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Knights of the Night

611 BitD Is Being a Demon Still Illegal

Duration:
51m
Broadcast on:
11 Aug 2024
Audio Format:
mp3

Drop them off to the jail. Such an easy thing to do and then it all went bad

Hello, and welcome the Knights of the Night actual play podcast. This "Lades in the Dark Adventure" machination is written in run by our GM, Jon. And now, please enjoy Episode 600 and 11, titled "Is Being a Demon Still Illegal?" Actual play begins immediately. I'm your GM Jon hosting Blades of the Dark Campaign machinations. Players with me starting on my left are Thomas, I'll be playing Adrienne's Briar, Burning Briar, when I'm the job. I'm a leech, a saboteur, and technitian who specializes in the creation of drugs and arcane spark craft, and every other thing, I'm omniusp and air, don't worry about it. I'm an aroving, runaway demon-air who takes the form of a special flame that possesses various things. Currently, I look like an aperosi man of healthy build and noble stock, fitted with a long coat and scholarly clothes, a pair of glasses, and a thorny Briar poking out of the corners of his mouth and eyes that leak an ephemeral ghost flame in a blue-white color. But most predominantly, it comes from a great big furnace that rests in the center of my belly, which I need to keep burning, or I will go away before I am the flame and not what it inhabits. I have four stress right now, and a light wound, some rare spasms that rack my hands that make it a bit hard to get worked on sometimes. I'm Scott, and I'll be playing Tesslyn Vale, The Bell of the Abyss. Tesslyn is a saburosy whisper who does the dirty work for the archive of echoes, exploring the past via ghosts and spirits with her mentor Lord Pendren. Tesslyn is of petite form, she has auburn hair, olive skin, and green eyes. Tesslyn also has a dead hand sewn on to her left wrist, of which she is mortified of and doesn't like to speak about. Tesslyn has two stress. Many folks I am Jim, I am playing a silver tongue slide named Skievan Bing, also known as Busy. He is a socializing and enterprising handsome young Ekerosi Noble. When not working on crew business, Busy spends his time trying to revitalize the finances of the Bing cold mining family. He has a knack of finding ways of profiting from both the good and bad fortune of others. Currently, I am stressed out with four stress and I think today he's going to try to get rid of his limp. I am Tom and I'm playing Esther Roland. She is an ex blue coat captain who goes by the name of ghost because of her pale skin, eyes and hair. She is a cutter who is dangerous and intimidating figure, but she also does her best to keep the entire crew as safe as possible, learning some things to deal with ghosts as well as people and trying to be involved with current blue coats rather than ex blue coats when she can be. She currently has three stress, which for her is pretty low. I am Michael playing Gordon, a young, thin, good-natured, scovish lurk. As a lurk, he specializes in infiltration, allowing him to bypass most security measures. Gordon currently has four stress. Something we did not cover in our playthroughs, but I found out is something that was in the back of my memory. When the crew levels up, not when it gains reputation and gets bigger, but when you get a new ability or can upgrade various things, the crew is supposed to get stash, which is part of your wealth under coins. It's like how much you have in the bank. Usually in physical commodities, they would have to sell in a pinch to actually turn into fluid stuff. Would that be stash of the characters or of the characters? Each character in the crew should get this every time our crew levels up. We have leveled up three times, and it's supposed to be your tier plus two. We were at zero making it six stash. Well, that's a lot. If I remember correctly, when you have to acquire money from stash, do you get the full amount? It is a two-to-one rate. That's what I thought. As you have to liquefy some things to get money in a hurry. When your stash gets all the way over to the end and you got that special dark box, which is the significance of that box? The significance is sometimes I'll ask you to make a stash roll to buy something, and this is how many dice you get is the black box at the end. So it's not altogether. We all get six apiece more stash. Six little dots. It is that last box in that row count as one of them? Yes. Am I missing this? Because what I'm saying is a row of ten. So there's four rows in the stash is ten, then ten, then ten, then ten, then ten. Yep. Okay. Is there any running in this mission? Busy doesn't want to be caught limping along. So he was looking at getting that little doctored up before we begin. I was going to spend the one coin I got left on a dock