The following episode may contain spoilers for the game Frosthaven. Welcome, welcome to episode 72, a master's degree in rolling terribly, I'm your host Daddy, joining me this week, a man who's getting incredibly good at adding a small round token to his player man, and then later one, removing said token to do amazing, mind-blowing, magic tricks on his malnourished, metal-singing, savass, lead-singer, gazz, say hi gazz. Hi gazz, yeah, that was, that was weird, yeah, I'm getting pretty good at the tokens, that's the main mechanic of the class, I think you see why it's high complexity. You're getting a real handle on, I mean, well, it's a dexterity game, you know, those tokens are tiny by the way, I'm surprised we've still got them all. Yeah, I know, they are tiny, and we do keep good care of them, but no, like, the hard part of that character is remembering at the end of your turn that you're supposed to put one of the tokens on, like, because you have your turn, and then you go, "Oh, I'm done," right, because I finished my turn. Did you figure that out at all? I forget all the time. Oh, no. I usually remember before my next turn, and it's very easy to fix, because you just move a token across. Sometimes the easiest things in life are the hardest though. I have to remember about easiest to fix, yeah, I don't have to go, "Whoa, whoa, whoa, can you please undo your turn?" I should have had this token over here. Has it been that token moving part? Is it as exciting as the other, you know, with your tied cards and other weird stuff you've done in the past, like putting your pets out and organizing the order of those and then telling us about three rounds into it that we had summoned one of the pets that we need to now add to Xhaven, things like that. Is this easier? Or is this harder? Yeah, I have to say, it's definitely the most mind-numbing of a mechanic from that perspective, right? Like in comparison, it's not hard at all. In fact, I feel like you could just not do it, and it's fine, so character, the interaction with the game is fun, but the moving the cardboard piece backwards and forwards is not fun. Yeah, okay. Well... So... Well, the other thing I was going to say is when we were at like 70-71, which that seems like I was like, "Whoa, we're almost at 100." And there was 72 on my bike. That doesn't feel like... I feel like that... We suddenly feel like we've got ages to go now. Like, it's like, "Well, 70 is almost 100." And 72, that's still like almost 30 away at ages, so... You literally just messed with my head a little bit just then, because I was like, "Yes, 7. Oh, we are close to 100. Oh no, you are right. We are far away." Like... That took a minute. Yeah. And the episode is like, "Oh, but yeah, still got ages." So... I mean, will we even... Maybe we might... Why don't we finish frost tape before we get to 100? Do we just do like the anime, just do filler episodes, where we just kind of do a big charge up of a fireball, like Goku? Look, we could probably waste a few weeks. And I just reached like three anime genres there, so I'm probably going to get hate about that. But like, you get what I mean. We could probably just attempt a scenario like the highest difficulty, you know, fail it throughout the night, record the episode about how terrible... How we extend the broadcast, like, you know, we'll be on 100 if we just still do what we do... That's true. But just... Badly. What is the max difficulty? I don't know how to do it. 7, I believe. 7, I believe. 7, I believe. You can't turn it up to 11. I don't know how you would unless you literally, because the monster's stat card goes up to 7, and then after that, you could probably just do a times 2 for a level 8. That's not the stupid like that. Go into nightmare mode, torment difficulty. Yeah, realistic mode. So dwarf, can we get rules? I want to play with six players, and I want the monsters at level 11. Yeah. Yeah. And be one challenge. Get back to it. But inspired by Gloomhaven. Not Frosthaven. Mmm. Yeah. Yeah. Okay. So dirt sheet. I would like to apologize a little bit for last week. We didn't get the episode out because my computer had a shit fit. And look, it's still doing it now. So I'm really praying for no crashing. But, hopefully, this week, I mean, look, in a way, this is actually really cool because everyone gets two episodes this week. Yeah. It's like double-ammed it. And I'm going to say that if there's anything weird to hear on the episode and you weird editing, it's because Daddy's had to re-stitch it back together like a patchwork. If we say anything stupid, it's also the editing. Oh, yeah. Yeah. Of course. And if you don't laugh at our jokes, it's also the Daddy's computer. It's just not filtering them through properly. I will. I will be considering adding a laugh track, too. Yeah. Do, please. Yeah. That'll really put my way. Right. Yeah. I told a joke in the car today with the kids and, like, I don't even think I had, the punch line had landed for one second before my daughter was just said something completely random. They had nothing to do with an asker question. So literally just humoring me, listening to me talk, and then just went on with it, got on with her life. So is that a goal? A goal, what to be ignored by your family? Maybe not that much, but it's in a cheap when I get daily, but it's not a goal. But it's a dad joke, right? Yeah. But you're supposed to get groans, but-- Oh, you didn't even get that. That. You didn't get that. You didn't get that. I just got, like, you know, my cat's breath smells like cat food type response, like-- Is that-- that sounds like worse than crickets, right? Yes, because it means that they were just waiting for you to finish so they could say their other random-- Which was probably more important. --that made no sense. Yeah, yeah. Correct. Yeah. On today's episode, we'll be discussing scenario 132, temple of feline power. And then we're going to have a little chat. I'm not sure we're going to do that probably earlier. Is retirement something to look forward to? So, off to scenario 132, Kaz, but first, what did you do a road event? Yes. We did road events. But I remember-- I remember the road events time. Oh, how could you not? Road events. Winter road events. 32. This road event caused me so much pain. Yeah, look. And it was the kind of, like, a conduit for my frustration. Ah. Ah, like a pain-- oh, I see what you're doing. Yeah. Hang on. Yeah. Yeah. My cat smells like cat food. Yeah, just daddy released the shackles and explained them. So shackles came back, much to everyone's surprise. It was pretty cool. We had the hotel running again, so it was really cool to hear that coming through. It was very-- Except she was a bitch. I don't remember her being so mean. The thing is, I think it's in her tone. I don't think she's a bitch. I think that, like, she just comes across energetically bitchy. No. No. Her actions were bitchy. I'm far away with her voice. Yeah, OK. Anyway. During the actual thing, we couldn't actually tell whether or not she was-- and I always would say as a child-- a goody or a bady, right? And the lack of detail was kind of important, but understanding what exactly was going on. But then I remembered. I know a place where I can find out what actually happened. So scenario one, two, three, the Titan from dwarfs previously on Frosthaven. So you met your old companion on the road, carving runes into the air. It said there was a massive creature so full of pain and suffering coming closer to the air portal. The conduit worked some magics to bring that beast to them so they could feast on it. You weren't really down. I like how he adds this kind of stuff. You weren't really down. But they didn't give you much choice when they finished creating a portal, an unbelievably Titanic beast bore down upon you. The being turned out to be the source of the pain, however, it was the world it had come through and now it was in yours time to stop it. So apparently, I still don't know if she's good or bad. No, but maybe dwarf needs to add that into all the characters he needs to add an alignment scale. To dwarf on your previously on, you need to have them either somewhere on the D&D scale, chaotic, to dwarf or good to evil. I keep saying that and I don't really understand what it means. I'm not about to go into it now, but is that something that we could, that not we, because I probably can't unless I fully just blindly pick? Is there something that can be done with the characters and some of the main NPCs and things like that in the game of Frosthaven? 100%. I mean, the alignments basically mean nothing in D&D either, so why not? Right? I didn't know they meant nothing. Oh, okay. Oh, I think some people think that that means. I'm offending a lot of people, basically just everyone there, because I said they both mean nothing and don't mean anything. So Emmy heaps. Yeah. You're two for two so far. Two for two. But yeah, but I didn't get why, look, why did we randomly in, okay, hang on. Let me go back and step. That didn't explain what happened when she left. Oh, I don't, I don't know. I didn't plan for remembering what happened when she left. No, previously was what caused us to get this scenario, because long story short, and I haven't actually said it yet, this Winter Road event gave us a scenario, which was this new Titan that had just spawned into our world and saw Frosthaven and was like, oh, that looks like a fun place to party. And then we were like, whoa, and we had to now do this scenario now. Yeah, which is cool. Right? Like that's cool. We talked about this with a couple of others. I mean, okay. So the, in a vacuum, this is cool in what we were trying to achieve by doing the scenario we were trying to do, it was kind of a bit weird, but I feel like going, yeah, going back to dwarfs previously on, um, he should have in there. Come back further. The. To the ship on there. Come back further. You can't just go back to the actual scenario. Like that's, if we're doing this scenario, you've literally just pulled this around. If you don't know why you're there, just read the card that you're holding, like, like I get that, but it should go back through the her retirement speech. That's good. That's actually a very good point because, um, yeah, I don't really remember what happened there. I don't know if we're there a time when she was like, Oh, hey, well, I hung out with you guys for long enough and turns out, none of you are giant robots from another dimension. So can tick that one off. I'm going to go look over there and see if that robot's over there. And then we went over there, which we didn't know where there was. And she's like, Oh, look at this portal as a giant robot coming through. I found it. And we're like, okay. And then we really enough, she was a bitch to us and we're like, get in there. And we're like, what are we? You left us. Like, what are you doing? We're already going somewhere. You didn't want to join us. Yeah. And then you're sucking us into your stupid, like, so another thing on that is that whenever a like bone shaping gave us the scenario for retirement, but it was kind of like, uh, go do it. I think. Right. Cause that, okay, we need to previously on frost saving retirement thing, right? Cause when they pop up, I don't know, we know this scenario. But I haven't read that entry yet for whichever one the bone shape is scenario thing is. The fact that the Titan is right here right now, it's a giant mech machine, whatever, it's a, it's giant crank, right? And he's heading towards frost saving. Why is the shackles not helping us? It's not like he sent us somewhere. Yeah. Sorry that they sent us somewhere. They didn't send us somewhere and go, Hey, I need you to go and retrieve a bunch of like eggs or something like that. They're right there. And they're going, Oh, look at this thing. I'm just going to watch. I find that annoying. Yeah. It's, it's very annoying and I'm thematic. Even army joined us, but Mark just switched off. All right. All right. They just tune and mark out. Just to do. Mark doesn't know. So yeah, like exactly where was she? She was just like, Oh, now the robot's here. And then we're like, I guess we'll go save the day. I'm lucky we weren't doing anything already when you like forced us into this quest lady. Yeah. Mm. So this brings me to one of the topics of today, which is this was from the shackles retirement. And I want to have a little bit of a look back. I want to have a little bit because we have had little chats here and we've made long comments about the drifter in his hair and all that kind of stuff is retirement, something to look forward to, right? You play a character for ages, then you eventually retire them. And it's very cool that a game system lets them come back in some capacity. Gloomhaven did this. I think they were all through events. I'm not here because there was no section or campaign book or anything like that. So let's just break this down a little bit. So the drifter gave us a section event, all right, which what resolved in four weeks to which he returned to teach us how to make something and it made us in our campaign, humid and iron and wines campaign and probably a lot of other people made us a shovel. And that was cool. This kind of set the tone for all of the exciting possibilities of characters coming back. Am I wrong? 