Rebel FM
Rebel FM Episode 65 - 06/25/10
We're back, and we've brought a mean motherfucker in the form of IGN News Editor Jim Reilly, who joins the usual cast to discuss Transformers, Crackdown 2, Red Dead, and more, then go on for an hour and forty five minutes about this year's E3. We'll catch up on letters next week.This week's music, in order of appearance: How To Destroy Angels - A Drowning (Treading Water Mix); The Mars Volta - Televators
[MUSIC] [MUSIC] >> Gang bangs. >> [LAUGH] >> Now, what up? Welcome to Robotham. >> Episode 65. >> 65, there we go. It's been a while, so I- >> We qualify for Social Security this episode. >> Yay. >> So we've left you alone for a couple of weeks. So that's fucked up, but we're sorry. >> A lot of talk about- >> Like negligent parents. >> History, but I promise we won't do it again unless you deserve it. >> [LAUGH] >> With me is Tyler Barber. >> Last time you heard my voice, I was 28 years old. Now I'm 29 bitches. >> You got a haircut. >> You got a hair cut. >> You take that shit to someone who cares. >> That was our piece. >> I care, Tyler, happy to be there. >> Thank you, thank you. >> Flip flopper, obviously. That's it to someone who cares. >> True. >> Okay. >> Let's call me John Kerry. >> And then we've got Matt Chandernay. >> What up, bitches? >> And then- >> How do we have so much energy? It's the middle of the week. >> And then we have Jim Riley, who is IGN's news editor? It's an honor to be on this podcast. I remember listening to the very first one. >> Oh, I'm sorry. >> And thinking, wow, the sound quality is really terrible in this podcast. >> [LAUGH] >> I think I stopped listening after the third one. But it's definitely kind of weird to be on it, what, like, year later, right? >> That's like a year and a half now. >> Yeah, definitely been a crazy life for me. >> Yeah, we eventually figured out to turn on the microphones. >> Well, we also at the time were recording with my portable 8-track. >> On two mics. >> And two mics passing it around. >> And then there was also the time where the entire podcast is recorded on the- >> The Mac's internal microphone. >> Courtesy of the Internet's Nick Suttner. >> [LAUGH] >> Jim, what were you doing? Like, when did you start working for IGN? >> A week before last year. >> Yeah, it was a week before you three. >> Nice. >> I was like, welcome to IGN, now we're going to LA. I was like, all right. And then, you know, I was basically like, I didn't even know how to use any of the systems to actually post anything on the site, so it was definitely a trial by fire. But I was like- >> That was a little less stressful. >> Yeah, this year I definitely toned it down a bit, tried to have more fun. >> Yeah, this year you were all parties. >> Yeah, I knew where all the parties were this year. >> Sure, yeah, Jim partied with one of the doctors from BioWare. The one with the weird last name. >> He got his digits. >> No less. >> What? >> He sent me a drunk email, too. >> Yeah, he did. >> He gave me a physical at the bar. >> [LAUGH] >> And he gave me a thumbs up, so I think I'm good. >> Yeah, everyone knows- >> That counts, right? >> Everyone always gives Jim a lot of shit for his- >> Personally- >> I don't think it's that odd. >> I don't think it's odd. >> We're always worried about his health so bad. >> Everyone decides on a diet of hamburgers. >> The doctor, the doctor from BioWare, you know. >> It's Greg Zuschik, I think it's Greg Zuschik. >> Greg Zuschik, yeah, I'm never sure. >> It's funny though, I had all my wristbands from that night. I didn't cut them off, I just tore them off, and I guess I cut my wrists. I think it's a little kind of- >> This side of the healthy mail. >> And I was not really drunk, but I was, you know, it was like 2 AM in my hotel room. It's like me and three other people, and I took a picture of my wrists. My cut wrists, my iPhone, and I replied to his email saying help. >> [LAUGH] >> And he hasn't replied to my email yet, so. >> Now he's like- >> He must have like woke up the next morning looking at me. I'm like, what the fuck was this? Like, what is this, this is cut wrist, this is help? >> Who's Jim Riley, what is this? >> So, yeah. >> That sums up Jim Z3. >> Yeah. >> So let's talk about games in general. And then- >> What are those? >> And then we'll hit up some E3. What games have people been playing outside of E3? >> I kind of already talked to you about it, and we've talked about it death. So I beat Mass Effect 2, and I beat- >> Hells, yeah. >> On the self conviction as well, over the- >> Wow, didn't know you had finished Mass Effect 2, finished it last night, nice. >> He's been doing it for the past week and half, is saying, you know, I don't really want to do anything. I just want to go home and play Mass Effect 2. >> Nice. >> What the fuck are you? >> Well, you know what, I mean, everybody sort of, excuse me, talked about it a lot, but a lot of people would know what you would like to know how you thought about it. I liked it, I thought it was a great game, it's probably the best. >> 360 exclusive game. >> I think what more people want to know is, who did you lose? >> Well, yeah, so you can lose people at the end. I only lost one person, and I, it was a Legion, it's not really good. >> He doesn't really count as a person. >> No, he doesn't. >> No, Legion's awesome, man, he was, he's probably my favorite member of the team. >> He's super awesome, but he doesn't count as a person, he's an artificial player. >> By the end, you have taught him how to love. >> See, this is the point, this is what I'm saying. I don't trust robots, I'm not going to be friends with robots, fair enough. So even though in the game I played it, I played it Paragon with him. Yeah, and there's a billion other fucking ones. He acknowledges that he's just one day. >> And how many of them did you kill, mister? >> I killed lots. [LAUGH] And so the point was, is that every time the option came up to be like, you're just a machine, I didn't say it, because I wanted, he was an asset. >> You didn't need to, it was in your eyes. >> So it's like, even though I was picking the Paragon stuff in the game, in my mind, I was really picking the really renegade things, because I was like, I'm just going to lie to you and say the nice thing, because you're a valuable asset. But I will fucking kill you, and when we are done with the reapers, we're going to turn on the guy. Fuck you guys. >> I will spend the shit out of you. >> So, yeah, actually, I own that game, I haven't put it in yet. >> Yeah, see, I waited a long time when all these guys are playing, because I was like, fuck, I need to play the first one, I need to play the first one. Finally, I just said, fuck it, didn't go first time. >> No, finally, the vagina possessor urged you to play it. >> Well, she created a character for me, and just made, she's like, just play the first five minutes. I was like, fine, I'll play the first five minutes. I don't know why you want to play just the first five minutes. It's a boner time. >> Exactly. The first five minutes are awesome. So, I played the first five minutes, and I was like, that was pretty cool. But then I put it down, and then I started slowly picking it up and getting into it. It takes a little while to get rolling. >> Anyone from zero enthusiasm to needlessly scanning planets and raping them of their resources for hours? >> Well, yeah, although I'll admit, I only did it to where I had all the upgrades I wanted. Yeah, I was not the tedious person that did every planet. >> There's no reason to. They give you way more than you need. >> Way more than you need. And also both Arthur and my friend Paul, when they would watch me scan planets, it'd be like, Jesus, you do it so much. >> Well, also, Anthony started playing Mass Effect 2 after they patched it again to make the mineral scanning even easier. >> Okay. So, yeah, I was. >> So, I was fiends, like, that picked it up day one, where, like, the large sufferers. >> We were the guinea pigs. >> Yeah. >> I was the test subject for you. >> On the PC, it was always really nice, because you could scan super fast, because it basically went as fast as you moved your mouse. >> Oh, well. >> So, you'd just be all up and down on the planet, up, down, up, down, up, down. >> Yeah. It was good. It was really good. >> Yeah, I played the first one, like, a year and a half ago, for the first time. So, I'm not ready to go back to that franchise yet, one more time. >> The second one is so different. >> Yeah. I've heard people talking about it. >> It is. >> A lot more action-focused, right? >> The second one is, like, one of those games that, in my mind, anyways, not having beat the first one, but having played quite a bit of it. >> You got up to the RAC-9, Queen. >> Right. Which is pretty far. It's surprising. >> Or, no, you got up to Matron Benezia. >> Yeah, yeah. >> Which is a stupid fight. >> Right. >> One of the things that made me quit is just, like, after playing two, there's, like, no way. Now I could go back and play one. It's just. >> You can play it on PC. >> Yeah. No. I have no interest. I have no interest in driving a make-o around on a planet or any bullshit like that. Like, everything about that, I'm just, like, man, two did it right. >> He's committed to make-o. >> Kind of like the way you guys said, like, Assassin's Creed 2, like, I didn't really like the first one, but you're, like, play two anyways, because, like, they just did everything right. >> And now he's saying that he's going to play Assassin's Creed 2 next. >> That's next on the docket. >> That's from 2009, asshole. >> Nice. >> Actually, you know, you're going to tell me you're going to play Uncharted 2 online. >> There are plenty of games I played. You know, I was employed last year, and if I wasn't reviewing it for games, but I wasn't playing it pretty much is how it went. So. >> Fair enough. >> And can you splinter cell? Splinter cell? >> Yeah, it's good. I don't want to say what it's all you need to say. >> Right. >> And you should play through the co-op campaign all the way through, because the last mission is really funny and awesome. >> I still haven't. And also, Anthony and his friend Paul are the world's worst spies. >> Well, it's just that both me and Paul, like, when Paul plays by himself, he's very meticulous and slow and spy-like, but when we're together. >> Anthony doesn't have what we like to call patience. >> So we just roll into a room, and one of us just like slides out into the light, and everyone's like, "Oh shit!" That Paul just throws a grenade before I know it. >> Basically, me and Paul are always recovering from the world's worst situation, which kind of fun it's on the way. But more importantly than Mass Effect 2, or Splinter Cell Conviction, is that people with children should go out and buy Toy Story 3. And so. >> Is that good? >> It's really good. >> Cool. >> That's not all. You talk about that game. >> It's like a GTA for children. That's the main thing. There's a story mode. >> So do you like, so are you a criminal? Do you throw in a sand? >> No, you're a sheriff. You're actually the sheriff of a town. And so you can paint the town, you can choose where you want new buildings to go. >> It's like Grand Theft Auto meets the Sims. >> Yeah. It kind of is. And then you can paint every building in town, you can outfit your citizens, like you can pick them up and throw them into the tailor, and then you can choose how they want them to look. >> Sounds very complex for a kid's focus game. >> Right. Well, I don't know, dude. The whole time I'm here in this description, it pisses me off that I'm not eight years old right now. That's what I'm saying. >> What the fuck? >> That's when I played it. I was like, man, this is like the best game you could have had as a kid, because the whole premise. >> Yeah, I only have more to say in a minute to piss you off more, too. >> So the whole premise is kind of the way that it's the idea that the way the toys perceived the world when they're being played with. And so that's why, like, Woody's the sheriff, or you can be buzz or you can be Jesse, and you just roll around in this thing. And then it's basically like a single-player MMO, well, I guess, just like a quest, a really quest driven game, right? So it's like everywhere you go, you know, there's like the guys with the things above their head, like, I have a quest for you, and then you do it, and that'll lead you to new areas. But then on top of that, it really is like a toy box, because when you're not doing quests, it totally just has things there for kids to do, like, I'm bored. So at any moment, you can just like throw over balls at things and knock them over, or like, you'll unlock these machines that can spit out goo, that can shrink or enlarge things in the environment, so you'll just like see a random stranger and be like, "Now you're giant." [laughter] Give everybody butterfly wings. Yeah, you can give everyone butterfly wings, for no reason, or like, you can eventually buy cars and stuff like that, and then once you have cars, you can buy like a racetrack. Arthur was watching, I was just like doing like skate park tricks in this crazy-ass, like, weird car park. I'm just gonna go ahead and say it. I'm comfortable enough of my masculinity to admit that I would like to have a pair of butterfly wings. Hey, you being able to fly at the office? We could make it happen. Yeah. Did you review that for IGN? I did. Would you end up doing it? I gave it an eight, which is on IGN is impressive. Were you surprised by that game? Yeah, it was. Okay. I expected it to be really not good, but after I played the preview event, I could tell it was good in the sense that Pixar thought it was good enough to show at their build, at their premises. Right. [laughter] Yeah. And the coolest thing about it though is it has split-screen co-op in the toy box mode, and you guys don't have to be like in the same zone, or anything. You know, so like, you know, your one kid can just be going around like painting all the building stupid colors, and you can be off doing quests and stuff like that. Or right behind him painting him back to regular colors. Right. So, you know, it's just, it's like totally like two kids could play, and they don't have to be doing the same thing. They're not fighting over who's playing or anything like that, but it's still like a really cool game. But if you're playing with your kid, it's like not a game you're gonna want to kill yourself because you're having to suffer through it with them. Right. It'll actually be really cool. And there's a story mode. There's like a four-hour story mode that's really cool in its own way. Is it tied at all into the movie or loosely? Yeah, very loosely, but even having played it, I don't think I know the movie plot at all. No, you don't. Yeah. Not at all. So, that's out this week, right? Or is Toy Story 3 out? That was out last week. Yeah. You guys gonna go see it? I saw it. I saw it. It was good. It was... Did you cry at the end? I teared up, yes. I was so close. I mean, I... Definitely play the game. You definitely play the game and you will definitely know some plot points. Like you will know, oh, they go to this and then they go here because they use environments from the movie. Right. From the story, obviously, but... I don't know. It's really cool. There's just so much to do. Did you guys check that Twitter post that I did where someone like did the Toy Story meets the wire where they basically put like lines from the wire over different Toy Story characters and then I did it. Oh, awesome. And it's just really, really smartly cut. And they put... It's smartly. It's like a fucking word. They put really good people. They match the voices of the characters of the wire with the characters in the Toy Story really well. Nice. No, I didn't see that. Yeah, so that's all the games that we played that were outside of E3. Outside of E3. So you were just talking about how you're all pissed off about growing up now or growing up then instead of now. Dude, they're games today, fucking Rock. Yeah, so now imagine all the magic of Transformers without having to fucking transform them yourself. Man, dude. If I was a kid right now, not only would it be amazing because the video games are rock, but I would probably like the Transformers movies as well. Would you feel comfortable letting a kid, the young kid, play Transformers? Or for Cybertron? Yeah. It's tea. I mean, it's just, it's robots smashing each other. That's not anything worse than what they're going to say on Cartoon Network. I don't like it. I was just curious. And it's not like the movies. There's no humans in parallel. Oh, cute. Yeah. There's no effort. S-words. There's definitely a violent angle to it though. It's really violent. Arthur. It is a violent game. See, now, because Anthony did that, I'm going to pour used sunflower seeds down the back of Scott Bromley's shirt at work. I apologize. I apologize. I apologize in advance, Scott. I don't sit over there. I'm so glad I don't sit. Yeah. But Transformers War for Cybertron is pretty fucking awesome. I played the multiplayer before. It seemed like they were keeping an awfully close lid on the single-player and campaign stuff. They'd only show a very tiny bit. And the last event they did was about escalation, which is the horde mode. So I was a little concerned about single-player, to be honest, but playing through it, it was really, really good. It was everything that was awesome about multiplayer and the story was good enough. It just seems like we've all played games before, where it felt like there was stuff missing. Yep. Like what are you thinking of specific? Like gun, playing through gun, it felt like they were giant chunks missing like they cut stuff out because they did. Are you an actual plot wise? Yeah, it feels like there are episodes missing from a season of a cartoon show. But still, it's quite good. There are epic Transformers moments. Is it you're fighting giant Transformers? Well, yeah. As Decepticon, you fight a mega-Supreme and the Autobots fight Tripticon, which is the giant space T-Rex. Right. Do you get to transform Cybertron? You don't transform Cybertron. You do talk to Cybertron at one point. That's cool. Wait, Cybertron, the whole planet? Is sentient. Yeah. I did not know this. Cybertron is a robot. Yeah. It seems like there's stories like-- Supposedly. OK, sorry. [LAUGHTER] Well, to me, it seems like they have a really good starting point with a story because they're trying to split it in two, and they're basically telling a Decepticon story and an Autobot story. Right. So it seems like, I feel a lot of games try to go too broad with their stories, and their scope becomes too big, and they become bloated, whereas this seems like it's like a six-hour campaign, right? No, it's longer than that. It's longer than that? It's longer than that. I was going to say, how different are the campaigns? Are they just the same thing but-- It's the same type of gameplay. I feel like the Autobots' campaign is better than the Decepticons' campaign, actually. It's more fun, and maybe that's just because I got more used to it or that's what I thought, but then I've had to replay Big Chunks of Transformers because I had to-- like today, I was playing the PC version. Taking platform parody. Yeah. And the Decepticons' campaign just isn't quite as good, but it's still a lot of fun. Let me ask you this, Arthur, so I've played the first two Subcon levels, and then you can choose to start the Subicon's Autobots, and the first Subicon level seems a lot like a tutorial. Yeah. Is the same thing for Autobots as well, or is it-- Yeah, I mean, both sort of ease you in, and I think both focus on different kinds of objectives and different kinds of situations. Can you choose to jump into the Autobot campaign or after that? Yes. Okay. Yeah. You can-- It's just not story. Story-wise, it's like Decepticons come first. Five-- I think five missions or six missions, both have five or six missions. Yeah. And that's so cool. Like, whether or not they pull-- it seems like the reviews are coming in that they have pulled it off. But whether or not they did or did not, to me, just the fact that they've done a good guy and bad guy campaign to me is totally fucking awesome. It's pretty boring. It just makes you play Autobots the whole time. Yeah. Yeah. Yeah. It's not a predictable Transformers game, I don't think. I think that it goes in directions that you wouldn't expect of someone. So, oh, yeah. We're doing a Transformers game. I'm just glad it's an original story, like, not based off a movie or comic book line. Well, no. I mean, it's an original story set in continuity. Right. Right. So it takes place before the cartoon. Yeah, it takes place. I might definitely afford to-- There's a novel based off of it. No, that takes place, like, thousands of years before the game. Oh. Well, fuck me. Apparently, the war for Cybertron went for millennia. Like when you roll up on Starscream, who's an Autobot when you start out, he's been guarding this space station for 1,000 years. So although that sort of threw me off, it's like, really? Years? Years? High moon? That's amazing that Autobots came up with the same definition of time that we did. Yeah. Well, he says that he says they've been guarding for 1,000 years, but what's a fucking year on Cybertron, right? How close are they to their son? Maybe a year is