Rebel FM
Rebel FM Episode 78 - 10/01/10
We're back and talking about a ton of games - the new Earth Defense Force, Guitar Hero: Warriors of Rock, Enslaved, MOAR CIV, and a ton of other games, then close out with some letters. Hiyo reviews season!This week's music, in order of appearance:The National - Anyone's GhostMalcom McLaren - About Her
(upbeat music) (upbeat music) (upbeat music) - A moment of silence for our lost, epically funny intro. And welcome to a Rebel FM episode 78. There wasn't really a funny intro, I'm just fucking with you. - It was a little funny, I don't know that. - I meant the thing I guess. With me is Tyler Barber. Hey, Matt Changerne. - Hi. - And Arthur Geese is gonna have something clever to say than either of those. - When you talk over me, I wanna stab you in the pancreas. - Who talked over you? - That'd be you. - It's went through me off too on what moment, 'cause it made me laugh 'cause you were just like, "Ugh." - I was just excited, he was like, "Ugh." - Over the second half of the word then. - So that's why I just went, "Ugh." I didn't even realize. - All right, moving on, the past has passed. Forgive and forget, let him go, let it go, Arthur. It's okay. - I'll fuck with that. - At some point he either needs to quit podcasting with me or kill me. (laughing) - I imagine the latter is a more likely scenario. - And now I am talking over Matt. - Yeah, good job. - Yeah, how about that? - Pot, kettle, high. - It feels like Matt's gonna stab me in the pancreas, so the circle of life continues. (laughing) - Okay, so games. - Which have been playing, Anthony? - No, I don't go first. - Dude, you never go first. You should go first. - I'm not ready. - Let's get the poison out. - Yeah, I'm not ready. (laughing) - He has to gear up for his-- - Nah, I've played-- - For his ample awfulness. - I've played the numerous defense force, and it's-- - How are you gonna get the good out of the way first? How does that work? - Because, here, I'll get the bad out. Don't buy Samara's Warriors 3, and also don't buy Quantum 3, and that's all I'm gonna say about this. They're awful. They're bad. - No, you need to explain why Quantum 3 is so bad. - Do I? - And why do you hate Japan? - Sometimes I just don't even feel like we should give the show the time of day, like on our show, 'cause they're so bad. - Those games the time of day on our show. - Yes. - Yes. - Yes. - I can respect this idea, but at the same, it's sort of like when Jack Thompson was all up in everybody's cornhole about Grand Theft Auto and trying to get violent games pulling everything. - I remember feeling Jack Thompson at my cornhole. - Well, no, I'm saying he was trying to get there. I didn't say he succeeded. And so the thing was is that everybody always said, "Just ignore him, and he'll go away," but that didn't actually happen. The problem actually had to be addressed and confronted, and we can thank Penny Arcade for that. - We actually ignored him, and Ryan Scott then interviewed him. - It's actually a really interesting interview. - So I'm saying like if you ignore the bad things about these games that you're playing, it's not gonna make him go away. - Well, I'll just say quantum theory is like a really terrible version of Gears of War with terrible voice acting. Even if you didn't think the voice acting gears were particularly good, I'm saying this is like really bad. (laughing) - So it's Army of Two? - Really bad storyline. Like Army of Two is a vassus peer game. - Whoa! - Army of Two isn't an abortion or anything. - That's what I'm saying, but I'm saying it is vassus superior to this. It's really, really bad. It's like muddy looking, generic looking. The guns aren't particularly interesting or very good, and it's just got all these stupid moments that you're like, man, those are definitely designed in Japan, like all these stupid slow motion things that don't need to happen. - Are you implying that Japan is stupid? - I'm implying that the vast majority of Japanese games are increasingly really bad. - Yeah, and are increasingly losing relevancy. - Yes, a lot of them refuse to evolve. - They're dated, that's just it, you play this, and even though it's the gears of wars franchise, it's like a relatively new thing, like these third person cover shooters, it is already like way dated, like you can't naturally pull off cover, you have to hit back in A to do it. - Wow, we're cute, QKJ in a FUNA, talking about how Japanese developers suck and then producing another game that's awful. - It's, you know, it's just, it's just, it's such a dated game, like it's like, they've taken the gears of war formula, and somehow, it's like, this game feels like it came out before Gears of War, like, and Gears of War learned all the good things to do from it or something, but that's not the case. - Right, this one is interesting. - This one just like-- - I'm pretty sure that game is called Kill Switch. - Right, but the game is just bad. It is bad. It is not worth anyone's time doing that. - What are some of the, like, the enemies you encounter, or are they kind of like-- - They've influenced from other games? - No, I mean, they're just the various versions of locust enemies, there's, like, the standard grunt guys with guns, sometimes they have shotguns, sometimes they have machine guns, go figure. And then there are, like, the things that are, like, their versions of, they're more robotic looking, but they're the same thing as the guys that come at you on the ground and try and claw you. You know, they have, like-- - Oh, the tickers? - Yeah. - No, not the tickers, 'cause it'll blow up. - Right, oh. - The wretches. - Oh, the wretches, that's right. - They have, like, their version of the wretches, but every enemy has, like, a Gears equivalent, and except these are all more boring looking, and they all blow up when they die. - So, to maybe put this in a positive context, could you actually say that this is one of those times where a Japanese game developer is taking a Western concept, playing around with it, trying to make it their own, and then maybe in the future, turn it into something good and polished, or does this just have no hope? - No. - I don't know, it's like a Gears game, but they just, they should have tried to emulate it more. - Yeah, it seems like a, I haven't played it, but it seems the impression that I'm getting from you, it's like they're kind of missing the thing that makes Gears, Gears, you know? Like, really trying to get it, but they just sort of miss the mark, right? And they had, like, this silly, like, almost like magical feeling world to it and stuff that just does not belong in like a gritty sort of thing like that, and the guns aren't very good to use. Like, I mean, the shooting just isn't very good in it, and that's kind of an important part of a shooter. - Yeah, yeah. - And like, cover mechanics don't work particularly well, like, and the controls, the default control layouts, just kind of weird. Like, just little things, they don't get like a, they put the ability to reload with the right bumper, just like you would in Gears, and then they have the progress bar fill up as it goes to reload, but there's no active reload. Like, there's no point in showing me a progress bar. There's like no ability for me to influence. - There's like some lost in translation shipment. - Yeah. (laughing) - It's just like, like somebody over there played Gears and didn't realize you could active reload. (laughing) - Exactly, all they thought was that it was just like a progress bar. (laughing) It's just, it's just really bad. It's just really generic and just everything you think of, like, where there's like that guy in the game and that girl in the game, like this game has all that. - So tell me about Earth Defense Force then, because I was never in-- - That is a great Japanese idea. - Nice. - That was a great Japanese game. And, you know, cheesy budget game, we've talked about it. - To be fair, a lot of Earth Defense Force's charm was how awfully Japanese it was. - Right, but that's what I'm saying. At this point, if you're gonna make a game that's supposed to feel dated, do it right. Don't make a game that unintentionally feels dated. Like, this game intentionally was like the right amount of crap. (laughing) And it was only $40. - Right. - And this is the same thing with the new one, $40. - Earth Defense Force is a good example of checkpoint or checklist game design. - Yeah. (laughing) - Checkless game design, but done and just made fun. Like, they, instead of trying to focus on emulating poorly a Western type of thing, they just do like a unique thing. Like, they almost take guns and put it in that samurai warrior's type formula almost in a way. I was telling them that Earth Defense Force has always kind of reminded me of that same kind of semi-mindless appeal that the samurai warrior's games used to have. It's just that it became inexcusable for those games to continue to have idiotic AI when they were human beings. - Yeah. - But it kind of is okay for the bugs and stuff in Earth Defense Force, that's terrible AI where they just kind of rush you. - Right, the warriors could use more giant ants too. - Yeah, that's a little thing too, it's just, it's so campy. Like, your samurai warrior's feels unintentionally campy and Earth Defense Force like owns that campiness. And the new one is done in like the same engine that the mat hazard games in, it looks pretty good. - Wait, is this the mat hazard company? - I don't know, but I know it's the same engine. It's in North Carolina, wherever the studio is. And, - I am suddenly much more concerned about this game than I was yesterday. - I'm telling you, having played it, there's generally, it's gonna be pretty awesome. Like, I am already confident that this can be awesome 'cause it is pretty much Earth Defense Force like 1.5. - Right. - It looks better, now you pick your class instead of just picking a soldier and equipping whoever you want, except picking your class, you still get to arm them in a various ways. But the guy, the character models generally look a lot cooler and the bugs and stuff look better. You know, there are certain things that I told Arthur that are kind of like lost with them, quote unquote, improving certain things. Like in the old one, when you shot down a cruiser, it just kind of dissolved around you. Like, they looked ridiculous 'cause it would just like, fall right on top of us and Earth would absorb it. And it was just silly. And then the new one, the cruisers, when they fall from the sky of physics and will like destroy buildings and, you know, I mean, - That's cool though. - It's cool. It's just that people who enjoyed the ridiculousness of the first one is kind of like, oh. - Well, it's sort of like in the, in, I'm sure I've said this on the show before, but back in the predecessor to the Battlefield series, codename Eagle, you know, you could jump out of an airplane or out of a blimp and you could open and reopen, you could close and reopen your parachute the entire way down, kind of like you can just cause two now. And that's just like a ton of fun, but that was something they took out when they came, when Battlefield came out, 'cause Battlefield was supposed to be a much more serious game. And like, we just totally missed that. You know, we missed it because when we were playing 'cause we were like, man, this game was, this game was so much fun. It had like the things that were broken about it were some of the things that made it fun. - Right, or like wing or like riding on the wings. - Yeah, yeah, exactly. - Right. And you know, that's kind of maybe some things that people will be bothered about in Earth Defense Force, like the new one, just because there are certain little bits. Like they've made the building destruction look better too, like you could blow up all the buildings around you. And yeah, the building instruction looks better, but in some ways it was kind of again, kind of silly and stupid, the way that all the buildings felt like exactly the same in the original game. Like one rocket anywhere to the building, no matter where you hit it, made the whole