Rebel FM
Rebel FM Game Club: The Thing -- Episode 2
We discuss our playthrough of The Thing, focusing on levels four through six.
[Music] [Music] [Music] Hello and welcome to Rebel FM Game Club for the thing Part 2. Pre-Bino episodes. Up to chapter 6. 4 through 6. So, I'm pretty sure, I'm not sure. I might be the only one who played all of what the Fax said included level 6. Yeah, I played through level 6 up to level 7. Well, okay. I played right up until the very end of level 7 and then I died 3 times. Or at the very end of level 6 and I died 3 times. So I'm like, "Well, I know what happens." Okay. So, you two, I don't think Arthur didn't quite get that. He's very close. Super super close. Like, Arthur's like 10 minutes actual game time close. But one hour of figuring out that 10 minutes. It's not my fault that I'm, something else came up this weekend that forced me to put the thing on the back. Now, we can say it's a bayonet review. It is, it is a bayonet review. Not only is this going up tomorrow, but even if it doesn't, anyone that looks at you on Xbox Live can see that you've been playing bayonet on. Well, I don't know what the deal is, bayonet is exactly like the thing. Right. Yeah. Except one, seven years old. Yeah, exactly. It's meaning one has an excuse. So, yeah. So, I'm Anthony Gagos with me is Tyler Barber. Hello. Arthur Gee's. Greetings. And area5.tv's Matt Chandrone. Hello. And an empty seat where Ryan O'Donnell should be sitting. And a half full of chili for him. Right. Offering. It's a burnt offering. We should just sit it in that seat. If Ryan doesn't come back soon, I'm just going to put an effigy of them. Like just sitting there. So, I can start talking to it. Can we set it on fire and then quickly put it out with the fire extinguisher? What do you think, Ryan? And then it'll just be dead silence and we'll all pick up this conversation. Excellent point. No. I know how to get Ryan back. We'll just do a one shot on portal. Okay. So, I'll come home from work and he'll just be at the door. So, where we left off here? We've arrived at the Norwegian base and you've gotten lost from Paris. Are you saying Ryan's a valve whore? I mean, he is. I'm just wondering if you're saying it. Ryan has all the valve merchandise I wish that I could convince myself to buy. Like, I see it all the time. I'm like, man, the Aperture Science Cup's so cool. Yep. $15. No. But I like it. Does he have the plush companion cube? No. But he does have a plush. Are you sure? Yes. Are you sure he doesn't have a plush companion cube hiding in his closet where no one can see it? I would know about it. Okay. So... I've been in his closet. But you've come out. And I... Come out. So, to join us, we'll see that up. All of you. And to knuckle them up a red. So, when we started Pierce, you and Pierce got magically lost in the snowstorm. He's like two feet ahead of me. Yeah, and you're chasing the guy that you don't know at the Norwegian base. And you meet up with Pace. And that's where we kind of talked a little bit further than that because we all had reached that save point. Yeah. Like we talked about last time that Pace was the gentleman who made me stop playing last time. Yeah, he killed himself for Arthur. Yeah. Because he lost a shit and killed himself for a while. It's fine because I told Arthur like five minutes later he turns into a thing anyways. And I actually tried testing him. Yeah. And nothing. And nothing comes up. Yeah. It's totally scripted that he has to turn into a thing. Yeah, I've noticed that throughout this play session that there's constantly scripted points where people just turn into a thing and it's like, I'm not even going to bother testing anybody because I can kill them easy enough when they turn into one. And they're good to have around as a gun. Yeah. And that's why would you ever want to not have that. Right. Man, but this situation really meant me and the ass because I kept trying to keep this guy alive. Like to, you know, to help me out, you know, ahead, like kept restarting because he would die. It's like he's just going to change anyway. It's kind of a bitch. Well, I think you have to have, is he an engineer, I think? You have to have him for it. You have to have him long enough to fix something, I feel like. Not pace. Not this one. But later on, there's definitely an engineer that if he dies, it's mission over. Like they do that more than a couple of times. Even though your guy can engineer some doors, I guess he just can't engineer like hardcore boys. He can cross a few switches. But when it comes to that soldering iron, he just burns his fingertips every time. Yeah. You know, it's like you said it, Arthur, and several of our users agreed, such as pants under score 11. He said he agrees that the tension disappears when you know the infection is scripted. At first, I chose to let teammates deal with the enemies. And so every time someone got damaged, I worried that I was responsible for infecting them. Now I know they're just meat shields slash door openers. Oh, well, at least it frees up blood test kits to be used as a team morale boost when you use them on yourself. I didn't know that. Oh, I didn't know you could do that. I wonder if that says that in the in-game manual things. I read some of that, but yeah, I mean, that would make sense, right? If you're like with the guys, like, I don't trust you and you don't have any ammo or gun to give them. It'd be like, right? So occasionally, I mean, it could say that somewhere in the game, but it's sort of hard to after a while, I find it hard to get myself to read all of the text because it's constantly presenting just walls of text. It's gotten a lot better in this part. Yeah. Yeah. Yeah. It's just the occasional computer and most of it's not even shit. You actually need to read or is important even in the story. Yes, you follow into that building with pace changes and you go up to the roof and you find Pierce. I actually think Pace died for me before he did. Well, he did. Pace is the one that killed himself in that one room and you couldn't get him to leave. Well, no. Yeah. Oh, that's right. Like we went into the room where it filled up with things and then we killed all the things, but he was just shaking uncontrollably. And Arthur couldn't help him and he didn't have an adrenaline shot. So basically I left him and then came back around a little while later and his feet were clipping out from underneath the box and there was the gun. And there was the gun on the force on my, I guess, pace to curve his problem. Yeah. So you go up there, pace changes if he hasn't killed himself and you find Pierce and Pierce apparently has gotten hit or something, never explains how the fuck you got up in that tower. Right. Despite the fact that you had the only fucking key who died getting that key more than once. I died because I did not expect the room to suddenly just burst into flames and keep coming towards me. So I just sat in the corner and I was like, I think I brought out the fire extinguisher right away. Because eventually if you