100% right. Yeah. And it was funny. I mean, it was kind of like, oh, he came back and gave us a shovel. Look, it's probably not that exciting. It's pretty thematic. It adds a story to our campaign. Yeah. The whole, the way it was framed as well because he comes back and his voice is kind of like this. I had a really cool out-lory dude who's just like, you know, yeah, like, obviously, as you know, I make my own weapons, right? And you're like, oh, wow, we're going to get this really sweet-ass weapon. And he's like, yeah, let me go help you tinkerers and then come back and you get a shovel. It's like, okay. You got the blueprint on how is the link? Yeah. And we're like, well, you know what? This is why we didn't have any holes. This is why we only built up at Frosthaven. We couldn't build down because we couldn't dig. But now we can. But yeah, it was. It was very interesting. It was very exciting. We got an item out of it. It was our first retirement. It came back really quick as well. I feel. Yeah, full wings. So, yeah, so great. It did set the bar. It set the bar and you don't know whether it was high or low because it was the only bar, right? Like it's a bar on a scale of, we're not sure. But it was a case of like, oh, okay, characters are going to come back and they're going to do something, right? Like something, we're going to gain something out of it because that's cool. And maybe it's random. That's fine. Yeah. Absolutely. The German eight retired gave us a section event for four weeks. Same as the drifter. Four weeks. And they were the second one. This is in order of our retirements. And then they returned to then give us into the forest, which was a sticker which we had already. Now, we got that from a think at another road event. And the thing is, we're a little harsh on this without in jokes and discussing it, right? Because, wow, he came back and gave us absolutely nothing because we already had it. But that sticker is really important for some of the, I think, forward would like heading into the, into the forest, right? And for some of the key scenarios that you need to do to progress the campaign. So if you hadn't got that event, it's almost like you need, well, as far as I know, I don't know how many ways you're out to get this sticker, but then you need to actually get it from this, from the German eight retiring. I'm starting to wonder whether or not it was actually a reward for finishing a particular scenario. I'm the actual sticker. But yeah, I think it was an event. I feel like it was an event. Yeah. But yeah, well, I'm surprised now if it's really important to get how everyone gets it considering it seems like everyone in the frosthaven community, other than me, hates the germinate. And so most of them wouldn't play it, right? Yeah. Or do they just insta retire when they get to level two and they're like, no, this is shit. Just like everyone said, I'm going to retire it now. Yeah, because you can't use inspiration to retire a character, just retire a PQ, right? But yeah. So anyway, yeah, look, it was lackluster. And I feel like this is one of those cases where they should have been in awe and all would have been good. A random item. We can get a fucking shovel again, like to give yourself two chances to get that shovel. Shovelhaven. Yeah. Deathwalker came back and gave us a section of events to be placed. And this was a bit more specific at the second week of the next summer. When we finally resolved that, do you remember what we got? Morale? Yes. Correct. Was it really? Yes. That's right. But not just one. We got two. We got two because I had absolutely no idea. So I had no memory of it at all, which means it must have been the most bland reward ever, which is Morale. At what point in our campaign were you starting to go, okay, maybe these aren't that amazing. Nah, nah. Maybe the germinate. Oh, okay. Well, because as soon as we got that, and we got, ah, that nothing, that sucks. I was like, okay, well, we now have a bar and we have a scale. We have, you can get nothing, right, or you can get something cool. Yeah. So now I had this feeling that some of them were going to be shit. Yeah. Just. And then we got Morale. And I don't think we, I don't think our bucket was overly full then, or I didn't realize how full it was. Right. I was like, oh, it's leaking a little bit. It's fine. We're just overfilled slightly. That's fine. This won't happen very often. Yeah. Yeah. It wasn't like, oh my god, the death walkers, ah, you know, gone, oh my god, I retired. Ah, Morale is at an all time low if only something would just come and raise it just slightly. Yeah. Um, just, just a quick heads up to listeners. I will be covering our pretty much all of our retirements right now as part of this discussion. So there will be like potential spoilers for certain characters. So just be mindful of that, obviously I'll announce which class as I'm, as I'm getting into it, skip for 30 seconds or something like that. I don't know how long, how conversations we've all listened to who's on episode 72 is like, well, what the drifter retires, what's going on? But we've already made the shovel. What could he possibly give us? Yeah. What's he going to bring now? Also, just on that, please let us know, by the way, he also brought you a shovel. Yeah, I would like to, you know what, I think that'll be such a cool poll, like a community poll, stick it on Reddit, just say when the drifter came back, what are the available options? And I just want to see how much further ahead shovel is to everything else. So the bone shaper gave us a section event to be resolved in six weeks post retirement, which led to a scenario we haven't actually done yet, scenario one 18. We can't write that. No, if you would like us to do scenario one 18, give me a hell yeah. Hell yeah. We need a studio audience, guys. We do. Back to the laugh tracks. Yeah. Yeah. If we got a studio audience, we do it. Wait the kids up and be like, hey, just come in here, sleepy and just say, hell yeah. I mean, look, on the rule of call, this is really good because the potential is unlimited. This could be the best scenario in crossover. It's true. And that's why when it's a scenario, it's exciting. I think when it's anything, it's exciting when it's a retirement, it's exciting. And then it gets worse the more you find out about what happens. Maybe the morale system could be changed into a morale deck, kind of like an AMD, you know, you gain or lose this much morale and then flip it over and, I don't know, makes it somewhat interesting. I have no idea. Or maybe we need play a morale as well. So but you assess that. So when things happen, you might gain two morale, but that's actually negative five play a morale. That's amazing. That's literally like, I don't know, this RPG is where it's like, you know, that one individual that saw you do that liked that. Everyone else didn't like that. And it's got different names. Yeah, it'd be cool if people, yeah, we needed it to time again. Breaking down the fourth wall of like dungeon crawly, like legacy games. But would that be linked to the player or the character? Player. Yeah. Yeah. Yeah. Yeah. Yeah. Okay. Yeah. Yeah. Yeah. Okay. Media. Media gave us a section event to return in the fifth week of next summer. So we went from four week events to now weird ones. Media did come back. Phil played the media. Media did come back and insulted us, I believe, uh, Stuller boat and what do we get from the media gas? Oh, um, Stuller boat, that's right. Um, I'm going to say resources. Oh, it's kind of a resource. Morale? No. Inspiration. Yeah. There was three inspiration, wait, inspiration is not the good one. Is it? That's prosperity. Prosperity is the really good one. Shit. Look, inspiration is potentially worse than morale. For four people. Yes. I think for four people, absolutely, because it's, you can't get it consistently. You just get it randomly during rewards and all that kind of stuff or an event or yeah, but then we retired for a month to get shit. You can just spend it, right? I think so. Yeah. Resources. Yeah. Okay. I don't even know where we're up to. By the way, I would be very curious on everyone's campaign sheets. Um, we'll have to get everyone to post them when they're done in the thing to see whether or not they have as many rob out permanent, like, as a mess stop just because of how many times they have to erase and do that kind of stuff. We're on eight inspiration guys. So we are close to doing absolutely nothing with it. Do we need 15? Yeah. But there's no PQs to really get anything for. Sorry. We're saving it up for nothing. That's right. Coral. Coral gave us a boat event. And when it showed up during our fish king scenarios, I mean, this was interesting. So a Bailey attacked us. And then he came out of nowhere. It was actually quite cinematic and started fighting them while at the same time, you know, using currents and all that to push us away, basically saying, go, I got this. And, um, if we left, there was no effect and we'll never know the outcome if the coral survived or anything like that, right? We have no idea. It's just you leave and you leave the coral and he's fighting the abaly. And that's, you know, does it ever get resolved in much? I don't see how, but it might get resolved. We can't shut that down just yet. Before we go back for him and us returning to help him apparently causes a distraction, which then gives the abaly the upper hand in the fight against the coral. So it's looking to be grim. Then we come in and we kind of help and they finally, you know, we finally beat them off. And then the coral telepathically advises us that they're disappointed with us, which is a hundred percent worse than just telling us to telepathically tell us how disappointed. It's almost like a look, but then you hear it in your head. And I think if that, if that's the one we did, we start the next scenario wounded. Yeah. Yeah. That's these had the opportunity to be the most epic return, I think, especially when we were reading the beginning of it. Well, that's the thing, right? Like out of all of them, this was the first one that was a, a deck event, right? Cause it was a, and it was a boat event. Yes. So it was, I remember thinking we're never going to see it because we weren't, we were doing like very few boat events. We did a lot of the lurker, best chain with not him or something. I don't know. Anyway, we didn't have a lot of, we weren't drawing a lot of boat events. So I was like, I don't think we were ever going to see this. And then when it finally did come up, I was like, yes, okay. This is it. Cause that was my boy. Like I love the crab, right? And then it was terrible. Like if there was a scale where, what did I put at the bottom? Oh, the germinate, right? Of nothing. Okay. This was below nothing. Not because it gave us a negative because it asked and built up so much and then did nothing. Like the germinate at least technically gave you something. You just already had it. Right? It's like when someone gives you a present and you're like, oh, I've already got one of them. And this is not something I need to of fine, I guess like you had the right intention. Yeah. You know, you thought of a good thing. I already bought the thing. It must be good. That's bad. Like you, you're just a bit late, that's, that's the germinate rocking up with a gift. Like, yeah, here you