building fall. (laughing) It was just like really ridiculous. But that being said, the game is still like got the great like gigantic waves of insane amounts of bugs coming at you. And giant robots and giant flying things. And there are vehicles in this one, just like they were in the first one. But well, and by the first one, I mean the 361, but in the 361, the vehicles were basically impossible to use, the controls were totally broken. And in this one, the controls actually work. So they showed me some mech stuff and it actually looks really cool. - All right on. - And yeah, I don't know, you know, budget title, 40 bucks. No local co-op, online only. But there's three player co-op now, so. - Cool. - I don't know, 40 bucks. - It's the weapon thing that throws me off as much as I need to. - Yeah, so now there's, in the first one, a big part of the reason to replay levels was that you played on a harder difficulties. - And you had grind levels you finished already on higher damage. - And enemies just dropped these blue things that said weapon. And you didn't know what they were until you got to the end of the level. - They were green. - Or green, teal, I'll say teal will go more compromised. (laughing) - No, no, no, no, no, no, no, no, no, no, no, no, no. - They were not green. - Arthur does compromise. - Anyways. - Apparently, Arthur is also Batman. (laughing) - So the teal weapon things, they would, when you got to the end of the stage, it would list off the weapons that you had collected and you'd find out if they're duplicates or new ones, you know, it was always exciting to see new next to something. And the new one, you just grind levels and you get credits and then you spend the credits to get the weapons that you actually want. So there's no more of that grinding for weapons that you don't necessarily want. - They wanted, so you're not fighting a mob to get a random drop like in an MMO. - Right, you're not like putting a quarter in a gumball machine, now you're just gathering tickets at the arcade by a big teddy bear at the end. - Right. - It's like, you know what you're getting, so. - But some of the fun is from not knowing, like it's just that sort of discovery. It's like, man, we grew up so many weapon tokens this time. Let's see what we got and it's all already got that, already got that, already got that. That one says new, let's check it out. - Yeah. - Yeah. - I don't know. - Yeah. - I agree, but I still know I'll play this. - Yeah. - And now we have quite two of them. - And I never really played the first one. I just couldn't get into it. So, like. - That's right. You've had that taste, we understand. - I know. Everybody told me how awesome it was and I tried it and I was just like, yeah, I don't know. It just couldn't make it happen for me. - It has crappy charm. - Yeah. - And if you can't make it past the crappy charm, then it's not worth playing. - Yeah, that was probably me. - I just figured with your crappy charm, it would have just been like. - But I think a lot of people who didn't necessarily like some of the crappy charm in the original and they can get a lot more into the second one. Like, I think the second one kind of does a better job of giving people like me and Arthur that loved the first one what we want and giving people that were kind of thrown off by how crappy the first one was what they want. So, I think it's gonna be good. Very excited for that. And that was a played hydrophobia, which I think is a good game. I just think that you have to get past the first hour. Like, the first hour that you play to me is like really slow. And we were just talking about those last week, the way that games are always like dimming in and out of sequences, you know? Like, fade to black, new scene, open to playing. You know, it's just like a bad company too is like a great example of games that do way too much. - Yeah. - And this game like puts bad company to shame in like the first hour. It's like every two minutes, it's like a fade to black. Camera pulls away, you lose control. You know, like just constant like pulling you out of the game. And so I was just like, this is tedious and annoying. But after they kind of just show you the ropes, which takes quite a while, like I said, it just, it gets really good. Like not only because the, you know, the climbing over things and all that, those are like the unchartedness, we will say, or the Tomb Raider type. - Let's see, I don't even know hydrophobia. I don't think I've seen this. - It's a downloadable game, just came out. - Oh, okay. - It's, it takes place on a giant like city ship. Like one big city that's on giant boat as well. It's been sabotaged by what is called. - Yeah, and so parts of it are sinking and flooded. - So is it like third person? Is it isometric? - Yeah, it plays like a third person game. - Kind of like uncharted. - Or Tomb Raider, you know. - Okay, okay. - But obviously now it's good looking as either 'cause it's a downloadable game, but. - Yeah. - And so a big part of it is, you know, water physics, right? Like every time like you might open an airlock and it's a room that's flooded. So now the water pours out. And they, one thing they do a really good job with is like her emotions. Like they do a really good job with her constantly shuttering or crying when like water hits her in the face and stuff like that. And they do some really good blur effects on the screen and stuff that like there are times when you're running from a room that's flooding and just between the noises she's making and the things they're doing to the screen, it does give you that kind of a sense of a doom. You know, like you're going to possibly drown. She's always crying out. She makes gasping sounds like maybe she's swallowing a little bit of water here and there. And so, you know, on top of them doing like really intense puzzles where you're like swimming long paths with like, you know, an air bubble or so to get water. You know, whether you like that or not, a lot of games make annoying parts that are like that too. But I feel like this game does it really well. But the cooler parts is eventually you get a gun, but you don't get a gun that can fire lethal ammo. And so it can do like charged shots. Like it's basically a security officer's gun from the ship that's basically there to stun people never to kill. And so for some reason, you also never pick up the enemy's lethal guns, by the way. But this gun allows you to do other really cool things in the environment because when you stun them, they obviously don't die. So if you're in a room that's flooded, you can stun them and stun them. A few times and eventually they'll drown under the water. - That's what I was going to say. I mean, I was like, can't you just stun them so they drown? - You can totally stun them until they drown. But then there were also things like gas leaks from the explosions. And if you shoot at the right time, you can cause it like a stream of fire to set them on fire and kill them or. - So some of the other reviews that I've seen have mentioned that like the physics-based stuff, it doesn't work correctly a lot of the time that like if you're trying to kill someone or if there's a way that you're supposed to kill someone, it doesn't always work or like physics-based puzzles don't always work correctly. - I don't know, I guess I would encounter too much of that, but I'm only granted, I'm only like an hour and a half, two hours in the game. - I'm just curious because the context you're gonna be hearing hydrophobia in for the rest of the week comes down to their PR branch has been contacting and harassing reviewers who gave it less than a positive score. - Really? - Yeah. Apparently Jim Sterling wrote something very unflattering about it on Twitter and Anthony's cat is a whore. So they called, submit Sarcar, friend of the podcast and sports writer at Destructoid to get Jim Sterling's contact information, demanding Jim Sterling's contact information to tell him he wasn't playing the game right. - What? (laughs) - That's not the way this business works people. - They said the same thing about Edge, Edge gave it a not great review of what was claiming it. - Jim Sterling also gave deadly permission, sorry. - No, no, it's true, he did. And he gave Assassin's Creed two a four. But I don't generally, I think it's inappropriate for a PR branch to start attacking people. - It is. - I caught a moth. - Oh. - And I'm giving it a good thrashing in my first-- - I was wondering why you were talking like a politician to us pointing your thumb at us. - Wow, you really did catch him off. - But yeah, I don't know. - You're a fucking ninja. - I think the game's, it's got-- - It's a pretty low flying moth. - It's not like an amazing game, but I will say granted, I'm playing it for free. I did not buy this one. But so far, I've been kind of impressed with the physics puzzles from what I've seen so far. You know, it's just, there are some really cool parts where like enemies are standing or might walk past on their padding, past this room with a window that's been flooded. So you shoot the window out, the water will flood in. - So you are playing this game right then? - Yeah, basically, I know how to play games. (laughing) I'm just kidding. - Unless they're racing games from bizarre creations. - He did. - You're cat, man. - She wants that star craft legendary-- - Fucking holy shit. - And holy shit tonight. - So yeah, so the game, I still have made up my mind about it, but I definitely don't think it's bad. - Well, you got like six hours left to go. - Right, that's what I'm saying. I mean, there could be really bad physics and stuff. I just, I've only had the gun for like a half hour. And the gun is like, you know, where they add a bunch of new elements of shooting barrels to knock them towards guys. Not just to build them up, but to knock them towards guys. Like, you can do a half charge shot which will send it towards the guys and then blow up rather than blow it up straight off the bat. Or, you know, shooting out windows. So now they've just added a bunch of physics stuff so it could get kind of questionable. And then I played death spank. - Woo hoo! - T-O-V thongs of virtue. - Nice. - I need to play that one. I have a download code. I really like the first one. - It's basically more death spank. - Cool. - Except as, so there are, you know, there were crossbows in the original one. - Yeah. - You did switch out your crossbow, and an ammo. - Right. - And you could add like a special ammo to it and whatnot. - Right. - But in this one, besides the one pistol I've gotten that has infinite ammo, you're always getting other guns with limited amounts of ammo. Not a whole gun. It's like when you use the gun and the ammo it's gone. You know, it's not like a gun that you can have ammo to add. - It was a little awkward in the first one how it was like, I didn't realize at first that I had to have a crossbow in my inventory. And then I put the like the special bolt, like the poison bolt or ice bolt, to actually as a weapon slot. - Right. - Like I didn't realize that they were separate things. It was a little awkward. - Right. So yeah, and this one is just there are a lot of guns, but they are constantly used up really fast. So you're either switching out for different guns or you're using grenades. They, I thought this one had a much like larger range come at focus than it's turning out it does because I still use my swords and everything along, which is fine. I didn't-- - How many of the guns have the special power? - Oh, oh, oh. - Like that I've seen so far. - Whatever that's called. - Yeah, like his virtue, like when he's justice, you can do a powerful justice hit. - Yeah. - None of them have justice power behind them. But you know, it's still got, it's basically more of the same. You know, if you did a lot of the quests in the original one, you'll remember like, there was like all these, get the jewel from the cave, research a thongolith, like all these things. Those are all quests that continue into this one. - Oh, it's fun. - Because this one just has basically a new world to explore. That's really all that's