just use the fire stage for like half a second, the water sprinklers will come on and put the dust of it out. Yeah. I lived that scenario. I actually just, I actually just ran outside the door and like I just ran through the flames and ran outside. Oh, this is in the kitchen. Yeah. Right. Where you needed that key to get up to Pierce. Yeah. You mean the key that's on the floor in an area where you would never look. In a very corner. Yeah. And it's like, yeah, there's like no light. Like nowadays it makes you appreciate when they put like an arrow above something. Yeah. I mean, today I was thinking as I was running like waiting for a PR person to get back to me. I was like, you know, this is why things fucking shine and flash now, ditching on about everything you pick up is shiny, but this is why shit is fucking shiny in-game. Well, yeah, because Arthur thought that we both actually thought that the game had bugged on Arthur because he couldn't get up to that top door to get up to our pierces. I was like, yeah, I don't remember what I did because when I, I just come across the key so happenstance and it never said when you go up to a top door using key or anything. Right. Yeah. It just does automatically like the door is supposed to open. So I was like, why won't this door open? And then I was like, wait a second. There's got to be something you just didn't. Well, fortunately, you know, the, this game kind of doesn't need the flashy things as much as some modern games do because the levels are all very small. They are very small. There, there is a limited number of places that you can go to search for things. Yeah. And like the keys and stuff that you'd pick up, they are, they do stand out a little bit. And in a way though, I, I almost feel like they're obscuring the key to extend your play time. Yeah. Yeah. Yeah. I mean, cause that's what I'm telling you is like these levels, like they may take like an hour a piece, but really if you were like a game tester and you'd play them like five times, you could go through them in like probably 15 minutes or less. It's like a Resident Evil game in that regard. Like, like one of the PlayStation Resident Evil games where you just blow through it super quick. It's just finding out what to do. Yeah. It takes all this time. Let's, let's do a thing speed run guys. Well, you said it jokingly Arthur, but it actually is the, that was game play design. Exactly right. I mean, yeah, it's like we were talking about last time in Resident Evil games, it was common that every room I went in, I mashed X because it didn't even have like a head look to gesture towards like things that were interactive, like back in the day, displaying, like Lee stared forward all the time. So you get up to where Pierce is, Pierce puts one in his head. You grab the sniper rifle. Which by the way, I thought that was interesting that he blows off like that whole side of his head. Yeah. He's like, I love the tone. Yeah, it's like, man, that you must have had like a major fucking hollow point in that gun or something. He wanted to do it right, I guess. Like his dad always said, but you pick up the sniper rifle and then get like half a second to use it before it's taken away from you. Oh, yeah. I didn't even, I actually in that time, I never used the sniper rifle ever. I used it once like right when you go back across into the factory and like you first fight the, you first fight those things around the catwalk. Oh, the big like bull. Yeah, the big. Yeah. And it's like, I laid down a wall of fire and then he started like going all the way around. Come back around the other side. So I was just sniping him from a distance. I should have, because I totally forgot that you do lose your guns at some point. I also had a lot of like giving it to someone like for them to use. That is an excellent idea that actually it's, it's, that's my resident evil five line of thought is give someone a sniper rifle and they will rain hell. It's true. Yeah. So I wanted to go back a second to the room where you drop down in, you know, how you drop in through the roof and there's like a little vent area and you drop down again and there's like all those flaming barrels and everything. I told Arthur to throw grenade in there ahead of time. Yeah, I found that out the hard way, you know, like I'm down there and I'm killing these aliens and I'm like, well, all I can do is pull out my flamer and try to not blow everything up. And I was like, this isn't going to work. Is it boom? No, it didn't work. So yeah, then I had to go again and then I dropped in a grenade and like everything blew up down there and there was fire all over the place and I didn't realize how little health I had for some reason. And then I dropped in again and like my toe sort of like touched a little bit of a fire and I died. It's hilarious that you do a lot to just take it to a gigantic chest with a key inside. I know. It's like this. It looks like a gun case. Yeah. I can't, I hate the fire in this game because it looks like you're not standing next to it, but you are. It's tile based. Are you snapping at us or the kid? No, I'm snapping at the cat. It's just like sort of staring at me. I know she wants up here, but she's going to change into something and eat you later. Yeah. That's why when they come home and I've just chopped pieces, you should remember that. Put her in a room with a put her in a room with other cats and she's going to sit down in the center and start spraying them with goo. Lovely. But yeah, yeah, that part was a bitch. And actually another part that was just like what you're saying, where I died a bunch of times that necessarily was after you do the Pierce thing and you run across that catwalk and you have to like, like figure out that you just need to run around the edge of that building. Yeah. Which in itself is like, how are you supposed to like, who thinks like that? I know. Yeah. Yeah. Like I'm, I'm, I played all the way through this until today without using any sort of fac walk through anything, figuring out everything on my own today that, you know, that changed things, but, but yeah, like when, and the first time I walked around the building, you know, the, the awning, I was at, at first I thought I did the wrong thing because I came to a corner where the game just straight up glitched on me. It would not let me past and it knocked me off the ledge. Oh, damage every time. Yeah. Yeah. It's like there was an invisible wall there. So it's like, I spent so much time looking for like, okay, well, obviously this isn't the solution. But then, but I saw that ramp where, you know, it's obviously, when you go to the next level, so I was like, okay, so I'll do all this shit again, because it's not like crossing the, um, the little down antenna that you use to cross between the buildings. Like, even that is hard, like crossing the fucking plank. It is in this game running, running in a tight line is not this game suit. No. Like there's another section later where you got to cross a little tight beam and it's like, oh my God. Or