Archive FM

Walk to Work - A Mobile Hearthstone Podcast

W2W 1335 - Theorycraft and Arena

Duration:
34m
Broadcast on:
19 Jul 2024
Audio Format:
mp3

I draft more Dual Class Arena and discuss the scuttlebutt from yesterday's Theorycrafting event.

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G'day, for a hands-as-blister guy, and this is episode 1335 of Walk to Walk Mobile Hearthstone podcast, and I've just remembered I was going to start doing the date, wasn't I, with the thing, just to know what it is, and I can't quite remember what today's date is. That's off to a good start, but we bring up the phone, which clearly we need to do most of the stuff anyway. Our phone says 19th, 19th of July, Friday 19th of July, that's what today's episode is. Now, next episode is supposed to be Tuesday, like the 20 second, no, 23rd, right? It's technically 23rd our time, and 23rd is the release day of the expansion, but, of course, Australia is, what, 17 hours ahead of the states, so if I record an episode on Tuesday, it's going to be a expansion comes out tomorrow, and maybe there'll be plenty to talk about, but it might hold off recording that episode to do one on Wednesday, maybe, so I can do my pack openings and stuff, I think, maybe, we'll see how we go, like, I'll see how that lines up, and maybe I do one on Tuesday and it's not the pack opening, so maybe it's Wednesday and I'll come with a mess up, open my packs and spectate people on the ladder and stuff, because I do like doing that, even if it doesn't line up very well with what I'm doing anymore. Blizzard, release the expansion day early, okay, thanks, that would work nicely. Anyway, where were we? So we're going to do more arena today, with the dual class arena, with the perils and paradise cards, because I did enjoy that. I only went 1-3 with the deck yesterday, which is fine, I think I know what went wrong there, I mean, I talked about it during the draft, I got too many spells. What happened in the games that I lost, there was a shaman. They didn't get any of the, which I identified Merlock either, but what they did get was a containment unit, which broke open to reveal a 12-12 death ring, like, okay, yep, never mind. And the other two losses were both two death knights who had corpse equal, which is the new spell where it does three damage and at the end of the turn, you spend three corpses to return to your hand. I was obviously low on minions and I had some weapons and attack buffs and stuff, so I was like, you know, liberally face tanking some stuff down and they just added up and then like, three corpse goals and it's like, oh, well, I'm dead. So that went that way. So, I've posted another, I must decide another run, people have voted on that. The vote is very decidedly one-sided. We'll get to that in a moment. Something I missed yesterday, Splish Black Swelp is back in standard and now has been nerfed to a 3-3, probably a good change, means that Druid is ramping on three a lot more now, unless you get an innovative ramping on, like, this Digit in the worksite is doing exactly what he did yesterday and I can see from the design of it that that's what he's supposed to do. Like, the, the, the diggering apparatus thing looks like a sieve and so he's picking out big chunks of brick and dirt and then he's sieving out the dirt, so he's trying to get the bricks out of the dirt, which means we're here there, chunk, chunk, chunk, chunk, noise. Anyway, he's doing a bit of scraping now, so hopefully we'll get past it before he starts doing too much more of that. So, good, wouldn't nerf for Splish Splash, well, the thing with Dragon Druid is it often wanted to ramp to four quickly, so it could do, like, the desertness matron into a no-cheer drake or even sometimes the spine tail drake or whatever it was, the, the 6-5, or 5-4, so I can't remember. The big thing that did damage to other things, anyway, I think it's a 5-4 but often got buffed. It can't do that, but it can ramp into some of Flower Child and what else does it five a lot more now, which is a different thing and we've got a lot more ramp on three now for Druid, so maybe that's how that goes. Just a quick talk, I think, about the theory crafting that happened yesterday. I didn't really get to watch any of this as work, you know, first day back at work after nearly a week off and, you know, a ton of emails to get through, but I did sort of look and look at a good stream, looking good in the gay system, Coincan Seed were streaming a lot of stuff, but I couldn't really follow what they're doing. I mean, even when you're good about vocalizing what cards are being played for people who aren't actively watching, they're new card names, so I don't always necessarily get the hang of those. But I did see a couple of decks coming out of the day that Tic Tac had been playing that seemed right up my alley, whether they are optimized for the long run or not, I don't know. I've seen people