somewhere. Do you all have a family doctor, your noble family, possibly not on retainer, but somebody trust? I've got to be a doctor soon. Yeah. I was going to see a prior, but most of his patients end up in his garden. So yeah, it's not safe yet. Give me a couple of weeks. Where does your being doctor live? Is he doctor to the rich and famous all the way over in White Crown? What if he runs a halfway house for all your guys who used to work in the mine and he's one of your contacts for the unions and such that they work for now? Like a doctor for the laborers of... Yeah. Dependable and a contact that you keep in order to keep in contact with them while your mines are still closed? He's probably taken up being a doctor for the people. Which gang? Was your brother running? Lamp blacks? Yeah, I was right. Yes. They are a ex-skilled of lamp lighters. When electric lights started to move in, they've been squashed out. They used to run the cold jet lamps of the city. Mm-hmm. I was thinking a connection was possible there, but I realized you might not want to go to your brother for medicine. Well, it's up to you. I like the busy. My ideas. I think they have synergy. They're kind of mutually exclusive, so there's that. I would think that they used to be a bigger house that saw a bigger house they had access to a doctor. Now that they're a lesser house, they probably doesn't see us as often as they used to, but I probably was able to talk my way into CNN. Okay. He's got houses, an operating theatre in Brightstone itself. He will sometimes play professor for charter hall, have students come in and show them how a surgery works, but is wealthy enough to be in his own little estate and have some privacy. I would say that I have sent him some people who had a lot of coin and wanted to have surgeries done without others knowing that they had a problem, then he would be the guy I would send people to who can do a hard surgery for extra coin and not have it be news. So I helped keep him with some extra money going his way, one of my many side hustles. So Sam Watson has awaits you pulling someone out of the carriage, but it's just you, then pick up the stairs and she says, "Oh my, your house is indeed falling on hard times a few of yourself are caught in a cave-in." Yeah. You're really picking away at the stone in there. Yeah, we've still got a few people looking for some coal. Didn't expect you to see you so crushed as well. Tell me, is this something for the pain? Is it more to do with structural damage? I don't know. That's why I'm here. All right. Whatever it is, it hasn't seemed to go away. Allow me to hook up my spectrometer and we shall investigate the area. And he takes some readings. They do not have X-ray, but he's consulting the soul of your ghost and how it is connected to this body. And he is able to determine that there isn't much broken in the way of the bone, but you will have to have a splint to make sure it doesn't warp if you're to continue using it as such. He says, "You need to strengthen these bones if you're having trouble like this on a regular day." Is there any way we can make this splint minimalized so I can keep it hidden on the clothing? It would be great. I suppose so. The material shouldn't cost too much, but they do have my own fee. Of course, of course. Then I'll acquire those and meet back up with you. So he sorts you out and you can spend that coin. Let's roll the healing clock. A friend of yours is going to...I think it's a higher tier doctor and you're only low because of your current circumstances. So is this something you roll or I roll? I'm going to roll. Okay. All right. A6 is three ticks on your healing clock. If you have another coin to throw at it, he can get you some extra special medicine from out of town and it can go to five ticks, which will probably heal it, but otherwise it is treated. Yeah. He's in a hurry to get this done so you hear him moan and groan as he actually only has two rows of stash now. Okay. Then let's erase your wound and your clock is awful. All right. Before we head into the score, was there any last minute business? Did we roll to have me and Tesla do magical research? I don't even remember what the hell that was about, I think. You wanted to look into the next score that Harker has a bit of info on as well? Well, we don't need to do that now then. I thought it was prep for this one, but yeah, something we wanted to do for Tara, I think. All right. Then let's talk about what's up. Well, I Gordon had a question, but it's our special abilities. The bottom one's veteran choose a special ability from another source. But you don't get that when you choose veteran, you get that the next time, so you have to do it twice. No. What it is is that you can pick veteran twice to have two separate abilities from two different classes. Okay, maybe