like a day. Yeah. I don't imagine. I mean, do they really have a concept of time on Cybertron, I mean? Oh, I'm sure they do. Do they? I mean, things get older. But they're probably not. They're just walking clocks. Who were the-- Who were the-- that one race of machine, organic machine things, that you found out built Cybertron? The Quintissons. The Quintissons. Yeah. They have five faces. Yeah, exactly. Did the Quintissons show up? Because I always liked those things. No, and I had no idea what the fuck you were talking about. Yeah, it's the Quintissons, man. I'm also glad they have the original G1 designs as well. Sort of. I mean, it's definitely a take on them, but they are modernized, but they could easily lead into the G1. Right. Right. Well, sound wave is a friggin' boombox. It's all I care about. He is, to an extent, but obviously they haven't seen Earth boomboxes or Earth copies. Right. He's something shaped like a boombox. And there is definitely a point where in the game where you see him shaped like a boombox. Although I have to say, like, if they would have like straight up mined the cartoon, you know, if you've seen like the first episode of Transformers, like they do show the Cybertron stuff a little bit, and they show like the way the Autobots and Decepticons look there, and they were like totally like super futuristic looking and stuff. You know? That was kind of interesting. I don't know. Arthur, if you can maybe talk about this. But I read online that like the end of that game kind of flows right into the cartoon. It does. Okay. I mean the cartoon. Hasn't what they're coming to Earth looking for. They're as in their weaving Cybertron. Coming to look for a wiki. Is that a spoiler? Oh, no. No. Yeah. Eventually they leave Cybertron. Right. You don't know that by now. Like, come on. Let's see how it actually links together with the new. Yeah, they're leaving. The events of War for Cybertron forced the Transformers two weeks later. I'm pretty sure you could tell me the entire story of that game right now, and I wouldn't care. I don't want to play it. I think the things that people would be more pissed about are sort of ruining some of the fan service surprises. Right. Like cameos or stuff like that. Man, there is a point at the end of the second Autobots chapter where every Transformers game, every Transformers fan that is complained at all about Soundwave will just shut the fuck up and never complain again. Nice. Soundwave is badass. All I would say is it Soundwave does everything you ever wanted to see Soundwave do in a video game. Nice. I never thought you would see in the game. Soundwave. Who is the Autobot equivalent? What was his name? Blaster. Blaster. That's right. He's not in the game. Blaster was kind of cool. But soundwave told us. The Decepticons are blitzing Autobots City. I'm moving. It's so awesome. You know what? We've had this argument on the show before. The Transformers movie is awesome. Actually, it's not an argument. No, no, no. I'm with you. The Transformers movie is awesome. The Transformers movie is awesome. I'll take your side. It is a piece of crap that was assigned to kill off as many characters as they could to introduce. I will say that the first, the second half of the movie is not as good as the first. But it's not an argument. It's everyone always saying it's awesome and then Arthur being like, "You're all wrong. You haven't seen anything before." You are all wrong. I have seen it recently, man. I've seen it recently. So many fucking times. It's bad. I got the full on collector's edition re-release DVD set when it came out. I thought Matt backed me up last time. I remembered it being so awesome and then I watched it and I was like, "Yeah, it doesn't really hold up." No, it does not hold up at all. I disagree completely. I'm actually still with you, Jim. Don't get me wrong. I'll still watch "Take it long." I'll take it long with you. I will say this. I was reading. I was reading Justin McElroy of joystick, his review of Transformers because yesterday after my review went up before his did, he said, "So I haven't read your Transformers review yet because I haven't written mine yet. But man, this game is fucking boss." Yes. He came up with a good line, which is that War for Cybertron is exactly what you remember Transformers being without the sad, gravity effect of actually going back and watching Transformers. That's right. Because Transformers has matured in your brain to be the same level of awesome in your sort of idea of awesome as it's progressed. It's always stayed at the same level of awesome because it's fucking Transformers. But if you go back, you're like, "Oh, man, Transformers was awful." Yeah, it's not like 80s new wave music, which is always good no matter when you listen to it. Yeah, no. Because it was aimed at kids to sell them toys. Right. Well, when I was a little kid, I wanted to be sold toys. That movie is a very mature cartoon, though. No, it's not. In the sense that they kill people and stuff, yes. It's very violent. Like, no, the only reason that people die in Transformers, the movie is so that they can sell you new toys. But I'm the person that wrote the script wasn't writing it just for that reason. I am pretty sure that is exactly why they're writing the game that way. They're amazing. They're amazing. They're writing the game that way. They're amazing. They're writing the game that way. They're amazing. The whole fucking movie, dude. It's a great one. It's like as a kid. As a kid. All the way through it. Also, those days. How are Mando was in the Transformers movie? Yeah. But as a kid, those deaths were like, those were like emotionally powerful moments. It was. It was. It was because you never, as a kid, you don't expect to get treated like somebody who can handle or... Especially if they're watching the cartoon where they don't kill anyone. Right. Where people get shot and smoke comes out and they're like, "Get me out of here." And they're gone. And next episode and everything's the same. So yes, in that respect, it's... People remember the Transformers movie as being amazing because they're very powerful moments. It is amazing. I remember it's amazing because... I also remember the GI Joe movie being... That's terrible. I don't like that movie. Now, see, that's a movie, right? Yeah, I can see it. You know why? It's because you didn't like GI Joe as much as you liked it. I love fucking GI. I just like... I love GI Joe's more than I love Transformers. Like, Battlefield Bad Company to me is GI Joe's the video game. Like, that is why I like it. I thought it was Predator the movie without predators. Did you play the GI Joe video game recently and it came out? I have. You don't wanna play it. Yeah. God. I would not be surprised if I moon actually worked on GI Joe game. Dude, I've always thought, "Give EA the GI Joe's license." Oh, fuck, man. I think they... Amazing. The last GI Joe game wasn't EA game. I mean, I'm sorry, dice, dice, sorry. Oh, yeah, 'cause dice isn't doing enough right now. Yeah, yeah. It's not worth it. Copy Call of Duty. Metal of Honor, or Bad Company 2, or the Mirrors. They should just rename Metal of Honor, GI Joe. Metal of Honor. Metal of Honor. I won't say it for Transformers though. You know, I've only played the first two boards. The banter between the characters is awesome. Right. Which, what's funny is that Barricade is my favorite of the Decepticons. Why is that, Arthur? Man, Scott is gonna have a horrible day tomorrow. Wait, Barricade, he... He's... He's a car. He's a car. Brawl is a tank. Why is Scott gonna have a horrible day tomorrow? Because basically... Because basically... Yeah, ever since I've been playing Transformers, which has been for a few weeks now, because I basically pestered Activision saying, "With the fucking E3s coming up, if you want this review to go up on time, we need the game." Scott and Brian, who have you listened to the Game Spy to where you things are familiar with these people. I've been sitting next to me watching me play it, and other than the fact that I have literally never been as interrupted playing a game as I have been playing Transformers. Because everyone just looks at me like with these fucking puppy dog eyes begging to know whether it's good or bad. Scott has taken to making a sort of pseudo sound wave voice for every comment whatsoever, because Scott has his way of taking the joke and pushing it into oblivion. Right, that's why I've never been on a podcast with him. And yesterday, or the day before, I finally told Scott that, first I told him that if he said anything like that again, I was going to dump a bunch of used sunflower seeds down the back of his shirt, and then I told Brian Altano that, actually, if anyone says that, I'm going to dump, use sunflower seeds down the back of Scott's shirt. That's fucked up, Arthur. Yeah. It's okay. It's for me. We're recording this on Wednesday, so I'll probably... Scott Bromley is going to have a pretty horrible Thursday. You know, transform your anger into happiness. One, you know, another thing I think transformers. That joke was made already at Anthony. Yeah. Transform your frown upside down. You're saying, Tyler? You know, I just want another thing I, you know, I really take my hat off to those guys for is they've packed this game full of modes, that are all really cool. It is the gift to keep sun giving. Coley Conquest is where I'm having the most fun by a dam stretch, because Team Deathmatch is Team Deathmatch, whatever, but Conquest, it's like all the classes have something to do. Everyone is useful. It's super frantic. The balance of power just shifts all the time, and it's just a lot of fun, and it feels like there's so many more players than just 10, all those things. Can you become a crime in multiplayer? You can, actually. If you max out your level, you can prime or something like that, and it starts you over again. It's like, prestigeing. I want to get special features. I want a Matrix of Leadership. Exactly. I want him in my chest. There's the sort of the mode where you're both going after the ball and trying to take it to the zone and hold it there to score, that is the Matrix of Leadership that you're carrying around. That's fine. We were talking about this earlier, but the gameplay isn't exactly like Yours War. No, the gameplay is very much not like Yours War. In fact, I've seen a lot of people comparing it to Halo, and that is not necessarily the worst comparison that you could make. If you played Halo in third person? Yeah. Yeah, that's what I really, really fast. They said on Kotaku. Because there's no cover mechanic, first of all. Right. So it's not like Yours in that sense. Right. I mean, and you will go into cover. Like, you will hide behind things not to get shot, but you're never going to stick to it. Just like doing Halo. Yeah. I mean, shooting without aiming is effective. It's just not as effective. It's just a much faster game than Yours is, and I think that that was a good idea. Totally. It seems like they make you constantly pick up weapons too when I was watching you. Yes. Like, it doesn't seem like you're ever holding on weapons and just finding ammo on the ground. It was always like, "Oh, this is right out of use." No, you can find ammo. A lot of people are talking about how there is an amount of ammo in the game, and in some ways there's not, because they expect that you will use melee and switch to your other form and use its weapons, or like trucks have a ram move that will destroy anything it touches. So like, I think that they expect that let's say you're playing as optimists, you'll hang back, shoot some guys, wait in, turn into a truck, ram into one guy, transform into a robot, and smash someone else with melee attack, just as a method of course. Or like, as a brawl earlier, I jumped up to a platform, turned into a tank, ran off a ramp, turned into a tank in mid-air, blasted a jet out of the sky and then landed and zoomed off. Nice. And that is the kind of shit. That's exactly how it should happen. It is. I was like, "That is awesome." I mean, one thing the other Transformers games had, the previous ones, they weren't as good. Everyone always said the one thing they did nail was the transforming in and out of things, so it was really important to think. Our motto, I think, is the one that people have served. So I think it was always really important. It was expected at high moon to get that right, but it was like, everything else was like... I don't know. Up in the air. It's so hard to talk about or speculate on what people expected from this game because we didn't know anything about this game six months ago. Yeah, it pretty much came out of nowhere. Like, "Hey, we're doing a game. It always comes out in four months." Like everyone who Arkham Asylum is coming, like that it would be this awesome licensed Batman game. Like, it's the great white hope of Batman games. But even, man, just as of my own perspective, even like Arkham Asylum, I didn't have hopes for Arkham Asylum. But when I'm looking at some of the media that's coming out for Transformers War of Cybertron, I'm like, "This looks like hot shit. This looks hot as fuck." I really hope that that's what... I think they've done a good job marketing. Yeah. I think the one complaint I've had though is the AI for your teammates is a little not... No, it's not very good. So... On normal, that's not a problem. On hard, you need to play co-op. No. Because you will get annihilated. Oh, why? Can your teammates die? No, you do. Oh, okay. You get annihilated? They would just go ahead of me, like, way too far. Or they'd get met... Right. They're not on a fire all the time. I have a question, though. Do Transformers eat? Do they? No, they use energon. Energon? Energon? Do they eat energon? Do they eat it in their mouth? No. I think they just use it to fuel. I'm not really sure how... What did they put it in? They put it in. So, I don't know. The dinosaurs eat it. Well, hold on. First of all, where does energon come from? They might... First a mommy transformer and a daddy transformer. I'm just saying, when they were back on Earth and the cartoon, how were they getting energon? Like oil. Yeah. And converted it into energy. And Soundwave would, like, press out these sort of containers from his insignia. They were energon mixtapes. And I feel like I saw him doing that in the game. I'm just curious. That just came to me. I was like, wait. This whole time the cartoon had to think live. Energon. And there were episodes in the cartoon where they didn't have an energon and you'd see them sort of falling apart and rusting and getting sick. Right. They couldn't fire their guns either because the energon was powering their guns as well. So they had ammo in the cartoon, motherfuckers. Do you use energon which you use for ammo in those? No, you get ammo for ammo in the cartoon. You do find energon cubes to power your soap back up. Fair enough. So do we want to just take a quick second to go around and everybody talk about their favorite transformer character? Not necessarily in the game? Oh, I don't think I really need to talk about it. It's just fine. Okay, what's your favorite transformer, Tyler, since it seems like you want to say that? I just thought, I mean, they're so individualized, I mean, it might be kind of cool to watch Transformers enough. I run with the Soundwave toy and I always liked the one Autobot that was like a T-Rex. Grimlock. Grimlock. Grimlock is a good, safe choice. Grimlock. Energon. I've always liked, um, Braun, for some reason. I don't even know who that is. Oh, he's like a G. Yeah, the G. Oh, right. Yeah, the G dies in the movie. Yeah, he does. The first guy dies in the movie. He does. Yeah, he is. Well, first known. I like Devastator. Devastator. Well, that's like six. That's true. Wow, no. That's not. That's not. It's one. They make one. Oh, I like that team of Transformers. I like the color. Yeah. The green and purple, cool color scheme. I don't know. Yeah, that's why I was like the Dinobots too. The Destructicons. The Dinobots and the Destructicons. I just like the angle like we're, they're very smart, you know, builders, but when they're combining the one transformer, they're very slow and dumb. I always thought that was very odd. And they're like, they're smart builders, but then they're point of the giant bodies to destroy. Right. So it's like their opposites and one another, whereas like the Dinobots, their only purpose was to destroy. Now what was your favorite transformer? I was like Skyfire. You mean Jetfire? Jetfire. Yeah, you know, I think Jetfire might be mine too. Was he like the Autobot version of Starscream? No, he was. No, he was like a Veritek fighter. Yeah, he's basically a Veritek because he had three forms instead of just one. Right. He looked like he was a reject from across. And he was only in like two episodes of the Cartier. And he was super hard to find. Like that was the toy that no one ever had. The toy for Jetfire was the Robotech. I still had my jetfire right here. Like you go over to someone's house and you'd be, "Holy shit, you have a jetfire figure." I have a jetfire figure. Yeah. I was so awesome. I have all my transformers. I was like the tinier transformers that talked really fast in the movie. The tinier, the ones that came out, rumble, no, no, no, no, no, they're, am I mixing things together? The only transformer that talked super fast was Howie Mandel's transformer. Blur. Blur. Blur. Oh, that's who Howie Mandel was. Blur was cool. And actually, that's sort of what Bumblebee's form and War for Cybertron looks like is kind of like... I like the... I also, in the movie, I really like the junkie ons. Dude, for real, man. Junkie ons are great. And they had, you know, their soundtrack was weird out. Dare to be stupid. How do you... Yeah. Always speaking like that. Yeah, always speaking like that. Stick your head in a microwave and get yourself a tan. Dare to be stupid. Yeah. Check in, but don't check out. Either YouTube is, or when you pick up your copy, put it in and check the credits, the theme for the credits and War for Cybertron is... Stan Bush. Stan Bush did another song. I already bought it on iTunes. Listen to it. It could very well be in this podcast at some point. It's very good. Bye, wait. Sold me on the game. Actually... What? Man, did you have a favorite? I don't know. You said you agreed? Yeah. Well, I said "Jetfire" simply because it was like the hardest one to find. But I always had a soft spot in my heart for Optimus. I owned Optimus like four times. Yeah. Optimus was gone. So, what games have people been playing outside of... I thought you were playing. That was all you had outside of E3 before you had to go off. Yeah, I think so. I mean, I played a little more Dawn of War 2. I just restarted Dawn of War 2 because Dawn of War 2 is awesome, but there's not really anything to say about that that we haven't already. Non E3 games. I've played a puzzle quest on the iPhone because it came out free last weekend. Wait, the first puzzle quest? Whatever one's on the iPhone. Yeah, that's the puzzle quest. The Puzzle Quest 2 is a commercial one next. Yeah, but they made Puzzle Quest for free on the iPhone? Yeah, for a week. Yeah, for a weekend, last weekend of this week. Some of a bitch. And then Puzzle Quest 2 for the DS arrived today, so I started playing that today. I hate you so much. And I think there are some things that I like about the iPhone Puzzle Quest 1 better. Puzzle Quest 2 seems to be hampered by a lot of unnecessary menus. Every time you click on something, you'll have a quest and it'll always say, "The quest is to go to the north and talk to somebody," and so I'll tap the stylus on the screen and we'll say, "New quest, go north," and I'm like, "I know you just told me." And so then you go north and it says, "New quest, talk to this guy." I'm like, "I know." And it's like you have to click through it every time and like every time you go into a menu and come out of a menu, it pauses for a second to save the game. And I haven't quite figured out why it does that. So it's hampered a little bit, but I think the actual puzzle mechanics are cool because it has like puzzle mechanics for everything. Like if you're bashing down a door or if you're picking a lock or when you're looting a chest, they all have slightly different puzzle mechanics. When you're looting a chest, you do the matching three or higher, three up match game. But it also makes these keys appear. If you get a four of a kind or higher or if you get enough of a cascade and these key blocks, if you put them together, then at the end of the round, they are items. So they're either like trade items that use to upgrade your equipment like leather and metal and stuff like that or if you get these rarer keys and you match them up, then they become rare items like a magic pair of boots or something like that. But while you're doing this loot puzzle, time is ticking down and it's gradually covering up one row of the puzzle pieces, one row at a time with metal blocks. So the puzzle keeps getting smaller and smaller and once it reaches the top, then you're done looting. That's cool. It reminds me of the way that they would change it up when you were capturing mounts and stuff like that in the first one or any monster or learning a new spell or something. Do you think there's a problem with the touch screen and