. - Yeah. - I don't know. - I love the way that the whole story bits. - Exactly, yeah, the NES CEO. - Yeah, that's what I-- - I can't help but think of Nintendo. - So, like when I was playing through Dead Space 2 on debug, I couldn't talk about it, obviously, but one of the things I tweeted that was kind of cryptic was, "Anty, you can go fuck yourself, that is all." - Yeah. - And I was hoping that that would make sense to people after they played through this part and just fuck that bitch. - Always turning all the security measures on. - Yeah, like every time. - And reading about Howard Phillips slowed dissent into madness about how Anty is ignoring his transfer requests, how he orders all those birds and then sets them free to fuck with her, how their heat signatures fuck with their scanners. - It's funny because this section actually reminded me a lot of moon. - Yeah, exactly. - Even though on moon, the computer's actually helpful, but it just like the whole-- - The loneliness, the lone guy, like being assigned to the solar array and being the only guy up there having to bring some birds up, having a computer fuck with his life. - And this is another point where there's puzzles that feel clever as opposed to hard. - Right. - I have to say, I love one little art detail in that first room with Howard Phillips. I didn't notice it until I was playing on PC, but it's there. The bird cages underneath them, there's like bird shit, like dripping and trickling down all the walls underneath the cages in the appropriate spots. It's not everywhere, it's like where it should be. - Also the birds are alive. There are tons of birds living in cages. - When you open that door for the first time in the bunch of birds fly out, and your first time playing it, you might be like, you'll notice that things fly out that sort of look like birds, but why would birds be here? And of course it makes sense. - I thought I was gonna get attacked when that happened. - So I actually ended up spending a lot of time not figuring out how to open this door. - Oh, really? I totally, man, the second it said DNA axis was like whoop. - Oh, yeah, it said-- - Well, 'cause that's not the first time they make you do that. - Well, see, I hadn't gone into that-- - No, it's not. - I had-- - Stasis room, or some point really early in the game, I think you did. - Yeah, Stasis. - Well, see, I hadn't gone into that back room and found the body, right? - No, it's not. - So it's like, I walk up to the door and it's all DNA axis. So I'm like seriously looking all around, looking all around, and then I did go into that room. For some reason, missed the body. I didn't find anything. And then I ended up like walking back. - Should you find the text log? - Well, there's a text log right next to the body in the bed. It's on the-- - I can almost send all the text-- - I found all the text logs or whatever, so I'm sure I did. But I think something just didn't computer click for me right there. - I gotcha. - And then I walked back toward the door that I came in. I'm like, well, am I supposed to do something here? And then when I walked back there, there was a message where Isaac was like, there's some kind of security locked down here, and then Ellie says, well, you need to find the proper rig DNA signature or whatever. And then I was like, oh, okay. - So it's awesome that they get helpers in there like that. - We're speeding up here because it's almost 10 o'clock. So I liked that. I swear that when I played on debug, there was an audio log that you could find in play that would deactivate the next section, but I could just be imagining things. Because it demands a voice recognition thing to deactivate the lasers. I guess I'm just an asshole. - So you can blow up the lasers, which can fuck you up if you're not careful. The next room is-- - There's physical objects in the room, I always just throw them through. - Right, then you can pull them out, but you can also throw the body through without any problem. - Yeah. - And I actually wasn't expecting necromorphs. - Oh, really? - Yeah. I was like, I'm on the solar. - Do I have news for you? - I was like, how did they get up here? - I like the spitter, I think there's a spitter on the ground, like I totally blew up both of the-- - This is one of the first times there's one of the-- - The nest pod ones that are in the wall that spit off the little single guys with the single strand-- - I think that was before this. - Okay, well, this is one of the few times-- - Yeah, making you return to parents from dead space. - No, this is in the room right after the things that are on the walls, the shooty-- - The cysts? - No, the defenses that anti-put up the lasers. The lasers, there's like a hallway that goes down and