Rebel FM
Rebel FM Episode 59 -- 04/21/10
Join the regular crew along with Matt Chandronait and Scott Bromley as we blow the hell out of your mind. This week's show includes discussion about StarCraft 2, Ghost Recon Future Soldier, Okami DS, Dead Rising 2, Splinter Cell: Conviction, and a host of other titles. After game talk we get knee deep in your letters, explaining away your love woes and videogame thoughts alike. Enjoy!
(upbeat music) ♪ The right for the bell ♪ ♪ Once again, I didn't do ♪ ♪ It's the right time to ♪ ♪ The right for the bell ♪ ♪ The right for the bell ♪ ♪ The right for the bell ♪ ♪ The right for the bell ♪ - Hello, hello, welcome to Rebel FM, episode 59. I'm Anthony Gallegos, with me is Tyler Barber. - Right, I'm so excited to be back. We took a week off. - Wait, what's up? - I'm just getting crazy echo on Tyler. - Really? - Well that's 'cause I brought two of me today. - To make up for last week so we took a week off. - One of me that's further away. - And we also have Arthur Geese. - In case it wasn't obvious by my complaining. - Well, and then we have a match engineer. - Come here. - And then we have fucking Scott Bromley specifically here because you guys said you didn't want him. - Yeah, fuck you guys. - Fuck you, I'm here. - Scott, can I just get the letter that's to you out of the way? - Yes, please, you've been teasing this. - Why do you sound so much like Greg Miller? - That's what he asked. - 'Cause I used to be fat. I mean, that's, oh, I mean, all fat guys sound the same. - Did you feel you used to be fat? - I really used to be fat. - You were a tall skinny guy. - I used to clock in at a trim 315. - It was nice having a job at IgN while it lasted. - What's that? - It was nice having a job at IgN while it lasted. - No, Greg and I are great friends. So he knows that we're both really loud. - Yeah. - And he's actually, he's actually cut down quite a few pounds since-- - Why wouldn't they want Scott on that? Go back to that real quick. - Why don't you hate me? - Someone actually sent me a message on Twitter that was like, get that fucker off the debris things. And that just makes all of us that are there. We're just like, fuck you guys 'cause I like Scott. - No, I get comments on IgN that Scott Bromley is worse than AIDS. - So-- - Wow. - Yeah, I am-- - Scott's a very divisive person for people, but online for whatever reason. - It's an interesting meme to get behind. - Did you just like stand up and put your arms in the air? - We peed air. - I didn't even know that. - That's what I did. - I thought he didn't break any. - I'm worse than AIDS. - I didn't know that he didn't break any worse. - We peed penicillin'. (laughing) - Yeah, I told my girlfriend that she should start, you know, making her her own patch for the AIDS quilt now. (laughing) - This should be on a T-shirt. - 'Cause we've raw dogged. (laughing) - What a disgusting fucking term, by the way. - Yeah. - Raw dogged. - Raw dogged, I think that's endearing. - It's no professional receptacle. - Oh, yeah, well, all of our parents raw dogged at one point or another. - Fuck's that. - Raw dogged, how's that endearing term? - Because if our parents didn't raw dog, we wouldn't be here. - Well, when you say raw, I think that goes in the butt. (laughing) - Raw dog just means there's no latex in it. - No, no, no. We call that prison sex. - Oh, no. (laughing) - I thought raw dog was when you don't use any lubrication on anal. - No, that's called Mondays. (laughing) - That's the IGN editorial meeting. (laughing) - They're on Mondays every Monday morning. - So, I got a bit of a news story. - Kick us off, start sort of a-- - Oh, are we gonna start with that? - Some interesting facts, just to kind of get some conversation going. - I'm still getting crazy. If you're listening to the podcast and there's not going to tell her, I'm sorry. I have no idea what's causing it. - We're in space. - No. (laughing) - He's hunting Al-Qaeda. He's in one of their caves right now. - Space shuttles, how do they work? - Space, some interesting facts. This elderly lady was having some heart troubles and realized she was having a heart attack while she was eating a peanut butter and jelly sandwich. - I like where this is going. - Yeah, she's dialed on one one and they fixed her up, it was good. She went back home. Few months later, she had another heart attack but wasn't able to get to the phone. But the dispatcher got a call. But all the person was saying on the alarm was, me, me, me. This dispatcher thought something was up, so it sent the ambulance out. Ambulance got there, saved her life. You know, it was miraculous. This dispatcher was like some child called 911, who called 911 and the old lady said, you know, there's no child here, it's only my cat. - For your health. - And the cat called 911 and was going, meow, meow. - That makes sense. - So is that a little lightning tail for us since I have a cat that always talks during the fucking show? - Yeah, cat called 911. - Wow. - I thought the punchline was gonna be that like, the old lady called and went, it's peanut butter, genetop, peanut butter, genetop. - Now the cat knew what to call because there was peanut butter on the 911. - Oh, so you left that part out. - Cat facts. (laughing) - That sounds like something you call to find out if your cat's ever been in an accident or something. - For your health. - So, so what if people actually, did you have more? Okay, thanks, Tyler. That was, this is gonna be a regular feature, cat facts. - Isn't that notebook ironically labeled games? - It's a game. - It's a game of games. - So, I'm gonna talk about some games I played, I played Ghost Recon Advanced. No, not Ghost Recon Advanced. - Future Soldier. - Future Soldier. - Wow, that's even more advanced than Advanced Warfighter. - God, just imagine the meeting for that game, guys. All right, 20 years past Advanced Warfighter. What's more advanced than advanced? Future. - Well, I think they went with the time of Future Soldier. That's like the name that the US Army's currently using for its Future Soldier program. - Oh. - But the things they have in the game. - Wow, they have a Future Soldier program. - They do. - Are they bionic? - They are, they do have powered suits, partially, powered suits. - Can I get one? - That in theory, when they're done, we'll allow them to run like 50 miles per hour and jump up to the second and third stories of buildings. When they're done. - Yeah, I mean, right now they work on exoskeletons that really help to like reduce the weight. - Right, so the whole thing is that you could basically carry 300 pounds worth of ammo or a wounded person they wouldn't feel like anything. - Or I could be 300 pounds and be a soldier. - True. But all that stuff is still like pie in the sky stuff. Like they're working on it, but it's at this point, it's like, yes, they have a suit that you can wear that can make you lift stuff, but you can only barely walk in it. - Right. - Just a decade away from robot jocks. - So, so in this, they take the idea of a Future Soldier and they really give it also a little bit of liberties with the stuff that they would have access to. - Sure. - You know, they do cloaking in the game and stuff, but it is cloaking in the sense that like what those people in Japan have shown where it's like the cloth with mirrors and the cameras, so it's not like really like cloaking. It's just like, you know, doing tricks with screens, basically. - More invisible than you would be otherwise. - Right, so this is different than the other Ghost Recon games, it's still a squad based game, but now they basically have gotten rid of all the ability to give orders to your squad. Like you can, you could be like attack this area, defend this area, but you can't be like, move to this position, move to this position. They made it much more of a. - I liked that. - I know, so did I, but now they've made it much more of like a third person shooter combined with you have a squad there to do specific things. - So not Ghost Recon at all, essentially. - Super bomb out. - Right, which is why they're not calling it Ghost Recon Advanced Warfighter anymore. - No, I'm saying like, not Ghost Recon, like period. Ghost Recon insert now an adjective here, like it's not. - Right, they just, yeah. - See, that's the bummer is that like all of my tactical games are gone now, 'cause I really liked the tactical nature of the Tom Clancy games. - Operation Flashpoints right over there. - One weird thing they do, which is like, which is like really weird to me is a, you know like how in Rainbow Six, they, you would be in first person, and then when you went to cover, it switched to their, so this does the opposite. You're in third person, and when you switch to cover, it goes to first person. - See, what? - So, how do you shoot when you're in cover in first person? - You like lean up and over, like once you're in cover, you're like locked to it, and so moving from what I could tell, like it looked like moving the stick, moved you up over the cover. - And what about like weaning to the side to around cover, to switch to first person? - Again, what about what you do? - I don't think so. - We need, can you do a-- - Oh yeah, you just let go of the cover, when you're not on cover, it goes back to third person. - Do you do a, if you do a-- - Standing wide open. - Yeah. - So, if you do a SWAT turn, does it go into like, third person again, where you do the SWAT turn? - What is the SWAT turn? - Where you sort of curve around the wall, right? - No, it's where you're like on one side of a door, and like you swap to the other side of the door. - Oh, oh. - That's a SWAT turn. - I don't know. - Because all the stuff they showed was outdoors. - In this, I didn't see any like-- - I sure all the Ghost Recon stuff was almost all outdoors. - It's really weird. It's just like, to sum up what you said in my head, it's like you said, where is Rainbow Six to use something logical for the cover system? Ghost Recon just decided to throw that all away and do the opposite. - Yeah, it seemed a little weird. I'm not quite sure I feel about it. In the build, they showed us like, super, super early. - Yeah, yeah. - Like where, you know, there's like, placeholder stuff all over the place. - We saw some of that last week. - But, but-- - But we did. - It was, it was really cool. I like some of the stuff they're doing, like the, they really, you know, in the first games, they're at least, grow one and grow two. It was like, you played as this commander and you were always that commander. So when you had to like attack a vehicle, you told one of your guys to do it. Whereas in this, they don't want it to be like that. You play as different characters in each character, you play, is one of those specialized roles that previously your squad would have handled. So there'll be a level where you'll be the sniper guy that can cloak, or there'll be a level where you'll be the heavy weapons guy with like a shoulder mounted rocket launcher, all that sort of stuff. And they're, you know, they do do things where you, when you sprint, you really sprint with, 'cause you have the powered suit and that sort of thing. And you can vault over cover like, like a person that's obviously wearing some sort of suit. You're way stronger. So I think there's like parts where you'll do like a melee attack that are like really kill someone 'cause you're like punching him like a bionic commando. But-- - That's awesome. That last week too. - You know, they, they've had, and the multiplayer is what they showed us really early that seemed kind of cool that like, so they have this ability where like, they said in real life when these type of guys move together, they don't sit there and talk to each other or audibly all the time and just kind of ragtag follow each other. Like people do online an attackable game. So in this, there's the ability to link up with another player. So like if I was in the lead facing forward and you saw me, you could like, I think it was like the back button or something and you could link up with me. And when you link up with me, now all your movement is surrendered to me. So when I move, you move information with me, which allows you to just face backwards and aim and cover it right here. So then like another person could a link up with us and just cover the side. - That's funny, basically walk and cover a firing arc. - That's funny 'cause I've actually wondered why games haven't done that kind of thing before. Well, where it's like, you know, kind of the link up squad thing. - Well, wait, I mean, having just reviewed Army of Two this year, like does it feel like that? Like where you like, wink up to the other person? - You were writing it to play but it did look like that. Like the shield stuff, right? Except now you're like facing different ways and also linking up will grant certain abilities. - I didn't know that the new Army of Two did that. - Let's say, let's say someone's playing like a sniper class and you're playing like a heavy weapons class. The sniper class when you guys are linked up can give you the ability to temporary cloak you both and run to a spot, that sort of thing. And I think there'll be like experienced bonuses for linking up. - So you're talking about online right now. - Online, yeah. - When you're playing single players, just your guys are following you. You know what I mean? You can tell them like attack this or return to me, but-- - Right. My mind is just thinking like, well, we get a curve ball. Like we got this week with Dead Rising Two that, oh, it's gonna be co-op enabled on the story mode. And so these cool features will go into the story as well. - I mean, it could be, I maybe though. - I mean, that's totally-- - I mean, it would make sense only in the sense that you're always rolling around with like four dudes in the game, so it could be co-op. But that's totally speculative. Anyway, sorry. - I mean, it's weird. Like none of the Ghost Recon games have been co-op that way this console generation, right? They were like Ghost Recon games you could play cooperatively before, couldn't you? - I don't know. - I don't think so. - Maybe not, maybe. - But you're all gonna say it won't. - But Rainbow Six you could play. - Exactly. Rainbow Six Vegas. - I'm still curious to see this game as it gets closer, but for now, it's like, I don't know. - The online sounds cool, but I was a big fan of the Grog games, but I was never a fan of their multiplayer. Like what I enjoyed was the micromanaging of like positioning my guy. - Yeah, and this one, they've made it, so your guy is basically going to be scoring a lot of the kills is what it feels like. Whereas in Ghost Recon one, there'd be whole firefights where my guy would never even leave cover. I would give all my orders through like their head cams through the UAV and stuff like that. - I just thought of it as a different kind of game. I wasn't thinking of it as a person shooter. - A third person shooter. - Yeah, well, I mean, I just don't see, 'cause I generally don't play a lot of games online with my friends because we all have different schedules, so I just see this like playing this online with a bunch of strangers. It's just gonna be a bunch of 14 year old kids who all want to be in the lead. And it's just gonna be, no, seriously, it's just gonna be a giant clusterfuck when you get out there. Everyone's gonna be, oh, I'm a sniper. I'm the sniper, I'm the sniper, I got the shotgun, you know, no one's. - Yeah. - And then I'm gonna just get sick of it and start leading people off of cliffs. (all laughing) - You gotta link up with me, we're good. - Yeah, no, we're good. (all laughing) I regret nothing. (all laughing) - And the other game I checked out this week was Starcraft 2 for the first time. - Nice to see you. - If you can. - Oh, you're not in the beta? - Oh, well, I played the multiplayer, but this was single player. - Really quick, last thing about Ghost Recon, did they have a release window, is that this year? - I think it's this year, but I'm not sure when. So, it's definitely not gonna be any time soon this year. - Yeah. - So. - Wow, so. - I don't think we'd all surprised to see you could push to first quarter of next year. - To be fair, GRA came together pretty quickly at the end of its development cycle. The first one, like it missed launch, like everyone was shocked, quote unquote. And then four months later, it came out finished, so. - Yeah. - It's good, guys. - So yeah, Starcraft played the single player. - Nice. - Cool. - It was pretty cool. - Nice, you know, I'm the, I'm, one thing I've learned from my participation in the Starcraft multiplayer beta, is that I suck at Starcraft. - Well, that's the little thing. - So I'm looking forward to the single player. - I was talking to the guys at Starcraft, that Blizzard, you know, and they were saying that too many people online are complaining about the beta, like treating it like it's a demo. And they know that it's not balanced. Like people are like, man, Starcraft sucks, it's hard. Or Starcraft sucks, and it's like, it's like, Starcraft sucks, the units aren't balanced. And like, yeah, they're not like, like when they say it's a beta, it really is a beta. - It's just because it's so polished, it seems like a final game. But no, like I'm not complaining because the units aren't balanced, because I'm playing because-- - People are just too good. - I'm playing because other people are way better than me. - They're trying to, I think they're still trying. I mean, that's part of the beta too, is figuring out all the matchmaking stuff. They really are working on that to make sure lower players, like, were people that are less skilled, get paired with people that aren't skilled. - Yeah. - One thing I saw