touching any on that? No. It's been fine for me. I actually have a problem on the iPhone. The iPhone definitely has problems. That's what I was asking about. Oh, yeah. No, the puzzle quest two is fine, of course, on the DS, but on the iPhone, yeah, I'm having problems touching things. Well, some of the menus are ridiculously hard to touch or like when you go into a shop and it's like I want to click on something to see it stats, it'll buy it instead, you know? It's really annoying. Did you play Galactrix? Galactrix. No. I played the demo event once. Oh, I did play. I got it on the plane just before I went down. I got a space miner or bust, which is on the iPhone. That game is actually super cool. It's just a little kind of simplistic, shoot a bunch of asteroids, collect things and it has a nice sense of humor and really good graphics and really excellent control actually. It's actually space miner or ORE bust. I think it's actually a little bit more expensive. It's like a $4.99 game or something like that. It was totally worth it. Like seriously. $5. If you're going through every sector and clearing them out and like getting everything in that game, it's like a six to eight hour game. It's good. Anyway, so I've been playing lots and mobile stuff, I guess, because I'm in traveling. Tyler. Got in on the, yeah, so I got like two things I could talk about. I played the new Red Dead Redemption co-op missions last night when I checked those out soon as they were. Oh, I didn't even know they were up. This is free, right? Yeah, it's free. It's probably download too. Was it good? Are they good? Yeah, man. It's, you know, it's, they are a lot of fun. And so like what they, what they do to sort of like switch them up to differentiate them from just like sort of the gang hideout stuff is like if you're downed in this, you have like a certain bleed out time and you know, if you die, you're sort of out until you get to the neck until your teammates can get to the next checkpoint if they do. So I've actually, I mean, we, we tried like four different missions and we actually couldn't pass one. Oh, wow. Because we'd get like to the last checkpoint, which was like the toughest checkpoint. And every time like we would just die. It's really cool because like having the whole bleed out mechanic in, in Red Dead really forces all your posse to stay together in an open world game, which is really smart. But, you know, on, on, on top of that, you know, it's sort of the basic, you know, rock star multi mission game type sort of thing where you do one prong in the mission and then, you know, now it's the next prong. But I noticed there are really cool things sort of there for smart players to pick up. Like we did this one mission where, I don't know, we were bringing some gold to another part of the map. When we first rolled up on the, on like a group of guys, just like, like a cavalry of guys, we, you know, we took them all out and they had with them a horse and carriage and the carriage had a minigun on it. Nice. And so we were like, fuck that. Someone grabbed the, someone grabbed that horse, you know, someone grabbed the minigun. And then we had like our, we also had to like the one cart that had to take gold with it. But luckily, luckily we had four guys with us. So like we had two carts, you know, one guy with a minigun and a, and, you know, it was just a lot of fun. But they actually get pretty, pretty tough, man. How many people can it be? It's actually, it's only four people mission. So you can't roll like super deep, but, you know, you and three friends, um, and, and it's cool. It's like, it's, it's the first time they really sort of like break down the weapon loadout into quote unquote class based sort of things like before the round starts you choose if you want to be like gun slinger or whatever. And basically it's like if you have a repeater or a bolt action or a shotgun, cool, you know, those sorts of things. So yeah, I mean, uh, uh, in, in addition to that, they've added a bunch of like extra challenges and stuff online that were really, really cool. And, uh, it's just awesome. I can't wait to see how further they push, you know, some of their online stuff. I would expect more DLC not to be free in the future. Oh, sure. Yeah. I'm, I'm sure this is the last free or the last and only free piece. Um, and then other than that, I'm going to have to hop on you're going to have to like show me the ropes. Fuck yeah. Let's, let's go down. Dude. I got the fat Mexican guy. He's always running around. I like running in circles too with him because he's so fat. He kind of looks funny. Like a, uh, like a top or something spinning around when you're running in circles. Yeah. Anyway, uh, I also got into the APB beta. Oh, what is that? Dude, that game's junk. Yeah. Well, there it is, folks. Saw that a, a GDC. That's all I got to say about that. I'm not really interested in that. Their solution to attention at E3 was to have suicide girls as they're both their booth babes and the people staffing the check-in. I was, I, oh, see, I seriously thought when I saw all those booth babes and everything that they're just like in costume. Those are suicide girls. Yeah. But they're actual suicide girls. That's funny. I'm pretty sure that the founder of the site, Missy, was there. They're still a costume man to catch her away. A good point. And there was a segment on our live show where there was, where one of them was just in the background, just dancing, for whatever reason. Awesome. Well, I think what's weird about that is like, so you have real-time worlds making APB and then some of the team leaves to go work on Cogdown 2 and make their own studio. Well, yeah. Members of real-time left to form Ruffian in the same neighborhood. Right. So it basically hurt both games in the sense that, you know, they had a, they had to replace the people at real-time worlds. I was actually going to bring this up. I forgot. It doesn't seem to have hurt Cogdown 2 based on the demo, which I think a lot of us play. The game has been delayed a couple of times, though. Crackdown? Yeah, I think it, well, I mean- It was announced a year ago. They didn't, they didn't, they had a playable at some point, but then they took away that at X10. I think- This playable at X10. Only it was playable at X10. Well, we didn't play it, but they were playing it. Yeah, they were playing it, but it wasn't hands on. I got to play it. No. Well, you're just special. Fuck you, Matt. Yeah, but I don't think it'd be that hard to make Crackdown 2, though, because it seems like more Crackdown. Right, it is. Yeah, that formula and they stuck to it. Still, I mean, you got to figure that game could have been out sooner than if they just had started. Oh, I think you want to do it. It'd be soft. I mean, they're basically just reiterating. Right. It isn't, like, really a real sequel. Except they're vastly improving the netcode, supposedly a fucking hope they are. We'll see. And having multiplayer, like competitive multiplayer. Yeah, that game didn't need that to begin with. No. Did anybody else play the Crackdown demo? I played it. I did. It's Crackdown. Sure, more Crackdown. Yeah. And I'm okay with that. Well, since I already played it at that, played it recently, you know, and like got quite a bit further than you can get. Right. At the preview then. Yeah, at the preview. And the demo was just kind of like, yeah. What stupid words are about to come into your mouth, Tyler? No, no. I was just going to say, like, when I play Crackdown now, like, I don't know. I cannot shake the thought of, like, I just want destructible buildings and stuff. That's not so stupid. You know what I mean? Back down to it and I was going to make sure you're in my mouth. You know, and I, you know, I mean, I understand, like, that's a generation apart, like, you know, like what Gorilla does with what they do and what, you know, Ruffian does with Crackdown. But I just, I can't shake that feeling the whole time I'm playing it. I want to blow holes in walls. Next generation. That'll be the next battlefield. I know. That's that'll be the next generation of consoles that won't happen this generation. Yeah. At least not on that scale. Yeah. Yeah. Yeah. Crackdown 2 is fun. The only game I've been playing was Red Dead before you 3. I assume everybody here has already kind of played that game. Yeah. A little bit. I guess for me, my first thought was just going to be GTA in Western, but it's really not at GTA, like, at all, almost. Have you, have you finished it, Jim? No, I made it to Mexico, like, three or four missions into that. Cool. I think the game definitely ramps up as you get to Mexico. I think that might be the general consensus on that, but I know I like it. It's definitely a lot different going from GTA 4, which is very sort of, you know, streets. You can't really go. It's an open-world game, but you can't really go everywhere. There's lots of section-off bars, whereas in this, you can kind of go wherever you want and go off course. But yeah, I know I like the game. It's definitely, I haven't played Mass Effect 2 yet, but it's definitely, you know, a game of the year contender, obviously. What kind of games do you like, Jim Riley? Oh, man. I hear you talk about games very much. You are the consummate newsman. Yeah, I just don't have time to play games. I like adventure games. I like exploring, like, that aspect of games, so, you know-- What was your favorite game last year? It was your favorite game last year. Oh, man. Are you, like, trying to go out on a date with Jim? Yes. What's going on here? No, I'm not just a couture about, sir. Oh, wow. He's already done way more than a night in than I. I'm not shaving until I go out on my next date. So, the problem is, though, is this girl at that work, not just a couture, but why? So do I ask her out before, after I shave? Probably after you shave, I think. I would say that the majority of women prefer a shaved man, as opposed to a bearded man. I'm not saying you don't rock the beer well, but you are sort of entering the murderous drifter phase. Right. Yeah. She was definitely interested in E3, I didn't shave at all, and I'm interviewing all these executives. I'm meeting all these executives. Yeah, right. You're not an unknown person. I remember when we were sitting in the war room, and, like, somebody comes in, and we have John Shepard outside looking for Jim Riley, and we're like, "What the fuck?" And then you were supposed to host the Hawks session of our-- Yeah, I want to host Hawks, too, so badly. And then it's like, "Oh, sorry, Dave. I can't host the Hawks session. I'm going to go interview Peter Molinue." It was Peter Molinue. It was Peter Molinue. Yeah. I met Peter Molinue at the Portal 2 demo. He just kind of wandered in and stood next to me. And what do you do when Peter Molinue walks through the door? I was just like, "Hey, Peter. How's it going?" Make me a promise, Peter. Talk to me. Talk about Connect. We'll get into that later. Yeah. But we'll finish up Red Dead. No, I like it. It's a great game. Rockstar. Solid job. I don't think anything else needs to be said on that, really. Oh. Oh. And then he had something to say, apparently. Welcome Rebel with them, Jim. I've finished it since we last met. Oh, really? Matt, you finished it right, too. Oh, yeah. I love the game. Dude, it's like, man, I got to say, like, thematically and story-wise is one of the best video games ending I've ever experienced. Don't blow it for me here. I won't blow it, but like, I mean, I will say Half-Life 2 Episode 2 has one of the most triumphant endings I've ever experienced in a video game. What the fuck are you talking about? It's like an Empire Strikes Back ending if ever there was one. Yeah, that's what I'm saying. It's like amazing. It's like so triumphant. I've felt so amazing when I finished that game. This is different. This is different. I think Arthur Minthe is an insult. Yeah, no. I'm not saying that the ending to Episode 2 is bad. It was just a super downer. Oh, okay. Okay. I see. Yeah, yeah. I thought that was awesome, though. I mean, even though it was a downer, I mean, like, gameplay- It ends with Alex sobbing uncontrollably. I know. I know. I thought it was cool, though. I thought it was cool, though. But it's emotionally. It's like a torn apart. It's powerful, powerful. But yeah, the way that Red Dead ends is just, it's extraordinary. Dude, it's fucking rad. And I, man, hats off to him. It's me. It is an achievement in gaming. I've said it before. Like, Act 4? You're not doing it yet, buddy. Dude, I think it's something worth, like, writing down in the halls of gaming. Like, this Chapter 4 is fucking awesome. I love it. So you like it? It is my Game of the Year so far. Anything that is going to get Game of the Year has to be better than Red Dead. Game of the Year last year, Arthur Dancer question was Batman. That's fair. It's unacceptable. No. Choice. Yup. Did it. Did it. I guess we'll take a quick break. Yeah, take a break. And then we'll come back and talk about a bunch of E3s shit. And then we'll come back and talk about a bunch of E3s shit. And then we'll come back and talk about a bunch of E3s shit. And then we'll come back and talk about a bunch of E3s shit. And then we'll come back and talk about a bunch of E3s shit. And then we'll come back and talk about a bunch of E3s shit. That was E3 and binary. And that's what we're here to talk about. E3. Let's talk about it. Video games and control. You know what I want to hear first off right off of that. I'll be damned if we'd spend forever on any topic before we hear you expanse her on your tweet, Anthony. You said Portal 2 best game at E3 hands down. This gives me boner. Tell me why. Yeah. I still ended up changing my opinion after that and voting for Dead Space in the end. Oh, cool. But I still feel like if there was a 100 point scale, like in Dead Space was my 100 for votes, like Portal's like 99. Damn. It was like I went into the demos expecting to see like here's some Portal and now there's like a new Portal gun or something. Like did you play tag at GDC or PAX last year? No. Like so you know that mechanic where you know you have. Right. I heard there was an indie game that kind of tag and it was the same thing. It was another digipin program just like where an abacular drop came from you know and like because I remember because we saw the demo and then it was like this is exactly like tag. What did they rip off tag? Turns out they hired those people. Oh. In a way they did rip them off but they ripped them off by giving them jobs. Yeah. I was just thinking they ripped my back your drop off. Yeah. And they took their super awesome mechanic and put it in Portal. Right. So what is that? It's like there's two types of goo that go on the ground now and there is like things that spew this goo, an orange and a blue goo. And the orange doo-- Did they do that again? Spuse goo. Okay, thank you. And so when the orange one, if you run on it, it speeds you up, accelerates you. The blue one repels you. So if you had like blue on two opposite walls, you could bounce between them. So now there's like things where you're like creating portals to make the goo come out and fall and hit on a wall that you need it to and then making new portals to get the goo in places where you need it and then jumping on that goo to get it. So it's like shooting the portal the same way as shooting the goo is it like different guys? You can't shoot the goo at all. That's what I'm saying. You're creating portals so that where the goo is plopping down, you're making it then plop onto a wall that's far away through a portal. I get what? Yeah, it's pretty crazy what they've done with this game. That's amazing. And then here's the other thing I want to know. Are the two players, the two robots that we've been seeing? They haven't said. So that's my hypothesis. You both look like a cell, don't you? Probably. That's your new recall. I imagine if you are a cell, which it insinuates that you are a cell again in this game than single player. Or a cell. Yeah, exactly. I imagine there has to be cloning or something because why would you be there like like decades later? So considering that the ending they added to portal a couple months ago shows some kind of robot dragging you away. Yeah. So they added an ending? Yes. You didn't hear this? No, I didn't. Like all the stuff that told everyone that portal too exists. They added to the ending a portal, like you know how you get blown out of the manhole? Am I on the ground and everything goes bright? Now you get blown out of the manhole and all of a sudden you hear a robot say something like prepare to be or please assume the rescue position or something like that and it slowly starts dragging your body away. Really? Yeah. Wow. So that's nuts balls. Nuts balls. But yeah, they've added just new mechanics not only that but there's like these things that are basically like an energy tunnel and wherever the energy tunnel is anything that goes in it just flows in the path of it. So it was showing like things where you're making portals to like channel a box through you know, but the energy tunnel only goes in one line. So you create a portal here and a portal up higher and now the energy tunnel is like on a different plane. So you're having to do that to get objects to flow through or to get yourself to flow through it. Yeah. You know, so imagine combining that but then also combining this goo and then combining the standard portal mechanics. As if just the standard portal mechanics weren't a mind fucking up from it. I know. Yeah. It's it. Then were they showing any co-op stuff at all? They did show club only people behind closed doors and I didn't see that. So but I heard the co-op campaign is a completely separate like six hour. Game. Wow. Very good move. I think I was the only one here to play Dead Space 2. Yeah. Which I played everything that they showed at E3. I don't really feel like I need to. What you play was the demo they showed during the. I played every I played everything like everything they showed at EA and everything they showed at me. Yeah. I pretty much don't feel like I need to play it though. Like I'm not saying playing doesn't make a difference but like I feel like I already know what Dead Space is like but just seeing it. Right. I'm glad it's some subtle changes. I think it looks different. Like the character model is very different. The character model is is more aggressive in this one than he was in the last one. He looks slightly less human to me in a way. Maybe a little. Because you do get to hear something rather than. You get to hear him speak every now and again. It's not often. But you get to hear him. I was having the conversation with a with a our got one of our guides writers by facing us. Colin or Mark Ryan. With them. Sam. Sam. Sorry. Sam. God I don't know my space name. And you know we were both kind of agreeing that like yeah I'm excited to play Dead Space too. But I kind of wish that they had just moved on from the character from the first game. They kind of ended the first game in a way that was like his story was done because he's left it like he's on the plane. You don't know what happened to him and then just moved on to a new character rather than bringing him back and adding a voice to him because that character I wasn't really attached to him at all in the first one. Like I don't know why. I think I started to relate to him simply because of the awful shit that was happening all around him. But he didn't speak or anything. He wasn't relatable. He was just a dude that shit was happening. It could have been anyone really. I don't know. Again I feel like Dead Space did some things in the midst of the game to sort of make you start to get an idea more for Isaac's character without him speaking. Like especially when he started hallucinating. Like the part where you have to protect his girlfriend from being torn apart by monsters while she works at Terminal where she's quote unquote helping you through sections. Yeah but he didn't even like elicit like an emotional reaction like he isn't like freaking out or he never sobs or anything like that. Yeah the only time he does that in the game is at the end where you find out that it was all hallucination. He like he does like his hand his face palm whatever for like that's bad. I just didn't feel particularly attached to him. I don't know. Right. I did a great job with that in extraction. They're working on that more in Dead Space 2. Yeah I was just curious why they wanted to make it Isaac again rather than not just some other dude. I don't know. I don't know. I know some of the small changes they made is now when you stomp for example if you keep tapping the stomp like instead of it no instead of it going back to the default standing information and then going back to stomp like he'll slowly start stomping across the floor like he'll move himself as he's stomping. It's like a walk in stomp and they've simplified the controls and you have a dedicated reload. I need to see it because in my mind it sounds ridiculous. Like I came just turning into like a little press coming along. Something controlling the first game. Occasionally they get a little sort of sticky. I actually thought like the Dead Space controller is some of the best controls for it. Oh they were certainly better than something like a Resident 5 or 4 or any of the