Rebel FM
Rebel FM Episode 90 - 01/28/11
This week, we talk about a lot of games! Imagine that! After lengthy conversations about Dead Space for iPhone, Crysis 2 for 360, Two Worlds 2, and some lengthy trolling of Vanquish (Kidding! Kind of.), we move on to some letters. This week's music, in order of appearance:Fiona Apple - Shadowboxer;Gnarls Barkley - Charity Case;Pantera - Planet Caravan
(upbeat music) (upbeat music) ♪ There's nothing good on the radio ♪ ♪ Once again I didn't know ♪ ♪ There's your hard time to ♪ ♪ The rifle that fell ♪ ♪ The rifle that fell ♪ ♪ The rifle that fell ♪ ♪ The rifle that fell ♪ - We're at both of 'em, episode 90. We are here with us listening. - Wow, just skip the foreplay. (laughing) - Yeah, no kidding. - I'm Anthony Gegos. With me is Ryan O'Donnell. - Hey. - Tyler Barber. What's up, guys? It's January's almost over. ♪ Matt Shandronate ♪ ♪ There's a zombie on your lawn ♪ And Arthur. - Street for the clitoris guy, I guess. They call you. (laughing) Willie Nilly. (laughing) - I just don't know what he's gonna do next. - So let's launch into the shit Arthur cares the most about, right off the bat. iPhone games. (laughing) No, but I do want to talk about, there's two iPhone games on the talkpad. And one of 'em, I know you've played with me, Ryan, which is-- - Let's save that for the second one. - That space. But the other one's this game called Papa Sangre. And I know a lot of people that watch listen to the show ask about iPhone games and-- - Do they really? - Yeah, actually. - Actually, I'm asked why we talk about iPhone games. - Aw, you're crazy. I get people all the time. - I kid because I hate them. - And a lot of iPhone devs, right? To us a lot. - Cool. - But Papa Sangre is like, have you played, do you know what this is, Ryan? - I know, I just, I saw, I remember seeing a post about it the other day, but I haven't played. - Okay, so it was probably my post. You saw it at some point, 'cause I talked about it on Twitter. - It could very well be the game. - So it seems like a lot for an iPhone game, 'cause it's like $7, which I know it's like $7, but on iPhone, you know. - That seems like a lot. - Right, but it is such a cool game. There's basically, there's only one screen for the entire game. It is a wheel that you can spin and two feet that you can tap to make your character walk. That is all you see the whole time. But the whole point of the game is you have to play with headphones, and with headphones, it does like the best job of any game I've ever heard on a phone for sure of doing 3D sound. Like it really does sound like when, like they show you at the beginning, like it sounds like someone's walking around you. You know, it sounds like a car zooms past you. So the whole point of the game is that you, you are searching for the soul of your friend that's in peril. And so you are going basically to the land of the dead that is ruled by Papa Sangri. And you're walking through these, it's basically like almost like an interactive radio show or something. - That sounds cool. - You're trying, so at each level, you have to listen to where these bells are. You have to collect the two bells, which are lights. And then you have to walk to the light at the end of the tunnel. And that's all based on audio. So you're like, oh shit, the lights to my left. I need to run to my left. And you have to tap your feet in the right rhythm, 'cause if you don't, you'll fall. And so it starts off really simple, right? You're just guiding yourself through the dark and there's like an aerator kind of telling you the stories you go along. But then it gets really fucked up and scary. Like honestly, I have stopped playing it 'cause it scared me 'cause it starts throwing monsters in. So you have to listen and be like, oh fuck, it's coming, coming, stand still. And so you'll like hear it like wander past you. And there'll be times that it'll be like all of a sudden, you'll be walking and then since it's dark, you'll just step on bones. And so you're like, cuck. And then you hear the monster and then you're just like, come running your way, all of a sudden you have to run. And you're like trying to find a way to like get away from it while at the same time. You know, like find the things in a real quick hurry to get things from. - I like a pure audio game. I don't, I can't think of any time I've experienced that. - Yeah. - There's been a couple, you know, obviously over the course of the many years of games. - I'm sure. - But that's the first iPhone I've ever heard of. - Yeah, it's just, I'd never played anything like that. You know what I mean? Just 'cause it leaves so much day of imagination, which I like. - Yeah. - But also it's just like, for some reason, and being eaten by a pig and just having to listen to it, it was like the scary thing ever. - Yeah, like just hearing it sniffling and breathing by me. And I was like, oh God, please don't hear me. I mean, it's interesting the way that they leverage the whole, you know, they let you build up the mental imagery yourself. - Right. - You know, so the picture that you're imagining of the pig could be more testing like you. - Oh, it's probably nothing like you. - You know, yeah. - Yeah, but it's just, it's just such a cool use of sound. And so the other game, they use the sound really well. It's Dead Space for iOS. - That's true. - And that game is good. I thought, I thought, I thought, I bought it. You know, I was gonna buy it no matter what, just because I wanted some more Dead Space before the game came out. And, but man, I was not expecting it to be like as good as it is. Like, I'm not saying it's the end-all-be-all of iPhone games, right? But for trying to get across to like a Dead Space third-person experience, it succeeds pretty well. There was like an eight-minute stupid camera video, shot video that some people weren't supposed to shoot at a preview event that they did and got up on YouTube. And I remember watching it. The first part of it was whatever the Vandal, Vandal is a real game. - The characters name is Vandal. - And there are lots of sections like in, in between the stages where you get on a train or a tram. - Right. - And unlike in Dead Space One, where you get on a tram. - And it's safe. - And then you go to the next stage. Every tram ride you get on top of the tram and fight a bunch of guys. So when I saw that in this video, I was like, ah, that doesn't look very good. But then at the end, you get off the tram and it looked like regular Dead Space. I was like, oh my God, there's stores, there's benches, there's all the upgrades. It's like pretty much the full Dead Space experience. - You can drop the little line to see where like the objective is. - Yeah, locator. Yeah, it's got, it's got pretty much all of the stuff that makes Dead Space Dead Space. - I mean, as Stasis, it has Kinesis. And one of my favorite things about it is that it controls remarkably well. It's probably the best mock dual analog controlling game I've played on iPhones or iPads, but it's mostly because they don't fill the screen with a bunch of obnoxious UI elements, like a little fake analog stick that goes where your thumb goes or any of that sort of thing. Like the screen is just blank. And you know, the left side, when you move your thumb up, down, left and right, you walk. - It works because so much-- - I mean, I can't think of a Dead Space game with a bunch of UI shows. - That's the thing is, it works so well because so much of the UI is on your character. So to like reload, you just hit the ammo counter on your gun. You know, to use Stasis, you hit the Stasis on his back. - I mean, I'm someone that, you know, I don't even own an iPhone or an iPad. And Ryan handed me the game just to check out before the show for like a few minutes and, you know, you didn't even give me any instructions or anything. So I was like, "Whoa, what the fuck do I do?" And I just like rubbed my finger on the corn. I was like, "Oh, okay, yeah." You know, so, you know, like one thing I noticed here, I didn't get to play too long, but how does it perform and there's a lot of intense action, you know, and there's like more than one character on the screen. How do you aim like-- - So generally, they make it fairly manageable. I don't think they throw too much. But even when they do, you do the typical Dead Space thing, which is you run, you find a corner, you quickly turn around 'cause you can double tap your character and spin around. And then you do crowd control, basically. That's, it's still like Dead Space. It's all about crowd control. Taking off the legs of this guy because he's gonna get to me first. - Stasis this boy. Stasis this guy. - I mean, there are problems with it. I really like this game. I guess it's as far as the iPhone games that sort of are mimicking full console experiences. I mean, this one does a really, really good job. They've made this game with a really small team and graphically it's aside from some, you know, a lot of repeating textures in hallways. I mean, there are definitely rooms that look fantastic where there's dead bodies everywhere. - Yeah, I just had such low expectations for it, I think. - Dead Space appeal. But... Closer? - Yes, sorry. Sorry, everyone. I'm interrupting Ryan to turn the speak into the mic. - This thing's in a weird spot today. Okay, so- - You put it there, sir. - Yeah. But... As good as it is when you think of it as in like, this is an iOS game. Wow, it's amazing. And it really does do a great job with this, like telling the story with sound and frightening you with that sound. I mean, it's great. Don't get me wrong, it's a really cool experience. But it does make a lot of mistakes that a console, or not mistakes, there are a lot of gameplay decisions that they would have never made in a full console release of the game. I mean, if you don't like being quarantined in a room and having to defeat all the enemies in that room, you will hate this game. I mean, that is this game. - It's true, that is how you know the combat's coming. - Walk through a room with no combat, walk through a room with two enemies to fight them, go through another room with no combat, and then get quarantined in a room and fight like 30 guys and then repeat. - Spoilers. - I think the reason it works for me though is 'cause so far I play it unlike, I don't play like regular, I play it a chapter at a time only, like once a day. You know, I don't binge on it, which I think really helps. - It's really short anyway. I mean, I've finished it on the car right over today. And there's a time counter, I think I played three hours. - Do you know what you get if you register it? - It should be two power nodes, I think, but I don't really-- - You get, if you register it, you get like power nodes for Dead Space 2? - Yeah. - Oh wow. Yeah, see, I think that's really, I also think, I thought it was, I mean, it's so what EA does these days, but like they offer the micro transactions in the game, like buy 20 power nodes for $5 so you can just basically level the shit out of one of your weapons right off the bat. - I was able to max out my plasma cutter, mostly max out my line gun, you know. - I've never even gotten a line gun. - Oh, well, it's in the game somewhere. They're like four weapons you pick up plus the-- - It's nice because I do use weapons in this that I never used in regular Dead Space. Like I never use the Ripper in regular Dead Space, but in this-- - I really don't like it in this game. - It's like my go-to weapon. - It's basically the same thing as it is in the console versions, but it feels clunky or somehow. - And I like the melee attacks they've put in this Dead Space iOS game two years, they're really powerful. - The plasma-sar, whatever. - The plasma-sar, yeah. But they do, one of the things they do succeed at besides the sound, I mean, that's the great thing. This game's fully voiced and it tells a really interesting part of the story that you miss. - Yeah, it does connect into Dead Space 2. - Yeah, you're really, I mean, you have to ask yourself when you're playing Dead Space 2, like where did all these neckros come from? Well, this explains it. And that's pretty cool. The sound is fantastic, but oh, and the thing that it does do pretty well is it does like these fear moments, like the fear games where you know, you'll be walking down a hallway and all of a sudden there'll be a guy that looks just like you walking back at you and you're like, that's weird. And you notice he's mimicking your movements. And like little kind of crazy, there's a part at the end where there's a part at the end where there's indicators on screen that are flashing. You're like, that shouldn't be flashing right now. And then it goes into a fear moment. It's like this sort of eternal darkness type of thing. - Yeah, I mean, it's just cool. You can tell that this wasn't just an afterthought. - Right. But in terms of performance, it's a Tyler's question. I mean, there never any frame rate problems. Like the control works really, really well generally for what it is. I mean, like I said, I feel like this was a game made with a small team on a small budget. But it's as a proof of concept, like it's, I mean, if you put a big team and a big budget on a game like this, they can make it really, really crazy good. It would be really close to what you would expect for a full-on hit space experience to be like. And even aside from that, this is totally worth playing as like a-- - I mean, if you love the Dead Space kind of universe, yeah. So speaking of other Dead Space universe things. - Oh yeah. - Yeah, what did you think, did you play extraction before was the PS3 on your first experience with it? - I played thread and co-op with before on the Wii. - I played the move on. I thought it was, I mean-- - I was actually just really impressed with how it looked. I was, you know-- - Yeah, it is. - And it is nice to have the HD textures. - In retrospect, like, I remember thinking when I was playing the Wii version, like, no, this game looks really, really, really ridiculous and good. So that's nothing new. It's just, it is nice to have it running at the actual resolution of your television screen and to have the 2D elements, the all, you know, HD and stuff. And it holds up remarkably well. I mean, I think if you haven't ever played it before, there's, you know, it's one of, it's probably the coolest move game out right now that I can think of. - It is definitely, it is kind of sad, but it is definitely the coolest move game. - Yeah, and it's like, it ends up being a pretty cool PlayStation network exclusive now. - I mean, that's why I bought the PS3 version. I mean, like, I don't-- - Let's be fair. It might be one of the cooler motion control games. - It's definitely the coolest honor this game I've ever played. - Let's not just say move or Wii. I mean, even for connect games, it's still up there as, like, one of the coolest motion control games. True, I mean, it's using a really classic, sort of way too motion control, which is just the light gun, sort of thing, but there's still nothing, it's not just, I mean, it's not a light gun. I mean, it is, and it is. - It does do a really good job with certain dead space things, though, like, you know, turning your gun to do the all fire modes of the guns. It gets across all those dead space things that make it like a dead space experience. - Let me ask you the most important question. - Yeah. - Playing through it now, do you find yourself launching Kinesis balls at everyone's faces? - I did that the first time, so I, when Jay and I played the first time, we really couldn't help ourselves. - Yeah. - So there was definitely, like, like, Phantasm Dicks hitting everyone in the face. (laughing) But this time through, I-- - So the experience truly is complete. - Yes. But this time, when I started, I was playing solo with headphones on, you know, 3D