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KTOD Radio - The Competitive Star Wars Unlimited Podcast

KTOD Radio Episode XI - Engulfed in Shadows!

Duration:
1h 9m
Broadcast on:
23 Jun 2024
Audio Format:
mp3

Hey, what's up, it's your boy Bobby Sapphire, and it is another episode of KTOD Radio. This is episode 11. That's nuts, Justin. Did you think we would get here? - I didn't necessarily doubt it. Shout out to the Boston Celtics, part of the old decipher cachek region for being champions. I've got my shirt that shows I'm not a bandwagon jumper, a Kevin McHale, it's a little snug. But, and I've got to-- - Got the champ gear, just like to hit him. - Yeah, that's sweet. - I did possess that McHale, Jersey for about 17 years, so I can't attest to that. - Yeah, and Joe Missoula on Thursday joined the discord, so that's really exciting. - Yeah, he knew KTM, KTM, K2D Patriots up. - Welcome, welcome Joe. - And then, new initiative to the, what, Pokemon World Tour, Maddy Jam? - Yeah, what's up boys? Yeah, I've been using Pokemon as a little break so I didn't burn out from Star Wars Unlimited, but when the full set drops, I'm excited to get into it. - Speaking of the number 11, I made this ball as a toll collector. It was for over a band ball 11 years ago, and I found it recently, and so I'll be playing with it throughout the episode. - Nice, shout out to me and Maddy being toll collectors back in the day. - So many rubber bands, you had to do something with them. - That just, Stevie, yeah, it's looking very Vin Diesel down there in that tank. - What up, bro? - Shaped head. - I got envy muscle. - Man, it's so hot these days. I got no EC, like, just trying to stay alive. - Yeah, I'm full on Winnie the Pooh-ing right now. I have nothing on below this shirt, so that's not, we're getting ready for the calendar shoot as well. - Yeah, that's right. We got three months-- - Let me pull around here. - Get to be great. - I'm gonna pull around. I'm gonna pull around. - All right, so today we're gonna talk about being in full set two mode. We're all kind of like trying, getting over that in between period. Maddy's playing Pokemon. I've been playing TFT. I'm sure Stevie's been playing TFT. Justin's been following the Celtics. Hitting the gym, gettin' swole. We're gonna talk briefly. I guess like now is the best time to talk about this, but we launched a coaching tier. We released a video. If you listen to this podcast, but didn't think that coaching video would be worth your while, we did spend about 10 minutes talking about the benefits of coaching to make that episode something that people would wanna watch. Our coaching tier is currently sold out, but keep an eye on expansion in the future. - Yeah, very exciting, and really excited to partner with Reflex. - Yep. - The top players really methodically thinks and professional about the way he goes about his business. So excited to be part of it in a way and looking to see where it blossoms in the future too. - Yeah, and he's been showing up at tournament too. Like there's no doubt about it. He's going to events and he's placing, so. - Placing, one-on-one other games. Yep, like, yeah. - Yeah, and our message. - And like is a coach. - Like, he has a professional coach. - Yeah, he just, it's perfect. It's a great, yeah, great to have him on for that. - You know, come back on a Sunday and be like, yeah, I went 8.0, 16.0, listen to you guys, it was solid. The list you guys sent was good. Oh, one another one. He's an owner of like nine maces, better champion. So like 36 maces. - You'll up to see it. - Good stuff. - All right, well with that, let's talk about pre-releases. I'm pretty hyped, I'm going to two. What about you guys? - I got one on the books. - Okay. - I got one. - It's tough around the fourth of July weekend, like. - A brutal, what a terrible one on a Tuesday one app. - Yeah, I'm doing Tuesday after. I might pick up one if like, I can get away and there's a spot open 'cause ours are capped, but I'm cool with one because I think that we're going to actually save packs this time to like draft and play seals and stuff. - Yeah, we learned our lesson for sure. - Yeah. - I'm not opening nine boxes in the back of a car ever again. - That might sign up and then drop and bring the pre-release kit back so we can stream something. - Okay, some stores actually will just sell you those two. - Oh, well that. - Yeah. - But yeah, I think it'll go a little smoother this time people will learn in the game. I think there won't be as many new initiatives, although that, I did not say that word right. I was at great stories saying some dude bought the starter decks to play with his nephew. So like people are still finding the game, which is super cool. - That's cool. - Yeah, I told him the Vader one was the one to play. So he could crush his nephew. - Nice. - And the other thing to keep in mind is like, organized plays still not even announced. Like we still don't even know what that's gonna entail. We're really hoping that we find that out at Gen Con and we can broadcast it live from Gen Con and sort of like do vlogs. 'Cause we're all going to Gen Con now. In fact, the entire eight man tournament testing team are going. - Yeah, that's pretty awesome. - I think it's needed that at Gen Con that there's definitely some like promotional things from FFG about what the falls gonna look like, which he sets under your belt and a lot of stores and organizations, especially like the London organization like putting on those majors and sort of mini pro, mini pro events or even start the book. All right, that's great. And like people are sort of doing the work for you in a sense. So now what do we actually, what's it gonna look like or organize play? 'Cause they've said that that was coming. So yeah. - And I hope it brings people either fully in or, you know, helps people discover the game, but I'm looking forward to it too. Looking forward to Gen Con in general. - But so yeah, sorry, Steve, what'd you say? - I was just saying, yeah, Gen Con's gonna be dope. Got the loft. - We got the loft, the industrial, the industrial loft. So one of the things that I thought we could talk about today was just pre-releases 'cause this is our final episode until pre-release weekend. And just sort of like now that all the leaders are spoiled today, which leaders would we actually consider using and limited specifically for the pre-releases? And, you know, just spend a couple minutes on each color. So looking at these blue leaders, are there any that you'd be happy to open in your pre-release and play? - I definitely think Ray would be my hypothetical pack one, pick one here. You know, I think Ben and Gar Saxon have the potential to be blowouts, but you're gonna have to get the right packs. I do think if this was a draft format, I'd probably lean more heavily towards Finn or Gar 'cause that way within the draft, you can actually like make a conscious effort to build your deck around upgrades. And then in that situation, I think they would probably trump them. - And I think one thing we've seen at least in like, I think some of the best things with Gar we found are set one stuff. So I have to really look at the set and make sure there's enough like things that already come into play, shield it or whatever to utilize them. - Yeah, it's pretty good. - Yeah, like Ray's pretty good. Like you're not always like, you don't always have the perfect curve. - Yeah, exactly. - And limited. So you're able to use her ability, probably a little better. And like you could actually like draft, you know, pick her and then take a lot of low drops and you're always getting value on them 'cause you know you're under dropping them with some value. - Yeah, she wears equipment well. She's got a big booty. Restore is no joke. - And she. - Yeah. - And the restore three is gonna be pretty serious and in every release. - What, Kira, Kira healing all the damage from each unit and dealing half. You know, those, those previous games can be kind of a slog and you end up with a bunch of units out. She gets seriously. - There's also a lot of grit. - Yeah, there's a lot of grit too. - But for me, it seems like she's gonna be a tricky one to play in various situational and that's just gonna make my head work for a prerelease. - Yeah, I would say Ray probably the easiest and maybe Gar Saxon like the second easiest. They're both also the two commons. Kira and Finn are both rare. So much more likely that we see Ray if we see a blue pilot, I think. I would imagine that if people are playing blue at the prerelease, most people will be on Ray. - Yeah. - I think it speaks to like if this for premier in my opinion, Kira's incredibly powerful and the other one's Gar's a little bit of, you know, he's, I think he's got some potential but like here is just like head and shoulders above the other ones and then you look at how when in limited, in draft or sealed, those rates are just kind of flipped. So it's cool that the formats are so different, obviously they're different, but it's cool that it's not. Like, okay, the best leader in premier is also the best leader in