Archive.fm

Rebel FM

Rebel FM Episode 20

Duration:
2h 2m
Broadcast on:
28 May 2009
Audio Format:
other

This week the regular crew of Tyler, Arthur and myself are joined by Area5.tv's Matt Chandronait. We discuss what we've been playing, the importance of video in games coverage (and how it's changed over the years), and conclude with your letters. We'll be doing special broadcasts -- i.e. short -- from E3 when we find the time, so pay attention to our twitter feeds and eat-sleep-game.com to get the latest updates. We are also still finalizing when we're going to do our E3 meetup, and I'll be sending out a group email soon to those who have written to me. Cheers, Anthony
You are now in possession of the rebel captain. Thank you. [Music] Now we're out of some joys. Oh, welcome. Welcome to Rebel FM episode 19, episode 20. I think it might be 20. I think it's 22 as in 22. I'm so disappointed because you were so on the ball last week with the right number. Man, it's just hard because I do this and then I do the game spy show and game spies somewhere in the 80s. And I have to remember that bullshit. You know what listeners love? Excuses. Either way it doesn't matter. You're listening to it. The number doesn't really matter. You just need to know that it's new content. It'll say in the post, which one it is. Right, and then it should say on your little iPod anyways, like if you look at the picture. What episode this is, assuming that the data got entered right? Or your zoom. Or your zoom. And maybe in the future your zoom HD. Your XYZ, your Microsoft handheld. Or your Sony Walkman. But yeah, so I've been playing All the Start Us Off. It's a, I'm Anthony Gallegos. Sorry, I realized I should have said that. Associate Editor, Game Spy, and writer/podcaster with Rebel FM Eat Sleep Game. Joined by Arthur Geese, who's also for Eat Sleep Game Rebel FM. Joined by Tyler Barber, who also is a podcast member of Rebel FM as well as a freelancer and a freelancer. And according to my business cards, I just ordered and should come in tomorrow. I am a gaming pundit. That's what I titled myself. You should write for Newsweek. Yeah, it's kind of, I just wanted some like old-fashioned sort of, I don't know, way to label myself. Gaming Snake Oil Salesman. Yeah, basically, that would have been another great one too. And then we are joined by Area 5's, Matt Changerne. It is I. I don't know what your title is at Area 5. We just, all of us just call ourselves producer. Overlord. Yes. Like on the, on the paperwork, I'm listed as president just because somebody had to be, I guess for the LLC stuff, but I'm not president. The Prez. I am not the Prez. So we're the resident grown-up. We are all, we all try to like, equal ourselves. So, it's a, we're comrade. Is it Harrison Bergeron style? If one's like Harrison Bergeron, if one's like more attractive, one, they have to wear like masks that make them uglier. The stronger people have to wear like weights. So they're not as. Right. That's a nice, obscure reference to our. It's a kerbonic it. Why not? It's pretty awesome. Yeah. So let's talk about games we've been playing. So there's, though, I must be honest and say I didn't get that reference. I didn't get it either. I, I, it's a kerbonic it short story. It's a ring a bell, but I couldn't quite place it and I've read a lot of on it. I, I have not read much fun again. You're missing out. So. I should blend your breakfast of champions. I mean, you know, you guys were reading Vonnegut and I was reading, you know, Darksaber and the Back to War. Expanded universe. Shut up reading tales from Jabba's Palace. And I got Matt reading Darksaber. You do. Yeah, you load up your room and all your guys is education. I like it though. I like no problem. I didn't know you like the short story of the metamorphosis. Here's tales from Jabba's Palace. Almost the same thing. So. Yeah. I was studying Aristotle's the cave and I wanted to see how it related to the Jedi's use of the force. So either did ask me if I knew any stories about the Huns or the Huns. And I was like, "Star Wars philosophy books." Well, a friend of mine randomly called me up and wanted to get a gift for his friend who was a big Star Wars fan and also was a big philosophy fan. And I looked on Amazon Daunt. I'm sure they were like philosophies of the Jedi and shit. Yeah, yeah. There's philosophy of Buffy, so I would think so. Yeah. There was a book that was published in 2005 called Star Wars and Philosophy. That's basically Mergers Philosophy 101 with Star Wars. Wow. There you go. Well, that's basically what I've been doing. I haven't really been playing games. I've just been reading books. I like getting to this funk every once in a while where I just don't want to play games and like... You're in the light business. I know. And it's like, and I'll suddenly want to play books or play books. I'll suddenly want to read books. So I was reading... Play movies. Yeah, I want to play movies, exactly. There's a Game Club reference. I'm sorry. But reading books is good. I like reading books. Yeah, me too. And what started this trend was Alice from OneUp made a post on Twitter about this Assassin's Apprentice, which was free on Kindle. Oh, I didn't know that. Yeah, it was free on Amazon. It would go straight to your Kindle. The Kindle app for the iPhone, yeah. So I got that. And I was like, oh, this is pretty good. So I went ahead and I bought the next two books. And so I've been reading the three books in that series. It's by like Robin Hobb. And then I knew I was almost done with that. And Chuff and Tyler were talking about the Star Wars books. And so I asked him like, what can I... So give me a good Star Wars book to read. And so he handed me that one. So I've just been reading stuff. Dark Saber, the story of the huts building a third Death Star of their own. Yeah. Whoa. Where from all the chronologically does that fit? It's like eight years after Return of the Jedi. I have to return to the Jedi. I think we're actually all reading books right now. Yeah, what are you reading? I'm reading The Nasty Bits by Anthony Bourdain. Hmm. I'm reading... I like Anthony Bourdain. I'm reading... Have you read his first book? Or not his first book, his autobiography? No, I mean, I've only seen him on TV. I will have to lend you that book. You'll read it probably in like a day. Wait, I know this name's from Larry Anthony Bourdain. No reservations. He's the guy that does like a lot of Food Network stuff. Travel channel. That's right. Oh, but he had stuff on Food Network. Okay. And I've been reading Cesar's Way by Cesar Milan, the dog whisperer. And that's true. I'm not just making that up. I really have been reading Cesar's Way. That is awesome. And then what was the other book with the monks? It's like how to have your dog be your best friend by the monks of some church in Europe. I don't know. That's all they do is train dogs. So I haven't started reading that one yet though. It's all in preparation because I want a dog really bad. I'm like some people like women reach that state. Maybe sometimes in their life where they're like biological clocks ticking when I have children. My dog clock is turned on. Every time I get a link from him while he's at work, I gird myself for the oncoming dog pictures. The last one he sent me was... You gird your loins? It's kind of gross, yeah. I like put on my armor for battle. The last one I sent him of was two pugs. One was dressed as Yoda and the other was dressed as Darth Vader. So you try to armor yourself against the cute so that you don't want one too? Is that what you're saying? No, I think that when I look at pictures, I have a pretty good will. It's when we go to a pet store while we're out to get cat litter or cat food. He's like, "I don't want to imply anything, but they've got kittens today." I'm like, "You motherfucker." I like to go look at the cats and get them a little bit of powerless against kittens. So as it should be, my friend. As far as actual games have been playing, I've been playing Resistance 2, which I don't know if anyone has ever bothered to try that. When it came out, I've been meaning to for months. I've wanted to play the multiplayer a lot. Me too, specifically the co-op. Yeah, that sounds really cool tonight. It's not the normal game though, right? No. It's like a special campaign. It's sort of like a horde mode kind of thing. Which is not to say it's derivative necessarily because they came at it about the same time. And am I right to understand there are different sort of classes or roles you can take on? Yes. It reminds me a lot of wow because you have your tank class, you have your healer size supplier. And you have kind of your like really strong DPS class. I can get behind that. See, I hear DP and I don't think wow. So could you elaborate a little bit on that? DPS. Damage per second. Got it. It's a thing in wow but I mean like I'm sure it doesn't really apply in a shooter but yeah. Yeah, I just hear DP's and think of something completely different. But yeah, it's pretty good. It actually takes a turn for the scary later on in my opinion. It does a good job of kind of like almost having left for dead type segments in it. Yeah. Yeah, because in the first one when they made Chimera, the bad guys, they took them to conversion centers and did it like in a factory. And this one now they grow people in pods so you'll roll into the city of Chicago and the city of Chicago has been invaded. And so everywhere just these things that look like the way I described in Arthur was Maguiz that have been fed after midnight. They're all over the place, just little pods and they're all shaking and stuff. And so you can tell how far along there because if you break one open occasionally, there'll be nothing, you'll break one open and there'll be like a half formed Chimera. Unfortunately, they do not look like Maguiz. And then later on though, there's definitely parts where like, if nothing else, like yeah, there are sometimes the PS3 does really low textures and stuff. But there are parts where they put like 80 of them on the screen at once coming towards you. I walked in at certain parts and there are probably some really huge epic moments. I mean, it starts off with a really huge epic moment, doesn't it? I don't know. Like the giant Walker or whatever? Yeah, that is pretty much in the beginning, yeah. But that's some of the battle that I've actually seen because when we were still at one up and we were covering it on the show, I watched people play that section. And it looked really scripted and really boring. That part is kind of scripted. The parts that are more exciting are like that part. Like I'm saying where you're just in a street and then like 80 pods pop and all of a sudden it's like you and one guy trying to hold them back. But the bad thing about it that I don't like is that sometimes the AI is pretty brutal. Like the AI will intentionally run past three other guys that are ahead of you. Right. Even though they're obviously a threat and just come and like get you. Which is annoying when you're like almost dead and you're like, I'll just take cover. Someone just comes around the cover and like, did it. Oh, there's a guy here. Right. So I mean, that game's pretty hard too. I'm playing it on normal and Arthur watches. I die a lot. Yeah. So in the first resistance, it didn't, it issued the whole the halo sort of mechanic of two weapons and recharging health. Yeah, I mean, I had recharging health to an extent. It had Riddick style recharging or kill zone one recharging health. We were there like a certain amount of bars and they'll recharge if it's not fully depleted. And like you have all weapons all at the same time. In the scheme of the lore, it didn't make sense. But it does make sense in the new one. Because in the first one, you were only partially chimera. So you could use chimera healing packs and you only had a basic regen. But in the second one, you've been injected with a ton more. So now you're like really close to being fully chimera, which is why you can regen like crazy. What do you cling to your humanity in a very interesting struggle? Killing. Define interesting. I mean, mechanically speaking, by, I'm talking about marketing checklists. Yeah, I know. Mechanically speaking, how does that, are you, do you like that? Does it kind of annoy you, do you miss? I mean, one of the things. No, I mean, I don't miss. The original resistance was like the sort of Mega Man style thing where you figure out what weapon is perfect for what situation. Yeah, I mean, I guess they're, it just kind of sucked that they're, you can only carry two weapons at once. But at the same time, it's almost, like nowadays, they almost always kick you the right weapon you need for the situation. Like you'll find it on the ground at some point and be like, I'm probably going to need a shotgun. You don't have to take it, but it's there. I feel sometimes like the modern trend is in game design is to remove decisions from the player. And in a lot of ways, that's good because it simplifies the experience and it streamlines it. But then there are cases where they take it too far, like with the Prince of Persia. So I'm wondering if, you know, like with, with shooters especially, you know, they've reduced it down to the Halo style of things where they remove decisions from the player. Oh, okay, these are the guns I need right now that I'm afraid that they'll like the, the next step is to, you know, just give you one gun that, you know, maybe modifies for a different stage. So you don't even have to think about switching. To be fair, and that was a badass gun. It was four guns and one. I fucking, he was, I've never seen Anthony so excited for a game as when I found out of GameStop and gave it to him. Game is easily one of the best Xbox games that ever came in. And it's quite valuable. It is backwards compatible now. So I went out and bought it as soon as I found out that it was backwards compatible. That is a fantastic game. That was doing Rainbow Six Ship before Rainbow Six Vegas was doing it. Like as far as like queuing up people to do certain things and that game had awesome squad mechanics. That's got angry rookies. Yeah. Game's badass. Fuck man. Wow. So yeah, I've been playing Resistance, I've been playing Resistance Retribution which I'm like two seconds from beating on PSP. Which that one does give you all the weapons even though it's like got auto lock controls and stuff. Well, you see what happened is there are different teams. And so like the, the B squad or like the different development team that did the PSP when they're like, "Okay, so this is everything was in Resistance 1 of them. This is how we have to do it, right?" And then the guys had been zombie accuracy. Yeah, whatever. We're working on our game. I don't even know that there are enough people in Insomniac to have an A and B team. No, I think Insomniac is huge. Oh, is it? Oh, it is freaking huge. Like the, the building is massive. There's a shit ton of people there. Yeah. They got plenty. Okay, I was picturing it more like double fine in my mind. No. I mean, double fine wasn't as small as I thought it would be either when I went to there. Right, but Insomniac is an extraordinarily large team. This is kind of random but also really large is the George Lucas campus. I live very near it. Jesus Christ, yes it is. Oh, man. It's like the coolest place. Like there was a Starbucks inside of that place. They also have like a five star restaurant. Yeah. It's so cool that they lay people off after they develop a game. Yeah. Yeah, that was actually, I mean, you know, he had to make