surround headphones and all that, and it was from Goofy to serious real quick. - And the, you know, it may, it arguably has the best story of any dead space game. And the voice acting is pretty darn good. Like, I really like-- - It is. - Like hearing the characters that have, like, cool accents and stuff. I mean, it's just, it's well put together, plus the new single player DLC that's coming out for Dead Space 2. - Yes. - Stars-- - The girl that you're rolling with the whole time. - Lexine and Weller, Weller's the sort of cop guy, you're the guy that's rolling around with you the whole time. - Yeah. - And those are, I mean, I think Weller's, especially how I think is who you actually play in the DLC. - Oh. - That's who you control. He's, I mean, that-- - If you play Extraction, he is a really cool character because he's, he's like one of the characters that's like actually multifaceted, like you play him and you're like, "I hate you, but then I like you, but I hate you." It's like, he's not just like a one note guy, kind of guy. - Yeah, but like, I think they did a really good job with the, with the up-brizzing and the up-scaling and all that, that business is-- - I mean, they definitely made it a good reason to get the PS3 one, like if you had the choice. - I think it were, we're not gonna talk about Dead Space to this week, single player anyway, but Ignition, that other game, the DLC game that they released, which is actually pretty bad. - The interactive comic. - Yeah, the interactive comic. - I never bothered with it because I heard it was bad. - It's, I played it through, I, yeah. I talked about it on the show actually. - Yeah, it's probably not worth playing for the game 'cause the game is bad and the comic art is really bad. - And, but the story is semi-interesting and leads directly, I don't know. If, I played it right before Dead Space 2, it literally leads directly into Dead Space 2. - And you get, well, and more importantly, let's just skip the fourth week. You get some shit for it, right? - So that is what I was saying. Like, it's almost worth playing it because-- - It's good to be honest. - And it unlocks these four conduit rooms, which I had played through Dead Space 2 with, on a machine that I hadn't played Ignition on. And they're just in the room, they're in the game, but they're locked and you just have no access to them. And in the course of this game, now having them unlocked, there's a bunch of cool stuff in there. One of the best things-- - Don't you see the best thing? - The best thing is the suit, this hacker suit, which looks really cool. There's some power nodes, but there's also audio logs, which are from Franco. Franco is the character at the very beginning of the game that, well, he's the first character aside. Well, not the first. When Isaac is released, he's the one that releases him, and something crazy happens. So you've been following his adventure throughout Ignition, if you play Ignition. And in the conduit rooms, he leaves audio logs. During Ignition, there's parts where he steps away for a while, 'cause he's with his partner, and he'll step away. And these are the audio logs that he recorded during those moments that he stepped away, and they are in the locations that he-- - He did step away for me. - Yeah, like in the hospital, in Ignition, there's one there, and in the church, there's one there, and that sort of thing. So that's-- - That's interesting. - That's been really cool. And the hacker suit is really cool. I highly recommend, you know, getting it. It's cool. - What do you guys think? I think looking at Dead Space as a franchise, it's interesting how successful they've been on multiple platforms, and bringing it to your-- - Well, they weren't successful, and we-- - That bombed. - No, yeah. - Well, no, okay, when I say-- - Sadly, it bombed super hard, just like your-- - Well, it was other most recent. - Okay, maybe I should-- - But we know you. - Maybe I should first couch the statement in saying that when I say success, critically accepted by gamers as a great game, I'm not talking sales. - That's the thing is, I think there are hits and misses if you look at the whole expanded, you know, there was like a film, an animated film that came out-- - It was awful. - Jesus Christ. - There was an animated film that came out with Dead Space One that was really, really not good, if I remember correctly. - Right, yeah. - There's a, then for Dead Space Two, there was a comic, like a graphic novel called Salvage that was illustrated by Ben Temples. - They got it, I hate that guy too. - Yeah, so why? - That guy's art's terrible. - I read it guys. - I thought it was terrible over the place. - You shut up. - Looks like he scribbled. - It's just, there's a whole lot of character. I mean, one of the first actual content pages has like a list of 12 characters and like a little sentence about them that you need to know. And a lot of, there's like three females in the story and they all kind of look the same. So, and it was moving around a lot. It made me feel dumb when I was reading it. And I don't know, I don't know, I didn't like that. - My big problem with the comic was that like, a lot of times the faces didn't match the action or didn't match the dialogue that was going. - Right, not the call. - Right, because they were pictures of actual faces but they didn't have the right context. So it'd be somebody looking all plain and normal or maybe a little bit sad when they're screaming at somebody. I'm like, this doesn't make any sense. - But the novel martyr as I mentioned last week is actually really good. - The novel is really good. It gives you such a great backstory to the whole church of unitology and everything. And it is the best video game book that I think I've read. 'Cause I've read the Halo books and the Mass Effect book. I even read the Dragon Age book, you know. It's like, the Dead Space one is actually good. Which is not what you would expect compared to other video game books anyway. I'm just showing these guys salvage if you want to look at it. - Actually, I'll be a copy of it. - Whoa, whoa, whoa, whoa, whoa. - Look at my digital comic, whoa, whoa, whoa. (laughing) - Hey man. - I have a word. - I have a word. - Can I say? You paid a lot of money for it. You should be able to show it when you want to see it. (laughing) - The last Dead Space thing I would say. - Nice. - Before not talking about the main game is that I have played quite a bit. I probably put in like 10 hours into the multiplayer now. - Do you like, so I assume you like it if you put in 10 hours? - I wasn't sure at first to be completely honest 'cause there were some lag problems. But we had an early copy 'cause J Fresh had one and he had an Xbox version which is split onto two discs. GetSpace2 is on two discs on Xbox and both, the multiplayer is on both discs. They didn't want to make you, you know, remover guests too. - Oh, that's cute. - So, if you, now, online-- - How does that-- - That's some command and conquer shit right there. - How does that even work? - So multiplayer is locked behind the online pass, right? Right, you have to put in. So, in order to not, you know, if I wanted to play it over the long term and we only had one copy of the game, I would have to spend $10 to buy the online pass from my machine. - But there's like a week on trial. - Two day trial. - There's a two day trial. - Oh, well, shit on me. - So, I did do the two day trial. - Yes, shit on you. - And over the weekend, he and I played a lot of multiplayer and because the game wasn't out yet, it was the week end before release. There were about three or 400 players that were playing and so we ended up playing with a lot of the same people over and over again and we got pretty good at it and everyone seemed to know what they were doing and when I was playing during the beta period, it seemed like the necromorphs were like way overpowered. I never saw the humans win. It was very rare but that hasn't been the case now. It's really balanced. There's five maps. They all have totally different objectives and as long as your team is trying to, you know, actually do the objectives, it can go really well and it's fun to use all the different weapons and stasis and all that stuff in the course in multiplayer if you're playing as the humans and the necromorphs are pretty fun as well though. I find that I do the best with the simplest one which is the pack where you just kind of, you know, you're the little kid children and you can like run up and slash people and plus you can do a leap attack and grab on which doesn't execute but there's fun strategies. Like if the humans are playing properly, there's kind of walking as a group and as necromorphs you can see through walls so you can see them approaching. So if you're the pack, like me, you will die very quickly if you get shot. So what you need to do is get behind them and slash them a couple times with your normal melee attacks before jumping on them and doing an execute move unless there's other necromorphs with you that can like combo damage on them. And I don't know, you're just kind of developing your own little strategies. - So it's like a left for dead in essence. - It is. - That's what it sounds like. - It's very left for dead. It's very left for dead. But I actually kind of enjoy the combat, the engineer style combat of this game more. Like I like using Stasis and the different weapons so I don't know, it does appeal to me. And I really like the five maps and in some ways they actually relate to the single player play. Like there's one map called Solar Array and the story of that map is you're the security team that tied men, the sort of bad guy from the main game has, I guess it's kind of a spoiler. He does something over the course of the single player game that dramatically alters the sprawl and in the multiplayer game, you're the team sent to go do that thing. So it's kind of cool. It's almost like a co-op mode even though it's really just versus multiplayer. It's cool. - Nice. So me Reiki. - Are you still, when was the last time you played? - I played when I got the PS3 version I got the, that's the version I actually own. I played on the first and second days of release but just very few games. Most of the games I played were on Xbox and I planned to get an Xbox version of the game just so I can, 'cause I'm like level 15 or something and I don't really wanna do it over. - You wanna leave that behind, man. - Yeah, exactly. Well, you unlock, you know, it's like all the recent - Most standard multiplayer progression. - Yep, it's got unlocking levels and weapons and suits and all that dumb stuff and I've got plenty of them now and I don't really wanna go back though in my PS3 game, I pre-ordered from GameStop and got the Rivet gun and the only reason I pre-ordered from GameStop was to get the Rivet gun 'cause it's awesome and I had seen it ahead of time. - Is it infinite ammo? - No, no, no, but it's basically like the, yeah, except having normal ammo, it's pretty similar except that the secondary fire is really cool and it like ricochets all the rivets you've shot off of walls and stuff so that it's like you shoot a bunch of stuff and then you hit secondary fire and they all, (imitates whirring) - I was really hoping that like, 'cause I got the Rivet gun too and I was really hoping that when I shot Nick Romore with it and then I hit the secondary fire that would like rip them to shreds but-- - Can you also buy the Rivet gun? - Not yet, no. - Yeah, I'm sure you will be able to. - Yeah, that just seems like such an obvious. - But I wasn't expecting it to be unlocked in multiplayer and it is. - Oh. - Which is kind of cool and also if you got the collector's edition, the, what is it called, the zealot? No, the zealot, zealot suit and zilot force gunner, what it unlockss? - You don't get the force gun in multiplayer but you do get the suit. - That's because the zealot force gun would be the multiplayer win button. - Dude, it is so strong. - Yeah. - It's ridiculous, but anyway. But anyway, so not that space. - I also played an underwhelming game this week. - Uh oh. - It's more of like a, it's not that it's a bad game. - You keep defending this game but you gave it a six. - Yeah, well, 'cause it's not a bad game. It's not terrible. It is in the six in the IGN scale. So you know, it's okay, I'm saying it's okay. It's not bad. It's just, it's this game called Breach. It's the shooter that ended up coming out for six days of Fallujah. - Yeah. - You know, I'm defending the idea here that a six does not equal bad. People always think that that's not true. This wasn't this also the game that the kid tried to steal it, Pat. - Yeah, it was, yeah. - So, it's totally like-- - Jokes on him. - It's totally a common shooter and it is cool, they have like a cover mechanic. Like you can go into third person and take cover on objects, you know? That gives you an armor bonus. And the whole thing about it was that, you know, they are really trying to do like the, oh, if someone's behind a building, I'm gonna fucking blow up the wall to get to them, which we've all fucking done at this point because we played battle field bad company too. And battle field bad company too did it better. Because battle field bad company too, you could bring down whole houses. - Yeah. - You know, and like Breach has like-- - Pat company too sounds awesome. Maybe I should get that game. - Breach is one of those games where it's very, the illusion disappears very quickly. The first time you're like, you blow the shit out of a house wall or like you blow the shit out of a wooden floor and then you go up to a tree and that tree cannot be harmed in any way. Or there's like cars all over the place and they can't be blown up. You know what I mean? - Like in Grand Theft Auto when you can run over everything and then you hit a tree and it stays right there. - Exactly, that's what I'm saying. It's just like, it just breaks the illusion really fast. You know, and that was the thing about, the whole thing about Breach for me was that, like every time I played, I was like, ah, I remember when this game did this first and it was cooler. Like the third person had everything. - Does it have like specific points on walls that you can destroy and then the other walls just stay standing? - On a couple of levels, there are totally, there is totally this one level. I forget what it's called, but there are clearly two circles of bricks that are light colored that are obviously the bricks that you can break away. - Right. - What is cool is that you can shoot out like individual bricks and like, create like a hole to shoot through and stuff like that. - That's kind of cool. - There are moments like that in house, like in houses and stuff that are totally rad or like bridges early on that people will use to run and get like the equivalent of the flag and then run back and then as they're running back, they'll blow it. You know, like cut off that passageway for the rest of the map. But it's like, again, it's just like, it doesn't do, there isn't enough of that or anything unique enough about it to like, to tell people like, oh, this is the multiplayer game you gotta play. This is where you should be spending your time, you know, as opposed to like, Call of Duty or Rainbow Six, or I say Rainbow Six because Rainbow Six does cover better. - Did you guys play Vegas recently or something? - Yeah, we played Vegas. - I just saw you on that on Twitter. I was like, oh man, I kind of want to put that in. - Exactly, so I'm saying, yeah, I just played Vegas. I just played Vegas, you know, and that was another one where I was like, oh, see, they did cover better. Like they did first person's first person to third person cover switching. They did that better than Breach did, but the explosion stuff, Battlefield did that better. And it's like, yeah, Breach