Archive.fm

Knights of the Night

196_WoD3_KotN_I_Got_This_Part2

Duration:
51m
Broadcast on:
08 Oct 2014
Audio Format:
other

Does she? Really?

[music] Hello, and welcome to Nights of the Night actual play podcast. This World of Darkness story, C-meter, was written and run by our storyteller Scott. And now, please enjoy episode 196, titled "I Got This," part two, actual play begins 16 minutes. [music] All right, let's get to the feedback we had a single iTunes review, this one. It says, "Sense and Fantastic," and it's by Kirk Sugar Roll. If I start reading and sitting in everyone as well as their shoulders. I want to say, I'm going to be able to add a contribute. What an excellent listen, thanks for putting this podcast together. Excellent stories involve players brilliant across the board. Thanks for the great feedback. That's really a wonderful review on iTunes. We appreciate any reviews we get, because the more reviews we get, the more stars they are. It brings us to the top of the search algorithms when they do things like look for games. On Facebook main page, Mark Weiland posted and said, "Just FYI, listening to delivery is ruining my reading schedule." That's a compliment. Oh, yeah, because I believe that was a Kool-Aid man over here on my left, John. Delivery was... Oh, it's a reference. Yes. I wrote a wall, everyone told me. Yes, there was a Kool-Aid shape hole in the wall. Paul Bennett also posted on the main page and said, "Just finish the sugar in and shit luck episodes." I shall only say, "Scott, you magnificent bastard." I responded to Paul and said, "Yes, he is a magnificent bastard." That is high praise indeed. It actually is. Yes, thank you very much. Rachel doesn't agree. That just means you put the characters in some really uncomfortable positions and made them role-play. I think that's an excellent compliment, so I got it and thumbs up. That's how you choose to view it. That's how the two of us choose to view it. You and Paul Bennett. Yes, me and Paul Bennett. We had a post from RPGGamerDad who said, "Hello KOTN. I'm very happy to hear the next installment of the New World of Darkness." I've just reviewed you on Stitcher and the UK iTunes in case you don't see what the Brits say about you. Here's what I wrote. So, this is our second iTunes review. And that's a great idea for him to contact you and let you know. We appreciate it. Can you believe somebody actually? Stung Podcast. This is a really high quality actual play podcast. Always worth a listen. Whatever role-playing system they are playing. My favorite is their ongoing World of Darkness campaign. Actual play RPG just doesn't get more dramatic than this. Listen, right now, you won't regret it. All the best. He also posted a second time and said, "I'm really enjoying the return to the World of Darkness." I just started listening to your podcast at the beginning of the Shagrin episodes and the characters have a special place in my affections. You inspired me to start my own New World of Darkness campaign using core rules which has been very successful. The narrative flows very naturally and everyone enjoys staying in character. I also find it a great system to allow the GM to roll with the punches. I'm wondering what your take is on Hunter. Would you recommend it as a natural progression from core rules only? I tried changeling and made as a player and not enjoyed them that much. I haven't had a chance to look at God Machine yet and I would appreciate any thoughts you had on the changes that it makes. Thanks. And I did post on the Facebook page, Dave, about a relatively lengthy one. Right. Can you encapsulate it? Yes. I think that Hunter is a natural progression from the Blue Book World of Darkness if his players want a little bit more power and want a little bit more ability to influence the outcome. They enjoy a more Cthulhu-esque, us against darkness, and we're all going to go mad eventually and lose. Then, Blue Book is fine. But if they want to strike back a little bit and cause a little bit of pain to the preachers hiding in the dark, then I think Hunter is a natural progression. Then, I also said that the God Machine Chronicles, it was too early for me to tell if I liked the changes yet because we just really started it and I would get back to him. And the reason we're using the RPG Gamer Dad is that's what he uses on Facebook, but he also uses it because that's the name of his podcast. He has one episode out so far. It's him, his wife, and two of his kids. I believe five-year-old son and a younger daughter. And I listened to the first episode and I would definitely suggest people give a listen to it. It's really well produced. It's really well done. I absolutely adored the part where he, his wife and his five-year-old son, played a role-playing game. They use Rory's Story Cubes. You roll them as a picture on it and then they had to make something up about the picture and weave it into the game. And it started a little slow button that was rolling by the end of it. His son was laughing every time his dad came up with a club. It was really, really well done. And I enjoyed it a lot so I would suggest giving it a listen. Is it really explicit reading? It's definitely not. And he's using RPG Gamer Dad in that as well because he doesn't, it's not fair to plunge his son and daughter into Internet fame. Right there. On Facebook there was a post for episode 194, the long way home, in which Ari said, "An ocean." Daniel jumps down from the window of a burning house with a girl he was saving. Roberto jumps from a window of a house about to blow with a girl he was saving. Yeah, it was actually, it was totally me. Next one. Unless I'm thinking of it different? I'm just honest. Apparently John is fucking awesome. You were high the entire time. This puts some expectations on the storyline. Daniel did jump from the window, but not saving a girl crashing through and finding Silver Bell. Well, wait a minute. I don't know, she was in a storm cellar. I was carrying her dad and then he shot himself in the house. That's right, you almost got pushed through the window