a lot of concessions to be able to have his building, his, like that be where Lucas Arts was in the Presidio. Does it say, yeah, it's a historic, yeah, that's why it's all renovated. Right, and they had to renovate it and fit a certain architectural style. Yeah, the same with the big bay, the windows, the same sort of a window. Well, and in people who don't know, like the Presidio is an area of San Francisco in the northwest corner of San Francisco near the Golden Gate Bridge that used to be entirely just a military base and it was owned by the government. Yeah, I mean, you can almost say like the whole swash of like San Francisco that touches the water near the Bay Bridge is just was just all military everywhere. And it's, it still is, you know, government subsidized and everything like that. Like the, there's a lot of the apartments up there or cheaper places to live. It's a very wooded area. It's very natural and preserved and that kind of stuff, which makes it really cool. It's really pretty. Yeah. And like now normal people live there. There's a lot of development and stuff going on, but it's, it's kind of this public-private ownership and Lucas had to do a lot of wheeling and dealing to get the studios built there. And there's also like this place right by my apartment called Fort Mason and all the buildings, you know, it's a whole military complex. And it looks and reminds me exactly of the Dharma community and lost on the island. Like it looks, it's exactly like that. Like you just feel like you're in Dharmaville. When I used to go to this thing called Youth in Government here in California growing up, they always had a state at a, at a military camp. We stayed in old Asparics and everything. Slipped on old Asparic beds, it was kind of neat. That's my story. Yeah, most military bases don't really look like that. Nowadays they look like housing, like nice housing projects. Yeah. So, but yeah, I've guess I've just been playing a ton of Sony products. Well, I mean how, like now that you're almost at the end, what do you think of? The PSP version of the PSP. It's cool. I mean the lock on system is kind of like they have to have it that way. Like you pop up over cover shoot and it's just auto locked on. That's not true. You can sync your analog controller with it. Okay, yes, that's true. If you used a DualShock, you could aim yourself, but otherwise it's too slow. You can sync your DualShock? Yeah, if you have Resistance 2, you can hook your PSP up to your PS3 with Resistance 2 and your PS3. Mm-hmm. And you can make it so you can use your DualShock to play the PSP game. Not before, not before a penis literally extends from the PS3 and you must suck it. And suck it. Sold. So that's what that flap was for. I've been waiting for. There's this weird recessed slot. The whole point of the handheld games for me is that I play them from lying in my bed. Smells like burritos in there. Oh god. It's over. Oh god. Oh god. So you play PSP games in your bed. Yeah. Yeah, that's what I read. I don't read in my bed. Like a lot of people. I play PSP games or DS games. Like that's like my news week while I'm laying in bed before I go to bed. I do that too. I think the reason why I'm currently in my "Don't Wanna Play Games" slot. I blame it on Patapon 2 because it was such a crazy hard portable game. I won't say that much about it because I talked about it on our last show. Yeah, but this is not that show. You should totally talk about it. Okay. In a nutshell. The grind in Patapon is too hard and it ruined the game for me. Okay. So yeah, that's it in a nutshell. And like the rhythm stuff is awesome. I love the different songs and the miracles that you can do. And I think this is a totally a sign of me being an adult gamer. I don't have the time to play that kind of game anymore. I mean, I play WoW, but I did the grind from 70 to 80. And now I only play on once or twice on a weekend with my friends when we go to raid. But it's not nearly a daily thing for me anymore. But Patapon totally has the Pokemon thing where Patrick said in our chat for co-op. He was like, "Yeah, if I could go every day to my middle school class and talk to all my friends that were playing this game, and said, "Hey, did you get this and this from this?" And everything has its own unique names that are associated with it. And, you know, "Did my Yumipan get the Iate Feng?" and things like that. Then, you know, like you pull this stuff together and you can totally get into it if you had six to eight hours a day to play games after you came home from school. But I was like, "Plus, Patapon, you can't pause it. The only way to stop it is to put your PSP on sleep." I mean, does it require that kind of time investment to enjoy it? For me it did. I mean, because you hit brick walls where it's, "I can't get any further unless I have a powerful point." Right. And it's like, "Yeah, you can rush to the end of the story, but the last stage is really hard." And I'm like, "Okay, well, I need to do a whole bunch of grinding to get my Patapon's up to a high enough level." And I'm not going to do it if I could. But I started doing it anyway just so, you know, since we're covering it on the show, I wanted to have big, badass Patapon's to record the video footage of. Because I remembered what it looked like in Patapon 1 when people had all the high-end Patapon's that looked really cool. Awesome. Yeah, exactly. Because the art style is so good and everything. But like, I just couldn't get there. I played for the, I went down to L.A. for a wedding and I played it on the plane. And I played, and then my girlfriend and I stayed there like Sunday through Monday. And I pretty much ignored her the entire time playing Patapon. I don't know. I probably could establish that at this point in the relationship. Yeah. I played it for like, I don't know, 25 hours, maybe, almost 30. And I'm still like, I only have one Patapon where one of his evolution stages I leveled up to level 10. Yeah, right. Anyway. 25 hours? I probably put a good 20 to 25 hours into that game. Patapon. Man. No trouble. Wow. Seriously, that game is like, because of the evolution tree, each of the, each of the, your Patapon evolutions can be leveled up to level 10. And I don't know, depending on the different type of Patapons, it looked like there was around 20 evolutions or something like that. I feel like that's pushing it lengthwise for a lot of console games. Yeah. Yeah. Well, I played Final Fantasy Tactics for over 120 hours because I had all of my characters and I was leveling up all of their jobs and getting all the awesome items. And Patapon was like that, but I just, I can't do that anymore. I mean, Tactics on PSP or Tactics on PlayStation? Uh, GBA. Actually. Dang. Dang. Indeed. So I also realized that there are two games that I can finally talk about now. Which was, which is not Sims 3 out, you'll have to wait. Dildos. But I can talk about, I can talk about two games I saw, but did not play. Or at least one I saw, which was the agency. And then the other one that I saw and I played was Army of Two, the 40th day. So, I mean, I... No, with more ass slapping. So, one ass slapping out here. Yeah, they, they, they, they, they, they, they toned down a lot of the, the, like... The bro moments. The bro moments, but they did, they did up the amount. Like, the whole thing, like, it is very much... You still pimp your weapons. Yeah, it is very much still the same game. Like, even when you look at it, you're like, it looks the same. And, like, in a lot of ways, I think it'll just be more of the same. Which, the original one wasn't terrible by any means, but... No, I just had, I mean, mechanically speaking, it was very... I mean, it was, it was mediocre. It was barely even competent. They've tightened up the controls. They've made it now where you don't have to take, do a button press to take cover. They do do it automatically, which works actually pretty well. And the other part that they've really done, it seems to me, though, it'll be a kind of a crappy game to play by yourself. Because they've really upped the amount of things that they're for co-op. Like, so they want it to, like, every corner, when you turn every encounter you go into, is, like, a moment where it's like, how are we going to handle this? Like, they give you time to think about it as, like, the first one where it's like, you will constantly be running over an invisible line that just triggers guys to flood out of a building. They'll already be set up and maybe, like, unaware of you, so that you'll start the fight. And so, you'll have the ability to, like, paint targets for your partner. Or, like, your partner can do things now, like, go up with his hands up. Like, he's giving up. And so, the guys will come to arrest him while the other guy can move into position. And then, that way, a guy can open with the melee, or you can, like, scan and figure out which of the guys is the most powerful, so that you can actually shoot the leader right off the bat. And, depending on, like, what happened, they might just all give up. It's, like, the negotiation moment and the fifth element. Yeah, exactly. So, how did you learn to negotiate like that? How did the, uh, how did the guns feel? Like, one of the problems with the original Army of Two is that the guns just felt kind of, like, pea shooters? Yeah, I don't know. I mean, guys still shouldn't, like, they take a lot of bullets. So, up a lot of bullets, yeah. Then, 'cause that was the thing that, like, that co-op stuff that you're describing, that's the kind of stuff that I really loved about Vegas. You know, like, Ryan and-- Exactly, it was, like, sitting there being, like, a snake cam. Yeah, mm-hmm. Yeah, okay. Oh, I painted these two guys. All right, I'm going around. Okay, I see the two guys you painted. All right, there's a third guy over there that you can't see. You get the two guys that you painted. I'll get that other guy. All right, go. And this, bop, bop, headshots, three guys did, and it was so satisfying and, like-- And I think that this game will have a lot more of that, at least so that it could be better, but, like-- But the bullet sponge thing kind of ruins that tactical element. Yeah, although, I mean, maybe, I didn't play it for long enough to make a fair sense about how much of the bullet sponge thing they did, 'cause it was a very controlled, very short demo. They really just wanted to show off more of the new co-op options that they threw in. Right. And I'm probably unfairly judging it just because I didn't like the last one. Well, that's what I'm saying. I mean, the last one, I didn't like it either. I mean, one of the things they did at least fix was that guys won't always automatically know you're there. Like, they always did in the first one. It was like, all of a sudden, they were just like, "What? You were in our view?" I mean, we got most of the way through the last one and didn't finish it, which says something for how frustrated we ended up getting. Right. I mean, we bought it as a co-op game. Both of us at the same time, 'cause we really wanted to play it. But this one looks like, depending, it might be worth picking up. I don't know. Yeah, I was about to ask if they're going to sucker us again. I just think, "Oh, I think if anything, that game's just going to get buried so fast if it comes out in the fall." Is it going to come out? Is it scheduled for the fall? It actually might be like early, early fall, like maybe August, 'cause it looks pretty dumb. They didn't mind getting buried. I mean, if it comes out, yeah, if it comes out August or September, then that would probably be a better idea. Yeah, 'cause this fall is going to be fucking crazy. Yeah, it doesn't want to compete with Rocktober. Or fucking Call of Duty 4 in November. I can't think of anybody who would want to raise a shirt. It's not Call of Duty 4, bitch. Or Modern Warfare 2, I'm sorry. It's not even Call of Duty 5 or 6, it's Modern Warfare 2. I'm sure they probably just say Modern Warfare, but nothing wants to compete with that shit in November. Yeah. Did they mention anything about some of the screenshots that have been surfacing with the little Whipper Snapper? That's with you, that young kid? Yeah. Are they showing you that? Sure. Yeah, there's a, yeah, I saw some screenshots. I think they came out either today or yesterday. Like what, like unlock stores for you or some bullshit? He sits on phone books. Yeah. No, I don't know. I mean, you can, when you rescue hostages, if you rescue them and don't just shoot them. 'Cause you can just roll into a room and shoot everyone and it doesn't matter. We're going to argue about this if we play this game one. And you can take them under your wing so then they'll follow you almost like a roadie cam. Like they'll just constantly be behind you. So I think there'll be certain missions where you have to lead people to safety and it won't be like other games kind of run and then get scared. They'll actually be behind you. Run into, or run into enemy fires. They do an infamous. Well, I think it's also going to be used for multiplayer. Some sort of capture the flag where the flag is a human. Sort of bring back, brings back those old days of a SOCOM matches where you had to like escort the hostages. Or counter strike. Or counter strike, yeah. Escorting the scientists guys. Okay, let's go. I've been also, yeah, so I saw the agency, which is the PS3, PC, Sony online. At this point, it's coming out on PC before the series. The guy that, one of the guy that does, I think it's the guy that does the art. Like that guy is like fucking, this should be the spokesman for that game. Because during the time when he was talking about it, it just makes you like a believer when you're watching and talk about it because he's so entertaining. But I don't know, I don't think that game's going to come out this year. I don't know. I'd be surprised. That game has been in development for so long. On the PC, it looked, it looked and ran just fine. On the PS3, it had some framerate issues. I could be wrong, but I want to say it was even playable at last T3. On the show floor. Sony actually invited me to go see it in 2007. They've been, they've just been showing the same thing for a long time. I mean, it's trying to do some pretty ambitious things. Especially with the stuff that goes on, even when you're not playing. Yeah. Like, because you get operatives, which are like gotten through like collectible cards in the game. And your operatives level up and say you can like put your operatives on assignments. Like, you know, research a late death ray for me. And your whole guild might throw in all their operatives or something like that. It might take like 20 weeks. This game I've really been looking forward to. I can see myself sinking a lot of time. And it does have to an extent, you know, like actual FPS parts where it's like your ability to get a headshot will actually make a difference. Yeah, so I was going to ask, is it third or first person? It's third when you're rolling around and then you can switch to first at any time. That sounds familiar and not in a positive way. What does it remind you? Yeah, I refuse to get excited over MMOs anymore because of my experiences seeing gods and heroes and my experience betaing and playing Hellgate. That's what I was going to say Hellgate. Hellgate. This game's already better than Hellgate from what I've seen. It looks like. You never played Hellgate. But, uh, look at you. I'm just saying having looked at both of them. I'm just saying it looks. Uh, but this game actually in the way that it operates between the first