changed. - Is that really just all you want? - Yeah, I was gonna say, I mean, really it's not like a death spink too, by any means it's too short, but it really is just like, and here's another episode of death spink. You know, it seems like it's gonna be the same length, which is probably like, you know, a good six hours or something, it's fun. The dialogue is also witty as it was in the last one. - Right. - Yeah, I found myself skip, I read it all, but I found myself skipping the actual voices. - Right, I haven't skipped the voices too, but you know, just being able to read it alone sometimes is all you really needed from that. - Yeah. - And yeah, I guess that's pretty much it for me. - Halo. - Halo, you know, Steve. - Of course. - Talked about a bunch. - Yes, 'cause Halo and Civ aren't gonna be going away for awhile. - I actually played quite a bit of Civ this weekend. - So did Tyler. - Nice. - You guys both did. - Awesome, glad to hear it. We totally need to get some major multiplayer thing in a lot of play with people. - I haven't played any multiplayer at all yet and I really need to play it. - But I still see the powered by GameSpy logo at the beginning and so that makes me nervous because we could never get a multiplayer game working on four. - Yeah, we tried. - That's right. - And that tech. - Well, I mean, you know, whatever. I don't care what it is, it just needs to work. - Yeah, exactly. - GameSpy tech powers such popular multiplayer centric offerings as Grand Theft Auto 4. - Oh. - And I think it's powered like every battlefield game of Red Dead Redemption. - Oh. - I don't think it powers battle, bad company. - Bad company. - Are you guys talking about the PC versions? Like-- - No, actually. - In general. - The console stuff. - Yeah, it does console. - Oh. - Yeah. - Yeah, cool. - Had no idea. - Yep. - Learning a little bit every day. - Yeah. - Are we a matter, Tyler? Is that who we're talking to? - Oh, we were like talking a little bit about Civ. - We were all talking. - Civ. - So like, he played some more Civ, right Tyler? - Yeah. Yeah. - It was real funny, like the way I got my copy of Civ 5 because I pre-ordered it at GameStop. And it was also like the week of my girlfriend's birthday when we were going to Santa Cruz. So I was like, well, fuck man, I'm not gonna be able to pick it up on the day it comes out. Well, on the day we were coming home, we arrived in the city with like an hour to spare on the GameStop from being open. And so I was like, all right, we could swing by and get it, but they wouldn't fucking answer the phones. You know, 'cause I wanted to make sure they were open because then I completely remembered the GameStop down here close as at eight at Union Square. - Oh, really? - I was like, aw, son of a bitch. - Which is pretty late for GameStop. A lot of GameStop's close, much earlier than that. - The ones that opened usually 'cause of like seven or six. - That's weird. I guess they get robbed so much, but-- (laughing) - Or they're just businesses that don't need to be open that way. - So, so I, you know, I'm kind of like, ah, kind of, you know, bummed out that I'm not gonna be able to play a Civ, you know, that night. And, but, but I had a delivery, you know, I'll often get games in the mail. And I was like, oh, it's probably some bullshit. Door of the Explorer on Wii. 'Cause I get, so every door of the Explorer game I ever made, I don't know why. I get every 2K sports game, I don't know why. But like, and so I was like, totally bummed out. I was like, there's no, you know, opening up dude at Civ 5, I was like, what? (laughing) So I got one, I guess 2K sent me one. So I got to play another-- - Did you play the order, the limited edition or the-- - Not just the Reggie's. - It's the Reggie, yeah, me too. - So, so what did-- - What would you even say to that, really? - So the moral of this story is that I have an extra copy to give away to a listener. So-- - Nice. - So we're gonna have another Civ contest. - Awesome. - We can talk about that later. Let's talk about Civ now. - You mean, off Civ contest? - Off Civ. - And we'll call us doing a Civ contest, previously. - He made another contest. - Another contest. - Okay, that certainly is the case. (laughing) - Free shit, free shit. Free shit for the listings. - Yes, for the listings, victory. - Yeah, my first victory is a science victory. - That's crazy. - Yeah, 'cause I heard you guys-- - Nice. - Still haven't secured it. I haven't finished my first game. - I'm on my way to, I'm on my way to a science victory with the game that I'm currently playing and playing the Babylonians, which you're like all about the sciences. - Is it Nebuchadnezzar? - Yeah. - Yeah, fuck that guy, that guy isn't allowed to go through my territory. (laughing) - Yeah, it's weird because I started as Americans and I was actually going for either a culture or a domination victory, but it was just one of those things where a lot of times you could just be real fortunate to the type of resources that are put around you and I played on the Earth map. - Oh, cool, yeah. - It's like Earth and it just sort of threw me into the area of like Hong Kong. - Oh, wow. - You know? And man, I just, I divided the entire Asia/Russian block like right down the middle, right down in, and so both of those, so, so, so left and right-- - So you got the entire eastern half of Asia. - Yeah, like, or the whole middle continent, even of like Europe too, and-- - Oh, wow. - You're playing on an Earth-shaped map? - Yeah, totally, like I picked the Earth just 'cause-- - It's fun sometimes to pick the Earth one. - Yeah, it is, it is kind of cool to get it. - Like 'cause you can sort of think in your head, like once you figure out where you're actually located, it's like, "Well, I know I need to go "to the Middle East for oil." - Right, because it's not strictly tough. - Or Texas. - It's not strictly like a perfect representation either. - No, it's not. - Like South American, North American will be like squished together. - Yeah, right. - It's very elusive. - I feel like if they're gonna do that, like even geologically speaking, they need to tweak the balance of the sides because certain countries, you're just gonna have such gross advantages for natural resources. - Well, usually, well on the Earth map, I think doesn't it default to everybody being in the eastern hemisphere, and then you have to actually explore to the western hemisphere. - It depends how many players you're playing with at once. - So George Washington has to find America. - Basically, I think that's usually the way that, well I know that's the way the Terra maps work, like if you click, if you choose Terra, Terra is basically, you know, an Earth analog, like there's two hemispheres that have like, you know, big continents with the oceans in between, and everybody starts out in the eastern hemisphere and has to find the western hemisphere. - Oh, okay. - But I don't know if the Earth map actually works like that or not. - I don't know, I don't think it does, because I'm on my second game right now, and I'm playing the Earth map again, and I've found different civs in the North America part, like Greece was there, one round, and like Rome was there the next, so. But yeah, I don't know. One, the major thing I think that separates Civ 5 from 4 the most is the combat, that pushing it out onto the fields completely, I feel like, enables that part of the game. And just, it totally fleshes that out. But on the other hand, everything else, almost everything else feels like, you know, same old Civ, which isn't a bad thing. - Well, there's a few things that it's like that it's pulled back from, like the late game in Civ 4, especially the late game, still had a lot of wonders, and a lot of cool things to build, and it feels to me like the late game of Civ 5 is really just kind of cut off, you know, like it's ready for an expansion, as opposed to like being really feature-complete from the game. - Yeah, I had that same feeling in the late game, like a late game Civ 4, I would have a lot of challenge, and you know, I'm playing my second game, and so I'm gonna see if it's different, but my first victory, my tech victory, I mean, I just steamrolled everybody. - What difficulty were you playing on? - So I was playing it on the one I started you off, it was like number two or number three, which is like, it's so easy, you know. So that could have had something to do with that, but I was also a little bit crestfallen on the delivery of the victory, like no little CG movie or anything, and it's just that I think pops up, bloop, you've won. - And in fact, the other thing that buns me out is like, you know, so I finished constructing my spaceship, and then like, as it's launching, that pop-up gets like jumpstart in the screen, it's like, I want to see my spaceship launch! (laughing) - Yes, well, like, it's a burn-up. I constructed my Astro pop the whole time, and now you're gonna tell me I can't watch it fly? - Sure, and it looks great when it flies. - Maybe they didn't actually animate it. - No, they didn't, it looks great when it flies. - They do! - 'Cause if you watch it. - Now you're rubbing it in Tyler's face. - If you watch the video review, it's in there for IGN's video review, which took me a long time to capture because it did keep popping that thing up. So I have to be like, and record. Close thing, oh, there it is. - It was so annoying. - Oh my God, let me see the goods. - Yeah, I miss the animations for the wonders and stuff like that, you know? Those were fun, it's like, they put all this resource into making the leaders, the leader models, really nice and good looking, and I totally don't give a shit about them. - And they really actually don't do all that much animating anyways. They do the first time you meet 'em. - Exactly. - And then after that, they pretty much just make a facial expression to let you know how they feel. And some of them don't even really do much of that. - No. - Like the guy from Sam's really pissed all the time. - Yeah. - Yeah. - And then he's always got an idea of a problem shit. - I never had a problem shit. - It's like, I, actually all my problems have been Saladin and Bismarck. - And Saladin is another one where you see him and you're like, are you mad? You sad, I can't tell. - They have this last, this science victory that I'm-- - This is functional teenager-ish. Are you mad? Are you okay? - Yeah, this science victory that I'm going for. - You tell me. - Like, this latest game is the first time that Bismarck hasn't been a problem for me. And I think it's because he basically has his own continent and has been taking it over the entire thing. Like, he's been like wiping out like, I think when I started out with like 10 or 12 civilizations and there's eight left, and they were all taken out by Bismarck. - As long as he's not bordering you, he won't have a problem with you. - Yeah. - As soon as he's on your border, he's gonna start talking shit. Like, I just wanted to let you know you're pathetic. - Yeah. - What the fuck? - I actually had to reload a save in the game I'm playing right now, because first of all, God bless steam cloud support, although I've not used it. So I was set up on what I thought was a pretty nice spot. I think, Anthony, you saw this. It's almost like an island, except it has two very small land masses that lead up and down. And I took over this whole area and took one city beneath me and I was Britain, so my bottom city was nodding them. And all of a sudden, Saladin and Bismarck declared war on me at the same time. - No, to this north and south. - And they pincher me. - Oh, wow. - Jesus. - Saladin takes nodding them, and so I'm basically fighting them both to a stand still, and then I stop fighting and try to research a bunch of technology thinking I'll kick their asses on my way out once I have way better tech than them, and don't realize that Saladin effectively cut me off from all of my iron. - Oh, damn. - So I get to the point where I can build, like, not musket men, but swordsmen and pikemen, but I can't build shit 'cause I don't have any iron. - Right, and he hasn't met anyone to