Archive.fm

Rebel FM

Rebel FM Episode 21 - 06/11/09

Duration:
2h 20m
Broadcast on:
12 Jun 2009
Audio Format:
other

Welcome back! After a week off (well, sort of) from Rebel FM proper with Area5.tv’s Matt Chandronait joining Anthony, Tyler, and me as we talk about Infamous, Prototype, Red Faction: Guerilla, Tyler’s new PC erection, and then move on to the topic of motion control, which we hear you kids have opinions on. Then we finish up with letters. This week’s music, in order of appearance: The Reckoning - Killswitch EngageFuture Foe Scenarios - Silversun PickupsBlood Red Summer - Coheed & Cambria
You are now in possession of the rebel captain. Thank you. Welcome to Rebel FM number 21. I'm Anthony Gallegos of Gamespy.com and the host of Rebel FM. With me is Arthur of eatsleep.shgame.com and also more of Rebel FM. And then there's Tyler Barber, who's also Rebel FM. Mr. Selecto! Bring the beat back! And that would be Tyler. And then there's Matt Changernay of Area5.TV, Area5.TV, Area5.TV. See co-op. There's an echo in here. Revision3.com. So, we're still looking for a new theme song. You guys have submitted several, which me and Tyler listened to some of them from my hotel room in E3. Tyler was impressed, even with the ones that weren't that good. Like it was just funny. Mainly because they use funny soundbites of Tyler in a lot of spots. No, one was just this one that was going. Remember what's it saying? Podcares! It's the end of the world! [laughter] I'm not peeking. Dude, that's awesome. There was a country one that was pretty good too. Like a country punk one. The country one's really good. See, I didn't get to hear all of the entries. So, you can keep sending those submissions too. Yeah, why? They hear so I can listen to them right now. A-e-g-i-e-s at gmail.com. Because you guys have sent me to E3. That's gmail.com, actually. So I can keep that shit separate. Separated. Thank you for giving my gmail out over the podcast. I've got to keep it separated. Wasn't it on the website for a long time? No. Man, that was a really hard one to figure out. It's not like you used the same name for everything. [laughter] But can I... I just want to reiterate that I was really entertained by the entries that I did get a chance to hear near a hotel room. The ones that were just like digital electronic, they would just be like, "Fap penis." [pew pew pew] [laughter] "P" even. Like it's a good thing when we did "Setone" it was like six o'clock in the evening. Because otherwise if it was, you know, 12 or one in the morning, I would have been having some complaints called on his lap and so on. So you can keep sending those submissions. We're going to figure out a winner soon. I'd like to... We'd like to have a new one picked out by episode 25. Yeah. So so far we've gotten probably like 12 submissions. So if you guys keep them coming, your chances of winning are still relatively good. And again, the prize is a $60 Amazon gift certificate. Yeah. Or we can buy you a game off steam if you want. If you're like a PC-only sort of dude that doesn't like box copies of stuff. Um... Not too shabby. We also have a survey up on our sites. It's in like the top banner ed place. We're doing that to help us figure out, uh... Basically, people we're wondering towards basically so that we can figure out the best ads to get for our site. So we're doing it for our partner, Hammersuit, who reps all of our ads for us, BitMob, and Geekbox. Which is why some of you pointed out that you saw similar surveys. So if you could take some time out of your day to take that and answer all questions honestly, that would be read. And we'd really like to have more responses than Geekbox. So if you guys can get on that. And we're well on our way. So... so keep those coming. Um... Curse you, Geekbox. Geekbox, give smallpox. No, I thought you were going to save that for Penny Arcade. Nah, man. Uh, sorry Tyler, give me a weird look. I didn't realize I was really looking until I was already weird looking. It was... It was this weird deer in headlights slash... Yeah. Daddy just slapped Mommy kind of... Anyways... Um... So now we're going to talk about the games we've been playing. And then, in the second segment, we'll talk about motion control, Tom Fuerry. Yeah, the stuff that everyone showed off E.D. 3. So... Tyler, why don't you start us off with games you've been playing since all of a sudden you look so fucking stolen? We got slapped down. I don't know. I don't know what's going on. It's just coffee, man. It's got me wired. Um... No more coffee for you right before the podcast. Yeah, I don't know what's going on. It's just coffee, man. It's got me wired. So yeah, um... So I'm going to start off with the console games I've been gaming. Still playing through infamous. And, uh, you know, still really enjoying that. That's a ton of fun. And, um... I've also, you know, got the PC set up at home and have been playing, like, hours and hours of company heroes and... Crisis, but... Playing through crisis for me, it's more like a... Playing through it just to play through it just so I can experience it. Earlier, Tyler was having an aim conversation with the Ryan Scott. Uh, my boss. And was basically telling him that... That... That analog sticks were so much vastly superior to W.S.A.D. in a mouse. You can't play crisis for the 3C. I know, I am. And he has been. I am. I mean, it controls pretty well with the 3C. It does, actually. I mean, the button layout is pretty... I know, but to Tyler, like, mouse look, controls don't feel intuitive to him. Well, now, here's... here's what I really like. I love how fast and how precise the mouse is. What I don't like is W.S.D. in particular, and having to navigate. Dude, don't shake your head. I mean, I can talk about mouse look being more accurate than controllers. That is totally valid. But for someone to say that W.S.D. controls are better than an analog stick or... That's so disingenuous. It's four directions, you know, an analog key. It's analog. But you get the same range of movement by combining it with the mouse look, basically. Not really, though, because, okay, take crisis, for example. If I'm walking forward, I can vary my speed. I'm sure this really has nothing to do with gameplay. But with W.S.D. you hit W and it's one walking speed. That's it, period. So sometimes, like, circle strafing, or if you're in an intense shootout, and you want to maybe vary your speed a little bit. Yeah, I guess that's typically why PC shooters have lean keys instead. Ah, lean. Yeah, it's weird. And the grenade throws, like, weird. Gee. Right? Everything you're describing to me I've just grown up with. So for me, it's like when you're like, "It feels so weird to hit control to crouch." I'm like, "Dude, that is like my natural instinct when I'm on a PC game." Really? Yeah, control to crouch. I don't know, it's like a shift to sprint. Maybe if you had started, like, most of us did back with, like, doom, or something like that, and then slowly worked your way into these more things, controls. I started with doom and PC shooters, and I still prefer analog control. I used to play-- Yeah, well, I used to play exclusively. And you were just wrong. I used to play exclusively with keyboard. Like, I didn't even use a mouse. Back in the day, yeah. I had my left hand on the laws to keys and all the keys around there, and my right hand on the keypad, and that was how I controlled everything. I had a button for every single finger. I remember playing-- And it actually gave me an advantage in some games, like, descent. Back in '95, '96, I was working for interplay. And we were playing a lot of descent in the office. And so I had my--you know, you accelerate and decelerate in that game, as well as, like, you know, move all around and twist all around and roll and everything. And so I had my thumbs--my right hand was over on the keypad. My thumbs were on the arrow keys. And it meant that I could go forward. I could go forward and strafe and accelerate all at the same time so that I was using--so basically, I was flying at a 45-degree angle, but I was moving that much faster than everybody else that was flying straight, because I was using all of the jets at the same time, all to go in one direction. Nice. And so I could end up circle strafing people better than they could with a mouse and keyboard. Yeah, I mean, there are plenty of games where I think an analog works better than a mouse and keyboard, just FPS or RTS games are not them, in my opinion. I feel like it could be argued more and more that consoles control perfectly fine with an analog space. Now with RTS, RTSs are different. Yeah, they control perfectly fine, but I still feel that they control better on APC. Well, I mean, and here's the other thing to consider. It's not like I'm, you know, it's not like I'm a duller with the keyboard. Like, you know, I use Adobe, you know, in design, you know, every month to put together my publications, and I'm always, like, using the hotkeys, you know, doing a lot of it, you know, like all, you know, controls, you know, like really streamlining all my clicks and everything. So it's not like I'm completely uncomfortable with the keyboard as an interface tool. It's just, yeah. I don't know. I agree with like the, with the analog, with having an analog control versus WASDA. Yeah, but the only reason both the mouse and analog, yeah. Yeah, and they're actually keyboards now that have analog sticks on the left-hand side. And the only reason, the only reason why I, the only reason I, the only time I miss having an analog control is if I'm in a game like oblivion or mass effect or something like that, where every now and then it's fun to walk at like a normal walking speed and look around your environment and feel like you're part of what's around you. Yeah. And you can't really, you can't really do that on a PC unless you have a key bounce for walk and then another key for run or something. Like splinter cell, like stealth games as well or another thing. Yeah. So like for the PC version of splinter cell, I think you like rolled the mouse wheel to determine how fast you were walking. Oh, really? Yeah, that would be really odd. Your walk speed. Yeah. That would be really odd. Another thing that I think, you know, a lot of people might roll their eyes at, but I, I also think that like feedback, you know, and, and, and the console controllers, you know, like the shock and the shake and the vibration, you know, is, is, is another sort of form of, you know, communication of what's going on around us, even though we, I think we might not even realize how important it is. I mean, it's there in, uh, I agree. And if you really wanted it, Tyler, you could shell out for a, for ambi X, which is like the. Let's not get out of hand here. For a PC mouse, it's like a, it's like a, a wrist rest for your keyboard and it vibrates. Uh. I thought you could be accessing the thing that did light. It does all that too, but you can also, the, the wrist rest is separate. Crazy. You can, you can choose how ridiculous you're going to make your setup. For your wow experience, which is the only thing I think of off the top of my head. It's, it's not even wow. Wow. So I like the, um, like I like rumble a lot. And I totally agree with you that it is another way just to communicate sensation to the player. Um, but I find that whenever I'm playing a PC game, I'm not thinking, oh, I wish this had rumble. Like I don't miss it. And maybe it's just because I've grown up with PC and I've just accepted that it's not there. It seems now, at least for the last year and a half or so, they, they do have rumble. Like crisis has rumble. Yeah. Like it has four speedbags. If you want to plug in a controller. Yeah. Or, I mean, like certain flight sticks and stuff like that have rumble. Oh, sure. Those games. Oh, yeah. Well, I, I remember I, I mean certain games for feedback is really awesome on the PC. Like a, back in the day when I used to play mech warrior with the stick, that was an awesome game to have four speed back with. But that's four speed back. Like those four speedbags are like on a whole other level than rumble. Because it would actually, you know, shake the stick and you'd actually fight it in a way. Nice. So, hardcore awesome. So what else? Crisis. And then a company of heroes, which is, you know, I was telling Anthony on the way over here, I just, I can't stop thinking about that game. You know, it's, it's one of those games for me where I'm just constantly thinking what, you know, whatever scenario I'm in in the campaign right now, I'm always thinking, you know, I know exactly where my line is. And I'm always thinking like, whoa, maybe if I move up some anti tank guns in this corner right here or, and a, yeah, I'm just loving that. And, you know, we've, we've been playing multiplayer matches, you know, against the PC. We've been, we've been breaking Tyler in slowly. Yeah. And him versus one computer on easy. Nice. Right. And so I'll just hang back if Tyler gets in trouble. Other than that, I'm just like, all right, you do it. And I'll tell you what you're doing. I was telling, Anthony was telling me that the other night and I was saying, maybe we should start with Tyler and slow and start with like Starcraft or something. Well, I mean, I've, you know, I've, I've played Starcraft and I've also played, um, excuse me, Warcraft, uh, the first one, I believe, but you know, just not, uh, not seriously. I mean, I played them when they came out and I was, you know, probably like 10 or 11 years old. And so like, you know, my brother was way into him. And, uh, the thing that is pretty hard that Tyler, like I was telling me, has a little bit of it's like when you played things like Starcraft, since there weren't points to capture on the level and stuff, it was okay to have units idling. If you weren't like in an attack or moving up to assault, but in company heroes, it's like there's basically never a reason that any unit should just be like hanging out. And so I'd always be pointing out to Tyler, like this unit, they should be reinforcing this unit should be retreating. This unit in Tyler was like, ah, that's a little overwhelming at first. Yeah. That's, I think that's one reason why I kind of fell out of real time strategy games is because it was just too many things to pay attention to at once. Just like Tyler was like, how do you build guys so fast? But it's like, it's telling Tyler when I play, it's like a, it's different. You know, Tyler goes in there and starts thinking about like, what if I want to do this? Whereas me that like, that process never even goes in my head, I just go in with a game play and like, right off the bat, it's like this unit captures each of these things while that's happening. I build another set of engineers. As soon as they're done, they build this building. And as soon as I hit 400 resources, I build this building like I just, I, it's just like a, you know, writing a sentence over and over again. Well, that's only the real time strategy thing is you have your build order, which you fall back on, which lets you do it really, really quickly. And it gets a, it gets changed if something unexpected happens when you're playing someone online, which inevitably you'll play someone that has like a gimmick or something and you're like, whoa, so you have to adapt to their gimmick with your own gimmick. Yeah. Yeah. And I'm also just, you know, playing a little bit scared because I'm not 100% on what units are best countered for the other units. You know, all these things, like, I don't recognize the tanks yet, like I can't just recognize them by looking at them, you know, they all like scary. Like, Tyler, come and throw it. He would, Tyler makes me realize how much time I put into that game when I'm like, Tyler, there's a tank coming towards you. I can hear it. And it's like, not even on the map yet, but like, just like out of habit, I'll scan the fog of war and listen, because you're where tanks are, and like, Tyler's a big tank comes towards you. Yeah. I started doing that too. And the, and the campaign after we played, you know, and it was really helpful for, um, finding some of the, uh, German, uh, our, our, our artillery and placements. Well, not only that, but so when artillery fired, you can, if you can't see the actual gun, you can at least see a muzzle flash when they're firing. Yeah. So that usually like can pin you in, but like most, you know, Americans that are artillery sits in place, German ones are almost always mobile. So you got to be like Johnny on the spot about attacking them right away. Yeah. They were hard to take out them in the 88s. 88s. How, how do you take out 88s? Are you doing the mission where you, where it's like, there's like 88s and you have rangers and it's like take out the 88s, like, and, and it's like basically all you can do is rush them and just get blown to hell while you do it. No, no, no, no. It's not that mission yet. It was take Hill 197 that what I was telling you about. And, uh, you know, they were raining fire from the sky, but I was getting shell shock. Yeah. But, you know, I'm. He wakes up with night terrors. Right. And I explained to Anthony, I'm playing through the campaign on easy because one, I'm getting used to keyboard mouse controls to like, I haven't really set down and played a serious RTS seriously in a long, long time and I'm just trying to figure it out. But I, I love it so much that I'm, I've already decided I'm going to backtrack and, you know, play the missions. I already sort of know what's coming through. Yeah. I mean, I've known every campaign probably two or three times and I go back and just try and get the medals that they have, which is like, you know, beat it under 30 minutes, beat it and don't lose this