where it's like sort of a wide, a wider walkway, but there's a beam in the middle that you have to go around and just barely sort of skate around it. Yeah. I mean, I died. I died actually three separate times on this and had to like, you know, start, I died, I died on that time on those medics, but only because Anthony came into the room and said, you want to be careful up there. Yeah. Cause I died so many times. Well, and there's no, and there's no safe point like through that whole warehouse, there is no safe point. If you die, you have to go to the part where you're crawling through the vent again and I died several times. I'm like, really, you couldn't put a safe point just in the room where I found that guy. Well, I know. And this is just at the time like, I mean, what the fuck, man, quits saves are so necessary. Jesus Christ. Also, like getting into like, you know, we go all the way around the building and up the ramp of the vent, I'm like, this has got to be the way in. How come I can't, how come I can't go in? Shouldn't there be a cut scene or something? And then I was like, there's not a crouch in this game, not that I know of. And then I like go into the manual and I'm like looking because there's no options in the controls that to tell you, to tell you what the controls are. So I go into the manual, I'm just scrolling through the manual, scrolling through all the way at the bottom. The bottom entry is crouch, and it says crouch to get into vents or small areas. But it doesn't actually tell you how to do it. So I might try every single button, I accidentally, I almost accidentally throw a grenade. But then I finally figure, oh, click in on the left stick and I can crouch. I actually have an accidentally throwing a grenade moment earlier tonight where, yeah, Arthur was like, I'm going to go grab med kits and he was just like, grenade. It didn't hit the floor. It went right into the med kit box and threw the wall. Whoa. Yeah. And it was right next to two gas tanks, which did not explode. I think you're going to need it. I think that is like a vortex though, it went through the wall. So yeah, you come in, you drop down, you take care of that first bull thing, which, you know, it's like, I've seen Arthur have a lot of issues with it and I have it too with the ones you have to burn, you like shoot him and then you won't aim when you burn. And you'll just accidentally lay down a wall fire and then they'll run away and you're like, fuck. Well, I hate it. I hate it when like I, when like I, I'm flamethrowing them and they catch on fire, but they run away and then they get put out. It seems like that's standard. Like you have to flame them twice every time. The only time you, the only time I've ever been able to do successfully is just to let them come towards me aiming and flame them, like, let them get close enough that I'm going to get a little hurt, no matter what. It's like the only way I've been able to do without that happening. So, so yeah, so you do that, you get the guy and you go down stairs and a shit ton of stuff attacks. And that's where I died. Like four times. I could not take out all that shit on my own until I figured out like, I don't know. You guys did it. But for me, what I ended up doing was I'd spawn them, have him wait at the top of the stairs and I would run to the top of the stairs. I did the exact same thing. Yeah. Me too. Yeah. I did the exact same thing. Yeah. No, this is the, I'm confused now. I went too earlier where I kept restarting, trying to make sure my squad mate survived. And then like right around the next corner, he turns on me and says, Jesus. And not only that, but he turns right before you could really use someone helping you because man, which I didn't, I should have showed you that that, I mean, that is a very clear reference to a very specific part in the movie where you fight the giant tall sort of armed thing. Oh, you're talking about like after we, yeah, after we go across the catwalk soon, yeah, after we go across like the crane very carefully and then across the ceiling beams and then drop down into that other room to get that one fucking key to go downstairs and fight the boss. And then you go downstairs and yes, you fight the boss. That boss is a very clear reference to something in the thing. And just to, to give Matt and Tyler a better idea of what exactly everything in this game alludes to, because it's so old and so sort of visually busted, I guess is the word I will use. The everything is just sort of like an impression of stuff you would have seen in the movie. So I showed you guys some bits and pieces from the thing. Right, right. So you get a better idea of how disgusted you should be when things happen. Right. Use your imagination. Yep. I got it covered for sure. Yeah, for sure. Yeah, it makes sense that. But yeah, this first boss battle is just where we're at now. Yeah. You just, you kill all those things and then you take the crane and then the guy changes right there. Like he'd no matter what, he will always change at the base of the stairs every time I would, I would walk backwards down them. I've actually had him change on the stairs. Oh, really? Yeah. I guess maybe if you run ahead fast enough, there's like a line you cross. Maybe. Yeah. I think it's you that triggers everything in this game. So it's your fault. Yeah. Yeah. So yeah, you did it. I first played through the warehouse, I survived, but I blew his ass through the wall and killed him on accident. Man, I should have just left in there. That first boss is a bitch. And the only reason I remember how to beat it was because for some reason that memory of beating it years ago kicked in because yeah, the first boss, the weird dog Norwegian guy boss, there's one spot he can't hit you right. So immediately, like, and you have to be holding the stick when it starts because he'll hit you right off the bat if you're not. Yeah. But if you're holding the stick. Holding what stick? The direction of the stick. See, if you're not basically moving as the cuts as the cuts, man, I would do that and I would still get hit. So you have, but you have to be holding it back into the left back until I was holding. I was holding, because I got hit the first time I tried it and I was like, well, what the fuck? I mean, this isn't, this isn't science, Tyler. Don't get me wrong. Back into the world. Like a prayer to pagan gods. Yeah. You roll back into the left. I know I held the left. So is that back left corner? The only place you can't hit you. Yeah. So what you do is right off the bat, there's a giant wooden box, right, that's up. And so, right. And so don't shoot him at all when it starts because if you start shooting him, those tentacles will pop out. But if you leave him alone, they won't. So then what you need to do is you need to go to him into smacking first the boxes to your right, the tiny ones, because inside those are flame grenades. So then you need to go to him to attacking that big box up to the left. And then once that's destroyed, you wedge yourself back into the