go. Is this Lego spaceship Lego? And you're like, Oh, cool. I love Lego. I already got the spaceship, but I'll have to have two spaceships. If you came home, you came in with an oven or something or a stove, like you got to install that and you don't need two of those. That's true. That's true. It's like giving you a toast and you're like, I don't really need any taste, but sure, whatever, like whatever. Yeah. This is fine. Good. Like a toast is good. Like a crab, the coral, what is this shit to make? Look, I hope there's something else coming out like I hope there's another is an event or something else coming up going, if you already disappointed the coral, then something else cool happens. I think the next one is probably the bit where I said, no, there's no hope. And the rest of these garbage and they're going to be crap. Do they not think anyone was going to retire them? Ah, but do they like, you know what we're going to do? We're going to put as a boat event that no one's ever going to say. So no one will know that we didn't put anything in. I don't know. It's hard to say. They probably did have a reason behind it and they can't just give out OPI items or anything like that. We'll cover that towards the end when we, when towards this bit, when we, I ask you about certain thoughts. They can't give out OPI items. Our pinnacle is in the highest, the one so far out of all of the ones we experienced, it was the highest. The best outcome was a shovel. So it's not like the standard was set of OPI items like we've got to turn this back a little bit, right? The best thing we got was a random item that happened to be a shovel, which could have been terrible. Yeah. Anyway, I don't want to shit on the, on the designers because I've done an amazing job with everything. I was just, this one was a, a, a miss, I think from a disappointment. Yeah. Like, you know, he says as he continues to shit on the designers, I'm not shitting on the designers at all. It's the, I'm talking about experience, like the hits and misses, right? Yeah. So far. So do this again, please. So then after an incredibly long time, the snowflake retired and well, yeah, that was like the never end story three, just had to return at the ninth week of the next summer, which I believe we were on the 10th week of the previous summer. So it was like a whole year basically of when she came back, in fact, we forgot she existed. She came back with a care package with the mountains of freshly baked morale. She came back with three, three morale in a basket. And it was at that point, and I'm like, you know what, these mean nothing. These are, these are officially crap. And she poured her basket, her basket of morale into our overflowing bucket of morale, and then it all fell on the floor. And I was like, okay, right? It's like someone coming to your house and bringing a bunch of cupcakes and then just tipping them on the floor and going like, I bought you a cupcake. Well, did you really? I don't think you did because you just threw them away, like different houses have different etiquette. Like that may be polite where they come from. Who knows? That's true. Yeah. Which is covered is what leading us to today's scenario. Blinkblade added an event to our outpost deck. We have not seen it yet. Oh, haven't we? That could be the best ever. Yes, a lot of these could be the best ever guys, right? That's literally a whole thing that isn't high for it to be the best ever. That's the thing. Like a lawnmower would be good because that would be slightly better than a shovel, right? A shovel, yeah. The Bannerspier. Do you remember what the Bannerspier gave us? Does she come back? Yeah. Oh. No. She gave us a plus 20 card to add to the town guard deck. That's what that card was that we drew the other day and I was like, well, that's cool. Yeah. Wouldn't it? Shouldn't it be a banner? I don't know. Maybe there's something else then. Yeah. There's a mysterious card in our town deck that we have nobody. What happened? I mean, so that's okay. I mean, it's better than six of the previous things that we've just talked about. Yeah. I guess. No, it is. It's more functional than those are, but I don't think it's any better. She looked at our bucket and was like, ah, you don't need that. Do you need some more like guards posted? Have an eye that I hang around and just help you with your defense. Makes way more sense. Yeah. I like thematically. That's cool. And the card is interesting. I wish it was a better card though. Not just a plus 20. It was a, I don't know, plus 20 game on morale. Then we had the fist. They gave us a section event for 10 weeks. We haven't seen it yet because the fist, well, Mark hasn't played 10 weeks worth of Calpier. Yeah, makes sense. But I'm sure it's shit, whatever it is. And the drill basically copied the fist and we'll see them after 10 weeks. And finally enough on the same day as the fist return, because I'm pretty sure they retired in the same session. Oh, really? We're just getting both at the same time, OK? Or at least we get to compare them. That is a good point. Very good point. So which end week, you know, time gate was the best? It's that weird thing where two friends rock up with the same present, but one is like the model up. So it's like, yeah, I got you two more all and then the drill is like, I got you three more all. I'm just kind of like, well, thanks. We didn't want either. But yeah, they're both going in the bin, but whatever. Finally, prison's retirement, which was tragic. And it gave us a road event. So we haven't seen it yet, but it's early days. So it's probably going to be shit and sad. I think it's going to be sad. That's what I was going to say. We're going to find it and be sad. Maybe I was going to say maybe it'll finally be a negative one, but a negative one. So they're all negative, the excitement and enjoyment of the game. Yeah. So overall thoughts. I love retirement. So I think they're great. Yeah. Okay. The novelties. I don't think that they have hit the, okay, this is weird, right? And I don't want to go too far into this. And it is digging up a like, I kind of stopped and talked about the, the problem is is because I know this is controversial. Getting a building when you retire a character is very seldom exciting, right? There have been buildings that have been interesting, but, but most of the part, it's not. Now that's my opinion. Okay. And I know everyone has different opinion. The fact that when the character was back, you also get nothing. It just seems like there's just this whole part that's just a big miss of like a really cool experience, like we've just finished a few scenarios where I just went on and on and on about how it felt like the characters were so in depth and alive and you connected with them and they were really cool and I want to know more about them, right? I feel like there's that, that possibility or that thing, same thing you could do with these characters, except that you got to see them for 10 to 15 weeks of playing, right? Or scenarios. And I just think that even storyline, it's not memorable. Like if you hit, if you'd quiz me, actually, and you did on some of those, but just said, what did, without telling me what happened, what happened here, what happened here, what happened? I reckon I got one or two, right? Because it's just not memorable returns unless it was ridiculously terrible. And then we're like, Oh God, I remember that happening. Mm. Yeah. It's, it's like, I think it's from a more I felt went into the story, because the characters, they have a backstory or something on the back of their, their player mats. And then the rest is you're playing the character that I have any dialogue, that I have anything to say, that I have any story or anything like that. And then bear in my time. And so I think it's literally there to sort of give you a little bit of extra character and flavor with no intention of giving you back anything, like, that's going to change the game too much, right? With the exception. See, this is where I think that with the shackles and also the burn shaper so far, and there could be others that do this, we haven't seen their events. Oh God. The ones that are actually card events, they could also be like, well, here's the scenario. Do it now. Oh, that's true. Cause we didn't know the shackles was right. Yeah. So I think the scenario ones are cool. I'm all good for that. Well, then saying that the blink blade one will come back and then he'll just show us how to do a scenario. So we'll just see what we'll be like, you stand here and I'll finish the scenario for you. I'm fine. That one was fine, I guess. As long as we don't have to do the admin. If he does the admin, it's fine. No, no. We have to do that. I mean, yeah, it's that dungeon thing where your level 100 mates pulling you through a level through dungeon and you know, your job is to pick up all the loot basically. That's, that's what that would be like. Um, I like, I like the blueprint thing, which is what happened with the drift. I wouldn't mind if there were a couple more in there, like just because it is random. So it's not consistent. I have an idea. Oh, I love ideas and daddy ideas are the best. It's a daddy idea. So what if once a character is retired, each one gave us a whistle or a horn, like a war horn or something like that, and that's represented by a card, like a pet, right? But the difference is you don't know what it does or you could make it so that you do know what it does. It's completely up to you. I prefer I don't know what it does. All right. So it's a face down one and on the back of it has the drifter symbol or whatever. And it's a once off ability that you can use during a scenario. So when things are looking really bad, you play the whistle, everyone agrees, you play the whistle. And then the character comes flying in on a rope, right? It has to be a rope or something like a Tarzan kind of thing. Hell, I mean, even foreteller could record like a really generic line. So if you're in the middle of some swamp or you're in another dimension, it works either way. So they need to do a foreteller line, right? And then he does something really random. So like has to be predetermined things. So in other words, you blow the thing, the drifter comes flying in. He necks like a normal mob and just kills a normal mob or stuns an elite or drops two loot tokens or something like that. That way you kind of get that moment of, oh my God, you know, here he comes. You know, he's back and all of that kind of stuff. You get some slight little advantage, but you can't, you only use a once per campaign. What do you think of that? Okay. Once per campaign, that's like, that's big, right? You're saying that you wouldn't know what they do before you. My preference would be that your preference is. So you got running with that preference. I love this idea. Like I think it's great. And I definitely think it's something that would be exciting. Do you not run into the same problem that you'd flip the card over during your scenario and it could just be right while like we've had the drifter flies it and kills a monster and then the germinate flies in and drops two loot and you're like, Oh, okay. What's the problem with that? I was just using the comparison of like, uh, we had drift to do really cool stuff. And then we had germinate do basically anything. It's a good point. You probably will. Um, or they could be a little, little hints on the back. Like when the time is right and you're about to die, blow this whistle or, you know, if you feel like your pockets are empty, blow this whistle or something like that. I do like the idea of a, uh, a deck like the pet deck that you would slowly build up over time to give you a thing that you can bring on scenario. So not once per campaign, but like an actual, you can pick one to bring and they've, they've given you almost like an item that they give you, but it's almost like a party item. So the banner spec would be a banner, right? The, uh, prism could be a robot thing, the banner, the drifter could be a shovel, right? Like whatever, whatever you want, but something that is just, you can only bring one and you choose it at the start. It's like a party buff that might have a one use, uh, like one use per scenario or it could do something lasting. I don't know. You could flesh that out, but I like that