and third person perspective and reminds me of that PC game Savage 2 that had a lot of that where you played like a WoW style and then if you were going to switch to like your ranged weapon you always went to a first person and that one didn't just fine. My thing about MMOs though that have FPS elements to them, they aren't as accessible. So I'm always worried that you're going to have like a core cadre of people that are going to play for, you know, maybe there's like 10,000, 15,000 people max that play like all the time. And that's all you're going to really see in the game world. Because that, I mean, that happened with PlanetSide. Yeah. I was about to bring that up. I don't know. I mean, uh, I mean, obviously if you end up having to engage in like shooting gun battles, playing with those 10 to 15,000 ridiculously hardcore people is going to be pretty rough. Yeah. As far as PVP or something. But it looked like there was opportunities for like in a way like PVP like or out, like there are three different agencies, I think, and you can like, if you're all under aliases and you're like at a party together, like in an instance and you realize someone, I like, I think I'm right on this. But if you realize like someone is an agent and you want to call them out, you can like try and like make them break their alias. So like people have to sit there and like get a martini and drink with people to like maintain their alias and stuff like that. So I don't know. Weird. Yeah. It seems really ambitious. Yeah. And I mean, in a way that explains what's taken so long. Right. I mean, they basically created the studio in Seattle to make this game. Right. So there was no Sony online entertainment Seattle before they wanted to make the agency. Yeah. Yeah. Yeah. And Sony online entertainment has, you know, they've tried to, they've tried to go the route of having somebody else make their games for them and it failed. Which one do you think you have in particular? Perpetual? The company network. Was that Sony online though? I thought they had a deal with Sony online. It was going to, they were going to distribute gods and heroes. Yeah. And I think prior to the Burning Sea was the same thing too. Yeah. Made by someone else. Exactly. And I think Sony online entertainment, I think their whole thing was like, okay, well, we can't beat WoW at their old, at their own game. So we're going to try to fund these other studios and see what comes of it. And I don't think it worked out too well for them. So it would make sense to me that they would go back and just start from square one and try to get it right themselves. I mean, their last big MMO release was Vanguard. Vanguard. I'm going to say the last MMO release though that they did that had any like sort of success was probably Star Wars Galaxies. Or EverQuest one. Now Star Wars Galaxies did well at first. And then it started hemorrhaging people as they changed the rules. No, I'm just saying EverQuest was like the first MMO before WoW that made people think like, oh, you can make a ton of money off this shit. Oh yeah. Even though EverQuest numbers at its peak was probably like a million people. EverQuest and Asheron's called, they both paid the way definitely. So, yeah, I think one of the users I was playing Call of Duty with over the weekend still plays Galaxies. He's one of those, huh? I think. That's fucking dedication. Yeah, no kidding. Is that, I mean, is that like an obligation thing where it's like, yeah, I take my mom to church. I don't know. You know, they're still... They're still people that play the original EverQuest as well. I mean, I can see it because like when my roommate played, I remember at the time like the highest level was 65 and then when you got to 65, you could start sinking experience into this, into basically what were like talent points in WoW, which like in WoW, you just get points every time you level up after 10. And in this game, like so after you were done leveling, you could just sit here and work towards its talent points and each one of them was like getting a full level in a game. And some people would have like 130 on top of level 65. So it kind of be like they were like level 198, like, and you were just like, and those are the type of people that I'm like, they're probably still playing because they're like, I have put eight months of my life into leveling this character, like eight months of playtime. They're like, I'm not giving up. Yeah. Whereas like Galaxy's players, it's just a brutal environment. I mean, if you don't go in and log in after a certain amount of time, they'll fucking tear your house down. WoW. But you didn't you... Did you hear about that one? No. Like, well, they let players destroy my houses. Oh, I remember that, yeah. They've never been blight and like fucking derelict structures all over the game, so they basically gave people rewards for tearing down structures. Tearing empty houses, yeah. That makes sense to me. Yeah. That is so fascinating. It was such a weird like progressive sort of real world thing and a virtual world situation. Yeah. And you know what I also think of that in light of is that episode of Robert Ashley's "A Life Will Wasted" where they talk about the preservation of online spaces and games where it's like they're the developer actively said, destroy this online presence. Yeah. Well, all those houses were player made though, I think as well. Yeah. And businesses. Yeah. It's a modern sociologist like Bonner in the Matrix. Right. Yeah. It's fucking fascinating. Yeah, it really is. So yeah, agency, who knows? Fingers crossed. Fingers crossed. Sure. Could set balls. Could be awesome. Yeah. I mean, hey, look at the Matrix online. Hmm. You know what still blows my mind is the, is Eve Online. Yeah. Did they have a fucking council of people that meet and make decisions with the developers? Yeah. Yeah. That's amazing. And they hired an economist because they're, the in-game economy is so fucking complex. It's the kind of, it's the kind of system that like, cause I've tried to eat up Eve Online and I can't get into it because like the, the world out there is so insurmountable due to the player base gathering of power amongst these corporations. You know, it's like, okay, well, it's kind of like moving to another universe. Yeah. It's like, it's like moving into another universe. It's, you know, here we've got, you know, I don't know, Coca-Cola and Comcast and I don't know. How is Comcast? In the Eve Online universe. Exactly. And you move into the Eve Online universe and those corporations are just as insurmountable and just as opaque to you as they are as any of the biggest corporations in the world are in the real world. So I mean, for somebody like me that really turns me off and other people are like, yeah, I'm going to invest in this virtual stock market, you know, and like, just make all this shit happen in the game. Those people meet in real life. Yeah. To make real life decisions for their corporations. Usually if we want to like break the American people of the idea of the American dream, just sign them up for Eve Online. Yeah. You want to see what happens with refitted capitalism? Yeah. There you go. Atlas Shrugged bitches. Yeah. Like, and somebody sent me this video and I haven't watched the whole thing, but it was basically of this massive, massive capital ship star battle between these two large corporations. And you just see this thing on screen. And I don't know, there's like two or three hundred blips of all of this shit happening all at the same time. It's some incredible battle. And I'm like, you know what, that is super fucking epic and it really draws you in. It's like, I would love to be a part of that, but man, I really don't know what it would take to be a part of this. Did I ever tell you guys about the fantasy I had when I found out about Star Wars Galaxy? Star Wars Galaxy's, man. I was going to play the shit out of that game. Oh, I think you told me the story. I'm not going to play the shit out of it too, but go ahead. I thought you could be any race first of all from Star Wars, like a huge roster of races. So I plan on being Ewoks with me and my friends, but we were going to be Ewok pirates. And my dream was to have like, my friend Ian was going to drive our like our fucking freighter that would be like our main cargo ship and the rest of us would fly behind him and Z95 headhunters, which are the ships that are the predecessors to X-wings, but in in expanded fiction are commonly used by pirates because they're decommissioned. Would they have boulders with ropes tied to them? No, just to what I wanted. I wanted Z95s and I remember we were all sitting there thinking of like what our call signs for our ships would be because we just assumed we'd be able to program it ourselves. Remember the snow. And yeah, mine wasn't going to be the puzzle bunny one because I wanted people to like pull me up on their hood and be like, oh shit, it's the puzzle bunny one. And I wanted that name to fucking strike fear into their hearts because I wanted to be the most infamous fucking pirate raiders like all of us, him and this fucking freighter and all the rest of us and our little fucking nats. That's amazing. That's what I thought Star Wars Galaxy's going to be. If Star Wars Galaxy could have been that, it would have been the shit. I guess I probably thought that because I think, you know, I don't know, I guess I kind of got a little bit of that when I played that. What was that one game that it was like kind of like that you could play as a freighter, get cargo, take on missions, fly around space? Freelancer? Freelancer. Do you guys ever play Freelancer? Freelancer was awesome, dude. Yeah, I mean, it got a little old when you realized there was only like five mission types. But it was cool like doing jumps in space and picking up cargo and doing things that were as mundane as that, like, I like that. I missed the whole online space trading genre, space trading action genre thing. I tried to get into X and X2, the threat. For one thing, you know, using a joystick should not be as obtuse as it was for those games. It was actually really hard to fly. But for another thing, I was like, okay, because I was craving that whole Freelancer thing and it just, it can't live up to it. I don't know. Nobody's really done that right since then. I've always wanted games that were like great multiplayer. I mean, it's too much to ask though, because getting people to play these games the way I want them will never happen. But I always liked it when I would play like Battlefield 1942 and like me and three of my friends would all jump into a bomber together. Oh, yeah. One person would be flying, one person would be like Amy the bombs. Yup. Two of us would be actually on the side guns. Yeah. Because it's such an experience. It's less like playing a game and more like you guys playing make-believe. Exactly. It is. So that's what I was picturing, like he'd be on his freighter and fucking he'd get hit and his shields would give out and there'd be a fire and I'd put it out and fucking pull out my hydro-spenter and fucking start repairing shit. That's what I can make believe when you're kids, where you build your little spaceship. Yup. That's what I wanted so badly. Yeah, exactly. Yeah. I would still like games like that. Like I still like games where I can do something as mundane as being a mechanic and still play an important part. Like if there was like a Star Trek MMO and it was like out and- If it was ever going to come out. Like it would be really cool if you could actually just be like a crewman on the ship and have something. They're going to have to be pretty boring if it was like, well- Well, you know, I do see the cryptic is hiring every week on Craig's list for every position imaginable. So theoretically, they're trying to finish the art. The art style of that game is really cool too because that was something that was owned by Perpetual, the Star Trek Online license and as I understand it, cryptic studios basically just took the art assets and if it's anything like the concept art that I saw on the walls at Perpetual, which was all really, really good and I saw a lot of the in-game models and things like that. I think the art is going to look really good next. And Gods and Heroes look so fucking amazing in person. That's a game where screenshots never ever did adjustments. No, never did, but watching, but that game in action on a high-end PC at the time anyway, when we were testing it internally, it looked really good. I still haven't seen a game that looks quite that good in that style, but- Yeah. So has anyone else been playing anything, Tyler, Tyler tried company Heroes for the first time? Nice. How was that? It's cool. I mean, I just played a little bit through the first mission where you're storming the beaches. It's a lot to learn. Yeah, yeah. It's a lot to take in, but it's- I'm intimidated by RTS, is to be honest. I mean, Heroes really eases you in though. It's pretty gentle. I think there's even a tutorial, like actual tutorial, instead of jumping into the first camp. Yeah, which I'll teach you about how to face weapons and cool, that sort of thing. Yeah, but I was getting the gist of that and I live in Adobe InDesign. So I can handle a lot of complex shit going on and using hotkeys and shortcuts. So I'm excited to get into that some more, man. I've been so excited to play it and now I can. It's true. I feel like jumping through a wall right now. Tyler's going to join the route. Tyler's the Kool-Aid, man, and the Asian household next door. Holy year! Tyler's going to join the ranks of PC gamers shortly. Yeah. So we built a fucking machine that'll keep his girlfriend up at night. I saw that just as I showed up. Arthur turned it on and it boasted first try. That's epic. I want to see what it sounds like though when all the fans are hooked into the power supply. Fucking silent. I'm going to say because it has like three nine inch fans in it. That's so cool! And it has a bunch of LEDs, so he'll turn it on and fucking Jody better put on her face mask. Hard work. But yeah. So other than just the excitement of jumping into the PC fucking ocean, I've also just gotten back into Call of Duty 4 with, you know, been playing with the community pretty regularly. Yeah. Yeah. Some people were sad that they didn't get to play with us the other day. They felt that we'd stood them up and I think it was more just that our shit was full, right? Yeah, our part. We had a full party. I mean, you can only have so many people on a party and actually still find games and companies were in Call of Duty 4, but we played Call of Duty 4 for like four hours on Saturday night. That's super cool. You know, I'd like to set up a session sometime, you know, when Anthony was talking about some of his like, you know, 1943 or '42 battle field. Battle field. Battle field 1942. 1942. 