complaining that there were a number of turn six OTKs, which that's fast. I don't necessarily know what they all are, but also the thing with theory crafting is they have to play 10 cards for New Extension. A third of the deck has to be the New Extension, that's a lot, right? And I just passed sorting out the pavement over there, this is just proving to me, right? I mean, they won't be doing this for a bit, by the time I'm recording next week maybe they won't be, but my goodness. Oh, settle down. Anyway, turn six OTKs in theory crafting stream are against unoptimized decks. People who are trying cool things. What's more likely to happen is we'll have aggro decks holding down OTK decks like that. And that's fine. I mean, we should see, though, how the meta game shapes up early on. But people are saying, "Well, that wasn't a very powerful looking expansion." Oh, wait, apparently it's very powerful. Let's see if I can bring up what I've got here. Here's Rara and voicing his concerns. "New Hearthstone expansion seems so strong that I'm worried we're going to another Storm Windish meta. Did a bunch of die to a bunch of turn six OTK combos and that isn't even with optimized decks." Ah, Tic Tac responded, "Deck optimization is a thing that goes both ways. I was farming people with Druid because they weren't pressuring me early enough, nearly enough. OTK is one of the easiest archetypes in the game to beat if you really want to. If anything, I'd say the OTK decks being strong is a good sign." Fair enough. The decks that Tic Tac posted, I can't see them handily here, maybe I could have saved them. But there was like a control warrior that had refreshment stations, so obviously ham to allow them to tour and to druid. The rehydration station, that's the one, there's someone's taunts. The plan here is you're just getting lots of unkilly X, you're playing unkilly X, you're bringing back many unkilly X with refreshment, rehydration station, sorry, and Dr. Boom. Just seems like a lot of, like the first time you bring them back with Dr. Boom, right, you get two because they both died because the first half of unkilly X died, then the second half died. Then you play rehydration station, you're bringing back like three of them, and then the second time you play rehydration station, board full of them, like it's a lot, anyway. The other thing that Tic Tac was playing was like a combo druid touristic into Mage. No Alonius, but it definitely still had the magical dollhouse and stuff, and it just looked like it used to heck a lot of spell damage with the Seabreeze Chalice, which is the Mage 1 mana spell that does two damage randomly, you're just playing a bunch of those with spell damage, it's going to add up to a lot. Pretty cool, Corbett was playing some aggro decks that seemed quite strong, he really enjoyed his druid in Mage 1s in particular, said EC retweeted that, and Corbett responded saying that drink server is uniquely good in Hunter, Hunter has a tourist one mana drink, it has access to, which is a cup of muscle, which is quite strong, but among those Hunter and druid are the only classes that also have 50/50 shot at a one mana, different class drink from a server, paladin warrior mage, so it's pretty good, and things like Concierge were doing really well with the tourist decks as well, so who knows how this will translate to today 1 of course, we still haven't seen the vicious syndicate theorycraft decks yet, they're about to come out, but overall looking to be an exciting expansion coming, so let's get back into arena now. I posted last night the three classes that were offered, two of them were the same as yesterday, warrior and hunter, now we picked Hunter yesterday, didn't go very well, I didn't think the draft went very well, maybe I made some mistakes, I don't know, maybe I just got offered too many spells, maybe I got corpse scored too much, today we're offered Hunter and warrior again, but also demon hunter, now the problem is of course the client defaults to whichever your favourite portrait is right now, and I've got this nice diamond illidan portrait, which is so much fun, when your opponent gets to 15 health at metamorphosis, it's awesome, and so everyone's voted for that, they think demon hunter is great, and I don't think demon hunter is great, but the problem here with dual class arena is the first class you pick is the one you're not giving a hero power, demon hunter has the best hero power, so when you pick it up front, you're not getting the best hero power, you're getting something else, and so Schwell very correctly pointed out that warrior is probably the better choice here, because then you don't get the warrior hero power, which is my thinking too, it was my thinking yesterday, but we picked hunter and that's fine, or dual class arena, I think you want a good class up first, and you want a good class of the bad hero power, so you can try and pick a good hero power second, but