Players answer the questions submitted by the Listeners regarding the Rituals story line.
Knights of the Night
192 - DF KotN Actual Play Podcast - DFRPG - Listeners Questions on Rituals
(upbeat rock music) - Hello and welcome to Knights of the Night Actual Play podcast. The past Dresden File Story Rituals was written and run by the GM Tom. And now, please enjoy episode 192, listeners' ritual campaign questions. Campaign questions begin 1352. (upbeat rock music) Okay, this episode is going to be the listeners' questions on the Rituals storyline. Before we do that, we're going to be in the feedback. - The first bit is from our email, which is feedback@kyoutinpodcast.com. It was from Dan Scale who said, "Hi, guys." - Hi. - He didn't even include Rachel. - You did. - Hey, guys. - Hi, guys and girls from now on. - Yeah. - I mean, Dan, step it off. - We used to, ladies and gentlemen. - Poor Dan. - Thank you for your latest adventure in the Cleveland corner of the Dresden universe. I really enjoy learning more about the Cleveland Paranette, the Denarians, white court vampire lore in the city of Cleveland itself, i.e. the Hungarian Cultural Museum and the Hannah theater in the past story. I think you're doing a fantastic job of flushing out Cleveland as a living breathing part of the Dresden universe. I can't wait to find out what the consequences of recharging the city's emerald necklace will be. - Oops. - My favorite character in this chapter would have to be Zelda. So apparently knows about Rachel, I understand. - Right. Hi, guys. - I'm having the guys. - You are one of the guys that must be it. - Well played, Rachel. She was the only character who could put London in his place and I loved her tarot card abilities. The cards always seem to say the right thing at the right time. Tom, you ran a great campaign, as always. It's in parentheses. - Of course. - If I could make a few suggestions to the player, they would be, one, make your plans out of character. You don't have to role play planning, especially the in-character arguments which can bleed over and become out of character frustrations. - That would be so unrealistic, though. - And not in our style. - Of course, he comes down to group preference. - Yeah. - I think it was just expressed. Two, utilize fake point compels in declarations more frequently. Compeling other players is a great way to move fake points around the table, either between players or to earn them from the GM by self-compelling. I like this 'cause you didn't say it's my fault. - Correct. - You guys, you're not moving them around in self-compelling. The GM can also direct a story through compelling protections, damn it. - The declarations are also very useful shortcuts when sitting on a ticking time bomb, i.e., I find the young white court girl in this room. - Well, that would've saved me some roles, but... - I have to admit, I've been looking forward to seeing Maxwell killed in the process of rescuing Anna, the white court virgin. It's not because, too, buddy. - Hey, guys. - I'll finish. - Not because I wanted to see Maxwell die, but because I wanted to hear Thomas play as Anna in the next campaign. (laughing) - Okay, then please excuse the long email. Feel free to paraphrase. No, I'm not going to. - All right, Thomas. - Thanks again for the fantastic podcast. - Make feedback from Dan. - Yes. - Thank you, Dan. - Hey, I don't think I've heard from Dan before. - Can you help us from Cleveland? - I don't. - No, 'cause I haven't heard from me. You didn't mention it. - He might just heard of the emerald buckles. I think we did too, but I don't know. - Yeah, I think we did too. Maybe he just enjoys having a city fluffed out, you know? - I don't know if you're pretty much the parks at any time. - I just keep calling it Dan, wasn't that cool? - Dan, wasn't that cool? This is a much cooler name than the metro parks? - Yeah, so it is a point, not dying at all, man. (laughing) Or being Anna, my white court vampire girl. - Mm. - I'm a bit interested, okay. It would be. In Google+ Ari posted and said a Roberto Centric episode, this should be a good one. At least his name is in the episode title. It means something, right? Right? One? - P.S. "Mad World" is a background tune. One of my favorite creepy songs. That is a great song. The kids were watching, for some reason, they decided to watch scrubs. And in season two, I believe, there's a guy standing there, playing guitar, playing guitar. - Oh yeah, that's the lead singer of "Men at Work." - No, no. I don't think it's "Men at Work." It's "Tears for Fears." I thought. - No, I'm pretty sure it's "Men at Work." - Okay. - Just to lock the seagulls. - I think if you go back and listen. - I think. - No. - His name is Colin. - I don't know why. - His name is Colin. - Yeah, it's Colin. - Colin, who gives a fuck? - Oh yeah, I heard of him. (laughing) 'Cause they were watching scrubs. I saw, Meghan said, "I loved that song." So I found the song for her, but, and I was like, "This would make a good background music." But there's lyrics. So I found a instrumental version. - Right. - The lyrics didn't mesh with the story? - No, not at all. People were talking, and it would be distracting. But it still had the same effect, because people said they were listening to the music and singing along with it, and they're like, "I should get their same things "in the background." So it wasn't necessarily a great choice. - Well, we're talking about Ari. Ari, Greg, and William all contributed to the Patreon. - Thanks, guys. - These three guys bring us $18 away from the T-shirt goal. - Wow. - The ability to give away T-shirts once a month to any of those. - $18. Come on, people! - Come on, only $18. That's like, 18 people with $1. - Right. - I could do math a long time, but I'm gonna stop the joke there. - It could be six people with two people, nine dollars. - Stop the joke. - You guys aren't gonna stop the joke there. - That is really nice. - You should be on one of those public access telephones, 'cause it's really good. - Thank you. - $2 each. - How many people? We got another call coming in. - We really need a coffee mug. - I want a tote bag. - KOT. (laughing) - We did get the T-shirts in for Mike, Michael, and I. - It's a fun, like my C-shirts. - And I like it. - It's a nice T-shirt. - There you go, that's a review. - I think my, I want this thing on the back of the one I eventually ordered, is that every door is a ribbon view and the end of the adventure is always two nights away. - There you go. - And the room's cute one, and this one. - That's my favorite. - Yeah, that's my favorite, I think. - Because I remember, I told you the whole thing and you were asking for the quote. - So, yeah, and to reiterate, whoever wins a T-shirt can pick five different signs, and it can say any damn thing in the back of the T-shirt that they want. - But within reason. - Well, as long as it's a football to the show, I guess. - We don't want to be tied to obscenities any more than we are. - And more than we are. - I mean, we'll set that aspect up. (laughing) - On to iTunes review. This one from Stifund, who said "Great App" and gave us five stars. After enjoying the first 100 episodes, I thought it was time to write a review. First, the role players in this group are fantastic. You can tell that many of them have been playing together for quite a while, and once the new members got into the swing of things, it feels like they've been there forever too. The podcast is well edited, meaning that the episodes are shorter than some APs, but you never feel like you're lost any of those moments that you want to hear as a listener. - Both of the GMs that I've heard so far have done a great job of creating an immersive story, and I respond quickly to the twists the player characters inevitably create. - So. - Thank you. - Thank you, Stifund, for the five star review. - Yeah, thank you. And then the compliment of our GM styles as well, it's nuts. Well, if you listen to a 100 episodes, he's got a good what? - A 100 more to go. - A 100 more to go. - Wow. - Listening goodness. - This will be 192, I think. - Wow. - So we are coming up on the 200th episode, which I don't think we're doing anything special about. - We're giving away a T-shirt. - 'Cause we later all keep our goal by then. - The hope is we will be giving away a T-shirt, yes. - It'll say 200th episode on the back as well. - Yeah, that's true, we could put that on there. Over to Facebook, we had a post on episode 190 moving at the speed of Roberto. - Oh, that was a total. - 'Cause Ari said Roberto was on it. Tom Rocket said, oh my goodness, he's gone to plaid. - Faster than world speed. - Excellent episode again, and I believe that Zalvish had never set one foot back inside the brownstone. - Don't worry. - But it seems that I was wrong. Also, the villains of the next chapter