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Hobby Homies Podcast

[S6E29] Skaven Lore (Part 2)

Fox continues his deep dive into the lore of the Skaven.

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PO Box 43, Lara, Victoria, Australia, 3212

NEW CHANNEL: https://www.youtube.com/channel/UC2W6nuo5m0K2_FUXYxjHZHg

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Duration:
35m
Broadcast on:
27 Jul 2024
Audio Format:
mp3

Fox continues his deep dive into the lore of the Skaven.

Check out OzWargaming for 3D printed models and terrain!

PO Box 43, Lara, Victoria, Australia, 3212

NEW CHANNEL: https://www.youtube.com/channel/UC2W6nuo5m0K2_FUXYxjHZHg

Check out the Wartide website!

DriveThruRPG has the best digital RPG titles!

WargameVault has the best Wargame PDFs!

(upbeat music) - Hey, what's going on guys? Welcome to Hobby Homies. We are your weekly tabletop podcast. I'm Shane, hanging out with Dumb Fox. - That's me, I'm Dumb. - And of course we got churchy. - In the void. - In the void. - Today we are back with your part two of Scaven Lore. - Yeah, if you're just tuning in, you're like part two, what does that mean? - Well, it means we already had a part one. - Yep. - You're moron, you know, I'm just kidding. No, but for real. We're just a couple of weeks ago. - For 40 seconds in, you're insulting our audience. - Nah, just a couple of them. - You did? - So, a couple of weeks ago, we did a part one of Scaven Lore. - I didn't know you were asshole, folks. - Didn't you? - No. - Okay, let's be real. - You didn't do. And last time we talked about who the Scaven are. We talked about the Great Horned Rat. - Yep. - We talked about the origin story of the Scaven. And that concluded kind of in a story known as the Doom of Caves are. - Caves are. - The falling of the Caves are city. And we pick up that story here in part two. - Ah, I've been hanging for it, dude. - Well, after Caves are, though. - Been two weeks. - It has been two weeks, which is made up times that we use. - Yeah. - Sometimes construct. - Time is a construct. So, and again, the goal of part one and part two is to give you some content to just have on in the background while you paint your new Scaven minis that you got from Scaven tide or potentially you're just getting into Asia Sigma again and you want to know what even are the Scaven? Like, I understand they're rat people and they're pretty mischievous. - Yep. - What's the deal? - There's a deal. - There is a deal and we dive into them in a really broad way in part one. - Yep. - Part two, we're kind of going to talk about their story, their history and how they got to the Doom of Caves are. - Yep. - To where they're at in age of Sigma now. - Nice. - Today. - Today, this very day. - This very day. So, after Caves are fell, it became ruined and overrun by the Scaven. It was renamed Scaven Blight. - And it became- - Like the color. - Huh? - Scaven Blight Dinge. - Oh, is that a color? - Yeah. - That's a Citadel color. - Yep. - There you go. This became the capital and heart of the Scaven Under Empire, which is what they call their empire. - Sure. - Scaven Blight grew into a sprawling nightmare, a metropolis of tunnels, burrows and labyrinth passages. The Scaven lived here unbeknownst to the rest of the old world, but after hundreds of years of living and evolving underground, they had depleted the warpstone in their young city. - I don't know. - As well as all the other resources. - Yep. - They had to then burst forth to look for new sources, but were met by the wider world of orcs, raiders and other things they didn't quite understand at this time. - Sure. - They were quite young in their infancy. - Yep. - They weren't strong enough yet, so back to the Scaven Blight depths, they scurried. They were expanding, but running out of room to do so. They devised a plan with all the great seers. To create a horrible machine, powered by warpstone, they captured and bent the very fabrics of magic in chaos. - Wow. - And they toiled on it for decades and finally it was ready. Ready to split rocks, blow mountains and excavate the very core of the world for the rats to expand. - So they want to hollow out the earth. - Essentially, that was their goal. They were like, we've ran out of room and we ran out of resources. We can fix the room if we have more room. - We can dig. - We can dig. We can blow up shit. - Yep. - And so that's what they attempted to do. But like