has those things put together. But in general, it's just not like visually interesting. It's not like, there just isn't anything to make it like, oh, this-- - I gotta say, this doesn't sound so-so. - It is so, so it's just, it's fun. It's totally like competent. It's just that, like, that's what I'm saying, it's not bad game. - It doesn't excel. It doesn't super excel or anyone. - I was gonna use this competent. It seems like it is totally a competent game. Like, you play it, you're like, oh, this is fun while you're playing it. But, you know. - One conversation that I find myself having with Fresh all the time is, what's this pondering your words? It's what we do here, we ponder words. - Like, you ponder, why just accept? - There's no reason, there's no market for so-so games. It's like, why even-- - Why even bother, if you're not gonna get that 90 Metacritic to-- - Impulse purchases on a special rate. I mean, what place-- - Well, in some areas. - Of all the places to shoot for competency, I suppose Xbox Live would be one of them. - So, how much does Freez this a live game? - Yeah, it's a live arcade. - How much does it cost? - It's $12 and a point, so $15. - Which is dumb. - That's the thing is, it's $12 and a point, it's like a $15 game, you know. - Competency is not worth my $15. - That's where it comes. It's like, if this game had been like a, like a $10 game, I'd be like, oh, you know, this is a cool little $10 game. - I thought we were talking about a full retail game. - No, it's not. If it was a full retail game, it would have been a bad game. But the thing is, is like, the graphics and stuff, they're just okay, you know, like I said, nothing about this game is bad. Like, I don't play something, I'm like, man, that was fucking terrible. You know, I'm like, oh, it looks okay. And, you know, and the times when I was having fun and we were like having, it does have a really cool mode. It has one mode that's really cool. - This is where I miss the old IGN skill, which had meh. - It is, yeah. We were very solid meh. So it, yeah, it's okay. But anyways, so the convoy is the cool mode in it. And convoy, it's basically, you know, one team is trying to stop the convoy, the other team is trying to usher it from A to B. To make the convoy move, one of your team members has to be alive and standing near it. And so then the convoy starts moving. When everyone's dead, it stands still. Enemies can hit it with enough RPGs, explosives and stuff, they'll turn on fire and you have to repair it. - Well, that's exactly the team fortress. - Like the team fortress, there's a mode like that. - That's true, I didn't even think about that. See, there's my point again. The breach, everything the breach done, someone else has done. But one thing the breach does have that the team fortress doesn't is-- - Style. - No, no, the same graphics are amazing. - It sets up roadblocks that you have to blow. You know, 'cause the whole thing is blowing up the train, so there'll be roadblocks and you have to like fight to get to it long enough to blow it up. But that, in the same way that team fortress does it, the thing that I loved about convoy and breach is that it's like the one mode that makes you fight throughout the whole course of the level instead of like everyone lone wolfing it all over the place, like it's the one where yes, everyone is in this really intense skirmish. It's all focused and it's moving throughout the entirety of the map. So like the gameplay dynamics are constantly changing as like you get to a spot where they have a turret, then that turret gets blown up and then all of a sudden you get to like where there's a house and now they're holding the house while they're trying to fight you. - Yeah, well, you did a good job. You're making me really, really, rarely want to play team fortress too, so. (laughing) - Yeah, this-- - We're a bad company too. - That's the thing, you know, it's like you play certain games and they're like offensive, right? Reach is not one of those offensive bad games. You know, you're like, you realize that this was like a studio of like less than 20 dudes and you're like, dude, that's not, that's still pretty impressive for a studio of 15 dudes, but I'm not gonna play that when I can go play battlefield. - It's as if like if that was a full retail game that came out in 2003, it would have been the best shit ever. - Yeah, it's just at this point, all the stuff that they're doing, I've seen it done somewhere else and better usually. - Just goes to show you that like when it comes to that sort of thing, like a first person shooter, you know, unless you got a brand new idea if you're a small team, it's probably best to just not worry about that and do something. - Well, especially if you're gonna do multiplayer. Like if they made just like a single player, cool story driven and they had like a really good story to tell, that would have been something. But because it's competitive multiplayer, like if I wanna play competitive multiplayer, I already have these other games that have really excellent competitive-- - Yeah, but compelling story is so hard to do because everything is professionally voice acted these days, you know? - Right, I don't know. I'm just saying the first person shooter getting a competitive multiplayer space, that's like crowd just fun, yeah. - Same, I mean, yeah, I think in single player two, it's just, there's probably-- - You gotta come, that's like the one genre that, you know? - And especially because they're-- - You can't go wrong. - Especially because they're doing like, you know, the fact that it's like a modern style combat game, you know? - Right, mm-hmm. - It's not like it's even stylized in some future way or something. There's nothing, it just feels very generic, you know? I mean, compare that to a game we really don't know much about it at this point, but fifth sells Next Game Hybrid, which we know is supposed to be some kind of first person shooter/movement game, and although we don't know very much about it, just from the art, the two faction characters look pretty different from stuff we've seen. I mean, the blue guy looks kind of generic, but the red team looks pretty cool. - You can look at a game like hybrid and immediately be like, "Oh, I'm interested in this "because it has an interesting art direction." Like you see-- - Or an idea. - You see breach and you're like, "Oh, that looks like a kind of lower-res version "of something like Battlefield." - Yep. - Huh. Or like look at Monday Night Combat, you know? They had original idea, original art, you know? - Exactly. - Yeah, it's just, I just didn't ever feel like there was a really good hook with breach. - That's a game I should go back to, actually. - But if you buy breach and you play it-- - It's fun. - Like you're going to have fun. It's just that, it's like, I don't know who's buying it. - Right. - I don't know. - We need to have like a Vegas and Monday Night Combat weekend. - That would be fun. - You know, I never really played any more Monday Night Combat after the little bit I played before it came out. - I never played it at all. You guys just kept telling me I shouldn't then I didn't. - I did. - We got it. - 'Cause I ignore everything you say. - They do. - That game is fun. It is very, very fun. I played a little bit. - It's just coming with so much shit. Like there's so many things. - Yeah, totally. - At least it's trying to be a little different, you know? - Right. - So. - Absolutely. - I'm just gonna take a quick PSA real quick and just say that if the way I'm talking about that game makes it sound like you're wondering about my score, you should check out the IGN new review scale because I did it based on Arubic and it has changed. So the buy of my Jan, you can see the new review guide and Arubic and score has changed. But if you read the description of S6, that's what I was going for. - Okay. - Yeah. - It's okay. You know. It's okay. - I played. - What else has people played? - Well, I played a lot. Remember last week I had said I played a lot of games and then I couldn't remember what they-- - Right, you played Vanquish. - Oh, right. - Talk to me about Vanquish, right? (laughing) - Okay. - So more lately. - Sing, more and more lately. I've seen people praise this game on my social networking feeds and they're all wrong. - But how could they lead you astray? I mean-- - No, no, no. I mean perfect, Dark Zero. - Honestly, we didn't, we played it-- - Demon's Souls. - J-Fresh and J-Fresh got a, as I think I mentioned last week, he had a case of appendicitis, he ended up staying home for the holidays instead of going home to his family. And so we played a lot of games. This is when we played Minerva's Den, we played Bioshock 2. - Right. - And we went through everything that we could think of and we thought we were done and then he came in one day, he's like, I feel like trying that Vanquish? And I was like, all right, yeah, let's go. Let's go find a copy of that. So we went out and got Vanquish and it's a Japanese team trying to make a Western style game and that's what it feels like through and through. I mean, the combat is so-so. No, it's okay, it's pretty good, but it's not great. - Other than shooting feels very good. - It doesn't, and the big thing they kept showing off was the slide mechanic and the slide is just, seems really useless to me, like it's good for after I've cleared out an area, getting to the next area, getting to the next checkpoint. - So with varying degrees of success on this podcast, we have discussed in the past, shooting, feeling good or not as good in games. - Yes. - What do you want to know? - Oh, you want to delve into this? - I just, because every time we talk about, oh, well, the shooting feels really good, the shooting feels really good. - And then we try to get specific. - Invariably, we get people bitching that like, what does that even mean? - Okay, so the thing is that if we do this, then we have to say what shooting is good and there's, you know, there's arguments there. All right, here we go, the shooting is good. - I want to say because this game feels like, this game feels like, I'm just being the voice of the listener right now. So Vanquish is a cover-based third person shooter. - We know that everybody knows all about that. - So you get in cover and in a game like Gears of War where you, you know, hold down the left trigger and then fire with the right trigger, like when you shoot an enemy, the controller shakes and when you're hitting them, there's a proper amount of blood splatter there's a sort of like a sound effect that the bullets make coming out of the gun that's meaty and has some base to it. So it feels like you're shooting something around. - There's feedback system. - And it takes the right amount of hits in the right places to make the enemy die and when all those things are working together just right and in a game like Gears of War, if I go back to that again, when that head pops or when that arm splats off, like it feels the way you sort of expect it and want it to feel and it gives you, like Arthur said, the right feedback that makes you feel like, "Damn, I did a good job there." And it took the right amount of time and the crosshair went exactly where I want, exactly when I wanted it to. Everything feels fast and perfect. Like I think, I mean, I think Call of Duty, the modern Call of Duty games feel, the shooting feels essentially perfect. It's like so fine-tuned, you know, go ahead. - I was gonna say, what do you mean when you say it because I think a lot of people point out with you. Arthur, yeah. So Ryan's kind of said what he thinks. I'm wondering what you mean when you say it. - Control latency, for one thing. - That's the deal, yeah. - Like how fast the control zone feels bad compared to something like a Call of Duty. - Or even, like Bad Company 2 does a good job of sort of sitting in a place between Twitch and wait. Like most recently, we'll talk about it a little more like Crisis 2, the multiplayer demo that went up. Shooting in that doesn't feel very good because there's a lot of input latency. - Yeah, it's like, it's a little slow. - Yeah, and I think that a lot of that has to do with people over the years figuring out what stick acceleration actually means and how it should feel. - I mean, it's not just that. It's also technical issues involving frame rates and renderers. - Of course, yeah. - Like there's very, there are very few developers that have figured out a good way to do a lower frame rate with a good stick response. Bungie being among them now, Criterion is ahead of everybody on that too. But yeah, the sort of feedback loop of shooting, like how fast the gun response to your trigger pull, what it sounds like when it's coming out, what it looks like, the response an enemy has to your shots. - Another thing I like that isn't exactly about shooting but totally related to thinking of Call of Duty is that everything in Call of Duty is cancelable. If you start to reload and then decide, it's a millisecond later you want to start running, you hit the dash button, it cancels the reload animation and goes right into the run. So because you can on the fly decide to change up your strategies, it feels more like a fighting game than with the quickness that you can make decisions than something like Vanquish, which I don't think, I mean, I can't remember exactly, but I don't think you can cancel animations. - No, it's sort of the typical, we talk about Japanese games. - I mean, isn't that how lost point it was to, like, you're reloading, you're reloading. - It's just the thing where it's like animated and they demand that you see every frame of animation that you be punished for every mistake that you're-- - Yeah, yeah, exactly, it's like they-- - You're always waiting. - You have to be, it's like, that's, well, the design of that is purposeful, it feels purposeful, you know, this is your punishment for doing this right now. - Right, I don't care about the story either, but the one thing that's-- - Such as it is. - Sort of-- - It's like a figure. - I think the best thing about it might be the environments, but it feels like, like I say, it's like a sort of best of Western games, like the first area that you're on feels like the Citadel in Mass Effect, and then, you know, it gets really boring through the first two chapters, and then by the, or the first two acts, and then by the time you hit act three, all of a sudden the graphics look a little better and it looks a little more like, I don't know, like Mass Effect with neon, or not Mass Effect, I don't know. - Gears of war. - Oh, maybe I'm thinking of gears. There's like more, there's just a little bit more detail in the environments. It's not like the same repeating thing over and over again, like cover-based area, cutscene, cover-based area. It's like a, there's a little bit more realism in the environments where you're like, "Oh, that's a shop over there." Okay, well, that sort of makes sense. And then they, you find, there's a really cool stage where you're, there's a giant robot thing that you have to sort of board and take down. And it, you know, it's just weird 'cause you like, that would have been cooler at the beginning of the game. They should have started the game with that, and then, you know, moved on from there. It feels, it's a long game, and really, I felt like it was. I felt like it just kept going and going and going. - Well, I stopped at act four. - We stopped at act five 'cause we're like, "Oh, jungle level now, this looks like buying a commando." - Oh, maybe I did stop at five. - Yeah. - I stopped after I encountered too many enemies that did one hit kills. - So that's the other thing is that at the beginning of the game, there aren't that many interesting enemies. You're just fighting these robot things. And, oh, Russian robots, something? - Of course