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Walk to Work - A Mobile Hearthstone Podcast

W2W 1332 - The Hunter and Warrior Reveals!

Duration:
31m
Broadcast on:
12 Jul 2024
Audio Format:
mp3

Going over the Hunter and Warrior Perils in Paradise cards!

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G'day, friends, this is Blister Guy and this is episode 1332 of Walk to Work, a Mobile Hearthstone podcast. And today we've got Warrior and Hunter Reveals, all of whom I think my name would be the other way around. So today's Friday, the, what, 12, I guess? Yes, 12th of July. And everything going to plan. I'm going to be recording an episode later today as well. It does get confusing for me, I trust you'll agree. It should be okay, although obviously Tuesday's episode will be out early because I'm not planning on taking my laptop if we went holiday with us. You know, maybe Saturday night, my time. Look, as long as you've downloaded this one, you should be okay. You know, some podcast queue things will skip extra episodes if you don't refresh your queue at the time. If you're hearing 1333, I guess, although 1332 is not the time to, but maybe I'm supposed to be saying, started 1332. Anyway, anyway, Warrior and Hunter Reveals. But before we do that, of course, a patron thank you. Today, we are thanking right ORZ and all of the patrons who support the work that we do here at walk to walk to a hospital and podcast. It goes a long way. Really does, really does help. If you can't afford to support, I completely understand. Please just tell a friend, leave a review on all your podcasts. If you're wondering why I never read out reviews, by the way, is the way reviews work is they tend to be region locked. So if you're in the US, you can only see reviews in the US. I'm in Australia, so I can only see reviews left by people in Australia. And I can't even remember what look anymore, because it was kind of fruitless at first when a lot of my audience was in Europe and the US. So that's why I don't read reviews, because I just can't see them. But if you leave a review, it does help with the discoverability of the podcast. So does telling a friend, you know, that kind of thing, which, you know, it clearly does happen because we keep having new people come in. So love it, love it, love everything, love everyone. And especially right ORZ and other patrons who are financially supporting because it really does help. Anyway, Hunter and Warrior Reveals. Okay, let's have a look. I've got the graphics saved in my phone. These tie together nicely, I believe, because the Hunter Legendary is, I think, if I could find it, sure it's in here somewhere, Tourist is a Warrior Tourist. So we're going to look at the Hunter cards first, and then we'll look at the Warrior cards that the Hunter can play. And then I think Warrior is a Tourist to Druid, and we're going to get the Druid cards next episode. It's going to be a bit dicey, actually, because these have not been announced, right? But I have them saved to my phone because I unfortunately have to be in the Hearthstone Creator Program, so we've seen them ahead of time. And it's exactly for this kind of thing, right, when you need to pre-record content to release on a schedule, when maybe you're not able to do it last minute, right? Like, because clearly, if we're going away this weekend, I'd be leaving Druid cards really late if I wasn't pre-recording it. So this is exactly why, but it feels a bit dicey. If I'm going to be recording it in my lunch break at the University, I'm just going to go find someone to sit down and just talk to you all, as we always do, and I'll be talking about bago content. But generally people don't hang out near me while I'm doing this, and also people probably have no clue what I'm talking about. I do wonder if people have any clue what I'm talking about at the best times when they walk past me in the street while I'm recording. But that's a different story. Anyway, Hunter. Hunter, looking at the top card of the thing, we have a one mana three-three beast. That's a pretty good deal. I can hear you saying, "You know what? For one mana, I'll take three-three, thank you." It's got Rush, you know? Oh, okay, so it's more upside. So there's got to be a downside. Let's have a little bit of battle cry. So I'm going to two-one worm for your opponent. Oh, I see. It's catch of the day, it's a fish, and it's chasing this worm. So at the very least, you can play a one mana three-three with Rush, and if you want to, it can just attack in and take out the worms. And I used to go to one mana three-one beast. That's all right. That's totally fine, especially given you can also do more with it if you want. Like, you don't have to trade into the two-one. You could take out the two-one with some other means if you want. And we've got a one mana three-three with Rush in our deck. That's quite nice. Let's move along to Bird Watching. Two mana spell, no type. It's rare to discover a minion from your deck. All copies of it, plus two plus one, wherever they are. It's pretty neat. Hunter