many of whatever unit. They're achievements. Essentially. Right. Right. Company here is like the only game where I'll, but it's like, you don't get anything for doing them, but I go back and do it just because I like the single player campaign so much, which I amongst most of my friends, I used to play online with. I mean, like, most people don't really care for the single player that much. Really? Yeah. Cause I mean, after you've played enough online multiplayer, it's like, I just play those and I have fun with it, which is fine for me, but like, it's not really a challenge after you played against humans and I could, yeah, I could see that, but for me, it's definitely still a challenge. And I kind of like, I like the drama, like playing along with, you know, the American front and well, you know, it's just, and it's nice to have that sort of like slow introduction to the game's mechanics and units as opposed to having a fucking drill sergeant, multiplayer partner. Yeah. This is what you do. No, no, you fucking move that here. Now move this here, pull back. You're going to fucking show that right now. I'm pretty good. I'm not saying that that's you. I'm saying that they're definitely like, if you just jumped in online, that's what you would experience likely, especially if you weren't any good fucking annihilated by everybody you play against. I would. Yeah, definitely. Yeah. Playing, if I'm sure if we were to like go and play, like people when we used to play matches online and I'd be like in a four before shot and all of them, we'd see someone that was like Tyler, we'd intentionally like not capture the victory points or we'd let them capture the victory points to give them like in a sense of accomplishment before we just like rolled over them because there's like always like telltale signs of like a person that's completely new. Like I see Tyler like run up and just like mouse drag like four units and be like capture this point. And so they'd all for be standing on it. I know not to capture now with more than one. That's what I'm saying. Yeah. Those are all little lessons that you learn after the first time. Something goes horribly wrong. Right. And it's also just like learning a lot of the sound cues as well like knowing, you know, when you hear some of your troops come in like, you know, we're under fire, they're trying to take our points. Sometimes I'll alert you to what's going on and we need more of this being gas. Yeah. Yeah. Just, you know, kind of crazy shit. So loving fucking company of heroes, man. Nice. And, and, and aside from that, I'm also playing a team fortress to own PC. Oh, yeah. We played some of that the other night and got unlike Sean, who used to get banana riders that would jump in and just teal them, the banana riders that me and Tyler get actively try and kill us. Like that's all they do. But they would all put like ESG in front of their name and then they would just actively go on the other team and kill me and Tyler like it wouldn't matter. They'd run the room. They'd be like four people. They'd just be like, Anthony, it dies. Why? I have no idea. Because I paid them. Nice. I am banana rider. I don't know what it is. I just, I've never gotten into team fortress to and I, I don't know what it is. I'm not good at it. I'm pretty terrible, but it's fun. And I, I mean, I own it on PC and 360. Yeah, the 360 version still doesn't count, still terrible. Still terrible. Yeah. It's too bad. The, it was clearly an afterthought and they were just like, we have to put the camera. I mean, you chucked it on the orange box. It just added value, but sure. But it was, it's, yeah, anyway, it's not even what we're talking about. But yeah, on the PC one, it's, it's, they've just been adding all those, you know, those new, like, you know, they've been adding the content for each class. Yeah. Those have all been pretty cool. Like, man, it was pretty awesome. The first time I got killed the other day by a sniper with a bone arrow. Nice. It's like a helicopter being sarcastic or not right now. No, it's awesome. It's, it's awesome. Unlike in the other games where you get killed by them and they're, like, across the map, they have to be pretty close to use the bow. But it's like a one shot kill. It's a one shot, yeah. So they'll just roll out from a corner and all of a sudden just be like, man, and then they just take you out and run. That's so cool. So. The, what do you play normally Tyler? What class? Um, I was just fucking around trying a bunch of the different classes and it seems like... I played a medic and just tried to keep Tyler alive as much as I could. Yeah, yeah. It's actually my favorite class, I played that more than any other. Yeah. So. I'm enjoying it. I like to try. I like to get used to engineer, but that's a pretty daunting class when you first start as far as, like, having to sit there and quickly build machines. People can get really pissed off if you put the wrong things in the wrong spot, but you know, I've noticed that I've, I've noticed that, like, a lot of people start out playing an engineer because it's more of a defensive class and as long as you're, like, with the group and you play a little bit defensively, you can... You can still get some kills. You can really help out your team. What I thought was funny though, was that I got members out of the server where we were playing on. There was that guy. I was going to mention him. Yeah. There was Ty. I joined the server check because Tyler kept telling me about him and he was just this, this guy. I'm sure he was griefing, but he was good at it. He was selling, uh, he was selling dick tuxedos. Dick tuxedos? Yeah. But he was, like, totally straight-faced a little time like, "Look, I'm just trying to close a deal here." Yeah. Who wants a dick tuxedo? Do you buy a dick tuxedo? I will throw in three Hawaiian shirts. Where are your dick? Were they dick Hawaiian shirts? Yes. Okay. And he had, like, a whole spill. And, you know, the... And people were obviously taking him seriously. Like, they were being dicks to him and he's, like, "No, I have a contract with steam. But I can come on here and I can spam anything I want. I paid them so I could come on here and sell." So he's, like, "So I'm just, I just want to know who's interested in getting a dick tuxedo." That's fucking great. Yeah. That was hilarious. And people were freaking out on him and he... Oh, I do. I mean, just to me, it wasn't that funny, but people were just, you know, so me and Tyler would occasionally chime in. So he'd stay. He'd be like, "Me, I want to learn more about the tuxedo." I asked if he had a nut sack bonnet, which I don't know how that would work if it would be, like, an upside down. Right. That's what I was saying. Because you would have to... They do have ties, though. You could tie it on. Whoa. Even if it was upside down. Just thought I'd plink that out. Wow. And the funny part was he stayed in the server so long and then he left. And everyone was like, "Oh, thank God." And then about three minutes later, he came back and launched into a spiel at the very beginning. He's like, "Hey, everyone. How are you guys all doing tonight?" I just wanted to tell you about an interesting proposition I had. I know. Like, so exactly the same. Exactly. Like, he had never... Like, he had never been there. And people were like, "Oh, my God." It was so hilarious. It's easy for me to laugh at it because I wasn't trying to play. Oh, man, this isn't a mess of the play at all. Yeah. I loved it. It was... What's even more awesome is if he was, like, at the top of the scoreboard and just fucking kicked ass at the game and was just doing it because he was bored. Right. Half the time he wasn't even playing, he would just sit as an observer so he could talk to both teams. And just sit there. It'd be better if he had, like, a tag in Team Fortress 2, right? Yeah, and you could just have, like, a Dick Fixie that he's like, "You're brochure." I used to play with some people that would tag Meat Spin. Dude, I've seen that. Yeah. That's awful. Right outside her spawn point. Right, right, right, right, right, right, right, right. Do you know Meat Spin is, Tyler? No. Tonight, gather Jody and go to MeatSpin.com. Do I really want to? No. Yeah. Are you not going to? Yes, you do. Anthony's naughty. So is that it for you? Is that what you've been playing? Uh... Is that all you've been playing? You have more? Right. That's why I learned. No, it's just that, you know, Tyler's already spent 23 minutes. That is the most that Tyler's ever played, I think, most of the time we come to Tyler and he's, like, kind of-- That's because he's been playing with you, and you have things to say. Yeah, and there's a lot of cross talk. It's true. Matt, what did you play this last week? Including Things at E3. That's okay. Including Things at E3? Yeah. Including Things at E3 was Dragon Age and Mass Effect, which were fucking amazing. So you played Dragon Age? I did. On 360? I did. And how did it work on 360 as far as, like, giving commands and that sort of thing? It seemed to work okay. I mean, I didn't have that long of a demo because I had to-- because I really wanted to play Mass Effect and I had to get an appointment in about half an hour. But yeah, I think it played okay. It's definitely an RPG and it's definitely a PC-centric RPG, but the-- and they were still tweaking the controls. Like I kept wanting to match the A button and apparently you don't need to match the A button, but the guy who was giving me the demo was saying, "We've noticed a lot of people doing that, so we've been thinking about revising the combat system so that either mashing or not mashing will work." Because what it would do is it would start my attack and then cancel and then start and cancel. Yeah. So yeah, so they're working on that. But like as far as I used this rogue character and I would stun the people and move around behind them and backstab and everything, it felt pretty good. Mass Effect, it's a super solid 3D third person shooter now. I know, see, that's what I was telling Arthur. It was like the first time you played it, right? The first game, it wasn't that the shooting was terrible by any means. Right. But it wasn't as good as when you played something like Gears of War or things that were made to be a shooter. Exactly. But this one now, it's like on par with those games. It is. It is. Just now with Mass Effect. In fact, you don't even have to go into your circle menu and give orders or not anymore. They totally streamline the controls. And so it's just you can play it entirely like a shooter if you want to. I mean, I won't still allow people to play it as... Yeah. Oh, totally. You can still give orders. Watching the guy give orders and the demo I saw, there's that new ability where you pull them to, which instead of just launching them in the air, it pulls them all slow towards you. So they'll float forever just floating towards you out of control. Yeah. It's really cool. They're sitting there killing them as they come towards you or go past you sometimes. Yeah. It's really cool. And I just like to say that I hate you and your very existence, Matt Shannon, for playing Mass Effect. Yeah. It's pretty fucking amazing. Oh, well, actually, I have to be honest. I didn't actually... No, I didn't play it. I was sitting next to Will Tuttle while he was playing it. Yeah. Yeah. That's where we went. And I was watching him play it. Oh, okay. But, like, you can tell... Oh, I already hated Will Tuttle. Right. But if you're sitting there even watching somebody play, you can totally fucking tell. Like, I kept looking at the controller and watching him play and use the A button to go into cover just like you do in gears. So before it was just kind of like this kind of messy glom onto a surface kind of cover. And... We'll say that it's not coming out this year. Yeah, me too. So, I mean, like, I played several other things, actually. I mean, all the BioWare games over there, all three of them looked great. I didn't see the Old Republic at all and I really wanted to. I saw it and they'd built a ridiculous room for it. You went into like a Star Wars briefing room where I was like, "Come on, just for this one event." Wow. Yeah. That's in... I think that may be the second MMO that I play. Yeah, me too. Like, I didn't think so when I first went to the announcement. It was like really skeptical, but now that I've seen it being played, it's pretty awesome. Nice. And the other game, like, I played Pixel Junk Shooter, which is just like any other Pixel Junk game is going to be amazing. Right. Everybody buy it. Pixel Junk Racer though. That one wasn't so amazing. Pixel Junk Racer grows on you. You have to give it a chance. Like, I actually went back and played it for a little bit and I'm like, "Yeah, this totally isn't as bad as I originally thought it was. Like, you kind of get it after a while, but it's not as good as it was." Way to make it sound like genital warts. Nah. Yeah, you just get it. And the... But heavy rain. Heavy rain was the one that played with. Oh, man. For a lot of people, they got to play it. I heard that that was just... It was awesome. Yeah. Yeah. Like, I tell people I was... I actually... You... Like, I'm bald because of that game. I actually had hair before I went to E3 and played that game, and now I'm bald. That's how good it is. I heard it's pretty awesome, but the controls take a little getting used to. Like once you know it, it's fine, but it's got such an interesting, kind of weird, hard control scheme. Yeah, it does. It's like you hold down, I think it was R2, to walk forward, and then you turn left and right with your head on the left stick, and then you can... It's like you can control the different parts of your body separately. So you turn... You hold down R2 to walk forward, and if you turn far enough with your stick, then your guy will start turning. But you can use your... The left stick is your upper body, and the right stick is your lower body, essentially. And so it's really cool, because you can walk forward, and I can turn left and right and look around while still walking forward, just like a real person does. They turn their head. They don't turn their whole body every time they turn. But if you turn far enough, then you'll start to turn. But I got into an action sequence in the quick timer events, and it was so cinematic, I actually kept missing the quick timer events, because I was watching it, and I was watching it like it was a movie. Yeah, I missed all of them, too. Well, I think I got one. I started to get really good, though, towards the end of it, and then it crashed on me. The system crashed. Oh, shit. He was like, "Wow! That's the first time that..." And this was at four o'clock on the last day of E3, and he was like, "That's the first time that's happened the entire time I've been here." See what I have to do for it. Every time I would miss an action event, you know, an animation would occur that it would sort of lead the action scene into a different direction than it would have if I would have succeeded. That's the amazing thing. Then it just continues on from there. It does, yeah. Like, that's the amazing thing, is if you fail at a quick timer event, it doesn't stop. It like branches off into a different set of animations. Yeah, it did that in Indigo Prophecy to an extent, as well, except I don't mean it. I don't know how much this one is, like, where it's like you get five chances, and then after that, anytime you fail, it's death. Yeah, but even if your character's dying this game, the game keeps going. Yeah, yeah. It's like, yeah, if one character dies, the game just keeps going, and the story takes that into account. You have, like, four playable characters, and if all four characters die, then, you know, there's a tragic ending or whatever to the game. But they're trying to encourage people to play through the game, even if your character dies to one or two or three of your characters die to play through all the way to the end. Mm-hmm. But if you want, you can go back and load your game, but that they want to encourage players to just let whatever happens happens and continue to play through. That's typically how I play in games like that anyways. Which seems like a theme with a few of the other games that are showing, '83. Yeah, but I can definitely tell you that Heavy Rain is, it was already kind of number one on my list of games that I want to be out tomorrow, and it's definitely, like, I want that game over any other game I saw in '83. They were saying it's, like, one of the biggest motion capture projects of all time, or something, like, with all the actors that they capture their faces and their facial expressions. Yeah, it doesn't surprise me at all, yeah, especially after seeing just the short bit of it that I did see. And the other game that I'm just playing and that I beat today was Red Faction, which is a fantastic game. Nice. Solid, solid fun, like, you're playing it, like, when you first jump in and you're driving around in the cars and you're looking at the cities and everything, I'm thinking to myself, "Oh, this game is kind of crappy looking." Really, you think? Yeah, like, I, like, the art just doesn't do it for me. But that's so secondary to the gameplay in that game, I just don't even care. Like, once I started playing, it was, the art is serviceable and passable enough, and it's in service to the gameplay. That's why it's not, you know, it's, it's not GTA IV quality, but it doesn't have to be because what the things that you can do in that game are just so much fun. I mean, if, like, you're, when your sledgehammer becomes your, one of your favorite weapons in the game, I think that's a, that's a positive. You really have to go for broke to use that thing