they are. - But. - And you're the president. - They actually do start throwing in some really cool enemies about end of act three and near act four. There's this one that is, there's probably a parallel in some game. It's kind of like one of the monsters in a Princess Mononoke or something like that, except they're trash versions of it. There's a bunch of particulate trash matter that's all magnetically held together. - Cool. - That you shoot it, and then it breaks apart and it's kind of-- - I see. - It's all back to those. - I just felt like the general enemy design was very repetitive and everything just felt the same all the time unless it was killing you in one hit. - It's true, but I mean, I guess what I'm saying is that they do start, that's just one of the three or four enemy types that they introduced about that late into the game, which is many, many hours in. And you really have just been fighting humanoid robots and a few bosses, there's not too much variety before that. And I really enjoyed fighting some of those later creatures more. So this isn't a bad game, but I do think that the-- - Coming up a lot. - Yeah. - Not a bad game. - A lot of hemming and hawing and qualifications. - It's not a bad game, but I think it's based on the scores I've been seeing online. When you look at the average of the Metacritic score, it's a little high. And I sort of don't really understand what people see in it aside from maybe the art direction. Because it is, I mean, I understand-- - It's extremely stylish. - There's definitely a market for that sort of stylishness. At times, it comes off as almost virtual on-ish or, you know, it has some of the best things about Japanese games wrapped in a package of all the worst stuff, trying to feel like a Western game that is clearly not a West-- - Oh, yeah, if you-- I'd never seen Vankish. I would still be able to tell that that is not made by America. - Oh, no, no, no. - It's sort of a platinum game standby to be everything that's awful and awesome about Japanese games. All mashed into one thing. - Yeah, I mean, I don't like talking about this because it makes me feel racist. - I don't think it's-- - Japanese games just don't-- when it comes to shooting in this particular type of shooting, a third-person cover-based shooter, like, I-- we've seen it done many times better so far. It's kind of like what you're saying about "Reach." Like, I've just seen this stuff. You know, I don't-- it just doesn't appeal. - I think Japanese people need to shoot more guns. (laughing) - That's what a-- - Like, real-life guns. - I don't know, I think it's a very large issue about teams being separated into tiny groups and really focusing on their one little thing and not communicating as a whole-- - I think the sort of interesting overall picture, too, is that this is the first console generation where, really, the drums of Eastern developers of falling behind has really been beginning louder and louder where even Eastern developers are-- - I mean, yeah, and the PS2 one. Obviously, there was still some really good Japanese games. - Yeah, I mean, they were still high in their heyday, but I think-- - I think our tolerance for wanginess has declined. - Yes, that's what I think. - And I think that's the thing is that we really haven't seen much of a turnaround in this generation. Although, it's like they're slowed to big beasts to turn around. - Yeah, a lot of the same wanginess that Arthur just mentioned just isn't going away. And the exception is when something that comes out of the Eastern market that's just completely awesomely unique, like a Katamari. - Or a ghost trick, sure, it's like the things like that that they do well. - Yeah, yeah, yeah, yeah. - I just, I don't, there's no, they shouldn't necessarily, I think it's a wasted effort to try to emulate the games that Western developers are doing really, really well at this point. Like they should-- - They need to do their own thing. - Probably do their own thing. - Or buy Western Studios. - But not do the, yeah. But not just do the exact same thing they've been doing before, which, you know, that to me is the problem is that, you know-- - Well, part of the being one Monster Hunter, you've seen him all, it feels like to me. It's a guy who doesn't sink 30 hours into a Monster Hunter, but sunk probably eight hours into four different Monster Hunters over the, you know, like two hours into each one. And I'm like, you know, it's still the same thing. And like, I know that they probably feel the same way that it's like another game where you're controlled from first person's perspective and shooting a gun. I get that, you know, we have the same, they're, we do the same thing with our genres, but tell us it feels like we're getting better and better at it. And they seem to just do slightly better every time, whereas we're getting like way better as the years go on. I don't know, something like that. - And he says what it feels like. And I do feel that, you know, that new gamers don't have a tolerance to try to figure out a game. They want it presented to them, you know? That's why a game like a Call of Duty can be successful because like, you know what you're doing right up front. But if you, if you have a game like Demon Souls or something like that that may be critically successful with the particular segment of the populace, if you have to go online and look at facts to try to figure out what you're supposed to do in a game, you've just lost the rest of the world. You know, you have your particular hardcore market, but nobody else wants that shit. - There's some area between like a hardcore tutorial at the beginning of the game and needing the strategy guide. Although I don't think, I don't think that's an issue that, I mean, made with Demon Souls, but I mean-- - Don't defend Demon Souls. - No, no, no, no, no, I'm not defending it. I'm just saying like, you know, I'm thinking of like, you know, Final Fantasy seven through 10 where if you wanted to get the end game content, you had to have the strategy guide because they just didn't tell you anywhere in the game what you needed to do. So there was this sort of either by the strategy guide or socially sort of, you know, figure out amongst yourselves what the goal is to get these things. And it doesn't seem like they do that much anymore 'cause they are, they're scrambling to try to do something new that, you know, look at Final Fantasy 13, which is, you know, a wildly different game than those guys have ever made before. Failure in my opinion, I really don't like that game at all, but at least it's like different, it's different in the wrong way, but at least it's not, they didn't make the same game again. So, I mean, they're clearly trying, they're just not doing it right. - Sometimes it just feels like they're trying a bunch of different things without understanding why those things work. - Yeah. - And I mean, you know, Ryan, you touched on it earlier when you said you don't wanna talk about this 'cause you feel a little racist. I think that there are things in the cultures that sort of create these differences in culture. Like, you know, we mentioned earlier about gamers' tolerances. And to me, it sounds like much more of an American kid sitting home with his game and like, man, you know, I don't want to sit here and hone my skill so I know how long to wait for the animation to play out before I reload my gun, you know, so I can win. You know, whereas like Japanese gamers, in my mind, my stereotype that I apply, you know, and I apologize if I offend anybody, but is that they're more like studious? Like, oh, I'm gonna practice this. I'm gonna get this. - It is, you know, I don't know if that's true. - I don't, I wouldn't go, I would say that there, our games are aiming towards being more cinematic. - Right, but do you know-- - And their games are gaming. - To go to Tyler's point that you don't feel like they're a little more patient with, 'cause like, I always remember it was like the Japanese people you're hearing about beating Resident Evil with like one health potion and a knife. - I just don't think that there's, I mean, there's clearly a market for those type of games, but it seems more and more that they're playing less of that sort of stuff and we're playing more of the action games and they're playing more, you know, RPG, you know, like Monster Hunter is so huge right now. - It's true. - You know, and like in America, we're playing games where we're trying to get rid of the HUD and like trying to add as much animation to make it feel like a movie, but then we wanna control the movie, whereas, you know, Monster Hunter has the same menu system and interface elements that that game would have had, you know, if it had come out on PS2. - And it's really, really dense and really like almost obtuse to people that aren't in bed with the lingo. - You know, they really care about the nostalgia of games and playing games that feels like playing games has always felt it's comfortable. - Whereas-- - Or what we want, like, crazy new experiences. I remember, you know, hearing about my friends who live in Japan, you know-- - Was it a cat in Bailey that was telling us about like showing her friends in Japan uncharted? - Yeah, I've heard the same thing from my friend Shane who lives over there, but yeah, like they'll, they see the modern console games you're, you know, unchartids or anything big budget like that, and they're amazed by it. They're like, "Wow, I can't believe this is real," but it feels too extravagant. Like, it doesn't, it's not, for some reason, they're wowed by it, but then they don't-- - They don't want it. - They don't, yeah, it feels like a luxury that they don't, like, "Oh, I could never, you know." - I don't know, I wonder. - I mean-- - This is a different conversation. - It is, it's tough. - It's like, such an extended, difficult to have, easy to piss off everyone conversation. - I know, I know, I'm feeling in the same way. Like, we're into, like-- - Like, I'm totally fine with bringing a moment of trolling, like, all the vanquish fanboys that get mad at me. - See, I'm not, I'm not saying it's a troll. It's like, I really do think that this is an interesting, you know, it's interesting to see how-- - There's a difference between-- - There's a difference between the two markets. - It's tough to, it's tough to narrow down that difference between the two markets. - I mean, I mean, we're not because we're not there. - Yeah, because we're not there, and like, clearly, like, some of the biggest gaming companies in the world haven't figured it out either, right? - I just-- - Like, what I mean when I say, like, the trolling vanquish fanboys, isn't like, I don't begrudge them their enjoyment of the game because that's cool, you can enjoy anything you want. Just like, I enjoy Hitman, and there are clearly a ton of people who don't. - Like me. - Mm-hmm. - Yeah, but I just think that it's interesting to me to explore why a game like vanquish resonates so strongly with a certain group of people that may or may not go out of their way to review it. And meanwhile, just lands with a dull thud, like vanquish did, both in Japan and here. Vanquish sold pretty badly in Japan, and vanquish sold worse here. - Yeah, and that, I mean, that's, I don't see a game like that selling in Japan based on what I know of, the very little I know about the Japanese, the current Japanese game market, like it was being sold as a Western game, like a Westernized game. - That's all I'm saying. - Which is why they made it for our audience, they didn't make it for their audience. - What's surprising is that like, Bayonetta was very much a Japanese game, but Bayonetta sold better over there and over here, and vanquish sold awful over there and over here. - Vanquish to me definitely is made for Western audience. It's not, it's a really weird sort of-- - It's interesting to me to invest, to wanna discuss why I say enslaved did so poorly, because I mean, clearly there's something about it that didn't resonate with a larger audience. I'm sorry, Tyler, you were saying? - Yeah, I was gonna say how it's so strange that in the beginning of the video game industry was almost when the two markets East and West were more kind of one in a way in that, I know as a gamer, you know, as a young gamer, I really didn't distinguish between Japanese and American games because, you know, the gaming was so much in its infancy, but now even though our world is much quote unquote, smaller and more connected, it seems that as if the two markets are diverging more instead of-- - I think in the 16 and 8-bit eras, like games were so abstracted from a mechanical and artistic point of view that-- - Yeah, that's a good reason. - That it's easier for those two to blend together, but there's just something about, from the PlayStation era on that seems to have gotten Japanese devs hung up on their medium resembling pop culture stuff in Japan, like manga and anime. And that may seem completely off-base, but it's just like they're fixated on, like a ton of animation, they're fixated on, like storylines that are just like it. - I think it would have went that way anyway because, I mean, the concept art and like the box art for all the eight that games are all like anime and still anyway. - To me, it's this generation. Like PlayStation, PlayStation 2, N64. I mean, GameCube was definitely a weird system, like where it didn't, it was like, wow, Nintendo really isn't delivering on this, on the promise of this, the same way that I thought they would, but I mean, PlayStation 2, Japanese developers are doing great on that system. It's a lot of wonderful, wonderful stuff. And it just seems like the cost and non-reliance on middleware and developing engines from scratch and relying on the old business models really affected Japanese game development in this generation. - And I have to wonder how much like a sort of, you know, I don't know much about Japanese culture, but I know you got the whole song thing you gotta say, like somebody's song, if it's a respect. Right, like there's a big, seniority is big to them, right? - Well, seniority is big, that's true. I mean, I've known people to work for Japanese companies. - So I wonder if it's like almost a way that, you know, developers over the years, you know, like, hey, I've been working on games since the eight bit and this is how we've done it, then this is how we're gonna keep doing it, you know? - Japan is going to a very difficult time with regards to its cultural and socioeconomic standing and evolution, like, their reproductive rates are, I mean, this is a totally different conversation. The reproductive rates are dangerously low, like their employment rates are off. - It's a way from a total, from a total, like, population, like, almost complete deficiency 'cause no one's having babies right now. - Whoa. - It's just, there's a lot of weird shit going on in Japan. So I don't know, I don't know what, if that has anything to do with like their expression and other mediums, as you would expect, like an artistic medium to a logical culture. - Usually a lot of weird shit can create pretty good art. - Well, I mean, it's like the atomic bomb pretty much was the impetus behind Japanese pop culture for 60 years. - Yeah. I mean, that basically like reset their whole culture. I mean, it was like, start from beginning or in a way. I mean, I remember reading a long time ago, an interesting look at anime and manga cultures, sort of like a, yeah, almost like a rebranding of Japanese culture and like starting over from scratch, you know? - So I'm in a segue. - Wow. - I do, I mean, do you have any-- - Ooh, that's an awful awful noise. - I know. - That was an intense conversation, but I will say that that was all brought on by Arthur saying, let's explain what we mean by bad shooting. (laughing) - But no, I mean, I