Archive.fm

Rebel FM

Rebel FM Episode 53 - 02/24/09

Duration:
2h 1m
Broadcast on:
26 Feb 2010
Audio Format:
other

Happy impending weekend! This week we talk about Nintendo's 2010 lineup, the RE5 and AC2 DLC, and more, then we move on to the games you feel belong in everyone's library this gen and close out with letters. C'mon Friday!This week's music, in order of appearance:  Garbage - My Lover's Box;  Circa Survive - Act Appalled;  Alice in Chains - Over Now
(upbeat music) (upbeat music) ♪ Nothing goes on the radio ♪ ♪ Once again I didn't know ♪ ♪ Who should I turn to ♪ ♪ The rebel of hell ♪ ♪ The rebel of hell ♪ ♪ The rebel of hell ♪ ♪ The rebel of hell ♪ - Hey, everybody, welcome to Rebel FM episode 53. ♪ Shoo, shoo, shoo, shoo, shoo, shoo ♪ - That was probably really loud in your eardrums and I hope that you fuckin' push to play her the music and then have that fuckin' make you wanna turn it off immediately. I'm Anthony Gallegos with me as Arthur Geeze. - Anthony didn't go to work today so he's not tired. - No, I'm tired, I just, actually I'm really tired but I had a lot of caffeine today. Nintendo event had lots of free drinks. I had to sat there pounding away. And then also Tyler Barbers with us. - But just squatting gobble and then your squatting gobble. And then she's squatting gobble and then he's squatting gobble. - Actually, a lot of people really seem to like the squatting gobble. - Of course they did, of course they did. - So, today's gonna be a shorter show only because-- - Wait, really? - Yeah, well mostly because I wanna play Borderlands. You really wanna go-- - No, I'm just kidding. It's not really gonna be like a shorter show. We're gonna do, you know, we have a topic and all that. No, I do wanna play more Borderlands though. - I haven't played any at all yet and I totally got it. - I started playing it last night and it was... I mean, you know, I liked the game a lot and I liked the Island of Dr. Ned content and this is more single player. - It's supposed to be twice as long as Dr. Ned I think. - It probably is, yeah, Dr. Ned took about four hours so this would probably take like eight hours. - So we'll start with what we've been playing. You can talk about that. - Yeah, I'm not gonna tell you what's coming up. Sometimes I mix it up. Sometimes I tell you and today you don't know. - No, in the middle, it's "Essential Games" this time, right? - Arthur, I said they don't know. - And then "Lutters," right? - Yeah, if you looked at our website, you would have had time to respond. So, that we actually got a fair amount to response. Responses about "Essential Games" to have played this generation. Which, you know, because people talk about that in the past, like after the Wii was out, you know, YGN, various places would do like 20 GameCube games. You should have played, you know, but this guy's question when he wrote into us was like, he was really curious about games that we felt were essential now because he felt like it was hard to go back sometimes once the new generation was already out. - It takes a surprising amount of willpower, not just blurt something out right now. - What? - I was gonna say "Dead Space." - Well, I think a lot of people-- - That's one, yeah, that's one all of our lists. Especially, and it's very timely, there was that "Gama Sutra" article about UI and the different types of UI. - Yeah, I just hope they don't fuck up the second one. - So yeah, I've been playing a fair amount, but I haven't actually been a, like I didn't, or I've been played some, but I saw a lot in the last week. Like, I actually haven't played Nintendo's stuff. Yeah, well, I played that. And it's more Borderlands. That's great, and it has this character scooter who you dealt with in the past games of the car guy. You know, and he's a much more prominent character in this, and his dialogue is every bit as foul. As you would imagine, like at some point he gets messed up, and I forget the term that he uses, but it's some sort of term of slut. And it's just like, he comes off like a real redneck. And it's great. - I mean, Borderlands, I mean, Gearbox is in Texas, right? - Yeah, was he the blind guy? No, no, he's the car guy. You wanna ride? No, to drop a minor story, spoiler for Borderlands, a blind guy gets killed. - Yeah, in like the first hour. - Not the first hour, it's a little bit further in. No, no, in the game proper. - I don't even remember that app would do it. - It goes to show you like I'm like-- - And it's funny, like the way I found it was I was playing with other people, and I wasn't at the point yet where he was dead, and someone else was, so I walk up to his house, and he's sitting on the chair, like doing whatever, and then I go into his house, and he's hanging in pieces from the ceiling. Like, that's not right. - Yeah, so yeah, that car guy, he plays much bigger, like he's kind of, his car shop and all this is like your central hub in this new area, and so a lot of it takes place on these various outposts that all go along a gigantic, like above ground highway, and so cars will also play a much bigger role, which is why they've introduced like a new car that has like, I think I talked about it before, you know, four players can jump in, dude. - It sounded like the G.I. Joe vehicle one. - It is like a fantastic fours gen. - Yeah, but yeah, I mean, so far the quest has been great, you know, and it's, I mean, it's probably some of the higher quality DLC that you can find out there. Like, a lot of games do DLC, right? And like, for instance, Assassin's Creed, like that is great DLC with voice acting and everything, but this is like, this is like, you know, like everything just like you would expect in the original Borderlands. This isn't like half-assed, it isn't like a text pops up and just tells you to do it. - It's fucking huge. - Yeah, it's like two gigs, and a guy, you know, this is like a guy with a voice acting comes up, and it's not like a rehashing of just old things. This takes place after the original game concludes, and it even has like an intro movie to it. - So I think the caveat is that you should finish the main game before you jump into this content. - I mean, I guess you should, but it's, I mean, Borderlands, the story-- - 'Cause, you know, spoilers for Borderlands. - Borderlands, dude, is-- - Borderlands is such a silly story anyways, you really don't need to. - And it is possibly the most anticlimactic ending in a game I've ever seen. - The important thing, though, is that you, for this is that you should be like level 30, though, 'cause it really is-- - I don't even know how you could beat the game without-- - Exactly, that's pretty much it. It is, you need to be 30, 'cause the guys are all pretty high level. - And the last boss, I think, is like a 64 behemoth or something like that? - Yeah, probably. I mean, the guy so far I've been that hard I'm a level 40 soldier, and I have really good equipment, but-- - Have you found any sweet loot yet? - I have found some, I mean, I've actually gotten rid of all my weapons that I had previously already. - That is the hallmark of a good loot-based expansion, is how quickly you get rid of your old shit. - Yeah, it's true, but there's, and they added, like, you know, I mean, obviously loot is a big reason. I love that game, and they've added new chests that when you find one, they're very rare, and it's like you know you're about to get something good whenever you see one of those. - The new enemy types, they look like dudes in sort of like robot suits, is that what they are? - And there's also fucking ninjas. - You fought those guys before in the old game. You fought the Crimson Lance towards the end of the game in regular Borderlands, but then-- - They just never showed you. Like, they kept that under wraps. - But now the Crimson Lance is like your main fight throughout the game, so you're basically fighting all these guys that look like Space Marines, and then on top of that, then there's the big back things as well, and then you're also doing a lot of car combat because they roll at you in like tank things as well. - I mean, you know that the soldier was a member of the Crimson Lance. - Right, I think he has a little insignias and stuff still on him, so. - Dude, one thing I have to say is like, you know, I enjoyed Borderlands a lot, playing with my friends, but I thought the car combat was pretty shit. - It'd be frank. - I mean, they'll tell you straight up, they learned a lot from Halo, and I think that it shows like the way the turret operates and stuff, but in Halo, for instance, when you were playing, you could drive and not worry about the gun 'cause you had a really accurate AI guy kick an ass back there. In this, it's pretty challenging because when you're by yourself, you have to aim the gun while thinking about hauling ass down the road at the same time. - And yeah, I just also felt like the weapons just weren't very effective in just the kind of-- - You can lock on to people. - But that's the thing now, the new car actually-- - No, you could lock on with the old car. - But I'm seeing this new car launches rockets into the air and then they all just automatically go and find targets. So it really is much more of a thoughtless sort of thing. - I think the rate of fire was the problem with the old cars, like how fast the rocket launcher fired. - Yeah, I mean, I still don't think the vehicle combat's amazing, but I mean, I really don't do it. I use vehicles a lot of times just to get to A to B, like the still the crux of it is like fighting a bunch of guys on the ground. - Yeah, I guess I just found, you know, a lot of situations in Borderlands, it was like frustrating. You know, 'cause it seemed like, for example, if you jumped in one of the cars with the machine gun, like the accuracy on that was just so spread out. - Yeah, the machine gun-- - But I pretty much use only to roll up and get close until I hit them. Like I just shoot it as I get close. - You know, the machine gun was effective on other vehicles just because of the fact that it was so spread shot, like because it shot all over the fucking place. So I felt like it was, you know, in a way they were trying to like compensate for some sort of, I mean, it just felt a little crazy, a little janky. - The DLC so far is great to me only 'cause I never wanted to do a second playthrough right away and get my character up to 50. So for me, it's like a new way to continue leveling, get new loot, and then like the conclusion of the game, it tells you this in the first like two minutes of the DLC is that the reason you're doing it is because if you help this person defeat the Crimson Lance, you're going, she's going to give you access to their secret armory, which to me sounds like it's just gonna be like, here's a bunch more fucking new weapons, so. - So you can start the game over again? - With new awesome stuff. - I was never, I didn't feel compelled to start Borderlands over again, and I don't think I would be. - I feel at some point, I might, I would do a second playthrough at some point, but I'm perfectly contented to also pop it back in and play the DLC, like I think they do great DLC. The Moxie thing was different 'cause it's, that was very much just like an arena battle thing, but their story based ones like the Island of Dr. Ned and this one, more Borderlands. - I think they miscalculated the amount of time investment that perhaps people are willing to put into one sitting of Borderlands. - Right, yeah, I mean you don't need Moxie to play this by any means, and that character does make a return because they like her as a character. So, yeah, I mean, I totally dig it. And then the other game I've actually been playing in the last week is Miles Edgeworth Investigations, and that is, it's fantastic. (laughing) It's actually, well, I mean it's like, I think it's great because I will take more Ace's Attorney stories as fast as I can get them, but it is, compared to the old Ace Attorney games, it is way dumb down. Like, and not even dumb down necessarily in the, because old Ace Attorney games had the problem of old classic adventure games where it's like, you're at this part where the computer wants you to present like a very specific thing to get past this, but it makes no logical fucking sense. It's like, mix the banana with the bomb or something. - Right, yeah. - But they got over that towards the end, and everything, if you really thought about it, logically made sense, and in this one, things logically make sense as well, but sometimes it's like, so obvious. It's like, hmm, this guy cut his hand. How could he have cut his hand? And it's like, you look in your clues, and there's broken glass, the covered in blood, and then like you'll read the, like the clue, and it'll be like, hmm, seems like someone must have cut their hand on that. (laughing) - He also forgot his name tag on top of the glass. - Right, and like, yeah, and like in the first case you investigate, it shows you the face of the person killing the other person. So you know who it is the whole time. You're not like trying to prove it. I mean, you're trying to prove it, but you already know. It's not like you're like thinking this could be that guy. Like, I think it's cool the way that they've added like a third-person perspective where you actually walk around as an avatar and investigate things instead of just screens where you click on things. But yeah, it's kind of too easy at this point, but I still enjoy it because I like the characters of that game, silliness and all, and the way that they write in pop culture references and weird silly jokes. So I'm okay with having a bot in that, purchased it. - Which character is he like, I'm trying to visualize who he is, what does he look like? - Is your rivalry throughout the first couple of games or your rival, the person you have a rivalry with. He's the prosecutor. So in the other games you always play the defense attorney and this game you're a prosecutor. So he's a character you hate in the first game but then later in the series you grow to really like a lot. - Right, yeah. You grow, it's all like. - Well, people that like the series and follow it grow to like, I mean, they want you to hate him and then as they make him more of a person, so. - It's more like he's sort of the detective in life. - In these games, prosecutors are also detectives. Like in whatever legal system exists in these world, prosecutors actually go on the scene and collect clues and stuff like that. - So you are detectives, officers, crime scene, investigators and lawyers? - Yes, in this world, that's how it works. And in this world also judges render the verdict. You know, they don't just make judgment like as far as like what the penalty is. They also say like, oh, you're guilty. - They're like in the magistrate. - Yeah. - You sleep in your office? When does this guy have time to do anything but work? - Yeah, I know, I don't know. They actually never show you at home. Actually, that's a good point in the whole Phoenix right games. Whenever you returned home, it was always returning to your office, so. - They just hang from the ceiling. - It makes me wonder like when they do CSI games and shit like that, you know, why they're always terrible. Like just do court games like this instead. - The court games are good, but the CSI games. - I will say that a CSI game would be cool, but even in Phoenix right games, they've never implemented that very well. Like you walk around and you gather clues, but they've never done cool things with the DS, except once, in one case where you got to like actually like spread fingerprint powder and stuff like that and actually use the stylus and the uniqueness of the DS to do things. - They should have said the condemned to you guys. Do I, yeah, a CSI game? - They should, but that was always like, yeah, I always thought that was so cool. And then, but it was always so limited. - All those shows, Law and Order, man, they're so fucking cheesy, dude. - Law and Order. - Law and Order proper. - You take that back. - No, they're back. - All those goddamn shows too. - Law and Order proper is not. - The regular Law and Order is not that cheesy. - Law and Order, like crime scene investigations then. - Law and Order, now you're thinking Law and Order SVU. - SVU, that one, okay. But Law and Order, the proper one, you shut your fucking up. (laughing) - They've SVU is the worst, dude. Sexual victims, is that what that is? - Sexual victims. - Wait, wait, wait, wait, wait. - Special victims. - Special victims. (laughing) - Dude, that one's the worst, dude. - God. - Dude, you sit there and memorize Tim and Eric as kids. Do not tell me what is and isn't good television. - The fucking episode where they had, was it a second? - I have watched you, I have sit here and watched you sing horse and buggy ride more than once. - I've seen some weird, fucked up things and special things. - Dude, to me, they are two notches above lifetime. - I don't know. - Drama. - Except that but don't you ever insult the original Law and Order? - Diagression. - And I mean, SVU gets a pass because it has a character from homicide in it. - And I ST. - Oh yeah. - Other games that I've seen but not played, why I played the new Super Mario Galaxy, Super Mario Galaxy 2. I played that. - It's hard to get those adjectives straight at this point. - You know, it is large, wait. I'm not totally sure if I can talk about that off the top of my head. So I'm gonna wait. - Dude, I imagine so. I mean, they sit on a trailer that showed all the new gameplay stuff and it's, I'm gonna wait, sorry. 