people have spoken, demon hunter is one biased land slide, so we're going to get into the game, we're going to pick demon hunter, did I turn the volume up, I think I did, do we unmute the phone, yes we do, do we turn the volume up, yes we do, so we should get in here, half in a moment, we'll get in there and we'll draft our demon hunter and something deck, see how we go, maybe this one will go better than one three, but it don't really mind, it's just fun, it's just fun playing the new cards, what's up apparently, whoo, that's a nice new one, I like that, oh look, and then apparently I'm getting a spam text message, no, no I'm not redeeming gift cards from Telstra, I do, Telstra is my phone provider, but when you see text messages like that, they're just trying to, it's a fishing scan thing, anyway look, where are we, yes demon hunter in arena, I'm enjoying it, I ended up playing a goals knight in twist last night, apparently random generation in twist is accidentally generating stuff from players in paradise, and it's probably not supposed to, that's cool, I don't know if it's fun, it's supposed to be a knot, but anyway, it was neat, alright so we said demon hunter, yes, shunned by all, our options are death knight hero power, warlock hero power or druid hero power, all those kind of bad, they're not terrible, druid is okay, it's a ping, but it's an expensive ping, it's more expensive than the rogue one, and it involves you face tanking more than the mage one does, it's expensive and it's like ugh, it's okay, but I think death knight does a better ping there, it's more like the mage one, and we could also have some corpse synergies, and I don't know, like losing to a couple of corpse calls yesterday, I think we want death knight is our second, even though demon hunter would be nice, so death knight demon hunter, up first, we're offered POSIC audio engineer, that's the 4-4/4, put a couple of audio bots in different sand, I'm not sure how good this is in arena, compared there is in standard, but it is reasonable at least, we're offered a prison of yogg saran, which is, whoo, not nothing, it's kind of spicy, sometimes it doesn't work, sometimes it does, you'd have to see, lastly we're offered PATCHES THE PILOT, that's the new demon hunter legendary, 1-1/1 pirate demon, battle cry shuffle six parachutes and duodec, I mean clearly we're taking this, the prison of yogg saran would win if we weren't offered a pair of paradise cards, so but clearly we're taking PATCHES THE PILOT, because I don't know how good that is, but it sounds like fun, next up we have coordinated strike, that's the three mana demon hunter spell, summon three illidari with rush, one one's, a shambling zombie tank, two mana three two, taunt bell cry, spend five corpses, summon a copy, this is really good in hand buff decks, we don't have any hand buff except the last one is harmonic metal, three mana spell, give four random minions, dhan plus two plus two, swaps two random minions plus four plus for each other turn, I don't mind this is a spell, but like even when I've played it anytime it's like you just feel like you never have time to play it, so shambling zombie tank is totally fine, it's a two mana three two that later is just two, three twos, we're not hand buffing it I don't think, but coordinated strike is very good, three mana for a couple of the one ones, the three one ones of rush is a good deal and it's like removal that you can sprinkle around the course of your minions, so we take coordinated strike, next up we have illidari studies, cobalt miner and shambling zombie tank, now the cobalt miner importantly, we aren't a death knight, we just have a death knight hero power, so we don't have a legendary treasure we can get, the other treasures are okay, that's totally fine, but it's not spectacular, now shambling zombie tank is again, it's another fine two drop, I don't think we're desperate for two drops at this point, given we've got two cards, now an illidari studies is flexible, there are a lot of really good outcast cards you can get, and getting one you want when you want I think straight, so I'm going to take illidari studies for now, later in the draft, like maybe I would use this to patch up some holes in the draft, later in the draft maybe we don't have enough two drops we take the zombie tank, but I think that's fine, like the cobalt miner is okay, like going common rare epic treasures and back to common is totally fine as well, but just take the illidari studies, all right, expensive stuff, sleepy dragon is 9 minor 612, oh it's 612, now it used to be a 4, 9 or a 412, all right that's really big for 9 minor, but 9 minor is a lot, unless it's pronounced spell stone, that's the 1 minor spell stone, give you undead in your hand plus 1 plus 1 gain, 5 corpses to upgrade, most of our minions aren't going to be undead as much as we'd like them to be, so that's going to be quite useless, and lastly we have evasive