are already assembled. Hold the wall, winter is coming. - Come on. - He's strong, he can beat Zalvish. - He's big Zalvish. - He's big Zalvish. - James is strong. - Yes, he's big Zalvish. - He's singular. - James is strong. - Right. - I'll come into that. - Is everything he said, or happens to something like that? - I think so. - Let's not take it apart. Trevor Hutchins said, I totally enjoyed this episode, especially the end, which opens up the possibilities for the next story, in which Ari posted as well, said, I am totally in awe of Tom's game playing abilities. He rocks. I paid Ari for it. - I bet you did. - What did I call it? - How many teachers are you? - I should have made. - Potentially? - $30, no amount. - Richard Watson also posted and said, I agree with Trevor and Ari. I'm pretty sure my mouth dropped open at the reveal right before the epilogue. Speaking of epilogs, excellent season ending teaser. So many questions. I may have to employ a bullwhip and a chair to get my curiosity into a cage until the Dresner returns to the podcast. Great work as always guys, and Gail. - Hey. - Richard, remember. - Hey. - Hey. - Thanks Richard. - I'm gonna have to go back and listen. I missed the last episode. - The epilogue? - Oh yeah. - Wasn't it a reveal? Good stuff. - I think it's the brown stump. The season ending teaser he's talking about is the young lady tied up in the basement. - Yeah. - I'm sorry. - I'm weird at all. - We all feel that. - Apparently Mike really has to go back. - Yes. - The other things that they were mentioning was the cracked coin in the missing room, the potential that the demon has opened. So all those things. We only had one response to episode 191. It just went up the other night. Which was the player review where we spoke about the Dresner rituals. And this was from Ari again. He said, "Warning strong language ahead." So to be read in the voice of Roberta, which I think I sound enough like Roberta as he's my son. - You have to understand a little bit though, 'cause you have a little bunch of inflections, right? - What the fuck, guys? - There you go. - Perfect. - So you become bosom bodies with Ryan? - Yes. - Fucking, fucking, fucking Nelson. You guys didn't say fucking during the review. You forgot your style at all. - So he assumes that you guys are all friendly with him now that he's dead. My mind just kept adding the adjective each time someone forgot about it. P.S., in the end, Tom stepped up and saved the day. At least the GM is not under Ryan Nelson's spell. - He's dead. - Yeah, he's dead. - He's not gonna be. - He's not gonna lie in the dead. We fucking killed him. He's all over the ground. - He's not just-- - He's not fucking-- - He's not looking at enough. - Good. - He's not fucking anywhere. - He's not just dead. - He's fucking dead. - He's fucking dead. - How the fucking to do? - So, Ryan and deconposing Nelson? - That's right. - To go over to Facebook for one additional thing. We have the fan page. And Jason McDonald put up a poll on a favorite character. And it is being manhandled by Zelda. - Oh, yeah. - Can you say manhandled by those? - No, I didn't. - But yeah, that's what I call it. - Yeah, I'm a guy. - Manhandled. - Zelda, at the time of this recording, Zelda is 12 votes. The closest to her is four, which is Maxwell and Roberto tied for second. - Nice job, guys. - So the youngest took over this particular episode. - You all spoke? - The youngest. - The youngest. - Yeah, all of you together probably don't add up to him. - Yeah, we do. - We're a little older than you think. - All right, all the three of you don't add up to Mike and I. - Whoa, that's hardly fair. - Now that isn't very cool. - A lot of people though complained that they could only vote for one person because the majority of them, they said that's a very painful decision. There's a lot. - And last vote. - Yeah. - Well, one time he didn't add to vote for three. - Was one, just you're going vote for one. But that's when we got big numbers there. We did it on our podcast page. - Yeah. - But when we moved to Facebook, I think it was two I thought we could vote for. Was it three? - I think the one you said choose your top three favorite. - Okay. - I don't know, but I remember three. - Yeah. - It was easier for me to vote for myself when I won some of my podcast. - Oh, at my band? - That's why we moved to Facebook. I couldn't remember why. - There was also just a quick mention that dressed in a file of fake, accelerated we were chosen as alpha testers. - People were sent to the car. - Yeah, people were a bit bummed about that. Unfortunately, we can't release it. So we probably won't be playing it with a big group because we need releaseable material. We're a little low right now. So we are going to play it. We'll do play testing as we promised and we will release it. Maybe at a later date, maybe we'll record it. Maybe we won't, but we have 60 days to do it and we have to play at least three times. So I may end up doing it with Thomas, John, my other son, and Jeff, their cousin. I'm going to play with that group instead. - So thank you for everyone who's joined the Patreon, but also thank you for everyone who's still using the Amazon link. We still appreciate that. We're still getting cash flow from that as well. - Yay. - And with that, we will get on to the adventure. - Yay. - Well, not the adventure so much as the listener question. - Free tech. - Sorry, I keep it. - Yeah. - No less. - Yay. - Cool. - That's fine. All right, we're going to wrap up with our questions here and move on to the listeners questions. We posted down on Facebook on the website or on the fan group and ours. We got a lot more action on the fan group, which is fine. Thanks, again, Jason McDonald for setting up that fan group. It seems to be a better place for people to communicate. And part of it's because of the way Facebook set up. When people post on our Facebook page, it gets lost because ours is treated as a product and they think the only thing important in the product page is our posts. So they're right, let's get shuffled aside. In the fan page as much as anybody can throw up posts and it's just as important as any other posts. So it works better for communication. But going to the questions, some of the more questions, Michael J. Packeroff, for instance, said, "No, don't let it end." And that was his only comment. So apparently he was enjoying the adventure. But Stuart Hall horn posted and said, "I noticed a few inconsistencies with the Dresden verse. "For instance, London mimicking the Denarians "and I was wondering how comfortable everyone was "with the involvement level of their characters "in the supernatural world "versus the players' knowledge of the books." - Oh God. "Did anyone feel that they had not enough "or too much familiarity with the world to enjoy the game?" - I know too fucking much. My character is not supposed to know anything, but I've read all of the books. - Does that make it difficult for you to play the game? - It makes it difficult to remember what my character knows. - Which means I make decisions that I do. - There's at least three players in the game that have that problem. - Yeah, absolutely. - I struggle with being one and being the other. - I struggle with Roberto's understanding of what the angels are. - He's been doing pretty well though. - Yeah. It seems a bit forced to time, so I'm not sure if it comes across as... - I don't know, what are the relative players? - He's learned about it. - A lot about him. - Yeah. - And he only has what they have to say and what the church has to say as he's heard it so far. - But you of course know much more and you're a fan of the books as well. - Yeah, speaking from someone who has not read very much. - Well, the opposite question is there been a problem with you, not knowing the universe? - No, I actually love it because I don't want to be tied to his metaverse. We're making our own story here. And I don't know that it would be difficult. I think I can usually separate the two. Don't know, I think I can usually do that, but it makes it a moot point because I don't have to worry about it. I just do what I want to do. Hey, I'm gonna mimic a denarian. - Can you do that? - Yeah, London's good at this. See, this is what he does. I want to go ahead and try it and it's fine. I don't worry about what denarians are and what the history the denarians are and how it interacted with the White Council. - And I'll tell you that later, but time is for you. - I just wanted to mention, it's a lot less of a problem in my opinion when you don't know because you can just say, I think of our character, we know about this and we come to an agreement on that and then the people who do know tell you. - Or you make a role, right? - Or yeah, you make a role to see if your character knows and then if they do. - Was it