has done this kind of thing before. There are not a lot of ways to make this truly strong, right? Where you have lots of copies of one minion in your deck. Or are there spoiler alert for that episode? But it's kind of neat. Two mana to discover a specific thing from your deck is not too much to pay, but it is not nothing. Like you are investing a fair amount of mana in it. This is the kind of thing where you're not playing very many minions and you're looking to find something specific and you just play this on turn two. It's like, did I want to devote mana to the board? Yeah, kind of did. Kind of did. I was true. I was true. I didn't do that. I didn't do that, but I did advance my game plan rather dramatically. I found a specific minion that I may be only allowed to run one of in my deck and I found it. And it's going to be good to go on turn three, four, five or whenever it's coming down. That's the kind of thing bird watching can do. Or it's just, I guess we'll see. Anyway, next up we have a location. It's parrot sanctuary, two mana rare, three durability. Your next battle crime minion costs one less. How do you play a battle crime minion? Reopen this. Now this doesn't sound like a lot. You're playing this on turn two. Turn three, you're playing, I guess, a four mana battle crime minion for three mana or two mana battle crime minion for one mana, I guess. Like, it's not a huge discount, but it is still a discount. And you are going to get to do this a few times. And I don't know, even on turn six making a seven drop beast or just a cheaper beast and still having some money left over is not nothing. But really, this is a two mana card that is effectively saving you three mana over time. And you know, here it is, sometimes one mana can go to waste. Did you even save it? I'm not sure. But there must be something here. Like, there are certainly times when you like, I've got an a drop, I've got brand bronze beard, I can't afford to play both them in the same turn. Well, yeah, something like this, maybe you could. So I don't know, like, there could be something here. She's not exactly sure what yet. Next up, we have a common pet parrot, two mana beast, one one. All right, not, not great stats. Battle crime, repeat your last one cost card you played. Okay. Repeat is clearly because parrots repeat people, right? So the phrasing is ambiguous here. Like, for example, if we were to repeat our catch of the day, are we just summoning another three, three with rush? Or is it also getting the battle cry? And if it's also getting the battle cry, which I'm guessing it is, then that's another worm for your opponent. Still, repeating the last battle cry is strong. Repeating the last one cost card you played, not as strong, but it really depends what that was. Still, a two mana one one is also not a lot. So, I don't know, we'll see how this comes together. All right, we'll wait next card we have, because working with this image, it's a great image prepared by Ben Heathstone, which just has all the hunter cards, along with the priest tourists. These are cards that priests can run. So, like, is parrot sanctuary good with priests? Not sure. Is bird washing good with priests? Potentially. Anyway, moving on down to the next line, we have chatty McCore. Now, this was accidentally revealed earlier. I believe there was some promotional video that happened to include this in it, and it was like, oh, there's a hunter card there. It's an epic three mana three, three beast pirate. It's a chatty McCore. Another parrot, lots of parrots. Battle cry repeat the last spell that you cast at an enemy, at a random enemy. It says in brackets, at a random enemy in brackets. So, it has to be the last spell that you played at an enemy. So, it can't just be like bird watching, for example. You played something targeting an enemy, then you played bird watching, and then you played checking McCore. It's not going to repeat the bird watching. It's going to play the spell you played before that, that target of the enemy. And this time, it's going to try and target an enemy again. So, that helps. Three mana three three doing that, reasonable value. Are you going to get to play this on turn three and get use out of it? Like, will you have targeted an enemy between then and now? Not so sure, but this is still potentially a powerful thing to be doing. And I'm sure as we move along, we might find some other stuff worth chatting, chatting, repeating, I guess. Next up, we have trusty fishing rod. This is a three mana common weapon. It's got one, two, not great for what you're playing for three mana there. After you hero attacks, someone will one cost minion from your deck. All right, so a one, two weapon for three is not a good deal, right? But we're pulling one cost minion from a deck. Do we have any great one cost minions? You might remember the catch of the day. We spoke about this earlier. It's a one mana three three with rush. It has a battle cry of giving them a worm, but if you're pulling it out of your deck with your trusty fishing rod, it's not that anymore. So