limited. - Kinda like it happened a little bit set one with like Bobo, right? Like early, early draft, it was like you wanted Bobo and then he was also in premier. So I think like mixing it up and seeing, yeah, these other leaders be more prominent. It's just kind of more refreshing. - Cool, all right, let's take a look at red. I think all of these are really good. I think I'd be like pretty excited to open any of these. I think Bo-Katan, maybe the most difficult because she actually requires you to use Mandalorian, which could be something that isn't as, you know, ubiquitous in the set as underworld. With like maybe boss coming in right behind, like you have to make sure that you also open some bounties. But our opponents could just play characters with units with bounties on them. So you might even still see value in playing a 465 drop. But I think all of these would be good. I'd be happy to do any of them. - Yeah, I think if you get the Mandos, like I think Bo is insane. Like we've seen it in premier, like she can be really good with just a little bit support. So I think you should get enough Mandos. I mean, you'd have to have like, if your pool is really Mandolite, yeah, no thanks. But like in draft or like a significant amount of Mandos, like I'd play Bo. - Yeah, I just think with a sealed pool, you just never know what you're gonna get. - Yeah, yeah. - I was really interested in like not even though ever flipping him, just using his ability just to be a plus two or an over again, kind of cool. - Yeah, I like that idea. And then like late game, you run out of current, and then he just becomes a five. Han and Bosque are the two common out of this cycle. - Right, okay, so yeah. - I would say like Han makes it easy to play, like any bomb you open, even out of aspect. - Yeah. - You're just like paying a little bit less for it. - Yeah, it's kind of opening a little end. - It's really interesting, man. - It's huge, yeah, 'cause it like paying one is not that big a deal. You're already gonna pay two for stuff and limited. - He's like in magic draft, like picking like a man-a-fixer. - Yeah. - And then like crafting five color kind of. - Like it's not the same set or whatever, but like imagine only having to paying like nine for a pal in limited. Like I would do that out of aspect. That's completely reasonable. - Yeah, same with like Snoke. I guess the Snoke is double, but yeah, yeah. - Yeah, Snoke would be really hot. - Could have like a blue. - Well, I guess, yeah, you could have a blue base. - Could be blue Han, yeah, sure. - Cool. All right, yellow. - Cool. - Yeah, this is tough. Cadd seems like the safest and the easiest. He is also the common. Him and Fennec are the comments here. I'd say Afra probably one of the worst just because like you really can't capitalize on the milling yourself plan. And you only have 30 card decks. Like, I don't know, long sloggy games of limited and unlimited. I've definitely come close to milling myself. I think we've even taken damage. - I'm gonna go more. - Yeah. - The last career you could do more. But no cards might deck on one of my matches. - I mean, having an extra cards pretty interesting. - Yeah, and if you can build it right and she's coming out on five as a five five, that's nothing to shake a stick at either. So I guess it would depend on the power level of your pool and if you were able to play more cards. But I think Cadd is the safest by far. - Yeah. - I don't hate Fennec there, but. - It's just her ability costing one to do the ambush can be a little annoying. And her body, the 4/4, SAB is like, it's also kind of just easy to kill. I think the Cadd, like with, you know, just comparing these and seeing Cadd with the eight booty and making opponents start doing their damage. Like you're just winning a value war, which is like a lot of times what. What's still there is like a big attrition value war. - Yeah, 4/8 is big. - Yeah. - Steven, you didn't add or are you kind of in the same book? - I mean, pretty, you guys kind of hit all the head on, nail on whatever their expression is. I don't think we're not going to do this, we don't know. I actually had a draft double yellow and the draft I did this past week. And I very rarely have actually never have drafted yellow before that. And I think if I don't have Cadd, I don't even think I'd want to be in yellow. - With looking at the other leaders. - Yeah, that makes sense. - Which is interesting because like yellow seems insane. So like you're kind of hoping to like spike one of those other and then yellow base, it seems like. - Yeah, I guess none of the leaders really like play into a bounty hunter theme, like sub theme, which like you can build with your pool if you have it. Because we're going to see, or you know, if we've already talked about some very strong, common and uncommon bounty hunters, like Zuckus, Forlom, Toro, or like none of them are rare. So like, it's pretty reasonable to end up with a bunch of those things and wanting to be yellow. But yeah, if you're not Cadd or maybe we just need to see Afra on the table and see if that one card that she gets you back is worth to try and go that route. - The land could be kind of interesting, just in terms of your analogy of it's generally always an attrition more, like being able to have those extra resources could definitely come to play. But it just feels like smuggle in general is not going to be as strong as I initially thought. - Yeah, and I can see in draft, like if you aren't, if you don't have an aggressive enough deck with Lando to close out the game, like you start destroying your own resources. - You're gonna fly your opponents like six, seven resources and you're struggling to stay at four or five. That like, yeah, you better, you better be really aggressive. - Yeah, you're like, if you have to get so far ahead and if they claw back, you're gonna probably be struggling. - Yeah. All right, we get green here. And this one, Boba and Hondo are the commons and Jabba and Hunter are the rares. I would imagine that just the free bounty off Jabba can really turn on quite a bit of things in the set. Justin, you were looking at that today, right? Like all the things that like come in with bounty, like things that want bounty. I think Justin's busy. But also just like, there's an insane number of key worded units in the set to make Boba Fett good enough. So, I don't know, I think everyone but Hunter is probably pretty decent, although like Hunter's body at on seven. - His body's really good. My kids were asking if they, ironically, if they could watch one episode of Bad Batch, so perfect timing. - Nice. - That's pretty good. - So, Hunter, I think, he's so unplayable in Premiere, so maybe it'd be nice if he's somehow playable in Limited. Like he's-- - You're pretty much only playing him for his body though, right? - Yeah, you're not gonna have doubles. You'd have to have so many doubles to make that matter. - Yeah. - Although, I wonder if you could get to a situation with Hunter where you have like seven of a card because it's limited and there's some random draft card that you just open a thousand of and you open Hunter and that's the pool. It's really interesting to see if that if she was a thing of like a two drop of something. - Like a drop of a million shocks. - You just like, oh, like a bargain bin, like one drop. - Like something I need to have all of them and because you have all of them, like that's definitely happened in Magic where there's been like, oh, this card that no one wants but if you like nine of them, it's just like super broken. - Hmm, that's interesting. - And then like Hunter lets you do it because there's no deck limit. - Right. - Huh. - Yeah, I mean, I'm looking at this list, like I think incremental value from Boba, good. I think Hondo being like a like a Tarkin light, I think is really good. - Yeah, I think Java could be good depending on what you pair them with 'cause like ramping and limited seems pretty busted and capture. - Yeah, all these guys come out on six or later too which is a little problematic and limited. The format can get a little more aggressive if you're not able to answer things as easily. - Yeah, Hondo could probably keep up. I feel like maybe I'm crazy. - I don't know. I think you just pick Boba, take the anthem and then just move on. - Yeah, draft the four or four Ambo or the two four ambush with raid, draft the one five with raid. Just play all these guys that have like raid and ambush and stuff. - Yeah, that's what we call buff 'em jam, Sentinel. - Yeah, exactly. Yeah, I think that's good. And then of course at the previous, we're gonna be able to play with these guys. So is there a reason to, you know, take these over the options at green and yellow? Like if we have Hondo and Jabba, I guess we'd probably have to be pretty low-curved to wanna consider Gideon. But if we don't really like Fennec or Lando that much, - Oh, you're definitely playing Mando, right? Like just a four, seven for six that exhaust guys with upgrades, like he seems like a, I would imagine that like half the field will be Mando. - Yep, at these pre-releases. - It'll