Archive FM

Walk to Work - A Mobile Hearthstone Podcast

W2W 1324 - More Paradise Reveals!

Duration:
30m
Broadcast on:
25 Jun 2024
Audio Format:
mp3

More Perils in Paradise Reveals! and I play Excavate Rogue on the ladder. You can find the deck import code below the following contact links. 

Join our Discord community here or at discord.me/blisterguy. You can follow me @blisterguy or the podcast @walktoworkHS on twitter. Subscribe to my Youtube channel. You can support this podcast and my other Hearthstone work at Patreon here.

# 2x (0) Preparation # 2x (0) Shadowstep # 2x (1) Bloodrock Co. Shovel # 2x (1) Breakdance # 2x (1) Frequency Oscillator # 2x (1) Stick Up # 2x (2) Greedy Partner # 2x (2) Kaja'mite Creation # 2x (2) Kobold Miner # 2x (2) Pit Stop # 1x (3) Antique Flinger # 1x (3) Velarok Windblade # 1x (4) Drilly the Kid # 1x (4) Dubious Purchase # 1x (4) Sonya Waterdancer # 2x (5) Sandbox Scoundrel # 1x (7) Tess Greymane # 1x (9) Yogg-Saron, Unleashed # 1x (0) Zilliax Deluxe 3000 #   1x (0) Zilliax Deluxe 3000 #   1x (5) Perfect Module #   1x (5) Ticking Module #  AAECAYXhBgiLpAXKlAbQlAaplQaOlgbHpAaKqAa2tQYL9p8E958E38MF2dAF6PoFofwFkIMGyoMGyJQGyZQGs6kGAAED9rMGx6QG97MGx6QG6N4Gx6QGAAA=

G'day friends, it's Blisterguy and this is episode 1324, a walk to work on mobile Hearthstone podcast. We've got more paradise reveals and I've just realised just checking in on my notes on my phone and my private discourse channel, it's not really private discourse channel, it's the one the patrons see and I've realised that I did not post the graphic last night with the decklist or the code. Somehow that just slipped my mind last night, but I'll explain why in a moment. Anyway, it'll be up long before the episode goes up because I'll remove it to it when I get to work, I think. Probably, maybe make myself a reminder to do that, but I'm running late for work, that's a different story entirely. I was going to be walking Gert to her daycare this morning, but just she's last minute. I wanted to eat my breakfast now and she didn't want to eat it before and all that stuff. So I'm running late and also not walking her to daycare because she suddenly wanted to go with Mum instead. Anyway, where are we? Yes, paradise reveals and there is none all over the place. So I've been talking about the reveal that we're working on and it's been going very well until last night. Last night I imported music into what I had and I realised that the voice of recordings that were done just don't work with the wave sounds in the background. So clearly, paradise, perils and paradise, that's, you know, beach-themed, really. So what we did was we went down to the beach a week or so ago, recorded everything on voiceover and on-camera dialogue there. I wanted to have a sense of continuity between the voiceover dialogue and the on-camera dialogue so that it sounded seamless. And there's waves in the background, just gently crashing on the beach. It's loud enough that you can hear it, it creates a sense of ambiance, which is fine, but once you add backing music over the voiceover parts, it's suddenly way too crowded and just doesn't work at all, even a little bit. And last night I was having a real, real crisis and I'm like, oh, this is just ruined. Like the animations that we're doing in the voiceover era, I'm really pleased with how that's turned out. That's turned out better than I had hoped. And I guess, pessimistically, I'm always fearing for the worst, but turned out well. And the video with us on the beach with the waves in the background sounds fine, but when we're doing the voiceover with the waves in the background, no. It's almost like, well, it isn't almost like it is, that we're going to be re-recording the voiceover dialogue. And so, after school tomorrow, Mongoose has agreed that we're going to try and set up the mic in a room in the house and re-record that voiceover dialogue. And until that happens, obviously, I'm going to be a little bit on edge about the whole thing and feeling very despondent that it's all fallen apart and it's not going to work. But it will, once we re-record that dialogue. The only downside to that is times ticking. I'm going to have to re-sync the animation with that dialogue if we can't get the timing right. It means it'll have to, I'll have to re-sync the animation. The animation generally gets sped up in a few little places, cut little cuts here and there to make it sync to the dialogue. So it's not hard to re-sync the animation of the dialogue. We're not going to have to re-shoot the animation at least, thank goodness. But it is annoying. And then, because I've already written out what I'm supposed to do with the subtitles, but, you know, any little divergences when we're delivering the voiceover, we'll have to re-do that as well. Which is fine and then I'll have to do the voiceovers, which will take a while. And that is also fine. But for now, I'm like, ahhh! It's all part of the creative