Rebel FM
Rebel FM Game Club -- Call of Cthulhu -- Episode 2 -- 02/23/2009
Hello all, and welcome to Volume Two of our Rebel FM Game Club series on Call of Cthulhu: Dark Corners of the Earth. This week, we played through to the end of The Escape From Innsmouth section of the game, and next week we'll be playing through to the end of the Boat Sequence.
[Music] Welcome to the second edition of the Rebel FM Game Club on Call of Cthulhu, Dark Corners of the Earth. Everybody here accept Nick, so that means if the guy goes "Ayo", match the internet. Hey, Rhino Donald. Actually, I'm playing Nick today, I decided to come in to... I didn't want to take the job at Sony, I just wanted to play Call of Cthulhu, Dark Corners of the Year. You didn't want to, like, take the job at, like, Sony. Like, Sony. Anyway, sorry, I am Ryan, I'm there. That was, that was amazing. And our figures. Hi. How do you follow up on that? Just a couple of podcasts, don't worry about it. Last week was fucked up because of Nick, who used the onboard microphone instead of our nice recording equipment that we had purchased. Which is convenient, I mean, we're not actually... All of the people that were, like, fuckers got donated money and made a shitty sounding podcast. It was, it was literally one button press failure. And it was Nick's suddenest fault, and he's been since laid off. And, uh... I mean, it's so convenient that Nick is the one that fucked up, but he actually is the one that fucked up. I was listening to the podcast after it came out, and I said, "Nick, why does it sound like I'm sitting ten feet away from the microphone?" And he said, "Uh, and I said it sounds like it was recorded through the laptop speaker." And he says, "Ha ha ha, that's funny. Wait, are you being serious?" And I'm like, "Oh yes, I'm being 100% serious, it sounds like it was recorded through the laptop speaker." And, uh, also, we've also, it's another important note that we've put a ban on Crunchy Snacks during the podcast, because... No, crunching. It was the bag that was really roughly last time. No, but it was also people saying, one guy said, "Can't Anthony stop putting food in his fat fucking face?" To be fair, that guy was kind of a dick. Wasn't that, that guy was also the one that was, like, posting from 8 million different email addresses, but one IP address? I just like to say to him, "Fuck you, I'm eating chili right now." If you're gonna troll our comments, try to do it from different computers. Here's funny, this one guy was posting, like, 30 comments. All of them really fucked up in mean, and every time he would make, like, a new username. So it looked like 30 people were saying fucked up things, and it's just this one guy. Nice. No, that sounds awesome. I mean, there were other people saying fucked up things, just that guy was the worst. Yeah, it's cool that the people who hate us are that dedicated, I guess. Yeah, exactly. But to inspire that kind of hatred means that you inspire equal amounts of love. We should mention that hopefully Nick will be joining us again in future episodes of Game Club. He's busy starting his new job and other things. Yeah, we won't let him, we're not gonna let him touch the laptop, so we'll be fine. It's not a Sony laptop, so he's not allowed to touch it. Also, we have some people asking if Game Club is gonna be getting its own podcast feed, because right now we're just putting it out on the Rebel FM feed. I think we probably will give it its own podcast feed eventually. I guess right now while we're getting started, we're just gonna keep putting it on the regular feed. So yeah, that's probably coming in the future. Just stay tuned. We'll make sure we let you guys know and everything. Yeah. And then also I wanted to point people towards, we'll have to put this in the show notes this week. User Colestream made some cover art for this for Game Club. Oh, sweet. Oh, really? With specifically for Call of Cthulhu and it looks like he kind of set it up so that he could do it for future ones. Oh, cool. The similar style. And it's pretty cool. I was gonna request that it has spectacles and librarians, because you know, it's like a book club, but it's called a Cthulhu theme. But we should definitely want to see that. I'm always curious about their artwork, like that guy that did the NES with Foxes. And then he sent us more artwork that was increasingly bizarre and awesome. Yeah. Do you guys ever see that? No. This guy's also dead. Hey, you guys inspired me to do this artwork. Here it is. And it was like a Fox. Like three Foxes around the giant inn, yes. Oh, that's so cool. But we should even maybe like use this. I don't know if Colestream would be okay with this, but using this as like the art for the music file. Yeah, I mean, until he gets it copyrighted, too fucking bad. I'm just kidding. I'm just kidding. No, I mean, if it's okay with you, could you please email me or Phil and let me know? Sorry about my coughing. I'm still trying to get over being sick. That's all right. It's been going around. All right. Pits the game we're playing. I also want to send those special things to Matt from Bethesda. He runs the Bethesda blog and they actually, it's the official Bethesda blog. He mentioned our show Link to it and everything. No, nice. And it sounds like Bethesda may be sending us a couple of copies of the game that we could give away as well. For Xbox. Which is kind of hard to find. Yeah. And they'd be brand new, which would also be cool. Are they going to send you an eight foot tall brotherhood of steel statue though? I hope so. If you're listening. I just want an eight foot tall, in Smith Villager statue. Okay. Now they sent us a statue we're giving it away. There are no tontons in the living room. And there are no fucking brotherhood of steel statues. There are a few Star Wars figures up on that really high shelf for the most I can get away with. But I have like 14, 12 inch figures in the closet. Small rank. Really so much you would have to pay for shipping. But an 18 inch fucking tonton is too much. That's right. All right. So on to Inn Smith. I wanted to mention too, according to Dark Forest, there's a bug on the 360 backwards compatibility. I'm just going to throw this out there for anyone who's playing that way. He says that the game crashes as you perform the final hit on the final boss. And he said he's never seen the game finished using backwards compatibility on 360. Oh shit. So we're going to have to watch out for this as we knew the ending. See if it happens for everyone or if it's just a problem he's having. Yeah I mean I'm not who's playing on 360. Right. But you know if it does happen I'll basically go to YouTube and watch the. We're still in the Matt's room and say Matt could you show me the ending. Oh yeah that too. Yep. Except you can't save anywhere so you still have to probably invite the final boss or whatever. Yeah I am getting actually a little bit of that bug now where the last end of dialogue is clicked. Yeah it doesn't happen very often but it doesn't happen. Like it'll be like what are you talking about Robert and what are you talking about? Right exactly. The only bug I have is any time you alter out of the game that crashes. Yeah me too. Yeah it does not like to be minimized. There's potentially a bug that I noticed when I guess we'll talk about it later. But there's some parts where you like turn off some water faucets and that sort of thing. Adjusting switches. And I can't see the water. So the water texture must not be showing up. This happens in the sewers and it happens in a bathroom in the police department as well. Oh see but I mean that's not actually necessary to pass the part though at least. Oh no I mean I'm just super part is. No because you just look at the pipe that's fucked up. Well I'm just saying the sewer part though you do have to adjust water levels. The thing in the police station you don't even have to do at all. Yeah. Yeah. Anyways so we played through the escape from Innsmouth. Yeah you guys did. I'm a little behind. Which to clarify I guess I should have been that more clear to everyone. That specifically was after you saved the girlfriend and after the car ride finally ends in the town and you wreck and you get taken by the agents. So pretty much the agent interrogation happens. Let's start out here right away. Where will you be playing to for next? So for next week we'll be playing through the end of the boat ride. Okay cool. Through the end of the boat rides cryptic. Got it. Well there's only one boat ride. It's pretty obvious. Take us off with a comment from last week somebody left on our comment section. Peter says I looked up Arkham Asylum. Actually somebody else said that they looked up Arkham Asylum on Wikipedia. Turns out that the Batman Arkham Asylum is indeed inspired by Lovecraft and Peter responds. My wife and I played on this by running a Cthulhu game at a convention in which all the players started out locked in Arkham Asylum and suffering from amnesia. Over the course of the adventure it became apparent that they were all Batman villains. I just thought that was really cool. I guess there is the game Arkham Horror as well. And that game is based on Cthulhu's mythos. That one also is like you're six people with semi-magical powers who have to stop basically the ultimate god from coming through and you don't know who it's going to be. Cthulhu is one of them. And it can also be like Dagon stuff if I remember writing. Nice. So yeah. He probably didn't. That doesn't surprise me. He invented Arkham. He wrote all that shit in like 1920's something. Yeah. Okay anyways. I just wanted to bring that up. So now let's talk about what we thought about this week's section of gameplay. We started in the sewers. We started in the sewers. Yeah. Trying to escape from the sewers. Which is like kind of I like the sewers. I was a little