most Scaven plans, it failed miserably and caused the very earth, the terror part and tunnels collapse. - Oh no. - Scaven by sunken, the oceans filled it. The city was devoured. - Just like that, it was gone. - Just like that, it was gone. And this is what I found interesting. I'm like, okay, so the rats have their entire populace in this in Scaven Blight. - Yeah. - And through their own ambition. - Yep, they destroyed it. - They destroyed it and it became flooded. - Yeah. - And that was a cool throwback to the very first Scaven story ever noted in Warhammer Law, which we talked about in part one where the rats polluted, they just overran a city. - Yep. - And through their own ambition and greed and necessity as well because the rats in the city that we talked about in part one, they were just giant rats, they weren't Scaven. - Yeah. - They, out of necessity, smelt melting cheese and went, well, sick of eating ourselves. That smells delicious. - Of course, it's fun doing it. - So they ran to it. - Yep. - Like a moth to the flame. - Yep. - And the city guards and the king of the city drowned them. - Yeah. - And I was like, that's such a cool parallel for what happened here. They ran out of room, they ran out of resources and through necessity, they built this horrible machine. - Yep. - And were drowned for it. - Yep. - So I thought that was a cool, like almost prelude. What is that called? A foreshadowing. - Yes. - Of what would happen to Scaven Blight. - You said all their seers got together. - Yeah, they just like wizards. - Correct. - Scaven wizards. - Okay. - But we'll talk more about that. - Oh, cool, we'll talk more about that, don't worry. - I'm interested. - So after the collapse of Scaven Blight, that brought about a forced expansion of the Scaven had to leave. - Of course, it's under water. - Yeah, they can't live there anymore. - They can't dive. - Unless? - No, they can't, no. And not that I found they couldn't swim. - Water rats. - They're not good swimmers. - Water rats. - Water rats. - Yeah, they didn't exist yet. - It was, right? - Yeah, it's like Aussie coppers on... - Jet skis. - Boats. (laughing) - Yeah. Far more interesting than Scaven Law, if I had my dad. (laughing) - The council, so yeah, yeah, yeah. So the council of the 13 was formed. - Yeah. - In the aftermath of Scaven type falling. - I just kind of made you scaven, organizing themselves into a council. - That's fantastic that you say that, 'cause that's so true. So this consisted of 12 seats open to anyone that could take them. - But where's one of the 13? - And the 13th seat is reserved for the Great Horned Rat. - But does he ever show up? - I mean, he doesn't need to. - He just reads the, what do you call it? - The memo. - Yeah, the meeting notes. - Yeah. - Yeah, the minutes. (laughing) He was like, "Oh, it's out of the meeting." - Did you see every email? - Yeah. Never replies. (laughing) So the 12 open seats ensured that the Scaven state ever cunning and self-serving in order to get themselves a place on the council as it is the most prestigious accolade. - Of course. - So you might think I'm bad at reading or talking, I'm just super drunk. (laughing) I'm good at both, right? - Yeah, I'm okay at talking. - Yeah, usually. - Yeah. - When your hatch backwards, are you just turning into an idiot? - Yeah, I'm off. (laughing) I'm a moron. (laughing) - You talk good, bro. - Thanks, bro. - Yeah. - Thanks, bro. That means a lot coming from someone that can speak. (laughing) So the surviving sorcerers who originally proposed the whole idea of-- - The C is. - The C is. - Yeah. - Yeah, they formed the order of the gray C is to act as advisors to the council. - Oh, okay. - The council and its advisors led the Scavens' new expansion to the old world. - Yeah. - They spread and formed clans. And the main clans are the ones we kind of know today. So there's clan Mulder, who are experts in bioengineering and the creation of monstrous creatures like rat ogres and hell pit abominations. - Right. - They're very similar to like, we talked about Scavens last time, who was like a master of crafting his own flesh. - A flesh crafter. - Yeah, they're quite representative of him. There's clan pestilence, devout plague priest dedicated to spreading disease and pestilence in the name of the great horned rat. - Are they like the most represented on tabletop? - I would say they're equal with the second go. There's a few of them. So