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Rebel FM

Rebel FM Episode 31 - 08/28/09

Duration:
2h 18m
Broadcast on:
29 Aug 2009
Audio Format:
other

Hola! Welcome to Rebel FM Episode 31. This week we're joined by 1UP.com's Community Manager Tina Sanchez as we talk about LOL, Wolfenstein, Guitar Hero 5, and more. Then we move on to your experiences with video game violence, and close out with letters. Make sure to keep your ears tuned after the last song.This week's music, in order of appearance:La Roux - In for the KillOpeth - HarvestThe Devil Wears Prada - Like Thunder
(upbeat music) ♪ I'm on the road ♪ ♪ There's nothing good on the radio ♪ ♪ Once it came I didn't do ♪ ♪ It's just my turn to ♪ ♪ You're up on the road ♪ ♪ You're up on the road ♪ ♪ You're up on the road ♪ - Hold on, hold on, hold on, hold on, hold on. Travel FM, adjusting my mic here, kind of got borked a little bit in the move. I'm Anthony Gaiagos, associate editor of GameSpy and co-host of Rebel FM. With me as always are Arthur Geese. - Hello. - We can sleep game and Tyler Barber, a V-Z game as well. And we got an awesome show for you today. How often do we say that, right? It's gonna be a fantastic show. - How awesome is it? - So awesome. It's gonna be a-- - So awesome, you're quoting Penny, our kid, Jokes and three years ago. We're gonna play some, talk about some games that we played. Hold on. With them, we're gonna talk about violence in video games and then we're gonna close out with your letters. And so we brought a special consultant on for the show about violence, mostly because this person drives us all to want to do violence. So, without further ado, we introduce ourword.org. Tina's saying-- - You got dappers left. - Look you guys. (laughing) - Come on, Tina. - Good. - I'm gonna bug you guys. - If only you'd start a good group out, like that fuck you guys. - Actually, that's how I end it. - Fuck you guys? - I'm like, see you guys. - Fuck you. - No, so that's not the same fuck you guys. - Tina, ourword.org. It's funny 'cause when I turn in stuff for writing and I give it to Ryan and Ryan sends it back to me. If I wrote a sentence, it's just really terrible now. He doesn't even like put like what's wrong with it. - Or what you should change it to. - Yeah, he just puts in brackets. Ourword.org. (laughing) That's true story. - That's all I had around. - What's up with Facebook profile? - Where's it giving you a hard time? You know that? - Mm-hmm. - If we thought you were really dumb or something, we wouldn't have you here. - I like you better when you're quiet. - Yeah, well, we don't feel the same way that-- - She's passive, right? - Actually, I bought you cookies so that you would be too busy to talk. - I have bucket of cookies. - And it's timely. Have you been catching up on some of the Modern Warfare 2 events? I know you're a big Modern Warfare. - Are you excited to be able to do wheeled-- - Do wheeled. - Deserties. - Deserties. - You know what? That news to me really wasn't a big deal. Like other people took it. I was just like, whatever. The only reason why I'll enjoy it is because you can look twice as retarded. Or I mean, ourword.org, I'm sorry. When you're running, you know how you look up at the sky and you have your pistol out? And when you run, if you guys haven't tried it, you should do it. - No, but I'm curious. I'm curious if you'll still look silly or if they'll actually make you look cool or something, which case that'll-- - Yeah, because Tina used to do it all the time, she would look up in the sky and run with her pistol out. - Or more prominently. - She would run with a grenade out while she did it. - If you ever play Modern Warfare with Tina, I strongly urge you never to do so. - Why? 'Cause I'll own you, even if you're on the same team and fuck it, you gotta kill everything. (laughing) - Tina's the only person that I regularly kill that's on my own team. - Tina's surveillance. It's true, I love your team, but there are times that you know Tina's gonna fucking bring the pain right now. - And then it becomes my task to rein her in. - You can only tell she's gonna kill you sometimes, right? Like, you'll see her running toward you and then just staying way too close and you're like, "I know what's about to happen right now." - Or when everyone will run out ahead of her and she'll hang back and then run after them. - Yeah, I know. - And I hear her get going into the mic. - I can't sustain, you know, like how I feel. - You have no poker face. - No, no poker face. - So let's talk about some games that we'd be playing. Tyler kick it. Kick that skis. Well, last time I was down at Wayne's Auto, my brother's threw me a copy of Batman Dark Messiah on PS3, put it in my system, checked it out. How are you being Arkham? - Arkham, sorry. - Okay, yeah, so I'll check it out back in Arkham Asylum. And so I think Arthur and I are probably the same link through the game. I'm on the team at Anthony, if you've been playing. - Well, I mean, preview wise, I played all the way up to where you, to where, to past the fight with Bane. - Yeah, that's worse than both of us. - So. - You know what's some shit? - I picked it up at midnight, put it in. I was hella tired as fuck. And then the intro was so damn long that I passed out. It was awesome. (laughs) - Was a long intro. - There were no, it's, well, I mean, you have to understand that there were no explosions or desert eagles in the first 15 minutes of the game. It's hard to keep the attention. - I wanted to build some Joker context. You got to listen to the dulcet tones of Mark Hamill. - Yeah, that was cool. That surprised me. - So what do you guys think so far? - The combat, you know, I love it. It's a lot like Assassin's Creed combat, which, you know, it's easy, it's not. - I mean, at this point, like what else is there left to say that you haven't heard on 8 million other podcasts? - Well, I like what Tyler was saying about the Gargoyles. Like why the fuck are they Gargoyles inside, you know? - Right, that kind of struck me weird. - There is more iffy shit in that game than Gargoyles. - I know, I know. - Like a fucking elevator with a bunch of corpses in it that have been there for decades. - You forget about these things. Ryan Scott tried to explain the Gargoyle things to me earlier. - Oh yeah? - Yeah, is there a thing? - Maybe-- - It's fine with his voice. - I could see maybe this-- - Let me-- - Marry you, robot. - Yeah. - I could see maybe like, looking at it, you know, they're supposed to be looking over the inmates, maybe. Is that what the Ryan was saying? - The Gargoyles. - I forget, Ryan tried to explain to me and I immediately was like, whatever. - Fucking Gargoyles inside the dome. - What? - But it works for game purposes really well. - Yeah, I really don't care that they're Gargoyles. - I mean, it doesn't bother me really at all. - It doesn't bother me at all. - It was fun that you think like, that's kind of silly. Just things in games. - You know what's some shit about that game? Is some guys on the dev team had to spend all this time like putting detail into the environment, right? But I know like majority of you guys are gonna be playing in detective mode like most of the time. That's so messed up. - Right, so instead of like looking at all the textures and shit, yeah. I mean, 'cause yeah, in a lot of ways that detective mode, it's just cool to look in. It's just like cool to look around. - And it works so well that there's almost no reason to take it off. It's so useful all the time. - That's why I feel bad for the devs. - I almost feel like part Batman, part Terminator when I have it on, you know. - Do you think it's a good looking game? - I like the style. I like the art style. I like the way the kind of the Gargoyles are kind of big. They're kind of bulky. I think that works good for video games to look at like Gears of War. - I think it works good for a Batman game. - It works good for-- - I just feel like out of everything in the game, Batman is the worst looking character. - I mean, I think Batman looks badass, especially the way that he actually takes damage slowly over the course of the night in Arkham and so. - Like, that's all fine, but I mean, just like the way that he runs. I've made mention before. - Yeah. - That he's pinching something in his body. - I agree well, I will agree with that. - It's like, that man came in needing to go to the bathroom. - There was another thing Ryan Scott tried to defend today when I talked to him about it. - That he's like-- - He's his ass. - No, he's like, he's wearing bi-weave Kevlar, and that's obviously not easy to move around in, so. - It is a game based on a comic. - I know. I'm just saying this is the type of conversations being Ryan has. - Not only that, but like, as Batman, your goal is not to kill people. It is apparently just to put them in the hospital for the rest of their lives. - Me and Ryan regularly have conversations that are so stupid and ridiculous about games and stuff that he always says. - Listen to the gig box. - He says that we are the henchmen, me and him, the way we talk sometimes. Like that-- - Oh, from lecture brothers? - Yeah, 'cause that would be times when we were like, do you think there's this fake gun wave work? Do you think if I were to do this, I could disarm you? Yeah, you probably could disarm me, man, but it might break my wrist. Yeah, that's cool. And then we just realized like, look what the fuck we're talking about? Just like there was another time Ryan was talking about some girl and he's like, dude, Anthony, you should have hooked up with her, then you guys might have had sex or something. You know, he was like, by the grind, this is not how to-- - You're having sex, you're having sex. - Exactly, I was like, this is not how two guys like have a dirty conversation, Ryan, Ryan's like, and then if you sweet talker, you might have intercourse. Like it's so ridiculous. Anyways. - So what else have you guys been playing? - Me? - I've also been playing Lawl. I've been playing some Lawl to Lawl-- - Lawl to League of Legends. It's my first time to check out this sort of PC game, which is-- - Yeah, but you played it, right? - You said you played Warcraft 3. No, I have not played Warcraft 3. I played Warcraft 1 and 2. - Man, you really fucking jumped into the deep end with this one. - Yeah, especially like, I mean, I'll have to play with you a few times before you're ready to jump in with Team Applebee's. - Team Applebee's. - Team Applebee's, I didn't tell you about you. - No, it was my understanding that you are not really ready to jump in with Team Applebee's-- - No, I'm a part of Team Applebee's. It's just the company heroes. They've all moved on to a different skill level than me. But as far as League of Legends goes, Team Applebee's is what Rory calls us when the five of us are doing it. - I have no idea where Team Applebee's comes from. So League of Legends, for people that don't know, is a game where it's a five on five online game based off of kind of like the Warcraft 3 mud defense of the agents. - Dota, is it the main common part of it? - Dota has people. Yeah, a lot of people that don't even play have at least heard that weird German song about Dota. Some guy made. - Demigot is a more recent version of Dota. So it's kind of like that. - Yeah, so you know, you control you and your team, each control one hero, and then there are mobs that spawn. And the goal is to get through the enemy's turrets and eventually destroy their main base to the level. And so you use these single heroes in RTS style, but they have special powers. And so it's all about negotiating the power of your mobs alongside. - It's almost more like Diablo and the way that it controls-- - Right, it's just like imagine Diablo where there's a ton of mobs coming and you have to use those mobs to just tilt the table and tilt everything in your favor, just occasions. - I have to ask for Tina, can you attack your teammates? - You cannot attack your teammates. - Not team damage. - Not team damage. - That's some shit. - That's good actually because right now the people are dicks all the time, they would pull some shit plus-- - Like what? - Well, I'm just saying that people all the time like yesterday, so there are three lanes in the map that they have in the beta right now. So there's five of you, which means somebody's gonna end up being on their own. And so being on your own you get more experience but you're by yourself. And so Ryan Scott likes to lane by himself and this guy last night wanted to lane with Ryan and Ryan was like, go to top with Chef and the guy was like, no, I was here first, right? And then Rory being Rory chimed in like, that wasn't a fucking, you know, like, that was not an option for you to say no, you're gaming with team Apple bees right now so gettin' the fucking spirit of things. You know, something like that. But picture that but way more mean. And so the guy was like, fuck this, let's see how you like to be a man down and he just rage quit. - So take asshole and turn that up to 11. - So-- - And then you've got Rory on again. - So yeah, people do some stupid stuff like leaving or just not cooperating with the team. Like it made sense for Ryan to lane by himself because if Ryan's character levels up faster than the rest of us, Ryan's character is much more valuable at a high level than he's kind of worthless at a lower level. So. - Now, why ain't different types of characters or like racist, can you be in this game? - So five. - I don't know. So I think the final game's supposed to have like around 30. The amount of characters we can talk about is kind of questionable. The one I play I know you can talk about, I've seen in our work everywhere. I play a character called Nunu. They have kind of ridiculous names. And they are kind of ridiculous. Like one's like a little girl who's like an evil looking girl who can summon a fucking demon bear. You know, they're not, they're definitely not like Warcraft three where they're trying to be like a serious night elf or something. - That will absolutely be the character I pick the first time I play this when I have time. - And so when I play Nunu, Nunu is a Yeti with a little boy that rides on his back. - That's who I played the first time. And I, you know, I've never played a game like this. So I mean, I got my ass handed to me every time. And I think, I think as for like beginner players, I looked into the character profiles and they have like a difficulty bar. And is that bar indicate how difficult that class is to play or how difficult that class is to take down? - No, how difficult it is to play. Because there, I mean, Nunu's not that hard. He's like mediocre because he has like a lot of health. So it's harder to kill him. So there you can get away. Like the hardest class is to play or like obviously the ones that are like way more like distance people that have no health that can die in the heartbeat. - That job job, man. He's for top two players on the way. - No, 'cause it was actually some of the easier ones to play were the distant shooters, the hardest ones were the people that like spelled. - That's what I mean, spelled. - Like summoners and those sorts of things. And so the early game in that is like pretty intense because you know, you and you're both level one. So when you're laning against an enemy, a lot of times you're fighting right alongside each other, just attacking each other's mobs. Because it's kind of not worth it to try and fight each other early on 'cause it's too easy to get killed. And so, you know, you're kind of just harassing each other a little bit like that. And then you try and work it to where they'll get too close to your turret one time and then you turn the table. Or in the case of Ryan who plays this guy that can teleport anywhere on the map, Ryan will be like, "Alright, Anthony, in three seconds, we're just gonna take this guy out." And then Ryan will just appear behind him and then fucking bum rush him. So the game's all about ganking people basically. Like there's so much of the map that pretty much the three lanes are constantly visible 'cause you're mobs, but there's middle sections that aren't. So you have to kind of like have a really good communication to be like the two guys that were in the middle, they're gone now so you know they're going to try and come and take out people. But games usually last like a half hour so far, sometimes longer if you're playing it's a really good team. - But some of the things that were more confusing to me was like I was probably buying equipment efficiently 'cause you have to do that mid-round, right? - Right, so you have to pay attention 'cause when you kill guys, if you get the final hit, you get gold and then you also just get gold as a team slowly over time and then you have to spin that gold to get items. But even those items are usually components to better items. - Yeah. - And so there'll be suggested items, but you really have to be like feeling at your class, like there are like four stats, like ability power, attack, like movement speed and monitor, I forget. So there's like four stats and so you have to pay attention to like which one your class needs the most. - And what's the momentum like in the game? Like can the tide turn at any moment or? - Yeah, I mean there's been times that it was like we were in their base, the game looked like it was over and then someone just got too greedy and was like a half health already and then was like, and so they fore rushed out and at the same time someone got targeted by a turret and so they just chose like that guy and then all of a sudden we just got wiped. And then like in the later game, the timers between your respawns can be as much as like 90 seconds if you've died a lot. And so that time was just enough for them to come down and basically turn it completely around. But again, that's because we got greedy right at the end. And even still there's like on the map that they have released, there's this mob called the Baron and the Baron is this NPC that's really hard to kill. But like I've seen battles get turned where all of a sudden you'll be like where is everyone? And then you'll just realize fuck, they just went and killed the Baron which gives them their team a buff. They basically allows them to come to the base. - Those are the equivalent of creeps in Dota. - Yeah. - Like not, they're not mobs in this kind of game. - Right. So Baron is like a super mob and killing him gives your whole team a buff that can turn the tide of battle. So that's why if you realize everyone's gone, you can sometimes turn that in their advantage 'cause then while they're fighting Baron you can come in and wipe them out. So there's like this risk reward to that. But I've seen that turn the battle single-handedly too. And even if like someone does drop like this is a dick like that, like if you go down to 4-man it instantly makes like your team get more experience and you get like extra gold per second. - Wow, yeah, 'cause two people drop the game and the game that I've played. - Right, so I've seen three V5s and the three people win just because they get, they level up some of the faster and stuff. - Yeah, we definitely lost. - I mean, is that a common problem that you're seeing that people drop as the game is- - Nah, only when they usually like, usually happens when people rage quit is the biggest thing. Like they die like- - You're playing with you? - No, no, even when they're playing against us, right? And they just like, we get really good at ganking them coming around and killing them, they're like, I gotta screw this in the quit. You know, but most people are actually really good 'cause it tracks how many