for, as a weapon though, like, you can't, it changes the dynamic of the game from a third person shooter to, to a super fast action game. Right. Because there's no, you, you better not, like, casually walk into a group of guys with that hammer. No, but I mean, like, once I got far enough to where I got the jetpack, I was, I was started like trying to do crazy maneuvers. Like, if, I would, let's say that there's somebody in an APC and there's a gun on top of the APC, I would jetpack from afar over to him, and then as I was landing, I'd swing my sledgehammer down and just kill the guy that way. And I was a, there were times where I would run into a thing where there was eight to ten guys. If it was one of the hostage rescue missions or something, and I would just, I would take out everybody with the sledgehammer and I would hide behind a wall if I had to, to regenerate my health. And as long as I could sprint at somebody, even if it was a group of like three guys, especially if they were all standing together, you just do the side swipe and you take all three of them out at the same time, it was so much fun. I was trying to swing your hammer and literally knock someone through a wall. Yeah, totally. In fact, one of the hostage rescue missions, I did that and I killed the hostage. With the body of the guy. With the body of a guy. It was so awesome. Dude, red faction team and infamous could team up and make like the ultimate comic book fucking video games. Yeah, really. It's a, and you know, the, it's so funny because like the, in red faction, their buildings are made out of paper mache and their vehicles are virtually indestructible. I feel like the, the buildings seem sturdy because the, the heavier buildings definitely take a lot to bring down and there are points where about halfway through the game is where you start seeing walls that are, that will stop a normal car. Right. Right. And that's when you find one of their APCs and get a good half mile head start and crush through everything. Yeah. That works out really well. I really liked the music in the game. The music, I thought. I thought the music was really good too. It was surprisingly good. And the, the story is, the story is basic and it's, it's only held together by a thread and I didn't really care that much, but what was there? But was, yeah, what was there was written well enough and the voice acting was really well done. Even if the lines were cheesy, the voice acting was well done. So, uh, it's like, okay, like the, this serves its purpose of getting me through the single player part of the game. And the main character is, is reasonably believable. Yeah. He's one of the first characters in a game this year. It seems like that is well defined, that isn't a total dickhead. We've had a long string in games this year that where the person you're playing as is kind of an asshole. Right. And it's nice to get away from that. Yeah. This, this guy is just on the fucking more path and makes no bones about it. So. Did you kill his brother? You killed my brother. Um, there's a lot of hidden stuff in it, actually. Um. In the game? Yeah. Yeah, there is. And like, thankfully it does, it helps you out, but it'll have like a little green blip on the radar that'll be like, you know, here's a, here's a secret to go fine. So you don't have to like explore every nook and cranny because there are a lot of nooking crannies in that game. Yeah. I feel like the Badlands area in that game has the whole secrets that, that I want to find, but the marauders always kill me. So what, what kind of hidden items are these are they sort of like GTA hidden packages or are they collectibles, they're audio, they're audio things. So it's like somebody that died in a certain area and they're always off like in some like crazy little hidden corner and you go and you find. It's sort of like finding secrets and mass effect, actually. Yeah. Yeah. But you like, you find the little audio clips and it'll have a like an ID card with a picture of the person. It's probably just a bunch of their staff from their offices and they'll end the audio clip. We'll tell you a little bit about how they die because it, and it'll add a little bit to the story as well. And then if you find enough of the audio clips, then it unlocks this, I can't remember what the mother of all bombs. Yeah. The MOAB, the mother of all bombs and basically that'll show up as an icon on your map and you drive to where the icon is and then the MOAB gets attached to your car, whatever car you're driving and then you can drive that car up to some place and if you blow up the car, then that bomb blows up and creates an extra big explosion. And I did that a couple times and I found it unsatisfied. I was underwhelmed by the mother of all bombs. I was too, especially after I got to the cousin of all bombs. Especially after I got the rocket, the missile. The thermobaric rocket. The thermobaric rocket. After I got that, I was like, wow, this thing does at least as much as the MOAB does and I can hold eight of them and fire them however I want. I'm not looking for these fucking audio clips anymore. I have a question. You got, Tyler, you played a Saints Row and Saints Row 2, right? I played Saints Row 2 and not the first one though. Is there an old tour corporation in Saints Row 2? Yes. It's the lead corporation. OK, so in the first red faction, the corporation that owns the mining is old tour. Ah. That doesn't make sureness. The audio recordings you're finding in red faction, Gorilla, are from the old tour corporation. And that's like you find the nano forge thing, which gives you the nano rifle, which is arguably the coolest weapon in the game. It's so cool. Yeah, you fire a burst of energy at a wall and it disintegrates like if you lit a piece of tissue paper or a person, or there's these flying vehicles, they kind of look like guppy fish and only all angular and dropship like. But if you shoot them in the wing, the wing disintegrates and they spiral out of control and explode. I mean, there's all these little touches in red faction like that that you just can't help, but any time you jump into that game, something cool is going to happen. And it feels it handles shooting better than a lot of open world games do. It does. And it feels like you genuinely have real options as far as how you you can handle things. And it. Especially once you get the jetpack. Exactly. It keeps giving you more and more tools to say, OK, well, here's the problem and you figure out how to solve it. Yeah. It keeps that up until the very end, at which point, like a lot of open world games, it starts to sort of come apart. Becomes linear. Yeah. Like, it's not until the end where one of the main problems of the world games kicks in, which is that it takes way too long to get from where you are to where you have to be for the next mission, especially one of the. I noticed that a lot like when you find the space taxis. You can. You can. If you're not in the middle of a mission, you actually gain the you can buy the ability to fast travel to safe houses, but the safe houses are too few and too far between. And like the only missions that I really had a difficult time with were the ones where you find the car with the transmitter and you have to take it back to a safe house. A transport or missions. Yeah. And like occasionally they'll have you drive clear from one end of the world to the other to get to a safe house. I'm like, but there's one right here. Yeah. Yeah. The only thing that bothers me is that there are routes for those transporter missions where you think that you're almost there and then it turns out that there is a mountain in your way and you have to go a different way. Yeah. The map isn't topographical. It. No. It kind of is, but there's a distance counter in the upper right corner when you're doing a transporter mission. So you'll think, I'm a fuck man, I've got a hundred meters to go. That's awesome. And then you pass the zero point and then it starts building back up again and you're still following the navigation line in front of you. Right. Could have just based off how close you are to the safe house, not how many miles you have left to go or whatever. Yeah. Okay. But anyway, red faction, very good game. It's surprisingly good. It's sort of, it might be my favorite game so far this year. Wow. Nice. I haven't even played multiplayer yet though and I need to do that. I haven't either. But every time I try I keep getting kicked out. I don't know why. I don't know if it's going to be a mess for me, but we'll see. Yeah. Yeah. Yeah. That's really good. Yeah. Really good. Although it's crashed three times on me. I just started playing that today. It's crashed three times. Yup. It froze my PS3 crash. Yeah. It froze and crashed on me once. And I fell through the world once. Whoa. That happened. Yeah. Mitchie D on Twitter, a friend of the show had the same thing happen to him. Have you, but what else have you been playing before we move on to the infamous? That was it. Yeah. Move on to infamous. Do you want to go next or? Do it. Anthony. Don't infamous. Infamous. infamous. Really good. The end. The end. No, I don't know. It's good enough that despite when it crashes and I lose like an hour of progress because there isn't necessarily like. Wow. That much? Yeah. Well, because you know, like when it crashes, it's a hard crash. And so it keeps track of your progress, but it doesn't really necessarily do like a. If it didn't auto say it after a conclusion of a mission or something. So I'll lose stuff, but it's tested into the game that it's so good that I don't give up. Do it again. Don't really mind all that much. Are you doing a light side or dark side? I think Tyler's the only one playing evil as far as I know. You say with disdain in your voice. No, I wanted to play the game more like I would in real life, which is just on a case by case basis. I would make a good or a bad decision just based on what I would probably actually do. But there's no benefit in that game to being neutral. Exactly. I can't unlock the powers. Exactly. Yeah. There are very few games that allow you to straddle that line. Yeah, but the old like a great one was the Star Wars Jedi Academy games allowed you to get some light side and dark side powers. And you could use both to a lot of strength, but this one and it didn't make you go all or nothing. Right. Yeah. But I mean infamous. It's I mean not only is it all or nothing, but the choices are so comically exaggerated in either direction. It's like. Yeah, like I've only played like the first half hour of it, but the first two decisions are like, do you give the food to all of the starving people or do you take it all for yourself? It's like, do you pet this stray kitten or do you ram a bottle with its asshole? Nice. Sometimes. Except it says, if I feed it, people will love me. If I ram a bottle with this kitten's asshole, people will hate me. I don't know. I don't know. And then on the bottom, it's triangle for bottle. I don't see anyone can play good. It's so fun. Some of the evil missions. That's what I would say. I would say. I would want to do it. It's like you roll up on a protest group like protesting you basically and it's like kill all the protesters. It's like, I use that power where it's like you charge up, you know, like the drop from like a high building or something, and you know, when you hit everything, it just gets electrocuted. Playing in a way that you don't care about anyone else in the street would probably be a lot of fun too. Yeah. Instead of like me, am I taking care of healing people after a fight? Just being like, fuck it, you all die, bomb, bomb. Right. Yeah. And to just today, I unlocked my force push to where it will all the way where it ignites cars and they'll basically, their cars are like your grenades that you can basically throw. That's awesome. On the street, fucking force pushing cars down the street and they're all exploding. Okay. I mean, being good has a ton of benefits, like shooting guys once you upgrade your lightning bolt gives you energy and health. Yeah. And once you get the karma over loadability, it's way easier to fill your karma as a good player than it is to fill it as a night of the player. But pretty much that shooting one's like one of the only really good benefits of being good. Like the force push thing all it does is like holds guys up in the air. Like I would rather fucking ignite cars on full. And the grenade thing. I mean, what you have now are you through your grenades in any way? And it does a live cap shot automatically is cool to an extent, but I wonder what it does in your evil. Like if it like turned them into bombs or something additional, it'd be way cooler. The grenades? Yeah. Oh, it just, it just sends out a scatter of them. I think that's the difference. It sends out like seven little grenades. Yeah. Good is about precision. Evil is about just mass destruction. Yeah. But I mean, have you, how far into it, are you? I'm pretty far. I'm on the second island, and I've just done the mission where your girlfriend's bus gets thrown on top of the, on top of the, Oh, you mean the one where you go savor and then you decide to have a relationship conversation while surrounded by enemies? Right. And in that character, like his girlfriend, man, she sucks, dude. She sucks. There's not, there is barely a likable character in that game at all. Right. Even Zeke. Like Zeke is. Even Zeke has some douche moments. I mean Zeke is a walking douche moment. Yeah. Like I think right at the beginning of the game, friends, they were total douche bags, but we still like to, and that is Zeke. So he did say that sucks balls to something. He said it right in the beginning. Yeah. Like right, like first five minutes, I was like, that sucks balls. He said balls. Yeah. Right at T. Yeah. Um, there's just, I, I really liked infamous, just story-wise, I was underwhelmed. I, the ending, the ending really bothered me the first time I saw it. I think it's bothering me slightly less now that I've had time to think about it. You're telling me that the story under interaction bothered you less? Yes. The story under interaction bothered me less. Lisa wasn't like the story on bionic commando. True. True. No, actually infamous out does bionic commando with two specific points, which are the ending and a part where you have a choice to make. Dude, I refuse to believe that the ending to infamous is anywhere near the ending to bionic commando. The ending bionic commando is a fucking travesty. I've been telling you that infamous pushes bionic commando with, with the twist that they give you. Well, as long as it isn't like, but bionic commando just ends in such a way that it's like not an ending at all. It was just like, "Your wife is your arm." And then you just fall in the hole in the top of the end. Oh, spoilers. This isn't Game Club. It's not spoilers, the podcast. Whatever. If I can hell. No one bought that game anyways. No one bought bionic commando. True. It didn't, bionic commando didn't break the top 10 this month. And it was a light month for top 10 releases. I think the bottom one was like just over a hundred thousand. Wow. And it, bionic commando came out. That's too bad because like that game is actually good. I really enjoyed it. I thought it was okay. And the longer I've gotten away from it, the less and less I even like it. Really? That story, that ending was fucking proud. Well, the story, yeah. I was thinking about like the mechanics and everything. Yeah. I actually haven't even played. I just watched Ryan play a whole bunch of it. And I'm like, "I want to play this when he's done." Just by watching it being played. But if you, like right now, if you tried to think of the dumbest possible ending you could think of, the dumbest twist you could think of for the ending of Infamous, you may not come close to what the actual ending to Infamous is. Prey infarasal. I'll see. We shall see the dumbest messes is my favorite game on PS3. Period. Ever? Well, I mean to be fair. Be very, he's only played very few. I've played like five high profile PS3 titles at this point. Yeah, but five from everything it has isn't necessarily like it is your favorite PS3 game but I'm just saying. I mean, I've played five of the quote unquote best PS3 games. I mean, I beat Killzone. I beat Uncharted. Yeah, I don't think it's better than Uncharted, but I enjoyed it more than Uncharted. Although I like the story in Uncharted better and just the characterization. Uncharted's characters are good even for a movie. Yes. I like the chemistry. No. Elaine is a cutie. I like the, I like in the Uncharted 2 preview actually is all, "Hi, Elena, I'm last years model." It's so awesome. Might as well just call it like it is. Yeah. Yeah, I was talking to the guy. I forget his name who was demoing Uncharted 2, the single player for me upstairs and I was just asking him how do they capture just the realistic and natural banter between all the characters and they were saying that they basically just write a general outline for their lines and that they have all of the actors in the same room at the same time like conversating with one another whereas the only way they could get it the way that they get it. Whereas other games they do different recording sessions completely. So it's like you don't get that natural flow as much as I love Mass Effect. There's still very like awkward pauses in between lines like at the end of lines. Sometimes that's because it's loading. Yeah, exactly. And the dialogue doesn't sound natural but everything that I've seen so far have uncharted single player. I mean, I just kept telling Jody, my girlfriend, I was like, "It's Indiana Jones, the movie, I mean the video game." Well, Nathan Drake has such good