trade with. - And then finally, I'm like, oh, well, I guess I'll just try to create more archers and take that city back, and then I see them marching swordsmen of my coast. - Yeah, yeah. See, that's the problem, like in Civ, there's a couple things also missing from Civ 5 that I wish they had, I mean, things that were missing from Civ 4, and like the, can you actually, I haven't been able to get to a point where I can actually do a permanent alliance with somebody. Is that available in Civ 5? - A permanent alliance? No, I mean, you can do defensive packs, but those aren't permanent. - That's a bummer because like it used to, 'cause in Civ 4, I never actually won the game like this, just 'cause I stopped playing this particular game, I don't remember why, but I was losing, I was losing badly, but I had really good relations with somebody who was either first or second in Civ points on the board, you know? And so I ended up doing like a permanent alliance, which basically means that you're now on the same team, and if either one of you wins, then you both win. So it was like, all right, well, I may be losing badly, so I'm just gonna ally myself with this person, and I'm just gonna throw all of my tech at them, and then hopefully we'll win together with me and this AI person. - I was gonna say the closest I've ever seen as far as permanent alliances go is a, I believe you get a permanent alliance of sorts, when if you bring a destroyed civilization back into the game, it's like a permanent alliance. - Right, but I mean, but it's not like a dual victory, you know? - No, you're not helping each other. - See, and it's like, that's kind of like in Civ 5, if you start getting stomped, there's no real reason for you to stick it out. You know, it's like, you might as well just start the new game. - Totally, I quit. - Yeah. - I wonder if they thought that maybe the city states would take that place. - Yeah, but if you're getting owned, you don't have the gold to bribe the city states, 'cause that's really expensive. - Not to mention, even when you do bribe them, they don't provide that many units. Even when they go to war, they're only one city, and if they're attacking another power, that power wiped them out real quick, if they really want to. - Yeah, man, on my America's game, I cornered in one city state, but I stayed friendly to them the whole time, but they were basically surrounded by my territory. I had to tell them to stop making me units because they gave me so many, I had to start deleting units, 'cause I was like, "Dude, I'm paying too many people." I just sit here. - I actually ran a deficit, and I was desperately trying to get my gold production back up to where I wouldn't be, as the computer's just slowly deleting units off the map. I was like, "Not the musketman, not the musket. Fuck the musketman." It is really, I also find it in this game too. I always have so much gold in the first two-thirds of the game, and then the last third, it's like, I don't know what happens, maybe I build too many buildings or something like that, but I always end up very close to running a deficit unless I can keep my golden age is going. - Happiness, yeah, that is such a big deal in this game. - Yeah, you really have to keep those golden ages, one right after the other. - If you want to get a science or cultural victory, you really have to focus on having at least one of every type of luxury resource, 'cause having each luxury resource you have gives you five happiness for the first one you have. The other ones don't add any, so you need to make sure you have one in your own. So I was basically, when I went for a culture victory, I was allying myself with all these little city-states that could give me all these random luxury items, 'cause your happiness just sores, when your happiness sores, people have more babies, population grows. And it's also like, that was how I got my cultural victory was by having lots of happiness. And then I almost think that you have to take, you almost have to use the commerce tree, no matter what kind of victory you're going for, like your social policies, I think you have to take commerce, 'cause you need the trade, you need the gold. - Yeah. - Anyway, it's good stuff. - Yeah. - You didn't play anything else, dude? - Pure Sif. - Pure Sif, fine. - Nothing but. - Awesome. - What about you, Matt? - I've actually played very little Sif Five over this last week. I played, I finally downloaded Minecraft, 'cause people have been twittering about that like crazy, so I found it and played it, and it's one of those things that has enormous potential, because it creates essentially an infinite world. It's like every time you go near the edge of the border, it generates what it calls a chunk, and it generates more land mass for you to explore. And I think it's like 128 squares tall or something like that, like 64 up to the sky, and then 64 down into the earth or something. And basically you can just do a ton of mining, and you mine resources like you, the first thing you do is like break down a tree, so that you can make a workbench, so that you can make a wooden pickaxe, so that you can mine stones, that you can make a stone pickaxe, so that you can mine iron, like it gradually builds up. And all it is is a vast open world that you build stuff in, it kind of randomly generates some monsters, and it's really simple, simplistic graphics, and basically everything in the world operates on one meter square cubes, and so it's like when you mine stone, like you break apart one meter every time. And so, and your character is like two meters tall, and you can make little armors for yourself, and you can make torches, so you can light your area at night. And like, at first I was like, okay, this is a really interesting proof of concept, 'cause the game is still technically an alpha, even though he's like charging 13 bucks for it. And apparently at one point, there was a new story that said that the game was selling a copy every three seconds. - Yeah. - Yeah, it's made an ungodly amount of money, and I was like, all right, I gotta see what this is about. And like, after a little while, like kind of once I figured out how to play the game, and went on there, the wiki site for the game, and started building stuff, I got super, super into it, and spent way too long like hollowing out a mountain, you know, so that I could have a whole bunch of resources. My only gripe with it so far is that I don't think there are enough of the necessary resources. Like there aren't enough like iron, and coal, and gold, and diamonds, and that kind of stuff like in the mountains. Like, and I have done a shitload of mining. Like I have more stone than I could ever do anything with. There are more cobblestone. You actually, it's kind of weird, you actually have to smelt cobblestone to make stone. You mine stone, but you only get cobblestone from it. And, but anyway, in order to smelt anything, you have to have fuel, which is either wood or coal. And anyway, there isn't enough of the resources around. That's kind of my only gripe so far. But I started building like just a little tower up on top of this crazy cliff with this big archway. It was like just, 'cause I started a couple random maps, and they seemed really boring and flat, but then I started this one random map, and it had like crazy, awesome terrain. And I was looking up in the sky, and there was this giant arch, and I'm like, I'm putting a tower on that arch. So I found a way and climbed up there, and built a little tower up there, and soon I was delving underneath the tower, and building buildings out to the side of the cliff, looking over in the distance, and I've just, I've gone crazy with it. - You know, this gives reminds me a lot of a more, like an easier to understand version of love. - It is, that's exactly what it is. You know, it's like, if people, I don't know if people are familiar, but there's this game called Love by a single programmer, Eskel Steinberg, or Stenberg. Can't remember. - Please Steinberg. - Yeah, and Eskel has basically been programming the entire thing by himself, and it's a spherical world, and it's polygonal based, and you can create stuff in the game, and there's enemies, and there's energy networks that you can apply to shield your base from the enemies. - Yeah, but it's all very abstract. But Minecraft is very straightforward. - It looks like Zelda in a three, like eight bit Zelda in a 3D world. - Yeah, just about, yeah. (laughs) - Like, a lot like that Pixel game for PS3, 3D.hero. - Yeah, it's a lot like that, the bigger pixels. - Right, yeah, well your, yeah, it's like, you know, like I said, every block is one meter by one meter, and you know, you can't really, there's a couple of blocks that are like, there's one type of block that you can do, there's like a half meter, and there's also some interesting things that you can do, where it's like, you can put down switches that open certain types of doors, and if you get this one type of material, I can't remember what it's called, like a red ore or something like that, you can actually use that to make wires, so you can put a switch really far away from a door, otherwise the switch has to be right next to the door. And anyway, it's just like, it's crazy the kind of stuff that you could build with it, and I'm looking at this and I'm thinking like, man, this has got to be like, the most extensible game ever, it has to be really easy to add stuff into this game, and I can see them adding in, like especially with the literally hundreds of thousands of dollars that they've made, since putting the pay up for this, since giving people, since putting it up to buy, that they've gotta be like, making lots of plans as to all the resources that you can get and what you can make with those resources. - I mean, I've seen people modding it too, where I saw like-- - Oh, it's crazy mod, yeah. - Yeah, like I saw one guy that was building a one-to-one version of the Starship Enterprise. - I saw that too, yeah, it was like ridiculous, it was in Minecraft, except he was walking at it from a distance, and you're like, oh, it's gotta be scaled, it's really small, and eventually he's underneath it, and you're like, oh my God, like he is-- - It's the actual size, yeah, just gigantic. - I love that, man, I love that kind of stuff. - Me too, and I'm just making a castle, like some kind of fantasy castle thing, and I'm gonna put a dungeon in the mountain underneath and behind it, you know? - See, and you know where my mind is sort of going right now when we think about this, I'm thinking about a game that probably has a lot more budget, is the Lego universe game, I don't know if you guys have seen any of this, but it's got a bunch of pieces and components, like all the Lego pieces you could imagine, but I don't know the ins and outs of Lego universe, but I imagine Lego universe done this way, would be fucking amazing. - Yeah, well, I mean, and it says right on the website that this game doesn't have a point, it's only a sandbox, eventually they're gonna add in an adventure mode where there isn't the creation, it's a point A to point B kind of game, but the main point of it is just to make shit and play, and I thought I would experiment with it and think it was kind of interesting and then put it aside, but once I started doing it, once I started actually making my castle, like I can't stop doing it, like I keep going like, oh, I could put a room over here, okay, I'm gonna do that. Oh, but then if I have a tower go off this room, that'll be even cooler, you know, and I just, I keep doing it. - It is like Legos for adults, Tyler. - It is. (laughs) - It's really cool, except for the person building it brick by brick. - Yeah, it sounds like something. - And I have been doing it brick by fucking brick. (laughs) - Man. - It's kind of crazy, like, 'cause I know there are mods out there where you can just basically build it like a map editor, you know, you can just like, draw stuff in, and I'm actually, if I had to do that, I would be kind of bored with it, but actually having to go and like, mine the resources and make the