Archive FM

Walk to Work - A Mobile Hearthstone Podcast

W2W 1325 - Standard Legend Storytime

Duration:
42m
Broadcast on:
27 Jun 2024
Audio Format:
mp3

Balance changes teased, my climb to Standard Legend, and I go over my final boss battle with Dragon Druid. You can find the deck import code below the following contact links. 

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# 2x (0) Innervate # 2x (1) Giftwrapped Whelp # 1x (1) Magical Dollhouse # 2x (1) Malfurion's Gift # 1x (2) Bottomless Toy Chest # 2x (2) Splish-Splash Whelp # 1x (3) Pendant of Earth # 2x (3) Swipe # 1x (3) Take to the Skies # 2x (3) Trogg Gemtosser # 2x (4) Chia Drake # 2x (4) Desert Nestmatron # 1x (4) Puppetmaster Dorian # 2x (5) Summer Flowerchild # 2x (6) Doomkin # 1x (7) Marin the Manager # 1x (0) Zilliax Deluxe 3000 #   1x (0) Zilliax Deluxe 3000 #   1x (3) Virus Module #   1x (5) Perfect Module # 1x (9) Fye, the Setting Sun # 1x (9) Yogg-Saron, Unleashed # 1x (10) Eonar, the Life-Binder #  AAECAYjhBgqf8wWplQbBlQbXnAaaoAbHpAaUsQbZsQaxwQa6wQYKrp8E/d8FzoAGu5UG2pwGoqAG6qgG76kGh7EG9+UGAAED9LMGx6QG97MGx6QG6t4Gx6QGAAA=

G'day friends, it's Blisterguy and this is episode 1325 of Walk to A Commovable Last Stone podcast. Standard Legends Storytime for June, which, you know, not really surprising. I think I kind of mentioned last episode that I thought maybe that would be where we were up to. Where was I last episode? Like Diamond 2, right? Like, so it's not too hard to go from there. And to cut a long story short on that front, I think, what I do, I won the game on the episode and went to Diamond 1 and 3 stars, I sorry, Diamond 1 and 1 star, right? I was Diamond 2. Maybe. I don't remember. Maybe I went to Diamond. I don't quite remember. I think I went to 3.0 or 4.0 from there to get to Legend, which is pretty good. Can't deny. Quite happy with that. There's a lot to talk about with that, actually. I mean, there's a few things to touch on, of course, to do with the Legend Climes. Sometimes there is. Sometimes there isn't. I have the final match, obviously, to go over. It's not as long, but I think we all know that I can go on too long with these things anyway, so to be careful of that. Because the MMR change that we talked about a couple of episodes ago did that have any impact, and I want to talk a little bit about that. The deck choice, that's worth talking about, there's actually a lot to go on to, and on top of all of that, balance changes have been teased. Oh, goodness me. And, yes, I knew they were coming. I don't know what they are exactly. We do know the hints, right? But I can't tell you what the changes were. Now, that's not just because I'm not supposed to, but because what happens is they go, "This is what we're thinking of changing." And then there's a screed of discussion with the content program people are saying, "Create a program." Sorry, that's what we're called. Go, "Look, like this, don't like that. Why would you do this? I don't think that's an issue. What about this?" That kind of thing. And then they take away all that feedback and then come up with what's changed. And then we see the teaser, like, "Yep, well, I guess those are the cards that we did talk about. But who knows what the end result will be?" And it's not always what we'd expect. So when I speculate about this kind of stuff, it's because I don't know for sure what's going to happen. But indicated in the teasers are Reno Lone Ranger, Zilly X, and Celestial Projectionist. Now, Celestial Projectionist is an interesting one because when it was released, if you said, "This is a card that's going to get nerfed," I would say, "Really? Not seeing it." Right? I think this card came out of. This is definitely one of those cards where I dusted my duplicates because I didn't think it was ever going to get nerfed, so boo-oons, but that's how it goes. But clearly, it works really well with Molten Giant and clockwork giant or whatever. Is it clockwork? I don't remember. The one that's one less for each card you've drawn this game, that rogue is running. Basically, pain walk and miracle rogue are using Celestial Projectionist to play a 0-8, then a second 0-8-8 net turn. That's pretty strong. That creates some pretty light swing turns, so you can see why it's on the chopping block. If it's not obvious, by the way, I've just dropped Mongers at school. I think that's the thing I'm going to do every Thursday, so I guess this is part of the regular walk now. I did it on Friday last week as well. How this comes about and changes, schedules can mess up. Look, the good news is I think the family are past the pneumonia. Neither I have dodged it or I'm about to get it, I guess. Which I guess technically means I have it and the symptoms aren't showing it, but maybe I've dodged it. Anyway, still dropping Mongers at school a good time. Cold out, by the way. So those two projections did not expect it to get nerfed, don't know how it's going to be nerfed. If I had to guess, changing the stats on it doesn't do very much. If you change this from a 2-minor 3-2 to a 2-minor 2-2 or even a 2-1, that's not really changing what the card does and it'll still do what it does. In a sense, the 3-2 body that you get is just to make up for the fact you had to pay 2-minor for it. So if you're nerfing it, you boost the mana cost. Now are we boosting it to 3 or 4? Who knows? We'll see. Reno Lone Ranger. I mean, I don't know that as a card or as an archetype, Highlander, anything is exactly dominating the metagame right now. Now Highlander Warrior is still good, despite having eaten for 2. Highlander Druid, I think, is actually all right. I've seen Highlander Paladin, but nothing's really standing out as the best deck. And Reno Lone Ranger is clearly the best card in the deck. But I don't know that it's dominating, but it does feel bad. If you're the kind of person who likes playing Product of Decks, Aggressive Decks, Minion Decks, when they drop a Reno, you're like, "Ugh, this is just ugh." And so they're clearly looking to do something there. Don't know what it is they're going to change. That's a gaggle of loud school children, that's fair enough. I would have been the same at their age. Anyway, don't know what they're changing about Reno, and I mean that sincerely. That was one of the cards that generated the most discussion, and understandably so. Because it's a card that some people love, it's a card that's fun