idea. Cause then it's kind of like, you slowly build it up, right? And you'd unlock a new one and be like, Oh, that's really cool. Um, so yeah, something like, I, I like that idea that you've had like, do you know what giving you a unique thing that is tied to that character and in a sense, when you want to use it, it would be almost feel like that character's coming back to do something. Yeah. It's literally just trying to keep the characters somewhat relevant and bringing them back because other than that, you know, that kind of just disappear. Yeah. Yeah. I think it's cool. Yeah. It's way better. Wait. You hear that? Everyone way better. Uh, yeah. So look, it's, uh, I think, oh, yeah, I, I, that's, it's just being disappointing. That's the problem. I agree with you. And not bad, like not that I'm angry and upset. It's just disappointed. Yeah. It's, if they kept it consistent and here's a snippet, probably not from the card, but more from the section book, or sorry, that they, they are section book ones that only some of them make it to an event card. That's going to say they kind of are doing a bit of story, there's a bit of story there and, and all of that. I was going to say, just come back and tell us a nice story about what happens to live happily ever after or whatever. But they kind of already doing that and then they're slapping on the three morale. And I think it's that last tag of his reward and we're like, what if none of them gave us a reward would probably be a little bit more accepting, right? That's a really good point. Actually, if they were all just come back to a story thing, then I think that it would be, uh, it's still be disappointing, but I think they'd all be disappointed, equally disappointed. Yeah. That's right. Like you can't, like again, you can't have them all be boring. And then one person's like, I'm going to top her, I'm going to top this and I'm going to bring something cool to the party. I think we told you not to bring anything. Right? He's like, Oh, I had to bring something. Everyone else feels bad. We're going to $10 a little bit. What was that? We had a $10 limit. Yeah. Exactly. We had a $10 limit. We're doing KK and you had to come in and bring the $100 gift, right? Cause you just had to be better than everyone else. That's, yeah, that's what you'd end up with. So we did have to do 123 now, this is annoying for two reasons. One of them is we had already had 132 set up. So that was annoying having to put that away. Which is really confusing actually now because I thought you messed up the number then, but you didn't, but because it's 123 and 132. Right? Yeah. Yeah. So 123 is the Titan. Yes. And Y and 32 is the feline temple of felines, which we wanted to do for reasons that we are trying to get daddy retired or not get him retired, but get towards it. And we also need to do other things in the other one, which I won't say. But then we got sidetracked from both of them. Yeah. It's annoying because we literally put it in our Discord like we are looking for a scenario that can take both of these boxes. And you know, everyone helped us with our next scenario choice. And there's so random things that we need to do as well, like the very specific monsters. Yeah. Right. And then we actually found this combination of scenarios that we can do that we haven't done. And they're there like, wow, we've just opened this up. This is great. And they're like nag over there. Yeah. No, random shaples appears and yonks us straight into a Titan. So. And super effective. Super effective. The Titan. This was designed by Jake Justin Jacobson. Now Justin is the owner and president of Restoration Games. They are a company that he founded that kind of take old IPs and old games that came out when we were with kids and they restore them basically and then reproduce them. So they had like new artwork, maybe some updated mechanics and all that kind of stuff. So they did things like a downforce, stop thief, Bible Island, return to dark tower, et cetera. So it's pretty cool. That's what I never heard of any of them. Are they games that we played when we were kids? Well, some people may have played kids or like as in like kids for people who are like 15 now. I think they're games that came out in the 80s and 90s. Maybe. Okay. Maybe 90s. I'm not too sure. I have played downforce, which I do like. I think that's a great card game card game that's a racing game. And Bible Island, I have played with Calvin. That was very, it reminds me a little bit of Maostrap. But. Oh, I love Maostrap. Yeah. All that is birthday. Actually, returns to dark tower from memory. I think Isaac, I think Isaac Childress worked on it, a component of it or co-designed it or something. What? The RG version. No, the updated one. Okay. Yeah. So the scenario goal scenario is complete when the power core is dead at the end of that round. We read a thing scenario effect. Oh, because of the choice that we made that made us through this scenario, we also got a poison. So we start the scenario with poison. And then as a scenario effect, everyone also gains to some. Now is it all gasses that gain to some? No, it goes, doesn't. Oh, you got the perks. And now no one gets scenario effects ever again. Yep. Exciting. Lots of combinations. We had ancient artillery with Algox snow speaker and we had ice wraith. This is according to the scenario key. First room set up is a V-shaped tile, two ancient artillery in a door and some obstacles kind of scattered around. And it was at this point, it was giving me serious, furious factory vibes, which is the laser one we did a couple of weeks back. Well, I think that's what Mark said. It's like I got flashbacks of being like on this tile set with those obstacles, the long part one and the cannons watching feel get blasted by the lasers. Yeah, laser, yeah. Special rules. Now hexes are either stable or unstable, for a hex to be considered stable, it just needs at least one wall or obstacle directly below it, because it's two hexes below which hex. So this is a weird one where it has to be orientated one way. At the end of each round, non-flying figures that aren't on a stable hex fall, moving one hex down until they enter a stable hex, they then suffer damage equal to the scenario level, which for us was three. If they are unable to occupy a safe hex shoot of figures blocking its path, they stop falling and all figures that are occupying the lower two hexes will suffer the same falling damage. Monsters treat all non-stable hexes as negative hexes when ending their movement. Ancient artillery are immune to force movement, including falling, kind of like they're like turrets, like coming out of the walls. Kind of like the ones in that trench, Star Wars, another big kind of thing. But that trench in Star Wars, yeah, the Death Star, and the trench run. That artillery, kind of like the Death Star, thanks guys, that's exactly how I was. Yeah, that space movie with the lasers. Yeah. Yeah. What were your thoughts around just the whole falling mechanism and the stable and unstable and all that kind of stuff? Which rules? Yeah, that seemed really cool. It seemed a lot of fun, a little twist, a little puzzle to solve with your movement while still trying to get where you're going. So yeah. Yeah. Yeah. It seems cool. It's got a platformer vibes. It was definitely something that they somehow turned this into a 2D platformer, which was like I couldn't even imagine anyone coming up with that idea, but they found a way. I think that's the part that's still surprising me very pleasantly to this day is a lot of the scenarios we've done lately have felt very innovative. They've got the same components they're working with. It's just the cool, crazy stuff, like that purple box can just completely transform the feeling of a scenario, which is cool. I think we've been lucky with the ones we've done lately because there've been some really big designs without being bad because we've talked about the complexity and how they can make things weird. You're right, they've just taken what you've got in the box and done something weird with it. Yeah. Very weird. Challenge cards, we had budget rations, whatever any character rests, they gain curse. So I mean, whatever, I think I was immune to it. So it's fine. Pets. Now, guys, we had a new system again, we've revised the system that we then revised a couple of weeks back. Yeah. Yeah. Yeah, you were drafting it at one stage and now you are removing the pets that were with us last week and putting them in a separate pool. Oh, yeah. So that this way we can't get weedy every week. Yeah, correct. We just, you can't come with us every time, mate, like just, just rack off for a bit, right? Well, this week, we had 1274 on the use, which is creator 123 or hex, 123 hex obstacle on the revealed map and lunacy, the hand. So characters add plus one to all their melee attacks targeting enemies adjacent to any of their characters allies, this round spoiler alert. We did not use lunacy, but I've only just realized that it's plus one to all their melee attacks targeting enemies adjacent, sorry, plus one to all their melee attacks is what I'm saying. Oh. Oh, yeah. Oh. Okay. That's busted as. Yeah. Please refer to our previous episode as to why that's busted. Yeah. So. Oh, good. We'll just hide that one. Yeah. That's a certain sleepy, snip, old love that with the pets actually. I think what we'll do. We've got two more left to get through before we've done like the whole cycle. I think the next cycle through, we're going to do the same thing, but we're only going to put them into the used pile that can't be re kind of picked if we did use them. I like that. I like that. I like that. They kind of stay in there. And also it just incentivizes a slightly to not use it for the sake of using it at the end of the scenario. Yeah. Like if we can actually go like, whoa, hang on. You know, this is a good one. And like if we've got, I don't know, the forest imp one, who's that? It's too soon. Yeah. We've got to do, right? And we don't really need the healing. We'd be like, no, no, no, let's save Stustu. We don't want to lose Stustu. Yeah. That's funny. You should say that next and the chats coming up soon ish is with a certain forest imp. Hey, we're getting through all the ups now, we're going back to America. Our party for this scenario is daddy on a level seven astral gas on a level. I think you leveled up to three of this. What do you do to? Three. Yeah. Okay. Yeah. I was level three. I had level two and level three cards. Yeah. But with level four health. Yes. Correct. Yeah. Level four health level two and three cards. I also only have level two and three perks. So I'm still not giving myself just unlimited, even though there are perks that I want, right? I'm still not just giving myself unlimited perks. Mark is on a level, I believe, seven kelp. Are you seven already on the astral? Hmm. I suppose the last chain of ones we did, we just got so much XP from. We did. We got a bunch. Like he was like 20 years. You were in the start of that. Yeah. Right. So we got a heaps. Kaz, did you make any changes to your deck for this particular scenario? I think. Sorry. I mean, it's probably worth saying that we set up for the previous scenario that we thought we were doing for picking out cards because we usually, it's funny, right? Because we usually set up and read it out, pick out cards, and we're like, oh, that's right. We forgot to do a road event. Okay. Let's see what random status effect we're going to start this one with. And you were like, oh, hang on. I probably should read the road event. And that was really important that you remembered to do that then. Well, the scenario that we were meant to do also key thing, the scenario goal was to escape. So we had built out decks for that scenario. Right. Yeah. Like I literally kind of worked in this. I think I kept most of the same cards because I think there was a couple of movement cards that I kept in there for that reason. Just quickly. No, I think we had to move. Yeah. What did you pick for level two? Was it the one that gives shields or was it the look at the monster ability deck? Yeah. It's the range attack. Yeah. Range deck monster ability deck. Yeah. It's like with peers. Yeah. Yes. Yeah. Yeah. Okay. Cool. Yeah. That's the one I was curious about those two. And then I think in our unboxing, we