an issue with the original? - You're not. - Yeah, it was nice not knowing 'cause I wasn't held to any sort of standard. - I know. - And if it were a problem, someone would have told me like you just said. - Jim's read the books. I know Bob's read some of the books. - Yeah, like four. - You didn't have an issue with general knowledge of what you knew and how to keep it separate. - No, not really. - Michael, did you have any of your books? - No, not really. Yeah, I kind of rolled with it and I created Repo that way that he was kind of an outsider, a rubble of using contraband to go at magic in a sideways manner. So I didn't really have to know. Yeah, he had enough floor to get the job done but it was very specific in his area. Yeah, I can't address venue more 'cause I didn't. - Because you know. - But he had a small time not knowing much. - And Jim, I know you struggle with it occasionally. Like it's frustrating to know an answer that you're not supposed to as your character, you know? And yeah, I could see how that is. And as for myself, and truthfully, I believe it's my universe. I don't care what the books say. I try to keep it at least close to the lore of the books because the listeners are listening in many cases because they're dressing fans and they wanna hear dressed in like stories. Mike on occasion has said we're dealing with denarians. That means that the sword holder should show up. I don't like bringing in canon characters. They're the heroes of the book. You guys are the heroes of this story. If there's denarians here, I don't want some super powered individual coming in. - Who really should be the one handling this and they are, they're handling it. How is that fun for any of you? - Right. And we've kind of explained it a bit though. If I may have checked with the shield around Cleveland, the Emerald Necklace. So that's maybe why. - Oh my God, you said God knows everything. So therefore they show up because they're powered and polished. - The Knights carry the wrong. The Knights carry are on the swords which are empowered by the nails and a nail did show up. - Right, which was God again, thank you anyway. - Thank you Rachel, but it was a way of handling that very well. And sure, God didn't send the Knights because they're busy, here's a nail. You guys deal with the problem. So it worked perfect in our story. It worked very well. - Yeah, just the Roberto's imagining of what the demon is is that it's a fallen angel, right? So it must have some allegiance to God at one point in his life. If it's fallen, it disowned him. Does that mean it gets to make his own choices? Presumably. Can I make it choose to do good? - Depending on the different interpretation of a fallen angel. - Can it choose not to turn me into an evil being? - What were the one movie where the angels fell? - Dogma? - Well, that was one of them. City of angels, maybe. - Couple of the angels in it too. - Yeah. - Kind of a fallen angel who did good. - Was who was supernatural? - Castiel is supernatural. - They seem to have free will. For instance, I picked up the second coin and said, "What do you guys do here?" And he told me, "I don't have to answer to you." And I said, "You have a will." - And the dressed in verse, he kind of had a copy of a fallen angel in his head and he turned it into a good... - Which I don't want to copy the same thing, but are we playing a little fast and loose with the universes? Yeah, because it's ours. And we should. - That's why when I know-- - In my opinion, it's a residue place in Chicago. This is basically completely different. - This one is so different. - That's why I think like, hey, I know the answer to this or I've read the book and this is the way it's supposed to be or not. I go, you know, this is our verse and it might not be that way. - Which is good, which is good. Luke Green also posted and said, "Was Zelda's inspiration for her heroine, the anime Besc of Flown?" - No, I have no idea what that is. - And honestly, Luke, I'd have to say the majority of people at this table are not very well versed in anime with the possible exception, Thomas. - I've heard of it. - And I enjoy some. - I don't watch everything I've heard of. - And I actually went out looking for Besc of Flown and found an episode and watched it and they just briefly touched on tarot cards in the first one. So I asked Luke, I'm like, that's pretty weak link there, but he told me in later episodes that the character actually uses tarot cards much more and in fact, in spoiler alert, I'm sorry if anybody's listening, but skip ahead of it. Apparently she starts to affect the universe with the use of tarot cards and someone comes and tells her that she's affecting the universe with tarot cards. So there is a bunch more than you can imagine a tie into your character, but as you said, you've never heard of the anime, so it wasn't obviously an inspiration completely written. - No, I just, like I said, the true believer idea of being able to manifest what you believe in struck me. I mean, I was private schooled my whole life, anybody to go to Catholic school 'til I was a senior in high school. It wasn't until college that I finally went to a non-religious institution of higher learning. - There was always this idea of power of conviction and power of belief and science versus creationism and what you choose to believe in and how true it is for you. So the idea of manifesting your own truth, believing in something so much that you can actually affect the outcome of certain things was very interesting to me. So I just kind of thought about all the different, I guess, religions out there that people use that for, like the voodoo hoo-dun which is the melding of Christianity and voodoo. And I've thought about Wicca and Wiccan religions and how they believe in the power of faith and conviction and tarot cards seemed like a very again wide spread mechanism that I could work with to create and affect a bunch of different things. So use tarot cards in mold of this idea of being able to create what I wanted based off of what I've really choose to believe in. Like I believe I'm gonna have a good day today so that's what's gonna happen regardless. Or I believe that this is gonna turn out okay so it's going to turn out okay. Or I believe that we're all fucked so we're going to be fucked, that kind of thing. - I believe London's gonna fall in open manhole cover. - Exactly, so that's what's gonna happen. - Yeah, I mean if there's really any inspiration for that character, it probably came from the idea of like faith conviction, power, believing that's why I thought the true believer was so interesting. And then just tying in knowledge of world religions and how these things are used. - There's a line from somewhere about a wizard or a shaman changes the world by creating it. And that's kind of along the same lines. - Michael Cockroff who apparently got over the fact that it was ending came back with a question and said the most obvious question to me is what advice would Tom give to future GMs of the Dreds and foul games? And what advice would the players give to future players of the Dreds and foul games? Particularly those who have little to no RPG experience other than D&D or Pathfinder. Which, that's a lot of experience, right? So compared to you. I'll give the same advice I've given in previous times when I talked about faith is you have to be willing to let the players help create the story. If you are trying to tell a story that you wrote, you're gonna fail. You can't do that in the Dreds and fouls. You can't do that in faith because the players have too much power. Players, John? - I've heard a story and story again of people who try to go to a more loose story-driven system and their players don't take it seriously enough and they goof around and drive it off any sort of interesting path into mediocrity. Try not to do that as a player. - Try not to commit to a story and make it interesting rather than goofing around and making jokes all the time. Jokes are there. I mean, you listen to the end of our show. You hear all of them. But there's a time and play from chaotic, stupid character. - Yeah. You can still tell an interesting story. - There's a few actual places I listen to and I've stopped listening to because everything is a joke. - That's the right time. I've heard of them this from you. - It's really, it bugs me. - If I'm listening, I wanna hear something interesting. We're not as funny as we think we are. And those people aren't either. And if you're in the, I'm not saying you can't joke around while you're playing because it's- - You should. - It's about fun. - You can joke around it, but don't- - Right. - Don't put the joke to part of the story. - Put your investment in your character and make it. - And sorry, that's believable. - That's a very valid point, John. - I