'Cause I don't know. But we'll come back to me. I'll look it up while someone else talks. But more importantly, I saw Just Cause 2 and that was a game that like I was going in to evaluate if we were gonna review it. 'Cause the last one, I don't know. - It was sort of the stepping stone of open world games at the beginning of this gen. - Yeah, it was like, it was like a novelty the way you could use the parachute and stuff. But I really didn't get drawn into it. - Yeah, yeah. They were trying to do a whole like stunt thing with open worlds. - And at this point, it feels like they've just totally gone with the, like they don't care that it's over the top and cheesy. Like you get points for just blowing shit up. You know, that's like what they really want you to do. And it's not taking itself too seriously. Like for instance, one part when I was watching it being played like out of nowhere, Ninja's attack. And I was like, what? It seems so dumb, but at the same time, you're like, I don't care in this game. 'Cause in this game, it's just about how am I gonna go. It's like a red faction in the sense of how you roll into a situation and be like, how am I about to fuck this up? And so, you know, but instead of being able to blow up the world, which I admit, that is a very important and awesome part of red faction. But in this, you can blow up a lot of this stuff, but not everything. But you also have the grapple hook and the grapple hook is completely changed the way you play that game. You had it in the first game, but you could only use it to tie on the vehicles and stuff. Now you can pretty much use it anywhere and it has a ridiculous range. Like even if you don't wanna use a vehicle, you can grapple hook across levels, like no problem. Like it had obscene-- - It's sort of like biotic commando, except not as clunky. - Yeah, and also if the biotic commando thing could shoot like eight times farther than it ever could by the kind of-- - And attach to virtually anything. - Right, and not only can it attach to something that you can-- - It detaches for you. - You can tether it, so then you can shoot one thing, shoot another thing, release, and then they'll be stuck together. So you could like tether a dude and then tether a pole by a cliff and then he'll just get slung off the cliff, you know? Or like tether a vehicle and tether the ground and all of a sudden it'll be like an anchor hit and they'll just like go for it to be there. - Dude, just like, I mean, that's ultimate. Like if a big diesel is chasing you down, tether the front end of it and watch it flip end over end. - Right, it kind of looks like that part in the Dark Knight where-- - The part that's so physically impossible. - Yeah, where the Joker hits the wire and goes flying in the show. - For sure, but-- - It looks like that. - Like, you know, to me, this game has definitely been on my radar because like the first one was sort of, you know, what sort of a stumble, but in a way like Assassin's Creed one was a stumble, but two is amazing. I think we're gonna see a similar thing here. And like, to me it's like this game is gonna be this year's like, crack down slash. - Uh, I don't know what I would go that far. - Kind of sandbox fun game. - I've also seen Just Cause 2. And I've watched my coworker Tom Price playing it. And at first he was pretty enthusiastic about it, but it seems like his enthusiastic is slowly starting to ebb for it. So we'll see if they tighten it up a bit. - Yeah, I mean, I-- - Clean up the graphics on level three and such. - Right, I only saw a little bit, but what I saw like, I guess maybe, you know, I walked in there with such low expectations that when I saw it and I was like, oh, this just looks like really fun. Like it doesn't look like-- - Yeah, yeah. - I'm not gonna play this for the story. - For sure. - And I'm not gonna play it like, because I wanna like spend hours in it, but it's like the same way that I don't know that when I first got GTA three, I didn't play the storyline at all. I just would get in the world and fuck shit up 'cause it was fun. And this one has like that same appeal, where it's just like, even the objective sometimes, like go to this base and blow up this much stuff, you know, cause this much damage. - Yeah, I can do that. - Yeah, I mean, you know, and when I compare it to like, Crackdown and you know, Red Faction Grill, it's the same way like, you know, and Red Faction, it's like, okay, you know, I'm gonna see how far I can, I'm gonna see if I can throw this truck off the roof of a building, you know, it's just that sort of whatever, you know, whatever you can think of to make your own fun kind of game. - Did I ever force you to watch my Red Faction 18 clip test? - You didn't force me, I saw it. I watched it when you made it. It was great. But yeah, I also saw some sin and punishment too today. That game still was coming around, like, along really nice. - It's treasure, right? - Is that for the week? - That's the, from what I heard is the same people that did, what's that shooter that everyone launched? - Gunstar Heroes. - I know, I thought it was the same people that did that one that's like the hardest one of all time. - I think we're good. - Yeah, it was a treasure. - Okay, so yeah, it's a thing we're good people in. - Treasure. - And it looks really cool. Like, I mean, this, like, I don't know about the fact that you're like a little girl flying on a hover board. - That sounds about par for the course. - But the, the, like, environments and stuff, like, you know, and, you know, to use the, the term that gets tossed around a lot for a Wii game looked really good. I mean, like, there was, like, a ton of enemies on screen and just they'd have, like, that you'd be flying over a city and then you can see, like, little battles going on underneath and then, you know, in traditional, like, shooter thing, you know, you'd fight some stupid boss that's like a helicopter with guys on the wings and shooting out baby helicopters or something, you know, it's just really absurd. But I mean-- - Yeah, it sounds about right. - But it looked like it does things for the Wii right, you know? It's, it's very-- - Yeah, does it use Wii, Wii mode controls? Or do you just hold the Wii mode like a controller? - You use the stick to move as far as, like, moving your character out on the screen and then you use the pointer to shoot. But you don't have to be, it has, like, a lock-on a lot of times. So that once you're locked on, your main goal is to just dodge bullets rather than actually sit there and shoot. But, yeah, that was a really cool thing. And then, you know, all those IGF games that are coming out for Wii were looked rather promising as well. But then the game that I was, I went there and I was surprised to see that I actually liked, I'll talk about it and if it's embargoed, we can cut it out later, but I don't think it is. Is that Metroid at other end? - Yeah, that's not embargoed. - Okay, so I went there and that was a game that I was, like, really on the fence about 'cause, you know, I liked the sides going to Metroid's and then Prime ones were pretty good. But, like, I wasn't sure if I was going to, like, like a Metroid that was done by Team Ninja Guys 'cause I've never gotten super into Ninja Gaiden and if it was, like, an action brawler, I wasn't sure how I was going to feel about that. But the opening cinema alone, yeah, like, you know, a lot of times they'll do that in-game demos, they'll show you a cinema before they actually let you play the game to get you, like, in the mood for it. And a lot of times I'm like, "Ah, Jesus, you're going to show me, like, the same fucking trailer I've seen," like, but this trailer was actually a really well done one. The voice acting was kind of silly, but it actually starts right at the end of Super Metroid where the baby Metroid saves you from Mother Brain. And so it goes that, but imagine that, but done with, like, modern, like, CG technology, so-- - So you never finished Super Metroid? - I didn't, but I've definitely seen the ending. So, yeah, I mean, and-- - You were not allowed to play Metroid other time until you beat Super Metroid. - So yeah, Metroid other time obviously picks up right, like after the end of Super Metroid, you know, with you reporting in that you've now killed the-- or wiped out Metroid's from the existence and destroyed the planet Zebes. But yeah, I can see what they're trying to do as far as, like, making Samus more of a person. First off, she speaks all the time in this one. - Oh, did you hear her talk? - Yeah, all, a lot. And so, and a lot of times you get her inner dialogue all the time, like, when she's doing exchanges with characters, she'll be, like, talking about how what he said he said to her because he knew it would hurt her. - I mean, they did that in Metroid Zero mission in Metroid Fusion, didn't they? Where she had a ton of, like, written dialogue and there was a lot of, like, her talking to herself and stuff like that. - Right, it's just that this is, like, acted and they're doing all these things with their face because, like, they said they want you to feel something when you're playing this. And it does show, like, the fact that Samus isn't just a robot going in there and kicking ass. - I just like to point out that you're holding your hands at breast level. (laughing) - What kind of game is it, though? 'Cause, I mean, is it a brawler? Is it a puncher? - No, it's still, like, a lot of ways it feels like a side-scrolling Metroid game. And almost like in the way that, you know, Shadow Complex was kind of like a side-scrolling Metroid game. Except that they also change up perspective sometimes. Like, it'll be a side-scrolling game and then all of a sudden you'll enter a room and it'll be more like a Ninja Gaiden game where it's, like, an arena and you can run all around that. It's just from the camera up in the air. - Yeah, yeah. - You know, not, like, overhead, but, you know, like, you know, like, third person up in the corner. Like, you got a wargame or something would be. And so, shooting and stuff, you have kind of, like, an auto-lock. Like, it just kind of, like, in the way that Prime did. You know, you just kind of have to be in the right direction. And then, so it's more about, like, dodging at the right times, 'cause now she has, like, crazy dodge moves, as you would expect, from, like, a game made by Team Ninja. - Right. (laughing) - And then, but you still, you know, it actually looked like it played. I didn't get to play it myself, 'cause there was a limited time in the demo. And we had to pick a driver, but-- - Who was your driver? - He was mostly Ryan, Scott. - Of course it was. - But the biggest thing that surprised us all was the fact I just kicked my mic, sir. Was that it controlled with just the Wii remote sideways. Like, it's not an analog stick, it's just-- - Whoa! - That's pretty much what people have wanted for a long time, I think. - Yeah, not bad. - But you, so, and with those limited buttons, it does do pretty well, and, like, you don't do things, like, you don't collect missiles anymore. - Hmm. - Whoa. - You, so to get missiles, when you run out, you turn the, it's like, you would hold the Wii remote in just your right hand, where you're holding it sideways, tilt it up vertically, and hold, like, A, and then you automatically regen missiles, as long as you're not taking damage. And then, that's also how you can regen health if you're down to your last tank. But again, you can't be hit, and it takes a little bit. And, and, the other point is-- - This is crazy tough. - They do a lot of first person stuff, too, like, you have to use it to scan things, and the way that works is that you, instead of holding it sideways, you turn it back into a pointer and point the screen, and it goes into first person. And so, that's how you can do some first person looking and shooting. - That's cool, see, yeah, yeah, I mean, I like that, you know, the way the orientation of the controller changes sort of the perspective, or the-- - Right, so then the first person stuff, you still use it to scan, but as far as I saw it, on the first person, that's the only way you can shoot missiles, too. Like, you can't shoot missiles in the, in like the third person. So, use the first person to like do boss fights, or to blow up certain things, to unlock secrets. - Does it switch between really quickly? - Yeah, it goes really fast, I mean it. - Yeah, you can totally do it on the fly, but I don't think you can move them first person. - Yeah, so I was gonna say, if you're only using the we-mo, there's-- - Right, there's no movement, it's just mainly used, is like, you go, and you lock it on the shoot, and then you turn it back in, and run off. - Okay, yeah. - What about the ball? - Yeah, there's a lot of the use of the ball. - Right, okay. - Right off the bat. You still lay bombs, it actually works the way that Prime did, and Prime, when you turned into a ball, you know, went third person, and you controlled that way. So, it's very much like Prime in that regard. - Oh, you're saying where the camera goes behind the ball? - No, it just zooms out, I'm just saying it, when you're in a ball, it just, it controls largely the same. - Okay. - But I think one thing that will kind of throw, that I thought was kind of funny, was like, you know, in the older games, when they like, did what I deemed castroiding to, you know, they took away our powers. - I call it just getting metroided. - Right, so, you know, they always explained it through like something like, bam, your suit gets blown up or something, and you gotta regain your powers or something in this game, they don't do that. The way they explain it is that you're still limited, and they still unlock things for you slowly, but the way they explain it now is that you're working with like this team of commandos, and so the military commander has to tell you that you're now authorized to be able to use like missiles. Like you have all this shit on you, and you're not even, you're bounty hunter, you don't work for him, but you're working with him, so he has to be like, ice beam is now authorized. Now you can use ice beam, like, yeah. It was kind of silly, like that was one part that I was like, what? And the dialogue and voice acting in the game between the characters and stuff was like, like I don't know if it's like the localization or what, but the, it was really cheesy. Like the way that they would phrase things, you're like, no one talks like that. - Aw. - But it's the future. - Yeah, but when people, I don't know, it'd just be like people would be like, you know, you can't do that. They're just like, what? Like, I don't know, it just, you-- - It's anime voice acting. - I felt like it was, like, you know, for the way we've described things in the past, it was very Japanese, like the whole time, the way they presented all the cutscenes and stuff, but that's not really surprising, considering where it's coming from. - Well, I mean, in a way, it's not surprising giving that they're having a Team Ninja, as it is now, developed that game. - Yeah, but even in Ninja Gaiden, the cutscenes and stuff and dialogue was still pretty. I mean, I wouldn't say that it was like not Japanese 'cause you'd watching, be like, yeah. - I have played through both Ninja Gaiden games and I will tell you, sir, that it is Japanese as fuck. - Yeah, that's what I'm saying. So I mean, even if, even if Inagaki and those guys were there, it'd still probably be all-- - Whereas what I mean is that I think that Nintendo typically has the ability to make their stuff a little more broad and it's appeal. - Right. - And it doesn't feel as quote Japanese. - This game is definitely a hardcore game made for