both kind of shut on the level three ones. Do you remember which level three? One of them. Oh, you did the best one. Yeah. It's level four. Level four is the weird one that isn't really something super exciting for what I want to do. So. Yeah. Okay. Yeah. So yes, I went in with my, I literally, okay, every time we do a scenario and then I'm setting it up and I've worked out, you know, what the special rules are and all of that. I kind of go through my deck building phase. I have never changed my deck as often as I have on this character. I don't know if that's something that other people have done, but I have definitely found with the astral, just due to the way the infusions work and how different they kind of feel. And maybe it's just the way I'm playing it as opposed to just going DPS. I mean, that may be a little bit easier and a bit more consistent, but trying to play a little bit more utility based every single scenario that we do. I'm sitting there going, okay, cool. I've got 11 cards and I'm literally going through the whole thing. It takes me a good five, 10 minutes to settle on a deck for the scenario. And I chose cards that were going to be really good with the escape scenario that we were supposed to be doing, you know, things like, you know, move jump and more HP and not take a sandwich or the claymore and not a lot of attacks, it's just more things like disarm and all that kind of stuff. And then, yeah, we went to this particular one instead and I was like, I cannot be asked changing my cards. So I'm sure I can make this work. Yeah, that was a bit rough. And also according to the scenario key, there are ice rates in here. And I was like, I need ice rates. I want to bring my axe. I either bring the axe or I bring my horn of command and the conditioner shield. And I was like, no, no, no, this is an X one. I can make some progress on my PQ. This is going to be exciting. Oh, no, I'm going to equip it and I'm going to farm some ice rates, guys. Yep. Yep. Again, if you would like to hear my thoughts on this PQ, please refer to the previous episode. Section links. There are four doors. When they open, we read the relevant section. So guys, what is at least what should be or what is the strategy here? I mean, climb up, don't fall down, kill monsters, right? Pretty much. We go through that. We had the two cannons in the first room, which were pretty easy to deal with. They're not particularly hard as long as you don't get immobilized bought by them. The pushing can be interesting because then they can make you fall down. You know, that's that can go down. The next room, may I have you for me to go through the other rooms? Yeah, yeah, yeah. I just want to add very quickly. The other thing is because we don't have Phil, we're running with the three of us. And I don't do a crazy amount of damage on the utility. You, I'm not 100% sure like what you're doing at the moment, but it seems like a little bit of everything and you're still feeling it out. So there's a lot of dependence on Mark and to say, but also at the same time, I went into the scenario thinking, you know what, he's just going to destroy everything. And at least the least thing we can do is, you know, blast and brittle and soak up a bit of the damage, et cetera. And finally enough in that first room, he didn't do anything. No. So they had a battle goal, right? Yeah, a battle goal that basically said do nothing. Don't attack for the first three rounds. So as much as that first room should have really been a cakewalk, it was you and I dealing with the ancient artillery. Yeah. Insanely slowly. But we did arrive, like I feel like we did fine. Yeah. Like we didn't take keeps damage. No one got really messed up. We just kind of plotted along and killed him, but look, that was, that was it. Like I think that the whole thing was basically move along, move slowly, get in a position, hit things, right? Yeah. And that's kind of how it played out for at least the first half of it. Yeah. I mean, in the second room, we had the, are they snow speakers? Is that what they're called? Who have a lot of push and pull mechanics or maybe it's all pushed, but they've got a lot of movement things and a lot of things that mess you up. So I think that room became a little bit harder because there was, you know, getting to the right positions and not being pushed out of position. We also had a bit of an issue with trying to get focused right because Mark's usually invisible. I'm not. I don't want to get hit for six. You do. Cause you're kind of tanking. So I was trying to get you in the right position so that you were closer, but then people were getting pushed and moved. And it was all kind of like, I won't say messy, but it was like there was a little bit of stuff to work out. Cause it wasn't as simple as just months as the other end of the room just moved forward to kill them. I think the hardest thing was every time we moved and went to a different position, you're looking at the special rule of wait, am I going to fall? And that that kind of messes with your head because it's flat against the ground. It's not, you know, vertical. It's hard to visualize the falling thing and make sure that you stick to it and remind yourself because there were quite a few times, you know, I'm going to move here and you're going to fall. Oh yeah. I'm going to go here. Yeah. I think he is fine. Oh, but I might get pushed. Right? Um, just, just on this room, I'm going to throw in a little monster spotlight because I missed one last week of a spotlight. I know he's focused on the kelp and, you know, how op here was. And then we had this scenario, which wasn't open at all. Algox, no speaker gas. We haven't actually seen these guys, you know, what if the kelp was a boss? Uh, I would, I'd just use retaliate. Yeah. True. But if it had 120 life, it doesn't really care, right? Yeah. That's true. Yeah. Yeah. Don't, don't, don't say stuff like that. It's horrible. Mark's our friends. Mark's our friend. Sorry. Sorry. Yeah. So we're going to talk a little bit of the Algox, no speaker. I think that, um, we, we haven't fought the Algox in a long time. Oh, okay. I think we have, but not like the special Algox, the special lieutenant units like the ice speaker and the snow speaker. And I don't, I know based on loosely what they did based on the pushes and all that kind of stuff, but I think it was a bit of a rude awakening to go in there and be like, okay, cool. So HP wise normals have 12, they elite to 15 to pretty healthy. They're not like four guards or anything at 2021 or earth demons, but I mean, that's a lot. Their movement is two and three. Their attack is three and four, right? And the elite has, only the elite has an innate push, which is very annoying. And both have innate, retaliate range five, one and two, which is quite unique with the exception of that giant ass tree in Raven's Roost, which I think was that a range 10. So that's fairly gross. And I'll ask you that a little bit later. I was going to ask you about, you know, I'll just ask later. The initiatives from them, and I'm not going through every card or anything with that, but they, they go to six and it goes all the way up to 66, right? And obviously they've got elemental infinity, affinity with ice and wind, which was really cool for snowflake and you and I, both like a bit of wind. The notable thing that I want to talk about is their level, the initiative six card, which is called snowstorm. All right. All enemies within range three suffer two damage, which we didn't see this time, but I remember it because of that pillar one that we did, I think it's 115. All enemies within range three suffer two damage and then push through targeting everything within range three and then it creates two of those elements that it needs. That's also a reset card and it goes at a six. This card and this mob, because we don't rate them as highly as some of the other stuff that we have encountered in the past with their reset card shenanigans. If we had had that and they played that like four, three, four times in a row, would we suddenly be like, would that episode back then be completely different? Would we be putting these guys at the top of our lists? Yeah. 100%. Yeah. This is one of those monsters that you can RNG into them, just ruining the scenario. Like they drew that three times in a row, even not just in this scenario specifically, but if there's one or two of these on the port and they draw that two or three times in a row, like it's just going to be really annoying. It's like tree fins or tri fins. Yeah. Yeah. Yeah, exactly. But yeah. So super annoying and obviously, I mean, that push at a range three targeting everything is it's just, and then when you are actually hitting them, you've got to deal with retaliate. All right. All they need is a shield or two, hopefully they buff them and give them, you know, one of those things. They've also kind of got two cards that do a mobilize, which is also adding to, I mean, I think that kit is very cool. I haven't looked into it properly, but a bunch of attacks here and there, but they've got two different ways of mobilizing. One of them is a range six targeting all. Like I can see how some groups absolutely get destroyed by these people. Yeah. They remind me a little bit of the priests, not so much in that their abilities are the same, like similar, but they just feel that they've got a similar kit to that, like some damage, but just a lot of, I'll say utility, but like a variety of annoying status effects that just really make you your turn, not be what you wanted it to be. Yeah. And that's through the immobilizers or the pushers are probably the main ones, the way that they do it. Whereas the priests do it through a mobilize and disarm and then the heal can come in, you know, a really bad time, like that kind of stuff. So yeah, they just remind me a little bit of the priests. Yeah. I, I, I even thinking about them a little bit more because of the scenario we did, I had gone and mobilized quite a few times and got pushed around a lot, especially in some of the later rooms that came up and I was like, Oh, wow, these guys are really annoying to deal with. The range five retaliate, like if you're not hitting really hard and you're hitting multiple times, even for little, you know, range three attack two or something like that, it's really not worth it. I think that these guys are actually fairly problematic and the fact that we only had two of these in this room was more than enough because, I mean, it's not like we destroyed them. They, they were up for a fair bit. I did cop a lot. I had to long rest after this room because I didn't take a lot of damage in the first one. Mind you, I think I fell twice. Um, I think I took two instances of the pure damage of falling, but yeah, the retaliate was just booking me because I don't hit or really hard and I don't know how Mark got through it. I think he was sort of booking himself as well. So yeah, I guess, yeah, general strategy with these things is probably hit really hard. Um, don't make ice because ice seems to make, it seems wind is good because it usually buffs their push and all that kind of stuff, so you don't care as much, right? But their ice gives a plus two to one of their attacks, making it an attack seven, which is fairly gross. Yeah, I think, I think they're just that that monster that needs something else going on a random otherwise, even with a retaliate, well, it can be high and they can be a bit hard to deal with. If there isn't other stuff there and whether that's monsters or a scenario effect, I think they can be, they can be difficult and they can pump some damage, but I don't ever think they have a like super threat in you, um, but like if there's a couple of other things that you need to deal with first, like arches or other things to get in your way, I think, and these guys just sit there doing their thing, then it can really be annoying because you're right, because you can't with earth demons or other things that have heaps of health, you can just throw a little attack on them occasionally and it's fine, right? You know, 'cause then you whittled them down a bit, you're like, oh, well, it's got twelve health, we'll kill it in three or four heaps while we're killing other things, or I'll do an AOE attack, right? And I'll hit it as well as something