that answers the question because I didn't see what, if you take veteran and you get another one free, then why is it called veteran? But I guess if you're counting the number of times you do that, then it starts to make sense. I guess. They just chose it because they needed a name that everybody could conceivably achieve. It needed to be on the sheet that you could pick from another source, otherwise you wouldn't know. Well, I guess that. If veteran isn't there, then I can just make the rule that these special abilities are open to anyone. What's the difference? There's a limited amount and they want you to know that. I think that you can only pick veteran twice. Okay. That's the only thing I can only have two abilities from different classes. All right. That makes, yeah, didn't understand it otherwise because it's like why it's like having two picks. If they're not charging you for picking someone else's, then what's the point? But I guess if it's just holding it down to one or paying twice for subsequent, yeah, that's fine. I get it then. So what one were you going to get this time? Well, I convinced myself that I wasn't going to get anything from anybody else. Okay. I need to look at the sheets because I did go through them and I found three or four. They were interesting. Yeah. I looked them up when it's okay. Then let's get the dice going. When you are picking a plan, ours, you have the options of assault, deception, stealth, occult, social or transport. This seems like a deception one where you've got someone in jail that isn't supposed to be there technically and breaking in in order to get information from a target. The method of deception is sneaking our Gordo into there under a hold order from busy as a noble can request such a thing of a scrappy little youth to be held prisoner for a bit for questioning. I was thought I was doing it as a spirit warden. Do you want to do it as your authority? Yeah. I think that's what I was going with is that the spirit wardens kind of have a little bit of pull with the laws and being able to have somebody held. Just get them out of a way while they're trying to get some business done. Yep. I want those false pretenses. So you have one dice for sheer luck. Is this operation bold or daring? Take plus one if the operation is such minus one dice if it is complex or contingent on many factors. You've got a very good contact. I think we rolled a crit inside the jail. His name was Sullivan O'Doll, a corporal in the blue coats operating out of Ironhoek Prism. He's going to look after make sure nothing ill comes to our front so that does not make it too complex or contingent. He's going to help you make your way toward the target you want to talk to. That being said, I don't know how bold or daring it is. As it is only temporary and nobody's getting jailed for real. Does it expose a vulnerability hit them where they're weakest? With someone on the inside as they're getting an extra die for this, is the target strong against this approach or do they have particular defenses or special preparations? No, too dice so far. Friends or contacts can provide aid or insight. Well, you don't want to double dip here. Is there another vulnerability you exposed perhaps? So that guy counted for the first category? Yeah. Let's say he knows someone who's going to be sick and got you ghost an extra uniform. So I'm going to be there? Yeah. So I'm going to expose a vulnerability, having you inside as a guard. All right. I don't know if this helps or counts on my abilities, but I have a phase of disguise or other form of covert misdirection. I get a plus one die. I'm roles to confuse. I believe those are your roles, unfortunately, this is kind of a crew-wide role. Okay, if I make sure. Yeah. My character would definitely be there to assist if she could be. If the opportunity is, you know, so that's an extra die. Every total, any enemies or rivals interfering with the operation. And finally, I don't think there would be any enemies that we were aware of, or that would be aware of what we're doing, so. It might be an enemy who's aware of who Gordon is, who has been sent to jail and complicate your life there, but I'm not counting it yet. I want to see if there's a special condition for the jail itself. Okay. I can't find any special rules for the prison, so we're just going to throw dice three to be specific. All right. A four puts you in a risky position when the action starts. So name the spirit warden here impersonating, Degellos. And Degellos is a spirit warden and not usually visiting the jail unless there's someone involved in spirit crime, but is bringing in a carriage, our friend. I think you are whisked away by our contact on the inside into a wing of the prison, given the paperwork you're bringing in, here is a area overseen by whispers and railjacks. People