in the thing that I just went to, in Irvine though, that was really cool, was for people like you and I that kind of are not that good, they have all these challenge modes to teach you. So it's like, there are nine of them and there's like three for each race. And so it teaches you basic things that you need to know. - Like a-- - Like a build order, maybe? - Or maybe like a one will be like, as a Taren, how to defend against a Zerg rush. So you'll play as a Taren, and it's be like you're going to get rushed by Zerg in three minutes. - Is the full replay system in the beta? I mean, I have beta access, but I've only been able to play it for like 10 minutes. Can't you tell exactly what the other person is doing? - Oh, you can't, well, absolutely. You can see what second they built. - It's clicking, like-- - But it's only like the first five minutes of the game, something like that. It's basically their initial build order is the only thing that you can see. - Really? - Yeah. - That's kind of testicles. - Yeah, it stops after a while. Unless I'm like using the interface wrong or something, but it looks to me like you only see like the first part of their build. - All right, well, I estimate the game will be out for like a week before someone cracks that. - But, well, I mean, like I think the reason why is because like your initial build is the most important part of a multiplayer game anyway. - Usually. - Yeah, some of the other challenge things were like you have a protest force that can easily take out the forces of it are on the field, except you can't control them at all with mouse clicks. So you can select them. - Come on, nice. - But then you have to put them in control groups and then you can only use them and give orders to them with hotkeys. So it's basically the training you to use hotkeys. - Cool, yeah, yeah. - I like that. You know, just all these things that really good starter players were already not to do. - Yeah, that's a really good idea. - And it was really cool when I played the single player seeing that all these units that I thought weren't going to be in the game are still totally in there. They're just not balanced for multiplayer. So they're in single player like Vultures or Goliath's or Firebats. All these units are still in the game. They're just only in the single player campaign. And some of them you can only get by making like permanent decisions through the campaign 'cause you do secondary quest and you get like through secondary quest, you gather these protest research points and these Zarg research points. And then when you reach tiers five, 10, 15, 20 of those you get to make one or the other choice. So at five points you get to make a permanent choice and that's it with you for the whole campaign. - Wow, cool. - 10 points like for protest research at 10 points it's like you can choose, maybe 10 or 15, you can choose to have either supply depots that will build themselves instantly or you can choose to have like a Vespin geyser thing that will mine itself automatically and doesn't require any workers. - Oh, cool. - Yeah, it's just like these really cool decisions that they allow people to like further customize. - Like seriously effects gameplay too. - Right, which is why it's not multiplayer. Obviously it's just a single player. But the story of that game is still so cool, man. Like the multiplayer is fun and all but the single player is really. - I'm actually, I'm looking forward to the single player more than I'm looking forward to the multiplayer. - Right, I mean, Matt, my experience with the multiplayer it's like, it's not that I'm looking at it as the units or imbalance or anything, it's just not the type of game I wanna play in Starcraft. Like I want this sort of, this is your scenario, this is your map and the enemy is doing this. - Right, so the single player is much more of that but it's not the same as the old one where the old one, they had like two types of missions mostly that were like either with the exception of a few missions, it was either go kill the enemy base or lead a hero unit around in the map. And in this one, it's more like a, you might still do some hero leading and you might still do the occasional go kill base but then other ones will be like defend this gun while this gun does like takes out a war. - That makes sense to me 'cause we saw several different mission types in the last Warcraft game. - Right, so now they've just learned a lot over the last decade obviously. - I'm impressed the way you turn all the words go kill base into one verb. - Go kill base. - Go kill base. - Go kill base. But yeah, I was really impressed. I mean, as I expected, I didn't go down there thinking, "Oh, this is gonna suck." - Yeah. - So, that game's gonna be badass. Still no release window. - Yeah, but that's how they roll. - And another exciting thing is that level editor, which everyone's noted about for a long time is just I was telling Arthur I had no idea that-- - That's about now, yeah. - Ooh, level editor could be used to make other types of games. Like-- - That was the thing with the Warcraft one too, is to a degree. - Right, but this one's even more advanced-- - Oh, I'm sure. - Like, yeah, in the studio. - You could be dating sim with this. - You could make a data section or that someone will. - Oh yeah, I'm positive you will. - Who wants to fuck the shit out of the Warcraft one in order to get it to do what they want. I mean, that's where it's going to come from. - That's the place you want to fuck Kerrigan. - Yeah, no way, you just make a good tower defense game. - You could, you could. I mean, they make people internally, like they said in the third person shooters or like bullet hell scrolling games. Like, they've done all kinds of stuff, man. - That's awesome. - They said it's definitely not easy to use though. It's not like some level builder things where it's like, "Ah, anyone can do it." They're like, "No." - Oh, this is like the original StarCraft level editor. - No, this one's a little bit more hardcore. People that are willing to put in the time they don't have any skills to be able to do, but if you have a little programming skills, you'll be able to do a lot. - Yeah, that's awesome. - It almost sounds like, man, to me, when I heard them talking about it internally, it just sounded like a recruitment tool. - And they're also letting people sell things to their marketplace too, so that's the other big thing. - Well, not people to sell things through their marketplace. - Yeah, you can, they're building in features into BattleNet where people can sell content that they made the map editor. - Well, that's awesome 'cause I was gonna say, like, you know, the real incentive would be if somebody could actually sell their works on them. - I mean, they announced that a long time ago, didn't they, and when they were talking about it-- - I totally, that blew right by me. - People were pissed because basically, people could sell things. - Why? - Because they might charge for maths. - You're gonna make money. - Yeah, I know. - I hate money. - You're gonna incentivize people to do really cool shit with the tools. - Yeah, information needs to be free. - I always tell Arthur this, like gamers are, like, the most entitled group of people in the world. - How dare you put it on another console? - Dare you do this. - It's just like, dare you allow smart people to profit off of their creations. - I feel like there's less of that going around, though. I feel like is the gaming audience-- - I really disagree with you, sir. - I feel like is the gaming audience broadens. I hear less and less of that. It's kind of like the same voices, like shouting louder and louder, like, please hear me. - Ironically, gamers are also the most willing to put up money for stupid bullshit. - Yeah. - You see everyone in this room and the avatar items they bought. - I have never bought any item. - You impenone. - Okay, see me in the average room. (laughing) - I'm not gonna say I'm but stupid shit. - I bought an Ezio outfit from Assassin's Creed 2. - God, you are such a girl. - I bought a lightsaber to piss off. - Oh, Jesus Christ. - To piss off Anthony. - Yeah, I was basically starting a Twitter campaign for everybody on Anthony's friends list of by Lightsabers. (laughing) So he'd be the only one without one. (laughing) - How'd that work? - They didn't. - Yeah. - I still haven't bought anything yet. - When you said avatar stuff, I thought you were talking about like-- - The movie Avatar? - Yeah. - Yeah. - On DVD this month. - It made me think about-- - Tomorrow, well, by the time this goes out already. - Was it yesterday? - Yeah. - Yeah, first day. - Yeah, first day. - Yesterday, Thursday. - Yeah. - Wow. - No, yesterday was Tuesday, tomorrow is Thursday. I work on a time warp. - Well, I'm working in the future for when this hits the interwebs. - This will be up on Friday. - That's so yesterday, Thursday. - So yesterday, Thursday. - Yeah. - The way I saw that stuff Anthony just said is breaking embargo. - My star car fee isn't even finished being written at the moment, so. - I read it. It's great. (laughing) - I read it this morning. - It's Scott calling in from Friday. - Yeah. - And then I picked-- - Wait 'til you guys see 30 Rock. (laughing) - Is it gonna be back this week? - It's back this week. - Casey Morgan does something hilarious. (laughing) Lizzie even eats something. - You're amazing. - I know. - That's what I wanna know. - What else did you see? - We went to war. - No, I mean, I played some other stuff, but it's stuff we talked about before, so I'd rather wait and see if there's time compared to. - Did you ever talk about toy soldiers or toy-- - Dude, we gotta get some toy soldiers. - I didn't talk about that here. - You checked it out though, right? - I bought-- - Anthony Poopsock the fuck out of that game. - Poopsock the game, man. That's what I did too. - I beat the British campaign in one night. I was just like, I sat down, man. That game's so good. - Scott, are you unfamiliar with the term Poopsock? - I got a brain that's kind of visual, so. - Yeah, you know, it's like you just don't wanna get up. - He doesn't get up, so he hooks in a sock. - Yeah, all right, so we're on the same page. - Yeah. (laughing) - Who hasn't done that? - Yeah. (laughing) - But yeah, so-- - Vaccal life marathon. It's like a, to an extent, it is like a tower defense game. Yeah, but the fact that you can take direct control of the tower, or the fact that you, there are certain units that they only exist when the player controls them. - Yeah, it's funny. - I played the demo and really liked it. - Well, and it just has so much character, man. That game has the people that did the goofy-looking little soldiers, the World War I style guys, and the sound effects, and-- - And it unlocks a World War I gas mask for your avatar. - Oh, does it? - And it has more unlocks than that, too, when you beat each campaign. - I think you get the evil-looking German helmet at some point, which I'm sure is great. That's great that people can wear that. - Wonderful. I can't wait to play one versus 100. - I did see a little bit of what you were talking about before, Tyler, when you previously talked about it, in the sense that there are certain levels that you have to almost, basically, either have perfectly deduced what you should do, or you're gonna lose at least once. And sometimes you'll lose once, and it'll be like a 30-minute level. And you'll be like, fuck. So all because I did not know that at some point, I needed to replace every turret with a artillery piece, because the final boss, that's the only thing that'll work on it. - Sounds like a tower defense game. That's how they all roll. - So, but still, what ropes you in with Toy Soldiers is, I said it last time, is the presentation. Just the way-- - It's a gorgeous game. - Yeah, it's really cool. Your units that you put down, they're on a little wooden pedestal, like a little toy soldier would be, or-- - Like, say tanks on top of someone's bookshelf and water heater. - All right, yeah. - Well, we talked, you and I, Anthony, we talked about how rad it would be if other toys from the toy box kinda swooped in. - Yeah, that's one of them. - Yeah, that's one of them. - We'd just shoot them at a whole day. - We'd just shoot 'em with some lasers. - We'd just shoot them at every one. - Yeah, that's like a special unit. - Dude, I-- - And then the bully came in and just flipped the whole thing upside down. - I mean, you say that, but like, man, I mean, my pipe dream for this company would be, dude, just go through every fucking war and give me a different time. - Yeah, I really look forward to Vietnam. - Yeah, do it. - The lava lamp bomb comes down. (laughing) - The women in children's stage. - Oh, that's a good idea. - I mean, I do love certain things that are like-- - Are you guys wearing ears? - Is that Charlie Sheen? - There are certain things about toy soldiers that are totally like-- - What the fuck is Tom Burdle and the malicious thing? - Like, the way that you lay down barbed wire and the way that all these dudes just have to sit there and slog through it while your machine guns just murder them. - Yeah, they're sitting there, yeah, hammer away. - Or that you have, like the tanks that shoot out gas and the guys are sitting there choking to death as the white tank, I mean. - Rated T, folks. - Doesn't matter, they're just plastic. - Well, they don't look plastic, but they're so cartoony and when they explode, they just explode into little parts with no blood, so. I would like to see the ultraviolet version of that as well. (laughing) - I'm sure it's fine. - Yeah, and the boss is a kid with a magnifying glass melting you. (laughing) - I like the way it's got things, man. That's a good idea for a game. - It's all new. - It sounds like Toy Story. - It is Toy Story. - Man, Toy Story Tower defense game. Make it happen, Scott. - I'll call John. - Well, I mean, I heard that the Toy Story 3 game is actually, has like a sort of toys handbox kind of thing, and at least part of it. - Yeah, that's the concentration camp. (laughing) - No, they're sent to a concentration camp, basically. - Wow. - Haven't you seen the trailers? - No. - Not only. - Okay, maybe you should stop 'cause I'm pretty sure you've seen the movie and are talking about things you're not supposed to do. - No, I'm talking about the trailer. - Yeah, no, you're going beyond the trailer. - No, the trailer, they're sent to a daycare. - Yeah, no, but they never portray it like a fucking concentration camp. - In the newest trailer, they put them in drawers, and it's like prison cells, and potato head is like outside. Watch the trailer. I'm serious, I'm not giving away anything. Watch the trailer. - I'm gonna look on YouTube, and if it's not, then I'm gonna have to bleep out. - It's gonna be, it's gonna be like, "I'm not giving glorious bastards" means totally. - Usually, when we worry about embargoes, it's for games, not movies. - I'm positive, I'm not giving anything away. 'Cause when I saw the trailer, I was like, "Wow." - If we get a cease and desist from fucking from Disney. - Oh, Disney don't listen to this shit. - You're gonna be fine. - Dude, if we get a cease and desist from Disney. - Pixar's in Emery, though, I wouldn't be surprised if some people would work at Pixar. - If they come over and knock on the door. Oh shit, they're here. - So I'm pretty sure it is one person, which other. - What other things? What have people been playing? - Tyler. - Well. - 'Cause Matt and I have been playing basically the same shit. - Yeah, exactly. - So, I mean, we'll get this Blender Sonal in a little bit, I guess. - After you talk about this indie game. - A lot of people have been playing Splinter Cell, so. We'll talk about that. A little Sam Fisher action, a little three-life. - What have you been playing that isn't Splinter Cell? - Spill. - Been playing, I found an excellent free, sort of independent developed game. - Ew. - Ew. - It's a tower defense game, and it really is the polar opposite of what Anthony and I were talking about with Toy Soldiers. - Where are you? - Where are you? - No control. - You have no control over your guys. - Oh, no, no, no, I don't mean in that way, but in the way that Toy Soldiers says, here are the specific points where you can lay down your towers, you know, have at it. So the name of this game is called Drone, D-R-O-N-E. And it's made by a guy named David W. Wilson, who has kind of an interesting story, a little background I was asking if these guys had ever heard of Oyster Mushrooms. So I asked you guys if you'd ever heard of Oyster Mushrooms, 'cause apparently David Wilson tried to Oyster Mushroom business and it didn't work out, so. - Shocking. - Inside, he went into making games. - There's no other story behind that, it's not like Rocky Mountain Oysters or something like that. - No, no, I don't think it involves testicles or, you know, I'm actually surprised to hear that, 'cause my Oyster Mushroom business is flourishing. It's a growth industry. - Well, I'm still struggling with my cock farm. (laughing) - Oh, that's what you're not, baby. - No, you're not, baby. - That's what those are in the corner. So you're a cock farm. - Hydroponic cock farm. - Hydroponic cock farm. - That'd be a great punk band. - Hydroponic cock farm? - From the '90s. - Yeah. - Shitty beats, not just-- - We're talking about D-R-I. - So tell me about this game, Tyler. - So yeah, so Drone is a tower defense game of you haven't figured out yet. But sort of the unique spin that it has to it is you can play it as a game kind of like Everyday Shooter or Geometry Wars, where you're buying your own weapons and taking out the enemies that way, or you can also set down your towers, which will sort