worm 6 minor 5 3, rush to iron shield evasive, dragon, I think we just take that, that's a solid 6 drop that will value trade into something and then take something else out on the way back down, they'll have to trade into it because it has elusive, seems good, all right the sleepy dragon is big, but I'd rather just say like if the evasive worm was not good pick, I'd take the sleepy dragon to go, that's our expensive card, but I'd much rather have a 6 3, sorry 5 3 for 6 with rush, okay scrap booking student, 5 minor 5 5 bell cry, so I'm going to copy of a friendly location, we don't have any locations, we aren't likely to get any locations, I don't think, but you never know, still, so it's just a 5 minor 5 5, rolling stone 2 minor 2 2 with rush bell cry for the last card you played, costs 1 gain plus 1 plus 1, it's a reasonable card, 2 2 for 2 with rush is good, that's sometimes bigger, tough crowd is the 3 minor 2 1 cast return a minion to its own his hand, not something you really want to play in your deck, so we'll just take the rolling stone, 2 drops, it'll move, oh here we go, shade stone skulker 1 minor 1 1 rush bell cry, take your weapon, gain its test, death red will give it back, combo card and wild, we don't have any weapons, we don't have any ways of equipping weapons, load the chamber, fell spell 3 minor, deal 2 damage, that's all right, your next naga fell spell and weapon cost 1 less, that's fine, but it's not great, and lastly, mining casualties is just the best for demon hunter and paladin, 2 minor, some in a couple of silver hunter recruits that death red will endure, we clearly take mining casualties, so we'll look at 6 cards, let's have a quick look, we've got a 1 drop minion which is patches, a few 2 drops there, we've got mining casualties and rolling stone, we've got illidary studies for just flexibility, we've got coordinated strike and we've got a loose vase of worm, so a lot of 1 ones, a lot of flexibility in the early game there, all right next up we have sock puppet slither spear, card grader and paraglide, now sock puppet slither spear is the 1 minor 1 3, that has extra attack when I have attack, now I don't have a hero power that gives me extra attack, so there's less good here than it would be usually, card grader is the 3 minor 2 4 battle cry, if you cast spell while holding this discovery card from your deck, I mean we have some spells, but I'm not sure about that, paraglide is 3 minor, both players draw 3 cards, outcast only you do, drawing cards is okay, but not spectacular, I think we want the card grader here, at the very least it's a 3 minor 2 4, which is okay, and the the upside is if we have cast a spell, then we're basically getting a card and that's good 2, the slither spear is fine as a 1 drop, but I don't think we need it, let's take the card grader, we're not happy about it, paraglide is fine, but like you need it to be outcast, and a lot of the time it's going to be hard to outcast it I think, next up we have annoying fan 1 maker and tough crowd, annoying fan is the 1 minor 1 2, battle cry choosing a minion, it can't attack while this is alive, it's a mech, yeah but like the other minions will easily kill this off and then it's done, 1 maker is the 2 minor 2 2, battle cry at a 1 cost spell from your class to your hand, demon hunter has some good 1 cost spells, has some bad ones too I suspect, but what illary studies will be right, and then tough crowd again that's the 3 minor 2 1 bounce something, if it's outcast, I think we just take the 1 maker, it's a reasonable 2 drop, so we've got a lot of cheap stuff now, let's see what we're offered next, Welp Wrangler, 2 minor 2 3 at the end you can get a 1 2 Welp with taunt fine, disciple of august 3 minor 2 2 death rattle, summon 2 2 elementals with taunt, that's all right too, and another mining casualties, I think we just take the second mining casualties, we've got a lot of 1 ones, all right here we go, pyrotechnician, 4 minor 2 5, after you cast a spell at a random fire spell to your hand, some good value, I don't think we have very many spells that we're gonna be able to come over with this, dangerous cliffside, the new location, 4 minor 3 3, summon 2 1 1 pyros with charge, after your hero attacks reopen this, now we're demon hunter but we can't attack because we don't have the hero power, so this is less good than usual, it is still a 4 minor location that's going to be sending a total of 6 1 ones with charge over time, I mean if we think of that as damage onto things in play, that's not bad, it's also just not great, so as usual of times the last card, 3 minor sigil, they started you next turn, draw 3 cards, just draw 3 additional cards, of course, so you know effectively drawing 4 cards to start the turn, look it's good, drawing cards is good, and we have patches, so drawing into the parachutes is pretty good, the location is, I'd consider the location if we had our demon hunter hero power, but