Rebel FM
Rebel FM Episode 33 - 092529
Yes, we're late, we know. This week we argue a bit about ODST, gush about Dead Space: Extraction and DJ Hero (I was surprised too), do a lightning round of twitter topics, and close out with letters. Holla penis. This week's music, in order of appearance: Periphery - LightsImogen Heap - 2-1Now It's Overhead - Wait In a Line
(upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) - Hello and welcome to episode 33 of Rebel FM. - How can you say 30 in Spanish? (speaking in foreign language) (speaking in foreign language) - So, so welcome to the show. I'm Anthony Gaiegos of (upbeat music) of eth-sleep-game.com and gamesby.com along with Tyler Barber. - Yo. - And Arthur Geese. - Isn't it customary to list the destination that pays you first? (laughing) - And Arthur Geese (laughing) of eth-sleep-game.com. - Hi, I'm your SaaS source. - And we are all, we are all co-hosts here of Rebel FM. - We are all equally guilty. - So today we're gonna, it's kind of another show where it's, ooh, excuse me, ill-prepared. - Ill-prepared, does that mean it has like salmonella? - It just means that-- - We didn't quite wipe off the cutting board before preparing this week's show. - It just means that this time around we're going to talk about what we've been playing and then we're going to do a segment where we're gonna kind of take some topic suggestions off Twitter, basically more just like some questions people have on their mind that they didn't email and then we're gonna end with some letters. - We can call it Twiddle Me This. - Ooh, nice one, sir. - I'm sorry. (laughing) - I'm sorry. - I like it. - Next week's show, we'll be featuring only Tyler, myself. (laughing) - Oh, it's pretty terrible. - That was good. - You know what I was thinking? Like everyone kind of thinks that the next sort of dark night movie is gonna have the Riddler. - As the villain, that's the big. - That's the big thing. And I was thinking last night, like what would make a different, a good different take on a Riddler? And I was thinking like an English, an old tall English guy. - Well, you know, it's funny 'cause I've actually had this conversation with Ryan Scott, who I work with. - And then on the comics, the Riddler's actually fairly athletic. - And the thing is that yeah, he would be like a, like a live guy. He'd be in good shape, but his whole point is that he's just, he's not like this insane, kooky guy. It's just that he's so much smarter than everyone else. - He's a sociopathic. - Because he's so much smarter than everyone else, just being stupid. - So it's almost like Christian Bell's American Psycho would be like a better, you know, Christian. - Ryan's idea for a take on him would be like the guy from Saw that would try and like make like these puzzles for people. But I mean, people would get murdered in horrible ways because it's much darker kind of setting. - Yeah, I would just hate for them to have them like, - Like the Dark Knight and Batman begins aren't really darker than the comic books are though. That's like a common misconception 'cause I think people see Batman the animated series and they, and they assume, oh, well, that's what the comics are like, but. - Yeah, but the Joker and some of them was kooky and then the Joker and some of them was like, extremely complicated. - No, I mean, well, the Batman, I mean, the Joker and the comics is like a mass murder on a regular basis. - But it's just the character that beat Robin to death, essentially. - Right, but I'm just saying that even in like the new Batman game, he's still like that, but he's still like kooky and funny and, you know, witty and charming in a psychopathic way. But at the same time, he's still the type of guy that threatens to gas everyone just 'cause he thinks it'd be fun. - Well, I don't know. I mean, there are a lot of people die in Arkham. - That's what I'm saying. I mean, he's like, he's like, you know, I might just gas you anyways 'cause it sounds pretty fun. Yeah. So let's talk about games and games you've been playing. Starting with Spideborgs 'cause you just stopped playing it. So I don't wanna hear about it. - Oh, okay. - Is it Spideborgs? - Spideborgs. - This is a show of really stupid puns. - I felt like silence was really my only response. - You'll both be talking two points for that. (laughing) - Well, what's the penalty for farts? - That's plus one point. - What the listeners don't know is like, we actually have three people lined up, like putting up scorecards for our-- - We have judges, the French judge and the Russian judge are talking a little too conspiratorially. - So tell me about Spideborgs. - Spideborgs is a-- - Tell me about them, Spideborgs. - Big dumb action game. I mean, that's pretty much the best way to sum it up. Like, it is not-- - Are the three characters you can pick from, like a bald, like a big white dude with a flat top and a girl with like a ponytail and a robot? - Kind of, the girl is-- - That's like a ninja. - Okay. - And the guy has big lumpy robot parts and there's like a big robot and you have a, there's a fourth character that's like your Cortana voice that is the guy that built the big robot. And for some reason, the dynamic there-- - Is he like in a wheelchair and that's why he doesn't drink a big bite or something? - No, he's like cybernetic too. Like, it reminds me, for some reason, like the character's looks like a more human, I don't know if you ever saw Silverhawks when you were a kid, is like the semi-robotic people that were like in these suits that they could fly and they'd be in space and shit like that at maths that came down over their face? I'll have to show you like, I'll have to look on YouTube for it. - That sounds really cool. Is it a 2D side scrolling game? - No, it's, I mean, it's got 3D, it's a 3D plane, so it's not just like a side scrolling shooter or anything like that. - Oh, okay. - But, like you, it's a Wii game but you don't necessarily need to use much of the way motion controls, like you can make it so your attacks are button based instead of waggle centric. But there are these sort of like distorted areas like that you see that you need to move the remote cursor over and like hold down A and then push B to reveal to spyborg or whatever these areas. - Is it called spyborging? - I don't, no, I think it's just like, you use your spyborg abilities or something like that. - Is the storyline even like something worth mentioning or is it totally throw away? - It's so, I mean, I'm not far enough into the game to really make much of a judgment on that. It's just like a Saturday morning. - Let's make a 15 minute judgment. - It's a Saturday morning cartoon. Like it feels like, and not like a modern Saturday morning cartoon, it feels like a Saturday morning cartoon that we might have watched in like our super early teens when we weren't supposed to be watching cartoons. - I was gonna say like era of like X-Men. - Kind of? - Yeah. - Spider-Man. - But the, I mean, the graphics get the job done, they're not amazing, but they're very, they have a lot of character to them and, well, they're not particularly distinctive. They're still, they're not hideous. - How do you, how do you shoot in this game? Is it like a two-stick shooter in the sense? - No, no, like the, the Nunchuck moves, moves you and the, most of the action buttons are on the, the we-mo, although you do use the C&Z buttons. - So what, we specific things, does it have going on? - You can set it to where Waggle controls the, the attacks like where you wave the remote and it does a special kind of attack and stuff like that. And then there are power attacks that you do with the teammate where you have to like, do the, the milking motion that is difficult to describe, but I'm sure you can picture someone. - Milking, milking, that makes perfectly good sense. Is there always an AI-controlled partner with you? - Yes, unless you want to play as a play two player. And if you were playing single player, you can switch between the two, it will. - Oh, okay. - And they have different- - Kind of like a Star Wars or something. - Kind of, the, the robot is powerful, but extremely slow to do attacks. And I didn't particularly enjoy using him, but the, the female ninja is fast, which is what I expected. And that's usually the kind of character I go for in this. But a- - Break it down for me, 39 bucks. - Yeah, that's so, like I asked Anthony to, to look up how much it costs. Because it's sort of, it would seem sort of a difficult proposition at 50. Just because there's another awesome Wii game coming out very soon that probably should get your money if you only have one Wii game to buy, but it's like 40 on Amazon. So if you're into action games, then I, like there's not a lot else like it on Wii that I've played. And it's, it's definitely competent. It doesn't feel like it's rushed or shit out. - Right, it's been under development a while. Who, who developed it? I remember it being sort of a big deal. - It's a Capcom game. - Okay, that's right. - And it is very much a successor to the Final Fight games in that respect. Or like Captain Commando, like those, like the CPS2 size growing beat 'em up, so like AO inverse predator and that kind of stuff. So yeah, I mean, it's a fun game that you could blow through with a friend probably in like four or five hours. And then I was also playing Halo O-D-S-T. - O-d-st? - O-d-st, O-d-st. So Halo, Halo O-d-st, kind of good. - People on Twitter were just saying O-D-S-T is gay. - Really? - I noticed, yeah, I mean, I was just looking, 'cause it was a trend on topic. Yeah, and I was just like, okay. - Oh, you've picked on the trending topic of O-D-S-T? - Yeah, yeah, it was just some random guy. - Yeah, sorry. - I have not played O-D-S-T, but I'm jealous of everyone who has. - So Anthony reviewed it for goes away. I gave it a four out of five, since I had to assign a score to it, which I'm becoming less and less enthusiastic about doing the games. I mean, I liked it a lot. That being said, I didn't feel that me and Arthur have different experiences with it. I didn't really feel like it differentiated itself from old Halo games, which is actually kind of a consensus amongst several reviews, but not necessarily everyone felt that way. I mean, Arthur and Jeremy Parrish kind of felt that it felt a lot different. - Yeah. I guess the thing is that it could feel a lot different. It's just I never felt like I had to play it different. - See, so Anthony and I have a different style of play when it comes to first person shooters in a row. Like I'm the guy that tries to keep like middle distance and then occasionally we'll close up with Melee and that kind of attack, whereas Anthony always rushes in. Like that is your play style is like balls to the wall all the time. - Yeah. - So I'm, but as I was playing it, I was just confused as to how you could play the game that way and not just die over and over and over. - Yeah, man, I hardly ever died at all. I remember when I first died, I was like, oh shit, I finally died. So I don't know. I'm just saying I really felt like I had no problem playing aggressively in that because you still have like the stamina, the screen turns red, but even when the screen's like deep red, you're still not out of stamina for quite a while. Like it doesn't actually start ticking away or health for quite some time. - Hey, see, again, this is not my experience at all. I generally when my shield went away quickly and then my health was damaged. - It looks like it goes away, but your health doesn't actually start ticking down. It's like, I'm saying it's fully red, but even then you're still not ticking down health. You're like, oh shit, my shield's gone, but there's no meter for it. So you don't know when it's really gone. You just have breathing to determine whether it's really gone or not. It's not like previous games. - Maybe you were distracted by the heavy Nathan Philly and breathing. - It is the most, I mean, we joke about it in the office. It is the most pornographic sounding of all the quality. Like 'cause yeah, 'cause that's your indicator of how much stamina they have is how they're breathing. And then like they finish getting it back and like... (laughs) So, but yeah, it is really fun. And I think, yeah, I think Mitch is right. There's no elites that appear alive in it. - No, there are no living elites in it, but there are definitely dead elites. There are quite a few dead elites in the first real chapter, which is a bucks section. - Yeah, I felt like the storytelling is the best. It's ever been in any Halo game. Like I feel like I'm doing the narrative through these chunks with the rookie allows them to put together a bunch of things that could other, that could and probably would feel disjointed if it wasn't that they're all bound by this narrative through the rookie and still allows them to go from one second where you're playing in a quiet street all by yourself to the next moment where it's like a traditional Halo game of fuck yeah, you're riding around in a tank blowing shit up everywhere. - Like the pacing of the chapters is good because each one actually feels like a chapter as opposed to like, well, this is where the level ends. They feel like good self-contained areas that either have some kind of closure. They have a good cliffhanger that you'll sort of come back to later. I don't know, I mean, I just like, I noticed a lot of differences in the game from the past Halo games that I don't see other people. Like I see it glossed over. Like I see people say that it's not that much different, but they definitely changed a lot of the weapons and a lot of the-- - Yeah, but I mean, they change a lot of weapons in between Halo one, Halo two, Halo two, Halo three, but I could still say that they still feel like, you know, this is a Halo game, you know what I mean? Changing-- - Yeah, I'm not saying. - Just like a weapon does a different amount of damage. It doesn't be like, man, things are so different. - I still think that-- - 'Cause the guy in one hit now, instead of two. - Well, that's the other thing is that the shotgun doesn't kill. Like every weapon has been brought down. Like the Needler doesn't explode unless you unload an entire clip in somebody. - But I don't know, it's such that every weapon has been brought down because, like you said, the assault rifle seems to be way better. - The assault rifle seems more accurate. - And like the covenant rifle is like-- - The carbine rifle. - The fucking, it was a great weapon to use all the time. - Well, I mean, the carbine was good in Halo three as well. - Yeah, that's what it was saying. - But like the, for example, like as something that they changed with the assault rifle was that previously when you came up on a jackal with a shield and you had an assault rifle, like you didn't have like a firing option on that. Like you'd need to run up in melee. Whereas if you aim the assault rifle and the hole in their shield, you can actually hit it now, which you never really could before. And you can even do it from a medium distance. And it's the same thing with the shotgun too. There actually, it just feels like the weapons are more accurate than they were before. - And I could understand like if they might nerf a bunch of the weapons because the two newer, quote unquote ones seem like really powerful. Like the pistol. - The silences MG isn't really, I mean it's, it seems a little more useful than it was before, but I mean, not extraordinary so. - Common complaint I saw looking across reviews as, I don't normally do unless I'm reviewing a game 'cause GameSpy does the consensus stuff. Is that a lot of people didn't necessarily find that as a value proposition, it was like necessarily worthwhile. They still felt it felt like it never really