1943 is coming out on Xbox. That's right. Okay. Yeah. You know, some of his memories with that, you know, I had similar sort of, uh, situations and Grand Theft Auto 4 with all my friends where we would just go into the free play and it'd be like the five of us. And so we'd get a vehicle. I could hold five people. Right. Run around, get a bunch of great weapons and then just fucking go gangbusters on all the random people, you know, in our room and, you know, we're just some like giant, unstoppable force. I think that would be fun to have some gang wars. Yeah. I mean, basically. With the level of film listeners. Anytime me and my friends for, and I'll say it, basically we were role-playing. Like, I played on role player servers and ever quest and stuff. Um, like eventually when people would stop role-playing, that's like when we, uh, in every quest there weren't turtles, but there were like these lizard men named XR. And so when we, we, all just four of us decided to make XR monks and we spent literally 36 hours straight without sleeping in the auction house, like buying and selling shit to get all the money to buy the equipment we needed for them. And then after we had them, we named them all Ninja Turtle names. So we were like Michelangelo, Leonardo and Donatello, and, and, uh, and, uh, we would just run up and PVP people, all of us together, like we would wait and find like one guy out by himself and we'd all run up and be like, "Calabunga!" I don't think that's what they meant when they meant role-playing or they were role-playing a total dickhead. Yeah. Yeah, we'd say like, we'd just say things like we'd call them foot soldiers and stuff like that as we were fighting them. And if we got beat up and we'd lose, we'd come back with a bunch of mobs and get them experience deaths. Like, that's what we'd do instead, because we didn't- Like you'd pull mobs and lead them to- Yeah, because monks had the ability to fake death, and when they would fain death, all the mobs would then just fucking attack anyone that was around them, so you could run the zone and gather up like everything at once. Because in EverQuest, like in WoW, if you run far enough away, they'd leave you alone. EverQuest, that wasn't the case at all. They'd actually lead the zone. Wow, and they didn't run fast enough to catch you? Yeah, and see you- Much like a Bolivian, those monsters will chase you to the ends of the Earth. Exactly, so you could gather up every single one and run up fain death, and they'd just be like, "That's so cool." So yeah, Calabunga. So to our Call of Duty 4, do you plan anything else? I thought I was going to finish Lost in the Damned, but it turns out I'm very, very close to the end. And I actually, you know, I just did the mission where you encounter who's apparently going to be the next playable character in the next Grand Theft Auto DLC- Which Tony- No, Gay- The Ballad of Gay Tony. Gay Tony is like Grand Han Man or whatever. Yeah, his name is Louis- So Gay Tony isn't in the actual main game, right? Is he? He is. Yeah, yeah. Okay. Yeah, yeah. He shows up briefly during a cutscene, I believe one of the Diamond Exchanges. Is he actually gay? Or is he just called Gay Tony? Yeah, yeah, yeah. Yeah, he's actually gay. But the character- That makes him more dangerous. Yes. And interesting. I'm so excited for this DLC just because I loved or am loving still Lost in the Damned so much. Yeah, that shows that that one person on Twitter didn't know everything that they were talking about. There was like a member of that person that it was like that. Game people. People were calling like the New Surfer Girl type thing, and he was saying that the next DLC was going to be called For Leaf Clover. Yeah. Did he say that? Or did he? Yeah, he did. Yeah, no. That's not the case. But the character you're apparently supposed to play, you know, I played a mission where he shows up in the cutscene like just yesterday where he's- and if you remember if you played through his Nico, there's a scene in the museum where this guy shows up in a window just as the Diamond transaction is going down and he's like, you know, anybody wants to get shot, make a move or something, he has an AK, and he breaks it up, but that's who you're supposed to play. Oh. Or who people believe. I mean, Johnny Klebitz is very, very, very briefly in GTA 4 as well, right? Yeah, a few scenes. I mean, did- I would have not remember that. What do you think of their announcement that they're going to release both DLC together on one disc without needing Grand Theft Auto 4 to play? I didn't know that. Whoa. I didn't know that either. That is fucking crazy. That's- well, I mean, it makes perfect sense because like there's a whole bunch of people out there who don't follow any of this stuff and are going to be like, ooh, a new Grand Theft Auto game. And they'll be like, where was this? That's true. They probably never bought Lost in the Damned because they might not even have their system online. I kind of wonder if that's how Take 2 is going to try to release it on other consoles. Like if they're going to wear out a period of exclusivity with Microsoft and then release them that way. Right. I can believe that. I mean, everything. It's more money. I think Take 2's business model going forward is going to be much more using a game as a platform. Possibly. So I think a lot of studios should look into that, obviously, before- A lot of them are, yeah. Although- The Fallout DLC has been really regular and largely good. I mean, they're- For real. I mean, I wouldn't necessarily get my hopes up that you're going to be playing that Grand Theft Auto DLC this year because analysts seem to think that Take 2 is fudging their numbers. That's sad. Sad face. I think for release of this year- I bet it will. Because they are releasing, either they're not releasing much. So I bet you- I mean, they push back Red Dead Redemption. Yeah. That's what I'm saying. So I bet you they'll release GTA this year. I mean, I guess- Did I have to have something? Red Dead's a different story. I mean, that's not the same game. Yeah. GTA. They're just working within that world. Red Dead's something evolved. Another cool thing about the Ballad of Gate Tony is that they're going to repopulate the electro radio station with some new electronic and like, a station was really fucking good in GTA. Yeah. I listened to that one a lot. Yeah. My favorite was the Journey. That was my favorite station. Yeah. It's like the mellow, like totally drony sort of stuff. I thought you listened to the- That too. The roster. Yeah. The roster. Yeah. I listened to my two playing play. Yeah, I listened to that when you're playing last time. My dish, you wrote. [LAUGHTER] [MUSIC] What? What? [LAUGHTER] Tyler, you were far too good at that. [LAUGHTER] Tyler had dreads at one point in his life. I know. Yep. That's what I'm saying. I mean, that means that makes him instantly 15% better. Yep. So. That's why my friends started calling me Rostomon because every place we would go, they'd be like, "Rostomon." You got that. [LAUGHTER] Rostomon. [LAUGHTER] I thought about growing dreads at one point in my life, and then I went bald. Yeah. That really puts a damper on the long hair. Yeah, it really does. [LAUGHTER] Arthur was thinking about dreads, too. No, I just used to have super long hair, like past my shoulders long. Wow. I did for a little while, and I had a goatee, and a goatee mustache combo, and I looked a lot like Jesus. I can see that. I think you still look like Jesus. A bald Jesus? Who said Jesus said "air"? Jesus. Jesus. Hi, Hachi Christ. [LAUGHTER] If he had lived past 35, he would have gone bald. For reals. I carry within me the blood of Christ. [LAUGHTER] Maybe not. You're the last time. [LAUGHTER] No matter what. Took a bunch of hallucinogenics when he went to India. Keep him young. [LAUGHTER] Moving on. Anything else to do or any other games you've been playing? No, no. I mean, other than usual, like lost in the dam fall out, and then now call a duty with-- I'll probably buy lost in the dams, and I'll get Tony on one disc when it comes out. You've already got lost in the dam. No, I don't. Yes, you do. Oh. Nice. You don't even know what games you've got. I haven't played it. There's just a way to cheat when you download content on Xbox Live, to put it on Xbox Live. Put it on more than one console, and that is what happened. Should we even say that aloud? Cheater. I mean, it's-- it's known. It's just like a loophole in the way that licensing works. Cheater. Whoa. Um. Yep. OK. [LAUGHTER] All right. I don't have much to say to that. Uh, I've been playing a lot of Sony stuff actually, or a lot of PS3 stuff anyway. Do not adjust your volume knobs or anything you did hear me say that. Uh, I've played Valkyria Chronicles. That's because you're a Sony fanboy. Totally. I've-- Wait, I thought you hated Sony. Yeah. [LAUGHTER] Now I don't understand what I am. You've totally rocked my conception of who I am. [LAUGHTER] I play-- Your label's no longer-- no longer-- Exactly. I thought I was firmly in the X-Bot camp. All right. I still think you are. No. This is all a ruse. It's a clever ruse. Just because I didn't play every first person shooter I could find on the PS3. It's too ass-gen, doesn't mean that-- I didn't own an Xbox to be fair. I had to admit, you let me borrow Bonnet Commando for the PS3. No, I don't. Oh, sorry, Anthony. And I haven't even popped it in and just like, maybe if I can get achievements. [LAUGHTER] But-- That's right. It's still-- I still think you should-- Yeah, no. I mean, I would have taken the 360 version, but my boss took it, so-- Yeah. Because he needed his achievements. Yeah, my boss has like-- Yeah, Will has one of the most ridiculous game of course ever. He has a 78,000 or something. It's fucking crazy, you know. Imagine if Gersman are neck and neck. Yeah, Will plays everything and has-- He's one of those people that will buy Barbie Horse Adventure. He did just to comb Wolverine and Terminator. If I look at your profile and I see fucking Avatar the last Airbender, then I have no respect for your game. Well, to have like that much though, you got to play those. Like, there's just that way. So, oh, Terminator got one and a half stars on GameSpy. Oh, shit, that bad, huh? Yeah, Eric and they really, really didn't like it. And he said that it was mercifully short. Like, you can beat the whole game in under four hours now. Yeah, that's-- I definitely believe that. And then there's rumors that over 100 staff got laid off at Gren today that worked on the Terminator game. Holy shit. And by on a commando-- yeah, but I mean, to be fair, Gren is-- huge, like, hundreds of employees. It wouldn't surprise me if a lot of that staff was a QA. Yeah, or contract workers. Right, just like QA people, because it's like, what are they-- what are they going to pay them to do right now? Yeah, I mean, they've had three big projects in development for the past two and a half years. So-- I like-- I would like Terminator to work, though. That's what made me interested in the Terminator game, because the stuff that Gren has done has been really excellent. The only reason I wanted to play Terminator at all was because I really dug by on a commando. Yeah. Yeah. Well, it's too bad Terminator, there's a piece of shit. Yeah. Oh, well. It just-- I mean, like we talked about last week, it's just very mediocre in every respect, which does not speak for the movie, which I saw and actually enjoyed, but-- I have not seen. I have not seen either. I cannot afford to go to movies these days. Aww. That's true. We should take the area five guys to a movie sometime. We're sending that in all the area if I have guys pending go dollars. [LAUGHTER] Treat them all to a movie. So yeah, I played Valkyria Chronicles over the weekend, which is fun and kind of hard. I mean, Jay was on the show a few months ago and talked about it, but-- He dicks that game a lot. Yeah. To reiterate, characters can die perm-style. If they fall in the battlefield and you don't get to them within three turns, then they are dead forever. That's why you save and quit. There's a lot of-- Yeah, I didn't say that's a lot of tactics. Yeah, you can save in the-- Tactics games that were like that. I mean, you can save in the middle of a fight, too. So there's that. I'm just saying there are a lot of tactics. Games are like the Ring of Red, which was the launch PS2 title. It was like, People Could Die, and that was it. There you go. It's very much a Japanese tactical game kind of convention. It's the way Pet upon one was. I like that shit. You got to live with your decisions. That's real fucking consequence. I would be fine with that shit if it's the kind of thing that-- OK, so let's say I go into a tactical battle. I lose a couple of my guys. I even lose a couple of my best guys. If there is a quick route to recovery, fine. But if it's like I lose a couple of my guys, and it's going to take me 10 hours to get something to that again, then you just got bad game design there. If it's just a punitive kick in the ball, so we're going over and over again. But I like the way it looks. I like the gameplay and the tactics are fun. The story is not good so far. Wow. I believe what I told you and what I may have twittered was that it went from beating me over the head with a metaphors to fucking me and the eye socket with them. Popular patience to its-- Like it starts out with your tiny little country being invaded by both sides for its ore, like its magic gasoline ore. We need more of this bean gas. Yeah, and the first thing is like this son of a general who went to school and comes back. And he draws nature stuff, and the first thing he's drawing is these three little fish swimming up stream. And just like lots of weird shit, and there's really cliched lines like sometimes new life can be born even on the battlefield, which is-- and after someone says that you see a pregnant woman and you're like, that bitch is going to give birth when there's shit going on. Or it shows like a beautiful windmill, and you're like, that shit's going to get blown up. You must learn to master your rage before your rage becomes your master. It's very much-- basically, its anime does World War II, which is not something you see very often for completely understandable reasons. Wasn't there another game that did that recently, and it also had werewolves? Yes. That was Shadow Hearts. No. Covenant or something like that. No. What was it called that? I think it was Shadow Hearts. I don't think it was called Shadow Hearts. I don't think you were called Shadow Hearts. I remember Michael Donahoe reviewed it for one up, but I remember what it was called. But I know it wasn't Shadow Hearts. I'll fucking stake a dollar on it. We're going to look over the brick. Dollar. You'll put a dollar down on that? I'll see your dollar. Say my guy's number. Let's call him. I got one there. I bet that has it. Hey. So now I'm enjoying the gameplay. The story is very much the conventional anime thing, and I don't really like conventional animation. You mean the main character or someone that doesn't want to fight at all? That is exactly it. How-- you've played this game before. [LAUGHTER] Does he have amnesia? No. And he finds out his power is 10 times better than what anyone was even prepared for. But he still can't step up to the-- She gets promoted from conscript to lieutenant immediately, which is awesome. They have their Jew stand-in race. Like I'm serious, there's a race that is a Jewish stand-in, and different characters react to different things in positive or negative ways, and their characters that hate that race of people, and don't work as well in proximity to them. And then there are other people that feel real loyal to the T to their race, so they function better in proximity to them. Wow. So there's a lot of juggling of-- There's a racist component. Yeah, there is a very-- I mean, you're adopted sisters of this ethnicity, and at the very beginning, these two soldiers storm into this house, and they see that she's that ethnicity, and they're like, that explains why it stinks in here. And I'm like, OK, I get it. So what would be really interesting is if your main character hated his adopted sister, and you always had to work together, but that they lowered their stats because you're a racist. Or if they make it