we don't, so I think we're just taking sigil time, not happy about that one though, all right burning heart death strike dead air, now we're not taking dead air, destroy your undead, resum them, that's the kind of thing where you have synergies and you're playing around that, we don't have that, death strike is 4 minor, life deal, deal 6 damage to a minion, it's very solid and flexible removal, burning harders, deal 2 damage to a minion if it survives, give your hero + 3 attacks turn, I mean I'm been complaining that I can't attack but I'm not entirely sure this is the way we want to do it, one minor for 2 damage something is very flexible and is quite good and maybe it's the kind of thing that we need to get through stuff, well we have a lot of 1/1s, maybe we are dealing 2 damage to something with 3 health and then trading one of our 1/1s into it and then also getting +3 attack, that's quite solid, but death stroke, strike, death strike, 4 minor 6 damage to something, it's a fireball that can't go face but does heal us, it's just, it's the most reliable, alright next up, hardcore cultist, I guess we haven't really picked what runes we are yet, hardcore cultist is a 3 minor undead 2/1, battle cry deal 2 damage, finality to all enemies, so it's easy to think that you need to finale this, but a 3 minor 2/1 that does 2 damage something is actually totally okay too, next up we have bafin bodybuilder, this is a murloc 5 minor 4/7 from perils and paradise, after a minion is summoned for your opponent during your turn silence and destroy it, so it's only if there's summoned after a minion is summoned for your opponent during your turn, so there's not a lot of things that were summoned minions on our turn, things like hunter secrets, death riddles, so this really is just a 5 minor 4/7 which is okay, the last cow we're offered is ibem, 3 mana, last deal 3 damage to a minion, our cast is cost 1, it's like death strike but smaller, do we want that, I mean it's okay, I mean we didn't really want to take the death strike either, but it was the best of what was offered, and so this is just more of that, I think I'd rather just take the hardcore cultist, it is a minion at least, and does 2 damage or something, or everything, we're lucky, okay cactus ranger, 2 mana 5/1 poisonous, brittle bone buccaneer, 2 mana at 1/4, whenever you play deathrattle minion, give it reborn, hunted pirate, it's an unholy rune, and adrenaline fiend, 2 mana 2/2, after friendly pirate attacks, give you a hero plus 1 attack this turn, I mean we have some pirates I guess, like the parachute should be pirate, but really this is just a 2 mana 2/2, so we're looking at either a 2 mana 2/2, they won't do very much, 2 mana 1/4 that won't do very much, because I doubt we'll be playing very many deathrattle minions, and a 2 mana 5/1 with poisonous, I think we just take the 2/2, the 5/1's tempting, but the 2/2, I don't know, maybe it'll do something, a friendly pirate attacks, this is a pirate, so whenever this attacks you get plus 1 attack, maybe, maybe that works out, okay we've got 13 cards picked, let's have a look here, a lot of stuff at 2 and 3 mana, which is totally fine, it looks like we're about to get offered another one, by the way, and yeah one thing at 4 mana, one thing at 6 mana, everything else is 2 and 3, a lot of 2s and a few ones, we're offered another death strike, which I don't know if we need 2, we're offered a third mining casualties, I think we just land that one in, because that's really good, and a bolderfist ogre, bolderfist ogre is fine, it's totally respectable, I don't have very many expensive cards, and it is an expensive card, but I don't want to be having to pass good expensive cards later, because I picked a bolderfist ogre now, and especially not when I could have just picked up a third mining casualties, all right momentum, good in the kind of demon hunter deck where you're drawing a lot of cards, this isn't it, so it's 5 mana, well effectively a 4 mana, because you're drawing a card this turn, to get +4 attack, that's okay, all right noxious could have a 1 mana, 1, 2, battlecry deal, 2 damage to an enemy and your hero, this is very good, if we're playing 3 mana for a 2, 1 high core card us, we can play 1 mana for a noxious could ever, that's the same thing, just happens to damage us as well, and last one is skeletal psychic, that's the 1 mana, 1, 2 battlecry, give a friendly undead +2 attack, so those two are very similar, they're both 1 mana, 1, 2s, they're both undead, one of them needs you to hero power first to get that 2 damage in, and the other one does 2 to your face, but you don't have to hero power, so I think the noxious could ever is better, and so we'll take that, okay guitar soloist, this is a 5 mana, 4, 3 battlecry, if you control no other minions, draw a spell, a minion and a weapon, we have no weapons, so that's not spectacular yet, next up is adrenaline fiend, we've already taken one of