be kind of like, what was the big one? Was it Vader that a lot of people? Well, people played Luke too, but I feel like I saw a lot of Vader at my pre-release and like I think it's gonna be the same on the other side of Mando. So many good upgrades, yellow as we saw is insane. And yeah, you don't really care about the other yellow-cutting Kiro leaders. I think he's gonna be nasty. - I do think Moff Gideon leads to some pretty insane draft decks when you start getting down that route where you're going to aggressive and the low cost. But again, like Mike was saying earlier, when you get sealed, you never know what you're gonna get. So it's so hard to actually consider it in that format. - Yeah, and we should be getting some packs from FFG to do some pre-release videos before the pre-release comes out. So look for these guys to be making those videos over the next week. Hopefully we get those out to you ASAP as soon as the box gets here. - Yep. - I'll be on vacation for you guys. - You can out front, every-- - Guys, you guys. - I hope people have showcased, to be honest. - Oh, that'd be sweet. - Follow us on YouTube. You can maybe check out some of the action. - Smash that like button. - Like, comment, subscribe. Did you know 50% of you are not subscribed right now? - I'm so subscribed. - Hit that subscribe button. Ding the bell to be notified. We have a non-solo drop, so two damage unit. - What's the stage? - You know that someone's been watching a lot of Pokemon YouTube streams. - Oh yeah, my god, I'm queued up. - All right, so Justin, Maddie, and I talked about the leaders that dropped today, but we've been talking about the good new leaders when we do good, better broken. So if you haven't checked out our video from Friday where we grade all the leaders, we go into our teacher modes, me and Justin. Our teachers, Maddie, invoked his best, tried to invoke the spirit of the teachers that loved him in high school. And there weren't many, and I graded these out, but I don't know, first Steve, do you have anything that like jumps out at you as looking at Han? We both-- - I think he's gonna, good, he's gonna be real strong. I think just the aggression. I do find kind of getting back to what you're talking about with the early leaders that dropped today. Ramp definitely seems much more of a theme in this set. And I think you see it with Han, you see it with Jabba. I think that ambush ship is gonna go great in green, green, yellow, the other, old Han. But it seems like in general, the set is definitely geared more towards ramp and going to the mid to the late game, which I think will be an interesting counterpart to like when green Sabine just ran over everything or even double yellow, Bulba. Like where set one was very aggro focused, set two in Han in particular and things along those lines, it definitely he had more towards the ramp in the mid to the late game, which I think is interesting. - Yeah, what really unlocked Han for me is just like, we worked so hard in set one to do things like ambush in our super laser tech to kill it. So our opponent couldn't bounce it or steal it or something like that. And Han just lets us do that one ramp for free. Like obviously it's on demand. It's not gonna perpetually follow us without his action. And we can only do it for units, but that's still a big portion of the ramp strategies. It's just getting that unit out that you need one turn earlier and having just like played against Wu last night where he's dropping home ones on seven made it really, really tough to keep up with that kind of ramp. So I think that Han, it's just, I think he's just gonna be a huge meta player for as long as he's legal and premier constructed. - Yeah, there was an tournament I watched, I think broken to potentially broken. - Yeah. - That like, it was one of the first tournaments like the Philly 1K or something where like basically it was two players and they just kept casting like eight drops like over and over and over and over again. And I feel like that's gonna be what Han does. Like he's gonna get to a point where like, he just draws two cards and like you can't discard against him because he's just gonna, whatever he draws is gonna be like super gas. And like you see cards like crate dragon, home one. There's that new ship. It's like an ambush card, that Marauder card, home one's gonna bring other cards back. Po, you know, records a little bit counterintuitive to that but records are so strong like, why wouldn't you play him? And it's like keep like half your deck of haymakers and then like play like weld ramp spells and your leader has the built in ramp. So like, you know, and like he might even be a card where like you play him, you use his actions and then you just use him to like kill a three drop or something just because you know you're going to like be continuing to cast these like. - Yeah, you're just protecting your life total so you can make other things happen. - Yeah, and like, I think the fact that he can make your aspect penalty only one is disgusting. Like that the amount of deck building possibilities this game goes on and he's legal. Like you can super laser attack for four. That's completely reasonable. It dies right away. You get it, you know. That's like, some people were playing that for five in the early. - Yeah, we've seen some wacker uses of super laser tech. That's what I was going to say. - And that's just one thing you could do. Like that's just one possibility to like, to take advantage of that. And I think what we've seen in these ramp decks sometimes is that they get run over but the fact that he can drop things early and also he can come out, you know, early and just deal with something and go back to doing what he does best. - Go on, he does. - Incredible, yeah. - You can play, you can play mall and mall and kill his own Han and redirect the damage just like in the movies. Solo sequel that never happened. - Just like that final scene of solo when everyone's like, wait, what is, when did this take place? - Yeah, I thought-- - Yeah, that broke my brain. - Where's not the risk? - Yeah, I'm sure most of them weren't. - Yeah, I think he's broken. - Yeah, same, I'd love him. I think he's really good. - Like he could, depending on what they put around, if they like kind of like the Han sevens thing, like he could get banned. I could see it. - Yeah. - Inherent power. - He might be too good. - He might be too good, yeah. - All right, other new leader today, Jabba the Hutt, his high exaltedness, 212. His action, he gives people bounty and that bounty is you may play the next unit, you play this phase costs less. One on his leader side, two on his unit side. So this guy is just given free bounties. So he turns on all your bounty strategies and when he deploys, he lets another one of your units capture any enemy non-leader unit, which seems absolutely busted. The thing I am most excited for now is I can finally build a deck with Dryden Voss, who I also think is busted. And I'm excited to make that my job a flip turn. - I hope you break him 'cause like my one fear with this card is like how action economy works and like at playing, you know, like I played Vader ramp at that local showcase and like, I had to first action kill things or I would just have died. So that's, I see the power level in the card, but I'm just afraid of like, you never have initiative and like, you're gonna really have to get good value out of this ramp ability. - Yeah, I ranked him, I think really high when we recorded the leader video and then I like, I just mapped it out, I actually just wrote out like what would happen, like the opponent plays a unit. And like what needs to happen? You sort of always end up being on the back end because like, even if you have ambush, then you're not playing in the card for cheaper. So like that text never really feels like it's gonna kick in unless you've shielded guys, but if you've shielded guys and you're like down in actions, like they can lane dodge too, but it feels really challenging to actually like, get a situation where you're like, you're able to say, okay, I'm putting a bounty on this unit, then they did do something. Then I'm killing this unit with something else that's already in play, which now then unlocks the lower deploy. And that's like essentially what you need to do to sort of use him as a ramp. And that just seems like a real stretch. - Yeah, you need to be building a board and killing things with the board or else you might as well not even be playing him for his ability. - You're building a board, but you're also like, you have to do that essentially never having initiative because of the bounty thing. And maybe there's a way to do it where you actually don't use his ability like the first couple turns and you're gonna be using like turn three and that's when that goes in three to five would be racing. - But it's definitely tricky. - Yeah. - It's like kind of like Boba, right, where you had this like big flip turn, you weren't always using the one resource even though. I think we got better at doing that as the set went on, but like when you did line