hardcore people, for sure. - Unfortunately, it's the Team Ninja B squad that's making it. - Yeah, I mean, who knows that they're not proven, so who knows if they're bad or good, you know? And so far from this, all of us walked in, they're kind of wondering if we're gonna like it. We all walked out being like, that game looked awesome. It did. - Yeah. - I mean, you know, and there's a lot of fan service to that as well, like seeing like the enemies from Super Metroid that like would jump along the roof, except now seeing them realized is like 3D things coming down a hallway at you while you're shooting at 'em. Silly things like that add a little bit of like additional pleasure in seeing that, but I still thought it looked like it is a really cool direction to take that series and probably just doing another prime. - Are they going at it to make it like really difficult, like the Ninja Garden games in that way? - I don't know. - Don't know that. - I don't think so unless the game ramps up because Ryan and them didn't seem to be having like a lot of trouble. - Yeah, I'm just curious about that, so. - And I guess the big news about that is it's coming out in June or July, or like soon as fuck. - June, I think, right? - Mario Galaxy is May 23rd. - Yeah, I mean, that's cool. - It's almost like they're getting out of the way of something. - Well, yeah, it's Zelda game or something. - I see, I mean, some people say that, but I honestly think that there's an indication in the way the wind is blowing that maybe Nintendo is trying to get out of Natal's way for a fall launch. - I mean, but they could release a Zelda game when Natal releases and I guarantee it'll still do fine. - I think they might be trying to get out of the way of their own product. I think they might be trying to launch a new hardware or something, new piece of hardware. - I mean, either way, I don't think that Nintendo themselves would have anything to fear releasing Zelda at the same time as even like the next Xbox. Like, I don't think it would matter. I think people will always buy something like a Zelda game. I mean, Zelda specifically, anything Nintendo first party that's like one of their big ones, Metroid Zelda, I don't think they ever really fear that much, you know? Just 'cause the people that do have wheezed it. - Mario Brothers in Modern Warfare 2. - Yeah, so I don't think they'll be too scared. But yeah, I don't know what they'll announce later on in the year. I do think it was weird though that they announced the DSi whatever was $190. Like, I don't make no sense to me. - Is that how much does a PSP go, 250? - Yeah, but I mean regular PSP. - Like 190, so I don't know. I always thought it was nice that, you know, the DS Lite was 129, so. - That's a good point, price point. - That's why I bought one. - Yeah. Yeah, that's really all the games that I've played and/or seen that I know for sure I can talk about. There was a lot of games at that Nintendo thing, but a lot of them were smaller DS games or things like Pokemon that I really wasn't, I'm not gonna lie, I wasn't too excited. - You weren't really motivated to do any Pokemon seeing? - Yeah, you know. But what about you guys? - Tell us about Red Faction Gorilla. - Yeah, so for part two of my, where the hell was I, 2009? - What was part one? - Part one was Trials HD. - Of right. - Yeah, to be fair, I haven't gotten around to really getting into red faction either. - Last week, last week was my Red Faction, it's my Trials Shame from 2009. This week it's Red Faction Gorilla and holy shit, where was I? This game is fucking amazing. - That is so a Tyler game, too. - It's completely up my alley, 100%. We know why? 'Cause number one, it rewards you for being devious. Really rewards you, I love it, man. And the physics are so fucking awesome. It's funny how I liked Trials so much because the physics were so good. And I really like Red Faction Gorilla for the same reason, but in a different way. But yeah, I absolutely love it. And really, when I played the demo for it last year, what turned me off about the demo is really sort of the main complaint I have about the game. It's just that it's almost too punitive I don't wanna say that and sound like a lame-o, but like-- - Like bitch, that's what you're gonna say. - But it's like, you're trying to sneak into a compound to blow something up and some guy spots you and then it's like, all of a sudden all the alarms are-- - What you're saying is you don't wanna go in there and have to, you don't wanna be sly. You wanna roll in there and just blow shit up. - And not have it as batshit crazy when the shit hits the fan. I mean, maybe I'll get my alert level to Red, which is the highest alert. - But you can get away. - Yeah, I mean, you can get away, but still it's like, the enemies that come at you, there'll be like six of their huge vehicles like jumping mountains, like diving onto you. It's like, come on, people. - It's like the dukes of hazard, mates smoking the baby. - Yeah, yeah, I mean-- - In APCs from Aliens. - Yeah, I mean, I really wanna be able to-- - I'm fine with all, none of that was ever a problem. I actually really like the shooting in red faction. - I agree, no, the shooting is fantastic. You know, I like it, but I just feel like maybe they react a little too much or maybe there's some way where I feel like I wanna be able to disguise myself, go into an area and really think about how I'm gonna destroy the buildings. And then I had this thought too. Like, I really wish they would have done some sort of like domino effect bonus points. Like, you knocked a tower into this other tower and so it like gives you quadruple-- - So why so that you would have to sit there and think about the way your explosion was gonna make a difference? - Yeah, man, like, make it more puzzle-like. I think it would be fucking rad and like-- - So yeah, I don't even think they would need to give more rubble for that. What would really reward that kind of stuff and encourage it would be a replay feature? - Yeah, if people could put up videos of them leaving-- - Something like that, yeah. - I could see that totally. - Maybe in the red faction that comes out next year that they'll show it E3 this year. - I know, man, I'm so excited. But like, I don't know, dude. There is just something amazing how they get all the different explosions and all the different effects from like the NaNo rifle, like the way it melts materials. - Oh, if you got NaNo rifle? - Yeah. - How much did you fucking play this game last week, Tyler? - Dude, it is the only game I've played since you let me borrow it. - Well, so like 15, 16 hours? - Probably. But I'm not even doing the missions. I'm doing everything in the game. - Well yeah, but the nice thing about blowing up like every outpost is-- - Blowing up every outpost. - The nice thing about red faction is that all that shit contributes to your progression. - Exactly, that's what's so great about it. And then like, I would go into an area, fuck shit up, you know, man, stick it to the man, stick it to the EDF, blow a bunch of stuff. And then when I did the story missions, they were easier for me because I took out all the guys, man, it has that crackdown on them and I love it, dude. - Have you gotten the jet pack yet, Tyler? - No, no, I haven't. Like I said, I've played a shit ton and I've probably done like five missions. - I'm just trying to remember when I was playing and I think it was Anthony who was the one I told him, like there is a fucking jet pack in this game. - I can't wait to get it. There are some things I wanna ask. Okay, so Anthony, you haven't played it. - No, I played it, I played like the first three hours for a preview at one point and that's all I played. But that was enough to convince me that I wanted it and then I just, when it came out, it was like in that time frame where I just didn't get to it. I have it on my shelf, I bought it because I wanted to play it better. - Dude, I love it. The way that it shows like where your C4 charges are on your little radar, dudes, I set up little, why can't I think of this word, like ambushes, sorry. - You have to be careful though when you set up ambushes because there have definitely been times when I tried to basically like set up a barricade for an incoming convoy and just rig it with explosives that I went too far away and all of my things disappeared. - Oh, really? - That bummed me the fuck out. I was like, my best laden sergeant plans. - Damn. I always accidentally blow up the convoy vehicle that you're supposed to keep. - Well, whatever. But yeah, man, my biggest complaint really is just that the enemies get too crunk, too easy. Like, I could literally just be like standing on the side of the street and they'll be like, there he is, got him, man. I was like, oh, come on, that's a common thing though. - Oh, a lot of people turn that game down to easy and play through it. - I'm playing it on easy because of that. - See, I just never had that problem. I played through it on normal. And the only part where it got frustratingly difficult was the end. That game has one of the most arduous ending sequences I've ever played in a video game. And it's not like-- - And you switched the difficulty on the fly? - I think you can, but I didn't wanna do that 'cause there's an achievement for beating it on normal. But the end sequence is just like, it's not like Crimson Skies where it's poorly designed so much as it's just checkpoints badly and it's the odds are very stacked against you. - Yeah, fuck man, you just said something I was gonna comment on. - Insurgent? - No, but-- - How it's terrorist the game? - Yeah, that's what I always thought was kind of appealing about it. Like, not that I think terrorism's cool but just the fact that it was-- - No, it is, terrorism is cool. As long as you're a white guy that crashes into an IRS building. - Right, no shit, man. But no, I'm sorry, I just remember what I was gonna say. - I should really cut that part out, shouldn't I? - No, 'cause it's fucked up the way people reactin' about it. But anyway, to me, it's a lot of the reasons why I haven't played Far Cry 2 is because a lot of people say in that game, like, he'll just be like chillin' and then some dude in a jeep. - Anytime you pass anyone, they're like-- - There he is! - Yeah, I don't like that man. - Yeah, Far Cry 2 is way worse about that shit. - Really? - I don't like white dude in Africa and anytime they see your white ass face, they're like, "You need to fuckin' die." - Well, it even makes more sense there, maybe. But just that element is the thing that I don't like the most, you know, in red protection. - I can understand that. I mean, it got on my nerves in saboteur that you couldn't so much as run in front of a Nazi because they'd be like, "Oh my God!" Or even if you just made, like, you tapped the sneak button, just tapped it, they would immediately be like, "Ah, you hear that palm noise, like that gun?" - It's always been a problem, you know, just like, and when things get too out of control and it just becomes annoying, I agree that that can be a problem in games. I mean, that was one of the things I didn't like about prototype was that when things got out of hand, sometimes they got really fuckin' out of hand before, you know, you're being chased by like eight helicopters and two tanks. - Like, there's a big three that came out at this point last year which is prototype red-faction gorilla and infamous and like, people seem to gravitate around prototyping this and I'm just like, out of all three of those games red-faction gorilla is my favorite. - What is nice though, and if this is that you don't ever get in trouble, right, there's nobody's ever like that. - Yeah, 'cause no cops would ever go near that place. - Yeah, yeah, I almost wonder if that's the better solution, you know, in almost every, but, you know. - No, I think for red-faction, it's just like they're, it's a very powerful thing to be fighting against an oppressive government, like that you're, that you aren't insurgent, that it's like one man in his bag of explosives against the world. - You're a patriot. - Yes, you're a freedom fighter. - I did have some pro tips I want to get from Arthur. - Uh oh. - What do you use your, what do they call those, M-O-V, M-O-A-V's, the big bombs? - You know what, the other ones. - Those are kind of useless, I found, like where do you get them or where do you use them? - Well, no, I know how to, 'cause I've gotten a few to like, what are some good, you know, like what would you, would you use them like five star buildings, the big general buildings? Bridges, I think they're okay against bridges. - How do you, you have to drive them where you want them. - Yeah, and then I feel like to me it would, like if you threw some bombs on it, drove that fucker, jumped out and be pretty grand, blow it up. - You have to be careful putting bombs on vehicles you drive 'cause dudes will totally shoot them. - Yeah, so you know what I do? Like if I'm driving a truck, you know, I'll put it all in the back window, you know, where they're not gonna shoot. Or on the inside of the bed, on the bottom of the bed where they want, where they're bullets won't go. There you guys, before I do it. - Or on, or on, or even. - No, I mean, like just like I figure out ways to cleverly beat levels, like instead of like going, like getting out at the entrance to a base and go breaking it and rescuing, like I'll just like ram the biggest truck I can find to the front gate. And like jump out of it as it crashes through the main building and then roll in and save people and then like get in a truck and drive out. - Yeah, it's so fun. Yeah, and another thing I wanna ask you, I was fucking around the other day and I found one of the little walker suits and it was rad. - The fast one? - Yeah. - The one that's got a jet back. - Yeah, but then I went back to where I found it after I, you know, fucked it up and it wasn't there anymore. Is that like your only chance to get to this? - I think they, no, they regenerate or something, probably. - I probably just got away with it. - Yeah, the mechs definitely were more fun than I thought they'd be playing the demo. Although, again, I really like the way that I, like the demo areas in the first section, I think of. - Yeah. - Of the game and the way that I did that was I just like went around to the back of the base, up on a hill and drove the biggest truck I could find down the hill and let the momentum carry me through the front door where that robot was. And then I got out of the truck and got into the mech and tore my way out of the building. - Oh, I think I remember the part of that in your 18 video where you just like throw up your arm and move through the building just goes flying. - Yeah. - You know what? - Man, that game was awesome. - One thing, I don't know if there's gonna be a scripted event in the future story missions, but if there's not, oh man, it's another missed opportunity on volition, but they're a great developer, so I'll give them a pass. But what needs, and if it's not in Gorilla 2, man, it's gonna piss me off. What needs to happen is at some point you need to fly a vehicle into a building to where you can like stick, like ram it into the building and it's like sticking out of the building like, you know, four stories in the air, kind of a. - You really need to play, man, did you even play Borderlands at all? - Yeah. - I'd say 'cause in the DLC, the new one, there's some parts that are like that. Like, not necessarily you doing it, but where it's scripted and it looks badass, right? - Oh, okay. - Specifically, you'll just be rolling along and there's always these groups that try and attack you and you'll be feeling like you're pretty safe and all of a sudden you'll just see this comet coming through the air and you're like, what? And then it's just like, it slams into something right around you and all these fucking ninjas come out. So great, they are ninjas too. - Unfortunately, no, there's no point where you're flying anything in a red faction with the exception of yourself with the jet pack, although, man, that just allows you to get into some strange tactical positions and just rain death down. - I mean, it seems to me that if Gorilla Tube is gonna do something, right? To make it like, oh my fucking God, it would be just adding a second player, even just one other player to be able to roll around with and do those things. - I mean, it's got competitive multiplayer with all the destruction. - That is too, but I'm saying-- - It's really, your friend could be terrorists together. - Reading the technical stuff about that game, it's really taxing both