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Hobby Homies Podcast

S6E24: Games That Didn't Land With Us

Fox and Shane share the games they were hyped for, but that fell a little flat.

Check out OzWargaming for 3D printed models and terrain!

PO Box 43, Lara, Victoria, Australia, 3212

NEW CHANNEL: https://www.youtube.com/channel/UC2W6nuo5m0K2_FUXYxjHZHg

Check out the Wartide website!

DriveThruRPG has the best digital RPG titles!

WargameVault has the best Wargame PDFs!

Duration:
41m
Broadcast on:
22 Jun 2024
Audio Format:
mp3

Fox and Shane share the games they were hyped for, but that fell a little flat.

Check out OzWargaming for 3D printed models and terrain!

PO Box 43, Lara, Victoria, Australia, 3212

NEW CHANNEL: https://www.youtube.com/channel/UC2W6nuo5m0K2_FUXYxjHZHg

Check out the Wartide website!

DriveThruRPG has the best digital RPG titles!

WargameVault has the best Wargame PDFs!

[Music] Hey, what's going on guys? Welcome to [Laughter] Oh yeah, homies. I was, I was like this. [Laughter] I was just getting their attention. Sure was, did everyone listening heard you? Yeah, they heard my arms waving frantically at the head. [Laughter] Yep, they might have actually. I'm Shane. I don't care. With me, as always, is Fox. Not as always, there's been what? Two episodes where I haven't been here? I'm going to say two of season. What do you mean? Nah, the last two seasons you've been present? [Laughter] I've not been present, I've been here. [Laughter] How many, you've done a, early on when I had baby number one? Yep, me and churchy. You and churchy? Baby number two? Me and churchy? Yep. I didn't want Ollie, maybe? Ah, yes. Yeah, did you? Ollie's arpeggios? Churchy too, by the way. [Laughter] He's definitely in the void. Erm, I reckon I've done four, four. Yep. So, one of season. If you spread them out. [Laughter] I should have said on average, you've got me on a technicality, what are we doing today? Today we are talking about war games that just didn't grab us. Didn't land with us. Nah, just missed the mark. Now, these aren't games that will never play. No, they're just games that we thought we would play immediately and haven't. And haven't. And so, if you do want to hear us talk about games that we haven't played, I mean, we'll never play. What was that episode called? Oh, these games suck. Yeah, games we will never play. And so far, I thought we would almost like, break that rule, because you know us. Oh, we always, yeah. People change, right? People have different flavors this year, and it's different next. That's right. So, I thought by now we would have played one of the 10 games we mentioned. I'll never play Malefo. [Laughter] All right, dude. All right. Each to the road. I'll say it into the grave. Yeah. You will. Next week. It's like, do them play Malefo. Yeah, you'll be like, oh man, you know how I said never play Malefo? Like, what I meant is... I never played the... Don't be played. Yeah. I wouldn't play the with the babies. That's probably good, dude. That's probably good. So, these are probably games we've, like, either, like, bored into and then just didn't go anywhere else with it. Yeah. Or, like, maybe our friends ran us through a game, and we just didn't take off with it after that either. Yeah. So, I want to know... I don't know what games you've picked. No. I don't know what games you picked. Aw, that's how we do it here, as previously mentioned in last week's episode. Keeping it organic. Indeed. So, tell me about a game that just didn't land with you, Shane. So, now, I have a stack of PDFs that I will get on sale or whatever to play. Sure. Right. And there are... I found it really hard to, like, narrow it right down, so I've got two that will, like, clear his day. Yup. Haven't played them. Yup. Don't know why I haven't played them. Interesting. Let's dive into that. First one is 0-200 hours. Great. Great game. Great pick up. Yeah. Pause. I'm going to be Seattle. Rewind. Dilly. You probably have to put that to the YouTube. Yeah. Band. Demonatize. Bandhammer. Yeah. That's a great point that I was going to make. Carry on. What? Yeah. No, I feel it. Oh, yeah. The goal of this episode, I wanted to mention too, is not just us to do it. To talk about games that we're doing with it. Yeah. Hopefully at the end, we'll be able to break them apart, break them down and figure out what kind of games we can not steer clear of in the future, but be aware of that we don't invest heavily into something that we're just going to go, "Oh, I don't like this for the same reasons I like to dislike that other game." Yeah. Or didn't play that other game, so I've wasted money or whatever. Sure. But mostly, I'm also curious for our discord is rampant with other hobbyatics. Oh, man. Ramp it. I was going to say, "Rabbit and Ramp it." Like, combine the words. So, I knew you said