Archive FM

Walk to Work - A Mobile Hearthstone Podcast

W2W 1326 - Patch 29.6.2 and Reveals!

Duration:
30m
Broadcast on:
28 Jun 2024
Audio Format:
mp3

NOTE: yep, I messed up the settings on the recording device and this one is all distorted, really sorry about that!

Patch 29.6.2 brings balance changes, and the Mage Perils in Paradise reveals are bringing some spice!

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G'day friends, it's Blister Guy and this is episode 1326 maybe or is it 25? I think it's 26. I just realized I didn't check it, right? I know I made the graphic last night and I just had Discord open in my pocket to check who the next patron to thank you is and didn't realize that I didn't check the number. Anyway, look, before I go changing channels to check with the episode numbers, it's going to be patch 29.6.2 in reveals. First, let's thank a patron, Jared from South Dakota, like he may have a different username, but he's like, "Yeah, he could be Jared from South Dakota." So he is and that's what we're calling him and thank you Jared and all the other patrons for supporting the work that we do here at Walk to Work, my last known podcast, as well as the other stuff we do, which we'll soon see. Like what's it say, today's Friday my time. Monday afternoon my time is when I post the reveal, which I believe on Californian time with the North American servers is 10 p.m. Sunday night. I know if you live on the east coast of America, that's a good morning. It's very early morning, so I'll be there when you wake up, but hopefully people like the reveal. It should be fun. I mean, interesting that a lot of my US audience, which I think is the bulk of them, I mean, it's not everyone. There's a bunch of people in Europe as well and they're all wonderful and there's a bunch of people in Australia as well, but some of the US ones are going to be a bit delayed on seeing it and that's fine. So that's not 24. It's not 48. It's not even 72 hours, but it's soon, right? We'll see the reveal. So that's the kind of stuff that you're supporting with Patreon because my goodness, I'm a drain on the family with my silly little projects. Anyway, if we go to this channel, it says, yes, 1326, patch 29.6 to do and reveals. Now, I've mentioned yesterday, just as early as yesterday, even. Oh, maybe I don't need to do all the reveals, everyone does the reveals, there's the flood, and it's mumbled, right? It's mumbled and it's faded off into the distance, staring at the lovely clear blue sky this morning. Very cold. It's funny. This feeling where it's really cold in the morning, but actually comes a nice lovely day afterwards. I feel like that's August in New Zealand, where I grew up and like we're still in June, the end of June in Sydney, but this is probably about right. The winter is truncated. It's smaller and then we get to my effectively August at this point, a couple months earlier, which makes sense. So, freezing cold in the morning, although not actually freezing. Seven degrees Celsius this morning, eight yesterday, I know this time of year in Christchurch, I'd be looking at zero degrees or one degrees Celsius, which means, watch out for ice on the pavement, that kind of thing, but no, clearly don't have that kind of issue in Sydney. Anyway, 29.6.2, balance changes, but also first a bug fix that I actually discovered yesterday. I mean, it wasn't, I didn't discover it because it was already in a patch that was going to be fixed, but I hadn't seen it live. Unless like there's this, this, this new diamond earthen portrait, right? And I, I'm not really a fan of diamond portraits, but I like this one because when you get your opponent to 15 health, like, earthen does this metamorphosis transformation thing and turns into like, the demon version of the demon hunter, and it's really cool, right? I was like, I kind of like that. I want to play with that. And so, I was trying out in wild Excel spell demon hunter. So, you may remember back in March, you got Legend with a spell demon hunter in wild. It's unusual, but it worked. And I was playing some wild diamond five, and I was playing Reno druid, and I was playing Reno priest, because those are things that I love. And I was just having trouble, like I'd maybe win some matchups, but I get losing the questline wallock, which is also another deck I love, and I'm like, look, am I playing questline wallock? Because I love that. Or am I doing something else? And I was like, what else beats questline wallock that I like? It's like the spell demon hunter, and I'd seen this sweet Excel version. So, Prince Renethale, because the, the size of the wretched thing or whatever it's called, that, that hides three minions in New deck, and that will hide Renethale in there, but Renethale still gives you 40 health. It's pretty funny. And if you've got 40 health and 40 cards, you can fit all like the relics in there, a relic of dimensions and, and, and relic of extinction and, oh, it's a relic for all that stuff. It's cool. It's cool. And I've been playing that in wild, but one thing I've noticed, it's just not as effective as the 30 card version, which is a shame. But anyway, I tried that. And I was playing a game. I