the current gen consoles processor-wise to maintain all that stuff, like it updates physics like, as much if not more than a racing game does for the entire game world over and over. - For the idea of the second player. - You know, I wonder, but the multi-player is-- - I don't know, I mean, I'm not saying it's not possible. I'm sure they could figure out something, but I don't know that two years is enough of a turnaround time. - But I'd have to imagine so, because a lot of people said the multiplayer was great, there just wasn't a big community there for it. So maybe they might try to play a role-ster. - When I played it. - Yeah, and the multiplayer is a lot of fun, especially, with the jetpacks and the different powers. - Yeah, they basically, they always had different backpacks that did different things, but they made you invisible. I don't know if that's in the regular game, too, like invisible backpacks and stuff. - No. - Or like the building rebuilder. - Yeah, those are awesome. It's like the reverse proton pack. - I mean, you know, the game type options that you could come up with stuff like that are really-- - And there's something so satisfying about nailing some of them with full force with a sledgehammer. - Yeah, there was like one that made you charge, too, so you could charge forward with the backpack and then nail with the sledgehammer. - Nice. - Or like rocketing through the air and sledgehammering someone out of the air. - What about terrain deformation? Would we want any of that? - I mean, that was a big thing in the original-- - The original, yeah. - That's what they were, but I don't know. - I think it would just be certain kinds of terrain. - Okay, with something on the level of bad company. - Little divot. - There's not really much terrain deformation in bad company-- - I mean, there-- - Or any that I saw, actually, like-- - There's a lot-- - Even off that freeze. - You can bomb the ground enough to create cover for yourself, like it's an afterward and you don't even have to crouch and, you know, you're in a fox hole. - I didn't never, yeah, sorry. I don't know, I have no comment. - No comment on terrain deformation. - Embargo. - Yeah, domino effect, domino buildings. I think that's a brilliant idea. That didn't make me think of one more thing before moving to Arthur, though, that I did see in the last week and that's that I did see the new Prince Persia game. And you should go read my preview of Game Spy 'cause I thought it turned out really well. But yeah, that game looks, actually, and the Wii One looked really good, too. Like the Wii One looks like-- - The Wii One comes with the super Nintendo version of Prince Persia. - Really? - Yeah. - The Wii One, it's probably a different game, I imagine, but graphically it looked like the best the PS2 ones ever looked. And that's, like, I mean, it ran super smooth and stuff. Like, I was like-- - The Prince of Pershingans weren't slouches last gen, by any means. - No, I mean, it looked really good and it was running, it's super, like, I'm not a frame rate person, but when you see it running, it like a way that you're like, it looks almost too smooth, you know? That's kind of how that one looked. And the 360 one, like, to me, I'm totally ready. Like, you know, I thought that with the Prince Persia, they kind of ran it into the ground in a lot of ways creatively when they released three from 2003 to 2005. - When they released Prince of Persia, God's Mac. - Yes, well, the second one, yeah, everyone hated that one. 2003, 2004, 2005, that is too fast. - Yeah. - To release three games. And then, like, you know, the 2008 one was like a cool experiment, but the way that they made it, like, completely unpunishing, like, also took away all the reward I felt when I would solve an environmental puzzle. And, you know, the 2010 one, yeah, 2010 one, we are in 2010, fuck. - That's how much I guess. - Yeah, the 2010 one is like a return to, like, the old ones, but it also seems like they're still, like, trying to improve upon enough things. Like, the elemental powers that, like, was enough to make the environmental puzzles quite different. It was hard to explain in text, too, 'cause it's like, they really focused on showing us the Prince's ability to temporarily solidify bodies of water. So, you still use water in a lot of the ways that we'll be familiar. Like, if it's like a skinny waterfall, when you solidify it, it works like a column. You know, he'll grab it and grip it like a column. If it's a wide waterfall, he'll solidify it and turn it into, like, a wall he can run on. But, like, those on their own are just like, okay, I've seen it before, it's a column and a wall. It's really not that exciting, except it's temporary. But the way that it makes it way cooler is that you'll have to, like, have, like, a Twitch factor to it that when you're, like, on a, like, a really, like, you know, like, you'll see the door you're trying to get to, but along the way, there's, like, five bodies of water and poles, and you have to do it all, like, in sequence. And so, the way they fuck you up is, like, you'll have to run towards a waterfall, jump, not solidify water, because you don't want to solidify it too early, because you need to pass through the first waterfall, and then solidify water, so that when you hit the second one, it acts like a wall. Jump up between the two of them now that you're between the two, and then, like, solidify water again at the very end to jump through another body of water, only to solidify it again, so that you can use it as a pole. Like, there's just all these times that you'll have to sit there and turn on and off, and be thinking about that, along with the fact that you have to be thinking about the timing of what you're doing, you know? And as far as the punitive stuff goes, that you have a few abilities to rewind the sands of time, but it's not forever. - Well, it's just, like, the last ones where you-- - Right, you just have charges. - Yeah. - So, to me, I'm, like, yeah, I'm perfectly okay with more Prince of Persia, if they can pull it off and tell a story and not make it the, yeah, the super emo, God's Mac, Prince of Persia that he turned into, so. I'm hopeful for it, and it comes out so soon. It's another May game, you know? It's like, May is actually gonna be a pretty cool month. - This game is, this year is a kick in the balls. - Yeah, I mean, yeah, there's, like, no time off, quote unquote. So, I'm gonna be working-- - Like, this is the E3. - This is the slow period right now. Like, July, it might slow down a bit. - February, specifically, was a slower month, and then March picks up, and then April, and May, and June, and so on, so. - And then August, and then Reach will probably release in September, and then it's just, like, straight into the hell of Christmas. - Yep, yeah, although we'll see how Christmas is. You know, most people, I mean, it's, in some ways, it sucks when it's-- - Well, I do know worries, dude. There'll be a Call of Duty game in November. - Well, yeah. - It'll be a Trey art Call of Duty game, I mean, which, you know what, I'm not, I don't mean that any sort of way, but it'll be their game, it won't be an infinity award. - Right, yeah, the Prince of Persia game, I'm okay with it, I hope it's good. You know, I haven't really liked, like, the last Prince of Persia game, I didn't think it was a bad game. It just, I just didn't, like, I played, like, the first five hours, and then it just kind of petered off for me, because I just didn't find it, like, enjoyable, like, it just, the reward was gone. And I don't know, I need to be rewarded. - Right, myself, like, I'm not a huge Prince of Persia fan, like, I played Sans of Time, and I really enjoyed it, but, like, the God's Mac was so annoying, I just didn't even bother with anything. - I mean, I don't hate God's Mac, like, I like God's Mac. - No, but it's the whole attitude of the warrior within was the second one, which is the one where it was like, you were the Prince that was also really evil and dark, and right, but in terms of the one that they did on this, Jen? - Third, one. - Yeah, the second one, the warrior within was the one. - Like, you were being hunted by the spirit of death or whatever, like-- - Right, but you were also, like, the hardened Prince, you were harsh, you weren't really the nice, likable guy. - You had stubble. - And then in the third one is where you were, like, two princes at the same time, two throats. - Yeah. - But in terms of the one for next, Jen, you know, I didn't play it, but I do like the fact that they took the risk, you know, but I see where it really wasn't-- - It really wasn't-- - Wonderful. - What their audience wanted, you know? - I mean, I think at that time, that was when Ubisoft was, like, what type of game should we be making to open it up to more people? - Yeah, you know, 'cause a lot of people don't want, there are people that, you know, give up after a few tries 'cause it's really hard. And I think in this way, they've kind of thought, well, maybe Prince of Persia is one of those franchises that we should keep for the people that want. - I think they were looking for a way for Prince of Persia to sell because it's never sold commensarily with its critical reception. - Yeah, I mean, it's always done it very well critically. Even the 2008 one, it's average, it's like in the '80s, you know? But, I mean, none of them have sold super well. - I think Sans of Time over time did really well. - Well yeah, but Sans of Time was also one of the first games I think we've seen in the last six or seven years to get major discounts within a month or two of releasing. - No, I don't know, I don't remember that far back. It's pricing. - It definitely, like, its prices got slashed over and over. - Really? - Really early. Like to the point where I think they were giving it away. - Really, I don't remember any of that. - Like, I think you could buy Pandora tomorrow and get a copy of Sans of Time. - Huh, I guess I just don't remember that at all. I mean, but usually-- - Just like they were giving away copies of Beyond Good and Evil with macaroni and cheese, like last time we were before. - Yeah, but Beyond Good and Evil really didn't sell that well. And I think Sans of Time totally, it did sell. - It was disappointing, like, we can do a Google search over the break for Prince of Persia disappointing sales and we'll get results for every Prince of Persia game. - They've released in the last two console generations. - I mean, again, I don't really follow sales that much 'cause I don't care too much, but I definitely didn't care back then. - I mean, that's one reason why they tried to make it an edgier Prince in 2004 was because they wanted it to sell that time. - Well, whatever, that's 'cause people are dumb. - True. - Man, you know what, Line, you know what we're talking about God's smack, I know it's drowning pool, but I was playing Bad Company 2 last night and I got shot, close range with a shotgun. - Someone said let the bodies at the floor. - Someone said let the bodies at the floor. - It's like I'm coming back to lecture so I can shoot you in the face. - Yep, so hard, I got dizzy. - I've never been so glad to be speaking Russian. - So, Arthur. Played Chime. - All right, moving on. (laughs) - Down to the toe of that segment. - Chime. - I'm gonna play more Bad Company 2 'cause I need to finish it up for their view next week. - Now Chime is like an addiction for you when you're busy. It's like, I got five minutes to kill. Chime. - That's not enough time to play Chime for me anymore. Not even the three minute match 'cause it always takes like nine or 10 minutes. - Uh-huh. - More Bad Company 2, I can't really say much more than I have other than it's really good. - Yeah, we'll talk about that next week, obviously. - We will talk at length about it, I'm sure, 'cause Tyler Wolf had it for a day, at least. - Yeah. - We'll get it to you one way or another. - I just, Tyler had something in his lap and I just saw it lift up. (laughing) - Yeah, I'm so stoked for this. - And then we're supposed to do the multiplayer event tomorrow, which was supposed to be today, but Nintendo and Sony fucked everyone up today. - And Sony? - Yeah, there was something-- - Yeah, there's a, today was a, I mean, I'm sure we can see the-- - I know, I don't think we can. - Well, there was an event for a major PS3 game. - Oh, okay. - In LA. - Yeah. Spent a lot of DLC this week. I played in Road Up Impressions of the Resident Evil 5 DLC. Which is, that is some old school fucking Resident Evil. - I mean, I guess if you're gonna do that, release an old school type of game, at least do it in DLC and see how people react rather than-- - What is the DLC? I've been seeing it on the-- - It's Lost in Nightmares is the first DLC pack? - Shit that like made sense contextually with the story of 5-- - It does. Okay. - Like, can we talk about spoilers from Resident Evil 5's story at this point, do you think? - Resident Evil 5 spoilers ahead. Sorry. - Like in Resident Evil 5, there's a flashback that shows how Jill disappeared. Which was in a mansion. - Right. - Or a castle and this mission is you, is Chris and Jill's last mission together when she disappeared. So it's a flashback. But yeah, it takes place in a castle, like the first opening scene is Jill, like picking the lock on the front door, like as an immediate throwback and like-- - She's the master of unlocking. - Yeah, exactly. And you go in and there are doors that are barred with like empty crest symbols on them and like a crank thing that's missing. It's crank but has a hole that clearly something would fit in. - Well, I mean there were crests and stuff in 5 as well. - But I mean the setting for this, which is like the castle looks like a mansion. So much that they actually mentioned that, wow, this brings back some old memories, doesn't it? - So I mean there are conceits, like the co-op conceits where like you need to throw Jill across like a broken, like walkway so she can unlock a door on another side and stuff like that and a lot of puzzles. It's just, it feels very much like-- - But is it still like outside the puzzles and that sort of part is it still-- - It's not combat driven at all. - Okay, so it's not like third person shooting mainly. - I mean, it's third person unless, apparently there's a hidden camera mode that's old school resident of evil camera mode. - But it does control like five. - Yeah, it controls like five. There's very few enemies, I think like grand total, there's maybe like six or seven. - Are they all slow moving zombies too? - They're bigger enemies that take a ton of bullets to kill. - So it isn't, okay, 'cause yeah, when I was thinking about it being like old, I was like are we about to fight like hordes of slow zombies? - There are zombie looking things in it. - But not just traditional straight up RE12 zombies. - They do actually look like resident evil one or two zombies. And the monsters, you fight the bigger ones, look like something out of resident evil one or two, right down to like the weird obsession with vagina slitted eyes. - I knew that's what you were gonna say. I was like what, shoulder eyeballs? I knew it had to be like shoulder eyeballs. God, they always put eyeballs in like random places. - Yeah, that's disturbing. I mean, maybe it's a Japanese culture thing about eyes. - But I mean, it's very puzzle oriented even for like killing enemies. Like, and that's all fine. Like it's very, very nostalgic. And it actually, it generates a lot more tension than the other ones do because you spend a lot of it without any weapons at all. Even when you have weapons like in the last, or in the first couple of resident evil games, when it would give you weapons, it was almost as a way to generate more tension. 