now we have a three mana one, two weapon that's pulling out three threes with rush, assuming those are the only one drops you have in your deck. Maybe you've got some other better weapons as well, but like, you never know. Not only that, right? Priest, tourist can run this. Is priest pulling out clergy's with this? I don't know. I don't know. You tell me like, hmm. Anyway, moving on, we have a death roll. This is an epic five mana spell with no type. Destroy an enemy minion, deal damage equal to its attack randomly split amongst all enemy. Now when this was revealed, I saw people go, oh yeah, because priest needs this. I'm going to level with you right now and say that priest does not need this. And I don't mean that in a sense that oh priest is already too good. I mean that priest does just does not need this. Five mana is a lot to play for a hard removal spell. Ah yes, but it can deal some damage randomly split amongst all enemies. Yes, that can go face, which I know as a hunter player you're like, yes please. But a priest player is like, hmm, I would rather hit the other minions. Maybe it will. Maybe it won't. This is a really nice play if your opponent has one big minion and several small ones, but you can't depend on your opponent to do that. They could just have three small minions. I think he spent five mana destroying one of them and maybe peppering some damage across the others that maybe might remove some of them or it might not. It's not a great deal. I don't even know if this is a great deal for hunter either. Five mana to hard remove something is still a lot. Anyway, moving on, furious fouls. This is a six mana rare spell with no type. Choose an enemy, summon two or three two birds with immune while attacking to attack it. And I believe these tokens are called Angry Birds by the way, which is pretty funny. Anyway, six mana to six damage to something. And also you get a couple of three twos out of it. So that's much better deal than five mana destroy something and deal damage randomly. This will probably destroy whatever you're targeting. This can also just go face. I see an enemy, they've got like a name plate and a little health turtle. I'm just going to point a couple of furious fouls and it does six to their face and still have a couple of three twos afterwards. I'm not saying this is spectacular, but it's a pretty reasonable deal. It's also the kind of thing that Chadi McCall might be quite happy to reproduce. Like Chadi McCall being the three mana three three. If you're replaying a six cost spell, you'd be pretty happy about that. Like you could, you could replay death roll as well. Don't get me wrong. But like death roll on a random enemy. Oh, you hit the two health opinion. Had just done two damage randomly. Okay. All right, all right, settle down. Not strong, but two mana on the furious fouls or Chadi McCall in the furious fouls. That's that's quite enticing. Actually, furious fouls, I think is going to be better than people think. Anyway, moving on, we have the Hunter, as I said, warrior, but it's not Hunter legendary Ranger Gilly. And this is the warrior tourist. Ranger Gilly is a six mana four six. Oh, right. That's not a lot. Well, I mean, let's just play some warrior cards. Is that is that good? I guess we'll see. Maybe it is. At the end of your turn, get a two, three croco list. So that's get means into your hand. Okay. Two mana two, three croco. Oh, okay. I have a croco list. I mean, I'm still not thrilled about paying a six mana four six that's given me croco lists in my hand at the end of turn. And then it says death rattle, give all minions in your hand plus two plus three. Oh, that that that's actually a lot. Now, clearly, we need to be playing the kind of hunter deck was playing a lot of minions, which means maybe not bird watching for a specific, not very many minions sort of thing, but like a lot of minions, you might still want bird watching anyway, but Gilly buffing a bunch of things in your hand plus two plus three is a lot. Now, remember, shaman has a spell that does this cost seven mana and doesn't give you a minion. And this is a death rattle attached to a legendary minion, sure, but this is this is a powerful ability. I mean, look, comparing it to a shaman spell that doesn't really see any play is not saying a lot, but that's a powerful ability. If you've been on the end of what does that shaman spell called wish upon a staff, you've been on the end of wish upon a star. I think that's what it's called. You'll know those are a lot of stats. And the fact that at the very least, this is definitely hitting a two three into a two mana four six. Oh, that that is going to add up pretty quickly. And assuming you have more minions in hand, that buff is going to be solid. So I don't know, range of Gilly is seems stronger than they would look at first blush. And of course, they let you play some warrior cards. Do we have warrior cards we want to play? Oh, we shall see. The last warrior legendary is sesquark, like sesquatch, but a giant parrot. Seven mana four five beast stats. Well, not