The following episode may contain spoilers for all games in the Haven series. Many major spoilers will be pointed out in the show notes. Welcome welcome to episode 94 of a Master's Degree in Rolling Terribly, I'm your host Daddy, joining me, our man who has secretly been playing the long game and for the last 22 months has been studying Phil's AMD deck construction so that he could work towards the evil sorcery of draining the very luck from Phil and disgustingly re-channelling it into his very own deck and the group's outrage will be felt. Well, I feel like it was Phil who did all the luck transferring, I was just sitting there being unlucky and then suddenly I wasn't anymore. Why would Phil voluntarily get rid of his superpower? I don't know if he did it voluntarily but he instigated it, he helped, he was helping out a burr by touching my deck and I don't know how outraged the group was. Yeah, I feel like a right house that was hilarious. It was funny only because, and I need to point this out, we're not intentionally being extra mean to Phil is just when you've got the guy who's had most of the luck on his side for nearly two years and it all falls apart in one scenario, it's kind of amusing. Like if it continued to happen obviously it would feel terrible and it would be like no, how do we get him back into it but I mean write this one out, just that one scenario, it's gone now, you don't have to worry about it anymore Phil. Did you feel terrible because it happened to me for 80 months? No. Yeah, cool, good. Just make sure I had to wear the hierarchy sits, if it happens to Phil one more time we'll feel terrible for him but like, yeah. Guys, I'm new to this whole content creation thing, I don't know how I'm supposed to feel around you for the last two years and missing all the time. This whole process is unique and foreign to me. Is it? New year. Yeah, new year. Yeah, new year and I will try to empathize with, not that I need to anymore because now you're the new Phil so I, as soon as your luck runs out which might be next week, then I can lay into you and be like, oh I remember all those crits, you got that one time, yeah, that's how does it feel? How does it feel to miss all the time? Yeah, that's it, like it always has, like normal, like things are back to normal. So yes, well we'll see because that was interesting and it was really weird, I don't know. Well did you find out? Did you find out how to roll well or did you just find out how to make Phil make your deck better? I don't know, honestly, I just like, when you draw as badly as I do on a regular basis, especially the knoll coming up, you learn to expect it, so it meant when I was using my abilities, I was kind of like, well, after about three or four of not missing, I was like, well, pretty much guaranteed to miss now. And the more clutch and important the attacks became, the more certain, I was like, ah, I see what fate was doing, it was just like, a whole sense of security, right? We'll let you think that you're not going to draw you now. And then when it's really important, there you go, it done. Yeah. So that was the old way of you doing it and the new ways, we'll like it more. Yeah, just don't miss and then crit, right? Yeah. Um, happy new year, everyone, and also happy new year to you guys. We hit new year before everyone else, because we're special. Wait, did Rice win to make it before us, or is he on the other side? No, he made no, he's at the start. Oh, he's at the start. Okay. Oh, second. So yeah, second into the new year out of all the countries in the world, so that's pretty amazing. And are we really second out of all the countries? Probably a hundred percent not, not at all, I'm just saying that we're the second most important, right? Yeah. The rest doesn't matter. Did you complete your new year's resolution, by the way, you remembered it a week before the year finished? They had like a week to redo it. Uh, I think, yeah, I did most of it. Can you remind everyone what it was? Yeah, read the Frosthaven review. After a whole podcast in Frosthaven reading the, uh, Frosthaven rulebook. Yeah. Okay. So, uh, chunk of it and then I didn't read any more and it got to the point where it didn't seem relevant to read it because we were finished or going to be finished or, you know. Yeah. Okay. I didn't do my name though if that makes you feel better. My other one was the start learning piano, which I started, but I didn't do much on. I mean, technically I did achieve that because I just said very low bar of start, not actually achieve anything, right? It's what you just banged a few keys and you were like, I think that's good enough. Yeah, pretty much now I started learning lessons through an app. So, um, you know, I've got that, but then I didn't do it enough. Yeah. So that can be just carry over. No, no, you have to make new ones. You clearly can't set to those ones because they're too difficult. So let's get some easier ones into the picture. Ones that are achievable, Kaz. Um, I will allow you to tell me the rules for Crimson Square. Yes. Uh, is that achievable? We did that last year. Yeah. Well, I don't have someone we know that it's achievable, right? Like, uh, look, I got a couple. Okay. I just for me. For us, maybe. I can't remember. Okay. Well, I've got my list. I just don't remember before. So you and me, but we'll just go through them or we'll sign them. We'll just say dibs right when we hear a good one. Okay. Crimson Scales in record time. I don't know what the record is. I don't know. We've probably already failed. In fact, I'm not even sure why I wrote that. What a record time from what later would have just gone with finished scrims and scales. That would have been in achieving it. Well, that's going to happen. We're definitely going to make that. It's whether or not, and I've got it somewhere else in my notes. I can't find them right now because they must be further along, but whether or not we'll finish it in time for Rov or 2.0. The 2.01 is the big one for me. That's the big one. Yeah. I'd love to give Rover crack, but I don't know if we're going to have time for Crimson Scales with TOA and Rov all before 2.0 comes out unless 2.0 suffers a monumental delay. Like equivalent of what happened this year and it just there is something, which I hope it doesn't because I know that they're trying really hard and there's a lot of people working really, really hard to get things done. So I'm way more moving parts than any of us know, but I hope that they're kind of on track now to, what, deliver like media? Your eyes on the wrong person. No, you're a lot closer to a tomato than may have it. Not by much. I don't like spoilers, dude. I don't like, I don't want to know when it comes to that. I just wanted to remind my front door. You play the Kickstarter game with spoilers turned off where it doesn't tell you the delivery. You don't know when it's filled or shipped or arriving. Just get an I was post notice to say like, hey, I'm getting this thing, but even then it's all surprise because I'm not sure what game it is. Ah, good. Okay. Gazza's luck continues to change for at least three months, meaning Gazza's AMD will be a lot kinder whilst feels heads into the Gazza's world for only three months, it's three months too long. I mean, you said achievable. I don't know if we'll get through next week with me. Like, okay, not missing three times. Okay. We won't see all of the Crimson Scales classes. That's the, that's a new year's resolution. No, it's in pretty, it's a prediction. Sorry. Oh, yeah. I've got predictions and resolutions nearby. Let's go with predictions. Okay. Let's make some sense now. Yeah. If it's, oh, I predictions. Yeah, yeah. Cool. Yeah. I don't think we'll see them all. Not unless we try. I'd have tried to smash out, uh, retirement. Yeah. Okay. Here's something else people with you right now. If we don't get through all the classes and we finish Crimson Scales, do we still unbox them or do we hang on to the mystery of them to take into another campaign, eventually in the future? If we ever end up in the frost saving situation where we run out of classes and we have to double up, but can we sit on them for that long? Are you saying sit on them until we come back around to Crimson Scales or sit on them until we come back around, like at the end of Gloom Haven's, we're going over it. As in, as in these custom classes can be played in any haven, draw us a line, frost haven, whatever. So whatever the next campaign is, we'll play it as it is, but eventually we may run out of characters to pick and a lot of people go, oh, that's okay. I've got my Crimson Scales characters and they start bringing those in to customize the game. So will we sit on these now, unbox them and know exactly everything we need to know about them? Or do we hang on to them for one and it's really necessary, like we've run out of characters to play for a future game and we do our unboxing then and go, hey, everyone, seven years ago we played Crimson Scales, we didn't get to unbox the latter and the actors, so we're doing it right now. And three people are like, yeah. Um, so like an emergency, break glass kind of unboxing, ah, no, I think we would unbox them all, um, and then just pull them in if we thought that they sounded interesting enough to play. Hmm. Yeah. Okay. Another prediction. And this one's a great one. The Carlton Blues win the 2025 premiership. And we will address this later on in the year, um, because this is not a prediction that we can see anytime soon, but for my American listeners, and I'm going with American listeners because I know the, the, is it NFL? Yeah. Uh, sports balls are very big there, right? Everyone loves it. All right. He's there to my American friends who might know this. Is there a team there who was one of the most feared teams in the league has an incredibly rich history and a very hardcore and pretty feral fan base, all right, that the other teams just loathe this particular team? They haven't done anything of late for the last 30 years, all right, 30 years, they used to be big, used to be powerful, used to be like amazing. They don't really talk about them much these days, right? You're worried that you're not going to see success for the rest of your life with that team. All right. That's my team. That's my football team. So I want to know who the Carlton Blues are of NFL, right? Who is the team? Because that's the team I'm going to follow because I don't follow NFL, so I'm going to pick them. Um, yeah. Like one of the most successful clubs ever to have just gone through a 30, 30 year drought right now. Oh, no, you guys have put it in the 90s. Yeah, that was the 30 years ago. What's that? Why? As in, as in our flight was in '95. Yeah, no, no, no, because 20 years ago is 