of auto fire for you. - Cool. - But there are a lot of interesting things that go along with that. For example, you have to buy ammunition. So it's not like all your guns just have infinite ammo, the ones that you buy for yourself. Now your towers have an infinite ammo, but like if you buy yourself the machine gun, you know, you have to constantly buy ammunition. And the game is like pretty fucking tough. - What's the graphical style? - The graphic, it's all kind of like 2D vector graphics. It's very basic. You know, it's like I said, it's one guy made it on his own. So the graphics are really simple, but if you just really enjoy tower defense games and you sort of love like working out that puzzle aspect of it, totally recommend it. And especially because it's free. - Yeah, yeah. - And I don't know, part of me feels like I'm underselling it a bit because it's so, so, so good. I don't know. You guys realize-- - I just feel like how did releasing a free game make it any better than having a failing oyster farm business? - Who knows, man? Maybe it's-- - Oyster mushrooms, dude. - Yeah. - It's not, you know why it's-- - Oyster mushrooms. - It's assholes like you can't even get it right. (laughing) - I'm just wondering-- - What are oyster mushrooms? - Which would smell worse, an oyster farm or a mushroom farm? - Mm, that's an easy question. - Mushroom farm? - I don't know. - Really? - It's worse than oysters? - Yeah. - I don't know. - It smells like a dirty girl. - And I don't know. It's cool because the stages are all just like, there are no boundaries. It's just a flat sort of gradient background. - No boundaries, it's inappropriate comments. - You know, there's no walls or anything. It's just a, it's just a space. - Put your shit wherever you need to put it. - Wherever you want it. - What are you protecting? - You're basically trying to stay alive. - Your boundaries. - Your little person has health that regenerates very slowly. - So they're trying to attack you like, geometry worst stuff. - Yeah, and they're coming from all angles. - So is it a dual stick shooter thing at the same time? - Almost, it's almost like, yeah. You can play it like a dual stick shooter, but it's only on PC so, and actually on the way over, I was like, man, this game would be amazing if he can get it on X and A, it's, it's so good. - Does it recognize, is it a standalone or is it a browser game? - It's, you download it? - Yeah, it's a standalone. - So maybe have you tried using a controller? - No. - You should try that. (laughing) - But, and the other cool thing is like, you have sort of these passive units that they don't fire, they're called like nodes, and they're basically kind of like, almost like walls, and they're just squares. You put them down, if you put two of them close to each other enough, they'll heal each other constantly, and they have a really high HP. So it's kind of like how you set up your perimeter, you know, and like, so these walls will be constantly healing themselves, and the enemy units, as they're engaging you, they'll let, they attack whatever is nearest them, so they'll always attack the walls while you can be fucking up the enemies, and then the walls start healing themselves. - We're a most important question, where can people play this, who they wanna play it? - D-W Wilson.info. So D-W Wilson. - Yeah, so D-W Wilson. - D-W Wilson.info. And this guy, he has a little bit of background in gaming, he wrote a, choose your own novel in 1995. - Choose your own adventure, nice. - Choose your own novel, no. You go into a library, and when you pick what book you want, he came up with that idea. (laughing) - Library? No, Tyler is just not backing down that he made a mistake anymore. (laughing) - I thought that they stopped writing, choose your own adventure books after 1987 or something. - All right, after the Mega Man one. - You guys should talk about Splinter Cell. - So Splinter Cell Conviction is really fucking good. - Dude, I haven't been reading reviews. - I haven't been either. - I haven't been either. - I don't know what they're coming in at. - The IG an exclusive review was a 93. - How did it do overall? - I think it's like an '89 or '86. - I really, really enjoyed the game. - It's high on my list. - Yeah, mine too. - It's like really high. - The, I'll just get like my one major disappointment out of the way, right of the way. - Do it. - Like some failed stealth sections? - No, actually I kind of don't mind those. - You're back on where it's kind of rough. - That was fine for me too. Like I just felt like it was something different. - It's fine. - broke up the action. My number one complaint is that, and there's a bomb in my face. Don't worry about it. - So if you'd shower once in a while, it would be such a fucking problem. - No, I figure this way I tracked all the insects that are in your home to me. And then when I leave it, follow me. I'm doing you a favor. - Right? - It's true. - So like the, my one major complaint is that, in all stealth action games, I think you need level design that is a lot more open. And in double agent, it has some of the most linear stealth action game levels I think I've experienced. - Conviction, I mean. - Conviction, that's what I meant. 'Cause yeah, double agent and, you know, the game that we're playing for Game Club Chaos Theory, they have much more open level designs. And, you know, when I go back to like thief and, thief two, they more felt like environments with guards patrolling in them. And you could attack the environment in whatever way you wanted to. And I really enjoyed that. And it felt to me like conviction was set up. So that like, okay, like take down this guy. Now you have your execute to use it on the next two or three guys. - It's like a series of encounters. - Yeah, it's a series of encounters as opposed to an environment that I can just tackle however I want. And so for me, that was a little bit disappointing, but like the other shit in that game is so cool that it kind of makes up for it. - Right. And you know what I see a lot of parallels, Matt? And, you know, I hear what you're saying because there's, and tell me if you guys feel the same, does this game remind you at all of Hitman, the one we did for Game Club in some ways? I mean, even the story is very similar in that it's narrated by a villain. - Well, he's not a villain. - Well, I mean, he might not be, he's narrated by someone else. - Right. - Not telling about. - It reminds me a little bit of Hitman, I guess, and that sometimes there's a little bit of trial and error to figure out the best way to get through, to get through an encounter. But I think Hitman was still a lot more open - Right, yeah, if it had the openness of Hitman, that's like kind of like what you're saying. - Yeah, like Hitman or like other stealth action games. - Yeah, it would be the other spawner-style games for the other spawner-style games. - Yeah, but I mean, like, but the encounters themselves are so cool and they're so satisfying and like you feel like you're in such good control of this really badass secret agent guy that, and it's all tuned so well that it's still a really, really enjoyable experience despite of my missing that aspect of it. - I really, really enjoyed it. I think the failing that's when a stealth conviction has is that it expects you to play the game in a very specific way. And if you deviate at all from that, like let's say, I don't want to do Mark and execute, I don't want to be stealthy, I just want to shoot everything, you're never going to succeed because the shooting mechanic in it isn't flexible enough for you to really take out a bunch of dudes all the time, like just balls out like crazy morgy. - Well, it depends on the guns that you've got with you and if they're upgraded. I mean, it's-- - And especially if like you use your gadgets and your EMPs, like I would get in some really gnarly situations where I'd have like 10 guys on me. And like, for a while I was going like, okay, restart to checkpoint. But a couple of times I was like, you know what, I'm just going to get through this and I found my, I was freaking lethal. - It doesn't grade you at the end of a level anymore. - No, it doesn't. - But I just feel like it's not, they never intended you for you to play it anyway except for a very particular sort of combination of stealth and shooting and where the shooting isn't responsive enough to depend on it as a Twitch thing as opposed to setting up situations to fall a certain way. - Well yeah, I mean, if you're playing it like a third person shooter, you're not going to win. - Yeah. - Definitely. And I'm fine with that, you know? - No, I do. - They totally does, that's not the kind of game they were designing. I mean, it's the kind of thing where like, you reveal yourself and you're attacking some guys and then the whole concept of like, you really enjoy how they have the silhouette of so that you know where they think you last were and then you can totally use that against them and you flank them in another way or then you know, they're attacking you, you go to the side 'cause you know where they're going to run to so you melee a guy around a corner and then you have a mark and execute that you can use on the remaining guys. I love it, it was like really dynamic. Every encounter felt like thrilling. - And mark and execute is totally contrived but it is such an awesome contrivance. - I don't mind it at all, I mean, I like it, I enjoy it. - What I like to start doing was like, you can label your marks before you actually have the ability to execute. So basically I just say, okay, I'm going to mark these four guys and then I'm going to drop down on top of that guy and as soon as he's dead I'm going to tap wine, he's going to take everyone else in the room out. - Like in no other Splinter Cell game, could you, you know, put on your infrared or in this case your sonar goggles. - Your back goggles. - Yeah, your back goggles. So they had like, yeah, I could, the most badass thing that I did was there was a, there were four guys in a room and I had my pistol upgraded all the way so that I could mark four guys. I put on my goggles, I marked them through the wall and then a guy was just outside the room and so I did the human shield thing and I walked him up to the door, threw him through the door and everybody in there was like, what, what's going on? Execute, bam, bam, bam, bam. And it was like, it was incredible. It was like a scene out of a, it was like the perfect scene out of an action movie and they have the camera angles down so well in this game that that just makes it that much more impactful. - It's like setting up dominoes. - It really is. - It's like dropping a domino. - And for me the number one thing about Splinter Cell conviction that they nailed, that would have lost me completely is, Matt, you touched on it, is the control. The fact that Sam is so nimble, everything is so simplified, leaping over obstacles in your way. Everything is just so simple, so quick, so fast and so responsive. I'm okay with sort of saying, you know, okay, the shooting isn't gonna be as accurate as say, like, you know, call a duty or bag company. You know, if I put up a beat, it's not that type of game, you know, that's okay. What I enjoy is just how I feel like if I'm spotted by an enemy guard, the environment won't get in my way. - Yeah, yeah, yeah. - Occasionally I felt like I kind of got fucked by the controls, like, especially if I turned a corner and the camera hadn't shown a guy that was there, where I'd try to retreat quickly and end up just like sliding into a wall and just standing there, like hugging against it and all of a sudden three or four flashlights fall on me and machine guns unload on me. - You're like, are you wearing the back goggles and you don't realize there's a wall in front of you? - Yeah, that was good. Or is that like you're in broad fucking, like, wamp light or whatever? - I was watching that happen a couple of times. - Yeah, but you also get to fucking staple someone to a desk with half of an American flag. - Hey, don't spoil that for anyone. - I didn't know that happened. Because let me tell you why I don't know that half game. No, I haven't beat the game. Let me tell you why I haven't beat the game. - 'Cause I don't have a spare six hours. - No, because I've only been able to play the game fucking twice because since I've owned it, my Xbox has only read it twice. Every day I go to play this game and my Xbox will not read the diss. - You just haven't made the proper sacrifice time. - Yeah, you have to kill Kat. - Fuck. - Or your girlfriend. - I want to play it so bad, dude. I've only played it twice. - You don't want to play a bad mess? - Yeah, that sucks. - That's right, you don't want to play Canada. - They're all sorts of homeless people around where you live and they're barely human. - Right. Can we talk about some more things with convention? (laughing) - Yeah, sorry. - Whoa, whoa, whoa, whoa, whoa. - That was a joke. - Here's one thing-- - That was a joke. - That was a joke. - Is, man, there's been a lot of talk about the Robert Ebert, so, you know-- - Roger Ebert. - Roger Ebert story. - Please don't tweet at Robert Ebert. - What are you talking about? - You know, about James' art, isn't that dude? And honestly-- - They are, it's not hard. - If you popped in splinter still conviction and sat him in front of you like while you're hiding from some guards, he would have nothing but proof of his point. 'Cause there's nothing more fucking Saturday morning cartoon than the fucking guards standing around. Where are you, Fisher? - Fisher! - I'm gonna get you! - We're going for you, Fisher. - Whoa! - I do like it when they're like, "Fuck that, I'm not going in there." - Yeah, that's kind of funny. - The moment somebody else is like, "I would go in there." - That's good. - I mean, oh my God, the dialogue in that game is so bad at it, but that's so bad. - It's the best it's ever been, it's the really sad thing. - Well, but that being said, I really like the way that the AI behaves when they're looking for you. 'Cause they'll walk up to the corner of a piece of cover and they'll kind of just jump to the side real quick and shine their flashlight. - It will catch you. - That is way cool. I'm not dissing that, yeah. - But you're right, like, when they're like-- - What's the matter, Fisher? Stop hiding in the shadows, you pussy! - Dude, give me a break. - You French people talking in American accents, for sure, give me a break! Who approved that? - I don't know, it sounds pretty bad at it. - I did French people. - I wrote it. - It's got a family, another reason for them. I had to hate 'em. - So terrible. - Sorry internet, I wrote Spinner Cell Convection. - Why don't you guys talk about some captivate games? Captivate me. Can I just talk about how awesome Hawaii is? - No, Hawaii was pretty beautiful. - No, you can't. - No, can we talk about how biased we fail after being in Hawaii? - That was actually a-- - That's a pretty biased. - Do you feel any bias? - Did you get to eat poi? - That's inappropriate questions. - It's not an inappropriate question. - If I had to have a bowl of purple jelly? - No, no, there was no, there was lots of pork products, but no actual, like, we never saw a pork carcass. - Oh, they never bought out like a whole pig. - No, which is sad 'cause we had a quote unquote luau the first night and I'm like, how the fuck can there be a luau without a pig? I've seen three un - Did you get made? - At one point, yes, we did get laid. - Yep. - Did you get a flour necklace? Hey, oh, come on, please, I'm a joke! (laughing) - Johnny would be very disappointed in his. - So tell me, what was the best game that either of you saw at Captivate, in your opinion? - Ghost trick. - Oh, comedy den. - One of those two. - I'll see you at Ghost trick and race you in a comedy den. - The movie den is the DS. - Is the DS version of a comedy, which is probably going to be the superior title to a comedy, to be completely honest. - Yeah, the way that it played so far anyway in the short demo that we got to play, it plays superior to a comedy, for sure. - It's like, remember when people told you you'd be playing a Zelda game with a stylus and you might get excited at what that could mean? - Yeah. - Like, that's a comedy den. - Yeah. - Like, it controls, it controls with the buttons, with the directional pad, et cetera, except when you hit the left or right bumpers and then it drops the top screen to the bottom screen and you can draw on it. And when you get abilities, you can use those abilities against enemies, like you can, like, slash across them and it slashes them or whatever. But you also use those puzzle-solving abilities. Welcome to Rebel FM, Scott. That's your official. Hello. - So I've been holding something. - Yeah, yeah, yeah. (laughing) - Yeah, yeah, yeah, yeah. - I get some poison when you're-- (laughing) - Could you do me a favor? - Well, I far earlier too, but I cough so hard, it came out accidentally. - And you let-- - Let that poison out. Just do me a favor and don't shit on the couch. - Oh no, I'm gonna shit on the microphone. - It's been, it's been pissed on. That's what you're sitting on, it's been pissed on enough. - The fart right in, just before we came out of the tunnel, from under the water, dude, somebody farted. At, dude, terror, it was terrorism. (laughing) It was a terrorist attack, oh my nose, dude, Jesus Christ. It was a terrorist that I dream about being able to do. I love ruining people's day like that, so-- - Yeah, he's right, he does. But no, a comment on his was my surprise of-- - When does that come out, is it this year? - Next year, I think, isn't it? - Really? - Yeah, it's still pretty far off. - That was the most disappointing