up everything and you could make a deck that took advantage of that, I think that's where the power is. But I agree with Justin that might take a little too much finagling, but it sounds like Mike and has some good ideas in the future at least. - I just see there being some units that in some decks that are like there now, like we got Pershing, people play the mining guild tie, people were gonna play the client. Like cards that aren't necessarily destroying our board when we kill them. And there is opportunity in those matchups to like get ahead of the control games. But like yeah, obviously against aggro, if you're not ready, like you're gonna be on the back foot. But I think in those matchups, those are the ones where you're not really using the job of building. - I think another thing that's gonna be tough is like early on building the sky from like scratch versus like, okay, now Sabine is still around, Bob is still around and they're like, ooh, I got like, a very clear add, then I'm gonna include my deck and their decks are gonna be even better. Like you look at like a Sabine and now it's Poe or Rucker or whatever, both. Like you're like trying to figure out like how to like, and then you play against when there's decks. - And it's a bloodbath. - Yeah, it's good. - And you're like, give that guy a bounty. - There's gonna be a lot of that. - Yeah, early growing pains with the deck list. I guess the other thing that I'm a little worried about with Jabba is like, if we're playing Jabba to beat like some of the control decks where they have guys out there that we can easily bounty, like, I don't know, I think Palpatty does a really good job at that. So that's kinda what my brain is going towards. But I am excited to try him out and be proven wrong and see where it goes. - Excited for the showcase for sure. - Yeah, I think he's good, but I could see him being bad. - Yeah, I think what Justin mentioned is if he is gonna be successful, you really gotta think of him as, all right, what are the two turns, the key turns, like going from three to five or four to six and kind of building the deck and focusing on that to get the advantage. 'Cause I think, like you guys were saying, you can't realistically ever be expecting to be getting the bounty every turn. - Right. - Yeah, you gotta make it count when you get it. All right, next one, enterprising lackeys. Quite literally broken. This is a unit that will never go away as long as it's played and defeated because you made defeat a friendly resource and put it into play as a resource when he dies and smuggle him back. So this thing will live as long as you want it to live. Is it broken contextually within the meta? I don't know, but having a unit that never dies seems like it is the perfect sort of like mono-green control unit. Like I can envision a list that only has four units and it's four of these. - Yeah. - That's interesting. - Like an A through a lane type of thing. - Yeah, I don't think that's necessarily how green usually plays, but like, if you were gonna build a control deck and you just like didn't need guys until you needed guys, this would be it. - Yeah. - I mean, probably 5.5 for you all. - With Emperor, the guy who leaded that sacks people, like that I think will potentially be something broken because it just goes outside the normal game actions or is it a game? - You always have something, even if it's a hefty cost, you always have something to sack and they might not see it coming. - Yeah, that's cool. - Yeah, that's interesting. Yeah, a guy that is always in there and he's like datted well. You know what I mean? - Yeah, it's been a lot of it. - It was broken, like potential for broken 'cause he like loops, you know. I do think he's got an annoying, there's an annoying ability of like, the resources you can move them and like people are gonna bring in that guy to like kill your resources and you can actually like shuffle your resources. - You're gonna have to. - Yeah. - It's gonna be an interesting one of like where-- - Are you not looking at resources? - No, you are. - You're gonna wanna shuffle them. You can reorder them. So-- - 'Cause people have scanning officer, which is like insanely broken. You're gonna wanna hide who your smart, where your smart cards are. - So you're gonna kind of like shuffle it, but that's like weird 'cause it's like sort of like, hey, is it this one? Is it this one? Like you're going to the carnival and the guy's got the little cups. - So honestly, it's gonna, we should probably do like an updated table mechanics or like just talk about this at some point, but like your upkeep is probably gonna be like, put your resource down, like look at your resources, like you have to find a way to look at them and then shuffle them so your opponent doesn't know or every time that you need to figure out where your smuggles are, you have to like-- - Yeah, and I think the best thing to do, and you're right, maybe I should do another mechanic or someone should do a mechanics video, but like-- - We should just, yeah. - The thing to do is like say like, I'm going to smuggle enterprising lackeys and then you find it and then you pay the resource. You know what I mean? You're just like, know that it's there, say it, believe in yourself that it's there and don't like, don't peek. - Yeah, but there's that insecurity that's always gonna creep up the bad. - And maybe you are insecure. - I'm gonna have me. - It's just gonna slow the game down a bit, I feel like-- - Right, you think about the block on smuggle now, like you want to bluff, then you have a blaster. - Yeah. - Like pay three, take it back, do something else. Bluffing away. - Dude, this is my hot take. I actually think that smuggle is going to be brutal for the pace of the game. - Yeah, it could be. - 'Cause like when you get into contentious situations and we saw it, like watching some of those one-case live, like people take tanking forever and then like drawing out that like draw or God the double loss that they better get rid of. Like man, smuggle could really amp that up to two 11. - Well, the only other thing I want to say about these guys is like five, five, four, four is pretty good anyway. - Yeah, it's what I'm saying, it's overstated. - And then the other thing that I find really interesting is that he lets you defeat your own resources. So like if there is a recursion mechanic, which I mean, you already have things like restock and bounty hunter crew, but he defeats the resource that he goes in for. So like you can actually pull things out of your resource row, put it in your discard pile. - Like restock it. - And restock it. - And restock it. Yeah, exactly. - Restock I think will be the first card band. - Yeah, and so like we've talked about this behind the scenes and like I guess I've mentioned it probably on the podcast, but like I have explored these like end game states and hiding your vigilantes in your resource row and like your spark of rebellions and stuff, like in your restocks even. Like if there's a way to hide them in your resource row to get them back at the end game, like that's the way to do it. So like, do you play enterprising lackeys? - For a second. - For like in a green blue or something? - No, it would be insane. - But like yeah, the idea that you can actually get things out of your resource row and into your discard piles and another element to look at. So I think like people look at a card, they see, I don't know what they see, but they think things are bad. - I love that we see a four, a five, five for four in double green and we're talking about restock. Like that's just where our brains go. It's so insane. - Yeah, that first card band. The fact that it gets itself back is so dumb. - Yeah. - I will be playing. - It doesn't make any sense. - The bean so I can like use the bathroom and like go buy an apple. But you guys have fun with that. - I brought my apples already. I don't remember who wanted to talk about this one, but chaos of war, new burn spell. - Double red deal damage to each player's base equals the number of cards in that player's hand. So this is a burn card that burns you and your opponent for how many cards in your hand. You know, if you're playing aggro, hopefully that number's really small and if you're playing control, that number's really big. But we've also seen that, you know, control decks will continue to resource cards. So it might not always be hitting for two or three, but obviously the potential is there to hit for things like six, seven, eight. - Yeah, and I think the fact that like, I think there are times where we wanted to play for a cause for five index, like I could see playing five for this card as a burn, you know, plan out of the sideboard. But also I wanted to pair it with, I think another slide, which is evacuation. And you can like, you know, mop up their board and then I'm gonna put these in the wrong order. But that's like the other, that'd be kind of a fun combo. - Yeah. - Bounce all their stuff and then burn them. - Yeah. - What are you gonna say, Steve? - I would say that'd be pretty expensive though. What was that