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Knights of the Night

KotN Actual Play Podcast 127 - Anticipation

Broadcast on:
08 May 2013
Audio Format:
other

The end game is drawing nigh. While most of Task Force S.I.R.E.N. is scrabbling to reach the safety of their vehicle two members steel themselves before entering the storm cellar and the horrors that may lie lurking within.As mentioned in the feedback - Help a fellow gamer out! - http://www.gofundme.com/2ja4awActual Play Starts 19:15

[music] Hello, and welcome to Night of the Night actual play podcast. This World of Darkness story, Shagrin, was written and run by your storyteller Scott. [music] And now, please enjoy episode 127 titled anticipation. [music] Actual play begins 19 minutes 15 seconds. [music] All right, before we get started with the episode, we have a little feedback. How much do we have a little feedback? We have two pages of feedback. That means nothing to anyone listening. [crosstalk] Facebook, General Post, by Theodore Pitts. He says, "I found you guys through the Dresden File RPG, and will most definitely stick around and listen to the World of Darkness." You guys are great. You make all the time I have to spend in my car way more interesting. So thank you, Theodore. Glad you found us. How did you enjoy the Dresden stuff? I'm sure you'll enjoy the World of Darkness stuff. Jason McDonald on the Facebook chat, Jason and I were talking, and he said he had a pretty bad night at work, and he decided he would relax for a night of the Dresden File story that he was just starting to listen to. And he figured he'd have a fun time making a drinking game out of it, and he would drink every time that Mike complained. But he was dumbfounded at all now. He was dumbfounded. He was dumbfounded and sober after four episodes. Look at you, Mike. And he couldn't figure out why, and I told him it's because I'm not the dicks. Scott is as a GM. Wait a second. I have a complainer just out in your ear. It's got to work. What the heck are we all on? You must be a legitimate company. You're on a legitimate company. I thought you were going to say it's good editing. Yeah, maybe. I thought that's where I thought you were going to do that. It was good editing. Not to mention your... Did I understand the context of this comment? He's at work. No, no, no, not playing a drinking game. Yeah, band at work. Oh, he's at home. Oh, I see. I'm going to drink someone to make a drinking game out of this. Every time. I guess I'm a whiny bitch. But not lately. Don't worry, Mike. You still love you. As an aside, as much as it's awesome to watch, damage dealing characters blow through stuff when their specialty comes up. A sniper, for instance. That sniper rifle is grotesque in Jay's hands. My favorite move so far in the chagrin campaign was Mike's Christmas Carol idea to clone the kids. Not what his character is built for. Not even what he's grated. That's called desperation. That's a bad habit. But it was such a great idea. No, it really was. He complimented you as well as saying your whiny bitch. Here's the carrot, here's the stick. We also had a post on our Facebook page from Scottley McDonald, which I think is the brother of Jason McDonald. Okay. He told Jason about our podcast. Who says, "Hey guys, I was catching up on chagrin and I heard you call for game designers to submit ideas for you." My friends and I have been working on a superhero-based RPG for some time and we're almost ready to send it to Kickstarter or something like to see if we can get it into print. It's been a long time coming and have play tested on and off for years. But we were thinking it may finally be ready. Drop me a line if you think the superhero themes would be one that you would dig. So I believe he's offering to let us play test for him and maybe broadcast it. Which I'm not, we would review it and see. I'm not particularly raptured with superhero themes. Right. I just don't think those friends live all the RPGs of all the ones I've read. Well, maybe his does. As an aside, I'll contact him and we'll see. Definitely, maybe. We'll definitely, maybe. I think we could do a one or two nighter on it and maybe just send it to him as a play test review type of thing or maybe if it ends up- If it ends up being really fun, we really love it and it's broadcast worthy, we will put it in our feed and we will try to time it with when he was doing his kick star. So, I did see that comment. And mid-driving over here since my iPod keeps flickering out and off of life. Isn't it? I guess a lot. Because he's reading