was playing against a quest mage, you know, the one that has ignite and stuff. And realistically, when they can make three sources of apprentice, I then play a whole bunch of ignites and they, not just ignites, but the ignites and like the conjured mana biscuits and then take another turn and then play some more ignites and they, what's the little legendary mage, the two, four, the three? Somebody. Anyway, the one that means you play the rightmost card and you draw another card. And they could do that regardless of whether it was on 30 or 40 health. But basically, when I got them down to 15, my urn and portrait did the murder of officers thing. And I had 30 health suddenly. I'm like, no, no, no, I, I was playing a Prince Renethale. So I had 40 health. That's, that's not how that's supposed to go. I was going to lose anyway, but still, ooh. Anyway, I then was like, let's just try the 30 card version that I got in with the march. And then one like four in a row last night or something silly. I'm like, oh, see, this version is just better. It's got no whiz bangs, workshop cards, which is a bit fine. It's fun. I do enjoy it. Anyway, anyway, where are we? We're talking about patch 29.6.2. So that was a bug fix. Apparently that Illidan portrait will no longer do that even though I have no longer playing Prince Renethale in the spell Demon Hunter. Will I keep playing spell Demon Hunter? I mean, I've won every game I've played with the 30 card version so far in the last 24 hours. So, I mean, maybe, I don't know whether I'll get Wild Legion this month. What's today? Like, 28th. It's between 9th and 30th. I mean, look, I know when the first is. It's after I do my reveal on Monday. I've still got a bunch of subtitles through between now and Monday. Otherwise, the video is pretty much done. I see ridiculous hat. It has just set me some b-roll now, so I'll try and cobble together a bonus video of the b-roll with along with the signature art for the gold. I shouldn't be saying there's a signature art for one of my cards, but I mean, there's been lots of signature art for revealed so far. So it's not terribly surprising that there's a signature art, but anyway, anyway, you'll see soon, right, in a couple of days. So I'll cobble that together as well. But, you know, we'll see. Do I have time to play Wild next time? Maybe. Maybe not. I've got two Legends this month, doesn't matter. Anyway, the balance changes. Reno's gone up to 10 mana. Just up to 10 mana. I know other changes. That's probably for the best. I mean, there are lots of things about Reno that people don't like, the fact that it clears the board, the fact that it limits the opposing board in space to one space. Personally, I don't like that. I like it because, you know, it's a jewel, a high noon. I don't like that it leaves you with a ton of people. It's like saying, "I challenge you to a jewel. By the way, I bought my whole posse. No, no, no, posse for you. No, posse for you, but a whole posse for me." No, no, no. I think what Reno should do is clear the other side of the board and reduce it to one space, so you choose your jewel list, but also clears your side of the board except for your biggest minion, which would be a bit fairer, right? Doesn't do that. Never mind. When the balance changes were pros, I did suggest that because I think, flavorfully, that makes the most sense, and I do think people would like that. But I also suspect that that's a bit of a code change that is not really on the table today. Never mind. I might do it later. So, they've just made it 10 minor instead. They've left the board wipe. They've left the reducer to one space. I think that seems fine. It's one of those things where I think Reno decks are still going to play Reno. Like, it's a good card. It's 10 minor now. It used to be eight, right? And I think it's probably still good enough, and people will still play it. People will probably still hate losing to it. But by and large, it's probably, like, if it can afford to be 10 minor, it should probably be 10 minor, right? So, powerful card. What was the next one? Virus module for Ziliax going for 3 minor to 4 minor. So, that means Unkiliax is now 9 minor. I mean, there are some things that matter about that odd and even cards in standard just for now. Like, even Warlock probably played Unkiliax now. Can't. Will we play anything odd? Not really. Maybe there's any really odd decks out there, but I guess it plays Unkiliax now. That might technically have some impact in wild. Generally, I think the kind of deck that plays Unkiliax is probably happy to pay 8 or 9 minor for it anyway. They'll figure it out. It'll be all right. But it's slower now, I guess. And maybe that leaves more scope for different Ziliaxes to be worth playing. We should see. But I feel like we're still going to see it. People are going to lose nerfs, didn't do anything. What was the point? No, definitely use that voice. That's exactly how that talk. And the last one of Celestial Projectionists is going from a 2 minor 3 2 to a 3 minor 3 3. Yeah, that makes sense. Like, you know, the more expensive if you make it the worse it gets, you may as well give it some extra juice there. You could have