2004. Yeah. Yeah. You're right. Okay. Um, yeah. And from a non Carlton supporter, um, another just more kind of traits if you want to try to figure out who, which team this associates with, um, that this is not daddy. This is the fan general gist of the fans. Okay. So, you know, um, uh, Erica, um, yeah, like swagger, like they, uh, the reason they're unlike every fan has a trait is unlike by the other fans in our, um, Australia and sports ball. Uh, and the Carlton reason is because their fans are like, get real up in your face and they're all like, oh, like get real cocky and that stuff. So collectively people are happy that they're not good because as soon as they get good, then they start getting real cocky. Yeah. Yeah. So, but I'm torn because, you know, uh, my team, the Colingwood magpies, won a flag two years ago. Um, and that was like amazing. And so I want daddy to have that joy, um, but yeah, it's very, it's very tricky. I'm a very torn person. Yes. So I helped me find my NFL team and then teach me how to play it, link me a video. But you said this was a prediction. And you also said the start things that are achievable and then you said, Carlton went a flag. Yeah. It's technically achievable. Is it? Yeah. In fact, I'm pretty sure AFL, uh, the right and then pretty high, which means it's going to be pretty bad. Anyway, we will close that as segment out, but yes, please, uh, everyone pro for Carlton. Thank you. Uh, fingers crossed and everything. Uh, on today's episode right after our show will be discuss, uh, discussing scenario 70. So we did spirits rising, uh, which is another trail of Ashu's, um, scenario. And then we have, uh, predictions and plans for 2025, but this is a little bit different. This is more about you. Oh, for you to answer maybe on our behalf. It's new year, dude. Yeah. Well, maybe it's the end. It's the end. I can't remember. If anyone's ever in question of how little amount of prep from my end comes, like, no, prep preps the wrong way. Cause daddy does a lot of work to prep for this and, but how much, uh, set up like these things are not like, Oh, hey, let's do this kind of skit where I ask you these questions and you pretend you don't know what the answer is. That would probably be easy to be honest, maybe, um, but yeah. So daddy's going to ask me what, uh, my predictions for the future are based on the vodka. Pretty much. Pretty much. Good. I look forward to it. Uh, let's see. So on a dirt sheet, we've got Clemson scales team and good. So we've actually Marcus, Chris and the actual other team, not team, the other group, the internal group, all right, of, um, of Emter, they're am good, which I don't know if that's a stab at us. It's a hundred percent a stab at us. And that's completely fun. Yeah. Yeah. So we've got three, which was, uh, I was dubbing at the wave pool one because of that wave that was moving, um, across and they look like they had the same kind of, um, ease that we did, although I was half watching half now because I was trying to watch it on my steam deck and that was giving me all sorts of problems. But no, it looks good. It looks good. The communication is great. And I hear that they're getting a fourth. They are. They're getting a gas. Oh, it's hard to label that maybe they're getting a fourth player who's going to play Galaxy. That's a bit harsh. Yeah. The stabs are going everywhere. Yeah. I know. I reckon. Don't hold back. Um, yeah, they are. They're getting a fourth, which is awesome. Um, they just have to work out time zones. Mm hmm. So make sure that they don't have multiple people that have to get up at stupid o'clock in the morning. I do need to praise that commitment, though. I think it's like, I think it's layer, actually one of them is up at four AM there time, um, to do that. And then after that, going straight to work. So honestly, you get to work after that. I think so. I think so. Oh, Jesus. That's that is. Yeah. I jumped in the discord when they were about to start, um, the other day, and it was kind of cool to just have a chat. Um, it feels really cool that that's spawned out of like us doing this thing. Like, I feel like there's these really cool, weird, feel-good moments that nobody else would really get. And you don't, I don't even really get unless I stop to think about it. But, you know, the fact that people are listening to us and watching us on YouTube is crazy and awesome. Right. But then there's this little community where people have conversations about stuff and meet and learn about different things. And that's also cool. And now there's a, another, like a group of four people who, uh, seem to be getting along really well, um, and playing through a game that was released years and years ago, kind of alongside us and that's, and people are getting up at four AM to do that because that seems like fun. Like, it's, it's just really cool, like super wholesome and, um, and I just love that these are all these little things that's spawned out of us going like, Hey, do you reckon if we recorded ourselves rambling on the internet, anyone would get anything out of that? And then suddenly there's four people that want to play Crimson Scales because of it. Yeah. Right. So, right. So, and does some great write-ups, um, like better than our pod that we, we recap, uh, the writing format. We met the hire who was a writer or something like that, but he's going to have to watch our games. Um, but no, the write-ups are really fun. And it's cool that we can relate to what's happening there because of the character choices, right? They're the same as our characters. So it's so much easier when they mention things like, Oh yeah, the chain in the helm, um, did a whole bunch of traps and got into trouble and all that we can, we can kind of see that. So no, it's awesome. And they're all from completely different locations like, which is just crazy, absolutely crazy. Uh, it is, I, for some reason, I was like, no, this is true from Australia, but that's because I, I like everybody else. You've combined it. Out of Australia. Yeah. That may as well be. All right. Let's go to scenario 70. So on the way, we had our city and road events. We had city event number nine, our party, I'm going to watch your eyes. Oh, okay. Yeah. Because you want to go on the straight ahead and then look left, right kind of thing. Uh, yeah. No, this is the talent show. Yeah. This is the talent show at the brown door, uh, for an evening of fun and laughter. However, partway through the show, we're unexpectedly called to the stage because apparently the signing sheet at the entrance was for performance, not guests unprepared. We scramble for a decision, sneak out the back door, or take the stage and improvise our performance. Yeah. So we naturally sent Phil up on stage. Yeah. It's, uh, it's one that we have to throw someone to the bus and make them do it. And the person that's probably going to be the most uncomfortable in that position would be Phil, right? Having to make him do any kind of a performance on stage. So that was option B. And we did that. We got on stage or Phil's goes on stage and begins singing and dancing. A nearby cultural tosses him a few, uh, balls. Balls of what? Oh, and he begins juggling them. Got you. Keep reading. Uh, the crowd begins clapping along to your singing and your act is followed by a roaring applause. You're pleasantly surprised when you hear your name being called up as one of the winners of the show. Well done, Phil. One player gains plus one enhancement to any level one or X card. How good is that? Really good. Really good. I thought this event was, um, pretty cool. It didn't seem like a, uh, flip of the coin left or right. Like it actually seemed like how you went about this was going to have consequences. Um, it's hard to tell a little bit because you don't know it's going on stage and making it fool yourself is going to be the negative one or sneaking out and saving face might be the positive one. Yeah. That's a bit tricky. So that's where it's a risk, which is cool. I don't mind there being an unknown risk factor through what you're doing. Um, and, uh, I think it was cool. The reward. It's not just, oh, you get 10 gold because everyone throws gold at you, which would have been, again, a very easy thing to do and you go, uh, whatever, but giving a plus one to someone in the party, um, is pretty impactful, uh, especially this early on in our campaign. It's a fair to say that a lot of these events, the rewards we've been getting from them, um, have felt like really good and really different because the events that we've just come from with Frosthaven a lot of the times, it's morale or wounds and damage and all that kind of stuff. These won't seem borderline broken, but because everything feels borderline broken or busted or just that's coming from Frosthaven, that's purely just coming from Frosthaven, um, also the excitement of whenever we finish a scenario, it doesn't feel like we're about to get nothing, even though we might, like we may get another scenario and that's it, like the follow on, but we don't have the morale again, but we're excited for these results of these, these rewards because yeah, they seem really good and, and plus one literally an enhance, like a free enhance, just like that. Yeah. It's free, right? Yeah, it's free. Yeah. I don't think it said you can pay for it. Uh, sorry. Yeah. And, and Phil ended up putting that on his heel, which he has the ability to trigger twice with, uh, the, it's the, it's the light, so it was kind of like a, I'll put it on this because it's kind of beneficial for everyone, et cetera, et cetera. Yeah. So I, um, I thought it was, um, a really, it was, yeah, it was really interesting, but yeah, more broadly on the rewards for the events so far, um, I think they've been really interesting, like really interesting, nothing game breaking, um, a bunch of temporary stuff that is kind of cool for one scenario. So even if it is bostered, it's not going to ruin the entire campaign by like, have this OPI item. Yeah. Um, and I think that that's one of the ways of doing it, right? If you want to give something that's O P just, it's got one use, like it happens now and that's it. You don't get to be confused where you take it. It's just there. Having a plus one to a card is pretty good because it's going to go forever, but again, I mean, it's one card out of four players, like even if we've all got 10 cards, right? That's one in 40 cards. It's a plus one. It's not, I'm sure there are really good versions of cards that could be put on this to make it amazing. Um, but at the end of the day, it's not going to, but it felt good. Yeah. The, I noticed the other side of this particular event is lose one rep, right? It's just straight up lose a rep. A lot of the events that we've been