trained in handling ghosts and those that muck about with them. It's just protocol to carry spirit warden prisoners to this ward. Here we find particularly far away from the target you're looking for. His name is Parker. He's a regular jail bird in and out of prison and has worked for a number of crews, not for long and decreasingly any crew of note as they will use him for a fall guy, but not necessarily something they want to accomplish. But he's not here under spirit warden arrest. So he's in a separate wing and y'all are put in a risky position when there is special notice taken by the warden, a captain, someone he haven't met yet. We've dealt with this captain before, ghost, it is the never like face to face, very high up, but has done service as the quartermaster for the blue coats for a while and kind of retired to this position as the warden in charge of iron hook. What's her name? Captain Vail. All right, what the hell's around his neck? He's got a big beard actually, it's kind of hard to see through the photo. I think it's a big collar. He does have a big collar too, kind of frames his beard. He asks the spirit warden, is this another candidate for the deathland scavengers you've brought me? No, no, nothing like that. This is just somebody we need put on ice and off the streets and out of my way for a day or so. Well, I could be trying to get some work done that. Even though those level whispers are of use in the scavengers, their survival rate is much lower if I have to pull from the regular populace. What is it he's done to earn his place here today? Um, just sticking his nose where it shouldn't be. So basically nothing, yeah. That's hardly enough to let me know how he should be treated. I just need him off the streets for a few days. This is just one of those times and we just need somebody out of the way for the day or two. We get job John in the area they're at so they don't interfere. We're just rolling his eyes and shaking his head. You know what you do? Ordinarily people don't come to Iron Hook to stay for a short term. Usually they're here because they're dangerous. I can hold him for you, but this seems out of the ordinary kind of request. I had hoped we would be building up our deathland forces, but if I'm just to hold him for questioning, then I suppose you can get along and we'll do that for you. Yeah, it says, who knows, once I get into the business done in the area, maybe I'll be bringing somebody back here for you. Look forward to that. Now, if you don't mind private, if you could bring him to the interrogation chamber, of course. Am I a private? Yes. You are. You are low ranking on this totem pole. All right, you folks leave decolos behind for now. As the warden goes ahead of you, folks, to that double-sided mirror, Sullivan says, "Well, if he's watching, I don't know that we can really go easy on our friend here. This is not ideal. Just do it. Just do it?" That's right, this isn't really what we had in mind. No, but it's important that we get in here and we can hopefully change this a bit while we're here. Gordon's making a motion with his thumb and finger that's right in front of his chest so no one else can see, but it's money. All right, you folks, get into this, what would an actual prison interrogation room look like in this world? I think it is a concrete box with one-way mirror and a speaker crackles to life and says, "You may begin the interrogation." You're talking to me. What am I doing here? I don't know. We're here to find that out. Guards, you have a job to do and Sullivan looks apologetic. How did you stumble into the spirit warden's way? Do you work for a trafficker or do they operate? No, no traffic. I guess I just wasn't smuggling spirits then. Just shaking his head. We don't have any record of you in the system so far, so you must have evaded a rest before, but you'll have a record now and we need to establish what it is for. And he's looking nervously to Esther, "If you're not forthcoming, we have techniques to get you to talk." Do you think it's important? The warden says, "It is very important. It's not often we get spirit warden visitors and I need what they can provide us." What do they need to provide you? Talented prisoners. What is this one's skill with attuning? What has he done to earn the ire of the spirit warden's? I don't think it's ire. They don't muck about with anyone who doesn't have skill in this arena. It's not their purview to do so, it's ours. So... I understand that. Wait a minute. You think I don't have skill? In attuning? Maybe if I knew what it was. To the ghost field, manipulating spirits, contacting demons. What was it that got you on the radar of the spirit warden's? You know that they are interested in those things. I understand that, but that might not be the questions they're going to ask of this