process. It's all part of how all this goes and how it all comes together. Which is totally okay. Anyway, we've got perils and paradise reviews, reveals, reviewing reveals. I guess both words work. Where are we? We've got a channel that I've been posting stuff in years I have. So I think we're at the point now with the review hose, as it were as well and truly switched on. We're getting sprayed with reviews that frightens and reveals. I'm doing reviews of reveals. I know I'll get the words right eventually. There is a bunch of neutral cards at the moment. We see the occasional class card. There have been some very cool videos, actually, the Play Hearthstone team, well, Blizzard Marketing, I guess, has invested a bit of money into getting knowing Hearthstone influences together and filming some pretty professional shots from myself. Which is really cool. Like they have an airplane today. Raffle is like the air host, as you say, host-ess, but he's not a host-ess. So I guess host-ess is the technically the correct word, which begs the questions of how dated their whole terminology is at all. Pathra is another host. I guess you could say she's a host-ess, but like, hang on, we're getting confused. Ties. Tom's 60229. Like one of the airline guests. It's great. There's several cosplayers there. Softlers in the cockpit. It's fantastic. I think Odenians in the cockpit, maybe. I can't quite remember. Anyway, wonderfully entertaining video stuff. And they keep posting that stuff. That stuff's going up. It's really cool. And Pardon was like, you know, I know a dad daughter combo who could be sitting in one of those seats in some of those seats, but it's like, I understand. I understand the logistics of this is a lot more complicated than it sounds. We could all lobby till the cows come home to get me and Mongoose in one of those airplane seats. Just looking at a menu and having a laugh or whatever. But there are like, when a company like Blizzard is filming like this, they have to pay each of those people. Like, and then we'll be worrying about child employment laws if Mongoose is coming along. And I'm pretty sure that if I was there without Mongoose, people are going to say, where's Mongoose? So I'm just not really going to be there, right? And, you know, not to mention we are from a different country. I mean, I know several of those other people are as well, but still would have been cool, but also I completely understand the logistics and why that wouldn't have happened. Anyway, they've been doing lots of cool videos. Occasionally there is a class card. Now I believe there was a druid legendary randomly appeared on the screen of someone's in flight tablet, which is pretty funny. And lots of other stuff. But anyway, let's try and go through some of the neutrals that I've picked or class cards that we haven't touched on yet. Where are we? Okay, scrolling to the top. Not all later at the top. Let's skip some of these because we've got more from today as well. Patches the pilot. Now I love this thematically. So patches the pirate is an old card from Mean Streets of Gadgetzan was a neutral one, one, one, one legendary pirate with charge. And if you played a pirate, summon it from your deck. So it was in your hand, you didn't get it. But if it was in your deck, patches came flying out of your deck and said, I'm in charge. I had a one, one pirate with charge, which is really cool. That turned out to be very good. Very, very good. So good. It is still played in wild to this day. Some aggressive decks in wild will just run some pirates because of patches. It's how strong it is. This new one patches the pilot is a demon pirate again. One, one, one, one. But it's a demon hunter card. Battlecry shuffle six parachutes into your deck that summoned one, one pirate with charge when drawn. The animation, the b-roll that they showed with this obviously was an empty deck. They'd patches the pilot at shuffle six of them in, then they drew a card and all six pirates came out and they had charge. Didn't hear patches the pilot's attack voice line be nice if it was I'm in charge again. It used to be I'm in charge. Then they changed it to your horror because he no longer has charge, which is a shame. It's a strong little card. It's when you cast when drawn, when you draw a card that says cast when drawn, that counts as a draw, right? There have been a few draw payoffs in the demon hunter that haven't really paid off as such yet. And so maybe this will help that. But also, you're not going to see patches the pilot in as many games as you saw patches the pirate because patches the pirate was pulled out whenever you played a pirate. So it came out every game. Whereas you have to draw this one. Anyway, interesting card. Here's another one that's odd. Bumbling bell hop. This is a neutral rear 3-3 with taunt. Steps are a little lower than what you want. Battlecry if you're holding a spell that costs five or more summon a copy of this. It's