disappointed that nothing ever attacked me when I was in there. Like it really built it up. Like the sewers was going to be like that's where bad shit is. Right. And they're nothing bad. They even named the creature that was down there, right? Yeah. What is it? I came out there something. Yeah. So what do you ever encounter those little crabs that can poison you? Right. Well but then also when you get into the sort of avatar area which is the tunnel with all the bodies and you'd see something grab a body and pull it into a hole. Right. I mean I guess it makes sense that they didn't throw anything at you because you didn't have a gun yet. Right. I mean. I thought they would have done something though. I mean like because also in the sewer you have the undead girl running around for the first time. Yeah. And like that never materializes in anything either. Well Michael M points out he says the creepiest part of the game so far is seeing visions of that little girl who died from when you were in the sewer after the jail and you see her running only to turn the corner and she sees she's gone. Right. Apparently I didn't notice this part but he says in the scene when in the truck when you're escaping in Smith. I saw that. Yeah. Okay if you look at the truck at the right time you'll see the girl sitting in the passenger seat as well. Yeah. It's just kind of a mess with you. Yeah. Like if you like when you're in the truck escaping with what's his name? Brian. Brian. The first time or the second time? The first time. The first time. Because he when he's the only one driving in the truck and who isn't in there yet. If you turn at the right time and I just happen to you. It's like just before you have to shoot the tanks to get past like to load up. Right. Keep driving. And you see you see the you see her little girl sitting next to him like all all fucked up and scratched and everything you know. It's curious. It's hard to hear an American werewolf in Inn Smith. Yeah. So. I don't know about the sewers. It's I kind of like that it's short because I don't like sewer areas in games. You know, it's just like kind of this typical place where you end up especially if you're in a Japanese RPG but whatever or Silent Hill, Silent Hill. So I'm just. Anything that wants to like put you underground to scare you like there's never anything cool and you know what can they realistically do in a sewer besides make you walk down some sewer pipes and you know, hit a hit a gate that you can't open and right getting some smelly water that you can't smell because it's a video game. So anyway, I was glad that we, you know, you go in there, you make it through some spaces, solve a couple of puzzles and you're back out again and back into the more interesting stuff. Yeah. Nothing attacks you but I feel like there's enough ambiance there to sort of continue to keep the tone going. Well, of course, I mean, I'm talking about like knowing now like it's kind of a disappointment that nothing ever attacked me but going into it as the whole every moment I was in there as expecting to be screwed up by something or having to run from something. There are a lot of blind corners, a lot of darkness. I mean, and they do things like there's that little tiny video cutscene things where, you know, they hint at the shagoth being in the water. There's that room where you have to turn the valves on the two pipes to get the slimy water to clear and you know, so that you can make it through. And when you first enter that room, there's like a video from first person perspective of something looking up through the, through the slimy water at you or at, you know, where you're going to be standing. And yeah, I don't know. It was scary, but I was just glad it was over pretty fast because I much prefer wandering around the town that that video actually didn't happen for me. Like, I've seen the other ones, of course, where there's creatures crawling around or Pete or you see it from a different person's point of view or whatever, but yeah, that one didn't happen. I could be tripping, but I'm pretty sure that I mean in this, like the section is where our experiences sort of started diverging from one another. Super cool. But we'll get to more. Yeah. Like, I mean, I guess as we as we get back into the town, it seems like there is a lot of stuff in the game that a lot of sort of optional scenes that you can catch if you're playing it the right way, but it's also a reason to miss them and they aren't necessary to progress. Well, what did you think about like the, did you figure out right away how to get out of the sewer without agroing everybody? Because it took me a little while to figure out that you had to, that you had to shake the grates and like get them to come toward the grates. Yeah. I didn't figure that out. I didn't figure that out. I just ran up an agro. I agro'd them and then ran tight. I definitely, I definitely did the pushing up on the grate, so I thought that that was really clever. Like, I thought it was really super simple, also I like walked up and touched the grate and made it sound, it's very loose and I'm like, oh, maybe I can open this and I couldn't open it. And then I walked to the next one and he said the same dialogue option. I was like, oh, I'm learning these guys over with the sound of the glass. Well, when I did it, I heard one of them say, what was that, what was that noise and start moving over? And I was like, oh. I happened to walk all the way to the end of the hallway first. So I pushed up on the last grate first and I was like, figuring, oh, the last one's going to be the way out. Yeah, that's what I did too. Yeah, I guess I never even checked it. I just looked and saw it was blocked and saw the first one wasn't. So I just assumed, I thought what I was supposed to do is come up and be sneaky somehow and I was just fucking up the sneak. I mean, this happened to me several times as we're playing through this is I sort of forgot between when I played through the first chunk of the M and when I played through this chunk that this is, I should be treating this more like an adventure game, I guess. Oh, yes. Yeah. And this is what happens, kids, when you go a week and a half between playing giant chunks of the backlog. Exactly. Exactly what happens. So yeah, I mean, I started treating it more like a sort of an action-adventure sure. And it doesn't work as that at all. No, it doesn't. But if you do treat it as an adventure game, there is a lot more interesting stuff. Well, until you get a gun anyway. And then it becomes much more of a shooter. I mean, it's still not like a shooter, but it has, I mean, you do a lot of shooting. There's lots of being it. We'll get to it when we talk about shooting when we get to the shooting parts. But anyway. But yeah, so that by the skate from the sewer area, I figured it out by accident. Like I went up to the ladders and like I was pressing my use button and all you would say is it's loose. I think, you know, and I was like, oh, well, maybe I need to get something to move it with and I couldn't find anything to move it with. And that was kind of frustrating. And when I got out, I got attacked and I was like, this can't be right either. And so I, in that respect, I kind of was frustrated with that puzzle. But once I figured it out and then I could like hit this great, lure them over it, hit the next great lure over to that one until they're all the way in the back. Once I figured that out, I was like, oh, that's actually really clever. I just wish that maybe there was like some kind of other pointer to it. I guess, yeah. And for me, it felt like a really good payoff because they didn't tell me anything about it. I didn't get it and it worked and I was like, that worked exactly as it was supposed to. Like all the puzzles have been really, really cool so far. If for no other reason, then they aren't weird fucking whacked out logic puzzles. They're puzzles that follow a very specific train of logic that makes sense. Yeah. They're actually relevant to the environment and the scene and all that kind of stuff. It's not like in Resident Evil where you solve a puzzle and you're like, I have no idea why that just happened, but okay. Or like old adventure games like Seventh Guest or something like that where they were brain teasers. They weren't actual environmental puzzles. Or even things like Dreamfall or like the longest journey, so like that. Yeah. Especially longest journey. So after you escape from these guys, you walk into what, a house that's right there. Things are not on fire yet, are they? Yeah. There's a long ride right away. Because I believe, I remember walking into a house and walking up some stairs and then eventually the, the other guy that's, you know, not. Maki. Maki is there and he has a line or two, a dialogue and then you. Is that after you go across the water tower and everything? I was going to say and then just after that is when you start doing the whole water tower, four houses jumping around. Actually, you get to Maki right at the end of the water tower. Yeah, that's right. That's the end part of it. Okay. I'm curious as to how other people got through the water tower. The first time I played it, I got all the way toward right before the end of it and died. Yeah. And then this, I, I fell where I tried to make it somewhere where I couldn't, or I got shot. Did you find the save point in the water tower? Yes. Okay. So I mean, it's. Oh, I didn't. Yeah. Inside. You can walk all the way around the water tower and inside. I walked through it and I still didn't see it. Oh, I just didn't look in the rain. Never mind then. Yeah. Can't help you there. The second time I actually accidentally missed the first jump and landed on the platform that I needed to finish on. So in exchange for breaking a limb and skip the entire section. Okay. You can, you can solve a broken