news other than having to play like an hour and a half of a Sengoku Bissara. - Oh my God. - That O'Kami Den isn't coming out to 2011. - So what is that? - How come three? - What is the other game that you said, Matt? - Ghost trick. - What's that? - It's a spooky whore. - Adventure or puzzle game? - Yeah, it's an adventure puzzle game. So the idea, it's 2D from the side, a 2D plane from the side. It looks a lot like a-- - As 2D tends to be. - Oh man, you already got my interest peaked right here. - Yeah, it kind of has like that flat, shell-seated style to it, you know? - Cool, cool. - And so the idea is like right in the beginning of the game, you are the main character and you're dead. And so you don't really know what's going on, but basically another spirit comes to you and says like, hey, you have 24 hours before your soul moves on, but in the meantime you can find out who killed you and you can stop these deaths of these other people. And so basically it'll play out a little scene where somebody gets killed. And it'll say, okay, now we're gonna, and you have the power to move back five minutes before somebody gets killed and try to keep them from getting killed. But you can't actually interact directly with the world. You have to possess an object and then that object can do something to interact with the world. So like you can possess a gate and then like when you interact and then so like you go into like a ghost possession mode and then you possess an object, then you go back into normal mode and then you press a button on the stylus screen. And like if you possess a gate, the gate can move up or a fridge door can open or a bell can go off to get somebody's attention. And the puzzle, the puzzling comes into play and you can only move as a spirit from one object to the next and if they're too far apart from one another, then you can't move, then you can't get to it. So you have to figure out ways to get objects to move so that you can move them closer so you can get to the right object to-- - Save the person. - To save the person or to stop the guy from shooting another person, something like that or give another person time to escape. And so it's a little bit trial and error 'cause you don't know exactly which object to jump to at which time right away. But you can start it over. You can start over the particular puzzle as many times as you want. And every puzzle has a five minute time limit for you to solve it, otherwise the person dies. And from what I gather, it's just gonna be a series of these super cool puzzle rooms and it has a lot of potential. I mean, like just in the very simple demo puzzle that I played, I was like, this is so freaking cool. And then like looking at the Ghost Trick trailer, they have some puzzles and things that look really interesting too 'cause every room is gonna be totally unique so it's gonna be a different thing every time you get into it. So I'm really looking forward to that game. Unless the puzzles get super hard and become super trial and error-y, that's kind of the only big pitfall I see. 'Cause the art style and the humors too, it was like super funny. - It's really well animated too. It's really ace attorney guys. - It is, I think it's attorney guys. - I think it's well animated. - I think it's very well animated. - I think it's very well animated. - I think it's very well animated. - Whatever. (laughing) - No, 'cause I used to be an animator, so. - Okay. - He went to shank and just like had a seven foot erection over that game the whole time he was getting out. - Oh, I was talking to that, I forget his name. - Clee, I think. - Yeah, well they got that one's Clee, I think his name though. - 'Cause we both-- - Clee is his name, right? Clee Kool or something like that. - I got a cartoon network the same time I was, and we were-- - Nice. See, you were a professional. I just got a degree in animation, but I didn't do anything with it. - Oh really, where'd you go? - But they are an institute. - Oh, oh, I was a cow arts guy. - Yeah, see, you win. (laughing) But yeah, I was thinking the same thing when I saw shank, I was like. - These guys get silhouettes? Nobody understands silhouettes? - No, I was like, oh yeah, check this out, it's got anticipation, there's over life. There's arcs and everything, oh my gosh. (laughing) And he goes, yeah, that's because-- - Oh, climax. - Yeah, that's because we have real animators doing it, not video game animators. And then we give each other a high five. (laughing) - That's why I own both mark of crease is because they were done by real animators, and they're super good looking. Anyway. - Take that game to the animators. - I was bummed, I didn't get a chance to play Ghost Trick, but it looked really cool. - It was very, very cool. - And like I said, I played a lot of Cengoku Bissara on the play season three. - Really, you played like an hour of it, which really-- - Yeah, no, I played like full levels, like pretty much everything that was there. - It sounded like you could sum it up as like a fantasy dynasty warriors? - No, it's samurai warriors made by Capcom. - Oh, so it just set in like Japan? - Yeah, like 16th century Japan era. - Like just before the Tokugawa show showed in it, I think. - Maybe they were just like, why are we letting, like, Ko-A make all these games for years and years and years and years. - Well, the thing is, is like they had a whole presentation about the history of this series, and this is like dynasty warriors. - This has been out for a long time. - Yeah, it started in the PS2 era, but it's only been in Japan. It's only been a Japanese release. It's never tried to come to the western world. - Okay, so that's not quite true. So it started in 2005. It released here for the first one is Devil Kings, which got just done in very unpleasant ways by reviews because it was boring. And essentially they took the historical background and removed it and made everybody like about, made it all about demons and shit and changed the entire story. So, and all the characters, like they all have like stupid American names. - 'Cause they figured nobody wanted to play a game that had Japanese mythologies all the time. - But it sounds like a Japanese noodle. - It sounds like a Japanese noodle. - It sounds like it's still just, it really is just samurai warriors. - Yes. - Dynasty warriors. - Except the thing that they were trying to emphasize, control of the battlefield. So you'll go around and take out these commanders, they call them, or like generals, or not generals, but like watch commanders, except they're sitting in these towers and don't move. - Basically you just attack the tower. - You beat the shit out of the tower and they die. And all of a sudden you take over that part. And like there are different paths to bosses so you can flank them. But it's just a stupid fucking like all out action game as the Japanese developers are calling them now. They're trying to sort of carve that out as the name of the genre. When really it's just like these fucking mindless hack and slash games. - Yeah, it really is just another dynasty warriors with different skin. - The good news is for people who own wheeze, is that you can use a classic controller for the Wii version and it plays exactly like the PS3 version does. - Did you guys get to see, or only see, or did you guys actually get to see the game running of Marvel versus Capitol Hill? - They only showed us the same trailer that they showed you guys. - Yeah, so it's just the announcement trailer. - Right, and then they answered a bunch of people's questions, but that's it. - We saw a slightly different version of the trailer than you guys saw. - We did. - Which basically has Morgan's tits hanging out. - Like for real, like boobies and everything. - No. - There was a quarter of the coverage on Morgan's chesticles that there was in the final trailer. - Right. - And apparently they had to fix, they had to fix, I used with quotation fingers, the trailer because the ESRB wouldn't approve it to go out. - Yeah, rated M for Morgan, I think. - Yeah. (laughing) - What about, - By on a commando, we only saw a trailer. - Oh, that was only a trailer too? - Yeah. - Basically all the most interesting stuff, the stuff that ostensibly they flew us out to Hawaii and paid for three nights in a Sheraton on the beach for, was to show us trailers of Marvel's Capcom 3. - And by on a commando, rearm too. - Those were gonna say, 'cause then they also had lost planet in Dead Rising, I assume. - Yeah, but so the biggest thing probably playable was Dead Rising to co-op. - Yeah, which is a fuck load of fun. - See, I, man, I found it boring. - Really? I had a great time. - I was playing with Matt the whole time, so maybe that's why I was-- - That's probably why. I saved all the good stuff for when I was playing with Cesar. - Right. (laughing) - Well, what did you like about it, Matt? - I just like the fact that you're killing zombies together. I mean, you could do things like, he picks up this weapon, I pick up this weapon, we go and we make a combined weapon, and then one of us takes it and we did wheelchair races and stuff like that, it was just, it was just fun. - Yeah, whereas I didn't enjoy it because it didn't feel like we were doing anything together. It just felt like we were coexisting in this world. Like we existed in parallel, but there wasn't anything specific that you could do and co-op that you couldn't do in single player. - Well, it's kinda like, crackdown, we were always just existing in tandem and beating the shit out of things together. - Yeah, but the way that you interact together against each other and crackdown is more meaningful than anything you can do in debt arising. - You mean like, kick the shit out of it. - Yeah, like kicking people off buildings and shit like that, like granted, it is funny the first seven times that Matt throws poker chips at me over and over again. (laughing) Or hits me with a bat or the game bugs, he gets stuck and I have to hit him with a heavy sign to get him out of it. - That was pretty funny. - Which got us into an area that was supposed to be totally closed off that we weren't supposed to see. - Yeah. - But I just, like much of what they've shown of debt arising so far, it's just like such tiny slices of content. - Yeah, there's no way to really know like if the whole game will hold up. - Yeah. - But the cool thing is, is that like anything that you can do in the single player, you can do with a co-op partner. As long as you're within the same loading area, like, you know, if you're in between loads, whatever you can do in that area, you now can double up on. So it still has the same kind of save system and time limited system that the last one does. - That we know of. - But yeah, well that's what they said. And, but you can be in two places at once now. So you can say like, I'm gonna go rescue these guys. You go rescue these guys and they have ways, you know, we didn't see any of this working. This is just what they told us. And you can have people following you back to the safe areas and you can trade them off. So you can be like, you know, go full on my co-op partner while I go grab these other guys. Or somebody can be go rescuing somebody while co-op partner goes after one of the psychopaths. So it actually, I think if you're playing this game co-op, we'll take a lot of the pressure off of you for having to try to do everything in one go. - Maybe, although they also said that they raise the difficulty when there's two people in the game. - Right, zombies are harder. - I don't know that you'd want to take on a psycho by yourself in a co-op game. - That's true. - And just flat out, I do not think Dead Rising 2 is coming out when they say it's coming out. - What next month? - August 31st is the release date. And that game looks like it's further than four months out. - Yeah, I see like, I don't say that anymore because like so many games just, they come together in the last six weeks of development. I mean, it's really hard to say that. - They just, from what little they're showing, like they just keep showing these tiny little bits. Like they're not giving any context or the stuff they're showing. - Yeah. - To run from the beginning of the part they were showing to the end if you didn't kill zombies would take you about 90 seconds. From the entrance to the psycho battle that they had on display. - Yeah, yeah, who knows? I mean like, it's just one of those things where, I agree with you, I wouldn't be surprised if the release date slips. But I would also not be surprised if suddenly it comes out and even if it's a little bit buggy it's still like a totally good game. - They were also talking more about case zero though we didn't see anything about it. - What's that? - It is the downloadable prequel that's Xbox Live only. - Oh, too dead rights. - Yeah, and basically it's an entire mission that you play. It's not like just a demo of an area. You play the entire mission and all of the PPE which are like the experience points that you get and other stuff that you get by playing this prequel applies to dead rising too. - And it's got civilians to save and a psycho to kill and it explains, I think how Chuck's daughter gets infected because that's the premise is that he's competing on this show. - To see if they'll cure his daughter? - No, to get money to pay for the zombie medicine because only one person makes it so they charge an outrageous amount for it. - Sounds relevant. - But unfortunately, I don't know why it didn't occur to me until now but it seems like it doesn't sound like it's gonna be free. It sounds like they're gonna sell this. - No, I thought they said it was gonna be free. - I never heard him say it was free at all and I looked at the press release for it and it makes no mention of price. - Well, anyway, I don't know. I could've sworn I heard somebody say it was free but you can't quote me on that because I wasn't paying attention in taking notes. (laughing) - It's almost like a journalist. - I didn't have to write previews. - No, I didn't have to write previews, no. All we had to do was take footage and then come back and talk about what we played. - We got to watch them try to run the tournament mode in Super Street Fighter 4 and fail over and over again 'cause the hotel internet sucked. - Right, but tournament mode in Super Street Fighter 4 is awesome. If you're into fighting games and you're gonna be into this tournament mode then I really think they did it up right. Like you can have, their example was they had eight play stations there and then they had a ninth play station. You can have up to eight people in a tournament. You can assign the teams however you want if you want teams and then you can have one of the play stations be the host and the tournament director or you can have like a ninth person. - Just be a tournament director. - Just be a tournament director, yeah. And it's the kind of thing that can happen like anybody who's in the tournament can watch all of the matches you can spectate and then they shunt all of the lag from that off to the people that are watching. So the people that are watching might get hiccups and delays and everything but they do everything they can to make the people who are actually playing have a smooth experience. - Everyone hears all the shit talking that's happening among the eight people that are involved in the tournament. - Right. - It has what people-- - We can all talk to each other, yeah. - It has what people for tournaments want which is like double blind character selection so nobody knows who anybody else is picking until they're already picked. - Very nice. - And it looks like it's gonna be cool. They have title belts that they're gonna give when they do organized tournaments when it releases during E3. - Yeah, like they did it, like they did an organized tournament for captivate. - It does seem like that Scott's laughing over here. It does seem like bad timing that they're gonna release this during E3 but they are releasing it during E3. - Why is it bad timing? - I don't know, it's just weird that they're like releasing. It's just like a stealth release that they're letting out Street Fighter DLC during E3 whenever else-- - And it's 3DLC too. - It is 3DLC. - Yeah, the tournament mode is gonna be free which is awesome for Street Fighter players. And like they, but what actually kind of got me and this is probably where I would like get the most enjoyment out of this as a non Street Fighter player would be at any time during the matches that you're watching you can press select and you can save the match. So you can watch it as many times as you want. Any time you save a match it's automatically uploaded to their servers. So anytime somebody saves a match the replays are uploaded and then you can like go to a kind of a replay channel that's all sorted and I think you can favorite things and stuff like that. - It's like the bungee file share kind of for Halo. - Yeah, there you go. And so at any time you can go to their replay channel and like, you know, I can pitch your people going and just like getting dinner and watching a whole bunch of replays and then deciding to save them. And then if you're the tournament organizer you can save the entire tournament and then people can download an entire tournament and watch their match. - And this is something where you can actually watch all of their button inputs as they're playing. - Yep. - Like so it shows literally everything that they're doing while they're playing Street Fighter. - Yeah. - Hot. - Hot shit. - Totally hot shit. I mean like it's actually, I think that's clearly one of those things where Capcom is showing its desire to really push itself as a more western focused Japanese developer and publisher, which was like, I had a really long conversation with Kenji Inafune who just announces their new world wide head of R&D and he was very, very frank in our interview that he thinks that Japanese companies by and large don't get online. They don't understand why Japanese game development is failing worldwide and what a lot of that development has leaves actually. - Yeah. - The producer for Lost Planet 2 was also really forthcoming about that stuff. - Yeah. And well that was, it wasn't that Inafune. - No. - Oh. - 'Cause he was like doing interviews for most things. - Takauchi was a Lost Planet 2 guy. - You're right. - I gotta mix it up too. I had to fact check for my previous. (laughing) - Well like I, oh look the same. - No they didn't. (laughing) (laughing) - We're definitely gonna be putting our interview with Inafune up on our site at some point too. 