to play, I like it. It's also a card that likes to play against. Like, the fact that it wipes your board and limits the space one external not theirs means sometimes what happens is an opponent has some minions in play, then they Reno you, and you're like, "Well, I'm not coming back, am I?" But I mean, the other games where you just get to use the hair power, I'm like, "No, I don't enjoy it." Anyway, Zilly Axe, I think the picture shows that it's the virus module, which I guess is not surprising, given un-Killy Axe has been the Zilly Axe du jour of late. It's already been nerfed once, right? Remember with the virus rogue got it nerfed, made it more expensive. This is really hard to interact with and is everywhere. Of note, you can see that it is in the deck that I got legend with. This is also the kind of deck where if it just ends up costing more, because you'd think that might be what they're going to do, right? If it just ends up costing more, this is the kind of deck that can handle that better than others, where it's something like Highlander Warrior maybe is like, "Well, I'm paying more for it." I mean, they're paying more for brand, deep-minded brands, so maybe they'll pay more for un-Killy Axe. But maybe they'll just go back to a different kind of Zilly Axe if that's what they're doing. Who knows? But it looks like that's going to be adjusted. And again, I think I've said this before, but I think Zilly Axe is the kind of thing that we can just continually tinker with. We should be towing the line where it's almost always playable in some manner, and then we should also just be able to dial it back when it's just too good and one aspect, and then it changes something else. That's very flavorful with the card and what it does. But un-Killy Axe is kind of miserable to play against. The fact that it comes down is usually a four, six, divine short brush, lifesteal, elusive, reborn. That's going to run into something and kill it and can and for health. You can't target it. I mean, the only way you can target it is if you play a minion that has some kind of battle cry that targets it or has an ability that will end up targeting. That's the way you can touch it, all by some AoE, right? And that's really hard because it comes back, reborn, comes back, still got divine shield. Like, you have to eat through four parts of it. So it ends up healing the enemy for a lot. It's kind of demoralizing to play against. Like when you're like, I've got them almost like, "Ah, there's an un-Killy Axe. We can get past it, but to get past it, we just have to run a few minions into it. Let's just heal them for 12, isn't it?" Okay. I can see why they maybe want to nerf that again. It may, it may be too good, I guess, but largely it just feels terrible to play against. So we'll die that one back. Seems fine. And so I guess we'll find out what those nerfs are. I assume, maybe by tomorrow's episode, we shall see. But sweet, battle's changes, we'll take them. The tweet also mentioned that there would be some changes for twist. Doesn't actually have any circles to get with others. Guess we'll see. Anyway, where were we? Legend story time. So what should I talk about next? The MMR change. I think if we can quickly recap on what happened there, when your star modifier runs out, you are still paired by MMR now as opposed to your rank. People have complained about that for various reasons. I talked about how, if you're complaining about that, it's probably because you wanted softer match-ups than usual and you're not enjoying that you don't get them, which I think is a fair argument for me to make. But I have also seen so-and-so look, if you're always paired by your MMR and your MMR always gets you to a 50% win rate, then how are you ever supposed to get to legend, if you have a 50% win rate? Because if you start winning more than that, your MMR goes up and you start getting paired again until you win rates 50%. In theory, yes, that is going to be a thing which means that across a large enough sample size, your win rate should always normalize at 50% and then once your multiplier runs out, you can't actually climb to legend. And so maybe that does, in theory, make your legend climb harder. But like, I don't know, this is a game where the sample size is not actually usually going to be that big, and you are supposed to be finding edges, you're supposed to be striving to be better and to get a better win rate. And it's not that, because if you are getting slightly better and slightly better and slightly better and your win rate continues to normalize at 50%, you will eventually get an 11 times multiplier and then you're going to cruise to legend anyway. Like, I don't think there's any space where someone normalizes at a 50% win rate and they're no longer can ever get to legend because once they get to diamond 5, how their multiplier is gone and they're just in it, I don't really think that's a place. And also, you should still be able to get better at that point. We should be trying to get better if that's the issue. Anyway, Megasa from Coinconcede also came up with a really good point about this and I'm going to try and find it because I made notes about this. Here we go. Yeah. She talked about, and I think I had seen someone else talk about this, the difference between a 9 times multiplier climb and a 10 times multiplier climb and I hadn't actually thought about this. But if you were climbing with a 10 times multiplier the way I did this month, when you get to diamond 5, your multiplier runs out and you're still paired by MMR and that's against other 10 times multiplier players. And if you like me, apparently your win rate is north of 50%, so you made it to legend. If you climbed with a 9 times multiplier, your multiplier runs out at diamond 10 and you're still paired by MMR at this point and you've got a long way to go admittedly between diamond 10 and legend, but at that point, you are queued against 9 times multiplier players and they aren't as good as 10 times multiplier players. Now that sounds like I'm being flippant and mean to those 9 times multiplier players, but that's just how this whole works. Saying goes, if you're an 8 times multiplier player, your multiplier runs out at platinum 5 and then you're going to climb all the way from there to legend, but if you are, you're against 8 times multiplier players all the way up to legend. And so because