made it a 3 minor 4 3, to be honest. And it might be all right. But the real thing about Celestial Projectionist is the fact that you could spend some mana and therefore get to redo something. And the more you're spending on the Projectionist, the less you can spend on the other thing, so fair, fair. They give it a bit extra health. It's interesting. It does kind of hurt the whole astral automaton deck that Priest doesn't really get to play very often. But, you know, it probably does mean that we don't see so many molten giants or clockwork giants on turn 4, as we maybe once did or 5 or whenever. And that's probably a good thing. So overall, fine balance changes. I don't know how much it'll change stuff between now and the expansion launch. But of course, the intent is obviously just to dial some of that stuff back so it doesn't overshadow the expansion launch. And, yeah, I'm all on board with that. Other things that have changed, apparently, a bunch of twist decklists. Of the 19 heroes we had, I think like 5 or 6 haven't changed. But everyone else has had their decklists changed. The idea is that they're adjusting the decklists so that everyone can be as close to 35 health as possible. Cathoon is down to 35 health, so I assume Cathoon's deck has changed dramatically. Haven't seen them yet, but I guess we will. You can probably see it inclined. Office is back to 30 health, which I suspect means after this deck is a lot worse. But still, hopefully this adjust things. I think this is the kind of thing that needed to happen earlier. We've had the health total changes, yes. And that has helped in some ways make some decks worse than other decks. Still not quite as good. Cathoon up to 80 health and still being bad just means the deck is not good, right? All the hero powers are not good. Cathoon's passive has changed as well. It was, whenever two of you minions have died, give Cathoon in your hand plus one plus one, and ask whenever three of you minions die, give it plus two plus two. That's marginally better, I guess. And I'm guessing the decklist is better as well. Kind of think the hero power could have been zero mana, but I wish it was the... I guess when I say these decklist changes could have happened earlier, maybe. But let's face it, they're launching an expansion. They've probably got a lot on their plates. And maybe they wanted a bunch of data first to see what they could change. And maybe they wanted some time to test what the new decks were. Who knows. But I think these are probably a good thing to learn is a good change. And of course, when the new month ticks over, so just after two hours after my reveal goes live, I believe, the new month ticks over will have some new heroes as well. Don't know what they are. I'm sure I can find them on Twitter somewhere and have a look. It'll be fun. I'll probably link them in Discord if I find them because I know I really enjoyed Twist this month. I feel like I'm going to really enjoy Twist next month as well. And I think overall it's been very good, so good times. Now, again, I said I didn't want to talk about reveals, but I'm gonna, because some spice has been released. We've seen Mage and Paladin cards in some of them are doozies. Interestingly, I feel like maybe the order we're seeing them might have something to do with the tourist cycle, but it might not, because what is it? Mage is the Paladin tourist. So if you're playing the Mage tourist, you can run Paladin cards in your deck. Just currently, oh, I see I have a text message. Great. It's not for me. That's good. All right. So let's go see if I can find the images that I've saved. No, I haven't saved them all. Okay, that's fine. Let's do it here. Phone. All right. I've saved someone here. This is what I said. And there we go. Oh, I've got another message from Ridiculous Head. It's important. No, it's just the same message you sent for, which appears to be the b-roll. Yeah, fantastic. Okay. So maybe my phone is just not catching up. Have I turned Wi-Fi off yourself? Where am I? Mage cards. First one I want to look at is Marooned Archmage, which is a common three-minute, three-three. No, I mean, you're tight. That's fine. The first spell you each turn costs two lists. Now, we've had similar things to this before. Priest has an orary thing, right? What's it called? I don't remember. I love actually. No, not love actually. Love everlasting. That's the one. It's an ora thing that says the first spell you play each turn costs two lists. And if you don't play a spell, it goes away. There's an ora. So clearly the priest wants to keep playing spells. The thing with that one is it's a spell. So when you play it on that first turn, you don't get to pay any more spells for a discount. This one, is that guy going to go through the green light? I don't know. I think he's doing something else, so I'm going to walk across the street. This one, you play this. It's a minion, which means you can still play a spell. So you've played this on turn three. You've still got a two mana with a spell to play if you want. And that's pretty good. A one mana three-three plus a cross ball to something. Kind of excited by that. Like, I looked at this and I was