by the vampire and then you fought it off and then you decided to jump through the window of a girl. And Maxwell jumps from the building about to explode after a girl. Yeah, but we get your point, Ari. I need to put a building in, it's exploding apparently. Well, actually one was mine and one was yours. I don't know who's turning this to jump through the window. No. Find out. There are certain tropes we can count on, Jim. I think Katie did. Well, she kept up the tropes. I got this. Luke Green also posted on 194 and said I know that Sinator is an old occult concept, but still can't help but wonder if the story is going to involve a geist. That's Luke. Totally met again, Luke. Come on, man. I totally didn't think that as well. And spoilers, Luke. That too. On our feedback at KOTNPodcast.com email address, we received an email from Lunavoka who was the only who asked us about our mic setup. He said regarding mic setup and minimizing hard table sounds, we used a CCG rubber like play mat to mute the dice rolls and as a place for the microphone. And it helps a lot. Now we have a cheap mic stand that allows us to hang it overhead, John's dream, that can be bought at Amazon for $20 to $50. Nice. Scott Weiss and issues converting Mage the Awakening to GMC, Mage/Mage2. Compliance. Firstly, I wholeheartedly encourage you to convert over to the new system. I think this is a ton of minor inconsistencies that together make a huge difference. If there's any questions or hesitation, please feel free to contact me. I'd be happy to help. I love Mage. The Mage Chronicle book of the Fallen World Chronicles, FWC, was rebranded as Mage 2P because of the politics at CCP, not because of the volume of changes. Scott, the standard RPG disclaimer applies here. You can and should run the game however you want to. And I'm going to continue to love listening to the Knights Regardless, because you guys are great. But I noticed a few rolling consistencies. Actually, a few roll mistakes. I only point these out because you just converted to GMC and it can be hard to learn and implement updates on an existing system. The GMC does not remove bashing damage from the system. It upgrades all armed combat to lethal. Unarmed combat attacks like punches and kicks are still bashing. But picking up a set of brass knuckles of pull stick and baseball bat makes your attack lethal. Several other attacks do bashing. Also, telekinesis, page 174, multiple fighting stances. Or resistant merits all do bashing. The bashing to lethal upgrade and thoughts are described in the GMC 198 under damage second chapter. Excellent. I will look it up because I read GMC a while back and I think I just took the lethal part of it and ran with it. So, good. Two percent heads up. Marits. They are from GMC, they are cracked and doing bashing. Yeah, there was a discussion. Some of my powers do bashing damage when I use them. Lethal and bleeding out. This did not change in GMC if all of the statements were made are true and I understand them correctly. Then Thomas had one aggravated in six lethal before receiving the ampoule. He's bleeding out. That gives him one minute slash aggravated to live so six minutes. Twenty-three second turns to get medical attention, not seconds away from death. Correct. The book makes a big deal about how scary bleeding out is a death but doing the math really ratchets attention back down. It sure does. If the ampoule heals three to five house, that takes off the right side of the bar so he'd be one aggravated and one to three lethal. He's still probably messed up and needs a hospital. Dramatic failures are only when a dice pull is reduced to zero. A single chance die is rolled and to come up with-- That's a house roll. But if Kate she rolled two and then it's not possible. Yes it is. Again, I only point this out because I'm knee deep in my own campaign conversion now and my H2V just got delayed again. It might be a while until I'm finished. I hope this doesn't come off as critical. That was far from my intention. I eagerly await the release of every episode and wish you all the best. Before we apart through analysis-- Yeah, it's really a thorough analysis and we do appreciate it. We don't know. And he gave the disclaimer. Yeah, I had a time saying that each person runs their game the whole way. I appreciate the lethal conversation. I didn't always mention that. Yeah, bringing that to my attention is great. But as far as the double ones, the story trumps the rules all the time in my games so that you can't pass up a double one. Do you want to point this out? Jason McDonald posted up a new video. Oh great. That was fun. Everybody had a chance. I haven't got a chance to see it myself. It was actually quite well done. It's just getting better and better with his videos. So this one had to do with interviewing techniques. It was definitely worth watching in this humorous. You know, you have almost 1,500 people following that flip board. Over 60 minutes. 60 minutes. That's really cool. Excellent. Well done. Not bad for a mouthpiece for KOTM where we flip all of our episodes in there. Our last bit of email comes from Michael Smart. And it has to do with his birthday. And he says, "I wanted to write in and thank you all very much for the help that you gave Sarah. For the really special way you all helped me celebrate my birthday. It was so amazing and I don't even know where to begin to express my gratitude. About 18 months ago, I parted ways with my previous employer and I did a bit of contract work to make ends meet and to help get food onto the table and in search of things to do to occupy my time and keep myself out of trouble in between contracts, I discovered the joy of podcasts. I had played various role-playing games since my grade school days back in the 80s. No jokes, kitties. I was not around when dirt was discovered. Hell, the 80s. He's young. Crazy young. I don't even understand. Most of us are around when dirt was discovered. At that point in my life, with the demands of three kids, a girlfriend, and looking for a job while working contracts, there was little time