of that, it is probably technically easier for those lower multiplier players to get diligent. And I saw somebody saying, well clearly the technique you should do here now is tank your multiplier, just tank when you get to like diamond 5 and then cruise to legend. Now I do believe they actually built in mitigation systems very early on with this system to make sure you couldn't tank your multiplier easier easily. What you have to do is tank it one month, then tank it the next month and then tank it the next month and not do any winning before your actual overall multiplier MMR will actually start to drop. If it has determined that you have somehow sustained some kind of hit injury that means you play a great deal worse now, then it will adjust you down but it won't do it instantly and it does build in some protection against you just having a bad month. Like I'm a 10 times multiplier player but I had a really bad month for whatever reason and like okay, yep I understand that you're still a 10 times multiplier mate, we've still got you buddy you find. So you can't actually intentionally tank to make easier matchups, to suddenly be grinding against 8 times multiplier players. But in theory, someone with a 9 times multiplier could have an easier climb to legend than a 10 times multiplier player because they're playing his worst players. But if they're a 9 times multiplier player, they are still playing at their skill level. So it's not actually easier. What people are I think misaccuating it to here is that if I was a 10 times multiplier player and I was getting to play against 9 times multiplier players, it would be easier for me to get to legend. I don't think a 9 times multiplier player playing against 9 times multiplier players is having an easier time to get to legend than a 10 times multiplier player. It's just that if the 10 times multiplier player was playing against 9 times that would be easier. So I don't think it's terribly unfair but it is worth thinking about that the 9 times multiplier player's matchups would be easier if you were playing them. But we aren't playing them, they are. So they're harder. But that does mean that someone with a 9 times or 8 times or even 7 times multiplier like or even further, can get to legend. The matchups might all be harder unless they happen to have a lower multiplier than their extra skill level and then yeah I guess they cruise to legend this time. But then their multiplier will adjust upwards and things will normalise and it's fine. So overall system seems fine. I found it a bit easier this month. One of the things I think Ridiculous Hat talked about was the facts like did you find a diamond 5 to legend easier because you thought you were being paired into lower multiplier players and you thus didn't beat them up or were you queuing to people who didn't care anymore because they'd made it to their goal which was diamond 5. That's where you get the maximum monthly rewards. I can mean now. I think there are probably people needing now. And then of course once you get closer to legend with no multiplier there, diamond 1 you're almost at legend, you're probably queuing to people who are tri-harding a lot more. And I think what I found was I was not queuing to people A who weren't trying anymore because they'd reached their goal and I was not queuing to people who were at the diamond 1 floor and tri-harding. Overall I felt the climb was easier for me and I think part of it was because I was no longer queuing to people at that cusp of legend who were tri-harding. I was just queuing to people who were at my multiplier now. Just queuing. Because wherever they were, wherever they were, maybe they're at legend already, they're just playing. Just playing some games, completing quests. And I think overall that made it easier. So probably a positive change. I do think though I just played against a bot in wild yesterday, interestingly I thought this was supposed to prevent bots. I mean, it is possible the even shaman opponent I queued into didn't tend to play a cult near fight into a board where I could trade it down with several minions and then play win fury on it then and there. That's not a play any human should make but I'm pretty sure it's a bot play so I don't know. But that's different. Anyway the deck I played was a dragon druid deck. I was playing wheel wallock, I talked about that, then I saw that dragon druid was stunned to get some popularity. Largely just because it has doomkin, I don't know why how people sort of missed this for a while but maybe the meta game adjusted to the point where doomkin was suddenly really good. A light dragon druid, because it's not the heavily dragon druid, doesn't have the seven drop one that makes a whole bunch of dragons. It's just got like a cheer dragon stuff. Has the light smattering of the spell damage package really light. Like we have one magical dollhouse and one bottomless toy chest and what made me want to switch the deck was like those are my reveal cards, they're not all of them and there's only one copy of each but it'll do. Now there was a variation floating around that had two of each of those and a few less of the high end stuff so I don't think it had un-kill-y-x and I don't think it had a-n-r and so I tried a version that cut those for a couple of games and I actually do kind of want those high end things. I can see why people cut down to one of each of these, the toy chest and the dollhouse and went with these high end cards that makes sense but as you'll see in a moment when we go through the final match it may have cost me a little bit because the more high end things you have, the less chance you have to draw Doomkin off your summer flower child but we shall see. But overall look I enjoyed the deck, the deck worked really well, it is the kind of thing where people are like this seems like the best deck now and I think that's just more of a metagame consideration everyone's playing sort of slower decks than Doomkinning people seems really strong. The best deck is probably still something like hand buff paladin which got a bit noticeably absent from the balance change list, who knows but this kind of dragon druid list with Marin the manager and stuff. Good card by the way, I should talk about that between now and then. And so there you go, I knew it was good, I figured it would make sense to play it, played it, went well, got to