something wrong, but it just... For you, you would not. You would not. You're like, "He said a word I would say." "He said a word." "He said a word." "He said a word." "He said a word." That sounds like something that I would write. "You and I, bro." "Beep, boop. Games. Beep, boop. Fox. Are you the point of my silly?" "I can be." That's a throwback to Cherchee from 30 minutes ago that they wouldn't understand. That's good content. That's what I'm here for. Yeah. That's good. Yeah. So, let us know in the comments what are you here for? Why are you here? If anything we say resonates with you, but also like, what are some things in games you've noticed? That, like, maybe you've picked up a game and you've gone, "Actually, I realized this about the games I didn't play." Yeah. Because I'm just curious about, especially for our homies in the Discord, games they've picked up played for a little bit put down. Why don't you put them down? I don't know. Shane, 0-200 hours. We're back here again. 0-200 hours. Yeah. I thought you'd be all over it. So did I, dude. I mean, I got my name in the body. Proofreading credits. Facts, you proofread the rulebook. Yeah. You started like, I feel like you started getting ready to play. I got terrain for it. Yeah. Yeah. I was, I was ready. Yeah. What happened? And I just, I just missed the mark. What do you mean? I dropped a ball. What do you mean? You're being so abstract. You're being like, I had it? No, I understand what you're saying. I understand the physical principles behind dropping a ball. Like, it was like, yeah, no, no, I get it. He's gesturing, by the way, how to drop a ball. No, no, he's shooting a basketball for some reason. I don't think you used an analogy. Now, he's bowling a tennis player with cricket ball. I feel like you don't understand the only concept you explained. Yeah. I don't know. I feel like the game itself, yeah, credit by Grafina Games. Yeah. Has incredible, it's got an incredible principle to it. Yeah. Tell us about it. It's, it's, it's a night raid on a base or an encampment. It's World War II themed. Yeah. Very action movie esque. Yeah. As Graf does with his games, you know, it's, it's more that Hollywood take on history as like test of one around that. But it's got the, the principle of like a defender and an attacker with the, with the element of surprise. Now, I feel like on paper, it works well. Sure. But in practicality, it's kind of hard to do because like you're both looking at the table. It's like, I can see you guys there. Yeah. Yeah. But this bird's eye view. Yeah. Yeah. This token says you can't. Yeah. Like, or like, or like, yeah, he's looking out at you. Yeah. But it's dark. And it's like, well, not here, obviously. It's like we're in the room. Yeah. Yeah. Yeah. Yeah. So I feel like it's, it as a solo game would probably be more appealing. Yeah. Sure. Because like, it's easier to like, make that, I don't know. To me, it's just easier to make that work. Yeah. And yeah, I don't know. Like, would you say like, I think we're probably the same in that there are people that love this game? And I feel like the people that love this game are similar to the type of audience that would love the game you mentioned on last week's episode. Oh, the doomed. The doomed. Yeah. Where the game is more about telling a story. Yeah. And in this game, it feels like that's the goal. Yeah. But the price you pay for that is you have less dominion over your own miniatures. Yeah. So, and less control. You're sacrificing a bit of that to tell a story. Yeah. Whereas we like to control our minute. We like to do what we want with our own minis. Yeah. So that we can tell the story by the actions that we choose to do with them on the table. Yeah. When you're limited to like, I can't, I found the detection role. I can't see you. Yeah. Now, all I can do is paste three steps that way. Yeah. It's kind of, it's a bit, I don't know, like lackluster. Right? Yeah. And it is interesting because obviously other games have multiple handicaps to your minis if you're stunned or whatever. Yeah. Or if it gets blown off the table, turn one. You can't use it the way you wanted to. Yep. So other games have that. But yeah, it's probably a little bit more heavy handed in a game like this where the goal is, hey, we're trying to tell a story. As a result, straight up, some of your miniatures will be acting in a way that is required to tell a story. Yeah. Yeah. But as a result, you can't use them. Hey, I want to use it. I feel like that was, geez, that was a while ago now that I did the proofreading and that it dropped. But I feel like now, maybe I could appreciate it more. Yeah. Like if I had everything and I had it in front of me and played a game, I feel like I'd much appreciate that element of telling a story more than I would have earlier on. Yeah. You know what I