like, "Oh, it's like, love everlasting on a stick." But actually, actually, like, because what's the other one? There's, um, oh, there's a big mage legendary, like eight mana, four twelve mage-y dragon-y thing. It says, "The first spell you play is turn cross zero. Bail grind discover a spell." Sometimes you discover that thing and put it into play via some kind of spell. That's, like, nobody's putting it in the deck, but it turns up occasionally and you're like, "Ha-ha! I discovered this is going to be great honor. The spell I used to cast it was the first spell." So I don't have a zero mana spell after all. I don't know if you cast it from your hand. Are you basically going to be getting a zero mana spell that turn? And, of course, the battle going. So this one, ah, this one, this one, I mean, I guess maybe you will discover it sometimes. Ah, what's that mage spell with the, no, I mean, using your deck yet? A couple of three drops discovery. Maybe you'll get it from that. But if you just play this in a mage deck, I guess therefore a mage deck with minions, you just play this. You are then going to play a spell. Hello, puppy. Hello, puppy. Oh, you're a lovely puppy. Ah, that was a exceptionally beautiful border collie. Um, you know, border collies, like, lessy, right? Like, they tend to have patches of white and then brown and gold fur. This one had like a mid brown twinge with, like, gray. So, you know, feeling a bit of a kinship there. The salt and pepper here. You'll see in the reveal video how my salt and pepper is coming along. Um, so, oh, lovely puppy. I gave her a scratch behind the ears. Mm, wonderful. Anyway, this, uh, marooned archmage. I've, I'm, I think this is strong. I think, like, mages have been running no minion decks. Think of that. All right, we're going to run some minions because this one's good, I think. Anyway, there are lots more mage cards to talk about. For example, tide pools, which is a location, three mana, three durability, three durability is a lot. Discover a spell that costs three or less. Um, so value, three durability worth of discover a spell that costs three or less. Uh, sometimes you discover spells and they're not very good, right? So that's not terrific. So a one shot spell, like we had, like, I don't know what it's called. It's like a little magical bag of tricks thing, uh, bag of tricks that might have been one mana mage spell to discover spell that costs three or less. And sometimes you're like, ah, none of those are any good. Why did I put this in my deck? I mean, we did because at the time we wanted spells and didn't start an ad deck for quest progression things. So, uh, I made this, but this, this is three shots at it. So even if you whiff on one of those discovers, the other two are going to be probably okay. And, of course, because this is a location from perils and potterdays, after you cast a spell, reopen this. So late game, drop this, discover a cheap spell, play it, uh, reopens, discover another cheap spell, play it, reopen. Like, whoa, is spicy. I like this. I like this in all manner of mage decks. Will it be good? I don't know, but it feels like it'd be good. Anyway, we have Seabreeze Chellis. This is a drink. One of those drinks that has the refills that, uh, we've seen, like we've seen the shaman one. There's a chance that I may have seen more. Anyway, Seabreeze Chellis is a frost spell, one mana. Uh, deal two damage randomly split among all enemies. Three drinks left. So three shots of that. So we're comparing this to arcane missiles, which was one mana arcane spell that did three damage to one, you know, randomly amongst enemies. That can go face, which means if you need to clear out minions and want to always do that. Uh, maybe you could get a winner, but I don't know. Two is a lot less than three when we're talking arcane missiles versus Seabreeze Chellis, but you've got three of these. Like, you spend three mana, you get like six frost shotty things all across. Like, that's going to clean stuff up pretty quickly. Like, what's the, the male function or whatever it was? The mage one from the last expansion. That's it. If you have no minions, it's doing six damage for two mana. That's really solid, right? This is like that more versatile. I don't know. I mean, it is. It just ends up costing more. It is more versatile. The thing with the versatility of arcane missile effects is like, if you do want to use just one now, just two shots, is that really going to hit what you want? I mean, I guess you get to do two shots and if it doesn't, then you do two more, maybe. Um, and then you're saving the last one, and then it's still only two shots. Like, it's one of these things where critical mass of, of random shots is where they really add up. And the minute you're not having critical mass, they get a lot worse. So this is really only at full strength if you're playing all three drinks at the same time. But you have flexibility and these can go face. So that could add up. Now, interestingly, I saw a great mean post on Twitter. Rogue can discover this. If Rogue can discover this, then Sonya, water dancer, shadow dancer is water. I can't remember. You know the Sonya. The four mana three