got into it but it makes me feel racist a little bit too. - Yeah, well, that's why I warned Arthur. I was like, really, you wanna ask that question to Ryan? - I'm not trying to be offensive and I'm making generalizations about what, you know, I don't know that a ton about Japanese culture, but you know, this is just the way I read it as a gamer. - I think it's good for all of us to sort of explore specificity and sort of develop that stuff because otherwise we just like rely on a bunch of jargon that ultimately means nothing. - Spoiler to play. - The critics dilemma, like it doesn't matter what sort of thing you're critiquing. The critics dilemma is trying to reach specificity about things that can be fundamentally emotional in nature. You know, so it's like, there are certain things like if a game just feels right, sometimes it can just feel right. I mean, I bet there are times when a developer does something and they even they can look at the math and go like, I don't know why this works, but it does. - Right, well, especially we definitely see it as you see developers fuck up sequels by changing little things. - Especially because we're critiquing things in our kind of view, we're critiquing it based on whether it's fun, right? - Right. - How much is it, we're not critiquing it from a consumer point, consumer point of view. - Well, we are like, there's a lot of times with certain games, you'll know one minute into it or five minutes into it, like if the feel of a specific mechanic is right, I mean, you can tell right away and that'll color your whole opinion on the experience, basically. - I used to say you could judge the quality of a shooter by how their grenade mechanics feel. If it's a team that has good grenade mechanics that tells me that they spend enough time into the details that they'll get other - That's why I would say breaches grenades are terrible. (laughing) - 6.0. - So I just want to bring up one last thing. I did Anthony, per your request, download and play Game Dead Story. - I have also played it. - I've been thinking about it since I've, I can't even play it fastly. - Favorite Japanese game of the year maybe. - How about we take a break and then we come back and you guys talk about Game Dead Story. - That's a good idea. - 'Cause some of us probably have to paint. - Probably all of us, I'm guessing. - Can you break? - Yes, break, break. (upbeat music) ♪ Break after me ♪ ♪ Make me a shadow box the baby ♪ ♪ I want to be ready for what you do ♪ ♪ What I've been ♪ ♪ Swing it around me ♪ ♪ 'Cause I don't know when you're gonna make your move ♪ (upbeat music) - We're back. - Yay. - So moving on from all that. - Game Dev Story. - Yeah, Game Dev Story. So we won't talk too much about it obviously 'cause I went into detail about what it was. I just want to know in a minute or less. Did you guys enjoy it? - Yes. - I let Matt start, go ahead. - I did really enjoy it. I did feel at the end that there was kind of this one winning formula where it was, just make sure that I have enough money to pay for the most expensive contractor at every single stage. And my game would always hit number one in sales and I would always at least get some award even though I went through-- - It's like real life. - Yeah, exactly. - Even though I went through like tons and tons of games like by the time my 20 years were up 'cause I had a lot of time last weekend 'cause I was just like hanging out. - It is a great time killer. - Yeah, and I went through all 20 years. I put it on fast mode by the way 'cause I can't stand that game when it's on normal speed and went through all 20 years and only had one Game of the Year award even though I had-- - I never got a Game of the Year award. - Even though I had games that sold like 40 million copies or something like that still wouldn't get a Game of the Year. - Tell me that there wasn't at least once in that game where you were like the fucking critics. - Yeah. - They just didn't get it. - It totally fucked them. - Like there was one time I got like a 10, nine, 10, eight. - And you're just like, "Oh fuck fuck you." - Yeah. (laughs) It totally happens. And I'm like, "Yeah, this must be what they feel." - I wanted to be that PR person calling me and being like, "You motherfucker, "you needed more polish, fuck you. "What needed more polish?" - I only played-- - It just shines. - Yeah, exactly. - I only played seven years worth and at some point I was like, "I have just done this for three hours. "I should stop now." And that's why, but I wish that it was a little, like it would deviate from the numbers a little bit because if your game starts and you have no stats, of course you're not gonna score well at the beginning. - Well, and tell you-- - Eventually if you get a badass staff, that's not true. - That's cool. - Yeah, that's cool. - I just wish at the beginning of the game there was the chance for you-- - At the beginning, you pretty much have to make shit. - Yeah, if you had chosen like the exact right combination of starting factors and had the right designer on board, like if there was a way to make a hit out of something that should have not been-- - Yeah, that's the one thing that's missing is like the sleeper hit from nowhere. I mean, it's either you're making a shitty game or you're making a triple A game, and you know-- - My favorite part though-- - I do like that you know right from the beginning of the quality of the game you're making. - Well, sometimes your team-- - Yeah, sometimes your team will tell you too, they'll be like, we do not like the genre and direction of this at all. - Yeah, yeah, yeah. - I do like when you're overworking your director or something like that, and he's like, I just don't know if I can put my best effort-- - Yeah, he just phones it. He's like, I'm just gonna phone the script in. - My favorite part was naming the games and picking the genres, of course. So I will tell you some of the games I made. I started with a golf RPG series called Caddy Shackin' and Mega Caddy Shackin' and then started a robot racing series called Swipeout. We followed up by Swipeout XL and Swipeout 3 with a three in place of the E. And then there was-- - Was the name of your company Gameroft? - Nah. (laughing) - The name of my company was actually Area 5 'cause I have no creativity, I guess. - It's okay, I went with Sunny Studios or whatever the default one is. - There you go. I did make ERA Baseball and ERA Baseball 2, then Swipeout IES, which is like the NES version. And then I made a high school RPG simulator called The One Up Show. And that did pretty good. And then I made ERA Portable and my first Ninja Action game on season two. - There's some complicated commentary to be explored right there that we won't do that though. - I made wrestling games, I just called them Razzle. I mean, I just love that you can do like, I'm gonna make a historical animal game. - Yeah. (laughing) - I just had to make like the baseball game. - I'm pretty sure EA just brought that game out on Xbox Lover, kid. - Shadow, I mean, was a Ninja Action game. - What, there's like an animal game. - Like Call the Wild or whatever? - I had no idea. - Is it historical? - I mean, it could be, I suppose. - The Lion King is a historical animal game. - So you say that Ninja Action always worked in your game in my game? - Well, we did. - Baseball was like the thing. - I never even got baseball games. - In 20 years, I never got baseball. - I never got baseball. - I'd never seen the coolest thing about it is that everyone says that when we talk about it, they're like, oh shit, you unlocked high school. I didn't get that. - I never got that school. - I got mini skirt though. I'm like a mini skirt. - I could see why mini skirt and baseball and Ninja would all be popular in Japan. - My company was known for making pirate adventure games. - Pirate adventure games. - That's the only thing. - I actually named my first company, South Sea, because I wanted to make all pirate games. I was just gonna make pirate this, pirate that. Everything was gonna be pirate. But like, every noise, if you make nothing but pirates. - Yeah, exactly. I was like, oh shit, everything like nobody buys my games anymore. But then when I got to my second round, and the cool thing is like after you paid the 20 years and you started a new game, you keep all of your stats like so you can still put points into polish and cuteness and everything like that. So you keep all those numbers. So like my second company, which I just called Super Ego, 'cause I was thinking like, you know, Id. And then I was like, I'll just do Super Ego. - Gotcha. - And then I was like, all right, I'm gonna try to make, I'm gonna try to like make a bunch of like crazy action games and stuff like that. But I just immediately went for like the things that would make the most money. - I think that's another failure of this game is like, I wish you could, a good win condition would be to just stick with one genre and just nail it. So instead of your team, like saying, oh, I'm getting tired of making this, saying like, dude, we are the best in the industry at making, you know, whatever, tank combat simulator games. And so, we're only ever gonna get 60,000 people, but man, are those review scores gonna be good or something like that? - I'm sure the guys that make guitar hero felt that way. - Oh, what are win conditions, is it just time? - No, there's no win conditions, it's going 20 years and seeing what you're doing. - Can you go out of business? - No, that's the thing I found out, you can go way into the red, apparently. You can just run it into the red, you'll never go out of business. - Midway that shit. - Yeah, I had no clue. - But you can't make any games either. - Right, but I'm saying, you don't have enough money to make this game. - It'd be funny if there were like Easter eggs, like if you named your company a claim, you'd be like negative 50,000. (laughing) You make your first console and you name it, you call yourself a tire and they're like, whoa. - Yeah, I see I had one, I wanted to do-- - Alien action game fails. (laughing) - I totally wanted to make my second company, I wanted to do the make your own console thing. So like I started making really good money, really early on, so it was about like year seven or something like that. I was like, sweet, I'm gonna spend all this money on top of the line contractors, and this is gonna be a number one selling game, I'm gonna make a shitload of money, and then I'll jump into the console market. - All right, save it. - And like, I was really high into the development process, and then there was a blackout, and it totally killed my game, and like killed all of its points, and it did really crappy in the marketplace, and then it seriously, it took me like another five years to recover from that, and I was like, Jesus Christ, was this what Val felt like when their source code was stolen? - No, I'm pretty sure you just subscribed to Sega. (laughing) - All right, so that's our game dev story anecdote. Well, so if you've been playing this red, I'm tapped out. - Tyler, did you have anything? - You know, I've not played anything new that we discussed from last time, the only update I can give is that I'm about to crest 200 hours in Battlefield bad company too. - Jesus Christ, that's awesome. - Do you have everything maxed out? - I actually don't have all of the metals and stuff, I'm really close on, I've got like five left, like it's a C4 kill, shotgun kills, knife kills, and then two other kind of like high level ones. - Wow. - Wow. - That's awesome. - I'm both impressed and depressed. (laughing) - I love it, man, I fucking love that franchise. - How did you play anything else? - No, just some more wow, that's about it. - Well, Anthony and I- - You played Dead Space. - I did play Dead Space, but we're saving that conversation for- - I mean, are you enjoying Dead Space? - I fucking loved it. Like, I started at about 1 p.m. on Tuesday and I didn't finish until about 9 p.m. And I was- - Jesus, he played straight through, he literally marath on the show. - Wow, yeah. - And I was fucking annoyed when I had to go to the bathroom or had to eat. I was like, God damn it. - Your testicles are much stronger than mine. - Yeah, I- - I'm not saying I didn't go to the bathroom. I was just- - No, no, I'm referring to like, I just, I could only do Dead Space 2 and doses. - Yeah, no one was home last night and I came home and I was like, I'm on a place with Dead Space 2. I sat down and played it for like an hour and was like, I'm gonna stop. (laughing) - It's just, it's too rough emotionally. - Oh man, I dug it. And so like, when I was talking to fresh, apparently I'm like, pretty close to the end. I only have like one or half stages left. - Oh, that's right. He's in government sector. - I was like- - Oh God. - The one thing I would say about the game, it has the best opening since Mass Effect. - The cold open, you know? - Yeah, the cold open. - It's quite good. - I don't know that it's quite as good as Mass Effect 2. - No, it's the best since Mass Effect that I've had of any game. - But we have a lot to talk about. We'll wait 'til we can do our spot on the cast for that one. - That game looks really good on PC. - I, yeah, I did play it on, I played like the, 'cause before I went out and got my PS3 copy, I played the steam version of it for, I don't know, maybe half an hour or so. I was like, yep, this looks really good. And they fixed all the mouse controls from the first one. So yeah, it's great. - I just wanted to see it very briefly. 