Resident games but they've also they're doing a lot to make it so that you use more weapons than just the plasma cutter. Like lo and behold I used the pulse rifle when it was useful. It's not all the guns were totally useless in the first and the pulse rifle in particular. The line gun in the last one was useful the one that shot out mines and the wider horse on a bar. It was basically a big plasma cutter. The flamethrower was dumb. The ripper was also cut out and made the kinesis an actual weapon. Now you can shoot off a sharp object from a necromorph pull it with kinesis right away and fire it back into them. What of the thing was though in the original one you had so few upgrade nodes that you didn't buy every gun because you knew you were only going to like specialize in a couple anyways. I don't know. And all that stuff is still in there but they're definitely making it so that you have to think more about the weapons you want because. Dead Space is definitely a new game plus kind of game. Right. The harpoons are cool although it's funny that they showed so much of the harpoons because when I was playing the guys like in the main game you are not going to find this many of these things. Like we just wanted to show people that are here. So can I import my choices from the first dead space into the second dead space? Oh absolutely. Okay. God. You mean like you're your choices? Yeah. I'm just being sarcastic. Oh you mean like Mass Effect 2. Yeah I heard someone else make that about some other game and I was like just because Mass Effect did it like that is not going to be a common thing in games. Was it was it for infamous? It was. I think that's what for people talking about that. I was like no. That is not going to happen. Well the game has choices in it but right. Yeah but they're not really choices. They're not. Sucker Punch is no BioWare sir. But even still yeah it's just like I don't think that's going to be a common thing people don't want to deal with it between games. There's definitely more enemy variety. Is there? Oh. There is. And you see more. Like the vomiting one is kind of new. You see more examples of different kinds of people turned into necromorphs whereas in the last one it was like baby. Man there's a lot of guys that cover alls. Yeah. Yeah man. He made sense on a military ship though right. It did but in this one there's much more and there's also just much more color and they're taking the sort of religious overtones of the environment design further and it doesn't hurt that they show a a unitology chapel. Well yeah. The booth. The booth you stood in. E3 was pews. I was going to say this one is definitely a way more religious theme since it has to do with unitology so much more than. And they're unitologists priests that have been transformed into necromorphs that are still wearing their robes and it's just all the atmosphere from the last game is still there. The audio is still incredible. Yeah. They blasted the shit out of that in the demo. Right. Well I was I was a behind closed doors demo so I was on headphones and man it sounded good. Are you playing on PS3? Yes. So that's the thing is I actually think that I might buy this game on PS3 and PS360. I flat out I don't think that there's going to be a reason to buy one over the other. They did. They were smart enough. This is genius and I can't believe more people don't do it. They were showing it on a 120 Hertz TV. So the game looks like it's running at 60 frames a second although it's the same fucking frame rate as the last one. I'm like man you guys really optimize this engine it's going like twice as fast as the last one. It's because no. Yeah. So we're just on a good TV. No I mean purely the only reason for me to get it on PS3 instead of 360 is that there is no multiplayer yeah and and the PS3 one comes with an aversion of extraction. See I don't know. Right. Yeah the the version of extraction is a big deal to me because that not enough people played that game it's actually really good but the right but that's also the collectors edition of Dead Space edition for that yeah but the well I've actually never played extraction I just watched Ryan and J fresh play it I was sitting on the couch next to them watching it it looked like a lot of fun it is and I can't wait to actually see it you know upscaled and all HD and everything it'll be really good they were pretty cagey about what all they're doing. But also it has move support yeah that is but also it seemed like maybe playing on PS3 maybe better to because you'd have uncompressed audio and that's a big and I don't think it's going to be you know I don't think they're going to like redo all the graphics or anything like that I think it's going to look more like you know just a higher res version. Yeah it'll still look like a downloadable game probably or something on a PS3 but right I mean as far as audio quality goes I don't that's not so much what happens on PS3 simply because they're ram limitations that audio effects as well. Oh really because I always heard you say like I've said there's there are certain games in particular where it does support it like blur supports 7.1 and DTS audio and so does uncharted you have a 5.1 system no I just thought maybe the compressed audio would have more to do with just I dead space it's sounding less it's sounding less tinny or something like that you know. Dead space has one of the widest dynamic ranges because I know we've played some games on 360 and there's been times that after you pointed out to me how something sounds like it's like I can't unhear it like the darkness yeah but as far as that stuff goes I'm sure it'll be pretty much the same on both platforms and the 360 there will be the same little differences you see on all multi-platform yeah it's actually EA showed off pretty much all our games that was one of the big new the big news stories I think out of E3 was that EA I asked John Shabbard that in my interview which I am posted in IGN he kind of that he didn't like think was that big of a deal that they're showing us yeah I'm pretty sure that there was some money involved with he says that you know the obviously PlayStation they showed a lot of on the EA press conference they had I don't know maybe there was an animal maybe it's just that their games don't sell as well PS3 so they want to show them on PS3 to be like look they're not gimp'd like please buy them on PS3 we haven't invested in them yeah I mean they definitely have the same thing at the Ubi booth a lot of the games they're running on PS3 I got my my ghost recon demo on a PS3 and you know I'm saying it well they show Assassin's Creed Assassin's Creed Brotherhood on PS3 at the press conference they did it's funny Sony would pay money for it it's totally possible but also it's something in it for them if their PS3 version always under sells like and Medal of Honor they showed that on PS3 yeah well and also the Medal of Honor beta started early on the PS3 actually the Medal of Honor beta still hasn't started on 360 there is some kind of delay so we can't sign up for it on that yet hmm yeah I really don't need to cuz I already have modern warfare too mmm Medal of Honor multiplayer is not modern warfare dude it looks exactly I don't care what you think it looks like 100% I have played Medal of Honor I had played Medal of Honor multiplayer and it is not modern warfare it looks exactly the things you like about the pacing and bad company too like as far as the multiplayer shooting that is very similar to the way that Medal of Honor multiplayer is except it's a little faster and there's less destruction that's Medal of Honor multiplayer you should try to get a beta key just to try it at the very least the beta the beta the beta but that's based who is was my game of the show because it was really really awesome yeah I like the way rage looked which is what I did end up giving game of the show but I I feel like people are hyperbalizing the shit out of that game it looks awesome but I think the shooting is kind of mediocre it looks good but people I've heard people say shit people that work with us say shit like it looks like a next gen game it is one of the it is at times the best looking console game I've ever seen at times yeah you see that and you see fallout new visually hmm well fall in the biggest doesn't look so good anymore yeah that's like a four-year-old engine that I think I didn't get to see rage but and full disclosure Crytek is paying area five to do some videos for them the C2 TV videos so take what I'm about to say with a grain of salt but I was fucking amazed with the way crisis looks running on an Xbox yeah I've saw I've played you played the new crisis demo on PC or 360 I played well I played a PC version but I played with a controller because they didn't have a mouse keyboard right I played yeah we I've so now we both played crisis to on PC yeah and it does look better on it obviously it looks better on PC but it looks extremely close on 360 yeah I enjoy it crisis to what I played you know I think it's a fun game but I was telling Arthur in some ways I feel like it should be called like crisis colon something else rather than called like crisis - yeah because to me it doesn't feel like a sequel to what the first crisis was to me I don't know like there's no continuation of the characters there's no continuation so far that I've seen of the aliens that freeze things like the whole reason it was named crisis cuz cryo but and I asked him I asked that's not why I was called crisis no no wasn't no why was it called crisis because that's the engine just like far cryo was there was the critique engine one yeah but I thought it had to do with the fact that these things freeze everything I don't think so I could be I could be wrong but I don't think that's why well either way and magically the aliens used ice as a weapon one way or another they froze things and I asked Shavat that I was like so the aliens all froze stuff in the first game they just don't do that anymore he's like yeah I was like all right continuity there like again it's just like it does not feel like crisis to me yeah and I and I appreciate the way that they have made the suit simpler to use but I do miss the the snapping of suit powers I thought that was such a cool feature that made me feel more like a badass when I'd be doing those things on the fly rather than switching between two types and again I think it's crisis to is a cool game I just don't necessarily feel like it is crisis to I get that I see I get what what Anthony is saying but I disagree in that I think that everything they're doing is a logical evolution for the game and everything I've read about the story goes very clearly forward from the first one which is that the the super suit the nano suit technology has spread and that other countries have it now and that like the the main entity that had them before is only like a tiny step ahead of everyone else test what's that crisis Colin whatever this game takes place 10 or 15 years after the last one like what do you want a sequel to be I don't know I just I don't feel like it's a sequel and as far as the power stuff goes like honestly I think one of the reasons that crisis wasn't successful wasn't just the system requirements was also it's like from a perspective it was just sort of difficult it wasn't excessive conviction is like a totally different game in a lot of ways than chaos theory but it's not like it's splinter cell four it's splinter cell conviction no it's so five well the well again shut up the point I'm making nothing to with numbers has to do with the fact that is a just the way that it's numbered is what is kind of what bothers me there's a big red V in the conviction for five is there yeah oh well you're on the ball they're not called five it's not called special five okay I can see what you're saying I but I still feel like it would still be a seeing with a number thing it bothers me right it's just such a nerd argument I love it it's just a weird semantic argument which is a nerd what's a weird thing why do you care then why are you talking about it I just stated my opinion I said I just said it's a weird semantic argument which is sort of my specialty I guess yeah I one thing I'm that really interest me looking at crisis to and I know this is a bit further out but um someone replied on my Twitter a 20 minute video feed of Deus Ex 3 oh my god and I'm wondering if like Deus Ex 3 is like gonna give us the crisis that we want or because cuz to me like when I play crisis on on PC like a lot of the suit jumping and the you know changing your suit and stuff that felt very clunky and I didn't say I like it didn't feel good like it didn't feel like I was like thinking of all these different sort of ways to you know approach a skirmish on the fly whereas some of the stuff I was seeing in Deus Ex 3 you look like holy shit like Christ is like realized I sort of hate everybody in games media right now cuz all of you got to see Deus Ex 3 no I was behind closed doors it was but like so here's the thing is so area 5 was doing a lot of interviews for EGM we were hired basically to be there the entire show for EGM doing video interviews and the very last interview we had was at the end of the show on Thursday and it was at the Square Enix booth for Deus Ex 3 and talked to a really cool guy like lead designer Jean Luke whatever is less than the art dude or Jean Francois whatever his last name was and and kind of has a lot of tattoos yeah and so so we were waiting so we're waiting there and they let a bunch of people into the demo and I'm like hearing it through the wall and like they let so many people in that they fill up the rooms I couldn't even look through the little window in the door there was somebody standing in front of the window and then we're doing the interview with the guy into in the next room over and I can hear it through that wall and so I'm like okay so Deus Ex is one of my favorite games of all time I didn't get to see the demo so why don't you just tell us you know what some of the highlights in the demos are in the demo is and he basically went through the entire demo and saying you know well here's what the demo shows but they could have done it this way or this way but for the demo we had him show it this way and like explaining all these cool things that are happening during it and the entire time I'm just thinking God damn it why am I not in that room why isn't there a TV in this right now I didn't show frustrating that was like my most frustrating thing at e3 because I didn't get to see a whole lot of games because we were doing interviews the entire time so I only saw a very small handful oh man look on my look at my look at my replies on Twitter someone posted a link to a 20 minute shaky cam video feed really of it and like oh my god like I had to watch it is fucking amazing like that game looks so goddamn beautiful he was he was saying that like one of the things you can do like he was describing this one part where he said like you know you can go into this room gun blazing or the other way that we show you to do in the demo is you climb up kind of on the roof and you break this glass and yeah you draw in you you you activate an augmentation which allows you to it's like a bungee augmentation so that you can land softly but you slide in a group of guys and they're altering to face you but you have another augmentation which does like some kind of like wave out from you which stuns everybody around you and then you have like a circular merve grenade thing which pops out from your body and explodes all around you as well so it's like the it just seems like such an awesome cascading type of events and so that's what makes me think that you know the way that he explained that makes me understand where Tyler's coming from with him saying that like maybe Deus Ex 3 is kind of what you're thinking of when you think of like another crisis game because you know those augmentation seem to work a lot in concert with one another the way that the suit tech does and having more choice like I'm not saying that there isn't more there aren't choices to making crisis to I think there is yeah but I think some of those choice the choice that I felt like I had in crisis in a crisis warhead has taken away in the sense that the levels are are smaller arenas than they were you know what I mean you're not in a jungle where you can like sweep out into the forest and flank them after you've lost but what I mean I don't know that they were showing they definitely showed that there is a lot of again more horizontal exploration than you think there's plenty of choices you can kick around boxes I'm not saying you seem to think that I don't like well no what I think is that they're they're streamlining the game and I think it's a great knee jerk PC gamer thing no I am but I'm not a knee jerk PC gamer though you know what I'm not like I'm not that type of guy what the first video that we're doing for them we're doing this thing called C2 TV which is the first episode should show up pretty soon but the first episode that we're doing one of the things that they say is that you know they took it from this with this wide open jungle area and then the guy in the videos like so all of a sudden we're taking it to New York which is supposed to you know when you think of New York you think of the city you think of linear corridor shooters so how do we make it still feel like crisis in this kind of same environment and I agree that they do great with like the ability to kick boxes around and keep mobile cover like that's like a really good way I'm just saying it makes me wonder like if it's going to be like really linear kind of like what we saw in the E3 demo or if they're going to somehow make it a little bit more open world-ish I honestly don't know I'm just like wondering yeah I mean I still think it's a great game and I think I like the options they give you with the way you can like power kick a piece of cover across and keep it with you like that was really cool you can kick a car and kick it over onto enemies or kick it with you to keep it for cover but again yeah I do kind of miss some of that big open environment that was a good and a bad thing in the original crisis right you know good and bad I'm saying really like is it a better thing that crisis too is a bit more I don't know correctly then I mean they showed like they showed me or I did this like I took a cab that was parked down the street from an enemy position took a sticky grenade launcher launched a grenade onto the front got into the cab drove full speed towards the emplacement jumped out and as the cab collided with the thing I detonated the grenade right and that is the kind of shit yeah that's the kind of shit that I think of when I think of a game that has a lot of options yeah and there's so much verticality to the levels now that wasn't in crisis no it's true again I just I'm not you again I'm not saying that it's going to be a bad game or something I think you hate crisis too yeah apparently yeah so like so like none of us actually saw the day of sex 3 demo no said shaky cam for Tyler yeah I was super bummed about it but I just didn't have time that's too bad like the of the few demos that I did actually get to see like I said only got to see a few are super leet behind closed doors child of Eden demo I also got that done yeah it was goddamn amazing and it's all of Eden if you don't know it's the res yeah connect spiritual successor on connect it basically is res but like a super beautiful version of it yeah yeah where you feel like some kind of fucking techno shaman from William Gibson this is another one of those things I had a conversation with Arthur about because I was like I guess I guess I just don't understand like like people didn't want to do this wave motion with the weird mode but they they're okay with doing it with just their hand like that that that see I don't even know if I would care if child of Eden if I played it with a controller or with the connect you know as far as I'm concerned I would be fine playing it with a controller because the you know part of the part of the whole thing with with res was the vibration you know like whether you had the vibrator or not you know like even when you have res HD in the Xbox version like a big part of it is the vibration in your hand turn up your subwoofer exactly well and I wouldn't also wouldn't be surprised to see them find some way to address that for people using the controller in your butt pocket yeah release the res on PS2 came with the trans vibrator I mean or they got the like a vitality sensor that has like a little vibration to you to put on your penis yeah just just as much as the vitality just make it a penis cap you were waiting for someone but yeah when I was watching him do that I was like I don't have much of an interest of waving my hand around you know what but I do have an interest in doing that the cast spells right it's just the way that that they've laid out the motion controls in it when they work because they weren't working when they showed them they were working when they showed it to me either they have to do it on the control when they showed it to us it was working so the way that the way that it's laid out the way that he controls it it seems so much more intuitive than anything you see on the Wii