having have had a good side and a bad side and we've seemed to keep, majority of our run so far have pulled the good side. So I wonder how much of this would feel the other way around if we were on the other end of it, um, with the decisions we've made because I mean, even with the next event that, oops, the next, um, event that we actually did, there was a good and the bad and the good was really good and the bad was really like, yeah, kind of crap. So we seem to keep picking the good stuff without, I don't know. I mean, intentionally it's the principle of we like to do the interesting option with most of these, but luckily they've also resulted in, um, the, the positive reward. Well, I mean, an example of that where we, it didn't feel good, but I don't know if that means the whole system needs to be, you know, is, is in question is the, um, going to the, uh, the cave ramble path or go the other way left or right and be, yeah, exactly left or right. Um, left, you found bees, right, you found XP, uh, it felt shitty to not get the good reward. Um, and so I, I think, yeah, if you constantly got the bad thing, you would be like, this is dumb. And especially if it's just this arbitrary pick left or right up or down, like A or B, uh, then yeah, I think that at that point it could start being a bit silly. Um, and that's probably where the events from Frosthaven added that extra level of complexity that seemed to be, uh, I don't know, you can think your way through them a bit better. Not all of them. Like traits? Yeah, the traits or the impactful decisions. Yeah. Yeah. Stuff like that. Not, again, not all of them because there was some real garbage ones there and we talked about them there, but there were also some that were absolutely incredible. Right. Like I think, I think Frosthaven from the event just took to compare it to this did take it to that next level where they were far more complex and therefore you had heaped better ones and you also had some that were pretty shit. Yeah. This is probably just like a upgraded version of the Gloomhaven ones, but the rewards have been awesome. Um, and yeah, oh, I think this one here, the only thing I think you could change would be that when you, uh, when you choose to do A, which is go up on stage and do it, you pick a person. Yeah. Okay. Yeah. Yeah. Right. And then, yeah, I like that. Yeah. Cause that way also then you're tying that person into potentially have a negative. Yeah. If there's bad or a positive, if it's good and it's then it's more on that person. Um, so, or collectively you could all choose to leave, which then you share the bad thing or something like that. Um, but other than that, like, yeah, that's, that's just, you know, ideas to make more flavors. But yeah, it was cool. Mm. No, it was. Um, great reward for film. Uh, we then headed towards 70, uh, we did road event three, uh, as we journey down the road, a faint scream catches our attention, following the sound, we come across a pit on the roadside, built with snakes and scorpions and inside a terrified vermling looks up at us whimpering softly for help and passion stirs in our hearts as we debate. Do we risk helping the vermling out of the pitch or simply throw down a few morsels to provide some comfort? I mean, this is another one that felt really like, so essentially this was, do we try to help the vermling out or do we just like leave and watch it die? Yeah. And hopefully they won't go into detail as to how that happened. Yeah. Although there is, uh, all four of us pretty much, uh, unanimously said as soon as we read this one, this is so a trap, like we're going to go to pull this guy out and suddenly like 10 while vermling is going to come and push us in the snake pit and steal our shit, right? Yeah. Um, so there was a little bit of apprehension around saving him, but not that we wanted the other option to leave him or get hurt. Like, it was like this weird, if the other option had been something different to just throw some food at them and just watch them die, uh, we might have gone with our line. We ended up trying to help him out. We extended our hand down and he looked up and cried a little bit and, uh, scurried away. So we did rescue him, we got five XP each, which was lovely, especially to us. It should have been, if you have the lowest XP, you have 15 or something like that. Yeah, yeah. That would have been nice. Okay. Yeah. Don't mind if everyone's meter moves forward at the same rate. I'm still just as far behind. Oh, that's right. We played guessing game during the actual start. You guessed exactly how much XP I needed to hit the next level and then I did the same thing for you later. Yeah. Yeah. Yeah. When I was guessing to see how much does he need it, I, in my head, I was like, oh, maybe like 25 or 30, no, I'll over exaggerate by heaps and say like 42. And I said 42. He's like, yep. I'm like, wait. Are you serious? Oh, I thought I like wait over exaggerated, how much did he need it? Nope. That was, that was it. So. Um, now what's your other option? Well, I was about to read that out. So basically it says you grab a loaf of bread from your bag and throw it down into the pit. As the verding reaches towards it, the snakes in the pit hiss and extend their fangs. You're watching horror as the snakes indulge in their meal, leaving the bread untouched. You can't help but feel a tinge of remorse as you turn and slowly walk away. And then for some reason we use their body curse, that'll stop it like that. Because it was sad. You can't curse yourself when you're sad. If you're sad, you get a minus one. Pardon? If you're sad, add a minus one to your deck. That's not worth a curse. Nah. That should have been to add a permanent curse to your deck. Yeah. Oh, just because we didn't pick it. Yeah. That's it. That's horrible. But I don't also don't understand why we threw bread at, like, where we throw the bread to him. So it's like, here, have one last meal before you die, or we'll be like, hey, maybe these snakes and scorpions really dig like, you know, wheat and they are low on carbs. To be fair, I didn't know we had bread. Didn't know either. Aren't you treasury? Me. Yeah. But you keep track of everything you used to do that, or you got lazy. There's nothing to keep track of. Yeah. Right minus one now, but yeah, we don't have any anymore. So, uh, all right, so now 70 spirits rising. Our story leading up to this point was our party battered and weary from recent battles finally draws near the volcano. The smoke and raging storm cast an eerie twilight over the land, making the midday hour feel like night from this closer vantage. You can see streams of glowing lava glowing down the volcano's side and mesmerizing and terrifying sight. However, the moment of awe is short lived as we notice a small fire in the clearing ahead. From the fixed smoke rising, the smoke spirits begin to form once again, larger and more determined than before. Despite their menacing presence, turning back isn't an option. The secrets of the volcano are too close to abandon now. It's an our goal when all the spirit monsters are dead. So just the spirit monsters, and I'm glad there's no living spirits in here. The scenarios complete raid a thing at the end of that round. In this particular scenario, guys, we had banded arches. We had smoked spirits, banded arches. We hadn't seen yet. Have we had bandits like regular ones? I don't know, maybe, you know what's throwing me out a little bit? We were talking about the PQs last week of the ones that were missed out, and I think one of the last ones was kill like 30 bandits or the chain guard. I really hate bandits. In my head, I was like, oh, yeah, oh, cool, there's battle. Oh, wait, no one cares. But yeah, there's bandits here. But it's smoked spirits and water spirits as a combo. That's a lot of crap on the ground. Yeah, together at last. Together at last, and hitting and obviously shield and retaliate. We're developing scavengers, which is still something I still can't get my head around because I know that they do weird stuff like retaliate themselves. And I don't know, they're so anti-scout. It just feels very bizarre, and I still haven't, I still don't know how dangerous they are. And right now, I don't know if they even are. Yeah, they just seem to do something random every turn. Pretty much. And we had a very special guest monster we had stuced to, the forest inf, making his grand return into the world of Glimhaven at Crimson Scales. For those who wasn't part of our campaign, in Frosthaven, we had one of the buildings, I can't remember which one, and this will be Frosthaven spoilers. We had our stables, and we had pets. We had a net that we had to run around and catch on certain creatures or certain monsters from scenarios and bring them back, and they became a pet that would give you a one-off ability for future scenarios, basically. And when we caught them, part of the podcast was we were naming them after members of our community. And we picked randomly from a wheel. We spin a wheel based on the community members, and we assign whoever it lands on to the creature we just caught. So when we caught the forest inf, Stustu, which probably became our favorite, like, let's be real everyone, like, we always took Stustu's there if we, if we caught towards the end, who heals, basically, and everyone got to heal three, doesn't matter where you are, which was awesome. Yeah, it's cool to see the forest themes again, just because of that. It was, it was, and we were like, yeah, Stustu, oh, it's like, evil Stustu. Yeah, evil Stustu. We haven't done anything like that for our campaign yet. As in, bring in now, I kind of discord community members into the campaign in some way. Yeah, so I was wondering whether or not at the start of, like, a session, you pick one monster time, just one time, and then we do the spin the wheel and assign a name to that one. And then, you know, you'll have, whenever we play, let's just say there's five living spirits, right? And then we've got living spirits, let's just go with, let's just say dang becomes living spirit. The, the number one or the lowest numbers, the dang one and the rest are just like the mini dangs, whatever, but at least it could be like, I'm hitting dang three. And you're like, okay, well, I'm going to hit dang two. And maybe we just, that's something we can do moving forward. We'll flesh that out a little bit, but I think it'd be fun to bring back some namings into our thing. 