that. You are my, yeah, I don't know why he doesn't. You're reading while you're driving. No, it's not very safe. I read it at home, realized that I'd better get here before I get yelled at for being late and then I got into my car and I guess I started itching. But apparently, I've got to catch up because I've got a standard set with Scott. Right, you're not even a whiny bitch. So, yeah, I think it's funny. Yeah, I was trying to figure out a superhero that would be like, his superpower would be being a whiny bitch and he would just bitch so much. People would just be like, "Oh, Jesus!" And it was like, give up because they were just so-- Oh, that would be a good thing. That's so odd being a sad sack man. Yeah, potentially. Anyway, if it-- Your other superpower is "Deligh Well." I mean, that-- Dr. True. No, okay, Christmas Carol. And Christmas Carols. Anyway, I thought that if they were done in a certain way, going back to Thomas' question, if you didn't, like maybe the hero's TV show, which I've only said a few, but they seem to try to ground it into some reality. If you watch the first ones, stop. Oh, my ears are terrible. Okay, I've only watched the first hero. It started really well. Okay. What was this? Heroes. I thought that could be interesting. But it's like-- It's a good season. Down the toilet. Yeah, but if we're putting in capes and costumes and-- What, ho? I will say to you, I think that would be-- Okay, you can't get into that. It's not like I'm-- I just-- I don't think that's-- Superhero? What, ho? I don't know. Oh, no, no, no. Which power is a period? Superhero? Yeah. Well, I mean-- I'll accept that comment with Grace. Mm-hmm. And we'll pitch her one. And I have no other friend of comment about it. Okay, well, definitely I'll get a hold of Scottley. We had a comment on our blog page, which is kotnpodcast.com. And it was on our World of Darkness campaign page, where we have a list of all the different episodes. Challenging for us to find. Not at all, because Mike's got me looking in the right place now. He's told me Mike was right. He gave me. I should go home now. When you're done. You're going to have to knock him out. And he says, "All I mean is tonight." And now it goes downhill from here. Mike said, "This is where you look to find the latest comments." And that's where I found it. And this-- which is just a reminder. We have two or three pages. One that is drowsed in finals. One that's the World of Darkness. And it's just a campaign. If you want to listen to those specific campaigns, that's the place to go. iTunes is going to have all of our things as well. But it's a-- A gentleman, really. It's mixed. This is in order and by-- Campaign, campaign. So it's really big in the app. It sorts everything. That would be nice. The comment was from a norlean. That's my bus guest. It's your name, thanks. Sorry if I slaughtered it. Harshy. So I just finished your Drowsing Game Delivery podcast. I love the chemistry the players had. And it gave me more confidence to run my second attempt at a Drowsing Game. Thank you. I know you did some bloopers and funny moments at the end of the podcast. Have you ever considered, after your roundtable podcast, of doing a gag reel in the future? I can just imagine the hilarity that gets edited out. I'm looking forward to listening how your group handles Hunter. Love all of you. Well, thank you. First of all, for the compliment. You appreciate it. In truth, lately. And going back, quite a way. I really don't edit out anything except for Mike's puns. Right. With what you could do upon real. I could do upon episode. I could do a real cool cry. And just do one real live ones. Apparently yours are good enough to stay in. So-- No, I edit my puns up. Okay. But you are the worst. As far as frequency as punnings. Here's-- Right. And I think you're the worst as far as quality of puns go. All of the punny. Okay. Go through one show and edit. Just go through one show and edit everything that you out into one big reel. It's all the little ooze and I cling every time you restart. Oh, yeah. It would be horrible to have flowers in there. There's-- Or funds are funny. You can stop. We got the point earlier. A lot of things that are added out are exactly that. Cloughs and a lot of oms. And some of us will say something. Stop and then re-say it. And I'll cut out the first bad attempt at it. Why? I could leave it in interruptions, right? So I couldn't put that all in one. And in fact, I didn't once just so I could listen to it. It was slightly humorous. But after it stretched into, you know-- For