fully escaped the expansion thing. - Which I mean like territory. - Again, I feel like that's such a pile of shit. - Well, to think about it though, it's like, I would say in some ways with the exception of the fact that it comes with the Halo 3 multiplayer on another disc, which is kind of superfluous 'cause a lot of the people that are buying it probably already have that. - Except those maps are never gonna come to Halo 3 supposed to be. - It was like three maps, right? So I'm just saying, yeah, so three maps. It was like, does that happen? - Well, but what I'm, but hold on, I'm just saying, because I was still talking that a lot of people don't necessarily feel like, you know, compared to things like balladogatoni or these other things that add a substantial chunk into a preexisting game. It's like, why wasn't Halo that, you know? I'm not saying that I agree with this, but I just think that a lot of people still feel like, why was this a $60 game? - And you know, too, I mean, my friends that played ODSC, that's exactly what they said. They said they don't feel like it's a $60 product. That's what, I mean, they love firefight, but they were like, we got through the campaign in like six hours. - I mean, at this point, like what most shooters like that have a six to eight hour campaign? Like most people got through Call of Duty 4 on the normal difficulty, which is what most people played on in like six or seven hours. - Right, but Call of Duty 4 also came with a completely new multiplayer. - Well, yeah. - And so this just comes with the multiplayer you probably already have. - But if it's a value proposition on what's contained on the disc, like if you have firefight in that campaign and four player co-op in the campaign. - Right, that's what I'm saying to me. It's worth it, but a lot of people, it's not. - Like the value, it doesn't give as much as Halo 3 did for $60, but that doesn't mean that it doesn't have a lot of content there for $60. - Right, it's just that when it was announced, it was announced as like this expansion downloadable, not gonna be $60. - Yeah, I mean, in that I get, but I mean, Bungie just kept changing the scale of the project, like. - Right, I guess it's just easy for people to just assume that this is Microsoft trying to have a retail Halo release and take advantage of people. - And to me, the fact that they sort of packaged the multiplayer disc in seems like evidence pointing directly to, hey, we need something to pad this out. - I mean, I actually, I think it's because they've made some changes to the underlying technology of the game. Because they've definitely added things to like technologically speaking, graphically speaking, to the game, and I don't know. - But what does the multiplayer disc have to do with that? - Because they would have to do the engine twice, because I mean, it's a different engine on the multiplayer disc than it is on the campaign. - Like you're saying why the multiplayer isn't on the same disc? - Yeah. - Oh, right, yeah. - Like because it's different resources, like they had to create resources for this. - Right, but I guess some people would be like, why include the multiplayer at all with it? You know what I mean? Chances are you probably already have Halo 3. So why, if you're gonna have to switch to disc anyways, wouldn't you just put Halo 3 in at that point? I don't know. Like as far as me, the biggest thing that they fucked up on, in my opinion, in that game overall, is just the fact that there's no matchmaking for firefight. - Yeah, that is pretty weak. - Stupid oversight. - Bonji, the kings of matchmaking? - I mean, there's matchmaking on the multiplayer disc, but there's no matchmaking in firefight. - What? - And it's fine for people like us, right? 'Cause all of us have all these friends we can play with that's like super easy. I imagine, you know, people will use things like Twitter to set up random games and stuff too, but, you know, it does suck for the random dude out there who I'm not making fun of you, but I'm just saying you don't have like a friend's list of a bunch of people that have ODST that does suck, but, 'cause firefight to me is like, the fucking best thing about it. - Yeah, I mean, there are ways around it, but I'm not gonna defend that decision. Like it doesn't make sense to me. - No, you place to defend it anyways. You don't work for Bonji. - And to me, like firefight, like when I like sort of fantasize in my head, like what would I love the ultimate halo experience to be? Like what do I want the single player engagements to be like? It seems like what firefight gives you where it's sort of these, you're thrown into these corners randomly, like, oh shit, I need to get my way out of this. Whereas, you know, when you're in the campaign, you're sort of, you know, going down a linear path and you can kind of like, okay, well I'm gonna go over here, you know, to flank these rates and stuff, but it seems like firefight throws you into that, like, having to improvise more. - Firefight is a lot of what I think people play halo for anyways in single player, but put into multiplayer, 'cause firefight is just full of those, oh shit, oh shit, oh shit moments. - Yeah, I mean, halo is defined by like these moments that there is every chance that you'll die and you were amazed that you were able to pull this off where you weighed in knowing full of there are three dudes and you're like, melee one guy in the head, stick someone else and then jump away while you're blasting someone with a shotgun and it fucking worked. - Right, and I think firefight's one of the places where it shows that ODST in a lot of ways, playing as an ODST really is a lot, like playing as a master chief, it's much more evident when you're in firefight 'cause there is no sneak-in or any of that. - See, but again, though, I disagree. I mean, you're so much more fragile as an ODST than you are as-- - Yes, I guess that is where we have to agree to disagree because I still don't feel like you are significantly more fragile. You are more fragile, you are. - In the sense that when you lose your health, you have to regain it with health packs, right? - That makes an interesting thing in firefight because there's only four per round. So if you have some asshole on your team that keeps on going in and like getting all the way to nothing health, he's always running back and taking those. So then when it comes like crutch time, clip 10, you need that fucking health pack. You're like, you go back there, you're like, well, there'll be one for me. No. - And I mean, also like just physically speaking, like you don't jump as high, your melee attacks don't kill someone. Like you, a melee attack doesn't even kill anungoi, like the grunt. Like you need to melee a grunt at least twice generally to kill them unless they have never seen you. - You can kill them from behind still with the same way and you can still kill them from the front and say, well, I've seen that happen. - With what? - I've seen it. Maybe I shot them a few times. - Yeah, then that must be what happened because I've definitely like-- - But honestly, all those little things do not make it a significantly different experience. You gotta hit them twice as opposed to one. - Where, I mean, that's your opinion. - Exactly. That is my opinion. - It does make-- - Everything I'm saying right now is my opinion. - My opinion, you know. - Well, one thing that was kind of surprising to me, just on a superficial level was like, how kind of drastically different the HUD is and everything like that. Like those things seem like a step in a different direction as well, I don't know. - I mean, the visor looks different, but you still have the grenade indicator ammo indicator. - I mean, are you referring to the visor vision? - Both, yeah, both of those, I guess, with the visor. I mean, is the visor vision, is that in firefight as well? - Yeah, it's in everything, although like, the times you will use it in firefight are more limited because using it in daylight is pointless. - I mean, I still feel like sometimes when people listen to people talk about games that are like, you know, work for a living and think about it and critique it, you can be more negative than you are. I still gave the game a four out of five, which is a great-- - Yeah, I just like the thing that burns my ass as a Halo fan, and I mean, I'm not like, I've never claimed to be not a Halo fan. Like, what I see in a lot of cases are reviewers that have in the past, like, the first thing I'll say is that in the past, I have seen review scores for Halo that seemed higher than the review text would seem to indicate. And part of me wonders if that's because they're worried about the idea of giving a game like Halo a lower score. - Man, to some extent, I think that's just every game. Like, go read any champions online review right now. Everyone's like, well, almost like, say something like, "Man, this game really sucks bad right now." 8.3. It's just like, what the fuck is that? - Oh yeah, but that's not the same as saying, not much has changed. This is the same game we've been playing, 9.5, you know? I mean, whereas on this, it seems like they... Certain reviewers seems like they seem like they have an axe to grind with the series and that this is, as an experiment, is their chance to grind that axe a little more. - That being said, you've said that several times, but no one's given it below like an 8, you know what I mean? It's not like people are rained. It's like... - Well, I'm also reading more than once that like reviewers write at the end of their fucking synopsis. Like, I don't understand why I'm writing this, you'll buy it anyway. - Which is probably true. Review scores don't affect me. That's the thing is that I think, if you're gonna write a review, you shouldn't write it as, I'm going to inform someone's buying a decision 'cause you're not. Most people buy something and then read a review afterwards to justify in their mind or see what this person thinks about it compared to them. - I just think that saying shit like that a indicates that you feel like you've got something over on the people that are gonna be reading it because this is what I thought, but you won't agree with it and you won't agree with it and you'll buy it anyway or that my opinion is meaningless. Why are you reading this review? - Yeah, I guess it's just some people preparing themselves 'cause no matter what you say about Halo, it's like what you told me, right? - Well, yeah, like you're gonna get something when you told me what the score was. It was like, you know, that's not high enough for the Halo fanatics and it's too high for the fanboys of other systems. - Yeah, Halo is a weird item. I mean, it's any first party game that is like coveted, right? - No, I feel like Halo in particular. - Halo, Halo may be especially more because it not only gets it from the Sony fan base, but it's also, hey, it seems like PC gamers hate Halo. - Hate it. - Hate, like, it's because it is very, it's very much not a PC shooter. I mean, it's like, that's why it defined what a console shooter was. - Well, it also burns like PC enthusiasts' asses when someone talks about like, oh, Halo is so innovative. Like, Halo did all this and then they have to, they feel the need to go off on this rant about how Halo has done nothing original and all this. - Yeah, it's just, it's weird, but. And I also, I just think, you know, the reason that Halo is like a bigger thing than say something like Killzone and stuff, is 'cause, you know, Killzone's never gonna have a spot during the Super Bowl or something like that, right? Halo is like, I mean, my parents know what Halo is. - Why didn't Killzone have a spot during the Super Bowl? - I don't know, I'm just saying, you know, I mean, Killzone just doesn't have the fucking power. Yeah, even my dad has a fucking statue at the Master Chief, that's what I'm saying. - A big as your dad was a Master Chief. - Yeah, but I'm just saying, I mean, you know, Halo is just such a prevalent thing, like, - Pervasive. - Like my parents, like I said, my mom knows what Halo is. - I mean, I feel like it's so founded on the gameplay, like the gameplay in Halo has always been so polished compared to what it was. - Yeah, but that's not why my parents know about it. - No, but I mean, that's why it became so popular. - I think the reason it became so popular too is that it, I mean, it had nothing to do with the single players, it was all about the multiplayer. I mean, you know, people hooking it up in dorms, that was like the first console game I knew anybody land-partied, so, you know. - That's why I bought that hub of mine that you're borrowing was for Halo land-parties. - Yeah, that shit was always too much of a task for me, my friends. We just did four-player. - Oh, really? - Yeah. - Oh, we would always play on Xbox Connect like before, like Halo one when we weren't even supposed to go online. - So awful. That was when Blood Gulch was a good one. - So, I don't know, I don't have much else to say, but I'm tired of talking. - I mean, I just, like, my experience with it was more tactical than yours was, was the other thing that we said we should mention. - Yeah. - Like, just playing wise, when you were watching me play, I was doing things that you didn't. - Yeah, just 'cause like, and, you know, it's like I said in the review that I wrote was that I never felt like I had to, and I never felt like they gave me a specific set of tools that made me wanna play tactically, as opposed to being more aggressive, that's just, that was my. That's why my review is my experience. - True. - So, what else has everyone been playing? I mean, I finished Phoenix, right? - I wanna play Firefight tonight. And the Phoenix, right, game, Apollo Justice. - I know what you've been playing that you should talk about. - Well, I will talk about that, but I'm saying Apollo Justice is like such a cool game 'cause it comes off like it's like when I heard about it, just like everyone else I assumed. This is, the series is no longer about Phoenix, right? It is about Apollo Justice. - Fuck good. - And I was like, but it really is. The game comes full circle, and it ends up being about Phoenix, right, anyways. And you just learned that this kid is somehow intricately related to everyone else in the game. Like, that game does such a silly and good job of like interweaving characters into this almost unbelievable fucking lost-esque sort of net of things. - And by doing the big Phoenix, right, fan jerk off. - Yeah, and by the time the game comes around, you're just like, wow, this game really was about Phoenix, right, the whole time. They were just telling a Phoenix, right story through this other person. That being said, now I am way too excited for a, like a, I forget what the new one's called like Ace Attorney Miles Edworth Stories or something. I don't know that comes out in March, so. - So you finally finished it? - I did finally finish it, yeah. And that, but that's just me saying, it's a good game. If you like the other Phoenix, right, games, then you didn't give it a chance 'cause it's Apollo Justice, you should, 'cause it's still very much so what you like about it. - Extremely interested in groping the balls of your Apollo, of your Phoenix, right, love. - And in the same way that I love the GTA DLC, I love that idea of just taking a series and sort of like putting you in a different role like of another character. - Yeah, I mean, I would buy way more of the games that they came out faster, but they usually only come out like once every two years, so. - Which is probably why they're always, they're still good. - Yeah, I mean, the stories are really easy to tell. Like a lot of the stories are very similar to each other and stuff, but the fun