else and I'll just whittle it down a bit, but you're right with the, with the retaliate, you can't do that. So you've got to choose to kill it or not kill it. And if you're not killing it, it's probably making your life pretty shit, right? And if you do kill it, then you go like, well, I have to focus on it and I'm going to take a bunch of damage back. So you do have to hit it hard and it does kind of put you in a weird decision point. Yeah. Do you think they're well designed? Yeah. I think so. I think they're really good. Yeah. Yeah. I think that they, I think they're probably better designed than the ice speakers, even though I fear the ice speakers more 'cause they hit like trucks, but they're a little bit more like big numbers and double hits and things like that. These guys you actually have to probably plan a little bit around how you're going to take them on, because if you're going to do a whole bunch of little kind of tiny attacks, you kind of like, you can go on a bane, you're going to want to maybe utilize, push and pull through hazardous terrain and things like that to deal with and also traps, right? And you need to sort of maximize how much and not direct damage you can actually deal to them. Yeah. Yeah. Yeah. I think so. I think for what they're trying to do and you're kind of a description of, they're kind of like Lieutenant for the Algox, I think they are, are they Algox? Yeah. They are, they do, they work really well in that role, they work really well in a kind of bossy, supporty kind of, kind of role. I think it's fair to say we haven't seen a lot of them, even though the meeting closes the only one that I, that, and, and the, the pillar one. Pillars. Yeah. Do you remember where we ranked them on our two tier lists? I'm going to say they were, what's the middle? Oh, just like, give me a number, like one to five, like three? Uh, yeah, look, we put them initially in our first tier tier list at Felly Mer, which was four, like second last. And then we promoted them to three, which is not bad, kind of, you know, path of the course. Would that change now? Have they done enough to warrant a, a, a, a rank up? I don't think so, like it's, it's on potential. Yeah. But I think based on our experience, which we tried to do the list by, right? Like again, we haven't experienced them being really, really bad, right? We've experienced them being kind of annoying, which I think is about what the middle rating feels like, um, I can definitely see them being really shit, but again, we just haven't got there. Yeah. I mean, it's the same, same with a lot of the monsters, like living germs, we've talked about this, right? But living germs, they are so mad, they don't do anything. I can see them being really, really hard to deal with, right? But we just have never had an issue dealing with them. So for us, I haven't felt like we've, we've got that. Yeah. Um, whereas we sit here crap on about wave throws and everyone else is like, really, what are you talking about? They are just in the bin, right? Yeah. Exactly. Exactly. And artists, people are probably like, no, whatever. I think from when they, they wrote it, had them off the spotlight on artists. I think everyone was putting it on us like these, these guys are OK as, yeah. While I was researching this, um, just a little spotlight, um, cephalofare games website actually has a, just a page, it's got like once the spoilers from Frosthaven and Gloom Heaven and it actually has each standy. How many standies are in that mob group and also the difficulty and they put these guys at a difficulty too. Now I don't know what their ranking system is. They said this is. The scale. Well, for comparison, Algox arches are 1.5. So is it, is it one to five? I don't know. I, I already really remember seeing one, uh, oh, look, I'll, I'll have to re look at it again to see if there's any other options other than 1.5 and two. I'll, I'll, okay, how about, I won't look at that at all. Yeah. And then next episode. We'll test you. Yeah. Tell me what the scale is. Cause you're, otherwise I'm going to be like, what only gives up three. I'll do my best. Give me a, anyone, if you want to help me with this task of how best to, you know, present this into a scale and, and all that kind of stuff, if you have any ideas around this and yeah, we'll put gals on the spot and I think that'll be fun. Just on that note, really, if you want ever meet the thrower question, I guess that he's not prepared for just, just, yeah, me and I'll, I'll find a way to fit them into shows, uh, the show. Yeah. And just in case it wasn't completely obvious by how the episodes run, I'm mostly unaware of all of the things that they just going to bring up. So that's, it will be the standard way I find out about things, uh, but they can come from other ways, right? Yeah. Anyway, we dispatch the, um, Elgox and you may continue. So then we go into a position where we need to go into the arms. So there's a rule for this room, by the way. Yeah. That says, there's, uh, yeah, there's, there's a doorway that looks like the way this is set up is looking a little bit like a, like a person or a robot or something. Like a giant robot. Yeah. Yeah, which is really cool. The door that looks like where the head belongs is locked and it needs two pressure plates, which we can only assume are in the arms. So before we can open the door, but yes, go around. And so we opened up, we opened both of the arms pretty much around the same time, look within a turn of each other. And at this stage, we Hannah had you going like, I'm a bit low on cards. Like I don't know if I'm going to make it. Mark wasn't feeling super confident either. He had, he had cards, but he didn't have the like, oh yeah, that's fine. Let's do it because it wasn't a just killer, right? Like it's a get to the core and we have to sound on these pressure plates and the arms were quite long. So we're kind of looking at it going like, well, how do we do this? And the, I've got a decent amount of movement and the shards has a card that gives everyone else movement. If I have my, um, residents, uh, quite high, I can give people near me, um, like a chunk of movement. So we kind of went with this strategy of we can probably get to the ends and then just run because in each of the arms, there's two cannons and true snow speakers, which is a lot like, yeah, more than has been in like the whole other thing, right? Like there was two cannons in the first room, true snow speakers in the second room. And now there's like both of those in each of the arm and our normal way of dealing with any situation that's similar to this is that's okay, we'll just clear it, right? We've got the damage for it most times. We burn everything. Like this almost looks like, oh, we've been waiting for a bit of a challenge like this. This looked like it wasn't possible. No. And you've just kind of talked through the retaliate and our main damage source wants to hit everything for really little amount, lots of times. Okay. So he would have just insta-gibbed himself. I didn't really have the damage to deal with them. You were kind of like, I'm running long cards, like I can't fight two rooms and then also still make it into the last room. So we had a really interesting situation. Mark is pretty sure he could get to one of the pressure plates and then teleport through the wall into the main room, right? The problem with that plan was it needed that pressure plate to be the second one that was opened and then you to go in and open the door. So there was a weird timing issue with that working. I actually managed to loot an item in my last scenario randomly, which I haven't replaced because I don't have the materials to get what I want. Did this happen in the loot deck as well? Not like it wasn't a guarantee from the scenario loot treasure. I wonder if whether or not it was pure chance that you pulled this. I think- I feel it might be. I feel it might be a random item. I don't know if it was specifically tied because the last- I'm sure it was an item, yeah. So, yeah, I had the item and what it does, should I- Yeah, yeah, go for it. Yeah. So it's a magnetic cloak. It's basically like a user and you can teleport 20 spaces, 20 hexes, as long as you end that movement of teleport next to an ally. Now, 20 is heaps. I counted because I was like, "Well, maybe I'm going to- No, it's not. This is 20 years as much as you want, basically." Yeah. You should just say, "I'm limited." But what that meant was that I could run down one leg of the arm, one end of the arm, mark went down the other one. And then even if he wasn't going to be able to teleport through, he could kind of run back and go invisible because he has a lot of that. And then I could just teleport back to you in the middle. Yep. So we kind of went like we can probably skip both like all the monsters in these two arms. Yeah. Now, you went in and did a bit of tanking to make sure that Mark didn't get focused and did a little bit and then kind of pulled back out. And we all managed to get the two pressure plates down and then meet back in the middle and get into the last room. Yeah. Oh, I got absolutely smashed. And the worst part is like at the time, I don't know if you're aware of this, I pulled my initiative card first. So I was going first when we were traveling down the arm. And I didn't have to go in there because I could see that they were cannons or firing as no speakers were attacking, but neither of them were going to reach me. So I could have just stayed back in the torso of the thing. And I went into the arm anyway because I was like, well, I don't want to waste my turn. At least I'm going to go in there and get my ass kicked. So I did. I didn't need to. I went in. And in my head, I was like, I'm taking the aggro from Mark. I'm protecting him. No, because they were all going before him. He always goes late. So anyway, yes, you're right. I went in there to tank for no reason whatsoever. And I actually got pushed out of the room anyway, so it didn't make much of a difference. I ended up where I needed to be with a lot less health. And then yeah, you're right. Mark went over and pushed the button as you press the other one. And hey, it was such a good plan. It was actually really good because when we opened those doors and I was looking at my cards, I legit was like, I don't know if we got this. No, I was looking at going like, yeah, okay, we may. So just like this, just hammer this out for the next 10 minutes and see. And then we can restart. Yeah. Because I didn't have any damage cards. I'd barely talk any. I have like two or three attacks and one of them might burn fairly early just from short resting. And I was like, yeah, it's okay. I've got a kelp is what I kept saying to myself. Yeah, that's it. That's it. It's because it's okay. Don't worry about it. I don't need to do damage. I'm looking at my cards and I'm like, oh, I can pump a bit of damage out of this, but it takes a couple of turns to set up, but it doesn't matter because you've got a kelp. Maybe the kelp just doesn't work as effectively without Phil, like, Phil's the true heart of the group, of the DPS portion of the group. Maybe. Because this was his time to shine, right? This was the kelp time to shine. It was a rough scenario for the kelp to shine, especially when you can't attack for the first three rounds. And then you, you're the rest of your monsters that you see, like the next six monsters that we placed, right, were all snow speakers that have retaliated two or three, right? So that's not really the kelp's time to shine. I just said, one of the best ways of dealing with these guys is through pure damage that you're not using attacks, kelp can bane stuff. Like he's got the perfect, he could just bane everything, right? That's how that works. Yeah. That's how that works. See if you choose those cards. That's how it works, right? So anyway, so we opened up the arms, we got the pressure plates, we opened up the head, and we opened up hands. What did we find? Oh, we found the answer to my PQ, which was one ice wraith, also known as the power core, which I then checked later on, and it was like, no, this, this, this counts towards your PQ. And I was like, oh, and I can't remember, one of you at the table was like, it's not nice wraith, that Xhaven says it's a power core, and I'm like, oh, what a, what a annoying