lines too. They're actually hilarious. Everybody, all running for all the characters is really good. Like the scene we saw we were talking about where it was Drake. He was carrying, I forget the name of the character. It's a new character but you know, he's wounded and Drake's carrying him on his shoulder while the two female characters, Elena and Chloe, is it the only one? I remember. I'm not sure. While they're sort of like... Darkhead of the Stariest Burnett. And they're like, they're really interesting because they're sort of yin and yang to each other and their exchange is at a whole new dimension to, you know, just the normal Drake stuff. That game looks ridiculous. Yeah. What else have you been playing Anthony? No, that's pretty much it. I haven't been playing a whole lot else besides what I already talked about with Tyler. Cool. You need some broken the shrink wrap on UFC yet? Nope. What? We have UFC? Why don't you check that shit out? Yeah. Fucking love. Man. You and about a million other people last month. Really? You sold them? Yeah. UFC broke a million last month. Nice. Yeah. I see a bunch of people and my friends list playing it. I really want to play a UFC dude. Fuck yeah. Is it actually a good game or is this what I hear? Yeah. It's really good. Cool. It wasn't just about just because it's UFC. Yeah. Yeah. I was talking to David Els about it and he was saying that the fighters, even though there's 80 fighters, they still do a really good job of handling the niche bike because now it's like the way fighters are in the UFC, they're all just sort of, you know, they might all call themselves just MMA style because what they do is they sort of steal from each other. Yeah. Baseball sort of, you know, I mean, but they lump it in so you won't find a strict Brazilian Jiu Jitsu guy. He'll mix in Muay Thai. He'll even mix in maybe boxing. You know, you'll find this really varied sort of combination of fighters and they facilitate all those styles and UFC from what David was saying, which makes me excited. Pointing isn't a good podcast thing. I just wanted you to start talking. Let's see. I already talked about red faction too much and we talked about infamous, which I beat. I picked up prototype this week and isn't I had to say to prototype? It's really crazy that all three of those games have come out within two weeks of each other. Yeah, I wonder if my reactions to prototype would be as was Mr. Selecta, but that is all getting chopped out. I think I would have been more charitable to prototype or my feelings would be more charitable or prototype if I hadn't just finished infamous and red faction and gun, but I mean, prototype is essentially the whole ultimate destruction with more gore and eating people. I mean, that's all. It's cool. It's fun. It's just it's got some pretty fundamental issues like the controls. It feels like he gets away from you, the controls are not an issue in that game. The issue is that it's like there's like five character models for the whole entire populace in New York and you see them all the time and there's like one fucking taxi cab that is the every car and every fucking street. The game just looks totally boring compared to like when you've played a game like Ephemus where the city actually, you don't feel like you're seeing repeats or everything. This whole thing just looks like it's like they designed like five things and then we're just like copy paste copy paste. There's more variety in the game than that, but it does. It does look very sterile, especially in comparison to prototype. One of the things that prototype does really were not prototype, but in comparison to infamous. One of the things that infamous does really well like last week, I talked about how I don't feel like there's a very distinctive visual style to infamous, but they do decorate the city in such a way that it's distinctive like the garbage and stuff like that has a certain character to it. Yeah, very lived in city. It does not feel clean. Whereas prototype is totally sterile. I mean, it is the most, especially for New York, it is the most sterile sort of environment. And if you pick up a car and run down the street with it, people have no clue that you're coming, even though you're barreling over humans and throwing them 20 feet into the air. Again, it just depends on where you are in the game because I've definitely had people run from me panicked or freak out when I land from a family. Well, that should be something, though, that pretty much isn't really excusable at any point in that game, though. It just looks, it is laughable in its own respect, like it deserves its own comedy video of just doing that and going through because they turn so ragdoll and the way they go flying is almost like that car you're holding has reverse polarity to humans. They just turn into these flying, it is the most ridiculous thing. I showed it to Ryan and he couldn't stop, I think. I was watching Jay Fresh play it and he was running into gridlocked traffic and you run into the cars and you just keep the cars just go flying too. They don't, well, I don't think he was powerful enough that they went flying, but he was pushing them out of the way and it kind of looked like he just had this little bubble of force around him, like he was using to push things out of him. That's not saying reverse polarity, man, it's like he was reverse polarity, man. He was just like, ah, come around. There are parts where it's cool, like there are sections where everyone in the city is freaking out and where the monsters are there and the military is shooting everything and in those respects it does look kind of cool because there's a part where you have to steal an APC to rescue someone and get out of the city and in those sections where there are huge crowds of people that are running screaming, it creates atmosphere that is not otherwise present. Yeah, it's painfully missing from the beginning before the infection breaks out. When there's just normal people walking around everywhere, it's pretty boring. One thing that I found really disturbing graphically was Fresh was jumping around on top of the buildings on the other side of Central Park and you look around and the level of detail texture that they have on the building is just this repeated little square. Yeah. And so if a building is far enough away, they all look exactly the same. They have this awful little repeating square texture. And so like you look from one side of Central Park to the other, which is one of the most beautiful views in New York City, if you're on top of, if you're on a rooftop in New York City and looking out across Central Park, looking at the variety of buildings on across the other side and everything is fucking incredible. But in infamous, everything looks like a bunch of flat little square textures, sorry, in prototype, man. In prototype, you look across and like, all the buildings just have that one flat texture on their side and it's the most hideous, awful view you could ever imagine. And they don't look really good up close either. No, the textures are pretty bad up close to, especially on the roofs. Like there's all this detail down at street level and up on the roof. Which is fine for a game where you really have to work to get up to the roofs as opposed to running up the side of the building or jumping and then running up the side of a building. It's still, there's fun to be had in prototype and it's not comparing it directly to infamous isn't fair because they're not the same kind of game. In infamous, you are generally causing havoc from a distance and keeping space between you and other people, whereas prototype is all about extremely up close and personal, very violent and gory combat. Yeah, so far, I also haven't liked that it's been just like so easy. Like infamous got pretty hard at times, but I never felt like it was like unfair to me a lot of times. But at prototype, it's just like, I'll run into a crowd of like 30 guys and it's not even like a question of whether like, I'm going to be able to do this. That changes. Because if you ever get in trouble, you just absorb one real quick and you just keep going because you get health from just absorbing anyone. Which again, it changes. I mean, how far are you into it? Like an hour. Yeah, it gets harder, especially once the hunters show up. One thing I will give them is that they metroid you in the beginning, but in an inventive way that doesn't feel like total bullshit, which is that it starts 18, it starts 18 days after the initial happenings of the game. So it starts you at almost the final battle with all of your powers and it lets you rampage for about 10 minutes and then throws you back to before you had those abilities as you're sort of recounting to someone what happened. Instead of you just losing everything because you like got knocked out or something. Yeah, you don't get a rid lead, but I mean, I'll finish it, but it feels like it could have been more. It looks dated. It feels like a game that would have come out about a year after the 360 came out. That's weird because I think the character models and stuff that I was watching play and the fact that it ran at a pretty consistent frame rate, they didn't look that dated. I thought the buildings looked dated, but when I look at it and then I look at something like infamous and red faction, both of those look a little bit dated to me now too, but I think it's because I'm coming off the luster of E3 where I'm seeing all of these games that are coming out in 2010 that look like fucking life, and then there are open world games that are purposefully light on their art so that they can make the game work. There's a lot of loading and prototype as well. Not running around the city, that's seamless, but it's just like there's so much broken up as far as missions and story and stuff like that. Every place, a heavier part, it feels like in prototype than did infamous. Yeah, it's concerning because one of the great things about the side missions and infamuses, you just walk up to the blue lights and they just start right there. It's actually the same in that respect, prototype, whereas the side missions, there's this thing called the Web of Intrigue where you consume certain people to figure out what's going on and when you consume someone, it opens up other targets because they know of other people that know things. Cool. I've seen scores of B-7s and that seems like a very apt rating. Yeah, it does seem like infamuses scoring higher than prototype and any other year and it would have been a totally acceptable May release or June release, but this year it seems like there's been so many good releases in the first half of the year that it's harder for them to compete. That's fair. So other than that, I finally found a Street Fighter IV fightpad and I played a little bit of that and it makes me happy, but that's it. Alright, let's take a quick break, real quick, quick break, real quick, and then we'll come back and talk to motion controls. Real quick. Real quick. Back from back. Stop, just stop. Real quick, real quick, real quick, real quick, real quick, real quick, real quick, real quick break, real quick, real quick, real quick, real quick, real quick, real quick, real quick break. Okay, so I'm going to go ahead and take a look at the first one. I'm going to go ahead and, I'm going to go ahead and take a look at the first one. I'm going to go ahead and take a look. I'm going to go ahead and take a look at the first one. I'm going to go ahead and take a look. I'm going to go ahead and take a look at the first one. There's a bunch of games. It comes with Tiger Woods. It comes with Tiger Woods. I mean, I thought it was out before E3. I thought it would come out like last year or whatever, because I don't pay attention. It comes bundled with Tiger Woods, Wii Sports Resort, and with... If they want to start making games that I want to play, then I'll buy one. Well, Tiger Woods games in the past are really good, and I heard this one with motion plus. It's pretty impressive. Yeah, my roommate would play all the Tiger Woods in the past. Tyler's going to be reviewing it for games, but... Yeah, so cool. It'd be fun. I like golf games. They're fun. I'm not like a crazy golf nerd, but... Right. Sounds fun. Cool. I'd rather play a golf game with something that was motion sensing if it was really good. Yeah. Than just tapping a button. Yeah, golf is one of those games. But even still, like, the mechanic they have on Tiger Woods, like for the 360 controller, you know, it feels good. Is it swinging a stick? It's like analog? Yeah. I kind of wonder at what point things will be too sensitive and, too, depending on our ability to actually do those things. Yes and no. I mean, for sure, there's going to be difficulty adjustments and things for that. Tiger Woods, I don't haven't played it yet, but I'm sure you don't have to be fucking as good as Tiger Woods. Obviously. I'm pretty sure the main thing it's tracking is how fast you swing, not whether your follow-through was actually, like, on a perfect line or something like that. I don't know. I actually heard during a lot of preview events people saying that it was surprisingly restrictive in that respect that... Well, I bet you can play it like that. I bet you there's... Well, I mean, it lets you play without Motion Plus, so I think. I think that was another... I'm sure I'm sure. Well, and I'm sure there's totally degrees. Like, if you're talking about, you know, like, we tennis, where you don't even have to move your character. You just have to swing at the right time. You don't really even have to swing accurately. I'm sure that on Tiger Woods there's a difficulty curve. And there's a sensitivity setting for the Motion Plus as well. Yeah, I mean, I'm sure you can get, like, the potential is there that I think most people realize who they're making these games for not make them totally like that, but the potential is there for them to get more sim-like, I guess, when it comes to sports. Which I guess is cool for someone that's, like, super hardcore. I don't know. So, how similar is the Wii Motion Plus technology compared to the Sony peripheral? I don't know. Not very, I don't think. I mean, the Motion Plus doesn't work the same. I mean, it doesn't send out like a... Can it be detected in, like, 3D space? Sony's motion control can? Yeah, there's can, but the Wii Motion Plus doesn't know. I don't think so. No, I think it can track acceleration forward and back. Yeah. But it doesn't, I don't know if it has true Z space monitoring capabilities. Right. Yeah, I don't know about that. I played some Wii Sports Resort sword fighting, though, and it was pretty badass. Nice. It was like a, you know, like literally tilting the remote to do blocks at the right way. Like it does, the Motion Plus thing does work, you know, as a lot of people will say that it was originally intended to work from the first place. It's pretty cool. Or as people expected it to work. Right. Right. Hmm. Sony's motion control seems like it's between what Microsoft is doing. Right. And what, and what Nintendo has done. The thing that you can tell about it though, it's just like the Sony console in general is that it's supposed to be the higher end motion control and it's supposed to be very precise and, you know, the kind of thing that will be worth a little bit of extra money. Well, yeah, because you've got to pay for the camera. Yeah. Camera's cheap, though. Already. I'm just saying you can find the camera for like $40. And then the two motion wants. Mm-hmm. All right. I don't know. I keep hearing about how much in theory the Microsoft camera is going to cost. So I like, you know, the people that used to make it and stuff. I heard it cost like $300 to make. See, whereas I, the guy who owned the company that Microsoft bought the technology from had told outlets when before it came out or before they were going to release that they were aiming for $100 price tag. All right. They're aiming for $100 price tag, but it doesn't necessarily mean it costs $100 to make. They could lose money on it because they plan on selling licensing for it. Right. I mean... So that's... I mean, it does seem a little weird to me that you could sell it for that cheap. I mean, stereoscopic vision isn't something that's common, you know? Right. So it wouldn't surprise me if they do end up selling it at a loss. Mm-hmm. But I just heard it could be well, well over $100 which might be on the stupid for some people. Yeah. And, I mean, yeah. And they're also planning, you know, a full launch of, then it's all like, you know, on the scope of the full launch of like the 360 or something. Right. Which would make sense if it has a console like price tag. Yeah. Yeah. But here's the thing. It's like, would you guys feel comfortable paying prices that approach the PSP Go price range? Like $249 or something? I don't feel comfortable paying $250 for the PSP Go. Right. I'm just saying, wait. I wouldn't feel comfortable paying more than $150 for a camera. Yeah. Like for just for gaming or interacting with one console. No, neither would I. I mean, like, man, I don't even like spending $200 on like a digital camera. I'm gonna take with me everywhere to take pictures. Like, you know what I mean? I don't know. I can see the project in a tall camera costing, you know, $200 or over. And me not buying it because it costs that much money. Yeah. I don't know. I think I'd rather wait till like $100, $100, $100, $250 is really like the price range, like where I would be willing to go myself. Like I don't know. I would say that Microsoft is going to try really hard to release it for $100. I would hope so. I can't believe it. Yeah. Because it would make it more at $100. It would make it more of