'Cause like he just straight up says Western game development is where all the interesting stuff is happening and Japanese game development and Japanese gaming audiences just want the same stuff over and over and over again. - And they had examples of that. It fucking captivated. - They did. - Sengoku Bissar is a pretty excellent example of that actually. - And Inafune's thing is bringing, he really wants to bring the good things about Japanese game design and marry them with the innovation of the good things with Western design and make that kind of Capcom's overall philosophy. And he was saying that like even within Capcom, this is an uphill battle. I have to fight a lot in order to try to get these ideas pushed through 'cause there's a lot of resistance. He says, you know people back in Japan, they just want to do the same thing over and over and over again because that's what works for the local audience. - Here's. - Capcom is a worldwide company. We want to appeal to a worldwide audience. That means that we have to think outside the box. - Here's my concern. Dead Rising 2 is an example of this. A lot of the stuff that American gamers found particularly annoying about Dead Rising 2 are things that they feel are game-defining about it. Specifically the save system and the 72 hour clock. Those are both staying where they are because they feel that those contribute to each other. - Those are features. - That's exactly what they don't feel that they're flaws. They are, they are. - It's not a bug, it's a feature. - Design elements, they are features of the game that they say helps to establish the tone. - And it's like, and you know, all I can say is that I just, I'm going to give them the benefit on the doubt. I mean, really what my gut reaction is the same. Like really the 72 hour clock again, the having to go to the bathroom to save really, you're going to force me into that shit. But then I think like, well, maybe there's some way that they can design around that being not annoying. - They keep hedging their, hedging their statements and they're like, well, the bathrooms are still in place, but we've improved that. We're just not ready to talk about it yet. - Yeah, so who knows? - The same thing with the 72 hour clock, we've improved it, but it's not that it's not ready. - You know what happened on my, on my BART ride over here where someone farted and it stunk really, really bad? - Yes, I recall that story. - Somebody decided that they were going to spray perfume to kind of. - Mass smell. - But you know what? - It created a hell's potpourri. - It still didn't, I'll say you're saying it. So you're saying it's your scratch and sniff? - You're saying it's improving the safe systems like spraying perfume on shit? Yes, 100%. - I heard that they thought about that as their new motto, but it got axed for a second. - You know, let's hope that it is more than just perfume on shit. - But it may not be. - How are you? - I mean, talk about like the one game that can come out of the East, that would be this fantastic sandbox game and they're not realizing the potential. They're putting this time boundary on it, you know? I mean, we talked about this. - They seem to be real fans of the whole idea of grinding your character in Dead Rising. Like not just the Japanese people, but either the Blue Castle guys are really on message or they believe the same thing because they also say no, we feel that that's an important part of the game. - Maybe people really like that about the game. - And during co-op, like only one person gets the story progress when you're playing co-op. Like the other person goes back in their game. Yeah, it just gets points. So it's like grinding a character in Diablo 2 or whatever. - I'm fine with only one person getting the story progress 'cause I, you know, that means you can jump in into the other person's game at any point in their story and you don't miss it yourself, you know? I don't see another way that it could work, really. - I must see it, that's, the Hawaii was really nice. Our hotel was overlooking the Pacific Ocean. Matt didn't want to go back. - No doing this as hard as I can. Patrick Lefic missed his flight. But he was too busy carrying alcohol into the ocean to get a good night's sleep. - I went to the beach too, but it wasn't nearly as nice. - You see any banana slugs and Santa Cruz? - No, Santa Cruz. - I saw a banana slug on the weekend. - Yeah. - Yeah. - Santa Cruz is really nice, but the boardwalk is kind of a depressing place at the same time 'cause it's kind of run down and all that. - Why Key is actually like that? - Like I'd be playing, like getting my ass beat, playing fucking the air hockey or playing all the arcade games in the world. - Fingerbreaker, as we call it. - They're all kind of broken and stuff, and it's just kind of like the tone of the fucking banana. - I like how anything in the air are trying to one up Hawaii. I went to Santa Cruz, I went to Marin. - I'm not trying to one up, but the whole point I'm making is that I went to the beach and I was like, fuck, it's cold. - No dude, like going through Waikiki. - You guys had the fucking beautiful warm beach. - Waikiki is very much a rundown beach town. Like the parts that we pass through to get to the nice touristy areas. - But the beach is still nice. - I'm sure. - Yes. - The beach is the water's warm, you go two blocks away and it's like, oh, oh. - But the beach is still fantastic. - Yes, the beach is the water, right? - That's the way you go. - I've never been in an ocean that was warm before. - And you can see in it, I imagine. The ocean you can see into it. It's not just like blue murky. - I don't know how people say in this actually healthy ocean usually. - A lot of people saw sea turtles. I did not see any sea turtles, but a lot of people turned up in. - I saw one, it surfaced 10 feet away from me. It was gone down there. - Yeah, I saw like, there was like great image I just saw over the weekend of like a bunch of old men throwing a sea turtle over the boat and like the sea turtle looked all happy. (laughing) - Round the boats, propeller blades. - So, before we take a break, Scott, have you played any games? - I played 3D.game, hero game. - Oh, man, I'm so interested in that. - That game is fucking awesome. - Oh, it looks so cool. - It's the most fun I've had playing a game this year. - Wow. - Wow, nice. - Well, I don't get to play a lot of games. (laughing) No, it's Zelda. It's the 1986 Legend of Zelda. It's a love letter to everyone who loved those games. - That's so cool. - Did you design your own character? - I designed, I did what everyone did. I designed my own link. - Oh. - Spent a full... - Which link? - The Zelda one, Zelda two. - Zelda one link. And I did all five poses and it took... - Oh, like six hours. (laughing) - See, that sounds cool to me. - Yeah, it was the fucking fours, like... - Decal thing. - Decal editor. - Well, I mean, 'cause I'm such a nerd with it. I was giving him anatomy and like the eyes go in and the chin comes out. - You are a fucking nerd. - I know I'm a fucking nerd. - That's awesome though. - But it looks cool, 'cause I've been seeing all these videos of people who are also making a link and their links just look... - Maybe they make like a completely flat one and then it doesn't mean it all. - Well, that's what's gonna happen. That's what's gonna happen with the character creation system, 'cause people are gonna be like, "Oh, I'm gonna make Mega Man, I'm gonna make everything." And they get, they make the fastest of their 2D sprite. - It's like a refrigerator magnet. - Yeah, and then they realize, "Oh shit, I gotta work in 3D space." (laughing) No, my brain doesn't work that way. (laughing) But it's really, really fun. I mean, you go into the dungeons and you're pushing blocks to find secret rooms and... - Nice. - And... - Do you throw bombs at walls? - Yeah, you do. - You do everything. - Yes, it's so cool. - You do everything you do in Zelda. - To me, like one of the coolest things is the... - You fuck Zelda. - Yeah, you fuck Zelda. (laughing) - Is the engine in this... - Rod dog. - Yeah. - The way everything is pixels are all kind of these 3D little cues. Kind of like voxel, I guess we were talking about. - Yeah, yeah, yeah. - It is like voxels in a sense. - But that's actually, they're selling that as a development tool as well, I believe. - And that was also my biggest nightmare when creating a character, 'cause I was always afraid, because you're making it in 3D space, I made the character, I would close up the bottom half that you would never see, 'cause I was just afraid that there's gonna be some scene where there's an up skirt and you can see right through the character where I didn't bother finishing it. - Yeah, yeah, yeah, yeah. - You don't get to that. - Well, from the game design, Scott. - Yeah, I know, right? So, I don't know. I don't wanna spoil it for you guys. I mean, it's 40 bucks, comes out May 11th. - $40. - It's super cheap, get it. - I don't know, that's the same day as Lost Planet 2. - In Mario Galaxy, there we go. - Oh, fuck, are you serious, Mario Galaxy? - Oh no, no, Mario Galaxy's on the 18th. - Okay, that's why they moved Lost Planet 2 to a week earlier. - Yeah, yeah. - And that's so much fun. - And the Red and Alan Prince version. - Alan Wake. - Fuck. - Alan Wake. - Doesn't Alan Wake come out that day too? - Thanks, as well. - I thought that gets me in the fall. - Oh, shit, you're right. - Yeah, it comes out on the 18th. - I hope you guys, yeah, so basically, I hope all you listeners at home enjoyed that brief period of April where you had money. - Yeah. - Oh my God. - And come May, that's over. - Wow. - And Alan Wake. - Jesus, dude. - Yeah. - Yeah, man, but, you know, 3D die heroes, you know, one of the things I enjoy is it has that whole, now, am I wrong in understanding that you also create your swords and stuff? Is that not correct? - No, you upgrade your swords. - You upgrade them and that makes them bigger. - Makes them huge. - It's like when you have full health, which is the Zelda thing, like giving you a special sword, but in this, it's like a giant. - It's a great one. - Oh, it's great. It's not, it's huge for this shit. - Because it's so, it's different enough. - And it's an homage. - It's an homage. Yeah, you get equipped with dash boots. - Yes. - You know, Mega Man. - How much of it can you actually make of your own? Is there sort of a mode where you can, like, design your own? - No, it's mostly just the character. - It's mostly just the character. - Just the character. - You can trade them with your buddies. - That's so cool, man. - Yeah, it's so much fun. It's a ridiculous amount of fun. - I really, really, really want to play that game. - Yeah, go. - Do we have copies of that floating around the office? - Yeah, there's like one. - Is it retail? - And the funny thing is that there's these discs that work on retail systems, and I didn't know, and I put it in the two to be destroyed box. - Yeah. - 'Cause I thought it was a debug one. - Nope, they work on retail. They just don't have trouble. - You just drove my goddamn heart. - So. - It's $40. You're not stressed. - No, but it's not the paying, it's the waiting. - Oh. - Ooh, damn, you can borrow mine. - I'd buy whatever you want. - I remember you said that. - Buy whatever you want. - I'll cut the balls if I have to, I understand. - Yeah, you know, it's a good buy me. - So looking forward to that game. - Yeah. - So like, I just wanted to share one last thing, I guess, before we break is that when we were, I'm broken. - Pregnant. - Oh, I'm pregnant. (laughs) I am both of those things. Oh, no, when we were in Hawaii, this is the first time that I ever actually accepted money to go on, accepted like the invitation to go on a trip paid for by the publisher/developer. 'Cause, you know, we can't afford this shit, I can't afford to like, send myself in Cesar to Hawaii for four days. So, but at, you know, when we were working at Zif, the policy was always, you know, to not accept any of that stuff. Like, if the company can't send us, then we don't go. - I understand UGO does not have a similar policy. - I understand that as well. But, so, like, we went, but I was thinking to myself while I was there, I was like, all right, well, this is an absolutely fabulous experience, is can I honestly say to myself that I am unbiased by going through this awesome experience and like talking to cool people and getting served free, amazing food and alcohol. - We hung out with the Internet's Tom Chick. - Yes, yes, we did. So, it's like getting to do all this stuff, like, how does this affect me and my editorial integrity and, you know, like, at the very least, I was like, all right, at the very least, I have to full disclosure, you know, that I didn't pay for this trip that Capcom paid for it for me. And one cool thing is that I actually interviewed Melody Pfeiffer, who's Capcom's, she's got to be-- - Had a PR? - Had a PR these days because Kramer quit. So, she's, I think she's probably head of PR for Capcom, the Capcom here in San Mateo. So, like, you know, Western Capcom PR. And so, you know, I just wanted to get what her take on it was, you know, like, what does she feel about, you know, this kind of thing and does she feel like it's, you know, buying coverage and that kind of stuff. So, I put up a blog post on our site and put up that interview and it's just kind of a, I think it's just kind of an interesting little insight into a part of the industry that maybe a lot of video game site and magazine readers don't usually get. - Is this the blog post that kept you from seeing Lost? - Yes. (laughing) - 'Cause I was working-- - This week's episode? - Yeah, I totally was a paying attention. - I didn't know how much it was. - It's kind of how I feel about Lost all the time. - Get off the island. - And it was a move that this is in place episode. - Gotcha. Well, see, that's why Ryan calls Lost Blue Balls the show. Ah, it's a good one. - Smoke Monster and the Polymer, fuck this one. - Nice, that's hot. - It's just a white screen. (laughing) - Like the slight discoloration. (laughing) - It's just great. - Okay. All right, we're taking a break from the book and then we're gonna come back with a bunch of your fucking wedding. (upbeat music) ♪ I'm dying on a full of things ♪ ♪ When will you come again ♪ ♪ Before him back to serve all these ♪ ♪ On your back or knees ♪ ♪ No forgiveness for her sins ♪ ♪ Reverse punishments ♪ ♪ But you suffer eternally ♪ ♪ All eternally ♪ ♪ On my back ♪ - You know what I'm gonna miss back, like-- - That we're back. (laughing) - We are back, that was those promise radio voice. So, we'll start with a letter from James A. Dear Rebel F. Emmers, I am a freshman in college and up until last week I thought I was doing an okay job. You were guys discussion on the last podcast of what you should be doing in college worried me, however. (laughing) In high school, I wore my hair quite short, dressed, preppy and hunted for poon like any other teen. However, when I went to college, I decided to mix up my priorities. I've grown my hair to my shoulders, have a rather sub-part beard to back it up. I spent my weekends drinking obscene amounts or taking hallucinatory drugs. But I'm not sleeping off benders, I'm studying my ass off to get good grades. Now the girls attracted to bearded, long-haired drunk and/or frying people are not really my type. So my question is, should I cut the hair, shave the beard, knock off the fear and living in Las Vegas Act and try to pick up leaves? I'm attracted to again, and I'm really missing out on a poon renaissance. - I actually think he's kind of in that gray area where he hasn't gone far enough. So like if he pushes it just a little farther, little more drugs, little more alcohol, a little less dying. - He'll go full guru. - Yeah, exactly. - This is what you need to do. You need to turn into guru to where it's, to where you'll just have a harem, not one or two. I mean, if you go to a drug route, especially. - I think he needs to go with the mindset of, yeah, I'm this drug-doubt hippie dude, bad boy, hipster bullshit artist, but dressed as a douche nozzle, who can nail the super hot chicks with low self-esteem and daddy issues, 'cause they are really fun in bed. - They? - They're workers. They are workers. - Now that's a plan. - Yeah. - I was just saying. - I have no opinion on this. - That's what you gotta do. - Yep. Low self-esteem daddy issues. - I think the bottom line here is, though, and I think we can all agree on this. More drugs. - Yeah, oh yeah, it's college. - Like if he wears tight clothes and starts doing coke, he could start nailing the hipster girls. (laughs) - Man. - Good point. That's an ex, that's expensive. - P.S., sorry if these be white people problems, but ever since I passed on a freebie with this fine Latina this summer, I turned around and