left over for role-playing. Or, well, anything for that matter. And after a couple of stutter steps into the industry, I settled on what has become my go-to lineup of podcasts that I listened to and look forward to each week. KOTN quickly rose to the top of that list. I lived vicariously through you all. Listening each week and wrestling with you all through the finalities of your choices and shit luck and discovering a love of the world of darkness at the same time. I laughed my way through the antics of Dungeon World and I was amazed at the flexibility of fate. And shared in the wonders of Numenira, even though it wasn't my stick. Over the last couple of years, though, what you guys never realized is that you helped me laugh through the hard times and reintroduced myself into the love of role-playing and storytelling and rekindled my awe and wonder of my inner child who held that first red box player guide so many years ago. This past weekend for my birthday, Sarah put together for me the most amazing time that I've ever had in my life. It was filled with things that this small-town country boy from the sticks had never dreamed of. But her, yeah, the resistance was when she played the happy birthday clip from you all. She told me that she had reached out to you and that you all had put together a story that we could play with our local friends, some of which I hadn't seen in years. It really meant the world to me and I can't put it all into words. So thank you, thank you from the bottom of my heart, thank you for the weekly podcast that I and so many others have looked forward to. And thank you most of all for going out of your way to do something special for a man that none of you know, save for some sneaky recon by time. None of you had to do any of this, but the fact that you did makes it that much more special. Whatever you believe in, wherever you find peace, may you find continued happiness and may you find blessing and abundance and prosperity in all things. You truly helped make this a blessed weekend, sincerely with best regards to Michael Smart. It's already a problem. You did nothing, Jim. Good day, sir. Happy birthday. We did say happy birthday. Did we see him in the clip? Yes, you did do that. Scott and I came up with an idea. I contacted him on Facebook with the idea most. So I do talk to some of the fans on Facebook. I'm no friend of them. And I talked to him and asked him what brought him to the nights of the night and he said he loved the world, the darkness and particularly the hunters. And so I went to Sarah with that information. And then God and I came up with a way to create an adventure for him. We found an SAS. It's a hunter adventure. SAS means an adventure that was written. It's a pre-gen character so that she didn't have spent time doing that. And then we, well, when I say we, I mean mostly Scott, created a clip that talked about how this squad of military members used to be Jay's squad, but Michael's character took over as the leader and now they got to take him into combat. And then I added music and background noises and a lead-in. And you did a very nice job of that. That was actually, it actually came up pretty damn nice. Yeah, really. I especially had those bullets when they took up and took fire. I credit in MP3 and I offered it to Sarah to play during the adventure. Or at the start of the adventure. But you didn't post it for everybody else to hear. No, but in fact, this episode might be a little short. So I think I might throw it at the end of this if people want to listen after everything else. To give it a listen, I'm sure Michael won't mind. With that though, we are done with the feedback. Thanks everybody on Patreon. Thanks to Mike for the very heartfelt response. I didn't get a chance to say that myself. Absolutely, Mike. We really appreciate that. Michael. I'm glad he enjoyed it as much as we're putting it together. It took us a little bit of time, but that's all and that's... It's really nice to know that when people are having a rough time, sometimes they can turn to the voices on a podcast that, you know, that can make their lives a little bit better. That's amazing because we don't, I don't think we're really envisioning that when we first started it. It's nice to hear fun. Right. But thanks to the Patreon people and Amazon people are using Amazon. We appreciate all that help that you guys are given. And with that, we'll get on to the adventure. This is the World Darkness story The Cineaters. I'm your storyteller Scott, and with me on my right tonight is... Michael, creating a character. I'm Tom Fine J. Alton. I am Jim playing Katie O'Connor. I'm Thomas Fine. Edward Montez. I'm Mike playing Michael Clay, the academic adventurer. Bob playing FBI Special Agent Chewpark. I'm John playing former member of Task Force Valkyries, Daniel Morgan. I'm Rachel playing Silver Belt for Grace Rocklin. Well, I'll take you on. Seriously, double cinematic? Should we just make new characters right now? That's what I'm doing. I'm starting to think jumping out of the car was a really good idea. James, you've beautifully done. So, going into a tight right-hand turn of your passenger side, the wheel-blood, which causes the van to green over onto the passenger side and start into a roll. The roll is a pretty violent roll, and there's nothing really to do to stop it because you're going 60, and there's not a lot there. So, everyone that's in the van, I'm going to let you guys make the rolls because I don't feel like killing the characters tonight. Okay, I'm going to say that everyone gets a... Well, first of all, is anyone, anyone wearing their seatbelt? Oh, I've just told everybody that I have seatbelts. Yeah, this sucks for you. I think being in a high-speed chase, yeah. You could have been. Yeah, I don't know why I want to face it. I had to take mine out to let Jay out a little. And you'd never put it back on. Oh, you had three turns, it was you, did nothing? I talked about what I did. I gave a hostage a shotgun and... If we feel the van does it, weapons? How do you turn it up? Stop. Why would it happen