a like a compelling package with the console if you were going to pick up both at the same time. I mean, if you're thinking about it in the way that they would think about, you know, the approaching selling guitar hero in the beginning, which like when it came out was like $90, it's like you're buying this peripheral, but it's almost going to be like a platform you're going to continue to expand on. Well, the thing is with the camera, you know, it's just, it's not just limited. I mean, it depends what it comes with. I mean, it depends what it comes with the good bundle of games. I would imagine that the breakout thing that they've been showing would be included. Right. And the art thing that they'd showed at the conference. Right. And stuff like with burnout though, like when I was watching people play that, like it looked cool to play it. But I'm still curious, like until like I get to try it for myself and want to know like, what happens if I'm playing burnout and holding a stereo in front of me and I got to do something like itch my head? Or something like yank the car over to the side or something like that? I'm just curious. I just don't know. I'd be more concerned with how do you pause it? Or? Because I mean, the same thing happens when you're playing normal burnout with a controller. I mean, you might need to watch it. Well, I mean, if it really does recognize your voice, maybe you go pause. Right. But with it itching your head, you also just, yeah, it's just a quick pause. But I'm just saying even still, like, yeah, just, I don't know, little movements that you wouldn't do. Would you do that real quick and go back to the controller in one second? It might not be possible with motion. I'm not sure. That's true. So I think that I'm going to play the role of skeptic as far as natal goes. I think one of the reasons that people are reacting so positively to natal is because no one took it seriously in any way, shape or form before the press conference. I took it seriously. I knew that that was going to be there for you now. No, it's not that they didn't think it was going to happen. It's that they thought that, oh, they're going to announce something and it's going to be really stupid. No, I knew it was going to be badass. I was expecting totem ball, too. Right. I mean, Microsoft has tried to do camera based shit before and it was bad. Yeah, I'll buy into what you're talking about, too. I mean, I was thinking of, like, a PlayStation, like, you're like the Sony eye, but maybe with... Yeah. You know, a little more improved. I mean, I don't think that I didn't expect, and I don't think most people expected natal to be what it is, which is reasonably impressive. And I think another thing... Well, from what we've heard and seen, you know... Well, I mean, one thing that definitely separates it from both of the... Well, I mean, all the people that tried to eat at E3 seem to buy into... Yeah, just to very few of those that we got to see were actual game critics, and not just... You either had to be, like, an E3 judge or famous to play natal, really. Mm-hmm. Mm-hmm. And then there was the whole, you know, my little project that was... You know, a lot of people were talking about that, and Peter... Peter Molinew has come out and said that he plans that to be an actual game, like with an actual ending in goals. Or really? Yeah. Yeah, he needed that to... Yeah, well, I'm curious if that actually... How much of that actually exists, because... I know it was supposed to make appearances to certain people. I knew they got to play it, and then it was... Oh, sorry. Not gonna be here. So... Yeah. Whereas other people did see it, but I mean, there was also someone with, I think, with a computer that was helping... Like, control it? Yeah, yeah. With the Milo demo. Which is fine. I mean, it's still... It's pretty early. I'm just saying anytime they bring up Peter Molinew, I'm immediately skeptical at this point, because that guy over-promises everything. So... I would say he got closest with Fable 2, but I... Yeah, I don't really feel like... It doesn't seem like people are too disappointed with things being over-promised for Fable 2 at the exception of Co-op. Yeah. There are good things like Co-op, and then just a little... Like, a ton of little things, he always says, like... That you'll be able to do for sure. That could be little things in the Milo game as well. Like, just like... He's like, "You'll be able to plant a tree, and come back so many years later, and there will be that tree you planted in Fable 2." No, you can't. You can't plant no trees. Just little things that he would always say that would be there. I don't know. Yeah. Oh, well. I think that... It's interesting to me to see the motion control announcements, because... I can't help but relate it to the state of the world economy. Because you look at Nintendo, you look at the way that they're able to print money through their easy access technology. And if you're a Microsoft or a Sony, you look at that and you go like, "How the hell do I get a piece of that pie?" And avatars in the new Xbox experience was Microsoft's first foray into that. I mean, there's no question about it. And everyone's been talking about a motion since a controller for a long time for Microsoft. Exactly. Like, they want to do this kind of stuff, because both Sony and Microsoft want their consoles to be family accessible. Nobody cares about the core gamer anymore. I don't know that it's nobody cares about the core gamer. I actually feel like this is the E3 that established that Microsoft and Sony both do care. Right. I'm saying I don't mean that they literally don't care about the core gamer. They're not going to make any more games for the core gamer. But they realize that if they want to make a lot of money. They realize that the core gamer can't be their core market. I got that from every press conference. It wasn't just Microsoft, it was Microsoft, Nintendo, Sony, EA, and Ubisoft. All of them had these chunks of it. They were like, let me show you all our twin game. Well, it's the very first twin, twin, twin, twin. Microsoft didn't have that. The only thing that Microsoft showed was Natal as far as... Right. And that's a lot bigger than just twin games. That's their best form. That's their family approach. And Sony didn't have anything like that at all with the exception of their motion control. I feel like I think Microsoft and Sony are of the opinion. And this may be less so with Sony who is still struggling. Microsoft knows that they have that hardcore audience dialed in. Because I mean, where else are they going to go at this point? I think that they both know that they have a hardcore audience that they need to appeal to and that can make them a lot of money. But I think they also both realize that there's a lot more money to be made outside of that core audience. And these are the beginnings of their initiatives to push in that direction. Because if the economy around the world continues to go to shit and who knows whether it will or won't, if it continues to go to shit, then eventually people will stop buying $60 games. But if they can buy a $40 game that their whole family can get into... Or spend $70 for this ridiculous experience that the whole family can get into. Right. Something like that. It just makes smart business sense to be pursuing those markets. And it's not like I feel like I'm going to be abandoned in my taste. And I'm sure all of these motion products are going to have games that I'm going to want to play and that I'm going to have good time with. And they're still going to go and they're still going to make those core products that they sell well and the big franchises that are going to sell well. But to pretend that I think the kind of core gamer that I am and that a lot of my friends are, it's kind of like, well Nintendo will occasionally release a first party thing that I'll go play on the Wii, but that's not my system anymore. Thankfully I've still got the PS3 and the Xbox 360. And I think that kind of sense of possessiveness over a console because you're a fan of these particular products is something that you're not going to be able to hold on to and still be satisfied as a gamer because they're reaching out to much broader markets and it's going to just make games that much bigger a deal in the future. So on the one hand I think it's like, okay, they're not going to be focusing exclusively on products for me and people like me anymore. But that doesn't mean that I'm going to be abandoned by them. I'm just anticipating form reactions in my head as well. It seemed like this year was again a year where the publishers have figured out that they can do a two-pronged strategy with casual and core audience products. Well these are the preliminary announcements along those lines. They haven't got there yet. The Wii is the only one that's there right now, but yeah, Sony and Microsoft are definitely pushing in that direction. I think that third parties are really starting to have it sink in, the Wii is not the fertile ground. Ooby Soft and EA have been doing that for a while now. It's just that this is the first time that they've been showing it at E3 where they're going to make an actual section of their press conference talking about charm squad girls or whatever. Yeah, and it's fine that they're making those games. I'm just surprised that again, just like I was surprised last year at Nintendo's press conference, I'm surprised that this is where they decide to show them. Show that kind of stuff. Like Natal makes sense because that's huge. Should be fair though. I mean at the EA and Ooby Soft things, they were showing these things, but there was also a lot of like GameStop people in the audience like execs. I like a lot of people. Yeah. So I mean they're showing it to, they're those sections I would argue weren't for GamePress at all. That was for the people that are like, "Yes, yes, we will order 100,000 copies." Yeah. Of that I have no doubt. Yeah, which isn't surprising because I mean, I think it's funny. It looks like EA's first big hit on the Wii is their fitness game. Sports active. Yeah, sports active. Which was, that's the first time I've seen NPDs came out today. That's the first time I've seen a third party game in the NPD top three for Wii in a really long time. Well, sports active is supposedly really good. Yeah. Yeah, and they said it's selling like already fucking tons. Which is why they're making a sequel already. Yeah. Yep. Already. And also another thing that's happening is we're accepting casual games. I mean, look at PEGL, look at Plants vs. Zombies. You know, I mean, if they're done well, look at iPhone games. Those are all casual games basically. Some of them and some are pretty hardcore. Like, that's one reason why I don't like the terms hardcore and casual anymore. Yeah, yeah. Yeah, yeah. Yeah, yeah. Yeah, yeah. It's getting weird. Yeah, they just don't fit. I much prefer core because I mean. Yeah, core. They're understanding core has a different connotation than hardcore. It's like, these are the people that will buy our shit no matter how much, how little money they have. Right. And I know with like, the way I feel about it is I feel that Microsoft has shown in the past three or four E3s that they're really trying to make the core gamer feel like we're going to bring you what you want. You know, you look at first, it was Grand Theft Auto 4 that they brought onto the 360. And then they announced Final Fantasy 13's come to 360. And now, you know, we're getting a metal gear. So it's like Microsoft knows what we want and they're able to do sort of what we were just talking about is go for also the casual market. And in interesting ways, whereas I feel Sony, my reserves with them aren't whether or not they can provide me with the core experiences that I want. It's whether or not the companies are going to give them the exclusives or are going to provide the PlayStation with something that I can't get somewhere else because Microsoft is just so hungry going for everything, you know. Well, so it seems to be doing a lot of, they seem to be doing almost the Nintendo thing where they just develop, they're starting to develop a lot of stuff first party or near first party. Which is, I mean, which is good for those of us who buy those games, but that's still not, that is not helping Sony gain a foothold in this generation the way they want it to. Yeah, although I have to say that I was still more impressed with the Sony's first party offerings for the coming years than I was for Microsoft's. Like, what did they show that was like truly 360 exclusive? They basically had Halo and Alan Wake. Like, that was pretty much it, really. I said, left for dead is not, but that's PC as well. I'm saying it's PC as well. I'm just saying, like, purely a 360. Yeah, yeah, yeah, you know, and I might even, you know, agree with you, but the point I'm trying to make is look at the way things look at the shift, whereas before we can only get Grand Theft Auto Final Fantasy M Metal Gear on a Sony piece of hardware. Now, we have more options, and that's what I'm saying, and I think when we talk about the economy, people are going to look at where am I going to go where I can get the most games. And if Project Natal comes off and it's as successful as the Wii, the Alpha Mom will look at that and say, "I can get the games for me. I can get the games for my 13-year-old kid who wants to play Halo, you know?" Yeah, I guess. Sorry, go ahead. No, I was going to say the biggest thing, like, when I was at the Rebel, if I meet up, actually, the people were talking about was they couldn't decide which, if they were going to like Natal, I mean, of course they haven't tried it, but I'm saying, like, they weren't sure if they liked the idea of having nothing in their hands either. Like, they weren't sure that the idea of having no controller whatsoever was cool. Yeah, it's almost like maybe like something like that's more of a between like the Wii controller or the Sony thing where it's like you're still doing like a camera motion thing, but you still have something your hands is tacked out rather than just reaching in the air and steering. See, the thing is, I don't think that games, the core audience, are really going to be interested in that work with Natal Organ and Jettison controller support. I mean, they should burn out working with it, but I don't think we will. We will see a burnout game that doesn't support controllers. Yeah, right. I'm saying, to some extent, it's almost like it was just the debate of whether or not there's any game where you don't want like some sort. Yeah, and with Natal only really facilitate like sort of minigames or, you know, I think. Well, I think just the big important thing that I took away from all the motion controller announcement is that the Wii opened up this market that wasn't there before. And now Sony and Microsoft are trying to compete in the same market. And that's just a really big takeaway that I took. Yeah, I mean, yeah, you can almost take their speeches, Sony's and Microsoft and just like Overland with Nintendo's and are almost like exactly verbatim. You know, even the way that they're just introducing the technology, you know, like way before, you know, ready and just. I think what surprises me is that if you had, last year, if you had said what the two big reveals from Sony and Microsoft were going to be at their press conferences this year without saying who was announcing what, I would switch them. Because Natal seems so much more like a Sony thing. Right. Because they do so much with the eye toy. It's so much more of a Microsoft thing to say, well, we're going to do fucking two. Yeah. And the camera. Yeah, that's right. Yeah. Whereas Sony would say we don't even need a controller. Yeah, but I think the whole thing of him holding two things is I don't think games will necessarily be based on two as much as he just had to. I think it'll still be more like you're holding one. Everyone will have one. I don't know, I mean, I don't know whether or not this is true. There was some rumbling like when I posted this thought on Twitter that didn't really confirm or deny if it made me think about it a little bit more was that the the vibe I got from the motion control demonstration at Sony's press conference felt like it was thrown in there very last second. No, I think they've been planning for a long time. No, I didn't get that in pressure. Yeah, I mean, definitely Microsoft was more polished. Sorry. I was just saying like one thing just aesthetically, I think that glowing ball in the end of the controller, I think it looks really dumb. Like a sex toy. I thought sex toy, I wasn't going to say it. To be fair, to be fair, they did say that it was like a prototype and I doubt it'll look like it. But I think the reason he needs that glowing balls, that's how the camera plays. Yeah, exactly. It's functional. It's not like, oh, you know, it would be awesome on this thing that would look a little weird pink ball. It's like good design isn't just function. It's form and function. Like this thing is it's just like, oh God, it looks really hard. It's totally just a prototype. The reason I say that is like, I mean, this wouldn't be the first time that Sony threw something in at the last second. In response to a competitor because they did the same thing with their motion control when they announced it. But this also wouldn't be the first time that Sony showed what is essentially just a tech demo. You remember when they introduced the PS3, it was rubber ducky. Yeah. I mean, it's like they. The PS2 was rubber ducky. They didn't throw in the motion control last minute. Yes, they did throw in. They had like a week to put motion control into