got married at 19 WTF. - Okay. - I'm starting to think I might need to alter my priorities. - Huh. - Hi. - Hi. - Well, as somebody who's 34 and single, I can tell you that like if your priority is to actually like, you know, marry somebody within the next couple of years, then you're probably going about it the wrong way. - Yeah. True. - Enjoy being single. - Yeah. - Seriously, enjoy being single. I was locked in a relationship for 10 years. I went with single for four. - And I fucking loved every second of it. (both laugh) - Did you said that like some metal gear shit? - Yeah, but you act like you're not fucking happy right now and I know you weren't. - Oh, I'm totally stuck. My girlfriend is awesome. - Is there any chance she's gonna listen to this? - I doubt it. Why, what do you wanna say? - Yeah, I was just saying, yet still successful. (both laugh) In the theoretical realm. Sorry, inside joke folks. This relative is from Alan. Last week, Dirty T said something along the lines that just because Creed played while he was grooving in the Vex seat, doesn't make Creed likeable. This guy. (both laugh) - No. - What's happened? - No, if a live came on afterwards. (both laugh) - This got me thinking about one time my lady friend and I were macking with just random music playing from my computer. All of a sudden, Queen's Fat Bottom Girls started up. (both laugh) Now this is one of my favorite Queen songs. And I unconsciously started tapping my foot to the beat and then tapping my hand against her hand. Wrong move. In hindsight, we might laugh about having a 20 minute screaming match about whether or not she had a fat ass and if that was or wasn't a good thing but at the time it was shitty. So my question is, what's the worst song you've heard play at the most in opportune time in y'all's life? - What fucking girl was freaking out about? You'd enjoying the beat of a fucking song and her thinking also that she had a Fat Bottom. What a fucking weird. - Yeah, maybe she thought that he was like tapping her hand like, that's right, honey. Fat Bottom Girls. - Either way, it should've been a quick explanation. Ah man, I hope you aren't still with that. (both laugh) Anyways. - Anyone? - I had two kind of experiences with my current girlfriend. - I'm not talking about it, I'm not giving her her name. One time, we were doing what mommies and daddies do. - Raw dogging. - Raw dogging, yeah, and I was trying not to finish. - Full circle. (both laugh) - And the only song that kept on playing in my head was Maxwell's Silver Hammer. That's what's sitting there. Bang, bang. - Maxwell's Silver just lugging away and that's going on in my head. - And I just ruined that song for me. - I think you just took this to the greatest place we've ever been. (both laugh) - I'm about to take it even further there. Okay, so it's no secret around our area that I listened to, a lot of Stern. I may have missed the boat on when that was cool, but him on satellite radio was killing me. He got a million times better as far as celebrity interviews go. Anyway, he has this device, this sex machine called the Sibian, which people ride and it gives you an orgasm. And he brought on the 88-year-old inventor of that machine recently, like two weeks ago. - It's like a man in the mirror. - Yes, a man in the mirror. And he's the creepiest fucking old man ever and they put this really high. Yeah, they put this really hot chick on it and she's riding it and she's coming and he's just like, "Come on." Yeah. Yeah, I don't go. (both laugh) Get that poison out of your system, come on. - Let me get this straight. - And so I was having sex with my girlfriend and all like, and I had my satellite radio on very faintly next to my bed. And I just hear the clip of him go, "Come on, I'm coming." Get that poison out of your system. And I started laughing and my girlfriend's like, "What the fuck are you laughing about right now?" I'm like, "I'm sorry, I'm sorry, I'm sorry." - It's the woman dying of cancer upstairs. - It's the woman dying of cancer upstairs. And yeah, so that's, those are my two stories with the same girl of weird sounds that I've heard in my head or on the radio. Nothing like having sex with your girlfriend and hearing an 88-year-old man telling a porn star that it's okay to come and she needs to get the poison out of her system. - Get the poison out of your system. - Get the poison out of your system. So if you guys are on YouTube, I'm sure someone has uploaded the audio clips of that. And it's the creepiest and funniest thing you'll ever hear. - That's not being fun. - Just imagine that the next time you're having sex with your significant other, that voice. - Do you have anything to add to this conversation? - There was a-- - Other than Kritia. Do you have to bring it back around to you? - I was one time. I was older than that girl. And you know, it was hot. And on the radio, kids bop. - On the radio. - What was radio Disney on in the car? - Bit of an awkward song came on. An old song, old country western from the 80s is Daddy's Hands. (laughing) - A little bit awkward. (laughing) - You are making that up, you fucking liar. - Okay, let's keep going. (laughing) - I don't have a specific example for me, but my neighbor, when I was a freshman in college in the dorm, him and a friend of a friend of ours decided to get drunk and were in his room on a Friday and they were doing stuff. And as he told us later, he had all his music on shuffle and as they were about to get the business really rolling, master puppets came on. (laughing) - Told that. - I guess it wasn't conducive to the mood and she used a lot of teeth. - How was that not conducive then? - And then we lived together the next year in an apartment and I knew that he was in the next room over with a girl. And when he closed the door and everyone else had gotten quiet, like I just put speakers against his wall and turned it up really loud and started blasting master. (laughing) - Nice. (laughing) - And after that, we'd always walk around and all of a sudden someone would go, "Master, master, roster." - Next email. - You're dodging that one? - I don't have any good ones though, but that's what it comes down to. Any time I've ever been. - Can you make one up? - Every time I've ever been with a girl, I always plot ahead and have music ready. - Okay. - This is a hard-hitting issue email. - Uh-oh. - This is from Mike. Mike says, "I have a bet with some friends "who are all Rebel FM listeners on which is, "on which is the most reprehensible. "Maybe not reprehensible, but just plain old disturbing." - Okay. - People who write slash fiction, buries, or the guys who buy anime pillows. (laughing) - Buries, anime. - I will get my rational about the three. Slash fick is bad, but not horrible. You're taking established characters and putting them into very questionable situations, like Chinese surprises between Hermione and Harry Potter or Anthony and Yodel. Oh. - Is there actually, is there actually slash fiction about Anthony and Yodel? 'Cause I wanna read that shit. - Letters that eat to that sleep. (laughing) - That's my documents on my computer. - Confession, I had an ex that wrote Harry Potter slash fiction. - Oh, well, that's why she's your ex. - That's why she's your ex. - Ultimately, you have canon to fall back up. - Do you still have her number? I'm just kidding. - Anthony would never get with Yodel. Maybe a Tagruda, but not Yodel. - Man, I think we've had this conversation a lot. There's a lot of aliens that I would just fuck, just 'cause it's an alien, right? - You've been working with Hillary too long. (laughing) - Furries. I don't get the lifestyle, but they seem to deserve anyone. They only go to conventions where they are around other like-minded people, and their sexual encounters are with other like-minded people, and I don't wanna hear from furry defenders. If you go to a contrast as an animal, eventually you're going to fuck dressed like an animal. (laughing) I guess the same sort of applies to any hardcore cosplayers, eventually you are going to end up intimate in a bowl of a sort of costume sled. - You know what? - Just out and gotta catch them all. - Every time. - I look at a picture of a cosplayer I think they have, or they will fuck in that. (laughing) - I mean, yeah, right, they're like two steps removed from a furry. - Yeah, I do, I actually, another girl I did, cosplayed as Final Fantasy characters, and we never had sex in one of those costumes. - Yeah, but it just- - Or they didn't have sex with you in that costume. - True. - This is an excellent point. Anime pillow owners. Listen, I think hardcore anime aficionados can get a bit odd, but this takes the cake, I suppose you can argue that no one gets hurt while except the pillow. I think the weird pedophilia undertones of some of the images on the pillow are disturbing. Also, it's not like other people with sex surrogates can go around openly in public with them. When was the last time you saw a guy carrying his flashlight under his arm or marrying it? - Well, it depends what convention you're at, right? (laughing) I don't know, man. I still think it goes- - Our input would be helpful. The loser has to cosplay at an anime convention and you can even choose the costume. - I still think it's- - We can choose the costume. - It's furries/vig/anime pillow. - You think pillow fuckers or? - Oh, he didn't say pillow fucker. He just said people that haven't made that. - I'm pretty sure that pillow fuckers- - It's implied. - Oh, and then you probably pillow fucker and then/vig at the bottom. - Yeah, I was gonna say- - Very nice pillow fuckers. - Do you want to be on top or below on this pyramid, which is preferable? - What's gonna spill better? (laughing) - What do you- - Which is worse. - Are you saying writing/vig is worse than being- - Writing/vig is probably the least offensive of all this. - Yeah, let's go top to bottom. - Yeah, right, furries. - So that's worse, furries are worse. - Yeah. - Pillow fucking a second and/vig is the most acceptable. - I guess, yeah. I mean, they're all deviant in some way, right? But- - Furries involves two humans. - Pillow fucking involves one human in an inanimate object. - It could be an inanimate one. - It just involves your brain. - It's not, it could have been an animal at one time. - True, but- - It's a step away from goose fucking folks. - And who doesn't, wait, who in this room doesn't do that already? - Is there a segment of furries? - We hope you enjoyed episode 59 of Rebel Afa. - I'm curious if there's a cross section of furries that are into taxidermied, and I don't know about that. - That's too real, that's too real. - There are now. - No, they need the cartoon eyes. - Yeah. - They want that connection that you can only get with a Donald Duckhead. (laughing) - You actually have a real taxidermy duckhead. It's a little cold, it's a little weird. - I don't want it connected. - You want it to be able to, you don't want it real. You don't want the real duck call. Plus, plus if you've ever tried to stick your dick in a duck's bill, it's uncomfortable. Stick your dick in Donald Duck's bill. That's smooth as silk. (laughing) - Okay. - So did you categorize, did you? - Yeah, furries number one. - Furries of the worst. - Furries of the worst. - Are these pillows slash fake? - Hands down. - I think everyone agrees with that. - Yeah. - Do you agree Matt? Are you gonna be the voice of dissent? - It depends on, you know, if my own proclivities enter into the debate. - No. - Man, everyone's got way too fancy. Those are just really fucked up. - So furries, it appears furries are the worst, although I think pillow fucking is pretty bad. - There's no debate on that one. Furries of the worst. - Furries, okay. - It just smells. - You know, we could also kind of read it by the amount of amateur internet porn that's devoted to a particular subject. Like furries, they have like all those drawings, contests and everything. - They do. - Yes, they do. - Yeah. - So it's the only place where you can see a gecko suck off a unicorn. (laughing) - Dude, the mess was, we need to move on for a few. - Yeah, yeah, yeah. - The mess was when we were in Pax Seattle and Shawn Elliott was in a room showing me photoshop images of a man as a man-a-tar. (laughing) - But it was like a real man. - Oh, yeah. - As a man-a-tar. - Yeah. - And it had two dicks. - Sadly, I do think that's the same as a man-a-tar. - For both paraleons. - Definitely next letter. - I like where this is going. - No, next letter, fuck, they're reading. - This is from En, I'll try not to ramble on. I'm 21 and a junior in college and I've been dating a girl who is about an hour away for seven to eight months. - No, come with her. - Oh, what? Come on, man. - Next email. - There are ways nothing. - She used to live closer. She is definitely in love with me and I like her, but I don't love her. - Bring up with her. - The thing is before her, I dated someone for two years with sex on an almost two to three times a day basis. - Oh, very rare. - We don't see each other very often because of our work. (laughing) We don't see each other very often because our work school schedules don't match up. Long story short, I've been an asshole and cheating all over the place for three to four months due to lack of sex and honestly not to be crude, but she is awful in bed. (laughing) - Well, Jesus Christ. - I'm putting it at you. You're not exactly putting the eggs in her basket, buddy. (laughing) - You're not putting your balls in her basket. - Man, if you're already broken up with this girl, dude, just do it. - I'm planning on breaking up with her. Should I tell her I cheated? I've been wearing condoms when cheating. - Oh, like that matters. Come on. - I prefer I haven't been raw-dogging. She's about 10 to 15 pounds heavy, but talks as if she is morbidly obese and I'm worried that if I tell her I cheated, she will go back to the eating disorder she had beaten a few months before we met. - So she'll be better and then you can have sex with her again. - Tell her to. (laughing) - Yes, I know the fact I'm an asshole for this, might mean you don't want to read it, but outside of this, I've never cheated and tried to be a nice, honest guy. - You're not an asshole. What happened to you when you give your pics letters? You face the really classy ones. - I'm not sure why I don't feel guilty at all about this beyond the whole possibility of driving her back to believe me. - Tell her you've been hooking up with bigger girls. (laughing) - No man, just break up with her. I don't even think you need to tell her why I just break up. - Well he's going to break up with her. He's asking if he should stop me. - No, I'm just saying to her why I just say that it's not working out. You don't even want to know. - If you hadn't been wearing condoms, then you are fucking morally obligated to tell her that you had sex with other people. - Yeah, and I still kind of think that you should probably man up and tell her anyway, but basically you just need to end this relationship as soon as fucking possible, 'cause the longer it goes on, the more of a douche you are. Also, maybe go a little while before being in a relationship 'cause you couldn't make it for months. - I know, really. - Yeah, the honeymoon wasn't even over and you were like fuck this, everything. - Yeah. - Still though, I kind of want to give you a high five. That takes some balls. (laughing) - Man. - Not that I condone his-- - No, I'm just saying that letter was just you and if that was not what I would, oh man. - We need to go on to the spectrums though, not just the white nights. - Yeah. - People are assholes. - Do you remember Dominic from last time with the guy who was afraid of black men's penises? - Yeah, he wrote back. - He did. I just got back from Disneyland to hear your podcast where you read my letter on the air. Thanks for that guys. Listening to you read it made me realize how disjointed and spastic my writing is. Sorry about that. (laughing) - A little? - Well, while you guys were bickering over the usage of the word fuck, we fucked in front of the painting of Mickey Mouse in our hotel room. It was great. And he says to read that in "The Tiger Voice" but I refuse Dominic. - It was great! (laughing) - Scott on the other hand. In response to your question of do you hate black people, Dominic? (laughing) No, I don't. But I used to go on 4chan a lot and got a little desensitized, but I don't hate them, especially not Tyler. I loved "In Guns We Trust" almost all my playlists include at least one song from that album. - I love it. (laughing) - I don't hate black people, especially Tyler. (laughing) - You were made not a very black guy at Paxman. - I know, I know. This is awesome. - And to the whole infatuation thing, well, I agree that was true, but I was excited while I was writing that. Opposites do attract, I am a far left liberal. She and her family are very conservative. And my actual question, that letter was going to be, well, I don't really have a question anymore. He asked about t-shirts and we don't know anything, but I thought that we should read the follow-up for Dominic. - I guess I still don't understand how he is. - So what's the Dominic up? - I think you just wanted to brag that he fucked in front of him. - Yeah, you just gave me that on the air. Fuck you, Dominic. - He was sober too, apparently, because they helped him with his pot addiction. - What, is it two weeks, Clayne? - Yeah. - Forever, man. We're moving on from that guy. - All right, this is from Elliot. - Smoke a suit right there, a bushy, bushy. (laughing) - I don't even know what that means. - Either, keep reading. - What up, Rebel FM crew? I have heard you guys talk about how you are vegetarian several times on the show and think it