100%. If we can find a good way to do it, that would be amazing. So yeah, maybe we can look at the monsters. Yeah, if anyone has any ideas on how we can incorporate you all, let us know. Difficulty with storm plus zero. What are your thoughts around this? Does this still feel right? Yeah, it seems fine. Like we're pretty shit. So that makes sense, right? We are getting to the point where I think the scenarios are somewhere between easy and not. It's really weird. And maybe that's what this spot is. I don't feel like we're going to lose the last two haven't felt like we were going to lose. Hmm. But haven't felt easy. Do you reckon that it's something to do with the difficulties that we're making ourselves from our own mistakes? I mean, that's part of the difficulty, right? But that's not us. Playing the game wrong. Yeah, yeah. Totally. I mean, yeah, it's tricky because I think if we make it harder, we have to read just how we play. That's what we did towards the end of Frosthaven and it became amazing. It did. It did. But like we had also played 12, 14 months worth of Frosthaven at that point and knew the characters really well and not we were looking for a different challenge in a way to spice it up. But we were looking for a different challenge in a way to spice it up. So I don't know if now is the right time to bump the difficulty up considering we've seen what the first three scenarios, we did it plus one. No, first two. First two and then we dropped it down to zero and then we dropped it down to minus one because we were getting real booked. But that was... No, I think we attempted the first two, but I think we changed it on the second one because the third one was the way for one and then we smashed that on plus zero. Yeah, that's what I mean. So yeah, we tried two on plus one and then we went to zero and then we went to minus one. So yeah, I think it's an interesting situation. Maybe once we've got a few retirements and we have characters starting with four or five perks and at like level three or four, that might be when you bump it up and we have better items because if you think about it, I'm not going to rush to also turn it up or anything like that because they're not feeling overly stompy. So it's fine. No, no, I know. And that's the thing. It's like you just don't want it to be plus one difficulty means that we have a really like a 50/50 chance of losing it because that coin flip is just not interesting for people. Like it's not interesting for us to have to replay the scenario. We don't have time on the night to do it and we don't want to record the same episode at up two weeks in a row on a constant basis. You know, so yeah, it's a weird situation. Our party consists of vortex on me, galaxy on gas, fill on the flask and mark on the train helm. They were all level three at the time at the start of this scenario. This scenario is made up of three rooms, three doors. That's basically it. And in our first room, we have just smoke spirits, we have scavengers and we have a little tiny stews, a bad evil stews, too, forest impiding out the back to which I then said, I can snipe that immediately. It's got to health. And then Mark stated very politely that he had a very strong hatred for stews, too, which we asked why he didn't answer. So there might be a plot twist in there or something. I'm not too sure. Yeah. Special rules hazardous terrain is also considered difficult terrain, right? Which is cool. Oh, wow, I just completely forgot about that rule. And I thought we stuffed that up through the entire scenario. But there was a reason why we never had to think about that rule. That's true. Water spirits also must have a flask with them because they ignore all movement penalties from difficult terrain. And all characters start with poison as a scenario effect. Thoughts on the scenario at the time, double spirits, and throw in the cursing stews through in the vermines who aren't scouts, so will continue to confuse us with what they can do. Yeah, it was an interesting starting room. I think it much was much like scenario two or three, whatever one was that was like a really hectic starting room, where you're in range of everything. Smoke spirits are a really weird starting monster, right? In the starting room, especially with lots of them. Because if you do nothing, you're going to get whacked. And it's usually one person who's going to get whacked. Maybe share it out a little bit with a second. If you all go really fast, then you've got to kill one. But then everyone's going to take retaliate damage and then get whacked. Yeah, the thing that I forget about, Smoke spirits the most, is that I'm aware of the innate retaliate and also their hazardous terrain. What caught me off guard this time is the amount of times they pull. Even though the little mini pull, it's got like a mini range to pull one kind of thing. But that was enough to throw us all off, especially Mark on the first room. Because yeah, I just don't, I don't see them utilize that a lot. And that could have been pretty catastrophic, especially with hazardous terrain and all that kind of stuff around our own. Definitely. But we had a plan. What was the plan? We spoke to our trusty flask and mentioned that the amgood crew had clued us in to a card that the flask has that can be quite good when you are dealing with hazardous and or difficult terrain. The card in question is called environmental survey, which is thematic, thematic with it. And the bottom of it is you and all allies within range four ignore penalties from difficult and hazardous terrain as a permanent persistent on the flask, and I haven't looked at the card yet. But I remember sitting at the table and do you remember saying, hey, Phil, do you have this card? And he went through his whole deck several times and was like, nah, it's like, I don't have it. It's there. It has to be there. Like, I know it is. I mean, I mean, why he played it who's playing the flask in the amgood play through. He played it, I think, on the first or second scenario. So he has to have it right. Like it's got to be a one or X. Yes, to his credit, Phil found it, and also saw the benefit in playing it. And so played at first turn. And then we, for the better part, didn't have to worry about how to just saw it difficult. Absolutely. And the scenario legend, I guess, or the thing that tells you what tiles you're going to need for it, it did mention there were 14 water tiles somewhere in here. And then none of them were in the first room. So it looked like we were going to have a flooded kind of situation. And I think that's something that helped push that decision along. Because this card is not must take, right? It probably isn't must take. It was for this scenario, but it's not one that he needs to bring every single time. Oh, yeah, totally, like it's a flex card. Yeah. No, no, no, you are. I'm so sorry. I was like, yes, you are right. It's a flex card. I'm thinking of a moment where, and this will be on the playthrough. So anyone who's watched the playthrough at this point, there were a few moments where I wasn't going to say no, but there were people within our group that forgot this card was in play. And then we would explain that and then straight after that. And I literally mean straight after that, like within five seconds of that explanation. And they like, oh, yeah, that's right, proceeded to reduce someone's life for moving through hazardous terrain. And we're like, but he's still got the thing that we just spoke about literally right now, like, yeah. So that was interesting. But it was funny because Mark also didn't realize that was a thing and he was using jump boots to go everywhere. So he was jumping over all the water and hazard. So we had this thing that was amazing and made the scenario a lot easier. You kept forgetting that it existed and Mark kept forgetting it existed. And so he used his jump to get over everything. So I'm like, maybe if we didn't really need it back in the end. So yeah, it was, it was a bit funny. It was. Yeah. I've never felt so stupid. Because yeah, it's, it's such a rare thing that comes up. So yeah, because nothing's changed with our party. The thing, the thing is that, and I, like, when you're in the moment and you're working stuff out difficult terrain and hazardous terrain, I mean, they make complete sense. And I don't confuse them, but it's usually pretty rare that we have both of them a lot. And I think that's the thing that when you're not thinking and you're just moving around, it can be very easy just to put them all in the same category, like, oh, they're all difficult, right? Or, you know, so yeah, I think with that card, because it ignores all of it, it makes it easier. But it's like, Oh, no, that'll just be ignoring difficult terrain. Because I don't think we've seen anything that ignores hazardous. So not in frost saving anyway, no, no, no, the three media perk, but that's about it. Yeah, true. There might have been some cards that were like for that turn, but yeah, possibly. Um, is this a class defining card? What the no hazardous difficult terrain? Yep. Oh, I think in the scenarios that like have heaps of water and hazardous terrain, yeah, it's pretty important. Um, but other than that, no, I wouldn't, I wouldn't say this is a must-take card. Okay. Like, what do you consider to be a class defining card? I think something that you have to take that one with a mountain equals one with a mountain. Yeah. Well, a card that you have to take because it enables or is the kind of super linked to what your character wants to do, right? So if it's either the set up, like one with a mountain, or it could be the finisher, like because you have cards that are like they allow you to use the things like, I don't know, you've got your tide pod spenders, right? I feel like some of your ones that you use tide pods regularly, those are your more class defining cards, not more, but they're, they're some of those. Yeah. Okay. So for the flask, I would say a class defining card is the, the, I think it's the leftover tonic might be. Yeah. Which is like the, if you don't attack or move, you get to attack or move. That's a fair. That's, and yeah. There's a right or wrong. So, yeah, I think that, that, that's a good way of putting it out, that, that, that is a class of finding card because that's also almost the cornerstone of so many other of the cards in the tool set, it's just, that's, I guess, the main one that, that focuses on that. Um, is there a card that you can think of that is comparable to the one that we've just covered for the flask, the one that ignores, or the hazardous and difficult terrain, like a group-wide thing that works in a similar way, because I've got one and it's only because I've played it. In Frosthaven. Yeah. Birds. Hmm. Not really, I'm not categorizing that only because that's forced movement for your teammates, that I guess the banosphere can do and others can kind of do. I'm talking about, this is unique in that it's like literally, don't worry guys, you can ignore this mechanic completely. Um, yeah, not, not that comes to