say. Another thing I weighed you was a barrier for you playing that game. Sure. Yeah. Is that it requires quite unique terrain. Definitely. It has to be World War II themed, 28 mil scale. Sure, if you got bolt action or whatever, that kind of works. But this actually needs to be like outposts, facilities, compounds, fences. Yeah. Yeah. The kind of stuff that doesn't actually work really that well in bolt action, that big, large scale. Yeah. It's quite hindering. Yeah. Yeah. Yeah. So like, yeah, once you invest in that, and I feel like, you know, you and I now are both getting into chain of command again. And I feel like it's the models for 200 hours would sort of translate into it. Yeah. A little bit. So I could probably have more effort into painting them. Yeah. You know, so that sort of knocks that barrier down the terrain. You could probably make do with most of it, I think. Sure. So again, that maybe, I don't know, maybe I just needed some time to let it sit and need to look into it again. Sure. So you would say, if you could pick one thing that was the biggest thing that didn't get you into it. Was it accessibility of of those two things? Do you think it was like inaccessibility of like the terrain and models that you had, or is it more like the way the rules you think would go? Oh, man. I feel like it's like split 50 50. Sure. Like, it's all as all things should be. Yeah. Yeah. Yeah. And like, also the accessibility of it physically, right? Because it's coming from the UK. It's like, because they have official models. They do. Yeah. Yeah. They've got some great models, but it's like, it's like, I can't go down a guff and get it. I can't go to like a local shop and get it. And who are you playing against? It's another one of those games because it's so niche. Yeah. You actually have to have two factions know the rules. Well, have a good selection of terrain and then convince someone. Obviously it would be me. Yeah. Give it to me. Play it. Teach me it. Could be true. Hope we both love it. He's in the void. He's in the void. Yeah. Yeah. So that's that was the first one that came to mind. So what was yours? Amanda Kamaada. I don't feel this is going to come up. Yeah. I knew you would. So I'm off the bat with it. So we bought a star set with this. Yep. We split the fleets. So this one was interesting for me because I loved the models I had, which was the dwarves and the best aliens or whatever. Yeah. And the righteous humans. The righteous. The holiest. The holiest of humans. And the game itself was fine. To be honest, like it was fine. There wasn't much model choice early. No. Obviously the starter set had just the two factions and the dwarves were released later. It was like four fleets for like a while. Yeah. It was like, yeah. It felt like it was two fleets for a while. Yeah. And it was like, here's a third. And then finally here's a fourth. Yeah. Yeah. And the fourth one took a long time to come out. I feel like it does. Yeah. Yeah. It's a fourth one. Yeah. Is that the Egyptian one? Yeah. I feel like that's a fourth one. So that kind of hurt it a little bit because I had two fleets. You had the orcs, which like one of their ships looked good and the rest were kind of like a little bit out there. One of them had a bobby knocker on the front. Yeah, I know. We'll never stop talking about it. And I would say the only reason we played it is because like I enjoyed painting up the models. Yeah. And so once you paint up the models and use the little paper mat, it comes with like you can get it to the table quite easy. Yeah. Yeah. And so I was like, I don't really know why I didn't keep playing this game. Obviously I don't like it's not super popular locally. That's always a big thing because even average games can be driven by a strong community. Yeah, definitely. Typically an average game won't have a strong community, but you know, if there's 20 people playing, whatever it is. It was like, it's like infinity for the Dr. Lunk community. It's a great game. I'm not saying it's like it was a very niche game driven by like one dedicated dude. Yeah. And who carried the whole scene. That's it. Yeah. Yeah. And his passion bought in his close friends and then you've got a passionate little core group and they get their friends and then people see it being played in a store. Yeah, exactly. It can get like any wargame with a good scene is contagious. Oh, yeah. Whereas this didn't have that at all. Had no scene. No. So it was trial here anyway. No, no, no. I only saw it stocked really at like, I think guff initially. Yep. And then like a shopping number in Queensland. Oh, yeah. Heritage Haven? Heritage Haven. Yeah. Yeah. So I went in there and I was like, damn, they have a whole section for this. Yeah. That's crazy. Yeah. So I discovered from this game, I was trying to think about like why I stopped playing