Warhawk. Hmm. Wow. Yeah, it's, uh, I don't, you know, I, I can't really say one way or the other because I wasn't backstage, but it didn't have the air to me sitting in the audience as something that was just, um, it didn't have the air to me as something that was super last minute. Yeah. It did or didn't. Didn't. All right. I guess we'll, uh, does anyone have any other thoughts? We, we've got lots of reader comments. Yeah, you're ready. So go for it. Uh, okay. So we'll start with Joe. Um, Joe starts with an obvious point that I agree with. I think we motion plus will sell the best due to the already existing Wii user base and it's bundling with games. Uh, it'll be fun a year or two from now once developers really have the chance to dig into it, but I think the benefits will be subtle thoughts. Well, I think the first point is right on. It'll be bundled with games and it has the built in audience. So Nintendo's actually handling that the introduction of motion plus better than I thought they would. Yeah, they're introducing with more than one third party game as well as a first party game. Mm hmm. Like if you were to just bite each of those games, you'd already have three motion plus. It's almost like you'd think that Nintendo has introduced add-ons that failed to catch on before and had learned their lesson. Not as many as a lot of other people, that's for sure. They're not Sega. So. Uh, let's see. He says Sony had some impressive tech as well, but I'd have taken a PS3 price drop over motion control. Um, Natal was most interesting to me, but not so much of the motion controls alone. Um, I don't think Natal has the precision needed to build an entire serious game around it. Yeah, there's no way to know that. He's more interested in Natal's other functions. I mean, yeah, a media center thing could be cool. Definitely. Other than, I don't know, like, what if you're doing this and someone else does something or like when you say it's their hand? When you were all wondering, like, what happens if you say goodnight to someone? Does it just turn off while you're shit? Yeah. That's what they said goodnight to turn it off in the demo, but what if, like, I'm sitting there in my room and it's like goodnight. I'm like, yeah, goodnight. Boom. Good luck. [laughter] That, okay, that system never does anything without asking if you're sure. I'm gonna say that. It'll probably say, are you sure? Goodnight, yes. The video demo, it just turned off. Yeah. Well, I mean, there's also the thing where it's like, I can't remember what that program was for the PC, but it was voice-activated program where you had to put in a qualifying now beforehand, like, computer. Goodnight. You know, like, if you want Star Trek, you know. Awesome. That's too bad. Michelle Barrett is dead. Otherwise, we could have her voice. I'm sure we could still have her voice just pieced together from old Star Trek episodes. Yeah, really? I guess the last thing that she ever did acting-wise was the computer voice in the new Star Trek movie. Oh, wow. Um, stressed out, Cat says, I don't see how any of these motion controllers is going to captivate the core audience. It'll only depend on the games. Yeah. That's a hundred percent. I mean, if that breakout game is fucking totem ball two, then no. The project console is not going to interest me at all. But if it's fun, which it looked kind of fun. I heard it was fun. Yeah. But I don't know if that would be one of those things that would be gimmicky for a while, or after a while, you'd be like, eh, this is bullshit. And I do like to conjecture, I like to fantasize it right now, and then that Peter Molinue is going to live up a hundred percent to his expectations and his hyperbole. And then, you know, certainly give me a little Milo to talk to that blows my goddamn mind. The other thing about Natalia, I'm still wondering, is like, how much room you need and stuff to operate it, because I know in the room they're demoing it, and it was like a ten foot room with no furniture or anything, and it just did just a white room. I wonder a lot about a background. A plane white room. Yeah, I wonder a lot about background with Natalia. In the background. Come on. This isn't the giant bomb cast. I had to review that game. I heard it plenty of times. I realize it's a stereoscopic camera. I think it's not just stereoscopic, it also uses an infrared frequency to track people, which is how it determines Z space. So, like, the cool or something is the further way it is, et cetera. But if you're holding something hot in one hand, I kind of... Like a coffee, like I always have. Maybe we'll see the first real true yoga game for Project Natalia since it can track your body so effectively. Yeah, really. Nope. Stretch more. Nope, not yet. I know you're not touching your fucking toes. Actually, if Microsoft is smart, that's what they bundle that fucker with, some type of fitness game. Or a volleyball game, would be great for Natalia. Like, seems like it'd be good for volleyball. Why do I specifically volleyball Tyler as opposed to like any other fucking sport? It just seems like... I mean, volleyball's are large and the... No, man, it should be Frisbee. I should be able to throw Frisbee to someone and catch a Frisbee. Yeah, yeah. I mean, I guess any of those... Man, it's hard enough to catch a Frisbee with like tactile feedback, much less catching the ghost Frisbee. Yep, problems catching Frisbee. Any sport you can play in sandals. Sometimes I do. You would think I'd have better hand eye coordination with the art degree. I can't catch anything. You can't catch anything? You can't catch anything. Anything. Do you flinch away or you just can't catch? Maybe he's. Yeah, you know how like Michael Sarah does that thing where he turns his back? Yeah. He did it in like a rest of development every time I throw his back. He just turned his back. I used to be a flincher. I used to flinch away from stuff. Yeah. I forced myself to like take it on... Man up. That's what I got to do. Icarus 2 asks, "Can you see a Killzone title in the future with motion control options only? Will that title be no Killzone 3 or will it be a spin off? So to do Killzone for probably like Gears of War halo for Microsoft's camp?" No. No. That was easy. Next? Yeah, but I mean how do you fill Anthony with your little bit of time with the conduit? I mean in terms of like a shooter trying to do really serious shooting with most of us. I would say that the Metroid games were doing that beforehand. Yeah. But even Metroid Prime 3 didn't... Yeah, it did. It worked as an action game. I don't know that it was really that great of a first person shooter. That's what it mostly is though. All the Metroid Prime games were shooters a lot. I mean they had a lot of shooting parts. We have it. How you would not call them a shooter. Without getting into another overly semantic first person shooter argument. Right. I mean the Metroid games were much more about walking on and pounding a button. Right. I was going to say it has a lock on you. And I realized that it's only varying degrees between locking on and auto aim but still. Yeah. Condo, it's much more of aiming. I don't know, Condo it feels a lot like the old perfect art game. That's what I told him. That's a good thing. It doesn't support Motion Plus does it? No. It's been in production way too long. So... Uh... John Rowe submitted a rhyme. Which is motion controls below a controller I throw. I break my TV playing with my Wii. Nice. Yay. Well done sir. Thank you. Uh... Good one. Kyle Wright asks or it says it would be fun to see if an RTS game could be made implementing Microsoft's camera tech. That would make kind of the... the sunny one looked more promising just because... No. I can imagine Project Natal where it's like... With that fucking Ubisoft game that no one will ever play. Right. So is it going to ask like about it? I know someone that played it and they just played it like on a standard RTS thing and they said, "Yeah, when you play like that it's just like a standard RTS but if you can play it on Microsoft's surface." Yeah. Which there is a version of that game for service apparently. For out owners. You know? Hotels. I bet you there will be one at PAX. No. I'm saying like you imagine an RTS where you can see just a little bit of a ghost of an outline on your screen or something or maybe it's just a shadow so you can see where your hands are and you can circle units and point them to different places. Right. Well even a Wii Mush and +1 if it's that precise and you could quickly circle units and stuff would still be cool. Like true. It can be lower as it could even be sprites for all I care for. It was a cool RTS game. Well the thing that always like got me about gestural stuff though is you know the whole minority report thing where the way that you use your hands and the fingers that you use have different meaning to them as well. And I could totally see someone making a game where they include a special glove with it. Right. That is fucking rad. I would wear that glove outside the house. Finally the Nintendo glove. The Nintendo power glove makes it come back. I know it's mine. Um. Let's see. Uh. And Ryan says I'll keep the short Wii motion plus I don't think the major buyers of the Wii are going to enjoy a one to one interaction with the Wii. Sony motion controller pretty much the Wii but as a magic wand or a sword or a stop sign. This guy is Captain. Uh. Obvious. Uh. Uh. Well I mean. I don't think people are going to enjoy having more precise controls with their Wii. Wrong. I think that people will appreciate Wii motion plus just. Well okay. Wii Sports Resort I think is enough to sell the casual audience on Wii motion. Is he saying enjoy or are they even aware of you know like is that. Yeah I'm sure they'll enjoy it. Yeah as average Wii we don't are going to like. Does he even know like oh Nintendo just added this new thing and plug it in. You know. Uh. Maybe not. Meet. Do you have more comments? Uh. We have a lot of comments. Well you should just pick a couple more. Uh. Brett is more annoyed than anything else. He'd rather press buttons and act out than act out in human endurance and accuracy with precision. Everyone looked really tired after doing the tall demos. When you're doing the thing where you're fucking kicking around trying to stop balls. Uh. Um. Something I'm not. She said. Man if you're going to say that shit fucking sell it don't whisper. I thought you were going to keep going. Um. Uh. Zyax says he would like to see an inflammation of head tracking. I mean it does kind of seem like Natale is doing some of that. And they do have that guy whose name I couldn't recall who who did the hacks for the Wii. The Wii mo hacks yeah. Working on Natale. He presented it at Ted so he's working on them. Natale. Uh. So last night I don't think I don't think anyone else saw it. Kudo or whatever his name was was on Jimmy Fallon. Right. Showing off Natale. Um. They all had on red jumpsuits. Yes. I don't think that was anything to do with. I think it was just a late night gag type thing to have everyone in matching tracksuits. Yeah. Um. Oh that's a bummer. We were totally going to do that with Area 5. We're going to get matching yellow jumpsuits. Matching yellow tracksuits with an Area 5 logo on. Could they be like the kind that blow up and like billow and in high wind? No not hammer pants suits. No. I think that it simultaneously sold me on that if Microsoft can bring the tall out at a reasonable price point people that thing is going to fucking sell like crazy. Because watching people get into it. Watching the people that were on stage try like watching their expressions. It didn't seem like it was the frustration that we've seen with some other attempts at motion control that weren't Nintendo's. There was that actual. It felt like they were really getting into it and granted they were actors. So they could totally just be lying. But it seemed genuine. Microsoft after especially after this E3 press conference clearly has no problem paying people to just come out and wave in support of their products. If only we could have seen Ringo in front of Natale. It also leaves me with more concerns because I saw two quote Northern California residents hella fucking lag on everything they were doing. And the lag has always been my main concern with Wii controls. But you could never know if that lag was because it was being processed through several different video channels before it actually got to the TV that was on stage you know. Because it has to go from the system through some kind of box that allows them to mix the video live and before it goes out to the TV that's on stage. So they could introduce a lot of AV lag in that setup. Especially when you're talking about broadcast people that don't understand that kind of stuff. Yeah and I mean it's also very much in development. But I didn't detect that I didn't see much of that lag. I didn't see it as a press conference now. But it was extremely pronounced during this demonstration and that gives me pause. I can almost guarantee you it's because of the AV setup that they had. Possibly whereas with Sony stuff I didn't really detect much lag at all. And also the level of nuanced control that they got like when they were signing their name and shit like that I was impressed with. Oh totally. Because as an artist like the idea of trying to use the we-mote to do anything exact like that. No not because like when you're holding it there and you can be holding it. You can have the we-mote like unless your we-mote is like sitting on a solid surface the shaking is of it is crazy. Exactly. Are you ready to move on? Oh yeah well whatever. Whatever dude you're just reading comments and I. Yeah sorry I spaced out. Whatever dude I spaced out I'm sorry. People just seem really sort of torn between it. One person says first things first fuck motion controls. That's sort of strong. Then he says I can see a place where game's designed around motion controls so that person has some issues that they need to do with. Jose says I really shouldn't want to play with a little boy so damn much but I do. Yes many of those jokes were made. We have your IP address Jose that's all I'm saying. I think Melissa sums it up pretty well actually. She says if it's going to be motion controlled just to be motion controlled then I don't care but if it's using a really creative and entertaining way then I might be more interested. It's like what we already said it's the games. If the games are something that we want to play then we'll buy the controllers for them. If the games are not something we want to play then we won't. And that doesn't mean that they won't be a success if they don't make any games that I don't want to play because look at the Wii. The Wii has very few games that I actually want to play and I have a bought one. I feel like a wildly successful system. The Wii has actually ruined magic for us because everyone expected so much of the Wii and in a lot of ways it hasn't delivered. Yeah that's a fair point. But it doesn't have to deliver to this core audience that we're talking about. Obviously not it just means that we're jaded lovers regarding motion control. Someone really has to sell us to get us interested. I feel like motion controls might be where the joystick was back in the 70s or something. They weren't as great until later the NES. The Joypad came out and that was the idea that people ran with. And maybe there's still some filling out we got to do. Atari Joysticks were actually analog sticks and then we moved to digital. Because digital was the wave of the future. And then back. But I think that wraps it up for that for motion controls. I mean obviously more stuff will come out over the next six months or so. Does anybody want to make any predictions as to when how we're going to see this shit? And that's how we'll be showing the E3 next year with games and then we won't see it till after that. Yeah I think that's fair. The Sony stuff I would actually expect to hit a little bit sooner. I don't know why. You could be like a runaway train like home was. Oh god. Well Tyler with the dick move. I don't know. Considering that the motion controls are done by the same people that did the camera. That doesn't have anything to do with Sony proper. So I feel like it's a lot more likely that that can actually see the light of day in a reasonable time span. Especially because the camera tech's already there. They're just figuring out ways to utilize these controllers with the camera. Do you guys think how do you think the game support will be for the two systems? I think as far as launch. I think as far as Sony stuff it's going to be a wait and see from third parties. They're going to wait and see how Sony's first party stuff using it does. Because I mean after I have judgment I think that they're hesitant to throw away. I think it'll be a wait and see for both. At this point it's like jumping into something that's an add-on to a system. Are they really going to want to dedicate a bunch of resources to developing it or is it just going to be attacked on? The implication was that Microsoft was really selling the tall of third parties. I can see some really getting behind trying to bring on a lot of talent from really successful teams who work on successful Wii games or something like that. I really hope that both Microsoft and Sony just take the Nintendo example with Wii Motion Plus like we said before. Have it just bundled with a bunch of different games. Like court the third parties, do your first party stuff and don't just put out a peripheral and with some crappy tech demo game and then expect people to buy a whole bunch of it. Do have multiple avenues to entry. I wonder if Sony has the sort of cash