part about it is thinking about, you know, where's the contradiction, what they're saying and doing the little puzzles. You know, the story is only part of it. - So you've never played the old Republic, have you? And I feel Republic? - No, I mean, no. - Okay, 'cause I was gonna have like an hour of it. - I was gonna ask if the gameplay is like, in the first one and I think they had something like it in the second one, where it's basically, like you have to figure out who's lying. It's like this trial, where they do tell you their story. - No, because you can fail that in Night 2, the old Republic, like that guy, you can lose that case and not be able to do it over again, yeah, like the game is too loose. - Well, I mean, you can lose the case over and over again in Phoenix, right, by presenting the wrong evidence, they're like, you know. - But I mean, you can't proceed until you finish that case, right? - No, I mean, 'cause the whole point of the game is this case. I mean, that's not the point of Night 2, Republic. But yeah, and then besides that, I've been playing a dead space extraction, which at the time of recording this, I am debating what I'm going to score it at this point. I really don't know. - Is that in part because of the score you gave, Halo? - No, 'cause I thought, you know, I thought about that, and it's like I told you, scores aren't based on necessarily, like I gave game X this, therefore, like, you know, 'cause Halo and dead space are totally different games. And it's like, you know, it's kind of like, you can't judge in a vacuum. That's just impossible, 'cause you always have biases you bring into it and stuff. But I do try and not be like, compared to other Wii games, like Fast Fisherman, like, no, it's not like that. It's like, I just judge it. It's all a part of that, like, reader arithmetic, when they, you know, like, where they try to go down and say, oh. - This but this, this but this, where was the minus points taken out of? - Yeah, exactly. - Right. - Or the guys that say, I don't understand how you could give this game this, if this game got this. - Right, I don't agree with that one bit. - Yeah, well, that's the thing is that most people just, you don't exist to them when you write a review. They don't see Tyler Barber's review. You know, they very much, like, one up did a good job with that in putting a picture in her face next to it, but, you know, most other sites, and even one up to a degree, still, you know, users just see game spy review. They don't think of it. They don't think of this, like, the whole site almost gave it. Like, I don't even think they put, you know, game trailers doesn't say who gave a review. They arrive at that, like, school and stuff in the group. - And like, X-play and G4, like G4's video reviews, like, it's always Adam Sussware, Morgan Wedger, reading them, but they are different people writing those reviews. - Right, you know, see, it's like, so I'm really torn about what the, 'cause I think that space extraction is great, and it's like Arthur said, it's probably, like, the best-looking Wii game is, like, I think that overall is true, and I especially think it's true of any game that tries to go the realistic route with graphics on the Wii. You know, I mean, of course, there are cool-looking games, like, like, Zack and Wiki or something, right, where they do like these cartoony things, and it looks really great on the Wii, but this game, like, you know, for being a, obviously, less powerful system than the Xbox 360 or PS3, it still does, like, really good faces and characters, like, in the expressions they have, you can actually be like, oh, she's a little scared right now, or she's feeling confused. - Even though occasionally that bites them in the ass with predictability. - Well, yeah, but I mean, you know, that's the thing, right, with any, like, horror thing. There's, like, always moments of predictability. - Well, I mean, what I'm saying is that, as I was playing the game, which I've done as well, like, there were characters where I would see them go, that person's gonna die early, 'cause they didn't spend very much time on their character model. - Right. Generally, anyone you roll around with, though, has a decent looking character model compared to, like, you know, like, they can get away with the fact that all the monsters you fight look the same, like, I didn't even mention that. - Like the, of certain types. - Right, it's just because it's like, well, yeah, because they're all just mutated humans. You know, it doesn't really, like, that doesn't really feel cheesy or stupid. But this game is like, still does, like, the great light gun action, you know, that everyone would expect of an on-rails thing. But, you know, it mixes it with, like, just the right amount of, like, head bobbing and climbing up and down ladders, where you actually see your guys' hands and feet, that it feels more like a first-person experience. - It's more immersive than a like gun game. - Right, 'cause it's not like you're just a mechanical thing, riding up and down a ladder or proceeding through an environment on a track. I mean, when your guy runs or when your guy reaches out and grabs someone and pulls them up to him and stuff, all these things kind of make you feel like you really have a better understanding of the person pulling the trigger than just a turret, basically firing on things. And the sound design's really good. Like, I didn't even mention it in my review that, like, when you go into zero gravity and stuff, it's just like dead space where they get, like, the really good, you know, like, sound doesn't carry 'cause there's no oxygen, you know? - It feels like dead space. - Yeah. - Like, it doesn't, it doesn't feel like there's a disconnect, like, you're playing, like, the baby version or, like, the borked version. It still feels like dead space. - Yeah, I mean, there's something to be said about it being thrown on to rails 'cause they've really, like, you know, maybe, you know, they didn't give you, you don't have to think about what I said in my reviews, you don't have to think about where you're going and that sort of thing. And it really does free you up in a way to just focus on the shooting, but more important, focus on what's going on around you, the way characters are acting, the story that's going on, little subtleties in their face, little sounds, the little things they're doing in the background where a creature might run across the ceiling, just cool things like that. I really do think it is like, like, you know, it's people that worked on Dead Space and I've met the producer of it, the lead designer, Steve Popustis, more than once. And, you know, every time I've met him, he's always come across, like, he always kind of seemed really insecure about the game. Like, he really wants people to like it because, you know, he was, like, in charge of doing all the boo moments in the original Dead Space and he really wanted to make a real Dead Space game, but he doesn't want people just to write it off, you know, and he's really worried that that's, he always kind of came across this, he's worried that that's going to happen and it would be a shame if they did, because I really do think it is, like, it is such a cool Dead Space game. - Do you have any complaints about it? Like any... - So the two things that I didn't like about it, and they're pretty minor in this game of things, is one, the flamethrower. You get it, it's the win game. Yeah, you can play it on a possible and with the flamethrower, they give you so much ammo, even on a possible, that basically nothing will ever touch you. I actually had to force myself at times not to use it to make the game more of a challenge. And I also didn't really like that. Sometimes it's still kind of muddy graphically at times. So when something's in the distance, and you can't see it, it's one thing, it's actually kind of cool when it's because it's dark, right? Like, you can see, like, briefly, if something steps through a light, you know, oh, something's coming. But there are times in parts that me and Arthur didn't quite get to, but we got to at least once. For some things, enough in the distance that you're shooting at it, you know, because it's dead, you'll move your cursor back, no, that's not dead. You'll still keep shooting it, you can't quite tell if something's like, 'cause it's just not made out well enough 'cause it gets kind of blurry, you know, you have a hard time seeing something or seeing if it's dead, you know, wasting ammo. One thing that I would say is that the item collection aspect of light gun shooters is there, like, that you need to shoot different shit to pick up items and all that. It is, there's always been a sort of frustration in picking up those items and light gun shooters because it's a pain in the ass and the camera whips by and you might not see it. And then add to that that all of these item upgrades and dead space extraction are consistent throughout the entire game. Like, that if you miss an upgrade, that's an upgrade that you don't have for the rest of the game. - Well, you can replay the level if you want. - Yeah, but I mean, as a one-time experience, like, as most people will just play through it, like, all the way from start to finish. Like, it's more painful to miss power-ups when that power-up is something that is persistent. - Right, I mean, by the end of the game, my first time through all but like two of my weapons were fully upgraded. You know, you just become like, pretty vigilant about looking for that. Plus, you'll end up finding like two weapons that you did get the most upgrades for that just become like your babies that you keep with you at all times. Like, you know, for me, it was the flamethrower when I shit got thick. - And then I always kept the, I think you pretty much have to keep the bolt gun, the rivet gun that shoots. - That's true, the plasma cutter replacement in this game, although the plasma cutter does exist. - The plasma cutter does exist. - Yeah, so I would use that and then I would use the other new gun, which is called the PSEC pistol, which is just like a standard, like nine millimeter sort of feeling gun, just 'cause it's shot so fast, and then I keep a pulse rifle, just in case that was my other OSHA weapons, 'cause it could throw out so many bullets before having a reload. - I would recommend playing through it at least once by yourself before you play with someone else, because you're not gonna appreciate like the atmosphere and the story and the presentation as much, 'cause when you're playing with someone else, you're inclination during a scary experience is to like make jokes. - Or, you know, when like a text part comes up, you know, maybe you both don't read at the same speed and it just kind of becomes more of an annoyance to sit there and read all the backstory and stuff, whereas like when I was by myself, I sat there and read every single one of those, you know? And also like the telekinesis thing, like it's a white ball that you shoot at, and like it will bounce off things, and so just like you're throwing white balls at people's faces. - All the whole time, yeah, me and Arthur, we're talking, we're making jokes about throwing our balls around, you know, overall, I think it's, it is a fantastic game, and for we honors, it is like one of the, you know, like- - It's an experience that you literally will not get. - And you don't need to have played the old dead space to appreciate it, but I think people that played the old dead space will appreciate certain things more because they're like, "Oh, there's that gun." You know, that sort of thing. And it fills in the storyline literally up to the moment where dead space begins. - It also goes further back than the animated movie did. - Right, with the comic, it has these comic books too, that even go into storyline before the game starts, and the comics are, you know, drawn by who? Do you remember? - Ben Temple Smith. - Yeah, and so- - You did 30 days of night and fell. - And so, and they're also voiced, and they're presented instead of just a comic purpager. They're presented through a bunch of camera cuts. - They're motion comics. - Yeah, and those are really cool. I mean, there's just a bunch of fanservice there for people who really were captivated by the dead space universe. - Yeah, I mean, it seems to me like the biggest detriment this game faces is if people imagine it sort of being presented and feeling like the sterile, on-rail shooters that you see like in arcades. Like when you go see like House of the Dead 3 or something. - Right. - Like it's just- - Yeah, no, I mean, if more like game games were like this, like like game games would still be popular. - It would be like a viable thing, because I mean, like, you know, this is like for me, I sat through like seven hours. That's how it took me to get through it. And it's like, you know, start to finish. I was always like, man, that fucking chapter was so cool. I wanna jump into the next one 'cause the story is so good. You know, no, no like on games ever made me think- - It never feels like a shooting gallery. It always feels like a world that you were making your way through in a guided manner. That being said, if you want the shooting gallery stuff, you unlock challenge missions. There's like 10 of them. And those ones are shooting galleries just for points, you know, and you get more points for dismembering guys, you know, stuff. So, I mean, there is that ethic of the game. If you wanna have fun with just a random person, you know, you can also play cooperatively through the entire game, which is cool. - And it builds that in well, it forces teamwork. - Yeah, sure, well, how far. And also like there are these sort of mildly bio-shock-type puzzle sequences where like you have to hack panels and they've broken it up so that like each step has to be done by an alternating player. So like the first part, like I would have to do like this movement and then I'd have to hold off you guys while Anthony had to do the next part and stuff like that. - Right, story-wise, playing cooperatively doesn't really make sense because when you play single player, you're always playing as a person. The other person kind of just jumps in and might as well be like the other hand of the same person. So, yeah, I think it's, you know, I won't attach a score to it or anything A because I haven't decided I'm a score B 'cause I'm not here to review, but I did really enjoy my time with it. And I feel like if you've read previews on other sites, they probably didn't do the game justice 'cause the game has always been presented at these EA things where there's booming music and shit like that. And you can't get a feel for like how cool the sound is and how cool, like, intense the environments can be because you're standing in a group of people having someone explain to you what's going on in a demo. - Well, in much the same way that the original Dead Space didn't get much of a fair shake. It had a lot of showings before it actually, before reviewers got their hands on it. - Right, I'm just saying, you know, if you've been wondering about this game, I would say do it. - It makes me think of like traveling back in time and you're going to a preview of Half-Life 2 and they're like, all right, here's the opening intro in the train station and like behind you, the whole time is, it's, it's-- - I don't think they ever did that. They never really showed up in that way. - Yeah, that's a big valve. - Right, I'm not saying they did or that happened. I was just thinking like how silly would that be? - The EA when they have big events and you know, it's like they're trying to present like 20 games at once. They always make it an event, you know, so. - Well also, I don't