three, where when you play a one-cost spell at a zero or a one-cost card at a zero, it cost copy to your hand. I don't know how much money you're supposed to start with, but like, we know Mage Rogue can discover spells, right? Thankfully, I don't think Rogue is too realistic to major because my goodness. Anyway, although have we seen it? No, we know at the cycle that somebody would have pointed this out so far. Anyway, like Sonya and let's say four mana, and then you play four sea breeze chaluses, like the first one, the second one, the third one, let's say, and then you get a bunch more. Like, you get a zero amount of chalice that, so when you play the first one, it gives you another one that costs has two less, but then also a zero amount of copy that has the same thing. So, for four mana outside of the Sonya, you are going to be able to play, let's see, three sea breeze chaluses, each giving you a zero amount of copy, and each of them will give you additional copies. Like, you're going to have a bunch of them, so you're going to play a bunch. Like, you could play four between four and eight sea breeze chaluses that turn if you want, which is a lot, and that will probably clear their board, you know, if we're going to have seven mana, we're going to do three, six of them, sorry, because some of them will be zero mana. You have a bunch more in your hands, the next turn you like playing a bunch more sea breeze chaluses, obviously. At some point, you're playing test grey man who goes, "I haven't played any mage, but I was a wonder." "Yeah, I think I've got a few of them." And so, test grey man's going to be like, "Sea breeze chal, sea breeze chal, sea breeze chalus, sea breeze chalus, and uh, sea breeze chalus, sea breeze chalus, sea breeze chalus, sea breeze chalus, and uh, ooh, when I talk about critical mass of arcane missile hull effects, yes, two damage, just split randomly, uh, it doesn't really add up too much. Two damage 20 times, or however many times testers get a pull this off, that's going to add up to a clear board on the other side, and perhaps a clear face, like we're talking anti-pimple cream ads are going to be jealous. I don't know how this works, right? Remember, this has to be a rogue discovering this mage spell while also having Sonia in the deck, but I wouldn't put it past them, and I can't deny that I kind of want to do it. Anyway, we have a mage legendary, she is a paladin tourist, uh, Kayla Sandsculptor, four mana two or five, stats are okay, paladin tourist, of course, which means you put this in your mage deck, you can now run paladin spells, or paladin cards in this expansion, of which a bunch of them are spells. Some of them are sunscreen, by the way, if you remember that's a one mana one two spell, so it can be good value there. After you cast a spell, summon a random two cost minion and give it divine shield. Cheap spells, we want cheap spells, we want spells that cost zero, we want spells that cost one, and when we play them alongside Kayla, we get a board full of stuff. It's pretty effective. I mean, interestingly, I think if this was a paladin card mage tourist, like paladin would like it better, because paladin really likes those cheap spells, but the mage can too. Anyway, moving on, we've got some completely different direction for mage spells now. We've got another mage legendary, which is king tide, which, family friendly podcast I know, but like, it kind of has this Australian vibe where you say king, because you've missed off the first syllable of a word that you're trying not to say, like king's truth mate, like clearly sounds like I'm trying to swear or not. So when I say king tide mate, I'm like, whoa, I know what a king tide is, right? It's a very high tide, so it's a real thing, but also when I see it, my brain's like, oh king tide mate, I don't know how often I'm going to be doing that over the coming months, but we shall see king tide is a legendary four mana four four, Balakai both players spells cost five until the end of your next turn, so I play at this turn, let's say I play at turn four, your turn, did you want to play any spells? I hope you have five mana, because that's, you're going to play one, that's it. If I was on turn four and it's your turn four, you're not going out a spell, because of that coin cost five, so disruption there potentially against some kind of decks, then my next turn, well hell, my spells cost five, and assuming we're not playing Seabree's cellus here, we're playing big stuff. Now interestingly, what was that spell, the one, the bogs, yogs, box or whatever it was, box of yogs are on, that says if you have no minions in your deck, play expensive spells, that's not happening right, because we put king tide mate in our deck and like so that's a minion, and there's probably other minions we want to play like the ark major I mentioned earlier, so like other, let's go, but still like puzzle box of yogs are on, that's not, that's not legal right, but there's big things like what's that spell, the 10 mana spell, sunset and volley, right, like there's some big stuff, or did they go to nine mana, I think maybe we went to nine mana, anyway, anyway big spells, I'm going to play