'Cause like, yeah, here's some shotgun shells. Let's see if you can keep 'em until you need 'em. - Yeah. - Or you'd know, oh, I guess this means that I'm gonna come up on something that could kill me soon. Like, oh fuck, it gave me acid rounds of it. There's a hunter or a wicker around it somewhere. - Who knows? - And unlike resident evil five, it just gives you ammo. It's like, yeah, dude, shoot some dudes. It's cool. - Right, resident evil five. It's like, that's what I want. - And for the head, it's just like any other shooter. This isn't that way. - Is it almost a fan service in some ways? Is that, I mean, I guess it's too much of a pejorative thing. - No, I mean, I don't see why that'd be bad. - I think that fans of the series that sort of became disenchanted with the way things went in Resident Evil 4 and 5 might find a lot to liken this. It does, the one thing that's been constant in every resident evil game is stupid boss encounters that don't give you any meaningful input as to what you're supposed to be doing to beat that boss. Where you're just supposed to like-- - Figure it out by dying? - Yeah, figure it out by dying or waste a bunch of ammo until you rise. Oh, he's gonna do something eventually, but not for many real input from me. And I'll have to take advantage of that when it happens. And if I fuck it up, it'll kill me. And it ends with one of those. But, uh-- - You're not selling me on this. Yeah, I was about to say, like, so far, does that sound like something I'm-- - There's some interesting stuff to see. It's not that expensive. - I mean, I guess if you want something to do with, I mean, it's co-op, right? It can be. - It can be. It's like two, two and a half hours of content. - It takes like, what, eight bucks or something? - I think it might be less. 'Cause they're releasing this, and then next week they're releasing another one, and then they're releasing all of that together with the new version. - Oh, the gold one? - Yeah, which should have arc support whenever Sony brings that out. - Oh, interesting. - That's how this game was announced, was that Capcom said that they're, huh? For what? - Flat footed people? - He didn't say arch support, Tyler. - I know, dude. - God damn it. - I thought it was a stupid joke. - This will be Tyler's last show, everybody. - Arch support. - I mean, they announced it by, like, showing Resident Evil 5 with arc controls. - I mean, I knew-- - I think it was a TGS last year. - I knew that they were showing off it. - Arch is that feedback mouse thing? Is that what that is? - It's the sex toys? - It's the wand with the pink ball or purple ball. - The Sony motion controller. - But they sewed at the press console. - It has a name now? - Well-- - It's basically been confirmed through slip ups and flubs from other CEOs that it's gonna be called. - That it's called arc. - Arc? How do they spell it? - ARC. - ARC. - Oh, you don't know how they might spell it? - They spell like arc, not arch. - Well, I mean, I see what you're saying. They could spell-- - ARC. - Or who knows. - In the case-- - You know, the thing you stuff animals into. - Art. - Or the covenant with God. I mean, it's interesting. Like, I'm not mad that I played it. The last part was definitely infuriating. I forgot, it's been so long since I played it like last March is when I last played "Rose and Evil 5." I forgot that there are no save spots in "Rose and Evil 5" that there's only checkpoints. Like, it saves the checkpoints like a normal third person action game does. So the little time I'm going through, I'm going, man, when this is gonna let me save this in case I need to stop. - Yeah, I guess I forgot that too. - Yeah. And getting used to the controls is a real kick in the balls again, but it's not bad. And then today I was playing the Assassin's Creed II DLC. - Bonfire the vanity? - Yes, bonfire the vanity. - This is the other half of that taken out stuff. - Of the DLC that they announced, yeah. This is memory sequence 13. It's a little better than the last one so far, but it's still got some problems. - Oh, you didn't beat it? Is it longer? - It's nine assassination missions, which is a lot of assassination missions. And then like seven or eight new vantage points that you jump up onto to unlock. But again, like the last one, it takes place in an overcast Florence, so it looks kind of ugly. Like the overcast cloudy parts of Assassin's Creed II were always the least visually interesting. - Man, I wonder why they would choose to do that. - I don't know. - If it's like something they wanted to do thematically or something. - Maybe, and it's just all fighting and assassinations. And it's just the same thing over and over again, which was sort of the problem with the last one and the problem with the first Assassin's Creed. - They did add a new environmental feature, which are springboards, which are sort of like these weird like flag poles at the end of buildings where if you run it, cross it like it dips down and launches you off where you're sort of like you lose control in the air and then it goes, ugh. And it throws you across gaps that otherwise you wouldn't be able to get across. - Man, that's what Assassin's Creed needs is like some more physics stuff like that, man. - I'm just, I'm thinking, I feel like playing it. Like maybe I'm just sort of burned out on Assassin's Creed too. - Right now? Yeah. - You didn't play a lot. - Yeah, well, yeah, me and everybody else had played it. I mean, it's a long game. - But this one again, it's also a very cheap, right? - Yes, it's like four bucks. And the other one is four bucks. And they also released a version that comes with the tombs that they only included with the collector's edition for an additional four dollars, I think. So people that didn't buy the collector's edition that wanted the tombs that were in the collector's edition can get it now. And hopefully that signals the last of the downloadable content for AC2 because I'm just, I'm worn out and I always get stuck reviewing it. - Fair enough. - This will complete the cycle, the circle of life with Assassin's Creed 2 for me. And then I got into the Starcraft 2 beta. - The beta. - The beta. - But I haven't really had a chance to play it very much. - Yeah, both of you and I have just played against some AI. - Yeah, just to sort of get a feel for Starcraft together. - But I don't want to jump in and sit there and be like mousing over to read about descriptions while getting beat on online. - Funny thing about Starcraft 2, it feels a lot like Starcraft. - Yeah, I mean, it's just a bad thing. - They didn't change, they changed little things that are gonna make competitive play totally different and in large part, your tactics different, like having guys that can walk up terrain and stuff like that does make a big difference. - And obviously AI is different. - But it is largely the same old, as Ryan would say, dirt farming game where you're gathering resources. But at the same time, it's like other games I get tired of that, but with Starcraft I don't mind. - Yeah, Ryan can just be quiet 'cause the other reason he's mad is because you're playing this and not Dota or whatever. - No, but I don't like resource farming traditional either. That's why I loved Dawn Award because those games took it in a different direction as well. - True. - But with Starcraft, it's like the one I don't mind. Like if they made another command a conquer that was resource farming, I'd be like, fuck. But they're not. So it's like, yeah, Starcraft or Warcraft games could still get away with that for me, but. - But I mean, I appreciate that Blizzard has shown me that I probably don't need to upgrade my video card yet. - Oh, I mean, for their game, no way. - I mean, a lot of people, yeah, but I mean, I have a 1920 by 1080 monitor. And so to run stuff at full res, it can be kind of taxing. - Yeah, but not, I don't think it's the Starcraft game though, 'cause again, I think they wanted to make that thing. - I mean, it runs at like 30 frames a second, so it's. - Right, but I think they wanna make it scaling more. - Oh, I'm sure they did. I mean, obviously they did reading. - That's like such a Blizzard tactic that's worked out so well for them. You know, great art that looks good even in various resolutions, so. - But yeah, I had fun with the brief time of being able to spend with it, but. - Oh, and just I found out from Ryan via text message that it's 9 p.m. for the embargo of Mario Galaxy today, so. - Okay, so this bull's here. - So I played it, and just as a quick wrap up of that, it's more Mario Galaxy, except now there's Yoshi's and like a drill weapon that allows you to drill through the planet you're on and pop out the other side of it. - It is harder, right? That's like the levels are a little more complicated. - I did notice that all of this had a lot more trouble with like getting through levels. Like people were dying like crazy, but. - I mean, these levels they cut from the last one. - Jesus. - So, but that's not a bad thing. Like they were hard, but they weren't like, it was just that you weren't gonna do every level your first try, but I still got through them. Like, and I enjoyed it, and to be fair, like Mario Galaxy was great, and I think in the preview that hasn't gone up yet, part of the thing I was saying is that the reason I like it is just that they're not story-driven games, and so in a lot of ways, if they can redo levels or reuse like certain ideas of levels over again in a new way that's fun, I'm okay with that, you know, because I'm not looking to tell me a new story or to do something all that different. - Right, I mean, like Nintendo, they're essentially like amazing obstacle course constructors. Like, you know, like I saw on the trailer, like there was that great thing where it's the big ball on the chain thing was like munching away at the platform. - It's called Chain Chomp. - The Chain Chomp. Yeah, it might have been one of the ghost ones or something, but you know, they're just always brilliant at the way that they like pit very creative little toy things together just to make you jump on other stuff. - And the addition of Yoshi changes things up a little bit 'cause you have to use this floating ability or there are certain things Yoshi can eat. Like, one of the things I saw him eat turned him in, it filled him up with air, and then you could slowly release air to have him travel through your certain parts of space to get around things. - Like a bling? - Yeah, and so then you had to think about eating another one to keep him filled with air enough that he could keep traveling, so it's a silly, silly game, but I can't find this, I can't wait. - I have played maybe five minutes of Super Mario Galaxy. - And they said they're redoing the second player, quote unquote, girlfriend mode. - Girlfriend mode? - That's what people call it because it was like, all you can do is shoot starry. - That's so what it is. - And so like, they're redoing it to make it deeper, but they won't show what you're okay. - That comes up, man, they won't show it yet, the game comes out so soon. - Yeah, but they also hid like the new Super Mario Brothers, like, put yourself in a bubble feature until like a less than a month before it came out. So, we'll see. - Man, if it's gonna be harder, like, I'd play Galaxy, I probably played about four to five hours into Galaxy, and, man, I came across some stages that were the optional stages, at least one of them was like a candy land stage, and I could not pass it, dude. They were tough. - Well, this is gonna be tough, sounds. - Same for no punk bitches. - Get better at them games. - Get better at them games. - Did you have anything else? I didn't mean to cut your eyes. - No, no, that's it, I just did not get a chance to play very much this week. - That's all right. We'll take a quick break, and we'll come back with topics about essential games to play from this generation. Ours and yours, which will probably open a lot quite a bit. (upbeat music) ♪ I'm afraid of anything too long ♪ ♪ I need to feel a little peace and everyone ♪ ♪ I'm afraid of anything too long ♪ ♪ I'm afraid of anything too long ♪ ♪ I'm afraid of anything too long ♪ ♪ I'm afraid of anything too long ♪ ♪ I'm afraid of anything too long ♪ (upbeat music) - Hey, welcome back to part two, Rebel of Fame. - Wow. - We just did some coke. - I just did some chum chum chum. Now, actually, it's the secret thing that no one ever hears that whenever we first get in the game Spidey Briefings podcast room, that's how Ryan Scott talks the whole time. And I can never get, he's like fake. - You are a fucking liar. - I try so bad to get him to record, to hit record before he stops, but I haven't caught him yet. So our topic for the second part was originally made by, I think his name is Seth, hold on, let me check. - I feel you really should have had this up before we started. - I have it up, but I actually had a comment that I wanted to read, not the guy that submitted it. He, you know, he wrote me an email that said, you know, unsolicited topic. And most of the time, you know, people do that and sometimes they're awful and sometimes they're good. And his, I like it, I was Seth. Seth, you know, he said, I wanted to write you and your fellow podcasters a letter with a topic idea. The topic is this, which games, this generation, do you consider must play as and why? I've been scouring GameStop for games I missed out on the first time around, like Dead Space and Bioshock, because I feel like if I don't play them, I'll regret it come next console cycle. Same with the orange box. I had to beat those games to call myself a true gamer. I feel like beating them within the next generation is important because it's difficult to go back, back a generation and play. I had this experience with Psychonauts. I really wanted to play it when it came out, but I didn't, instead I bought an Xbox Live as an Xbox original and I can't get past the graphics to enjoy what everyone else tells me I should be enjoying. - Hmm, really? - Well, I mean, I don't know about, yeah, for me, it's not usually visuals, but there are certainly some things like-- - For Psychonauts, the Psychonauts are stylized. The only thing that bothers me about Psychonauts backwards compatibility wise is that it's not widescreen. - No, I agree with this guy, 100%. I mean, if it weren't for Game Club, I would never play an old game. Like-- - I mean, it'd be hard to find the motivation when there's new shit continually coming out. So I think his whole thing is, what game should I make sure I play before I move on? Like, you know, doing-- - It's a good question. You know, the challenging thing, of course, is like, you know, we would all prefer to say, well, let's wait 'til this generation is over, but of course that's not the point of the question. - No, I were actually at the point where this generation would have been over last time. - I know, yeah, it's-- - The four games that I see come up the most in the comments, only one of them doesn't have a two behind it. - Really? - Yeah. - Which? - Bioshock is the one that comes up a lot. - That's the one I would think that doesn't have a two. - But then the ones that have twos behind them, can you guys guess? - Killzone two? - Nope, that's not one of them. - Yeah, I would like to make a guess. Okay, so-- - Uncharted two? - Uncharted two? - Oh, whoa! Uncharted two, number two. - Uncharted two? - I kind of wonder if Uncharted two will have the kind of longevity that people seem to think it will. - I just think that a lot of people, it just blew a lot of people away. So that one, in recency effect, you know, as well. I mean, I'm not saying it isn't fantastic game 'cause I obviously think it is, but Uncharted two and I'll just say the other two. - Is it Assassin's Creed two? - Assassin's Creed two is another one that a lot of people say. And come on, you guys wouldn't shut the fuck up about the third one. We did two fucking shows dedicated to it practically. - Massive effect too? - Yes, a ton of people are like, it's like the culmination of like, Bioware working towards everything. - I feel like that's almost cheating though, naming games that have come out in the last four months. - I know, yeah, when I started thinking about this question, like the hardest thing to do is the recency thing. Like, you know, as games get better in this generation, you know, I mean, as the generation gets older, games get better. So like, so what I did start to think were, what are games that were interesting ideas that may have fallen short? I mean, one are still must plays. - I personally think the outfit isn't essential. - I'm not thinking necessarily top fives. - That's a joke. The outfit is not essential. - Top fives or anything like that. But if there were games that like, I would tell someone to pick up when you see it cheap because it's something that's totally worth playing. I do have some of those, like for me, the darkness is one of those. Like, that's a game that I don't think a lot of people play. But if you can find it cheap, that's like a game that I think is kind of a really cool game from this console cycle. - I mean, it's not perfect, but it has a lot of things to offer that I don't see in many games. - And some of the presentation moments are like super intense and like-- - I think Starberry should be given more licensed titles because it's clear that they, I mean-- - Both Starberry's games this generation, I think are worth playing. - Well, and they're both licensed titles. - Fuck, you're