know the Dead Space Extraction was playable like for press until '03 and then it was a comic on. - Yeah, right, it has been playable for a long S time. You know, before that, like I said, it was just people telling you what's going on and that's never quite as cool either. You can't really get a good feel for everything. What else have you guys been playing 'cause that's pretty much it for me. - You can't talk about Uncharted too, can you? - No, I mean, I can say that I have been playing it for review, but that is embargoed until like September 29th, next Tuesday or something. So. - Bing-a-ding-ding. - Next Thursday, I think. - Either way, sometime next week. - I'm playing some cool games. - I'm playing some cool games. What game, cool games have you been playing for some of my people? - Man, I've really been, I caught the TF2 bug. I've been playing some Team Fortress 2 lately on PC. - That's true, yeah. - I did play a little bit with you. - Yeah. - And you have, I will say you have vastly improved. - Yeah, yeah, yeah, yeah, yeah, yeah, yeah, yeah. I'm getting good, there were even a few times where I was like placed in the top three players at the end of the round. - On PC? - On PC. - On PC. - Yeah, yeah, on PC. - That's pretty fucking impressive. - Yeah, I love it. I fucking love it. - Well, but just to like get the listeners out there, like a degree of understanding of how new-ish I am, I was playing as the medic one round and I was doing pretty good, man. Like keeping my whole team locked down. You know, running back and forth. - For Johnny on the spot. - Yeah, yeah, Johnny on the spot, keeping everybody above red. And you know, I could hear the other players voice chatting, you know, with each other. And you know, I didn't have my micro headset on and they were like, man, you know, why isn't he Uber charging us? Like he must be, you know, he must be greefing us or something, so I would like type in the chat. I'm like, I don't know how to do Uber charging. And they're like, yeah, he's greefing. And I was like, that was seriously, how do I Uber? And it wasn't until like 10 minutes later. Like some kid was just like, hit the right mouse button. And I was like, oh. - You never thought to try that? - Dude. - No, that is enough. - Yeah, it just goes, and here's the other thing. Like, and so eventually like I did from all my headset, like 'cause, you know, they were communicating very well. And, you know, I like to communicate tactics and things like that to my team. And so I was talking the whole time and they're like, man, I was like, why are they fucking responding? And I'm like, man, there must be some kind of button. I got a press to talk. I didn't even know again for like another 30 minutes. I get the whole down V to talk. (laughs) But I still did pretty damn good, like, you know, I was still a player that would move for the objectives and hang back when I needed to, you know, this and that. But I've mostly been playing. - I liked that the game gives you an opportunity to be a supportive player. - Yeah, I prefer to play panic over everything else at this point, except for in that game, because I had a banana rider who was apparently named Mike Cruz. Not that Mike Cruz grew one up. - No, there's a Mike Cruz that follows us on Twitter. - Right, and so Mike Cruz was banana riding me. And I was playing as a soldier and all of a sudden we were just destroying everyone. And Mike Cruz, like, I wasn't sure if he was really banana riding until, like, I would purposefully, like, go into, like, stupid situations. Like, I'm like, I'm around their base by myself. Little bears, Mike Cruz, following me like a little faithful person, right? Into the fucking worst situation ever. I was like, yep, banana riding. Anyways. - I was banana riding some guy. I think his name was, and Jemima's giant penis or something. - Yeah, and he would kept on just randomly saying things like, Jemima does this. - Yeah, yeah. (laughs) - I love it, man. And the other things I love about the experience of Team Fortress 2 on PC are, like, all the soundboard clips that I'm sure a lot of people are rolling their eyes at right now. (laughs) We're like people when they start jamming this random song loud as fuck. - Oh, yeah, man. I like that too. I forgot what song that guy was playing, but I was like, I'm feeling this. All we're playing. Like, keep it coming. - I can't handle that. - It'd be something like. (humming) - So loud. - It just fills me with rage. - Yeah, yeah. So I'm really gonna join that. - I need to get a better mouse for gaming. Like, I feel like there's, like, input lag. - Yeah, I should probably just give you the one I have and use that one that's sitting in a box in my room. - For real, pull it out. - 'Cause I got that razor. - Or I could use the one that's sitting in a box. - Yeah, but that one's more something that would be good for me because it has-- - Kind of looks more expensive. - No, it has a 10 key on the side for MMO powers, and you would never use that. - Oh, that's a good point. - Yeah, it's got the number keys on the side in case you want to do MMO stuff. And I haven't played MMOs that much lately, but I still do occasionally hop on for a small dungeon rejaunt. I jaunt. My friend's been trying to get me to play EverQuest 2 lately and under the guise of, like, so, you know, I said in the past, yes, I've played on role-playing servers, you know. I am a nerd, usually when we play it on role-playing servers, though, it was like role-playing with a twist. - Which friend is this? - This is crazy, Joe. - I think crazy, Joe. - Law school, Joe? - Yeah, and so we had a-- - What's-- I'm sorry, but before you keep going, like, what's the difference between a role-playing server and just a regular server? - Like, you know, when I'm playing Wow on my normal server, I'm just Anthony playing a character with friends, but if I was playing on a role-playing server, I would be tough, dwarf. So I would be like-- - In character, the whole time. - Yeah, in character. - Awesome. - It is like the electronic equivalent of larping. - Yeah, it is. So, you know, and so he plays-- - That's right. - So I-- - I think I literally just watched respect for Anthony fly off of Tyler's shoulder. - And so we would play, you know, these role-playing servers and what we would usually do with a twist, like when I would do it, like when we played on role-playing server with our three XR, which are lizard men, basically, you know, that was when we made the Ninja Turtles. And so everyone else was role-playing like an elephant stuff and we were role-playing that we were Ninja Turtles. So we would jump in and be like, "Cowabunga," when we would attack them and they'd be like, you know, "Ah, I'm an elf," you know. And we're like-- - What say you good, sir? - Yeah, I'd say-- - That sounds rad, like I would just go in and talk about the Shire. - Yeah, well, that is-- - So there are role-playing servers. - There are role-playing servers on Lhotra. And so yeah, and so he's playing a role-playing server and like-- - One more habit talking about the fucking Shire. - And EverQuest is different 'cause in EverQuest, you actually have the ability to switch what language you're talking in. So you can speak in Dvorvish and then only other dwarfs will understand or a human who has practiced Dvorvish enough to actually get to the point where they can learn it. So when they see it, like another person sees it, it'll just come off as gibberish on the screen. You know what I mean? And as they slowly learn it, all of a sudden words will start becoming clear. Like it'll be like gibberish, gibberish, I gibberish. - Oh, that's cool. So that's a cool touch. - I like that. - So it's like, he's trying to convince me to play that and I'm just like, dude, like he's like, dude, I'm good at all these places. We used to go to an EverQuest one. I'm like, man, there's a reason I stopped playing that game. - Right. - Like I don't know that I wanna go revisit all that shit again. - I should have sex with ladies. - Man, I-- - To be fair, my friend Joe gets a lot of ladies despite how fucking dirty he is. - He's also the same one that has like left a session after they were both tired to log on for a raid. - Yeah, well, his girlfriend, the current girl from plays WoW and she's not like the ideal stereotype that people put out there in their mind of girl that plays WoW and dates some guy that plays WoW, she's not like that at all. - It's not even know what the stereotype of a WoW player is anymore. - I'm just thinking, you know, when people think about girls that play a lot of online games, they immediately associate them with fucking social rejects, ugly people. - Yeah, it's not true. - I don't, man. Like when people say like, he's a halo player, I don't have like an image in my head. - Yeah, I do. - Man, man. I broke into some Lord of the Rings speak on Tuesday when on Game Spy, you know, our network went down and like, I wrote five stories and none of them went up throughout the day but I was like, I was aiming Ryan. I was like, I think the hordes of Mordor have failed the network connection. - And did Ryan just tell you were an idiot? - Yeah. Basically. - Or we're done already. - Ryan's like a big nerd but Ryan will fucking hate on people that do any role playing or anything like that. So funny. - Does it touch a sensitive spot? Is that like how Ryan was in high school or something? - I don't think so. I think Ryan's always been a hater to stuff like that. Like he's perfectly down with nerd shit. It's just there's even a certain level that Ryan never wanted to bring up to. - He was quietly seething nerd. - Yeah. I don't know. I mean, he even makes fun of me that I've played on role playing servers and stuff but I'm not really that ashamed of it. But I mean, sometimes it's fun. You know, I'm not one of those people that takes it ultra mega seriously but when I first started playing EverQuest, people took role playing very seriously to the point where there was a separate channel for speaking out of character or if you were going to talk out of character you said O-O-C. - I mean, the kinds of people that were attracted to EverQuest are like the hardcore role playing game nerds from like just pen and paper or art bings. - And I still feel like to some extent EverQuest 2 is like that. That's like EverQuest 2's audience. That's why it's not as big as well. It's not as friendly as well in a lot of ways but it is still like the Wild West where it's like fucking they're not gonna hold your hand for a lot of this. You die. Good luck finding your body. Like, you know, it's like, I don't know if that's how it doesn't request to but I'm saying that a lot of it is still very much like not hand holding and that to some people that's really appealing. You know, it's the same people that it's like, you know, they want to play a combat sim and not a game like Call of Duty that is a more guided experience, you know? - We're talking about Operation Flash going again. - Yeah, that fucking game. Sorry. - Let's do a review right here. - But have you been playing anything else Tyler besides some team 40s? - Yeah, yeah, I actually have. So like I wrote up a news story this week about how PopCap released a Flash sort of trial version of Plants vs. Zombies. - Had you not played that before? - No, no, I hadn't played it before, right? So I was like, man, you know, I know this game is up my alley and I was actually waiting for the inevitable, it seems, 360 version for Live Arcade, you know, to get some achievements. But then I thought like, man, I like to peg all so much, I would have played through all those twice anyway. So I checked out the Flash version and like after I played through all the levels that were available, I was like, I gotta keep going. And so I went, I turned around and bought it on Steam for two bucks. - It's like what, 15 missions on the Flash one or something like that? - Yeah, or yeah, yeah, something like 15 or 20 missions. Yeah. - And then I mean, there are so many more on the actual-- - Yeah, yeah, I mean, there's, you know, I think the demo has like six plant types and there's something like 24 in the final game. - And the Flash one, does it do like the rooftops or night missions or anything like that? - Um, it does, man, I can't remember if it did the night. Yeah, yeah, it does the night missions, but no, I've not even been to the roof missions yet. - Or ones with the full version. - It did not do the pull versions in the Flash. But I got to the pull versions in the full game. - That's what I'm saying. That game just varies that black. I've still had people that are like, why are you playing that? And I'm like, dude, play it and then you will shut your fucking mouth. - Dude, it's so good. And like one, so some tower defense games-- - It's a simplified tower defense game. - It is, it is. - It is lanes, you know, it's not even like they wander or anything. - Yeah, yeah, so like the way a lot of tower defense games will get over the sort of down times when you're waiting for the horde to come, they'll allow you to fast forward. That's what like defense grid does. And you know, fast forward things, you know, you should get it done faster. But this, there is no fast forward, but they drop the sun, like sun little pickups. - Yeah. - So basically your currency. And then, and you take that concept and like multiply it by, you know, three or four when you have all these hordes of zombies and then you have all your little sunflower plants, which are also sort of like your banks that just fill out your currency. And you're clicking all those, grabbing those and then some of the zombies are dropping coins. So you're like looking off of that wall at the same time, making sure you got your plants down, right? - It keeps your gamer's attention spin. - It's very, it's very twitch and it becomes puzzle-y. Like it's almost more of a puzzle game than a tower defense game in a lot of situations. - And then just, and then on top of that, just the cute humor and the cute presentation of it all. And then the silly music. - Yeah. - That's all zombies are covered. - And the zombies don't feel like stupid meme played out zombies like they do in so many other situations. Like they have personality. - Like the pole faulting zombie, that's so funny. - Or the zombies on dolphins. - Yeah. - Yeah, the pole vaulting zombie in particular hit a funny bone with me 'cause I recently watched Zach Gallifenakis' movie, The Visionaries. It's on Netflix streaming. Anybody wants to watch it and I highly recommend it. - Is it a comedy? Is that a stupid question? - It's one of those comedies that's really, really weird. And they don't do anything that's overtly comical, huh? - It's just played totally straight. - Completely straight, but it's a completely, those are the hardest ones for me to watch sometimes. - Yeah. I loved it. I described The Visionaries as 1984, The Comedy. - Okay. - Wow. - That's really what it is. - That's like saying Animal Farm, The Musical. - Yeah. So is that it? - And yeah, I've been playing more Defense Grid. Like I've been feeling like. - You got the Tower Defense Grid. - Man, the Tower Defense genre is really, really I don't know if I'm gonna get sick of it by the end of the year because I'm also anxiously awaiting the South Park Tower Defense game. And there's one that's on PSN that looks really good and there was one at PAX that I was looking at in the community developed games that looks badass as well that I want to try. So lots of TD. - Touchdowns. - Yep. - Have we talked about everything that we've been playing this week? - Yeah, you play DJ Hero. - Just now, motherfucker. - It did, and that song has like those songs in that game are like just the ones, the three that you do. Those mixes are so good. Like