in turn earlier? Oh, of course. Absolutely. It's also happened last time. Sure. God, I'm sorry. No problem. If we have a chance to feel the van going, and we hear the squeal, and we hear everything. Oh, yeah. You're the pop. I want to try with my last down breath to try to protect the person we want to try to cover up and protect the kids as best we can. Okay. Edgar, I do something good. You can definitely, to be fair too, the way I envisioned it was you were laying on the passenger side and they kind of get thrown into it. I'll throw into your arms almost. I'll try to shield them with my body as best I can. What's your virtue? My virtue is prudence. What's your advice? Actually, my mind. Advice is green. Okay. Everyone can make a dexterity plus athletics. Everyone gets their dice pull for that. I'm going to kind of home grow a rule here. If this is any part of any rolling, you guys should just take damage and die, but we'll do something better than that. You can only risk willpower once per scene. I'm risking willpower. I haven't done that yet. How old is this man? One piece. Probably me. I think you should right now. I'd say like a box man, probably in the mid 2004, 2005, with a lot of miles on it. It's the kind of line though. It's not like... I'm sorry. You're making shit. Yeah, sure. The role that you're making right now is going to be the amount of damage that you cushion, if you will. So that's what this role is. I'm making a special home brew. This sounds like a cool kind of thing to do. If you're wearing your seatbelts or a bonus, it's going to subtract from the damage you take. I'm going to add one die for a seatbelt and one die for airbags. You can all think the character you have to be named from Michael here. Not Michael Clay, but the other Michael here at the beginning table. Is this park ranger? No, he's getting the idea of the airbags. Oh. I'm going to give you guys... Actually, I'm going to give you one for the seatbelt, two for the seatbelt, and two for the airbags. A little of four extra dice to roll. I don't have a seatbelt or an airbag. Whatever die you're rolling. I rest as Katie, because you caused this. I got five dice. I got five dice. One die plus two for airbags and two for the seatbelt. This is going to be the damage that you absorb. How many successes? How many damage are we taking? I got a roll again. I got two successes. Two successes. Remember that please, because I will not add garbage. I'm going to need to flush. Whatever. Not get? Yes. Avoid. You have five afflicts and one minus three for wounds. No bonuses, because I'm in the back there. We had air mattresses all over the back. No airbags in the back. You're right. You got three dice, right? Yep. Give it a roll. I have an assist. Oh, there you go. Holy shit. Two of the ten. Two of the ten. This is... Go! One of the ten. One of the ten. One of the ten. One of the ten. One of the ten. Hopefully, he just stands there. He doesn't have spider drool. He does have spider drool with the bow. What an asshole. You just roll six dice. Six successes on three dice. My face is spirits protected. Holy fuck. Mine is desperate. Oh, man. You know what the odds of rolling six successes on three dice are? Low. Oh, good. That's great. God damn. You don't have to remember that, Thomas, because I will. Go ahead. Michael Clay, what do you got? Oh, I have a dexterity of three athletics. That's a two, which gives me five. I subtract three because of my wounds. Oh, wait. We're subtracting 'cause of wounds. Yeah. And that leads me to... I don't benefit from anything in the back, except... Apparently, the magic power next to the guy... Risk will power. Oh, and I risk will power. In this case, I'm going to add three dice to my dice. And a nine-again quality. Scott, do you want to subtract anything because... I'm not trying to fully protect myself. I'm also trying to help the kids. That's legit. Well, do you want to subtract anything for one for each kid at least? I know. I think it evens out. Okay. They cushion... Seriously, though, not trying to be mean. But... You're cushioning... You're cushioning... Yeah. You just kind of wanted airbags that fell into your lap. All right. You got two baby airbags. Go for it. Two figgy-sized airbags. Oh. I have two successes. I have two successes. I have two successes. I'm on taste rolls. Ooh, almost like exceptional. Except that was one of the things you said. Shoot. I assumed you had your seat black, correct? Of course. So that was four dice for the airbags and the seat belt. And now go ahead and what your other dice told. Well, I've already put our wrist willpower so I can spend that. So, yeah. No, you can spend it with willpower. You can't risk willpower. Risk gives you two of those spending just one. And... You got a willpower back. Definitely losing it, right? When you risk people... When you succeed, you should have got a willpower back. That's a new rule. You got a willpower back. I'm not used to that. It was way too generous. No. Nothing with you. But not... I did. All right, so I'm going to spend that one more night. You can't even say you're a nice three more dice. You've got to steal it. If the damage is enough to still kill me, I'm going to be upset. I'm rolling twelve dice. And that wall, you should heal yourself. Right. I should just walk out of this pond. You're going to get a survivor's guilt. Holy shit. Is she using his chew? You got five. No zeros. No zeros. No zeros. Oh, just five successes? Morgan's turn. To dexterity. To authority. To authority. To authority. I'm risking willpower, so that's three more dice. And nine again. But one minus because of my damage. So here we go, six dice. And plus two for the airbags. This is a kind of van from the mid to late thousands or bots, if you will. What's in the van? I have a way, man. We had airbags. Two more, right? As we see it with a problem in computer. Yeah. Or a problem in share. Not in computer. I got two again. User bear. Oh, one more. Time again. He's up to four. His handling is very well. Five successes. Outstanding. Race. As opposed to rolling for impact. Did