different kinds of stone and wood doors and everything and make the torches and put everything in by hand at like, it feels like such a richer experience. - It's like someone just took the idea of like crafting and World of Warcraft and made it an actual game. - Yeah, they did, and made it the only thing that's in the game. - Right. - Yeah, that's exactly what it is. My only disappointment is the tower that I built on top of this awesome cliff. I wanted to make it mega, mega tall, and I ran into the ceiling after only three stories. - 'Cause you built it up so high to begin with. - Yeah, I was like, fuck! (laughs) You know, like, I guess the thing is, if I wanted to, I could dig down all of the earth and ocean around me and make it like, way many levels lower, but I'm not gonna do that. I just want them to add more sky so I can make my tower taller. - Minecraft. - Minecraft, yeah. - Well, I would say go out and buy it, but you probably already have, considering the guy's made like millions of dollars. - Yeah, I think he's made over 300 and some thousand dollars. - I know he's made more than that. He's sold. - I heard it. - I heard it figures over a million. - Really? - Yeah, in one day, he's sold like 250,000 copies. - What? - So, what? - So he has made a lot more than what people think. Wow. - Yeah. - Well, then they better make my fucking sky taller. (laughing) - Yeah, that is like a runaway success story. - That is insane. - So good for them, man. - Well, it's just, you know, it's such a simple, accessible concept. There's no way that you could hop into this and not with a few basic tutorial sites, maybe a little bit of research on the web and not figure out exactly what you're doing pretty quick. - And it's an older engine. - It runs on anything, it's Java. - Yeah. - It runs on anything. - That's the thing. - And like, I think part of the reason probably why it's selling so much is 'cause it's multiplayer. You know, like I'm making my castle right now and if you wanted, you could hop in and you could help me make my castle. - I did not know that. - Yep, it's multiplayer. Kinda crazy. Apparently there's like servers out there up and running like different open maps and there's like different, there's like griefing problems, you know, where people are trying to build shit and other people just coming in like destroying everything. (laughing) - Yeah, I mean, I'm just trying to think like how, how can you make this a game like, almost bring a little bit of a little big planet into it, like where people like share their little worlds or whatever? - Yeah, you can see, but that's just it. It's like, you can see sort of like the nascent things behind it. Like the switches that open the doors is like, clearly this is gonna be the kind of thing that they're gonna keep adding onto and it's probably gonna get pretty fucking crazy. - Yeah. - And I'm really looking forward to that. I'm just hoping that it, it says like, this is the alpha version, don't get too attached to your save files and I'm already pretty attached to my tower. - I'm just wondering, it's like, it's like, so this guy's gonna make that millions, you know, millions off this, he finishes Minecraft at some point or does he just end up getting bought by someone like at this point, who knows, you know? - Yeah, I mean, if he can be the successful on his own, I wouldn't want to be bought by anybody. - Is it one person or is it a team or? - It's a small team, it's like three or four guys I think. There's like one main dude and a couple other guys. You know I have no idea. - East Coast, somewhere. - Yeah, really? Yeah. There you go. And the other game that I've been playing is a game that's annoying me because of its Japanese and it's not stead rising too. - Dude's hell, why is it annoying you? What do you mean? - Because of the time limit and because of the save points. - Ah. - Both of which-- - You don't find that the checkpointing is a decent enough compromise to keep playing. - I think the checkpointing is pretty good, but there are still times where I'm like, I'm rescuing somebody. Like I'll just be messing around killing a bunch of zombies because hey, killing lots of zombies is fun. Granted, I'm under time pressure so it's eventually, I'm like, well shit, I can't kill these guys anymore. I better go run to my objective and try to get back before my daughter dies from not having enough Zombrex. And I'll just, I'll be like, I won't have realized how long I've been out there in the mall or whatever killing zombies and trying to rescue people until I die and have to go back to my save point and realize that I don't have anything. - Are there you frustrating as well? - I have, I mean, I've only played like an hour so it's hard for me to say whether it is or isn't an issue. - Right, and I've only played a couple hours and I'm already frustrated with the save system so it makes me wonder what it's gonna be like later in the game. - I do remember playing case zero that the addition of checkpoints definitely helped. - I'm sure, yeah. - I don't know, I mean, I just haven't played enough to have much of an opinion other than the PC version is definitely the way to go if you can do it. - Yeah, it looks great on my PC, it runs flawlessly. - Yep, with like, but a really good frame rate and a ton of zombies, it has 360 controller support and natively it has achievements, like not steam achievements, but exponents by achievements. - Keep those live achievements, yeah. - The only reason that you might not wanna grab it on PC is if you don't have friends that are gonna play it that way and you wanna play co-op. - Right, so. - But the co-op's a little awkward because, you know, like we've said before, your story doesn't progress. - You're Chuck and Chuck, yeah. - Right. - I don't know, it's, it's actually, I think it's probably the best PC port that Capcom has put out. - Yeah. - And it's day one, so that's kinda nice. - It was mostly the-- - The Resident Evil one was pretty praised too, and that's also day one. - Yeah, and I think the Street Fighter one-- - No, Resident Evil was not day one on PC. - It wasn't? - It was like four or five months later. - Really? - Yeah. - There's a fat-ass gap between really-- - Well, Street Fighter I know got a lot of praise too. - That was also a big gap too though. - It was. - I'm actually a little surprised that it came out on PC so soon. - Yeah. - Because it seems like Capcom has a very clear idea of what they think their prime sales window will be on consoles, and they don't wanna jeopardize it with PC release. - It might just be the developer, you know? - It could be. - Yeah. - Might've just been easy for them to put it out or something. - Like they've gone on record as saying that there will be no PC version of Super Street Fighter IV, because piracy on Street Fighter IV on PC was so rampant. - Yeah. - That doesn't surprise me. - Yeah. I don't know, I like what I played at Dead Rising so far, but I've played so very little. - Yeah. - 'Cause I have so many other things on my play right now. - Yeah, I'm gonna keep playing it all. You know, it's hard to say 'cause I've only been playing it for a couple hours, so it could be that, you know, maybe I've just been unlucky with my checkpoint so far. Maybe I do need to just be hurrying through the game a little bit more. Who knows? That's about it for me. - I've been playing a lot of stuff. I guess I'll start with The Knots Are Good. I reviewed Guitar Hero Warriors of Rock. - That's The Knots Are Good? - It's Knots Are Good. I gave it a six out of 10, which I think is the lowest score, a mainline Guitar Hero release is received on IGN. - Wow. - Did their PR people call you up and tell you that you're not playing it right? - No, no they did not. They did contact me with a couple corrections because I made a couple of factual errors in my rush to get the review done, which is always fun by which I made embarrassing and annoying in the comments. - Like, and with like music games, I could sometimes be such small details. Like, oh, actually it's not the live track, it's the recorded. - I don't remember putting the Dire Straits in my review, but somehow the Dire Straits end up in my review instead of just Dire Straits. - Right. - I also attributed unskinny bop to warrant instead of poison. - Oops. - To be fair, C.C. Deville from warrant did play guitar on an unskinny bop. (laughing) - Ah, the fact that you know that, don't. - But that does not excuse the fact that I was wrong. And also like a couple songs that I said were locked, weren't locked. - Ow, Jesus Christ. - Your cat's killing you. - She is, our cats have just been a little hoarse tonight, although no Anthony's cat is sitting like a sphinx on top of a pile of his records. Slowly destroying them. - They hugely overweight sphinx. - It's just all the progress that they've made in Guitar Hero games for the last, basically for Guitar Metallica and Guitar Hero 5, they just fucking threw out the window. - Really? - So what's with this new thing? Is there like an adventure game? - There's a quest mode that has a very clear story and the game is broken down as such. In Guitar Hero 5 and Guitar Hero Metallica, the way progression worked is every song you played contributed to an overall pool of stars and you unlocked new venues by a number of stars, no matter what song you played it on. The way that, and then all the songs should be unlocked at the beginning or you'll unlock tiers of songs but everything was available in quick play. The way that it works in Warriors of Rock is that every character has their own set of songs and you have to earn a set number of stars in their set of songs to progress, which is done by achieving their transformation into something totally dumb. Like every, like it has the worst visual design in the series of scenes since Guitar Hero 3. When they looked like really ugly muppets. - Right. - Which basically means that you are stuck playing a lot of songs that you're not gonna wanna play, which is something a Guitar Hero game and nor Rock Band game has made you do for a couple of years now. - Right. - And there's a giant list of songs. There's like maybe between 10 and 15 songs that are locked unless you play through the game, like to unlock them. - Wow, I wonder why they did that. - I don't know. To force you to play through the campaign mode because that's what they plugged so much. Leading up to it, that was their big thing. - Right. - I just don't get it. Like our campaign mode is us telling you what order you're gonna play our songs in. - There's some flexibility in the order you play songs in because when it starts out, you have two characters unlocked. And if you finish one of them, it unlocks two more characters. But then you have to finish all of those characters before you can unlock the first epic quest sequence, which is "All of 21 12" from Rush, which is about 26 minutes of song. Whew, I think you have to do that all in one sitting, but I'm not sure. And then once you finish that and unlock that for quick play, then you have four more characters who all of whom you have to finish before you can play another boss battle. The boss battle that requires you to get 30 stars on a single song in order to beat it. - I'd be fine with all this stuff as long as they just left everything unlocked for quick play. - Right, but they don't. - Right. - Also just Guitar Hero 5 was so elegant in its execution. Like the way that it didn't go to a title screen, it just went to party mode right away. It was just like, this is who made the game and band playing that you can jump into if you want to. And that was just super, super graceful. - Yeah, that's exactly how it should be. - But now it's like, these are who makes it, oh, here's an intro movie. Oh, here's our ugly menu system. Oh, here's our ugly UI. And if you look at the bottom, you can see that if you hit the yellow button, party play will start, but it's just sort of like down there where most people just aren't gonna look and then-- - So do they, I wonder if they did this because of lagging sales from in the series? - It was, it feels like an act of desperation. And I didn't