it because I still got miniatures. And there's a few that I want to finish painting and I'm like, it'd be cool. When we played the game, we were like, this is fun. This is fine. It translated well to a battle report on our second channel, link in the description or go to HoppyHoveys.com. No, that's not good. The YouTube channel will take you here, which you'll be able to find in the second channel in the description. Yeah. So I was like, on paper, again, it's like, oh, 200 hours. This game is great. And more so we've got everything we need to play. However, I think I discovered that naval games in general are a bit too dimensional for me. Sure. It's a little bit, I like, I sort of like the 3D nature of the other board games. And submarines and airplanes. Exactly. All like multiple levels and terrain that you can crouch behind. And like, I know naval games have terrain. Yeah, it's like an island or a Samba. They're quite, it's the same thing with like rank and flank games. They're quite 2D as well. You're moving these big units and terrains are sort of just more like movement blockers than actual interactive terrain pieces. Yeah. And then I was like, well, if that's true, why do I love Fjord Serpent so much? But I think Fjord Serpent's is a skirmish war game that takes place on the ocean. You know, like the bulk of the game that's amazing is like, yeah, the naval stuff is really well done. Yeah, but it's shipped to ship. But then, yeah, it's the battle when you're on the ships. Yeah. It's grappling and pulling a boat towards you and then everyone fighting on board and jumping on their ship. It's that part of it that's amazing. I feel like if it was just a naval game, it probably would be planned. Yeah. Yeah. So from this game, I just discovered I think the fact that it was naval when we got into it originally. Like maybe if we jumped in now and it was new and fresh and the hype was high and they had 12 factions or whatever, then maybe it would be a different story. Maybe that would be enough, but I'm not sure. What if I've still got the Empire of just fleet? Oh, really? What if I bring it down, slap drop it, bring it down? It's up there. Okay. Oh, yeah. I never noticed that. Get it painted on the table. We have another crack. Let me try again. I've hyped you up somehow. I'm telling you, this is one of the games that you land with me. Now, I've hated the orc ships, right? Yeah, yeah. The bombing orcas? Yeah. They were hard. They were hard. Emotionally. Emotionally. Yeah, yeah, yeah. Physically, the resin was awful. They just bend. That's true. That's another problem we had actually early on. The quality control was, I'll be honest, like a one out of ten. Oh, I was probably a three out of ten. So, and it was my first time really using contrast. So, I primed that bastard, like, fully white, brushed on the contrast. And contrast did, but contrast does. When you don't know how to use it. Gaslights you. Yeah, yeah. Because you're like, I painted that. And I could see white spots everywhere. Yeah. You know, it's like, pulled in or missed them or whatever. I don't know if someone's to blame. Um, what if I slap shot these now? Yeah. Now they don't know how to use contrast paint. Sure. Get them done. Yeah. Because they are, the models are perfect for slap job. Yeah, oh, they beg for it. Oh, they're asking for it. I don't know about asking for it. Legally, I don't know about asking for it, but you're asking for it. Yeah. So, look, yeah, look, if you did that and you're like, hey, let's give it another crack. We would jump in with new rules. There's probably another pack or mission pack or something we can get. We could probably get Ozwargaming.com.au to print us up some islands. Yes. And we definitely could give it another crack. The good thing about it now is we could play it and find the same problems with it. And then we know. And then we know and we haven't invested anything else. No, no, it's not asked. It's there. It's exactly. And then we can write them a letter and say, it's not asked, it's you. Oh, yeah. Mantic. Yeah. Which. Anyway. Go on. I'm curious because, yeah, I think your heart has never been in it because the ships you got will garbage. That Bommie knockers. Yeah. No, dude. I feel for you, man. I'm saying that I'm sorry. Yeah. So I picked the good shit. One of them had a mouth. I know, dude. They all had mouths, actually. And then they one had a cannon out of the mouth, one had a Bommie knock out of the mouth. And you're supposed to ram. They just teeth. Huh? One had just like teeth. No, dude. You're explaining horror to me. Yeah. It's horrible. Yeah. All right. Yeah. Paint. Well, if you paint your empire, ask, we'll give another crack. Done. So to me, I feel like we've never played this game. You've proved me wrong. Consider it done. What else you got? I got Majestic 13. Okay. The