great. Belkroy repeat each card you played last turn. I don't know what I played last turn, right? But like, if it was a lot of stuff, I'm repeating it all. That's pretty good. I mean, if I played a Chetty McCor last turn, does this repeat the Chetty McCor? Then also repeating the Chetty McCor's Belkroy unclear from the card? Maybe it does. sesquatch is a lot to be playing for this. If we're playing sesquark on turn seven and we're repeating just the furious fails, we've played them in turn before. Yeah, yeah, I guess, right? I guess that's okay. But then Chetty McCor does that for three mana. But clearly sesquark is designed to be playing like when you've done a bunch of stuff, you then just want to do a bunch of stuff again. Or a key thing. Like, not that we have it in standard, but like, there's off the Corrupter, right? Like, that's a big key piece of a game plan where you, where you have this in the late game, you play it and every summer's a whole bunch of stuff. And your friend is like, well, I knew that was coming at some point in the game. I've now removed it. I had that in the bag. We knew it. sesquatch is like sesquatch was like, okay, I did it again, clock clock. So anyway, that's the Hunter cards, a lot of parrots, some stuff that doesn't seem terribly compelling at first blush. But also, Hunter was doing all right and standing for a long time there. Maybe not so good right now, but maybe it didn't need a lot of help. But we shall see some of this might be better than it looks. Anyway, let's close the Hunter graphic and find the Warrior graphic, which was finalized this morning. First things first, cup a muscle. It's a drink. It's one mana. Give a minion in your hand plus two plus one, three drinks left. All right. Yeah, that's going to buff some stuff. I guess, does Warrior want to be buffing stuff in the hand right now? Not really. I mean, they've had the opportunity to do it for a while and they haven't. Does Hunter want to be doing this? It could. Like, not sure exactly what it was to do, but it could. I think John Ray pointed out on Twitter that there's a neutral spell in this expansion called Concierge, which is a three mana three four. It says cards not for new class, because one less. See, a couple of muscles are free in a Hunter deck. If you want them to be, we shall see if that matters. Next up, we have a three mana spell, no type rare. All you can eat, which suggests like, we had the sandwich, right? The sandwich cleaver thing, the right cleaver. It's a food theme for Warrior this expansion, which, look, I don't know, foodie, but I like some food. I think this is real island result buffet stuff. I could enjoy this. All you can eat is a three mana spell. Draw three minions of different minion types. That's a good deal. Three mana draw three cards is very good, specifically if you have specific minion types you want to draw. You may not have very many mix in your deck, so this is always going to hit ziliacs if you don't have it already. That's pretty good. Is there an elemental you want to get? Well, you can do that too. Have to have millions of minion types in your deck, but I don't think it's out of their own possibility that you'll have some. And this is a lot of cards to be drawing. Maybe this is the kind of thing you play after your right cleaver, right? Play a right cleaver. If you get one slice of bread, then you're playing all you can eat if it comes down to it. If you're scared of a restaurant viper, this is a total of 10 mana. Right cleaver, get a piece of bread. All you can eat during three specific minions, well, three different minion types. And then if they destroy your right cleaver, you're just sandwiching those three at the very least. Next up, we have food fight, a particularly odd spell. Has a signature version. Does that mean it's better than it looks? I don't know. Three mana epic spell. And look, it reads like an epic spell. Let me tell you, food fight summon a 0-6 entree for your opponent. So they get a 0-6. When it dies, summon a minion from your deck. So you're giving them an entree. When it dies, you get a minion out of your deck just into play. So clearly it's some kind of big warrior support. Now a lot of what warrior has been doing of late has not been that. Like we have some important battle cries. Odin has an important battle cry. Boombosh Thurgon has an important battle cry. Bran. Deep Minor Bran has an important battle cry. None of these things you want to summon out of your deck. But you know, this is summoning something out of your deck for quite cheap. This is a three mana spell that has something in play that you've got to kill. And when you kill it, you get something out of your deck. And I'm assuming if you're playing food fight, that's something that you're getting out of your deck is going to be pretty sizable. What are we doing with this? I don't know. But that's kind of enticing. Now Line Cook. This was a card I misunderstood when I first read. But with bird watching, could still be, oh. Line Cook is a common no minion type three mana two four with