is really awesome. You were getting more publicity for the lifestyle. (laughing) I myself am a lifelong vegetarian. My parents are veggies, so they raised me as such. They are vegetarians for a spiritual reason, but my personal reasoning has evolved over time to become more about the negative impact the factory farming has on the environment. I am getting a PhD in ecology. So my question is why have you decided to become vegetarians? I think elucidating your reasoning could potentially attract even more people into the vegetarian lifestyle. Thanks, Elliot. - This is what I intentionally was not going to read just 'cause I was like-- - You forwarded it to the letter's address. - I was thinking, well, I was gonna respond back to him, but I wasn't sure I wanted to read it only 'cause it's like, I don't-- - How do we indoctrinate other people into-- - I don't want to harp on other people. That's not the way I roll about it, but-- - Right. - No, why are you vegetarian? I am not vegetarian. - It was moral, it was more reasons. This is what it came down to. I didn't feel comfortable with it anymore. But I grew up as a person that used to go hunting and fishing and all kinds of shit. And then when I hit around 17, I just decided it wasn't exactly where I wanted to be. Plus, it also helped at the time I was dating a girl who was vegetarian. So, served her there. - For vagina. - No, 'cause my brother and sister were vegan already at that time, so it wasn't totally unexpected. So, and if it was just for vagina, I would've stopped. - What? - 'Cause you miss bacon. - Yeah. Tyler. - For me, it was more of a choice. It was an easy way that I could put more compassion into the world easily. Like, I could just stop eating meat. You know, I don't believe in God. I'm completely atheist, totally, 100%. But like, what I feel like, I don't want to contribute to death on this world. I don't want to be a morally bad person. So, that's a good choice I can make. - Basically, you're just trying to make up for all the sin and you're doing outside of that. - All of my godliness, my godlessness, yeah. - Is it bad that I was watching food ink and eating a burger? - Not at all, no. - I think I actually-- - 'Cause I watched that movie and I'm like, "Fucking, I'm still hungry." (laughing) I thought that movie had, I'm serious, that movie, my girlfriend and I were watching that movie. It had the complete opposite effect on us. We're like, "Let's go get some chicken." (laughing) - We can Kyle. - He's all that guilt. (laughing) - Aw, everyone's quiet now. More technical difficulties on Rebel FM. - Aw. - Are we recording again? - Yeah, I'm recording again. - Oh, okay. - Just imagine there's one of those old 1950s Indian, black and white test patterns on your radio right now. (laughing) - The gods were unhappy. That my laptop was not being used for reading letters or something. - Yep. - Yep, destroyed the Macbook. - My God, they said raw dogging 73 times. (laughing) - They opened this podcast talking about prison sex and AIDS. - Someone did email me asking why tool fans are douches. - Because they listened to a tool. End of story. - I like tool. - Tool fans are jaded 'cause other music. - I'll read Mitch's letter. This is one that Arthur wanted read, so let's see. - This is from from the podcast, Mitch Dyer. - I'm so sick and tired of reading games, media shit all over other games media. This week we saw a website take a piss out of a magazine for its perfect review of MGS Peace Walker. The entire thing was a diatribe about why the business corrupt and why this is shady, et cetera. Is anyone else sick of seeing this kind of thing pop up? Why do certain outlets insist on calling the integrity of others into question? Is it their problem? - Well, I think it's fair to actually call into question the overall quality of the industry. I mean, I think it's kind of bullshit to call out individuals unless like they really deserve it. - Or unless they're literally doing something that is shady. - Can we be specific? This is a kataku calling out Famitsu for their perfect review. - But Famitsu's been known for years about selling their-- - Yeah. - Did he include the details in there? - I mean, I've known people who worked for Japanese PR companies who have straight up told me that they have bought Famitsu reviews before, so I don't know. - Why do you got to trash other outlets? - I'm just saying, I have heard from PR people that this has occurred. So I don't, this is just word of mouth again. But I'm just saying that I-- - Port of mouth from PR. - I mean-- - We're totally paid for that. - The thing my mind instantly went to was that every night at midnight, I'm checking thedailyshow.com and the Colbert Report, which is basically news-dissing on news. I like it, I kind of enjoy it, I don't know. - Well, they do it in an interesting way though, but I think maybe Mitch's thing is like, he's tired of people calling out other people for being shitty, you know, when it's like, I, in, to a certain degree, I can understand that, but at the same time, it's like if nobody says that these people were doing crappy writing or these people were doing-- - The biggest problem is that we call it, we sometimes call it out, but we don't call it out specifically. We beat around the bush with it instead of just being like, someone says writing was fucking dumb. - Yeah, because you never know when you're saying awful things about one side's writing, when you might eventually work for them. - So, I mean, here's the other tip of the hat, is also like, if, you know, Anthony, you said to you, you know people have bought off Fumitsu, but maybe there's, you know, some consumer-- - Well, you know people who have said-- - Who have said, right, but maybe there's-- - It's not like he got the fucking Watergate tapes or something. - Oh, yeah, but you know, if no one ever talks about it, you know, there could be a lot of consumers, a lot of people out there who don't know this about Fumitsu. - Right, I mean-- - And I mean, they've mentioned Fumitsu in the game, and like, they've had a very expensive advertising campaign for Fumitsu, but I think it was Tim Rogers on Kotaku that did a story talking about how Japanese games press is always very fawning and very afraid to say anything negative. - I mean, they will, like, Japanese game press is hardcore. I mean, I heard anecdotally through another PR people from Capcom talking about when a Fumitsu editor fucked up on an embargo or something like that or mentioned some details he wasn't supposed to. And like, here in America, if one of us did that, we might get in trouble. We might get a little slap on the wrist or something, but you know, they'd be like, oh, you fucked up, that was dumb. But in Fumitsu, the guy got like, leave of absent without pay. They just docked his pay. It's like that would never happen here. - They expected him to kill himself on said leave of absence. (laughing) - Yeah, that's terrible, but I think like, if you were to take that a little bit more broadly, I would just say that I encourage people to actually complain about the lamentable state of writing in games press in general. - Yeah, just don't. - 'Cause like, the more people bitch about it, maybe the more people will be inclined to change it for the better. - One of you see something that seems like-- - Just don't stand in a fucking glass house. - No, definitely not. - But if you see something that I think it seems like it could have been shady, I don't think there's any problem with just asking about it. - No. - I mean, you don't have to say like, I know that this is true, but you could be like, hey, you know? - Seems shady. - Yeah, but I mean, I've no doubt there shady things that go on. - For me, it's more about like the quality of writing. I want people to keep bitching about it so that companies realize they need to hire copy editors. - Yeah. - I think it's just poor reporting for a site like Ataku to say, okay, well, this is the situation and this is our conclusion that we're jumping to without saying. - Oh yeah. - Like, present the facts. - Yeah, if you can't present the facts with, you know, some at least attempt at journalism, then like, you shouldn't try it 'cause it makes you and everybody who does what you do look bad. - Sound like a blogger, you mean? - Blogger, game journalist, game critic, whatever you wanna call 'em. - Zing. - Let's see. Moving on. - Scott's falling asleep. - No, I have nothing to say about that. - Scott doesn't give a shit. - I've worked in the game. - Make us laugh clown. - Yeah, I know. I've worked in the games industry. I'm looking at my watch now, seven months. (laughing) - Okay, I came from TV. - Would you like to tell the kids at home what you did for TV? - I did, I worked on a TV, a video game TV show that never saw the light of day that I was hosting. Which was awesome. - It never saw the light of day, it never went out on current. - We were, I think, a week away from announcing the show publicly. - Wow. - And already shooting it. - Yeah. - And we had a CEO shift. And so. - What was that when Al Gore realigned the priorities of current? - That's when he came in and said, "Hey, wait, I'm in fucking up. "I need to start all over again." (laughing) - That was a good impression. - Oh, thank you very much. You know, you take a piss next to the man, listen to him fart, you learn how he talks. (laughing) And yeah, so that legacy show was killed and then I went over to IGN. - But before that? - Oh, before that, you know, I was doing stuff. - You worked in the show business. - I worked in the show business. I made a bunch of shorts for Cartoon Network, which also didn't see the light of day. (laughing) I worked on a show that I briefly touched a show that is now in its third season. - Delicately fondled, a Nickelodeon show. - Delicately fondled, another Cartoon Network show about a little pirate named Flapjack. - A captain, if you will. - A captain. - All right, next letter from William. Okay, he says, "Hello, over the past few weeks, I've become pretty good friends with an extremely attractive girl, pretty good friends. We both like each other, but there's one big problem. She's sworn off dating for the rest of high school. We're both sophomores. And I don't want to ruin our friendship by being too persistent. - If she told you-- - So do you guys have any advice on the issue? - If she told you that she swore off dating for the rest of high school? - She's not into him. Maybe it's just, she swore off dating him. - Yeah. - So to be fair, I knew a girl that was into me in high school who also did this. And the only reason I've ever known anybody that swore off dating in high school is because they read this book, this specific book by this one Christian guy that is all about why swearing off dating for like two years is a good thing. - Who really got it's me, Margaret? - No, it's not that. I forget his name, it's a guy. - Yeah, it's a boy. - It's a boy. - Yeah, I'm part of this. - It's like goodbye to dating or something like that. - Right. - It's like called goodbye to dating and he has another one called like hello to marriage. - He didn't say it was a Christian author. - And so the only reason that I could say that like you don't want to be persistent is that if you value this friendship so much that the friendship is more important to you than like dating this girl. But if you really want to date this girl, you need to be persistent because while you're not being persistent, somebody else will be. And then she'll start dating them, she'll like violate her rule to date them. - And your intention should be clear. - You should write back to us and tell me if I'm right that she's doing this for religious reasons 'cause that's my definition. - That's the other thing that no one's around here is talking about dude. - Where are we? - Two years of high school to a sophomore. Two years is like 20 years. - Exactly, so be persistent 'cause that rule's not gonna last. - In six weeks she's gonna be fucking moist. - Yeah. (laughing) - He said it, not me. (laughing) - You bring out the best of us guys. - I'm moving on. - I couldn't move on. - I say she's not into you, at all, probably. And if you're persistent, going against what you're saying, if you're persistent with her, you're gonna come off as desperate and she's gonna hate you even more. - Yeah, that's likely. - Yeah, if she read that book that Anthony was talking about right back, if she ends up fucking some other dude in six weeks, also right back. - Yeah. - Or just making out with a bit of-- - Just tell me right, 'cause man, I have this distinct feeling that I'm not about this book. - But if she did do it for religious reasons, go after her 'cause she is, odds are. - She'll let you put it in her butt. - Not to the sack, yeah. - Not only after she did do it for religious reasons, she hasn't really believed that shit, man. This is just something she's doing as a dumb face, 'cause the girl I knew was the same way. - Yeah. - So, break that shit. - Did she let your brother-- - Yeah, my girlfriend love Jesus in high school not anymore. - Because I had so many thoughts to the other, like, he's the one. - Nah, she calls you Jesus. - Nah, she loves Jesus. - What? - Nah, she loves Jesus. - That's my dog. - So the next letter is from Lucas. - I was just gonna score board. - He says, Lucas has a number of things to find out. He says, "Clutch." - Do you want to tell Tyler about the birthday present after the show? - What birthday present? - This is, there's no need for-- - Legistics. - What's it? - Logistics, birthday present. - Blah, blah, blah inside jokes, no one on the radio cares. (laughing) - You write it down. - Oh! - Oh! - Oh! - All right. Okay, so this guy's asking, "Tyler, what does Clutch mean? "Where'd that come from?" - Clutch, it came from when the Houston Rockets won two world championships in a row, and we sort of adopted the name Clutch City, because Clutch, like in a sports term, it means like you sort of come through at the very last second, because both of the victories were sort of like last minute victories come from behind. - It's the opposite of choking. - Yeah, it's the opposite of choking. Excellent way to put it, so-- - In automobile terms. - Right, yeah. So from Clutch-- - Clutch. - Choke. - Yeah, so from Clutch City, it's just got adopted to that. - Wow. - I love that you had like the immediate answer for that too. - Tyler's like, "Yeah, we don't know." - He says, "Tyler's album, "where can I find it on the internet?" - Nah. - Man, don't buy that shit. That guy's keeping all the money for himself. - Whoa! - Go down to free somewhere. - Okay. (laughing) - And then he says-- - He said, "Torah, uploaded by Dirty Tea." - Right, and then the other letter was, the other part of the letter was, Arthur should do gay porn. (laughing) - I got it. - Too late. (laughing) Nine inch males. (laughing) That actually really is the name of a movie that we sold when I worked at the porn store. - Oh, that's hilarious. - Okay, this-- - That is what the helper was in the room. - Here's the thing, I could see that being a real thing, but it's like, you're not in the porn, you're not doing the-- you're directing gay porn. - Our thing is like-- - Yeah, no, guys, there's just not enough hot action here. (laughing) - So-- - Tony, I need you to move your ass cheeks like three inches to the left of the blocking. - You got the megaphone. - You know, I would say, but these do sound like things I'd say. (laughing) - I wanna see you like walk up to a guy's asshole with a light meter. - We don't got enough light. Oh, yeah, I'm like-- - Do you still have to be making a movie? (laughing) - No. - Okay. - We also had another quick letter, which was just a guy who's trying to make a resume, and he wants to know what fonts he should look out for to use and avoid. - Comic Sans. - Comic Sans, yeah. (laughing) - Oh, keep it simple, man. - Yeah, just a new Roman or Ariel, I don't know. - Yep, for Serif, definitely go with times or a universe, and then if you're-- And I would definitely say for San Serif, go with Helvetica over Ariel. - If your system has it, most of-- - That's true. - A lot of systems don't have it. - A lot of systems don't have it. - But if you might be forced to go with Ariel, yeah. - But I like for Donna more than Ariel. - Yeah. - I like Verdonola. If you wanna make an impression though, use wing dings. (laughing) - Dude, yeah. - Give it a little bit of interpretation chart. - Kind of an early graphic designer that really-- - Overletined. - Got me into design was this real famous designer, David Carson from California, and when he started design, it was sort of a similar background as I, like where he came out of school with a psychology degree and went straight into design, and he's famous for-- - But he just didn't care. He would just like throw-- - He just didn't give a shit. - A bunch of fonts on a piece of paper. - Yeah, like they were different sizes and not set correctly. - Yeah, he famously set one entire article because he was like reading, and he was like, this is completely boring. How can I make this more interesting? So he set the whole article in wing dings, and the writer got so fucking pissed. This guy laid out these surfing magazines. It's super interesting. He's a cool guy, David Carson. - Okay, when I was working at current, we did something with him. - Nice. - Oh, really? - Man, that's so cool. - Do you see a letter from Ricky about running questions? - Yeah, I just haven't gotten to it, and it's that one you really wanted to read. - Well, there's three people in here that go running, so. - Ricky, Ricky, take a talkie. - Oh, here we go, run. - Yeah. - Do it, do it. All right. You know you want to. - Can we have a section where we have to