instance, yeah. It was humorous. It was not funny anymore. But I guess if there-- Like you said, the puns perhaps. In the groaning response usually to the puns. It would maybe be funny for some people as well. I like the episodes afterwards. The violets. Where Bob was sick, you just had one five minutes and go-- Yeah. Stucking those inhales. Wasn't there a listener responded by talking about possibly taking an excerpt from one of our podcasts and animating it? Yes. I believe that was Jason McDonald. And I haven't talked to him recently. He did ask me if it was okay if he made Jay Caucasian, which he's not. But-- He's got some on the tools. --the tool that he's using to make the animation. There is a sniper. And he's like an Australian guy with a hat. So he was like-- You have a lot of guy in the game that's one-eyed. And good day, mate. Boom. So I was like, yeah, I was like, yeah, do what you gotta do. I'd still love to see that when he gets-- Yeah, I hope that's in progress. I'd like to-- Yeah, I'll have to ask him for an update. We did have a little bit of Twitter action on KOTN. Lagfish said-- And this is in reference to the latest episode, which for those of you who haven't listened to it, because one of the audience knows it or not, we do tend to take one night of play and usually get two episodes out of it. So we have some in the can. We do miss nights. And so it fluctuates on how far of a backup we have reported or not. What's it at? No, nine months. It's actually-- It's pretty tight. It's a-- Well, let's catch him up. I think World of Darkness we have about a month and a half left. About six weeks? Yeah, play. Because it doesn't end as quickly as you think it does right after this one. Right. But traditionally, I never know. It never does. This is our last night. I did? Yeah, it's quite an update. But to be clear, for those of you who didn't listen, the last episode we just released was the one in which Bob had his flashback with his dad. Oh, I had a tough one. Made him choose who to-- I don't know, did you listen to it, Michael? Yeah, yeah. Oh, was it tough one? I started listening to it. I enjoyed it. I was listening to the episode. And I'm doing some other work while I'm listening to it. As soon as I realized what episode it was, I had this little flashback. And I'm like, I don't want to listen. I don't want to hear this. I don't want to live through this again, because it's so disturbing. And I wasn't even participating. No. Because it was all Bob. Focus. That was a total Bob focus. And it was so intense. And I'm like, I just kind of kicked on skipping. And they're like, oh, oh, oh, oh, oh. I want to hear this part now. Yeah, I will go back and listen to it eventually. But I just remember-- Did you tell me about that? I think it was a great piece of role-playing. Yeah. So a hard, hard episode I would imagine to-- I didn't listen to it, we listened to it. I might have to, just to see. Well, Langfish listened to it and responded on Twitter. Wow. Just a flashback. This really is the world of darkness. Porchu. See, porchu. I put that episode with three other things that I don't watch or don't want to experience again. The exorcist is the movie I don't want to watch ever again. I will never see the new version of the evil dead because that whole trailer that I saw freaked me out. I'm dragging a blake in with the third one. It's our buff girl. Bubbles. She scares me. She's scary. All right. What's the third thing? Come on. I just had it. I just had it. Yo, you're better. You have to read your chord. I have two things. No, I just-- I've got two things. I will have got two things on that. Well, I'm good at the show. Tell her one of you successfully. Third thing would be this choose flashback. Don't remember, man. And the third thing was erased by 12 years of-- I blocked it. It's so scary. I blocked it. The third thing was memory loss. With all the annoying comments we give him during the game. I think that I'm actually somewhat impressed that in episode, a moment in the gaming rinks as one of Mike's four times. Oh, yeah. I think he won't listen to again in the light of watching. Yeah, that was disturbing. Yeah, that was tough. That was tough. So we appreciate the tweet because that was-- I think I used a term harrowing when I was writing the write up for that week because it just was. It was a harrowing moment of play. It was harrowing to storytelling. It was, I'm sure, harrowing for Bob to have to play his way through it. And for a listening audience, a light bulb just went over and Mike's head. As you remember, the