gentleman. It's getting very little to go on, so we need to start somewhere. It could be people, places, power that they've dealt with in the past. Spirit warden's want to know those things, but apparently they're doing some research and then they're going to ask some very specific questions. So it could also be that they want to keep him safe while they're doing some very specific researching. We have our own doctors here, he will be perfectly safe. You're not safe in the city, that's why he's here. And as much as they would like to know, I too need leverage. I'm not going to wait to threaten people and get benefits from it. The only job we have is to keep him safe. This is above your pay grade. I don't know why you're arguing. You ask questions, I'm explaining them because clearly you don't understand them. Sullivan, if you could get the hammers, Sullivan opens a drawer full of enhanced interrogation techniques. And I don't know how much of this I want to elaborate on. Can you intend to hurt this person when the one job you have is to keep him safe? He can't die here. He will be fine. I only wish you would die here. You're going to torture him, but he's not going to die. Is that what you're stating? I need leverage over the spirit warden's. If they won't tell me what's going on, I'll get it myself. By threatening the person you're supposed to be keeping safe. If he was safe, he wouldn't be an iron hook. Could I not just explain that this is a way to keep him safe? That they're doing something dangerous in this city just as they want him. Broken, willing to provide information. You think that they're going to be able to threaten him when you've already threatened and damaged him? Do you know how insane that is? Why don't you do the damn job that you've been given to do? Keep him safe for two days. I'm actually giving a command. You're definitely risky here as you're speaking back angrily to a superior officer. Mm. Kind of what I did as a blue coat. Kind of why you're not one. That's why I'm not one anymore. Yes. Absolutely. So I have to make this argument? You sounds like you did. You have to roll a ball. No, I mean, after roll to make it a successful argument. Yep. I would be spending too stressed to modify one dice if you're in a risky position. I don't know how Gordon could help. Yeah, I'm not sure if he can come up with a way I'm willing to hear it. Yeah, I'm not sure if what I want to do would help or hurt. I'm just sitting there with my hands folded, trying not to smile. That's hammers are brought out to Mengele. Yeah, just just being a cocky son of a bitch. Okay. I don't know. That's going to add a dice. I'm sorry. Bernal. All right. So what have you got on your own as there? Oh, I have two dice to begin with and I'm using stress to add one more by doing what I have done in the past as a blue coat and which is threatening people that I think are inferior. So that's adding one additional dice. Okay. I don't suppose my friend is anywhere nearby. Sullivan is, but he's NPCs aren't generally spending stress to help. Oh, hell no. They're not. Or if it was just you in this room, it would probably be a desperate position as you would be arrested, but Sullivan's lowering the risk. Okay. So it's just risky. Yes. Am I long gone or there's no way I can. You're lingering and you kind of have a bit of a pass to wander. Could I wander into the interrogation room that they're viewing from and? Yeah, let's have this roll first and then you can pop on in. Okay. So the effect is going to be limited standard or great. I think limited with your rank. Okay. Oh, my God. I rolled a one, a one and a three. Dude, shut the fuck up. Things go badly. Yeah. All right. So I'm going to end up in jail myself. There is silence on the other end of the speaker and Sullivan is lingering around with a hammer holding down the wrists of Gordon. Then there's a crackle and says very well. We shall send him to the labor camps for now. Maybe a bit of tough work will get him to appreciate what it will be like when he provides information and is free to go. We've got a crew heading out in an hour. You shall accompany him as a worker. I suggest a worker spend your time thinking about how to speak to your superiors and the consequences that it has. I am being wise and shutting up and not pushing it any farther because the end result is I am going in the same situation. Of course, they're going to take all my equipment on and my what is up. There's a buzz as the doors unlock Sullivan has the unique duty of asking you down and getting you ready in manacles to march with the rest of the work crew out to the fields. I think you can find this interrogation chamber and with his head in his hands, Captain Vail just rubbing his eyes. When I am being stripped of my uniform and equipment, is there any way I could try to signal to