limb, but with a few bandages. Exactly. So that's one splint was worth the frustration. I didn't have to. I know I really had no problems with that part. I was. Yeah. The part was actually jumping puzzles. Yeah. That part was easy. The only part that was tricky about it was like figuring out where that last jump was because it looked like where I'd come from. I was like, but I mean, I'm talking in like five seconds of mental work. Yeah. I actually had the same issue exactly. But then when I walked forward a little, and that's when it initiates that little scene with Mackie. And it's always like, oh, okay. So I was supposed to go this way. I'm slow sometimes. Okay. It's okay. We still like you. Did you guys think it like was interesting at all? I mean, finding out what Mackie's true role in the city was. No, I mean, they kind of spell it out. Based on his outfit, you can tell that he's going to be used. Well, what I want to know is how is anyone anybody else in the town, like busting his balls or trying to kill him. Yeah, I don't understand. Like he's so obviously an outsider. He's more student. Well, he's a, I mean, the role that he's playing like his cover is that of an inspector from out of town. So I guess they can't kill him because they don't want more out of town influence, I guess. I guess. I mean, you know that, or I mean, at this point, is this around the point where we're starting to see more flashbacks, again, in sort of cut scene form, first person perspective inside a cell at, you know, inside the first thing shaking and there's blood everywhere. Well, this is clear, very, I mean, to me, what this is telling me is this is me. I'm like slowly, you know, coming back into reality every once in a while and seeing what's actually happening, which is me and a cell and this whole thing's happening in my head anyway. Oh, okay. And that probably explains why the first person voice acting is so bad because you're not actually a private investigator. Wait, so are you saying this because you've played through the end or are you saying this because that's your, your, that's the day you have not played any more than this. I mean, that it occurred to me, but I never, it never went that far. That never even occurred to me. I was like, I was like, of course, this is really happening. I'm just, that's, I'm just having weird fucked up mind trips. So yeah, but I can't imagine why you, especially, especially when they give you the flashback that you actually have control, yeah, but then in one of those flashbacks, the little girl pops up. Or in the flashback, sometimes there's blood dripping from the walls everywhere. Yeah, I have seen a flashback where I go into the hallway and the little girl is in the hallway. That's because they're not flashbacks. That's because it's like, that's you in the, that's you in the present day and the flashback is actually you and is in Innsmouth. I was thinking for like three more. Yeah, you're in fake dream land because you're drugged up or whatever, which is like Innsmouth. I just thought that, yeah, I just thought that like, maybe Innsmouth is, you know, his memories and he's actually, and he doesn't buy it. He wants to live. All I'm going to say. His myth drives him insane. Is it that sounds cool, but there are the best example I can come up with is that when the Matrix, revolutions or whatever, when the Matrix two ended, all the ideas that everyone had to explain away that ending were so much cooler than what ended up happening. I guess that's, that's it, is like, I feel like you can't, you can't pull this trick at the end. Like if they decide, if that, let's say that's the twist of the game, I don't know. I haven't finished it. I'm not like reading ahead and guides or anything. But if that was the twist that actually this whole thing is happening in your character's head and really you're just in the insane asylum, insane asylum, then they, in order to do it in a way that is kind of respectful to your audience, you have to give them a chance to figure it out. That is true because you have to put in little hints and the hints are there. I think that's really good actually because, for instance, when I beat Silent Hill Homecoming, you know there's a bunch of different endings you can always get, but the one that I got was that I woke up and it was all just a dream, I was in an asylum and I had just been dreaming the whole thing. And it was like such a disappointment because in the beginning you, no matter which ending you do have a big part in that game where you go into hospital, but that would be your only indication of it. So you're right, like the fact that I never had a chance to give away, I just got that ending and I was like, what a fucking cop. That is something that any intro to creative writing teacher would slap the piss out of you for putting a story. So I want to, I'm curious, I like this theory though. Yeah, I just seem, I, I was a film student, so it seemed really obvious to me when, when they did it, I'm like, oh, that's it, that's the, that's it, I mean, it's, I mean, it's insane asylum and this is all a dream and I just don't know, that's, that's how I read it. I'm perfectly happy that I never studied creative writing more film because I go into these movies, like the fucking ignorant audience, remember that they want, I'm just going to have to, oh my god. My mind is blown. He was dead the whole time. That's me. That's me. That's me. That's me. That's me. That's me. I went to a video store, people would come in when like the village or whatever had come out and they're all, have you seen this movie? Isn't it good? And I said, no, I haven't seen it, but I'm going to tell you the ending right now. Yeah. They're in modern times, aren't they? On top of it, like if the funny thing is like three years from now we can play through through the again and I won't remember anything. The bad thing is, we could be talking about, the bad thing is we could be talking about this conversation next week and Anthony will not remember anything about what happened. And it makes me sound like it's more of a lot of fun or something. When Anthony is like actually the most non-substance abusive person I've ever met, it's true. Except for Phil. Except for me. I've used Phil. Yeah. It's because you have a really mean Phil habit. So after this guy, whatever his name is. Dr. Mackey, yeah. Is that what you put up with the girl again? No, no, no. Right after the Mackey part is when you drop down and it loads. Okay. So we're right behind the movie stage. And then now you're like right, you have to crawl up on that catwalk or something like yours. No, we already skipped past the part with the girl then. Yeah. Rachael Ax killed pretty early on. Yeah, that was, that was. Oh, that's right. The church. The church. Yeah, the church. The church. Which was actually a fun round. Yeah, you try and run, you try and run into the church and she gets shot right before. And then they're like outside. That's after you. After you get out of the sewers. After you leave. That's really good. Oh, right. And after you leave the warehouse. Burning and the burning bank part and all that. And her dad is like nailed to the cross in the church. Yeah. Yeah. I looked at him. I looked at that for a little too long. And you have to bring the bells. Yeah. Yeah. That was, that was pretty good. Except for, I rang the bells from low to high and it didn't work. So, because you rang the bells from like lowest frequency to highest frequency. Yeah. I did that to it first. That's too smart. I only, only just now, when I heard you describing what I did wrong, realize that they meant low to high from the ceiling. Right. That is ridiculous. Yeah. I would say most, I rang them in backwards order. I was like, maybe they just don't know low and high frequency. Sorry. I rang them from high to low and I was like, this is death. I did the same thing. Like I went, I went low to high and I'm like, that's exactly what it says. What the hell? I didn't even bother looking. Because I was just pulling the ropes. Yeah. I did it for a long time before I figured that. I did figure it out. I did what I mentioned here. Monty V in our comment says, I'm really enjoying some of the insanity fear effects in the game. At one point you climb across the rafters inside a burning building which you were talking about. If you're having a lot of trouble with my vision blurring, then I realize that your vision gets blurrier every time you look down and see how high up you are and I was trying to look at my feet. Yeah. If you just keep looking straight ahead, it's much easier to get across. That's funny. I was doing, I was ducking and looking directly at my feet ahead of me because it's the easiest way to walk and I did have plenty of sanity effects. I just thought it was part of the game design and it seemed really, at that point it was really, really good. Well, there is a one screen. The one screen was moving in and out. It was hard for me to walk straight. And there is at one point where he says, I hate heights, which for me happened way after that part. It did. It happened way after that part. It happened in really. It happened in the last time I was going through rafters. Yeah. Exactly. No, it happened to me when you're trying to save Ruth. That's when it happened. Yeah, that's when it happened. That happened to me too. That would have been a more frustrating part for me, the burning bank and walking across the rafters. I had to retry several times. There were a lot of times where I made it up past the rafter part and then you kind of turn right through a door and then you have to, you're on like the top floor and you have to make this jump from one side of the hall across some stairs to another side. And I'm like a previous long jump. It doesn't do the bionic man slow down thing. Yeah. I had a little trouble making