tradable. It also has taunt. Two four for taunt three is not spectacular with tradable. It's not, it has some more text. When you draw this, get a copy of it. So when you trade it in, and then you draw it again, now you have two of them in your hand. You can trade them both in. When you draw, there's going to be a lot of Line Cooks. Now, when I first read this, it's like, oh my gosh, I'm never going to fatigue. Forgetting that, trading them in doesn't increase the number of cards in your deck. Doesn't increase the number of cards in your hand each time you draw one. So I am still going to fatigue, sadly. But I might have a lot of Line Cooks at plays that were at that point. Now, let's say I've drawn a Line Cook. Oh, now there's two of them in my hand. I trade them both in. Who knows? I'm going to draw another one before you know it. Almost tripping over some concrete there. You draw another Line Cook. Come on, I should trade those, and now I've got like three or four of them in the deck or something. Bird watching will buff all of them. That's not bad. Now, when you draw it and you get a copy of it, it'll have the bird watching buffs on it. Like, so if we're playing Hunter Deck with Line Cook, we could be bird watching buffing the Line Cooks. I don't know what the plan is here, but we could have some pretty big Line Cook taunts, and a lot of them before you know it. So, I mean, look, you can only play two bird watching admittedly. But if you get to bird watching Online Cooks twice, they are six taunts for three mana. That's pretty reasonable, right? Anyway, an exciting card and a lot of value there that, you know, warrior is like, "Okay, I guess I can hand buff that. We've been hand buffing stuff for a while." I mean, I guess also the couple of muscle can help buff those in the long run. Also, this next battle as well. But is this something that Hunter wants? A lot of late-game value if they really need it. Anyway, Char is up next. This is a 4 mana rare fire spell. This, again, was also accidentally revealed early via some promotional video, I believe. It does 7 damage to a minion for 4 mana. That'll kill something I'm guessing. Give a minion in your hand, stat equal to the excess damage. So, let's say we did 7 damage to something with 4 health, then we're giving 3 stats to something in hand. Is it Line Cook? I don't know. Like, maybe we're getting a hand buff Line Cook deck going. It could be. Anyway, undercooked calamari is a rare 4 mana 3/4 beast. Battlecry destroy an enemy minion with attack less than or equal to this minions. So, clearly, this is a good card on its own. And if you hand buffed it, it's a great card. Like, we're seeing things that want to be hand buffed here that really do work well with Ranger Gilley, right? Like, hand buffing your Line Cooks, trading them in for more Line Cooks, hand buffing undercooked calamari, hand buffing. I mean, all of the stuff is just, oh, this could be quite good. Anyway, moving on. Ham the hungry. Is our legendary warrior tourist. It's a druid tourist, so we get druid cards with warrior if we want. So, while we have been thinking a little bit about Hunter with warrior cards in, we can also look at warrior with druid cards in. Ham the hungry is a 6 mana 3/3 with no type. I can count on one tentacle the number of times a 6 mana 3/3 has been playable, and that's basically not ever. Well, no, that's not true. Look in the jailer. I guess you count on the tentacle. Well, if it has got those little sucker things on a tentacle, I can obviously count a lot of times. Look in the jailer, it was playable because look in the jailer would pull a discover minion from your deck and then summon a tentacle equal to its stats. I did that a bit. I admit, with fair note on them. Anyway, look, Ham the hungry is another 6 mana 3/3. Let you play some druid cards at least, right? What else does it say? All right. Taunt? Okay. Taunt is nice. At the end of your turn, eat a minion in the enemy's deck to gain +2/+2. Oh, I like this card. I'm just going to say straight up, I like this card. Part of the reason I like this card is because I think removing cards from your opponent's deck is fun, and not just because it's fun, but because it does wind people up. Am I a bit of a troll? Maybe. But like, this is strategically reasonable. There are some people out there who think this is strategically overpowered, gnion broken, and they're going to threaten to quit the game because of it. And I don't know, I relish in that a little bit. I shouldn't, but I do. Like, known for I2. I think Zeddi may have drawn this parallel on Twitter. Known for I2 was an epic 2 mana 2/3 in warlock. They just said, remove the top card of your opponent's deck from the game. That is a card, by and large, you don't really want to play in your deck at all, just because, you don't just run it just because, right? Because removing one card from your opponent's deck does not do very much. For all you know, that card just could have been on the bottom of their deck, and it doesn't make any difference that you removed it. But when