clan scryer is next. - I was the other one I've heard of. - Yeah. And genius inventors and warp stone engineers responsible for deadly weapons, like warp lightning cannons and doom wheels. - Oh yeah. - There's clan verminous, which is the backbone of Scaven army providing hordes of clan rats and storm vermin. - Sure. - So like yeah, clan rats and storm vermin are like the clan verminous. - Yep. - The foot soldiers so to speak. - Yep. - Clan pestilence who were the forefront of like early age of sigma law. - Yep. - And clan scryer who are like, the ones experimenting with warp stone. - One's a make called a seige weaponry. - And make all the stuff that goes boom and often doesn't go boom in their favor. There's also clan Ashen who were prominent in the old world but not as much right now in age of sigma. They're the masters of stealth, espionage and assassination. - Oh yeah. I've got the silver towel board game and that has like a. - A night runner? - Yeah. Gutter runner. - Gutter runner. - Gutter runner. Is that a thing? - That's a clan Ashen thing. - Oh. - And it's like it had this special rule where like if you killed it or it like it would like duplicate itself and like one was like a copy or a fake one. So you kill it and it might be the actual one. - Yeah, that's clan Ashen for sure. Basically ninja rats. - Yeah, yeah. - Ninja assassin rats. - That's so cool. - And in the old world and in the old law, they were like kind of like the assassins for the council. - Yeah. - I believe they killed Nagash. - You're right. - Yeah. And clan Ashen assassinated a heap of key figures. - Sure. - Including the gash. - Nagash. - Yeah. - You're already dead. - Well, he's dead because they killed him. When you say, isn't he already dead? It's because they killed him. - Oh, all right. - Yeah. - So. - All right. - Yeah. So either it was Ashen assassinating him or I'm getting that confused. But it was definitely Scaven that was the undoing of Nagash originally. - Wow. - Yeah. Which is like another key figure in Age of Sigma law. But anyways. - Yeah. - And what? - There are actually like some really cool, lesser known factions from that time. There's one that's like really infatuated with like insects and stuff. - All right. - So there's some cool other things. - Yeah. - It's important to note that just because they're led by a council now and have formed their selves into clans. - They're not a society. - They're not a functional cohesive society at all. - In fact, the Scaven were consistently at ends with each other and even had two massive civil wars that spanned it over hundreds of years. - Wow. - The infighting and constant self-perpetuating turmoil got so bad that something had to change. - Yeah. - Just like how the temple had stalled under the weight of itself. So two had the Scavens grab for power. So I imagine the Scaven at this time, like you know how the people of Kavzah built this massive temple and it got to a point where they just couldn't build anymore. - They got over ambitious, dude. - Over ambitious. Gravity and physics exist and thus they were like, we can't actually cut stone up to the heavens like we could on level three, you know? And I feel like that's where Scaven are out at the moment where they've expanded as much as they can. But as long as they're infighting and, you know, they're cunning and betraying each other backstabbing, they can't grow anymore. - Yeah. - And so their ambition has sort of stalled out their expansion. - Sure. - So the Gracias gathered and decided they needed to perform a ritual and attempt to give physical body to the Great Horned Rat because as he could with the tower, only he could finish the task of absolute domination. - Absolutely. - So they did. They invited many Scaven from across the lands to come witness this event. And although usually an invitation to a feast, which this also was, is set up for a betrayal from different clans, think the Red Wedding Game of Thrones, they're always like, client scryer is probably always like, "Hey, we've got a deal for you, client pestlins. "Come over, have a feast with us. "We'll talk it through." - Yeah, yeah, yeah. - You don't exist as well. - Someone's getting murdered. - Yeah, thanks. When the Gracias invite you on behalf of the Great Horned Rat, you dare not be absent. So they're like, "Okay, all right. "It's gonna be a repeat of that one." - Yeah, yeah. I'm not gonna stall. I'm not gonna see what else is happening on that. - Yeah, yeah. Keep it up to pencil it in. Make sure you make it easy. - I'm not gonna pencil it in. I'm gonna black pen that shit and then reply. - That is permanent. - I'm gonna take the day off. I'm gonna put in my annual leave for that one. So the Feast of Vermatide began as did its ritual. 