that jump. This is a little bit of a spoiler, but I'm going to throw it out there. Alan Tri in the comment says, one more thing. It's kind of spoilers to read it. You're on discretion. A correction in the first backlog, Anthony said the insanity effects aren't accumulative, but from what a friend told me, it actually determines the ending you get. And he says it's a shame because I always look at everything very closely when I play, so he's going to get bored. Yeah. And I don't know if that's true. He says it's based on what a friend says. Yeah. He doesn't, he doesn't, doesn't know for himself. But that would be really interesting. It'll be interesting to see what happens when we get to the end. Yeah. It doesn't seem outside the realm of possibility. That's not the dumbest thing I've found. I've ever heard a friend say about what you could see in a game. So after you get to the church part, you go into the underground crypt, right? That actually that safe in particular was one of the harder ones for me to figure out at first. That's because the, that's because like the full date. That's the one we're talking about where they're like, yeah, the code for this one is going to be the date. Yeah. That's the one we're going to have to like use the card on the numbers. Yeah. So this is another where I was like, I'm not treating this like an adventure game enough because I went through that area, could not figure out what to do. And what it turned out is that I hadn't pressed the use button on the exact right spot on the somewhere he would zoom in so that I could see I could place the card there. Yeah. But that was definitely after you do that, that is the easiest safe combination in the game because not only does it give you the numbers, it tells you which direction you need to see. My problem is I was reading the directions wrong because they've got the way, the way of indicating which way you turn is it'll be a certain number of half circles with arrows pointing. Right. And it was, well, and it was because the, like the, the numbers sequence, I was reading kind of like left to right and top to bottom. Exactly. Instead of just left to right. Yeah. So like if I had read just left to right, I would have gotten it, right? I think it's, or top to the other way, it's top to the left, right. Yeah, it's top to bottom. So it goes left, right, left, right. Okay. Yeah. Whichever way it was, I was reading it the wrong way. And then it took me more than a couple of minutes. And that order doesn't even matter because they've each got a certain number of quarter circles that indicate what order they're done in. Right. But that's the part I couldn't figure out. Right. But if you're reading them in the wrong way, then it looks like you need to make two like right. Oh, yeah. Well, like half a turn or whatever. Yeah. That, I did that at least once. I just felt that that was a little, I mean, it was more, more like, not even like it was like more puzzling because it was puzzling. It was just like punitive. Yeah. It was more, it was just confusing. Well, I just, I, I just kind of felt like an idiot though when I finally figured it out. That's also true. Yeah. But that, that, that crypt area was, that crypt area was kind of fun. I was disappointed that there wasn't any reason to open the coffins. You just can. Yeah. No, there was, I mean, one of the coffins only had rocks and stones inside of it. Right. And those were, that was after the year where the invasion happened. Right. And you can read that like in the, in the, the book that you, that you pick up, which is really cool. I love picking up the evidence and then like reading the texts in the evidence and finding out like, you know, what happened and it's just nice little additions to an already kind of fucked up story. Right. So wait. So you go through the crypt, you turn, you use the onk or whatever the cross to, to open the door. Where does that door leave? I can't remember when the, when the coffin goes down. I can't remember either. I feel like this is, this is the end of the sewers. Yeah. Okay. So that is the part. This is where you merge. Yeah. Okay. And then we come out, we come out, we go through all the stuff we already described. We end up on the place where you have to go up the catwalk, come down on the boxes and there's a cop right there. You follow us slowly behind him. And if you're like me, you get caught by them about 10 times and then you eventually realize like, oh, I should probably let this guy talk to his buddy. So he talks to his buddy for a sec, trying to walk by him while they were talking. So yeah. When I get eyes, I ran past them on purpose, ran to that safe point that's just beyond them. And then they go like, oh, I can't, I can't put it in their face. And then eventually I ran back past them and into the police station and just bolted the door. Nice. And I kept going. That's cool. That's cool. This is my problem. Like I, I remember you saying that you had done that last time. So I tried to do that. Well, once you get the gun. Yeah. Yeah. I tried to do that. That's a safe point. And when they followed me there, they never did the whole like shield in their eyes, like stopping thing. They just like came around the corner and shot me. Whoa. It's because they have to be a certain distance from me. I have also been gunned down in front of the safe point because they were smart enough to shoot from a doorway. I actually like in that part, I ran like a couple of times I like I would do the stealth thing or whatever. And I got caught like five or six times soon after that, I was just like, fuck it. And I decided I just ran for the crowbar and I beat the crap out of both of them with the crowbar. All right. So I think I'm the only one that actually did it the way that you're supposed to. I did it the way that you're supposed to, which is you wait for the one cop to go out of the alley and the other cop to go back to the jail. You pick up the crowbar and then you talk to Brian who says, be quiet with that other guy or someone's going to come and get you. Now mind you, this is outside of the jail. Yeah, this is right. There's the windows. There's the windows on the outside after I'd already like done everything inside. You talked to the crazy person, right? And the jailer hears you and comes out. And that's when you beat him to death of the crowbar. Or you can, or you don't even have to do that. You go hide behind the, the trash cans. There's a spot like right next to where the crowbar is where your guy, when you walk there, next to when he goes, oh, it's dark here. This would be a great place. Yeah. So you can go hide there. The jailer comes outside because he says, oh, the crazy person must have been startled by the guy outside, who's probably the guy we're looking for you. And as soon as he walks outside, you walk back inside. Now if you try to close the door, bolt the door, he hears you right away. The alarm is sounded and everything goes back. As long as you bolt it, he can't get through anyways. That's true. But there's three other cops inside the police station. So let me, let me talk for a little bit about what you're actually supposed to do during this part. All right. All right. So you walk inside and don't bolt the door. There's a cop in the front room where the guns are. It's best not to disturb him the first time. I played through this part many, many times. Really? Yes. There was no cop there for me. There is, yeah, it's because you didn't go through the police station first. You already went past, you went to that star checkpoint. You're next to the garage where you eventually escaped. So you go into the police station. At that point, Brian's in the cell, crazy guys in the cell. There's a dude in the front room who's a cop who's guarding the guns. You go up the stairs to the second floor of the police department. If you walk all the way down the hallway to the door in the back, there's a cop in there who's standing by a sink shaving. So you go back towards the stairs, but instead take the hallway right there, open the door and there's a second bathroom in the police department on the second floor. In that bathroom, there are two levers. One that controls the sink and stuff near in that bathroom and one where the pipe goes through the wall. So what you're supposed to do is turn the lever on the pipe, which causes the police guy who's shaving in the other room to come check out what's going on in that bathroom. So you hide in the stairway that's next to where that bathroom is. He goes into the bathroom, you walk out, go into his bedroom, grab the keys and something else off the bed. These are the keys to the, to the, to the, to let Brian out. So you go grab the keys, you walk back down the stairs, let Brian out and he runs out, he runs out the back. At this point, that's when you, he says, follow me and you walk at this point. Wow. Go ahead. This is like, there's, I looked all this up in a guide after finishing the section to see like what I was actually supposed to do because I knew I wasn't doing it right. So I knew about all this. And again, it was another case of like not treating this enough, like it in that game. There's someone, there was silence from what to do. So what I did on the other hand, was like I said, I ran to the same shop, I ran to the same point and they ran over there and I ran back in the building and bolted the door. And just, they knew that I was in there, but they, the cops knew I was there. But what about the two cops that were inside? There was no cops. Yeah. Same. That's like, that's just bugged. There was no cops. There was no cops shaving. So I never figure out what those levers were for. Yeah. Same. And, uh, and the only cop that was there was like the, the head cop or whatever. Yeah. He's the one, he's the one that's supposed to be shaving. Oh, well he was just at, when