it with the industry right now to do that. To really move it to have people invest in it. It's just money. I mean like I don't know how much money Sony can actually throw around these days but if they have the money to throw around I can only see benefit in them doing so. But they're the one company about a little man into it but you know Sony hasn't really been you know forward in terms of like nailing down exclusives or like throwing out the dough. I think one thing that the advantage that Xbox still has is Xbox Live and Project Natale stuff through Xbox Live could be really big. I am totally waiting for you to show me how a dress would look on me Matt. I know. Don't worry we'll compare and contrast. We can be two bald men in dresses. It will be awesome. I was wondering if the Mystery Science Theater 3000 app for the 360. With the ability to watch movies with your party. That's what I'm talking about. I wonder if like the camera will track your head you know if you could like bob your head and your little avatar. You want a Tom Servo game? I think that Sony will soft launch their motion control whatever they end up calling it that they'll release it first. I have a feeling that Microsoft released their Natale next November like everyone seems to think or the thinking that I'm seeing start to gain hold is that they're going to treat it like a console launch. Well they've said they've said so. Alright let's cut it off there. Thank you and we'll be back with some letters in just a second. Bitchy. [Music] Hey guys I just ordered volume 78 and 9 of The Walking Dead and I remember Chuff talking about it a while back on GFW. And this is in the geek box but what other comics would you suggest basically is what he said. You read the Preacher Books Watchman 100 Bullets 1 & 2 in the first Fables book. I must say that Chuff loaned me The Walking Dead and I've been forever changed for the better after that experience. Why the Last Man is really good and they're making movies of it right now. So you can get in on the ground for now and be that super disappointed about this guy on the internet. Why the Last Man? There's a plague that wipes out everything with a male chromosome on the planet with the exception of one guy and his pet monkey. Wow so there are also making movies of it. I mean it could be at some point but now it's another series that has a finite arc that has a beginning, middle and end. They're also making a movie of this comic that I've never read but I'm kind of interested in called Wii 3. Which is a really great super depressing comic. I thought it was pretty good it's like a one shot one trade and it was pretty good but it is very depressing. Basically there's a government program to take animals and turn them into assassins like in robot suits. And there's a dog, a cat and a rabbit. They all operate together. Bad things happen. So just imagine robots kicking ass Terminator style but then some of... Was that maybe a long history or something? With the fucking dogs that talk and die it's like that. Wow. Except with an animal's understanding of morality and things like that. They're more intelligent but they don't have a human's grasp. Like imagine if you tried to teach a chimp to drive a car. They could drive a car. But the shit that they would do on the freeway because they don't understand like human moral systems or culture. Right. I'm just running over people. But it's very depressing and inspiring. Wii 3 is fine. You should read it. It's just... If you like music, like especially Britpop and indie stuff from the early 90s phonogram is really cool. I wouldn't necessarily say that having a like of music would translate into liking a comic though. I think that with that specific comic music is such a huge part of what it is that it will play into your enjoyment of it. And I really like Transmetropolitan. Yeah. A lot of people really, really, really like Transmetropolitan. And if you like Transmetropolitan Desolation Jones is another good one that they never did a follow up to unfortunately. Alright. I'm a big horror movie thriller fan but I recently tried to watch Event Horizon. Needless to say I didn't get very far in. 15 minutes roughly before I said no this isn't for me. I later looked up the plot synopsis on Wikipedia and was even sort of disturbed and scared by the words written on the page. Never mind. That is a fucked up movie. What the film version of these words must be like. I put some thought into it and I realized I wouldn't have as much of a problem with this content and video game form as opposed to film. Have you ever experienced this yourself or have you come across anybody else who's found this? Do you have any theories as to why this might be? I'm totally like that. I have one that's the level of control you have in a game. Do you know any studies that have looked into this? That's from Andy. I am totally like that like a game like Dead Space. If I saw that in movie form I probably couldn't watch it. Yeah, it's because in Dead Space you're empowered to do something about it. That's what he says. He thinks it's the level of control you have over your situation. I guess it's kind of like I have a phobia driving on mountain roads but if I'm driving on the edge of a cliff I'm cool. There's someone else that's driving and bothers me. It's like I've never been really good with horror movies. They've disturbed me in ways I don't like to be disturbed and then I have nightmares. It's a little bit childish of me I guess but I can't do horror movies very well but I can do horror video games just fine. Alright. Have you seen the trailer for Final Destination 3D? No. No we're not going to dedicate any time to talk about that. Our final destination 3D. One and two were really good, 3 was terrible. My friend that you've seen all three is saddening to me. I own the first two. My friend that you've seen all three are really cool. That he did on YouTube where he took the log scene and mashed up with log. Log. Log. That's right. Log goes downstairs. Have you seen Final Destination 2? No. Oh god you will never want to be on a freeway for a good week afterwards. Alright the next letter is from Griffin. He says I'm taking AP language and composition next year. My question is what AP classes or classes in general did you take to prepare you for your jobs? Not only AP Bio. Because I took a bunch of AP classes and at the time had no idea that I would be doing anything at all like what I was doing. Alright. Yeah and I took every AP class I possibly could and it basically resulted in me having something like 72 credits. Basically the only thing that's good is that you go into college and you have a bunch of units. You did have a bunch of units earlier. But all of my units were in elective classes which didn't fucking help me at all. Is there anything that I got out of? Math. Yeah. You see schools, AP classes are a fucking joke. Because none of it like AP classes don't count towards your major requirements when you see school. But to be fair, AP language will help you out. Language will help you out. Language will get you out of the school's language requirement. My AP calculus class got me out of half of my math requirement. I mean you can pass out of those things. So like my AP classes got me out of like remedial English. Well yeah but you can get out of that by just writing a nice essay. That's what I'm saying. So I mean they do serve a purpose but towards getting a job doing this none none. I mean you should be more looking for good teachers than AP classes and looking for guidance from them as far as making you a better writer. And if you're trying to be a writer then you just need to be writing a lot. And writing mock versions of stuff that you've seen other people do. And just learning techniques that you aren't going to learn in any AP language class. Yeah. And buy books about writing from writers that you like. And a style guide or two. I like on writing by Stephen King. Yeah but be careful because when you're in high school the type of writing you might like might not be the best writers to go and find books by. Just saying. On writing by Stephen King is excellent. On writing yes. On writing is good all the time so that's. Let's see. So the next letter is from Kyle. He says you know blah blah blah thanks for being on the podcast. I want to ask a few questions about the Bay since I might end up moving out there in the future for a job. I'm completely unfamiliar with the area and would like to know if you're the other guys could give any suggestions about what parts of the city would be good to look for an apartment. Room or sublet and. The tender one. My job. This will determine what you say. My job will let me afford to up to about $800 a month in rent. And I'd be working in the area by AT&T Park. First off you better get really familiar with the Muni system. Yeah. No kidding. How do you commute that isn't too long would be ideal and I plan on using public transportation. There is no where you're not going to find anywhere to live that you can afford near AT&T Park. No definitely not AT&T Park area is extremely. You could you could find for $800 a month you could find something in the Presidio. I mean yeah he says you could find something. He didn't put room in there so if he's wanting to have roommates you that's due. The Presidio. The Presidio the mission well in San Francisco city itself. Yeah the Presidio the mission and like like visitation valley which is like the very south edge of the city. Those are a lot of areas where you can find something affordable. If you're willing to live in the East Bay you could find stuff no problem. I was joking you could afford to live in the tender line. I would not recommend it. Yes. The tender line is an apt name in ways that you don't want to discover. But you know what? I know people that live there and they don't mind it. Yeah I have no people that live there and they don't mind it either. As long as you don't mind stepping over crack horror to next to a bum. Transized by prostitutes. Which by the way don't hand them your iPhone. I mean he said that he's lived in New York City before and stuff so he might be used to seeing some shit. I know people that have got perfectly nice places in the tender line. The tender line is totally one of those places that's going to be gentrified in another five years anyway. So if you get in now maybe you'll have an affordable apartment then. Yeah any of the places that Matt said would work well but. The mission is really like to play the four hundred bucks a month. You're just not going to have a play. I mean there's no way I'll play some of your own. No. But you've got to have your own room. Yeah true. So. I heard someone say the handicap comes from hand in cap which it does. But this refers to a game played a long time ago and that's how the word made it into sports. It's how the word made its way into sports. It's covered in snopes. So at snopes.com you can look up the word handicap and see the origins. Cool. I've never heard of the game hand in cap but. Me either. Okay. Uh. Thinking about in episode twenty when you guys are talking about games, media and video form. I was wondering if there are any games in particular that you go out of your way to play when you know someone is watching you play or will be coming over. For example, if my stoner hippie friend was on his way over and I was playing Xbox 360 I might throw on some res HD due to the fact that he might think it was funny. The fact that he might think it was super rad. Yeah. God of War also works as you can do very little and make it look fucking outrageous. Anyways, keep it real. Mike D. That's a good one. Like I do. If they play games or don't play games. Uh. I think that's the whole point. If they do or if they don't even. Like don't. If they don't. Nothing repetitive. Like nothing where you're doing the same thing over and over again or where you will fail over and over again trying to do it. I think I always go back to Eco and Shadow of the Colossus are very easy games to watch people play. Because they're very interesting visually and because the storytelling is all visual people understand them right away. What's going on? And they may think you're a horrible person watching you murder these majestic colossi. Yeah. Well and in the case of Eco anyway you can finish the game in four hours if you know what you're doing. Um. The next question is from Nigel. You're Kat. And Nigel. Nigel is a kitty right sentence. Do you know what happened to the Zombies XBLA game that you mentioned last year? Is it still coming? They changed developers actually. Um. I think that they had some kind of agreement with the publisher and it fell through so they're looking for someone else. And this point the biggest thing is even when it's done then they have to find like a place in the schedule. Since XBLA controls the amount of games that come out when they come out. I still think it'll happen. It's just they're trying to find someone that they trust to work on it. But they don't mean the people that make the game. What was the zombie arcade game that just came out? Or did it come out on Steam? It was zombie apocalypse. Zombie apocalypse. It's like a top down. I think so. It's on. It's like a Konami game. Yeah. I don't know. It's hard to get track of all the zombie games. Alright so this next guy wants our opinion about the PC put together. If whether or not we think it'd be good. It's a sub $1,000. He put together or he's going. He's going to. It is an Intel Core 2 quad. 2.33 gigahertz. 4 megabytes. Cash. And you know 1.33. 1.33. Front to bus. Okay so strike one there. Why what's wrong with the quad two cores? Um if you're going to go with a core 2 quad you should try to go for something a little faster. Otherwise if all you're going to do is be playing games the core 2. Just go with the normal core 2. The core 2 doos are probably going to get the job done. The performance benefit you see going above two cores for gaming applications are significantly less than it would be in bumping up your processor speed on a dual core. Alright and then he's going to get Vista. That's fine. And then he's going to get 4 gigabytes DDR2 at 800 megahertz. I mean if he's going to only get 800 megahertz anyways he doesn't necessarily need the front side bus of his processor to be like. I mean 1.33 is pretty standard at this point. 1.33. 13.33. If you can get RAM that matches the front side bus of your processor it will give you a tangible benefit in games. Right but I'm just saying yeah you'd have to shell out more because that's an older clock speed of RAM. If you have that much memory you should be installing a 64 bit version of Windows. Right. Especially because he also has a video card. Okay so then his hard day we're not even going to talk about. But the video card is an ATI HD 467512. I almost feel like he should use the money like get the core 2 duo that you said and then use that extra money to upgrade the graphics card. Like to something that was maybe more memory. Yeah. Like what was the one we got Tyler? We Tyler got an HD 48 I think it's a 70 it might be a 90. Next to with a gig of memory for about $170 which is extremely reasonable. Right. We're actually a really good time for graphics cards. There's a lot of cheap end ones. Really? Well there's a lot of really fantastic mid-range price wise graphics cards. So yeah I think the other problem is that I'm reading. You spec this one out at Dell which you should find a friend of yours that has enough knowledge to put together a computer for you. Okay only if that person is willing to fix your computer if something goes wrong. That's true the good thing about Dell is if it breaks they'll take care. Like Dell's I really I've dealt with Dell a lot as far as support goes and I've owned a lot of Dell laptops and I like them for that. If you've got people that can fix your shit or you're willing to put the time in to learn that and fix your shit then build one. Otherwise my biggest piece of advice too would be to get the core 2 duo like he was talking about like I have a core 2 duo at 2.6 and that one's done me just fine. You also have a beast of a graphic. And that's what I'm saying and then shell out for like a higher end ATI card. If you have a graphics card of 512 megabytes and 4 gigs of RAM your computer is only going to see 3 gigs of it on a 32-bit operating system. Right. You could even get 2 gigs of RAM for now and cut that price down too. If he's looking for ways to cut price. Yeah. Because I only have 2 gigs of RAM and I do fine. Just make sure it's a pair as opposed to just one 2-gig stick. Right. And that was from oh yeah just says me. All right so the next one is from Eric. He says I was looking into getting into the whole EU stuff and I was wondering what some of your recommendations are. Also any other random book recommendations he meant EU he means Expanded Universe Star Wars. Oh. And also Tyler should give me tips on how to get the ladies. Yay. Penis Tuxedos. I don't know where that came from. I mean it's not like we've talked about how often you're getting you're just going out and with a couple. He was talking about reading GQ. So. But yeah I was looking at getting the whole Expanded Universe and I was wondering what some of your recommendations are. Any of the tales from books whether it's Tales from Jobs Palace, Tales from the Empire, Tales from the Rebellion. Those are short story collections right. Yeah I'm just saying that as far as Expanded Universe goes they're easily digestible and most of them are pretty interesting and if you don't like them you can skip to the next one. There's something for everyone. And I'm reading Tales from Jobs Palace right now and it's it's fun. I mean it's just like fun. That's