they put two things that you're like, Rick James and Gwen Stefani. - I mean, they had super amazing DJs do all those mixes. - Right, but that first one that they do, the Marvin Gang real is like, that is such like, I want that song to so I can listen to it. - It's so good. - Yeah, that's what I was trying to get across when I was talking about when we had Robert Ashley on last week that I felt like I didn't do a good job of just, you know, 'cause what we talked about was how like bands like Guitar Hero or Rock Band, they're sort of ones you put on, like you were saying too, you put on at parties and people sit around and watch. Like DJ Hero is the one game where you could put on at a party and people will, you know, people might start like dancing or to it, you know, like mingling. - Yep. - I don't know if they'll, like I doubt it somehow, but if they could put the party mode from Guitar Hero 5 - Right, like that, it would need that a no-fell mode or something 'cause it is tough. - I mean, I didn't get to talk about Guitar Hero 5 last week and though I wanted to, but I'm. - And you haven't talked about Guitar 5 since you reviewed it? - Nope. - I thought you did. - Yeah, 'cause I reviewed it right before we went to PAX, remember, and we didn't do a podcast that week and then we didn't do a podcast after. Guitar Hero 5 is good. - Yeah. - I mean, at this point, I wanna hear your Twitter review. - Um, party mode completely changes the way that you'll play with friends and family. Guitar Hero 5 is the best that the game has been since, never, since Harmonic's left. - Retweet. (laughs) - That is pretty much it. That's my 140 character review. - Right. What did you think Anthony about DJ Hero when you went from the tutorial into-- - The actual songs. The tutorial's pretty good at showing the basics, but I can already tell just like from doing the one song that they had guitar and like turntable together. That shit is gonna get crazy. Like even with just the basic like scratching, hitting buttons and using the cross fade. Like that's already a lot to keep track of and the idea that there are different ways to do spins. Like instead of scratching back and forth, you just have to do like a quick forward scratch, the gacha to pitch into the direction of the scratch at times, like on hard anyways, you know? Like it's just like, man, when you see someone playing this on hard, it's gonna be like way more mind-blowing to me than ever seeing someone play like rock band on hard. Like expert drums is like one thing like that. Always impress me, but this is like another one of those games where you're just gonna be like, fuck. - Yeah, like it, and you know, I played the guitar today. It was my first time to play the guitar on the turntable/guitar songs. And I'm not as much of a guitar Hero aficionados as you guys are, but I felt like the tracking was kind of generic for the guitar parts, which I can understand, but- - I knew it was Monkey Ranch, right? That was a song you were playing? - Yeah. - I mean, Monkey Ranch is not a hard song to play. Like just on a normal guitar. - Right, yeah. - So that's something interesting to play in that capacity, I could see how it wouldn't be. - Yeah, do you guys know who developed DJ Hero? Is it the same? It can't be the same team network on the guitar Hero for sure, but- - I don't want someone else. - Yeah, it's someone else, but I don't know who. - It's hard for me to look at the DJ Hero situation without like a sort of dark crowd hanging over it because of like the shady shit that Activision tried to pull earlier in the year with scratch seats mid DJ. But I mean, people seem to be enjoying like the DJ Hero stuff more than it seemed like they thought they would, so. - Yeah, and I wonder how much of it just goes to like the mixes and the song collections, 'cause that guy DJ, he just passed away recently. - DJ Am. - DJ Am, he was the one who did a lot of the mixes and stuff. - He was in the game as well. - Yeah. - Although we have not seen him. - And yeah, man, I'm actually, it's weird because I'm also, I'm not only am I excited to play the final DJ Hero, but I'm also excited to hear the rest of the mixes. - Are you excited to pay $200 for that game? - No, that's the thing, man. - What is it, is it 130? - We were thinking. - I thought it was 130 just for the turntable. I'm not sure. - We could be wrong, but just the piece of art. - Man, that is gonna be a difficult proposition. - Either way, even if it's 130 for a turntable in a game, that is still a lot. When you can find like a rock band bundle for like $130 now. - I mean, yeah, I just bought my first rock band bundle. It was like rock band one and two with guitar drums and microphones. - Rock band one instruments, yeah. - Yeah, rock band one instruments for 79 bucks. - Yeah, that's what I'm saying. I mean it's ridiculous. - I do hear it's in the rock band two, guitar is better like the wireless is new bothering me, but it has sensors in it that'll let you calibrate your shit. - Automatically, without having to do it yourself. So are you ready to take a break? - Yeah, take a break, come back. - Take a break and we'll come back with Twitter suggestions that y'all made to me. - Drum. (laughing) (upbeat music) ♪ Some bright change is all light ♪ ♪ Can't see no one to say ♪ ♪ Can't see no ♪ ♪ My son to this lake ♪ ♪ And so the time you've passed ♪ ♪ Most of the way ♪ (upbeat music) - Robocop, we rise to the top. - We're back. Was that the rap song that came out with Robocop and the first Robocop? - No, it was rap song. - It was like a break dance song, it was like Robocop. - Why shouldn't we be back? - 'Cause you're not ready. - I'm back, I said we're back. How was that not really saying we're ready? - 'Cause you said, oh man, I fucking say it all the time. We all do. So someone said we should do a show all about cats on Twitter, but this isn't cat fancy yet. - The cats have been too well behaved for the last few months, really, during a podcast recording for us to involve them. But my cat is sitting on my lap looking her vagina right now. - So this one person named Gustavo Ram, which is a funny name, Gustavo Ram on Twitter, he says, he said we should talk about the evolution of female characters in gaming with wet out game clubs of heavenly sword and Half-Life 2, you know, it might be topical. And I don't know that I necessarily feel that there's been an evolution of female characters. If anything, it's like you'll get the occasional great one and then it just goes back to the trash. - And then it's right back to how real are these today's? - Right, or it seems like after Cortana came, was introduced with Halo, that a lot of people took that as a female archetype. - Oh, so? - In games, just the, like the overseer sort of voice, the voice in your head. A lot of games put a female voice in your head, probably 'cause it's more pleasant. - I suppose so. Then there's the female voice of the combine in Half-Life 2. - Yeah, it's the female voice. The one on the loudspeaker, like. - The one in the-- - Break in. - Oh, that's right. - Break in program. - The dispatch. - So, Eretard, since that topic was pretty easy answer, we don't think there's been an evolution. - Yeah, that's pretty hard. - Eretard says he wanted to know our opinion on the PC delays, like specifically referring to things like Assassin Creed II, Borderlands, Batman, how they've had like-- - Right, yeah. - You know what I mean? - So he says, do you think this is lies to sell more console copies, or do all these PC games need a bunch of extra time for optimization? - I'm Ubisoft is more or less gone record as saying it's their anti-piracy measure. Like the console games are hard to pirate, and so they sell as many console copies as they can, and then PC gamers can wait, because at that point they feel like-- - Yeah, Capcom does the same thing. I mean, Capcom PC games always come out, you know, Street Fighter came out later, Resident Evil just came out. - I mean, it's especially an insult to injury for Capcom games, because they develop on PC, and then port to the other consoles, like, as their development branches. - One thing I wonder if the two month bump, is I like to call it. I wonder if something that might affect it is just simple things like, we had to change all the icons from AX and BMY to WASD, or, you know, like HUD-- - I mean, I'm sure that that tastes-- I mean, not negligible amount of work, but I don't think that that's why we're seeing the delays we're seeing, 'cause a lot of games will be gold for like a month or two before they come out in consoles. Like, Arkham Asylum was done for quite a while before it released. - Which the PC version was relatively close on that, like, a game like Red Faction. You know, the PC and the console releases were like three months apart. - I don't know, I mean, maybe in the case of Red Faction THQ didn't know if they had the budget to run development on three platforms concurrently. - Yeah, but I mean, but like on the upside, you know, again, going with Red Faction is that it has, you know, higher, you know, better graphics, I guess, and then better physics. - But from what I'm hearing, it's not especially well optimized for PC. - Oh, really? - But yeah, I think-- - Red Faction? - Yeah. - I don't know, I've heard Red Faction's pretty awesome. - Well, I mean, that it can look better, but it's not given where other games perform on graphics hardware as it exists. Like, it doesn't perform as well as people expected it would or hoped it would. - Right, I guess I just also, I mean, like, you know, the guy that read it for us. Joe liked it in some ways better than the other ones because it comes with the current DLC. - Yeah. - That's included with it as well. - I mean, and that's a nice bonus. That's nice of THQ to do. But, I mean, I just think that a lot of studios feel like the PC version is the least important one 'cause it sells the least copies and it is the most easily pirated. - So, continually Chad wants to know if there's like specific instances when music made a game way better for us than it would have otherwise been. I'm trying to think that-- - That's a good question. - You know what? - It's obviously eliminating music games. - Right, so you know what would be for me is, I mean, uncharted, the original is a good game on its own, but I really love the music in that. Like, that guy for me is like just as good as the Halo composer in a lot of ways. I mean, he's the same guy that did the music for Firefly. I can't remember his name again. But I'm saying that guy just does a really good, like, way of composition that he does like these American instruments with like weird Asian instruments and just like creates like this thing that really sounds like adventure music. And in that sense, that was really good. Like, my favorite music of Uncharted is if you just let the menu go. It's like the coolest music that it starts off with. So. - You know, in mind, a lot of arcade, like downloadable titles that are doing these new riffs on like 8-bit music or a lot of Wii and a lot of Wii-wear titles have music that just blows me away that I think rocks. Like, a lot of times like I'll see Robert Ashley post on Twitter like some random like PC game that's really simple, really weird looking but it has that sort of 8-bit retro style music. - I love that sort of trend in games right now. - Yeah, what you're talking about that made me think of one. I mean, geometry or is the original one. Just the song with that is like such a good driving song that you just fucking made. - But even like a, man, what was that game on Wii-wear? Was it BitTrip beat? Like that kind of music, man, I think that stuff rocks. I love that kind of stuff. And also, you know, it also makes me think of is every time I pop oblivion back in, I realized like, dude, this game had an amazing soundtrack. - Yeah. - That fucking epic. ♪ Ba-ba-ba-ba-ba-ba-ba-ba-ba-ba ♪ - I mean, I guess in that vein, I would say that the music in Fallout 3 was really effective at creating a certain mood. - That is definitely true. Even if it repeats the same songs a lot and the radio station is in there, it's so good. - But to be fair, like, you'll hear the same song 45 minutes later or something. - Yeah, but there's also music when you're not listening to the radio station. - Yeah, like the actual orchestral score is really good too. - Okay, XCA, you know why it sounds like, it's like the same songs all the time repeating is that you played that game for so long. - Yeah, after I played it. - So many nights in a row. - Eventually, I'd hear it just like, be like, oh, here's that song with a guy just fucking skats. ♪ Ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba ♪ ♪ Ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba-ba ♪ - What's your peak? - Oh, what's your peak? - Mating at me. Guess I'm brown, he's guttery. - That's pretty good at that. - Get your ladies, come on over, Pete's got something, he's gonna bend you over. Is that what it says? - No. - Basically, that song is a dirty fucking song. - Yeah, it's about, like, meat is a euphemism for fajina. - Yeah. - Wow. - And he's always like, after fajina. - Like, slap it. - Slappin' it? - Yeah, turn it around and be the death, oh, Pete, yet. - Yeah, that's a line. - Oh man, the music for Dead Space is actually super intense. - Oh man. - Yeah. - Just the sound in general in that game, I mean, we've, you know, we sort of talked about that earlier, but. - We've relaxed. It's ecstatic over that quite a bit, but yeah, the music in Dead Space is so-- - I mean, go ahead. - Oh, I was gonna say, like, before Dead Space, like, I would put Bioshock as like, one of the highest games on, like, the audio level. But now, I mean, Dead Space, dude. I feel like Dead Space is superior, in terms of their sound design. - This guy named, oh. - Red, Red Devon. - Hey, Red Devon, man. - He's got his name up. - Yeah. - I don't know what I call Radovan. - Yeah, he says, he was wondering, you know, like, why are the Brutal Legend demos are only showing the action part of the game? Why wouldn't they want to show the RTS stuff to RTS? - Because I think it introduces it over time, and it's a difficult thing to introduce all at once, whereas the action elements and the comedy elements and the driving elements are much easier to get into, like, a 20-minute demo. - Cute. - The car breaks. RTS, what the fuck? - Yeah, whenever you do, like, these big battles, it's like, you set up a stage, and you, and you, like, have a band playing. And you get, like, a bunch of rockers. - It's a simple RTS with a Dota kind of thing. - Okay, yeah, it's like, it's got, like, you're still in there hacking and slashing, but the main crux of it is using these groups of head bangers to go out and-- - Or runways, or, like, different things. I mean, that could be awesome. I just haven't played yet. I just think that it's hard to sort of get that into a short demo. - Right, I mean, it was a long time before they even should press the RTS stuff, you know, just 'cause they were always emphasizing that, you know, this is a beat 'em up, you know? - Dude. - Something I'm curious about is, I know, go ahead, Tyler, I'm sorry. - No. I was just gonna talk about some pine sky bullshit, so-- - All right, the only thing I'm curious about is that people are saying that the audio quality on the PS3 version of the demo is really super terrible. - I didn't even know that there was a PS3 demo. I thought it was 360. - Yeah, no, there's, right now, the 360 demo is available for everyone. But the PSN and 360 demos are available for the last week to pre-order customers by a code. And I guess the PS3 audio sounds really terrible and no one's really sure why. - But man, when you guys mentioned that RTS to me in the brutal legend, it makes me think like, what other sort of crazy turn of gameplay events will brutal legend have? 