I went in there, he was just at his bed and I pulled out my crowbar and I beat him to the scene and none of this happened to me. Like, when I, when I ran up and grabbed the crowbar and beat up the two guys outside, I went into the police station, bolted the door. There were no cops anywhere in the building. I had a run of the place. I ran and I grabbed it. He was literally through the front door and grabbed, grabbed the guns and started shooting people right away. I didn't even have to shoot people, there just wasn't anybody in the whole building. I just ran in, grabbed the guns, run around, did everything. I was like, clarify that when I picked up the crowbar, I didn't actually figure out how to whip it until I got a gun. But it's because when I picked it up, like, if it was a weapon, I expected it to be like every other game, which is like, when you first get a weapon, it pops up. But no. And I went in my inventory and it's like, this would probably make a good weapon and I was like, double click it. Same. That was happening. I did not know that he just had to hit fucking one on my keyboard. See, for me it was up on the D-pad, yeah, and Z or the wheel or, you know. I couldn't figure it out because on, on console, you know, it's not one through nine, you know, usual weapon keys. It's up on the D-pad and I hadn't used the D-pad for anything yet. So I was hitting all the buttons and I was like, I know this thing's supposed to be a weapon because it says it is, but I couldn't figure it out. But I was really, really glad that Anthony had told me about the, the, if the enemies are staring at the save point trick, then because, because I did that, how I, how, then after Brian and I escape, we run to the garage, he's like, oh, it's going to take, oh, you got to go get your, the brooch, like, and I'm like, really? I was just fucking there. And you really want me to go back there. This took forever and you really, okay, well, and then there's a ton of new shoes. Yeah. Like, if you killed everyone, then there's a ton of new guys. They'll respawn forever, by the way, because like, I just kept shooting them because you can headshot them from all the way across the map. And so, like, and they take two headshots, by the way, which is kind of cool. You shoot one guy and you just see this hole in his head. Yeah, I like that. Yeah. And so it was like, but I just kept shooting them. I just wanted to see how long they last and I ran completely out of ammo. I just killed like, you know, probably two or three times the amount of people that are actually in the city and they just keep coming. I did get one bug. So as soon as I ran Brian over to the garage, there was something where he wasn't, oh, that's it. You can go inside, but he's not inside for the first time. And so I was inside, I opened the side door to try to let Brian in and then it closes and then it's locked. Except I was like standing halfway into the door. Oh shit. It bugged on me one time before I actually got to this point and did it correctly, where what's his name? Mackie was, you know, how he eventually appears there. Yeah. Mackie was in the room. It's like he had appeared behind me and I was and I was so I couldn't figure out why he was there. And Brian wasn't in the room yet and he was saying he was using his other name because I could go up and talk to him and he would say like, oh, you know, I'm whatever his name is real, you know, really is he was like, oh, I'm an agent for the blah, blah, blah, blah. And that hadn't been described to me in the story yet because it was a bug and so it was really weird. I had, it didn't work and I ended up restarting because I couldn't figure out how to get Brian back in that time, but he did appear once accidentally. Once I got to that part later, I was like, oh, it totally just bugged out there. That's why. Right. And so, I mean, here is sort of where we've also been doing some of us have done stuff that others haven't like when you go through, when you go to the police station, there's Brian and then there's a crazy person in another cell and I remember trying to figure out for a good 10 minutes how to get him to come out or to get in, which included trying to shoot him to the bars, which you also you also find out you grab that journal in the other. Right. And find out the sort of the origin of what's going on in the town. Yeah. So after you, I gave up and I thought, oh, I guess there's just something in there that I can't get because you can see a scrap paper. Yeah. So we, I escaped with Brian, we go into the sewers and they're dead rats all over the floor. Yeah. I was just like, I'll pick one up. A dead rat, I guess that could be useful for something. I guess if he says it, it could be good. Yeah. So I pick it up and then I try to pick up another and he says, I think one dead rat's enough for anybody and I had no idea how right he was. So I made it to the end of the, of that sequence and I go back to the police station as you're forced to after everybody responds. And after I go get the safe, I think I hear crazy person talking and I hear him saying something about, I can hear the rats moving around in here and or something like that. I'm like, son of a bitch walking to the other room and handing him a rat. See, I did not figure that out, the only thing I tried to do was use the, the cell key doors to try to go in there and he was like, yeah, that's not a good idea. Yeah. I'm going to let this guy out. And this is what will make me think twice about doing optional stuff again is that he takes the rat and he huddles in the corner with it. Neither. I don't know if he eats it, but it kind of sounded like he did and it goes over. And I say, see the rats are dead. They're all quiet now and he puts his hands on the cell and proceeds to beat his head in on the parts and then falls down. The blood splatters on you and yeah. And so I'm thinking, okay, so that's a little girl and a crazy person. Unless you get in the cell, though, it lets you get in the cell, though. Yeah, it does. You get in the cell and get a little girl was not human. Yeah. So it don't really mess up. None of it, none of it's actually happening. So it doesn't matter. You find out when you get the piece of paper in the cell, what the actual third oath of day gone. Well, yeah. Oh, right. So I'd never got the paper. So what's the matter? Oh, well, it has the three oaths of day gone on it and sorry. It has the marriage. It's gonna say, yeah, that guy, that barber or that shop owner guy taking the third one, which is that you agreed to marry one of the spawn of day gone to propagate the species, which is what he'd done. Interesting. And the guy in the cell refused to take the oath. Yeah. So that's why he was going to be sacrificed. Right. Which is interesting because there's also that cutscene that shows a fish person hand putting the brooch in the safe. Yes. And it's like, oh, so Ruth is one of the spawn of day gone. I mean, she looks like it a little bit. She's always had that pale look to her and I'm the same change. See, I didn't think it was showing that Ruth put it in the safe. No, no. I thought it was the police chief. I thought it was probably whoever Ruth's mom is. Oh, I thought it was the police chief. You killed the police chief or whatever. Oh, yeah, but I mean, you're in the jail and it was on Brian. Did you guys see that? I mean, this is later actually, I'll save it. So I wanted to bring up a couple of things, a couple of comments from our listeners. The leader says, "I wrote in the previous poster about my thoughts on finally getting your first weapons. The jail section seems like it can be approached in several different ways that she talked about. I beat the complete police force to death with the crowbar and rifle to the rooms found at the shotgun and pistol. As mentioned before, I took great enjoyment in dispatching the patrolling fisherman. The following scenes up to the end of escape from Innsmouth, I just skipped being stealthy and ran through guns blazing the whole way. There seems to be enough ammo available to play this way so far. They kind of always give you just a little bit more if you are playing that way. Well, basically for the whole rest of the game up to where I've played, every time I had a gun, I'm never like, I was the fastest, kind of just like headshot. I've just never been in a point even after getting the guns where I feel like that's an option though. So maybe it's just the way that I'm reacting to it. And then you're playing the right way. Well, I'm generally the kind of person that if I have a stealthy option, I'll try to take it just because I really enjoy stealth. But they do things in this game where it's like when you get attacked in the warehouse where there's a bunch of guys rushing in and it takes control of the camera and it looks like you're going to duck behind a pillar. But then you stand out in the open and they all come and attack you and it's like, "Dude, I would have hidden if you would have let me." Which is getting a little bit ahead of where we are. Yeah, that part was really frustrating. I figured out a good way to solve that so I can't wait to get to that. And I didn't do it at all because I got the bug that's getting me right past it. Nice. Michael, I'm also says when I first picked up a gun I felt like a total badass as I wiped out all the guards around the jail, but I quickly realized how poorly implemented the shooting is in this game. You have no radical to aim with and unlike normal shooters where you can hold down the aim button while reloading and instantly go back in aim mode once the animation is done. Doing so in Call of Cthulhu only forces you to let go of the aim button and hold it down again to get the aiming to work which is something that I noticed that really bothered. I mean, I'm okay with that because I don't view it as a shooter. That