yeah that's one of the reasons that like he claps his hands like claps his hands to change the kind of weapon and everything right that was awesome wait isn't it clapping hands for those bombs that was bombs I thought it was like changing weapons I couldn't quite tell I think that's for a bomb I think it's for a bomb but like using an open hand to aim and to highlight in doing a sort of underhanded flicking motion as a way to fire is is an intuitive physical movement as opposed to holding a we know with a thumbstick in the other hand and sort of yeah but sometimes holding a Wii remote and then pulling a trigger is just as intuitive but I think yeah and I just I disagree here's the thing just holding something in your hand and saying like this is a mechanical device that is allowing me to interact with this other thing that is a huge deal whereas you're taking that device out of your hands and there is no mechanical device that is communicating right I think that's the big if you handed someone child of Eden and gave them move controllers that didn't typically play those kinds of games they would be overwhelmed if you stood them in front of it with connect they would they would be much more receptive to what it's when I feel like everyone's used to pointing a TV remote at things and pushing a button you know and I feel like we I feel like child of Eden is the only game that I saw like literally the only game that I saw at E3 that made me want to connect everything all fitness or sports games for that yeah right I mean that's the only if that is the only dance games that's the only kind of game that seems like it was for people at E3 right that that child of Eden is the only game at E3 that is being aimed at us I want there to be connect games that make me want to buy connect but at this point still I mean I've seen dance they just dance like I think it looks cool everyone people that want to dance everyone in our office that tried it was blown away by dancing I just don't want including of all people but I'm probably Hillary Goldstein well I like to dance too I just don't have any interest in dancing by myself or with one other person in front of my TV I would go out dancing right I've heard it called the killer app I mean it I mean I've heard that it works if you want to play something that will convince you that it works that is the one like I mean what would I'm just trying to think like we all so accepted like guitar hero and rock band is like party games like how would we accept the dance game I don't know the thing is that when I play guitar hero rock band I don't get completely sweaty and everyone I know that played the dance game was like man my balls are falling off again I just don't dance central is something that I think that people I guess could enjoy I just it's doesn't feel aimed at us no but just sort of the theme of that part of the Microsoft press it was definitely or at the Cirque du Soleil event that's a silly thing was modeled at Tards I'm so glad I didn't go to that that's we were like we were hoars like we were played that was we were totally played it was insulting how awful and I'm gonna I I can't remember who I was talking to about this but the only I'm the only reason I can think of that we were invited to the Cirque du Soleil thing at all was because everyone would have bitched if we hadn't been yeah yeah that was you and me talking about that was just right that's that's just the way I feel about that is that the only reason that we went is because if there was a connect thing and gaming press wasn't invited we would have bitch we would have bit I wanted to to see a good Cirque performance and we didn't get that no it was bad it had a pretty rat elephant though yeah elephant was really but the presentation stuff was like just like embarrassing since the beginning it was like people have to blah blah blah it was shut up it was excruciating beginning of time it was excruciatingly French Canadian it was a bad but I you know honestly I think it so you know we're wearing the the bizarre like the cult shots the cult cloaks in like it for people that have a space ponchos yeah they had these space ponchos that had these kind of shoulder pads giant big shoulder pads then you're like why do they have these giant big plastic shoulder pads but the thing is that the shoulder pads light up they had LEDs and then color changing LEDs and like so it actually looked kind of cool when they were all lit up in the audience you're thinking man you know like if I was actually at a Cirque du Soleil performance and like I was in the audience and this was happening I would think this is kind of cool but when you're at this Microsoft event where they're filming it specifically to go on TV it's like well the only reason that I'm here wearing the shoulder pads thing is so that I fill out this particular seat in the wide shot not only that this only isn't aimed at me I'm just here to help make their marketing when they were hoarse when they lit it all up the worst part was that was when they pulled off the curtain on that giant Xbox ball oh yeah and it just had that little boy like rising up like rising up to the TV and I was just like I just wanted like a Japanese person to come out really bad excuse like we were we were sitting we Scott Bromley and the Brian Miggles yeah we they were sitting right in front of us and like our whole group of people like as soon as that Xbox thing well first thing when they said since the beginning of time we all started laughing and then when the X the giant Xbox ball was revealed like we all started laughing again and like a couple people like we're looking at us like we were interrupting the performance you know and it's like right because it was there were a lot of people that have nothing to do with the gaming press there were there were a lot of Microsoft employees there as well yeah but Arthur's totally right like if if we hadn't been invited to that we would have been like oh why didn't they invite us God you know we're getting Microsoft they're turning their backs on us yeah it's like that whole performance wasn't directed at us at all yet they had to invite us so that we wouldn't bitch like it's kind of a difficult position to be in well right the thing they announced that that was the name yeah which was leaked a few hours it's like all right I don't have to go to this event now I mean to be fair it's amazing that they managed to keep it under wraps for that long they kept the console the redesign yeah and now it's the other thing that the console was on well under wraps for forever they were released they yeah from the well there was also a way I'm going to get to know what to think yeah there's an enemy to get from the Italians I also I don't think anyone expected it to be as full featured as it is or I don't think anyone expected that it would have built in wireless or shipped no or shipped that day is the you think the nental event would have been better experienced on like some hallucinogenics if you know actually I'm absolutely positive it wouldn't be because a companion whose name I will not say on the podcast had consumed a pot cookie at an e3 pre-party nice which happened to kick in about five minutes into the connect performance and he was freaking out dude I'm just going to remind who went to that event I can tell you in a little while it's it's just funny cuz like I went to the free press summer fest or a couple weekends ago and I guess it's got to see the flaming lips live I don't know if I don't know if you guys have seen the flaming lips live love to it is a spectacle dude like they really put on an amazing fucking show and yeah it I wish I was on hallucinogenics then you probably wish you were on who like drugs during the Ubisoft conference you know I actually I was fine for most of the new business conference until laser tag and the most French gaming commercial in history oh dude that laser tag thing laser tag or what's his face the host the guy from community he's good right yeah I just love how like he he there's times where he totally is like acknowledges how ridiculous it is he was going so far off of the teleprompter I'm glad the guy from talk super whatever yeah he was good and especially they they pull out that meditation game which like breathing the game breathing the game like I thought you meditation I think it's like a good thing you know I think it's true but it was hilarious like the banter that he had gone with this like basically it made me feel bad for Ubisoft because it's so clear that Ubisoft is the company that's like we are going to do games for every one of these crazy fucking peripherals that these people are making we have our connect games we have our move games and goddamn it here's our heartbeat sensor game yeah where the fuck is the heartbeat sensor yeah it's right like with Ubisoft like I hardly feel like a central vision from them whereas like EA and Activision the other two sort of big Tyler if you didn't pay attention to Ubisoft it was games that move you I actually showed a lot of really cool shit they made me interested in Assassin's Creed Brotherhood for this time yeah because it's speaking in which brotherhood looked I really want to play that yeah player I had no idea right although the thing that pisses me off is after watching that that demo a second time I realized that they are showing Ezio getting fucking metroid did yeah the kind of balls destroying all of his gear I feel like and then he gets shot at the answer like oh well he's gonna have no fucking health at the beginning either right yep damn I feel like Ubisoft is a company that just throws like fucking everything at the wall and sees what sticks lately and especially in like the last five years they're like we'll do a bunch of tween games I think that's the game show any of that shit there EA had that last year too that they had all the tween right and they've and I've heard from people I know that work at EA that that is something they are not looking into doing anymore right well they fully acknowledge it was a failure well I think it's because like you know everybody everybody just sees like they see the kind of numbers that Nintendo is getting with the Wii and everybody wants it that's why everybody wants to make a modern warfare clone you know it's the same reason everybody made doom clones back in the day you see what works you try to do it it's the same reason that you know like six years six seven years ago everybody was trying to make an MMO and you know now these days like much much fewer people trying to make MMOs you know it's still too many still too many but I'm just saying like everybody wants a piece of the success pie and the reason why there's only a very few of them is because like they're very hard to make right um so I think Anthony I both got to see the 3DS I got to see it as well I've heard really good they did the 3d works really well it's just it's not like it's definitely you have to be looking right like you can't be watching over someone's shoulder it's not 3d you'll get on a bus or a moving car I remember people came back to the room and were like this is you have to see this I was like okay this is this is the real deal I saw it and it was it was cool it's nice cool tech but I wasn't blown away by it well and the thing is is that it it's just it's more powerful too which is nice it basically looks like it like like basically slightly more powerful than the Wii I think we could say probably no it's not as powerful as the Wii no you know it might have uh it might have programmable shaders because I heard it was I heard it was more powerful I mean what we've seen was been really early right I wouldn't yeah the thing that I mean no one no one actually knows what sort of thing the thing that we doesn't have that it needed to sort of compete visually with other consoles the generation even in an abstract where picks programmable shaders and it doesn't and if they have that in this then it could produce some really cool current looking games I mean it's definitely the best best portable graphics but no one knows what sort of hardware it has in it no we know exactly what sort of hardware it has we do yeah they know what kind of there was uh from Japan uh anyways they're yesterday the day before there's like a demo too of a video demo of what right it's just like the kind of demos you know exactly how much RAM it has and all that shit I don't think the entire specs have been revealed just a chip maker which is weird because at first I think a lot of people were were prophesying that it was going to have like a tagret chip like an Nvidia solution certain individuals were surmising that it would be as powerful as an xbox 360 uh that is not the case right but as the chip it has it we it's not as powerful as a we one I would say no okay so you're saying i think i think i think i think early you said you knew the no like looking at the specs of the chip it didn't look like it was i'm just curious i just want to know how much is known so far that's what i'm not a whole lot because i because i wasn't sure how much i've been released what kind of service i haven't actually read the story that much it's hard to get started like uh whatever i'm just interested in keeping up with news stories this week because i just i'm just curious about the specs because i want to know how powerful it is it's not as powerful it's it's not as powerful as a way definitely like the best looking games not look as good as any of the 3ds stuff i definitely saw like you know the the people that i know that saw the 3ds were really impressed with some of the demos that they got to play didn't they have like over 60 little demos running yeah some more just videos somewhere just 3d versions of games that were out for the ds didn't even get to play kid Icarus no there was no kid Icarus to play you could only watch the trailer in 3d and it was sure in 3d yeah i mean it does 3d really well and you know they have those movie contracts the only thing i'm wondering is how do you watch movies you're hopefully you're not gonna have to buy them on carts oh you bet your fucking ass that you were going to say that then i won't ever buy them because you won't buy them on carts you'll buy them from a marketplace i actually do so if i buy them from a marketplace and i can put them on an sd card yeah that's one thing they're not going to be playable on anything but a ds yeah even if they're only playable on ds is one thing but i'm saying it's just different than having to go to the storm by umd and then have these i wouldn't i wouldn't want to watch anything on my 3ds though there's some of the movies no games you'd have to hold it at the perfect distance for an hour and a half to watch him do i mean it's it's very pretty hard where it's cool it's it looks better than the dsi xl i feel like dsi xl is kind of ugly the dsi xl is kind of like but this new one looks really like this new one looks it's a throwback if it looks like a ds light it looks to me like a throwback almost a ds fat i'm playing it it looked like a ds light yeah it looks pretty much like a ds light with a wide screen on the slider the the analog nub whatever they want to call it i think it's i would say it's like the psp nub i think uh it's big uh it's i think scott and mark rhyme we're saying it felt more responsive than the the psp analog right but it's the same same ways design yeah it's like the nub it's not an actual stick right right yeah word oh they didn't even show anything that involved the the tilt stuff at all does it have tilt i had no idea has has full tilt but if you but if it has like a really particular viewing angle yes well you could turn the 3d off so it could be for games that use the tilt and don't use the 3d that just seems like an awful idea i'm with mad on this one i don't know why i guess we'll see i mean if it's like maybe there are ports of iphone games i'm really popular and so you turn off the 3d because it's not designed for 3d yeah it's a really cool till game yeah i just you know it's like if it seems like if you can't use the 3d and the tilt at the same time it seems like a limitation that i wouldn't enjoy as a game developer yeah 3d camera is a unique gimmick where you can take your own 3d pictures i think it's cool i mean i've taken pictures with my dsi and you know i think it's really camera is cool i mean like having especially if they have cool software to fuck with it like they have with it that would be really cool but having like consumer tech where you can take 3d images i really like that idea yeah i mean just the fact that they do make 3d work without glasses as well as they did is a pretty cool achievement and on a handheld right um what else did you play Anthony 3 of what it's worth talking about i played the new donkey con country which is more donkey con country and that's not a bad thing yeah it looked cool yeah i mean and it's great cooperative play if you're playing with like someone that sucks they can hop on your back and you can just carry them through it and then uh uh i played the new zelda as well which you know it wasn't an actual level from the gamer anything the whole demo was just like a an area created to demo stuff um but it did control well like it didn't yeah everybody's freaking out after the press conference right that that actually was a technical problem it was still man that was a disaster it was a disaster but having played it myself like i could shoot the slingshot i could shoot the bugs it wasn't like a problem it wasn't at all like what was going on in there like that was like a disaster yeah well billy billy berghammer from e gm he was telling me that when he was playing it like the the sword swinging just totally didn't feel right i still think that swinging a sword and having used the we're about to do it you know i don't give a shit if it's a we're motor anything any motion controls i don't want to swing a sword like that you know i just want a button press especially in the zelda game but i didn't have any problem doing a vertical or horizontal slash now when it comes to like the one-to-one movement they were saying like slicing at angles i don't know because those plants always had either a vertical or a horizontal mouth it was very easy right in that sense you know to do up and down left or right speaking of uh that zelda just totally killed any interest i have in the series anymore yeah man that game looks like shit to me anyway i can't if you told me two years ago that i'd be more interested in curby's epic yarn than a new legend of zelda game i would have called you a fucking liar no i would have called you asshole i would have called you pretty much right i've sort of lost me i've never said curby's epic yarn is one of the most amazing things i've ever seen that looked super cool like all i saw was videos of really looked awesome you go that far that that shit was magical i thought it looked great i don't know what kind of drug hallucination the person at the nintendo design meeting was was having when they came up with the idea of yarn curby right i mean that's why nintendo is best game designers i know that is the that is the most creative thing that nintendo has come up with in like a decade best game designers they haven't designed a game in the past 20 years well the mario calixes are awesome yeah i guess it's just more mario's just keep making the same games they've ever made i don't know but curby's epic yarn is the most creative thing i've seen out of nintendo since the super nintendo it seems like they do one new game a system i i don't know like even the title mario calixes one new game the title is the greatest pun i've ever seen in a nintendo game like i just i am so mesmerized by that game i remember during the conference i was we were watching in the war room with the stream and the show like the first five seconds of it and the stream went out the whole rest of the no it was cutting in and out i remember i saw this point he's like i haven't even gone back to watch it yet but it is truly that i saw more games at the nintendo press conference excited me for the first time in years then then i saw at the microsoft one i think maybe general calixes here that nintendo had the best press conference of the three right the thing that i think most people disagree on is whether or not microsoft or sony had a worse price i'll put sony in top because they had kevin butler there with a great one we're not talking about like their figureheads because clearly terms of just enjoyment of the show what they showed like as far as where how they're positioned i definitely feel like sony is the one that's in trouble i still thought sony's was better microsoft that's for sure just it was a more enjoyable thing to watch but for kevin butler no not just for kevin butler man that first guy every person the microsoft brings out i don't put too much stock into like press conferences i'm just saying if we're going to go that right and judge them right well i mean i i think the big rub is like in the past years microsoft has always kind of like brought out really really exciting games that a lot of people wanted to see and have them played on and they had good speakers in the past yeah where it's like this year it was like a very very not and no peter more is awesome but they have not had peter more since two thousand i do