games you leave. And so I think, you know, just having that stat track on your account permanently. - And since it's a beta, people can't really smurf. - Right, and I mean, you know, and it has beta, so I could complain to you about someone so's a broken character and stuff, but that's not fair. I mean, that's the whole point of what they're doing right now. - I mean, does it seem balanced for the most part? Like what kind of shit is it? - There are some characters that are imbalanced, but they are, they patch it constantly to change balance things all the time. And they're active in the forums. Like they're like, we know this character's imbalanced, we're gonna fix it, so. I mean, right now, the character I'm using apparently was terrible two weeks ago, so it's like, you know. - And this is gonna be a Pax, right? Like on the show? - Yeah, it's gonna be a Pax. They're gonna have like exhibition tournaments and, you know, I mean, it's gonna be a free to play game when it comes out. - A Pax, probably. I mean, it's gonna, like I said, it's free to play when it comes out, which is cool. - Wow. - The only transactions that you'll pay is like for different skins for your character and stuff. Like they said, none of the items you'll buy will be affecting the gameplay at all, so. - Is it ad supported? - I don't know. I think it's just they're gonna rely on these microtransactions. I don't know, we'll see. I mean. - Just the skins for your characters? - Well, little things like that, like maybe skins or, I don't know. - The color of your magical abilities. - I am not moving it. They just said it would be nothing that would like give you extra experience. - Nothing that would make you attack faster. - Oh, like give you the advantage over the. - Yeah, so. - Oh, okay. - But I mean, I would pay a small subscription fee for it, that's just me. I mean, I really enjoy this game. - Yeah. - Yeah, I've been playing it far too much. So, just 'cause it is really addictive. - It's easy to pick up and play. - And the action that is really intense for like 40 minutes straight and then it's over. I don't know, and like I said, because you know, it can turn so quickly that it makes it kind of exciting. Plus, there are so many characters to pick even right now that man, I've only really played like four because it takes a few rounds with one to even learn like how to use that character. - Is there a tutorial or anything like that? - Yeah, you can play practice matches I think by yourself. - Well, that's what I went for when I played. I was like, well, here's the, I went for the practice match, but it was against live people. - Oh, so. - You know, but I think when you click practice, there's a button that says online solo or something like that, and you play solo. - Well, it would be the point of an online practice match. Is it just not track your results? - Yeah, and you probably don't get experience for your account. - What does experience get you? - So you, I'm not sure how much of this I can talk about it, but they just said I could talk about the game. They said I couldn't talk about how the interface works. So I'm not gonna talk about the interface, but I will say that the way the game is supposed to work is that you have an account that your summoner profile and then you get levels. And then as you gain levels in your summoner profile, you get points like in a skill tree and wow. And you can put points into your account that'll give like every character you play will have plus two attack speed. Stuff like that. - I'm not sure how I feel about that. - It allows you to tailor if you're a person who likes to play melee class. - Yeah, but what if you're someone who hasn't played before in like two months and you go on and the only people on there are just so much higher than you. It's sort of prohibited to you from playing the game. - Right, I guess maybe they think the free-to-play model. - I mean, honestly, even the people that I play with, it's pretty, it's very minor. Like you can easily overcome a lot of the stuff. - But even a tiny advantage, like for some people is enough to just-- - Right, okay, well let me say this, that the way it works right now is that every level is 100 experience to get a level to put a point. And even matches that you lose, you get 50 experience, winning gets you 100. So you can level fast even if you lose. Like that's the whole thing. And you'll max out your levels in a relatively short period of time. Like the way it's currently set up. So it wouldn't be like you would have to lose forever to catch up. You would play like maybe twice as many matches as you won. And then you would still be all the equal to them. - I don't know, like if it was the ability to sort of respect in a way that you took disadvantages in one area and could apply new advantages in another. - You can respect any time, I'm pretty sure that too. - But what I mean is like you always have to make some kind of sacrifice to be able to add something so that it's still things are still balanced. Because anytime you're giving people like a permanent across the board increase for playing more, you're segregating the player bases in such a way that like someone who comes in six months later is just gonna say I can't play against any of these pieces. - Yeah, but again, I honestly don't think that it makes half as much of a difference that you're even thinking it does in your mind. Like, even from level one, I was able to take people that have been playing, that their profiles are way higher. It's just like, I just think that those things, if you looked at what the tree does and stuff, right now, it really is insubstantial. Like, I guess you could say it makes a little difference, but what makes a bigger difference is that you get runes through playing. In these runes, you put into like a spell book and then I don't wanna talk too much about it and get into it, but I'm just saying that there are other ways that they balance it out. - And I mean, also like people, you know, a lot of people would say like call a duty forward, you know, the way you unlock weapons and perks that that's unbalanced, but it's like, it's not really, you know, just-- - The thing is that they, I think the thing they're fighting with is that they want to reward people that are fucking dedicated players. - I mean, a lot of people do think that call a duty forward is-- - And to be fair, and to be fair, I do think that League of Legends is going to have a pretty robust match-making system when it comes out. So, I mean, these guys are, I've met them in person the two like twins that open the studio, so I mean, they're pretty fucking smart, you know, and they brought a lot of, from what I understand, a lot of people that actually worked on Dota and are very extensively knowledgeable on Dota to come and, you know, kind of help the tale. - Yeah, I mean, it looks cool and I'm looking forward to having time to play it. I just like, I have concerns. - Well, I mean, it is a really good sign that they're listening to the community and they have forums open up and they're actually responding to the community. - But the hardcore community are the ones that always demand more stuff to make their stuff more powerful and then it's the new players who can't-- - Right, I mean, it's in closed beta right now, so when it goes to open beta, you know, I think the closed beta is really good in a way because it is all these really hardcore players and I think that that hardcore player base that is more likely to type out their fucking complaints before and stuff helps with balancing a lot more. Plus, the hardcore players are a lot more likely to find the exploits and the other hardcore players that suffered that are a lot more likely to complain, which does happen because man, there are some exploits in that game right now. So, as I say that, for all I know it could be patched. I mean, that game literally gets patched all the time. - Yeah, I don't say too much stuff like that. It chips away at my desire to play it. - I'm just saying, I mean, you know, everyone will find exploits in every game, especially when it's in an early form. I mean, we play Call of Duty nowadays and we still have times where people like pop outside the map and shit like that. - True. - True. - You guys keep bringing that game up like you want me to talk about it? - No, no, no, it's just Call of Duty is a one to, because I mean, so many people play it now. - That it's just like, you know, I've seen exploits in that. I've seen, I mean, and you know, they're a shit that annoy me in that game. - It's easy shorthand. - Yeah. - So. - So. - You know, played a lot of law. - Even when you click the ex exe file, it says Lowell. - Lowell. - So, we make a lot, as you can imagine, lots of jokes get made about that because that's its name. - So. - I'm sure they're funny for like the first half hour. - Yeah, they're really not funny ever. That's the whole reason that they can be funny is because no one ever knows they're so stupid. So, but yeah, I had a guy last night ask if we were playing, if he's like, am I playing with Anthony and Ryan from GFW? - And Ryan's like, no, it's just an amazing coincidence that there's a chef and a ride dog playing together. - Aw, I guess Ryan is really kind of a giant asshole. More than people understand, I think. - Oh, he stopped us from everything. - I think he was just messing with the guy. - He was always the quiet guy on GFW, but you get him alone. - He will cut you. - But he's so gentle. Sorry. - Um, yeah. So, what else have people, what have you been playing, Tina? - I jumped back into the Diamond War II in preparation for this new expansion. That is free. - Although, I mean, really, the current Donald War game, you don't really need to play six matches, so different. - I mean, I still have the elder, and I wanna, you know, continue using them and stuff. - And elder, hard to use too. Do you like to use the girl, elder? - How do you know? - 'Cause she's the only girl that you can play as. - Yeah. - 'Cause there are no orc females. - I'm also going through the campaign again with my friend on the hardest difficulty, just for achievements. - Yeah, which two groups do you control when you play? - Well, I don't have the campaign on my hard drive because our hard drive was wiped recently. - Oh, I remember that. - Yeah, so we had started a new campaign. - So, but which one's the control? - The Gunners. - Uh. - Avatice. - Avatice, and sort of the other one, sort of the T, I think. - Well, is it, do you play the one that's like the ranged, like the regular old space brains, or do you play the ones with the jetpacks? - Yeah, like, oh, we haven't gotten that much. - So you play Tarkus and Avatice. - Yes, Tarkus and Avatice. - How sad is it that I know that? - It's not sad, I mean, it's hard to remember. Except, you know what, Cyrus fucked that guy. - Cyrus is the, oh, the, there's a scout. - The scout did the end. - Yeah, the scouts are pretty much worthless, from start to finish. - Yeah, I once I had enough people to fill up my squad without him, he always got left behind. - I took the scouts only after, like, everyone reached max level. So, also, Tyler likes what we make references to left behind. (laughing) - Tyler's praying for the day that he gets left behind. (laughing) In case a Rapture podcast will be here. (laughing) Yeah, but Donald Wors is such a good game. Like, it really bothers me that Tyler hasn't played it. - There's something that really warms my heart, that you can grind achievements on a fucking PC game. I'll be honest. - Yeah, I mean, I know when you get achievements the last game when people look at you on Xbox Live, it'll be like, Donald Wors. - And it'll show your avatar on the friends list playing Don of War. - Yeah, I mean, there is a sale going on right now, THQ's package of games, which includes all the Don of War games for 25% off. I don't know how much that comes out too. - Don of War II is probably just 25% off too. - I don't know if it's everything, if you have to do everything or nothing. I don't know. - Like, if you don't, for people who aren't really super in RTS, but they're interested, Don of War II is an extremely accessible game in that genre, and it's not, like, there's not a lot of unit management. - Dude, there's so few units to use. - It's like I said, Arthur, Don of War II is really, like, the way that a console RTS should have been. - Yeah, it's like, it's the loot aspect and micromanagement of Diablo with some, like, company of heroes type strategy. - Yeah, I just think it's a really cool game. So it's available on Steam, but it's still a game, games for Windows. - Yup. - Yup. - Yeah, you have to have a games for Windows profile. - Yeah, you can log into your gamer tag before you start a campaign or play multiplayer. - Which is, they did that specifically for the way you do matchmaking and stuff, you know? - Yeah, you can start with WTech. - Well, you start a party and stuff just like you would on Xbox Live, and it's got that matchmaking. - Yeah. - I actually really like, it's probably the best implementation of games for Windows Live I've seen in the game. - Yeah, I mean, a lot of games, a lot of games don't even do GFW Live. A lot of games for Windows games you see are just games for Windows branded to get placement and stuff. But this game actually goes as far as like, you know, having the ability to hit the home button and it drops down like a blade type thing that you're used to. - Yeah, you see your friends as soon as-- - You can get messages from people on Live. - And it's gonna feel weird, like, you know, being in sort of a Xbox, you know, sort of situation on my PC. - What I've been noticing lately is like, I like games for Windows Live and how it integrates all that stuff, but in general, I'm getting a little sick of Xbox Live type interfaces on my PC desktop. Like, I am getting really bored of like, Steam notifications and then I run Tweet Deck that does like pop up notifications the same way. And it's like, I am not as enthusiastic 'cause I once was about an Xbox Live type notification system on my computer. - I don't say I can give you like a hug or something. - I thought you were trying to comfort me when I make you uncomfortable. - No, I can touch you. - Ew. I played the wet demo and before you like, ripped down my throat. - No, no, not the Asian. - I just wanna mention that I haven't played anything else but the demo. - I was struggling. - You're perfectly, perfectly allowed to like that game I didn't, but that doesn't mean that there are games that people are talking about. - I found things to like and what. - Well, I mean, I wouldn't, I'm very wary of whether the retail will be any good, just because of the way the demo was presented because you see three different aspects of the game that are available, you know, like the regular combat, like in Chinatown or something. We have to drop down the gates. - Okay, I know exactly what part you're playing. - The gauntlet type arenas. - Yeah, and then there's this other portion of the game that it cuts to where it's like in Ruby's rage thing where it's just, you see all red and then the enemies are black. - Yeah, so they didn't have that. - That wasn't the demo that we played but I've seen it before. - Yeah, see that probably makes, I've heard that's such a cool thing and they didn't show it at all. - I thought that was amazing. - I don't know why they, if that's so cool, I've heard that from everyone. That is like the coolest thing about that game and they didn't show it to us at all. - Right, and then. - Yeah, whatever, continue. - And then there was, you know, the quick time event part where you're like on the vehicle. - Okay. - Trying to kill enemy on Goulnegut Ridge, I think, right? - Okay, yeah, we've played. - The only thing left that I have to ask is, are there ruthlessly unforgiving, fucked up camera angled platforming parts? - You know what, honestly, I just-- - With Instadeth failure? - No, I didn't see it. - Okay, so you're not getting the full wet experience. - All right, well, I don't know, maybe they possibly patched that from whenever you played it. - I know, 'cause it was like the angle slice. - It was an entire section of a level that culminated in a Donkey Kong from Hell flaming barrel section. - Is it the beach that I heard so much about? - Yes. - Okay. - Yeah, I heard about that part, but I didn't actually get to play it. It was interesting because I had to put the demo twice. The first time, it was me just getting used to the controls and this game really, like, you'll get enjoyment out of it if you really understand the controls. Like, there's a learning curve and so when I went through it the second time, it was a lot more fun than the first. - You have to understand what it wants from me. - We can be. - Yeah. - And get someone standing over our shoulder telling us, like, certain things too, which did help here and there. - Yeah, I mean, you really have to orient yourself to this rules, kind of, to this game's particular, like, set of rules. - Yeah. - But like, you know, like, we were-- - In the style of the play and stuff. - Yeah, we were talking about like the jump, the jump and what, like, to me, it feels really weird. Like, it's a long jump, like, if you jump. - You jump forward, but you don't forward. - Like, Arthur say, don't jump, though. - Yeah, you never jump straight up. Like, this is my, this is a problem with what I don't think I had talked about when we discussed on the podcast, which is that A is the button that you use to jump and A is also the button you use to hammer through menus. So, if you're trying to hammer through, like, these, the hints at the beginning of the game, there's definitely one part where I hammered so hard that I jumped off a building. - Was that quick? I just wanna play on, was that click inflection in your voice? - Was that your cat stepping in your balls? - Yes, it was. My cat was putting her full, 12 pounds on my testicles. - But, I mean, I mean, to me, it just seems like, like almost like a fallacy of concept. Like, their whole idea is that they wanna create these really flexible, acrobatic shootouts, right? But I don't feel like the character feels flexible at all. I feel like once you're in a jump, you're locked into that jump. Once you're in a slide, you're locked into that slide. You can't change direction. I mean, I don't know that they wanted to consider it flexible. They were just, like, fixated on sweet tricks. Like, it's like a Tony Hawk game, almost, in a lot of ways. - But, I mean, if you're not shooting when you jump forward or you slide, it, you know, that motion happens a lot faster. - Right, right, right. - Then, if you were to shoot. - That's true, just so dumb. - And I did, just for the sake of it, I just tried to run the gun to see if that was possible with that small ridicule. It is possible, but I mean-- - It's got to be a badass, is that what you think? - No, it's not possible. - I know it's not possible. - It's really not, because when you play later in the game, like, you will get annihilated, like, that. - All right, well, in the demo. - Even with the gun's mass, that, like, if you are not in slow motion almost all the time, you will be miserable trying to play that game. - I don't know, I mean, I think a lot of people, from what I've heard about the game, from people that play more of it, it seems like they forget that the sword is available and that you can kill people with that. - Yeah, that's actually was a real effective way to take people down, and I also saw-- - And it's a lot faster to use the sword to get through, like, certain points in the game, right? - Yeah, especially