my friend to leave this dagger where it's hidden because it's hidden for a reason? Yeah, let's decide load. We didn't do that. No, we didn't, but I am a cutter and I have weapons, so it's not surprising that I would have my normal fine heavy weapon, but also a dagger. There are a couple of folks not in the prison at the moment. Yeah, if I'm showing up, I'm going to be heavy load because shit's gone very wrong. Makes sense to me. I could see Gordon sneaking in with light load, but anything else is going to pose a risk. That's generally all I use anyway, so yeah, light load. Okay. I think that you are left with no load, Esther. That makes a likely. But you have assassins rigging, which allows you to carry a weapon for no load. That is true. So that's something everyone has, actually, even Gordon. And who else, busy? You're the guys of spear, warden, dougalos, you could probably carry a bit more. Yeah, I'm sure I got there. Are you full kit? Probably, because I'm probably looking like I'm doing some business today, and that's why I was here. Okay. I have a load for busy as rare. But with that heavy, I would say medium load, normal load. Okay. Then, unless you're going to interrupt the veils pronouncement, and you're welcome to try, I suppose, busy. But the group is getting prepared to go out to the mire to do some labor. I would say rather than interrupting what's being done, I would more likely come in. And just, I basically want to say in so many words, maybe a day in work duty will help this guy, you know, stay in line. It's a good idea. And notice you guys are about to possibly do some damage, and I'd rather not have that done, because your advice is noted. Yeah. It would be a shame if we had to stop bringing suspects here, because they were being overly worked or tortured, and no longer used to us, they have to try to find another place to take them besides here. I don't think you appreciate the business of getting answers out of these sorts of folks. You don't often deal with that side of things. No, you don't think so. But I get in his face. I don't think you appreciate what we have to do to bring people in here, we're both in this. We're working both sides of the streets. I'm familiar with what it takes to get someone apprehended. Thank you. Yeah. But your point is taken, I will abstain from gestures through the glass and merely try to soften him up for you through hard labor, which builds character. Yes. He'll be more forthcoming when you see him next. That would be great. Then you are actually chained to the same line as Parker, and the two of you are marched out the gates under guard through the streets of Dunslow to the Myer, which is a mud patch in the bottom right of the map here. It is rumored to be a fallen star made this some time ago, and they are always digging out useful bits, but it's exhausting work and mostly done by the labor of the prisoners. There are whispers on hand to assess any valuable things that are procured, mostly contracted out, and here we can introduce Tesla and Briar, if we need to, as there are also doctors on site because it is a poisonous myer. Something of my asthma here gets people sick. It would be strange, just because you look like a demon, but that's always the case. And I'm here as part of the- It is an easy role for you to slip into to play one of these whispers. It is not something we talked about beforehand. I can say I come out and probably meet with the gang that's outside, the crew outside, say their head to the Myer. You guys can probably mix in with the people that are there that are over watching the prisoners and just make sure everything's going okay. The working conditions are abysmal. Surviving a day of this work is difficult without injury. I think that we haven't escalated to desperate, but it is risky work and not pissing anyone else off is another part of it as you are chained to irrespective of gang affiliations or friendships indeed. There's no allies to be had here and Harker is unknowing of your status as of yet. Briar, do you think it might be wise of us to go to The Myer and just watch over the proceedings and make sure that Gordon and Esther are okay? Yeah, more people on sites better than not, unless we do something wrong. I believe both of our skill sets will allow for an easy infiltration, so let's hasten there. I worry about Gordon. He's not really cut out for this line of work and I've heard horror stories about what a day in The Myer can do to an inmate, so off we go. Off we go. Tell me about these horror stories I'd like to know a thing or two before we head into the mess and we chat as we. Yeah, I tell him that not only does the work conditions sink holes, extreme exhaustion, but also sometimes artifacts are found that are deadly and dangerous and can cause death as well. So I fill him with the horror