book over there. The book over there. Do you do an episode on it? I feel like I might have done an unfamiliar war game on it. Yeah. I like that. Yeah. I don't know. It's boy, um, it's boy, um, uncle Adam and Vince Venturilla from YouTube. Did they cut their teeth on rain and hell? They did. Yeah. Sure. That was their first one. Yeah. They've done three games now. Um, oh, there's a fourth one that's like, just come out. They've been busy. Their fourth one is snarl. Death wizards. Sure. Snarl is like the company. Snarling Badger is the actual company. Oh, they have a game called Snarl. I think it's like a zine. Oh, okay. Sure. As you mentioned, I said, I know it's a magazine, but it's a zine. Why? All right. So why haven't you got majestic 13 to the table? I feel like now the game, it's, it ticks all the boxes. It's, it's sci-fi, but it's, it's that retro sci-fi where it's like 1940s, 1950s, Roswell, Alien, Crash, it's like, it's like the golden age of like UFO, right? Yeah. It's almost got that. It's the secret files thing called Xcom. Sure. Not what I was thinking, but yeah, it's Xcom. But what, I think what broke me on it was like, you're fighting like one alien and it's like a tough alien, right? Yeah. But I, I was kind of like, oh man, this would be so cool if you're like fighting like little gray, like gray aliens, like, you know, like the, the stock standard generic alien when you think of alien. Yeah. Yeah. It's not. It's like, it's like, it's like a boss fight. Yeah. Okay. Which, I don't know. It's opposite to the doom, but it's the last one. Yeah. Yeah. But it's different, right? Sure. It's like, I don't know. I just, yeah. It's, I don't know. I still like to get it on the table, but it's kind of the same thing, you know, it's just like, there's just barriers, um, more so aesthetically, I think for me. Okay. Like, uh, I was so keen. I was like, perfect. Like, I'm paying some guys, like top hat, you know, like coat, like, um, suit well-dressed gentlemen, a gentleman, an actual gentleman, yeah, fighting some aliens. But it's not. It's like, I'm sure it's a great game. Like, don't get me wrong. Like, I know uncle Adam and Vince, when it comes to these games, they are doing heart and sogoes. Oh, it really does. It just, I don't know, maybe I was hoping for more or something slightly different. Yeah. Sure. Yeah. You feel like, I wonder, like, what's one thing that if you could cut down that barrier would have you playing the game, like say I could just deliver you all the miniatures for it. Oh, I play. So do you think it's that? Maybe. I think it's because like, what about, like, what miniatures we're going to use? Flex the alien, like a tyranny. I want to use something different. I want to use games, workshop. I want to use something else. Like I want to use. Yeah. Do you. Yeah. You can be so aggressive. You're like, what am I going to use for? Yeah. That's the whole. I don't want to use the whole. I'm going to say that. You said that. I don't know. Like, that's, that's probably a barrier. Yeah. Like, it's like the miniatures, right? Like, even for the game. Like, even for, like, the crew or the war band or whatever you want to call them, the squad. Like, it's like, what am I going to use? Yeah. Yeah. So it's, it's so abstract. But it's almost like it's, it's so close to being like easily accessible, but it's not. Sure. It's like, it's too different to what you already have. So it's not, it's mini-tragnostic. It is. But it's not. It's not. It's not. It's not. It's not. It's mini-tragnostic. It is. But it's not for you. No. You know? You can't just pull miniatures off the shelf and play with those. No. You know what I could do? What could you do? I could get like, almost like, um, dead man's hand or like cowboy-esque miniatures. Just give them sci-fi guns. So for all that many, could you use men at men, right? They're quite cowboy. Probably. Quite gentlemanly. Probably. They are quite gentlemanly. Yeah. They got all the stuff. They got all the stuff to be gentlemanly. Yeah. They could be gentlemanly. They got chivalry in their heart and then their gentleman. Maybe. Sure. Maybe. Okay. Again, it's probably the same thing as like, I was wondering how it was. It's like, it's just, it's just out of the vein that it's like, hard to, like, breach, right? You have to deliberately go out of your way. Yeah. To make this game work. Yeah. Yeah. I'm like, oh, I can use them and them. Cool. I'm done. I can buy miniatures and be playing games. It's like, if I can buy something that I can, like, use for two plus systems, that's how you win. Stonks up. Stonks up. Yeah. Red line, green line go up. Green line go up. Red line go down. Yeah. That's it. Yeah. Yeah. For sure. And you're right. That is the same with O200. Yeah. If you, I mean, you've already got some World War II miniatures, but then you need