third audience. I remember the third thing. The episode of the X files that dealt with the Peacock family. It wasn't West Virginia that we're all looking at. No offense to our West Virginia listeners, of course. And we also had some feedback via email. Feedback@kyotmpodcast.com from the trial-of-bite. Oh, and it's been a while. Yeah, it's been a while. Hey, and the trial-of-bite says, "The steam denights of the night." This is the trial-of-bite again. I have to tell you, I am thoroughly enjoying chagrin. And honestly, it's hard to say which part I like most. The desperate hard-fought action in the field, or the engaging backstories you're filling in through the flashbacks. The players in the storytellers are doing an excellent job of weaving a coherent story with both elements. And it's great to see an excellent crew like yours in action. Simply because the size of your group, I'm surprised to discover that no one has combat experience or military training. I have a suggestion that sometimes has been useful for my group in the past. The U.S. Army Field Manual. And he has a link that leans there. I actually have one. Yeah, we've got one. They're available for all and sundry online, and contain great information for those player characters with military or paramilitary training who would be facing dangerous situations. Nice. And if you download them, you get on a list that the NSA compiles and keeps track of. This will be another check mark next to me. Exactly. All right, then he goes on to ask a question that I think I asked him permission to have a guy respond back. But I think we're going to save it for the wrap-up of the dish mindset. Child Bite runs a different podcast, porcelain llama theaters. Actual plight. And they'll go? Yes, some drugs. And I've listened to it on occasion. He continues after the question with, "Once again, thanks for putting such great stuff out there. I'm looking forward to more seagrins and whatever else may come." Oh, and a piece of advice. Do not, while listening to a podcast, shut out. It's an anti-material rifle. That's what they're for. Aim for the gearbox. And there's people. Look at you, funny. Your humble servant, the child of bites. Stage manager, et cetera. Great to hear from him again. And great advice regarding the field manual, that's it. Yeah, I mean, I did take a look at it. Did you? I'm sure I'll add some flavor. Maybe even I'll look at it as well. Maybe add some more militaristic touches in the third story. That's funny, because I was at a bookstore a couple of days ago, and then just the one book I almost came away with. Oh, I didn't buy anything. If that wasn't one, that would have been one. I would sound like an excuse. Right. Counter-recipe-nedge pamphlet read the book that they had, and just reading some of that stuff is really spooky. And a desert survival one. That was pretty interesting. So you're on a list somewhere, too? No, it was given to me. It's our third party. See, our copy's good for some things. I try to see if they don't know. We're all on the list. Well, of all of us here, I'm the one that I know, I have an FBI record, and I'm fingerprinted, and I'm my photo designer. Well, you also have clearance with the government. So there's that. And they know that if they want to know all about you guys, you just have to pick me up as I leave here one night. Oh, yeah, you'll still like, I'm going to sink like a canary. So one last thing I wanted to talk about before plugging Amazon Link. Go Amazon people shop there. Go ahead. Go through our link. You can give us a little money. It doesn't go to shop there, right? Just go through our link. And you can find that link right hand side of kotampacas.com. It's soon to be redesigned. It's soon to be redesigned. Mike's working on it as we sit as the website of tomorrow. Did you give him the j-pack? Not sure that, but you did, but you did. Yes, all right. I'm sure I'll give it to you again. I wanted to mention something. There's a site that's similar to Kickstarter, except it's for, it's not really project related. For instance, Carol and Steve Darnell, which Carol is a friend of mine. She is on a different podcast. She's also a huge world with the darkness fan. She's more changeling. That's her wheelhouse. She loves it. Oh, but she also has been, I believe, running a dressing game. So anyways, Carol and Steve have gone through a pretty hard time and they have a project going up on, it's called GoFundMe.com. And I'm going to put a link up on our Facebook page in addition to putting it in the show notes here. Right before