legend. What was I going to say, yes obviously we're in the middle of reveal season I didn't talk about any reveals today, we've seen a bunch of major reveals, maybe I should start doing some episodes with that gameplay to catch up on some but also I kind of think maybe I shouldn't just be reviewing as many cards as I am, like maybe I should wait till all of the cards have been revealed and then I can do like some kind of, these are the cards I saw that excite me the most and we'll go over those, I don't know, I'll think about that. But I feel like I'm way behind the reveals mostly because I keep finding other things to talk about like doing my work on the reveal, that rerecorded the voice over dialogue, seems like it's gone well, I think about 95% happy with the reveal which is generally more of the happy than I am with everything else I've done so far. I played it back for Mongoose this morning and Gert, she was watching on, Gert wanted to watch it again, Mongoose seemed happy with it, just a couple of things I think could tighten up a little bit but there's one of those things like you know don't let finished getting the way of, or perfect getting the way of finished and also I've got a bunch of subtitles to do and we're out of town for the weekend so I don't want to accidentally leave myself none of the time to make subtitles work, I'm just going to be tweaking a few extra things but overall it must be a place with that than I was two days ago, so great news. Okay, let's unmute the phone, turn some volume up and get into my photos, turn the volume up and then try and tap the photo folder on the photo folder because I placed it where it does, doesn't like the thing, anyway where are we? The problem here of course is I have a video of my final match right, but I also have a bunch of other videos in my photo folder right now that I'm working on for a real, can't accidentally tap on those, am I right, there it is, okay we unmute it, we should be hearing some noises at a moment, there we go, there we go, you can hear it queuing up, so this is me playing the dragon druid with one of each dollhouse and toy chest and we get a mirror match as you'll see in a moment and it's the first final boss, I did not have to have any repeat final bosses, I think I need to turn the volume up a bit more, I tested this last night, I was like whoa it's very loud, apparently not so loud when you're outside, that's us, druid mirror, now that's good news, that's good news, now that's good news, now that evil laugh, is that still kathun, I think it is right, like that's not me, like a farby doesn't have an intro, I don't know, I was like wait is that what a farby does, like this little furby thing has this big evil laugh, I don't know, anyway pause quickly, opening hand, I missed what I mulliganed, let's try that again, there we go, opening hand had swipe, splash splash whelp and bottomless toy chest, now splash splash whelp is 100% what you're hard mulliganing for in this deck, so we know what we're doing there which is keeping the splash splash whelp, throwing away the other two, at no point are the other two worth keeping, especially because to make splash splash whelp work, you need to have a second dragon in your hand, and this deck doesn't run as many dragons as some dragon druids do, so you have to hard mulligan everything, I really hope that you find another dragon, so I throw those away, and what do I get back, and also I snap mulligan to that, it was like I did not pause, we got back ear now, we got back a trogg gem tosser, neither of which are dragons, which is like yikes, now I should say also, I had just been over to the mall at lunchtime on Tuesday, so the same day that I had recorded, and I was now walking back to work, and I knew I was at Diamond 1 and 3 stars, and I was like, let's see if we're queuing up the final boss, while walking, so if you think that I play my actual ledge and placement games, sitting down while concentrating, you get nothing coming, if I'm in a position where I could be walking, I'll go for it, so I was walking Gleeb Point Road, if you want to look it up on a map, I don't think it made any secret that I work at the University of Sydney, so you can look at maps, Gleeb Point Road coming up to Parramatta Road, that was where I was walking, I was crossing Parramatta Road, while I did this, then walking back into campus, dodging a whole bunch of students and things for the legend push, although I think actually I got legend as I was crossing Parramatta Road, so basically it didn't take long, it was like the length of coming out of the mall and going up Gleeb Point Road was how long it took, so that's what I was doing in walking, so I know maybe that's a bit of a humble brag, but there it goes, anyway there's our mulligan, we got back two non-dragons to go with our Swiss special help, I can't quite remember what the opponent did, I can't really see it on the screen, but it's fine, anyway we just drew five the sitting sun in our first turn, so we have no turn one play, but we do have a dragon for the Swiss special help, and at that point I was like 'ah well then', I guess we win, now that is very reductive, because I don't actually have any plays that follow up, like I have a Trogg Jim toaster, I can play on three, but I won't be familiar to anyone, do anything, that doesn't seem good, I have A&R and five the sitting sun, those are a long way off, but I felt very good about having drawn the fire, because okay, Swiss special help is on, on two, now what does that kathun druid opponent do on turn one, here it comes, or it's not, they're not playing Swiss, there it is, coin, okay, please play 12, what a show off, so I'm clearly doing Swiss special help on two, they coined that Swiss special help on one, this is not golden though, so I don't know, moral victory there, or maybe not, anyway turn two I've just drawn a summer flower child, and part of me looks at this and goes, not bad, I'm going to ramp up to four mana this turn, so next turn I'll have four mana, which is one of the summer flower child, turn four I'll have five mana I'll get to play the summer flower child with finale, I've already drawn an A&R and five the sitting sun, so that just leaves yogg and ziliax and two dumkins, I think for the summer flower child to win, to draw, so I think I'm going to be drawing into a dumkin, which is exactly what I want, and