13 times, 13 slaves would be sacrificed with the very last slave being sacrificed by the Lord's Seer himself. - Oh, wow. - Almost immediately, the Lord's Seer's body became host to the Great Horned One. Of course, a mere model's body couldn't contain the Rat Garden instead a giant rift in reality sliced open by a titanic claw and the divine presence of the Horned Rat was revealed. All scaving in attendance fell to their knees, whimpering and hid their faces in awe and terror. The Great Horned Rat then started blessing his children by scooping large numbers of them up and devouring them. - No greater honor. - No greater honor, although I feel the rats, you know, might have felt differently but. You're right. After doing this a few times, the Great Horned Rat retracted his titanic claw revealing a solid pillar of glowing green warpstone infused with the power of a god. - Well. - The Great Horned Rat then told the Vermin Dom. That's supposed to be a Vermin do. (laughing) - I can't. - Subs are up. - You know what, credit to me, no one helped me with this. I didn't trust Jack DPT, I wrote this shit. - Good. - As is evident. (laughing) And although he enjoyed the cunning and devious betrayals that had led to the previous situation. - Yeah. - It was now time to put differences aside, commit to the Great Ascension, which was a plan for the Scaven to rule over everything and for the Great Horned Rat to take his place as the one true god. - Sure. - So he's basically at this point like, all right guys, enough messing around. - Yeah, yeah, yeah, yeah. We've had our fun. - We've had our fun. - Time to get real. - I've loved it. I've loved how you've been killing each other. - Love of the energy you're putting out here. - Yeah, the Civil War's great. - Fantastic. Best thing you've done. - So good. - Yeah. - So good, love it. I just want you to channel that. - Yeah, yeah, yeah. - Like, you know. - Something productive. - Yeah. - Yeah. - And so the ground rules had been written. The warpstone pillar that he revealed had 13 sides, each with 13 blocks, each with 13 commandments. Sorry, I wrote that poorly. Each block was one commandment. - Yeah. - Yeah. These were the laws of the Scaven society from henceforth. Only those who could touch the pillar and live would claim a seat on the council. - Okay. - This is vastly different from before it was like, it's just like, if you can, you know, kill the person currently on it, you get it. It's like survival of the fittest, kind of fed into the betrayal and cunning. - Yeah. - Now it's like, no, no, only the chosen. - Okay. - And that reinforced the council's authority over the clans, as they are now divinely chosen by the great one himself. - Mm-hmm. - And then after that, back into the war, he slipped. - Oh. - The Scaven United are a terrible and now realized idea. Of course there is still betrayal and self-serving practices. This way of life hasn't changed and is the essence of the rat. A strong society requires cunning. It is simply now no longer allowed to boil over into division. So, you're not understanding of Scaven. - Yep. - And now who they are, that you've got the different clans and now they've got a united front where it's like, yeah, of course, be self-serving, cunning, backstab each other. - But do it for the great horned rat. - Correct. And so it's at this point that the old world dies. Okay, the Scaven have a long history in the old world and contributed in their own way to bringing about its destruction. So, in 2015, ish, Games Workshop decided to kill Warhammer Fantasy and bring a more modern take on the game. - Yep. - Called Age of Sigma. - The one we know and love. - The one we know and love. - Yep. - So, narratively, they did this through the apocalyptic setting called the End Times in essence, Chaos One. And the old world was consumed almost everything and it was lost. - Yep. - The Chaos Gods all survived and found themselves or rather escaped to the mortal realms. The Emperor of the Old World Sigma had the mortal. The mortal realms revealed to him and thus the new setting was born. The mortal realms also called