these, that's the 2 mana 2, 2 after a friendly pirate attacks, your hero gets +1 attack, I mean I guess the more of these, we have the more likely it is to work, but the last card I'll put is a drone deconstructor, which is the 1 mana 1 to make battlecry, get a 1/1 magnetic sparkbot with a random bonus effect, this is more flexible, it's quite good, I think we just take the drone deconstructor here, we are starting to need more expensive cards, we're at 16 cards now, skeleton crew is a 4 mana 3/3 expect, we haven't got any other excavates, so it's just going to be a common treasure, it does make whichever treasure you expect free, but it's just continuing 1 mana, play the beetle is a 2 mana 2/3, death rattle game 3 armor, and a bit of base is a 7 mana 4/7 taunt lifesteal, cost 2 less for each weapon, you've equipped this game, we're not equipping very many weapons, I think we're just taking the skeleton crew here, we're not happy about it, but it's just better than the other 2 cards, even though it's only giving us a 1 mana card for free, okay, ghouls knight, corpse bride, frost strike, ghouls knight is the new 4 mana spell, summon 5/11 ghouls that attack random enemies, any that go face will survive and stay in play, so it's pretty reasonable, the corpse bride of course is the 5 mana 4/4, the battle cry skinned up to 10 corpses, summon a risen groom with stats equal to the amount spent, this is clearly very attractive to us, we have three mining casualties to feed this with, the last one frost strike is strong, 2 mana, 3 damage to a minion, if that dies discovery frost spell, that's really good, but I think corpse ride, we're low on late game stuff, corpse ride is that, and we'll probably be a 10-10 almost every time, so let's take corpse ride, okay, we've been offered another location but it's mosh pit, so I don't think we want that 2 mana spend 3 corpses to give a friendly minion reborn, okay, stone hill defender, 3 mana 1/5 taunt, battle cry discover a taunt minion, the range of taunt minions for demon hunter and well it's not death knight right, we can't discover death knight, we've got death knight cards but we are a demon hunter, the range of taunt minions for demon hunter is not very high, so it's probably gonna be neutral, the last one is pocket sand, 2 mana, 3 damage, quick draw, your opponent's next card costs one more, I mean we can't rely on this being quick drawn, so it's just 2 mana for 3 damage, which is a totally respectable thing, stone hill defender though, we don't have a lot of late game stuff, this will possibly give us the option of having a late game thing an extra value, I think the stone hill defender is better in this case than the pocket sand, even though I think pocket sand is just a much better card in the vacuum, so we're taking the stone hill defender, see if we regret that later, we've got 19 cards now, blind box get 2 random demons, our cast discover them instead, emulation aura, 2 mana deal 1 damage to all minions twice, that's fine, disciple of august, 3 mana, 2/2, death rattle, 7/2, 2/2, elemental's with taunt, like that's a fine card, you get some pretty good value out of that, but also it's not spectacular, your opponent has a 3 health minion, they're just chewing a lot of this up, I think blind box could give us more late game value that might work here, clearly we're easy to wait till this is outcast for it to be truly good, but I think given this is definitely a late game value, we are more likely to be able to do that, so let's take the blind box and see how that goes, okay we've got 20 cards drafted, we're still offered more cheap stuff here, sailboat captain is 3 mana, 2/4 pirate, battle cry give a friendly pirate winfury, most of our pirates, 1/1s or 2/2s, winfury not spectacular there, a second card greater, I mean the first one I'm not excited about, I didn't know if I want a second, and a second hardcore cultist, I'm not excited about that either, a lot of our minions are very small, but I think the hardcore cultist is the better pick, okay chained guardian, now this is a big spell, well a big minion, but it costs 11, we don't have any ways of shuffling plagues in yet, so it's still going to cost 11, we're never going to get to play it, that's a shame, crystal lion statue is a 2 mana 5/4 elemental, rush starts storming after you draw 4 cards this awakens, obviously better if you're drawing a lot of cards, but also not so bad if you don't draw that many cards, like 2 mana for a 5/4 with rush later is all right, abyssal basis is again the 4 mana 4/7 with taunt and lifesteal, it's just not great for 7 mana, and we're not equipping any weapons to be able to play it cheaper, let's take the crystal lion statue, it's going to be a terrible top deck at some point though, okay, sigil of skydiving, 2 mana fell, start of your turn, your next turn, summon 3 1/1 pirates with charge, I really like this card, I'm going to play it in wild, but and look, this