farthest left corner. At which point, little guys start spawning off a little thing on the ground. Yeah. And so at that point, you just wail on them with your machine gun and kill the little guys. The tentacles on the other side can't hit you. And then when he's red, you just throw a couple of flame grenades. That's it. It's over. Yeah. I knew too. Otherwise you're stuck doing the last gen shooter shuffle. That's what I was doing. That's what I was doing. Oh my God. I was like, oh fuck, I guess I have to learn how to strafe using L2 and R2. So I started circle strafing around him and neither he nor the tentacles could hit me until I got stuck at one point on something. I have no idea what I got stuck on. And then it was instant death. Yeah. See, I got pretty good with strafing using L2 and R2. I just, I ran into the problem of just old school game design of not knowing if I was doing the right thing. Yeah. Like I would get, you know, he has all the hit indicators on and I would get all those to red. I would throw flame grenades. Sometimes kill myself and then like come to mind. Because throwing grenades in this game sucks. Yeah. Awful. So bad. I played this so much. Like I got to the boss on Friday. Didn't beat him. Tried him Saturday. Couldn't beat him. Tried him Sunday. Couldn't beat him. Went on YouTube today to watch this walk, to watch a walk through and found out you don't even have to fight him at all. You don't? No. You can just ride up to the wall. You can just ride up to the door. Work on the door and just run to the door. Really? Oh my God. I wish I'd known that. I totally would have done that. But he will fuck you up in that corner. Yeah. But like, so when I got to this point, I already, because, because I had just come through the warehouse, I only had like, I was going to say how many health packs and where were you at on health? Like a third of my health and one health pack. So here I am strafing around this guy, killing him. I did figure out finally to stay over to the left. And I did figure out where those fucking things were spawning from the floor, so I went and killed their egg sack. And then like, he ended up breaking down the wall and hitting me while I was like doing that. And I was like, well, that's kind of cool that he can still hit me through that wall. It's not just like an unbeatable barrier or whatever, it's kind of cool level design, but. So here I am like strafing around like crazy. I finally like, used my flamethrower on him and killed him and I had no health packs left. And I had like the tiniest sliver of health left where if anything touches me, I die. And then I had to go and do the whole beginning of the next section. Which is hard. Yeah. With no health. That's basically what I watched Arthur do as well. Yeah, except. The exact situation. I had a sliver of health and then I stepped where I shouldn't have inset myself on fire and killed myself. As a quick aside, one of our users James writes in and he says, just a little note that the thing is not a reimagination in the 1950s film. The 1950s film is actually based on a novella from the 1930s called Who Goes There, which the 1980s version sticks more closely to the story of. The 1950s version of the thing did not have the insidious shape shifter, the paranoia, etc. That both who goes there and John Carpenter's version of the film were based upon. And the famous test scene from the film is directly from the short story. He's right, actually. I totally forgot about that. And he says, if you want to check out the short story, you can find it on this website called for free because it's open public domain now called scaryforkids.com. I guess it came out before Mickey Mouse did. So interesting. I'm kind of curious to read that now to see what it was like. I mean, I can't imagine it was, you know, and then the head from his body ripped off and I. Right. That looks to me like I'm crazy when I make the Mickey Mouse thing, but just you. I didn't look at you. I looked at you because I knew what you were talking about. Every time Mickey Mouse is up for his copyright to expire, magically, copyright laws are redone and all of a sudden he's not public domain. She bugs the shit out of me so bad. Yeah. But we're not here to talk about that. We're going to talk about the thing. Yep. How does, how can do you not see other thing in Mickey Mouse go together, Anthony? Leave your politics out of this, Arthur. That's all you do. That's all you do. Man, I was just going to say- Let's talk about healthcare. How does the thing pertain to healthcare? Like that. So we- You don't even be able to afford that test in America. So we beat the fucking boss and get on to the next stage. Which is weird because this next part all of a sudden is like you go from other people commented on this too about how you go from like base to all of a sudden secret lab facility under the ground. Yeah. Well, and it was also like I went from having plenty of weapons and ammo and more health than I could ever use to having nothing and to being thrown into a situation where it was like wow, this is the first time I actually feel tension in this game. Wait, wait, wait. No, you guys are jumping way the fuck ahead. No, I'm not jumping- No, I had your weapons taken away. No, no, no. He's just saying that he has hardly any ammo. Oh, okay. Yeah. It's like whoa. Whoa. Yeah. Hold your horses there, Arthur. Inside my head, man. I don't know where I'm at. Crackhead. So yeah, you drop down. It's about there's the room with all the steam in it. Yeah, and this is the first time that you figure out the thing beasts will come both out of vents and out of like a dead body on the floor. They just spawn out of- But not every dead body or even a random dead body, just very particular dead bodies. Right. And then they're like bloody humps too that they spawn from, right? But like the first thing you go into like after this section is you go into a room where yeah, there's a bunch of head crabs and a walker that attacks you. And at least that's what they call them in the fact that it uses walkers. And I'm like, but I saw a health kit on the far wall, like one of those wall packs. And so like after dying the first time when I entered this stage, I'm like, all right, I'm running straight there, be lying to that, picking up as many health kits as I can and just fucking use them. So like, that's what I did is I ran straight for the health kit thing and like just tapped on circle button as much as I could until like I knew that he was about to hit me. And then like I like, you know, it pauses every time you bring up your item screen. So I selected them and then I like, I hit health just before he hit me and stayed alive. And that allowed that enabled me to run away and like hit health a couple more times till I had full health. And I'm like, okay, now I'm back in the game. Oh my God, that's exactly what I had to do. So this next part is a, it's, this is all about getting at this point, you're supposed to find, well, you're trying to get down to the base to see if you can find