your opponent sees that you've removed a card from the deck, they're like, I put that card in my deck on purpose, and I don't have it anymore because you removed it from me. That winds people up. People don't like that. It's a visceral experience. When it happens to you, even if you understand, look, so much as if that card was on the bottom of my deck. It's not like it was there. I never had it. I never had it. I never had it. I never had it. It feels like a kick in the guts when somebody removes the card. This is known for I2 every turn. I mean, I don't know. You can play six mana for a 5/5 by the end of your turn, because it's going to eat something. And it's got torch. So they're going to run into it and beat it the heck up, because it's, you know, it's aggravated them. They've eaten one of their minions. But it's still done something. 2 mana, 2/3 known for I2 versus a 6 mana, 5/5 with taunt, known for I2. I don't think that's great. But that's not to say that warrior can't just, well, you can't really protect this, right? Because it's got taunt, right? It's not you can put taunts in the way of this. They can still attack into it. But if it comes into play and your opponent doesn't have any minions, because let's face it, you're a warrior. You can do that to them. And they go, oh, I'll play some minions. Okay, cool. Maybe I get an extra go at the buffet table with Ham the Hungry. And then it's a 7/7. And it's taking two cards out of the deck. Where this matters the most, of course, is against some kind of deck that has not very many minions, and it has specific minions. Let's think for an example about the far end of the bell curve on this. Some kind of druid deck and wild built around mechifoon. And you're like, this doesn't happen. It's like, well, I mean, it does. I described last month how I lost one. It sometimes does happen. There are decks and wild that have very few copies of certain cards and it'll have key cards. You play Ham the Hungry on 6 and remove something that's key from the deck. And they just can't win now, right? And that that's the kind of thing that people are scared of when they see this card. That's the thing they fear the most. And it's not going to happen very often at all. At least this is more targeted than known for Ido. Known for Ido is just a random card off the deck. Who knows what it's going to hit? Don't get me wrong, I've played known for Ido when it seemed actually like better to do than you'd think. And I have occasionally hit key things and have my opponent tilt out completely because of it. I mean, some other thing happens when your opponent is like, you know what? I can afford to overdraw one card. It's only one in 20 though. Oh, it's gone. I lost the key thing. Like that happens sometimes and people can see the game just going to the next one. Or they have a good tilt out about it. I don't know. But either way, it's a thing that can happen. And Ham is a little more targeted than it takes out a minion. That's pretty strong. But mostly it's just a druid tourist. So it's allowing, I guess, some kind of control warrior, which I guess is the kind of deck that would like to play Ham the Hungry to play druid cards. And next episode, I should say next episode later today, we're going to look at some druid card that maybe warrior would like to play. But Ham the Hungry, I really love the card. I can't deny that part of it is because it's going to cause people to be angry. Like, I'm sure if I wanted to, I could probably find enough salty comments on Reddit, but I could do an entire episode to taking the Mickey out of them, which would not be professional would not be kind and I shouldn't do that. But oh, I'm a little bit tempted. Anyway, moving on, Draconic delicacy is an eight minus six six dragon. That's a lot to be paying for a six six dragon. It's got Rush. Still a lot to be paying for a six six dragon. It's got Lucif. Oh, I can't target okay. Still a lot, right? We have a historically unusual and I don't think anyone chooses to play it. A six, no a five three dragon with Rush and Lucif and Divine Shield for six mana. This is two more than that. This is six six. Doesn't seem like a particularly good deal, especially when it doesn't have Divine Shield, but it may have one better. It can only take one damage at a time. All right. Suddenly we're thinking about another card we once had called Moon Fang. I think I think it was from, which would, I think, it was a legendary neutral five minus six three beast. They just took no more than one damage to the time. And that meant, you know, you got to hit it three times to get it to go through and, like, you could hand buff it, I guess. Sorry, just trying to get through the turnstiles. Someone's card was not working, was demanding something from their partner. Anyway, so Moon Fang, like, you had to hit it three times to kill it. No matter how much damage you hit it, that's it. In theory, you could hand buff it or buff it once it's in play and it was therefore harder to kill. But I don't remember that being a decisive strategy in standard at