what I'm saying and if you don't like it you can just skip it. Yep. And but if you want to get into like cool Expanded Universe stuff it's like a good book series you should go for the the X-wing book series or the Rogue Squadron book series specifically. Those ones are awesome. I don't know. That's Anthony's wedge boner talking. So Michael says I was recently hit by a car breaking my right list wrist left leg and left shoulder. I've been stuck in my house for the past two weeks recovering leaving ample time to believe video games which it turns out has been my benefit. My occupational therapist has told me I very quickly regained full dexterity on my fingers thanks to my constant video game playing. The masturbation. Has your lovely games ever inadvertently helped you out in real life? Yes. Their spatial recognition absolutely. Yeah. I have an extremely high spatial test scores. Also what a lot of people don't realize is that the video or our generation as a generation of video game players has accelerated and facilitated the adoption of technology that we all take for granted now. And I say that because I was I've been in a position where I had to educate people about using technology for things. And there is a very distinct mark between the generation that grew up playing games and treating technology as a toy in a game and the generation that had technology introduced after they were out of that phase of their lives. I might even go to say it goes far to say that gaming mind has saved my life. I was in a pretty serious car accident probably about five years ago but like I remain calmed during the whole thing. Even though I was heading straight for a concrete median at 55 miles an hour like I just like I calmly and collectively just sort of like maneuvered my truck to skid on top of the median and I just felt like all those hours of playing Grand Theft Auto, like steering out of wrecks. Which is what that's so serious and ended so ridiculously. Yeah. Like you get ladies too doing shit like that. Yeah. Crashing cars in the medians. You know what I do? I'd say about ladies like growing up one of the biggest correlations I've ever seen of people who have no problem finding girlfriends and people for people who have problems are is the interest in music. People who are interested in music have an easier time getting girls than people who are not. I've found that to be consistently. You can totally believe that. I have a high interest in music and I play music and... Anthony is also the pickiest person on earth. I am not the pickiest person on earth. Dude you were so much picker me. I listen to the poppiest bullshit all the time. How about talking about the music you listen to? You don't want the ladies. Yeah. Oh that's fair. That's one of the interesting music because my music tastes are fucking... I feel like you're way pickier with music than I am. That's not true at all man. I just like a lot of trash and so do you. But my trash I like is pop trash and you're trashy like it's more rock trash. I'm like... Oh you don't say it like I listen to fucking poison or wine. Okay. Yeah but I do listen. That's pop music. That is the pop trash I'm all about. You know and I'm going to rock out to Lady Gaga's song in my car when I'm dropping these guys off at the bar later on. That's what I'm just saying. But uh... Alright. I need to play the St Vincent album. Someone's from Jabba's Palace is excellent. That's when you're eating. He says I especially enjoyed the band story "We Don't Do Weddings." Do you like that one? We don't do weddings. I remember reading the band story but I don't remember it being titled "We Don't Do Weddings." I thought it was called and then there were three or something. But I did enjoy the band story a whole bunch. Alright we're skipping that. We'll keep going. Maybe there's a second band story. Mike says to me though, as someone who has always had a dog I had only asked one favorite you do not buy one at a pet shop. A fucking course. We know that there are no animals in this house that were bought at a pet store. I'm sure there are many many shelters you live and I would recommend to anyone that they select a dog from there which I volunteer at a rescue. Um... So yeah, he said a pound mutt can be the most affection and loving companion. Mike, I agree with you wholeheartedly. I would never buy a dog. Okay, so this is a more serious letter that I thought it bared reading. Do we want to wait for Matt to get back? No. Okay. This is from... Matt's in the bathroom. Our friend, Dami from Nigeria. Is this the Christian guy? The fucking guy again. So he says, "Despite my objection to the language on your podcast, I'm a Christian. I still listen to it because I appreciate the discussion you guys have on gaming industry and I figured at least you were all equal opportunity offenders. But during the last podcast you did something that made my head spin. Someone who wrote to you, someone wrote into you about being offended by the use of word retard, which I agree, is an offensive word. Not only did you acknowledge the offense and show contrition, but you also went on to say such words as gay, raped, midget, and even handicapped could be, well, were considered offensive or can be considered offensive. And you tried to stay away from such words that were the offensive of those groups. Why then if you can show a little consideration for your gay, handicapped, little female and leprechaun listeners, can you spare no consideration for Christian listeners who use, who's with the use of the words and phrases that says, "God damn, Jesus Christ," which he doesn't type out. But I said because I didn't want to say G-damn and J Christ. These two words, especially the second one for obvious reasons, are very offensive to me and many other people. I'd like to pause there for a second. I did not understand why saying the word Jesus Christ is offensive to him. I mean, it's just- We're taking the word's name of vain. I guess like, but it's not taking the word. Come on, religious studies, maybe. But that's the whole thing is that the whole idea in the Bible, the dummy, is that taking the Lord's name of vain specifically doesn't refer to using God or Jesus as where it refers to specifically swearing before God. Like me making something a deal good with Tyler that I know is a bad deal and swearing before God. Like that's taking God's name of vain because I know that I'm basically using God as my bargaining chip. Even though I know it's a bad- Just ingenuously. Yeah. That's what, like using saying God damn and Jesus Christ is just the same thing as saying damn, like even when I was a religious person, the dummy, those things didn't bother me because I realized that really they should hold no place for you in the terms of like, I mean, I don't even understand saying God damn or Jesus Christ like it's not like we're using the name of God. I don't know. I mean, if I was saying Jehovah or something, but I- Who was called I am. But I'm not trying to say that I don't understand, but the thing that doesn't make any sense to me is that basically you're comparing us being like the things of saying retard and these things that are- Laper faggot. That are like human conditions, basically. Or minority groups. To something that is a belief. And I'm not sure, Dami, that you would like it if I was to start equating belief in religion with a mental disability. So uh. Oh, sick burn. I'm just kidding. I'm just kidding. I just kidding. Although, I mean, Bill Maher would. I would never, because I appreciate religion and I think that it does a lot of great things, but I just uh, I don't see the same correlation there myself. It is an extremely specious comparison to throw Christians in line as a maligned group with gays and victims of sexual assault and leprechauns. So. I'm sorry, it's not the same thing to say god damn visitors to say faggot. It's not. Right. I mean, it'd be different I guess if maybe we were somehow pointing out Christians as a very particular group. Like fuck Christians. Like that's- Yeah, if there was a one word for- That's what I'm saying. I actually think you have said that on this podcast before. I have never explicitly said that because I do not think that Christians are bad. I think there are bad Christians, but I do not think Christianity is bad and I do not think that all Christians are bad. It's like I think they're bad atheists, but that does not mean that atheism is bad. Yeah. However, there are all leprechauns are bad. Yes. Yes. Not interested. Fuck. That's actually the one place that we can all get behind. I'll put the leprechaun curse on you. I hear that once. Yeah. I let slip this up beside again another- I said retard again. This episode. Did you- I thought you said it off mic? Yeah. No, he said it on mic. I mean uh. I don't know why. I don't know why. I never say it. Well, it's actually because we need to exercise the demons of hate from you. That's probably what it is. We should get the governor- or the governor of New Orleans? Is that- where's Bobby Jindal? Yeah. Why does he get exorcism? He- he did an exorcism in college because a woman came onto him, so they all held her down in her dorm room and performed an exorcism. Wow. Next, he's the conservative Obama. Wow. That is not- Dude. I am not making any of that up. Seriously? I feel like I'm a fucking liar and I'm not making any of that up. He has gone on- At some point she was so scared like, are these guys gonna hold me down and do something horrible to me? Wait, they're gonna exorcise me? What the fuck? They said that she was screaming and kicking in the demons were strong in her while they were doing it and that's what convinced them that they were doing it. That guy holds public office, huh? That is the great brown hope for the Republican party. Uh, that was Michael Steele or whatever that guy is. No. Okay. Um, retard. Again, equating, equating like Christians as a persecuting group with gay people or ethnic minorities. Or equating being a Christian to being a- having a physical disability. Or mental disabilities. Well, isn't that part of internal self-promotion to any group is to present themselves as the ones who are maligned? I mean, Christians do have a history of being persecuted. But I would say- So they have a much longer history of persecution. Yeah. I would say that those days are over for most parts of the world, but that stuff happens. They have a very, they have a very long history of persecuting each other as well. Yeah. Right. Of the factioning of Christianity. Right. And the fact of the matter is, Dami is that while I can respect what your, how it could offend you is at the same time, I have a lot of friends who are evangelical Christians who still say things like God damn and stuff and they don't even get offended by it when I say that. I just don't understand because I think that they realize that that has no disrespect to their God. It's just such a, I don't know. I think that to me, the thing that I don't like about that the most is that it just triggers some primal thought into people like, that's so bad, but really, there's nothing bad about it at all. What about saying God damn? Yeah. Or like Jesus Christ. Like, oh, that's a Mark again. That's a sin mark. You know. I guess a lot of people- Why don't Jesus tap dancing? The reason that it bothers is because we've all met, you know, a handicapped person in our life and we've all met gay people in our own life, but we've never met God or Jesus Christ. Right? Speak for yourself. Man, if you guys have met them, send them over my way because that would change things a lot. You'd be a reform to you then. So the last letter I'm going to read is from Corbin. Dallas? Corbin Dallas. And the last podcast. Is that the only reason you picked that one? No, actually, I just noticed that right now. In the last podcast, you were talking about how you wanted to get a dog and have been reading up on taking care of them. Man, my levels might have been really loud this whole time. This is exactly what my dad went through with his midlife crisis. When you said your dog clock is ticking, I believe you are going through your midlife crisis. Early. Early. Yeah. I don't think that that's right, Corbin. I think it's more like when people might decide that they really want to have a child, it's not a midlife crisis, it's just you want- I don't know. Mine also. What he's saying is that he's going to fuck the dog. What I'm trying to say is that I have no intention of having children, so having a dog would be pretty rad because while having a cat is awesome, I can't take her with me to places because she would not like that. He's right. We tried to put a harness on her tongue. I would take P.P. everywhere with me if she was cool with that. I saw people walking their cats in Berkeley and I was like, "P.P. would never let you do that." Yeah, it's probably because she wasn't brought up doing that. Exactly. If P.P. was like that, I would totally be happy with that. At this point, it might be hard to fit the harness. I had a friend who had a cat that followed him everywhere. See, I would love to have a cat that acted like a dog that would be rad to me. I would take my cat everywhere at that point. We'd go walking around the neighborhood and it's not like the cat would follow him like heel or whatever. We'd just be walking along and then on a wall up on the street corner waiting for us to walk past him. And she'd just be lying there and we'd walk past and we'd keep walking. And it's like we would turn, twist and turn randomly and never see her. She would just appear ahead of us at the point waiting for us. My cat is like a stalker who's in love with me. I'd say that having had a real stalker once. I'm a stalker, Arthur. Let's wrap this shit up. Until you fucking sleep on my back porch. I'm an Arthur stalker. I'm just going to go around and do this real quick. You can find me at twitter.com/chefmoney and you can find me on the Game Spidey Breaks Podcast and at gamesby.com. You can find Tyler at twitter.com/dirtytea as well as you can read his recent punch out super guide at mycheats.com. You can find Arthur's PC reviews at PCworld.com. Which is really difficult to find. They are kind of buried. But what was like the most recent laptop you reviewed? Another Toshiba. The Toshiba Satellite 835-355. And then you can find him at twitter.com/aegs. Looks like ages but it's actually not. And then I'm going to let Matt do himself because this is shameless area5.tv promotion time. Alright well you already said that one so I don't have to. Let's say it again. And the other one is twitter.com/talkingorange and yeah, we're at area5.tv and you can watch our Twitter account. And no, cause we kind of all just had our own Twitter accounts and they already have some, and enough followers that it's like, I can't imagine starting a new Twitter account and getting everybody to follow that one. It can't be more than our individual Twitter followers. John Davidson. Yeah. I don't know. We'll see. Anyway. He's not the Dean. I am not the Dean. And then you can watch our show co-op at revision3.com/co-op. And you all should goddamn it and you should go promote it on fucking dig. And there's some excellent E3 coverage on co-op and you still got E3 coverage coming up, don't you? No, this last episode was our last E3 coverage. And what is going to go next week? Next week because we needed to take a break and because Ryan and Cesar are in France on a contract gig. We're doing a clip show that's based off the live shows that we did at E3. So if you actually missed the live shows, they're up on E3 and Anthony's humping the air. And our live shows are upping to the music that we are. I was chair dancing with Tyler. Yeah, I was doing it. I thought you were just so excited about co-op, you couldn't contain it. Well, there's that too. But anyway, I don't think you're watching co-op. It would be much more graphic if you were thinking you'd go out. Sometimes I drool. Project Natal is going to have the best sex games ever. Remote Mysir. With Project Natal? Now I can multi-player over the internet with the girl and be like, all right, it projects what you're doing. Now here's what I'm doing. And like, like, like, the rope up. That seems so much more complicated than just doing it. You know, it shows like the little, I don't know, come on. Keep going. Keep going. Except Wayne, Tyler. Make it sexy. It shows like on the HUD, you know, where everything's supposed to be. So like, you get in front of the camera and you see like a little shadow of the controller like in your bum, like, put this part in your bum. All right. I like this, man, like me and Tyler, we're going to give up our current careers and go into sex games. The cameras won't detect every like, orifice. I thought you were just saying, we're just going to run away together. That's too. I'm the one that asked to call Jody, Jody, I need to tell you something. When me and Tyler don't come home tonight, it's going to withdraw all the money I have. All right. Why is the Rebel FM account empty? Subscribe to the podcast at iTunes and dig us if you want. That'd be rad. Follow us on Twitter because we will be giving away uncharted to beta codes. We will be giving away uncharted to beta codes. And also, we're going to have the voting for the upcoming game club, which is between Hitman Blood Money and Heavenly Sword, as are we deciding? Yeah. So that's going to be a 50/50 vote. You guys get to pick. You have to vote by Saturday. I hope by Saturday because we want to get started. All right, bitches. Mr. Selecta, take yourself. [MUSIC] What did I do to deserve, what did I do to deserve, what did I do to deserve, what did I do to deserve, what did I do to deserve, what did I do to deserve, what did I do.