you make a roll rate? No. Go ahead and pick a roll. Okay. What is it dexterity enough? What is it dexterity enough? No, no, no. You don't do this. You're not trying to race yourself. You're trying to do something else. It's all you have to do. It just works. Okay. Then do that. There's no way anybody's noticing anything in the coffee. What? I am so mean. What am I seeing in the room? Everyone that is in the van with the exception of grace needs to roll twelve dice with the nine again attribute. That is the amount of damage you took. But I guess you're absorbed in a roll. What about the three players that roll exceptional successes? Because it is a situation where it's absorption. I don't think they get any more than their absorption. You got six. You got five. If I need to change it around a little bit, we'll go ahead and do it. Let's see. We're going to reverse over here. So Daniel goes first. Daniel, how much damage do you take in the ten agains and nine against count? The roll again. Just three. Just three which were absorbed from your exceptional success, correct? Yeah. So glass shards. Glass shards. A flying debris. But when the van comes to a stop after rolling a good three or four times end over end or end, you find yourself remarkably unscathed. Now, to be fair, the van is on the roof and you're laying on the roof because that's how it landed. But you're remarkably unscathed. The windows are blown out. The metal is bent. Is this out of curiosity? Are we in the road or off the road? Oh, you're off the road now? But I can't pass them any worse and say that you hit trees and stuff. It's just, well, you did hit some trees, but that's just part of the 12 dice that you're rolling. So, yeah, it's... Are we noticeable from the road? Are we hidden from the road now? Don't communicate. It is. So, not so much hidden from the road. It's nine against. You've got to roll two more. Fucker. Hey, again? Nice rolls, too? Four. It gets absorbed by the side. Airbags. And so, I actually heal one health. Right. Thank you, Katie. I should meet you. Brad. You guys should be proud of your rolls. You guys hold some awesome absorption rolls. I am now not so much. Good luck, Mr. Clay. All right, here we go. Get him, Mike. You've got three re-rolls. Oh, you've got three of them? Just three. Four. Nine against, right? Yeah. Nine against. I'll tell you something. All right, a total of four. Four. Four. Four. You're absorbed by your two. So, you take two aggravated. All right. Because you have an aggravated mark in one of your boxes, correct? I was there in one box after the cyberhead. What do you have on your period? I had lethals. All your boxes. All the one. Had a lethal. Had a lethal. So, the last box turns into a lethal. You are now dying. All right. The first box turns into an aggravated. You are bleeding out and once it reaches aggravated, every turn, you lose another aggravated until all your boxes are filled with aggravated and you're dead. Okay. Twelve dies. Mm-hmm. Fuck. He's still rolling. He's still rolling. I'm good. You don't want to roll good here. Shit. Edgar. I've already taken a wound. Wow. That was rough. You rolled seven successes. Five. Five. Five. Nine. Nice job. That guy's still rolling somewhere separate. Yeah. Like a pecan. Oh. I rolled a total of eight. And you had six protection. Absorption. Right. Two. So, you start bleeding again internally and you are on your path to death. Yeah. If I survive, I'm going to shoot you. Just so you know. Just so you know. Just so you know. Katie, what do you got, Katie? Seriously. Wasted an entire health potion. You have the other potions, don't you? No. That could have died. I think I have one of the potions I think too has one of them, right? I got three. Yeah. One of them is a reroll. One of them is a reroll. That sounds a bad, Katie. See? Aren't you happy? Three. I don't think we can use a reroll potion on any toys. Three. He rolled two so he takes one. You want aggravated? Well, I assume he has aggravated, right? Katie? It would just make one of my bashing this lethal, right? You don't know. You got still have bashing left? Yes. I only have four lethal and I have three bashing. You now have two bashing and five lethal. Right. You're going to have to roll for the kids. No, Michael, you can roll for the kids. Oh, that's none of that. You can't make my roll for the CID's. Right. That's your job. Children and men. No, you already absorb the damage. No, you're fine. Well, actually, you probably, I have some more lethal. Am I taking their damage? Maybe his roll was proper. You made their roll. You made their lives a little easier though. Okay. I hope so. The last ones they have on earth are fond of bouncing off to this. Three. The nice guy was hugging this. Oh, he died. Two people. It's terrible. It's not the world of puppies and happy. Okay. This is apparently the world of car crashes and people who I shouldn't trust. Yes. Two damage thanks to your, I doesn't say large S, but. Large S, right? That's right. Yeah. It's Michael's. He's not. He's not. He's currently for an academic to me. He's got a little. I'm 220 pounds. How many? My character's 225 pounds. Oh, nice. He's built. He's a boxer. He's big. Right. Big bone. It looks like Kurt Russell. Yeah. With a chin. The children are scraped, bleeding, crying. In some cases, wailing. I think you're dead. But, there's still a lot. Okay. The only ones alive in the back of the car. Thanks, guys. We'll just lay the injured people in the back without seat belts. Jay, you can go ahead and make a perception check to hear the crash through the night air. Because a police car has running relatively quietly, I would say, an idle police car. The light isn't making a ton of noise. It's halogen light that he's streaming around. That accident was epic in scope. I mean, that was a van rolling over three, four, maybe even five times and landing on his hood through woods and undergrowth and branches cracking and trees, small trees getting snapped and falling over. It was epic. One of those rare two attribute roles as opposed to an attribute and a skill. So that's