like? - It'd be the next turn, yeah. - 11 resources. - The other thing, shoot. What was I gonna say? I had something good. Dang, I don't remember. It was gonna be really bad. - Okay, so I think I have an interesting line that's part of like Agra versus Control. Like let's say that it costs three for you and not five. - They dare you. - If you're playing against Control, you could theoretically pass one turn one and they'll not play a unit and unless they have like a card like inferno four and you can just claim, excuse me, claim. And then it's an automatic five, which is pretty crazy. They don't have a play. So like just being able to dome for five right away is pretty nuts. And then obviously you're essentially passing your first two turns. But like if Control is like, hey, we're going to like kill your units anyway and they now have to think about dumping their hand and all you're doing is sort of sitting back with like pings. I mean, it's a little weird because they've got a top end with some life gain. But it is just, and then like your Sabine turn is when you actually like explode. I mean, I don't know, it was an interesting concept of like just playing like burn, like counter burn, essentially, and not necessarily like playing like a battlefield narrator in a way. And then like dumping your hand on turn four after having already done the damage that never would have got through initially. Like your reach sort of flips with your units. - Yeah, the past thing is interesting because it goes, it like plays into the thing that the blue control, like the George decks where he's like, oh, we're going to not play anything on turn one so that we can always have a child's in with, with four counters or whatever. And like that sort of like counters that. And then the other, this is the thing that I thought was like, I've never been in a card. Phil felt more vindicated about saying, I am your father's bad. Like draw, you know what, this is a tough decision, but I'm going to let you draw three. It's like the, you know what I mean. - Oh, that's insane. I didn't even think about iron, because we probably played that one thing. It's like literally the Uno meme. - Yeah, let's call it rename it, I am your daddy. - Well, another thing I know like paying five isn't like the sexiest thing for this, but there's a lot of those cheap cards like I'm thinking of the two, the one drop ship two three. Like the bounties or your opponent draws a card. So like there are these interesting strategies where like you give them the benefit of the draw card, but it's actually going to bite them the butt later. - Yeah, it's an interesting way to do it. - Well, someday I'm going to figure out the mission briefing, make my opponents draw chaos of war to burn them restock, to burn them when they can't draw when they're out of cards and just continually burn them with chaos of war and mission briefing. - Yeah, I mean there will be some other things that this is like the restock card. I mean the restock thing is like a thing and people are going to find what they want to use it. - Yeah, it's potentially this. - Absolutely. - It's potentially this. - All right, here's Evacuate, literally a reprint of a magic card from like beta or something. Written six cost, returned each non-leader unit to its owner's hand. So obviously Matt, you were thinking about doing this with the previous card. I've already forgotten the name of it, chaos of war. - It would be like some kind of end game state against like, okay, so just coming back, like we're going to go back. We're going to go back in time. We were trying to play Theron, right? Something like Theron. And the problem with Theron was you'd stall, you'd stall, you'd stall and the payoff wasn't great or it was like so hinged on Super laser blast. But now Evacuate lets you like, gives you an earlier payoff for stalling them out in terms of just bouncing everything and then giving them this massive hand. Whether you play Evacuate with that strategy, which is kind of interesting. If you're playing, it's like a more of a mid-range deck where all of a sudden they have like, you know, a full grip 'cause they can't play everything at once and you're able to burn them out. Like that's super interesting or just Evacuate on its own, pairing in with cards like out maneuver, with Theron, blue, blue yellow control. Like we saw a Bulba but now there's like a reason that you're stalling them out. Like there's a payoff and that's Evacuate with Super laser blast. So I think we're going to see the rise of Theron in set two actually. - I got a question along those lines. What happens if you have one of your opponent's cards frozen in carbonite and you play Evacuate? - They just go back to their hand and you're at the end. - The upgrade will fall off. Like imagine. - Great, another card that's great. - But like a card like trader is the unit. We go back to their hand if you had a trader or so. - Right. - So they go to like the person who bought the cards at the store. - Oh shit, it's on my mom. Oh man, damn, Donna, Donna's got all these. Where the hell is this? - I've got to do everything. - Is this the yellow wrap? Like 'cause people say that but is this a yellow wrap? - No, it's not a wrap. - But I do think it's like a bridge to a wrap. - Interesting thing I think about it with Boba is like you can wait to put Boba which I think is a really neat idea. - I love the idea of waiting to flip leaders. Like I think that's something that's so unexplored. - But then you get the three resources back and it's not like Boba doesn't have any. So, you know, super laser blast, I think, sometimes from something that happens frequently is like the opponent, you play it. Like they already get to claim essentially and then they get to, you know, be the first to act. They can replay the units in their hand but you're going to have Boba and then three mana to play something else. So it's like, okay, they claim. So you're going in with three drop and Boba against whatever they ended up doing. - Which is able to answer that. - Yeah. So I think Boba Blue is going to really like this card. I don't think Boba, like the regular Bobas are going to like it too much. However, you look at like a Boba green deck that maybe like wants to sort of like tempo people out in a different way and wants to get to like your vaders and stuff 'cause you're like struggling to get there. I can see that being at the bar. - I can also see it being like crazy yellow Boba mirror tech where like you're on the aggro plan and someone's just like, you know what, I'm just going to reset the board and you're going to have all these cards you can't play. And then I'm going to chaos a bore you. - Yeah, I've, no, yeah, I don't want me. I was going to just to your point about like unexplored leaders coming out, like waiting to come out. I think that's just like a benefit of like more sets. Like we get to explore those things 'cause the card pool's better. Like set one was like, you know, glorified deal decks or like, you know, bad block decks. Like it's one set block. Like you need your leader to get you through that or like middle part of the game. But now with like more cards, like frozen in carbonite and capture and vacuate and this and that. - We're playing bro cards. - Yeah, you're going to start to see like those nuanced strategies come out. And I love that Boba's so good that it's like, oh, okay, you want to play this in your throwing deck? I'm just going to play him in blue Boba and you can do things. - One more quick rule of question. If one of your guys is captured by the opponent and you upheaval, what happens to the capture? - He goes to the battlefield. So he would. - Yeah, he gets to go and play. - And you're going to be up a card already in theory. - Oh, if you've been captured. - Yeah, like, yeah, it's a great answer. - It's good anti-capture, yeah. - Yeah, I mean, so is super laser blast, you know? Like if they're going to be capturing our cards as control, it's going to leave and you're going to not want to be capturing against control too often. - Yeah. - Talk about a guy you want to capture. Toro Calicon, look at this guy. Three cost three five. When you play a bounty hunter, if you deal damage to it, you're ready this dude. Where did this guy come from? - He's a random Mando character from a-- - He has a random episode. - One episode, I mean, it was a good episode. He stills Grogo. - And he was just like a dweeb and now he's broken. I love it. - Yeah, I think this guy's broken. Unfortunately, I mean, he's a unit. So there's like a level there, a unit that doesn't impact the board pre-rule. - Yeah, they can just kill him. - But, you know, so he's not quite like, oh my God, this guy's going to, I don't think this guy will get banned and he doesn't have the once of time thing. - Yeah. - He's going to be really annoying to deal with and he's going to be really annoying for like, all that you need to do is play a bounty hunter and he just does six damage. So like-- - I think-- - What a wise, he's the guy that does six damage in it. - Yeah, I know. Compare like-- - I think his part is