there's one of those-- - You know what works really well on those guys? - A force gun. - Stasis with the force gun secondary fire. - Yeah, that's a good move. - Or the pulse rifle, secondary fire. - Actually, I just ran up to it and I fired point blank with it. - Skipping all of this, because all of this is just another necromor fight, getting to the interesting parts of the section, the main frame room. - That's skipping the whole-- - No, it's not, because you'd skip the fight, which is another fight, and then you ride up an elevator and that's another fight. - Good decompression battle. - I'd see, it could be, that decompression battle definitely killed me at least once, because I'm too close to the wall. - I died in a really great way there where the enemies triggered the decompression instead of me, because I wasn't covering my back, and then I ended up getting killed for it, and I was like, "Crap, well, I guess I better not "do that that time." - I'm pretty sure this is the decompression battle that I was talking about last week. But I mean, it's a really good-- - I got my lucky windows shot. - Watching it from a distance is kind of cool, because I blew up in the thing and sucked out a necromorph, and I was just watching all the barrels just fly out of the room before I deactivated it. - That's fun. - So the mainframe room, which is-- - Beautiful. - Yeah, really, this is like one of the places where they're really just like, "Man, the kind of rendering type we do, "we have is really good at the light." So let's just do like a whole hallway full of fucking Christmas light. Shit. So they shut off the mainframe access, you have to set it up, and it's basically like, 2001 gone straight through that horizon. This is also where the paying treasure is. - Yeah, so after you do the second, the leftmost room of the mainframe and you turn the machine back on, and when you're headed back out, you still have to go through the tunnel of the vent to come out the other side. - No, just to the left of the vent. Once you've turned on the main, deactivated the second part of the mainframe, there's a set of lights that show you a new fuse order, a new diagram that appears. - I noticed it. - I noticed it the first time, but it just looks like this. I thought it was a repeat of the one that was on the floor. - That's what I thought too. - On the other side. You never think like, "Oh, this is a different one I shouldn't." - Which is too bad, because if you activate the fuses the right way, it opens up a new way to turn the tunnel, which goes into a room behind those others that has at least two power nodes. - Yeah, it's two power nodes, the hangs statue of a couple of semiconductors. - It's like the most profitable room in the entire game. - What is a pang statue? - It's a trophy. - A trophy, there's an inside joke that the team has about what is pang, there's always pang, and they won't say what pang is, but in the game-- - The dead space trophy-- - It has a number of suggestions as to what that might be. - There you go. It's a trophy that you pick up, you get an achievement for it, and then you sell it at the store for 10,000 credits. - Does it take up any of that slot? - What I like about this area is that it's, in addition to the hallways being sort of 2001 reminiscent, like of the howl mainframe, like when you bring it, when you put the fuses in and bring up the risers and activate it, it just reminds me of the self-destruct sequence in Alien. - That's true, I didn't think of that. - And I just really like how the space station parts of the sprawl just really remind me of like classic space station stuff from movies in a logical way. - Yeah, I agree. I really like the art direction in these rooms. I like that puzzle too, I think it's one of the best in the game. I should have, when you miss it, you feel bad about missing it. Like when you figure it out, you're like, yeah, that circular thing. There's of course one other direction that it should have been able to put that, you know, put the-- - That's how I thought too, and I was like, oh, how do you get back there? - And again, it's really smart. - This just feels like an intuitive engineer-type puzzle where you're rerouting fuses. - And I think it sets the standard for how they gotta hide the Pang trophy in three now. And I hope-- - There were two Pang trophies in one, apparently. - What? - And there was like 30 or 40,000. - Oh, yeah, it's 30 in the first one. - There were two, there was one in chapter seven and one in chapter 11. - And both in the same spot? Do you pick them up twice in the same spot? - I don't, no. - I was not aware there's two. - So you're getting, this is the first part where you're getting attacked by black necromorphs, I