when they're way close. Like, you know, one of the funniest things that had happened to me in this game is I did one of the slide on my knees thing, and I was sliding towards all these guys, and I shot the one to death, and I missed the other one with a bat. And then, since I was in slow motion, he was just like, ooh, and brought that bat straight into my face, 'cause I was in my knees. I was just picturing that in real life. You're like, I'm gonna be a badass, bink. No, you're not. You're gonna be in a ditch. - With the aluminum bat noise. - Did you know you could go into, if you were in slow motion shooting, you can then use the sword and-- - You're out of slow motion, again? - Yeah, you can, if you accumulate enough experience points to unlock that ability. Like, it's sort of like a, you know, a buying system, and I noticed that in the menus while we were playing, but you know, it's like they didn't turn any of that stuff on. - Oh, see, for me, he walked by one point, and he's like, nay, everything. - Yeah, in level, in chapter eight is the chapter I paid, which starts on the beach and has the insta-death platforming. But I also purchased upgrades in the first level, like, because I had done well enough to actually earn a lot of points, so I've bought, I maxed out my upgrades. - Yeah, can you tell me more about the upgrades, 'cause I don't think many people that play the demo will know about that. - I mean, what do you-- - I don't know, like, what kind of upgrades do you like? - You do like the, you can make your gun shoot faster, and which is good, because since you never reload, it's never like this sort of, oh, I need to control my shots, because I might run out of bullets. It's like, it almost seems like I should never let go of the trigger, because I should always be shooting anytime there are dudes around. - Yeah, and then there were other stuff, like, in the way that using your sword out of a slide was an unlock, you could also, like, use your sword out of a wall run. - Oh, okay. - I believe there was something that had to do with shooting after you flung from a pole or something. - Yeah, I didn't like the ability to shoot when you're sliding down a ladder and stuff like that. - Yeah, stuff like that. - I mean, it's basically just the same sort of arbitrary skill restriction unlock upgrade mechanic that you see in games, like-- - Which I don't know, you know, I don't know if that's the right choice. I mean, if they were going for more of a Tony Hawk or-- - I mean, Tony Hawk, you have to unlock tricks, right? - You do? - Man, that sounds crazy, I don't know. - I wanna say you could do all of them right after that. - Like, skate, you can do everything right off the bat, but I'm pretty sure in Tony Hawk, you have to do that. - I really didn't ever play that many Tony Hawk games. - Man. - That surprises me, actually. - Nah, man, all my friends that skateboarder were into it, but I found them too silly. - Yeah. - I just felt like they were too dialed like combo too. - I'm not very good at combo games. Like, combos where you gotta be like X, Y, B. - I mean, when the first one came out, it was really amazing. You know, it was a lot like-- - It was a revolution. - Yeah, yeah, it was, you know, something really different, something new. That one was fun, but-- - Skate. - Definitely. - I played the Thrasher game, 'cause that was more realistic, but it was too realistic. - Oh, like you were trying to grind a curve in each shit. (laughs) - So, what did you, I mean, what did you like about what? - I really liked the music in it. I thought that the music was really appropriate for every scene I heard. - The music was the one thing. - I said it really good. - That's the best part, yeah. - You guys should definitely check out that rage level in the music for it. It was just-- - Awesome. - Yeah, so it's the same, they didn't show us that. Like, I also like the presentation, and I like the art direction. - They do really well with the presentation. - I think that's done really well. I think, for like, you know, look, you know, this game doesn't look like that. - That was an Anthony being sarcastic, that was Anthony. - That was Anthony choking on my own spit, for some reason. - You know, I mean, I don't think it's unfair. I don't think it's unfair to say that WET is not a AAA title, or, you know, right? - Really? - No matter how much Bethesda is, wants it to be. - Right, yeah, but my point is that, you know, for the, you know, lower budgeted game, I mean, I don't know how much it costs to make, but, you know, it looks good. It looks good enough, I think. - If WET had a movie tie in, it looks about the quality of, like, a movie tie in game a lot of times. - Okay. - You think so? - Yeah, like-- - So, I think it'd be allotted as a movie tie in game for bringing in a fairly unique gameplay mechanics. - I'm just saying it's-- - The collection of mechanics. - Like, to me, it looks about as good as, I don't know, I mean, not quite as bad as Terminator Salvation League. - No, oh God, that fucking way. - That game is coming back. - Yeah, I guess-- - In a lot of ways, it reminds me of an unsuccessful Batman arc from "Silent." - I guess I just found it really good to it as because I like to kill things and I love Tarantino movies and the character resembles somebody I know. (laughing) - You just like it 'cause you feel like, right, this is like wishful from it. This is all the people I want to kill at work. (laughing) It's like you with the sword. - Ah, I'm gonna use it in the balls. - Let's imagine like neo-gaff handles above the hoods of the enemy. - What did you guys think of the dual wielding and how you could kill two enemies at once though? Wasn't that a little cool? I don't, you guys aren't giving that. - The gyms I can plan on, I seem to hear about that, is that people are mad because they don't know how it breaks down what's auto-targeted and what you have to aim at. Like, you're never quite sure what's gonna be what. - Really? - That's weird. - It'll be like, you do it, it auto-targets a guy and you might be anticipating that it's not gonna hard to target this guy. And then you're like, oh, not gonna aim over here to the other side. - Or like, you know, I mean, just simple conventions, like, which gun shoots first, right? So if you're holding both of the shotguns, they shoot really slow. So like, say the person to your right is your most immediate threat and you're jumping, but the first shot is like the shot, you know, with your left-handed shotgun and you know, then he knows you with the bat. Like, some of the things like that were a little confusing to me, but I did like it. I mean, it was like, you know, it was really badass too when they would throw you into the arenas with a lot of guys and you could just jump and, you know, just spam on their heads. - I like how they have dudes with many guns for every ethnicity. - Right. - Like, there were the crazy English dudes with the miniguns and then they were the crazy Chinese dudes in Hong Kong with miniguns. - Yeah. - Suckabilly guy. - Mm hmm. Who else said it was kind of ridiculous the way she regenerated her health? - It's just stupid. - In gun, it was like one thing, I guess. It didn't really-- - It didn't show him drinking it. It just like showed the little meter on the bottle. - In gun, he would do this. He would tip it up. - No, I just don't. - But in gun, if you were moving and fighting, it was like, if you were like in the middle of fighting, you'd be like, tip sword. Like, it wouldn't even like be like, it occurred. In gun, though, it made more sense, right? It was like a painkiller, like Old West Painkiller. You think about that in movies all the time. - I mean, I guess that's what they're doing in wet as well. - Right. - It's just that they feel the need to do a cutscene every time she wants to refill her health. - I think, yeah. - It just speaks to so many issues in that game. - I think that was just someone who loves Requiem for a dream. I really think that's what that came from, whether it's just like, nope, I want this in there. - That camera angle, the way they shoot it, you mean that? - Yeah, like every time I can't think of the character in the movie, every time he pops pills, like they do the same sort of quick sequence of like this. - To me, it reminds me of like a Robert Rodriguez movie, like a Desperado moment or something like that, or from Desperado. - I was gonna say that game kind of reminds me if it was just starring in Antonio Menderska, it would be Desperado the game, especially when you're like do wielding fucking little shotguns and stuff. - It actually does kind of work like Desperado, the game in a lot of ways. - I like the fact that our base is in Texas, you know? It's kind of nice. - In an airfield? - Yeah. - I don't know, it seems like to me at least that regardless of all its faults, this still might be like a game that I would really enjoy. Like you can look past all those problems and stuff like that. - Yeah, it comes out on September 15th, so it's between big releases. - Yep. - I can't imagine it'll take that long to get through either. - I bet you could, I just have fun with that. - Like I want to play what? Like I want to play through it, but I am having a difficult time reconciling the price tag with that game. - Mm-hmm. - Yeah, I mean, I guess, you know, get it for free, that's one thing, right? But it's like- - Yeah, but I mean, I'm just like speaking from the perspective of someone who does it. I don't get all my games for free. I pay for like most of the- - I don't even get all my games for free. I get, you know, a lot of them not for free, so. I mean, I bought Batman. - Definitely a rental though. - Although we got Batman for cheap off the Amazon. Yeah, no, I mean, if you, yeah, I'd say it's worth a rental and you'd probably finish it in that time. - I mean, yeah, who knows how long it is, but I can't imagine. - Eight hours, they said. - Yeah. So have you been playing anything else, you being Tina? - God, okay, there's this really cool indie game that's out right now called a, I- - It's so cool, you can't remember the name. - Oh, I know what you're talking about. - I have a game with- - I made a game of song with misspellings in the title. - Yeah, like with ones. - It is an Xbox Live indie game. - Only a dollar. And it's from the same guy who made a Samurai dishwasher. - Is it really? - Yeah. - Oh, I had no idea. - I didn't know that. It has the song all the time. - No, no, no, it's not all the time. But you can see it. - A game with zombies in it. He's like, it's only a dollar. - Yeah, it's a song? - Yeah. - That's for like the first minute when you're actually shooting zombies. But it progresses to more than that. Like there's, you're always in the same area and there's like invisible barriers. So it's kind of, it kind of plays like geo wars, you know? Or geo wars too. - Yeah, no, I'm sure wars didn't have visible barriers. - I'm just saying, well, I mean like, yeah, visible. - I know what you're trying to say. It's a two-stick shooter. - Yes. - And it very much, so he even tells you that like in the background while you're fighting zombies, like this is a two-stick shooter. - Yeah, it's truly funny. The floor like illuminates crazy colors later on. And then you have more enemies like, you have these, when there's like metal music in the end or towards the end, there's like these crazy little like cubed looking scary monster looking guys that just a flash from black to red. And so you're, unless it's really fun. - I'm not rolling my eyes. I mean, for a fucking evening, for a dollar. - And it's about six to seven minutes long. And I don't know, I just had a lot of fun with it. The music changes like every minute or so and the enemies change too. And I really enjoy this. - People in my work were playing it today and they were all teetering like little children listening to the song. - Tittering. - Tittering. Not teetering, mostly. They were kind of waving back and forth in their chairs. - They looked like they were about to fall off a platform. - I will also have it known that someone sent me the definition of scanty and it is a word and I used it correctly. You can say that they were wearing scanty clothing. - Okay. - Just so you know. - Yeah, 'cause scantily clad means you're - Yeah, scantily clad. - Is scant is an adjective. I don't know that scanty is. - Scanty, I don't know about that. - They told me, they told me I used it correctly. Don't look it up right now. They'll look it up after we're done. - Anyways. - He might have just been lying to make me feel better by myself. - I'm pretty sure he was lying to make you feel better about yourself. - So if match.com had me make a profile and they wanted to match me up with games, this game would come out on top. And we would get married and we'd live happy together because it's so stupid and funny. - And then you would divorce over whether or not you wanted children. - I would be it's future ex-wife, yes. - Yeah, you would get a divorce because the only lasted six minutes ever. - Oh shit, you're so sorry. - I'm sorry. I'm sorry. You said it only lasted six minutes. - You know what I noticed in the game is that they do have like in a high score, like achievement thing. And it's not necessarily based on the points you get. It's based on how far you progress. So I thought that was pretty interesting. - Death. - Like if you finish the whole thing or? - Yeah. - Indie games still don't have achievements, do they? - Nope, no achievements in this. - When they add achievements to indie games, it's when I'll start buying them. - Oh god, I'm damn sure when I support this message. - It helped them out. It definitely would probably help out their sales. - Yeah, no, dude, are you kidding? If they allowed people to give away, like if there was a 50 game or point. - But since it's just pure review things, I could see like, all right, let's say it's just 50 points, right? I could see like Arthur Geese program says X and A game. And he's like, this is the 50 points game. Simply by pressing start, you've gained 50 points. - Right. - One dollar. You can buy as many times as you want. - Oh my god, yeah. See, you would sell like hotcakes if you did that shit. - Yeah, see, I just gave way a fucking million dollar idea right there. You know, like it's not like you re-buy the game. It's just like every, there's like 100 sequels already. - Oh god. - Like 50 points, part two. - Press eight twice. (laughing) We added a second button press. (laughing) - I wonder if anybody would like, clear. - It's Avatar the Last Airbender two. - Yeah, I mean, peer review, I guess you could say they'd probably stop it. - Well, I don't know because today. - I mean, they've got a pretty tight. - I was looking through some of the indie games. And one of the top games was LOL Cats. It's not even a freaking game. You just scroll through 150 different pictures of LOL Cats. - Right, I mean, there is one of the most popular things that ever sold over that was not a game either. Remote masseuse, I mean. - Oh my god. - That was a tool. - Hey, Remote masseuse, just say what you're real about it, but I could see like you being useful. I have a friend for instance. - However. - No, I have a friend for instance, who is any long-term relationship with his girlfriend being in America and being in Korea for a year. - Like she always is like swords on her crotch or something and she used to massage that out. - No, I'm saying, I'm saying the idea would be that the idea would be that they could still share some sort of intimacy in the internet. - What were we talking about this before? What about lag? - If I walked in, oh my god. Surprise. - It'd be like, people like it'd be getting really intense and all of a sudden they'd be like on webcam and Skype and all of a sudden it'd be like buffering and you'd be like, "No!" (laughing) - Can we do it yet? - I'm sorry. - What about now? - Another one that was popular, that's where the non-game was just sort of like this LED display thing. - Or there was like a fish tank one. - Yeah, like, I mean, stuff like that, I don't know. - I mean, I don't care if they can put it up there, right? It's not like it's hurting anyone by being there. - Like every time I look through those indie games, I just kind of get like a warm fuzzy feeling. Like I'm glad people are-- - Making money shit. - I mean, I don't know that sounds dumb and people have been making games on the PC for Flash forever, but I've been mostly a console player all my life, so it's like really cool for me to see, you know, community-made games on a console. - Yeah, I mean, people that are really like, I mean, there's a lot more options for other console, like even Wii players, people have made Flash games that'll work with the Wii pointer and stuff that you can do through the web browser. - I'm sorry. (laughing) - Don't hate it. - But you know what, like when I saw that post about the lolcat thing, I'm like, "Man, that would be a brilliant," you know, it's like now the guy needs to do, "I made a game with lolcat." (laughing) - You know, it is funny. - Like that Call of Duty 4, that Call of Duty 4 picture I saw today where someone was do a welding kitten. - Yeah! - Was that you do this? That was made by Uray? - That was made by the me. - Oh, Tyler, God damn you for making that, but I'll let you for it as well. - Yay! So this podcast is gonna go up, what, Friday? - Yeah. - Then I can't talk about FIFA 10 yet. - Okay, I mean, it is for sure going up Friday. - Tomorrow, yeah. - Okay, well then in that case, I can talk about Dead Space Extraction. - Okay, 'cause the embargo is tomorrow. - Okay, I have a question before we start. - Yeah. - So you don't have-- - Garden Experience. - And Dead Space 1, the one that was on the consoles, you know, the Xbox and the PS. - You better not ruin any story and this just Tyler hasn't beaten you yet. - No, no, I'm not. So you're like alone in a spaceship and you're scared as hell. How are they gonna have you experience that same emotion of just like being, you know, scared? - By turning apart your companions. - By having, yeah, yeah. - I mean, are you gonna put your companions? - Yeah, I mean, the whole thing is that you run around in the squad. In the part I saw, which was pretty far in the game, there's 10 chapters altogether. I think the where I jumped in was like the sixth chapter. It was me, a girl, an old man scientist and like another guard guy. And so this is the precursor of how they, how they get the thing from the planet that causes all the problems in Dead Space. And so, you know, the whole thing is that they, to throw in like the fear and all that is they still have things coming at you and that, and they do a really good job with lighting, even though, you know, they're working on the Wii, right? So they can't do like all the things. - It's still a pretty visually impressive game. - Right, it's extremely visual. I'm just saying they can't do all the things with, you know, HDR lighting except that they could with the 360. So they're working with what they got. So they're still doing like crazy things with lighting, things popping out. And then on top of that, they do have that occasional glow stick thing where like, you know, you'll be in the shit and you'll have to like, take your remar to give yourself a temporary light glow. - Oh, no. - And then the way they do it is they actually throw in like the equivalent of the Star Trek red shirt occasionally. Like some guy that just gets ripped apart. I mean, the game doesn't, the game's definitely mature. People get ripped to shreds. And I mean, there's still a ton of dismemberment. Like I played it and I thought it totally