mind, what have you got? The only comparison I've got to it is Shackles has one called Blood Ritual. Whenever an ally gains a negative condition within range three, you may take that condition instead, even if you already have it. Is that kind of worldwide, let's ignore that particular rule? That's the only thing I can come up with that feels similar, just for a different mechanic. Hmm. Yeah. Yeah. It's a good point actually. It's like one of those things that just breaks the rules or says, oh, it doesn't break, but ignore, ignore this rule, right? This is the new text, but globally. Yeah. Because there were times that I was using that card and then, but it wasn't my spring, as much as everyone would have loved it. Um, yeah. But there was someone that was really gross. If you could see what in AIDS we were going to be, you know, dealing with. Yeah. All right. So the first room was fairly standard after Mark got chain pulled into the center and proceeded to get bot slapped by everything in the room, but he tanked it really well. Um, and he only burned, uh, one card. Well, technically he took a whole rooms action, right? Yeah. And there was terrible roles in there from them, but he only burnt one card, um, kept everything occupied for the whole round. And then, yeah, we basically cleared the rest of that room rather easy and it didn't get weird until probably that second room from memory when we decided to go back in time and welcome back doorway fighting, which I don't think we've done in a very long time. And this is gloomhaven doorway fighting. This isn't frosthaven. You open the door and there's a weird NPC in the back corner that desperately needs help in three rounds. Otherwise, he's going to get torn apart by scorpions and vipers, um, but this is open the door. There's just a room for the monsters here. Let's final them into the first room or let's just doorway fight them. What do you, what are your thoughts on doorway fighting as a whole? Do you enjoy it? Because when I saw the opportunity come up that we could do it, I got kind of excited of those. Yes, we can control this until it was happening. And then I was like, starting to look around and I was like, how do I do something else? And that's also when feel was like, I'm bored. Yeah. Yeah, he was, he was, uh, not speaking for us, but it was definitely, uh, he verbalizing some of our thoughts, right? Um, doorway fighting is interesting because it makes a lot of sense in a lot of cases. And I'm very interested to see in 2.0 how they've tweaked the scenarios to limit it because from memory in gloom haven, it was a lot of, uh, kill room, move up to doorway. Everybody rest. Let's open the doorway and we'll pull back and then we'll not necessarily doorway fight them specifically is like only let one stand there, but definitely set up so that they come in. Yeah, funnel them in and that way you control it. Uh, for us, even had a lot of just, you don't get to do that with a, again, that was either NPCs that were like objectives that were in the room that you needed to get to. Um, time limits, um, things that just push you into the room for some reason, like, just a variety of different things, right? And I think, I think the feeling at the time was this sucks because we want to have control over this and we want to be able to set up and take our time and take a breath. But like just from this one instance of this happening, I'm like, I don't want to do this every week. Mm. I mean, so, um, but it, I mean, the same boat like with you in that I think there was a level of excitement of doing it, like, oh, we can cheese this, you know, a little pokes through the door and, uh, we got two melee and we got two ranged, so it kind of works out really well and it was situated that one thing can sit in the door, but most things were like, melee because the smoke spirits and the, and the water spirits, I think we're using the layer text. I can't remember if they were using range, but we weren't in trouble. We were just very slowly along with any CC that we were throwing out there. And yeah, I kind of wished that the game kind of gave us that urgency of, you can't do that. You guys can't do that. You got it. You got to make this happen. And, and as stressful as that is, and we feel like we can't play necessarily under our own, um, requirements. Yeah, it's just, it's, it's, I'm glad it's gone. Wow. You know, in Frosthaven. Yeah. Wait, what? Yeah. Sorry. I've just conflated myself. Glad it's gone. Right. No, I see what you're saying. And I definitely think they would have made things in 2.0 to address that generally without drastically changing the game. I think the other thing as well was if the difficulty was up higher, it probably wouldn't have felt as bad because something gets in the doorway. It probably takes two people attacking it to kill it. Plus, I was doing a lot of heals and or support abilities, but because everything was just dying as soon as it walked forward. And there wasn't like a, one thing would move forward, then everything else was a stop. So there wasn't a stream and it wasn't a good clump of things that were all just stuck at the back of the room. So yeah, it kind of... That's worse with card economy then, isn't it? Like way worse because then we're picking cards and not necessarily doing anything with them. Yeah. I think if we, if we were to do that again, or if we are ever in a similar situation, which I'm sure we will be, I think the better things to do is to step a tile back, a hex back so that there is, we control the flow of them and they get clogged there, but we can fight two or three or four, which then opens up multi target attacks and positional attacks, things like that. Yeah. Because if we have one or if we have two or three in there, we can shift them around and then put them in positions where you can use some of your attacks that hit multiple hexes. True. You know, it fills got multi target attacks and I've got multi, like we've all got kind of multi. So when there's only one thing in front of two people, it's kind of very limited on what we can actually do. So yeah, it was an interesting kind of throwback though. Yeah. We said that if you look aboard, he blew a burn to smash something for like nine damage, which was kind of like, okay, we didn't keep moving because it was starting to get angry. It was starting to wreck things. I decided to, and I was having a discussion with Mark about potentially going back into the first room and teleporting because the map is quite enclosed and the rooms are within teleportation distance from each other. So there was a chance to blink to the back and open up the third room, which is actually connected to the first room, like a big circle, like a recycle sign. And yeah, it was like, open that up and let them trickle through so that we can doorway fight them eventually. And yeah, that's kind of what we did. We kind of teleported in, opened that door and then everyone made their way through and it was, it was fairly smooth sailing. Now, I think it's got interesting, really interesting when Gaza started to loot a chest in that second room. Oh boy. This is by far the most exciting reward that we've had or that I remember that we've had from a chest. Yes. And it's hilarious because we were just talking about the rewards from the events and how interesting they are. Yeah, we need to have a talk, guys, we need to have a talk. Oh no. So there were two treasure tiles on this map. Two. Oh no. There was 59, and I believe 56. And I read the wrong one for where you were. Oh no. Yeah. Yeah. So when you went on that wire that I opened up to the maps of the thing and I was like, oh, yeah, 59. I went and read 59. What came out of it, guys? What came out of the one that you had? Stusto. Actual Stusto. Actual Stusto. Like the good version of Stusto. He was like hiding in there. We rescued him. Yeah. And then I think the rules were like he had, he was elite. So we had five HP, but he had permanent wound on him, which he could, and he couldn't be healed. No. Right. And then die. But what had happened at that point was that we kind of, as said, he'd opened the door. He'd gone invisible a couple of turns, so everything was kind of flowing through, but it was kind of trapped in around like one chunk of the room. Mark went yolo all the way to the back to just get in there and start swinging people and smashing skulls, and then we were following up. But on the follow up, that's when I opened the chest and Stusto came out. And from that point on, he did so much work. So from memory, I'm pretty sure he did like an attack and chucked a couple of curses in their deck, which was cool. Yeah. And then the next turn there, because the forest imps that he even, though he's an ally, was just using the monster forest imp deck, right? Which is an interesting thing, because we've had this twice now, I think, where we've had monsters that are on our side using those, like the monster cards, and it's actually pretty cool. Like, I like the idea of it not being on their, like, on a stack card that they get given. Like, oh, this just does move to attack two, because it varies up what they do. And also, yeah. So anyway, the next turn, he pulled the one where they strengthen everything within range two, which is us, right? And then confuse or muddle everything within range two or three, whatever it is, which was most of the enemies. And then the next turn proceeded to, due to that muddle, one of the things didn't hit someone for like six, they missed. And then the next one missed, because they drew one of the curses he threw in there. So he was just doing absolute work, and he was amazing. When it was on five health, he had the shields, very tanky, no, it was so cool. And he's got so much done. And I guess this is what makes it awkward, because that wasn't the chest. That chest was the other one in the far corner that we never ended up getting. So this one we need to redo the star. I'll let you decide. And we're going to have a little chat about this right now. We're probably not going to redo the scenario. I think that that's, Crimson Scales is not one that I think we have to do it to that extent. I think it's people probably want us to just play through it and enjoy it. We're still pretty strict with the rules when it comes to most things like this is just hard, because I don't know how to fix it, but at the same time, I don't know how catastrophic it is. But that's why we'll talk about it. The chest that you would have gotten would have gotten was a scenario. So it was actually a new scenario, scenario 77, which is another trails almost like a side one called rat traps. And so in a way, we didn't get that. We had Stu Stu in that room, who then helped us. Would we have done it with our Stu Stu? I