'Cause I knew that if I, yeah, I know. - It does look really, really good. - So I looked at it and I was like, yep, that looks damn good. All right, I'm gonna go back to my consoles and play this. - Yeah, I bought the 360 version, even though I have the steam version. So I'll be playing that at some point. So I played a few things. We played Rainbow Six Vegas. - That's cool. - We always come back to it. And we always go back to the first one, not the second one. I don't know if that's the same with you. The second one was the story was fine. - It's okay, it's just not. - But I actually thought that, like, as far as Terraceun goes, especially, which is our way of playing, that's the best in one. - Yeah. - Although way better than two. - We're doing a campaign. - Oh yeah, a campaign too. - Unrealistic. - Unrealistic. - Cool. - But we do put on Respawns. - Yes. - So far we've only had to use one piece per level ever. We've never had more than that, which is. - Usually from shotguns. - Yeah, I wear heavy ass body. And that was the other thing. You know, I lost my saves on my 360 a while back, but I still have my character. So I don't know, I guess that's stored on their side or something. - Oh, the character, I forgot it. That game has my face in it. - No, no, no, it's lost my face. - Yeah, lost Arthas' face. Yeah, Arthas' guy is just like generic. Arthas' guy is now just like generic bald white guy before it was Arthas' face, but the light had beamed off of this. - What are you? - 'Cause you know, I don't know if you remember, but that game to make it so you can map your face, you had to put like, - You guys are putting on star creatures. - Yeah, I remember. - So. - My character looks like me, but in a funny sort of way. It's really ridiculous. - 'Cause like you still have your glasses and your beard, even though you weren't wearing glasses, even though the character doesn't have glasses modeled, so it was like, - Oh, no, I feel like I can get your glasses off. - I left my glasses on, and it looked like I'm wearing goggles. (laughing) - What's funny to me is that like, when you talk your character's mouth moves, except it's like, character's from Star Fox mouth moving. - Yeah, meh, meh, meh. - So yeah, whenever I see his character going, I'm like, meh, meh, meh, meh, meh, meh, meh, meh, meh, meh. - That game is still really. That's one of the cool. - That's a really tactical action game, especially. - The guns are so, like we were in the first Vegas level on the strip, where you're making a way down the traffic jam, and I picked one of the Snibrillos, and like every time I fire this, it's shaking our floor. (laughing) - That's a good example of a game where the shooting is like good in the sense that they do a really good job with the power of the weapons. Like when you fire a shotgun in that game, it feels like-- - It's like in any aircraft. - It feels like you're launching a cannon, yeah. When you hear the sound of it slamming into a car, it's like, you know, wow. - This sounds-- - It sounds like a people kick it. - Even back to Rainbow Six 3 on Xbox One, they, I mean, the sound design in that game was just phenomenal. I mean, it was the game, if you talked about sound design, that was always the first game I thought of back then. So it's no surprise to hear you guys say that Rainbow Six Vegas has sound that holds up even-- - I mean, yeah. I mean, if you have really good surround sound, it's like a different experience. Like I very much said when we play that game, we rely on Arthur to use his surround sound 'cause he plays, I play quieter, but Arthur plays loud and it works really well. Because Arthur can totally be like, there's a guy to our right. - On the other side of the wall. - On the other side of the wall. (laughing) So Arthur's getting like the real deal experience out of it. Nice. - So yeah, that just makes me want another Rainbow Six real bad. I also am playing Two Worlds 2 for review. - You can talk about that. - Yeah, and that's ridiculous. - You know, I'm gonna be honest. You know what, Arthur, the first comment on a story I wrote the other day was like, oh, this is all fine and well, but where the fuck is the Two Worlds 2 review? (laughing) It's like an unrelated game. - Damn. - Let me explain to you that when it is an RPG that is quite long and quite involved. And I get it like three to four business days before release date. It's not gonna be up on time. - Right. - Period. - Two worlds like Two Worlds and Two Worlds 2 are games that I've totally walked by at E3. Stopped, looked at and go, huh. I bet that could be interesting and then kept on walking. So I really am curious what your thoughts are. - You know, you would be equally served walking past or stopping, I think. - Really? - There's stuff to, it just tries so hard. (laughing) - See, you can tell. - You can tell. - I was like, oh, nice job, guys. - Everything about it. - Like, you can tell that they're just trying so hard. - I mean, especially compared to one. - Yeah. - Like, I've heard this game is like technically leaps and bounds. - Oh, yeah. - It is. - First of all-- - It looks way better. - You know, it runs, so there's-- (laughing) - There's that. Although your character runs like he's pigeon-ed. - I'm gonna be honest, the game looks hardest balls. I've watched Arthur play twice and both times I'm like, this is possible. - It is a harsh and unforgiving mistress, Two Worlds 2. It will kill you at the drop of a hat. It tells you to save often in the loading screens because you never know what might happen, which includes, you should stagger your saves because there are totally times where it will lead you down to a quest that will murder you with no chance of success. - Right. - I killed this woman rather than help her overthrow a government. And I ran into this guy, maybe this is spoilers. Yeah, fuck it. (laughing) - Thanks for Two Worlds 2, not really major story or spoilers, it's just a situational spoiler. So I run into this guy. He says, my employer has asked me to find you and they want to meet with you. And so he leads me out in the middle of nowhere and this tomb, I go down there and I see her ghost. - Oh shit. - And her ghost is pissed off at me and then all of a sudden both her employee and her turn into dragons. - What? - And proceed to one shot me. - Whoa. (laughing) - You're dead too now, bitch. (laughing) - So what the fuck? - Where's my ghost? - And then, and then, yeah. - And then, yeah. - It says you're dead and then the game loads and you're in a fucking ghost in a cave. (laughing) I mean, so, I mean, it's cool what that happened. - Yeah, it's, I'm sure that there are some people that are just gonna hear that and be jerking off all over the idea of a game that does that because there are very few games now where there are genuine life or death consequences to the shit you do and you can fail because-- - Well, and where they take different decision points and carry them out beyond just the, what's happening in the moment. - Right, except not really. Like, it doesn't really feel like I have any effect on the world. The writing is awful. (laughing) Not just from a story perspective where it's like, oh man, this is just like totally in a loop. It's totally boring. I mean, like, sentences are poorly structured. (laughing) And from the spellings, an improper, pronounced like, contractive use and the voice acting is legitimately awful and almost never in a funny way. - That's the worst. - The main character has no inflection. It's, imagine Christian Bell in the dark night with no inflection. (laughing) - I know from screenshots and video that I've looked at, their HUD seems to be like the ugliest, most old school antiquated HUD you could try to come up with. - Like, if you hear people speaking and it's clear that someone took the original language and translated it, except they fucked up some metaphors and turns a phrase. So you'll hear these things and none of them pop up out the top of my head 'cause I blanked them out. (laughing) That is not what they meant to say. - Right. - Weird. The character faces are hideous. Like, some of the graphic stuff is good. Like, you can tell that they put a ton of tech into it and a lot of the lighting is really good, but all the art design is fucking horrendous. The character's all like terrible. Every human character has really tiny hands. (laughing) - It's like a Burger King commercial, so they can't go by Whoppers. - Yeah, that is pretty much exactly what it looks like. (laughing) I can try to find some video at some point and show you guys, but yeah. - So they don't understand that, you know, human proportion. - Right. It's like some kind of physics driven animation system for running, which looks freakish, like the horse. Just as an example of the idiosyncrasies of its control system to make the horse go out forward, you have to be tapping the right trigger until it maxes out its exertion meter then you have to let it go back down and then tap the right trigger some more. - You can't just hold it. - No. - You can't just hold it. - It won't, it won't. - Unless you're holding it, but if you're holding it, it'll only sort of like slowly meander forward. - What about the magic system? That's the only part of the game that'll cool. - The magic system, the crafting system is cool and the magic system is cool. You can break any item down, like any piece of equipment down in suits, component parts, and upgrade other equipment with it as long as your metallurgy or crafting skills high enough. - That's cool. - And then as you improve weapons, it makes more sockets in them and then you can add random gems into them. Then you can do this pretty much anything and it works pretty well. Spells, you find cards and modifier cards and you basically like say you have a fire card. - So you play magic the gathering? - No. - No. - Listen to the shit. - So you have an element, so you take the element and then you put say a projectile. So you put down fire and you put down a projectile so you're shooting a fireball and then you can add additional effects onto that. Like this fireball when it explodes will shoot out lightning, which you can then modify to say wherever this lightning hits, a spider will materialize, which may then explode. - Wow, that's cool. And it's a fireball lightning spiders explore. - Or maybe like it's an ice blast that summons skeletons. - So basically you can make the medieval, the medieval fantasy version of a merve nuke. - Sort of. - It's awesome. - So I mean that's all cool. Like there's genuine opportunity for creative problem solving with spells. I just think casting spells is like kicking myself in the nuts backwards. - Can everyone cast spells? - Yes. - Okay, so is it like Ultima where you have to type out arcane phrases? - No, you just have to hold the trigger and then hit a face button and it takes forever and it's just not fun. - Can you only be a human? - Yes. - Hated. (laughing) - A human male, it's very specific. - A human male. - It's specific. - To swing your sword, it's the right trigger. And then everything is context sensitive. Like the A button jumps and it also selects things. So let's say you're running from say a horde of monsters that can kill you in a couple of hits - You're trying to jump over something as next to a book show. - You run up to your horse and you're hammering the A button. But if you're running and you hit the A button, it makes you jump. - You have to be a horse. - Completely still to hit A to get on your horse and that's assuming you're in the right position to get on your horse. When you're on your horse, it has to be completely stopped and A gets you off of it. If you're walking, hitting A jumps and if you're running, hitting A jumps. - Japanese game designers aren't the only ones. - Everyone knows that there's one button for getting on and off transport. It is why. - I just, Grand Theft Auto made it so. - Yes, stamp. - Or X, X would work too. - Whatever, that's true. - As long as it's one button. - That's X as well. - There's so many things that are just completely inexplicable to be awful about it. But it's just trying so hard. So hard. And there are times when I enjoy it, but I don't know. - How about as a holdover for Skyrim? Could you write someone who is just so itching for Skyrim? - I think this game is for the people that are just sitting livid for the past four years about Oblivion. Like about the changes in Oblivion from Morrowind. Like in the consoleification and the noobification and the babyizing of the Elder Scrolls games. - Well, maybe they might be better start playing the Morrowind mod that came out recently. - Or the mod that got taken down because he put a bunch of stuff in there without permission. - Oh, I didn't know that was taken back. Just go back and play. - There was a Morrowind mod for-- - Yeah, like a graphical mod. - But you suck it up and play Daggerfall bitches. - Yeah, exactly. - I try to find like the 12 patches that actually made Daggerfall work. - So I'll keep playing it. - 'Cause I have to. - 'Cause I have to. - That was the other half that sense that wasn't spoken. - There are a couple other games I played this week that I can't talk about that are just so awesome that it's hard to look at that game and think, oh, cool, two worlds too. I also played Crysis 2 multiplayer last week, more than with the demo that is out now, but including the demo that is out now. Crysis 2 multiplayer looks fucking fantastic and plays not so great. Which has to do pretty much entirely with input lag, like controller latency. - It's not like game mode design. - No, the game mode is pretty bogged standard. - It doesn't sound like this is a tough go 'cause I felt like a lot of the levels when I played Crysis War-- - Crysis Wars. - Crysis Wars. Briefly, like I was like, ah, the suit powers, the levels didn't seem very well designed to take advantage of them. - The level design is fine. Like, it seems suited, in my opinion, to the powers. Though I will seem a little too big for 6v6, honestly. - Why is it not uncommon to be like, no one? - It's just you'll die and the spawns are really far away from everything that's happening and for objective base matches in particular, that's maddening. But the controls are just super laggy, like it takes forever to aim. If you look at any website's video footage taken from the demo or the event we went to last week, you'll see them constantly over shooting or under shooting the stick. Like, they can't quite keep up with what they're aiming at. And I think that that's indicative of the control problems. It's somewhere around Killzone 2 levels of control latency and that hurts it for me. - Full disclosure, we area five are making videos for them, so I take what I, and they are paying us to make them, so take what I say with a grain of salt. That said, I agree that the game does have the input lag, but I don't feel that it's as bad as Killzone 2 especially. And I really did have fun with the suit powers, though I've only put the demo. - The suit powers actually work really well. - The controller is a, the way they have them laid out of the controller is really effective. - Yeah, they did a really good job. - Not to mention the fact that they've combined them, right, so there's fewer. - Right, right now you-- - But now you-- - Smart, basically the jump is automatic, so before you-- - That's what I'm saying. I mean, there's fewer. - They, yes, yes. They've moved them around, so instead of having three or four modes, there's basically just two modes and one's automatically always on. - Yeah. - It works good. - Well, there's three modes. There's just speed and strength, strength and armor, or invisibility and speed. - Yeah, see, those are definitely-- - Like if you have armor turned on, you run way slower than you do without it turned on. - Right. - And you also can't jump as high. - Right, but in, so what was the default mode in crisis one? - Default mode in crisis one was armor. - Defense, defense, okay. - And then if you ever wanted to jump, you had to switch it to strength. - Right, so anyway, they moved them around, and the way they have them now feels much more logical, especially given that you're playing it with the controller. - Well, given especially that when they show like any videos of guys in the suits, right, like you never felt as nimbals they did, where like on the, at the tiniest moments notice, they would hit strength and jump. You were always like, "Oh, strength, jump." - Yeah. - Of the armor. - Yeah, it all works really well and certain things are just like moves that you do, like the ground pound. It's just when you're in the air, if you hit the A button or the B button, I think you just stomp into the ground. - Yes, before you were looking like strength. - I'm pretty sure I've only, what's the one map that's in the demo? - Skyline. - Skyline. So once you get, you start to understand where you can jump, just like, again, I feel like I'm jumping early because of the latency and the way the thing works, but you know, when you sort of understand and get used to the speed at which you play it, jumping from, you know, roofed the ground to a rooftop and then up to another level, like the verticality of it is really fun and I think moving around the stages and then switching to a stealth mode, you know, and then hitting armor at the right moment, like that switching between suit modes is the fun part for me. - And I'm fine with all that. Like there being a sense momentum but when it comes to just something as simple as aiming, - I couldn't just, the thing was I did really good with the default of the salt setup. And then I, you sort of unlock classes as you gave points. I picked scout second, which has a shotgun. And I was worthless. - I get that point. That's when I started just not being able to hit anything. - I had the most one with the machine gun. - Do you guys think that it's something you could get used to? 