who's responsible for this. And yeah, and then you read a computer and now you're like, I need to find this guy. Fair day. Fair day. Fair day. So one door is locked and fucked up, so you got to go reset a couple machines to get this door open. And every time you reset a machine, it makes a thing come after you. It does. That will fail. Of course. I wouldn't put this, this part's relatively like, it's pretty easy. Yeah. Except for the room that bursts into flames that you cannot stop. Yeah. That one killed me too. I just learned don't go in there. I avoided that room until I had done something else with switches that allowed me to go in there. Basically. The other door. If you go to the, there are two doors like the one on the right is locked shut and the one on the left opens. If you go just into the one on the left and shoot the barrel on the side, it blows open that door on the right. That's what I did. Yeah. You can fire extinguisher way towards that room, which really doesn't have anything that makes it worth. I did that. I did that by accident just because I went into that door and I'm like a red barrel and I'm like, I'm going to shoot it in the whole room explodes. I still don't understand how come the whole floor sets on fire and like it blows up in the other door. Yeah. That's why it's telling Arthur it's like such a piece of design just to say don't go this way. I think it's implying that there's like a gas leak or something in the sparks that it off. It's stupid punitive game design that very few people outside of Japan put in games now where you basically have to fucking die to know not to do that. So yeah, I'm trying to, I'm having a hard time remembering this part because it doesn't stick out as vividly because you basically work your way through and then you eventually open up the number one door. Yes. Well, you go downstairs. There's like the maze downstairs, basically, that you open up and then go down there. That's where fair day is and at this point, no, no, no, no, you go through a maze and at the end of the maze, like you turn on a power switch, right? Yeah, but I'm not before you, you have to fight a walker that you witnessed kill some guy when you first walked in. That's right. I didn't witness a walker kill some time. Yeah. Well, there's a couple cameras. There's a couple cameras and if you turn it on, it just like that's its only purpose. It's the room with the buttons like they're security cameras. Gotcha. But you wander around down there, kill a bunch of things, kill a walker. Oh, God, now I just remembered that part. Yeah, that sucked. That part was really hard. I died several times. It was a part, really, it's a part. Yeah. I thought that was super easy. I just like walked through spraying my machine gun like a like, yeah, there was just one point where a walker comes around from the corner super fast, the one that kills that guy and I couldn't get to him in time. And honestly, that's just where I set up firewalls. Yeah. Like, if I know that there's one there, like I said, like I laid on some fire and then I get ready for him to come around. Or I might try to throw a grenade thinking, well, maybe this will be the time it doesn't land at my feet. Yeah. So, yeah. So, yeah, just so you're right. So now you go through, you do all that shit, you open that last switch and you open the number one door and go through the thing. And that's the end of the level as the tunnel gets fucked up for whatever reason. I never understood that. I never understood that either. Like, why the, well, wait, the tunnel doesn't get fucked up until you come back, right? You go through the tunnel and then you go through the morgue and then you go through another door and that sets you to the next level. See, and this morgue is where Arthur was still in trouble. Arthur was in trouble all the way up until the morgue. Yeah. I had no light. I mean, he had, like, basically an invisible. You didn't get all those health kits at the beginning of this? At the beginning of the morgue part. At the very beginning of this part, after the morgue, there are two, there are two of the little mini things and then two walkers running around. And Arthur didn't know where the health packs were right off the bat. Well, I did. I just figured there was no way that I could get to them until I realized it. So I need to run in, kill the little ones, and then do, again, the shooter shuffle around the two walkers so I could get over to the health kits, grab some and use them. Although honestly, once there's an endless med kit thing in the room, most of the men if the enemy's hold is gone. Right. Because it's just like, oh, well, I shoot you, I shoot you, I set you on fire. You hit me. Hey, there's 8 million health kits. Yeah, that's, that's the nice thing is that that health thing in the morgue is infinite. It never runs out of health packs. So you store up on 10, use all the ones you want, and then you store back up on 10. Really? It never ends. I didn't feel like I got that many off of it. I think you got dipped. Yeah. It never runs out. It never runs out. Huh. So if it's a big box of something that never runs out, if it's a medium sized box, it has a lot. This, so this next part, you know, you, you find you run into two guys. You run into a medic, and you run into an engineer, and eventually you're seeking out Faraday in that maze that's below you, the multiple rooms. Has like nine doors. As nine doors. I actually thought that was really disappointing that whole segment because I used the camera to look down there and see. And I thought, I couldn't remember, you know how I did it back in the day, but I thought I was going to have to like guide Faraday through it. Yeah. Just with the switches. Yeah, that would be cool. Being really clever and not getting them killed. Instead, it was just hit all the switches and go down there. No, like there are some you don't have to open, and if you don't, you don't have to fight a walker. I see. I didn't have one walker. I think it's room four. If you leave room four alone, like you don't have to fight an extra walker. I had a hell of a time going through these because my guys losing their shit. There, yeah, there's like two rooms in particular with like pods on the ground that if they go in there, it's like an instant timer count. Like, well, I never saw a timer, but they just like freak out or they throw up. What is that timer? The timer is time you have until they become irreversible. Well, that's time until they kill themselves. When it turns all white. Well, sometimes they don't kill themselves immediately, though. Sometimes it goes all white and then they do what Arthur's guy did, which is just that they're inconsolable, rocking, and you can't do anything, though, and eventually they will kill themselves. And if you give them a weapon, they'll say thank you and then kill themselves. Yeah. So you've got to watch that timer. Yeah. This is as far as I got through this playthrough. You saw that. I got to this section. You still had one more level. So basically you open