right. They're good licensed game makers. - Yeah. - Yeah. - I mean, if you ever want to know like what a developer needs to do to make a licensed title interesting, I think Starberry's has tapped into that pretty well. - Yeah. You know, three games immediately came to my mind when I thought about this and one of them was Bioshock. - I think that's probably the most said one for a lot of people. - My other one, Seth, right, Seth-- - Seth. - He mentioned Orange Box. Now, this one kind of falls into a weird gray area because most of the content came out on PC first and that's not really like, we don't really judge games by generation on PC necessarily. That's not like clear and cut as it is Xbox to Xbox 360. - It's a harder name, yeah. - Yeah, that's true. - But what I would say from Orange Box is that portal is a must-play. - That was the, that was also one that came up more than once. - That one I would probably recommend the most from this generation. - I think that, I think the Orange Box is fine because it's not just like a greatest hits collection, like it was released as a package of content, so. - And for me, that was the first time I had played Half-Life 2 or the episodes. - Oh. - So for me, all that-- - Oh, wow, really? - Yeah, that was when I bought the Orange Box on 360 and played through it all, I never played it anymore. - I mean, but this one's complicated, right? Because there was like a Half-Life 2 for the original Xbox. - Yeah, I didn't-- - Which is the same game. - Yeah, it's the same game. - I mean, granted-- - It's an interesting question. - It's just a major technical-- - But yeah, I mean, Portal was-- - Portal was pretty awesome. I mean, I think that that's a game that, as far as being like gaming literate people are gonna be like, what, you never fucking played Portal? I think if you haven't. - I'll say one that I think some people would go now, but I don't understand like how someone could intellectually-- - Do it. - With any intellectual honesty, deny that it was important, it would be Gears of War. - I was gonna say that exact one too. - Yeah, I mean, if you didn't, I mean, there's a reason that they're, well, not even if they're so big, it's just that, yeah. - I don't even think you need to quantify it. Gears of War is like the catalyst for a sea change in the way the games were designed this generation. - Yep, yep. I think that is a complete-- - Take that step for me. Explain what you mean by that for the people that are wondering now when you say it. - I mean, Gears of War changed games this notion. - Totally, come in. - Like the cover mechanic, the checkpointing, the way that it handles encounters-- - I think that you don't think there was checkpointing like that before. - I think that Gears of War does checkpointing in a particular way that not even Halo did. I'm not saying it's better, I'm just saying it's different and I'm saying that every third person shooter has taken-- - I mean, the cover thing, though, and the running the way that he worked at. I mean, say what you go about-- - Like the cinematic presentation and the visceral sort of aspect to it, yeah. - One person named Johnny Barnstorm said he-- - That fucking guy. - His pick was a Wii Sports only because that's not a bad one. He said it has ripples in every corner of game development. Much of the pushback against top tier graphics has been posted. We had popularized the notion that games didn't need to look photorealistic, but the game graphics just needed to serve the gameplay. And then there's the whole non-gamers playing games because of the controls. - I mean, it certainly served as a major disruption to the status quo. I mean, you still have people that are trying to wrap their heads around how to recreate that kind of success. But I mean, I think every game that we're mentioning, actually, all the big ones, like maybe not so much, like if someone said like the darkness, like that's kind of under-appreciated. But people are still trying to wrap their heads around how to do a Gears of War style game as well as Gears of War did and we're still trying to figure out how to take what BioShock did and do it as well. I mean, which includes BioShock 2, which doesn't do what BioShock 2, BioShock did as well. - Yeah, are there any other ones you guys can think of that are like not the obvious ones? Like, an obvious one for me is like heavy rain, right? I reviewed that later recently, but like things like the way I said the darkness, you know- - Condemned and condemned too? - Oh, that's a good one, especially condemned. - Okay, which one would you recommend? The first one or the second? - I still think the first one's good. - Yeah, I think the first one, just because it's such a specific experience, condemned to, they hedged their bets a little bit. Like, it's more graphically impressive, obviously, and they took the investigation stuff further, but as a experience of first-person physicality, it was sort of like an indicator of what was to come this generation. And then I think Call of Duty 2 actually is probably a game that people should own. - Mm-hmm, yeah, I mean, if I had to pick a Call of Duty from this generation, it'd be the first modern warfare as far as like, if someone 10 years from now asked me which one they should play, I'd be like, "Oh, check out that one." But Call of Duty 2 is actually what I was telling Tyler is probably still like the best single player Call of Duty experience I've had, or the most entertaining I ever had with any Call of Duty. - Yeah, it's just slightly ahead of Call of Duty 4 for me. - Yeah, I mean, there was a certain charm, you know, I mean, we've talked about it before, there's a certain balance with the World War II weapons that are just, you know, they have a sweet spot. - I loved that fucking multiplayer too. - Yeah, the multiplayer was excellent. - Viva Pinata is another game. - It is, I thought you were gonna be like the only person that said that, but there is like two other people in the context. - Really? - I don't know if I'm coming to Viva Pinata on-- - You shut your fucking mind. - I like Viva Pinata, don't get me wrong, but I don't know if I would consider it. - I think that's the only time that kind of game has succeeded mechanically on a console. - It is, yeah. - 1999. - This is true. - Go forth and play. - Like there have been lots of other games that tried to do that, but I don't think anything. - Crackdown was another one that came up commonly as like a tertiary one, like after like, you know, the fallout threes and bio-shocks, people were like, "Oh yeah, crackdown." But I can agree with that. - What about flour and braid? I mean, braid I think is good one just for-- - I haven't heard time saying braid 'cause I have not played braid. - Flour, I don't know so much 'cause flour didn't grab me in the same way, but I think braid as far as just having like, gaming literacy goes is a good one to have under your belt just 'cause so many people will make reference to it in one hand. - Yeah, I would say flour is probably, if we're going for gaming literacy, then flour is probably should be on the list for this generation. - It's like a PB winner bottom. - I don't know. Do you think? - Catchin' a lot of buzz, man. - I liked that game a lot. - I'm not saying it's bad. I really like PB winner bottom and they, I mean, my preview was a little more fun than anything else I've read. - The guys were ex riot devs as well. - Yeah, they didn't work on League of Legends team, but then they got, but then they went and did their own. - Were they programmers? - Yeah, or something. Yeah, 'cause I remember Ryan's friends with one of the guys that makes League of Legends go figure and he was talking to him and he's like, "Man, I've been playing this PB winner bottom game "and it's fucking great." And he's like, "Yeah, that's what happens "when they're riot alumni." So yeah, they're proud of these guys too. - Okay, now I'm thinking of one that we all sort of overlooked, PEGL. - Dude, okay, so I can't find this specific commenter. - Oh, but somebody said it. - People said PEGL just because it opened up the idea that PopCap is like, they are the shit. It turned PopCap into like a game like when you hear that there's a PopCap announcing from it. - But it busted PopCap into the hardcore Zeitgeist. Whereas before, they were seen as a casual game. - Right, they just made Bejeweled. But definitely something that is only Bejeweled. - Well, but I'm saying that people looked at Bejeweled as something they would play on their cell phone, not something they were gonna turn on their Xbox to play. - They were just the game that their girlfriend played. - Right, and whereas PEGL was like, "Oh, I came out on an Xbox, let's go fucking download it," or "Plants vs. Zombies," you know, it's like. - Geometry Wars and Geometry Wars too? - Geometry Wars, that's-- - Yeah, I love those too, man. - Especially Geometry Wars. That was like one of the games along with Oblivion, which is pretty important one, that actually pushed me to buy an Xbox. Like when Arthur showed me Geometry Wars, I was like, that is fucking cool. I wanted an Xbox pretty much off of that. - But you know what, one thing I thought would not make my list, this generation, there would not be a Halo game. - Really, I would say Halo 3, honestly. - I mean, for me, Halo 2 was extremely important to me as a gamer. - To me, I always say the first one. - Halo 3, the Halo 3, if people could only go back and play one aspect, I'd be like, "Play the multiplayer," 'cause I still think-- - I see, I don't know. - I still think Halo 3's multiplayer is fantastic. - I think that they're just experiences like that I can have in Halo 3 that no other shooter has offered, like, and the one situation that I would bring up in particular is the fight as you're rolling up on the Canyon area, the Canyon Beach area with the two scarabs, and you see the hornets on the side that you use to fly out to fight them, and just the sheer ways that you can tackle that, whether you wanna go on the ground and try to hit them from there, or the way that I beat that, which made me feel the most like an action hero that any game ever has, where I landed on top of it after taking out its turret, jumped out, got to the back, blew out its control pad, jumped back up to the top, took off in my hornet as it was exploding behind me. - I mean, there's just no other game that's provided a moment like that, like that kind of sandbox element, and that it's all replayable. - I mean, I think that Halo 3 is fantastic, but I think that a lot of that experience as far as tackling it in the sandbox thing, I also got in two as well. I mean, I don't, three, maybe on 360, but I don't see that it's like doing these things. - Yeah, like what I mean is I don't feel like any Halo game that's come out this generation has really changed other games. - I do think-- - In the way that Halo changed what they're maybe for me. I don't know. - Other games. - Just 'cause it's like a different direction for it and the music and in particular, the music actually is one of those things that for ODST really, I love. - I mean, ODST was a no-brainer for me, but I'm not gonna say it's essential. Just, I mean, a lot of people had problems with the value proposition of ODST, and I could understand that, 'cause I mean, I think that if something like say Warhawk would have been $20, it would have been a much easier thing to say, man, you gotta play this Warhawk. It's got problems, but fuck $20. I'm okay, I'm gonna say one that no one else is gonna say. - I wanna hear it. - Earth Defense Force. - Oh, no, you motherfucker. Well, no one else on our list may have said that, but man, Earth Defense Force, I'm sure it's not made anymore, but if you can find-- - No, that company still makes games. - No, no, I just mean, I just mean, I don't think they're probably pressing new discs. - Mm, you might be surprised. - So, if you can find Earth Defense Force that you should buy-- - I can really. - Yes. - Have you ever played it? - No. - Shut your mouth. I almost feel like we should stop right now and we should play that game. - You need to come over to here one day and we'll just play it together because it's only local co-op. - Okay. - So you have to do split screen, but that game is like, it is awful looking at times. - But at times it's impressive. - And it's not effective. - Terrible, but yeah, it has like really good robots. - Like, its sense of scale is just almost unmatched. - But it is some of the most like, just stupid fun I've had with the game since like playing Contra 2 with a friend, you know, as a little kid. - It's the only game in this generation where I didn't get totally homoside away frustrated with trial by death. - Yeah, even when I failed in that game it was usually laughing. Like, it was like, oh my god, things just went so well. - Oh my god, the giant ants are coming. The fucking spiders. (laughing) - Yeah, I can see the appeal of that. - This guy, Jason S, he also picked the darkness as one of his. But his top one though is one that none of us have really, I played a little bit, but I think it's really weird. It must just been one of those games that just grabbed him in its cryostasis. Which was like that Russian game that involved all the ice and ice enemies and stuff. I thought it was a very-- - The Russian Bioshock. - I thought it was very impressive. Yeah, I just didn't get far enough in it. I mean, you know now that you say that, maybe I will go back to it 'cause I really haven't gotten far enough in it. - I wish I, I wonder if I own that game. I don't own that game, I own all the Penumbra games. - Penumbra games are also great, especially the second one. Don't even bother with the first one. Just go right into black plague. So. - I'm gonna say another one that I don't know that anybody else mentioned because it's sort of got forgotten, but a Pac-Man CE. - Yeah. - Actually yeah, a lot of people didn't, I mean downloadable games actually in general didn't come up hardly at all. Just 'cause most people were just taking big retail releases. - I'm really surprised at that. I mean, to me this generation is so defined by smaller amazing games. - I'm surprised no one brought up Shadow Complex. - I'm sure someone probably did, but I'm saying that the overwhelming responses were like the obvious ones like Bioshock, Uncharted, yeah. - Man, I'm weird. - I think that we're just sort of now approaching after Shadow Complex and games like that, the point where people are like, you know, like these huge meaningful long-term appeal games. - Trials is gonna be one of those games that I'm always gonna tell people like, "Ah yeah, I'm gonna play fucking Trials just 'cause..." - You know, and I think to you guys, you know, both of you who played in our red factions probably one of those games from this generation that you would tell people. - I know, like how are you, you know. - In my mind, and I also went to think about would I include Grand Theft Auto 4 as much as I love it, as much as I love the DLC. - I wonder if anybody mentioned Grand Theft Auto 4. - 'Cause here's what I'm trying, to me it's a C change. Like what games really present a change and other where other people are reacting to that game? Like that's what I'm thinking of for this list. And I don't think Grand Theft Auto 4 did that. - I, do people bring up infamous? - Infamous made it into a couple lists, such as Dialen, MMC, which I appreciate his name. - I know a lot of people bring up infamous and a lot of people feel really strongly about it, but I just didn't like infamous as much as some of those people did. - I thought it was a fun game, but I agreed. I mean, it wasn't a fun game. - I thought it was like an eight. - It isn't like a watershed game or anything to me, but it's fun, it's what you're playing. - And it's like we said earlier, of the three games that came out at that time, Red Faction Gorilla would probably be the one between infamous prototype and Red Faction. - Yeah, I haven't played enough Red Faction. - I kind of, the problem, I think maybe with Red Faction is that it takes about an hour to really get going. - Yeah, and those type of games have a really hard time with me when I'm playing them for fun, just like Fallout 3, you know, at first I played the first couple of times. - Fallout 3 is a game that I would recommend wholeheartedly this generation. - Yeah, although if I had to pick between that and a, no, that's over the course. - I know, that's why I was thinking too. Like, what would you do a Bolivian? - I don't have to say that it's so much more of a nice, contained experience. - Yeah, it's a much more condensed, tight