love peter more i asked him during my interview if you go back to say like if they made a dream cast you he said no no man you'd have to be retarded to work for say again i know or tari yeah but i don't think you can use like these press conferences as oh of course i've measured to see what this company is going right it's just it's just fun it's just fun i think no i think this year these this year's press conferences are an excellent indicator of what you can expect for the next year from these companies when we saw two more huge events this year that's right but as far as their priorities and how they're positioning themselves my biggest disappointment was ubi soft press conference when they bring up michelle and sell and then they don't show i know then they're like but he made some tools for rayman that was that was totally them saying okay so what's the only thing we can let that guy do that would keep him here that isn't beyond good and evil give him another rayman game is that awesome by the way for what five people making that brain man looks fucking fantastic and they have uh i think it's called project dust which is from the guy who made how this world my favorite one my number one favorite most exciting thing from e3 project dust it looks it looks interesting i mean i have another world out of this one my favorite game the funny thing is my favorite game originally hundred percent ubi soft was letting him make another beyond good and evil game because he was so pissed off about the rabbids usurping the rayman license so now it seems like the only reason the way that they're satisfying him for not being able to put out beyond good and evil is letting him make another rayman game well because that rayman game is probably significantly cheaper to make them beyond good and evil well yeah but they said the rayman game was only five people right but yeah like beyond good and evil i mean it's just like you bring up and everybody's like it was even all over twitter like they just brought up his name bgne bgne and it's like no sorry i was impressed by rayman and i think everyone was it's just there definitely it's just like it was that that impressed that being impressed was tempered by disappointment i was really confused by the michael jackson routine well yeah we don't know what it is is it a dancing game is it a what is it it is a dance game that's all it's just that michael jackson right i was like okay those people sure can dance yeah we still have had a lot of these funny it was funny like when they were uh when they were out there dancing and like we were watching the the streaming from our hotel room and and ryan is like huh this is just a lot of people doing dances that michael jackson could have done better well they were dancers from the uh this is it tori no i know but it just it didn't look well i think that's why he said that because in this is it like michael jackson is like no no no here's how you do it and then like does it right how much stuff a year does like the average game journalist watch at e3 that probably has no reason to be watched by them like this and like the michael jackson thing you know what i mean like even show game where it's just like a dancer like what the fuck are they doing bringing this shit out like is it is this necessary i mean it got really showing to what the hip hop gamer stood straight up and just started way fucking pumping his fist in the air all time he did he did that he did that specifically when he saw the name michael jackson that was all it took he was like michael jackson hell yeah his uh e3 video is pretty interesting you should check it out if you um i like hip hop gamer he's funny yeah i think that there was a lot of interesting stuff at e3 this year it's just that the motion control stuff distracted some people yeah i think they do no i'm so sorry go ahead oh i was just gonna say like i i think maybe why this e3 is not a good e3 to judge companies sort of like forward look outlook is is because they each had to sort of introduce their new hardware that we you know we had to show connect we had to show move and we had to show the three days i again i i just i think that it's incredibly indicative because microsoft is showing that hey here's halo gears of warren fable and an exclusive deal for call of duty dlc for the foreseeable future and here's connect the thing that you guys don't give a shit about but it's going to make us a fucking fortune this fall i wish we could get a new game from microsoft though like something new like there's gotta be there's there's something going on in microsoft right now something that's something that's new none of us know about one of gc lives i'm interested in asthma right which is three four three like is going to announce their project some some halo related material oh yeah three four three is like like because you've got people like fucking ryan payton and karen you working on a halo project which should be something pretty amazing right but again we already know that it's going to be something halo i'm saying i i'm wondering like when we're gonna get something like another all the way for something else i'll tell you what it is often when you stop recording all right the rumor i i've heard is that they've also got other teams that are starting that they started to reconstitute their internal development teams which is i just want something i just want something unexpected the way allen wake was that was such a cool game this year and that was totally was that unexpected does that count yeah i thought that game was gonna suck cause it exists and and and it was a game that was again a new franchise who knew anything about it you know it's not another name that we already know with a number next to it right you know or did i said gd's i mean games calm i don't know whatever is calm uh i think i said gd's yeah you said gd's oh i think games calm i'm sorry maybe there's a there's the big question mark over what irrational has working on right we still don't know what that is yeah maybe it packs no they'll they'll do if anything they'll probably do what he's saying like maybe a games convention thing who knows you know um i got to play the new castlevania like not the Xbox v ever could castlevania but the new proper castlevania wait the one that they were just showing trailers for and all that yeah you got to play it that was on the show for yeah it was oh i i was because online i i've still never seen playable i've always just seen yeah this is the first time it's ever been playable we did a fucking preview on i gm how it did weeks ago and so i don't hold well i did it wasn't it played pretty fucking well nice i was that's good because the 3d you got a war like looking one right except it still feels there's a castlevania e feel to it and not dark ciders not symphony of the night castlevania like dracula x super castlevania uh like bloodlines see when i picture i picture it i picture it like dark ciders or something where it's like slightly more you know using items and stuff than agadivore is no i not so much play that game by the way honestly the combat in dark ciders not very good like the sword i mean it's like Zelda levels of combat whereas this is more like dante's inferno or god of war or something like that except the whip behaves in a way that feels like a castlevania whip more than other games have and the sub weapons so far behave the way you expect sub weapons to behave which is like hey i pick up daggers those things fucking go real goddamn fast in a straight line or hey there's a bunch of werewolves and here werewolves writing bigger werewolves and it's violent and bloody in a way that seems to fit castlevania in a mature way and the character designs are pretty good and its performance is rough but the controls are are good and that is like the most basic foundation for these kinds of games that a lot of people just get wrong that they don't control very well but they're not very fun to to play so you know what uh absolutely blew my mind um speaking of you know like these remake kind of games was uh uh uh bonk bring extinction yes really oh no i didn't see it oh okay anyway did you see that i'm a huge bonk fan and no the game is pretty awful but i still like it that's why i was shocked that you said anyway no it was uh bionic commando rearm too how's that that looked badass it's uh once again i didn't get to play it i only got to watch that every way is that a remake like the old one or is it just is it you game just based on the idea of the first one it's a new game based on the idea of you can jump in this one right yeah you can jump yeah starring sam clayborn it looks it looks really fun it looks like a character the character looks like sam clayborn it's got like the mustache and everything um i thought that looked cool i like other stuff in the cap combo it looked pretty cool too like i'm not a fighting game guy but marl marmel vs cap comm three it looks pretty it was beautiful um my game of show uh moral combat i don't know did you brian scott said today when i talked to him he said and he did play that yeah because he played he was quote unquote judging it for games five and he said that he said that it was the first time he's played a moral combat ever that he said it felt like it it could possibly cross that line of being like considered a fighting game for real like instead of just a masher right instead of just the thing where everybody's characters feel exactly the same and it just feels like that cheesy thing that no one takes seriously like in the same way that everyone's like moral combat killer instincts whatever whatever i like to kill her so did i but he said that you know he's like this is like the first one that feels like it it could go that way he said it looked cool to the the movie that came out the week before short yeah that i think that that you know boost my hype beyond levels well that was like totally unrelated right and but they i think more brothers saw that and i put the announcement of that game two days later or day later whatever super amazing happy accident yeah it was it was that was just uh yeah if people listen to this and haven't seen it just go on to youtube and look for a mortal combat live action trailer i think it's just called like mortal combat resurrection yeah and it's like this you can see it on youtube and it's uh it was a director who wants to make a like a reboot of the mortal combat movie where it's like it makes like sense and yeah yeah yeah like uh yeah like uh um what's uh i can't remember the kind of like dark night meets for all combat yeah it's like he wants to do like a real yeah he wants to do kind of a realistic remake and so he saw he made he got this uh he made like a trailer like a short basically like a five-minute short and uh sent it to Warner Brothers is like his pitch and it's interesting because it's got full Hollywood studio effects and it's got like Hollywood actually recognized yeah like Jerry Ryan seven of nine whoo but yeah i mean yeah and uh i imagine Warner Brothers is totally at green lighting in this project right now you know it generated a lot of it there's a lot of ground the vlogs and there's like i think there's like a four million page views now on that or views yeah it totally wouldn't surprise me i would know i i you know i think moral combat for me personally like i remember that was the game i used to go to and play back in the day darkades every friday um and the series really hasn't since moral combat two really um kind of it's kind of gone downhill and this one seemed like it's they're bringing it back yeah real combat three introduced the dial a combo system and the run running and everything but so this one it just seems like i got HD remake of moral combat two which in my opinion is the best of the series so well the uh the the interview that we did with uh with boon ed boon you know who's like mr mortal combat for the entire series he was saying exactly that that like you know they're that they intentionally were going back to that whole thing and that they were really happy when super street fighter right doesn't say yeah they were really happy when it came out and became such a an instant critical success and success with the fans and they were like it proved to them that they were on the right track because he said we actually started working on our 2d combat before super street fighter came out but then or when street fighter four came out but then when street fighter four came out it was such a big success it kind of like we were all like oh yes awesome okay we're on the right track for this game no like the fatalities look awesome um yeah it it's interesting because uh uh i was gonna say um i don't know oh as i say this series is sold pretty well yeah um so it's not like a shocker that they're making a new one but uh well versus dc sold really well it sold i think it did two or three million copies which is pretty respectful for a fucking Mortal Kombat game um which is pretty respectful for any game any yeah that's the first opportunity that goes over a million period is good what a fucking street fighter only sold two or three million copies would be considered a failure no yes i don't think so i think anything over a million i think a failure is a very harsh word when you're breaking a million yeah yeah did uh did you guys see the rock band demo because that's one of the days i actually went to the rock band event for judges week which is why one of the reasons why the cc e3 wasn't super exciting was because i knew pretty much everything right i felt the same way like it wasn't a whole lot of new yeah i mean everybody at ign knew pretty much everything that was going to be announced before it was announced manly the rock band demo like yeah it's really good yeah it does make you want to buy it again they're making it more drunk proof which is probably great for people yeah they finally figured out the menus which has always been a huge stumbling block for rock bands they finally made them for real i mean to me the bottom line is just doesn't make you want to buy it again i'm gonna make a prediction for the podcast in about october november you're going to hear anthony berating me for spending two hundred and fifty dollars for buying the squire a guitar for them are they announced a price for that no but that is what i'm probably gonna be that's what i'm predicting because a normal squire is like a hundred and twenty bucks yeah and this one is like it's an actual guitar yeah that's i'm totally predicting you're gonna be right me on the podcast for doing it i would i would expect that to happen yes but that's the thing is that like it's an actual guitar that you can plug through an amp also has a MIDI out and is also a wireless xbox controller you can play the game and throw an amp at the same time exactly and that is when power gig died yep that is that is the company i felt the most sorry they're a really impressive boost though kind of they had the emptiest booth on the show for i saw people going through it because they didn't there was no line i i don't know the rock band three boos were more yeah fucking sonic adventure and power gig were the two easiest to play games on the show for but man like uh i love the idea like i think that like i don't think that the the rock band guitar the one with like the two hundred and eighty buttons or whatever the one that yeah basically would teach you how to put do the fingering for proper chords but if you're going to do that it has six things too it you write it does but like why wouldn't you just get a not the the normal one way i actually heard them go on they what they've gone on record with people on this like the idea that there are more physical uh issues with a real guitar than that guitar with the buttons because that's true like there's where your hand sits on the action and palm muting and like calluses and stuff like that i do have i do have very feminine fingers oh man you got to build a cow i mean although man like squire strats are such are such easy guitars to play like the necks are so big and so like just easy to put your fingers on but uh anyway i thought that was really cool and they have pro modes for all of the all of their instruments now that i just i'll freaking teach you how to play a goddamn instrument as a video game i love it the idea of playing with individual string buttons and stuff that doesn't appeal to me in a guitar like a rock band game though because it sounds so hard it appeals to me when i want to learn how to play guitar you know i guess i guess i would i would yeah there are real guitars that teach you that it's going the right way i think that harmonics is going the best direction they could which is to bridge the gap between entertainment and education right i just don't see that as a selling point of why i would want rock band three for me for me it all comes down to is the song list but is the song list awesome and how is that keyboard like that's what i want to do i feel like keyboard was super cool and you can wear it like a key tower although no one in harmonics will call it a key tower publicly because there's a giant battle inside harmonics about that yeah that's what i want to know because for me the idea i think it's it's pretty much uh fully featured keyboard like it is it is you can use a midi keyboard with garage with rock band three i think yeah you could actually just yeah you can take just like a random corg and plug it in and like well you have to have a converter like mad cats will be selling a converter box of course they will yeah so but you can basically use any midi keyboard and then like when you look at it it um it has it has the notes on the screen so it's just like the five finger notes they're the the five you know like the five normal colors we're used to seeing but it also has a pro mode which has uh you know a full uh two two scales you know from from c to c to c and uh but then it'll like uh it'll shift like left or right so that you can like get more or more of the keyboard in anyway it's a really cool idea whereas guitar hero warriors of rock looks terrible we're speaking of which i mean Activision was a no-show at e3 this year right because it had a really good party has a very underwhelming slate of releases for the rest of the year well they yeah they just had stuff in a meeting room this year well last year they weren't quote-unquote at e3 either they had a press event yeah but last year they i mean they had modern warfare too yeah they had the biggest game in the world last year this year they just i'm i'm a little surprised to be completely honest by how unsurprised i am by Activision's lineup like black ops of course we have a new spider-man game that doesn't look very good i'm sorry if you if you like spider-man but i think it looks pretty boring when has Activision surprised us in the past though i like the last like three years i mean with prototype like that was a game that people were excited for that wasn't a game that we'd seen before so did singularity is a game that was supposed to come out last year yeah it just seems like the last three years have been pretty predictable i don't know about to eat there will be a guitar hero like guitar a guitar hero was the only surprise and it was a really bad surprise well next year a little show bungee's in your game so right the only one the only one that i didn't really uh that i didn't really expect or know it was going to be there actually was true crime uh right well oh right about sure crime looks like it could be okay yeah looks like it should be good i mean as long as it's not another stranglehold i don't want a competing site that looked perfectly interesting Jim yeah i thought it was weird that like you know they had transformers coming out two weeks later a week later i mean i don't know right i and yeah i think that that was a tactical error on their part i mean the uh goal night this year as well i think it looks so bad i didn't think it looked bad it looks like a fucking n64 game it looks like gold my i'm with you there i'm with you there are i think i'm quite bad i am totally one of these guys that like everyone excited about gold night yeah it's not gonna be as good as you thought it was no it's not but i didn't think it looked it didn't look quite like there is no reason to put a good talent energy and time onto a new gold night like come up with something i can tell you one reason right now bitch what's that what you know you can't think of it shooting out lights money that game will sell like shit just like every fucking first person shooter i mean so i was like yeah yeah i never saw graph two coming out the summer yeah but that's not but you don't i think uh the if any first person shooter on we was gonna have a chance that it would be one that yeah i think a ball night doesn't sell then you just can't do it then yeah just stop kind of a two news gonna be just canceled immediately yeah no i think if any first person shooter on we was going to sell well it would have been called duty four hmm now i feel like most people already had it the whole thing is that this is something they can only get on me yeah i could see gold and i being like the best performing on we in terms of like selling that's what i'm saying because the i already had called duty right totally so they didn't they