stays true to the storyline of the game. And I mean, it clears up a lot of backstory things. You will still like interact with like, I'm told you'll interact at times with the dude's like, girlfriend, like I can't think of his name. - Isaac. - Isaac, you'll interact with his girlfriend. You'll see her in the game though. You won't ever play or is her anything. I mean, it will tie things back together. - Okay, cool. - And they, you know, they did a lot of this stuff. Like even like they did on Heavenly Sword, like they mocapped people's faces with like a bunch of points of articulation. So when you're seeing them, I mean, they're still obviously lower res or something, right? But, I mean, it's like, you know, I mean, like some of the models may look like K-Lootoo or something, right? Like the faces. But they have way more points of articulation and the voice acting is really good. That it's actually like very convincing still. - It also has the greatest cover art known to man. - What is the cover art? - Oh, it's like, it's got this image of a woman's like in this piece of the screen. The joystick now sticks in as many screenshots for other games as they can. - She kind of looks like Dana Scully in that image. - A little bit, yeah. - The whole thing is that it's made by the same, like a lot of the same people that worked on Dead Space. So it wasn't like they just passed it off to another studio and were like, make a Wii game. Like a lot of the dudes that like the guy I talked to was like the lead producer on it, you know, the executive producer. I forget his title exactly, but I mean, he worked on Dead Space, you know, his specialty. He had like a special role in the original Dead Space. - It's just visceral games, right? - Yeah, so that's what I'm saying. So it's still the same people. So I mean, it's, they definitely have stayed true to the spirit and like, you interact with the, you still have all the same guns and it has drop and drop out co-op at any time, which works really well. And they still have all the things like Kinesis is there. So you still use Kinesis to grab items out of the environment. You still use Stasis to slow enemies down. - Oh cool. - And then to use the alt-fire of weapons since those were important in the real game, it's just you just turn the Wii remote outside. - Games. - To fire the altar. - Yeah, exactly, and that does the alt-fire of all the guns. - That's cool. - And it is a controlled experience, you're on rails. - But you can move around, right? - No. - If you are in a controlled experience, the only time you can, there will be times that you have to look around. So it'll give you the ability to have like a dead zone where you can look around the screen and grab items. And then you pick paths. Like you do have to pick paths, which you're gonna go down. And when you pick a path, it does the really cool interface where, you know, your guy brings up the hand of his rig and it shows the two lines and then you have to-- - The nav line. - The nav line. - Right, so it's still like staying true to the game. And you still do go on like the Ishimura and stuff and you will see like familiar places and completely unfamiliar places. - And that's cool. - And the Ishimura. - Well, you'd see the basketball court. - And they said it'll take about the same time to be as the original Dead Space. - Jesus Christ, really? - It tells a full on story. - 'Cause the first Dead Space is like 17. - Oh no, I mean, well, they said the first Dead Space was like a 10 hour game. - I'd spent so much more time than that on the first Dead Space. I'm like, I don't think I spent that much. - Do you think this game will appeal to those people that went out and bought a Wii and just have-- - I don't know. - I think what the Wii does really well, especially as far as shooters go, is it does games really, really well where they take away the control of your character and you're just shooting. And this does that really well. - The arcade style-- - Exactly, and it has drop in drop out co-op, which works really well. You guys share one health bar on your rig, but you don't share ammo, but you guys can trade ammo if you need to trade ammo on the fly. So you don't have to worry about some of this, just wasting their ammo, stealing all your ammo, but you do share one health bar because they don't want people to be like, I'm only gonna watch my side of the screen or something like that. - Do you need the Nunchuck or is it just a pointer? - Just a-- - You do need the Nunchuck because you, you know, they use all the buttons, like B's to shoot, A is to do like, tell your kinesis and then like C is to do stasis and Z is to reload. - That is really complicated. - It is really not complicated. It's four buttons out there. You use like eight playing games. - I have this weird issue like getting or like working around the Wii controller sometimes like-- - I don't know, I'm just saying it's really not complicated. Like you use way more buttons than that every time you play Call of Duty. I'm just saying. - For me, one of the weird things just about the controller layout of the Wii, it's kind of weird the way they name the controllers. Like it's like A, B, C, Z. - Right, so it's kind of weird. - You know, and the good thing about them is in the Nunchuck 2 is that just change weapons, you use the stick instead of the D-pad 'cause the D-pad's kind of inconvenient place. - Yeah, it's weird to reach. - But I was thinking it might be a, it would have been, well, I mean, I don't know. It might have been a guy to just use the pointer 'cause everybody has Wii play as well that way. But not everybody has a second Nunchuck for the co-op stuff, but. - Yeah, I mean, I guess, you know, obviously this game's probably targeted the type of people that would go up and buy the second Nunchuck. I mean, I hope it does well because for me, I told him by the time I was done, I was like, it's like a day one purchase for me. Like I think it's like a really cool game and I really like the original Dead Space so much. - When is it out? - And it's out on like the end of September 28 or something. And it's just like, got such a cool wall bike 'cause I have the Wii, obviously, so. - Do you have it back from your parents' play then? - Yeah. And so it's, you know, it's just got, I mean, it's got a cool story, cool characters. - So funny. - Totally in line. - I'm sorry. - Right now my parents have it because I got, I got. - We're like, Mom, I need my Wii bag. Now we're Pilates, Daisy Pointes. - My mom is a pretty kids' face. My mom has currently been playing Tiger Woods regularly with my dad. That's what they've been super into. And Wii Sports Resort. - Wii Fit. - So now my parents don't wanna do a bullshit. They're gonna go out and exercise. My dad will ride his bike. My dad has like a thousand dollar recumbent bicycle that he uses. Do you know what her recumbent bicycle is? - No, but. - That's where you look like you're in like a fucking, from the future. He's got three wheels and you fucking lay back. - You're in a light cycle, basically. It's like you're in Tron. - So my dad does that and then he has a ring for it where he can attach like nine dogs to it and they go out in a pack. Yeah. - Can he just have the dogs pull him? - He could. You see, like Santa Claus? Like he's in the light of some sled? And it's kind of what it looks like. Yeah, it's kind of insane. - Aw man. Does your dad have a beard? Does my dad have a beard? No, my dad does not grow a beard. He does have a mustache though. - Have you guys been following changing the subject? 'Cause you guys name drop this game so fucking much that I just wanna talk about it now. Modern Warfare 2. Have you played it? No, have you even following the coverations? - Yeah, well I mean in what regard, like. - Anything, I don't know, like there was a. - How can you not follow that shit if you're on the internet? - I will be playing it sometime in the month of September. I know that much. - Oh fuck, I will be doing a multiplayer thing. - It's not that far away, I mean it comes out in a few months. - Are you playing multiplayer or co-op? - I believe it's multiplayer, competitive. - Okay, have you guys like heard about the perks and stuff at all and how that works? - That you pick your perk load out. - Yeah. - Or that you're not your perk load out, but your kill streak load out. - Yeah, that could be cool. I mean, of course I saw the videos, like those C-130 like gunship perk that seemed like insane to me. - I noticed that there were. - Something that I think I saw that I liked was that you get a bonus for taking people out of their kill streaks. Like if they're just about to get their fucking C-130 and you kill 'em then you get way more points for killing than you usually would. - That is a solid thing. They do that in League of Legends as well, where you kill somebody who's like, hey fat kill string can you get a ton of gold for it? So it just makes it like, you just wanna fucking kill that person 'cause you realize they're worth so much money. Basically, if it's a bounty on their head. - Exactly. - So. - That's pretty badass. But I think that kill streak things kind of cool 'cause you know, for veteran players, they're gonna wanna pursue that 15 kill streak instead of like, you know, the novice that wants to just get like the three kill streak. - I don't know, man. It's hard to get that many kills in a row. - How many times I could probably safely say I've only ever once, probably had like a 15 kill streak. - I know it's maybe not true for you, Tina, but I've had like a 15 kill streak like once and that was because I like got my helicopter and then was like, put some claymores down and just sit up here on the second floor and let my helicopter do its thing. - Yeah. - I don't know. I mean, I like to think I'm okay at that game. - I mean, as long as like, taking a C-130 means that you sacrifice the ability to call a helicopter and that's. - Right, yeah. - Or a jet even like. - Right, the way I read into this is that it will also, exactly that like calm the players who, you know, constantly are cursing the helicopter or the air strikes, you know, so now people have different options to be annoyed by. Yeah, they also said they're supposed to show a trailer this week that shows a new perk. That was apparently a perk that a lot of the community always called for, but they're not saying what it is yet, so. - If I never have to see a count down to a trailer again, it will be too fucking soon. I am so sick of like, build up and hype to try. - Yeah, I don't know. - There's a count down. - There's a trailer. - Is there a count down? - So it wasn't the thing that they're pimping isn't the, the guns that Kimbo thing? - No, it's not that. Yeah, they made that clear, but it's not that. I'm wondering if it's a, if it's like some sort of a melee reversal, like some instant, like it's a passive power or something, I don't know. - Or maybe some way to survive. Like someone does the martyrdom, and you can choose to sacrifice yourself for your team. - What? - Jump on a grenade perk. - Yeah, dive on grenades perk, yeah. That would be cool. - They can call it cover it with your helmet. - Yeah, and you would still get like five points for saving your team, for jumping on a grenade. - Oh fuck that, I better get more than five points for jumping on a grenade. - Right, I'm just wondering how about you get 10, and he gets 10, right? So basically it doesn't equal a team gain, or something, it negates the fact that martyrdom is cool. - I can see that. - I've played four to damage, so that I've noticed a lot of things that I want them to improve on for the second one. - Like what? - Oh, they present the game completely well, but there's like little things that kind of bug me now. Like the chopper, when you shoot it down, it crashes outside of the map, so you don't actually get to see that explosion, that really annoys me. - It'd be cool if it did a-- - Welcome to Current Graphics Technology. - Yeah, it'd be cool if it did damage. - I know, like what if like some asshole blew up your, you know helicopter didn't crash land on him, you still get that kill that'd be awesome? - It's true, it is true, like one of my favorite things to see in like 1943, right? Granted those are being flown by a player, but when you see like someone get shot out of the sky, and that big old chunk of the fuselage goes tumbling, and you're like, it could just go into the ocean and do nothing but it does like a splash, and a big old explosion just looks impressive. - Oh, by the way, I found a way to team kill him that game with the planes, actually, Aaron did. - How do you team kill it and that game with the plane? - You just crash land directly. - It's not used to actually do things, isn't it? - Great, yes, sometimes. You crash land directly on your teammate, and if you get it right, then it counts for them as a suicide. So it actually points from them, and it's fucking awesome. - It's just been one of those things that they've been dealing with in battlefield since the days of old, like Sean used to tell me stories about how you know you could get like a bunch of people loaded up into a helicopter to man all the guns. - And then bail out. - And then you would bail out and it would crash and it would count as a suicide for them. - But the thing on 43 is that you can't actually have anyone sitting on the wings. - So you can't, except there was definitely that one time where I remember Tyler, I was like, Tyler jumped into the plane, and I was like, there's only one plane, and I was like, don't just fly Tyler. And I jumped up on the cockpit and used the physics of like me getting caught up on the cockpit to get, and then eventually when Tyler took off, I was just getting dragged behind the plane the whole time. So the whole time I was like, I was like 20 feet behind the plane. - It was like exactly right? - Yeah, it's like you were a pair of sailors. - Yeah, I had a tough banner. - Yeah, exactly, that's what it was. So I tried to do it the other day, and if you do that, you can successfully fly with the plane for about five seconds until they do a turn, and you can roll with it for a while and just sit up there. But the best thing was, is that I did that the other day to some dude, and then yeah, I was doing it, and then he turned, and I fell off, and then I parachuted him. I was fucking shooting the planes that were flying by from my parachute. Which also reminds me of one more 1943 story, which is I called Arthur in my room, because it was like a, you know that part, there's like a part in the second episode two of Star Wars, and he kills that big old beast, and it like fucking, just comes grinding a little hole in the face and the dirt and stops. So a guy was coming straight at me with a plane, and he had shot me in my boat, I jumped out, swam to shore, and he'd see me swim to shore, and I barely get on shore. Now he's just coming in straight at me with gun shooting. So I just fucking pulled out my, I was a rifleman, and I pulled out my grenade launcher, and just looked up and was like, "Doom!" And I straight up, didn't blow up the plane, but it hit right on the cockpit and killed him. So then the plane just came grinding to a halt in the ground. - Like a boss. - And just stopped. It didn't blow up either. It just stopped right by me, and he was dead. - That's hype. - That was like my favorite shot I've ever did. Then I tried to jump in the plane and take off, but it blew up, 'cause I were hitting too many trees. That's my story. - Fuck. - My story is when me and my friend were playing me the other night. I don't know why I laugh so hard at him sometimes, but he got in a jeep and he yelled, "Yo, just like that." And he turned a corner, and there was two enemy tanks right there, and they blew him up right after he said jeep. - That happens to me. - That happens to me and Tyler all the time. I'll be like, "Tyler would jump in the jeep, "and I'll jump in the jeep, and then we're both going like, "boop, boop, boop, boop, boop." Heading down the road, and all of a sudden it's just like, a guy comes around with a grenade, and he's like, "Nope." And then we turn it on. - And in real life what you'd be hearing is, "boop, boop, boop." - That's the funniest part is I wish, I wish they had like the halo like, area of effect communication, so that when people drove by they could hear like, the doppler attack, just the entire like, "boop, boop, boop, boop." (laughing) Also, I saw someone doing another explain in 1943, that blew my mind the other day, which was this person, I don't remember which map it is, but it's this one. - What does it look like? - It's one where it's just pretty much a straight line the whole way across. - You would you? - Oh yeah, you would do my stark, right? - And there's like, all the bases are up on hills really, so there's like a point where there's like two that are kind of across each other with a valley in between. And this is one where you don't start on boats. - Is that the other one? - You both start on either side. - The one that's all mountains that sucks. - Yeah, it's all mountains, so you know all the bases are kind of high up. - Oh, that's, it's my bottle canal. - My bottle canal is, yeah, it's my bottle canal is fucking like that. - And so someone like, okay, so we started on on our base, and so what the guy did is took a tank and drove up to the next closest bank and positioned himself right up on the hill, which gives you a pretty good look, 'cause you're about level with all the other bases, and then just sat on the tank, spamming the machine gun. - I've never seen someone rack up so many kills, 'cause he was just kills and assists all the time, 'cause eventually he just hit 'em, he sits there and sprays over their base, and he was so far away that no one ever came out to kill him. He just sat there for the whole match. - That's what happens when you don't have snipers. - Well, you can't snipe when he's on a tank. - That's true. - So he was like virtually invincible until someone like came over there to do anything about it. - I mean, you can get planes in that level. - Right, it's just that he was also Johnny on the spot about jumping, he was the type that could repair his tank, and as soon as he would see planes, anybody take off the planes, he would jump on the gun, and if I can take 'em out and then jump back in his tank and start shooting it, he was like, this guy was determined. - It was breathtaking. - So, anyways, that's my story. Has anybody else been playing anything new? Arthur's been playing. - Playing some stuff. - Playing Wolfenstein. - I did, I finished Wolfenstein. Wolfenstein is actually pretty good. - Yeah, I got Emily Crap, it was a cool. - It's, I was telling Tyler, and I mentioned this on co-op for next week, that in a lot of ways, it reminds me of a much more combat-oriented BioShock. I mean, it's not as inventive, and it doesn't have the breadth of stuff that BioShock does, but the way that you mix your powers with combat weapons is very cool, you can slow down time and turn on in power, which lets you shoot through walls, and then you pull out your machine gun, and basically you walk into a room, turn on slow-mo, and if you have it leveled up, it sends out this wave that knocks everything away. So you turn it on, and everyone starts flying away, and they're slowed down, and then you just shoot through all the walls and destroy everyone, and it's like maybe four seconds worth of power, because if you have more than one activated, it takes stuff down much faster, but you can sort of annihilate an entire room full of people if you know what you're doing with the powers, and it's cool that it encourages mix and match usage, just stuff like that. - When I was previously in the game, my biggest pet peeve was that when there was no gravity, the enemies would fly up towards the ceiling. - They would flail, yeah. - They don't flail though, do they now? - They definitely flailed, like Tyler saw it, where they're like, "Get me down from here!" - Okay, that's good, 'cause it looks like they're trying to almost like swimming. - They sound like a bunch of Arnold Schwarzenegger's. - Yeah, when I was playing at New York Comic Con, that was definitely like one of the biggest problems I had with it. - Yeah, no, they totally flail around and shoot their guns, and they can like hit you with their guns while they're in the air. - Okay, good, that is a lot better. - But, I mean, just atmospherically speaking, it sets a really good sort of, it establishes its world well, like it definitely goes much further with all the Nazi stuff than any other Wolfenstein game did, and arguably more than almost any World War II game I've seen, like, not just in the character, like the enemy design, which are clearly Nazis, but like in the-- - Spoiler. - The way that it looks, everything looks shelled out and fucked up, and like there's Nazi propaganda all over the place and stuff like that, that all helps sell the setting really well, and the music obviously helps as well. - Yeah, I guess because in this one, it's like you're rolling around with an army killing people. - No. - 'Cause you are in so many other World War II games where it's like, you're not gonna see a bunch of Nazi shit. - No, it's like, it is much more of the spiritual successor to Wolfenstein than any other id sequel has been in the last few years as successors to their previous installments. It's like you are a bad ass. Like your entire role is to be a bad ass and go in and destroy as much as possible. And there are parts where you have to take cover, like just by crouching behind a wall or whatever, but it's very much about immediacy of combat. And it's a lot of fun. I was surprised. I expected to just buy it and slag it off, but-- - I told you, man, I heard it got better with time. It's like when you first played it, "Yeah, this is kind of okay." And then by the end, you're like, "Yeah, it was actually pretty good." - The intensity really ratchets up. And I know that some people didn't enjoy that, but I mean, when you first start, the streets are sort of barren and occasionally you'll see soldiers around, and this is in the hub world that you go to, which is Eishnstatt. - Yeah, so how does that play out? 