five. Minus one for the distance, but that's it. Two successes. You heard it? Something really bad happened in the distance. What do you do? The crash came from the distance past the police officer. So in distance, so actually in the other direction and to his right as you look back at him. Michael, what? We had our radios on, so he would have heard something. That's an excellent point, Michael. You heard lots of screaming, lots of crashing, almost like white noise at a certain point, Jay, because of just the amount of cacophony as the van rolled over and over and over. Just the noises were horrifying to you. You have to think someone's dead at this point. I can't imagine you not. Yeah. I tried to raise them on the radio. I hunkered down somewhere that it's dark and that won't be seen and I'm trying to raise them on the radio and see if we can get a situation. The distance you were able to run 15 feet to the east and then what amounted to 30 feet to the south. So you're not terribly far away. So I'm assuming it's in a whisper? Okay. Yeah. And who are you trying to raise? Anyone? Yeah, anyone from the car. Anyone who feels like answering? Are we crutches? Everyone who's not, who doesn't have, all your backs are filled up with lethal? A lethal with one aggravate. You fell unconscious, unfortunately, because the aggravate it. Anyone with all their backs is filled with lethal and took damage or bashing and took damage falls unconscious. So I think that, Katie, you have all your spilled up with bashes. That one point of lethal knocked you unconscious, unfortunately. So you overcome a threshold. You go to lethal from bashing or aggravated from lethal and you fall unconscious. Okay. That's worth noting because I already had aggravated. Yeah. So I didn't actually go past a boundary. But I don't know. Aggravate is special. Yeah. Yeah. Aggravate. Well, I'm fine. Again, just one more lethal onto the ones I had before. How does that knock me out? If all your backs are filled with bashing, you have to roll each turn to stay conscious. If all your backs are filled up with lethal. I don't think that drives me. One second. One second. I'm explaining. Let me get there. If you're lethal, you're bleeding out and you start taking aggravated damage. You bleed out. If it stopped by healing of some sort, you regain consciousness. But if you start taking damage again and you're past the lethal threshold, you fall unconscious again because you're starting to take damage again. Your body is an incredibly weakened condition and you just took damage again. I don't know if I would have been driving. If I would have known that just a little bit of damage could knock me out again. Okay. I think everyone's wounded. Anyone who took damage and has all their boxes filled with anything at all, including bashing, falls unconscious. Who is that? That's me. That's Michael. That's Edgard. The fans can't hear her raised hand. I'm so conscious. I have four. And Daniel. Clay. He's out. Clay's out. Yeah, Daniel's fine. He doesn't take any damage. So there's two people who can answer. If I'm hearing a lot of groaning moaning noise of pain, I'm calling for Daniel. What? I'm calling for Daniel because I know he's military and he'll probably still have his hat about him. Okay. I do. It's totally. Daniel, I need to sit back. What's going on? I'm alive. I haven't accounted for anyone else yet. I just crashed in it. And I started poking around and nudging people and seeing if they're still breathing. Right. The van is on its roof at this point. Again, it's... I kick open the back door to the truck and to the van. It has a back door working. Right. You need to duck down, crawl over glass. You know, shattered glass. You're whispering, babies. Yes. Children who are crying and get to the back door. Set her up, Daniel. I'm counting as I'm walking fine. There's, Clay's alive. Montez is still breathing. I can't account for the drivers. I'm trying to get the doors open. It's dark. I smell gas. Yeah. There's a fire. It's a very small fire. I smell gas. Yeah. It's just for effect. Right. It's not a threat yet. So go ahead. Go ahead. Anybody else in the car? Conscious. Yeah. I am Jay. Choo. Choo. I think we're going to surrender to the police. Call Winston. On your phone, you can set off your... Is it a bad signal? Yeah. I mean, he's going to give you a location. You can set off something that'll give your location to Winston. We're going to have to get him involved. I'll call him. You just set off the location. Right. We have a ton of wounded here, though. We're going to need an ambulance, I think. That's a great... Right. Before. Go ahead. Some content in Winston. Okay. I'll say your turn's over because that was a lot. Yeah. Daniel, go ahead and make an athletics plus dexterity role for me, please. To get through here or kick off. To get through without taking any damage because of all the shattered glass and bent metal and... Yeah. That's it. So I'm going to buy earned a willpower. Excellent. It's not all bad. Yeah. Oh, great. I have three. And I will say minus... Well, just three is fine. Go ahead. I get a beat. I've never been in a car crash before. Oh, yes. Is that one of your aspirations? No. Okay. Just checking to see. But he likes to experience things he hasn't before. He doesn't like this as much, but he's unconscious. As the end of the night, you will absolutely have a beat. Can we all have a beat? I'm pretty sure. But let me look up the roles on beats. I'm still a little bit fuzzy on them because of your new roles. Go ahead. I'm not sure why I'm rolling for this, but I won't. I fail. You fail. You fail. Okay. All I have is... I'm rolling to climb through the car. Yes. You take one point of damage and do you have any armor at all, huh? Yeah. The caviar. Which I don't think you guys had gloves and such. Do I have caviar taking you that damage? I mean, a lot of it was glass in faces and blunt trauma. I think if you fell off a cliff wearing caviar, you'd still die. And I'm sure I didn't have the benediction I did for armor. At this point, no. There was no time spent talking at