could easily be the pick here, we have a lot of 2 mana stuff, but I think this is a good card, the next card offered is a sigil of time, we already have one of those, we don't need a second, the third one though is expandable performance, this is a 7 mana spell, summon 7 1/1 ill diary with rush, if they all die this turn, summon 7 more, now if you have minions in play, you get less of them, but I've played this card a lot in twist, and it's really powerful, because 7 mana so is expensive, but I'm pretty sure when we get to play this on 7 mana, we're going to be really happy we have it, and we are low on expensive things, so I think this is just an excellent late game stuff, we have a lot of 1 mana, like 1 once for 1, you know just 1 1 minions, will that by just, I don't know, we should see, let's take expandable performance, see what's next, alright, taste of chaos, reasonable 1 mana spell that does 2 damage to a minion, if you finale it, discover a fell spell, that's quite good, I think you have to accept that sometimes it's just 1 mana for 2 damage, and it's totally okay for that, but the discovery of fell spells is very attractive, another disciple of irons, we haven't taken any of these yet, 3 mana 2 2 2's, death redlands, 2 more 2 2's, that's quite a good deal, but anyway, and lastly a royal librarian, 4 mana 4 4, a tradable battle cry silence minion, I feel like I can imagine a lot of scenarios where we lose if we don't have a silence in our deck, so I think librarian is just a solid pick here, a 4 mana 4 4 is okay, I think up to silence something could be quite good, tradable means if we don't want to play it, we don't have to, so let's just take the librarian, okay, task line, 1 mana 0 3 with taunt, pass +2 attack to your apprentice earn, reasonable card not spectacular, Gennard glade smith, 3 mana 3 3 demon outcast to give you her a +3 attack soon, really good card of a zarkast, very mid card if it's not, remix rhapsody, 5 mana deal 3 damage to all minions, gain an extra effect while in your hand, the extra effects are 3 damage again, plus 5 attack, summoner 5 5, draw 3 cards I think, they're all quite good, the downside of playing a 5 mana spell that does 3 damage to all minions is that you usually don't get to play much after that and your opponent gets to respond first, but the fact that some of these are make a 5 5 can make the spell incredibly good, even if it's not incredibly good every turn, so I like remix rhapsody here, with 25 cards picked, not meaning to go yet, here, we've got a lot of quite a few ones, a lot of 2's, a lot of the mining casualties of course, a bunch of 3's, a few 4's now, not a lot after that, last up, 5 cards to go, we're offered a fist full of corpses, blood and unholy, so I guess we're in rainbow still at this point, Narubian swarm guard harmonic middle, I talked about harmonic middle, maybe harmonic middle is good when I've got so many low cost things, but I think a lot of them are spells, so it's not terrific. Narubian swarm guard is the 4 mana 1 3 taunt battlecry summon 2 copies of this, if you buff them, hand buff them in hand it's really good, but we don't have any of that, we can't pick both the harmonic middle and this, and the last one fist full of corpses is just 1 mana to deal damage equal to your corpses, and we don't have a lot of way of spending the corpses outside of the corpse right, so this is just 1 mana to kill something, so let's just take that, missed matched fossils, 3 mana to discover a beast and an undead swap their stats, cute, it's value you're getting both, one of them is probably better than the other, chillfall and baron, 3 mana to 2 battlecry deaths rail draw a card, yeah, elven archer, battlecry deal 1 damage, let's just take miss matched fossils and hope it gives us something strong, alright, travel agent, 2 mana to 2 battlecry discover a location from any class, this is quite good value, like you don't get a bad location, you're discovering, 2 mana rolling stone again, we've got one of those, 6 mana stone drake, 6 mana to 2/8, divine shield, life steal elusive, like it's good if you're hand buffing it in some way, but I don't think we're doing that, let's just take the travel agent, it's a new card and I think discovering a location is probably strong, 2 cards to go, patch desperately, 2 mana, 3/2 battlecry if you cast a spell or holding this, if you're here plus 3 attack, so it's quite good, socket, sock puppet, slither spear, not terrific because we don't even have the ability to hear a power to buff it, and power glide, the draw 3 cards, if it's outcast or both of those draw 3 cards it's not, we just take the patch desperately right over here, 1 card to go, treasure distributor, 1 mana, 1/2 pirate, after you summon a pirate, get this minion plus mana tech, give it and this minion plus mana tech, cute, don't know about that, guitar soloist, battlecry if you control no other minions, draw a spell minion in a