that he's just villain. So he can go and-- - Anything. - Anything. - Anything. - Yeah. - Yep. - Yeah. - Yeah, he's crazy. And I think he makes the one drop bounty hunter, so like neutral one that just like is a one two that deals two damage when you control another bounty hunter. Like combos perfectly with this thing. And all of a sudden like, just for cheap or like you play this in Boba, you get to untap one and play that guy, hit something for two and then ready this guy. Like you can really start to mess people up for very cheap and just a couple of cards. Not working too hard. - The only thing I'll say is that just the level that cards are scaling up in terms of their power level is like pretty drastic. So like, you know, the three five stats are very good. Like the, you know, Boba unit was one of the best ones, but like the room, like having access to more removal and more things that kill him. And like, you know, you think about like a card like Poe or a card, like we just saw a five, five for four that, you know, can you see Alan just kill this guy? Obviously like you're playing good cards, but like it's not like you just can't get this guy off the board ever. - Yeah, he's easy to kill, but he's gonna be a lightning rod for whatever. You don't mean they're gonna have to burn. - The next thing and your next thing. - Yeah. And honestly like you control decks are gonna take six and not really blink. It's not the biggest thing in the world, but like left unchecked, he can do, he can do a lot of damage and like, he's doing something nobody else does. Like we thought the three five stat line for a three drop was so insane in set one. And now we've got like, you know, multiple guys with it, yeah. - Yeah, right. - Yeah, I think he's really good. - Here's a contentious card. Daring raid, deal two damage to a unit of base for one. I think this card's good. - Yeah, good. - Yeah, I don't, it's a, I think it's overrated currently. I think it's clearly not bad, but I don't, my opinion is that there's not that many units and kills one for one. I was thinking finish things off, but that's not like a one for one situation. And like, okay, maybe you want to burn, but he's not moving the needle a ton that way. - Yeah, shock wasn't always constructive playable either, you know, it was a great draft card. And when Goblin Guide came around, obviously. - Right, like the whole concept of lightning bolt shock, all these cards is you kill the first turn that the opponent does something. So then you get to essentially, we trade a card and the game has a start to the second turn. That doesn't really happen with this card too much. Like unless you're playing against a lot of like Kylo's ties, and I do think that-- - The three twos are coming. - The three two ships, the three two ships are big. Like, they could be very popular, but like three two on the ground, not happening anymore, you know? - I mean, I'll tell you, like my current Sabine List has zero X twos in it, like just wing leader. But like, obviously, wing leader's going to have to. - I don't have any of, like I looked at Ketsu, he was in, and now Ketsu's out because like one minute you're in, next minute you're out, it's fashion week. - Yeah. - But like-- - That's amazing. - I think people have to build around this card and then people are going to say, wait, this doesn't actually like do all that much. And like, it's a card, you have to use it. And you have to spend it and it's, I'm just, I don't think it has a tremendous, I actually think like cloud writer, it's like maybe more of a lightning bolt in this card, even though this obviously kills the cloud. - Yeah. I think there's a lot of good three twos, at least in the air. I think it's going to be one of those cards that's like, does it come in in the sideboard? Do you run it in a one-in-one, depending on what's in the meta? Definitely very limited playable. But it's like a good card and in the right situation, you want it? Yeah, sometimes you're not going to need it. - Sorry, got a little battery issue going on right now. - Yeah, you're good. Steve, is this a, where are you picking this? Is this a high pick? - Oh, crap. - I think it's a fine card. Like, I think if it does see play, you'll probably more likely see play in a mono red burn, where you can use it to either like get that, it may be a rare situation, but you get that one for one, and then your unit can get into the base, or you just use it to like get the last two points of damage. - Yeah, I mean, I really look forward trying to like, chain this with fighter for freedom. - Yeah, like I've had plenty of games where I've come like one or two HP short of winning in a necessarily an aggro matchup, and then you can just play this, just dome to the face. - Yeah, for sure. - Yeah, I do think it is like, it's a totally different card in an actual burn deck. Yeah, it plays that other card, is like trying, you know, playing four cards, like you don't ping off of this, but you keep it 'cause it's an extra, you don't need to get any net plus one on it. - Yeah, the kind of card that you might wanna like, card draw in like mission briefing, or whatever the new two-cost one is, like they discard you draw. - Yeah, or like part of some weird like post-board plan, when you're just like not playing units and just burning, like something along those lines. - All right, so here's a cool one. Lurking tie phantom, three-cost two-two, raid two, so it punches for four, and it can't be captured damage or defeated by enemy card abilities. So that, there are some things that get around this, can't be shocked. - Can't be powered to the dark side. - Can't be making opening. - Yep, it can be making opening because it's not defeating. Minus two minus two-ing for its full health is doesn't count as defeating, damage defeats. So something like the shock or open fire couldn't kill this. Power of the dark side doesn't kill this because you get to select what you defeat and you can select this and it can't be defeated by that, so it doesn't. - Yeah, different than magic. - Yeah, it's different than magic, right? But it's still, yeah, and it swings for four, but like Justin mentioned earlier today, it just dies to a tie fighter. So it's still pretty fragile in the right, in the wrong situation. - Yeah, so I got really excited about it at first, I was like, you just play this card and like beat the control decks 'cause they can't beat it, but then you realize that the control deck to play Inferno 4, which like just attacks right into it. - Yeah. - And then they can bring in like system control crafts and they can even bring in their own version of this to like just trade. And like, it's just too hard to like make this, like maybe there's a shell that plays like blue and then you're able to get a field on it, but I just don't see it happening. Like, and I do think this game like, you know, control mirror in magic, you'd bring in like a unit and you'd have like a card that they took out all their removal and sideboard, it just doesn't work the same way in this game where like a single unit's gonna take you there. - Yeah, it's because in magic, you don't have to block, you know what I mean? You just like, okay, I'll take this damage, but it doesn't work like that in this game. But I do think if there's a spot for it, people can find a spot for it. Like I could see like dark yellow, dark and really liking this. - Hard thing for sure, ways to get counters on it. - Yeah, anything that buffs it, it's still imperial. It's still a ship that punches for four. - Yeah, the guard deck might not hate it. Like you suit it up and like snapshot, it becomes a five attack, like it hits for five and then it's got three booty. Like, I think the thing is like you got to test it, but in a lot of decks, you're, it's still gonna die to the same things as, well, sorry, what seven feet defender is gonna be way worth it because like, yeah, make an opening still kills both of them, but like seven feet lives against so much other shit. And then like, what one damage, you know what I mean? So I think, I think when fighting for that spot, it's kind of tough. And I don't think you want to gum up your deck with a ton of three drop ships. - Three, yeah. And if you want to like make this super powerful, it's still got like space stats. So like you're like, oh, I can like put a counter on it with the tie of bands to make, and then like the opponent played like a battlefield Marine. - Yeah. - And just like they're a metal thermo and they're just, they're working so much. - Yeah, space stats, yeah. - You need to do like the Imperial Air Garsax, and but like three is so chunky. Like, yeah, there's so many better things to three. - Yeah. - Yeah. - That's all like you see though. - ACL killing this thing is just like a major issue. - Yeah, yeah. - And each other. - All right, here's a crazy one. - Double red. - Look at Tan, double red to drop. - The card is so good. - Is there a third double red card today? I don't know, but maybe I'm just thinking about Crete Dragon. Oh no, he's only single red. Boca Tan, double red, three, three. Mandalorian Trooper, when defeated each player for each player with 15 or more damage on their base draw cards. She can potentially draw two when she dies. - That's insane. - What a top damage. This is like how many times do you brick drawing your two drop in aggro? That she's not a brick. - Yeah. - Amazing on two, amazing on five. Like drawing two, if both players have 15, Sabine obviously ticks you down. Mona Red Sabine has just been like going through the roof. I think this is one of the top five cards in the set. Like just such a powerful card. Like any card that does amazing stuff on the first turn and the last turn of the game is just amazing. - Yeah, so rare too. - I'm really interested in double red now. - Yeah, how could you not be like there's so many insane double red things and then like aggression's already good. - Yeah. - You've already got card drawn that deck. You've already got burn in that deck. Like you're gonna be able to make Mona Red so efficient. I'm really excited for it. - And like ECL. - I mean, Rebel Assault and Battlefield Marine are like the three green cards that I really wanted. Now like here's the Battlefield Marine. - Yeah. - With upside. - Now here's a question. Would you pay, would you pay four for her in draft? - Throw in draft. - Oh. - Probably. - Oh Han, right? 