think so. Because we weren't... Was Mark and Phil getting low on cards? They were getting low. But because we only had to kill the spirits, we didn't have to kill everything. I think we were like, I mean, spoilers for how this ended, but it kind of ended rather suddenly. And I think we all had a lot of cards left. Absolutely got that covered just before the end, but yeah, I'll spotlight you. Yeah. No, but that's what I'm saying, like without going into the details, I think when we did finish it, we didn't finish it on our last card. No. Right. So if we had copped a couple of hits from Stu Stu, not had advantage, like strengthened on one of those turns, I don't know if it means the difference between winning and losing. It just means we play a bit differently, probably have to maybe burn a couple of more cards, which would have been the difference. I can't say. I can't say. Yeah. But there's always the option when your objective is kill a certain monster type, and there's only like two or three left on the board, it then becomes a lot easier just to burn. Right. Burn and survive. That's true. Yeah. Okay. So should we ignore the scenario 77? I don't know. Let's throw it out to the community, because they're the ones that are going to like roasters if we pick wrong so that we should throw it out to them and ask if we should have access to it. Oh, look, the episode will come out on the day that we play, but it'll come out well and truly hours, like 12 or also 12 or 15 hours before we actually play it. So we'll need to get a response by then. But the other thing I was thinking of is like, do we need to add more scenario blow to two algorithms and scales campaign is missing a random side one really going to be that catastrophic. Right. Well, I mean, if we don't find out whether people want us to do it or not, like we're not going to do it next week. Right? No. No, I'm pretty sure we're doing 71. Yeah. Yeah. So we'll have time like for people to tell us. Or third option. So people tell us, do you want us to, uh, we're not redo is regard, no, no, regardless of what we do. We are not repeating the scenario for a chest, right? So here are your options and vote and we'll check a poll up there. Once the episode goes out option number A, we just get it right. So we unlock 71 77, whatever it was, and puts us back in the box and puts us back in the box. Yeah. So it's kind of like, Oh, we remember he did some cool stuff, but he never really was there. Uh, so, or option number two, uh, we just don't get it, right? And therefore if we do want it, we have to go back and do that scenario and open that chest. Right? That's the second option. Or option number three, we randomly distribute another chest in the next scenario we do. And then we also have to loot that. Yeah. Okay. So we take that chest that we didn't get, we just put it into a scenario, whether it's the next one or the one after it, I don't know, we just move it forward. Yeah. Okay. We'll just keep carrying this chest with us until we eventually pick it up. Well, we're not carrying it with this, right? We're just like putting, we're making it spawn into a future scenario so that we have access to this. Got you. New class. I'd be a chess man. So yes, chess man. So there we go. So it can be a, uh, a kind of synergy with the doormancer. Absolutely. There are three options. We'll check that out. Yeah. So yes, we did finish the scenario in spectacular fashion. Uh, I think we were allowed to have a couple of extra rounds to get the chest because we were meant to get it, right? And then Gaz had his turn and he was going to do a bit of damage to the smoke spirit. Just a little bit. Yeah. And we'll, while doing so, absolutely foxy up, it was a water spirit as well. Uh huh. We were going after its turn. I didn't realize that and I didn't hit it that hard. So the end of the thing, Mark, because he hates forest imps, right? Like just hates them. All of a sudden we never knew how much he hated them. He's suddenly like, that's my guy, right? Like I want him. So there was one left in the back room and he's like, I got to get to that one. I can do it next turn. Great. And then people were getting XP and we're like, cool. And then we'll get the chest in a turn or two after that. I'll just throw out an attack on this water spirit. I think it was like an attack three and it might have been poisoned. Okay. But it was on seven health. Now I thought it had to do the math guys, there's some power when I chose when I chose my card, right, I assumed I was going to go before it. So therefore like, and I was pretty far down to my AMD. So there was like a hundred and fifty percent chance I was going to miss, right? And I didn't though. What happened instead of me missing. You crit it and insta-gibbed it, guys. And then said, oh, sorry, I, oh, guys, oh, feel a bit bad down. I guess we're ending it like, yeah, and that should be the new condition. The scenario is over when gas decides it's over, but basically, for me to think. I think there was a little bit more sincerity when I, I felt really bad because I didn't mean to do that. I was like, I was an attack three and I didn't realize it was poisoned. I didn't realize it didn't have two shields. And this so that I was like three extra damage. I did. And then I pulled that purple card, which I didn't even know what that card did. I pulled it over. I was like, what's that one? Is that in you? Has someone put some kind of like proxy card in my deck like, what's purple? What does that mean? And I looked at Phil. I was like, do you know what the purple card does? It's your fault. Because because of Gaza's miss mania, you know, personality trait, whatever, because of that, you should have always gone with strengthen, right now, a long time ago, you booked one of my battle goals. And then you unbooked it because you attacked the fish king or whatever with advantage and you pulled a crit and something else. And then you chose not to quit him so that I could get a hit in. This was not with advantage, which meant you only had to commit to the crit. So you still messed it up because you didn't use strengthen. You know you need strengthen. Yeah. Now in your defense, you didn't realize that your deck is now fixed and is amazing. And you're not used to that. So I get it. You're expecting always the worst from your deck, but you're going to have to adjust those expectations because your deck is amazing now because Phil touched it. Yeah. All right. The strength in. All right. We'll have to. It's going to take a while to come to grips with that. So finally enough, the next card after that, which I checked as a scenario was done was my miss. Yeah. So advantage or model would have stopped me from killing that thing. Yes, but lo and behold, the gas timer is born. So what we figured out and we discussed, I mentioned it straight after that was that my AMD is just finding new ways to troll us as a group. So if it's not pulling a null on a major hit or just constantly for three turns in a row, it's then going like, no, I'm going to wait and I'm going to make sure you draw your crit when you don't want it. Yep. So the mixture of squeeze versus what did you do that? So, yeah. Yeah. So sorry. Sorry. Our party defeats the last of the smoke spirits, watching as the forest creatures retreat into the shadows. At last, we stand with an unobstructed view of the volcano, a magnificent and terrifying mountain of flame. The path forward leads to the main chamber, where the Ember crystals Taylor spoke of are said to lay. With everything we've endured, they had better be worth it. We win. Rewards at Rotavent 61 to the deck and new scenario, embers of corruption, scenario 71. What we thought on scenario 70, guys, because you made some interesting points at the end of the session about the three room kill or feel, especially after finishing Frosthaven. We had a little chat about that, but I don't know if we recorded it. Yeah. I thought it was good. I liked the scenario. I think that it was a kill or with a twist, right? Like, not a massive twist, but like throwing the hazardous, a difficult terrain in there is interesting. Not that we had to deal with it. Having the three rooms and choosing, so you're not, it's not linear, like you're not going. I mean, you are kind of going in a straight line, but it gives you options. Yes. So we did have the option. We discussed opening both doors and just letting everything pile in, which is kind of cool. So yeah, overall, I'll rehash my thoughts on my other thoughts that were like that in the Frosthaven world and all that kind of thing. Oh, we can save that as a separate segment in front of future if you want. Oh, talk about it now, but just to wrap up my thoughts on this scenario, I thought it was quite good. I liked it. I did. I think it was the smoke spirits and the water spirits coming together in that same scenario and that's having to kill them was pretty cool. Having random bandit arches in there was just on that, by the way, they are garbage. They are worse like than earth demons bandit arches. They're hitting for what one or was a two base something terrible like, how can you, we've just come from Algox arches? This is a completely different game. I get there was just one, but holy crap, she felt terrible. Yeah, I think they did do poorly. They drew badly as well. Super bad. Yeah, carry on. Yeah, what about you? What do you think? I had a blast. I had a blast on this. What I liked the most about it was when I allowed myself to see the whole map and plan accordingly with the teleport, because of the accessibility of everything that I finally felt like I could really play around teleportation and manipulation around enemy focus in that I could go to the back and all of a sudden, you know, hey, I'm over here and pull them back. So that was really, really cool. My battle goal probably made this better than it should have been for me in that it changed the way I had to play. Now, I had Daudla, which is you can only use your highest card as your initiative or something like that. So I always had to play my highest card, which eliminated everything that I was struggling with last time of going early to nail certain things for certain reasons. And I was just like, you know what, I'm going to go at 46 and I'm going to go at 76 and I'm going to go at like 50 something. These horrendous ones that I would normally not go. And I planned every turn around just giving myself enough options that depending on how much the board state changed, I would find something to do. And it worked brilliantly. Like it really did. I was on top of the tide pod, um, tide pod situation a lot more than I was previously. I had something like 12 or 13 cardics peep by the end of it, which I've never done, not on the vortex. That's easily