like the believer, and he is that ethnicity and hates it. And he doesn't know it yet. Yeah, exactly. He's going to find out from someone dying on a battlefield. I'm waiting for the anime version of American History X, basically. It's what this is building up to. It sounds to me more like a better way to go would be like the blind racist from the shapelle show. That's not the bad thing. None of which we can say or quote at all is podcast. Oh, we could. We could. It's marked explicit. That would be the first thing that ever gets beeped out on this podcast. All right. But I'm enjoying it, and I'll play it more once I'm done with Infamous, which is the other PS3 game that I've been playing. I watched Ryan play some of that. Infamous, basically, how I feel about Infamous sort of sums up how I feel about the big tent pole releases so far this year, which is that 2009 is becoming the year of flawed gems where there's these games that are really compelling but have certain aspects of them that are nightmarishly fucking annoying, and is enough to completely drive certain people away, like Bionic Commando definitely has that. There are a lot of people that didn't like Resident Evil 5 because of certain quirks in its gameplay, which was discussed at length before it came out, obviously. I-- They were wrong. They were wrong. You can't tell me that there aren't moments you're playing Resident Evil 5 where you're like, fuck, fuck, fuck. There were moments like that, but I never felt like it was bad game design. I always felt like it was because Ryan and I played co-op the whole way through. I always like the single player. I can see that happening. But in co-op, the only time that kind of instance happened to us was when we put ourselves in a bad situation, like did something that was tactically unsound. Fair enough. So Infamous is fun in a lot of ways and is frustrating in a lot of ways. Like what I was telling Anthony earlier, among other things, is that your character sticks to things to keep you from running off ledges and things like that, and to sort of magnetically pull you towards beams and cables and stuff like that so you can do these crazy acrobatics and actually hit them as opposed to dying over and over again, which I think was in the Sly games, too, if I recall correctly. I could be wrong, though, which is great. It's great that you stick to things. But what also sucks is that you stick to things. [LAUGHTER] When you were playing Gears of War or Gears of War II, did you ever try retreating by mashing the A button and hitting back? And he would just attach to cover and fuck you over? It happened a lot less to me in Gears of War II than in one, but yeah. Yeah, so that happens just running away without doing anything else. Like he will come in contact with a trash can and be stumped as to what he's supposed to do with that trash can, other than stick to it. Weird. And it's easy to compare it to Crackdown, but it's not Crackdown at all. And so I find myself frequently saying, well, I wish that this was like Crackdown, but it's not going to be-- and it's really easy to die really quickly, because you feel powerful, but then you'll go up against a bunch of the reapers, which are the virus infected super powered gang that took over the town in three days. You'll go against a group of them and die really, really quickly. Yeah, the whole time I was doing the-- sorry. No, no, go ahead. Yeah, the whole time I was doing the Punchout Guide up at the My Cheats, their intern Alan was playing through it. He's doing the guide for it. And yeah, I was like, you know, he's not a bad gamer at all, but I was just like, watch him die a whole bunch. Like, wow, you die really quickly. I mean, that's mitigated somewhat by the fact that the checkpoints are probably the most generous I've ever seen in the game. Well, in Crackdown, you could die pretty easily, too. It's just if there were enough guys and you got yourself in a dumb situation, I think it's just that in Infamous, you have to play a lot more carefully. It's not like Crackdown where you run in, and you're like, kick one guy for building, do these things. I mean, in Crackdown, you could get from point A to point B super quickly, too. And I don't feel like that's the case in Infamous. Well, in an Infamous, it looked to me like it had a lot of powers, at least 'cause Ryan seemed to be gotten pretty far. Yeah, but he was on the good side. So you had the chain lightning and the grenades and like the force push or whatever. And it seemed to me like they have a lot of powers that are meant to scatter groups of guys and they're meant to be used against groups of guys. So it seems to be indicating to you as the player to rush in and take out loads of enemies at the same time, but it sounds like that gets you killed. Yes, 'cause you will do a lot of damage, but you won't necessarily be hitting things very often. Or, I mean, you can't take nearly as much as you can dish out. Was that mitigated at all by leveling up your powers, so that-- You can level up your powers, which is another thing that I will be playing Infamous and get frustrated with something because I'll die super quick. What was that expression? Looks like you're holding in a fart or something. I think he actually let one go. Oh, that's what that expression is. Kinda looked at me. How's he? He heard the world's smallest trumpet. That's not really very small, though. My stepdad used to call them barking spiders. My dad would be like, "Don't even look at me. I'm farted, what?" I'll be playing something and I'll die in a way that feels stupid and I'll wanna stop. And then I'll look at my radar and I'll say, "Oh, there's a side mission over there. Well, I'll just do that and then I'll turn it off and I'll do the side mission and then think, sweet, I wanna do another side mission." It's to be that you've played like since you've got it last night, you've played like eight hours. So, I mean, that says something for it that I'm frustrated and have played eight hours of Infamous in the 24 hours or so that I've had it. It's just, I can see that there have been a lot of really glowing reviews that I've read and I understand a lot of their points, but there's also a couple of less positive reviews. The Tom Chick review in particular is the one that sticks out to me, mainly because he wrote an unfavorable story about the game and Sony basically blacklisted. - To be read an unfavorable one then he wrote a favorable one and they blacklisted him 'cause of the unfavorable one. - Yes. - And it's like, "Dude, if it's followed up by a favorable one, what do you want?" - And almost virtually everything he says in his negative reviews, correct. - It wasn't really review, it's more just like random thoughts on a blog post. - His 10 or actually like 13 things that he hates about Infamous. - Right, because everything must be lists today. - Exactly, why-- - That's the only way to get digged. - I prefer to think that he's being ironic 'cause it's Tom Chick, but-- - Yeah, fair enough. - Every thing that he lists is a flaw in the game is true. The story is kind of dumb, the main character is an asshole with really stupid voice work. - I like his voice work, I think they're good, even if the dialogue's a little cheesy at times. - I-- - To picture the guy that was some messenger bike douche beforehand and now he gets superpowers. - He still decides that he wants to do the Christian Bale Batman voice all the time. - I'm just saying he's still a messenger bike douche. So I'm just saying, you know. - And that's fine, I would-- - My roommate was a bing bing bing. - And he does not, and by no means do not insult him and say he does the Christian Bale Batman voice 'cause it's not that bad. - I'm not gonna, you have not played the game as much as I have. - I have heard him talk though, and I'm just saying he is not Christian Bale Batman where he's like speaking without actually moving his jaw and just like growling from his gut the whole time. - Hell yeah! (laughing) - They actually-- - Heart of a. - They did processing on Christian Bale's voice in fact. - Do you believe in good? - That's what I'm saying, it's not Batman. 'Cause it is like he is trying to play up like that. I'm a superhero voice, but I'm just saying, it's not Christian Bale Batman. That is like on a, that is on a whole tier. (laughing) - I just, I feel like that's what the voice actor was going for and it doesn't-- - I don't know, I'm just saying that on the scale of like ridiculous superhero voices, like Christian Bale Batman is at the top and then you'd put like something else on the bottom, but you'd be like, it's not as bad as Christian Bale. - That'd be a really cool scale, like you know, put something in the bottom but Christian Bale at the top and in the middle is, you know, like-- - Christian Bale term something like that. - Exactly, I'm just saying Christian Bale Batman. - Um, Florida Meyer. (laughing) - I mean the game, there's a certain lack of a really distinctive visual style in the game. The consistency in powers is really cool and like the electricity all looks great, but the people look kind of generic and the reapers look kind of dumb and-- - I was generally unimpressed with the graphics overall and I don't know if I'm just-- - I've seen it. - I've seen it. - I think it looks pretty good, especially for-- - I mean even the draw distances-- - The draw distances can get bad. I've seen reviews that say that the frame rate is rock solid, but that is definitely-- - Yeah, totally not true. Like if you go out to the docks where there's no city in front of you and you're just looking out over the water, it's like 60 frames and it's like, whoa, what the hell happened? And the moment you turn around and head back, it's maybe 25, 30. - Yeah. - So it's very noticeable. - And the pop-in can get really bad if you're not looking from high on down into the city. If you look over the horizon from a clear viewpoint, then you'll definitely see a lot of pop-in. - I feel a lot like we've been spoiled by GTA. - Because when you're talking about open world games, there are very few developers that can spend five plus years developing their city and their content. It's just not practical. - It's like Crackdown could get away with having cheesy looking civilians and stuff like that because of it's art style. - Because there was so much of it. - But I'm just saying it was its art style too that it didn't have to look like super great. Like even the buildings could look fairly generic and stuff. - And Crackdown's missions were, you know, shoot everyone. - Yeah. - It wasn't like, it didn't have to come up with variety. - And it had transforming cars. - Right. (laughs) - What more do you need? - So like I feel like, you know, I look at infamous graphics 'cause like I said, I was watching Ryan play and part of it is like, I'm never gonna be able to get past poor quality textures on the PS3. It's just, it's really tough for me to look at that. - I am pretty sure that this is using the engine from Uncharted, watching the game. - That's how it's just gut feeling. - That is my gut feeling like both just, I mean, just looking at it and looking at the way things animate also the reapers or the reapers, do that fucking sidestep shuffle that all the enemies in Uncharted did. (laughs) - I didn't even think about that. - And I mean, that's not necessarily a bad thing because the character animation in Uncharted was really good and it was fun and it had a lot of personality, but it just feels like maybe the engine isn't necessarily completely, has all the kinks worked out to do that. - For an open world game anyway. - Yeah, I mean, Uncharted was not that game and it worked fine. All that being said, I have played eight hours in a total of 24 hours and that includes time I had to sleep, eat poop, et cetera. So obviously-- - You don't poop. - Not often. - You're a liar. - I, yeah, you're right. - Not regular, like, fall off. - It all comes out of my mouth. (both laughing) - All right. - Oh, so loud. - It's good, it's just flawed and I mean, if you're on the fence after reading, I would suggest that people read, the one up review is actually pretty good, the giant bomb review is good and also read Tom Chicks. - If PS3 is the only system you have, you should just go and buy it. - Well, there's also a prototype coming out soon. Now, buy it over prototype, for sure. - I don't know, man. I'm still holding out. - I really think it's a prototype, too. - I have the opinion that when all is said and done, I mean, I've never played either game, so this is just completely bullshit. - I have played both. - Yeah, so I think people are gonna come a little bit-- - Yeah, I think he has a prototype. - A more favorable towards prototype and hindsight. - I mean, I'm sure that people are gonna talk shit at me because it's not as easy as to get around on prototypes than it is an infamous 'cause in prototype, you can just run up-- - And run up buildings, yeah. - I'm sure that people are gonna talk shit about me because it's another PS3 game where I'm not like, I don't have my tongue straight up, it's asshole, but I bought it day one, like I-- - I mean, all you've been playing lately has been PS3 games, I mean-- - Yeah, like I bought-- - Yeah, just to make fun of them. - I mean, I have, in the last three and a half weeks, I have finished almost four, or I have finished two PS3 games and have started another two, so. But yeah, I don't know that-- - I'm just a fan boy. - Yeah, totally. - Quick break. (upbeat music) ♪ Counting out the hiding but what I seek ♪ ♪ I am not finding ♪ ♪ Ready or not ♪ ♪ Ready or not ♪ ♪ Counting out the hiding but what I seek ♪ ♪ I am not finding ♪ ♪ Ready or not ♪ ♪ Ready or not ♪ ♪ Why should it make sense ♪ ♪ Why are you so much spontaneous ♪ ♪ And why does your way ♪ ♪ Sound the same as yesterday ♪ ♪ So I shift and fight again ♪ ♪ Draw a mark on your skin ♪ ♪ That turned to the color fake ♪ ♪ What exactly will they think of you ♪ ♪ This time ♪ ♪ Turn out this time ♪ ♪ That's my turn ♪ ♪ It's not your turn ♪ - Welcome back, now we are. Welcome back. And so how are we gonna do this? - No, we're just gonna talk a little bit, let's start off talking about what I was talking about before, which was like, you know, maybe, just like how videos become such an important part of the way we cover games, 'cause I thought that that would be an strangely appropriate topic with Matt being here. - I can honestly take early video coverage. - Yeah, I actually don't think it's gonna be very popular going forward and I think anybody who's trying to make a business out of such an operation is kidding themselves. - You know what I hear is really hip right now, magazines. - It seems to me like in general, like a lot of the model used for income for every website out there is kind of crazy. Like when I think about the amount of page views and like views for videos and stuff that they need to make money to support salaries, it's staggering when I find out about the reality of it. Like when I've looked into all the numbers and stuff myself, I'm like amazed that we at OneUp had our jobs for as long as we did, to be honest. - Well, that's one reason why we knew in the video team at OneUp when we had our meeting with UGO where it was the Justify Your Job meeting with the office space meetings. - Yeah, exactly. Like we totally fucking knew we were on the chopping block. - You were meeting the two bills? - Well, I mean, OneUp was being run like a business that put out four or five magazines a month. - Well, OneUp was also being run like it was doing the type of numbers that GameSpot and IGN