these doors, you kill the stuff you find, you get Faraday, and then you make your way back. I gave Faraday the sniper rifle because I gave him a pistol because I didn't even think about this before. This is when I was starting to run a little low on ammo. Like I was between as many guys as I had, like my ammo reserves were spread so thin. Right. Well, I usually give myself a pistol and hand out the MGs a lot of times. So as you're going back, of course, all the pods that did nothing as you walked in are now spouting out miniature thing beats. Yeah. Right. Which are just too easy to kill. You know, I don't even think about it. They just soak your ammo up, though, is the problem. So you make your way through there, back up the stairs, back towards the morgue, which is now an explosion of thing activity, like they're like thing tentacles bursting out of the storage units for body. Yeah. See, when we first ran through there, I was like, this is a lost opportunity. Yeah. Imagine some tentacles are big. I never went back like Arthur did. Oh, really? Yeah. Well, I mean, you have to. You have to go back through there to finish. See, but when I'm telling you, remember how I was like, why are there tentacles here? Because when I went back, there was no tentacles. Really? I will stand by that. Wow. I never saw any tentacles. Yeah. My rules are also a walker. Yeah. When I was there, it was like, yeah, there was a walker in the room with full of tentacles that I had to kill. At this point, what happened is that you have all your guys, right? Yeah. Yeah, well, I did. Yeah, I had I had Faraday and an engineer. One of the guys turned on the way down there, didn't he? Yeah. And then like you still have the engineer, but you can get, but you get Faraday who's a doctor. And this is the fucked up part because then you then you go out, then the cut scene occurs. I remember, honestly. Yeah. Well, I mean, you go through the morgue and then the tunnel you came through into the morgue originally is now beat to shit. And again, full of tentacles. Yeah. Yeah. But I don't understand why it's all beat to shit. Neither did I unless the tentacles fucked it up. I guess. Maybe there was an explosion from a gas leak or something. It never explains that for sure. But you go through and then the cut scene comes on. And the thing that's fucked up is like, you know, there's two guys you just rolled with. It's poof. They're gone. It's just you and Faraday. And this is the first point where you find out that not only is the infection like known, I mean, but it's like a, I mean, the US government is obviously working in some way to use the infection. And I mean, I knew that that was happening as soon as I started reading some of the vlogs, like it was clear that they were testing it. I was like, really? You're going, you're going fucking aliens on this? Right. It's just, yeah. You know, when you watch the movie, when you watch the movie, you know, when you see the movie, you always just think Norwegian stumbled upon something and that's not all that. And I mean, in the movie, they did. But they found a spaceship in the middle right, but you just think that that's the extent of it. Yeah. And then they brought something in and things went wrong. Not that they found it and we're like, ah, life form, we will now begin tests. And yeah, you find out that this guy like injected himself and he's like controlling the virus. Yeah, controlling the virus. You're commanding officer. Yeah. It's very reasonable. Yeah, very. In that sense. Which of course, I mean, as soon as he says that you're all, oh, okay. So he'll be the last boss I face. Probably. Yeah. I don't remember. I'm sure he is. Yeah. So then you get tased and knock the fuck out. Yeah. Yeah. Um, you wake up or it shows a cutscene taking place in a lab with, uh, I mean, shit is is contained and Faraday is going to destroy all the specimens. And then Whitley comes in and shoots him after revealing that he's been infected and he's controlled it. And, uh, and so you wake up a few hours later and everything has, of course, gone to shit. Yeah. Um, so that's what always happens when you try to contain an infection. Yeah. So yeah, so at this point now you have no guns. Yeah. This is where it gets fucked up. One. They take away everything and you're, you're on the lab. No friends. No med kits. No med kits. No lights. Fire extinguishers. You know, I didn't saw it. Um, yeah. They metroid you big time. Yeah. First you have to turn on the power and the thing I, I, the little detail I thought was kind of fucked up and cool was that as soon as you turn on the power, the, the table you were on, the, the operating apparatus on it starts to basically ripping apart what would have been there. Uh huh. Um, so it's like, wow. So the base went to shit and that, uh, kind of saved my life. Yeah. Um, yeah. So you, so immediately you start with no guns. You can see a medic behind this piece of glass. So you open the, you turn on the power and you open the door, but this is where it's already gets fucked up because there's a big ass walker out there. Yep. So you shoot the shuffle. The first time I tried to do it. Yeah. I tried to like, the medic won't trust you either and he has no ammo for his gun. So you have to give him ammo just to gain his trust to where he'll follow you. Yeah. And so you have to grab the ammo and give it to him. But what I did, because I tried to do that with the monster there, but you don't have a flame thrower so you can't finish it off. So I ended up just giving the monster to chase me into the room I started in and then shutting the door behind me. Yeah. See, like, I, for longest time, I couldn't figure out what to do. I'm like, so I give this guy ammo. Now does he follow me? Now do I have to like open this door really quick to get to another guy? So like, I'm trying to like open the doors that I can open by myself and like, and so I ended up going all the way down the, the hallway down to the end, opening up another door by myself. And that guy immediately like turns into another walker and I'm like, well, now I'm fucking in. Yeah. And so like, I tried this several times. I couldn't figure out what to do. And I'm like, fuck it. And I finally read the fact and the fact said to do what you did, which is like, lead him into the room. You started in and slam the door. And then get the medic and then again, lead him out, shut the door. Into a different room. And then, yeah, into a different room. Then open another door, heal the engineer, get the engineer, again, open the door, have the thing chase you, close behind you again. That's like that riddle of like bringing a wolf across the river with three sheep. If that's exactly what it's like, you have to, you have to navigate it the whole time and the only one who has a gun through this whole part is your goddamn medic until you finally, now you have the engineer and he can open the armory for you. And then at that point, it's like, okay, everything's okay. See, I stopped before this, like basically I open, open doors, lead