didn't bother me. What I thought was funny about it though is that you could reload all the time no matter what. Yeah, totally. At the same time I have a gun out. I'm just always reloading. Me too. I'm just running out. I'm pulling in a new pistol clip. It's because I'm a chronic reloader. Like I reload after I take one shot and pretty much any game. You know, if I've wasted a bullet I want my clip to be full. And so yeah, I was reloading way too much. Does it actually use up like a full clip? I checked that too because I thought that might be one of those games. My big problem with shooting actually is that when you lean around a corner, the camera perspective hasn't so that your gun is at an angle so you can't tell exactly where you're pointed. So you're trying to aim down the iron sights and leaned around a corner but you're no longer the gun is facing sideways. You can't tell where the barrel is pointed. I mean, I'm surprised there's decent gun mechanics at all because this is the engine that was never designed for that. What are the bows and arrows? Well yeah, but bows and arrows like they were more physics based and they arced and I mean they were spelled. I don't know. Do they ark in that game? They probably just went straight. What game was this engine? This is the Morrowind engine. Oh, was it? So I mean, just imagine the gun controls and fallout. Right. That's what I'm saying. The arrows probably went dead straight every time which is probably why the bullets in this game go perfectly straight. No, I don't think they are. They definitely aren't. Yeah. That's impressive. So blah, blah, blah. You get in the car and start driving away for your first time. This part frustrated me. This part, I didn't die at all. I didn't die at all. I don't know. I do too. All I did is I duck the whole time and look backwards and if there was guys that would get behind the car for a prolonged period of time, I would shoot them. But other than that, there was no need to shoot anything. That was basically my tactic that I used when I finally solved it. I had some point tried to do it with, I was like, oh, I can just lean in the back. Maybe I don't need to try to shoot anyone. I can save all this ammo. So I just sat in the back, duck down and kind of moved around a lot to try to throw off their aim. Which does work throughout the rest of the game, pretty much like jumping and bunny hopping and moving left and right. Yeah. Exactly. It was, I thought that might work, but I don't want to die when the guys were right behind the truck. So yes, I would advise ducking and avoiding shooting most anything except for the guys that are right in the back of the truck. Those guys are worth shooting. And this is your pistol because the shotgun in that game is virtually worthless. It is. It is two shots. Standing right next to something. Two shots to kill someone. I mean it does some damage, of course. Yeah, it does. Except it's two shots and then it takes forever to relive comparatively. Yep. But yeah, it's, I still thought that the truck part was exciting. And I thought it was a good show of the engine too. Yeah. And it was a good way to like break out of In Smith instead of like trying to just sneak out to the sewers or something like that. It's like, "Fuck it, we're getting out of here!" I will say this knowing that there's a way to skip cutscenes made everything so much lower. Yeah. Yeah. Oh yeah. That's a huge deal. So then once the truck stops, you're in like a new part of In Smith that you have not seen before. This is the cannery section. You get the motherfucking revolver. Yeah, you get the revolver right there which is the first drawing that I got. So the revolver headshots anyone one shot and it is perfectly accurate. Therefore for the rest of the escape from In Smith, I was just like from like a mile away I shoot someone and then I just go hide while they're freaked out. And I shoot someone and go hide again. I was a fucking pistol sniper. And on the plus side, they give you tons of ammo for it in this part of town, especially if you're clearing all the enemies. Like right when you hop out, you grab the revolver and just so right you get behind the net and everyone will, you can like shoot fire off a shot or do something so that everyone can hear you. And they'll all walk over and then like Anthony said headshot, headshot, headshot from where you start in that section, you'll actually find a bunch more ammo. Yeah, there's two sets of revolver ammo and you only have to kill like five guys in that section or something. That's the thing is at this point of the game, five guys doesn't seem like that much of a force when you find a good hiding spot. It's literally all about finding a spot where they can't hit you. Which is sort of jarring like from the rest of the tone of the game, so far you're very focused on avoiding one guy or two guys. I'm just saying that no one should be surprised when the game does that to you again. I mean they, that is something they return to and go back and forth a lot. Thanks for ruining it, Anthony. I'm just saying that they do a good job of balancing you feeling empowered and feeling powerless. Brian points out also he says he's playing it on Boy Scout difficulty. The combination of weak gaming skills and a desire to avoid the savory load trial and air frustration so many have encountered says it appears to have armed the enemies with pea shooters and made them completely deaf. I played to the beginning of escape from Innsmouth and the only time I've had to use stealth we're getting into the grocery store and getting Brian to the sewers. So if you want, if you want to make it extra easy. I mean I would be curious to is whether he's enjoying it. Well he used stealth to get Brian to the sewers. I shot every one of them. That's the part where I use Anthony's trick. I had them come around the corner, shot a crowbar them. Yes. Well it's a camera. Yes. They might have a crowbar them when they were like hiding their eyes and I was like, book it Brian. Time to go. He heard it right out there and I shot it like one more guy along the way. I was actually in the sauce. I went into the police station and blew the police whistle. And then drew everybody to me and just killed them all as they walked in the door. I did touch the alarm so I guess it's a good thing that they don't actually make it go off when you touch it. Yeah he says he's just like hitting the alarm and being a bad idea. I really don't want to do that. Only his voice acting is a lot worse than mine. No. That's the one thing that totally bugs me about this game is that like the main character's voice acting is the worst of them all. See it totally doesn't bother me. Yeah. Not one bit. I've watched so many private eye and detective movies. Yeah but that's not a Marlowe character and his voice acting really doesn't bother me. I mean that's the best thing though is that like the writing is like a Phil Marlowe character but like the voice acting doesn't fit the writing. I'm actually super surprised that you feel this way because I think it's totally fine. It's like somebody trying to pretend that you know that they're this. But it's nowhere near like a whole camp of say Sin City which is sort of the most embarrassing noir delivery ever. I still feel like someone is trying they're pulling it off usually and the awkward parts are well I guess. I don't get that at all I get like I don't even get I don't even get camp or anything out of it. I get I get somebody who is completely inexperienced reading lines of dialogue. That's all I get. I totally don't get that. I do think it's really like the parts to me that drew me out or when he was specifically when he was talking to any female characters and like he says something really goofy like that is. That is. Yeah exactly that's like straight out of the film war and it's like that. I guess I like I forget that they're trying to kind of go with that setting a little bit. That crazy broad got her up in the rafters. Well it's not just that he says like that crazy broad got her up in the rafters. No he doesn't. That was really. No he doesn't. That really was me fucking up the line but it's totally not that bad. Not like not the stilted way you just read it. Okay it's not that bad I was exaggerating for effect I mean here's here. What I'm saying is that like the voice acting for that guy I understand I understand what you're saying. I disagree and you're wrong but I'm not wrong I'm so right that it's ridiculous. This reminds me of a podcast so amazing so you know like after you get into the you do that part and you get into the building yeah there's that part where you break a window or something and there's like a save point out on the roof. So you you got a little you encounter the first fish actual fish person. There's like no pompous there's a big hole oh it's a fish person and he has a tommy gum and yet or shotgun and there wasn't even any bad first person dialogue that person still is not a whole fish person he's like still okay his head is out of a fish. I'm just saying did you guys you guys stealth through the first part of that. No I shot everyone. Oh that's what I'm saying that's what I'm saying I come I still I come around to come around it's super easy to steal through that part I tried doing it at first. But then I got caught and then I shot a revolver you come to the door you come to the door you shoot someone you run up the stairs that are right there and then when they all freak out and you stop them here and go I'll try it off. You come back down. I'll tell you is that it took you longer to do that then it took me to get through the section and this is how I did it. You go around the left side which is all dark it's dark you I feel like we need a screen like they have on football pre-show so we got guys here here and here. The thing is that when you did