experience in a Bolivian, it's better guided, but still allows you the freedom that you want if you want it. - Yeah, I mean of course a lot of people also said Dead Space, which we had said before. - Right, it's me. - And it was such a no brainer to us. - To me, and that time period in particular when games were releasing, that's also when like Mirror's Edge came out. You know, a lot of people were trying new things around that time. - I feel like Mirror's Edge is something that people should try. I don't know that everyone should own it, but I feel like it's something that everyone should try. - Yeah, I mean it seems like it's like one of those things that's like, well, even more so than the darkness or something, but I'm just saying like a game that isn't gonna have blown up in the same way, but it still does some really awesome things. - I mean, I love Mirror's Edge. - Right. - Like love it. - And you can get it for like, 1990, 1990. - You can get it for less than that. They was on fucking steam sales for most of Christmas for five dollars. God damn you people. - Yeah, one that I was thinking, I was like tossing around in my brain was Darksiders, but at the same time, it's like, I thought that game was really great at what it did, but as far as like what we're talking about, like games that really changed things, eh. - I think the jury is still out on Darksiders. Like there are some games that as soon as they come out, you're like, this is something that people are going to remember. I don't know that Darksiders is that yet. Like I think that we're too close in proximity to its release. - I love that game. - Whereas like Mass Effect 2 is obviously something that's so huge. - I thought about that too. And would this require, would Mass Effect 2 being on this list require a Mass Effect 1 play through to have that full experience? If I just jumped into two, I don't think I would have had the profound sort of amazement that I had. - There are some people that have jumped right into it and still really liked it. - Still liked it. - I think that the potential though, and still like, warrant merits, that kind of, those kinds of accolades, it's like that game is the first sequel I've ever played that's made the last one better by virtue of like making it matter more. - Yeah. - That is tied. - We've mostly been talking about 360 games and stuff too. - Well I've been trying to bring it PS3 games when I had a harder time. - I'm saying 360 and PS3. - Like Wii games, is that what you're-- - Yeah, it's just that, you know, I wasn't really, in my mind I was only thinking 360, PS3 as well. As far as Wii games go though, this guy did make a point that he thought shattered memories is one that people should play. And I still think that about that game too. As far as just like Wii games that are really cool. Also Wii games that I think are important, that people should try if they can, is like Zack and Wickey, excellent. You know, and does like really cool things on the Wii. - I think a harder time thinking of games where I would tell someone, man you have to buy that game if you have a Wii, like I think, like Mirror's Edge there are games where I'm like, you should try that game. Like a boy and his blob on Wii is a game where I'm like that game is just so beautifully animated and done and it's so charming and like the puzzle design is really good that I'm like, people should try it but it's not gonna be for everybody. - Yeah, but I feel like there's a game I recently just blew through on Wii, you know, it's 'cause I just loved every minute of it. I can't think of what it was. It's just in my realm. - What's it about? - I don't know, I can't remember what it is. I just know-- - Little King's story, no. - Oh, Little King's story, as far as Wii games go. - That one got a lot of talk. - That's when people should give it a chance too. If you, I mean, guaranteed you can probably-- - I feel like we're just like, now we're sort of breaking this down into tears where it's like these are the games that you should absolutely own and they're like, these are games that I think you should probably give a try. - Right, yeah, that's why I'm just trying to think of like games that really made a sea change. - Like on Wii, I have a hard time thinking of games like that that I, moments like that that I had because I just haven't really had those kinds of moments on Wii. I know a lot of people, Super Mario Galaxy is a no-brainer. A new Super Mario Brothers Wii is a no-brainer. - I don't know. I mean, new Super Mario Brothers Wii. In terms of like, what does it bring to the gaming? - Oh, it brings nothing, but I mean, it's just such a polished experience. - Yeah. - Like we're not just talking about games that like changed everything, but that certainly helps to give a game longevity, but Nintendo games never had that problem. 'Cause what was the last fucking Nintendo game that changed everything? - What do we think about Wii Sports? - I mean, but Wii Sports didn't really change anything. I mean, it was huge, and it confused a lot of people, but like there haven't been like good Wii Sports successors with the exception of Wii Sports Resort. - Right, yeah, I would tell people to play to Wii Sports Resort rather than Wii Sports myself. Just 'cause. - Well, I mean, they got Wii Sports free with their Wii, theoretically. - Yeah, I just think Resort is totally, in my opinion, it's worth buying. - Fight Night Round 3, do you think? - Yeah, I mean, in a lot of ways, that was, I mean, that game drew in a lot of people that didn't even like, you know, boxing, like just 'cause it was like such a good polished game. Yeah, I think we've kind of named most of like the extreme watershed ones, except for maybe Batman Arkham Asylum. - I was gonna get to that. - I don't know. - People put that in the news. - There's another one I would add that I think is really important as a little big planet. - I think. - People mention that. - I think a lot of the PS3 exclusives are some of the most worthwhile games like the must plays of this generation. Like, for me Uncharted 2 is one of them. Little big planet, I think is like, even if it isn't like a game you buy, like it's like, like a beer's edge, you should at least try it just 'cause and playing through some of like the player created levels are like totally worthwhile. And then, and God, what PS3 exclusives do? Oh, heavy rain, but I already said that. So, I mean, there are a few. - I mean, I'm sure, well, I'm not sure because who knows, but God of War III could easily end up on that list. - Right. I mean, a lot of people were naming games that they just assume are gonna be on that list. - I don't assume shit at this point. Rock Band. - Oh, that's true. Rock Band are obviously a huge game for this generation, if not the biggest. So. - I mean, that signaled a sea change. Like, Guitar Hero was like the baby step in Rock Band was like, this is it. I mean, they still support Rock Band. Like, all that DLC that comes out still works in the original Rock Band. - I'm just looking at some Rock Band DLC and I should really try to play. - Some people like this guy, David Murphy, said Coldsept. Like, I've played Coldsept, but that game is like, no, I remember when that was on PS2. Like, it's not that important, I don't know. Not just in so all you Coldsept lovers out there. I'm sure Nick Suttner would agree with you, but. - Well, I mean, just like, there's at least two people I can think of that would argue vehemently against Dead Space. - So, you know, they're wrong, but they would argue against two people. - We said that, you know, PC games are kind of hard to tell, but, you know, a guy did say that Donna War II was one of those games for him. - You know what, I would say that - As far as this generation because, you know, I mean, he doesn't really talk about it, but he says, you know, they've radically changed how an RTS game is played from the standard of like, Starcraft, they're successfully recognized. - Uh, I think Coe would take-- - Right, he said Coe, but I mean, Donna War II takes it even a step further, just basically getting rid of all base building, you know? Yeah, I mean, I think that those games are very important games as well. - Like, I think a game that falls into the same category as Mira as I just Far Cry 2. - Yeah, several people also brought up Far Cry 2. Why do you think that for Far Cry 2? - Because I think that there are gonna be people that fucking hate that game, and I completely understand why. - I mean, it's that thing where it's a really novel idea, and they got really close to something that was great and different. It takes so long to really get going in that game, and eventually you make it really get going, but then realize that you're not going anywhere. - Did you end up beating that game? - No, no, I just sort of tapered off, and that's a problem with Far Cry 2. And that's a game where, I mean, I've said before that that is so much better on PC than it is on the consoles, just from the technical standpoints and loading, and if you guys want a good list of recommendations as far as games that are good, you should look up, comment number, it's currently 48 on the site, and it was by Polygon Wizard and the list he gives. Like, there's not one game in there that I would tell people, yeah, you shouldn't play that. - Why don't you read that list? - All right, well, it's Assassin's Creed 1 and 2. Banjo-Kazooie nuts and bolts, Batman Arkham Asylum, Bioshock, Boom Blocks, Braid, Burnout Paradise, Call of Duty 4, Castle Crashers, Crackdown, Dead Space, Oblivion, Fable 2, Fallout 3. Fat Princess, that's Question 1. Flower, Gears of War, Geometry Wars, Infamous, Half-Life 2, Left for Dead, Little Big Planet, Mass Effect, Peggyle, Pixel Junk, Monsters, Plants vs. Zombies, Portal, Puzzle Quest, Uncharted 2, Red Faction Gorilla, Super Mario Galaxy, Wii Sports, World of Goo, and Second Wiki. This is like a whole game. - He had it alphabetically. - Oh yeah, I didn't realize that. Yes, he did. - Good job, dude. - You can type those into Excel and have it. - I have a bit of time for you, but yes, well played, sir. - Left for Dead, that's one that I think is pretty important. - I know, we all miss that one. We completely glossed over that. Everyone in this room. - Four-player co-op is more of a deal these days. - Yeah. - I appreciate time. - So. - That was something that Halo 3 did that no one else had done before. - Co-op in general. - Four-player drop-in, drop-out co-op. - Truth. And Gears 2, the very first Gears, that's another important part about that, was just even two-player drop-in, drop-out co-op. That was so seamless. - It wasn't drop-out, or drop-in. No, you had to start a co-op game. - From the beginning of the stage. - Okay, it was Gears 2. - From the beginning of the chapter. - Oh, yeah, yeah, yeah. I thought, I thought, is it so it's only in Gears 2 where you could be like, oh, they're playing jump-in. - Yes, I believe so, yeah. - For some reason I thought it was both. - I mean, in a lot of ways, too, like the horde mode in Gears 2 sort of signaled it. - Yeah, I mean, I think that Gears 2 is another game that people should own because it's good. Like, it's not as polished as the first one. - I do want to point out that someone named Romain did say Earth Defense 2017 ought to be mentioned. So at least one other like-minded person in the comments. - Seriously, if you have a friend to play with, and like, $20-- - Or you're just like, you're hanging out with a buddy, and you're like, man, I want to play a game this weekend. Yeah, me too. - Earth Defense words. - What should we play? We can go by Earth Defense for just playing together. - I cannot recommend, just like, like for us, when we were playing it, it was just like, oh, they'd use a sound effect there, but that'd be like another $5 on the price. Like, it just became part of the joke is like, well, this game were full price. This would be fixed or real or better. - Yeah, you should buy that game in a large pizza and some something to drink, and that's your weekend right there. Like, just go nuts, man, it's fucking great. - And grind weapons on higher difficulties. - Yeah, that was the other thing, man. That game made a collection horror out of me in a way that I normally never am, so. - I think we pretty much covered everything. So, there you go, how about that? Hopefully that helps you out. - I mean, there's no way that's everything. - Well, covered everything that I think we're gonna think of off the top of our head. - True. - I'm sure that people will add-- - I mean, of course there are certain ones that I didn't read, like Hannah mentioned, no more heroes, but-- - I have played over heroes. I'm sure some people would say Mad World. I thought Mad World was bad. - So, look at our, if you actually want a bunch of recommendations, our comment list on that topic is fucking full of them. So, just go type in things like Fallout 3 and then say, "Control, find, and see how many instances you find." You can see that there are a lot of games that you should definitely play. - Fallout 3 also had the best deal, so you'll see I think of it in the game as a version. - And I could probably agree with that. - Yep. All right, I'm gonna take a break and then come back with the letter. ♪ Maybe you're mistaken for someone who cares ♪ ♪ Me and you ♪ ♪ We never, we never ♪ ♪ I've been trying ♪ ♪ To get back to the center ♪ ♪ I'm sure ♪ ♪ It's not like it was before ♪ - All right, we're back. The first letter. - No obnoxious radio intro? - The first. Hey, what's up everyone? The first letter from Michael. - He writes in. - Fucking Robert I just went right now. - He writes in to let us know that he has a dark ciders code that he can't use, and he wants to give it away. So I'm just gonna read it off. And the first one you fuckers to enter it in can get the copy of the dark ciders. - Wait, the code is for dark ciders? - Oh, a dark ciders code is for red faction, for free. And he wanted us just to read it. 'Cause, so here it is. It is a six T three three J four zero J four two Y three zero two. Wait zero D three three. - You read that whole fucking thing over here. - Nope, you guys got to figure that out. Good luck to the first person to visit. - You're a fucking sadist. - Dude, whoever's getting that is gonna be is. - Working for it, man. That game is amazing. So. - Get your ass to Moss. - This is a letter from Moss. - It's from Matt. This says an Ode. It's titled in Ode to Tyler. And it says, I'm a university student with anxiety issues. Recently I took part in a self-help program to ease my tension and it worked. This is due in part to Tyler Barber. Whether or not Tyler is actually as relaxed as he seems, his persona of laid backness gave me someone to emulate who was much less tense than myself. Whenever I found myself in an anxiety-provoking situation that my self-help tricks didn't guide me through, I would think, what would Tyler Barber do? (laughing) And by the light of the moon, I would become the most relaxed guy on campus. Thank you, Tyler. - Oh, man, you're, dude. Well, that's cool, I don't know how to say that, man, I'm really glad. - You don't say anything, that would shatter his illusions, Tyler. - Yeah, whatever, man, that's cool. - Excuse me, thanks. - This is more of a question for you too. - Oh, Jesus. - I am not qualified to answer it. Not so bad. I mean, a BioWare question. It says, I'm curious what you guys think about the way BioWare is handled being a renegade in the Mass Effect series. I am planning to go back to Mass Effect 1 and finish my renegade playthrough, but after playing Mass Effect 2, I'm not sure how gratifying that will be. Those moments in Mass Effect 2 where someone I saved or helped in Mass Effect 1 show up will be gone and their quest will be lost. In my opinion, BioWare should have had a renegade version of the quests or the emails, et cetera, to keep all things even, am I making sense? This is what he wrote. I understand that your decisions may carry more weight. Weight BioWare has done it, but it feels wrong to deny players extra content because they chose to be a renegade. I would love to be a thought. - I don't think it's wrong. I mean, there are consequences for your actions. It's like you're throwing a fit because you don't get to have everything you want. I guess it makes those actions even more important. - And the only reason you know that those aren't theirs because you played through is good the first time. - Well, the question it raises with me is are there missions that you are locked out of if you choose Paragon? - I'm not sure. I know that there are things you can do as a renegade that you