things, segregated them, walked past, got fucking annihilated by the little things, but because this is where they just start jumping and ripping you apart. And they never stop spawning. So you really do have to run in there, get the engineer, shut the door behind you. Like I basically, I found the first typewriter I could find and saved and I was like, okay, this is enough frustration. Well, well, me and Madal spoil the rest for you. Yeah. So yes. And now you get guns and fight guys and things. Well, the armory is where it becomes nice though, because the armory is like where they make everything okay. Yeah. It has a gun. Everyone has guns. Everyone has full ammo. Yeah. And you're rolling around the three of you. And you don't have a shotgun, which makes me sad. You do. I use the shotgun a lot. And you go into the room and you find out, and yeah, that guy, actually I didn't open, so I waited to open the door where you opened the door and that guy immediately changes and then you kill him. And then the turret comes on as well. So I had to watch out for that. See like the AC in like a second. The weird thing is, is like I saw the, like I was coming back around to that section where the turret is and I saw my guy point up at it and he targeted it and, but it didn't do anything. And so, so I, so I shot it a few times and, uh, but then I was like, wait, it's not firing at me. And I'm like, well, maybe I get to use it later. So I just walked down the hallway and it never did anything. The weird thing was my camera kept pointing at it. Like it wanted me to shoot it. Like I'd walk down the hallway and the camera is looking over the back of my head, you know, like trying to say like, shoot the turret, shoot the turret, but it wasn't shooting at me. I don't know if it was a glitch or what. So this, this next part, which is we're getting pretty close to where we could have stopped. You know, you run into that hallway and there's the gate and you know that if you pass through the gate, like, which I tried at least once, you know, the soldiers come and just blow you up instantly. Oh, that's what happens. Yeah. Let's see. I didn't know what happened. I just figured I just played the four switch puzzle to get the laser grid to open so I could pass them. Yeah, but didn't you find that if you hit them in the wrong order, the soldiers come and blow you up? Well, no, you hit like, uh, I hit like one and then I hit four and then they were off. And I was like, yeah, but how did you know to hit one and four? Oh, the fact. Oh, okay. Yeah, yeah, no, no, no. I had to use the fact for this because I kept on walking up to it. There was no indication where that that's what you're supposed to do. Not that I found. I went up to it and I'm like, death, no, for me, it was like, I'm not fucking figuring this out. And I read the fact. Yeah. I honestly could. Soldiers, where are these guys coming from? So, so that's the thing is that, uh, is, is so, uh, now you, you, you get to the doors by opening one and four, one and four, just so you remember, you get in there and now you enter into like a big lab holding cells. You open doors. One of the guys changes and then one is the soldier guy, which I still haven't figured him out yet. Me either. He seems like he's, he's, but it's just weird to me because when you open the door and you let him out, he trusts you a hundred percent. No guns. No nothing. Just a hundred percent trust the whole time. Well, he was like the second guy that like, uh, I suddenly just had my party and there was no cutscene or anything and it was just like, I now have a robot following me for some reason. It was really strange. Yeah. And he doesn't ever care. I think you have data. I think. I think Tyler was asking where did the soldiers come from in general? The soldiers are who take your weapons away and knock you. Yeah. They're working for the US government. Yeah. Yeah. And then what you find is that this is pretty much the end of the level. One of the, this is up to where we should have played like you, uh, you shoot out event in one of the back of the cells and you go through that's the end of the level. Uh, well now you go through, you have to go through the van. Got him wrong. There's a lot more, huh? Yeah. You go through the vent and then you go to the end of the vent and there's a room down there that has a couple of walkers in it. And that's where I died. I kept dying in that room where there was a couple of walkers because like, uh, I would do things like try to throw a grenade in there and it wouldn't leave the vent and it would kill me or like I would drop down in there and I would be in too close. Sorry. Excuse me. And I'd be in too close quarters with, with the, these walkers and they would kill me and I just got too frustrating and I was like, all right, well, I'll just, I'm, I'm, I'm at it. Cause I would constantly go back to the save point and save. So like all I have to do is run to this part again to beat it. And so at the, so like, you know, the next play session is going to be really quick for me to get to the end of this stage, but that's basically the end of the stage after you beat that room. You kill a couple of walkers and you actually can kill them without even fighting them. You can just, uh, just like a, a switch you can activate to burn them in the room. I'm pretty sure. Um, yeah, but how do you activate the switch without being in the room yourself? Oh, maybe I'm thinking of a different door. Yeah. I think these, you have to kill and then you're supposed to open the door and let your guys in. That's what it is. But then there's another pair of walkers in a different room and you can torch them by turning on the gas first and then sparking it. Um, yeah, eventually you fight through just another small area, which I won't talk too much in detail about since like you guys and I mean, I, I suffered through it to get through it as it was. That's very reassuring. And yeah, and you reach an elevator finally with all your dudes. And that's where it ends is now you're going to elevate it in the deep, deep part of the base. Yeah. The weird thing is those like, yeah, like you, like you said, one of the commenters said before is that it suddenly goes from your, it like this weather outpost on the, on the top of an Arctic base and then are, and I never did quite understand, are we in the Antarctic or are we in the Arctic? Right. I was just about to. You're in the Antarctic. I believe. We're not looking at the map in between stages. I was like, that looks like Antarctica, but Antarctica is where every country has other bases. Right. So, so there we are. So there we are. We're at the, we're, you know, we're at these, these basically glorified weather stations in the Antarctic. And then suddenly we're in a secret underground United States laboratory where they're experimenting on things. It's like, which, I mean, maybe they just hired the same architects that did the bases in crimson skies. Um, they just, and they could build them in like 10 minutes. Exactly. Over the days we give you two