'Cause whenever I was there when you were first checking it out and you were like, "This is weird." - I mean, occasionally you'll see soldiers around, and then as time progresses there'll be more points where you'll run into soldiers and see them. And eventually more powerful soldiers will show up. - Will they fight you? - Yes, you definitely fight battles in the streets of Eishnstatt. And then as the game progresses eventually, it'll get to the point where you'll go into buildings where previously you just walk through and there will be people in there like interrogating or looking for stuff and looking for civilians or they'll follow you into buildings. And as ratchets up the intensity, and that's really cool. - So old. - The end boss sequences balls there. - How many times does that happen? - It's just probably the sentence. - I mean, pressure to make a big time bad ass boss can pay, can be bad. - So a friend of mine on Twitter actually asked me a couple of days ago after I said that the last boss in that and the last boss of Heavenly Sword were bad. He's like, what was the last time you played a game that had a good final boss battle and-- - I was just trying to think of that myself. - Dead space actually I think is the last time I fought. - I mean, I thought it was okay in the sense that I walked all over it. - Well, but I mean, it was huge. It was epic. It had a fun mechanic. It wasn't like, you could figure out what you needed to do and kill that boss on the first try if you needed to. - Yeah. - You didn't have to die on almost any boss in Dead Space actually. You never had to die to figure out what you needed to do to beat those bosses. You could die, but you didn't have to die to learn their trick. You might die trying to get it right. - Yeah, I'm sitting here trying to think of a game that's had a boss that I really enjoyed and I'm coming up empty. So, oh, you know, I like to-- - Got it, that's a good one. - No, maybe the photo dude, the art dude from Bioshock was kind of cool. That was a cool boss fight. - Sander Cohen? - Yeah, that was a cool boss fight to me. - Sander Cohen was cool? - Even though like, even though that game, yeah, I was going to say, even though that game used some conventions of boss fights that I think are dumb, which is like-- - I don't like you in a room with them. - Which is like where you did damage to me. Now fight minions! Which is like such a stupid convention of bosses like all the time. - And there are actually some pretty cool boss battles in this game like where you realize that if you're in normal view, you can't hit him. And then when you go to the Vale, you realize that he's actually a demon in human form. - And you shows where you can hit him for massive damage? - No, actually, like you have to figure out what you have to do. I'm gonna ignore that joke since we made it so much during the Heavenly Sword Talk earlier this week. - So Wolfenstein is good? - It is. - So, and boss battles, balls? - Who? - Sander Journal is good. - You get it over at GameSpy. - Eric Nair. - Eric Nair. Yeah, you know, you mentioned that he really liked the sound design and I'd say it's pretty impressive. Like, when I was just watching Arthur play it. I mean-- - It definitely, yeah, it sounds really good. - It sounds really good. Eric Kleppik was saying on Twitter. It might as well say John Williams at some point. It is really gory. Like you shoot dudes in the throat and blood just like pours out. - Right, yeah. The only thing I know is like one shot to the head and like their entire face is red. - Yeah, like they take a while to die in a lot of cases too. Like if you shoot them in the gut, like they'll hold the wound and fall out of their knees and slowly slump over. - So what else have you been hitting up? - I don't, like I can't really say much about Guitar Hero. - I am and you shouldn't say anything about Guitar Hero at this point, not only because I don't even know-- - You actually saw a colored button. - I don't even know what you can say. - Well, I mean, there's just the same stuff that Tyler, like-- - And more importantly, you didn't even really get to play that much of it 'cause unfortunately the early review build did not work. - But the, I mean, I can talk about, you talked about party mode a little bit, right? - Yeah, I mean, they've divulged those bits. - So I mean, like, I mean, this didn't come across to me when you were talking about it and this is the thing that really stuck out to me is that turning on Guitar Hero 5, it is immediately apparent that they have made giant leaps as far as the presentation in that game goes. Like it is closer to Rock Man than it's ever been. - And-- - Are you saying Rock Man's superior to guitar? - I think critically everyone has always thought that Rock Man was a superior-- - I think Rock Man's a bit better than-- - Yeah, I mean, it's not-- - It's not as hard, quote unquote, is Guitar Hero, but I mean, presentationally and just song choice wise and general fun factor has always been higher with Rock Man and Guitar Hero has sort of been the game that sells a million copies or a million more copies, but it, I mean, it's clearly not just, I mean, Activision had, I'm sure Bobby Kotik comforts himself every night over those slightly worse reviews with all the money that Guitar Hero makes, but it's clear that Neversoft took to heart the criticisms that they've taken for Guitar Hero over the last few years. It demonstrates a confidence. Like, I feel like I should phrase this in terms of a band's like third or fourth album. Like, there is a confidence in what they're doing now that has never been there before. Like, the game doesn't even start at a title screen. Like, it just goes straight into a band playing a song in party mode and you either hit the yellow button to join in the song right away or you hit start to go to the options in the menu. - I've done-- - I mean-- - It's cool. I think that that sort of immersion is way better than obviously just being like, here's a normal menu. - And like, anyone who else who's plugged in, like you just, they hit the yellow button and it lets them select their shit and they drop it into like the interface for all the instruments is way streamlined. It's not as garish. Like, not once did I see a half naked chick dancing on a pole by a Red Bull can. - Yeah, I guess I did see a lot of these same features that this is the type of stuff they are highlighting at E3 when I saw it. - It's just much more, it's much more tasteful. It's much more serious about the music. I mean-- - And even the character models that have resembled the rock band. - Yeah, they're much more tasteful. Like, they're videos of Shirley Manson and Matt Bellamy. Like, that are out there already. Like, Matt Bellamy from Muse and Shirley Manson from Garbage. But they actually look really cool instead of like mutant freakish dark crystal muppets. But I, and the note charting is better than it was in guitar or world touring, guitar or three. It just feels like, so far, it feels like the guitar hero game that in a perfect world would have been guitar hero three. - What do you feel like makes the note charting better? - It's just, something that Neversoft has never seemed to grasp as well is harmonics. And part of that might be because harmonics is composed of musicians and they had like four or five music based rhythm games before guitar hero to get it right. Is chord progressions never really made as much sense in guitar hero as they did in rock band. Like, they picked maybe what they thought was interesting to play, but what didn't necessarily feel right to someone who has played guitar at any point. And like, rock band's chord progressions in the way that the note charts unfolded always seemed better and more real. I mean, granted you're playing on a classical guitar. - Yeah, I guess that, yeah. I mean, I play guitar, but I never really noticed that just 'cause I don't even think about just feels right. I'm just kind of like, I don't know, I don't think about the one just like, I need to hit the right fucking buttons. - But it's just, it's easier to play in that it makes more sense. Like your fingers are moving in a way that makes sense as opposed to in a way that stretches them as far apart as it can to make it artificially difficult. And guitar hero three was especially bad about that. - Yeah, I mean, I haven't really played much, a little bit of guitar three, none of the world tour. - Yeah, guitar or Metallica is where it seems like they really got their sea legs, music game-wise. And all of that shows in this, and this is a big step forward from guitar her Metallica. So I would actually, I'm pretty sure I'm gonna buy a guitar hero five. - And there you have it, is that it? Is that it for everyone? Is that it? - Yeah. - Do you still have other stuff? - I can't really talk about anything else. - Okay. - Yeah, I can't talk about all the exclusive stuff I've seen here. (laughs) - Duke Nukem, I understand that. (laughs) - Yep, 'cause that game exists. - Yay. - We'll be right back with it. - And we'll be, we'll talk about the talk about games and violence stuff. (upbeat music) - And you're back in with that album. (upbeat music) ♪ I'm going in for the kill ♪ ♪ I'm doing it for thrill ♪ ♪ I'm hoping you'll understand ♪ ♪ And I'll let go of my hand ♪ ♪ I'm going in for the kill ♪ ♪ I'm doing it for thrill ♪ ♪ I'm hoping you'll understand ♪ ♪ And I'll let go of my hand ♪ - That's why. - Alright, so we're back to talk about video game violence. Hopefully that worked out as a good cutting place for Arthur 'cause I try and help him out. - What, weirdest, chillin'? - Stop your wool. - Hey, yeah, I just wanted to give you a good place to edit from so it sounds nice and beautiful. - Thank you. - Thank you for the listen. So we're gonna talk about video game violence and it would have been very easy for people just to take this in the direction of like, it's bad. It makes people mad or angry. - So explain this topic to me and to the listeners. - Yeah, it's going to. - If you would have given me a chance. - Okay, go. - It says, so I'm just gonna kind of read the prompt that I gave. It says, you know, no, we're not gonna necessarily go into the whole games, make you violent or not discussion, probably. What we want are anecdote stories from you guys about violent video games and how they've affected you. Like maybe parents coming in and freaking out or how they help you relieve stress, which was a common response actually from a lot of people. - I have a story about that. - So, you know, and for me, what kind of what prompted it was like, you know, after watching some violent movies, like in "Glory Spastards" and, you know, and seeing some violent video games, like what? You know, I was just wondering by myself that is, you know, certain violence really gets under my skin and bothers me. And then, you know, I could play something like gun where I'm blowing limbs off of people and scalping them for fun. And it doesn't bother me one bit, you know? And I was, you know, this made me wonder if it's like, you know, me and Arthur kind of just talked about how it might be, you know, the way that they treat violence, whether it's respectfully over the top to the point where it can be comical or, you know, comedic in a sense. - As in, like, a team fortress too? - Yeah, I mean, team fortress too, right? People get turned into chunks or even an explosion man, right? People get blown up and they turn into stakes and blood. - Or, like, like, as a more recent movie example, like "Slither" would be an example of-- - Yeah, so there's "Glory" but it's just laughable at times. You just can make giggle. - Like for those in the listener audience that have seen it, "Dead Alive/Brain Dead" by Peter Jackson falls into that category. - "Lawnmower" says hello. - Yes. - Right, I mean, you know, they're not tortured for it and they're just stupid, violent, where you're just like, oh my God. - Like, Hostel is on the opposite end of the spectrum, I think, for a lot of people. Like, Hostel makes people uncomfortable. - The movie my friends and I have been making for the past five years. - It's probably over the top and ridiculous, yeah. From everything I heard, what's it called again? - Charlie Kilo. - Charlie Kilo. I just filmed the scene last night. - There you go. - Wow, it's dropping up, it's coming to a close. - Well, we'll have to do, like, the online streaming of it. - It'll probably be finished next year. - All right, I think so. - Too bad you can't do, like, a movie party on 360 and, like, just have your own video file for your streaming. - Let's get that new story up on some blogs, though. Charlie Kilo finished next year. - Yep, yeah, we gotta do it. - So, the first comment I'm gonna read is from Nathan Woods. I'm just kinda picking it random here because we had a lot of really good comments on this, actually, amazingly good. - We actually, I mean, not to break my arm patting our back or choke on sucking our own dicks, but we have really good commenters, generally. I was thinking that again today with the exception of the guy that said Anthony Arthur suck at each other's dicks. - The funny thing is that this guy's been complaining about one person was like, I really love this show, but, you know, you guys bring up the whole dicksucking thing. Often the funny thing is, is at this point, we don't at all. Like, I don't even, I go out of my way to not read it in letters, it's just that the fucking audience has taken it and ran away with it, which is fine. I'm just saying. - Dick sucking as a life of its own. - Back to Nathan Woods. - Yeah, Nathan Woods says-- - This is probably a video game character's name in some game. - He says a violence never really bothered me in video games or movie. However, extreme gore in movies can really disturb me, whereas in video games, it doesn't really affect me at all. Maybe it's because there isn't a video game that has enough gore, realistic enough gore in certain movies like Hostel. I mean, I-- - I would, yeah, I definitely say that's a definite factor. Like, I've never been grossed out by any sort of violence in a game. - Right, and I mean, I've seen some fucked up stuff. Like, I think a people pointed out in the comments, like, you know, there's a part in, for instance, the darkness where you get drilled in the face. - Oh, yeah. - And it's like from the first person, or in darkness where someone gets their face blown off right in front of you. It is like gory and dramatic and-- - I was perturbed by a lot of the violence and quality of world at war, actually. I think we talked about this a few months ago, but like, there was a lot of really super over the top and gratuitous dismemberment that didn't jive with the tone that Call of Duty tends to set. - Well, yeah. - Which is, I mean, you'd like pop people's arms off and legs off and heads off and like, gut them on a regular basis in World of War. - Was there that in Wolfenstein as well? - Um. - Like, fucking limbs off and stuff. And you said it's pretty good. - Wolfenstein is such a silly game, though. Like Wolfenstein, I mean, your character's name is B.J. Blaskowitz. You're not taking anything seriously in Wolfenstein, whereas Call of Duty has always been, like at least tonally in the way that it tells its story and the way that it sets up the environments. It's a much more somber take on war than Doom or Quake or Wolfenstein or even like, the most recent Medal of Honor game diverged a lot from the way that Medal of Honor used to be. And that just sort of, it weirded me out to have a serious tone and then have people just getting like, eviscerated and torn apart by guns everywhere. - Although, I mean, people do get eviscerated and torn apart by guns, so. - Yeah, it just seemed like it was portrayed in a silly way. It didn't jibe with the whole tone of the game that they were going for. - Interesting. - Krazed Penguin says, "I'm not really bothered by fictional violence unless I can see the direct reaction of pain in the victim. For example, I have no problem randomly killing pedestrians in GTA IV or infamous, but whenever I use the bioleach power in the latter, I got kind of freaked out. I mean, I guess that makes sense, right? In GTA IV, you hit so much, just like, ugh, and then they're dead. But if they were sitting there like, screaming in agony as you grinded them and dragged them behind your car, it'd be pretty. - Hilarious. (laughing) - Oh my God. - I'm just kidding, sorry. - No, you're really not, though. I can imagine you giggling your ass off. - Right, but it would be disturbing much more. You know, in GTA IV, they'd probably do it in a silly manner, but I'm just saying that there are things like, I mean, obviously, there are things in games that are horrible but we find funny. - Yeah, I like it. - They set someone in fire in Rainbow City. - Exactly. - They make like this very particular scream. - And to bring up Wolfenstein again, when you set people on fire, they have a very clear scream and then when you go over to their bodies, they are black into a crisp. - I mean, it's just, there are certain things that