that then you were like carefully looking around. No no no. I might as well have been kicking fucking boxes looking for med packs I was like where's the shit. No I just I walked through that part all slow I came around the corner I stood up I walked over the box and grabbed the ammo that was sitting there then walked a little bit further and as soon as you there that's where there's a door where there's a tommy gun inside and there's two guys that are standing above you on like the way out towards the save point through the windows and then there's the creepy quality hole through the the set of boxes which is where you I could not find that thing so I get up on the roof forever to I like I clear out the the iced storage area you find the tommy gun and there's a little shoot with a med kit hidden and then I make my way up around the the stairs. This is where Anthony's trip failed me by the way because the first time I saw that staircase apparently one of the guys in the the ice room saw me and I ran at the staircase into the room and I see and I don't see the the same point I just sit there and try to gun them as they come through and one of them runs up really close and covers his eyes and I'm like huh and turn around and oh save spot through the window and then 17 guys proceed to come into the door and windows shoot me down with Tommy guns so this trick sucks. So you know after you kill those guys or you don't you sneak past them and I killed them and you know you get the tommy gun yeah you got to the windows yeah so you know how the next part is going through those boxes and then you do some fight which I never actually did so just you don't you don't have to it's not a fight at first but yeah I'm just saying skipping that like what I did in it because I couldn't figure out where to go because I couldn't find the box passage like Arthur yeah so you know how right next to the save point outside the window there's that board going up to the next and it's like super steep it's just laid up against the wall it doesn't look it doesn't look like you should be able to climb no I didn't say I didn't even try so you but you can climb it but when you when you climb it you won't let you get up to the roof it just bugs right it's like a physics error and I did it and I was like this must be the way and I just held it all of a sudden I fell through the roof right on top of the the rafter that is like facing a roof on the other side he was like I hate heights and I was like fuck yeah I don't know what happened but now I'm just about to go rescue Ruth and I skipped everything up to that point that's pretty awesome because he didn't even have to get the keys that were in the warehouse right he skipped the lock because exactly I appeared on the other side of the door and so when Arthur did it he couldn't figure out where to go I was like I was fucking walking against this piece of wood for like ten minutes no it would have been sweet if it was a repeat like finally just like I have no idea what you're supposed to do it bugged out on me and so he'd like this is where this is the only place so far that there's been a game FAQ involved because I was ready to smash my mouse so there would be anything pulling me back so he says you should see a wall you can crawl and I and I look and I'm like are you fucking serious that looks like it goes up to the top of my knee when I looked at that like I didn't even think to go through it because I thought I was like looking back at a room that I'd already been to that I got turned around and I thought it was like blocking off something like I'd already been to and I and I the way I found angry it's like those fucking game designers they fucked me where it's really like Arthur got stuck at the adventure part of the game and now he's mad so you sneak into the warehouse sneak into the warehouse what happens you grab some ammo in the health kit that's sitting there in front of you it's empty and clear there's no one there until you grab the key you grab the key or there's a cutscene that's that tells you like Ruth is in the area of the keys and Ruth says I'm here yeah and you grab the keys and then three guys burst in and they want to fight so what I did is not try to play it stealthy at this point I had the tommy gun from the ice room yep and I ran like kind of down if you turn around towards back where you came from if you run down the right path it's really dark over there I just sat in the right side kind of sort of next to a column and let everyone come around the corner and I shot them all with the tommy gun it took about 10 seconds and everyone was dead and it was super easy and then I ran back see I there were like six dudes in that warehouse and they all are angry no I did it I did it like even the even faster way is like as soon as I got the keys I just booked it straight for the hole that you crawl through yeah I didn't even take any bolts at all like three game three guys suddenly jumped out in front of me and I just held down the on the tommy gun gun them all down and ran straight for the hole and called right through yeah that's that was I was gonna try that one of one of the times I was playing it right but I saw that a dude ran right in front of me I was like ah if I go back and do it the way that I had originally planned no one can touch me here it's just really dark and I don't take them all out so so Matt did it like Jack as portrayed by Arnold Sports and you play through the fucking game I played it I did my part as Jack portrayed by Nightcrawler so blah blah go through the lock door come out crawl across rescue Ruth okay so this is another part where our experiences change so you guys you guys got out of the room went around use the key in the door that I couldn't get through before and went around to the catwalk and saved Ruth yes so apparently I took too long and I leave the room and come back around and get on to the catwalk and Ruth falls to her death yes right because she says like oh this won't hold me for very long so that way when that happens though what does Brian say okay so I tried not even bothering with her the first time I just went through and like told Brian that I talked to Brian and my character's response was that crazy brought us up in the rafters really even her dad won't kill her let's go yeah and he said no I'm not leaving without her and so I try to get around and come back around and she dies and I tell him and he's okay let's go so that's not exactly how it works out but he does leave without her Wow when I my first time when I was playing I couldn't figure out what the the key unlocked once I had it I didn't know that it worked oh that door way back there so I was walking around outside and trying to figure out what to do in all these crazy boxes and and then she died and I walked up to her dead body and realized like oh the game's gonna let me go forward when she's dead well that'll affect my ending or whatever so I better so I better go back and do it the right way so I went back and did it again saved her she didn't die and she did die once in my game I was at you implying that letting her die is the wrong way to play you might have you might be right maybe she'll come back at the end and be the final boss or something like that and you lucked out because you know with this game it'll just be there's just gonna be a room full of people staring at me that died due to my action the crazy guy the little girl you find the little girl's dad and he's slit his throat right straight razor and it's all and then in later asylum flashbacks you see him bleeding all over the place walking down hallways excellent I didn't know that was him I saw the guy bleeding all over the place yeah the giveaways that her doll is on the floor right and no no no not in the asylum flashback oh no well it's just the same basic outfit I in fact like you can even open the cell and that's because there are only three outfits in the game you'll notice the throat is never out of five or so I'm a good boy well and then your character will say something too if you try to use him I want to bring another comment here from our comments and barka says I really did enjoy this game though I did find it to be strangely inconsistent in parts it was in development for a very long time and you can tell some parts really got a lot of attention while others not so much for example if you like me end up repeating the fisherman attack in the hotel room you'll get to repeatedly watch very detailed scenes of your hand in front of your first person view as you wake up rub the sleep out of your eyes and sit up on the bed later later in the game though you're climbing rafters which you talked about and they placed insanity effect on you when you look down but don't bother to add feet you'll also later climb a rope down an elevator shaft with no appendages at all with the camera floating through the road that is pretty much the way that the game works well I'm gonna be honest too like it's been a long it was a long time before I played a first person shooter where I distinctly remember looking down and being like holy shit I was one of the breakdown that was one of the huge things with a dress passer that was that was a I haven't played those I mean breakdown was a in amco developed like you don't even have feet but I mean I think I think it's one that you don't have feet it's just that it's really interesting where they chose to add details and then where they like kind of cut corners and didn't put in detail that's I think what he's saying is totally on point you know I think any game you could really start to look at it under that sort of microscope I was saying this case it's a nature of the engine that they're using but I think that his yeah the like hands and feet here they're like that doesn't bother me when I can the only time it would really