think from a player's standpoint, have an arc. You might not know it from start to finish when you first start the character, but have an idea of who that character is and try to role-play it. Try not to met a game. Try not to be the star every day. - Let other people shine. - With nine people, that's very important. - Yeah, let other people shine. And it's teamwork. You have to trust the GM to tell the story and not fuck your character over just to fuck them over 'cause he was kissed at you because he said last week. And he also has to trust you that you're gonna drive the story in a positive, interesting, creative way. And so it's a partnership between you and the GM and some other games are competitive or can be perceived as competitive. And that's not the system. This system is a cooperative system. So that's some advice I would give to players. - What exactly was the question again? - Question to me is what advice would time give the future GMs in the Dresden Files games? And what advice would the players give the future players of the Dresden Files games particularly once you have little or no RPG experience other than D&D and Pathfinder? And again, in the beginning, I mentioned D&D and Pathfinder are very linear. Your character is good at killing things and they go and kill them. - I'm a tank. - I'm a healer. - All people play those games, but in general, that's what those games are good at. - And they're good at, I want to level my character up, be more powerful, get levels, good equipment. - It's definitely more about I was level one now. I go up and now I can do more damage now. I can, you know, it's a thing about progression and leveling where personally we just have that. It's a very loose structure for getting, you know, you get one skill point, maybe every adventure. It's much less about winning or becoming more powerful or having the best toys. It's about telling a story. - Right. - Any other advice? - Repo might quote a zen saying, jump in the net will appear. Don't be afraid to do something. - Oh, nice. - Get out there and, you know, try it. - Take a rest with the story, yeah. Because your fate's probably going to save you. - I actually left in the part in the last episode today where I said Rachel, I have your character, was on the roll to see about throwing the grenade and John called me on it and said, "It's a tiny little room, how could she fucking miss?" Well, John didn't. - That was the time. - That's what Thomas was. - I thought it was John. - It was John. - Oh, sure. - How did you fuck? - And I said, I'm being an old school dick GM. She's throwing something hat. It's going to bounce off the door frame and hit her in the face. - Can't miss the door, man. - I'm being an asshole. Yeah, how could she miss? And John said, in. - Right. - I said, okay, she does it into the background. You hear John say, say yes or all the dice, which that's it. There has to be a reason that it could fail. Otherwise, you should be rolling the dice. It should just happen. And that's an important part of fate as well. Okay. Taylor Hudson posted a question. As you progress in Dresden, would you say that you would like to play a ridiculous game with a team of super natural misfits who seem to be magical running jokes? I know a serious game race like straightforward gameplay, but I think Dresden and D&D both have those times when you just need to make a great seeming and pull over a guy who are tailing you. Either that or right on the hood of a car and look like you're riding on a carriage going more than 70 miles per hour on the highway. - First one was from. - Yeah. - First one was from a resort. - That was Act One of Dresden. Yeah. I don't get the second one. - It's just other ridiculous things you can do. And the thing is we like making jokes every once in a while, but we really do enjoy the story. I don't think we're going to get more crazy as we go on. I think you'll end up mad. - I think he's talking about a month. - This is a crazy play like a paranoia or something. - Well, engine world. - That was kind of our version of... - Yeah, we joked about burning down the tavern for like 60 minutes. - But I think in any movie or in any well played role playing game, you can't just do scenes like in the first act where we had you and the warden talking with consonants, this tense social combat where everything is ratcheted up to a very high level, nervous level and not then break that with a little bit of humor to bring it back down so you could build it back up again. So to say that we occasionally throw silly scenes like you pulling over the police with doing a seeming so that you guys look like a police car and pull over the bad guys that are trailing you. Is it funny? Yeah. Did it really happen in the game world? - Yeah. - And it fit and it was a little bit of silly likeness but even then I threw a little bit of scariness, a cop pulls up and asks for assistance and you guys got a little bit of worry but no, we're fine, move along. I don't think there's anything wrong with occasionally throwing and silliness even in a very, very serious game. - It's not like he was saying more of a campaign though. To me, at least the question of the way it was. - I agree with you and that may be the case and we do that as well where we'll play World of Darkness, Dungeon World, World of... - I think it means that the characters we play were all human and nothing too extreme. - If we answered that poorly Taylor, I'm sorry, maybe you could reiterate it. Well, we'll take another stab at it but that's what we got right. - I think that's what he means. - He did say supernatural. - Yeah. - Because we go play humans and... - I don't think I'm gonna miss that. - Okay, right. - I'll put that out there. - Greg Anderson wrote a question and he said, "I have a number of questions but I'll start with the most important. Will all the white court vampires be forced to leave Cleveland now that LeBron James has returned?" (laughing) Nor will Johnny... - Manziel. - And the Browns secure their feeding for the next decade. (laughing) - Have you seen him play recently? - Unfortunately, the white court vampires in Cleveland seem to be dead. So I'm not sure of LeBron James. - Well, he probably didn't hear that but... - I think they're hanging out around Ohio State. - This'll get posted. (laughing) - Let's see in Columbus after we finish it all. - This question was asked before we posted. You slay most of them, yes. - Perfect. - But thank you Greg. - Interesting question. - I did actually respond on Facebook and said you assume LeBron James will have an effect in Cleveland Championship Champions. Historically, it's shown that that is not a good assumption. Which Scott is argued with. - Yeah, I would argue too. Quite a bit. - But still got to happen before we can actually win that argument. - Sorry, can we have any championships? - This is Cleveland. - We shall see. - 1964. - That's so... - I think I heard 1201 tonight. - Yeah, '64. - Yeah, I think that was it, yeah. - '64 was our last championship. - So many. - Fifty years. - Dark browns, right? - No, no. - No, anything. - Any sports champ. - That was the browns. - The core talk in any major sport. - I met with the indoor soccer championship and possibly an indoor football tomorrow night. (laughing) - They're playing the Super Bowl. - I have a friendly word for you that we do not have a championship winning team in Cleveland because this is a different browns team. The other one left. - Oh, well then for football, if he wants to be-- - Of course, he lives in Ohio and he-- - So you're Raven's, it's one of them for you guys. - And it's the Super Bowl so that no-- - He's huge. - Oh yeah, so we do. - All the Ravens won one. - All right, go down. That's a very warm spot now. - Sports, most of the stony McCarabung. Tom Rocket posted-- - Uh, the Wahl. - Hey, you're up. - I don't know. - The Wahl was called Menzel to lead Cleveland into a new age. - If they want it seems to hate it. - Manuel would be a good fallen angel name and what was London's favorite moment with Roberta? - Okay. - The whole history moment, or I'd think for the story? - The story, probably this current one. - My favorite moment in the story is when I said one million sperm and you had to win. - That was a good one. - That was my favorite moment arguing with-- - Was that after I dropped the nail? - I don't remember when exactly that. - Was that the silver core? - I'm pretty sure it was after I dropped the nail. You were like-- - It might've been, we could try the-- - The down man and then I dropped it. - Right. - Oh, yeah. - Yeah, that sounds valid. Which, it reminds me, it's something we didn't do, but go ahead, please finish your statement. - I love the back and forth between London and Roberto because I don't know if John's gonna go in this direction 'cause it's his