can be kind of funny like that. But I think it's different, like, right, when it's like someone that's laid out as an enemy or something, but I could see like, in something like, he's right when it comes down to pedestrians in infamous. If the person was like, you know, fighting you, like, oh God, please don't kill me. It's got like that kind of almost like, you know, it's like street violence mentality or it's like against like an innocent person or something and it feels wrong in a way, I guess. You know, 'cause in GTA IV, again, when you mug someone, you kick 'em and it's just like, instantly they're like, dukes are up. They're ready to go. It doesn't matter if they're like a business woman. - Or like an old man. - Yeah, exactly. They're just like, I'm ready to do this. You know, it's not like an old man where he's like, why are you doing this? Oh God, you know, or it would be much more disturbing, I guess. Maybe that's why they don't do these things, I don't know. - Yeah, I mean, there's a reason that they don't really, like in Bioshock, for example, they don't really show much if you're harvesting the little sisters. - I mean, you guys played manhunt too. - No. - I think it might be a-- - People brought that up a lot too. You know, I mean, whether or not it's confirmed, it was on the ESRB website, then an AO version, I'm supposed to be coming to the PC. - Oh really? - Where they can make an adult-rated version. - Yeah, might be an interesting one for Game Club. - I don't know about that one. - So this actually was brought up by more than one person. This is brought up by itchyboy. It looks like ITCHBOI. He says, one thing that's great about games that you can be a badass that shoots dudes in the face, this isn't something that I wouldn't dare to think about doing in real life. Definitely release some stress when you and your friends kill team of guys in Halo that's made a bunch that's made from a bunch of dickheads from your school. - Yeah, that's true. - My parents were never bothered by violence in video games. My dad actually thought it was rad when he watched me chain saw locust in Gears of War. But this is something that a lot of you have run up but for some reason he was put off when Marcus Phoenix yelled out shit, yeah afterwards. Yeah, there's like the multiple people brought up that dichotomy. Like the same person I think said, like my parents watched me play Gears of War and he was like, yeah, my dad was like, I thought it was awesome when a chain saw someone. - But when you book about it. - But then, no, but then-- - It's the language. - God of War came on and there were boobies and that same person's parents were like-- - That is such a, like, I mean, that's an American thing. Yeah, like where we're totally okay with extremely graphic violence and naughty language is bad and nudity is bad. - My mom was watching me play Gears of War once and she was horrified. She was like, you're not-- - Oh, I mean, they're obviously-- - I mean, actually, that's part of the reason I wanted you here is 'cause, you know, I mean, you've always told me that you've kind of grown up in a semi- sheltered sort of life. - Semi. - Yeah, okay, and a sheltered sort of, in a sheltered life. - I wouldn't let it go outside in high school at all. - And so the thing is that-- - Go outside? What did you walk from a tunnel, like, from home to school? - Man, my dad picked me up from a school dance. Like, one of the only ones I went to 30 minutes after it started. - I'm just picturing-- - Oh! - I'm just picturing, like, like, I'm just-- - I had no friends at school. - I'm not really making fun of you. But it's just like, I'm just, when you describe it, like, I wasn't allowed to go outside, I'm like, dad, I need to walk to school and your dad's like, hold on. You need to like, roll up the big old hamster ball. And it's just like, you pushing away to school. - No, you wouldn't let me take like a school bus. - Like, they go and drive me, yeah. - He's like, all right, get in the box. - See, and that's why I think that you could have an interesting perspective 'cause this person that had parents that sheltered, I mean, where your parents, like, they would see like, you playing some fucked up game and be like, what the hell? - Yeah, my mom actually thought that I was like insane because I curved stomped a human in, 'cause I always like being the locust, here's the floor. And my mom was like, horrified. She just kind of looked at me like, you're fucking crazy. (laughs) - Except even in her head, she didn't think of the word fuck. - No, I know, she did. - She's like, you look crazy. - Does your mom swear ever? - My dad does all the time, so I know my mom thinks it, at least. - Oh gosh, but you've never had any points where your parents have like, not let you play things. - Oh, yes, but that was because they're ignorant. I've never played a Legend of Zelda game because my mom thought it was too violent for me. - Man, how did you get away with the game? - But she let me play Mortal Kombat. Should I let me play all of them? Should I let me play? - I don't understand how that works. I mean, fuck, even the name of Mortal Kombat. - I'm just wondering, what did someone tell her about Legend of Zelda? - I have to work here. - He plays an elf who rips people apart and then he has sex with their bodyguards. - Yeah, I have no idea. - I knew they have sex with the fairies. - Yeah. - I have no idea. It was always misconstrued. She let me play like the weirdest thing. Should I play Ren and Stimpy? You know, a power toast man. Grabbing his ass, find it there. - And then Simpy had some-- - Not only that, but John Crick-Faloosey, the guy that created Ren and Stimpy. He's been doing Ren and Stimpy shorts again online and like they totally have nudity and fucked up shit in them. - I wanna say that. - Man, I love his art style. - His stuff is so obscene. - Everyone, I've mentioned this a lot of times to Anthony, my dad never let me play Diablo 'cause of the name. (laughing) - Oh, deal. - Oh, man. (speaking in foreign language) (laughing) - So if they wouldn't end at kittens, everything would have been fine. - Yeah. - Yeah. - That's Blizzard's new IP. - I know, I told you. You should have heard of your first-- - You should have heard of your first. - You heard of your first. - You were fucking killing the devil in that game. - Kittens coming 2015. - He comes skittin' that away from me. He was like, "You can't play this." - Kittens of duty. - But I hear a copy of a-- - Call of kittens. - Go, my dad. (laughing) - It's about America. - Kittens of duty. - Kittens of duty. - Hey, the violence tells the story about America. It's okay. - Kittin' effect. - Kittens in front of me. - So, mark these letters. - Uh... - It's like a kitten dance club. (laughing) - I'm gettin' to a good one. - This is excellent radio. - Sorry. Oh, come on, like we don't ever have some moments where we get a little lost looking for comments. - I don't need to get other comments. Like, I pretty much just pick 'em at random. - Hold on, so I did say that, but also, I had a long day at work. - I understand. - All right, so the vamp says, the violence in video games does not bug me much. Like, some people above have said, it's seeing the victim's reaction of violence that gets me one time. Like, at one time, I felt sorry for one of my victims in games was in GTA 4, when a man was hanging from the side of a building, and I could either help him or let him fall. - Oh, yeah, it was from the beginning. - I was not paying attention and pressed the fall option. The next thing I know my TV is filled with a scream as he falls and hits the ground. My stomach was in knots for a couple minutes, and then I decided to get in a car and cruise around. (laughing) - That's an attitude. - Like, I think games are interesting as a sort of mirror of how we view violence or like, of art sort of like, psyches in a lot of ways, because like, when I play a game, I can't, I have a really hard time playing as the bad guy, like, as the guy that goes around killing as many instances possible, but like, ignores rules and all that. - That's why it's good to have Tyler on here for that alternate perspective. - See, I don't even think Tyler is that way, Tyler just gets bored and decides to do things the best way, whereas you, you are like the quintessential guy who likes to be the asshole. - Yeah, but in a lot of games, you know, Bioshock and a lot of games where it's like pick a path, I usually always play the good path the first time around. You know, I don't typically play the evil path, it's just that games that put me in a position of power, I don't necessarily play, I just play the most efficient way, even if that is the cost of not necessarily being good. - Like Bioshock, I just couldn't harvest the little sisters, like I couldn't, even like the concept of perpetrating violence on something that looked like a child was really anathema to me. - And in fall three, majority of the people they say played a good, right? - I don't know, I mean, I-- - Well, it's like, do you sell the children in the slavery or let them free? - I mean, I don't know, I can't understand that, I don't understand why someone would wanna play Fallout good. - Yeah, I like, I just like playing the hero, like I like overcoming the bad guy. - Like how fast, you get to sell kids into slavery. (laughing) - Thank you, Tyler. - This is coming from a white man in my life. - This is from me, and this is a white southern man. But it's, you know, me and Tyler have been talking, like what are we gonna do when Star Wars, the only part that comes out, are we gonna play good? Or are we gonna play bad? I was like, well, we can play smugglers and then still like make fucked up choices on random basis and still be good guys, but it would be fun to just be like a bounty hunter in a Sith, rolling around as being fucked, that would be a lot of fun. - That's like an anti-buddy cop movie. - Being fucked up is fun with more fun with other people. - Like it's not like, I mean, certain games have done interesting things with the sort of ambivalent moral choices, like "Caining Lynch" is not a great game, but one of the things that does interestingly is that it's a sort of complicated story, morally speaking, or your characters who aren't good, but are trying to save Cain's daughter, and I mean, they're doing it in a fucked up way, but it's clear that they're like human beings and they're flaws. - Yeah, I mean, one of them's trying to save Cain's daughter, the other one's just kind of along for the pill-popping ride. - But also, I mean, like he's not a one-dimensional character, like he regrets like killing his wife, but he's also half insane. - Right, I'm just saying. - There's also games like prototype. - Oh, man. - And some of the senseless killing, she's awesome. - Prototype is just senseless violence. - There's no way to get around being like evil in that game. - You can't not, you'll be like, zombies chasing this person. I'll try and kill the zombie, and my claws pass through that person as well. - It's honestly like people try to die. Like you were the building that they throw themselves off of, like it's, "Oh, it's a tank! Jump in front of it, guys!" So Tom says, "The only thing that's ever made me pause for a moment was in GTA 4 when you shoot a driver. Sometimes your reaction would be that they'll slump forward and hit the gas. The sight and sound of a body slumped over your steering wheel as the car makes a slow turn with the horn going on and on disturbs me on some level." - 'Cause it's-- - "I have no idea why I feel bad for doing it. Maybe the sound of the horn makes the experience last longer than aim, shoot, next." - It's 'cause it's realistic. I mean, I mean, that's a lot of times like that's such a cliche of an accident. Like that someone slumps over and like the car keeps going. - How hilarious and weird is it that sometimes I intentionally shoot people in the windshield to try for that? Like I'm like, "Come on, I want a ghost car." Yeah, I do that a lot. - A lot of people bring it up Grand Theft Auto 4. - I just think that because whether it's media or everything else, Grand Theft Auto 4 is such a game that brings to mind violence. - Yeah. - Just 'cause people have always brought it up as a-- I mean, people brought Counter Strike 2. I mean, so, yeah. - I felt really terrible in GTA 4 when you had to take Michelle on a date. I got so frustrated with her. I thought I was so freaking boring to go bowling that I just started punching her. (laughs) And then I felt bad for it after it worked. - Well, that's because you're not a boy. And so you weren't trying to seal the deal. - Oh, I'm just kidding. - No, I'm just kidding. - No, I mean, yeah, it's the dust. - We're trying to lust the dust. Sorry, that's a reference to Jim and Derek. Mitch Dyer says-- - Oh, I know Mitch. - Yeah. - Mitchie, right? - Yeah, Mitch D. - He writes for UGO. - Oh, does he? - As a freelancer, I think. - I don't know that. - Yeah. - Provided the game's focus isn't ridiculous violence and it's properly portrayed, I'm okay with it. "Manhunt and its sequel were not titles "that interest me based exclusively "on its direct focus on grizzly murders." Grand Theft Auto 4, however, is an adventure game with heavy elements of violence. It's depictions of violence are portrayed, or not portrayed in a way that glorifies it, which I really liked. I actually felt bad when I stabbed and is innocent pedestrian, something that wouldn't happen in any of the earlier iterations because of the way you reacted. The guy sobbed and apologized and prayed while crawling in agony. - He's Christ. - There's an empty-- - I just never interacted with civilians in that game. - There's an emphasis on violence, but there's also repercussions placed, et cetera, which is better than random and unnecessary acts of aggression. I've got no bones about grizzly, gory violence, in spite of my distaste for disgusting portrayals of it. Gears of War has aliens and Marines exploding at chunks of dripping, bloody meat. That's pretty awesome. Fallout 3's the same way. I think that the most striking portrayals are the most realistic ones, and it's something I'd like to see more games adopt. Along with my GTA, for example, there was a point in Mass Effect where I attacked a reporter for asking a lot of questions. I was out of character for my shepherd, and again, I felt bad about it. - There was a part in Mass Effect where you basically walk into a room and you go and do a conversation before a shootout breaks out. And if you do it right, you can actually avert the showdown and everyone will lead the room alive. And I remember redoing that part like three or four times, like trying to get-- - To get out of there, should you come on the medics station as well? - Yeah, I think so. No, I don't even, I don't think it's that. I think it's a side mission on some random planet where they're like biotics. - Oh, I know exactly which one you're talking about. - They wanted to kill this dude. - Yeah, but you can talk them down. - Yeah, like if your conversation's a skill or whatever is high enough, you can talk them down. - Does anyone ever discuss feeling bad about killing anything that isn't necessarily human? - I'm not like fan... - Are there like eight animals or something? - Yeah, they're actually, there was a specific comment. I can't find it-- - Are there 18 people talking about Shadow of the Colossus? - But there was a person that no, this specifically brings up how in games like Tomb Raider and stuff, I'm sorry that I can't find your name, but I remember reading it, you know, that it bothers them when they're shooting animals. Like he's like one thing when it's like shooting guys that have guns and are coming at me, but it's like another when I'm like in a jungle coming into an environment. And it's like this lion attacks me and like, "Fuck you, lion, kill it." - But you don't feel bad like destroying priceless artifacts, looking for trophies. - Right, I guess it's just like-- - You're working weird. - Oh, here it is, Gordon. He says, "In Tomb Raider, you shoot a lot of animals "and it's always been something that's irked me since lore "is always invading their territory, "but the animals are just defending their territory. "Why not offer a choice to use tranquilizers "that will allow me to take them down without killing them? "This kind of became obvious when I played a demo "for the latest game in Xbox Live and two tigers "that you have to take out or laying down and resting "on the other side of the level. "Like you'd expect from normal tigers. "Strangely enough, spiders, bats, and other kinds "of creepy critters are okay for me to kill. "Though I'd never touch a deadly creature's game, "even if someone paid me to completion. "And by no means a Peter-level animal lover "in the virtual environment, but it never feels right "that the games are always about taking out bears, "wolves, tigers, and only a few people." - I always felt bad killing Brahmin and fall out. - Yeah. - And on Mothership Zeta, they're definitely like district nine type parts where there's a Brahmin at the other end of a hallway and you're supposed to test a weapon home. - I mean, he also says that, you know, he says I'm mostly fine with shooting humans in any game, though using animals as weapons and games like Call of Duty 4. - Yeah, the joke. - And World at War also irks me in the same way because I have to begrudgingly take them out. So I make sure that those that made them that way can be dealt with. I've read that wrong, blah, blah. Sorry. I think it's really just shooting animals that only causes this feeling since I can't think of any action games like Ninja Gaiden that make you slice and dice animals as a character in this man. - Ninja Gaiden 2 actually has ninja dogs. - No, that's what he said. He said he specifically feels like it's shooting an animal. It causes this rather than, you know, like, he said slicing is a bother him. - So you have to, it has to be a fair fight with an animal for it to be okay? - Yeah, I made a, you know, yesterday was National Dog Day. - Was it? - And so we, on Game Spy, we did a thing about dogs and games and I wrote up the one about Resident Evil talking about, you know, that perhaps is the most infamous dog in my mind in video games. The first one that popped through the window. So, and I said the line that I used was, it was, you know, he sticks out in a lot of our minds and he was much more satisfying to shoot in the face than old yeller. - What? - You know, old yeller was sad, made you wanna cry. This dog though, felt good. Sorry. - Nice. - Why are you giving me that look? - My suggestion was someone to write up Snoop Dogg from-- - Yeah, Tyler, Tyler was throwing his suggestions too. Tyler did have a good one that I wrote up which was Dogg from Half Life too. 