stories that I've heard through my life about The Myer and We make our way there. Okay, are we trying to extract this loud from the prison or just the information he has? We have not picked and goal yet. Oh, I thought we were taking this job for somebody else in a specific. I kind of thought, wasn't the big, were we casing this place this time or were we actually trying to pull off the score? Well we were having Gordon case the inside of the prison and get the lay of the land and then if we could break out Harker through the information that Gordon provided, we were going to do so. That's what I remembered from last week, but I could be incorrect. So now Grand Flashy Distraction area. You could do a break here. It seems like they're not lower. As the guards finish escorting these people here, there's a change of shifts at The Myer. There are a significantly lower amount of guards than would be in Iron Hook. If people escape Iron Hook, it's generally a riot that happens in the work line here. Briar, I think this is a very fortuitous situation. Yeah, no, you had a great idea, Dustin. Oh, thank you. I kind of want to peek around to see if we can find an artifact and after I run a search and they do some actual communication with the target we might extract, we might have a better plan on how we could spark such a, well, I don't want to say riot anymore. No, that we're just a prison guard. All right. I think this is going to be a resistance role of how much stress the workday costs you. Makes sense. Can they add a dietary resistance role via outside help? I imagine I could lead one of the teams. Under special circumstances, it is usually a special ability of, well, I believe Ghost has it. What do I have? Bodyguard. Yeah, I do. What does it say? When you protect a teammate, take plus one die to your resistance role. When you gather info to anticipate possible threats to current situations, you get plus one effect. Burning, Ryer, do you have a survey? Nope. I should. Me neither. It would be incredibly valuable in this particular instance, but neither of us have it. Yeah. I could change out of my spirit guard and head out and take a look at the way things look before you guys jumped inside. Sure. You can have it. A uniform is just treed up. Esther was told to get in worker clothes and, well, you aren't the same size, but Sullivan is still your man on the inside and could get you something in a pinch. I think as he escorts the work line to the mire, he surreptitiously drops off a package of clothing at a corner ahead of time for you, folks. Okay. We try to find a small alley or something that we can sneak into just to make a quick change order to put the clothes over our clothes with various easiest and then head to the mire. All right, Busy, you're now dressed as a blue coach prison guard. Again, maybe. Are we all dressed as blue coats or since I'm a whisperer, I can be dressed in slightly more esoteric. Yeah. You fit in that way as well. I think one of the whispers is actually chained up as well as they get together for their meeting of duties for the day. There are several on ghosts watch to make sure the prisoners are not possessed by mostly the ghosts of prisoners who have sunk into the mud and could not be burned. And those that are on the search for arcane artifacts. And there's a bit of a stir as the mannequels shake on Melissa. Oh, fuck. As she says pointing both hands at you, what I kick her right here, she's in the fucking chains, right? Yeah, she is. I kick her right in the ribs and say, shut the fuck up, prisoner. Control your masses. Huh? I say to one of the guards. And then I try to think of something better because that's really temporary. Yeah. A guard notices this and drags her off for a minute while she's sucking air through her teeth. Right. I'm trying to remember if I've committed any crimes being a demon still illegal today. You've committed plenty of crimes. Have any of them been pinned to this body that you are currently possessing? No, maybe no, not legally. All right, well, my need to be able to spark a riot in a hurry has just increased. I didn't know she got arrested. She got arrested. Oh, what did she get arrested for? I may be sure to ask that. But she might prove problematic for your guys in those situation here. I mean, I didn't exactly assuage anybody's suspicions there. No. So let's have you folks blend into this group here first and then we can get to resisting the consequence of this entire day's work. I have a whole point in parole. How about you? I have nothing in parole. Anything in consort group action. Oh, consort. Oh, good. Nevermind. We can do a group action is blending in as a member of this group. It's among peers ingratiating yourself. Yeah, I'm a whisper-ish adjacent. I can rub elbows with all of them while I survey the whole situation. Yeah, maybe