put that in my review, but maybe I should have. This just feels like they were really struggling to find some kind of purpose for Guitar Hero, couldn't find it. - That makes me a sad panda. - Yeah, me too, because I was looking, I really, really enjoy Guitar Hero 5. And the idea of a metal and hard rock oriented Guitar Hero game is okay with me. I can get behind that. But even the set list doesn't feel particularly geared towards the aesthetic that they're going for. And there's a lot of just classic, classic sort of adult contemporary rock as opposed to classic hard rock. They put a stick song in there, but it's not the stick song that Anthony would have liked. - Well, it's still Renegade, that's a famous one. That's one that everyone likes, it's just time. - What stick song would you have picked? - To be in that, to be in, well, Renegade's a good one for the rock aesthetic, but maybe a sweet man in blue or, but ladies too soft, so we couldn't put lady, but I'm saying rock band needs to do a rock band sticks. Now that there's a keyboard. - Oh yeah, that's true too. - And that's another thing is that there are a ton of songs in there that have a bunch of keyboard parts that are mapped to the guitar. And especially after Rock Band 3 existing, it just makes them feel pointless. And also, I don't want to play Freddie Mercury's piano part on the fucking guitar doing both of them. (laughing) Like I just don't, it looks and feels dumb. - Yeah, that never feels right. It's, I was at the first, I think it might have been the first or second guitar here that I was playing, and maybe it was the third one or something that came in, or maybe it was Rock Band where they started mapping the guitar to like a keyboard and stuff like that, because I remember back in the day, like the first and second guitar hero, and maybe I'm remembering incorrectly, but I remember like being long stretches where I wasn't playing the guitar because there was another instrument playing that wasn't a guitar. - Right, and it definitely does that in rock band because rock band is more oriented toward band play, but guitar hero is much more single instrument focused. - Right. - I mean, granted, you can play the other instruments, but it is supposed to be oriented toward guitar, which is fine. - Right. - It's just, it doesn't work, I don't think. And they're just some really, truly awful songs. Like, Bleed It Out by Lincoln Park, and I don't hate Lincoln Park, I don't. I own the first steel Lincoln Park CDs, and I'm totally fine with that, but Bleed It Out is quite possibly the worst song they've ever recorded. (laughing) And How You Remind Me by Nickelback, and at least Rock Band had the good graces to release Nickelback as a download pack instead of making it part of the track list. (laughing) Even if they did have fucking commercials for it all over MTV for like two weeks. Ooh. - Also, let's talk about something else. This game sucks. - I will say that the new guitar is good. Like, it looks stupid, but it feels really good. It's like, like, imagine Anthony-- - Does it have to look stupid? Can you make it look cool? - You can buy other wings for it, but why would you do that? - I haven't even seen the guitar here or five guitar. I don't even know what you're talking about. - Like for people who play guitar, it's sort of like going from like, a solid-bodied Gibson with a really high action to like an American Strat with a much lower action. Like the straight, the buttons are just much easier to press. Does that make sense? - Yeah, that makes sense. - Anthony, I can't tell if you're shaking your head or not. - I don't know. I picked up these guitars at Guitar Center, but I wouldn't say I know enough about them to-- I mean, just the action feels lower, so the buttons are easier to depress, which is good because it's a much harder guitar here than the last game. And there are perks by Call of Duty-style perks. - Really? All right, next game needed. - I also played a bunch of Medal of Honor last week. That-- - Would you say it's more Call of Duty or more Battlefield? - Uh, more Battlefield. Like, I was talking with Tyler about this on the way over here. It feels like Bad Company 2, except you can kill things faster, like slightly faster. I don't have to change it a little bit, like to make it feel tiny but different, but my entire Bad Company 2 skill set just transplanted from one to the other. - So what you're saying is Bad Company 2 hardcore mode? (laughs) - It's sort of, yeah, I guess that makes sense. Without the destruction, and I would say with the Taliban shooting American soldiers in the face, except by the time this podcast goes up, they're making an announcement that they're removing the Taliban from the game. - Really, wow. - Just in name. - I guess. (buzzer sounds) (laughs) Bowing to controversy. - Yeah, so, so yeah. It's fun, like it is. The level, I don't feel like the level design is as strong as Bad Company 2, and the levels aren't as interesting to look at as they are modern warfare 2. - Right, yeah. Did you play the mode on the, like on the sort of the hanger airstrip? - I don't know. - Where you had to, I mean, those were the most interesting things I thought it had where it was like, first you had to destroy a barricade that was going into an airstrip. Basically, it's like it's a version of Rush. - Yeah, yeah. - And it sucks that you have to describe it that way, that it's like, it's a version of another mode in the game that they made earlier this year. - Go figure. - But the multiplayer medal of honor honestly feels like DICE was given eight months to bang out a multiplayer mode to an existing game. - Yeah. - It probably worked. - Yeah, yeah, exactly. - And it feels that way because that's probably what happened. And I just, I don't know, I'm reviewing it soon, and I'm looking forward to it 'cause I want to play through it. But the multiplayer feels familiar in a comfortable way, but in a sort of awkward way. It's like banging your girlfriend when she's wearing a wig and pretending to be someone else. - That was the multiplayer you played for the review, so. - There's going to be more multiplayer to play because I didn't play all the maps. - Yeah, I played it as shitload. - And they had a single player there, but I didn't play that because why would I do that at an event when I'm not going to be able to save my progress? - Fair enough. - Yep. - And right now I am playing enslaved for review, which will go up the day this podcast does. - Just got that today. I'm looking forward to it 'cause I'm a big ninja theory fan. - Right, so I talked a little bit about enslaved a couple weeks ago with the preview build. Nothing from the preview build that was an issue before has been fixed. - Wow, that sucks. - There's still glitches. There's still control issues. Like it's still very laggy. Similarly to the way that Heavenly Sword was very laggy with how it responded to your button presses. - Laggy? - Laggy? - I don't remember. I remember Heavenly Sword feeling particularly laggy. - Heavenly Sword is very laggy. - You mean laggy as in you get stuck in a combo or laggy as in you click a button. - Laggy as in it would be many more milliseconds before you would see a response on screen to your button press than the average action game. - I guess I just don't remember that kind of music. - But then again, I'm not a ninja-guiding fanatic. - Heavenly Sword feels about as laggy for an action game as Killzone felt for a shooter to me. And enslaved feels very similar. But I feel that for the most part, playing through as much of it as I have now, I'm on chapter nine, almost a chapter 10 out of 14, I think. I feel like the level design compensates for it somewhat because they're interesting levels and the game is so constantly putting you in new situations by mixing it up, whether it's like a sort of tried-and-true turret situation or a situation where you have to use trip to distract the mechs for you to get to them or there's so much stuff in there that I don't want to ruin. I feel like it's just filled with set piece after set piece after set piece. - It's kind of what? - It went really, really well. - Heavenly Sword did the strongest, where those very directed, "You are doing this, do it." - Now there's much more of that in enslaved and enslaved is much longer than Heavenly Sword is. - I think another thing that kind of speaks to it, it kind of looks unique. - It does, it's an extremely, it's Unreal Engine 3, but it doesn't really look like it very much. - Yeah, 'cause they actually use color. - It's extraordinarily colorful. And like I said on Twitter yesterday, there are times when it's just absolutely beautiful. There are some screen tearing and there are parts where the frame rate gets real, real bad. But that doesn't change the fact that it still has its own pretty unique visual style. It has characters that are pretty interesting, that interact, believably. And most of the good stuff is enough to offset the bad stuff, like constant visual glitches, weird cutscene scripting issues, like, I've had cutscenes where Monkey just, his model just locks in place and doesn't move, but you can hear him talking. And it clearly sounds like he should be moving. - Right. (laughing) - Or where he just disappears completely. - Right, wow. But I'm enjoying it much more than I thought I would. And that's kind of nice. It's just too bad that this game is still gonna get the shit kicked out of it when it comes out in stores. - Yeah. - 'Cause it's just coming out at a bad time, by which I mean when other games are coming out. But I'm enjoying it quite a lot. I'm not sure when I'm gonna give it yet. This is the kind of game where I feel like the ending is really gonna affect the score. - Yeah, the story's important. - Yeah, the story is very important. And the pacing is pretty good so far with the story. I don't feel like there's been a long time where I'm just like doing monotonous shit waiting for the next important thing to happen. - Right. - There's constantly important things happening. - Right, that's good. - But yeah, enslaved is actually pretty good. - Word. - And... - That's good to hear 'cause it came in the mail today and Ryan took the 360 copy, so I'm stuck with the PS3 one. - Oh, you poor bastard. - Eh, it happens. (laughing) - Is that it? - Yes, that's it. - It came out with a PC version. - I was thinking that, actually. I was wondering what it would look like on PC. - Yeah. - It probably would only have resolution v-sync options and nothing else. - Yeah, probably. - If every other, like dark ciders, I actually threw dark ciders on PC and really quick to take a look at it. That has no setting options whatsoever. - Really? (laughing) - It's resolution in v-sync. And even when v-sync is turned on, it still tears. - Fail. - It just looks like the 360 version. - Dead Rising has no options either. - Yeah, it does. - Really? - Yeah, you can't go to graphics. You have to go to CPU options or something. (laughing) I don't know why that is, but you can change the zombie level. - That's true. - You can change boar and any other thing and all that shit. - Oh, okay. - That's why I never found it. - I will say, you don't start the game by pressing start game. - Yeah. - You go to power on fun time. (laughing) - Well, it's not Japanese, it's Canadian. Everyone in Dead Rising 2 sounds like they're from Canada. - They do. In fact, they even have Canadian accents. - Yeah. - Like right in the beginning, like when-- - The dude who comes to get you. - Yeah, he says a boot. - Yeah, what the fuck. (laughing) - I realize you're in Canada, but hire some Americans. (laughing) - Maybe he immigrated to Nevada because he was like just really, he's tired of Canada's Canadian zombies. - It's cool. I wouldn't want to leave Vancouver either. - No, me either. - All right. - Take a break. - Take a break. - All right. ♪ Didn't want to be your goal ♪ ♪ Didn't want to be anyone's goal ♪ ♪ Didn't want to be your goal ♪ ♪ Didn't want to be anyone's goal ♪ ♪ But I don't want anybody else ♪ ♪ I don't want anybody else ♪ - First letter is from Jesse and he says, what's up? - What's