were, which it just wasn't. - Not even close. - Not even close. So yeah, I guess we were kind of talking about it before 'cause it just seems like short video reviews and stuff are becoming so important, especially now that there's more saturation with games media and stuff on TV with G4. And I mean, even games trailers, I think game trailers does all the coverage for like game stops and stuff like that. I'm almost positive. - Well, I mean, so just in case it wasn't clear for the listeners, right now we're talking about video as an aspect of gaming media going forward. - Which I think in some ways kind of spurs off the conversation of how people just want things to be shorter and shorter, it seems like lately. And videos like one of the most easily short consumable type of like ways you can get a review almost. Like you watch those X-Play videos that are like two minutes long, cutting some gameplay in the narrative of someone reading like a 300 word review and it's like bam. - And see, I agree with you in that there is a place for that. But I think it's an easy trap to fall into to think that that's all that the video can be. Especially because the availability of long video online right now is more than it has ever been. With Hulu coming out and with all of the big networks, all three of the big networks, well for whatever, having all of their TV shows available online and movies available online, people are now watching longer format videos more on their PCs than they ever have in the past. So I think there's the growth of video in general, definitely the short stuff. But I think even like a year ago, people were thinking we were having conversations at one up about, all right, how do we do a lot more short form video content 'cause that's the stuff that gets on the dig pages, that gets on the dig front page, that's the kind of stuff that people seem to watch, that's what's all over YouTube. But I think we've hit kind of a point where both things are growing, where the short videos are still there, they're still gonna be important, but people are really getting used to long format. And there's also more options now for people to enjoy long format stuff on their TV via their PlayStation or their Xbox or their PC. There's media programs that you can run on your PC so you can stream it to your television through your console. - Yeah, and even like IGN has video on the Xbox dashboard. - Right, those are all usually short stuff, too. But yeah, it's, I don't know, I think maybe, I'm obviously biased because-- - Oh, so am I. - Yeah, 'cause your co-op is a long show. - To be fair, though, the only reason I sometimes watch these two-minute or three-minute video reviews is 'cause that's all that's there. So when there is longer-form video reviews on co-op, you will go out of your way to watch that instead. I mean, it's just that nobody else is really offering that. - Okay, so let me know. - No one else is offering the material that you can find on area5.tv. (laughing) - Go ahead fucking plug. - Yeah, that was really well done. - That was totally worth the two bucks I paid for it. - I didn't even see your legs opening or anything. (laughing) How do you reconcile? - I mean, obviously one of the big things that went up at a tutorial and knee geomatatorial was an emphasis on brevity and concise content and shorter reviews. So how do you reconcile that with an urge to do a longer-form analysis of something in video? Like how do you feel like those are things that can coincide with one another? - I guess maybe if people are more willing to watch a longer-form video because there are things to entertain their eyeballs and it requires a lot less effort in the scheme of things than reading. Like I know I'd much rather watch like a 15-minute review, like video discussion of people in a game or even listen to a podcast than I would reading five pages of a review. - Are you implying that our audience has the attention span of a durable with a methamphetamine habit? - I'm just saying that, you know, I could quickly break this conversation into leprechauns and come back and they wouldn't even notice. (laughing) - No, they would notice and then they write emails. But I'm just saying that, you know, I just think the video has the benefit of the log-long format does work like that. You know, it's just like I will watch a documentary about one specific author and totally enjoy it, but I might not want to take the time to read a book about that same author. Like, I mean, I would because it's me, but I'm saying a lot of people wouldn't necessarily want to do that. - Well, I think also the computer screen still lends itself better to watching video than it does to reading. I mean, there's just no two ways around it. It is more comfortable for my eyes to stare at print on a page than it is for it to stare at print on a screen. And I don't think even, you know, unless you're talking about the most high resolution OLED kind of displays, the until we can have that kind of stuff in front of us all the time, that's still gonna be the case. - Yeah, and another great thing about especially short form video, you know, with the web is, you know, just how you can have access to really obscure or niche, you know, forms of entertainment or, you know, whatever sort of games you like and there's always-- - Have you ever seen goat yells like a man? - No, yes. - Oh my God. That was totally one of my favorites. - I mean, you know, I was also just thinking like, I was searching for some videos of a John Maughan and like revision three, there's a show on their XLR8 or something, I don't know, it's like XL8R, something like that. - Or on, or on area5.tv, sometimes there are these things called snacks that are like three minutes. - Have you guys done a snack? - We haven't done a snack in a long time and it bugs us because they're fun to do. - And they're entertaining us. - And they're entertaining, yeah, but-- - They take so much time to do and you guys spend so much fucking time doing co-op. - That's another reason why people are really into short videos, like short, quick videos is because video is fucking hard to do. It's like really hard to do. That's another reason why one-up couldn't afford it and why UGO like acts to the video department is, yeah, there's just a lot of work that has to go into video. And usually when you're talking about shorter videos, those take longer to produce than longer stuff. - Yeah, you have to be precise and perfect, right? - That's true. - Well, especially if you're trying to fit narrative in there as well. - Right, yeah, exactly. But if you're doing something like the skate video that we did back before we had our Revision 3 deal, you know, it was, that one was a whole lot of fun for those guys to do. I didn't work on it, so that's why I say those guys. And they went out and they just shot some stuff and threw that together that week and threw up that video and that kind of stuff was like awesome. So I mean, as long as you have an idea that you know you can produce quickly and make a short video out of, then the short is easy. But, yeah, I think that's just a big part of it, like why people don't do the longer videos. And when they do do longer stuff, like Revision 3 is an example, they do something like Dignation or you know, where they just have-- - Yeah, I was gonna say Dignation's production values got to be like 120th, the co-op one. And I'm not saying, I'm not trying to knock them for it. I'm just saying no, it's still typically just a camera with two guys sitting on a couch where is-- - On a tripod. - You guys exactly, you guys do cuts and-- - Right, and it's unedited. It's like the difference between, you know, like Rebel FM and like a life well-wasted. You know, there's a reason why Robert Ashley spends-- - What? - None of that. - You guys don't edit your show. Robert actually edits the shit out of-- - That's the funny thing of the show. - But no, I mean, that's like Robert Ashley because of the fades. - Robert Ashley is basically like starting with the thesis and using interviews as a means to compose a paper on the topic, whereas we're a conversation. - Exactly. And that's the same kind of difference between like co-op and like Ignatian. - Or any other video, like game video-- - Yeah, well, and that's not a value judgment. They're just different forms of entertainment. - It's got different niches. - Yeah. - So aside from like reviews, like what are some other ways do we think that are sort of untapped? You know, like one thing I'm always thinking of is like, how could somebody do like a news show for video games where it's, you know, I don't know if it's once weekly, but I always thought, you know, it's just a matter of time before someone-- - You don't watch IGN's-- - Ignatian-- - You're not about to shit on your employer, right? - No, no, no, I'm just saying IGN has-- does have a new show every day. Like there's just like three minutes of news from that day every day. - Oh, right, well, they have a podcast or is it videos? - It's a video. - Oh, okay, well, yeah. - And X played, I think does that too, X played. - I mean, if you're really curious as to different experiments in video game video coverage, then G4 was a really good example of that for a long time. - And I also wanna just take a second to say, I think people were pointing out unfairly that we were shitting all over other sites 'cause I didn't feel like we ever shit on-- - Wait, who's she playing? - Just people more than one person emailed me and said that they felt like we shit all over IGN. And I didn't think that that was necessarily true. Yeah, I just don't think, I think if anything, maybe they got that from the fact that we're knocking multi-page reviews that go into a lot of the details that I think are pretty superfluous, but I mean, that's not unique to IGN either. - Hi, any shots we could take at IGN will be totally cushioned by Mattress' full of money. - Yeah, IGN is the most successful video gaming endeavor in history. - Well, Game Spots, Game Spots. Never's on the Lexa. - No, but IGN has been around longer. - Yeah, IGN's like 12 or 13 years old, so. - I mean, IGN is like an institution. - I love the Three Red Lights podcast, which love it. - Which is done by way, is that Hillary's podcast? - Yeah. - Yeah, Hillary's a funny, funny, funny guy. Bond, so those are fucking, I really look forward to those. - But yeah, I mean, there's a lot of really interesting stuff that could probably still be done by, with video. - I think so too, yeah. - I mean, yeah, I've never seen any really good documentaries about video gaming. - Yeah. That's something that we definitely want to get into, something we talked about a lot at one up, and I hope that that's something we can do. - I wish I had the link, I would tell everyone where to find it, this kid interviewed me at GDC, along with some other people, and did like a documentary of us talking about gaming, and actually turned out really cool. - Oh, so cool. - Some kid from Australia. - Nice. - And it's like, I was gonna bring up earlier, when I was talking about revision three, you know, I was, at the time I was searching for this really kind of like obscure artist I've been getting into lately, John Mall, and like, I found that they had an interview of him on there, and it was just probably, it was like seven minutes. But it's like, he was a really obscure artist, you know, I mean, I could go find articles about him, you know, online, but the thing is, like when you're viewing this artist and his personality, he's like one of these really eccentric personalities, it's like, you know, it just wouldn't come through otherwise. You don't see his manic behavior, and like, wow, this guy is kind of crazy, you know, which is, - Yeah, I was gonna say I think one untapped thing as far as video games are concerned is the, I love watching people do awesome shit with games, and I'm not talking like just machinima, I'm talking about people just being really good at the way that they play a game, and I don't really care, I mean, I do kind of care if somebody's, you know, really awesome at multiplayer halo, and you know, but I've seen a lot of that kind of stuff, and yeah, you can find a lot of this stuff on YouTube, but having like a dedicated show that could go up relatively frequently of somebody just doing like a section of a game, single player, multiplayer, whatever, but doing it extremely well, that's awesome. - It's true, I've watched speedrun videos of various games and stuff like that. - Like G4 has experimented with that, like they did certain episodes of cinema tech that involved particular kind of content. - I was just thinking like, actually the one up show in particular was one of the only shows I remember that ever did weird, like, not necessarily weird, like in-depth preview coverage video wise of games. Most other places don't do that, most places when I see them show up at the video team to preview events, has nothing to do with actually showing like interlace cuts of the game. It's just interviews, like it seems like video these days gets used to video reviews and interviews, and that's pretty much it. - Right, well the in-depth preview stuff is harder and harder to do, because they don't want that. Like PR companies and publishers, they don't want in-depth previews. They want somebody who will tow their company line for them, and I'm not saying that like people have asked us to do that, it's just that these events are set up that way. - No, no, it's funny that you mention that, because all, I mean, they get, so I got my fact sheet from Rockstar for Red Dead, and it's the weirdest thing, 'cause it's actually not a fact sheet. Like, you know how fact sheets are usually like bullet points, this is actually the written out text in word format of how the Rockstar people are meant to give us the demo. - Wow. - Complete with the purple like line strikings of like them editing out things. - Weird. - And stuff all left in there. - Was that accidental? - I don't know, that's the fact sheet that I was saying. - I'm gonna say that sounds now. - So it says like, take time, let bullets hit you, show and explain that this is how the indicator works, and now take cover, move between cover, show that there's blindfiring. - Shit, now I know I read that redemption got delayed. - Walks, Walks slowly showing, like spinning the camera on the main character, right out to this particular plateau. And it just has like, yeah, just the weird strikers, and I just thought that was the weirdest fact sheet of it. But that was like, that right there, like just because as I read it, I was like, oh, they totally didn't pause it. And they, but when the guys presented it to some Rockstar, it sounded so organic, like they weren't following a thing, 'cause they didn't-- - 'Cause they have boot, they have presentation bootcamps. - So they were just like talking to us like, oh yeah, did you see that? That was like, he shot from behind cover. Like, I was like, oh, that just happened, no. - Jeff Green was talking about on his Twitter about how he was going through classes on how to show games at E3. - Yeah. - Yeah, well, Jeff Green unfortunately is like, is like probably like the equivalent of like the dog that they probably should just put down. (laughing) Let me explain, let me explain, let me explain. I mean that in the sense-- - This is where I wish we were a video podcast. (laughing) - I mean that in the sense that they're gonna take him to that fucking, oh God, look at that Jesus Christ. - It beak so bad, you know, anyways. What I mean by that is that Jeff's probably like the guy that he'll go to that training and then still show to E3 and like deal with us the way Jeff would deal with us. - Right. - Like you know what I mean, he's not gonna just be like, I can't see Jeff, or if Jeff does it, it'll be like the most awkward thing ever. Now, grab the mouse and click twice to select the sim. (laughing) I'll be saying, I just, Jeff's like that, Jeff. - To select yours, I mean my sim. What was it again? (laughing) - Yeah. - There are actually, there are actually companies out there definitely that don't try to just make you toe the company line and are just like, we trust you to give this game a preview and not to be reviewing an early version of a level of a game. - Right. - Double fine, for example. - Right, and well there's more that I really hope that we can establish co-op at least is the kind of show that you can have a preview in and expect it to come across as a preview. 