'Cause I know cycle knots had a few different sort of areas where it would break from the usual platforming sort of a-- - Yeah, I mean, I don't know. Like, there are slight concerns in my head over what I play to brutal legend, like just from a gameplay point of view, that the mechanics are kind of stiff. - Well, because it does a bunch of different things. Like, you know what I mean, I don't know. I mean, to me, that's not an excuse, though. Like, if you can't nail something. I've never been a fan of the throw everything in school I felt like, which is why I've never been super integrant with Dotto. Like, because I would much rather have very refined gameplay mechanics than a wealth of gameplay mechanics. - Right, just you would never get that full experience of the city doing all these things. You know, you won't have that for years to come. - I mean, it just depends on where you place like your priorities as far as what you want from the game. And it's, I would rather have sound mechanics in a few areas than more options. - But then. - Did you not like the improvements with four? - I haven't played much of four proper, but I did think that the Lost and Damned played a lot better than any GTA I'd played in prior. - For me, like the shooting in GTA degrades when you get in close range. - I mean, that's a problem with a lot of third person action games, this gen. - And first person song. - Which is why Halo is so refreshing, like going back to it is just because like they're, you are never without options. Like whether you're in close or far away. - Yeah, although I think when you're playing those games, you don't tend to think about them as options. It's just like. - It's a necessity. - Yeah. So a lot of people have been talking about the PSP go, obviously, 'cause it comes out next week. And a lot of people ask the obvious kind of question, like, no, everyone's kind of like, what the fuck, why are these games more to download than they are to buy a store? - Or equal. - Yeah, or equal even, right? Instead of cheaper, like what's the instant devising over the go? And the instant devising beyond people like Tyler, who just don't want to have physical media is, I mean, the reason they're doing it is because retailers would fucking destroy them. - Yeah. I mean, there are already retailers in Europe that aren't carrying the PSP go. - Right, it's like the Swedish version of EV games. - The game stuff, yeah. - Really? - Yeah. - And I mean, that is pretty much like the Mexican stand-off that Zone is in, like, Sony, like, selling hardware has not been a friend to retailers this generation, like, with the constant price cuts and the super-type margins. And, I mean, it's just like a de-emphasis on accessory sales, which stores to actually make a lot on. - Right, and they started doing full, downloadable games first. - Yeah, so I mean, Sony-- - Now see, fuck 'em, dude. Fuck the retailers, you may have-- - Yeah, fuck those guys that we rely on to get our hardware into people's hands. - Nah. - That's the thing is, is if the only way to obtain a PSP was through Sony or Amazon, like, you know what I mean? Like, it would severely affect their sales 'cause there are a lot of people that I would say, it ends up being an impulse by seeing it on a shelf. - Like, game systems have stumbled in the past over lack of availability in a wide retail environment and Sony can't afford to-- - We're just not ready for them to distribute the system all in their own online. - I mean, maybe if we go into that one console future or whatever, like, then it would be different. But until then, like, physical media and online media are gonna cost basically the same thing. I mean, Steam is the same way. - Right, you pay $40, whether it's boxed or not. - Like, if something is cheaper, it'll be a sale. Like, Steam will be cheaper for a weekend or whatever. And, like, it seems like publishers are having a lot of luck experimenting with aggressive pricing on Steam. - Though nowadays, it's funny 'cause it's like, PC games, it's like a hard leave and think about buying them in store's name. We're just 'cause stores carry such shitty selection. - Right. - Yeah. - Even, like, GameStop. - Especially-- - They don't carry, like, new shit, you know, like, they're, man, they're fucking-- - Their PC's actually very much looks like the R word.org cousin of this store selection. - Yeah. Hey, but hey, but you know what that just got me thinking of sort of going back to one of the other Twitter followers. He, you know, he was asking what we think about PC games being delayed. You know what I've also seen the trend recently is PC games are 10 bucks cheaper. Oh, they are delayed. Or even something that are day and day-- - That's crazy, and it's been that way this entire generation. - That's so strange. - 'Cause PC gamers won't pay it. - That's good, good on them, good on PC games. - Also, I think that I don't think that there's a licensing fee for PC games. - Oh, okay. - Some people-- - That's the bigger, that's the big old, big old-- - Such as Kiftefer had been asking things like about TGS and Japanese games. And he was saying, especially why Japanese games do or don't get brought to the USA. And a lot of that just has to do with, you know, the obvious of how well they're going to sell. - Yeah. - You know what I mean? Like, Yakuza has been something that has been proven that it can sell at least enough to maybe make it worth localization. - Except Yakuza has demonstrated that it is not necessarily worth, say, as well to spend a fortune to localize it, to bring it over here. - That's the thing is, I guess, is how much they have to spend to bring it over. That's the ultimate decision. - Well, yeah, it's a cost-benefit thing. Like, is it worth the amount of money that it would take to bring it out here? - Yeah, like-- - Like, yeah, I posted a news story about how they finally have confirmed that Yakuza 3 is getting localized for the US. - Did they confirm that? I thought that that was just more hearsay from one up. - No, no, no, no. I mean, well, I reported it from one up and one up had someone, you know, a spokesperson directly telling them, like, yeah, it's under localization. So it didn't seem like you're saying to me, but the way, like, Alex and I were talking about it, Alex, the copy editor at GameSpot, is like her take on it, it was probably like, they just wanted to say, we aren't gonna localize Yakuza and leave it open to some third party to pick it up and say, we'll localize it, we'll bring it over and you don't like-- - All right. - It takes it off their back. - Sorry, I read a couple of really dumb ones. - Now let's go, let's do some rapid fire dumb ones. - All right, so food that goes great with gaming from gamer rocks. - Ooh, that's a good one, yeah. - I don't like to eat when I'm playing games. - I do if it's something that isn't gonna stick to my fingers. - Yeah, there is. - I get pretty anal about shit in my controllers. - Yeah, like, I always wash my hands. Like, I actually, I think about it. I need to clean my controllers. - Yeah, I tend to use an alcohol wipe on every once in a while. - Right, right. - I guess if you wanna be disgusted, then you'll take a Q-tip and some rubbing alcohol and clean your 360 controller and really get into the seam-- - Or your keyboard. - Or your top and bottom. - Or your keyboard and go into the keys. - I mean, I clean my keyboards, right? - You'll need to run your fingernail into that seam and you will see like this fucking black tar kind of come out of it, it's fucking gross. - My friends and I, you know what I think about when we have our, or even back when we would play Halo 1 Xbox Connect, we would always have like a big bag of chips and salsa. Some beers, beers and gaming. - I mean, I drink a lot of diet Pepsi. Like, that's as close as I get. I think it's eating. - Yeah, I don't know. Hot pockets, pizza rolls. Chips and salsa. I miss pizza rolls. So, Nenshoma. - I mean, you miss pizza rolls, pizza rolls still exist. - Yeah, but they don't really make, they always have little bits of pepperoni and stuff. They're hard to find vegetarian ones a lot of times. So, that's what I mean, I miss them. Pizza on a bagel. You should talk about your gaming guilty pleasures. This is from Nenshoma. Games that aren't exactly great, but you can't stop playing them all the same. Games that aren't exactly great, but maybe it's something that you fucking loved and everyone hated. Basically, I don't know. I don't play anything that doesn't get a Metacritic score over 80. - So, I mean, I played through Kane and Lynch, but I loved the last half of it. - I think we might better answer this question if we sort of dig deep, like, back into early hood. Like, I know I convinced myself when I was younger that I liked Clay Fighter and Nintendo 64, just because I was a fan of Claymation. And like, I wanted this to be a great game, but God damn, that game's fucking terrible. - I'm actually gonna say, like, you got addicted to Rise of the Robots or something. - Nah. - Yeah, for me, that was like another game that I tried to convince myself that was good. It was a, it's gonna piss Nick Setner off his war, the monsters. - Oh, yeah. - Like, I wanted to like it because Nick had told me how good it was, but I played it and I was just like, like, I played it for way longer than I would have, but it was recommended to me by Nick. So I was like, maybe I'm gonna give a chance. Maybe it's gonna click and... - I can't think of anything. That's a guilty pleasure. - Nope. - I mean, I played through Dark Sector. Like, I played through an enjoyed Dark Sector. Does that count? - Yeah, not really. It's not that game. - Yeah, I think so. - That game got, like, brutalized in reviews. - Did it? - Yeah. Like, Anthony, we're just talking about that. - I seem to remember it scoring, like, in between, like, the 7s and 6s, maybe low 8s. - Like, I've heard people say just awful things about that game. - Right, I mean, think about the scores they get associated with the 7 and the 8, though. You know what I mean? So think about the scores. The words they get associated with the 6 and the fucking common... I can tell you the average game I ever reviewed would be, like, in the 6 to 5 region. But then again... - I enjoyed basing a 1Pix 2008. - Oh, there you go. That's your guilty pleasure. - I don't feel guilty about it, though. - Um... - That's very good. - He says that... So this guy wants to know what game genres need to be reinvented or just die. That is green noodles. He says that genres that need to be reinvented or just die. - Well, I mean, we might... We might have talked about one that got reinvented was the on-rails shooter with that's basic extraction. I mean, that's very much... Like, you know, when you were talking about it earlier, I was thinking, is the bane of the on-rails shooter, does it exist because when they were most popular, there were games you could really only find in the arcade. So, and it was around that era of like that Mortal Kombat... Like, what did they call that? - It's called that graphics style of the photo. - Uh, photorealized. - The digitized graphics, like Area 51, Revolution X, Aerosmith dude. - Wow, man. I wonder. - I think it was because those were such, like, add on dependent games. Like, they depended on peripherals. So, like, that's why they were more arcade-centric. - Those were games that could have benefited from a big tech engine. 'Cause it was just like pixelated sprites getting bigger and bigger as they came towards you. Those games look so hilarious. - Maybe the, maybe the music genre, somehow. I mean, a lot of people are going crazy over, you know? - You need to try B-raders, you know, stuff like that. Yeah. - But B-raders, different B-raders, like, making music. Not a bit surprising. - It seems like the genre that was popular that could probably use, like, some kind of major world-altering game-changers, the JRPG. - So. - Yes. - And that's not, I'm not saying the JRPG suck. It just seems like they're becoming more and more derivative and, like, selling less and less. - Yep. - Adam Dorsey on Twitter says, topic idea. With TGS making the Sony and motion controllers more of reality, I mean, we kind of knew that they're coming, right, but now we've actually seen with the physical Sony one that's, like, he says, "What does this mean for Nintendo?" I don't really think that sort of means anything. - I don't think it means dick, I don't think it is. - My parents aren't gonna be like, "I'm now Sony's got one of those motion things. "I'm gonna spend $400 and a bunch of other money "to make it happen." - I think Sony will sell as many motion controllers as they did eye toys, which is to say not many. - Yep. - Man, I don't know. It all depends on the software that comes out with it, right? If there's, like, if they can, I'm just saying, I'm not saying that it is impossible but I'm saying that they get that one piece of software. - Well, I mean, like, so far, the Dragon announcement is a re-release of Resident Evil 5 with motion control. - I just think that it would need to be more things, like, really advanced versions of the tech demos they showed, but we're put together in a game that was really good. - That's amazing. - If nothing else, Microsoft seems to have a better handle on it because they're doing it with a ton of fanfare and they're gonna make it huge. - And there's only one extra thing you need, whereas the PlayStation stuff you need, the camera and the controller. - It just doesn't seem like there's a lot of energy behind this launch, like it's just like, "Well, we've got it done and it's coming out." And it's not like, this is a huge thing. It's our new platform, like it doesn't-- - Yeah, there was like a news story, I think, yesterday, about how already most major developers are working on the tall projects. - Yeah. - You know, there's a lot of buzz around that. - And that's not to say that there won't be interesting stuff with the Sony motion control, like I'm just saying, that they're, it just seems like another thing that they can throw add on to a list of bullet points of stuff they have. - It just seems to me that, you know, it's like what I was saying, that I really do think it comes down to, will they find that one piece of software that makes people think like, "I gotta have that shit so I can play that." 