character and only he can make the decision, but man, he's a good anti-hero. Roberto, not John, John's a very nice young man, but Roberto is a fantastic anti-hero who can't seem to get out of his own way. Like, he tries to do good, but it always ends up making things worse and he's just so impetuous and makes what he thinks are these fantastic choices and he always end up biting him in the ass. And London is nothing if not well thought out and takes things very slowly and tries to think at all the different angles, so they are just ying and yang. - Let's see what's S as other. Did you think London's well thought out? - No, no. - I think he thinks he's well thought out. - Yeah, methodically, methodical. Thank you. - Oh, neurotic. Yeah, that's awesome. - Rocket had one more question. - Okay. - Are you done or? - I'm done, but I'd like to know what Roberto's favorite moment was. - Well, I actually wanted to do that at the end because we forgot to do that, which is go around the table everybody, what was your favorite moment in it? - Nobody asked me. - I've been arguing with London. - Nobody did. - Because everyone always thinks that, if London's new, but I wanted to see-- - I have no room for listeners who contacted me in a private chat and asked if the, are you between Zelda and London was real and the argument between Roberto and London was-- - No, it's not. - That's London, by the way. London and Roberto was real. Some of the people thought that you guys were really pissed at each other. - I'm sure I thought it was good for all of them. - Thanks. - And I had to assure them that-- - I wrote too, I engaged it. I wrote on the three just-- - I don't know where it's there. - So I'm all laughing and smiling. But the last question, Mr. Rocket wrote-- - Hey, yeah. - Well, Roberto and Roberto. - What do I hate about London? - What do you just-- - Favorite moment to hate when you put me on mute? - I mean, I hate you most of you guys talk. - I was just sitting on the way here as they could be laughing. - I was, I was too. - I was trying to think-- - I'm not sure exactly how much of that anger was real with John. - Yeah, he was like, he's not, you know, Roberto wasn't with us. I'm like, how can I fuck Roberto over this? And this scene is much as possible 'cause he just, I have to fuck him over somehow and the mute button just came to my mind and I'm so happy that it made for good theater. - Nobody asked for a photo, but his favorite Roberto moment is when he fell on the ecstasy of your neighbor. - Yeah. - You know what, we should go over the table. Like, I don't know what you'd name it, but the Roberto moment for the story. - One last question from Time Rocket. Did the reporter affect anything in the gang man? - Oh, did you read this last week? - No, you just told him. You told him, you told him, you told him, you had a flash down. - He prepared you for the smack down thing. - He didn't prepare you for it, but let's say that's when you heard him. - No, he didn't. - He sucked. - He sucked. - He sucked. - He sucked. - Fuck you, Time Rocket. (laughing) - Aw. - Yes. - You got a picture of a photo bomb of Alan in spirit? - Well. - I was a bit tired. - So, we could do the... - I'd rather do like, in the entire adventure. - That's the end of the questions? - Yeah, there was no others, but none, none of the time. But we didn't do in the other one. What we typically do when we're doing our general question is what was your favorite scene in the adventure? If he had to pick one, what was it? - It may, let's start with that. - They were seen with your character, a favorite scene altogether or whatever. - It has to be with your character. Just something in the adventure you thought was a great scene. - Rock, or go? (laughing) - Also, notice, Michael, you're not really-- - I guess the last scene, I mean, that was-- - Walking away from the blowing up building? - Yeah, finally getting a chance to affect-- - Well, yeah, with his-- - My God, if the end scene was your favorite. - Yeah, I mean, that's hard to argue with. By getting to use his sniper rifle and doing something other than planning and chemical stuff, I mean, you know, he went back to his war days and got to drag out the old sniper rifle and do some damage. - Um, I guess I have kind of two. I guess the most enjoyable moment was getting to throw that grenade. (laughing) - That was his-- - And I hear myself in the recording saying, you know, he doesn't really know it's not a real grenade. - Oh, okay, that's okay, that's okay, that's okay. - No, really, that was, that was enjoyable. I really did. - You're coming grenade. - You gave her like three chances. - I did. - I know. - And even what she said in coming grenade, Scott says, "Happy grenade?" - I know, just-- - Good job, happy grenade. - But I also really, again, we were like at the end of one episode and we were talking about who had the best in the war and I had five and so I rolled and you said, "Come up with something." And then I got the chance to research and write and create that whole fourth nail story, which was really cool. - Yeah, I think it had a major effect on the story and I have to say, I mentioned it before, I absolutely love when we can tie in something that really exists in there. And the listeners are like, "Fuck, is that real?" And then they researched it themselves and go, "Holy shit, it is real." I mean, who ever heard of a fourth nail prior to her finding that and bringing it into this story? - It was hard to find too. - It was good, it was very, very well done. - But yeah, it was fun. It was fun being able to create something. I don't know, back to one of the questions from before about if you have any advice for players, they've touched on delving in your character, but researching is even more fun. Like, when you can tie something real. - Some people would write it. - If Rachel gets to, then not me. I'll say researching was fun for, like her. - For your drag? (laughing) - It is, though. I mean, I imagine you're not gonna write a character that you don't like and have any interest in, so it's kinda cool to research it and find out more information. So that was enjoyable having that. - You weren't here from when we built the city of Cleveland as a setting, and I wouldn't really advise going back and listening to it, 'cause it was the most exciting thing. - It was mentally exhausting for us, but it was very similar to that, because everybody researched Cleveland itself, and what was in our history that would make something interesting? - Right. - J. J. J. Rockefeller. I mean, just everything we came up with, it was just really cool shit that had the hazrod into it. - The hazrod into it. - It could easily tie into something that's a supernatural environment. It was fascinating and fun. - I did do that as a rep. I went back there, and I listened to those early ones, 'cause I wasn't in the first act of this delivery. And that really helped as much as not knowing anything about fate. At least I knew what you guys have been up to before, and I had a general overview of the city. - And I truly believe as mentally exhausting as that was, and time consuming, and in some cases, difficult, that just everybody involved in creating the setting was a huge buy-in for everybody. - Sure. - Not just in the system, but to say, this is my world, and this is stuff that I got to add to it, and it's really exciting stuff, like you say. The fourth nail. - It's hard to find, yeah. - Boom, you know, it was difficult, but you found it, and it ties in, it fits so well, and yet, then you can always look at it and go there. Yeah, that was mine. I did that. - Yeah, exactly. You left something behind. - Right. - More so than a character. - Jim? - I like when Roberto finally came out of the Daenerian closet. - That was a good scene. - I think it was a full scene of an episode. We actually had some-- - It's a good time. - Some listeners say that one of their favorite was to jump in with one of mine, and I think I would agree with it, was none of you were there, and it was just John and I sitting at home recording the conversation you had with his demon in his head, and just ended up playing out really, really well. It was similar to social combat, but it wasn't. It was just a back and forth banter that really added to that. - What episode was that? Can I remember listening? - I actually spliced it in. It was-- - Remember where I dropped the nail? - When you got the modified demon voice, - Right. - John hit a Roberto. - Right, and he-- - You bought a photo? - He left. - Yeah. - And why did you buy a photo? - Well, it was. It normally isn't that thing. - Okay. - No, I didn't buy a photo. - Got it. - I have two. Favorite scene is London. Would be the argument with Zelda. He went to places that I didn't think he was gonna go to because of some of his backstory that hasn't