'Cause I felt like when we were like, we briefly played Killzone Online and stuff. - Unless you don't. - And I felt like slowly I kind of, you know, you just kind of adapt to it. - Yeah, you'll adapt to it. It's just if you're-- - Is it worth adapting to? - I'm not interested in adapting to it. If they don't fix it, then I won't be playing Crysis 2 online on 3/6. - For multiplayer, you mean? - Yeah. - I mean, I played it last year at E3. The single player, a little bit's a single player. I don't remember those issues. And I feel like I would remember that issue. I hope that they can fix it a little bit. I hope that they can cut it down, but it seems like it's probably as much related to its renderer just like Killzone's issues related to its renderer. - So, explain for the-- - Okay, so the renderer is part of the game engine that draws everything on screen and typically control inputs. The way it works is it does a pull every so often of the controller to know what state it's in to know what you're doing. So usually, renderers and input are connected to one another. So every time it's drawing a new frame, it pulls your controller to see what you're doing. So the fewer frames, the more shit that's going on the longer it takes to draw a frame, the more latency there is in your control, which is why you'll hear like hardcore FPS players complaining about anything below 30 and actually below 60 because you have half the response rate that you would have at 30 that you would at 60. And like hardcore counter strike players are going for frame rates of like 120 or 180 because it's more, it's a more refined level of input measurement. - Which is why people used to play Quake 3 Arena with like all the graphics details possible. - Yeah, the lowest settings possible. - You get really good when you're getting like 200, 300 frames per second. I'm so much better at this than I was when I was playing with 30 FPS. - Yeah, it's amazing the kind of difference it makes. - Yeah, so yeah, it just seems like it might be related to the renderer. I mean, some games have gotten around that like criterion with Need for Speed Hot Pursuit actually decoupled the control input polling from the renderer. So they have the fastest latency for control of any 30 frame per second game ever made. And actually I think the fastest. - I didn't even know that was possible. - The lowest latency for a 60 frame per second game ever made on the PC. But anyway, I don't know if they can fix it. - Again, grain of salt, I am interested in giving it a try and trying out the rest of the stages. - Right, I'm more interested in the single player. - I mean, single player on PC with a control or I didn't experience that issue. Playing single player on 360 last year at E3, I didn't have that issue. So maybe it's a combination of the control latency and input and just general network lag. But yeah, there you go. - Word up, dog. That was your educational moments. And I'm sure that I fucked something up. - I feel like I just went to math class. - I'm sure someone will point out in the comments how I fucked up, whatever. You want to take a quick break and then do some others? - That's a plan. - You want to pick your hat and see any more holes that you've kept in the mix? - I want your hat. ♪ I can't lay out myself ♪ ♪ Should not be happy if you meet my help ♪ ♪ I am just a good guy to imagine ♪ ♪ Oh can't you see ♪ ♪ Oh can't you see ♪ ♪ If I help somebody, baby, that's my shit for me ♪ ♪ I can't take you ♪ ♪ You, you, you, you, you, you ♪ ♪ You don't hold up all of your baby ♪ ♪ But I'm giving you all you needin' me ♪ ♪ Like I'm giving you, even my shadow needs me ♪ ♪ All alone at night, just I need to start to take my own advice ♪ ♪ Why ♪ - Letters. The first one is from Chuck. I've heard a particular sentiment expressed quite a few times regarding the 3DS, and it always rubs me the wrong way. But it wasn't until Anthony echoed it that it gave me the push to write in and ask about it. - Oh, wrote it wrong way, uh-oh. - Why does the, yeah, right? We don't have to hear letters about it. Rubbing people the wrong way, so that's why I want to read it. - We were just talking about rubbing. - Why does the 3DS's 3D capabilities have to change the way for you to play games for it to be justified? - I have heard this said for multiple people, multiple podcasts, and I just can't understand it. Why does the Xbox 360 do that changes, what does the Xbox 360 do that changes the way you play games? How does the PS3 change the way you play games? - It's all the Xbox live. - The PS2, Xbox, Gamecast, Dreamcast, SNES. 3DS has two screens, one being a touchscreen, accelerometer, a gyroscope, and hey, it puts out 3D images that you do not need to see. The reason, so the reason that I'm saying that I want the 3D capabilities to change the way I play games for it to justify it to me. - This is Anthony saying this, not Chuck. - Yeah, this is because I already have, I already have a DS, and it's $250. So if it's $250 and it's-- - I think what he's saying is that you're making it sound like you want gameplay changes for your 3D. He's saying like, why isn't the visual 3D effect not enough? - It's not, I'd not for $250. - That's all he's asking. - Yeah, 'cause if I just wanted, I don't want just a higher-res system, and if I did, I don't want it to be $250. - It's not just higher-res, I mean, it's the 3D. - I mean, because that's what I'm asking. - But that's what I'm asking. - So the 3D effect alone to me is just a gimmick. - It's straining. - Like the 3D effect is fucking straining, like, and I say this, having used a 3DS, like I fully anticipate the same issues using that as there is watching a fucking 3D movie. - I just don't think it's like-- - It doesn't matter if you can only play it for three hours at a time anyway, 'cause of the battery life. - So to me, it's just that 3D alone isn't cool enough to me to like, I don't really care that much. So I want, but I did see a tech demo when I was at E3 of like a Pogo stick game where the 3D was actually needed to tell when the Pogo stick was forward or back. So if they're gonna ask $250 out of me, like, and that's gonna be someone who loves my DS, I like, it's the same reason I didn't buy DS at launch because I remember when they launched a DS, I was like, what a dumb fucking idea. 'Cause I was like, what's that second screen for? And then you got really cool games that I was like, oh, this is why that exists. And so far, I have not seen why the 3D exists on it. - Yeah, but keep in mind that you probably didn't see why the second screen on DS was cool for quite a while, 'cause the launch titles for that thing were awful. - That's what I'm saying. So I don't want a 3DS for now. Like, I want them to make, I want to see like, the cool games that come out that are like the ghost tricks and stuff like that where I'm like, oh, awesome. You know, and if it ends up just being like higher res DS games that are just using dual screen the way I'm used to, that's fine, I'll get it, but when it's like 200 bucks, I just can't justify $250 for that thing to me. Like 3D is just a gimmick to me. I want there to be a game that I can put on it. - I don't find 3DS like 3D movies or anything really straining on my eyes yet. I mean, I found 3D glasses when I was at E3 and playing motor storm, that was kind of straining, but like most other 3D I think I could do in long term, just fine. - I thought it was really impressive and cool. And I thought, you know, again, only 20, I only spent 20 minutes with it and looked at a whole bunch of different crap at the E3, but yeah. - To me, everyone that was near me that was seeing, it was like, wow, this is crazy. - I mean, that's how I felt. - It is crazy, but I just don't want to spend $200 or something. - I don't know. I get that tired. - I am like a sort of tech gadgety sort of guy who likes all that stuff and it does appeal. - When it comes to handheld games, I am a whore for them. Like, I like to have little handheld gadgets. It's the one area where I will fully admit I buy shit I don't need. Like, I don't know. - I mean, it's not like he doesn't buy shit, he doesn't need another area, but he won't admit to it. - I'm just saying, when it comes to gadgety bullshit, like, you know, I have an iPhone, a fucking HD Kodak camera. You know, like, my backpack is full of dumb little shit. - Yeah. - I don't know. - There are two HD TVs in our living room right now. - Unused. - That's crazy. - Like, I'm just saying that we both buy a lot of dumb shit. - I have this, I have the same problem, plus I'm a early adopter, first day of release sort of. - And that's what I just don't want to get burned by that. - It's even worse. - That's the thing is like, I know I'm gonna buy a 3DS and then a year be like, well. - That's true, but I, you know, as a guy who is an early adopter, that first year, for most of the things that I've been getting lately, has been worth it and like, get school. Like, so I totally understand people not buying it, but. - Yeah, you can sell me your old iPad when the new one comes up. - Exactly. There you go. - Nice. - So the next question's from Logan, and I think this is a good one 'cause there's enough audio files here. I don't really consider myself to be an audio file, but at least you three, Tyler, you know, you like them, but these guys, they're not about audio files. - I'll tell you an audio file thing I noticed after the scene. - Question about gaming headphones. I know very little about them. Can you help? I've been on the market for headphones for a while and I was hoping to get a pair before playing Dead Space II. During a recent Amazon Gold Box deal, I purchased a pair of E-Force DPX21s by Turtle Beach. I haven't received them yet and I've been reading some reviews which are mostly positive. However now, I see that they only simulate Dolby's surround sound, despite being labeled as a, sorry, 5.1, 7.1 audio capability. Does this make a big difference that they simulate? - They all simulate. - This is how it works. Yeah, there are not-- - No, there are some that actually have multiple speakers in each year. - Yeah, but they-- - The vast majority of the headphones that are 3D headphones on the market are stereo headphones. - Ones that you can afford? - That may have been, like, the first set that I got actually was this set of, I think they're a Pioneer DIR-300. It could be totally wrong, but if you just look for Pioneer wireless surround headphones, I'm sure they're the ones that come up. And they use this weird fucking infrared technology. There's like a box that you plug your optical cable into and you can see a bunch of infrared transmitters like 10 on each side of this little box and they wirelessly shoot fucking stupid. - Yeah, it wirelessly shoots the signal, which sounds perfect, I was afraid, 'cause they're wireless, you know? It's like, "Hey, is it gonna work?" And they work perfectly until someone walks in front of the-- (laughing) (snoring) It gives you a massive headache, but the sound quality on them is incredibly good. Now, they don't, they're not, they're headphones. - So, they do not have a headset? - Along the short answer to his question-- - Oh, yeah. - Is the simulated 5.1 isn't the end of the world? - No, no, no, it sounds fine, it sounds cool. - I have tried Turtle Beach headphones and didn't like the audio quality. - Yeah, they're goodness. - As for like, they were muddy and not very good. - I have not heard Turtle Beach ones, but JFresh did bring a home and set and they looked cheap to me. - That being said, the only-- - Last round headphones I've tried that I liked were the Asteroid 40s. - That's what I have, they're great. - Those are also, if you're gonna get, and to simulate the 5.1, you need the Mixamp. - The 5.1 on the sound quality of those headphones? While awesome, they are very good for a headset that includes a headset, and I really like the Mixamp. I think they're great. Don't get me wrong, best ones on the market that I've tried if you want to be able to play Xbox Live games and be able to talk-- - I have a microphone in there. - I mean, it also has support for PC talk because it's got a mic input in the back for just standard mic. - Oh yeah, yeah, it's got, and it's got like, it even has, the Mixamp's awesome, and it has a spot where you can plug in your MP3 player. - Right, it'll work on running my PC and my 360 through my Air Force. - That's what it is, it is $300 just thrown out there when you get it with headphones in the Mixamp. - That's the thing is like, if you're talking about, you're gonna, the really good stuff is expensive. That's the end of the story. It's like, if you can afford it, there's some good stuff out there. Otherwise, just deal with what you got, and it's best to not hear the better stuff, you know? But the, so the A40s are the best that I've heard with a headset on them. My pioneer wireless things, actually, those things sound better. So, depending upon how much-- - Yeah, I mean the-- - You need a microphone. - The monitor headphones I'm wearing right now are probably better than the A40s for just listening, but-- - That's the neat thing about the pioneer ones with the wireless box, is that because the headphone, the headphones are stereo headphones, right? But it's the box that processes the optical, the 5.1 signal, or the 7.1 signal or whatever, and then does the, it's an algorithm, Adobe algorithm that does the fake surrounding business. You can, you can, into the wireless box, if you were close enough to it, you could plug in, there's an input for any headphones you want. So you could, say, try to find that box, or a box-- - The mixamp. - A mixamp, and then get yourself a nice pair of, like, Sennheiser 5.85s or 5.95s, which are interesting. - That's even like a more expensive solution, isn't it? - It is. I'm saying for the crazy ridiculous on the files, if you wanted to go completely nuts, you could buy a really nice pair of head, of, you know, stereo headphones, and then plug it into a mixamp. - I will say if you're not looking to chat and stuff, the headset that I've heard good things for, not only from my Jan's gear person, but from several people in the office of them, is getting the mixamp, the astro one, and then getting the smaller astros, the ones that you can actually, the one that you can wear as, like, standard headphones out in the street. - I actually, I haven't listened to those, but I want them really bad, 'cause I love the A40 sound quality, but there's like, are the A30s the one that they have at events? - Yeah, yes, the ones that are always kind of, you know, they're actually more to small. Yeah, they, but they don't quite go over your whole ear. - They hurt my ear, really. - But the whole point of them is that these ones, if you went outside wearing the A40, you look like you're about to go hop into it. - Looks like you're wearing these. (laughing) - The other thing is the A40 is like I was gonna say, if you take the A40s and you put 'em around your neck, they're, like, it's nice 'cause the headphones, like, they're, they switch, they flip around, they lay flat, which is great. - So do the A30s. - But there's, like, this weird sharp edge on the top of the headphones, that if you have a fat neck, like I do, will come right into your neck, and the A30s are, like, thinner, smaller, and have, you know, first world problems. - Well, the whole, the whole point of this whole show is first world problems. - The whole point of the A30s, though, is to make headphones that you can wear out in the street and not look like a crazy person. - I think that the A30s look great. If I could afford them right now, I'd probably, I'm happy with my mix am, but I would probably get some A30s. - I'm like Arthur, I can't do anything that doesn't, like, completely around my ear with room to spare. - Outside of work, I actually just got a pair of Bose IE2 earbuds, which I scoffed at, but I was in Vegas at CES, and my skull candies broke inside of the jack to my phone, no less, and I had an interview on my phone and I had to transcribe it, so I had to go buy earbuds. - I like my skull candies, but