'Cause I just think that with peripherals, that is extremely important. It all comes down to what games support it. You know what I mean? It's just like that no-vent Falcon thing that I saw at GDC a few years ago, like I thought the thing was badass, but no games ever really came to support it enough that I was like, man, that is totally worth the price drop. You know, that I, or the money I would drop on it, you know? So I just think if you can get that one piece of software that is like exclusive to you, and you're just like, "Oh shit, that is so badass." But it really, it comes down to that. I mean, I have it, I'm curious to see it. - Yeah, I mean, I haven't seen anything that really sells me on it. - To me, it's as simple as Sony, you need two things, then it's all, you need one thing. - But even, I bet you the Natale will be as expensive as the two things that's all together. - Probably. - I think that thing will be much- - But the Natale, it's the same thing for me. Like, I'm still not that interested until I see like the software that's there. - I mean, I feel like the interest in Natale is just Microsoft's enthusiasm behind it is contagious. Whereas everything that Sony is doing with their motion control seems so pedestrian. - Right, and again, you know, for me, it all comes down to software. If all those people are working on things and they make shit that is like, "Oh man." Like, and it's how exclusive, you know what I mean? Like it, or if it's not Natale exclusive, it is significantly better with Natale. Like, that would be enough for me. - I mean, like, what's a, do we even need one hand to count the number of games that have done something clever and new and interesting with the Weem Up? - Right, but they were the only ones doing that. - But what I'm saying is that why, what new possibilities are gonna open up with those motion controls, like, to make something interesting. - I don't know, man, I'm not a game designer. - Right, one thing I was thinking about today, because Microsoft lifted the size limit on Xbox Live or K games, which now they can go up to two gigabytes, which is just like the technical limitation. Like, they cannot be bigger. But will Natale and the PlayStation motion games be subject to that same sort of arcade game realm? And that might be the best thing for them. The fact that they're not these big budget titles, like a big, like a big Wii game that you're actually producing a physical copy of, you know? - I feel like Microsoft's gonna try to launch with something epic with Natale. - You think that they're gonna do, like, in, you buy this in the store? - Like some kind of huge AAA massive budget thing to sell. - Like, imagine if Halo Reach came out with Natale support. - Yeah, they talked about, murmured about a, I think I'm also gonna stuff with it. - You have to loosen my bowels in a bad way. - I'm just saying that you said, you said epic. - Yeah, I'm not saying that you're wrong. I mean, that will be the case, but... - But yeah, I mean, I... - And then you get one that's bundled and colored the same color as like a part murmur. - I just have a feeling like, - I'm gonna get jobs. - You're gonna talk in, you're gonna need that. - We're gonna fucking hate you. - And then it comes with scannable, like rifles and stuff. Man, I'm fucking kidding. - If you don't need that, you just hold up your hand and it puts the rifle in it. - I'm honest with you. - And to shoot you, you go, pal, pal, pal. - Pew, pew, pew! - I'm honest with you. I think we should stop it with that one and we'll come back with letters because we're... - Yeah, like, you know, it's hour and 30, so. - Yeah, we'll be right back with your letters. ♪ Will we be ready ♪ ♪ Will we be ready ♪ ♪ I'm dying to know ♪ ♪ What's in your head ♪ ♪ I'm dying to know ♪ ♪ How we all got in ♪ ♪ I'm dying to know ♪ ♪ I'll make some sense of it all ♪ ♪ I'm dying to know ♪ ♪ Tell me, is it my fault ♪ - That. - Hi, we're back. I think this segment started with Tyler saying eat that. - Boy, cut that motherfuckers. - Well, it actually started with him saying eat that, which is just out of context. Just, like, why did Tyler say that? - He was talking about Left 4 Dead boy cutters. - 'Cause Crash Course means that next week. Which PC gamers get it for free? I mean, you know, it's only six bucks for console owners, which isn't a lot, but it's like the console text. - So, there's not much else to say than that, it's the Microsoft text. - This first letter comes from Josh, and he says, "Tonight playing some firefight "with some friends. "Due to weird, never-before-experienced party chat issues, "we were just in normal chat. "When we went to a normal multiplayer map, though, "party chat was still meshed, "so we left it, or messed up, so we left it normal. "I don't think I've talked in Xbox Live, "in Xbox Live, since party mode was made, "and if I have, it was probably just to be a jerk to someone." But when we're chatting, suddenly I realized we were in the game chat. People immediately were making fun of some comment I made. I was reading a news article while loading the game, and my stomach just sank. This is why we went to a party in the first place. So, yeah, he said, "I was worried that it would ruin the night. "I know it's just whining, it isn't changing. "I know what it is. "It's just sad state when we have to let "our beloved past time get fucked up. "Plus pay to get yelled out on Xbox Live." So he's saying, "Is there anything you guys "can remotely think of the fix is this type of issue? "I know this is even bigger than games, "and more speaks of internet culture. "I'm just curious if there's something in the works "some of the people suggested. "It's kind of an odd topic." - That's kind of an odd random letter. It was just jointed and I'm having a hard time processing it. - Right, he's just saying that he's dealt with a lot of jerks and stuff, and he just wonders if there's anything that can be done without a good solution to- - Like other than party party parties. - I mean, party parties- - What, isn't that exist? - What you might call a final solution? (laughing) - He was thinking, "Even if there was a way "to fix matchmaking, if I could somehow brand someone "as a jerk, you know, and avoid them." - We could start some camps? - Yeah, I mean, it would be nice if the Xbox Live avoid, you know, stuff. - It does work. Like, if you avoid someone, you don't generally come upon them again, but it's hard to avoid, like, a demographic. (laughing) - Just avoid anyone I join a game with in Halo. - Like, maybe if they added, like, orientation or more specific criteria to avoid, then that could be something. - In some ways it's funny 'cause this show ends up, this episode's gonna end up being kind of, like, letters throughout because Twitter's kind of, like, a new letter system, too, in a way. - It's micro-blogging. - So Devin asks us, "Would you rather have "a real-life working lightsaber or force powers?" And that is fucking way too easy to answer. - Force powers. - Force powers. - You're fucking crazy. Try to carry on a lightsaber. - Like, you don't check your mind. - Yeah, like, carry it on a lightsaber. Plus, what would happen if someone ever broke it? - You will bring me some peanuts. - I don't know how to put that back together. Plus, on a lightsaber, let's be honest. Somebody's gonna get their fucking leg cut off of that. - That's it. It's all fun and games until something gets promised. - And, I mean, to have a life's theory, we have to, like, build your own, so you have to find those crystals, right? - Well, I'm just saying, even if it was working to begin with, if, like, Arthur coming out here, I'm in the living room, fucking doing spin kicks and stuff because I'm just trying to learn. And all of a sudden, I do one, where I just chop off all my toes. It's like, you know what I'm saying? Like, I swear too long and just start the house on fire because it's like the-- - There is a short for, I think, funnier die. - Wolverine. - The Wolverine, like, what if Wolverine's powers were real? Where two dudes get Wolverine's claws? - Right, but they don't choose healing powers? - You should look that up if you want a sort of synopsis of the kind of shit that would happen if Anthony had a real light. - Right, and force powers, I mean, they're even sure there would be some horrific shit too, right? The first time I got, like, angry while driving and accidentally caused a car accident was like, yank, someone's wheel. And I'd be like, oh, shit, I can't believe I just-- - Or what if I feel like masturbating and it's like some kind of epic climax and you fucking break all the windows in your apartment or something? (laughing) - Oh, man. - The archers haven't had the climax right now. - All right, there's cats, Claude, it's like-- - Jesus Christ. - He likes the pleasure pane. - But yeah, that-- - This is Nicole and Barbara. - That is such an easy one, yeah. Being able to manipulate people's thoughts and fucking grab things without-- - Even just getting up. - Even just one force power, like force push, like the quote unquote lamest force power. - That would be amazing. - How was that lame? - No, no, it's not lame, I'm just saying. - The best thing I-- - You guys could say something I didn't like and I just force because you would be each other. - Right, the best thing would be just being able to reach out and grab things in my mind, right? Like right now I could grab something out of the fridge without getting up. Like, I would be the fattest Jedi of all time. (laughing) - You would be the first-- - Sorry, I'm a spittle. - The first hot Jedi. - Yeah, well actually there's already been a-- - The other way, the other way. - Oh god, sorry. - I'm almost through the entire Star Wars history book that you lent me. - Beck's letter. - Okay. - Light saber. - So this is from our Andrew H. Hey guys, this question is mainly for Jeff, but I would also like to hear a response from Tidy and Arthnasty as well. - Arthnasty. - What do your days consist of? Jeff, it seems like you're always saying how tired you are when you come home from work. So what is your day consist of? What is Ryan doing to you that always makes you feel so wore out? I know Arthnasty runs the site mainly in both him and Tyler, your freelance type work, but what did their days consist of? My curiosity just peaked. So, I guess my day mostly consists of, I wake up around at 8.15, 8.30, and I shower and drive out to Brisbane where the IJ offices are. And then, you know, check some email and then, you know, the life of playing video games is pretty much answering a ton of emails and then you either actually get a chance to play something or you sit in a demo or you're actually writing, you know, about some various thing you have to do. It's keeping track of a lot of embargo dates and that sort of thing. Yeah, it's just kind of grueling in the sense that sometimes it sucks the fun out of something that you really like a lot and it can very much feel like work. So, I don't know. And it's kind of like the mail. It's never ending. The cycle never stops. There isn't like a downtime. There's no summer vacation. - Well, I mean, to be fair, previously anyway, like once January rolled around, things calmed down. - Right, nowadays it's year around. - Yeah, this year, that's not gonna be the case. It's very less cyclical than it used to be. And did you guys, you know, did you guys really want to divulge? - Sob. - Sob uncontrollably, cut myself. And then just before I pass out-- - It's very Craigslist, the tears are rolling down my cheeks. - My days have been pretty awesome lately 'cause like Jody, Jody my girlfriend I love with, she recently completed some contract work in town so like she was working in an office every day. But, you know, we both have a lot of freelance design works that we've been both staying at home. And it's just like, it's awesome 'cause I usually get up and start writing news before Jody will get out of bed and she'll usually be like, "Ah, you want me to go get you a coffee?" And I'll be like, "Yeah, I don't have to go get a rad." You know, so-- - So what you're saying is you have a-- - Fuck you Tyler. (laughing) - Or a, and then usually like around lunch, like when I'm drinking the coffee, it definitely shoots the poop straight through me so you just have to drop one or two. - How many times a day do you urinate? - I probably often. - Like 15. - But also Jody, the other is often as well. - Drop. - No. - All right, so Louie, who specifically writes in and he says it's pronounced Louis. I fed up with being called Louis. Left for Dead has it wrong 'cause it spelled L-O-U-I-S. So he says his name is Louis. - Weird. - Hey Rebel FM crew. I've been listening to the show for a while, but I've always wondered why it is a lot of games journalism is based out of San Francisco. I guess the answer to that is mainly that a lot of-- - Proximity to tech. - A lot of the game companies are based out of San Francisco. The only-- - San Jose. - Like both EA and Activision have studios in LA, but you know, like Ubisoft has an office here. EA's Redwood Shores, their biggest one, is just south of San Francisco. Capcom's out here. It's like, and you know, even smaller ones, like Tim Shafer Studios in the city. So I guess it's just-- - And I think there are flights directly from here to Japan too, so-- - And here to LA, it's a hub. It's very easy to get to. - And also like back in the 8-bit, 16-bit, 32-bit days, because of all the elevation and the dramatic rise and decline of terrain, you would get like, generally one or two more bits out of your games. - You're fucking fired, Tyler. - So the next letter is from Jose H. And so this one's kind of a long one. - Oh God. - My name is Jose, and I'm a long-time listener. - It sounded like you were gonna try to do Jose and make some-- - Right, that's what I'd say. Now you gotta do a voice. - No, I really appreciate it, if you know. It's Jose, and I am a long-time listener. I noticed-- - Read it like a human being. - I noticed that there have been a lot of heartbreak stories, and just wanted to share my experience with the subject. My girlfriend and I have been together for about three years now. I met her after coming out of a really bad breakup in which I didn't want to even bother with relationships anymore. It was pretty much the level of her site for both of us, and things were pretty great for a while. The problems began during her senior year of high school. She was going to college in Florida, and I was only a junior. We were trying to prepare for a long-distance relationship, but it just wasn't working at all. Added to that, her parents were splitting up and the situation became unbearable. We were fired all the time, and we grew further and further apart. After a while, she decided she needed a break. She said we had reached a point in our relationship where we seemed to blur into one person, and she didn't know she could be okay with being defined by me. Polishly, I believe that this would be a temporary thing and that we would be together again soon. I was wrong. As it turned out, she was seeing another guy. I still wanted to be with her, but the idea of her being with someone else so quickly after being on a break with me bothered me to no end. So my senior in high school was ruined, has a large part of it was spent fighting with her. The situation finally came to an end after I found out she lied to me about sleeping with that guy after I asked about it. This after I began seeing someone else. I decided that enough was enough, and that for whatever reason, the girl I had fallen for was gone and we couldn't fix our relationship. I told her that I found out she lied, and I wasn't mad at her for it, and I apologized for the endless fighting. Told her I never wanted to hurt her, and then I told her that I thought it was best if we never saw each other again. Her reaction was unexpected to say the least. She broke down in tears and begged me to take her back. She says she didn't care about anymore if we defined each other. We got back together and things have been better than they have ever been. I think our relationships go through a point where you have to really question if you want to be with a person, and if you can get through that because you think the relationship is worth the effort, then you have something really great. (laughing) That guy I think just wrote in 'cause he's heard all his heartbreak stories, so he just wanted to kinda share an alternate story. He said on a completely unrelated note, being that I'm a college student with a girlfriend and a social life, I find it difficult to find as much time to play video games as I used to. Did you guys ever lose touch with gaming culture while you were in college? I would actually say for me, it was like video games and high school were more of a social thing. I did them on my own, but it wasn't like I followed release dates, and colleges where that side of me really came out. - Well, that's also sort of preface that by saying, in Davis, a lot of the stuff that you do is stuff that you schedule yourself with your friends as opposed to a shitload of stuff happening all the time, because that is not the kind of town that we lived in for college. I don't know, I've always been able to juggle that stuff, especially in college I've been able to juggle that stuff. - Right, yeah, for me it's the same as Anthony. If anything, if I ever fell out of games, it was like my freshman and sophomore year of high school. When I tried it, when I was like mission number one was to lose my virginity. - I think my senior year of high school was like that, because that was, for some reason, I decided that that was the year that I was really going to apply myself. And like all my classes were AP classes and... - Right, I'm gonna be somebody. - I'm gonna be somewhere else. ♪ Gonna stand up and make a difference ♪ - So Thomas asks, greetings. I'm in high school, and with that comes-- - It's not a question. - Well, he says, and with that comes dating. This is another dating one, two in a row. And these are literally seconds away. - Wait, wait, wait, wait, we don't wanna comment about Jose's situation, I don't know, man. Sound like this girl, I've got all the things-- - Is that he's a-- - They got back together. - And he's happy. So in a way, I kind of don't know how I feel about it. - Did he just go into college? Like he just started-- - Yeah, he just started college. Like literally, because it's September. - Yeah. - Jose, stop listening, I give it 'til December. - I mean, seriously, I mean, we have all been in horrible relationships where we were happy at one point, but that doesn't mean it's-- - So, I just don't feel comfortable. 