speak in an accent? - I would love that section. - Ricky writes in and asks-- - Can I go into this question in a British accent? - To Runner's world. - Yes. - It says-- - I'm listening. - Let's see. I know Arthur's a regular runner, Anthony's been saying a few things about running lately, and I've also been trying to pick up the hobby. I found that I needed some help. When I started eight weeks ago, I couldn't even go a mile without having to walk. Now I'm up 'til a mile and a half without stopings, but I'm having problems turning up the intensity so that I can get my times down, and any help would be appreciated. - All right, I have a little bit of advice, if I may. - Sure. - When, for me, the easiest way to get into it, I don't run these days, I do yoga instead, but for me, when I got into it, the easiest way was to plan out a 30-minute run and start out walking six minutes, running four minutes, walking six, running four, walking six, running four, and then do that every other day, and then the next week, step it up to five and five, the next week, seven and three. So eventually you're running eight minutes, walking two, eight and two, eight and two, and eventually you're running a full 30 minutes, and then after that, you start lengthening your time. And so don't worry too much about the mileage, do time, 'cause time, if you're running at an even pace, it's more important to keep your heart rate up for certain lengths of time than it is to have a more intense mile. - Yep, I agree. - I mean, I don't think there's anything wrong with having to run like a mile and stop or anything like that. - No, I don't know. - You build up endurance. - That's what I mean by like the run, if you do a run walk regimen, then you're actually, you'll progress faster than if you're just trying to run as far as you can before you can't run anymore every time. Or you just do like I do and always run on the treadmill and watch TV, just force yourself to stay on until your show was over. - That's a good one. - I mean, that's what I do. - I like that. - That's how I lost all the weight, is I bought a treadmill. I put it on the highest incline possible, started out walking, slowly. - So you can do the most work in the least amount of time. - Pretty much, 'cause I'm lazy. I was a fat guy. - I did that. When I was a captivate, that was the first time I'd ever actually exercised in a hotel, and that's what I did with the little time that I had. - And it helps, if you're really serious about losing weight, just nut up and buy the equipment, 'cause you're forced to use it. It's like buying something really expensive. - How much of the treadmill cost you? - That's 600 bucks. - 2,500, the one I got. - Oh wow, you got a really nice one. - Yeah. - Man, and we didn't get to talk about it in the game section, but Jody and I set up WeFit Plus over the week, and I've been using that, and I've actually was really pleased with it because I was like way into exercise and workout when I was in college, and a lot of the things that I focused on then, it focuses on a lot too, so. - Nice, did you ever try EA Sports Active? - No, I don't think it should add you as well. - But I'm sure we will buy it. - It actually broke Christine in the office, 'cause she was trying it for six weeks, and she sprained her ankle doing the jumping part. - Yeah, EA Sports Active. - That was funny on Sunday I went running, and because I'm a shuffle, I didn't lift my feet enough and ate hard shit, and I tweeted when I got back, nothing like a little blood to remind you to lift your feet. - I don't really get that. - Yeah, someone thought that was a good time to ask me for running advice. (laughing) I didn't feel like I was particularly qualified to do that at that point. - And there are plenty of resources out there, though, Runner's World's website is actually really good too. They have a lot of articles about that since that's what they're dedicated to. Just take care of your knees, and don't forget to breathe. - And Anthony, you really like the barefoot running shoes, right? - Yeah, that's awesome. - I know a lot of people seem to really dig those. - I don't like regular running shoes. I would always get shin spots and hurt knees, but I like these because they force me to run in a different gate, which is kind of like a lot of people call it a pros running, I think. And you basically, you take almost steps that look like they're too short, but it's the way that people run more naturally when they're running barefoot. And so when you run in these shoes, they have just enough protection that if you step in a piece of glass, you're not gonna get fucked up, but just not enough protection that if you try and run regularly, heel striking, you'll get, it'll hurt. So your body will naturally kind of adjust. - Well, you're not supposed to run heel striking anyway. - Right, but regular running shoes. - Exactly, you do. So when you try and run for the first time without them, you'll start heel striking and be like, "Fuck, this hurts." But then your body will just naturally to avoid being in pain, start a different type of running key that I like a lot. - Yeah, it's the more natural way anyway. - Like I wear shoes to run. - Yeah. - They usually do, like between four and six miles. - Several articles of people are going back and forth about what's better. - Yeah, sure. - And the ones that ever figured it out. - I just don't like when I don't want to look like the cyber hobbit running around. - Yeah, I mean, people look at me like crazy all the time. Like when I go by. - Anthony is not the only person I've seen wearing those shoes running around the lake though. I've actually seen other people and someone stopped that person and asked them about their foot gloves. - Yeah, and I've seen it happen. I see it more like, I went walking in the city a couple of weekends ago and like up by the Embarcadero and walking through the parks and stuff. I saw several people in those, the foot gloves. - They're fun. You feel everything, which is kind of a weird, nice feeling. - Yeah, I bet. - That's usually the opposite of what I expect with that kind of covering. - Mm-hmm. - It's not like rolled up. - Shh. - No. Anyways, okay, I'm gonna read one final letter. It's about the music we pick. - Oh, okay. - It says, "I am a novice when it comes to music and I often find it difficult to fill my iPod with good music. I really enjoyed this song at the end of the last episode in the postal service and I've often enjoyed music from the podcast, which arthropics, except for the very rare time I ever put the show together. - I try to ask you sometimes that there's music there on the show. - How do you go about finding good music? What resources do you use? Word of mouth, websites, blogs, et cetera. Also, how is the music for the podcast chosen? Spare the moment really as far as the podcast goes, right? Unless there's like a key thing that it links to, like Bobbi Brown. - Yeah, that was specific or Cindy Loper time after dudes. Usually, if I either know specific songs that I wanna put in, like I have pretty good ideas of what I wanna use this week. Or I'll just put my entire like 11,000 song music collection on shuffle and just keep hitting forward until it stops on something that I don't think I've used before. - But as far as finding good music, I think, I mean, I still think that having a subscription or rolling stone is really nice. - It can as far as that would help. - They generally, I generally actually agree with a lot of people that review the good albums and the albums they like. I tend to think are pretty good too. I frequently disagree with Rolling Stone. I think what Tora was like a specific month, but-- - But that isn't surprise. This won't surprise Alex who wrote in because he says, "Feel free to remove the stick "that's been rammed up Arthur's ass recently. "He's turning to Ryan Scott." - That's true. (laughing) - I don't like any of them. - I don't really listen to the theme song from Wasp. (laughing) - Not only, not only do I not like anything, but I will only eat chicken fingers. (laughing) - I'll put my optimist prime plate. - Pandora and Last FM are good. Zunes, Mixview, like is good for suggesting stuff. - I know a lot of people that really like, 'cause I'm a music-- - The DJ feature in iTunes is good too. - Yeah, but I'm a music ignoramus, just like Alex. I have a hard time finding new stuff anyway. He's probably not as bad as I am. But all of my friends, I know that are really into music. They really like Pitchfork, the website Pitchfork. - I was about to throw this for you. - Is that you, or say Pitchfork? - I don't know. - No, no, I know a lot of people like-- - 'Cause you took the words right out of my mouth. - But I know that also that a good thing is if you live by a record store too, you can go to the employee pick section sometimes and find some pretty badass music that way. - Take a-- - People that work there. - Here's a piece of advice. Take a genre of music you like, add post before it and then a dash and do an internet search, and you'll find something. (laughing) - Yeah, a lot of it's like just knowing-- - More than that from Pitchfork. - You like personally? Like I know I just randomly happen to find this record store out here in San Francisco that carries a very sort of niche type of music that I like and they carry a wide range. They're called Aquarius Records. They have a website, AquariusRecords.org. - What kind of music is that called? - Oh, RG. They carry, and honestly like they update their site every week with what they got in that week and you can go in and sample the songs from like every album they'll put up like a one minute sample. And it's usually more obscure bands, but they have stuff like, you know, they have a huge appreciation for everything from black metal to, you know, sort of real cutting edge hip hop to Lady Gaga to, you know-- (laughing) - You know exactly how to get Scott Hart. (laughing) - That's why they're a little over my crunch. (laughing) - I really like their taste. I mean, and it's where I would find out about things like the Connet Project or like really obscure crazy shit. John Mao. That's where I found out about him. Rights for gays. - I would say two ways to find great music though in general is to do what we said, go to check out Record Store's websites, Pitch Work, but also you should just start attending shows at smaller venues too. And sometimes you'll see like for like 12 bucks or something, see a cool band roll through. And then-- - Yeah, and if it sucks, you're only out 12 bucks. - Right. Or just be like me and surrender to pop music and be like, all right, I'll give him. (laughing) - I love Kesha. There we go. - I would say pay attention to the artists that your favorite bands have tour with them, but yesterday sort of dissuaded me from that approach. - Aw. - Aw. - Ooh. - Yeah, have you heard of the band We're the Fallen? - No. - It's like this-- - There's that opening act for him, right? - Yeah, there was this chick from American Idol that got booted and the former band members of Evanescence with all the magic that that implies. - Mm-hmm. - It was really awful. It was a happy brain around that. - Yeah, for real. Someone who lost a magnet. - Aw, magnets? (laughing) - How do they work? - Yeah, if you really want some good music, go look up anything done by the insane clown posse. (laughing) They're great. - I specifically would recommend the-- - Mirror Song Miracles. - Yeah, "Miracles" is a great song. It teaches you about life's mysteries. - And who to trust. - And who answers all of them. - And who lies. - Yeah. - So. - Fuck it sucks. - Give me to twitter.com/chefmoney. - Give me a piss. - You can find Tyler at twitter.com/drt. You can find Arthur at twitter.com/AGIES. You can find Matt at twitter.com. - You know it, brother. - Slash. - Just twitter.com directs to Matt's page. (laughing) - Exactly, it's a talking orange. - Yes it is. - And then you can find Scott at Scott with two T's, underscore Bromley. - Yeah. - Follow Scott. We wanna get Scott at 1,000 followers. We'd like to get Scott above the follower count as certain other people on the internet. - Yeah. - We'd be as positive. - Yeah, he did. - This is best. - And he will, he will tickle your balls. - Send your letters to letters that eat their sleep dash game to us. We'd appreciate letters. We'll be back next week. Thank you, Scott, for joining us. - Oh, thank you for having me. I had a lot of fun, actually. - Um. - Yeah, that's fine. - I'm glad. I've wanted to come out here for a long time. - Yay. - I can go. - You guys down. - I've gone so long, not knowing that raw dog could also mean vaginal. - Yeah. - In our horse. - Raw dog is vaginal. - Why don't you go home and teach that to your girlfriend? - I just feel like-- - We out. - We need that, like that NBC, the more you know what I think about it. (laughing) (upbeat music) ♪ Yeah ♪ ♪ Yeah ♪ (upbeat music) ♪ Yeah ♪ ♪ I'll make two sus ♪ ♪ You wish she is my love ♪ ♪ Now close all eyes ♪ ♪ And let me know ♪ ♪ You two dead ♪ ♪ Shall I rule ♪ ♪ I'll be one of seven ♪ ♪ We'll make it ♪ ♪ I'll sail on peace to your side ♪ ♪ Oh, please go home ♪ ♪ Get your home ♪ ♪ Yeah, yeah ♪ ♪ Your home, yeah ♪ (upbeat music) (upbeat music) - Out. - It's for the-- ♪ More you good on ♪ - Hello, hello, hello, hello, hello. - Anthony. - Hello, check it out, check it out. I'm checking the mic, checking the mic. Fucking magnets. - How does that work? (laughing) - Anthony, dude, I don't understand it. - All right, everybody talk at once. - The best thing is how I've seen a video right now. - Yeah, where's the last go? - Who was Brazil? - The best. - Are kids really that small or just far away? - Whoa! - Have you seen the certain nightlife thing that I've seen? - Yeah, I haven't seen it. I've heard it's awesome though. - It first thing I thought when I saw it. - I watched the set and I won before I ever actually saw the video, and I was like, there's no way that this is accurate. - How did you not see the video? I was, I've been playing it in the last-- - I just hear the audio. - Yeah, the audio is even better, yeah. - The video's even better, yeah. - I couldn't have went up. One of my buddies who follows them, ironically, just sent me that video. He said, they have done, they have created their Mona Lisa. (laughing) And I opened it up, and I'm like, all right, this is weird. - It took the 13 years. - This is weird, okay. Oh shit, you saw a Pelican in Frisco Bay? You tried to eat your cell phone, but you ran away? What? Okay, that's great. Fucking magnets. - How did they work? - How did they work? Tap down four, just a tiny bit. Oh, that's way too, way too fast. - Way too much. - Yeah, it just went on, it worked for a little bit. - That's probably right. - Yeah, I really need to see that Saturday Night Life thing. I keep forgetting to watch it. And then the first thing I saw when I saw the ICP one though was I was like, man, there has to be a weird owl version of this kind of thing. - Oh yeah, well, SNL, like, I was telling them, there's got to be someone on the writing staff who follows them because they've already, it's the second time they've done the ICP thing. - I see people saying that those two people, like they do that little like fake music show. - Well, they're making fun of real people. - That whole culture, yeah. - Well, they have two hosts, a girl and a guy, and they're wearing the same exact shirts. The girl looks exactly like the girl they use, and they're talking about the gathering of the juggle-os. And it was this 10 minute internet video, like, we got fucking porta-potties and pizza. And SNL's like, we've got porta-potties and pizza, yeah. - It's so hilarious that the thing that they're gonna be like, most of them for us is really embarrassing, like, magnets out of their words. - All right, everyone shut up for a minute. (upbeat music) - Well, 'cause I remember when we were at your place, you had that salsa from there. Some salsa from Brandon, so I think that made this shit. - Yeah, nice. (upbeat music) (indistinct chatter) (laughing) (upbeat music) (indistinct chatter) (upbeat music) (indistinct chatter) (laughing) (indistinct chatter) - Catchets? - Catchets. - I don't know, I bet you if I looked it up, I can play some Britney Spears if you wanted. (laughing) (indistinct chatter) (upbeat music) (upbeat music) (indistinct chatter) (upbeat music) (indistinct chatter) - Wait a second. (indistinct chatter) (upbeat music) (upbeat music) (indistinct chatter) (upbeat music) (upbeat music) (upbeat music) - All right. ♪ Now you're out of sight ♪ ♪ Show me how you want it to be ♪ ♪ Tell me baby ♪ ♪ 'Cause I need to know now ♪ ♪ What's because ♪ ♪ My loneliness is killing me ♪ ♪ And I must confess ♪ ♪ I still believe ♪ ♪ Still believe ♪ ♪ And I'm not with you ♪ ♪ I lose my mind ♪ ♪ Give me a sign ♪ ♪ Hit me baby one more time ♪ ♪ Oh, pretty baby ♪ ♪ The reason I hear is you ♪ ♪ Now you're out of sight ♪ ♪ Oh, pretty baby ♪ ♪ Something said I wouldn't do ♪ ♪ Now you're doing something ♪ ♪ Show me how you want it to be ♪ ♪ Tell me baby ♪ ♪ 'Cause I need to know now ♪ ♪ What's because ♪ ♪ My loneliness is killing me ♪ ♪ And I must confess ♪ ♪ I still believe ♪ ♪ Still believe ♪ ♪ But no, not with you ♪ ♪ I lose my mind ♪ ♪ Give me a sign ♪ ♪ Hit me baby one more time ♪ ♪ Oh, loneliness is killing me ♪ ♪ And I must confess ♪ ♪ I still believe ♪ ♪ Still believe ♪ ♪ When I'm not with you ♪ ♪ I lose my mind ♪ ♪ I lose my mind ♪ ♪ Give me a sign ♪ ♪ Hit me baby one more time ♪ Oops, I did it again. I'll fix that in post. (clapping and cheering) - We'll just double track it. We'll double track it. - We'll give him more. He's like, "He did it." I got my glasses, though. - I like it when you eat it. - I'm about to.