waste. I don't like that. It's such a letdown. And also, I'm like one turn away from exhausting, like I just don't have enough cards. So I literally just spend one round tanking a couple of hits from him, I don't even think I got a hit off, and then I exhaust. Yeah, you did hit him. You hit him. Yeah, okay. Yeah. I jumped over and got the treasure, and we killed the guy because he only had 15 health and the help does a bazillion damage. And we won. Yeah. Yeah, we did. Which is good, because it's not a scenario that I would want to replay, I agree. Even that night, I wouldn't want to do it again, because it was interesting to know about, but I don't think it was fun enough to play multiple times. Yes, and I think that would come down to probably more so more than anything that special rules around the stable and unstable. If it was a kill all, maybe it wouldn't be as bad. Yeah, I think if you're going to replay something, a kill all more fun, because you're doing more of your cards, right, like you're getting to see, how do I make my cards and my synergy and my character, like shine, how can I eke out? Now that I know the layout and the monsters, what kind of, what can I plan for? Yeah. It wasn't big on monsters, this was big on moving and, you know, positioning and stuff like that. Yes. And then, yeah, we did it. So just as the Titan was approaching across Haven, we just throw the power core and the whole thing, you know, collapses. And the whole town saw this. They're within, they can see what's going on. And how do they reward us? Well, I don't think they did. Oh, no, no, they did. Did they? So rewards was one morale, AKA a pat on the back. And one inspiration, which we have this chat about inspiration. Yeah. Not a hundred metal, because we're just down this giant robot, like literally outside. We even waited till it got next to frost Haven, so they wouldn't have to walk very far, right? But no, no metal. No. No metal. What were your thoughts on scenario 123? It was a really cool idea. I didn't mind that it forced us to do it from the road event. And almost, I would say 80% of our campaign, it wouldn't have made any difference, because we've been picking our scenarios at basically a random anyway of like, oh, let's go this one, right? Yeah. So they don't mind about that. I think it's kind of cool. I just think that it wasn't that fun to play. Like, this is another one of those ones that's tricky, because I think the idea is really cool. And it was cool for the first few rounds of going along, but then it just got to a part where it was just kind of like, eh, and I mean, and I don't know how much of that's on the scenario. I don't know if it's on the players, like the characters we had, you know, three people. I don't know if it's a character I was on, I don't know. Yeah. Okay. But how much of it is the execution and by that I'm in ours, because this one felt tough and your idea was amazing. And when that kind of came together, because before that even happened, I was like, we are losing this. And then, you know, we came up with a plan. I think that was cool, we're back against the wall. We're not too sure how to get out of this. We come together, put our heads together and go, well, you can do this. I can do that. How confident are you? I don't know what your character does, but you can look at your cards. You have an idea of how many you've got left and what you have available to you. And you can confidently say, yeah, I think I can get it. That I enjoyed. I loved all of that because, you know, there's nothing worse than seeing some of the cool mechanics that we've been getting in some of the previous scenarios, only for it to be a cakewalk because we've just annihilated everything. This was quite literally the opposite. We killed the first four things, the two cannons in the first room and then the two snow speakers. All the mobs in the arms were left alive and in a way, you know, we can talk about cheesing, but that wasn't, you know, that wasn't cheesing at all. But yeah, I think I'm wondering how much of it is the execution of what we did. And if, I don't know, would it be different if it was there? Well, we have cleared the arms because he would have been so knee deep in an arm that we would have had to go and rescue him, right? And helping clear it all and would that have made things, I don't know, feel it, feel it differently. Yeah. Yeah, it is interesting. It is interesting. Yeah. So I don't know. Look, I'd give it a thumbs up for design. I think you called it at the start, like the fact that they managed to do something like this to make it feel like a platformer, the different experience, like a different feeling of a scenario without making it feel like I wasn't still playing my character. I think is a really clever and underrated, I think, design skill for when we put all of these scenarios up against each other. Yes. Because I think it's very easy to come up with a bunch of rules that change the scenario. Yeah. But that also changes your character. This one was like, no, no, your character is still exactly the same. You can still do all of your normal tricks, right, but you need to plan around a few things that are happening, like where you're going to be and all that kind of stuff. And I think that's the balance of what I want in a let's mix things up. Yeah. Well, so yeah, overall, this scenario is one of the harder ones for me to judge that I've had in the past. So the best way I will summarize it is intriguingly meh, because it's not going to appear in any of my lists, but I thought the design was like, it's really cool. The enemies are cool. There's so much cool about this. I just don't know what it was. That's why I'm saying it could be our experience in it. And that's it. And there's nothing actually wrong with it. If we did a list because we've done best and worst and we'll do that again, and I feel like we probably need to come up with a couple of other different lists that aren't best or worse. No. I think there's four things like this like maybe most interesting design, but that kind of thing like ones that were, you know, suck like that. And I definitely feel like this will be an honorable mention in one of my lists for the design. Because again, I think it was a really cool idea. Yeah, like top 10 scenarios with one ice wraith in it and things like that. There was the other one up against the other one, the PQ, there's no play PQ where there's that one ice wraith in the back room with the all C. At the end. Yeah. There's two right there. Yeah, top 10 scenarios that bait Dettie into bringing his accent to a scenario. I'm trying to like my PQ, I hate it. So this also brings me to Mark's trial. So Mark finishes trial. This is the third trial that we have finished. Right. So do we have to like call spoilers here for people that don't want to know about the trial of trials? Yeah. Like play some music? Yeah, kind of. Sure. He just sings some elevator music. Elevator music. Yeah. Elevator. I'm trying to think what was the song I literally just had in my head roller coaster. I told you. Yeah. Yeah. So Mark had his trial and this is the third trial that we completed. Trial of strategy. So at the start of each scenario, do not discard any battle goals. If you draw two mutually exclusive battle goals, discard one and draw a replacement. You have passed this trial when you complete a scenario and achieve all battle goals you would dealt. This on paper anyway, now that I knew what he was trying to do, surely this is the hardest one from the starting four. I don't know what yours is. I'm telling you right now, this is harder than mine. Okay, then. Yeah. And everyone at home now knows. Oh, they should have known what mine was anyway, but this is like, that is rough. And he had that last week and there was a like, there were just, it was weird, right? Which is why. Well, his battle goals were prepper, which is before no attacks in the first, um, in the first three rounds, accountant have zero cards in your hand each time you rest. Like these are several things you have to be thinking about throughout the whole scenario. And then egoist, which is collect more loot tokens than any other character, which is, that's a lucky one that he had a little bit more control over just by yelling at us. But for a trial, man, that's, that's rough. Yeah, I think, um, I think the only thing that makes that. Okay. And not as like, this is really bad. Like, yes, it's tough. Right? Like it's, it's probably the hardest out of the ones we've seen is there's no negative. So you can just not do it. And not, not, not do is in like, I just choose not to interact with this mechanic, right? But you can just fail it again and again, because you just get really hard battle goals and that you're not losing something, right? Like if it's add five curses into your deck, right? If you can do all these battle goals, then you'd be like, this is rough, because it's making my game shitter. Whereas a, you kind of have the ability to keep cycling and, and most people play the game properly and don't remove all the battle goals that you complete. So like that also, we, which just, just so everyone knows we did put everything, everything played with a proper full deck, because there are some really easy ones in there. And when someone has to complete a bunch of them, that, I felt that was important. Yeah. Yeah. But yeah, it is definitely from the ones I've seen. It's hard. I mean, mine was take damage when something happened and fills was like be less effective. I mean, can you imagine Phil needing to do, like with Phil's one needing to do have something like that, but then needing to achieve this other thing, like then you'd feel like this is shit, right? Yeah. Because you're having a shit time. So yeah, it's, it's interesting. It's probably the hardest one to complete, but I think it's also the least impactful on your game. Yeah. Have you, now that you've seen three, what are you thoughts on the trials? Um, yeah, it's cool. I just don't know what we're doing, like, cause I don't know why we're doing it. Pardon? Completing trials. Yeah. Completing trials. Yeah. Yeah. That's it. Like I am just for the record as well. I completely forgot about mine. And so I looked at it and I like towards, I think it was the end of the scenario when we finished and I looked at mine, new one that I got, which is the second one, I had them like, Oh, yeah, that's right. I've got this thing. That's right. I've had so gotten you drawing you one. Yeah. Yeah. Yeah. So I didn't even stand mine and mine isn't a bad thing happens when stuff happens. So it didn't, it didn't matter that I didn't remember it. I can just do it next week, um, bits or try, try to do it next week, because it is going to be rough. But, um, yeah, I think it's fine. I just don't know why we're doing it. Something fun. It's a new thing. And there's no race to getting them done, which is why, you know, if it takes a couple of weeks to get it done, I like the challenge deck, I think, because it was so big. I mean, this deck is tiny. So I think maybe it is, it doesn't have to be banged out super fast, or maybe the specific ordering of the cards will make that choice for us as they get harder and harder as thing goes by. I think the only problem that I'm seeing with it so far, so yeah, I love the randomness. I love the secrecy. I love the way that it's changing. Like even just from the three that we've seen, they've been drastically different, right? You wait two to see mine. You wait two to see mine. Yeah. Well, that's exactly it. Like, I'm, I'm really excited to see yours. Like, I feel like this is a, uh, like the old PQs, like, yeah, because I haven't, again, it's, it's, it's, it's, we've unlocked all the classes. We've obviously got some more scenarios to unlock and, and, and do, which is going to be surprising. I don't really care about the items. Um, so this is, seems like it's the last bastion of like a kind of discovery. Hmm. I don't, I don't really talk about mine. Yeah. Well, so I'm really excited to see, um, see your trial. Um, I'm just a little bit wary if we get some that are like feels that it's kind of like writing off a scenario. Like that's the fact that I was like, oh, I hope we don't get too many that just make it be a bad time. Yeah. That's a good point because we don't play all the time. Right. So, you