one thing I will say about-- - They are fucking breaking pieces, shit. - I lose the rubber tips off 'em. - That's gonna be a problem with any earbuds, though. - I don't think so, with the Bose ones, though, the tips. With the Bose ones, they've got, it's not like ear rapey buds. It looks like earbuds until the part that goes in your ear where it's like this weird sort of-- - It fins out. - Home. - With a plastic clarinet that goes around that feels your area. - It looks like a bug is taking over your brain. - So basically, they won't fall out because there's rubber that fills the entire ear, and they sound fantastic. - Yeah, they're legit, I use 'em at home when I want a game when Jody wants to sleep, and the cool thing about it is they come with different plastic settings for the earbuds, so if your whole cavity is pretty wide, then you can switch it out with a large one. - Those are the good ones, yeah, they should. - And they have really good base response, too. - They have phenomenal base response. - So the thing I haven't tried that I would like to try is the Astro has a new wireless mix amp. - Well, Tuddle has been using those, and City really likes it. - Yeah, it's, again, more expensive, but getting the one problem with using the Astro A40s and the mix amp is you'll have like a wired-- - Billion wired. - Especially if you're doing shadow-- - Yeah, honestly, for me, when I'm playing games and I wanna wear headphones and have it be quiet, I don't mind stereo, honestly, like I have a really good wireless stereo headset that I like to find. - I just gotten so used to, like I actually like playing games with surround headphones better than actual surround speakers, and we have a really good setup, but I just-- - I like the two sometimes only because I can have it cranked up loud and it doesn't fucking matter. - That's the other thing is I can play with my camera, right? - I don't like playing games on headphones unless I have to. - There you go. - Matt, you were gonna say something? - Yeah, don't remember, not important. So the audio file thing that I noticed that it's totally unrelated to this, as re-watching and glorious bastards on my new speakers, not the TV, but I have speakers. I got new speakers since the last time I watched it. Something I noticed is all of the music, all of the soundtrack music, has cracks and popls. - Cracks and popls and pops. - Like he took vinyl and used it for the background. - Isn't that wild? - Did you knew this? - I'm pretty sure I noticed that the first time in the theater-- - I was blown away, like during the cat people music from Bowie, and like she had shot. - I think you would notice this. I mean, I could be tripping, but I think if you go back and watch other Tarantino movies, you won't notice the same. - I feel like we should be fucking sipping coffee right now. - I was just blown away. - The last audiophile thing is like, and I know this is gonna sound really, really retarded coming from me, 'cause of-- - Anyone sound what? - Oh, sorry. (laughing) - Our word.org. - Oh, yeah. This is gonna sound really terrible coming from me, 'cause if you-- - Oh, so retarded means terrible. - No. (laughing) - Shit. (laughing) - Now who's retarded? - I am the not smart one in the room. - Anyway, as you were saying, the Apple in ear headphones are incredibly good sounding for the price. - That's the price. - The price is $70. - The Bose ones are 100. - Yeah, so for $70, they have not the best, let me rephrase that. It's not the craziest bass that I've heard in an ear earbud set, but it does have the fullest sound that I've heard. - Well, 70 bucks. I've had a lot of setting sets of earbuds, and like, still when I put those things in for the first time, I'll listen to songs, I've listened to a thousand times. I'm like, well, there's a high vocal track in there that I've never heard before. You just, like, they're really good for them. - I mean, 70 bucks. I mean, the Bose ones you guys are talking about, they're more than that, right? - I pay 90 for mine. - Okay. - That's what I mean. I've paid actually, oh god, I don't want to talk about how much I've paid. I have very expensive, sure head earbuds. - I had their mind broke. - But they're like-- - I had the same ones. - What was that? - Screw? - 300, 300, I don't remember that. - From the wires. - Well, these are new ones. - But I've spent a lot of money on those things fast. - I'm gonna rob you. - I know. The Apple ones are better and they're way cheaper. It's a really good value. I know it's, if you can deal with having the white cable, I know some people don't like that, you know. But they're really good. - One thing, I think that sucks about the Bose headphones. I can't stand the black and white cable. - There's black and white. - Pick one. - It is all annoying. - That's ridiculous. - I feel like it's fucking black and white. - Come on. (laughing) - What the fuck am I here? - Okay. - All right, another one. - I'll let you listen to the Bose before you leave. - Oh, cool. - Yeah, yeah, yeah. - This one I'm going because this is one of those ones. Kind of like how I always used to say mealy, mealy, mealy, instead of melee. - New killer. - This is another one of those. Because I have a lot of these habits I've developed throughout my bad life of living around a bunch of rednecks that said things dumb. This is another one. - He said things dumb. - Scott says, are you guys taking the piss out of us when you say Calvory in reference to Civfiver? You actually pronounce Calvory as Calvory. - No, it's Calvory. Who says Calvory? - Me. (laughing) - I probably say that too, Calvory. And it's 'cause a lot of them are like, when I was growing up around- - Calvory. - All around a bunch of Calvoys and stuff in my hometown when they're not really Calvoys, but they wanted to be real bad. But all these dumb people- - Calvory. - Yeah, Calvory. I always said, oh, you know, I was moving my horse, my horse archers and my elephant Calvory. Like I'll say that, I will. - Is it like Cal, like C8, like Berkeley Cal, or is it Calvory? - Yeah, Calvory. - C-W, my Calvory. - I'll be adding an extra L in there that has no place. - I would like to feel it. Does that mean you're leaving the piss, or are you taking the piss? - Well, he thought, if I was doing it to be a joke, and the fact is I'm just dumb. - Can I just say, I would like to see a Calvory? (laughing) - Yeah. - I like this, so at the end of this letter, I'm just gonna read it because he says, also masturbating is so much easier with Arthur's soothing voice in my ear. - Yeah, this is so true. - Good for you. - That's why I hang out in here all the time when we're not actually recording. - I just wish Matt didn't ask me to whisper in his ear while he was masturbating. - You do it though. - I do, well, you know, you do thanks for friends. - I appreciate it. - Okay. - It's better that the time we killed the stripper. - So this one is from Richard. And Richard says, how do I get into World of Warcraft? He wants to know. - Play it. - Well, I listen with great interest. - You're not calm, innit? - So he says, so I go to my local shop and I see cataclysm for $40. As I'm about to reach the cash register, I go to see in the box that it requires the Lich King expansion. So I head back, find the other box, roughly another 40 bucks. And on the back it says, requires Burning Crusade. - They're a battle chest. - They handle digitally now. - No, they're battle chests. - Just how many wild boxes do I need to buy in order to play? Is this going to cost me $200 plus a monthly subscription just to enjoy this game? - You can get a battle chest of a while Burning Crusade and Lich King for like 40 or 50 bucks. - Dude, if you want to try wow, based off our discussion and see if you like it, go download the client for free, offworldorecraft.com and try like the free seven day trial and see if you even like it. - I think it's two weeks, isn't it? - It's something like a week to two weeks, but you can get it all for free. Like don't-- - Can't, but can't you just get this stuff digitally? Do you really have to buy the box? - No, you can get it digitally as well. - Is it the, I mean, but is it the more expensive? Is it more expensive to buy it digitally or then-- - No, I think it's the same price. But the whole point is that, you know, it would install a hell of a lot faster off those DVDs than downloading like the 20 gigs that it is. - Actually it downloaded pretty fast at my girlfriend's place. - Yeah, well most people, most, I was gonna say, well yeah, most people don't have the type of internet connection that you guys are me and Arthur have. - Yeah, that's true. - That's true. My girlfriend is living with her brother and sister in law right now and at their place, he's an IT manager for their entire school district and he has like a beast of an internet connection. So, I guess that's not a fair assessment. - It's just so much easier to buy PC games digitally. - It is. I don't-- - You never get, since you can't return PC games anymore, it's like, you know, why get the box? - Yeah, I don't like boxes anymore. I'd do everything digitally if I could. - I actually recently, me and Arthur got rid of a ton of other, or donated to a person that's building PC, a bunch of PC games, and the only ones I kept were actually really old ones, basically, like-- - Because you can't find them otherwise. - Yeah, you know, I kept them-- - And who knows whether Gaggle be around forever or not. - Yeah, yeah, so. - But I'm also trying to get rid of all my physical media, at some point, with the exception of books and maybe console games. - If I had to do that, it would be, I would have so much more space. - I'm slowly ripping, going through my DVDs and ripping everything. - I always think about doing that just with CDs, but it's such a daunting proposition. - It is. - In the board. - Yeah. - And I have so much of that crap. - Yeah, a closet full of boxes of CDs. - Yeah, it's really-- - And then you have to have-- - You need to do it, but it's like, man. - And you have to have the backup drive, too, 'cause if you lose that one drive, you've finally lost everything. - Don't tell me this shit, I forget about things like this. - Please don't tell me this shit. - Every time I go to a store with Arthur that sells computer hard drives, we almost always leave with one, this dude. - That's not true, this dude has. - That is not true, I have left fries at least three times consecutive. - This dude had me in the last year. - He has more hard drive space than probably I have between my PS3 Xbox computer and all my flash drives and everything combined. - I'm not saying much. - I'm doing yes, but I'm just saying-- - I have, I mean, I bought a two terabyte drive yesterday. I don't know, that's just one drive and I don't know if all those things added up on all my-- - Yeah, you also do video shit. - Terabyte. - Terabyte. - Yeah, but this is not for video. - Yeah, but that's not just you also have it because you just love the megabytes. (laughing) - Terabytes, asshole. (laughing) - I will say that buying one of those hard drive docs, that you just dock a hard drive in. - My computer case actually just has slots on the top that I can dip hard drives into. - That's ridiculous. (laughing) - Right now there's totally a laptop hard drive just sticking out of the top of my mouth. - That's super slick, I love that. - I'm a Mac guy, so I don't have that luxury, but I do have a hard drive dock and having a couple two terabytes around will really save the day. - Yep. - Yeah. - Back up everything. There are only two types of people, a smart man said this once, I don't remember what it was, there are two types of people, those who back up. - And those who wish they did. - And those who haven't done it yet. - Yeah. - Soon we'll realize that they need to. - Yeah. - Do we have any more emails? - All right, I don't know. - Well, I'm gonna read this one from Connor, who says he just wants us to help promote the fact that he's doing a 36 hour gaming marathon for child's play. - Oh, I'm sorry. - Cool, so he says, let's see. - I did 24 and that fucking hurt. - The website is called dropdeadcomedians.com and they have organized a gaming marathon with prize giveaways and they have gotten prizes from Ubisoft and Valve with THQ also sending in a box of goods. - Oh, that's cool. - But they wanna raise a decent amount so they wanted us to mention it. - Nice. - So the dropdeadcomedians.com, it is going to take place on February 5th, which is next week, or the end of next weekend. - Very cool, those guys have talked to us a few times, they were very vocal supporters of Area 5 and everything, so. - Guys, dang it, when I was first, I was thinking dropdeadcomedians is like dropdead gorgeous chicks that are funny. (laughing) - Oh well, sorry Tyler. - NBC Universal is dropping the Peacock from their logo. - Wait, what? - 'Cause of Cape Perry. - Comcast, Comcast is like fuck it, no more Peacocks. (laughing) - That shit is like, that's gay. - That's like the most iconic-- - I like the Peacock, dude. - It is. - And it's a really good one. - Anything. - It's wrong. - It's true, I couldn't even tell you what other ones are, like what is-- - CBS has the eye. - The eye, what the fuck ever? - Yeah. - So Peacock is a fucking, there is horrible. - Are you talking cable anything? - Yep. - PBS is pretty recognizable. - Peacock is it, the Peacock is the one. - All right. So you just, you know, you step the chunk of your life. - It's disgusting madness. (laughing) - You can follow us on Twitter. I am @chuffmoney. Arthur is the A-E-G-I-E-S. Tyler is at dirty tea, like the drink. Ryan O'Donnell is at Ryan O'Donnell, with two N's and two L's. And then there's Matt, who's at Talking Orange. All one word. You can send your letters in to letters@eat-sleep-game.com. Remember to review us on iTunes and always retweet us when we tweet about the podcast. And all kinds of things like that. And come comment on the YouTube game website because the people that do some of them suck and we need more of the comments. (laughing) - Or our Russian or Indian spam posters. (laughing) - Right, but I'm saying literally we've been getting a lot of people that-- - I don't feel bad about the spam, but literally every site on the internet that has comments sections is just getting-- - I'm not saying all the people that comment on our site right now suck, but man, we get a lot of people that just seem to do it, just to troll. So I prefer some discussions. - Yeah, the comments spam has come down. - Oh no, it's facelift bars. - It's like a new spam comment or supercomputer was created in a foreign country. - Yeah, they're called people without jobs. (laughing) - Yep. Anyways-- - Geekbox. - Oh yeah, you should still check out the Geekbox podcast at a-- - I'm on podcast. - I was on Geekbox.net. - You might occasionally peruse our stuff on IGN.com. - Yeah, you can go read my breach, see my breach video review if you want, and you can go check out Arthur's crisis multiplayer preview, so-- - Or not. - Yeah, do things. - I would do that. - So that's it. I don't have any good way to send this out. - So wait, are we doing Dead Space next week? - And Dead Space for their cast about it. - Possibly, we, soon on the show, we might also have Greg Kasavin, who's making Bastion. - I found out it's the guy and I are mutually into each other. - Not sexy time. - I'm sexually. - Sweet, well maybe we'll have you on then when he comes out. - Maybe we can have the errand and recently returned petroquepic on the show soon. - Oh yeah, that would be good too. - Or just recently in town. - So we'll get some guest on. - So sometime within the next couple of weeks we'll do a Dead Space spoiler cast. - Just play Dead Space too and we'll talk about it eventually. - All right. - We're out. (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) [BLANK_AUDIO]