they didn't want that but these are people that grew up playing it on 64 yeah i can get gold and i again that's what they're wanting to capture you got to figure how many first party or a third party third person or first person shooters have they've been on we did have been successful red steel is the only red steel yeah i'm kind of a one soul okay so i mean the the bar conduit that not so nearly well enough so i think like four thousand copies which you know what sucks like the game that they showed at e3 that for next gen systems or for current gen systems the grinder i didn't realize it is a fucking sequel to hunter the reckoning and all of a sudden i went from not caring about that game at all to having a giant erection for it wow hmm because that was one of my favorite xbox one games for no particular reason you have a lot of gaming erections i do i just like yeah well i also saw a red faction uh apocalypse or well i already got to see that over people's shoulder is that going underground is that dead space uh red factions i would know um it is red faction underground the destruction is still there it still works is it less destruction no actually from what i was seeing it's much more about using destruction to kill people or things and using things to destroy things is this specifically structural damage like they're not going back to the old red faction model if i didn't see any of that i don't know i can dig a hole to hell in this way no well no that's the problem they sort of did like the the revolution from the last game basically made the service uh unlivable so they go underground they go to deep find monster and they find monsters which wipe out their their colony almost did they find the ball rock and your character is uh is the son of the main character in simania from red faction gorilla or the grandson he's got the nano forge and so not only can you destroy things but you use the nano forge to rebuild them right well the ball of which you sort of if you ever played multiplayer in red faction you sort of saw like there were certain parts where you like point the ghostbusters beam of things and it rebuilds them it's sort of like that got you but uh it looks really cool actually a lot of my fears about that have been but it's not open world it's etched and no they are going for a much more action oriented kind of how i feel about that i i felt like the shooting in the last game was good i felt the destruction is still there um basically they were a mechanic in search of a game for red faction gorilla is the way that they put it um so and it worked really well for most of it but for other parts of it not so much speaking of um lord of the rings did anybody see uh war in the north i didn't get to see it actually i just saw the trailers they were showing i heard it was pretty good i just didn't get to see it i didn't see it yeah because i i have no expectations for lord of the rings game but people told me it's actually it'd be great to have like an amazing one it's like really based off the books i saw a much better war game though what did you see it's called company heroes online company heroes it's company heroes for free online it comes with the full single-player campaign from the first game the ally one for free when it was so now you don't have to steal it no and it's and it's the whole engine it's not like a it's not like a dumb down graph version it is the it is the full graphical version of company heroes that game is no slouch except yeah exactly but except now you have a persistent account and you get these account things that like you get like the way that you have army so microtransactions game there is if you want you don't have to right but that's how those games but we'll just do away with smurfing but yeah that's the thing is that it won't you don't want to smurf because then you can't use your high-level higher-level powers and the whole thing is that a new person that has a bunch of money can't come in and drop like a thousand dollars and just beat you because they have all this great stuff because even if they were to come in and buy like an upgrade for their their anti-tank weapon which you can only to play like once per battle or something like that they still have to be have like a level 37 account to use it so they have for for those of us who are not avid company hero players i think this is what's smurfing oh smurfing is where you create a new account so you come in and someone's like oh right oh yeah zero you have zero wins i'll play you you're new but then you're like no actually i'm really good because when when you play like the guys that i play with do people will join and see your win losses and you're like 20 wins zero losses no big i'm leaving yeah i don't want to play against it's the same thing in uh yeah that you step in all the time and um warcraft and starcraft right you're always making a new account exactly so this is kind of getting rid of that but more importantly i mean company hero is online they're releasing here in america but it's not made for us it's made for China and Korea but just the fact that it is coming here like man if you always were like man come here is but i don't want to buy it just wait for this like it is it is great or you could throw relic of bone and pay for it or you could do this and then you could spend a couple money on a couple stupid microtransaction things or by don of war or by don of war that's here um i said t hq's bringing it um that idagaki's game which isn't coming out to a fucking fiscal year 2012 uh and they're gonna have another another game sign pretty soon it was good what and idagaki oh they're doing devil's third yeah i did not which i am probably the only person in the office that's excited for that game but i don't like i don't fucking care it looks like ninja guide with giant guns now here's and you you guys might give me the should i for this it looks like wet done right no i thought so i thought some more things it looks like about that but there isn't body you know guns that sounds potentially bad right guns i they look like guns that actually do damage as opposed to like but you're not like you're not like or devil may cry but is it like uh there were also swords because yeah i was gonna say part of the whole thing of i thought the appeal of ninja guidance was that there was like this really intense melee combat did you ever see equilibrium there were also there are also swords i just thought it was funny seeing a ninja that looked like it was coming from from ninja guide and jumping up into the air with a sword and someone pulling out a giant gun and blowing him into pieces i thought that looked interesting i know i think since since the mel gear rising demo they showed or the mettle gear rising so i mean chomp cutting people is that was actually the game that appealed to me the most out of all of microsoft's press right because it was like not what i was expecting at all i was like what yeah exactly cut my eye because i think that's taken ninja cutting to a whole new level right well procedural cutting was actually yeah i don't get very solid slap shots just because you're looking at this thing no one knows that was a game that had procedural cutting yeah very tall fights oh right yes but we want to gain the people care about i did have one more game that people actually might care about which is vanquish yeah i actually saw that i just didn't look kind of cool arthur didn't think it was so cool i know some issues i thought it looked cool but anyway it looks great the art direction and everything like the art direction is very much what is it for people don't know because i don't even know vanquish is a third person cover based shooter from shinji makami creator resident evil four okay and uh though that's not just that's not so sexually aroused about half of our listeners right and well it has kind of this interesting mechanic in that uh your your robot mech thing that you control can slide like he does this thing where he like goes onto the ground into a slide and it has like these kind of boosters and you can slide forever so you like slide into cover you can kind you have a little bit of what was what was wrong with the main mechanic the main mechanic is that if you do a slide or a roll and then hit and then hit the the left trigger to aim then it engages slow motion mmm it's like your bullet time so basically you have to be doing these acrobatic maneuvers to trigger your slow motion similar to what yeah that's what i was gonna say uh and it's just really complicated mmm and it seems it sounds kind of simple but doing it is sort of a pain in the ass mmm it's another third person shooter from japan that's has decided that it's going to completely reinvent the wheel in the way that it lays out the controller right like b is cover and i think melee or something like that uh right bumper is reload and x is something else and it's just super confusing right it reminds me sort of abstractly of gun valkyrie for xbox i don't know that a lot of yeah yeah which was an interesting concept and seemed super cool but the controls were really complicated and really weird like you had to jump up in the air and click in the left stick to boost in that game like you had to do these weird button combinations to do these things and if you got really good at it you could do these amazing really high level sort of acrobatic maneuvers all the time and it seems like that's what vancouver's what vanquish is going for but i don't i just don't think it controls that well right now right yeah it seems like a lot of like what like metal gear games and stuff it's like try to try to look like you're doing try to look like you're doing amazing stuff in spite of the poor controls right and the shooting is is not bad it's better than pretty much any japanese third person shooter i played but i lost one of two i lost one of two is awful okay um just flat out lost one of two is awful i'm not even going to apologize about anymore it's six was probably too high for that game i'm gonna say six is not an awful score right you know what i probably scored that game too high yeah pressure pressure because you're a judge no i was not pressured by anyone about my last planet score no one cared about that game except his own pocket like my score was met with giggles at the office a little else i think you're like hey last man she got a six one was like whatever but you know what i think like getting back to vanquish we we kind of started like talking earlier about um like protagonists of games like being sort of silent you know people this character in vanquish like when i saw them like sort of doing like character reveals with him it just kind of like you know his mask flips up and he's just such this typical it's he's so like oh my god this guy is super cliche is he a white dude with brown hair he is a white dude with sort of like grayed brown hair and like if he's standing still for too long and cover like he lights cigarette yeah because that's an angie of course he does uh you know i mean it just like makes me think like what fuck like seriously it's who who is considered creative in the east it's just this contrived sort of half-assed single badassery and bayonetta did a lot of the same shit um here's a so this actually reminds me something that was really interesting that happened to me is while we were getting the child of eden demo there was some guys there apparently doing a documentary on uh on misaguchi for nhk which is nh for people who don't know nhk is like the pbs of japan and uh only it they get like you know some corporate funding and government funding you know basically it's a public television station and afterward they were like uh so can we can we interview you and it's like uh i i guess you know it's like all i did is see the demo i mean like you're you're doing this for misaguchi and then like yeah but we want like you know some american reactions or whatever and uh and i thought they were just going to ask like what did you like about the game you know like what did you know what do you think about misaguchi you know finally coming back with this series or whatever and they did ask a couple questions like that but then it very quickly went into like why doesn't the western market like japanese games anymore interesting and it is like they asked me several questions along that line and it was kind of funny because like you know that's not an easy answer but he kept saying uh show it to answer need to so it's easy to edit and i'm like okay i'll try to shorten up my answer whatever and you know i i tend to blather on so that was like it has a biggest on it but uh like you can guess you know the kinds of things that i said and but then they said uh um so do you think japanese gaming will ever come back because you know they said uh you know 20 15 20 years ago it was all about japanese games all over the world and these days japanese games don't sell in america do you ever think they'll come back and i was like well i hope they come back because they're still amazingly creative things that come out of japan and it's like when those creative things come out those are the things that seem to sort of you know sneak up on people and sort of take it by storm without people realizing it and uh so i was like yeah i hope they come back uh so yeah please please come back and then the guy the guy behind the camera is like say that to the camera he's like what say please come back to america say it to the camera so i was like i just i hope that there's some clip out there on like whatever he's gonna me going like please come back to america i anyway i think japanese developers were crippled by technology like they just got so caught up on the wrong things the technology could do well they're the the gaming audience over there like didn't grow up you know they they have like the people that played the classic used to play in the same shit they had the people that play those games and then those people grew up and there wasn't a new generation of gamers to follow them and demand new stuff kind of like there was here you know it's like anybody that i know that lives in japan or goes there regularly says that like they're they're stunned and confused by the ps3 and the xbox 360 it's like it's ds games and mobile phone games or like or people who are otaku and are playing the same japanese rpg over and over and over again and that's it that's the game market i was telling matt during our uh our epic journey across the coast of san francisco on sunday uh that seeing child of edan on connect actually made me hopeful that it could be a means for japanese japanese developers to find their voice again yeah it's already making sure that we just define interesting things to do with that like yeah i'm because the most interesting stuff on ds is typically come out of japan too yeah but not the most interesting stuff on we no there's not really a lot of interesting stuff coming out of it i know yeah but it's seeing child of edan it's like hope to be fair you're right though in that sense the most interesting stuff still in the way a lot of it is still japanese i think i just i feel like there are a lot of things like like zach and wicki or like some bizarre experience that i just don't think american developers have their headspace in and i i don't think an american developer could have done child of edan like just don't i don't want american developer want to do something like unless it was an indie developer okay but but but what's the you know but like would you want that like you know like nobody boy i appreciate that kind of money i appreciate that i wouldn't have played otherwise by somehow by looking at connect and saying i can do this weird thing with my body and i could turn that into a game that people might enjoy and be able to do its access like yes i'm i'd be interested in seeing it i don't know if i'd want to play it yeah but i could i'd be interested in seeing it and i mean you won't find anyone else like more excited than me like for you know um uh the the next guardian or it was last guardian or but but my you know my whole thing is like yes no you know be boy and crit your kadamari these are i don't think no be no be boy was that fun right but yeah that's it's weird but but it's what i'm pointing to when a lot of people say odd or a lot of people say quirky quirky the these sorts of things okay so how many of those are there compared to like number of vanquishes number of games that are just like like seriously i'm not saying vanquishes bad like makes us a lot of fun i'm sure it's not gonna be bad but like i i don't know it seems like they they try to really um make amazing action games i guess i'm i'm really thinking on action front of it like i should on bayonetta when it came out for a lot of things but there are a lot of things that bayonetta did phenomenally like yeah they like they didn't really good stuff i liked bayonetta despite itself yeah like aesthetically i hated bayonetta like thematically and narratively i thought bayonetta was awful i don't like it's it's aesthetics i think it was an accomplished graphical graphics engine right like i had a lot of cool right like there was a lot of great effects going on in the butterfly shit was pretty awesome but it was constantly objectifying and just very Japanese but stuff like the the witch time stuff for dodging and the combat were phenomenal totally like there's not been another character action game this generation with combat is fluid as bayonetta or a mechanic as ingeniously implemented is which time so there are things i liked about bayonetta but it's shot in the foot by other things but then i'm worried that vanquish is gonna have the same problem and then all we i mean all all we have to do is look at other games like dead rising that's two that's coming out look at like lost planet to where it's good ideas but the more you hear about on the less you care i played dead rising to case zero 83 and it is coming together better than it will last me done by vanquish studio right castle it's been over yeah by by by a span so does that mean not either god but what about two then well they're the same i mean the fune but he said that the case zero is different case zero is a is a downloadable no no case zero and the full game is being done by vanquish right okay okay yeah the case zero basically is a is a prequel that's probably a few hours long any progress you make of as far as skills or abilities or magazines that you do in case zero carry over into dressing two up to the five guns in dead rising case zero now control like a third person shooter you can you move when you shoot yes shooting in dead rising case zero is better than the shooting and lost planet and once i had objectives to to accomplish it was coming together more also it's saved before it starts scenarios which is very nice which is i think me from my from being personally dead rising one of my favorite xbox 360 that's interesting i just had a lot of problems with dead rising ones japanese-ness right and the second one's gonna have that too but i am more interested now in dead rising to than i was well it doesn't matter because i am damn sure i'm going to be the one stuck reviewing it so stuck reviewing it there we go though that wording tells me still not that excited there could be there's a lot worse out there are there oh there are certainly a lot worse i'm also going to be reviewing quantum theory which i played at e3 i want i want to know who's in a review singularity deeming pile of shit i want to know who's in reviews i don't know i am also reviewing 99 nights to this oh god it's it's the summer man yeah the summer so you'll see it when i also get to review fucking cyberton adventure is this week okay fuck me in the ass are you know for for sure that game's crap yes it's time crisis two with transfers there's no like both basics what what was it that gives you is crap is a video right yeah i saw a video of like 10 minutes of play through it's not it's not gonna be a desperate extraction no it is not that's basic no briano tano actually wrote me to who borrowed it from ryan boy tano and he wrote and he wrote me uh to tell me that tell him i said good luck with transformers for we it's unthinkably awful and totally broken you actually do that yeah just now yeah awesome wow and he asked he asked to borrow it and you know what you know what he's playing that instead of he's playing that instead of transformers for 360 and sin and punishment oh well he was he probably played it for like 10 minutes and then was like ah no i'm pretty sure he's been playing it for a while because al tano hates himself sometimes poor guy you know a game that i came out of e3 actually excited for that i was not at all is all out new vegas you're really excited i had no idea that the whole thing was that you just sort of strolled into vegas and you could kind of like choose your allegiances there was really no good or bad like you just kind of go my height meter going in was met and after playing at my height meter still met yeah i think e3 pretty much killed any interest i haven't like followed three yeah i yeah i played the golly jim is yeah great good time i think i i think anthony is probably of some more sentiment although maybe not quite as pronounced brink was not good brink was pretty i only i want