don't do as a Paragon, like that involves Samara. - Yeah, I mean, to me, as long as it's even, like as if there's-- - And you don't know what will happen in the next game, like maybe those decisions you made will come back to you in a different way. - 'Cause I played through as a renegade first and didn't feel like I was being gypped on content. - I mean, I haven't heard anyone say that. That's the first I've heard someone say that. I disagree with the assertion. I mean, I understand why you might think that, but I mean, you don't, like, if you kill someone, then you don't get their optional quest later and that's a pretty simple thing. - Okay. - If you don't make friends, then those friends aren't gonna be there later to back you up. - Let's see. - As Freedom Force has taught us, friends are important. - Oh man. - You suck at reading letters. - No, no, no, hey, come on. I do a good job with reading letters in general. I pick out good ones. It's not easy to do it, especially on the fly when I don't have time. - That last letter, though, I was about to read it and then I realized that he was just asking us if we ever played games high. I was like, yeah, okay, that was not a quality. I mean, it was like-- - Oh, we can answer that. I don't, you don't. Tyler does. (laughs) - Right. - So, the next letter is from Andrew. - Tyler. - And he says-- - Tyler's laughter's answer enough. - He says, "What difficulty should I play heavy rain on? "I played the demo and while I enjoyed it immensely, "I got the overwhelming sense the controls would fuck me over. "I hit the shake, the controller up and down nonsense. "Because of this, I got my ass kicked in the demo "by the hooker's ex-boyfriend. "Now I am imagining other scenarios in the game "where I would be forced into a decision "or outcome I didn't choose. "Should I play this uneasy so that the controls "would be much more manageable "or do I do tougher medium controls to add to the experience?" So, I know it does ask you at some point, like, do you want to, are you, like, it asks you how familiar you are with the controller? And so, when I played it, I didn't pick, like, I am intricately familiar with the PS3 controller. I picked that I was pretty familiar because I, you know, I do use motion controls when it's, like, forced on me in a game, but I wasn't, like, super. Like, if it was, like, gonna ask me to spin the fucking controller in my hand, I wasn't gonna be ready for that. But I do think that the important thing with heavy rain, though, is that you should not go into that game thinking of it that you're forced to do a decision that you didn't choose. - Or that you're trying to win, not necessarily. - Yeah, because it's just about the story. So even if you do go into, like, a situation where you get the shit beat out of you by the boyfriend, like, the hooker's boyfriend, that's cool. - That's what happened. - That's what happened. - That's your story, that's why it's so cool. - That is your game. - And if you, and if you're, like, me, and you do that same part where you succeed in beating him up, but you also take a fucking few knocks to the face and you look like you get hit by, like, a pipe, it's still really cool. You know, and by the end of the game, I had people, some drastic things happen to them that were not, quote unquote, good, but I still loved the ending I got, so. - You guys mentioned, when y'all were playing through it, that you felt like maybe there was sometimes it forced you to make a mistake. Has anyone talked about that at all? Like, it won't let you do things perfectly. - No, no, no. Is that a thing? - Specifically, what I was saying was there's a part in the game where there are multiple paths you couldn't go down. And it is clearly the game design, trying to tell you you're picking the wrong path when it is making you do button combinations that you just don't have enough fingers for. It's like the game being like, back out, back out, we're trying to tell you to back out, rather than, like, you know, when you pick the path that is like visually right, it'll be like a three button press that is like significantly easier. It's just them trying to tell you that, you know, you're trying to ask your character to do something that there's no way they're gonna be able to do, okay. So, let's see, relationship question. I'm gonna read one from Marco D. - Is that because you can't pronounce his last name, right? - It's a really long letter. - Oh. - Do you want me to read it? - I mean, you read his name at this point. I mean, the only other option would for me to be - I'll try and set out the relationship. And then we're back. - I'll try and summarize it. So, he's had a really kind of interesting relationship with a coworker for over a year. You know, it started off with her really digging me, that leading us to going out a few times in a drunken hookup. She was really cool and super cute, but I always had the underlying concern that a workplace relationship could not work. Things just slowly disappeared and we both went after different people. When we went, while we went our different ways, we were still civil to each other at work. And with the occasional obvious flirting that our coworkers noticed. Wasn't until this past November when our attraction for each other was rekindled. We went out a few times, movies hanging out at bars. We came over for a few times, including my birthday. And although we went out a few times outside of my birthday where I kissed her, there was never any sort of hooking up. It seemed like things were going in the right direction, but suddenly in early January, some family issues on her side put her in her position where she told me she just couldn't handle having a relationship. I completely understood where she was coming from, but I was still fairly crushed, especially since things looked like they were really moving towards us being an actual couple. - No, they weren't. - So. - They really weren't. - You just think that they were. - So yeah, he's saying they still socialize. We grabbed the occasional lunch, email, and text each other. She's invited herself over to my place one evening to hang out. We also spent all Thursday together, and she and I went to the Olympic curling. He's in Vancouver. That evening, we were flirting pretty blatantly to the point that even most random person could tell. But he's saying, now I really don't know how to interpret her emotions. She continues to tell me that she's not ready to date steady, but she's given me a lot of mixed signals in terms of constantly hanging out. I really like her, so I'm just concerned that she'll play with my emotions to the point that I will either end up with a broken heart or chase after until she finds someone else. - It seems like he's at that point already. This is not going anywhere. - He's just wondering what he should do. - Should he confront her? Or should he just let things continue to simmer until it becomes right? You know, I mean, he's not making the next move. - Tyler, let's get some Tyler input before I say anything else. - I would just say, man, if you really feel this strongly about it, you just gotta put it completely out there and tell her exactly where you're coming from and what you're viewing the situation as and saying, okay, I am getting these mixed signals 'cause that is fucked up. If she's saying she's not ready to be in a relationship but she's still sending you signals, man, that's kind of messed up. - I mean, you have to wonder if those are the signals he's reading in because that's what he wants the signal to be. - Or what I wonder if it's the girl who really just enjoys the attention or something like that, you know? - Could be. I mean, this sounds like a sort of deleted pot from 500 Days of Summer. - Oh really? - I can't stand that actor so I don't even, I don't see that movie. I can't, his face, I just wanna punch it. - Man, you haven't seen Brett, have you? - I know, but yeah, he was in the movie too. - I'm gonna punch it. - It's so good. - Yeah, I don't know. To me, it seems like you have to think about it if you confront her, you're probably not gonna even be able to stay friends. - Yeah. - But really, can you stay friends and use it the way things are? - I would advise distance for a little bit. Like just, I mean, tell her that you feel a certain way you know it's not going anywhere and you need some time on your own to process that. - It seems like she is getting what she wants out of this relationship, but you aren't. And what I mean by relationship, I don't mean that you guys are a boyfriend and girlfriend, but I mean relation as-- - Out of the interpersonal dynamic. - Yeah, interpersonal dynamic, yeah. Yeah. - I mean, and don't tell her that you need distance or whatever as a way to try to trick her into saying no way it's day. - Yeah. - Don't like try to set a trap for her to try to trick her into being with you 'cause you'll end up disappointed when she says okay. And it's dating some other dude in a couple of weeks. - Yeah, 'cause I mean, if a girl likes somebody, they're gonna be down to date 'em if it's family problems or not, like really. - Yeah, it's not that she's not in a place to date someone seriously, she doesn't wanna date you. - And I wish I was in Vancouver. - For curling? - Well, I don't know, I wanna visit Vancouver. - Here, that's very nice. - So? - Very ethnically diverse, according to the Cold Bear Report. - I can only find one of these letters, which I apologize. Oh no, so I wanted to thank Craig and Peter and for specifically because they responded to the fact that I've been bitching for a while that I don't have my Phoenix Wright games. So, Peter sent me two and Craig sent me one. And those games are hard to find in. Particularly, Peter sent me one that's from Japan, so it has the Japanese and English translations. So, that was very cool of you guys, and I wanna say-- - Very rad. - Thank you for helping me complete my collection, 'cause that was a franchise that I really wanted to own all of them for. They are like impossible to find now. - I think you should read two more letters. - Yeah, I just wanted to make sure I give those guys a quick shout out. They are out shouted. - So. - What are you doing? - The hand of shouting out. - Wait, this is a really easy question. It's not even game related, but I'm gonna read it 'cause it's mostly for you. - Just another one. - It says, "From what I've heard or read, "it seems like Arthur does a lot of the cooking "at the rebel of the Med headquarters." That used to be true. Now it's a little bit more even split, but yeah, Arthur is like the main cook of this house, very good. And he said, "He made me wonder if there were any "go-to dishes that you guys enjoy making "or are safe for special occasions for their wow factor." And that immediately, he said his is a ricotta and spinach stuffed chicken breast Alfredo pasta with a nice homemade cheesecake closer. So, but that just made me think 'cause Arthur does-- - Yeah, ours is very similar to your little. - Arthur does have his go-to, his go-to, getting our pants dish. - True. I mean more like further into pants. - Yeah. - I mean, except for that slut mat. (laughing) No, but he-- - I make, I like cooking Italian, so I make a pretty good fettuccine Alfredo or so that I've been told, and I'm pretty good. - Yeah, specifically home mixes Alfredo sauce. Not no jarred bullshit from the store. It is full of fucking way too much butter and Parmesan cheese in quantities that makes it obscene and amazing. - Yeah. - And I like to start making pasta by hand sometime this year when I have time. - Ooh, man, homemade pasta, dude. I remember one time when I went to Europe, I went to the Isle of Capri. Like, you know, I took a little ferry out there and we went to this restaurant where this old man, he handmade all the pasta, all the wine on the menu was his wine from his vineyard. It was just fucking amazing. - All right, I got one final letter. You guys sent a lot of letters this week and a lot more good, so hopefully I can get to him next week. - I mean, you can read more than one more if you want to. - Nah, I mean, we'll close out. - Gettin' kinda late. - No, we'll close out with this one 'cause I still want to go running tonight. This one is from Matt, another MattW, who says, "I have a fairly impressive kill score "against video game controllers. "Two six axes, six axes, two Xbox 360 controllers. "We remote in a first gen PSP. "Come to mind off the top of my head." - You broke a PSP? - I can't actually remember what fresh traded me so much on PSP, but I do recall twisting it until the UMD drive broke, attempting to repair it, giving up and then shooting it. - Tyler, is this a friend of yours? - Sounds like it. - Can you recommend any games to help me calm down after aggravating flow sessions? Preferably games without six axes are motion control as I recently tried flow and was irritated by it. - Got a four on hard? - Though I quit causing any additional casualties. - Chime. - Flower? I mean, it has six axe controls, but you're not. Oh, and if you have a Wii, like you said you do, endless ocean effort, that's a really relaxing, easy-going game, and especially the second ones, people see it's getting a lot of really good reviews. Chime as well. - Did I mention Chime? Have I ever told you about Chime? - Mm-hmm. - Chime has a free mode, like where you can't lose or run out of time. You just put pieces down and clear the board. - Chime sounds like a good one, especially if it has like some relaxing music. - Hexic is another good one, actually. - Maybe even puzzle quest, or do you think puzzle quest is confrontational in those fucking things cheat? - Yeah, dude, it can pull the frustration meter. - What do you play a lot? - What do you play a lot? - When you're in an extra laughing sort of mood. - When I'm thinking about extra mellow times, I'm thinking like gratuitous space battles is really chill, just 'cause you can just kind of chill back. Also for me, like Captain Forever, the first one's really chill. Like it's really relaxing. - Yeah, for me, when I want to just relax and not be frustrated, I play Civ as well. - Yeah, that's what I was gonna mention, because it's a turn-based, and even when shit goes wrong, you can usually turn it around. And even when I lose in that game, I tend not to be frustrated, I don't know. - Yeah, that's why in general, I love games that allow me to like pause and play the action. - But yeah, that's all right. Hopefully those are a couple of okay recommendations for you, although I could easily, the way this guy rages out, man. I could see him raging out about anything, but I did. - Kingdom for Keflings is another one, actually, where you can't really lose a Kingdom for Keflings. Not that I ever saw. This guy's gonna go to rage, not academy. He's gonna come shoot us for sinking over Keflings. - The loudest. - You can be, you can lose. - There is the loudest car transmission in history outside right now, for some reason. - Yeah, so yeah, if you guys have recommendations for calming games, you can write us letters at letters@eat-loop-game.com, as well as like other letters, you know, about whatever shit you want. - Obviously, we answered a stupid range of questions. - You can play the masturbation game, and hear that chills people out. - Yeah, man, you need to take some review of something. - No, it's a fun game. Where you take free, town, on PM, and see if you can rub one out before you fall asleep. (laughing) - The best part is that you always win. I believe that's the line. I think that's from 40 year old Virgin. - So yeah, remember, letters@eat-loop-game.com. We'll see you all next week, and all that shit. - You should listen to the mobcast at bitmob.com. Check out co-op. - Remember to check out the mobcast at bitmob.com, the Geek's Fox podcast at GeekFox.net, as well as Area 5's co-op show, at area5.tv/or revision3.com, such a co-op. - You sound like Robert Ashley if he's sold out. ♪ I spit on my mind when I stand right ♪ ♪ For myself and you ♪ - Buff. (laughing) - Remember when it comes down the balls. (upbeat music) ♪ We may out dance sometimes ♪ ♪ Yeah, we may out dance sometimes ♪ (upbeat music) ♪ We may out dance sometimes ♪ ♪ Yeah, we may out dance sometimes ♪ (upbeat music) ♪ Yeah, we may out dance sometimes ♪ ♪ Yeah, we may out dance sometimes ♪ ♪ Yeah, we may out dance sometimes ♪ ♪ Yeah, we may out dance sometimes ♪ ♪ Yeah, we may out dance sometimes ♪ (upbeat music) ♪ Yeah, we may out dance sometimes ♪ (upbeat music) ♪ Yeah, we may out dance sometimes ♪ ♪ Yeah, we may out dance sometimes ♪ (upbeat music) (upbeat music) (upbeat music) [MUSIC PLAYING] [BLANK_AUDIO]