an undead pirate. This is potentially strong, right? Three mana for two, three, three, taunts. Oh, that's pretty good. But you have to be playing a big spell deck and you have to have one of those big spells in your hand, which means you have to be prepared to either play a lot of them or accept the fact that sometimes this is just a single 3-3 for three with taunt. And that's not nearly as good, right? This is one of those things where when you look at the high roll you're like, whoa, that's strong. But like, what do you have to do to your deck to get that strength? At this point, maybe your deck is slow and has a lot of expensive spells. So you can have some opening hands, which are truly ghastly. I guess I'm not doing anything to a turn five or eight or whatever. And then you've got this to level that out and that helps. But the high roll of this is not a high roll that you're seeing in context of other decks that function normally. This is something that helps an abnormally functioning deck actually compete. Anyway, moving on to another neutral, carry on grub. Nope, they're not doing it, maybe they're doing it to someone else. All right, cool. This is a neutral epic beast 4-5-4. Stats, totally fine. Battlecry get a one-crossed suitcase, pack the top two cards of your deck into it. Very odd. So basically a 4-5-4 that gives you a 1-7 spell that is a draw two cards. Now, unless there's something that rearranges the top of the deck and to be fair, we have seen a card that does that. I don't know if I'll talk about it today but or ever, but there's a card that rearranges the top of your deck. So in theory, you could be putting cards from the top of your deck that you've put there intentionally. But basically this is just one monitor two cards. Is this like, what was it called, the Naga school teacher or whatever it was from, why can't I remember that? Expansion's name. I really liked that expansion. I can't remember the name, you know, the Naga one. Anyway, seasons of the depths. No, that sounds like a slayer album, I don't know. Anyway, look, that the Naga teacher thing, school teacher, was a really good card. It used to be a 5-4 and it got nerfed to a 4-4. And they gave you the one-minor nagling that discovered a spell that played when you played it. And I guess some of what was good about that was that the nagling was one-minor and potentially played a two or a three-minor spell. So you're getting a bit of a discount on what you played there. The discovery is a bit of versatility. This is just one-minor, you don't get a nagling and it's draw two cards. But one-minor to draw two cards is a very good deal. So a 4-minor 5-4 that gives you one-minor draw two cards because you don't have to turn your play. You need to do it later when you have the mana free. That's a very compelling amount of stats and ability for the cost. I'm not sure if we're just jamming this in every deck. I feel like the fact that this exists as it does right now suggests that it's not as good as it looks, that maybe the pace of playing Hearthstone is faster than we're expecting. And this is just, it's just, it's good under older Hearthstone rules, but not under current Hearthstone rules. It's maybe just, people are going to be like, "This is, you've got to jam this in every deck." And then when you play it, you're like, "Ah, not as good as I thought." But it seems very strong on the surface. Goodness. Now, we're almost at the park. I haven't talked about very many cards, but that's fine, I think. Technically, I've had a good rant about how the revealer is going in. Quite frankly, I suspect that's what most people would rather hear about anyway, if I'm being responded. By the next time we talk, I should have re-recorded this dialogue with Mongoose, and I'll hopefully be feeling a lot more confident and optimistic about how the revealer's going. And this time in a week, we will have seen it all, because it's going up 3pm Monday my time and it's now Tuesday morning. So this time next week, we'll have the reveal up and I'll be talking about the reveal itself. And my goodness. It's been a ride this time. Fun story. While filming the animation of this one, Mongoose came up with an idea that we're already planning to use for the next one, if we get one. And as long as re-recorded the dialogue works, I assume we will. Anyway, the last card I want to talk about is another neutral. It's an epic 3-minute, 2-3 stats, a little low mixologist, battlecry craft, a custom 1-cost potion. Now, these 1-cost potions are pretty much exactly like what Kazigas would craft. Kazigas was from the Meatsreats of Gadgetzan was a, I want to say, dual class, but it's not, is it? Tri-class card, mage, priest, and what's that other one called? Warlock. And it was if your deck has no duplicates, I've just realised, every now and again, I've been playing Highlander Priest in Wild. We're not running Kazigas. Kazigas has fallen out of favour. I just realised