been revealed yet. And I just really enjoyed the dynamic nature of that argument in the sense that-- - It seemed like he did some things that were inappropriate because maybe he was flustered a bit. - Right. - And I just liked that scene in general 'cause it's very rare that you get a moment that real and raw in a role-playing game and it wasn't rehearsed or planned at all. So yeah, that's good stuff. But as far as favorite scene in the story, Roberto getting pumped by Zelda. That was just awesome. It was just so full circle and perfect. Roberto never thinks before he acts and Zelda said, "Well, here you go. "I'm not gonna give you any clue. "I'm not gonna give you any hints. "Here's incoming grenade." - It was mentioned by one of the listeners that he enjoys his own little drinking game, which is what I've started doing recently is as I'm editing it, I write down lines that I think are funny or witty and then use them for the title of the, and the past one was the grenade goes, "Tink, tink, tink." And the runner-up was Roberto, just got Roberto. And it was between those two and it was like, I was trying to think of, as a listener, either one would have worked really well. It's like, where the hell does that come into the story? But to know where we were leading into the episode and then seeing the line, the grenade goes, "Tink, tink, tink." To me, just was more, "Holy shit, what the fuck?" Yeah, type of thing. Where Roberto got Roberto, very humorous, but it didn't grab me quite as much, right? - You should do like, they did on Bullwinkle. - Or, or. The title is, or. Bob, did you have a favorite? - I kind of like the warehouse scene. - Yeah, I already mentioned that, but I was thinking that myself. - Yeah, that was pretty interesting. When we were stuck in the fire escape, there was two demons there. - And I thought you guys were dead. - Yeah, it was a pretty tense situation. - That was probably the scariest I have felt in this story. - Yeah. - And for my wife. - Partly was to say before that I was mentioned in the alleyway, where we're broke, couldn't have gotten gutted quite easily. - Right. - And you guys were standing next to it, and you don't have Roberto's power. - Well, plus, there was only half the party there. - Yeah, 'cause we were inside trying to help. - But I was saying it was, it was these three. It was London, and Stephen, and Maxwell, the humans, basically, compared to the heavy hitters, which have to be. - I came late, where he was leaving. - Which have to be Roberto, and. - Warden. - No, the wardens, though. - I take it to Wardens. - That's Roberto. - Same thing. - But we're going through the door. - We're going through the door. - We're going through the doorway. - That came out onto my face, and you ran away. - Wardens. - Towns? - Um, difficulty picking, 'cause it was a lot. As a personal scene, I definitely liked the one where I got to talk between Roberto and London, instead of John just shouting and shouting, because that's what Roberto would have done. - Oh, so he was sending you texts? - Yeah, I got to work as a mediator between the two of them, and I actually communicated what needed to happen. - It was difficult, because we were running between each other, and so the scene doesn't even show up now that I think about it. - Right. - Yeah, we barely even mentioned it, but we were running between each other to communicate what we were texting, and that's really fucking hard, when you're having an eight-way conversation, and there's tons of plans that are constantly changing, and I need to communicate a lot. - I thought there was some really good humor in that scene, 'cause I was disparaging Roberto. Roberto was disparaging me, and it was poor Maxwell in the middle with the phone in his ear, trying to diplomatically. - It was a very Maxwell thing to do, and I enjoyed it. Other than that, I guess I got to go for the mechanical thing, which it always comes down to, for me, the moment where I did the most effect was when I plowed through the 16 vampires into the house, and then blew it all plus a scene. - So yeah, it was a much more favorite, it's emotional and mechanical. - John? - I was most interested when I cut the silver cord, but I was surprised nobody mentioned it. - Oh, it came up in my mind, it was right up there, it was a top three, four. - That was so in the beginning of the adventure. - Right. - It was a long time ago. - I was still kind, I didn't know anything about it. - That's how long ago that was. I was there for the saving of him, but I had to be filled in on what happened. - Yeah, right, right, 'cause that was how the episode ended, he cut the cord, and that was actually where we stopped reporting for once. - No, yeah, yeah, yeah, stop it, put a finger like that. - One thing I wanted to mention, not exactly a favorite moment, but the mystery in general, 'cause this is so much more mystery again than broken duckins, sort of, they're both mysteries. Now I think about it. - Yeah, just different kind of mysteries. - Yeah, but this one was a warden where we had a lot more of the pieces. So the entire time I was trying to come up with the exact what was happening, giving my entire experience with the Dresden Files, and I gave you a few of my theories that I really thought were spot on and were completely fucking wrong. - It's funny because the very next question by Ari is, for Tom, how much was written, and how much did you change during an action caused by the players? - You had to stop looking to ask that question, so shitty, 'cause you were playing like nothing. How much did you play? - I planned a very, very small amount. I started the adventure with ritualistic murders that were going on. I had Ryan Nelson in mind. He was adding pieces parts to himself to make himself more powerful. And then it did hit the powers of each ritual was harvesting. Now, I tried to keep it a very simplistic mystery because I found in the previous one that if you get in prior ones of that, that if you make the mystery much too complicated, the fact that we meet only once a week, everybody forgets all the little tiny building blocks that hold it together. And in truth, most mysteries, if you know the facts, they're not a fucking mystery. They're really pretty simple. And it's just that you don't have that knowledge that one or two pieces that make it all make sense. It's not a billion pieces. It's like one or two that you need. And then, oh, I had-- - And we're pretty good at adding in all the extra pieces that you didn't want to play with. - Oh yeah, you do really well. Now, to be honest and I have to give credit to my daughter, there was one point in the middle where I'm like, okay, I set this up and it's feeding towards this one thing. I don't know what the hell's going on here because I'm making the shit up as I go along. And when you were walking the dog and it was like a 45 minute walk. And so we discussed all the little details of it. She goes, oh, wouldn't it be cool if this was going? So she helped me refocus and get to the thing moving again. And then it happened near the very end where I'm like, okay, this is obviously, you gotta have the denari twist at the end and it was with my son, Mark, my youngest, and we were walking the dog. And I was discussing with any, it was more of a listener of that one, but it came up with the final finale. - So having a dog is important. - Yeah. - Very, very important. - My dog and the dogs. - There you go, there's your advice for new GMs. - Get a dog, get a fucking dog. Walk in. - Thank you. - And walk that dog. You just can't have a dog for the players. Did you feel that you can take the story in directions that fit your character? - Wait, there's actual advice wrapped up in that dog bullshit. Talk to someone else. - Oh, absolutely. - It really helps. - Talk to him sometimes described with my son, just describing it to him, made it all crystal clear in my mind what had to be. - So it's very valid. - I need to describe it. - And for your players, did you feel that they could take the story in any direction that fit their character? And I think we already really discussed that you guys. Definitely feel that with fate. - Well, I would say that sometimes you don't wanna take the story in a way that's gonna center out your character 'cause maybe someone else is like, this is a big story for Roberto. - Yeah. - And there's times, yeah, Zelda too. There are times when you could try to write London's back story into it, which hasn't even been revealed really yet, but this wasn't the place. And it wasn't the time. So I think sometimes you don't wanna necessarily, but it's nice to know the options there. And it always is with fate and with you as a GM. - Jason McDonald asked, how would you say the fate mechanics themselves affected the story? - I can't believe it though. - Would the game have