the terrain. Yeah. Yeah. And so you got to make that extra jump. Yeah. And then it's quite specific. And also, if you had miniatures for Majestic 13, would you really use them for much else or, like, quite pinned into Majestic 13? Probably something like Wausage, if you made that happen, organically, they don't feel like they seamlessly flow into other games. No. If that makes sense. No, they're very specific. It's almost like my ranges of shadow date miniatures, painted up a stack of them, fantasy esque enough, but kind of shoehorn them into these are for ranges of shadow date. Yeah. And I don't really use them for anything else. You haven't used them for anything else, except for my amazing game, Calamity. Cool. Calamity. What a fantastic time. Yeah. That's all. That's all. Anyway, so my other game. Is that all you had to say about? Pretty much. Majestic 13. Pretty much. I'm just waiting to get into it. I'm just a bad, bad person. I know that. I chose Necromancer. Oh, damn. Because we've played this like twice, three times even. Sure. Every time with rad. Yeah, yeah. Facilitating. Yeah. And which is awesome when someone has all the minis, all the models is like, hey, pick whatever you want. I'll make you squad. I'll teach you the rules. You just get to do the fun things. Just be. Yeah. Just be present. Yeah. I couldn't even do that. You could. You bought the $500 Necromancer set here at one point, sold it all because I'm a mad man. Yeah. And so that got me thinking I'm like, all right, I've played it. I had all the miniatures. Excuse me. Nice. You're a good gentleman. You said, excuse me. I am a minute, man. Yeah. One minute, man. Well, hang on. Specify the amount of minutes. I didn't. That was ambiguous. Yeah. So I've had everything. Yeah. There's no barriers for me on the miniatures and drain side. Yeah. So I was like, what is it that drew me to Necromancer and then why don't I play it? So I think what draws me in is the power of Necromancer is it's so immersive. The weight of it, like the rules are so granular. Yeah. The sheer content, sheer like amount of content for the game is amazing. You can it's like RPG meets wargames. It's got such a brilliant balance. It's campaign driven. Yeah. Yeah. It really is like it's like just that step more wargame and then like inquisitor. Yeah. But it still shares like so many elements. Like I remember when we played Epic Canberra for Cancun with Rad. And I think was it one of your guys or one of Rad's guys, but someone was like rolling around the floor, trying to put themselves out of like the wrong. Yeah. Set you on fire. Oh, it was me. Yeah. Oh, maybe one of the other things. I said you on fire. That's right. It took me so long to try and set my things were all about setting things on fire and I hadn't managed to do it all game. And by this stage, I was so tired and so drunk that I was barely able to function. But I was so excited when I set you on fire. You rolled around, put yourself out and stood back up and it's like, what the fuck are we doing? That's really like, slap the can across the room. Yeah. It was not full. And then you're like, Oh, no, it's like cleaning it up. And a can in front of me, a can of beer and out of frustration, I smacked it across the room. And instantly as soon as my hand hit it and it tipped up, I felt valued. There was purchase in it. And so yeah. And then I realized I just smacked a half full can across MJ's apartment. Yep. Great time. Great time. What a good weekend. I think I fell asleep on the couch for a little bit. Probably. And it wasn't even my turn yet. I was in the car. Five hours. It was like nine. I feel like. But yeah, probably five. Yeah. Anyway. So I was like, uh, I was like, all the power of necromunder are also its barriers. Yeah. It is the gloom haven of war games. Yeah. It has to be your everything. Yeah. I feel like it takes, you need to have like terrain obviously, but it's quite specific terrain. You want immersive terrain. So you want to go into quite a lot of detail with it. The gangs are fine. You could just have probably, you would want at least two gangs with lots of options. Yeah. Because, but it's also campaign driven. So you have to play it multiple times quite often to keep the rules fresh because the rules are so deep. So I feel like it's one of those all encompassing games. Yeah. Where it's like, if you're playing necromunder, that's the only thing you're playing. If you can only play one game or week one game every two weeks. Yeah. And more often than that, maybe it's necromunder once a week and something else the second time a week. But it's one of those games that I just can't myself commit that hard to a singular game. Yeah. Because a, we cover so many games on the podcast. Oh, man. But I would play, I would rather play many game instead of single game. Yeah. Why play one game