that. That makes me sad, because I really, really, really like Kazigas. I believe Kazigas was one of the first cards I got in Golden. I was like, you know what, I think I'm going to keep that in Golden and I can tell what's going to happen years from now as I'm just going to be playing all Golden cards. And that's exactly what happened. But anyway, Kazigas was 3 mana, sorry, 4 mana, 3-3, if your deck controls an a duplicate's craft, a custom potion. And the first choice you got was 1 mana, 5 mana, or 10 mana. And then the second two choices, you'd have two choices, and you'd be combining them. And there was, you know, 5 or 6 different options or something. And so sometimes you were dealing damage to all minions. Sometimes you're dealing damage to a single target, could be a face. Sometimes you're summoning a minion or two that's died. Sometimes you're just summoning a 2-2 or a 5-5 or an 8-8 or something, you know. It was really cool. And one of the best bits about it was the 1 mana potion was the best value for mana you're getting. It's not a lot of bang. Like if you're in the late game, you're like, well, I guess maybe you were making a 10 mana potion or maybe a 5 mana potion, because that's more impactful. But 1 mana potion was technically the best value. And so the best time to be playing Kazigas was 4 or 5 and getting a 1 mana potion and it was just so flexible and great. Mixologist is creating 1 mana potion. So we don't have the power to be able to do a 5 or 10 mana potion here. But we are getting Kazigas 4 cheaper in neutral with no what you will call it, no cost that you have to be playing, no duplicates and stuff. This is just a powerful little card and it's fun. Like making Kazigas potions is fun. Now the fact that I just said that Kazigas is no longer played in wild probably indicates that this might just be a bit slow to play in standard. I don't know, but this probably isn't an achievement to it. People will play. It'll be fun. I like the card. Anyway, I should play some Hearthstone, because as much as I'd like to just sit here in this little bay, this park, there's a ticket photo. I've done a photo from this bay for a long time and post it in Discord. Speaking of Discord, I think Drimsdale maybe messes me this morning. So I woke up, I saw it. I said that the perils and paradise channel might not even ask post in it, which is odd. I don't know why that'll be. I'll try and investigate that later while also investigating that I didn't post to patrons. Clearly I'm having a day. Clearly the reveal going off the rails. Just one thing of it has really tilted me. I'm clearly on a knife's edge, pushing things too hard. Anyway, I'm just going to post this picture in the chat without any comment, otherwise I'll forget. There we go. A nice picture of the bay there in the walking past. As much as I'd like to sit in that bay and, oh no, I forgot to turn the volume up in game. We know the rules. As much as I'm going to sit here and just talk about reveal cards, I am late for work, so let's keep walking and let's play a game faster. I believe I've chosen to play Xavat Rogue today. Xavat isn't quite the top class. I believe Xavat Rogue. Warrior is at the top. Couldn't be bothered playing Warrior this morning, so we're playing Rogue. I love Xavat Rogue and I haven't played it very much, so that seems good. I'm at Diamond 2, I think. Hoi's playing Wheel Warlock then saw that there's a dragon druid list that's doing very well that has technically a couple of my reveal cards, so I've switched to that and it's doing all right. I haven't won all the games, so clearly we're in game now. Can we hear anything? No, because I didn't tend the volume up yet. We missed heart screening, so that's me. I've got to do it, so ah, right mate! You didn't know we were at a pickle with you at other videos? It'll be like eight mate. That's a new one for you. Anyway, do it. I've got the volume. No, I'm going to unmute the phone as well. Maybe, that's better. There we go. That's worked. All right, Xavat Rogue because I love Xavat Rogue and there's been a long time since I've played it. And of course, while constantly doubting myself, is the recording still working? Looks like it is. Okay, good. Deep breath, let's play. Diamond wherever. Where am I at? Diamond 2 and 2 stars. That's pretty good. The Warlock deck was fun. I was enjoying Wheel Warlock and people a lot, but then as I say, I saw a druid deck, it had one mystery dollhouse, one bottomless toy chest and was like, ah, you know what? Lock it in. Let's do it. So I'm currently playing that. Will I finish a legend climb with that between now and Thursday? Who knows? Clearly, I've got a lot of other things to worry about. I mean, tonight, not so much because my re-recording doll on Best Tomorrow tonight is mostly just sitting, twiddling my thumbs and going, gosh, I hope this works. So, maybe I'll finish your climb tonight, we'll see. But maybe I won't. I did say I will probably