to expect it pretty i only got i expected brink to be good jim god damn it yeah i expected to be good as well and i only got i expected the tutorial stage and like i thought the mechanics were fun i really i like the whole kind of new year's edge run up against the walls were clunky like the the active or react or whatever that fucking system this world like smart felt pretty dumb um i think the biggest thing was like it looked garbage it didn't look that good but the other thing for me was that it still has the fucking quaker's thing which is like every objective no matter what class you are always boils down to walking up and holding the same button down i hate that i'm like yes my hands and screen are doing things but it's like i don't know i have not any interest i hadn't brink has died for me three yeah man i get what you're saying which is probably why it's been delayed it was one of the problems i had in the last course yeah and that was their last game you know where's where you ran up and you just held a button for no matter what the objective was like i think i think the the way that you uh dynamically select objectives that's really cool and the way that you can do it on the fly but the interface is cool and the way the it's another awesome british interface and the way it integrates multiplayer and single player in a one game like i think that's cool yeah yeah well i thought the way that you uh um for me the shooting felt fine like again i only played like five minutes or ten minutes like we only played like ten minutes as well to be very and we just got looking at each other with the sort of the the shrug look yeah it was thursday and we didn't have that much time left where like we should go see something else i thought i thought the shooting felt fine and then the uh um and i like the idea that like if you have to be like you pop up your main objective and it says you need to become an engineer and then you're going and while you're repairing something all the other members on your team getting objective of protect this guy and so you know it's not about kills or buff this guy or buff this guy but i mean like you get so if you get an objective of protect the guy who's like going to repair the machine or whatever to complete that objective and you complete your objective of protecting this guy then you get a lot more points than you do if you're killing people and i think that's a really smart way to to put teamwork into a game but obviously if the rest of the game doesn't measure up then that kind of cool feature won't matter so maybe you know maybe that'll work out to be a good thing longer yeah one thing i noticed like when i saw it last year um the demo that they were showing last year that i made a mental note and i still see it in this one i thought maybe it would get cleaned up and all the years of all the time of development is like death animations seem really awkward when they trigger and how they're triggered like it they i mean i know it's like a little nitpicky thing but it doesn't seem like it like fluidly goes into a death animation yeah i mean there are only a few games i think that do really great death animations mostly in that is just going to ragdoll just kind of you know when the only games rage has some rage looked pretty cool rage has them and i thought kills them i was doing a great i think kills them too did a great job with the death animation it has really good death animations i tell you you read that as well yeah red dead red deads when they happen i'm like sometimes but red deads aren't they're not can't animations all right no it's used on physics right right it's all based off that it's the euphoria yeah right which is why it's forced at least two actually it has some good death animations dude bad company too has one of the worst death death animations ever there's one in particular where the character will stop like dead in his tracks and like i think he holds his throat but every time i swear to god like you'll know in some way to get that guy because they're like ah uh i kept shooting that guy but he was dead and and i got shot from the side because like i was kept shooting him and it's like ah it's bad company too yeah whatever what did you think about bad company to vietnam announcement uh i'm excited for it like you know i could see like a lot of um a lot of bad company pc vets might feel slided by that sort of thing but like to me i the way i've always looked at the bad company franchise is i've been the kid looking inside the pet shop window you know look you know i've been the kid like wanting the puppy in the window you know to the pc gaming and now i'm finally getting it so i'm like fuck yeah let's do it is that a vietnam thing is it supposed to be single-player stuff as well nobody knows what it is i was going to say yeah because of his distribution player stuff it's pretty meaty if they made a separate announcement as we say if it's multi-player stuff it wouldn't surprise me it would just look like like they have levels and bad company that already look like they could be vietnam right yeah so that makes me think it's it's pretty significant can we give die some kind of award for hardest working studio no shit like they have two or three different things coming out and i think they're still working on mirrors h2 and they're also at some point i mean like battlefield three has to be a development there are a lot of companies that do stuff like that like it's like this is such a tiny company how i mean how tiny are they do we really are like a hundred people or something like that uh i always figured they were a lot bigger than that like one of those companies we imagine being small but they have like a small we figure the multiplayer for middle of honor like not that much development really no the multiplayer middle of honor is a huge part of it okay i just wonder like i wonder if like jim what you might be getting at is like what part of the pipeline are they like are they on the receiving end of the pipeline where they're just like hey it's in parallel it's in parallel to single-player it's so yeah and then they got a onslaught is coming for 360 tomorrow it's already out for ps3 are you gonna buy that Tyler i've got my microsoft points in my bag right now okay good then you can play that with me tomorrow when i have to review it you know it matt do you do you have that i want to play it i want to play it yeah i did like i need to bring my company a little bit more about it's work tomorrow yeah i'm gonna fuck the game is fun as shit was there anything else that you saw i mean i saw other stuff that people won't really care about like in a new adventure game from the lady who wrote the gabriel knight series which you know that actually sounds kind of cool to me it's a new point and click adventure game it is a really cool looking point and click pc adventure game nice but if you're not into that sort of classic pc game then this is not going to interest you but did you see kills on three i played it yeah i thought it was fun there's more kills on two kills on so and then they in my mind kills on three as far as the games i played in 3d which i played crisis will kills on three did the best version cool like version of 3d play which active shutter is gonna die which which i i agree active shutter what's active shutter is the hundred fifty dollars right i agree i agree makes games look so bad doesn't really i thought but what i liked about kills on is that they really did take time to like figure out like what what type of things bother people about 3d and make them sick and what crisis did because again some people i were with we're watching it we're getting kind of ill was that crisis has these these parts of the HUD that stay up all the time what's weird is i didn't have that problem with crisis at all they did i but but i'm just saying people are watching it and and they the parts of the HUD that stay up on the most like the foreground of the screen all the time that's those beings they're sit in place all the time and what make people sick and it kills them they take all that away and your reticle goes and changes depth based on what you're looking at so if you're seeing something fall away the cursor gets looks far away and if you're seeing something up close it gets close and they said that they found that having the HUD and stuff actually shift perspective like that helps people not get sick now it's it's details like this that makes me excited about 3d and it's featuring games it's right i still care i'm not going to kill them 3d you know 3 to me other stuff seems well gimmicky but like little things like this seem yeah i thought that was really cool too again yeah no interesting play in 3d like i saw it was so subtle at times that i forgot i was wearing glasses yeah like i i saw i saw motor storm no point i saw motor storm in 3d that was one game i heard that actually made you think wow 3d is awesome yeah it did it made me think wow 3d is awesome but it also made me think wow active shutter sucks because like you know i'm looking at the tv and you go into an area that's even slightly less bright than direct sunlight daytime and you could suddenly couldn't see anymore it's like i don't know if game developers are going to have to learn how to dynamically adjust their hdr so that you know when a game is in 3d then you go into a darker area it brightens itself up or if they're just going to have to do everything more saturated but it just looks so washed out and you know when you're doing just the polarized glasses like when we saw the crisis demo or whatever that totally didn't happen yeah so i just don't think active shutter other than the price even the price is going to kill it before anything else but like i don't think the tech looks good it's it's pretty tone deaf of so many to play such an emphasis on 3d gaming right now it really is like nobody can afford it yet i mean like yeah but that's what e3 is right e3 is like here's the stuff that like we're working on and it's just stuff to make people go wow i can't wait till i can get this but you know you're nobody's going to be buying 3d televisions anything we're also troubling the fact that that they're only the only game company doing 3d except the accepts uh cry tech sort of stole their thunder by saying yep nope it's totally running on three so in fact here is our 360 demo in 3d right yeah yeah but they're all saying 3d tv's too yeah right well i'm the crisis also is like all all versions of 3d you know it's like you can even play it in anaglific if you want to yeah i'm not again like i like i was just making a small point that i thought kill zones 3d like looked really good yeah but i'm not going to play in 3d and have no interest in playing in 3d i'm going to play it on a standard lcd tv yeah so did you see him from this i didn't i saw so calm and i played it with a controller that was fun i think that'll be i thought i thought when i played it with move it was fine yeah it wasn't great but it was it was fine yeah but like did it feel like a wee first person shooter um no it felt better than that in general but but it didn't feel like as good as having an analog controller right and in general i think the new so-come game could very well be like what i want ghost recon advanced warfighter like you know future warfighter future field you know future soldier the future soldier looked a lot better it did this time than it sounded like it did last time it did but future soldier it's like they took away all the squad commands basically besides like we're gonna attack this or come back here and in this like in ghost week and uh so calm you can be like go here and then you can issue orders to them like you know like all the stupid minutious stuff i want like only return fire like stuff like that you know they are like move here and then when i attack you'll move here something you can get these various orders that that's what i want ghost recon took all that stuff away but you know what it gave you the ability to kill the guy piloting the fucking helicopter but that's that seemed like that was obviously very scripted i think i mean you're still doing it if they let you do that once and don't let you do it again then people will freak the fuck out i don't know i wouldn't be surprised if you could only ever do it once like they never bothered to bring in another helicopter like that but the other part about ghost recon that i like i had mixed feelings about like i still think ghost recon looks like a cool game but again there's a reason that's called future soldier not gras three because you're a goddamn predator yeah because it's it's more like ghost recon meets splinter cell than it is like a ghost recon game where you're like like in the old ghost recon games like gra all both gra games i hardly ever killed guys myself i pretty much ordered my guys around and stayed behind cover and just supported them and in this one you really are just going up and killing guys and half the time you're killing them like point blink range well i like you and it but it does have you know magic words for me for player co-op yeah so right i mean i mean i i will play it but i'm just saying that i one of the reasons i like the gra series and like the rainbow six series was having squad commands totally agree so so calm looks like it'll feel that need that's cool needs to be filled because it also seem like i mean we don't know much about x-com but we do know that there's quite a bit more there like we actually know a lot about x-com now yeah yeah like you have a base that you use for research and you go out in the field and use the gadgets and sometimes you will go out into the field and see a situation and you should leave like you should not try to beat that sequence you should leave and uh i think everybody's kind of kind of out on it uh i think that it could do some cool shit i'm a lot of people that are meant and are people that are old old-time x-com fans who are we'll never you just get over the fact that this is not x-com flat out i don't think that that uh 2k gives too much of a shit about yeah every citizen of a thousand people everyone would not sort of fall right right so where's like look how successful fought three ones like that was amazing i'm saying that's a very x-com fan's feelings right like i understand the betrayal but but but but but it's almost like they're unfounded because there's a ton of original x-box stuff uh x-box x-com stuff coming into the new x-com so um and and i'm hoping maybe there's going to be some squad stuff in x-com i doubt it but i don't think it's going to be but but but but we know there's going to be a i people with you yeah there are teams we know that so i i'm i'm interested in gears of war three i think the stuff at there i'm a shouldn't get up like they're dealing with you know what it just looks like yours to me that's a thing it looks like more tears but i will do that i am ready i will be ready for more gears yeah um i'm the only one that doesn't want to see marcus's farmer tan like i don't need to see his yeah i don't care about farmer tan he doesn't have sleeves yeah that's what he does he it's like in general i agree that i don't want to see marcus in the sleeves and i'm like i wanted their sleeves to come down dude it looked like creamy he's like but it's so hot outside everyone's taking it to the we just don't care about our parents anymore and i'm not okay with it but i'm like you guys are talking about it i think he has like giant marshmallow arms or something he always had giant marshmallow there i didn't realize that you know the gears was such a fashion fashion conscious game i don't know man you guys always weld his arm you got him his and his not wearing his sleeves and doms letting his facial hair just get in control of the work look his wife is dead what do you want i want i want to he's in the military i want him to keep his fucking face clean he's waiting he's waiting to ask a girl out on a date they have no city left we have grooming standards i'm just happy that they actually admit that there are women in their world well they always did before the thing i know i know women couldn't be gears because they they're supposed to be in the kitchen women couldn't be gears because they were physically not capable of putting on the armor without looking stupid i mean i joke but like they're not they're supposed to be having babies but at this point it's like well the weird you fight or no one will ever have babies again uh i didn't get a chance to play fable three and i wish i had but me too it goes on i didn't get a chance to play any connect stuff i played uh your shape fitness well i i played your shape fitness did it give you different height measurements it didn't uh it's cool um it didn't shrink you have you taken measurements no i i'm still i don't know if we figured out what that was the big joke between press conferences in the iJN war room because of the microsoft press conference the girl who demonstrated your shape yep was two inches taller than she was at the which you were supposed to do so don't why we asked they always have people about that and they were like no no we don't know here just been a yeah plus or minus two inches mia moto did it deal sugar oh mia moto was in the audience that's why it happened yeah i mean yeah uh it's it's it cool it's cool it scanned your body tells you how tall you are what yeah it's uh that's neat do you think that that'll help you get in shape oh no i'm already in shape but uh the thing i heard from from female co-workers who i'm so cut was that the thing that they were interested in about your shape was that not only would it help you like with workouts and playing that stuff out it would tell you when you're doing something wrong the female co-workers i i also are talking about also said i don't want my body scanned on there i don't want to see my body while i'm doing it that that bothered them like they're okay with knowing if they did something wrong but like seeing their own body up there was like i didn't hear that part but i i understand what i found i found interesting with all these fitness games is like because you know there was talk of connect not working while you're sitting down and uh some fitness game you could do push-ups and others they wouldn't you know you couldn't do push-ups um wouldn't recognize it so it seems to be like right now they're still like early on oh i'm sure there's still working out software so i i think you know once that comes out we'll see improvement there yeah yeah all right um i don't know that we have three yeah god are we referencing another podcast now uh not intentionally are we you totally are by accident that's really that's really that's funny so that was e3 we've been going for two and a half hours so i don't know that we really they're still like quite a bit we hadn't even touched on right there there's some we could talk about e3 for another show good few shows we still got somewhere of arcade um lots of good stuff oh i will say also don't buy duke nukem manhattan project that just came out today don't do it don't do it i mean i think i'm gonna waste my senior video of yours you could say don't buy duke nukem blank and that would probably hold true for the end of time i still buy it anymore do buy transformers war for cyberton yeah i gave that game a nine i don't know it's just there are plenty of downloadable games that are worth buying and duke nukem is not one of them especially not for ten bucks snoopy flying ace yeah buy snoopy flying aces been ten dollars on that toy soldier shit fuck that's balls uh i don't so no letters this week i don't think just because it's long cast 30 it's the long cast that's what i said that's what i said when you were like we're gonna go let's get it i yeah i thought so i didn't think we were gonna talk for in the i know i know 45 minutes about e3 all right we're done well you're smarter than me yep thanks for coming on yes i think they're going yeah Jim the people want want to want to be with them we're gonna find oh you can uh i'm on twitter just add jim rally chime in this place yes um you can uh find me at twitter.com/chefmoney also is spilling in sauce is a paper it's also good you can find matt at twitter.com/talkingornish you can find tyler at twitter.com/dirtytee like the drinks you can find me at twitter.com/aegis with no particular pronunciation uh Tyler comes back for round four bolder what was it it's a tower defense game i was like no falling rock history or no and i will say rock of ages rock of ages and that game actually looks really cool that looks awesome we can talk about that next time no rock of ages real quick just check it out online did you see it do you see it at the show yeah i'm gonna have to edit in like one of those record screeches sorry i'll have the music playing i thought there was gonna be a second segment and when i was going to take a p uh where i do that shit man we had an exposition song on one episode i don't know if you heard it oh the music is so good you're crazy oh my god this is great oh the music is great oh the music is great oh my god this is great oh his kiss you have seen the curse that flew right by you page of concrete state what's crunching almost like auto-defe a capillary internet everyone knows the last chose the who is the coldest to go you