when many game do trick? Exactly. Yeah. Yeah. And so, and I feel like, yeah, if you want to get the most out of necromunder, that immersive experience that it does better than almost any other game, you really need to be all in on it. Yeah. It really is an RPG in a game, in a competitive game. And I feel like it does both well, does both tell a story, but also be competitive. Yeah. But that's what you said earlier. It's so granular. It's so crunchy. Yeah. Everything. Like, everything's a dice roll. Yeah. Yeah. It's like a 10 out of 10 game. Yeah. If it had any points deducted, it would just be that time sink accessibility aspect of it that just can't, some people can't make work. And I'm one of those people. I'd rather play shadow point once a month, sludge an OPR and war surge and Fjord Serpents and fall out and County Road Z and chain of command and whatever. Yeah. I'd rather play all of that. Yeah. Instead of just necromunder, it'd make you one game. Yeah. Yeah. That's fair. That's fair. That's why. I appreciate that it's an incredible game. Oh, yeah. One of the best out there, but. And there's an incredible scene behind it too, right? Like, that's a good thing. For so many years, the scene kept it going. Like, can you workshop with like, Necra, what? Necra, whom? Necra, what? And then they're like, oh, yeah, that thing you got. Oh, that's out. It's like, oh, yeah, we made that. Yeah, yeah. That's out. You guys kept it alive for so long? It's like, nah, nah. We'll take it back now. Oh, I'm sorry. Uh, you kept this alive? How about $500 a box? Yeah. Because that sounds. Yeah. Yeah. I don't know. There's some cool, like, there's some cool elements in Necramunder, like, there's one, um, is it a, I think it's a subreddit where it's like, every model is a Necramunder model. Yeah. Yeah. Yeah. Just keep batch anything. That's so good, man. Oh, they're so talented. But like, so as far as the hobby side goes, it is, the Necramunder is responsible for so many incredible miniatures and paint jobs and everything. And the models themselves that they have, have been releasing are awesome. Like the ash waste nomads and stuff, they're just so, I haven't seen them. Yeah. Sorry. No, no, you're right. But like, I got a box of them built like one of them, but they're like, they're generic. They're just generic sci-fi. Yeah. I would go so far as to say, I feel like Necramunder is the best thing games workshops ever done in my head, because I look through 40K, like, like, I look through all their other armies. And when I'm talking about like the models, and I'm just looking through all these different things, I'm like, there's one or two things I like in that. It's probably six and 40K. There's like, uh, some war bands I love in underworld, but also they're out of print, whatever. Yeah. And they get cycled through too quick and you also need the cards and all that stuff. Whereas Necramunder, I'm just like, oh man, just give me any of those. Yeah. What are they called? Gangs. Gangs. Give me any of those gangs. Gangs. They always have such unique flavors and the models are so unique. Yeah. There's so many of them that I'm like, that's just really, you know how, like, if you're in the hobby long enough, you just see minutes, you're like, oh, that looks like, that looks like tau. Yeah. Yeah. Yeah. Whatever. Yeah. I just feel like whoever, whichever department in games workshop is designing Necramunder models, they're just on an acid trip and they're just living their best life doing their own thing. So good. So there are some that are a bit over the top though, like, some of them with like chain swords that are like eight feet long and like, or like fire on pedestals coming out of their fucking head or something. I love that. I feel like that's a throwback to the way Warhammer used to be. Oh, yeah. Yeah. Necramunder still doesn't take itself too seriously. Yeah. Now they take them. Now 40K and all that takes themselves away too seriously. Very seriously. Yeah. They would never have that. No. It's all that. That would break some law. Yeah. So that's not happening. Yeah. Yeah. Yeah. Can we talk about? Yeah. Yeah. Yeah. Anyways, well games that just didn't quite. Shoot the hoop. I thought this was a Necramunder episode. I mean, it kind of is. We just gushed about Necramunder for 20 minutes. And I'm out of it. Yeah. It's getting back into our mod episode. Yeah. Next week. Stay tuned next week where we play Amada and Necramunder and whatever Shane was talking about. Some shit. Shane's games were actually obviously more to the vein of the episode. Because we're not playing them. No. Mine however. We're playing them next week. I also had just quickly throw away Blood Bowl. Oh yeah. Because we've played it. It's everything that you would think you would want in the game. Yeah. Where I'm like, it's goofy, it's silly, it's