played out very differently in a different system? I think we used it the first way. - I think we used it the first way. - But the second one, would it have played out differently and say, world of darkness or-- - Yeah, we would have to bet. - Nick is fate and world darkness is not fate. - This guy would have wiped us like really-- - Yeah, you would die if it was seen it. Even in the alleyway would have fucking killed you all. - I got a question for the GM. How far back do you have to go to get to the point where you couldn't have done this adventure? You wouldn't have felt comfortable leaving it that open? You know what I'm saying? The way that you said you didn't really plan anything out, you just had this ritual murders in the front end and you kind of had a very thin line and the point that I started being comfortable being so-- - Yeah, I mean, how long did it take you to get to the point where you're that comfortable with the sandbox setting instead of-- - You've always jammed like that. - Yeah, really. - Yeah, I mean, I'm saying-- - Even as, and I'm for the audience, I'm 52. And back when I was 18 years old running for these guys, I typically would start with a framework and it could be even, what the hell was it? The Slavers, Ceres, and D&D. - Slavers. - Yeah, that was the adventure I was running. It didn't end up being anywhere near what that adventure was written. - But that was all written out for you. - Right, but I let it go in directions that they took it, I never really stayed on the tracks. - I get that, but what I'm getting at is-- - I can't give you a date. I really don't know, but I think it happened over time when I grew more confident in my office at GM to be able to just come up with something that will be least reasonable to cover and move me along and then maybe fill it in later and make it more. But I think a huge part of it, too, was learning to trust all my players that I wasn't playing with some people that were just gonna grab the spotlight and do something that was totally ridiculous. - I'm asking for other players who are GM, and I guess that's a big part of it is-- - I have had to play. - At first, we're going to the QCC in September, and I've had the guys that run and say, "Will you GM a game?" And I'm like, "I don't want to." "I don't want to because I didn't know you." "Can I bring all my players?" "Because I trust you guys." And in truth, I don't think I'm that great of a GM as much as to say, "I reflect what my players are." And I think you guys are all great players, so therefore I can be a good GM because I trust you to take it in places and not take it in places, more probably more importantly, not take it in places so that you're interested in the story, so I can trust you guys to do that. With people I don't know, I'm kind of afraid of that, to give them that I'm going to fall on my face. - You've been to a great place, I see where you're coming from. - Can you make a mentions too where you've been in the group? - Yeah. - And you saw where it went, and you're like, "Oh, jeez, I'm bad, not jeezin." (laughing) - So, Raga this pile said, "This is from Rachel." - Oh, God. - "How did the pitch for the Dresden campaign "compare to the reality of playing it?" Actually, all of the new players might answer this. The way we describe the Dresden game was it the way it ended up being what we described? When we said, "Hey, play with us, "here's all the game, what were you expecting?" And then after you were done, you're like, "That wasn't April." - That's a hard one. - I didn't really get pitched. - Oh, come on, Scott, that's you for a while and said, "This is what we do, and this is what..." - But it was like, we sit around and make up stories. I mean, I had to come and watch you guys and do it, because I just kind of watched. - Yeah, I was ages ago. - Yeah, so there really was no description. I kind of just watched you guys do it, and then, do you have to do that? - Yeah, so like, I could do that. - There you go, that's how you pitch it to new players. - Yeah, it was a very open-ended, like, "Hey, come sit in, watch, "see if it's something that you think you could do "or would like doing." - And-- - It's not, no, big deal. - Yeah, don't worry about it. - I think it's a key for new players. I mean, if you go into a forum, probably in the fact, the FAQ, they tell you, "Listen, read." - Sit, don't jump right away. - And that's, I think that implies some way or two. You see how it works, you get comfortable with it, and I think we've heard much more from Rachel as time went on, because-- - Well, you and Bob were also pitched fate, and we told you what it was gonna be like, how did it end up being compared to what we were told? Do we tell you any lines? - No, of course, the reality is always a bit of a surprise, but it kind of has advertised. - Same? - Yeah, I think there are many surprises. - This is from Jason McDonald, and it is strictly for Rachel. Considering the players have mostly said that they were not actors, and that their role-playing time wouldn't be the same as acting, and since you seem to be the only one with experience doing both, how would you describe the difference between pen and paper role-playing versus acting? - Since in college and such, you were-- - Right, um, gosh. So, I guess the closest thing that I could compare it to is just doing improv, honestly. I mean, it's like, there's never a bad feat. You gotta take whatever London says, and bounce back. - You got a yes and rather than-- - Yeah, exactly. - No, yeah, you never say no, it's always yes and-- - There's never a bad feat, so it's very similar to improv in that regard. It's also similar for me. I mean, I know you added it out, like crazy, but for me, I don't think about that at all, the fact that it's gonna be edited and chopped up-- - Other people are gonna listen to it, or-- - Well, no, I honestly approach it thinking that there's a live audience, almost, thinking people are listening right now. Like, when London and I were having that argument, for example, it was much more like, people are listening to this right now, this is not gonna be edited, so I was able to give a much more raw and real response. I didn't really think about what I was gonna say before I said it, it was more in the moment, real, because I don't have time to think, just do. - You just heard this, everybody. - Yeah, yeah. - Everyone could help. - Well, in truth, I didn't edit that part much. What I will tend to edit is the OMS and the OMS and the NOS, or in the one scene where we said, okay, let's rewind, you're gonna do this-- No, let's rewind, you're gonna do this instead. No, let's rewind. That obviously got all cut out, except for, I think, one night to one night, they said, okay, well, you said you were gonna do this. Let's step back, pick up this, and do that, and it was cut down to one quick explanation. And there are times that we cut out vast amounts of data coming down here, interruptions that we have. That stuff gets cut out. Greg Anderson posted a question where he said, there are a few episodes where he seems like, Tom had to push the players in a direction. - Crazy. - No way. - 'Cause you'd still be outside that door. Was there a more fleshed out story that you were looking to tell and need to keep giving them nudges, or were you really just trying to make players remember and everything prior to making a decision? I wanna say it's more of the second than the first. Sometimes you guys get stuck. And I really don't have a problem with letting you run with a discussion of stuff, which is probably obvious when you sit in front of a door for now, an entire evening. But I didn't have more of a story to tell, and I wasn't trying to push you in a certain direction. I'm fine with you guys taking in any direction you wanna do, but there is the second part of that where you guys forget shit, because occasionally, while it seems that we release every week, we went to the beach, we didn't play the week before, we didn't play the week after, there was a three week break there, and you remember tiny little instances of important information that just happened. Nobody's gonna remember it. So occasionally that would be the reason. Greg Anderson said if I could cast a vote from my favorite character in this story, it would be Tom playing the Denarian. It was awesome role-playing that embodied the snake in the garden. Also, the episode with the hour count down every five minutes was making me laugh. Last one for advancing the story. Okay, it's five o'clock. That was, okay, it's six o'clock. We weren't arguing for an hour. (laughing) - All your self up, all your bullshit. - Yeah. - To the episode where that I wasn't there, 'cause I wanted to hear what one on. - Sure. - It was the one right when you guys showed up, and then you guys were discussing, we discussed the