the eight realms are a group of eight expansive plains of existence, floating within the etheric void of the cosmos arcane. - Space. - Space, right? - Yeah. - They are essentially eight disc worlds with different themes that are all interconnected. - Different themes makes me feel like it's like something at like Disneyland. - Yeah, it's basically Disney World. We've got eight different theme parks. - Eight Disney worlds? - Eight Disney lands within a larger world. It is said that the mortal realms were born out of the destruction of the old world. - Sure. - So, but hey, Shane, you know who else escaped the destruction of the old world? - The, the. - That's right. - The Great Horned Rat. And unlike Sigma and the other Chaos Gods, the Great Horned Rat saved. - Sigma and the other Chaos Gods, I guess. - Sigma and the other Gods, I guess, or whatever. Oh, hello there. - They played food season with me. - The Great Horned Rat actually saved his children. - Oh, wow. - Nothing as many of the clans in his mouth. - Mouth. - I said the word right, but I said it wrong. Mouth and slipping through the void in a way that only he could. - Like a, it's like a, like a mother. - And, and I guess. - Something that picks at his children up like a rat, like a mother rat, that's what they do. - It's like a, it's like a seahorse. - Yeah, it's like a seahorse. - Yeah. - Absolutely. - Yep. - And so this gave and came to the mortal realms. - Yep. - And this was kind of like, to me, I was like, this is kind of representative of the rat boy that we talked about. - Rat boy. - Yeah, rat boy. Because originally when the Great Horned rat. - Is he there? - Who? - Rat boy. - Rat boy is a myth, a story, a fable, so to speak. - I believe in rat boy. - I believe in rat boy, also. I believe in rat boy quite vehemently. And so, rat boy who looked upon his leg, which was something that he would have hated previously as a giant rat leg, became mad and it actually loved his leg. - Yeah. - And it dored it. - Did he get another leg? - Who knows. - Oh, okay. - But I know that he loved that rat part of him that he didn't expect to love. - Yeah. - And so when the Great Horned rat made this game, and I actually believe that I had canon that he definitely made them for his own ambition, not because he cared about them. And I think when he saw them and what they'd become, just like rat boy, he stared at his leg. - He grew to love them. - He went mad and now he loves them. Because he could have just made new rat. - Yeah. - Scaven. So he saved his children from the old world. - Yeah. - And I love that about the Great Horned rat. - It's pretty nice. - Yeah, it's pretty, honestly. - He's a good guy. - Flat out of 10, absolute, flat out of 10. - Yeah. - And so then he scattered them into the darkest corners of the newborn mortal realms and bathed them, multiply and conquer new realities. - Yeah, do it again. - Do it again. - Who was a fucking redux on this shit? - Do what you did again. - Yeah. - The undoing. - Yeah, yeah. - What's that, what's in Tropic Thunder? What's the thing they keep doing over and over again with Ben Stiller? What's his show? - Yes. - It has like a movie. - Yeah. - Scorched. - Scorched. - Something like that. - Yeah. - But this time, it's cold. - Yeah. - Who left the fridge open? (laughing) - So good. It's like that. - Yeah, yeah. - Anyway. So, while Sigma is still forming his pantheon, the Skaven established Blight City. - Okay. - A twisted, sub-realm lodged like a splinter in the void. Legends differ on how this occurs. Some say that it is the ruin of a former mighty Skaven Metropolis. - Yeah. - It's carcass fetched upon a vast deposit of warpstone like a wreck ship to pale upon the rocks. Others claim that it begins as a proud city of men and dwarves known as Kavsar. That falls prey to the Great Horned Rat's terrible curse. Every great clan proclaims that they and they alone founded Blight City, though of course the truth of such assortations will never be known. I love the idea that the current Blight City, which is kind of like almost another dimension in Age of Sigma, is a remnant of the shattered Skaven Blight City. - Yeah. - From all those years ago in the Old World. - Yeah, I love that. - That's very cool. - That's my head, Canada. That's fact for me. - Yeah. - For time's sake, we're gonna skip forward. And just like Skaven had thousands of years of notable events and battles in the Old World, they've