'Cause we did that at the one up show and I think that's what helped one up get a lot of those previews. - Yeah, I was gonna say, I mean no one else had that, like, you know, where it'd be like, I mean you guys were probably some of the only people running video that wasn't like the same shit that was b-rolled to everyone. Like they would actually give you some exclusive content. - Or they'd give a build where you could capture your own footage. - Exactly. - Right. Yep. And it's because you have to be aware that when you're giving a preview, you have to treat it as such and that means that you have to be largely positive about it and optimistic about the chances of the game. And this is a touchy issue because I think that, I think that you, as somebody who is a critical thinker, you can't look at a preview that has a ton of fundamental flaws in the game design and not want to point them out and in some cases you are very, you are obligated to point them out. But in other cases, it's things like, oh, this frame rate is fucking awful. Well, you're seeing a preview of this game two years before it's supposed to be released. They're letting you show video of it. You don't complain about the fucking frame rate. - Right. - Because there are certain things that you know as somebody who is a game critic or a game's journalist that the polishing, especially in regards to frame rate, it happens in the last couple months of game development. You know this, so therefore it is obligated upon you to not complain about the frame rate of an early preview. - See, we've been talking a little bit or a lot actually over the last two weeks about readers and listeners' issues with game media and what they want to see change. And one of the things that came up a lot was the idea of fawning previews or the idea that previews were just bullshit. - All right, you generators. - Yeah. - In a way that's what they're meant to be. - Yeah, well, so. - But you shouldn't, yeah, like fawning previews I think is like, there's definitely a gray area in a line to be crossed somewhere in that gray area and you don't want to do that. - Like there are certain, I mean, looking back, there are certain games where I just want to really ask people what they thought now that time has passed and those results have been shown. Like there was a, just off the top of my head, something like layer, for example. Like there was a lot of prerelease-- - Cane and Lynch, Corey, a bunch of Cane and Lynch previews, yeah. - Well, I think Cane and Lynch was much more tempered than something like layer because it was-- - I don't know, man. You go back and read some of those Cane and Lynch previews from some sites, they were pretty positive. - I don't know, I remember your video preview for Cane and Lynch was muted, or not muted, but subdued. But I mean, at what point are you playing a game like layer and you think to yourself, these controls are really bad and they don't work. And how can we get that across in a preview, or can we get that across in a preview? - Well, I think that sometimes you have to. Like when we played the first battlefield bad company, multiplayer preview, and I remember David Ellis and I talking about it on the one up show and we had a lot of complaints about it and we weren't shy because it was like, all right, this is wrong with this game, this is wrong with this game, this is wrong with this game. And lo and behold, when the game came out, several of those complaints were gone. And it's like, there was stuff that they either knew about and that they were going to fix anyway, or like maybe we helped make the game better because we were honest beforehand. Like I don't want to put that much, I don't really want to put that much. - That does happen with previews though, when they're sometimes like unanimous things that people are complaining about, just like with Army of Two, that game got a lot of negative reviews. That game was essentially delayed because of press reaction. - So, yeah. - Yeah, so like an honest preview can be maybe detrimental to a game's timeline and its budget, but it can be beneficial to a game's long-term success. - Is it something where you almost want your criticism to stay in like the constructive realm with previews? - I think so, because like if you're just, if you're just bitching, who are you helping? You're not helping the game developer, you're not helping your audience. - All right, so do we want to keep going with this topic or should we break into the letters? - Let me, is there anything that you feel like you want to add? - As far as video goes? - Yeah, this is your soapbox. - Yeah. - There's no narrative requirements here, you can say whatever you want. - I think I kind of already said my piece about like I think people are more ready for long-term videos than they have been in the past. - Area5.tv. - Twitter.com/talkingorange. - I love you guys. - This is gonna be a shorter podcast because it's late. - It's really not gonna be a shorter podcast, it's just gonna have more truncated second and third segments. - Okay, truncated second and third. So, I'm gonna get into letters. This first one is a ridiculous letter, it's not a business letter. Dear Mr. Gallegos, allow me to introduce myself. My name is Seamus O'Farrell. - I am the- - Seamus. - Seamus. - Seamus, sorry. (laughing) I am the Defense Chief of the Wyoming Clan of Leprechauns, TWCOL. I am contacting you today because of your blatant disregard for the safety of Leprechauns. Recently, you have been revealing top secret information on the whereabouts of my clan on your podcasting device. - Been violating Leprechaun, Opsec. (laughing) - Because of this terrible mistake of yours, my people are now under attack by the GA, GA, the Goblin and Grandma in the lines. (laughing) - Goddamn that. - The Goblin and Grandma alliance. So, at one time, Goblin and Grandma were at war with Leprechaun, and then they were like, fuck these Leprechauns. (laughing) - So, this war between us and the GA guys, the reason, is taking me so long to contact you. It has been taking up most of the time and resources of my humble species. I must insist that you remove all podcasting mentions of the Wyoming Clan of Leprechauns from your internet site and cease from ever mentioning it again. Your help is vital to the survival of my race. You'll be granted 30 days to comply with this request in the event that you fail to remove all references of my clan from your site. Leprechaun representatives will be sent to your location to deal with the matter personally. Thank you for your time and assistance. Sincerely, shame us a farewell defense chief of the Wyoming Clan of Leprechauns. - I-- - Send us an invoice. - I just must say that I don't believe, I don't believe they are in actual danger. You just murdered like a swath of Leprechauns. - I'm serious, they are not in actual danger. - That's true, I'll believe in Leprechauns, but not in the gaga. - Yeah, no, no, no, I actually do believe that the gaga exists, you know, I've heard rumors, but I don't believe that the Leprechauns are actually in danger because we are all very well aware of their regenerative powers. - It's true, as far as I know, Gremlins and goblins. - But if you cut off the head, the body will die. - Well, he says his humble species, I mean, Leprechauns are not-- - I don't know about it. - Every Leprechaun I've ever met is a sociopath. - Exactly. - It's a mass murderer, so. - Of one form or another. - Humble species, I think. - They kill people in space. - In the hood. (laughing) - So I'm sorry, Seamus, but I find your letter to be dubious and I find your threats to be hollow. - This one's just a quick one. Dusty writes in, "What was the hand held that you bought "that had a touchscreen and it allows you to play "a LucasArts games and all the other things?" - Oh my god, that thing's awesome. - It's just a-- - GP2X? - Yeah, it's a Game Park Wiz. So it's made by a Korean company called Game Park Holdings. You can get 'em on PlayAsia. I don't know where else you can get 'em besides that, but. - You showed it to me when I was here for Game Club. - I actually-- - You have like, stuff installed on it now? - I haven't yet, no. I'm actually gonna have Ryan Scott help me do that 'cause Ryan Scott's emulator master. - Nice. - Hacker extraordinaire. - Ryan the Scott. - So this letter's from Steven, and he's writing in response to the Shenmue 3 letter we got. And he says, "So that friggin' half what Lee Carlton "got to you two and he got you to call me an asshole." Great, just great. I hate when everyone blows off valuable predictions. I bet Cesar wishes he could have have headed the Ides of March, instead he got stabbed by like 20 guys? Caesar. - Snacks, says. - Caesar. (laughing) - I've never seen the play Julius Cesar. (laughing) - Sorry, I'm so used to Cesar. - Right, of course. - I'm friends, so. Do not think I am some sort of Rainmaker. I have heard the name Shenmue 3 and E3 uttered in the same breath from multiple sources. As for Mr. Carlton, he's a liar and he came to you because he knew I would have no choice but to listen to this podcast, it's my current number one. Since he told me he'd gotten a job playing video games every Friday with his boss's handicap son. I believed him and thought he was doing a noble thing even if he was being compensated for it. Turns out, more big lies from him. There was no handicap person at all. Forget it, back to Shenmue 3. Trust me, we have a 50/50 chance here. They will either show it or hold it for TGS, so. - You're wrong. Like, liars go to hell. - Who made, was that Sega? Was that a Sega game? Who made Shenmue? I don't even remember. - It was Yous Suzuki's epic and I don't even think he was sick anymore, is he? - I have no idea. - So. - Was it Yous Suzuki? - I mean, don't get me wrong. - 'Cause I have no idea. - Shenmue in the same year that like, like so close and proximate what we learned about Beyond Good and Evil 2. Fuck. - Which is also not coming out to show you. - I'm just saying. The fact that they were both, if they were both coming at some point in time. - Then Anthony would also be coming at some point in time. - Yeah. (laughs) Like right now, I still can't believe that BG and E2 is actually happening. It's seriously one of the greatest events in life. - I mean, the rumor from a couple of years ago is that the only reason Beyond Good and Evil 2 is happening is because that was the requirement to keep what's his name like at Ubisoft. 'Cause he was so mad about what they did with Rayman. - Really? - With the raving rabid stuff that he wanted to leave. - Wow. So this next letter is from Timothy Septum. And these are a bunch of short questions. So we'll just ask them and you guys say your answer. - One time in one of my graphic design courses, a girl was showing off one of her projects and she randomly commented about her friend who had his Septum pierced. But I don't think she meant Septum. - 'Cause that's like-- - That's like your nose. - I mean-- - I'm sorry. - Sternum? - She said this guy had his sternum pierced. - You know their sternum? - Yeah, yeah, yeah, yeah. - Yeah, yeah, yeah, yeah. - They were surfers through the sternum. - Yeah. - They also got him underneath the collarbones. - But my friend and I immediately drew these drawings of like this guy. (laughs) - With a big hoop through the sternum. (laughing) - All right, Mr. Septum asks us, "Do you prefer dot dot dot star wars or Star Trek?" - Wars. - Do you refuse to answer this question? - Why? - Arthur is nodding. - I'm not getting sucked into this. - We just, we're not gonna debate it. - I actually am totally ambivalent about the question. - All right, ninjas are samurai. - Samurai. - Samurai myself. - I think that's way cooler. - Like my gut reaction is to go with ninjas. I mean, just 'cause like, that's been cool with my childhood always. But then I'm thinking like, maybe even samurai just can get a fair shake. I have cool armor. - Samurai. - They do have badass armor. - Even the ones that don't have armor. - Oh, I'll say ninja. - All right. - Arthur's going fuckin' contrarian. - That's me, that's all I do. - Halo or COD? - Halo. - Arthur said Halo Matt's a TOD. - I like COD better myself. I mean, I like Halo multiplayer when I'm feeling it. - Oh yeah. - But overall-- - Did it say multiplayer? - No, no, I'm just saying even Halo or COD. But when I play those games, I'm thinking, I mean, the single player I like Halo better, multiplayer I like COD better. So. - Oh man, I don't even know if I could, yeah. I don't know, I could. - Well, how about this one, elves or dwarfs? This is actually a question I have for you. It is determining our friendship. - Tyler. - To me, I don't know. - If you want his friendship to be pretty obvious. - Two self-absorbs, I'll go with dwarfs. - I assume you're talking about token-esque elves, right? - I don't know, he didn't specify a lore. - As opposed to what, D&D elves? (laughing) - Arthur's going with elves because he fucking hates all things that are good. Dwarfs, all the way. - I correct answer with dwarfs. - I would never play a filthy elf. - I have a night elf character that I made as a gimmick in WoW as well, but that was it. - That works for awesome. - Mario or Zelda? - Zelda. - Mario games for me. - Mario. - Zelda. - All right. 