up, Jesse? - This is Jesse from Eugene, Oregon. I was curious, do you guys have any good video game related phrases that could be used in place of having sex or masturbation? Sometimes. (laughing) - In place of or as a euphemism for? - Yeah, that's right. (laughing) He says, we've thought of a few of our own, i.e. leveling up your dwarf. (laughing) - That's like rolling a D20. - Grinding your gnome. - On that ass, et cetera. This usually happens with the beers flowing generously and we've become stupid drunk. Well, I will share one that we had in college, which wasn't for sex but it was for talking about girls, which is that we used Diablo-scaled items to talk about how hot a girl was. - God. - So I'd be like, oh my God, that is like a rare item. That is like a one, a unique item. Oh, that's a magic item. - It's a magic item. - That's a magic item. (laughing) So that was definitely one. - Wow. - She's the new purple. - But actually when me and my friends usually want to say that a girl's hot, we say, are you the bee? And which stands for right up the butt. - Nice. - That's what my friends will usually say when they say a girl's hot, they'll be like, are you the bee? - I actually hear John say I'd put it in her butt. - Well, John will just say that when it's, yeah. But I'm saying when they're around. - Holy fuck, when I visit, it'll leave for the first time. I had this, like my friends and I developed a saying five seconds 'cause like you couldn't walk five seconds in an Italian city without seeing a gorgeous girl. - That sounds like Vancouver. - Nice. (laughing) - It's true. - Oh, boys. - All right, so the next one's called Games Like Diablo, I Should Play. It's from Ryan. And he says, I'm in a bit of a bind. I really love action RPGs, the ones that are Diablo style. I have a 360 and I've played Sacred 2 in both Death Spanks. Any other games that fit this mold that I could try. - Oh, on a console? I was, no, I don't know. 'Cause I was gonna say, I was gonna say Torchlight. But that's PC. - Torchlight is coming to consoles at some point. - But all the best Diablo ones were on PC. - Yeah. - Whether it was like Diablo or all games. - Diablo is a lot like Diablo. - Borderlands sort of approximates that loot crawl. - Yeah. - I was gonna say, if you like games like Sacred and Death Spank and stuff too, I feel like the Laura Croft game, well, with less RPG stuff to it, is still kind of for me, it's that same sort of thing. - That's a little of that, sure. - A lot of people liked two humans loot. I don't feel like it really did anything as good as Diablo did. But. - It had a kind of a Borderlands-ish sort of loot thing to it. The problem with the two humans loot system was that you had to fight the fucking menu in order to get to it every time. - Right. Fable 2 actually has a decent amount of different kinds of weapons and stuff you can find. - And it has surprisingly good combat too. - Yeah. - Like you wouldn't think that the melee and ranged and magic combat system would work all that well. - But it does. - Yeah, it works great. - Fable's one of those franchises that like, every time, a year before the new Fable is gonna come out, I'm totally not stoked, but like three months before it comes out, they get me, they get me. And recently all the voice actors video that they released, I was like, "Holy shit, the lineup is amazing." - I had a lot of fun with Fable 2 even. - Me too. - Despite its problems of which it had many. - I actually, I actually beat the entire thing twice. - I cut the fuck out of Fable 2. - Yeah, I beat it once on debug and then I beat it again on retail. I had a really good time with that game. - I'm looking forward to three. - Yeah, me too. - It's very soon, right? - So yeah, it is pretty soon. - Fable 2 is a pretty good one for that, I would think. - Why not? - Although maybe you should wait until Fable 3 comes out, maybe Fable 3 would be better than Fable 2. - And if you did have access to a PC, I mean, they've announced Torchlight 2, which has online multiplayer. - I've heard Titan Quest is good too, but I've never-- - I haven't played that. - I've never, I tried to play Titan Quest and just couldn't get into it, but I also didn't play it for very long. - Yeah. - The next letters from JJboro 1, it's very easy. It just says, "A simple question, who would you rather do in Asari or Twilight?" And I feel comfortable answering this question. - I could answer that one quick, Twilight for me. - What? - Yeah, fuck you, Tyler. - Are you kidding? Asari, I think we could straight up have a nerd or an outfit like that. - So just to clarify, you wanna have sex with the alien that got a bunch of penises hanging off at 10. - It has two, and they only have two headtails, too. - Headtail is Asari for penis. So, no, Twilight, 'cause Asari here are the ones that have a lot that come into a bundle. - But like Asari, dude, it's like their culture to be sexual and-- - So where's Twilight's? That's why they're the most beautiful dancers in this. - Dancers, dancers, but these are like, these are who you wanna take the home plate. Sorry, I mean, the dancers just wanna use me to breed and move on. Twilight's wanna-- - No, but they wouldn't move on until you were dead, so it's not like you'd know, it's true. Plus, I could buy Twilight. (laughing) - That's gross. (laughing) I'm sorry. - So-- - No, you're not. - Matt, I don't, did you answer that? - Oh no. - Oh, I said Asari at the same time, Twilight did, so maybe-- - Okay, I got everyone's Asari, you sent me. - You will be Asari. (laughing) - It's someone for-- - Only way him. - Because I was talking on Twitter about how the, I recently had a great, modern conversation that made me laugh out loud, and someone sent me this hilarious jpeg. I know exactly what change time is, the one that makes a playoff CSI Miami. - Yeah. (laughing) - Oh, I haven't seen it. - I'm really ready for that meme to die. - So am I. - No, dude, it's so good. - I don't even remember what it says. - This is a meme of which I am unfamiliar, but I won't waste time going over it. - CSI Miami one? - Have you seen CSI Miami ever? - You guys, you know them. They did it for one up, for the one up band, when they played that song, and they did the intro to the music video with like skip saying about the people being murdered or something. - Oh, and always taking, always putting on his, getting off his sunglasses. - That was, that is from-- - I've heard about, I've never seen the show, but yes, I've heard about that. - Yes, that is the meme. - Oh, okay. All right, nevermind. Moving on. - So this other guy sent in a letter, his name's Andrew, and it's just really weird, 'cause I don't even have to open it to see it. The letter's called statutory exclamation, exclamation, exclamation, what's your cut off for dating? - Holy shit. - Now? What's the cut off for girls that we would date now? - I guess so. - Probably like 23, 24, and that's way pushing it. - My cut off would be 27. And that's kind of pushing it for me too. - My cut off is-- - My cut off is-- - Around my age or older even. - Yeah, me too. - My cut off is a question, what's the legal age in this state? (laughing) - At what age is pubic hair, a going concern? - Like my brother used to say, "Hold enough to bleed, hold enough to bleed." - Your brother's in jail now, isn't he? (laughing) - People ask us some really serious questions, like this one from Mr. Plaid in South Carolina. - Mr. Plaid. - And he says, "I'm thinking about eloping with my girlfriend, not for any bad reason, just because it's romantic and out of mutual desire to avoid wedding planning. I don't know anyone who's ever eloped before, any advice, like what the fuck, I don't know. (laughing) Let me head back to all the times I've been divorced. (laughing) I don't know, man, fucking-- - Yeah, but it depends. I mean, you could always elope just 'cause it's romantic and then have like a real wedding later. - True. - You know, whatever. - I have a friend of mine who's getting married and he's like, he's such the type of guy who like hates anything tradition, like, ugh. (laughing) You know, which is kind of cool, it makes some him, but no, no, no, no, not at all. He's the director of the movie that I'm in, the guy. But um, so-- - Wait, what? You're in a movie? - Yeah, yeah, yeah, it's been under works for many years. He's working on it. All the filming is done, but uh, so his marriage-- - What's it called? - I don't wanna know about this movie. - It's called Charlie Kilo. You can see a trailer on CharlieKilo.com. - Are you Charlie Kilo? - No. - No, Charlie Kilo is actually like, ah! No spoilers. - Okay, no spoilers, the movie goes right into it. - No, it doesn't. It doesn't. All right, so, anyway, their wedding is, they're having their wedding in a corn maze. That's kind of cool. - That is kind of cool. - And they're having it like in October and it's gonna be a costume wedding. - Nice, that is groovy. - Totally cool. - What part do you play in this movie, Tyler? - I play a budding film documentary maker. No, no, no, a documentary maker. - Documentary film maker. - And uh, that's what I, and I'm, that's my part. - Nice. Is there a release date for this movie? Can we expect that in-- - Whenever this dude can fucking finish all the editing, just expect to see them age in the movie. - Yeah, yeah, done this over the years. - That's awesome. - The next e-mails from Seon Kyu Hoang, who says, "How are you?" - Oh, no, I don't. - I want to tell you good news. My friend found a good site, mainly electronic products, low prices. Blah, blah, blah, blah. Sorry, I just thought that that was funny. Better e-mail account finally started getting spam. (laughing) And then it's titled, "How are you?" It's like they almost know how to get me to read them. - Yeah, really. - Okay, so here's stupid but true. - "How are you?" Slightly more dead now that I've read your e-mail. - I just wanted to share a stupid piece of advice I learned by accident. Basically, as a bad relationship was ending, less time was spent in bed with each other, more alone time happened. So, you know, internet boobies ensued. Being bored in general, and possibly looking for someone I actually liked in the internet pictures that of course I would never find, made me search through the booby picks, sometimes for a couple hours while getting busy with myself. Strangely enough, after about a year of non-sexing, we break up. - Wow. - And a friend of hers of newly single status offers to abuse me, seriously. Anyway, the point is we had a great time and even after all that time with no action, I was a champ. The guess the moral is, if you're gonna jerk it, do it for as long as you can and you'll rock out longer when the time comes out for action. He was basically saying that he would always try and masturbate for long periods of time and he would make him do a champ. - That's a stupid piece of advice. That'll make you into a champ if you don't try and just go to town on yourself in a mess. - The, there's something about merry advice is not necessarily unsound advice. You remember that movie? Does it in that way? You made me feel so old looking at me like you have no idea what I'm saying. That he takes care of business before his date so that he won't be all fucked up and preoccupied during it. - Yes, yes, yes, yes. - Other than losing track of the stuff. (laughs) - That's a, it's a pretty reasonable suggestion. - Sorry. Sometimes people get me with their titles and then they've done letters. - Okay. - Oh wow, this is, I feel for you Andrew. I'll just say, I'm not gonna read your email but I feel for you 'cause he wanted to write in and sympathy of losing his saves along with me through the same silly process that I did. And he also had mass-fected. - Ah, bummer, that's unfortunate. - Yeah, shit. - I saw we. - Yeah, sorry man. - Like the one save that matters, this generation. - It barely, I almost did it. - I almost did it again the other day. So, then like at that point, somebody just comes in your room and plays (sings) (laughs) - Okay. - Nick says, I feel like maybe you can comment on this Tyler. I grew up in Texas and in my experience the terms hot