also a rich history over the last decade of Age of Sigma and the mortal realms. - Don't say like that. - It's been a decade, dude. - I don't believe you. - 2015, it's now 2024. I'm gonna do some quick mass. That's like 40 years, dude. (laughing) So I'll leave those nuggets for you to explore. - Yeah. - The events of the new edition though are unfolding as we speak. So we're gonna lock in on those. The Warhammer Creative Lead, Phil. - Oh, Phil, yeah, Phil. - Said this about the current state of the law. So I'm just gonna kind of let his work. I'm gonna copy paste what he said. - Yep. - Cut out some useless information about like stuff they want you to buy. (laughing) But apart from that, this is what Phil said right now about Age of Sigma and as it pertains to the Skaven and the Great Horned Rat. - Yep. - And this, although this was written days before the release of Skaven time, there have been a great master plan that has been long in the making brought about by Aki on the Everchosen and the Great Horned Rat. - Okay. - I don't know much about Aki on the Everchosen, but I believe he's kind of like, he's like the poster boy of the Chaos Gods. I believe, correct me in the comments if I'm wrong. - Please do. - As you often do. - Yep. - But this terrible pair have set in motion. That's not a, we call that passive aggressive thing. I actually enjoy being corrected in the comments, leads to growth. - And better content. - And better content. You basically make the better content. - Wait, so they team it up. - They team it up. - Like Deadpool and Wolverine. - Correct. This terrible pair have set in motion a scheme to destroy a large part of the mortal realms by bringing the Skaven sub realm of Blight City, which is essentially another dimension into reality. - They can do it. - They've, and they did. They've slammed it into reality with a huge bang, creating a calamity of unprecedented scale. - No. - They manage this by polluting the Leyline nexacy, spiking them and poisoning them with warp zone to corrupt the land and plotting out a gigantic ritual pattern, which they're obviously so good at doing. - Of course. - And sometimes it even works. Of course, this in Warhammer, this is Warhammer so it doesn't go entirely according to plan for the Skaven. But they did manage to manifest a very large chunk of Blight City into, I don't know how to say this, actually, actually. - Yeah, Akishi. - Whatever, who cares? It's Blight City now, bitch. (laughing) - That's the real weird darkness or something, I think. - Sure. - No, it's not. - I don't know how to react. - Blight City to the east of the Great Parch. This event was called the Vermondoom, and it's somewhat between a Titanic teleportation accident and an unfathomably large volcanic eruption. Blight City has erupted into, actually, actually, bringing green war flame and the red realm of fire creating the gnaw. The Skaven are now no longer lurking in the shadows or skulking around in the sewers, and they now have their own land and own nation. - Wow. - Yeah, it's awesome. This entire eastern seaboard of the Great Parch has fallen and is now home to the rats. But this is just Akishi's problem, though. Sorry, everyone, I want to apologize to that. I didn't even attempt to learn it. (laughing) This has happened all over the mortal realms with smaller versions of the gnaw appearing suddenly and Skaven pouring out in their billions. These aren't the schemers of yesteryear who are reduced to plotting and comedically, reduced to plotting comedically in the back rooms. This is an absolute onslaught of ratmen. The horror aspect of Skaven is played up here, and we still have that slightly amusing treachery that Skaven are defined by, but this is seeing them on the front foot. I know this is the creative leap, and thus the person that knows everything. (laughing) However, I was like, I never considered them to be comedically plotting in the back rooms. I felt like they were always a major player, and their plots actually meant stuff, like, you know, killing negash and huge, huge things. - It sounds like they're a sketch comedy group. - Yeah, and they make them sound like the three students, I was like, I don't know, I felt like they were a little bit more than that, but hey, you're the creative leap. - Your story, dude. - Yeah, I mean, I'm just a spectator. So part of the shift with the new edition of Warhammer ages Sigma, which is the one you'll