know, you don't want to go like, Oh, well, this scenarios are right off because it's a really good point because literally yours and marks were both fairly manageable. Like yours definitely more so because you could just tell people, Oh, can you not lose too much? Right? I've got reasons could be about a goal could be whatever. Right. Um, or, you know, just to prep you for it, making sure you're bracing for when people just go, Oh, no, no, no, no, um, feels is literally like have a bad time, have a bad time. Yeah. Like even the three battle glasses kind of like, Oh, okay. This is tough. It's a puzzle. How can I get through this? Like, I'd enjoy that. I think it'd be potentially frustrating, but I think it'll be a lot of fun. I can't see an upside that feels at all like there's no challenge in it. Nah. That's, that's where you know, that's just making your character proper. Um, I think the challenge might be there's certain classes. The drifter was a really, really tough one to get that on because literally all you're doing is attacking stuff. Um, whereas that I can see there being some of the classes we've gone through where you would go, okay, I'm going to change up what I'm doing. Yeah. Right. Like I'm going to go. For example, I don't know if you had it on the snow, uh, the snowflake you could go. I'm going hard support for this one, right? Cause there's no point me drawing cards. The maze will just just be moving things around and supporting and maybe lean into some of those things. And there's, you know, other characters we've seen that have had the ability to do more supporting stuff, more status stuff. So maybe that's what we haven't seen yet is support drifter because there are a couple of heels in there. So, you know, and I think there's a continuous health, which is the, uh, plus through to healing. So, uh, support drifter might be a thing actually. That's a really good point. Yeah. Maybe that's, that's kind of how you do that. Like even with the drifter. Yeah. Oh, but Phil doesn't change his class. Sorry. Here I am for five, 10 minutes. And I've even said to him before across the table, I've like, you know, which scenario we're doing? It wasn't this one or one previously. It was definitely in the past. And I said, do you need to change your deck at all? And he's like, no, all good. I was like, okay, he sorted, uh, just quickly, Mark's comments on the scenario that just happened. It was a bit different. It was a bit quirky, very cinematic and immersive. Great enemy choice to challenge players in their ascension and gave some old school platforming vibes. My enjoyment was difled by my trial and a battle goal being the DPS in this scenario and not being able to attack for the first three rounds, put us behind the eight ball. I've never understood the below to argument before as we normally have one to two additional things going on, but felt see it a little in this one. Trial was challenges plus BG plus special rules, even though very manageable. The scenario itself was cool though, uh, give me a review of what Phil would have said. If Phil was there, he would have said, hated it. Yeah. No. Yeah, it would have been that it would have been, um, forgot they had retaliated several times. Had to be reminded. He's going to get it down to two or three words. Oh, yeah. That's what I mean. It's just like in the bin. Yeah. That would, uh, Omega, he's dead. He falls, right? Um, yeah, but he'd do AI, AI movement. So he'd probably not fall either. He gets stuck because he can't end his turn in a unstable because he'll avoid it or he will anyway, because he's avoided, like he wants to complete his movement, but he, because even if there's a negative hex to get to where you want, AI still go through it. They'll avoid it until they can't. So he technically will probably still try to climb. There might be a, a system in place because of pets as well, who only moved to like skeletons and so all that kind of stuff. So there might be something there. I just know he'll get stuck in one of the armpits and, um, die. Especially. Yeah. I feel like, I feel like this one is a terrible forum because there isn't many monsters and there wasn't much stuff around that can kill him. Um, but at the same point, the snow speaker's probably tearing up as soon as he gets in that room. So. They will. But just very quickly. The last few things that we will get through these really fast. Our first phase, Joseph the lion returns something about ice cream. I have no idea what that's about. I really don't have a clue what that's about. Well, and we even read the previously, I know we still had no idea what it was about. I'm wondering. You need to go back further. You need to go, you need to go deeper dwarf. Well, that, that's what you said about the trial thing, right? It's kind of like we need previously on for every mechanic in the game when it's introduced to us and why. So we, you know, so you can flesh out the, the, the trial place and understand what's going on there. Um, we second week in a row, we've had vermin camps outside the front of our town and they want food and we keep going. No. And then I can, okay, we'll attack you. It's like, Oh, damn it, um, we've done this twice now. What did they want this time, other than food? Well, what did the, uh, event? What did the scenario, the, the event card will want that we didn't have? I don't have the card on me. Start to the H and with a rumen. Oh, yeah. That's right. Like we've given gaz a lot of crap for the banis beer because the banis beer is human and what's the special power of humans? Yeah. Apparently feeding and dealing with vermin is apparently because yeah, we would be okay. And there's only one human character. Yeah. Yeah, I know. It's pretty raw. And I'm pretty sure the events fairly late-ish maybe. I'd have to check the number. I don't have it on me, but like no one's got a banis beer this late into the game, apart from all of the people that keep telling me it's their favorite character and they're played at four times. Well, that's the thing. Maybe they knew that the banis beer was going to get played four times every, every campaign or, or they're accommodating for people bringing in, um, blue haven classes because there's a couple of humans in there. That's true. Uh, so the verminings, we didn't do what they wanted and, um, apparently we write the same section number into the next week. So we'll see the bigger next week, which is great. I wonder how long we can keep this up until we get a human. Uh, it looks like we're losing our food at some stage. Um, lastly, guys, very quickly, your two scenarios in now, what are your initial thoughts with the shots? Yeah, it's been fun. It's been fun to try and work out. I'm still trying to, I'm trying to support more, but it seems tricky, uh, because there is, it's like supporting in other ways. I want to get the use of the monster deck thing more where I get to peek at the card. That's been very cool. Um, I got a couple of perks, which make it a bit easier to, you know, start me off with a bit more residence, which means I can do some cool stuff earlier. Um, yeah, so far the two scenarios have done have been a bit weird, like they did that one, especially barely had any monsters and it was kind of moving around. And then the other one I did was the pillar one, the last, the mind thing, which again, was a little bit weird. Yeah. So, um, yeah, but so far, so good. Um, I'm enjoying it. Yeah. What's been the biggest challenge, I think, um, you generating tokens consistently enough? I think so. I think I need to make sure I've got the right balance between like spenders. Um, I think the biggest challenge actually has been, uh, matching up the elements, because I've been able to produce a bunch, like I think I went through after I chose my cards with this and went like, oh, wow, I can produce, maybe it was light or wind, it was one of the two, I can produce that a bit. And then I went through them like, I don't have an expenditure. Um, I think it might have been light. I think I could produce light from like two or three cards. And I was just like, I don't have any spenders here. So we did, we, we feel like, I think two spenders, um, and you obviously didn't bring either. No, no, that's right. I know one of them is the bottom move, uh, some, I think it is, um, which I didn't bring because I wanted something else. Um, and I think another one is spend it to give yourself advantage in a range attack, which I was just like, I don't think so, yeah, I, I don't know, I need to have a look at the elements again and just go, is this soon something I care about or is this another banasphere situation that sounds like early, early astral really with the elements and just going, cool. I've now discovered from the first scenario that I need earth generators and I don't, I didn't bring any. Yeah. And I think so. Yeah. It's, it's cool. Except that I, I think I've worked out. I don't need any spenders, which means I don't need any generators. So. I need your generator. Yeah. I know. Yeah. So they're not going away, but I do, I need to play around with them and have a look. Do you think the shards would work well as a starter? Um, yeah. I think so. I think so. It's pretty basic. Like from a, like, I guess internalizing what you're doing and going. Yeah. Uh, not, not too much power grip either. Like doesn't feel too busted compared to the starters. Uh, no, I think if I was playing this as DPS, I could be doing a lot of damage already. Yeah. Okay. I think it has the capacity. I mean, one of the cards is spend X tokens to do and attack X. I think it's X plus one at range X, right? Like that can be a fair bit. And I think there's, there's a couple of big attack cards, um, that aren't burns. Um, so yeah, I think you could lean into damage and do a fair chunk of damage. Yeah. Um, but, uh, yeah, it's okay. So far. Yeah. Oh, I love your work. Thank you. Even though you don't know what to do. No, no idea. Play music and vibrate. So lastly, it's a very big cock up and I've only just remembered it just now. So I think you were looking through items of what you wanted to buy. And you were like, Oh, cloak of many pockets and blah, blah, blah. And I was like, yeah, yeah. I've made, I've made, I've tried to make that, but we're missing the, the first bit. I said the cloak of pockets, not the cloak of many pockets. We're missing this. And there's a couple of items we're missing. And I don't know how to get them and all of that. So gas did some sleuthing and went back into the section book and, uh, from the, from the actual building, the earlier levels of the trade shop. And we discovered that we missed, and by the way, probably me missed putting in a bunch of basic items, like the crude helm or something, just like the spyglass. Great. Yeah. Like three buildings. Right. Three, I think like three buildings were the items, which included the cloak of many pockets, which I was hoping to make on my, my shackles and all of that. So yeah, we got to this stage and we're unlocking some real basic gear, which is really cool. We're really exciting. And it's just opening our mind to the possibilities of now making some of these higher, higher tier items. I like to think in the law, we upgraded the craftsmen were like, yeah, yeah, let's upgrade this. Let's upgrade that. And Zane came over to start telling us about all the cool shit that he can buy now. We just like ignored him and walked off. Yeah. He's like, I don't want to just walk in there and go like, you know what? I'd really love to make this cloak of many pockets, but unfortunately I don't have a cloak of pockets. And he's like, hey, over here, I do, I do, I do. And we're like, wait, you, why didn't you say something? Yeah. Yeah. It's, it's awkward. Um, but. Oh. Art mode. Art mode. Art mode. Right. Yep. Well, because this session, um, didn't go the way I had wanted it, I'll just reuse the outro from last week. So well, we better wrap it up there. Keep rolling shit. Join us next week as we go Pokemon hunting to complete our Pokedex or work on my excellent EQ. We'll see you all at episode 73. I've been your host, Eddie. I've been joined again by Gaz. And remember when it comes to rolling terribly, it's all in the wrist. [inaudible] [inaudible] [inaudible] [inaudible] [inaudible] [inaudible] [inaudible] [inaudible] [inaudible] [inaudible] [inaudible]