sauce and salsa were always interchangeable and both referred to your classic tomato jalapeno blended dip. Recently however, I've encountered a great deal of people who think hot sauce refers to Tabasco and other such liquid condiments and not traditional salsa. Is this a southernism or am I just crazy? In my mind, hot sauce comes in a bottle. - Yeah, hot sauce is hot sauce and salsa is salsa. - Yeah, right. - No, I, okay, so I understand totally what this guy is saying. Yes, I use the two interchangeably all the time. - It always confuses me when I go into like, 'cause there's a couple of restaurants in San Francisco in the Mission District where I'll go into and they'll be like, do you want hot sauce? And I'll be like, yes. And then they'll be like, spicier mild. Then I'll be like, oh, they're talking, they mean salsa. And it's like, it always confuses me when people who have English is the second language don't know the difference between salsa and hot sauce. And I never thought of that as like a regional thing. - Yeah, and I wonder if it's like a part of my, like going to what I call white people Mexican food places. Like there's this one, chain in Texas, Casa Ole, where it's like a Tex mix. Like that's just like as white Mexican food as you can get. - Right. - And I can just hear like white people, can we have the hot sauce? Bring some more of the hot sauce. - Yeah, they would just never say salsa. - Yeah. - Bring some of that hot sauce. - So basically it is. - Munch a lot of. - It must be a regional thing, 'cause to me, they are two different things, hot sauce is also. - Yeah, me too. - Okay, so now this is a question maybe we can help this kid out with his name's Eddie. Junior high school in a boring computer class. They would basically all play games all the time, but their teacher is finally disabled, TF2 Counter Strike, Civ4, Call of Duty, and all access to Steam. (laughing) It says, we're stuck in a pickle. We have the power of internet, but at a limit. All we do after we finish our work is play late lame flash games. First up, there are some awesome flash games, but-- - There are some awesome-- - He says it needs to be in crap. He says, because I recommend, okay, so he says I recommend a captain forever, but not everyone wants to play it enough, you know, that they want to pay for it. So I ask, what are some good games that me and my fellow peers can play via the internet that could take up some time? - Time for Cuck. It's a really good little platformer, and that's Time FCUK. He wanted to call it Time Fuck, but they wouldn't let him. Let me think. Damn it, there was just one. A robot unicorn attack. That's a great one. It's on the Adult Swim website. If you have somebody who wants to shell out $13, you can play Minecraft. - That's what it's gonna say. I mean, they obviously are able to install things if they were able to put on Steam and stuff, so maybe Minecraft would be a great one. - Yeah. Minecraft can be played in the browser. Don't you have a login? - Shit. Man, there's this game that-- - I mean, Battlefield, right? - Oh yeah, yeah, you're right. Battlefield Heroes played via browser. - That's true. - That's as close to Team Fortress as you're gonna get in the browser, I think. - Does InstantAction.com do anything these days? Are they still around? - I don't know, if Instant Action is around though, that's when you could look into two. - Yeah, I feel bad. - Here's how you can waste time in class. - No, man, see, there's the Obama administration has like, they've been pushing this like, STEM initiative, STEM, science, technology, engineering, and math, and they're trying to get like a lot of game developers on board to like promote these sorts of types of learning. And I just got a press release today, and fuck, I was gonna talk about it next week because I didn't get a chance to do a lot of research, but basically a game developer just today released something under the STEM initiative that basically teaches people game development. Like you basically go in and like fix games, but fuck, it would be something like, they could probably get their teacher to sponsor for them or something. - That would actually be really cool. - They could actually get something out of it up, but I'll have more info on that next week I'm meant to. - Nice. - Awesome sauce. - So, hot sauce. Peter writes in, and he says, "Arthur Love." - I don't think you need to read this. - Yes you do. - Well, either way, he says he likes Arthur, but then he has-- - No. - But then he has-- - It was a command. Arthur Love, he has a legitimate specialist. He says, "Arthur, why do I get a boner every time you talk?" And then he says, "But seriously, what are a few movies you would write highly?" He wants to know. - Uh, I hate being put on a spot like this. - Wow, that just gave me a boner. - Oh. - Rang. - I just touched your spot. - Well, you think about that for a second. - Sporing. - And 'cause he says, "Tyler, I sometimes hear you say you're working on magazine layouts, which ones?" - Two magazines you probably never heard of, Free Press Houston and Left Turn Magazine. - And he says, "Someone offered you an actual game development job, not in community, would you consider taking it now or down the line, could you, you know, especially considering your old development job?" - Well, yeah, I always consider an opportunity. I mean, right now it would take an awful lot to pull me away from Area 5 though. It would have to be like the perfect job, pay me a lot of money, and I would have to be able to live in San Francisco. (laughs) - Fair enough. - So that's a lot of caveats. - You could work with Shafer. - Tim Shafer, yeah. - Right, double fine, aren't they here? - Yeah, we're on Gilbert. - And now we're on Gilbert. - And now we're on Gilbert, that's true too. But the chances of that happening are pretty close to nothing. - Yeah. - The funny thing is, is, you know, I'm not making shit with Area 5, but I love being my own boss, and I love what we're doing. - Yeah, being your own boss. Are there movies? - I am looking at Netflix right now to see the movies I've rated. - Oh, you don't have your top three? Ready to go. - No, I'm not good at that. I'm not good at maintaining a top three. - No, I'm not good at naming my favorites either. Like, it's, you know, whenever somebody asks me, like, you know, you always get the question from people who aren't avid gamers, but play a few games. They're like, so dude, like, what's your favorite game? - Right, yeah. - Yes, and I always have, you know, 10 games that are all my number one favorite, you know? - Yeah. - It's really hard for me to rank that. - For me, there's like, with that, there's two different questions. There's like, what's your favorite game of all time? And then what's your favorite game you're playing right now? Those are two different. - Yeah, but even for me, favorite game of all time is too hard to narrow down. I can't do it. - See, yeah, I can answer that one. - You can? - What is it? - Out of this world, easy. - Oh, okay. - Outcast. - Yeah. - So. - Let's see. Aliens is definitely at the top of my list. The second alien film. - Yes. - Mm-hmm. - Mm-hmm. - Mm-hmm. - That's a good one. It's very nerd-alicious. - You know, this is a movie that I think a lot of people didn't give a chance because it has Roszombi's name on it. But the Devil's Rejects is actually a fantastic movie. And I hated House of 1000 corpses. I thought Halloween was not good either. So, Devil's Rejects is good. - Hmm. - Hmm. - Hmm. - Obviously, I like Fight Club just like everyone else in the fucking planet. - Uh, Heat. - I love Heat. - It's a good one. Those are all good movies. - The Taxi Driver. - Oh, that's the-- - You know what? I have never seen Taxi Driver. - Oh my God, dude, that is my number one is 2001. - Yeah. Well, you know what? Anthony's never seen the Godfather. - Ooh, Jody and I just watched one and two because I had never seen them either. - For the first one. - What'd you think? - I like them. I think they're-- Man, you know what? The worst thing about one is I wish pop culture would not have spoiled so many things for me. - Right. - Right. - That's the main thing I have to say. - That's fair. - I've never seen the pop culture spoils so much of that movie. - Oh. - You need to have a Godfather party. - Hmm. - It's really good. - It's on a certain stream. It's on demand, right? - Yeah, on demand. - Oh, wow. - You guys should check it out. - We have to have a Godfather party. - It is a classic. - Anthony hasn't seen the Golden Era. - It is from the Golden Era. I've seen the departed until very recently, that's another awesome movie. - That was a lot of fun. - I don't think I've seen that either. Is that the-- - Is that Leonardo DiCaprio? - Leonardo DiCaprio. - Leonardo DiCaprio. - Matt Damon. - Jack Nicholson. Matt Damon. Mark Wahlberg. Martin Sheen. - Okay, no. - Alec Baldwin. - Alec Baldwin. - Yeah, the tons are like great people. - The cast of 30 Rock. - Yeah, basically. Tracey Morgan's in there, but he's got on white face. - Oh. - Oh. - Jesus. - Jesus. - Yeah. - That's all a bunch of white guys in that movie. - That was a pretty much it for the awesome letters this week. There was one more that I wanted that we're going to respond to off the air. I'll show you that to you guys later, but so anyways, thank you for sending us your letters. - Do we want to talk Halo Reach? - Yeah, well, we're going to look over your Halo Reach entries. We just haven't had time to judge them as a group, but we're going to do that. - Yeah, I mean, the plan was that we would fill some on the air, but we actually got more than we expected. - No more submissions at this point. - Yeah. - So submissions are closed. - So many, you were offering to give away a bunch of Halo shit. - Well, because I was asking for ideas, you know, those are hard to come up with. - But you're giving away a bunch of Halo shit. - But like I said, at the top of the show, we have more shit to give away, and I'm asking for more ideas. We got one copy of Civ 5, just the Reggie's version. And all you have to do is submit your idea for the civilization that you think should have been included, but wasn't. And what are its perks and weaknesses? - That's a good one, Tyler. - So-- - I like that. - So we're going to have a favorite-- - Put Civ 5 contest in the subject line. - So we're going to have a favorite side and Civ, yet. - The French, if I'm going for a cultural victory. That's because they get cultural bonuses until they discover steam power. - Yes, but actually, I won cultural using the Egyptians because-- - That's also another one. - Because of their one-- plus 33%-- - One of the wonders. - Yeah. - Yeah. - And-- - I like the British. - Yeah, I haven't done the British yet. - They get two extra movement and water, which includes embarked units. - Japanese are some of the best if you're going to go for military victory. - I always love Japanese. - Just because their units always fight as if at full strength, no matter how damaged they are. - Nice. That's kind of cool. - Yeah, that is a good one. I forgot about that. - Yeah. - And like I said, I'm using the Babylonians right now for my science victory. Because they have all these bonuses to generating a great scientist. And then so if you build specific wonders in your city that also add to that bonus, I'm pretty much churning out great scientists like every eight turns. And then that means I can keep my golden age is going in between-- - Nice. - And your research and my research going and doing major tech explosion. - So there's the contest. You can send in your entries to letters@eat-sleep-game.com. You can find us on Twitter. I'm at Chuff Money. Tyler is at dirty T. Matt is at Talking Orange and Arthur is at AEG IES. Does anybody else have anything else to add to the minutes? [laughter] All right, then. If you want a longer show than sending more, you know, dicks. - We need a gavel. [laughter] ♪ But it's too late to say I'm sorry ♪ ♪ How would I know why she don't care ♪ ♪ Please don't bother trying to find her ♪ ♪ She's not there ♪ ♪ I'm not there ♪ ♪ I'm not there ♪ (upbeat music) [BLANK_AUDIO]