you were the guard who pulled off the Melissa. There you go. Oh, dang. I give you a salute and that was impressive to have you move right there. As she catches her breath, then she hisses. They've got a demon on the workforce and they don't even know. Some fucking whispers. Good Lord. It should be a demon and a whisper. Evidently, but it's not their lives are forfeit. If the demonographers find out that we've been harboring such, are you gonna do nothing, blue coat? This is why you have me on this duty. As I am to warn you about such hazards, a demon searching for something in the mire, this can't be good. I'll have to look into it. Fucking kidding. Thank you for letting me know. All right, enjoy your early grave. It's not mine. I'll take ghost duty. Thank you. Oh, you want ghost duty? Unless you want to stick me back in there and see how it ends up. Yeah, I put her on duty as far as way from this is possible. All right, let's see if she figures out you're associated with him. How sly you being. I mean, you've got to disguise that helps, you're getting a dice. But how are you convincing her that this isn't some grand conspiracy? I don't know. I probably like just laughing off like it's no big deal and I'm just a stupid blue coat. She believes that you're ignoring a demon. All right, let's make sure I'll give it a roll. I'll do this with sway. Uh-huh. I get an extra die because I am disguised. I don't know if I get anything else. You will have great effect and as far as putting her wherever you want because of your authority here. Right. I'm just controlled. Yeah, largely at the moment. This is. On the side from my cloak and dagger plus one because I'm in disguise so I get any other extra die. No. All right, let's send her to the other side. Oh, I got a five. Hi. All right. A five partial success you hesitate with draw a try a different approach or do it with a minor consequence. I am going to start a clock calls a satanic panic. This is a four o'clock and it is only one fool so far. All right, the rest of you blending in. Thank you for listening tonight's of the night actual play podcast. If you'd like to send us questions, comments or feedback, you can reach us at a number of parties, including Twitter at KOTN underscore podcasts or you can join our Facebook page, which is Facebook.com slash KOTN dot podcasts. And while on Facebook, you can join like-minded folks at our fans page at Facebook.com slash groups slash KOTN fan. And lastly, there's our block, which is found at KOTN podcast.com. And please remember to join us next week for more mystery and adventure. Sometimes I'll be playing someone. I was going to say Gabrielle Diongoli. Sometimes I'm listening to it a lot so that that's why I keep whenever you say that that introductory phrase that always comes to Gabrielle for me. Yeah, one care. Hey, quick aside, we had a herd, a literal herd of deer walk through our yard about a half hour ago. Yeah, it had to be like eight or nine of them at once, which is just a little bit unusual for us. We usually get one or two or three, but never nine. Anyways, they proceeded to, you know, poop on our lawn because that's what deer do. How kind of them? Teddy went outside. Teddy went outside and rolled around in the deer poo. So is there any chance, John, you might be doing Gordon first so I can step away and help Jimmy give Teddy a bath because he's route covered in deer feces. Yeah, go ahead. Okay, I'll be back. And thank you for that. I appreciate it. It's going to be lots of fun. Thanks. Anything but the game, I guess. Yeah, I mean, with the game, if it was a skunk, it could be worse. It's much harder to clean. You know, I'm just saying. Yeah. And as long as he is just be glad he just rolled around and it but then eat it. Yeah. There's something that could be way worse, but yeah, anyways, I'll be back as quick as I can. Good. Thanks. Have fun. It's got a deal with shit, a bunch of shit. And there's the outtakes. Okay. Hello, Alan. Hello. And see meeting you here. Scott's away because his dog rolled in a herd of deer shit, a whole herd of deer shit. Which, uh, which, uh, role 20 are you using the band of blades? Ah, it's not in any role 20. It's a better than a role 20. It's a different. Let me see. That's a website I can send a link. Children in peril. My favorite topic. So yeah. I get up. You always grunt when you roll? Yes. I pick up my keyboard from, uh, okay, where it's not, but there was heavy dice. Are there possible titles for this episode, which were available for voting on the Facebook nights of the night fans page or start a clock called satanic panic. After ignoring a demon, I am being wise and shutting up kind of like what I did as a blue coat, kind of why you are not one. If he was safe, he would not be an iron hook and I'm going to end up in jail myself. [BLANK_AUDIO]