finish your climb at some point in the end of the month. But then I've got wild to think about if I do. I don't know. We should see. Anyway, excellent rope. Do love this deck. I wonder if it's not very good against this druid deck, possibly. Apparently, it's gotten very popular at top level in the last couple of days, which, I mean, if I want it to be a hipster about it, oh, I don't want to play the deck that's getting popular. But, I mean, if it works, it works, right? That's us. That's them. Warlock. Okay, so what? Could be real Warlock. I doubt it. Could be even Warlock. I kind of also doubt it. It's probably just pain Warlock, which can be rough. But it could also be fast. So, let's see how we go. We have an opening hand with Dralee the Kid. Not the kind of thing you want in your opening hand. A... what's the single sandbox scoundrel? Definitely not the kind of thing you want in your own hand. And a casual mic creation, which is something you're totally fine with getting in your opening hand. I don't think I want to keep it in my opening hand. Given I'm mulliganing everything else and keeping the casual mic creation does give me a two-drop. That is... I don't know. It's hedging my bets a little. I think I'd rather just mulligan it away and see if I get something better. I hope I get back a creation that's totally fine. So let's full mulligan, see what we get back, see if I can see what the Warlock is doing. The Warlock looks like the full kept. So, well, first how we drew is the casual mic creation. So that's fine, right? And in place of the casual mic creation was replaced with A-blood rock shovel, blood rock, coast shovel. So perfect, right? Play the shovel, turn one. We just go face with it immediately because we're going to want to excavate. The rest of the hand I got was prep, pit stop, and of course the casual mic creation. Pit stop is discover a mech from your deck, give it plus two plus one. Clearly we're going to prep, play this on turn four and get really the kid and play out on turn four. We'll just draw Sandbox Scoundrel, what a surprise. So let's first play this casual mic creation, see what we see. Holy Nova, Ice Barrier, Trolley Problem. Trolley Problem is really nice, but I'm going to be discarding a spell to play it, but then I don't have any spells really that I care about right now other than the prep and the thing, but then, so maybe on turn five we can just play Trolley Problem and expect it to lose nothing from it. Ice Barrier is okay, but it doesn't do anything. Holy Nova is pretty good, but probably not enough. I'm going to take the Trolley Problem and then of course we're going to attack with the shovel again. There is some merit to not attacking with the shovel because like I don't want to get a pain wall lock too low, but if it's not a pain lock wall lock I want to have got the damage in. I do want it to excavate so I do need to break and I don't really want to spend too much time to break with the hero power and pain wall lock getting down below a certain health is what we want to avoid, but they're no in here. They're just life tapped on turn two, fine by us. I think we're attacking them a lot and hoping to race them. There's a stick up. So stick up a stick up this turn might give us something. It may give us something that we feel the need to prep. It's not likely to give us something that we want to play. I suspect what we're going to do is crack our shovel, get a one cost treasure, play the one cost treasure and then just dagger up and save the stick up for a turn where we maybe need it to discover like the poisonous rush minion or something to take out a giant order. So let's have a look at what's in the shovel first. We attack with a shovel. It gives us a one mana card. It's discover a two cost card that costs zero, fine and we'll do that. Mad bomber, Cabot Giamancer, hipster, fun. Let's take hipster even though the others are not great either but it's fun. What are we discovering? Spirit bomb, dirge of despair, cool down's gift. Let's take cool down's gift. I'll explain why in a second we attack with our face. We redager. So cool down's gift has twisting the other in it. It has a mortal coil in it and it has a siphon sole and siphon soft cost four. So the very least what we have now is a five mana answer to a giant if it comes down. Now if there's three giants, that's a bigger problem but we're not really in position whether getting three giants just yet. If that's something they do but they might get one. There's a domino effect. That takes out both my minions. That could be a lot worse. We've just drawn a ziliax. Now this is a perfect ticking ziliax. So it's a four five divine shield taunt, lifesteal rush. Of course one lets reach minion place. Turn four. Pretty sure the plan this turn is to do exactly what I thought we were going to do which is prep pit stop, find Drilly, pay Drilly. That'll give us two and three treasures and then we'll have the legendary