the highest. I think it's the first time I've gone above 10. And it felt good. It felt really, really good. The burns did what I wanted them to do. And as a result, I'm just saying that, um, I know you asked me about the scenario and that's the whole scenario kind of thing is, but I'm incorporating that into how I feel about the scenario. As a whole, the scenario was, it was really good. Really fun sandboxy feel without any of the crazy hoops or anything to jump through. And having a target, it's not just kill all, but having specific targets. And there were times that I wanted to hit other things. Like the, the, the Stusus and all that Mark wouldn't let me and then, and band it. So knowing that there was a priority system there already there, just yet it made definitely made it more fun. So yeah. Yeah. I think that's, that's where I landed though, um, I, I probably, it's weird, right? Because I don't think I'll remember this scenario. Like it, once we've done 50 scenarios, I don't think this will be my top 10 better at best or worst because it does feel very, really vanilla. But I think the thing that you have to keep remembering is that vanilla is good for a reason. Right? Like vanilla doesn't mean bad or average. It just means like playing good, like it's enjoyable. It doesn't do anything too, in too fantastic or too ridiculous, but it's probably going to be fine all of the time. And I think that works really well. Yeah. Okay. We may have a tweak out scenario lists then. And instead of at the end of the year doing a top 10 best and worst, maybe doing the top five best and worst, and then on top five, um, most fun personal experience on a scenario or something like that, because that'll actually bring these sort of scenarios into the freight potentially. If you had a really memorable time personally on it, that has nothing to do with the mechanics of the scenario. Yeah. It's a good point because I know there was a couple of my crabs that I just loved because of like a couple of big turns I had and, but they, they wouldn't have gone in my top top 10 best because they weren't, they weren't amazing, but they, those were really fun moments for me. So, um, I don't know if we've got time, did you want my quick thoughts on what I said after the scenario or it just to drop it as a. No, let's save it. We'll see if anyone actually asks. So hey, that guy's was going to talk about something. You mentioned that thing and see if anyone asks, uh, all me, how does he go? I think he's fine, especially the way we played it. He just gets stuck in the back, like not being out of go through the door. He's fine. Unless, uh, he doesn't make it through round one. That would probably be it, right? If he gets, if he's the one that gets pulled forward and chain smooshed as a chance that um, he becomes flat or me. Yeah. Yeah. That's a good point. Yeah. If we kept him alive for the first turn, the problem with smoke spirits and army is that he just really wants to hit things and they really like, so although I think he goes at 50, doesn't he or 30? I don't know. Is it 50? 50 goes at, um, sorry. Um, all me goes at 50 for me goes at 30. What was that? The second one. Sorry. For me. For me. Or when he comes before super hero. Yeah. Yeah. Yeah. Yeah. Yeah. Um, yeah. Okay. So I think 50 is probably late enough to avoid most of the retaliate. I reckon that the smoke spirits generally go pretty earlier than 50. So. Yeah. Okay. It'd be interesting to do a monster deep dive and have a look at their cards properly. See if there's a nice general strategy in there that may help out battle goals wise. Uh, so we already mentioned my daughter, uh, we, we, we don't say that anywhere near itself. And as we, um, I would like to, I think it, it's a very interesting battle goal. Um, I think because, uh, for those that it might be new to this or don't remember, like I don't know 40, 50 episodes ago when we started it, we used to do a variant where once a battle goal was completed, it went out of the deck. Yeah. Um, the idea was that way we don't repeat and just like farm the easy ones, uh, to get through ticks or, or one tick. That one, if it comes up early, it's actually quite easy. Like it's, it's, uh, it has a really cool impact. And as long as you don't forget it, it's pretty easy to play around. Um, so I think it goes, it was going out of our deck really early. Is there a class that doesn't really like, blah, blah, blah, blah, blah, blah, blah, blah, blah, blah. Yeah. I'm just getting a thought of, uh, is there a, a class that, that their whole stick is going first? I think anything that wants to tank, but anything that wants to be in melee and he's going to be sharing that. Yeah. You know, you, you, you, you lose your shield and your retaliate cards, but also you just lose the ability to pull, pull, pull focus. Like, basically you're then telling everyone they need to go late all the time. Otherwise they're going to get hit. Yeah. That's the point. Uh, Shirkov, kill an enemy. Not adjacent to you while you are adjacent to another enemy. This was announced. All right. I remember. That's right. You were, you were letting us follow along with you. So this was gaz on his galaxy, uh, Hanzo killed one of more elite enemies or two or more for four characters. I don't know who you had that. Was that field? Did he announce that towards the end? You'll three or fewer enemies, pacifists. Well, they sound like ones I might have to check. Yeah. That's weird. I don't know if they got those because Mark was going pretty ham. And I mean, even though Phil got bored and then that's why Phil was going really support you. Good point. Right? That's a really good point. So those haven't seen the playthrough Phil played a lot more in addition to his like ignore difficult and hazardous terrain. He did play a lot more heal cards like he has that. The upgrade to heal card, which he usually plays pretty, pretty often and as much a good effect anyway, but he was playing a few other kind of heal, support, he typed things unless attacking. So I don't know if that was why. Um, that's a good point. It's a really good point. I actually reckon Phil had pacifists. That would actually make sense. And then Mark, yeah, running around and just killing whatever he needed to. Um, yeah. Okay. Well done everyone. I'm pretty sure everyone got their battle goal as well. Hmm. Very important. All right, let's jump into some predictions for 2025. These are me just asking you now. It's not a discussion. I'm literally just asking you. Okay. Sorry. Someone is going to play a character they really dislike, dislike more than any previous character they have played, not because the class is bad, but because of a clash of play styles or interests or, uh, motivation bonus points if you name her. Phil. Okay. Yeah. He's doing that right now. No, I don't think he likes this less than the drifter. You think drifter is his worst? I think drifter was his least favorite. Yeah. Okay. Cool. I forgot he played the drill and he played that for like three weeks. I think he hated the drill more. Yeah. I don't know. I think there's a toss up between drill and drifter. I reckon if we were tealisting the classes or characters that Phil dislikes the most, I think they would probably be on the same tier. They'd be like, S tier for disliking. Okay. First and number two, prediction number two, who will retire their first Crimson scales character for earliest? Me. Wow. You sound really good. Well, because we kind of do these mini check-ins like I've once every couple of weeks and most people will keep saying like, what's a PQ? Right. Like I feel like I'm the only one that I know in recent like the last couple of weeks people have moved slightly closer, but I feel like I'm, I've made progress most weeks towards mine. Can you give me a percentage of how far in you are? Roughly? I don't know. Ignoring the last step because I think you and I both have a last step. Yeah. Yeah. Like 60 or 70%? Yeah. I'm at about 55. Oh, okay. You might. Yeah. Okay. So that I didn't realize you were that far through. And Mark, we're basically like zero percent like two weeks ago. So I feel it's getting ruined right now because we worked out that he wants Algox. And we skim through and had a look at just this, what do you call them, the scenario chart of what monsters are in what ones and some of the ones coming up. I don't know where they've gone. No. Feel sorry. But we'll try and find some, but holy crap. Yeah, it seems a bit unusual that we can't actively start shutting some of that down a little bit, but I'll have a look. We might have to go on the Tuscan Raiders for just go to their home camp. Yeah. So I reckon I reckon I will because I'm progressing it, but there, there is a chance that our mind stalls. Really? Yeah. Because it's I've been incredibly lucky. Wow. Right. Really lucky. So I, there's a chance that that luck just runs out and I just get stuck. Yeah. Okay. I've been in a position that I just can't manipulate it. I can't wait to have this chat. It will be enough to make up a whole episode. Not just on my PQ. Okay. That's fair. The third one I had was what confused me at the beginning. We will finish our Crimson Scales Projades before the arrival of Rov and or Gloomheavens 3.0. And no. Yeah. You don't think we'll finish? Rov is going to be soon. Yeah. I mean, like Rov was supposed to be yesterday, right? But they didn't beat Chinese New Year. So Rov will definitely come out before we finish because it doesn't, we got like 50 or 60 scenarios to do. That's like a year. We'll see. We'll see. We can't obviously afford to miss any weeks. We can't afford to fail either, I guess. No. I can't afford to do too many new scenarios. Oh, yeah. We will actively engage with the community to work out the directional vocals because there's a world where people will be like, no, no, no, start Rov, start Rov, start Rov. And then it'll be like, all right, we'll start Rov after completing Crimson Scales straight to the boss, straight to Bowser. Yeah. Yeah. Yeah. Yeah, exactly. We're speed running Mario now, right? We're just skipping all the checkpoints. I mean, we know one particular community member will be very vocal about a starting Rov, but I'd like, yeah, I definitely like to see Crimson Scales through with the only reason we stop it is because 2.0 comes out. Yeah. Okay. Because I mean, that's what we've been waiting for. Like Crimson Scales is actually a lot of fun and I'm like, I know there wasn't supposed to be comments, but just very quickly. That's what 7/8 scenarios in, I've got like way more respect for the effort and time and expertise that went into making Crimson Scales now than I did when I knew nothing about it, which makes sense because I didn't know anything about it. I didn't think it was