the scene changed. I guess the years was for a scene. The scene had changed. So anyways, you were taking one damage, but the caviar absorbed much of the glass that was digging in your knees and other places. Your caviar vest and your armaments that you're wearing. So you get to the back door and you're going to need a strength role, strength plus athletics to open the back door. You can go ahead and make another role. This turn. It's four, five, six. I don't know if it died. I'm not responding. I'm not responding. I'm not responding. I have that. Okay. What about the dogs? There's two dogs in the van. They're dead. There are two dogs in the van. Oh, they're rusty. There's two dogs in the van. One was a rescue when one was Cesar Katie's dog. The hell with us? The children are fine too, none. Okay. We have three successes here. Three successes for Daniel, which allows you basically to kick the back doors that were pretty much jammed. Saucequatch down. Yes. All right. That's Daniel Chu. You're still awake. We need to keep taking turns. Oh, yeah. Because they're bleeding out. Absolutely. Okay. Is it one per turn? One per turn. Well, we're going to fucking die. Mm-hmm. I'm assuming everyone's pretty badly heard from what I mean. You're hanging upside down in a seat belt with airbags out and yeah. People are bleeding. I was dead serious about running to the cops because people are dying. Right. They can arrest us. Whatever. I don't care. Sure. That's fine. So you're just kind of just hanging out? No. No, I'm going to call. Upside down. I'm going to show you the seat belt on. That's surrender. What do you do? I'm going to undo the seat belt. Okay. Kind of look around. Check in. Cesar Katie's up front with me. Right. Yes. You kind of land on that land. You know, you kind of cushion your blow or you kind of, because you're upside down in your seat. And so you unhook the seat belt. Kind of use it as almost like a rope and lower yourself onto the ceiling of the van. Move over to Cesar Katie and you can see she's unconscious. She's still seat belted in. She has a airbag pressed against side and front of her face. But they've now decompressed a bit. She has some bruising. She's hanging upside down. She's bleeding from her lips. And it looks to you for all the world that she's not long for the world. You don't have any day for anything, do you? I have no medicals. My goodness. I have no medicals. Don't get choked up. I know it's emotional scene. It's sad. You too. You do have an after hold up. But your turn was taken, this turn, in releasing yourself from situation. Okay. Can I also call Winston? Actually, Jay said he was going to handle it. You remember him saying that over the, you take care of your situation. He said, "I got it." You got to set off the beacon, though. He told you to set off the beacon so they know where you're at. Right. He's going to call him. I never installed that app. Right. Damn it. It was 99 cents. I understand. Oh, no. I understand. Sister Cade liked it. Be bird, though. You've got to beat the flag. You've got to beat the flag. You've never loved it. To get to the hip bar. Can he mark one more aggravated damage off? I think your hand aggravated is right. I've never been aggravated. I've never been aggravated. Then mark change a bashing into a lethal. Okay. I think most of your passengers are aggravated. She's aggravated all the time. People, we should heal with an ambulance? No. They only spent one of those on me. How many vehicles do we have? So she's not unconscious. Do you have any medical? Yeah, I have one. I don't know. But she was batching, and then... Who's it? She's unconscious. She's just not bleeding out. Sorry. You're unconscious? You're not bleeding out, Katie. Who's the best medical we have? Dr. Lucius. I talk to you as well. I talk to you as well. Conscious people? No. Here, Sasquatch. I have a medicine of two. And a dexterity of four. And a minus three to my role. It's Sasquatch. Okay. No, he's conscious you have one, right? That's not better than two. She's dead. Who has the best medical all? It's a simple question. Two and five. I don't know that. Use the ampoule on him is my point. Again, headman back on his feet. He can heal everybody else. Head guard. Head guard. Did he really use one? Overdose his ass. I don't care. Get him back on his feet. He can take care of everybody else. So Katie, you're just unconscious. You don't bleed out. Michael, Clay, you're bleeding out, correct? Right. All your box are filled with at least lethal. Right. Another aggravated. One aggravated. I have six minutes to live. Excellent. No, I have six minutes. Didn't we figure this out? One minute per box is what it said in here. I have one term. That's fine. We figured it out last time. And we thought he was going to be dying right away and he wasn't. So your first turn, you take one. And now you've got a minute into the next one. You're right. You're not in the correct. Sorry. So now I have two aggravated. Right. And that takes everybody. And I can't save. I can't do anything. I'm studying it. Yeah. There's one standing throw. You're bleeding out unconscious. You need someone to save you. Right. That's what you need. And you've got a good group. And now I'm in a role play. Right. There you go. Good job. I think in your hand, you're playing farmville. You're in your happy place. Thank you. And that takes us to the grace. Your situation changes. What you did last term then becomes not happening anymore, right? Yeah. Absolutely. Yes. No one knows what's happening with her. So that's why. Excuse me. I'm fine. But I'm fine. You are. You're in your seat belt. Hanging upside down. And yes. In light. Okay. And verbally or no? Just pretty much. All right. And I think since it's 1130, it seems like a great place to end it for that. All right. All right. All right. All right. I'm going to save my disparaging remarks. All right. For the drive home. After you give the guy the entire time. Thank you for listening tonight's of the night's actual play podcast. If you'd like to send us questions, comments, or feedback, you can reach us