bother me is like if I could tell that they were attempting to be consistent with that sort of thing if it was a game that where I was supposed to be fully aware of my appendages in my body and then all the sudden they were gone then it would really stand out I mean in BioShock all you are as arms if like there are plenty of things you can do in BioShock that break the game and reveal that there's a lot of smoke and mirrors going when things aren't actually happening and but I would say that I almost have the exact opposite reaction to what's in there that was I'm sorry that was Embarcus Embarcus the opposite reaction then to what Embarcus had because and maybe this less so than the first week that I was playing but when I turn this game on I know that I said this last week I'm always super impressed by the production values of what looks to me like a really small small time sort of game oh exactly you know a game that no one played and I'm like everything almost is voiced everything has like nice you know there's all these nice effects there's there just seems to be a lot of production value there for a game that you can tell has pretty low production value what's the game is surprisingly long because you know it's like playing through the whole thing up to his myth is like pretty decent chunk of time and yeah even that's only like like less than halfway to the whole game so it's it's a pretty lengthy game for how much production value did go into it yeah it's impressive especially for the time period do we have much more to talk about for what we played up to this time like I said I'm well we got the basically you get in the car there yeah you get in the car and like you and Brian whether you say Ruth or not and if you do say Ruth then she's in the car too and then you're trying to drive away and Brian gets shot the car crashes and crashes just at the bridge on the bed when yeah the the feds are there and the feds like fight off the guys that are chasing you and then you get interrogated by the feds in the insane as we want to talk about the interrogation yeah let's we can talk up to the interrogation and we'll say you can't do a safe point until exactly until you hit the refinery anyway it's right interrogation is fucked up it is like it gets even better that it's Hoover is one of the historical figure yeah one of the agents that got for you is J Edgar Hoover a young J Edgar Hoover I will admit I'd looked at a I was looking at an FAQ for the game like I said I was looking at for how to do some of the parts that I'd played through the right way and and I saw Hoover's name come up at some point I'm like is that is that who I think it is it is it is it's the J Edgar Hoover some other fucking president yeah Phil just an evil motherfucker in this one oh yeah a little bit off topic if you like looking at a guide afterwards to see what the quote unquote right way to do something was you might want to check out the hit man games because they are sort of the epitome of oh I'm sure 17 different ways for me to do that we'll get to one of those at some point so oh we thought of a really good backlog game you thought of it let's go let's hear right quick topic quick for yeah quick for is an awesome single player version of quick for would be a really fun game to play in back like this because most people think that that game is probably crap it was one of those told me not that Matt and I saw your game is totally awesome I stopped the Jesus Christ machine it was like it had scary parts like doom don't remember at the same time I had cool parts running around with the team members I love the quality we love the squatty is really good and the whole stratification sequence was all right well what what do you guys have to put that on for yeah we'll do it on the next vote sorry about that I was gonna say we have the first person backlog game like besides like a what we're playing right now that is I'm saying like a shooter though we have stockers the closest thing yeah yeah anyway so yeah that was the end like the interrogation scene was it was brutal yeah and and it was but it was really weird how like they would electrocute you and then they say wake him up and I'm like but I can still see everything I'm not yeah my head lones around perfectly fine yeah exactly awake and the scene where the little girl is sitting on your on the bed facing away from you that yeah they really like to show her facing away from you it's like they don't want you to see what happened to the front of the little girl and then well and her dad shows up in that scene too you hallucinate with him as well yeah I think you have to be turned facing the right way to see it and and this is the sequence that that sort of makes me feel like I don't I don't know that I agree with your earlier sort of theory for the overall narrative that you're actually just imagining all this because because Jay Edgar Hoover is punching you in the face and that's no because they bring you back to the asylum and they threatened to put you back in the asylum that just seems like that does sound more like a like a crazy person that I read Jay Edgar Hoover whose name the newspaper and then he was in my dreams I mean maybe this is how this is why Jay Edgar Hoover was kind of a fucked up dude later on like this is why he thought the he thought the day good nights were taking control yeah so he had a special broad that he wore to exactly not that there's anything wrong with that at all someone got really mad about something I said during the last podcast that was talking and that is shocking that's something I said it'll be an apology at the beginning of our next podcast every single one yeah great you can just do what Ryan used to do like Ryan Scott and he used to apologize for everything you're about to say so that the I hate saying the fact that the fact that you're laying in a bed in asylum having this conversation about them threatening to leave you in the asylum makes me think that that that is not where this is going we shall see we shall see yes we shall it would be fun I like I mean I don't I wouldn't preclude anything from happening in someone's dream especially if it's someone who had been doing asylum because then they would know what it's like to dream about being an asylum first and don't you just have an answer for everything so basically I wanted to bring up some people brought up pounds of like stuff that inspired the game or other other stuff that they thought about playing it voodoo Ray mentions I got a similar vibe playing this game as I did playing Clive Barker's undying which I remember playing in high school actually yeah like when he mentioned that that really brought me back and I totally forgot about that yeah and I never finished it I never finished it either but I liked it a lot I did it's a game tap isn't it probably it is I'm right alongside Jericho Jericho fun Dogmo says after you guys are done with this you should check out the movie Dagon it's based on through with mythos including some of the same stories that are referenced in the game and also very clearly the movie that inspired the Spanish setting of Resident Evil 4 can I say so that the high price merchants costume is clearly front and center in a scene of the movie I I am all for cheesy horror movies and B movies Dagon is not good Dagon has lots of boobies including squid boobies if you like tentacle boobies they are a tentacle boobies it's like it's a good human it's like I think it's a hydra I mean it's on sci-fi channel all the time really so that's how you know it's easy is he right that it inspired Resident Evil 4 because that part also like that hooked me I was like I really don't I don't think that it inspired Resident Evil 4 I don't I mean this takes place somewhere in Italy or something in Resident Evil 4 like took place in a part of Spain where they speak up alone I don't think I don't know um Embarcus also brings up he lists off these are the Lovecraft stories you should read if you want all the reference points for what's going on with this game Shadow over Innsmouth all about the townspeople's deal with the ocean dwellers the Innsmouth paint etc the shadow out of time all about the amnesia and Jack Walters part why he can't remember and what those creatures were that came out of the portal in the house at the beginning and call of Cthulhu which comes up more in the boat section and is the driving evil entity used for the game's whole story even though the first two Lovecraft stories had different Elder God monsters so there we go if you guys want to do some reading on Lovecraft and on what this game's all about I've always wanted you I've always wanted to read Lovecraft stuff I just never got around to decide some serious time and some serious dedication well playing this game now makes me feel like I call it you can read in an hour at your house it's super short so it's more getting through the language that I'm concerned with just read the first and last sentence of a repair a lot of people say that a Lovecraft has really interesting stories really interesting ideas but not a very good writer really whatever I've never read any Lovecraft I've tried and that is definitely a a a a pursueable criticism I won't say if it's valid because obviously a lot of people have really enjoyed Lovecraft stuff so next week we're gonna play up through the boat section up to the end of the three when you are off the boat okay cool so it sounds a safe point directly after the boat so excellent and then we will talk about that hopefully we'll have some copies of the game that we can give away so if anybody's listening and isn't playing for whatever reason maybe you'll have a chance to and it'll be fun hopefully you'll still enjoyed after having all this boat for you alright see you guys next week bye! 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