going to be shit, but I didn't have any expectations, but it's actually amazing. Like the quality of a game that has been put together here is incredible and that doesn't just filter through. It's like the classes, the scenarios, the story, the writing, the events, like everything. Every part of it has been like seemed to have a lot of attention's gone in, which is crutus to everyone that was involved. Yeah. Oh, hallelujah. Great. It's been a blast. And every little tiny snippet of a surprise has been wonderful, like just to get constantly get these dopamine smashes. Very happy. Yeah. In prediction number four, there may be scenarios we don't like as much as others, but there will not be a scenario 14 equivalent in Crimson Scales. I am going to say yes, there will not be because I feel like with the small amount I know about Crimson Scales, it was played by like a lot of people, right? And changed. So I feel like if scenario 14 snuck through, the people would have said no. Okay. Interesting, because obviously scenario 14 is just in reference to a ridiculously stupid scenario in Frosthaven, but Crimson Scales would have been out before Frosthaven. But there would still be the gloomhaven version of 14. I can't remember what that is that so there still could be a terrible one in there somewhere. I mean, yeah, there has to be a worst scenario in Crimson Scales, right? But I don't know what that is, and I don't think that'll be worse than 14. I wonder if no one will say anything and then we'll just watch us play it and just watch us have an absolute meltdown as to what the actual hell is going on and why is this so disgusting. And then, oh, by the way, that's the 14. Yeah. Makes sense. I don't want people to tell us beforehand because like even going into 14, you knew a little bit about it, not anything about like, you knew that it had been like talked about being really bad. Yep. Yeah. Yeah. But I didn't know anything about it. This looks cool. Oh, eels. Eels look cool. That sounds fun and you're in the corner like catatonic going like, Oh no, it's all coming true. Yes, I did not want to know. I want to be equally surprised and upset as goes. Prediction number five predicts where the following classes will end up on our ender class tier lists. The categories are insta pick viciously average or bin, basically a, you know, top middle and low. Yeah. A lot of acts. Okay. So insta pick average or bin. Yeah. But viciously average. Visually. Yeah. Okay. Cool. Like aggressively vanilla, right? Yeah. Yeah. Okay. Cool. Oh, a lot of acts. Let's go with. Let's go with bin. Are you for real? All right. That's fun. Oh, I'm going. I'm just, you know, making it up as I go. I reckon. I reckon it's going to be insta pick. Insta pick. Okay. Cool. It's a ladder hacks. I'm saving this list, by the way. We'll address this later. Yeah. We'll revisit them at the end of next year. It's here. Yeah. So that way when people can listen to this and go, when guys said that ladder acts was in the bin, I'm like, whoa, whoa, whoa, whoa, hang on a second, bleeping claw. That's got to be in the bin, Ryan. Ooh. Nah, I can aggressively average, aggressively average, like just, like, ultimate vanilla. All right, cool. Like a really good brand of vanilla ice cream, like, you know, I paid as paid as a paid as what? I don't know. One of the ones. I think the bull is the good. Yeah. Bull is like really good creamy vanilla, like ice cream. Yep. Flemming skull. Oh, that sounds insta pick. It does. It actually sounds like that. Yeah. I'll go with that. It's got a skull on it and it's on fire. It ease. It's flaming. Tasks. Vanilla. Average. Yep. I'm going to bin that one. And then tools. Oh, bin. Yeah. Okay. I think it's going to be average because average, like, tool kind of things for some reason, like, you know, make it a little century and it's all right. Be better than the tinkerer, right? That would be the OG tools. That's all. Yeah. Again, if I think the tool one will be like an upgraded version of the of the tinkerer, like a tinkerer that that wasn't that didn't drop off. Yeah. Okay. Uh, finally, Ramen noodles or present sonna or something like that, but it's purple and looks cool. With washing machine, that was the other one I liked just because of the color and I like Ramen. So. Oh, okay. Cool. Uh, average. All right. And I'll insta pick that one. That's it. I just picked seven. Oh, six. I just picked six. Oh, you missed bug. Bug. Oh, it was a battle. Yeah. It's a bin. Insta pick. I've already picked it. Yeah, you have. Okay. I've bended it. There you go. Uh, question number six. This game will push the envelope in scenario design. As in Crimson scales. Uh, I mean, relative to gloom haven, yes, probably relative to Frosthaven, no. That's the our situation production. So Frosthaven exists. You don't think it will? I don't think it's going to. It's not going to push the envelope past Frosthaven scenario design, but I think it could potentially from a wacky point of view. So Frosthaven's done it from a restrictive kind of, you know, let's make this hard and brutal. Whereas this game is I'm like, yeah, you want to plus border your attack or whatever you go. The boss is also going to get a plus eight. I don't know how much that goes into pushing the envelope a scenario design, but. Uh, I mean, you talk about an individual one or just generally? I don't know. Past 30 or something here. Yeah, that's right. Like, I think generally, no, I think generally they will be more vanilla than Frosthaven, but more interesting and uh, uh, pushing the envelope for using that kind of phrase than Gloomhaven. Um, there is the potential that there are one or multiple scenarios in this that are just off the wall. Crazy. Um, like, you know, using your scenario 14 kind of comparison, you know, of like, will there be one worse? I think there possibly could be some in here that are just like really, really crazy, like drunken tale clinic, Rosie. Yeah. Yeah. I think like that, like, uh, one or two designers have just put a lot of time and effort into kind of really refining and making it really unique. Yeah. Um, like the cave one. Yes. Yes. Did summers do any of these? I don't know. I don't think so. Yeah. It's a shame. No, I don't think so at all. Uh, another prediction. The game will involve driving slash rioting slash piloting a vehicle at some point. I hope so. Well, here's the thing, we have the, the bathers fear, right? Technically we were moving that that's, that's a vehicle. Yeah. I think the train and all that. So yeah, we'll have one in terms of skills, right? There'll be some kind of vehicle or something we should, or a spaceship. Yeah. Yeah. Totally. I took a spaceship. Uh, the next Haven project will be officially named and announced this year. No. Oh. I mean, like, and they're corroded right there. They're, they're, they're, they're, they're going to announce it. I announce it, you reckon? Yeah. Like coming 20, 26, the Kickstarter or sorry, game found campaign, but the game itself is not due to like 2030, but they'll announce the name to get everyone's appetite wet. How much? I think they will just cop too much shit if they announced their next game before releasing 2.0. But that builds up the hype for the current one that they're trying to release. It does. If they're like, Hey, guys, look at it. Look at this cool new idea that and things that we're going to start working on. It's not due to 2030. People are going to be like, we just won our game, the one game that you're currently making. I like, and again, I've been through that. I'm sure that they're running into challenges, but no, I don't think it'll get announced this year. Or if it does, it'll sneak in at the end of the. Yeah. Okay. I reckon it's the next year thing. If it doesn't buy in the next year, I will leak an announcement of some variety, um, to 10 people. Okay. Phil will return to his cryptastic best. Yeah. I think it's an innate ability that's just got suppressed for some reason, because it's nothing. Yeah. As will return to his nullerific worst, uh, look, I'm, I'm experienced in his period says, yes, right, but statistics and I'm, I'm channeling my, you know, and I also have never believed in statistics, the statistics say no, it should not. I should be, I, I've seen the worst of it. It's an anomaly and I will go back to just regular drawers, everyone else regular, not me regular. Yeah. Okay. Yeah. What do you think? Of you going back to your worst? Yeah. Well, your best really, right? Um, I think that the level of everything will maintain itself for the next two weeks, because I think you deserve to have fun at the same time. Just two more weeks of fun though. Sorry. I can enjoy it for the two more weeks and then we'll start to slowly shift everything back. Um, it's hard because I don't want Phil to have to suffer for two more weeks. Um, even though, yes, we've had this chat, you've been suffering for 18 months or more. So it's just, it's Phil though, I don't want him to have to go through what you've been through. I don't, I don't, I don't wish this upon anyone. I don't want Phil to have a shit time. I just want to stop having a shit time myself like, like, it's not zero sum. It doesn't have to be somebody having a shit time. Right? Like we're in order for this to continue. Like, let's call it a lifespan. Wouldn't that be statistics? Like someone needs to have a bad time. I don't think someone needs to have a bin. Like we're not talking as in, I draw my miss once and everyone else never draws it. Right? Like we're talking. Yeah. Oh yeah. I don't know. Look, it's, it's good to hear that you have a transition plan for like fate and how it's going to affect the statistics and the draw, like a couple of weeks and then we'll phase it out. So got a couple of ideas. Yeah. Yeah. Amdert, this is the last question. Probably the most important one. Maybe. Who knows? Amdert, the 2025 will hit 1000 subscribers. Oh, I hope so. I hope so. That'd be, that'd be a cool goal, but that would be really cool to know there's 1000 people that have clicked the subscribe button on YouTube. Uh, awesome. With that, we will wrap up episode 94. Thank you all for following along for 2024, it's been a blast and we love and appreciate every one of you big shout out to gas was staying by my side through yet another year of amdert. Let's have an absolute blinder. Is that, is that Australian blinder? Blinder. What does it mean? Uh, like, go get real drunk. Oh, nice. I mean, I think it's been appropriated to just like have a really good run at it. Have a good time. Yeah. Yeah. Let's have an absolute blinder of a 2025 starting off from 2024. I've been your host daddy and I've been joined again by gas. And remember, when it comes to rolling terribly, it just got to touch my deck. (laughing)