in a number of ways. From Twitter @KOTN_podcast or by email feedback@KOTNpodcast.com. And don't forget the iTunes reviews or our Facebook page, facebook.com/KOTN.podcast. Speaking of Facebook, join like-minded folks at our Facebook fan page. And lastly, there's our blog page, kotnpodcast.com, where there's an Amazon link on the right hand side. Thanks to Zen Audio Smith for the intro and outro music. Get your own music at zenaudiosmith.com. Join us next week for more mystery and adventure. [MUSIC] Hello, and welcome the night to the night's actual play podcast. This is a special birthday edition of the World of Darkness adventure, Trouble Indicret. This adventure will be run by our storyteller Sarah. And now please enjoy this special edition titled The Runes of Earth. Welcome to KOTN podcast, keep your storyteller Scott. And this is a special presentation of the World of Darkness story, The Runes of Earth. This story was specially requested by Sarah Lee for her boyfriend, Michael Smart. Without further ado, we'll begin our World of Darkness story, The Runes of Earth. Michael, you're playing a character, Colonel Mark Collins. And you are part of a military unit assigned to the US Army in Iraq in the year 2010. This story takes place right after your unit leader. Jay Alton has been removed from your unit under suspicious circumstances. And you now step into the forefront of leading your unit in its day to day operations in and around the tumultuous city of Decrit, Iraq. You are placed on a mission several weeks later to escort an archeologist of all things. Deeper into the desert to investigate some runes which the US military and its infinite wisdom hopes will allow you to better understand the insurgents that you're fighting. The archeologist in question's name is Miranda Steele. She is going to be an asset that you need to protect as she delves deep into some runes out in the desert west of Decrit. So, let's lay the groundwork for our story. You find yourself in a black hawk helicopter flying low and fast over the western deserts of Iraq. Your Lieutenant Mark Collins, the leader of a group of army soldiers, night has fallen. Your helicopter swoops low along the plains of southwestern Iraq. The area is completely desolate. All you can see in the weak reflection of the moon is a few burned out vehicles, some of them still rusted relics from the first Gulf War. And all this obviously tells a grim tale of the country's recent past. Your number two in command, Lieutenant Deborah Church. She's a incredibly competent pilot and someone you trust implicitly to take you where you need to be even in the dead dark of night. Eventually, the runes of Ur are coming to sight. In Miranda Steele, the archeologist, you see a definite changing in her attitude and in her posture. She's more alert, she's more attentive. You can sense the excitement in her body language as the helicopter starts to slow a bit as you approach the runes. You can make out in the moonlight a series of exploratory trenches, black slashes in the earth and a couple of large dark holes in the ground short up with timber. You can see heaps of the spoils of archeology silhouetted in the moonlight. At this point you hear church announce over the intercom vehicle. You guys expecting someone down there? Then the gunfire erupts. The helicopter is hit right away as bullets sweep past. The vehicle in the runes below is a technical, a battered pickup truck with a white machine gun mounted in his bed. And while the vehicle is broken down, the gun still works. An insurgent has hit the bull's eye with a machine gun. Church jerks in her seat, gasps in pain, and the helicopter starts to swing out of control. I'm hit, she grimaces. She regains her composure for a moment. I'm losing power, we're going down. And so the story begins. I've been doing 70N the highway when my wheel fell off. I survived. It wasn't a tight turn. It was in a 90 degree turn. But did you roll a double one? I know. Well no. I was no sister caving. And it wasn't bleeding out. Yeah, I was just... I did see that happening. Security athletics. You didn't even see that happening. You gave me rolling four dice for how long? I have you driving 60 in a dark road once you realize you couldn't beat the police officer to the main road. I'm sorry. I should have been more specific with my idea. I can't believe it. Should be so fun for those of us. Yeah, it'd be really good. It's one of these though, isn't it? That's why we added that. It's one of what we added because we love. This or one of those plus this equals that. That's why these? I'm about all we heard. Something that I have to spend this on. Go ahead and do that, we added. You're a flaming... We're not flaming now. Oh yeah, I've got some flanks involved. Something outside the van is all good. It's going to take a while to get to it. Right by the gas tank. Hey, I'm all backboard. I'm done with flanks. You think I should deflect it? Yeah, I think I'm going to deflect it. Sorry. I didn't mean it. I'm not a maverick. I'm not a maverick. Yes. This means that's all I get. You want penalties? Anyone know? Of course, yes. You know. You do know what you mean by minus four now? I'm very well versed. Max is out of minus three because mine have been out the whole time. Max is out of minus three when you said. Right, but they actually are lethal. Lethal. Lethal. I think. Medicine plus. I'm on page 174. It is talking about that. Any damage at all. Oh, it's good. I'm going to give you three dice. First eight. We've got to kind of figure this out. Reverse psychology, where Jim's supposed to be good at something. He fails utterly, but it helps him. I like graphs and boxes, but I don't like waffles. We'll figure that. Guys, chances are like some of you play. That's a complaint. Oh, yeah. The compliments are complimented. Oh, no. It's a complaint. What? The exact opposite. What? You guys set? Reverse it. Did you have it? All over again. Now when I edit it. You can and should run your own game heart. Not legend. Oh, wait. I don't want you to be thirsty. Oh, you're thirsty. Oh, you're in here.