'Cause then she'd only be three. - Yeah, definitely, you know. - Definitely if you have enough Mandos, it's like interesting. - That's like a free one. - I mean, it's really interesting to draw too late. Like I don't see why you wouldn't. - Yeah. - I mean, you could-- - I think I would play her. - I think I would play her. - In draft do a double red deck with all the cards that got this set. - Yeah, I just meant like in limited is she worth playing on aspect. And I would, I think I would give it a shot. - I think so. - Especially like, I don't know, sometimes like if you get in, and this is more of a local thing and less like a high level draft thing, but like sometimes you get in these like six man drafts and like your playables at the end are-- - Yeah, it's a little rough. - Yeah, yeah. - So true. - All right, I flashed him earlier, but here's Supreme Leader Snoke. - Snoke. - Six, six for eight, first order, fourth official. And each enemy non-leader unit gets minus two minus two, our first like static. I don't remember what the effect is called in magic, but basically like debuff. - Yeah, I am. - I think he's really good. I can't, I just, just because he's tied to a unit is what like keeps me back from saying broken. Like, I'm a big, I'm a big blue villain guy and I think Snoke is a really good end game. Don't get me wrong, but like, I can't see like wanting to play like three Snoke over like three Avengers and stuff like that. Like I think, I still think Avengers in the same finisher, but I do like Snoke as like a one one split or in some kind of like four stack. - Yeah, not as powerful as a vendor. - I still think he's gonna end the game as quick. - Not as powerful as a vendor, but very good. - Very good. - And I think more surprisingly, like locks out some games that a vendor can't lock out. - Right, like when they're watching. - Yeah, well, they've got a lot of guys. - Even like mid range, he's gonna save you a ton of hell. - Yeah, for sure. I think anytime they have more than a couple of units, you're gonna have wanted this guy over the Avenger because he's gonna actually let you win the race, even if they don't go after him in other situations. - Point is like, I want him when I have maybe like a leader or something else I can feel good about finishing the game for me. - Oh, yeah. - Well, I was thinking like Keras ability, but yeah. - I agree. - With Keras ability flipping and then doing that and like delaying the flip as we talked about could lead to an insane turn. I guess like-- - With Gideon Haskout and then just getting like five tokens just really just-- - Yeah. - You just gotta make sure your deck can finish them off. So like maybe you don't play Avenger and you play this, but you need some gas. - Yeah, I think somewhere along those lines, decks are gonna start having a combination of like two Avenger once-nope or two-stroke one Avenger, or if nothing else, he's the sideboard alternative to Avenger in the right situation. - Yeah, I kind of like that is where I'm leaning with it. - Cool. - I think it's definitely gonna be a legend and it sees a lot of play. - Oh yeah, he's in the 60, it's like Steve said, which denomination, but I think he's really powerful. - All right, is that it for cards? That's it for cards. We got some Patreon questions. We're up to eight, 11. We stalled out for a couple of weeks and then all of a sudden, the other day, we just started cranking. I don't know if it was the coaching announcement, but we've gotten like 25 new subs or 20ish new subs in the last three days. - Right, welcome. - Yeah, this is a sweet big hit. - It could also be like set up or set two. - Yeah, it could just be that. So here's one that I thought you might like, Steve, how do you apply the principles of level thinking to draft when you don't know what your opponent has when it's set as brand new? So like how actively on a new set are you trying to play around things versus just like jamming out the best situation for you? - Probably not so much playing around things. Like obviously when you're in some of the drafts, like you place things come up, but like assuming you're looking at it in a vacuum, I think more of where you can apply that. And I was actually thinking about this the other day when I was talking about potentially getting some team drafts when we're in GenCon is using, knowing what you're passing to the person to your left should set you up to receive what you want for a pack two. 'Cause you switch the directions. So I think there is some level thinking there in terms of what you pass, and especially in like a team draft scenario where it's like, all right, I have, these are the top three cards in this pack. If I'm gonna take the blue one, knowing that the person on my left might take a car that's a little bit more powerful, but you're gonna set your teammate up with the card you want for their draft, their color. And then knowing what both the two people to your left are more than likely drafting, you're gonna get a lot more information and be able to get the cards you want for a pack two. - Yeah, much easier to do in draft than like your pre-release, right? 'Cause you get to see the cards and like Steve said, it's like, okay, I know that these are three best cards. I take one, he's gonna take a blah, blah. - Yeah, and I think like, you know, just pay attention to what you're passing in draft. Like if you know you passed a bunch of wheyles or a bunch of shocks, like know that they're out there. People are gonna have them, people are probably gonna play 'em. So I think it makes it easier in draft. In sealed at a pre-release, just listen to what everyone's saying because everyone loves to talk about what's in the pool. - Oh yeah, they'll show you that rare they pulled. - All right, so this one's pretty general, but what's a good strategy for deck building unlimited? That's like very, very vague, but what do you focus on for a new deck? Like what's driving you to build a new deck? - I think the pillars of the meta, like when I build a deck, I think what it can be, can it be aggressive enough to sort of not have to deal with like these restock type games? Can I get there, like in a similar way that like Sabine is able to get there pretty frequently? So that was my approach with Kylo. Or can you get some really big tempo advantage than way Boba gets in a similar way? So like I looked at some CAD lists or hero Boba's, like is there a way to sort of get ahead in the mid-range war without losing to the control war? So I definitely have a meta in mind and I don't wanna lose to, I wanna have advantages or at least understand where I am against the top decks. And then, you know, throw up to a tournament and you lose to Chewie, you lose to Chewie, but like I'm more, it's more about like wanting to beat the decks that I'm expecting to play and know how to play against them, like know what I wanna do. And sometimes it doesn't always equate to a win, but I know like how I'm gonna win and I wanna try to get that plan going. There might be deck building. - What about you, Mikey? - For me, it's like when I find something I think has a different angle on the meta. So I can kind of step outside those pillars and not be like the typical Agra deck or control deck or mid-range deck. And I can do something slightly different that people aren't ready for is the way, that's what leads me to build a new deck where I'm like, okay, let me go into the lab. Let me start to construct this. Let me start to explore the lines. You know, a lot of my testing is like, testing it into you guys, figuring out what's good, working on that list and making it as good as, I think we can make it. But when I'm picking up a new deck, I wanna attack in a different way. - Yeah, one thing I wanted to bring up, and I talk about this a little bit in my like live deck building. I