compounds where we played up to you right now is where the game kind of takes a turning point. Because now instead of fighting things all the time, it's going to become like a very big, probably 60, 40 split of fighting guys and things to fight a ton of soldiers. The guys and things fight each other. They do as well. But yeah, but I mean, fighting guys is nice because basically every guy's dropping ammo. So it almost becomes much more of a squad shooter at this point. Oh, that's why you like this fucking game. You're hard on for squad shooters. So for the next episode, we're going to just play through seven and eight. And I don't know that there'll be an episode next week. They're one. And then so we'll probably do one in the week after Matt, you'll be out of town. No, Matt'll be here. I will tire. Are we out of town? Okay. That's right. So that's right. Do you guys a quick question about some about some item stuff? Do you guys keep stun grenades or flame grenades or the green grenades? I don't use grenades. Because you can't keep all three. No, you can't. You can. I've never had that issue. Really? Yeah, yeah. I had all three of them. I mean, why would you use I mean, I guess stun grenades would actually work on the enemy soldiers, right? Yeah. Because I mean, they're like pretty much 100%. I never tried them on the thing. But if you tried them on the thing, maybe it could stun them and then you could just like use your flame thrower on them. Yeah. That'd be an awesome man. I'd use this one. But yeah. So for next episode, we'll just play through seven and eight because this part was a lot longer than I was expecting. Like compared to one through three, four, five and six is like twice as long. But I was just going to read a couple of comments just this one I saw from Melissa interested me because I didn't ever have this happen, but I'm wondering if you guys did. She said the one thing that has really been irritating me is the trust issue one. One of my guys trust meter was all the way full. He then proceeded to run in front of me while I was shooting a crate. So yeah, I accidentally shot him. All of a sudden he started shouting I was the thing and killed me. Now I have to be really careful not to shoot my teammates. I can't control when they decided to run in front of me. Yeah. I've had that. I've killed my own guys have, but they didn't turn on me, but I've they've definitely run in front of my five. Yeah. I think I've actually donated someone before. I totally had it. I totally had it happen where I lost because it said your engineer is dead and it's like, oh, he's the one that jumped in front of my fucking gun. You know what did happen to me one time? You remember how I was telling you, I tested that one guy who was supposed to turn and but but it didn't test him positive. You know, it tested him like as if he wasn't the thing, even though he really was. Well, I had to reload that area and and when I tested him, I was like, all right, this is the guy. I'm going to test him and I'm going to kill him and I don't know if something happened like I tested him and the other guy, the other person freaked out. So I just like blasted him with my shotgun and then the other AI guy was like, why did you kill him? And he turned on me. I was like, no, you're both dead. That's how it should be. So that's how it is in the movie. No, I hate the guys that you know, turn into things because you had to reload. If you test them, they don't test positive. Yeah, that's the unfortunate thing about the trial and error nature of this game because it basically forces you to die repeatedly before you know what you're going to do. And that includes seeing dude's turn, which just removes every ounce of tension or trust or whatever from those guys, the tests in the game, if they're not going to work, everyone in the comments was saying that the only reason you use the test is to gain trust at that point. Yeah. You should never even bother using it on teammates, right? And they're right. Which is unfortunate because I thought that was going to be just another layer of the trust mechanics that I would use if that was going to be the case, they should have just introduced it early on as only using it on yourself, like that. But since we're not going to have a regular episode next week, your mission for all of you is to go out and find and watch the movie so that, so that as we get towards the end of the game, you have a better understanding of things, so, and it holds up and it holds up. Oh, yeah. I was just, like I said, I was just showing Tyler and it's good. Are you going to laugh every time somebody says thing? No, it's just the way that he is. No, he is. I understand things. That's correct. So, yeah. So, you guys should join us next week where we'll all hopefully be all next week. Next week. Next week. No. Where we'll hopefully be caught up. In 2010. I'm hoping. It is a game that is kicking the balls and realizing as we play through it that I used to be able to tolerate a lot more. Yeah. In 2002, me and me and my friends, this is just like common practice, like, oh, we died for the 20th time. Yeah. You live. Right. If I know. Not to mention the fact that there isn't even a fucking reload button. But not yet. Go name in you and reload. I've done restart level by accident so many times. Oh my God. God, fuck me. No. So, it's like you have to wait for two reload screens. If all you know are abusive relationships, how are you going to know any better? Yeah, it's totally true. So, loving out there for you. If you want to talk more with Revolom users, I highly recommend you guys doing so in the comments. You should also check out our Facebook group, Facebook.com/Rebolofem. Oh, really? We're hosted by our users. That's cool. And then on top of that, you guys should listen to our other friends' podcasts, the mobcast at bitmob.com, the geekbox@geekbox.net. And you should watch coop@area5.tv or at revision3.com/coop. Thanks, Anthony. Yeah. That's it. Have a Merry Christmas in case you guys don't hear from us. And all the other ones. Oh, my God. Because I don't know that we're going to do-- I'm going to go this over, right? Oh, probably. We're not going to do-- We're not going to do a regular Revolom this week, if at all. And so then, maybe next week, we might do something, maybe me and Arthur will come on and just read relationship letters for half hour and put that out as our Christmas gift to you. It's a Tyler free week next week, Sam Lee. Yeah. Anything week I don't have Tyler, and it is a Saturday week for-- Yeah, so we'll figure something out. It'll probably be a shorter show, but it might just-- maybe it'll just be a game that's been playing segment. Could be. Maybe we'll all some friends. Yeah. Maybe we can con Matt. Maybe he'll be hungry. So. All right. We'll see you all next time. [MUSIC PLAYING] [MUSIC PLAYING] [MUSIC PLAYING] [MUSIC PLAYING] [MUSIC PLAYING] [MUSIC PLAYING] [MUSIC PLAYING] [MUSIC PLAYING] [MUSIC PLAYING] [MUSIC PLAYING] [MUSIC PLAYING] [MUSIC PLAYING] [MUSIC PLAYING] [MUSIC PLAYING] [BLANK_AUDIO]