probably pretty much every matchup, except maybe Paladin, and I'm just going to stick it to this poor druid by doing that, so that'll be nice, anyway, I'll just unpause it, I play my tribe jet, or my, sorry, my Swiss special help, no messing around and waiting there, next turn the opponent druid has three mana, because they coined out this Swiss special help, they're playing Malfurion's gift, okay, they're getting more ramp than us, rude, they play wild growth, and then they trade this Swiss special help from mine, I guess it's better than going face and me face taking this down, I form out of the turn, also fortuitously I draw innovate, so now I can just innovate out the summer flower child on turn three, with finale, drawing, I'm assuming a couple of dumkins, now when you finale the summer flower child, you draw a couple of cards from your deck that cost, what is it, five or more, something, I'm not seeing it on screen right now, and if you finale and reduce the cost by one, I clearly want to draw dumkins here, because, coining this out on turn, well, innovating this out in turn three, next turn I will have five mana, and if I have a five mana dumkin, you love to see it, right, now admittedly my opponent has played Swiss special help, and Malfurion's gift into wild growth, so the fact that we'd be denying the mana is, yeah, it's good, but like, it's not great, is it, if they've already ramped twice, anyway, let's just push play, our summer flower child draws us, oh, yog, okay, that's not a dumkin, and oh, Marin, of course, Marin the manager, also not dumkin, so my plan here of hitting five mana and dropping a five mana dumkin has just gone out the window, so we are on four mana this turn, the opponent is on five, and it's like, hmm, okay, maybe I'm not winning as quickly as I thought it was, now, you can hear that, I'm allowed to cross the road, there's a bunch of cards coming around the corner that have not gotten around the corner, they're probably about to try and squash me, so I'm just going to walk in front of this one, they'll figure it out, they probably shouldn't have hit you to cross the intersection, anyway, so they have got a ton of mana this turn, they haven't done anything good, and we haven't drawn our dumkins, you know, let's just keep playing, alright, what have we got now, still, six mana mana managers are right, they're playing a cheer drake, they've got five mana, it's drawing them a spell, and they're just running out the seconds of cheer drake, also drawing them a spell, don't mind that, cheer drake's really nice at just drawing spells, I like that, anyway, we're into a five mana turn, we've just drawn a swipe, now they have a three-five dragon and a one-one dragon, and I have a four-five, it's a yitty if you will, I've got a chog, Jim Tosser, I could hear a power, and then play the chog, the chog with your five damage divided amongst all enemies, that can go face, so it probably won't kill the cheer drake, so I could just attack into the three-five with my four-five, my yitty if you will, multiple science fire engines, my goodness, I'm going to block the mic a little bit, that loud, hopefully the compression after the fact will dial that down a little for us, actually maybe me talking over the top helps take it down, I don't actually know, I should try that more, I'll listen back, see what I did, maybe when there's a horrendously loud noise, I shouldn't stop talking, I should keep talking to try and mitigate, who knows, anyway, I could attack my yitty if you would into the three-five, I don't have a good name for what a three-five is, that would make it a three-one, and then I'd have a one-one and a three-one and I'd play the chog, Jim Tosser after hero powering, I'd say it probably will take out both the minions and if by chance it doesn't, the hero power finishes the other one off, that seems fine, but also I can just swipe the three-five, I can just swipe the three-five and hero power into the remaining three-one, and the minions are gone, and my four-five stays are four-five and goes face, so I'm pretty sure that's what I did, how do we think about that, I mean, the upside is that I get to play a chog, Jim Tosser, if I do the trade, and I don't if I swipe, but I went with the swipe, I think I liked having a four-five better than I liked having a four-two and a three-two, anyway, my opponent going to the six-minute turn, they waste no time, I believe, because I haven't since watched this replay to make sure I remember what was happening, or maybe they do waste some time, spending time, they point to swipe at my four-five and I'm like, "Ha ha!" they go to the hero power for three to take it out, but no, they play a chog, Jim Tosser, which is dealing six damage, so that takes out my four-one, no, just pause that while it's happening, one of the reasons I didn't do the chog, Jim Tosser next turn is because every turn that passes where I don't play the chog, Jim Tosser, the better it gets, right, assuming I can finale it, because it does damage equal to your mana crystals, but that played there's on six damage divided amongst all my stuff, which is a four-one in my face, that's going to add up, so let's see, my turn now, they're on 25 with a three-two, I'm on 22, we've got six mana, seems like a six mana mare in the manager, now let's just talk about this, can I pause it, I can, Toland's goblet is the draw a card, fill your hand with copies, I currently have what, five cards in hand, so that'll be a sixth card next turn, I have seven, if I play Toland's goblet, I'll draw three cards, I card make three copies, that just doesn't seem to be so strong, Zara's crown is obviously very good, that's the one which discover a legendary and summon two copies of it, now this is technically different to what it used to be, because they updated the discover rules, it used to be, you discovered the legendary discover and summon two copies of it, that's just what happened, but after a while they're like that's confusing, because the word discover usually puts a card in your hand, so when you do this now these days you discover a legendary minion, put two copies in play and put another one in your hand, so it's quite good, very good, several times I have used this to discover another mare in the manager, and I've been like, oh gravy, anyway, don't think we're taking that, although it is pretty good going to my seven mana turn