think the two live deck building videos I've done, but like first is like inherent power of like, just the ability that the leader has pre-flip. And like, is it a triggered ability that you don't have to do anything and it just happens? That to me is like the top tier that I'm looking at exploiting because it's, you get to keep initiative, you know, you're getting added value, like the same with static, you know, those anthems, like Agar or Acranic, like those just happen, those are free, things like that. And if I have to play a premium, it like tap action, it better be worth it and then pay in action, it's like really gotta be, that's like pretty hard to do, I feel like. And then from there, like deploy costs and all that stuff, but I'm-- - So economy leader based, like economical stuff. - Exactly, I don't even think of the meta yet. I just think of like, how can I exploit the action economy of the game and let's build it, and then let's fire it at all the other stuff. And that's probably why I'm on Mando so much when probably just mid feels like something's there. - What do you got, Steve? - Yeah, I think along the lines of where you talked about is where I kind of always tend to go in my deck building. I also like trying to be a little bit more creative and trying to play my own little bruise or something that I came up with as opposed to everyone else. So I definitely think trying, like what you said about attacking from a different angle and like for me, the creativity of just doing something differently. - Yeah, I love that too. - Professor Nupti, what do you think the chase cards are that we've seen so far to set to? What do you expect them to be valued out since the beginning sounds or in Poe come to mind? I guess like, is there any legendary that you think is gonna be, let me like just in the essence of like keeping this short, what do you think the most expensive legendary for set two is gonna be? - Oh. - Yeah. - How about-- - I like Poe. - So I don't think he'll be. Mall is mall legendary? - No. - Or is it rare? - He's so good. - I think dark saber will be up there. - Yeah. Dark saber's really good, Poe's really good. I'm gonna be honest, like I'm definitely more excited if I feel like the uncommons and stuff than the legendaries. - Oh, for sure. But if we're talking just like straight up price stuff, you've done price videos, we did the price contest. I'm looking at the list now. - Yeah, I'm trying to look. - I think Poe will be in the Boba range, the Boba unit range, the loop unit range, maybe because he's the chase of this set up. I don't know if that makes him higher or lower, but it probably makes him higher. - How's this? Do you think Kylo and Ren will be like hugely sought after? - Okay, all right, sorry. - Yeah, yeah, yeah. - No, I think, I think my pick is Kylo's silencer. - Would probably be-- - Or most expensive. - Yeah. - Yeah. - But when you could just-- - I'm gonna be honest with Justin. - Kill it with a shock. You could just let it what we do. What are we doing here? - And just let's my guess. That's my guess. Okay, so this is a long one. I actually much longer from Kodiak Duck, but I cut it down. From personal experience from other games, purposeful practice is one of the best ways to learn. What are you trying to learn? What's your goal? And what are the things you wanna do to get better at? So like-- - We do a question. - Yeah, I thought we could each say one thing that like, when we're playing, what's the thing we're trying to improve upon? - So for me, I'll just start so kind of tying it to the question for the last one. When you build a deck, when we've all done this, when you build it and it's circling your mind, you've got the list written out and now attack, you could put it on a computer screen. And then you build it into that first time you play it and then usually one of two things happens. Like, oh wow, what I thought was gonna happen didn't work and it's just very bad. Or like, huh, this isn't obviously its first track, but like, there's something here. So you're trying to tap into one of those two channels. And oftentimes it's the former where like, the idea doesn't work the same way into what you're trying. And so for that reason, I actually like to oftentimes play into some of the more difficult matchups. First, to kind of get it out of my system, like, can it beat, you know, a Daggro deck? Like it's too slow, can it beat the bean? So let's just play it, let's find out. The other night we were playing Kylo and we were recognizing it as a weakness against like, blue villain, like the green blue villain decks. And we played and it didn't perform well. It's like, oh boy, like that, we were right about it. So I think that sort of like embracing this sort of, sort of like a stress test, putting a stress test on the deck. - Yeah, I like all that, especially like when you think about it from like where your deck originates from and what the next steps are. When I play most of my games, I'm trying to just get better at my sequencing and my mechanics and seeing the table a little bit better and not going through the motions. That's why I haven't been using any quick action, iteration gaming for unlimited lately. I've been trying to step back and just like, play a few games, actually be thoughtful about my experiences in those games and try and play better. Just try and eliminate the leaks. I guess that's the best way to put what a football is like, just stop the leaks on my gameplay when I'm playing. It's like, that's how I try and spend my time 'cause I get to play so little now. - Yeah, honestly, like the biggest thing that I'm having trouble with right now is learning to draw and leave my resource before I untap. - Yeah, it's a big deal. - It's just like trying to like overcome years and years of-- - You gotta lose draft, so we'll get it ingrained in you. - I believe in you. - All right, Matty, take us home, what's your-- - Yeah, so it's kind of similar to you, Mike, and like I agree, like right now in our process, it's definitely more of like a Justin thing, but like when I think of what I'm always trying to improve, especially when it comes to the big tournament, it's like having that like cadence that's gonna keep you in the game the entire time. So like I'm a big golfer, and like one thing is the pre-shot routine, and it's like club selection, visualizing the shot, finding a feel, and then executing the shot, like do you need to find a way, or like I need to find a way, and I think it's like a good thing for everyone, it's like finding a way to bring some sort of cadence into your game that's gonna snap you back into the, like go mode and make the right decisions. So that's me, like trying to not go into autopilot, like catching myself when my mind wanders, like stuff like that. So creating this cadence, it's gonna to get the most out of my brain power when I play, so I'm working on. - Yeah, I love all that. I love getting those habits. And like I always play a practice game every time I go to a tournament, just to like just to warm up, I shuffle the same way. For a lot of big events, I use headphones to sort of like clear my mind and like stop talking to people. Just like a little bit before the round starts, you know, like shuffling with the music on, really clearing my mind is always been really helpful. So like, yeah, anything that gets you into the right experience, I think, the right headspace is great. Cool, well, that's all we got. That's everything, what a very cool 70 minute podcast that we just did. - Yeah, that's great. - Perfect amount of time. So we'll be back in two weeks with the full, like we'll, that'll be in the middle of pre-release weekend. So I'll have goals. - I'll have goals. - Yep, I'll have done one. Yep, keep an eye out on this channel for pre-release content. Dipping out Spain tomorrow, so I'll be gone for eight days, nine days. - Have a fun trip, Mikey. - Have fun. - Guys. And like one fun thing about pre-release season, and I know it's like-- - Good luck in the tournament. - Over there. - Oh, shoot. - The niece open. - Yeah. - The where you win, paella. No, but one thing I was gonna say, and like it is pumping our patreon a little bit, like pre-release season is so fun. Like we see everyone's pools. When they get their product, we have like people crack, set up, sits like streams, and we crack boxes in the stream. Like I cannot-- - I will be opening a box. - Like I'm gonna be sipping a glass of wine and watching people pull their rares. Like, oh my God, it's gonna be so much fun. - If you're on the patreon already, you will be getting alert. I don't care where you live in the world. In the industry, and box opening happening right now. - Let's go. - Your phone will be a big thing. - Yeah, 'cause we got like a little bit of it. Like I don't think we had completely like, you know, been as popular as we were at the start. So it was very small. And like now it's gonna just go to 11. It's gonna be like a freaking two week long pre-release party. - Yeah, it's gonna be great, be great. - Yeah. - All right, boys. - We out. - All right, good plot. - Later.