on the turn five because of king tide mate, it's going to be awesome, like whoa, and of course it's disrupting your opponent at the same time, well I'll turn nine, turn nine, I'll play a king tide mate, and then I'll play my sunset volley, which I guess I could also play that turn anyway, but in my next turn my opponent spells are like ah, how am I going to play these spells, they're also expensive, because you've foolish people putting cheap spells in the deck, when the mage is putting big spells in the deck and getting them for cheap, and then my next turn my spell is still five, whoa, king tide mate, pretty exciting, so like I'm already excited to play cheap series jealouses, but I'm also excited to play sunset volleys with king tide, oh I don't know, anyway look, there's a surfer la pod, which is a rare five mana five six beastin mage, so it's a minion, so yeah, already we're getting away from the no minion mate, battle cry, the next spell you draw is cast win drawn, so at the very least, at the very least here, this is five mana five six, at some point draw an extra card, because the spell you draw is cast win drawn, which means you'll draw another card, so that's reasonable, that's actually pretty good, now it's not terrific, but also it's giving you a mana discount on that spell you've drawn, now you don't want them to be sea breeze jealouses at that point, although at least sea breeze jealous targets randomly, so this isn't just going to target your thing, you don't want to draw a fireball with this, because it might just shoot your surfer la pod, and that doesn't feel very good, at least I guess it replaces itself as you draw something else, but you clearly want to play this in big spell mage, you want to draw a sunset volley, head it cast automatically, and then draw you another card, that's the cheese you want, so this is clearly going in the king tide deck, and that's pretty exciting, do we have more big spells, you bet we do, tsunami, an epic eight mana frost spell, summon three four six water elementals, by the way it's a new token art for that, it's pretty sweet, with freeze they attack random enemies, so we've had deep freeze before, which is unplayable, but occasionally you play it in a tavern brawl, because you were given it, which was eight mana summon two water elementals and freeze something I think, this is summoning three water elementals for the same cost, but they have to attack something straight away, but anything they crash into that has less than six attack, they're going to survive and freeze them, so it's pretty good, like eight mana to deal three damage randomly across the board, and anything that you hit that doesn't have at least six attack, means you've got some part of a water element to lift, it's pretty spicy, I mean I don't know how good this is on its own right, but you know how mage be, it discovers things sometimes, it's going to be like all right then, water elementals go, and of course also if you're playing some kind of big spell mage you can be like yep, loving it, loving it please, we have under the sea a six mana spell, rare, draw a different spell, summon a random minion of that spells cost, if we're playing big spell mage, and this is the cheapest spell on the deck, which is not an unreasonable thing to think, at this point you're drawing somewhere between an eight nine ten mana spell or something, admittedly getting a ten drop or eight drop or whatever, and also you drew it, and you've got pretty exciting stuff, you'd love your circle of pot to draw this, like I'm feeling like, I'm feeling like there might be a big spell mage here that could be some fun to play, anyway there's a bunch of paladin cards I haven't talked about, but I do want to talk about one, because if we're pulling funny accents and things, you know let's get on with that as well, I mean I guess there's not as many exciting paladin cards as there are mage cards, but there are some cool paladin cards, and you know historically I'm not, not as much of a fan of paladin as I am a mage, I mean if I'm gonna play water walk rock I'm playing mage, because that's why I played so much, anytime I've been tempted to try it, I'm like I could try a different class, I could try it, this is, I just have more fun playing mage those, let's do that, so you know kinship with mages high in general, anyway the one paladin spell uh card I want to talk about, where is it, it's a legendary, five mana, three eight elemental, sink, azelle, sink, apostry, azelle, now we'll go into that name in just a moment, rush, after this attacks turn into a location, so it's a bit like Ramania the Living Blade, right, so we're playing a five mana three eight with rush, those stats are pretty good by the way, that's not something to sneeze at, so you play it, you rush into something, turns into a location, location is eight durability, or however much durability, this thing has left after it's hacked into it, right, and the location says, give a friendly minion, apostry attack, and rush turn back into a minion, so definitely there are more near the living blade thing, also that apostry attack, if you have buffed, sink, azelle, we'll get to the name in a