next turn, to spend three mana, summoning two copies of a legendary minion, that seems pretty good, but I think I looked at the rest of my hand and was like, but then I have nothing else to spend my mana on, and I'm not so sure that I want to be spending effectively seven mana on summoning two copies of a legendary, as reasonable as that is, and the last one of course is the last two, we've got the golden cobalt, three mana, six, six taunt, transform all minions in your hand to random legend ones, all cards in your hand to random legend ones, my hand's full of stacked legendaries, and the more time that passes in the game, the more I'm going to get to bring those online, like ziliax in a yog, like that seems pretty strong, right, fire the setting sun, I don't think we want the golden cobalt, but maybe later in the game when we've drawn some split splash webs that don't do anything, then the golden cobalt would be great, and of course the last option is wanders one, three mana spell, draw three cards, reduce their cost to zero, that seems pretty solid, and I'm pretty sure that's the one I took, actually I think I left this discover screen up for a bit, because hey I knew that I wanted to draw three cards, but I also wanted to make my opponent think I didn't know what I wanted, and I'm not kidding when I say, I let it sit there a bit, because I knew that I had this recording and I wanted to be able to talk about those cards, I was giving myself room to talk about it, it'll come back to bite me one day, anyway my opponent has played, pause it, there we go, bottomless, no, bottomless, no, magical dollhouse, that's my reveal card, they've immediately used it and then played a bottomless toy chest, it's my other reveal card, I haven't drawn either copy of them, how rude, so because this spell damage is active they now get to discover a card from the deck and add an additional copy to their hand, they still have their trogg gym tosser in play, facing a cross from my 6-6 marin, so there's the card and the extra card, and then they're playing Desert Nest Matron, refreshing four mana crystals, they had four mana left, so that's the 3-4 dragon taunt, if you have a dragon in hand refreshing mana crystals, and I'm about to go into the train station, so I'm just trying to figure out whether I push play again, because there's several things to talk about here, and I don't want to print, I think I will, so I'm not going to push play, we'll let it play in a moment while I negotiated the turnstiles and stuff, but basically they've played just one of these Nest Matrons and not the other, and so what that immediately tells me, they're 5 cards and they're 4 cards, they're 2 dragon, the Nest Matrons to the head, they only played one of them, that tells me that what they have is no other dragons than those other 4 cards, otherwise they would have just played both Nest Matrons, unless they wanted to save one, but I doubt that very much, so anyway, nice little bit of hand reading there based on their behaviour, so I thought that was worth talking about, so let's just push play now, we've got stairs, now they've got four mana on left, they play a second bottoms toy chest, because you would definitely play the second Nest Matron there if you could, at this point I'm like oh they're playing the version with two of my reveal cards, doubles of it, rude, now they get two more cards, then they play one of them, and it's a split splash well, so now we know they've got five cards in hand, one of which is a Nest Matron, desert Nest Matron, the other one is a second split splash well, so they're going to get a lot of mana if they want, but at least that second split splash well up in hand is not very good, and to have to play a bottomless toy chest to get two split splash well ups doesn't feel particularly good, the other thing we can infer from this is that either they didn't see very much they wanted, or they're really keen to ramp up their mana as far as they can go, so they're on eight down after that split splash well, or no maybe they're not yet, no I think they are, and those of me they have nine externs, so if you're playing two toy chest and two dolls house, I don't know that you necessarily have Zili X or A&R in your deck, if they're playing the version I think they're playing, but they still have things like YOG that they want to get to, they want to get to their mana in the manager, all that stuff, anyway push play, so yeah I'm obviously ever stuck in the sidebar, so they passed the turn back, they haven't attacked into my mana in the manager, they have a 3/2 Trogg Jim Tosser, one one split splash well, 3/4 desert Nest Matron, a closed magical dollhouse, eight mana, five cards in hand, two of which are dragons that we know, I draw from my turn, it's a cheer drake, so I have seven mana this turn, we play the cheer drake, and I can play the the wondrous wand, the wondrous wand is going to draw me three cards reduced their cost to zero, I also have a Trogg Jim Tosser, if I play the wondrous wand I need a one mana card that I can play, that means I can then play the Trogg Jim Tosser, if I want to play the Trogg Jim Tosser this turn, but seven mana is some, but not a lot, like it's a fair amount, but this isn't the best Trogg Jim Tosser turn I've ever seen, like maybe I attack marrying the manager into the 3/4 taunt, then Trogg Jim Tosser does seven, probably taking out their Trogg in their split splash well from four to the face, and then I have to spend four mana on something else to do that, like I could do that with the cheer drake, but I wasn't sure, but I think part of me was thinking like a faceless splash well to their, they bottomless torches for a splash splash well, they really want to get their mana online, they're trying to get the jump on me with something, so I'm like no, I think I need to do something better than just cheer drake Trogg Jim Tosser and trade, so I'm looking at that, I'm counting my stuff, I think well, let's look what's in the wondrous wand first, so I cast the wondrous wand, now it just does probably preclude me from playing the Trogg Jim Tosser this turn, but I think that's going to be okay, so I draw a gift wrap well, another cheer drake, and a doomkin, now not particularly flash on their own, but at the very least that cheer drake, the zero amount of cheer drake is going to give me a second cheer drake, a miniature one, which