think. - Maybe. - It's definitely, one of them drops in the room with you and then, yeah, I mean, you definitely fight them there. I don't know if it's the first time, but yeah, you do. - So you bring up the solar control panels, there's constant necromorph attacks as you come out of these rooms. You shoot them out, it kills Auntie, which is a very triumphant moment that that bitch finally is just dead. - Yep. - She, I love how she does like this super classic. - Computer shot. - This is another elevator sequence. You go up another elevator to the top of the solar panel. - As if you weren't high enough up already. - Right. God. - And so this is a section where you go outside to realign the solar panels. - Like there's, it's really like, I love the fact that they give you this giant open area to Auntie Grab around it. - Right. And I mean-- - With air everywhere. - Exactly. You have a limited air supply, but there's nothing ever stopping you from exploring because there's so many air recharge stations. That's something that this game never has at the last one. Did I never felt like I was running out of air. - No, I almost felt like why did they bother having me recharge my air at all. - I mean, it adds urgency to certain spots for sure. - I don't know. The first game, it was really urgent, but in this one, it was-- - I feel like if they had taken-- - Their air stations were so all over the place that it never mattered. - If they had taken it away, maybe it had been weird. Maybe just because you're used to that, but they, you don't have to manage it. It never becomes annoying. - Do you ever find air tanks? I don't remember-- - No, there's no pick up for it. - But-- - 'Cause they didn't want you to waste inventory on it. They gave you two minutes to start. - It actually feels right because, you know, if you're, it feels consistent to the world. So it's like if people have to be out to align this stuff, then there should be air tanks. - Right, I mean, just-- - Whereas people-- - From a mechanical perspective. - Yeah, and you don't expect anybody to be outside the Ishimura, but you do expect people to be outside like-- - I would expect you to be outside with the hose attached to themselves, though, or something. - Right, so you realign the solar arrays, and as this is happening, Ellie is telling you that shit is going really wrong. - Where they barely gets it turned on, the collector turned on, too, on the other side. You very nearly burnt a giant hole in this wall. - That's true, I forgot about that. - So as that happens, they get chased off, and Ellie says that we have to get back to the transport area. There's no way that you're gonna make it, which is true because the fucking elevator ride took forever, and so did traipsing through the nest. So Isaac's really an idea is to go back into the main solar control room, and use the-- - I like that it doesn't even tell you that that's what he's gonna do. It's just like, "Well, that thing's glowing." - He's in, he's-- - But I like-- You know, you understand that Isaac knows this, though. Isaac's like, 'cause he goes like, "I'll make it!" - Right, and this is where it seems like Isaac is actually developing his own impetus. Like Isaac has a plan instead of Isaac listening to others. - And this is another moment where I was like, "Man, these fools have seen Iron Man." Like the math part is so Iron Man, and this whole part is so Iron Man. - God, this is one of the most incredible parts of the game where you're like, just the sort of palpable sensation that I can't believe they're fucking doing this. - And this is like, do you remember like, I remember Ryan and I were talking, and I think it was Ryan that said this was like right when, which Halo was it that they were announcing? And you were like, "Man, I hope you get to do the Halo job." - Halo 2. - Well, it was Halo 3 beta came out, and some guy released a video, it was just a multiplayer beta, but he took a Banshee all the way up into space. - All the way to space. And I was like, if their engine supports that, you going all the way to space, I want to jump from space down to the planet, and like have that be gameplay the whole time. - Yeah, I want to do it. - They never really did it. ODST starts with a Halo jump, but it's like, you don't do it, so yeah. - So you ride the ejector seat of the station, and through a bunch of debris from the damage you just wreaked on the sprawl. - Yeah, yeah. - You only ride the ejector seat for a little bit, and then you're like, "I'm out." - Right, it just shoots you out, and then you're flying. - And it did take me a couple tries to figure out where to go. - I definitely died. - And I didn't mind doing it over again, though. - I know, right? - I mean, it's bad as to watch the