50 Cent or Kanye West. (laughing) Kanye West for me. Tyler's having a little bit of debate over there. - Which one uses more auto-tuning? - Probably Kanye. - Probably Kanye, but one of 50's latest singles has auto-tuning the fucking chorus. - Yeah, probably Kanye, yeah, it's to go with Street Fighter or Soul Caliber? - Street Fighter? - Soul Caliber. - What? (laughing) I don't have an opinion. - Standing invitation for the vote. (laughing) - I am a non-fighting game professional, therefore Soul Caliber, if you agree. - You almost said Soulor Caliber. - His last two are pretty dumb, which is games are sex. - Sex, sex. - And then men or women? - Women, both, at the same time. - There we go, that's what I wanted. - And those, you two didn't answer those last two questions. There was just me and Matt. - Yeah. - This guy had some anime that he wanted to recommend to you guys, since you guys talked about anime, but you didn't mention any of the ones you liked. - Was he the one also asking what anime I was talking about? - Yeah. - I lent Tyler blood, the last vampire. - Okay. - I also like the first ghost in the show. - He, his recommendations are Samurai Champloo. - Seemet. - Detroit Metal City, which he describes as Dasa, Nice Guy, Secretly Moonlight, is a death metal idol. Dead Leaves. - Seemet. - Which he describes as fucked up in Raunchy Axon's-- - You actually saw me watching that. - Okay, and then there's a, man, I think my mic might have been too close for parts of this. I'll just tell you that in advance. - Then there was Tekken Kincrete. - Tekken Kincrete. - Tekken Kincrete. - And then there's-- - He mentions Tokyo Godfathers, which I have seen and is really good. - Three homeless people find an abandoned baby on Christmas Eve. - Yeah, I wanna, like, there's the old, like, grizzled bum, the young girl, and the transvestite. - And then millennia. - It's probably one of the greatest Christmas stories I've ever seen. - Millennium Actors. - I haven't seen it. - So. - I'm a big fan of "Hi, Almi" is Aki, and I'm actually really interested to see what they do with level five. Studio Ghibli, I work in-- - Is it Ghibli or Ghibli? - Ghibli. - Ghibli, could be wrong. I think so. - Ghibli. - He also wanted us to talk about the new Ico footage again. - Trico. - Trico? - I mean, I've-- - The one thing that I can say about that is that if they will have improved upon that artwork drastically. - And that's a proof of concept thing for, like, two years ago, is what I'm hearing. - Yeah, exactly. And it was the same thing happened when that video of Shadow of the Colossus got leaked, where it was just a concept thing. - And it was like the art was crap compared to the final product. - Yeah, exactly. So, like, I expect when we actually see the real, you know, me and my Colossus, as Ryan calls it video, that it will blow us away. - Are you, they're making the iron giant video game? - Yeah, that's what I thought of too, when he said me and my class. - So the next artist from someone that was talking about, 'cause as we get regular letters, actually about our discussion of gay characters. - Yes. - Ever since we brought it up, he said, I'm really glad that you guys have discussed portrayal gay characters in entertainment recently. It's nice to hear a bunch of straight guys discussing gay issues in a rational manner. How does he fucking know? Especially compared to what I usually hear on the internet. - Yeah, that was-- - Especially from Tyler. - That said-- - In case we forgot where we were, that we were definitely reminded immediately playing Call of Duty 4. (laughing) - So he says that. I'd like to add, you know, I'm reading Jabba's Palace, and there is the word, they say that one of the, they imply that one of the characters is a little bit fruity in that he waves gayly at me, you know, 'cause like recently they had that stinking, like the word gay is not even in the, you know, Jedi-- - The Star Wars-- - The Star Wars, you know, dictionary. - Well, G-A-G-A-I-L-Y. - Yeah. - Well, that's happy. - That's like, merrily. - Yeah, that's a bad day at me. - I don't like the word because it's a fucking advert. - That said, that said, I would necessarily agree that the portrayal of Kanji in Persona 4 is one of a strong gay character. To me, it was a portrayal of someone who's confused and struggling to come to terms with their sexuality, whatever that may be. It's made him fit in well with the other characters who are all struggling, come to terms with their true identities. By the end of the game, I no longer thought of Kanji as being gay. After all, the man he has a crush on turns out to be a woman. (laughing) - He didn't know that though. - Still. - Go figure. - So what, he doesn't mean your storyline. - He doesn't meet your quota of gayness. - I guess not. - Well, I mean, it would, it does seem to me that it's kind of a, kind of a weak ending for a gay character to be like, oh, see, he was really attracted to women all. - Or kind of a cop out. - It's a total cop out. - So this next one is from Isaac. And he says, I recently got a four year old laptop. I've never really been into PC games. I was always hearing you talk about cool PC games. I've gotten co-tour two, Rainbow Six Three, Brothers in Arms, and I've been playing Battlefield Heroes. My computer can't run anything recent, say anything from the last three years, but I can run some old stuff. What would you recommend? - Source games, half-life games and the episodes, you can actually turn down the graphic detail and the game still looks great. - For real, anybody who hasn't played Half-Life 2 yet, that game is still fucking amazing. - And episodes one and two. - Yeah. - And Portal, of course. - Deus Ex. - Deus Ex. - I really enjoyed Deus Ex Invisible War also, although I know a lot of people didn't. - You could probably play Civ. - Flaw Jim. If not Civ 4, you could get Civ 3 of it. - Civ 4, you could totally play. - And you could play Dungeon Siege and Dungeon Siege 2. - Oh my god, I'm gonna get the play Civ 4. - These four rules, the game is so good. Get the full expansion pack with Warlords and everything. - I'm reviewing in my head like old PC games I have. - Yeah. - How many good ones? - Maybe Black and White. - Ooh, you should definitely play Black and White, or Black and White 2. - Black and White 2, probably. - You know what? Black and White 2 is still in shrink wrap on my shelf. Isn't that crazy? - Again, it's always appealing to me. - Black and White, we should get you. I have it, you should play that, yeah. I mean, not the first thing you run on your computer, 'cause the first thing you run on your computer should be like, "Covin' here is all setting max." - I'm putting crisis on that thing just so that I can look at it and go, "That's right." Posted first try. (laughs) - So the next letter, he says, "So I just got back from Florida to Snowy Alberta." - What's his first name? - Oh, it's at the end. I have to scroll down. So he says, "And I will look to Steam to buy some games. "The first thing I see is a game called Killing Floor, "which is currently the number one seller on Steam. "Where the hell did this game come from? "Why haven't I heard about it? "Is it any good? "I'd usually be willing to risk $20 in a game, "but during these harsh economic times and capitals, "I can't really afford it. "How do you guys heard anything about it? "Should I buy it and help thanks?" - I know that at all. - It's from the guys that did Day of Defeat, right? - And it's like a full retail product that's sort of, it's like a co-op shooter. - Yeah, it's a mod from What Engine, though, I forget. - I don't even know that it's a mod. - Oh, but it's like a, it's like, if it's the Day of Defeat guys, I think. - Isn't it kind of like Left 4 Dead, but like with like six people? - It's either Day of Defeat or Red Orchestra. It's one of those games. Like it's one of those developers that did their own game. - Isn't it, and it's like six people co-op? - Wow, and again, zombies, I want to say. - Or like virus victims or something like that. - So I couldn't tell you if it's good. I mean, if I was you, I'd just-- - It's been getting pretty good reviews. - I was gonna say, yeah, just go out there and read reviews. I mean, there's plenty of reliable places out there that you could probably find people talking about it, fan sites alone, maybe. - Well, fan sites are probably not where you want to go to-- - No, but I'm saying fan sites for mods and stuff like that that are like mod pages that specialize in that, 'cause I think it might be a mod, I'm almost, I feel like it's-- - Of course, mod communities might be able to talk about it. - Next letter-- - What was his name? - Oh, that's right, I said I was gonna tell you. - Loser, McChok and Steen. - That was Ryan, and his last name is T-R-O-O-C-K. - T-R-O-O-C-K, truek. - I guess so. - Truek. - The next letter is from Sam Hines. He says, "I'm watching Jeopardy with my mom when I'm only 15, so I get forced to watch. First off, Jeopardy's a fucking cool shit." - Yeah, Jeopardy will expand your fucking horizons. - And I learned that Dick Cheney was raised in Wyoming and started his political career there. - Someone did bring that up in another email. - This gave me the idea that the reason Cheney had such a high ranking job for so long was that he made leprechaun friends in Wyoming who bribed people with their pots of gold. - Well, it might have been the ability to regrow limbs. How possible do you think this is? - Yeah, and the reason he shot his friend in the face is because he knew too much. - I think it's extremely possible because Cheney's also survived multiple heart attacks, 'cause his heart just regrows. - Well, that's what I'm saying. So I'm pretty sure at some point, Cheney's drink, leprechaun blood, which allows him to regenerate. And I think it's kind of like, have you ever seen the movie Ravenous, or they want other people to be windages? - I can't, oh man, I'm so glad that you referenced that movie after I showed it to you, 'cause I thought you were gonna be sick after I watched that. - So they forced people to eat meat, to become like them. I think it might have been the same thing, so Dick Cheney shot his friend and was like, there's only one thing that's gonna save you right now. It's leprechaun blood, are you gonna become one of us? - Eat to live. - Drink the leprechaun blood. - Live to eat. - So. - God damn, I'm gonna watch that movie later. It's so good. - That is a good movie. - It's such a great take on a vampire, on the vampire idea in a movie. - Well, it's not even really vampire. It's like, - They eat people survive. - Windigos, man, that's a window. Do you have Anthony Arthur and Tyler? - And Matt. (laughs) - So this one's kind of a critical letter, but it's important. You know, I really do enjoy the show. I was greatly disappointed when Tyler referred to the three button control street fighter two for Genesis as retarded. As a special education assistant and the son of a special education teacher, I am disappointed and insulted by your choice of words. Tyler from what I've heard from you on the show, you appear to be intelligent and articulate, and I believe you are capable of using less offense of the more appropriate words. It hits a person under for me. I have Asperger syndrome, which for those who don't know is a mild form of autism. Growing up, I was in advanced classes, but I struggled in social situations and was often called retard or retarded. Personally, I equate those words to racial slurs, which I know you wouldn't use on air. Otherwise, I enjoy the show, keep up the good work, Harold Price, co-host of the Crossing Border Gaming Podcast, co-host of the Crossing, Crossing Border Gaming Podcast, cross border gaming podcast. Sorry, it's actually just cross border gaming podcast. He said, Tyler, for your penance, could you please say cross border gaming podcast three times on air? So I just tried to say it three times. - It's cool, we're taking it back. - Yeah, you know what's funny is, I actually actively try not to say retarded, but it's funny, you say what you don't want to say when you're on the mic. - Yeah. - I also actively, I don't say midget. I always try to make a point to say little person, 'cause that's also a term, but sometimes I say exactly what I don't want to. - Little person, Angel. (both laughing) I mean, if we're going to be technical, I actually, the genesis controller in that situation is the literal definition of retarded, as in it's slowed or otherwise deficient. - Right. - I mean, that's what retarded means. But yeah, I mean, no, it sucks, and we should try not to say it, it's just. - It is one of those things before even one up ceased to be what it was. Skip was trying to get us to say retarded or raped. Those were the two that we were trying not to say anymore, so. - Yeah. - Raped is, raped is a bad one too. - Yeah. - I'm actually, Dane Cook just released a new CD, and I know it's cool to hate Dane Cook and everything, but he has a bit in it about how-- - Gamer saying raped. - Gamer saying raped, and he makes a joke about how he talks to talk to any woman who's been assaulted and what they will not say is, have you ever been head-shotted in Halo? (both laughing) - It was sort of like that. Yeah, it's bad to say retarded. It's bad to say gay or homo or any of that stuff, and baby steps. We try to cut it out of heart. - Yeah, I mean, there was a time in my life I used to call things gay as well. - Oh yeah. - So. - To break myself of that habit around my best friend when I was in high school who was gay, I would say that is homosexual. To call in a sharp focus how stupid it sounded. (both laughing) Like, that is seriously homosexual. - So that's the last letter that I chose to end with because the other ones were kind of silly, but that one's important, important mark to go out on. With that being said, where can people find you on the internet, Arthur? - eat-sleep-game.com, PCworld.magazineonline.com. - Yes. - Dotcom. (both laughing) - Just PCworld.magazineonline.com. - Yeah, exactly, that's what it is on my resume. - Twitter.com/AEGIES. And you probably won't see me much on Xbox Live because I'm stuck playing infamous. Matt, where can people find you on the internet? - Area5.tv. Area5.tv. - Area5.tv. - Twitter/talkingorange. And yeah, that's pretty much it. - Tyler. - Well, Twitter.com/rtt. - Like the drink. - Yeah, that's where I would. - Update anything new. - I think I'm following you. - And then there's a Twitter.com/chefmoney. You can also find my work at gamespied.com and you can listen to me on the Game Spidey Briefings podcast with Ryan Scott now. - Which is awesome. - I think next week me and Tyler are going to try and do some E3 shows for everyone. At least a couple of like 20 minute ones or something. - Yeah, there will be no regular episode of Rebel FM next week. - No, if anything, it's just going to be a couple of sporadic things that me and Tyler find time for and maybe use the field recorder to interview some people on the street. Maybe like booth babes and stuff like that too. Just because that might be-- - Please don't Sean Elliot it up at E3. - No, I'm just saying a couple of, man, I won't even have time. The stuff that Tyler do is going to be like on our own little bits here and there. So-- - The three and a half hours of sleep. - Yeah, exactly. Can I, is it too much to plug what we're doing? - No, not at all. - No, do it. - I'm just having to miss all you guys so much. - Well, there's going to be three recorded episodes of co-op next week. I don't know how we're going to do it, but we are. And there's also going to be three live episodes at 4 p.m. on Tuesday Wednesday Thursday. - Are you guys going to be streaming those through you stream or something? - I think it's like bit gravity or something like that, but basically it's mostly a revision three thing. So it's kind of this joint co-op totally rad show thing. - Will they be appearing on area5.tv? - No, I think you're going to have to go to revision three to find them. I mean, like, obviously we'll put up a blog post with links, but it's like if you go to revision3.com/e3, you can kind of see the schedule of what things are going to happen. And so there's going to be all kinds of craziness. - All right. - Keep an eye on area5.tv for more details. - Dig our podcast and also make sure to give us reviews on iTunes. - Good ones. - That helps. And also make sure that you also review area5's for co-op and I think co-op as well. (upbeat music) ♪ Yeah ♪ ♪ And every day you ask ♪ ♪ You'll say of how it was at home ♪ ♪ 'Cause every migraine feels like ♪ ♪ We're in a cloud of thorns ♪ ♪ And all the time I find you crawling on a force ♪ ♪ 'Cause any movements and you're falling through ♪ ♪ Trapped doors ♪ ♪ All you'll say to leave behind ♪ ♪ And every ain't coming to your mind ♪ ♪ You're all better than I do ♪ ♪ To whom he ends ♪ ♪ All you'll say to leave behind ♪ ♪ And every ain't coming to your mind ♪ ♪ You're all better than I do ♪ ♪ To whom he ends ♪ ♪ All the time I find you crawling on a force ♪ [MUSIC PLAYING]