be playing right now, if you buy this Skaven-tied box, you're sitting here painting him in inches, is that we have a fifth Chaos God in the Pantheon. - Okay. - The Great Horned Rat is finally a fully fledged God of Chaos. - New player is joined. - There's no doubt that he's always been an evil deity, and has skirted around the edges of the Great Game, played by the Big Four, but now he has truly ascended, and the Four becomes Five. - Wow. - So you can't now talk about the Chaos God. It's not going to be referencing. - The Horned Rat. - Exactly. - Which is awesome. - Yeah. - This is part of his great ascension. Obviously, he believes he's above them, but this is step one. - Oh, yeah, he'll get there. - He'll get there, I believe in him. So part of how he managed this was with the Ruinous Power's favored champion, Akion, helping him, even though the grand marshal of the apocalypse despises the Great Horned Rat. In doing so, he destabilized the rest of the Pantheon who are frankly very unhappy, and their plans have been thrown into even more turmoil as the treacherous and double dealing of all gods is now right up there at the table with them. - Wow. - And so that's where we're at now. - Yeah, right. - And that's how, if you go back to part one, that's how we started. We started with Rat Boy and some rats. - We've come a long way. - We've come a long way. - I'm a Rat Boy, I'm a big fan. - Yeah. - I want to know more about you. - Me? - Rat Boy. - I feel like I'm Rat Boy. I feel like I'm Rat Boy. Let's move my hat on back. Let's feel like I'm Rat Boy. - You're a Rat Dog. - I'm a Rat Dog. (laughing) - I mean. (laughing) - Yeah, okay. Yes, thank you. (laughing) - Yeah, that was good man, that was so good. What a climactic finish there. - Yeah, I climaxed as well. So if you go back, listen to episode one, you know, you can hear about primordial scabing. - Yeah. - And then you come into this episode and you go through the old world and how, ah, there's just, there was so much cool stuff I had to leave out by necessity. - Yeah, I could imagine. - And I encourage you to go and look for it. Go watch more videos, but please go download or buy, I don't know if you can actually buy it anymore. - Yeah. - That's the download, I steal it. - Yeah. (laughing) - Some of the old resources, just to see some of the cool stuff that Scaven did, there's so much cool infighting between the clans. - Yeah. - There's a whole story around clan pestilence and, yeah, I don't know, there was just so much cool stuff that I had to leave out. And I hope that this has given you enough to give you an understanding of who the Scaven are conceptually, broadly, but also encourage you to go dive deeper. This is a deep dive, but just 'cause we went a thousand meters below sea level, there's still another thousand, yeah, exactly. And I would walk 500 miles and I would walk 500 miles. - Well done. - Just to see them, man, I'm not done. - Well done, you're finished, I'm finished. - Yeah, yeah. My time in the sun is complete. - Yup. - I have ascended to one of the sixth chaos gods. - I wouldn't go that far. - Yeah, I'm either. - You're a frick now. - At best, at best I'm a, maybe I'm a rat. - A clan rat. - A clan rat. Not even a storm vermin. - Nah. - I'm a big fan of the Promordio Rats. - Yeah. - I'm a big fan of the, yeah, the first story that you told. - The Doom of Kabsar. - Kabsar, yeah. - Go back, check that out. - Yup. - It's such an iconic story for the Scaven. It was kind of the first one I read and I was like, "Ah, man, this." That's kind of, it was a bit of an eye-opening moment where I was like, "Oh, there's actually law." - Yeah, yeah, yeah. - Like there's always in games and like video games and tabletop games, there's, of course, there's law. - There has to be a little bit of law. - But sometimes it's like, "Ah, I could have thought that up in a night and typed some stuff out the next day." - Yup. - Like, "By the way, there's this guy." - Oh, cool. - Yeah, but this made me go, "Ah, I see how, you know, games workshop is on another level with some of their stuff." - It's like they weren't there and then they were there. - Yeah, fast. - In Skavor? - Skavor, yeah, anyways. - Yeah. - Some cool stuff, some cool foreshadowing to the Skavian history. And you know what's cool is that we're a part of it now, you know, like if you jump into age of Sigma now and are getting around Skavian. But also like I mentioned Sigma