the time. I mean, when you think about it, if it was in which wood Baku the Moon, he just summoning two silver hand recruits a turn, probably meant that Moon Fang was like, oh, that's a bit awkward. This is bigger than that. This doesn't have three health. It has six health. It can't be targeted either, whereas Moon Fang could be targeted. Is this just really annoying? Like, is this quite good for warrior to be playing? Elusive means you can't heal it, at least, probably for the best. Unless you had some kind of AOE healing, which isn't down to the realm of possibility, it could still be a very powerful card. I think we're going to be thankful that only has six attack, and I feel certainly saying only, but this is going to come down eight mana, six six with rush, how are we targeted? It's going to attack into something deal six to it and take one damage. That's reasonably strong. All right, moving on. I don't know if I can get this name right. Meon Strocity. Meon Strocity is a cheese. Am I saying that right? I don't know. It's probably supposed to be pronounced monster or like monster. It is a cheese that exists. I did see ridiculous hat saying yesterday that he was going to be putting Meon Strocity into his right cleaver, and everyone was like, yeah, hat loves cheese, but I knew what he was talking about. He was talking about this card. Meon Strocity is a nine minus six, nine elemental. Nice. Taunt at the end of your turn summoned an elemental with stats equal to this minions. Hand buffing this? Sure. Yeah, we want to do that. Putting this in play with right cleaver sounds great, because at the end of your turn, you're summoned basically a second one, probably without taunt. Like that's nice. It's also an elemental, so if we're doing all you can eat, and we're drawing like a ziliax and an elemental, we're drawing that. It's nice. There's quality assurance, I think, from Wizbang's workshop, which is a two-minute warrior spell. It draws two taunt minions. They could also draw this and ziliax. These are reasonably cheap setup spells that you can play with your right cleaver to get them to happen, even if your opponent has a restaurant viper. So it's pretty enticing, right? Also, I didn't talk about the right cleaver. I just skip over, but if I need to reiterate that, in case you missed an episode, it's a seven minus four two legendary weapon battlecry, and death rate will get a slice of bread. You get two sandwich, two to sandwich, any minions between. So what happens is when you play it, you get a slice of bread, in your hand, and when it dies, you get a second slice of bread in your hand. Now, any minions caught between those two slices at that point become a two minus spell, which summons those minions. So it's a way of cheating minions into play. And when I talk about restaurant vipers, because you play it, you get a piece of bread, if they restaurant viper before you draw any more minions, you've got an empty sandwich at that point, which I don't mind telling you is a very disappointing sandwich, because while I'm talking about spells that can quite reasonably priced, be drawing you minions between the time you play your right cleaver and the time your opponent tries to remove it. Anyway, I think that's all the warrior cards and all the hunter cards. There's some big warrior stuff here. There's some stuff that is not what we traditionally expect from Reno or Control Warrior right now. And there's some stuff that maybe hints at like big warrior being a thing, who knows whether that'll work. And of course, next episode, we'll look at any of the druid cards that warrior could also get on board with as well to see if that helps. And I kind of think it might. I'm not gonna lie. But we shall see, I haven't really looked at the druid cards in depth enough to compare them. But when we go over them, we will. Druid is pretty much slated for its own episode, next episode. But I'm gonna be pulling the warrior cards back in. Which class gets druid cards as a tourist? I don't remember. Maybe I should look that up between now and lunchtime. Ooh, that doesn't give me a lot of time. I'm sure I'll figure it out. But overall, look, this expansion has some very cool and very exciting stuff that I'm kind of excited to play. And there's a train coming out which I should try and get on. So like, I'm really loving this expansion. Maybe that's also what I'll talk about next episode. Anyway, time for me to sign off. Follow me on Twitch, Twitter, and YouTube @blisterguy. Follow the podcast. Walk to workHS on Twitter and come hang out and discord discord.me/blisterguy. It is always a pleasure to have you join me for my walk to work. Good luck, everyone. And everything you do, because you're an absolute bloody legend. And I love you all. And I've talked to you today, although you won't hear it till the day after, which is supposed to be next week. But you'll be right. We'll all be right. Everything will be all right. Even if sometimes the world makes it feel like it won't. It'll be fine. It'll be great. This station is Milson's Point. [Music]