treasure when it dies. So prep pit stop. Frequency oscillator or Drilly the kid. Let's take Drilly the kid. We have four mana, let's play Drilly the kid. And you come Drilly. And then of course we attack with a dagger to put them to 21 because again it's not exactly dicey territory yet. So the two cost treasure was discover a three cost character zero and the five three cost treasure is the boulder for Stoga. So that's nice. Not that we want to turn out Drilly the kid from a six four hundred six seven but it's all right. There's the dark alley packed. Okay so not pain walk. Probably wheel wallock because not even wallock. That pain that eight eight is big. Then we probably have to contend with it again because of an end game. Let's see what spells we've got here. We've got stick up. We've got Gul'dan's gift. Now Gul'dan's gift into Syphon's or works. And if we do stick up and don't hit, then we're going to miss. The other thing we could do is just straight up sandbox scoundrel, play trolley problem discarding either Gul'dan's gift or stick up and just I guess run Drilly the kid and one of the, which we'll put the trolley problems into the thing. Then we still have a three three and a four three. Like that's pretty reasonable. We're about to get a legendary treasure that is big. So I think that's probably the sensible play here. Sandbox scoundrel, trolley problem. It's going to discard the Gul'dan's gift. Shame but that's fine. Drilly and a three three attack into the eight eight taunt from the dark alley packed. I don't know if I mentioned it was there. We dagger again to put them to 20. We end the turn. So now we have an as right scorpion hand. The reason I'm so happy to, we're not happy, willing to trolley problem away that Gul'dan's gift there. All this stick up, you never know, was because scorpion is going to give us four random spells and they're going to cost one and we're going to want hand space. So we have a three three and a four three in play. I'm guessing we're going to see the worst thing we want to see here is end game, which re-summer is the last team that died for two mana and then coin what's it called Forger Wills and they'll give them an eight eight with rush. That's obviously very strong against us. It is what it is but if they didn't do that, that's also fine. There's a coin. Oh dear. A dumkin, thank goodness. Okay, I don't really need the mana as much as they do. There's a breakdance. All right, so we have eight cards in hand. If we play the one mana sandbox scoundrel, then we have seven cards and we play theirs right scorpion. We go to six cards. The scorpion will cost one because we played it with the mini sandbox scoundrel, which means we'll have three mana left to do cool things. We also have a breakdance. We have a bolder for Stoger. There's lots of things we can do here, which are threatening and worth it. So sandbox scoundrel. There's a right scorpion. Let's see. As right, Vayne Shroomscavate. Oh Shroomscavate. Wish up on a star and conductivity. Wish up on a star is the shaman spell. Usually seven mana is going to cost us three because the scorpion makes them cost. I'll cost less for each time we've excavated them. That's four times. That's fine. We're definitely doing that because it buffs everything we have in play and in hand. It gives us a six, six, and a five, six, which we go Facebook putting into 11. Now they have seven mana this turn because they've played a dumkin, right? We have seen a dically packed. We haven't seen an endgame yet. They could have played it last turn, but they didn't. There's a table flip doing three damage to everything. It cost them three. They've got four mana left. I didn't kill everything thanks to the Wish up on a star, which is good. Let's do a deal with a lot of stuff. They're pointing something at Drain's soul. That sounds like a scoundrel. That finishes that, heals them up to 12. The dumkin trades into the five, four, and here's the endgame. So that's all the amount of spent there on 12. I still have a three, one and a seven, five. So I mean, it's not lethal, but it's a lot of damage. Shroomscavate, give him a new divine shield and excavate a treasure. Obviously, nice. What's the spell? Conductivity to expel you cast this turn. Also targets adjacent minions, so we can excavate three times. That's also pretty nice. So frequency oscillator. Conductivity doesn't target this line. Shroomscavate in the middle there. So we now excavate three times. We've got three mana left. That's given us one, two, and three mana treasures. Great. There's one. This is the glowing glyph that gets played in the middle as well. That makes our Scorpion RNA-7, which attacks into the taunt. Divine Shield taking it out. We get to go face before putting the make. We've still got one mana left. We've got a water source that could heal one of our minions and breakdance. Breakdance is a bit enticing. I can turn that 8-7 Scorpion into an 8-7 and then have