'Cause he's not technically part of K9, but he's such a good dog. - He's treated his son. - He's my dog, it was a Snoop Dogg. - So, this person named Chase, who also uses his imprints, his D-Mall 5-3-5-4. - Oh yeah, like a cousin with a roll time. - Yeah. - Hey, what's up? - Hi Chase. - I love the topic of violence, mainly for the roles my parents set around at growing up. I grew up in a very religious conservative household when it came to TV shows, movies, and especially video games. I had to show my parents what was the cause of its rating. So, what was so screwed up about it was that the movie or game could have as much blood and gore and brutal violence as possible, yet if there was one titty, this is his words, I'd be told I couldn't watch it or play it. At 21, I've had my dad call the chainsaw lancer and gears were cool as I had to cut someone multiple pieces, that one I was mentioning. Yet when I played God of War II, he came down as I was battling the nude overweight Medusa and his words were, "What is this trash?" All, as a result of this, my brain has been hardwired. - Violence, yes, fat naked people. - That's pretty much says, as a result of this, my brain has been hardwired to see violence as harmless in a media setting. I remember wanting Perfect Darkford in Nintendo 64 when I was nine, my mom was hesitant due to its M rating. All my dad said was, "It's just violence. "Until he starts shooting chickens, "we don't need to worry about it. "It's not like new duty or porn." So, now years later, my thoughts are quite simple. Violent video games do not make a person violent, yet I also find it crazy how the older generation puts more stock on how harmful sex is, all that sex box and mass effect, compared to violence. I remember how this topic came up on one of yours and Shane would always mention hostels, extreme violence and how that scene is okay. Yet Kevin Smith had to fight the MPAA to get Zack and Mary make a porno to keep an R rating. - To be fair, Zack and Mary does have a part where someone shits all over someone's face. - Ew. - Well, I think the point he's making is just what we're talking about, how it's like so much of an American-- - Yeah, and make it-- - To freak out about it. - It might as well be subtitled, like, "I know where major organs aren't how to remove them, "but can't find the clitoris." Like-- - What's that? - Mm-hmm. - I'm just kidding, I'm sorry. - Mm-hmm. - Mm-hmm, wow. - Wow. - It's just, I mean, this is the same culture that was founded by people that were totally okay with hanging witches, but didn't want any skin exposed in their clothing. - I don't-- - Well, they were all founded by some people that were all-- - I'm trying to-- - I think that's totally fair of all Americans. - I'm trying to think like these parents-- - I mean, America was largely founded by people for whom European religions were not conservative enough. - Yeah, colonies were, but I would say the actual country of itself, that's not necessarily true. - Thinking like the parents, I'm just speculating, but you know, when they see their kid playing a game where they're like killing someone with a gun or stabbing them or something just doesn't seem as realistic as like their kid fapping off to like, you know, a boob. - The likelihood of someone going out and shooting someone else is much smaller than someone saying, "I'm gonna go have permarital sex." - I guess I want to something, I don't know. That's what I'm gonna do. - I mean, I am positive that the likelihood of one is much higher than the other, clearly. - Yeah. So maybe that's why it scares people, I don't know. - Um, so Hector says the violence in video games has never bothered me that much. I guess more for the way they are portrayed in them. It's hard to feel affected when you shoot someone in an FPS because the depiction of the injury is so light, just a red hole in somebody's head, not much else. After that, the enemy just disappears completely from the world. - Yeah. - Now thinking about it, the few times that violence sort of shocked me was in games and situations of physical fighting. Games like Fight Night or UFC where you get a better feedback from the damage you're doing, your opponents have more effect on me. Also condemned one and two are a good case where the violent gets to some high levels. The first time when you hit a pipe in a bum's head and see them run into a freaking, or then run them into a television or something is just intense. I mean, yeah, it's much more visceral in that sense. - I mean, that is probably one of the only acceptable places at this point for that adjective. - So Tom also commented again later. And he said, "Because of how early I started playing games "five or six years old, I feel like I sort of evolved "with the increase/evolution of violence in games. "I've never really noticed how violent my games had gotten "because it was an incremental thing for me." - Oh yeah, that's true. - I think that's why my parents react so strongly. Most of them never played video games. So when they walk in your room and see you riding a car over a sidewalk, mowing down pedestrians, they don't have context for it. She says, "Actually, that's probably only accurate "to the PS2 X Black 360. "When Gears of War or God of War has you ripping people apart, "it's like a quantum leap from shooting "or just beating people. "But the violence in those games is so over the top "that it doesn't disturb." - It is a big leap from a duck hunt, you know? - I don't, see, I don't necessarily think the games are particularly more violent now than they've ever been. It's just that they're so much, the more realistic they look, the more people were paying attention to them. But I mean, shit, in '92, '93, I remember playing the Immortal on Genesis, and one of the things that you did is you'd slash a dagger across someone's stomach and intestines would spill out. - Right, and I think Arthur's right, it's just that when you're seeing it made of 100 pixels compared to thousands, that just make it look real. - And it's not just that, I mean, as games become more and more of a prominent piece of media, a bigger money maker, they gain more attention and it becomes more of a focus to people who don't play games. - Yeah. - Yeah, I mean, you know, that kind of gets me to thinking of some, you know, a bunch of readings I would read through in college and some of my sociology courses that would, you know, like back in the early '80s when people were really examining violence on TV, violence on TV, and just how a lot of sociologists were saying, you know, if you really want to make people at ease about violence on TV, it's like depicted real. Like when the hero punches his hands through, you know, the window of a car that he's gonna break into, like, have it fucking break this shit out of his hand and like, now he cannot drive the car because he's in so much agonizing pain, you know, to me. - Like the situation to me, it reminds me a lot of the thing that went down with EC Comics and William Gaines in the '50s, like with the, I think it was Senate testimony about comics and how they were contributing to the delinquency of minors and how comics, instead of allowing any kind of formal rating by the government, instituted a knee-jerk comics code policy that removed any violence that basically put stuff like Tales from the Crypt out of business. I mean, before the '50s and '60s, comics were lewd and violent and filled with sex and like, I'm pretty sure that Batman used to gun at some point, like before it was the Batman that people really understand. But like comics, comics were a child's thing that eventually became more popular and gained more attention and that is at the point where they started gaining attention from the popular media and from government and that's when they sort of got fucked over by censorship that really only, like it was only in the '90s that comics started, like big comics started publishing without the comics code seal. - You know, when I'm playing games, I also don't feel as bad when I'm killing someone or something if it's, you know, a case of like, it's me or them. Like, if I need to progress through the game and buy killings, this person or this thing, you don't feel as bad. - Is there any game you played where you felt guilty about killing something? - No, I mean, I don't know. I mean, I've played games where I guess guilt isn't necessarily right, but I didn't like killing things. Like, I don't like killing the evil piñata and the evil piñata just 'cause they're evil. I prefer to scare them off. - You don't mind shipping your piñata off to be beaten to pieces by small children? - They get resurrected when they do that. - So do the evil piñata. - Yeah, but beating them myself and killing them. You send them to parties and it's like a goal in the game. Like, send them to parties for enjoyment of children. - So beating them so badly that they get sick and then what's his name comes out? - Yeah, that would always make me feel bad too, right? You just beat them to the point where now they're just like making little sad piñata sounds. - I felt bad when I was playing Final Fantasy X and he had to kill Judas' father. - Spoilers. - I mean, like-- - Oh my God. - I don't feel bad. Like when I'm playing Civ 4 and doing horrible things, but let's say like when I'm doing horrible things in Civ 4, like it pops up at the screen. It's like your people are starving and some show some little girl being like, "I just need food." - It's so absurd. - I'd be like, "Wow, that makes me feel bad." - Shit, man. Like the violence in Civ 4 is so abstracted even for a game. Like it's on such a grand scale. - Um, okay. So I'm just finding a good comment to end this out on. Let's see. Jason. Well, I mean, nevermind, that's not a city going home. Sorry, you should probably clip this maybe a little bit, I don't know, 'cause I suck. - Oh, it keeps it real. - All right, we're keeping it real. All right, so big oily turnip. - Nice. - That's his name. I did, that's such a weird name to me, but whatever. Like someone said previously, violence doesn't usually bother me because I've become used to it on television. So most action games, it doesn't really bother me. I mean, I love Evil Dead, which is basically gruesome slapstick. But violence against animals disturbed me on a couple of times and John Carpenter's the thing and he wanted to see it and knows what I'm talking about. - Really? - And hunting scenes in any, but he said, but it's weird because hunting scenes in any context don't bother me. Some exceptions include Call Cthulhu, the beginning of COD4, and some moments in Fallout 3. As for video games making me violent, well, I've gotten enraged at some difficult games recently, beating Panzer Dragoon Order, the final boss made me break my headset, but aside from that, most games. - Why aren't you even wearing a headset like that? - Haven't made me want to run out and buy a shotgun? I don't know, maybe there's a party mode or something, right? I made me want to run out and buy a shotgun or anything else, politician say. In fact, realistic games like GTA 4 where the physics and blood are so convincing, I rarely ever went on Killing Spree, for there's a preacher who stands outside one of the safe houses, and every time I hear him spout nonsense, I want to run him over. But when I get near him and hit him with the baseball bat, he walks away bent over and getting hit in the stomach after getting hit in the stomach and I can't help but feel bad for him. So it seems like kind of a common thread for people was, you know, if there's like-- - The more realistically so much-- - It kind of bothers them. - I mean-- - Reacts violence. - So in a way that kind of, I would say kind of the, speaks right in the face of, you know, like all these people that are like, oh, violence is just a sense, man, I can't say what it says. - It does. - Yeah, like all these people are just becoming that and I don't necessarily think that that's-- - I think the thing is that-- - I don't think that's true, but-- - That cartoonish violence, like there might be something to the idea that cartoonish violence can sort of like, you are less sensitive to cartoonish violence the more you see it, possibly. But I think the more realistic games get, the more that people are responding to violence, like the more realistically something in a game reacts to being hit or assaulted or killed or whatever, like the more likely we are to respond how we wouldn't realize. Like people talk about what the hell are you two whispering about? - Secrets. Keep going, bro. - I hate you both. Like the military is working on huds and display systems that rather than give a realistic picture of a battlefield abstract things to an even greater level because the more abstract that something is, the more likely is that someone will pull the trigger more or less. Like for drones, like computer controlled drones or like human piloted drones. - That makes sense. - Like the imagery that they see is not realistic necessarily, it's very abstracted so that it's easier for them to make those calls. - He's come true. Cool. - Have you guys ever had a game that made you violent? I mean, I know Arthur has. - Are you referring to God of War II? - I've seen it first hand. - Where the part where you have to defend the guy to get him to read the book near the end of the game on hard. I definitely spiked a controller. - Yep, right in front of me, just fucking threw my controller in the ground. I was like, what the fuck's going on? And then immediately it was like, Arthur came out of a trance and was like, I'm sorry. I don't know what came over me. - I have a temper, actually. - I don't have it. - People very rarely see. - I really don't have a temper at all, but I get really pissed off when I hear people talk or like play or even when I play flower. Fuck that game. It's not even a game. It's like the pet rock of the game industry. It's some bullshit people are buying in. See like, oh, it's just so amazing. A breakthrough technology flying through and like, oh, look at this concept. It makes flowers bloom. It's wonderful. - Flowers supposed to be a game that calms you. - Yeah, some shit. - You don't have to fight against your domesticity. Like, you don't have to be like, I'm a woman. I can't be into anything that's peaceful. - I hate that shit. - Yeah, you also hate cooking mama just out of fucking... - Really? - What's fun about cutting carrots? - Honestly cooking mama games is kind of fun. - What's fun about most games? It's all about making a game out of some random stupid task. - I don't know. - Flower. - Medium. - People who interact with medium. - Pet rock of games. - I mean, I've enjoyed some cooking mama in the past. I guess I kind of enjoy random tedious tasks like that. I mean, you know, one of my favorite things is to garden in Viva Pinata. So I don't know. - Yeah, I hate that game too. - You're very good at that. - I tried to introduce Tina to it. - I hope you guys enjoyed Tina's last appearance on Rebel FM. - And immediately Tina just started beating the animals. - I understand, well, first of all, you gotta give me like, some kind of, these shovel animals. I hit 'em, right? I hit 'em with the shovel. - Tina's Tina's like, "Man, I really want a dog lately." - No, no, no, no, no, shut up. Anthony and Alice didn't even explain to me what the hell I was supposed to do in that game. They're just doing it for me. - 'Cause everyone knows. - No, no, I, no, I didn't. - It's true, I just didn't have much patience to like teach someone. So I was just like, "Tina sit back and get experience while me and Alice go next to me." - Yeah, and I just watched them. - Entering the factory. - I would just like to correct that statement to doesn't or don't have the patience to teach people, 'cause you become general chuff in those situations where it's like, "Do this, now do this." This is what we're gonna do. It's never like, so what we wanna do is this because then this will happen. Do you wanna go do that or do you wanna do this? It's never accommodating. It's always like, this is the best way and it is happening that way right now. - Not even that, Alice and Anthony were just having like a small discussion about, you know, like the weather or some shit when they were like digging holes. I don't know what the house was supposed to do. And then I started digging holes too to copy them and then they were like, patching them up and I'm like, "Why?" - Right, because she started digging holes in places that didn't make sense. And we're not necessary holes. - No holes are not parallel. - So yeah. - We broke that down. - Yeah, yeah, yeah. The lesson to be learned from all this is that we reckon you ought to mix me violent towards other people. (laughing) All right. We're gonna take a break and we'll be our back. (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) - You give me that word for it, that's the same. - I think Tina was about to sit on the court when she was cutting herself off now. - It was. - Say it. - It was about some shit about like how white people oppressed me and Anthony and I. We can't press a button. - Tina, let's just be clear. Before we get in the letters right now, right? Like if someone writes in and be like, I'm so glad that you're Latina or something. I might be like, between me and Tina. - We don't mix. - There's not even a whole Mexican. There's not even a whole Mexican. Tina's not even. - No, I'm like. - There is more of a gay man on that couch than there is a Mexican. - I'm a quarter Mexican, half Salvadorian, but that's-- - That's what I'm saying. I mean, between the two of us, there's even a whole Mexican here. - No. - I mean between the two is we couldn't even get by in a Spanish conversation, that's how sad it is. So, I feel bad when people write to me. They're like, you know, Latina pride, I'm like, what? - Did you use it to help you get in a college? 'Cause I did. Anyways, moving on. (laughing) Keith writes in. He says, Keith, this is just a quick question. I mean, it's really more of a statement. - Can I read 'em for a whole time? - Keith just says, no. Because the show is not more effective. (laughing) - All right. - This show, it's so, he says, hope it's not a pain for me to keep requesting this, but you guys haven't done a Japanese game yet. And a great one that everyone's played, not played is Yakuza. - Yakuza. - For Game Club? - Yeah. I mean, I guess it's just because like a lot of like, man, I'm trying to think of like a lot of Japanese developed game that I was like, that was a great game. You know what it was, Zack and Wickey probably. - What, why don't we-- - Resident Evil 5. - Resident Evil 5, yeah. - Oh yeah, Resident Evil 5 was pretty good. - Oh yeah, I forgot about that one. (laughing) - Street Fighter, well, also Resident Evil 5 is the most westernized Resident Evil game. - Yeah. - The most westernized game-- - And yeah, and if you say Metal Gear, you could say the same thing about that. It's the most westernized Metal Gear as well. - He did say enjoy it, I think. - Man, I would be faster with these letters, but right now-- - Internet slow. - Yeah, anyways. So, but Yakuza-- - I mean, that's interesting. - I mean, you could do Yakuza. - I mean, Yakuza 2 would be interesting, but man, those games are really hard to find now. - And they're also really long. - What would be a really cool one to do like a one off would be that if we could find enough copies to do Way of the Samurai as a one off, because it's like you can beat it in three hours, and everyone would probably do it in a different way. It would make a cool one off. - Play Dines, do Warriors. - So. - I'm just kidding. - Isn't that the PS1 game? - No, it's a PS2 game though. It's one of Ryan Scott's favorite PS2 games ever. - So, or you wanna say what? - I wanna say there's like a Way of the Samurai sequel or Way of the Samurai coming to, I couldn't be wrong, but it seems like I saw it in the headlines recently. I don't know. - No one. - Like on Wii or something? - Maybe. - So, Andrew writes in. He says, "Dear three Amigos, have you ever, "this isn't even really a good question for me at least." He says, "Have you ever passed up sex for games? "For instance, last week, my ex-girlfriend "text me to let me know she wanted to go to the hustler store "and get me some toys and go back to the house. "However, I told her I was too tired to do anything, "and instead of getting sweet love, "afterward, I made sweet love to shadow complex all night. "Have any of you had similar circumstances?" Well, let me tell you, Andrew, no, I haven't, all right? - He says that with a lot of animosity. - I say, I feel like you accused him of something almost. - I would say with animosity is not the right word, frustration is the right thing, so. - You wish. - Yeah, exactly, does that ever happen to you? - I wish. Barely contained frustration, no less. - I mean, I would. - No, I have never passed up sex for games. 