week before what we were gonna do, and then Bob asked, I wasn't here last week, what are we gonna do? And then you guys discussed it, and then you guys walked out into the area, and said, crap, we don't know what we're doing. And you guys went back for a smoke break, and discussed in the car, what do you already do? - There's a lot of stuff. - And I'm like, it's not a very clear point. - I'm not even discussing about what the plan is. - Don't worry, we didn't use it anyway. - Yeah. - It didn't matter. - Yeah, then the shit just happened. - And then the shit happened, and then the whole plan went out the window. Trevor Hutchins said, what was the biggest things learned from this chapter of your Dresden story, both from in-game and out-of-game? Has this new piece of education changed how you see your character and their setting, has it altered the character and setting in some way? - Double fuck. - That is a really deep question. This right here is the biggest change of information that you guys got in the storyline, knowledge of Roberto and his coin. I'd have to say it's the biggest change in the Dresden story. - The coins and the nail is what we learned most in-game. - Roberto, having a coin, several. - Yeah, now too, right. - Coins is, yeah, that has to be the biggest piece of information we have. - When you start collecting coins, man, you can't stop. - For London, at least, it just makes so much more sense. - He could not be that, you just, you can't be that spontaneous, unless you have ADD and some really severe case. So he was really struggling with some of Roberto's decisions, and now it actually makes a little bit more sense to him at this point because he had someone whispering in his ear and that doesn't matter if it was really true or not, but that's how London sees it, that he had a demon basically pulling the strings at some points. - That's the funniest thing about their interactions, that London thinks he understands why Roberto actually does what he does. - Right, he would still act that way. - I'm pretty sure I was holding the nail and you told me, you could put it down and I dropped it and you were like, "The fuck!" I was like, "Well, it was mid-sentence, "was the problem, you don't gotta get all the technical." - Little Green posted a question, "Well, the Warren's resurrection present, "any problem to his superiors do you think?" - Yes. - He and his groups were close to the necromancy laws. - I never saw it that way, I never saw it that way until you said that and I still don't see it that way. - Okay. (laughing) - You never saw it that way. - You never saw it that way. - I never saw it that way. - Ever. - It is his question. - Still happened. - His body never died. - That's true. - He went through extreme lengths. - Zelda, to keep that from happening. - You're still communicating with his soul. - Yes. - Yeah, I claim that from the beginning, repose. - And it's arguable to the way Council, as they hold the gem with his soul in it. - Yeah, he had no-- - He had no-- - He had no choice about what happened to his soul and where it is now. He just, what? - Well, yeah, he wasn't doing any necromantic things. - Right. - But what if I counseled-- - I can see that argument. - What if I counseled the way we skirted the whole soul thing and what we did, I don't know. - From my perspective-- - I think it was fun for the restaurant first day kit. - For the first day kit. - Alan has been up against in Cleveland. You know, I don't think they've given him the fucking shit. - I mean, first of all, they have no way of knowing it 'cause of the barrier, so-- - Yeah, that-- - Well, he's gonna report to them. - I can't come into work today. Yeah, don't feel very well. - I understand Cleveland. - Well, another point is how long the wardens last in Cleveland, anyway, they probably take care of itself. - Yeah, it is good. This is a shit job, 'cause I'm-- - It's good, no. - Short time. - From my perspective, not Maxwell's 'cause you don't know Jack shit, it was not the wardens fault. And if they tried to kill him for necromancy, it'd be pretty hot bullshit. - It's hot bullshit. - There you go. - Steam. - Keegan posted and said awesome AP guys just started listening and I'm caught up with all the dressing file games. Love the game, been looking for a dressing fate AP for ages. Not sure if this has been brought up before. As I don't listen to all of the comments and feedback sections, but the term for a person who breaks the law of magic is a warlock and a sorcerer is someone with significant power, but not quite a wizard in game terms. Might have evocation, but only ritual and no sight or soul gazing. - Just don't ask Roberta what all the difference is. - Right. - I don't think anybody knows, but Luke argued that in the books, Harry indicated the difference between sorcerer wizards and the sorcerers are self-taught wizards are taught by members of the way console. - So practitioners according to the rules are wizards. - Wizards of the rules, yeah. - Wizards if you play by their rules. - If I'm the rules also commented, but again, it's just an argument of whether the way Collins saw in the sorcerers. And I just wanted to say his name to prove that I've learned how to see him. - It'd be the first time ever. - It's Yvonne. - Yvonne. - And hopefully that's close. - And hopefully that's close. - I probably saw him in his last name now, but I'm just gonna call him Yvonne for now on and hopefully that's closer. So that's the end of the questions I have for the Dresden Files story. - Now we do feedback. - With that, we're gonna thank everybody who sent in questions for the Dresden Files story. If anybody sends any additional ones, we'll try to answer them in the normal feedback. But with that, we will end this. (upbeat music) (upbeat music) - Thank you for listening tonight's of the night actual play podcast. If you'd like to send us questions, comments, or feedback, you can reach us in a number of ways. From Twitter, @KOTN_podcast, or by email feedback at kotnpodcast.com. And don't forget the iTunes reviews or our Facebook page, facebook.com/KOTN.podcast. Speaking of Facebook, join like-minded folks at our Facebook fan page. And lastly, there's our blog page, kotnpodcast.com, where there's an Amazon link on the right hand side. Thanks to Zen Audio Smith for the intro and outro music. Get your own music at zenaudiosmith.com. And join us next week for more mystery and adventure. (upbeat music) (upbeat music) - He lives in Ohio and he rules for the Pittsburgh Steelers, so his entire argument is null and void in his ass. - Yeah, I don't know, yeah. I got it everywhere. - Yeah, how are they doing this year? (laughing) - Getting to throw that grenade. (upbeat music) - Trying to use it. - I was most interested in it. Yeah, I just dollar it. - Maybe this adventure, whole thing. (laughing) - I have Aaron sent it to him and I can check the feedback. - Are you having a time to feed? - I don't know. - I know, I know. - That's what we're doing. (laughing) - We can do that at home. - I don't think he's sent it to me. - I would do a very bad spot. - Oh shit, she did. (laughing) - Thanks Aaron. - Oh yeah, we're there, we're there, and when I go. (beeping) - We'll do the feedback, Rachel, Rachel, Rachel, Rachel, Rachel, Rachel. Rachel. (laughing) - So, everyone else come upstairs for a beer and then Tom and Rachel just hang out for you. - What? - Rachel, Rachel, Rachel. - There's two. - Finally remember. - You got so many fans. - Yeah, so close. - What can we do? (beeping) - Yay. - So, before we do feedback. - Mm-hmm. - It's too feedback. - Right now. - Cause that's what you just said. (laughing) - Nah, I guess I did. - I gotta declare. - But still. - I didn't declare. - No, he meant there was glare from the light. - Yeah, right here. (laughing) - He's rustling in the stone tablets. - I think he's got through a lot of it. - He's picking it worse. He's looking at me. Don't make eye contact. (beeping) - John, are you sick or something? - He actually is. - He's feeling it. - What do you got? - I took care of medicine already. (laughing) - I took the medicine. - I'm so glad that Divine cares. - Divine. - I think she's a sweetie. - Go ahead. (beeping) - It is. - Ruby does. - Stop. (beeping) - Yeah, I believe it is. - Yeah, it's Colin. - I don't know. - Colin, who gives a fuck? Oh yeah, I heard you know. (laughing) - He is Australian, so that makes it relevant. - Who? - Amanda, are you from? - You're feverish. - Just from Australia. - Are you from Finland? - Finland. - What is second? - We got our headphones. - I don't know. (laughing) - You know this is all going at the end. - You should not stop talking. (laughing) - Why do I show up? (laughing) - I'm just kidding. - What's in my form? - I'm pretty sure my mouth dropped. - Dropped? - It dropped. - Dropped. - Dropped. (beeping)