moment, in your hand, that's going to be giving more, so if you have a seven attack, sink, azelle, because maybe you played this in kings on it, after you played it, shout out to Leo Robles Gonzalez who gave this negative info on Twitter this morning, one of the devs, it's going to give plus seven attack, giving a location that gives a minion plus seven attack and rush, or even, sorry, plus three attack and rush, it's very strong, then it's going to turn back into a sink, azelle, and I guess attack into something else, now we know from Ramania, Ramania was a 510, that you can chew through that health and therefore durability pretty quickly, running into big minions, but if there are small minions, ooh, look out, it turns back into a location a second time, it's still going to be a closed location, which, let's be real, it's probably for the best, I don't think we want to be able to go, sink, azelle, attack into your one one, give this minion over here plus three attack, attack into another one one, give this minion plus three attack, attack into another one one, clearing your board, and then buffing some minion plus nine plus 12 attack would be considerably overpowered, I trust you agree, so the fact that it turns back into a closed location probably for the best, still a very strong card, now, I'm on the train platform, there are trains pulling up, I'm clearly not getting on, and there are people around, so I just want to bide my time for a moment, but let's talk about this name, there's been a bit of a history of having fancy names in World of Warcraft for like, elementals, like something, apostrophe, something, like it's like a little kind of name, if you like allocair right, I'm not entirely sure allocair is a pun on anything, but there was a barren glacier, which was like some kind of, was it a mage or shaman, bear, legendary thing that summoned frostings, glacier, that's clearly what that pun is, and sink, azelle is no different, so I'm going to put on my best Australian exit, as everyone's getting on trains around me and go, service again loudly is Australian, it's a blooming sandcastle mate, sandcastle is a sandcastle, and now it is a sandcastle, and it's glorious, it has like a moat around its neck, it looks like a scarf, its fingers are like little plastic shovels sticking out, it's amazing, yellow is a bloody sandcastle mate, this is a brilliant town, king tied this and sandcastle that, maybe I am going to do a thing some paladin, just so I can start yelling sandcastle mate all the time, I don't know, I trust that you can see now why I wanted to talk about reveal cards today, when yesterday I was like yeah reveal cards, maybe I don't know, anyway just that train go, so we can't get on this train, there's one other card I do want to talk about, which despite me saying neutral is a boring, is a neutral, one of the last ones to reveal, let's say one mana, one two epic adaptive amalgam, now you know what amalgam means, it means this minion is all minion types, and this one is death rattle shuffled this into your deck, it keeps any enhancements, now we've had a paladin minion like this before, it was something pre-late, it was like two mana one three, it keeps any enhancements, it had no minion types of any enhance, you were playing on it with spells generally or something, and so it didn't really see very much fate, it wasn't very good, this is all minion types, you can magnetise to this, so that's pretty cool, not only that, and this is the spice I'm liking here, you can put this in death knight, you can death growl rescers ability onto this, that's the one you know the legendary six three with rush death rattle gain throw of an enemy, and you can death growl, the one mana spell that says give target minions death rattle to adjacent minions, you can give rescers death rattle to an adaptive amalgam, the adaptive amalgam will shuffle into your deck when it dies, and also a gain throw of an enemy minion, and you draw it again, do it again, do it again, and you can strap things to it, like you can magnetise to it, which you know death knight can technically do that, right, we have some prosthetic hand or whatever it is, although that gives it reborn, I'm not sure I'm sure you want to be putting vanilla adaptive, but there's a lot of spice there that's really exciting, anyway there's a train here, and I really should get on this one, do we do a patron thank you, I think I did, right, charge them to start to go to this right, anyway look, time to sign off, follow me on twitch, twitter and youtube, particularly important now because that's where I'm going to post and reveal is on youtube because twitter just compresses the videos, it doesn't look any good anymore, but I'll link it on twitter anyway, and @blistaguy and follow the podcast walksworkhs on twitter, come hang out and discord.me/blistaguy, best place to see me, and maybe even hopefully win some codes if we get some, look it is always a pleasure to have you join me for my walk to work, good luck everyone and everything you do, because you're all absolute bloody legends you are, and I love you all, 30 minutes, we like this well. 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