and how he, the mortal realms was revealed to him and he came in and forged his new, you know, some souls were brought across from the old world. And he crafted the Stormcast eternals out of old souls. - Yup. - And, you know, that's who are part of the, they're at the forefront now as well. It's just a cool setting. - Yeah. - It's a very cool setting, so jump into it, why not? - Yeah. - New edition, starting boxes are not cheap unless you go harvest, in which case, they're reasonable. - Yeah, not too bad. - Rules are free at the moment, suss it out, see if you like it, who knows? - Yeah. - Who knows? - Hey, worst case, if you just love the models and you want to use them in other games, miniaturagnostic games, that's more than fine. Like that, yeah. - Yeah, you're so spot on too, 'cause the two sets, Skaven versus Stormcast eternals, are essentially Knights versus Ratman, and they're in every miniaturagnostic fantasy setting you could think of. - Yup. - Yeah. - One-page rules. - Yeah, war surge. - Rangers of Shadow Deep. - Yup. - Five leagues from the Borderlands. - You could make it all happen. - You could, yeah, it's all yours. - Yeah. - So cool models, but yeah, the Skaven, if I scratched on the surface, it's like 2% of who they are. - Yeah, yeah. - Anyways, hope you enjoyed. Thank you to our Patrons. - Massive thank you to our Patrons for bringing episodes like this to light. - Yeah, if you like this episode, well, you can thank our Patrons. - Yeah. - 'Cause they keep the lights on, and the lights grow in number every day because of their financial contributions, which is undeserved, but we'll take it. - Yeah, it really means a lot. We can do so much with the money that you guys give us, and there are ways to support us as well without spending your hard-earned cash on us. You can spend it on our affiliates, like War Game Vault, Drive Through RPG, and of course, Oz, War Gaming for Australian 3D printed minis and terrain. - If you're gonna get minis or terrain, Oz, War Game, if you're already gonna download some rule books, why not use our affiliate links? Or if you're one of those people where you're like, I don't have money, but I got the time interacting with us on the socials. - Absolutely. - Going the disc way. A, because we love it. We'd love to hear about where our homies are from, what games they're playing, how they found us, all that kind of stuff. So jump in the Discord, hit us up on YouTube, in the comments. Shoot us an email at hobbyhomeis@gmail.com. Say, hey, what's up, guys? - Yeah, you can even send us a handwritten letter to our payer box link in the description. - Yeah, that's it. So whatever your poison is, whatever your warpstone is, we've got ways to devour it. - And we will. - And we will. - We will. - Best believe it. - Massive shout out to our Patrons, for two bucks a month to get early access to videos like this and other stuff we do on our second channel, link in the description. Of course, we've got some main homies here. You guys are absolute legends. Legendary, MJ, Moose, Fat Boy, Axe, Annex, Real One, that's you, Numa. The Goats, Burnsy, If I'm Don't Saw, Hawkers, Gridlock and Journeyman. - We've got the OGs, Black and Polar, Alco, Churchy, Thanks, Churchy, Rad, Ollie, Hawkers, Pinny, Agro, Don Juan, Dom, PureBlind. Jackson V, Nathan A, Mini, Walmart, Oswald, Gaming, Analog Line, Big, Roosh, and definitely PureBlind, who will never forget again. Well, I mean, you never forgot. You never forgot. - Yeah, Adam. - I missed, you missed him. It's fine, it happens too, like one time. - Yeah, but I'll never let, Azor is getting double shout outs from now on. - Oh, wow. - At least, 'til today, PureBlind, I love you. (laughing) He knows all of them. And that's all that matters. And we love you all, as much as we love PureBlind and Big Roach, we love all of you. - We favor Big Roach a lot. - Yeah, heavily. - Yeah, yeah. - Heavily is fine. - He doesn't even watch the show. - But in Big Roach's defense, he is a Big Roach, which we mentioned last, that we mentioned two weeks ago. - Yeah, I said I would rather not be a Roach, but I'd rather be a Big Roach. - Yeah, I met that dude one time, didn't I? - Yeah, he played here, he's here, yeah. - He's a lot, yeah. Just like PureBlind and all of that, you're all awesome. We love you. - See you next week. - We'll see you next week. (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) (upbeat music) [BLANK_AUDIO]