beers and pretzel. Yeah. It's light. You only need one thing. Like one team. There's no terrain. No. Rules are good. You could play campaign if you want. Or just once offs. Yeah. But I want my War Games to be War Games. Yeah. Yeah. And that's all I could draw it down to. Like on paper. Just like Necramunder on paper. Fantastic. Yeah. For what I'm looking for. That's not it. No. That's not it. That was the only other thing I had. So. Yeah. I kind of put it down to and listening to you talk, I feel like there are things like how big is the community, how much is the community driving these games? Yeah. Because if not at all, then you need to at least have all the models and all the terrain. You need to be the community. You are. Yeah. You need to have multiple armies for it. Know the rules well. Yeah. And drive that and get your mates to play it. I feel like another barrier is if it's got unique, don't, don't you? She's falling asleep. I assume from, I assume from minute four to minute twenty eight, churches unconscious. All right. I just assume. That easily adds a bit. Yeah. I am. I just. What do you mean? Oh, I'm adjusting that in. You don't like it. What's wrong with it? Anyway. So I think there's obviously different things for different games. Oh, yeah. But it all comes down to like for us, when we play, we want to play so many different games as I alluded to before. Yeah. So we need the terrain to be something we, or models to be something we probably already have. Or we don't need to be doing both. No. It can't be unique terrain, like maybe O two hundred requires or. Yeah. Anyways, there's a, there's a myriad of different things that is keeping us from these games. Yeah. And I think one of the other things that we haven't talked about is how many good games that are out there so many. And so it's not that these games are competing with things in a vacuum, no, it's that they're also competing with those other games, everything else that we already have miniatures for or that we're vibing and frothing or that a community's driving or that the discord is just pumping. Yeah. Yeah. Yeah. That's all that. It's hard, man. There's just like it would be so hard to release a game these days, I think, like, especially a, like a new game with nothing behind you, like, you know, the big names, like uncle Adam and like Joseph McCulloch and all that have got these footholds already. Yeah. And like, you know, like Sean Sutter and that from like Sludge. And my crutch. And your crutch. My hutch. My hutch? Yeah. Yeah. Like, they've got a name and it's like anything they make, people are like, yep, it's a game. Yeah. So to be like a new developer, it's just so, there's so much to compete with it, which is, it's good for the consumer to have so much to pick from, but it would be so hard as a developer. But like, yeah, having a game that's just a little bit too abstract, I think can be a real, like, uh, hindrance. It's akin to video games, like you could be an indie creator that makes this banger of a game and it might not get discovered for years because people are playing the newest, I mean, not so much now, but the newest Ubisoft. Yeah. Yeah. That's a vision. Yeah. Yeah. But it's a game because they're the, they're the big tickets. Yeah. Yeah. So like they can release a six out of 10. Yeah. And they have millions of players. Yeah. You can release a nine out of 10. You might have a thousand players. I feel like that's changing as far as video games. Oh, 100%. Yeah. But it's definitely going to happen as far as indie games. Yeah. And even the people we talked about, they're all indie developers. Yeah. Yeah. The Blizzard Activision Nubisoft is one entity called GW. Yeah. Yeah. The company. The company. Yeah. Yeah. And we are but mere expendables for the company. Not even an asset. No. Anyway, uh, that's the games that didn't quite land with us. Yep. Sounds like we're playing some of them in the near future. They're going to have a go, right? Yeah. Well, they'll compete with all the stuff we got going on at the moment. Yeah. And that's probably the biggest thing is we can only pick 10 games this year. Yep. Realistically. Realistically. Yeah. That's right. Curious to hear about what games didn't land with you and why? Yeah. Let us know in the comments here or the Discord. Yeah. You can find links to our Discord or hobby homies.com. From there, you can find links to our Facebook page, our Instagram page. You can email us if you feel like doing that. We're a Patreon page. Yeah. You can find us there for as little as $2 a month. I mean, you can find us there for free. You can join for free. But for as little as $2 a month, you get early access to videos like this one. Yep. And other content we make on our second channel, hobby homies. That's the hobby homies. 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