will cost one mana, and I can trogg Jim Tosser if I want, and I've hit doomkin, which means that if they are really pushing to get to that extra mana, we get to deny them one, and maybe that matters, and of course a gift wrap well, yeah I mean I'm not getting a huge discount on that, but it's going to be a 3/2 for zero mana, that's not nothing, so let's see how we play this turn out, thinking about how this divides, and whether we're on a Trogg or not, so I play the zero amount of cheer drake, drawing a spell, it draws me, here it comes, I swipe, nice, that's our second swipe, and I'm like okay 10 cards in hand, because I still have the miniature cheer drake as well, I play the miniature cheer drake now, drawing another spell, that's drawing me, here it comes, the trogg Jim Tosser is now yellow, so it's it's finale, oh I just realized, no I didn't, I didn't do it draw a spell, I just remembered, I didn't do it second spell on that second miniature cheer drake, I did spell damage, and I did five damage to their, it's a scroll back, because I can't quite remember what they've got, there it is, five damage to the ness matron, then two damage to each of the split special well and the trogg Jim Tosser, because I did my miniature cheer drake for spell damage, so swipe clears all that, that's all my mana spent, so we're not playing the trogg Jim Tosser, and now maren can just go face for six after the swipe puts them to 23, I was like that seems much better, now I can play a zero mana gift wrap well, which I think buffs something in hand, a zero mana doomkin, you can go face with maren to put them 70, so now they have a dollhouse that isn't open to a next turn, they're on 17 health, they have eight mana still, they have six cards in hand, I've got a 6-6, a 3-5, a 3-4, a 3-2 and a 1-1 that's giving me +1 spell damage, now I'm on 19 admittedly, but I have a huge board and they have nothing, and they don't have eight mana this turn, which means they need to be doing like un-kiliacs or something, and they just played two bottomless toy chests, so I think maybe they don't have un-kiliacs, but anyway let's see what they do, They're drawing the card, they're having to think about it. What have I still got? I've got A&R, I've got... ...fly the setting sun. This is the second nest, which of course is on, because they have the Swisspeach. Well, what have I got? I've got five the setting sun, I've got an eight-mana-yal, I've got an eight-mana-yal, I've got an eight-mana-yal, I've got an Ankyliax, and I've got a four-mana-tear drake. Five-mana currently, five the setting sun, the Trog-Gium Tosser. So they're playing, they're doesn't mess an eight-mana-yal, they're immediately refreshing four-mana crystals, so barely even counts as a play. They're pointing a swipe at my marin, so it doesn't kill everything, but it does kill some stuff. They're hero-powered, and now they play the Trog-Gium Tosser again. So that does one damage to marin, takes out the gift wrap-welp and the cheer drake, leaving up the doomkin, and they're hero-powered down the marin. Now, so they have a three-four tournament player now, and a three-two, they're on 12, because face-taking marin does hurt, and I have a three-two doomkin, so that seems all right, but I'm on 17. They have three cards in hand, I have six cards in hand. So we go into my nine-mile turn now. So there's a few things I can do, I can kill the axe, I can yog. Now, I can't remember what I did this turn, but let's just talk a little bit about un-kill the axe. The reason this deck runs yog is to deal with opposing un-kill the axes, right? We haven't seen a yog from our opponent, we have seen a willingness to want to ramp to nine as quickly as they can, we doomkin them off that, but I feel like maybe they have a yog in hand, because we know there's no dragons, right? So if I run out un-kill the axe now and trade into that desert, yes, matron, their yog comes down and steals my un-kill the axe. We have yog in hand, so we can, of course, steal it back if that's what we want to do. We also fire the setting sound, we also have Ina, so we've got a lot of late-game stuff that can hopefully overpower our yog on our zili axe, if that's what they do. I also have Giffrat Welk now, I have a nine mana, so I can play the Giffrat Welk definitely, and I'm either playing un-kill the axe, or cheer-drag, and stuff like that. Anyway, let's see how we go, thinking about that. It's not just a jam un-kill the axe, because you don't necessarily want to let them ruin your of the rock. So we start with cheer-drag, drawing your spell, and it draws us. Animation's slow. It draws us the Tolan's Goblet, that's the draw card filly hand in the copies of it. I've got lots of cards in hand, like eight, so that doesn't seem great just yet, but it may work as some refill later. Looking at these trains, there's a Giffrat Welk that's a, giving me one mana left. It's buffing the fighter-setting sun. I think we're going to play the second cheer-drag. Now we have three mana left, I think are we drawing a spell again? I think we are. I'm sure on a Malfurion's gift, that's nice. Fire the setting sound is two mana, I think we just have a lit up Trog Jim Tosser. Now, Trog will do nine, they have a 3-2 and a 3-4. Not entirely sure that a Trog will clean all that up. Like, so I have to think about whether I want to trade the Doomkin in before I play the Trog. And I do, I trade the 3-2 into the 3-4, then play my Trog, which is going to clean up a 3-1 and 3-2 quite happily, and drop him to like six health. I think it is year six. So I have a 4-6 cheer-drag, a 3-2 Giffrat Welk, a 1-1 cheer-drag and a 3-2 Trog Jim Tosser. That's a couple of 3-2s and a 4-6 and a 1-1. They're on six, their dollhouse is opening up their four cards ahead and they have nine mana. Unsurprisingly, they're just jamming the Yogg, just slamming it and play. They're saying force each enemy minion to attack a random enemy minion. My 3-2s trade into each other, my 4-6 takes out the 4-1, leaving me with a 4-5. Aha, fantastic, I could win. No other Yogg is cast Crystal Cluster in Shield's Land. Now the Shield's Land does nothing but the Crystal Cluster does summon them two 3-7s of taunt. Ooh, yuck. So, let's pause. I've just drawn Desert Nest Matrix, I can play that. I can play my own Yogg. I guess it will steal their Yogg and then their Yogg will steal one of their 3-7s. I can play on Killiox