first three times, but the first thing I think that's a little old, and you're like, "Man, I wish I would have seen "that there was a hole for me to go through "instead of colliding with a goddamn wall again." - The first time I forgot to use my boosters, I was just like going around, like moving all slow, and then I was like, "Oh, okay, this makes sense here." It's just, it's so incredible because you see that sprawl so far away, and you go through all of it, you go down to the sprawl. - And this is definitely one of the more technically impressive parts. - That's what I'm saying. How does he survive the end of that? He lands like Iron Man. - He uses his jet boots. - Yes, and slams in the ground. - Yeah. - I think your oxygen is running out this whole time, too. There's the sound of the oxygen slowly depleting, so it's interesting that they have to assume that they can't make this sequence more than two minutes long, 'cause the minimum amount of oxygen you can have is two minutes. - I'd be pissed if I had to do that for longer than two minutes, too, right? There's only so much for it to become lame. - Yeah, but I mean-- - It's about the perfect length. - It is, 'cause you fall so frickin' fast, and you have a really incredible sense of speed with the sprawl approaching you like that. - You get dumped back into the sprawl. Ellie is begging you to get to the transport hub that shit is really hitting the fan, and you're rushing to get there. But what time to stop at a store first? - Yep. - We always-- - We're gonna have all the schematics and fucking semiconductors. - Whenever we've been playing that, especially when fresh is around, we do comment. Like, they do need to let you go to a store there. - They do, because you just got a bunch of shit. - Or you know-- - But it's terrible. It's like one of the worst times narratively. She says, "Get here right now!" And you'll be right there. - The store is right there, and you, of course, are gonna go to it before you guys. - I just, like, this semiconductor should be gone on the next one. - Yeah, but what reminded me that actually reminded me, when I played this part and I went to the store, I was like, "Wow, this totally reminds me of oblivion." Like, the last question of oblivion, where they're like, "Oh, all the oblivion gates "are opening up, shit's coming down the whole road." - You're like, "I'm gonna go on a side quest." - Yeah, I'm gonna go play for fast travel over here for a minute. (laughing) So this is where you go into the transport hub, air, life support is turned off, and Ellie is trying to open a door for you. And this is where you get to survive for about 90 seconds of non-stop neck or more madness. - Man, that part is hard, that part is scary. - Unless you have the Ripper, in which case, you're just the fucking-- - Oh, I meant the first time through. I gotta sell a Force Gun maxed out. - You are the fucking JZ of engineers and the CEC brushing his shoulders off. I'm telling you, it ruins the balance of the game and I didn't understand that it was the baby mode of normal difficulty. - Yeah, that is baby mode. - Ripper, yeah. - Yeah. - Oh, well, my baby mode for normal difficulty was definitely my zealot of Force Gun, as I've said. - Yeah. - And then you go into the CEC facility, the door closes, and then we're done. - I learned an elevator, I think, and that's where you switch discs on the 360 version. - Is this a much earlier than that? - Nope. - Is this the one where there's an Ellie cutscene again? - She's freaking out because she went in a circle, yeah. - Exactly, she's all shit. I see, just shit. - I love Ellie. - Yeah, she's a great character. - She's a great, great character. - And that's where we will conclude for tonight. - Man, you really think we're gonna get your seven chapters in the next part? - I do, because I think that the next part is-- - The last two are really fast. - The last three chapters bore together. - Well, play through the next seven for the next one, though I am doubtful when you drag. - It's totally possible. CEC facility, the place that shall not be named. Titan mines, government sector, we're done. - Yeah, it's true. - That's all, bro, it's cool. - All right, we'll see you all next week. - Oh, and remember, if you need to write us, make sure you write an email and put in all capital letters. - And please ask us more questions or whatever, and if you could think of questions that you think the community manager of Visceral should know, even though I can convince him to come out, I can ask him ahead of time. - It's true, yeah. - I could throw in one tidbit, but I don't, yeah, no, I can't. - All right, that's enough. - We gotta go. (laughs) (engine revving) (engine revving) (engine revving) (engine revving)