the Scorpion in hand. It doesn't seem as necessary. We're just playing Azerai Vane, which means if they play a rush, and unkill the x, we get a copy of it, but only if they drew it. We're going to play the vane anyway because the rope's almost gone. They might treat the fact that I played the secret at the very last minute as it's not a very good secret, but it also might give them pause. Yeah, there it is, unkill the x. Azerai Vane, so they drew unkill the x into the 8 mana turn. We get an unkill the x. The unkill the x attacks into my Azerai Scorpion killing it, healing him to 12. We've only got 7 mana this turn, so we can't play our own unkill the x this turn, but we do have a 5-6 of Divine Shield and a 4-3 with Divine Shield, so it's not bad. We still have a stick up, we have a Zilliex of our own. We also have Boldifist Ogre, so we could Boldifist Ogre, one of our minions dagger up, and their unkill the x is gone, and we still have both our minions thanks to the Divine Shield. So that's 7 mana lemius, 2 mana left. Oh no, the zilliex deluxe 3000 from the Azerai Vane cause 0 mana. That's what Azerai Vane does. Nice. So we play our 0 mana unkill the x. We're happy with that. Head attacks into their unkill the x, our Divine Shield gets eaten their unkill the x dies. It comes back, we dagger up, we dagger the shield off it. What do we do next? I mean, I guess there's 4-3 attacks into it, and we go face for 5. There's nothing else really useful we can do this turn, so I guess we're probably just playing this Steel Hide Mole and this Azerai chunk. Mike drop, Mike drop, cosplay contestant, Rhyme spinner. Well, I don't think we need Mike drop, cosplay contestant will do. Play the Steel Hide. We're going to hold the cosplay contestant, because they're on 11. The 9 mana's turn, they may well be Reno Warlock, right? They could drop a Reno here while they're on 11. There's no reason to play it into that heavily. Nope, fracking on turn 9 means no Reno. Also, I don't know, maybe they played a duplicate and they missed it. But they've got 5 cards in hand and they're fracking for something else. We have a 3-7 elusive, we have a 4-6 elusive dialect in City. I just missed a train, but that's it. So, I don't know whether that's Wheel Warlock. I mean, having played a bunch of Wheel Warlock, every card that they played is a card that I think I'm playing on Wheel Warlock. Maybe I'm not playing Drain Soul right now, or maybe I am, I don't remember, cos I've been playing Druid instead. Diamond 2 and 3 stars, getting closer. But it looked like everything they had there was consistent with what I was expecting. Azerite Vane gives you a zero mana version of the card they drew this turn. So Azerite Vane is the mage secret. If your opponent plays a card that they drew this turn, you get a zero mana copy of it. We've got the zero mana, so I was thinking, "Oh, we're in the 7 mana thanks to the Doomkin, and we can't play it back." And I forgot that it was zero mana. They drew Unkili X on 8 mana turn after I just played Azerite Vane. What a punch in the gut step must have been from our opponent, cos, yeah, I'll happily take a zero mana of that. Okay, thank you. So yikes, my opponent. But it was enough, but we were already pressuring them. I mean, look, there is talk throughout that game that, you know, I didn't want to look out too much for a molten giant. But I think once we saw some of the other things they were doing, there's less likely to be molten giants in there. And so getting them low on health is just totally something we want to do. So attacking them lots helped nicely. So good times, we'll take the win. Look at that weekly quest, all ticking out there. Very nice. Anyway, I should probably sign off. Even though trains just come, there'll be another one, I'm sure, in a moment. What's the time? I'm not doing so badly time-wise. I thought I was going to be a lot later, but I think I was factoring, cos I was factoring the fact that I was taking good to deck here, and last minute she's like, "No, I don't want to go yet. Mum can take me." In fact, "Oh, that's really inconvenient for all of us, but suddenly I'm not as late." So here's a train that I should get on. Oh, I didn't do a patron thank you. Have I got time? I think I'd do this. I mean, maybe I should do two next episode. There's a wish to take to do, names. Next up is ridiculous hat. We all love ridiculous hat, so thank you for everything this hat. And everyone else who supports the work we do here at patreon.com/llis today if you can afford to. If you can't tell a friend, leave a review. It is always a pleasure to have you join me for my walk to work. Good luck, everyone, and everything you do, cos you're all absolute bloody legends, and I love you all. I didn't do the way you can follow me, but if you don't know by now, you figured out. Also, it's in the show notes. Atlas to go. I wear that. You'll find me. Oh. This station. Actually. Mill's into point. [whistle]