that I guess that attacks into one of the 3-7s but the other one is still there. I've got two mana left but I can't do very much with it. I've got to fire the setting Sun. I guess my cheer-drag and the fire the setting Sun could take out the other one. That'll leave their Yogg up and they haven't stolen a minion of mine yet so I'm not entirely sure that makes a lot of sense. We have Enar of course, so to me it's starting to look pretty clear what we're going to do and let's just play it out. Looking at that counting my mana, looking at all the things I can do. Looking at how much the fire the setting can sun cost and how big it is. It's like a five however big it is now. The Tolan's god is obviously going to be greater for you to your hand so Enar is coming down. That's me holding it out thinking about it. Enar, refresh mana crystals of course. Don't need to draw cards. Don't need to heal myself. I'm on 17. Refresh mana crystals on my mana back. That's also going to be a 5-5 here. It's Yogg. I think he is stealing their Yogg and then stealing one of their 3-7s but there's like, no, no, no, I can see. And yeah fair enough because a Yogg, steal their Yogg, use their Yogg to steal one of their crystal clusters. They're still a crystal cluster 3-7 in the way of course but like now I have two Yoggs and Enar and like a 3-7 taunt. Like I don't think they can get out of that. Given they're playing two magical dollhouse and well we saw one magical dollhouse but we saw two bottomless toy chests. I don't think you play two bottomless toy chests do you not play two dollhouse. They didn't know the train go. Oh, happily it. But I think they were like, I don't have anything left. I think once they have that they don't have Enchiliacs or Enar and their deck and they knew that their goose was cooked once my Yogg was taking their Yogg. I mean I had a plan to deny the mana. It didn't really work. They got a lot of mana ramp and I didn't draw my dookins until later. We did hold them off Yogg for a turn but basically we just drew more and more things and just played them and that just worked out and honestly the best thing we got there was to maron the manager on turn five for six mana. Like some a flat child during us maron the manager getting us to plant for six mana getting a spell that drew us three cards and reduced their cost to zero. We just got more mana on the board quicker than my opponent and it just was too much for them and that's what won the game. That's sweet loved it. So I enjoyed using a couple of minor reveal cards to get to legend even if it was a last minute decision but the deck was strong. It was shaping up as I just went for it and that worked. Maybe our loneliest will happen later but that's maybe for another day. Anyway, I've just let three trains go. I'm sure there'll be another one here in a moment. Hopefully it won't be too late for work. I think I have time to thank a patron because obviously with time for a train they didn't do it early so we should do that. I mean this list is in order right so as each time I go through people are going to anticipate it. So if you've been counting you'll know that next up is our old man Necrodan. I don't mean man old friend he's been around for a long time Necrodan. So shout out to Necrodan who's been a patron for a very long time and we support we appreciate all the support that he has given today as long as anyone else because it goes a long way to basically support everything that we do here which is really appreciated. Patreon.com if you can afford a sport if you can't tell a friend leave a review that helps a lot. The leaving the review thing I don't think anyone's done it for a long time. I can't check for easily and people have them but if you haven't done it maybe do that. It's really good for the podcast helps with visibility. I had a thought the other day that I should also be uploading my episodes to YouTube even if there's no visual with it it's dropped the graphic on it or something. I don't know how much work that is but I need to investigate it again because it's probably good for me just to head them on my YouTube channel on the Bliskai YouTube channel. Like I don't know. I feel like I'm biting off more than I can chew by doing that but also maybe I should just do it. I'll figure out what the pipeline for doing that looks like. I was trying to piece that all together on my phone because I figured that would be doable but it turns out that doing that on my phone doesn't work because I movie there's like a cap on 30 minutes in the movie and sometimes obviously the episodes go over 30 minutes so that doesn't work but if I was to output the sound file I mean I had the sound pile on my computer if I drop it into some video editing software on my laptop which I've never really used but probably could. I mean I have like 20 odd years ago but that's a different story. Maybe I can easily output a video and upload it to YouTube and maybe episodes of the podcast you got on YouTube. I should probably do it right. Who knows when it'll happen. Anyway look it's time for me to sign up. There's no train coming. Why is there no train coming? Who knows? Anyway that's fine. I can sign it off. Tell a friend to ever review all that stuff all very helpful and just come out and just hang out and discord and chat. Like for example usually I'll post a discord when there's a tweet from Arthur. Like the tweet with the circles for the for the bounce change teaser. Miss doing that was distracted with my reveal all that stuff. Someone else did it. I woke up this morning. Bunch of discussion for a bunch of people. You love to see it. Here's a train. I'm going to give them this one. So anyway follow me on Twitch, Twitter and YouTube @blistiguite. Follow the podcast, walk to workHS on Twitter and come hang out and discord discord.me/blistiguite. See 41 minutes. That's not going to work in either. It needs to change the battery in the recording time. Anyway look yes it's always a pleasure to have you join me for my walk to work. Good luck everyone and everything you do because you're all absolute bloody legends you are and I love you all. I didn't even talk about whether I thought I had time to get wild legend. I'm in diamond somewhere but just bouncing back to the port not going anywhere so maybe maybe not it depends how we go to the suppose for the reveal right? Anyway let's go on this train. [Music]