'Cause it's sex. - Is this water? - No, that's not anybody's water. It's probably just out here from last week. Tyler's like, what are you trying to do, bring up water? 'Cause you're afraid to answer that question, Tyler? - No, that's not, that's a cold, just now look to my left. - Yes, Tyler just starts sweating. - I know you wouldn't care about that at all, Tyler. - Pass up games for sex. - Play that are you from? - I don't know, I mean, I remember Brian into hard telling a story where he said he did once on accident. - Oh yeah, on accident. - Yeah, 'cause he did. - So he got a story on what? Like, did you just out, Brian, - No, he was telling a story, I mean, Tyler's heard it too. It was like, he was like on a EGM live or something. - Oh, okay, that's funny. - And he was talking about how at some point, you know, his wife had been like, apparently giving him signs, but he was some gross and the game didn't even realize it. - That's not really passing up sex for games. That's like not, that's like being so oblivious to everything else that you miss out on sex. - I guess I have because, oh God, even that I mentioned it. - Just, I mean, I could add, it's out out if you'd prefer, but I don't see why people should be under some mistake and impression that like girls on gaming podcasts have not had sex. - Anyways, there's times when like, you're gonna game all night and you know you're gonna be too tired. So just, you just fucking game and then pass out. It's amazing. - That's fair. Ruben writes in from Norway and he says, giant bomb have now surpassed you in BPM in their weekly podcast. Please make me proud in the next episode. BPM, by the way, for those who don't know, according to Ruben means balls per minute. So apparently they say balls a lot. - Really, 'cause I listen to giant bomb every week and I have not heard them cross that threshold by a lock shot. - Are they still having that contest where people can do voice impressions of their theme song? 'Cause I wanted to do that. - I don't think so. (sings) - Sounds like you're fucking beatboxing the Tojo-Meneral thing. - I actually thought it was more like you, he was doing an impression of a same field, but I've never heard the giant bomb song. (sings) - I can't hear the Seinfeld theme song without thinking of forgetting Sarah Marshall now. - Oh, I wanted to see that. - You haven't seen that? - No, I haven't. - It's so good. - Yeah, that's what I heard. - That's what I heard. Let's get it, let's see. - It's especially good if you've been dumped by someone like in a rough situation. - Buckfulest, tart asau, spruple-accelerate. - Do you, would you, so this question is from Kevin. Kevin just wants to know, do you think that Batman Arkham Asylum, with people calling it the best license game, to be released yet, do you think that this is true? - Best license game to be released yet? That's a lawfully questioned. - Ooh, that's why I'm talking about you. - No, I don't think so. - I don't think so. - I don't think it's the best Batman game ever, because there are people fucking awesome Batman games. - Like what? - Batman on Nintendo was really good, and the Batman Genesis game is considered one of the best action games on that Genesis. - By some games, Arnold systems were amazing. Like Little Mermaid, yes. - Chronicles of Riddick is another reason. - The Latin Genesis. - The Latin Genesis? - Almost every Genesis Disney game, like even Gargoyles is really fucking good. - I know, but he's asking, do you think Batman's? - I don't know. - Code Tour. - It immediately comes to mind as being better. - That is an excellent point. - Yeah, I mean, yeah, if we're just gonna bring up license games, right? I mean, it's like Batman goes to number one. - Are we gonna get specific into comic licensed games? 'Cause if that's the case, then maybe. - Maybe. - So, I mean, what would a week going by, be without some sort of random dating, this type of letter from someone, right? - I wanna help. - This is from Jerry, and he says. Okay, I don't know. - First advice, change your name. - I wanted to ask your opinion on something. Recently, I met a girl on a free online dating site. I'd only been dating casually and never had much luck with. She contacted me first, a rarity on these places. And as I'm open about my geeky interest and the fact that I run a computer service business, we clicked very quickly and we've gone out twice and really seemed to be into each other. She seems to be a really awesome girl in a lot of ways, but what really sets her apart from me is her love of many hobbies normally associated with geeked 'em. Things like zombie movies, graphic novels, progressive metal music, many other geek staples. Are things that she doesn't tolerate. Are things she doesn't just tolerate but loves herself. Our first date was to go see District 9 and we're going to see Inglorious Bastards next. She's also a former WOW junkie, and while she isn't a big gamer in general, she has played some modern stuff, and it isn't a stretch that she could get more into the hobby if we formally start dating. - I could shape her. - Where is this going? - Hold on. - I'm just curious. I don't hear any problems so far, I mean-- - Let me get to it. He says, "I've heard many people say that dating someone who shares interests with you is awesome, but I've also heard many people say it isn't a good thing because it can ultimately dilute the significance of the hobbies to you because they're no longer your things. Personally, I don't know if I buy the ladder, but I'm wondering what you guys think. To me, this is a very special girl, the kind I'm not likely to meet again anytime soon, but I do wonder if having so little parent differences and what we like will be a good or bad thing. - I think that it's important to maintain things that you do or that you can do with other people that don't involve your significant other. - I personally think that whatever your hobbies are and whatever your interests are, you should keep them regardless of whether they share them with you or not. And I think it's amazing to be dating someone that actually shares some real interests with you, especially games, specifically, it's okay to come home one night and just sit in front of your PC or Xbox or-- - Yeah, for what I mean, and just grind and then watch them grind like next to you on the other TV or something and you understand each other. - What I'm saying is I have rarely seen a situation where it was the greatest idea in the world to do everything together, like to integrate everything that you enjoyed doing with your significant other. - That seems to take a very special sort of relationship. - Or, I mean, I don't think it takes a special sort of relationship. I think it can happen when you're infatuated with each other, especially in the early stages, but if that relationship ends, then you're gonna have to reestablish all that stuff as yours again, and that can be really hard. - Especially if you build mutual friendships around all those things. - Yeah. - So, I mean, I guess the answer to your question then would be to be careful and make sure you keep some things for yourself, but don't be afraid to share your interests with each other. - Yeah. - What do you mean, keep things to yourself? - No, I'm not saying keep things to yourself. - Like reserve? - I'm saying, still have some game time, that's just your time. - Yeah, like, don't-- - Like, you don't have to play co-op every night or something. I mean, it's just a healthy thing for couples in general is to do things without your significant other, like-- - Like, yeah, sorry. - To avoid, like, super obsessive, co-dependent relationships. - Right, I mean, you can game, but it shouldn't be like, you know, I wanna beat Dead Space, but I should wait to play it so that we can play through it together, just play it. - Not for everything. I mean, sometimes waiting like that for a game is fine. - This is just a quick question from a guy named Trevor. He says, me and my friends are starting a podcast and I was wondering what software you guys used to edit Red Bull if I'm-- So, we record on a MacBook using GarageBand, which when I edit is what I use, Arthur transfers it to his PC and uses-- - Audacity. - And, you know, Audacity is what they use for GeekBox. Audacity's an awesome free program. I mean, you can basically do everything that GarageBand does. - GarageBand is much more of something with training wheels on it as opposed to Audacity. Audacity is a much more-- - Robust. - Robust, but less forgiving and less hand-holding program because it's free. - Even Audacity, like, when I didn't know anything, I jumped into it with our earliest podcast and was able to at least put something together that could be-- - Yeah, it's not. - It's just not as easy as GarageBand is, but I feel the reason I use Audacity instead of GarageBand is because I feel like I have much more control over everything when I edit Audacity than I do in GarageBand. - Yeah, I mean, by all means, if you have a PC, I mean, if you don't have a Mac, I would just say, if you have a Mac GarageBand, it's such an obvious thing, but if you don't, just use Audacity, it works fucking great. - Like, occasionally, I wonder why, like, we were so fixated on buying a Mac to record a podcast with. - Honestly, I think that that was mostly, for us to have it, you know? - It was mostly Nick Suttner. - No, I just think that was like, at one on one up, we record on Firebox with a Mac, and so that was the mindset going into it, so. - Yeah. - I wanna go back to that guy asking about the dating thing. I'm going, it's some shipping app. - You had your finger up in the air. - Yeah, I know. - It's hard when you guys have the same hobbies and you wanna do the same thing, but alone. Like, I don't wanna buy two copies of Modern Warfare 2, or I don't wanna buy two copies of Assassin's Creed 2, but I don't wanna wait till the other person plays it to play it, you know what I mean? All right, I'm done. - All right, also, the thing that could suck with that kind of experience is the getting your stuff back phase after the breakup. Tina, would you agree? - Fuck you. - He took some of my games, and I didn't even know. That's with you. - Wow, I didn't mean for you to get that specific. - Whatever it's all good. - I was just referring to the fact that there's a pile of your stuff in our living room right now. - Yeah, I mean, that can be a problem. I was gonna try and find a funny one to end with, but we didn't really get any appropriate leprechaun centric letters this week. - Something about penises? - I'm only occasionally get a good one, and you know, our readers have fucking some really big imagination and creativity with taking that to the next level, like a fan fiction that we aren't even capable of. - So, what's the rebel offense situation gonna be next week? We're gonna record on Wednesday. - We'll likely record a podcast next week. It might be short. And if we don't record a podcast next week before packs, we'll probably do at least one short one from packs. And then we'll be still doing our meetups if you wanna get into the meetup. It's letters@eat-sleep-game.com, which is where also where your podcast letters should be going. But packs in the subject line, that way it makes it easy for your to organize. We don't have a time or a place set up yet, but we're thinking probably maybe the hotel lobby we're staying at, and we're trying to decide between Friday night and Sunday morning. I mean, Sunday night. - So, we should probably put up a post, like on Sunday or Wednesday, or Sunday or Monday or something like that. Like saying, like confirming. - I mean, we'll figure something out. I mean, you know, the biggest and best way that you can get up-to-date information about meetup things when it comes to them to packs is by subscribing to our Twitters. Like, that is 100% the going to be the best way because it'll be, or we'll be dropping information on the fly if the location has to change or something. - You also get the play-by-play on our road trip up to Seattle. - On my case, it's twitter.com/chuffmoney. Tyler's case is twitter.com/dirtytee, like the drink. And on Arthur's name, it's twitter.com/A-E-G-I-E-S. I have to spell it out. - Why is this difficult? - I have to spell it out because people think age is like a shield. And it's- - Yeah, it's not. - It's a clever play on that, and the fact that Arthur's name is Arthur with middle name E, and then Geeze. - Thank you for not saying my middle name. - Why would it be? - I would prefer to keep like the identity theft to a minimum. - Adorno. - And you can find Tina at twitter.com/tina, but it's spelled T-E-A-N-A-H. And yeah, Tina also contributes to one up. I guess we never said that, but if you don't know that where have you been, so. - Certainly not listening to this podcast. - I like to say something. - Please do. - Normally I respond to all the emails I get, but this week and next week are gonna be really busy for me, so I cannot get to any emails. - Also, I think Tyler learned the hard way this week that sometimes responding to emails isn't necessarily the best idea. - Oh, no, I don't care. - Let's point out the fact that Tyler makes me and Arthur look like assholes who don't necessarily respond to every email again. - Well, no, 'cause you guys are pretty much, you know y'all. I mean, y'all got busy schedules too, man, so. - I have so many unread emails in my inbox right now, like my blackberry has 250, 700 messages. - Oh geez. - Mine has 1,700 some more. See, I gotta keep mine in boxes, zero, man, OCD. - I'm OCD, but that's not about it. - It's been months, like, since January, since I saw zero unread messages in my email. - So yeah, so things you can also expect from this packet besides the meetup is, you know, we'll likely probably do a podcast, maybe this in Geekbox members as well. - Who knows, maybe we'll finagle some other guests. - We might finagle some other guests, possibly some people from G4 or possibly some old Ziff people. - But if we're able to. - It'd be awesome if we could get Sterling on again, if he's not too busy recording a night. - That's what I mean by G4 people. - That's what I mean by G4 people. - So Sterling, I've talked to Sterling. - I mean, at this point, we know a lot of people at G4. I mean, there's Patrick and Skip and Sterling. - Oh, three. I don't know, three lot. I don't know how big their tutorial team is. Probably. - Five. - Let's try to do a podcast that we couldn't get one at E3. - That's my goal. I mean, we're going to do one no matter what. - We're gonna bring recording equipment with us, right? - Yeah, I mean, I brought recording equipment to E3 and it didn't happen either, so. - You know, it's. - But pack should be a lot less busy than E3, so. - It's nice being on this podcast, especially since I have the freedom to say what I want. - Yeah. - Well, I'm saying this before she gets a pink slip next week. - I know, you can read into that anyway you like, but. - Yeah. Seriously. Oh, also, I just want to say it our meetup. It's going to be an, it's going to be like a, you know, it's a cooperative meetup. It's a Rebel FM. It's a Geek Box meetup. Brian Scott's going to be there. Maybe Karen Chu, and then it's also a GameSpy meetup. It's very important that I make, I mean, GameSpy is hooking it up in the way of it. Not only are we going to be giving away like a $200 Logitech Xbox 360, you know, guitar, but. - Which is basically like a real guitar with buttons on it. - Yeah. And then we're also going to be giving away a ton of other shit. I mean, I've gotten a lot of stuff donated from various people at IGN. I got some really cool stuff in there, including like a signpost from Tim Shafer. So we'll figure out a way to get that all to you guys, but I'm saying there is. - It's stuff from Logitech and not just the controller, but some other stuff too. - I think so. So there is a reason much more beyond just meeting us. - Yeah. - I mean, there is going to be free shit there. Yeah. And it is some cool shit that some of it's like the type of stuff that as just a person in the audience, you'll never have a chance to get like a kit to find the virus from Resident Evil 5. Like it's just like a weird kit to test for it. - I will bring my copy of Lost Planet signed by Shinji Mikami and. - I mean, we'll see. We already have a lot of stuff. I'm just saying that there's cool stuff. You can meet people. - Are you bringing the grenade lighter? - I should bring the grenade lighter. So I mean, yeah, show up, gift free shit. Some ridiculous shit. Some really cool shit that's actually useful. You know, who knows? We'll see how it works out. - Get a free hug from. - Come on and all. And you'll get, yeah, you can get hugs from us. - Are you going to come? - And you can get. - Yes. - And we should have stickers to give away too that we're having made for the show. So I guess, you know, balls. - And if you have your t-shirt, then maybe we can sign it or just laugh at you for asking. - Yeah. I mean, yeah, I'd feel weird for if you asked me to sign your t-shirt. - That's the only way I can conceive of like, not being the most awkward person in the world if anyone ever asked for my signature. - If you were to just wear your t-shirt, that would be really rad. If you just wore it while you're at PAX. - If you guys really want this, I mean, I would just recommend, I mean, just like for an aesthetic sensibility. I mean, you know, you want to buy a sign and just my writing on your little shirt. - Yeah, it's a cool design and it would take away from it. - Maybe on like the inside, bottom. - No one can see. - So this like would be like what I got. - Or on the tag. - Yeah. - You know how people like to flip their shirts over their heads, you know? Like that Burger King, Soccer Jersey, where you throw it over their head and then it has the photo of the king on the face. - Or the design, the resident evil? - Yeah, the resident evil. - Yeah, it would be better. - Did you see that you get one of those if you free order to GameStop? - Oh, yeah. Well, I guess it's it for us. But yeah, we'll keep you updated, you know? Like I said, subscribe to our Twitter. That's where you'll find out the best things for a meetup. We'll make posts. Let us know. We'll look forward to seeing you all at PAX. - Jamie, thank you for joining us. - Thanks, Jamie. ♪ I don't think I deserve it ♪ ♪ Selflessness ♪ ♪ Find your way into my heart ♪ ♪ All stars could be brighter ♪ ♪ All hearts could be warmer ♪ ♪ But I wanna say ♪ ♪ I wanna say ♪ ♪ I wanna say ♪ ♪ I wanna say ♪ ♪ I wanna say ♪ ♪ I wanna say ♪ ♪ I wanna say ♪ ♪ I wanna say ♪ ♪ I wanna take ♪ ♪ For things to be quiet ♪ - I don't really-- - Okay, let's go. - I said I would. It got, it arrived. - I have to. - Hello, and welcome to Rebel FM. I am your host, Jesus. - Sit back for a second. - That's pretty much the level of discourse we're talking about. - Oh, shit. - 'Cause what I'm just saying, 'cause you're not-- - What the fuck are my face? - It's like we're recording a good briefing. - Objects pushing your face. - Yeah, look at this, that's a podcast like this. - Hello. - No, I just-- - And welcome. - I'll drop it to-- - Two. - The point is that you're not gonna want us to like this the whole time. - I am a rebel.