weapon, it's not drawing a weapon because it's a minute, have any, an obsessive fan, 4 mana, 2/6 battlecry, choose a minion, it has stealth while this is alive, none of these are spectacular, in fact guitar soloist being a 5 mana, 4/3 that maybe draws you 2 cards, might be the best option here, not, not stoked on that at all, obsessive fan, choose a minion, it has stealth while this is like, we could, we could technically make a taunt minion, not taunt anymore with that, but like we just don't have any great big minions that are going to be good to give stealth here at all, treasure distributor is a 1 mana, 1/2, after you summon a pirate, give that and this plus mana tech, maybe we're just taking a 1 mana, 1/2, not excited by that at all, but we do have some pirates, guitar soloist, if we have no minions in play, we're in a bad spot, so playing a 5 mana, 4/3 while in a bad spot is just not particularly good for us at all, I guess we just take obsessive fat, no, treasure distributor, let's take the treasure distributor, it's a cheap pirate, there's our deck, I have no idea how good it is, it doesn't seem like it's very good, but we shall see, a lot of 1/1 minions with charge or rush, and hopefully that works out for us, but I guess we shall see, just realize, I don't think I did a patron thank you again, so I should do that, and of course I'll let you know next week how this arena run goes, I'm hoping for better than 1/3, I'm not 100% sure we'll get it, but that's fine, because I got to play with new cards and see them in play, it's just fun that way, okay patron thank you, where are we, where are we, where are we, here, so yesterday that's right, okay so today we're thanking Ryan, just Ryan, with an exclamation mark, thank you to Ryan and all the other patrons that support the work we do, I've known a few Ryan's in my time, and of course Ryan reels everyone loves, does everyone love Ryan Reynolds, maybe some people don't, but he seems funny, and also incredibly good looking, and also like buff his hair, like well what's not to love, there must be something wrong with him, I'm sure at some point something will come out where we're like oh we cancel Ryan Reynolds then, because that's just too much of a good package, I mean he's Canadian as well, oh what's not to love, like the Canadian thing by the way, I've heard it equated that Australia is to New Zealand as America is to Canada, and I'm from New Zealand and I'm living in Australia, so like I kind of feel a kinship with Canadians in that sense, anyway, so thank you to Ryan and all the other patrons who support the work we do, patreon.com/mystagai, it's an often way to show the content creators you like that you support their work, and it really does, it does help, keep us doing what we're doing, people say the lights are on and the mic's on, I mean yeah I guess I could have charged my phone, and the recording device could have said I might have changed the batteries in that scenario, yeah yes, things to do, anyway look time to sign off, as I said next episode might be Tuesday before the expansion release, but I might also delay it till Wednesday, ah that's what we need to talk about, giveaway codes, I have been assured that I'm getting some giveaway codes, I don't have them all yet, like it's been busy with the theory crafting yesterday, I'm assuming I'm going to get some today, here's how you can enter, assuming I get them, go to discord, discord, dot me slash bluster guy, go to the w2w contest channel, there will be something there from me in bold, like if you see people's entries you might have to scroll up to see it, there'll be something in bold that tells you what needs to do to enter, you type that there to enter and you just go in the drawer to win probably a standard bundle code, or maybe a mega bundle code, I don't know, but that's how you'll enter, and I'll have to draw that probably before the next episode, unless I record the episode on the Tuesday, but even then it's getting pretty close to the wire, so it'll be drawn pretty quickly, so make sure you do that, w2w contest channel discord dot me slash bluster guy, there's a train I'm going to get on there, the other thing I'm going to try and do is stream this weekend, and hopefully maybe give away some codes then, twitch.com slash bluster guy, otherwise follow me on twitter @blisterguy and youtube @blisterguy and follow the podcast, walk to work at you on twitter, and come hang out discord discord dot me slash bluster guy, all over the place, it's always a pleasure to have you join me for my walk to work, good luck everyone, and everything you do, because you're on absolute bloody legends, and I love you are, love you are, I love you all, and I apologise that the giveaway stuff is later than usual, it's kind of out of my control, unfortunately, yeah definitely to change the batteries on this thing, ooh yeah, I'm going to go back to the next one, and I'll see you next time, bye bye.