'Cause that wouldn't-- - I mean, I wouldn't wanna say anything right now. - I don't wanna parse the dude's mellow. - Yeah, right, yeah, yeah, yeah. He seems to be happy about it, but-- - I know, I know. - I mean, I don't know, man, relationships are messy. - Yeah, yeah, yeah, yeah, yeah, yeah, yeah. - I mean, you start college, college, but-- - So this letter's from Thomas, and he says-- - No, this was pretty great. - And he says, "I'm in high school, and with that comes dating. "There's a girl with whom I'm interested in "who has given me signs of vice versa. "I haven't dated anyone before, and neither is she, "and I was wondering if you had any advice. "An obvious idea would be homecoming, "which I intend to ask her out to, "but I was wondering more specifically "if you had any advice on asking her out "to something before that, such as a movie, coffee, "etc., I know it's been a while since you've been "in high school, but I'm just looking for any general dating "ways, first off, Thomas, you know, all those times "that you've been standing in front of the mirror "to yourself or in the shower, mumbling under your breath. "All the different ways you're gonna ask her out. "I would just go with one of those. "Just be balls out about it. "If she's given you signs already, it's like, "then she's just waiting for you to make the movie." - I think in high school, you're lucky enough to be in the position where just asking her to go somewhere with you is tantamount to saying, "This is a date as opposed to like, "that fucking weird college post-college, like 20-something. "Is this coffee as friends? "Is this coffee as a romantic interest?" - Right, I think you're just asking her to go, you could coffee with you, because in theory, you could end it if you needed to, pretty fast. Go get coffee, sit down and talk, and if it's going horrible, be like, "I should have done this." - Do not make a dance the first thing that you do. - Yeah, that is a lot of pressure. I would, I would, unless you guys have a class together and you're already pretty tight and you talk a lot of stuff, that's one thing. - Or, I mean, there's also the asking if she wants to study. Like, if you guys are, have, share a class. - Just ask her to come over to your house and watch a movie with you. - Or you know how I have been thinking about it. - No, don't do that, that's super forward, man. - Like, one thing I want to say about like, the magical time, like, here's the thing, like, he is in like the prime time. Like, the cool thing about high school dating is, a date could be something like, and I don't know what kind of time you live in, but say, like, "Hey, man, you wanna get together?" Tomorrow night and go out to the baseball field. Like, nobody's gonna be out there, but let's just go and like, throw rocks at the, at the dugout stand. And like, those are really great moments where you sit down and, and all that, you know, high schoolers, they're all going through that phase of like, "What are we, man? "What is this world? "Are we conforming?" You know, where you go to, "What are those things together?" You know, like, I mean, do things like that. Like, go out and discover your town together. - Yeah, if you live in like a small town or even a big town, you should ask her to get coffee, and then coffee should just turn into a walk and see where that goes. - Yeah, like, someplace random, like, you know, I can't tell you how many times where it's like, you know, high school girlfriends, you know, you just like walk up to the bleachers and the football stadium and just sit and talk for hours. And then like-- - Yeah, you should, you should fight a coffee shop and then scout out somewhere badass to walk to that can be your fallback if you need a badass place to go to. - Parker went out to the place isolated. So it doesn't look like you're escorting her somewhere to be murdered. - As like, strung out on energy as I was as a high school kid, I didn't drink coffee at the time. So like, a coffee might be a good idea because, you know, if like she's getting the coffee buzz and then she's like going off really insane, that might be a good warning signs. But then again, it might send you off-- - How are you or just talking fucking generation-- - Coffee high tangents. But yeah. - I just like to add that in college and post college inviting a girl over to watch movies that your place is pretty much code for their, we'll be making out in possibly sex. - Yeah, making out, I just think it all depends on the girl, whether, what it all implies. - Yeah, the great thing about high school dating, it's like the cheapest dating you could do. - I mean, I invited plenty of girls over and it was just to watch a movie and to get to know each other the first time. You know, if we didn't really know each other, if we'd already been like flirting and stuff, okay, that's different. - That's not from my experience. - Yeah, well, you also go out with a lot of flusies. - Flus. - Come on, flusies is just a horribly funny term. - Flusies. - We need to bring that one back. So he does have a game-y related question, though. - You are such a dickhead. - Thomas says-- - A dickhead who never gets any. - Thomas says, he says if we wonder if we had any strategy game recommendations, he says he already has Don of War, Sid 4, and Co. And he said he also recently bought Command and Conquer Red Alert 3 and he didn't find the long-term enjoyment out of it that he got from a Sid Meier relic game. So he's wondering if we had any suggestions for similar strategy games. I mean, if you have Don of War 2 and you never played the old Don of War, the old Don of War is there, they're not as good, but you can go back to them and they're still fun. Or you know what you could play if you want more relic games, Home World 2. It's a pretty damn challenging game. - Empire Total Wars. - It's supposed to be really good. - Assuming they've patched it to a functional state. - I know that several games in 2007 gave their 2007 strategy game of the year, including PC Gamer and Game Spy to what was that war that was like a modern day Russia versus America game. - Oh, World and Conflict. - World and Conflict. That game was supposed to be really good. - That is extremely demanding game, technically. Like not just for your graphics card, but your processor. - Right, I mean, if he's running Don of War and Co though. - It is more demanding than Co and Don of War. - Well, you could probably run in lower settings if you have to, but I'm just saying, that would be one to look into. - What about a? - I've heard good things about it. - Tropico 3. - Tropico 3 is, yeah, if you like Civ 4 and that's your idea of strategy to that. That and I've also heard of this other game. I have no chance to play it. I've downloaded Majesty 2. - Oh, yeah, that just came out of it. - Yeah, that's supposed to be another really good, like, type of game in the Civ vein, or it's all about running a city, but not doing anything directly, just directing underlings to do it for you. So, those are a couple that you should definitely-- - Strategy. - You should check out. - And if you have an Xbox 360, Command and Conquer, Commanders, Challenges. - That's Red Alert 3. - Yeah, it's a Red Alert 3, basically downloadable game for your card. - I just, I didn't really enjoy the gameplay of Red Alert 3, like-- - Really? - Yeah, I've not played a Red Alert 3, so I can't. - It's just gotten more and more ridiculous and twitchy and-- - Mm. - Trying to find just a silly one to take us out on. But, uh, let me see. Oh God, nevermind. I saw one that was titled Poops McGee that I was gonna read, but, you know. So. - We have so many letters. - How hard is this? - Well, it's just that we get a lot of letters that are kind of, you know, weird or silly. So, it kind of gets a kind of weird. So, PAX to E-Star E3. This is from Aaron. I think that's how you spelled E-R-R-O-D. Do you think that was just a weird way of saying Aaron? - I think that sounds Irish. - No. - Absolutely. - I recently found out that I have been accumulating a serious amount of cash as vacation pay for my job as a fuel injection technician, red gas station attendant. - In Oregon? - And it occurred to me, I wonder if that's what they call an organ. And I wonder, it occurred to me that by the time PAX East rolls around, I would probably have enough to attend. Then I realized if I just wait a little while longer, I could probably afford a nice LA trip just in time for E3. - E3. - I have my own blog and would love the opportunity to attend either of them and cover them. What do you think would be better choice, the better choice, and if the answer is E3, what kind of credentials would I need to be recognized as? Press. And he's actually from Halifax, Nova Scotia. - I think planning to go to E3 based on just having a blog is... - It's more challenging these days though, it is doable. You would need, they want like writing samples for an outlet that would probably be more than just your blog. - Than one of business license. - And a business license, yeah. - So I would, I mean, if you're gonna plan PAX East, it'd probably be the one to plan for. - I mean, PAX is the easier one because let's say even if you did manage to get in for your blog, like at things like PAX, like major things like Sony and Microsoft aren't gonna let you into like the actual place to play certain games. - At E3. - At E3. - Yeah. - They're still not gonna let you. - E3 is for business, like that is what it is. - But I'm saying even like little things like when Tyler wanted to go play the Sony games, I had to like kind of hook him up so he could get up there and play in the press area. - Even though I had been-- - Even though you were technically an E3 as press anyways. - Yeah, and I'd been going to E3 for like four years. - Yeah, so PAX is definitely the most accessible. - Right. - Plus, you know, PAX East might be cool because in the long run, you could say, you know what, I was there for the first one. This is the first one. - And PAX is just more geared towards having fun with other gamers. - Yeah, I think as someone that wants to write something about blogs and covering it in more blog aspect, you could do more interesting things with this stuff that'll go into PAX. - And I know the Panera K guys are trying to do something different with the East Coast, PAX to kind of give it its own flavor, its own special thing. - I want to get some courage people that go to PAX on the west coast, you know, maybe encourage them to go to the East Coast now too, right? - Yeah. - So, PAX, PAX is the easy answer on that one for show. - But yeah, I think that's the one we'll leave it at because there's like more lore relationship letters, but we'll save those for next time around. - Man, people are just like inundating us. - You know, I think it is, is just that there are so many people that are dying to talk about these things and probably don't have a lot of people they feel like. And we opened it up the opportunity once and now people are like, "Well, fuck man, maybe I can get some advice." - It's good though, I want to hear what happens to the guy who wrote in today, who is it? - Tell us, email us in January. - Yeah, exactly, email us in January, Jose. I'm not trying to shit on the riff or anything like that. Like, I hope it works out. - Yeah. - I tried the same thing, Jose. The exact same situation almost, and it did not work up. - I'm done the same thing myself. - Girl, that I broke up with and everything. - And email us in relationships when you're a grown up or hard enough, like emailing us in relationships when you're a freshman in college or... - So, remember to subscribe to our podcast and give us a review on iTunes or on Zoom. You should also remember to listen to our fellow Hammer Suit Partner podcast, BitMob's mobcast, which found a bitmob.com, the GeekBox, which is actually just found on geekbox.net. I think previously I had been saying the GeekBox, just geekbox.net. And then, even though it's not a part of the Hammer Suit deal, you should also watch co-op on area5.tv or vision3.com. - Definitely, yeah. - Slash Area 5. - Slash Area 5. - The recent episode has a really hilarious story- - I couldn't believe that. And the Halo commercial they did was like the cleverest little Halo commercial I've ever seen. - I mean, they're usually good about their stories and stuff, but like this one I felt specifically compelled to comment. - Jason dies at the end. (laughing) - Yeah. So yeah, so check that out. I was also on area5. - He's dead. - This last one. - Oh, that's fucking. - So yeah, so you should check that out. So since I've already covered that basis, you should also know that our podcast email address is letters@eat-sleep-game.com. So what, Tyler? - One more thing do we want to clear up? 'Cause we've been getting a lot of letters asking about T-shirt sales. - T-shirts will go back on sale soon, chances are it will be the green ones exclusively since that was the overwhelming majority of previous orders and we will try to make larger sizes available. - Right, and then if we include another designer it will probably be a more basic logo shirt. Rather than something of an inside joke, which was still a badass shirt. - In time for Christmas. - Yeah. So yeah, so where can the internet find you Arthur? - Twitter.com/AEGIS. - Twitter.com/DirtyT for Tyler. - Like the drink and you can find me at Twitter.com/JeffMoney as well as hear me on the Game Spidey Briefings podcast with Ryan Scott. So we-- - And on this week's go up. - Yeah, the Game Spidey Briefings might as well be MMO talk lately though, so I'm just warning you if that's not your thing. - So Tyler can safely avoid it. - Yeah, so all right, so we'll see you next week. - Y'all have a fucking good weekend or something. I think about buying Dead Space. (upbeat music) ♪ Oh, will I ♪ ♪ For the sunrise ♪ ♪ To hear the times ♪ ♪ Who is one in the night ♪ ♪ When the beach is light ♪ ♪ Wear a wine ♪ ♪ Like words on a wine ♪ ♪ Hold on that line ♪ (upbeat music) - Because they know the audience. - It is a more priced, conscious, conscious audience. (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) [BLANK_AUDIO]