Christmas, Steve lost his job. He's been laid off, he's been trying to find a job. And he's got kids from a previous marriage and they can't come and visit him if he doesn't have a place to live. The people that run his, their complex that they have an apartment in are not renewing anybody's leases. So basically they're getting kicked out. Oh. And they have to find a new place. So they're really going through a rough time. And so I'll put a link there and anybody that wants to donate to help them out. That's great because they're gamers, just like we are and I personally have. But Carol also mentioned on the site that she's going to sell some of her books. And since she's a huge world of darkness fan, some of the books will probably world of darkness related. So even if you can't afford to just help them out and give money and you're thinking of doing some shopping, I would suggest contacting her through that site. They have a little contact message and you can get a list of some of the books that she's selling. Well, you put this to help them out. No, actual physical books. Oh well. Yeah. So she's- I think like World of Darkness book. She's selling off parts of her library. So she's selling off inventory. A little bit. That's what she has to do. Just so you know, they have a chance to move into a new place and they can have their kids come to visit them. So some of the ones she mentioned really quick, everyday heroes book. She's selling some of her changeling books. Della Rhea, core book. Second edition core book. Storytellers, guides, kingdoms of willows, shadows, fulls, luck, way of the commoner. Kith book, Puka and mortal eyes. One, two and three and so on. So she has a lot of different books that she's actually selling. So if anybody wants that information, again, I'll put the link there. You can go and get in contact with her to get that information. Good. So we just want to send out a word and hopefully help her. Fast to walk to them. Yes. And with that, sure enough, we'll go on to our adventure. This is chapter 16 of the World of Darkness story, Shagrin in the Vanishing City Chronicle. I'm your storyteller, Scott, and to my right is- Jen playing Sister Kane O'Connor of the Shadow Congregation. Bob playing FBI's Special Agent Chew Park, member of the Bad Skew Conspiracy. Tom playing Jay Alton, Sniper Supreme, and member of this anyone. Mike playing Michael Clay, the Academic Adventurer, part of the Ages Kaidouro. Thomas playing Edgar Montes, a voodoo practitioner, and a member of William Stair's Conspiracy. John playing Daniel Morgan, not a man, term of mercenary, and next member of Task Force Valkyrie. And that takes us to, after Chew doing his double move, Mr. Daniel. I took another shot at this thing. Yeah, I still have 10 dice. If I- unless I have to reload, I really don't know how many here are left in this gun. Oh no, he still has- At least one more shot in it. At least one more shot in it. And your point length will roll your 12 dice split. Plus two. Mm-hmm. Doing what you do. Which is roll a lot, and then- Trick. Roll against, I don't think. This is seven. Successes. Seven successes. Yeah. One the other way on that one. Wait, is there- is it not again? I don't remember how many nines are rolled at least two. But it's a rifle, right? It's a rifle. They are that. Just that. Yeah. All right. The one half of the U-Shit block part that comes loose then clicks back down into place. I'm sure it has a meme somewhere. It gets shot through. It spins around and comes off because your old seven fucking successes. So- Door opens up south. It's a door, yeah. Open, it's automatically. The door's not open automatically, but the block literally is shot off of things, where it was binding the two. There's two corrugated aluminum metal, and they are closed, and now the lock has come off them. So you still have some undergrowth that are all over this area, and you've got a little smoltering firework going on. Let's try to get my foot under the metal and just kick it all off. And- Any undergrowth? Yeah. As soon as you put your foot underneath, you feel reassistance, as if there's vines and stuff that have grown over part of it. So you just feel like you probably need to- Try this a little bit of time. Clear in some space. Okay. I don't even have time to do that. No, not this turn. So I just shout at the hole. I haven't opened it yet. It's over, Val. We're here. Come up now. Okay. That'll work. That's for sure. I don't convince him. Yep. Sounds safe. That's the only name I know. Nor by, I don't remember the other one right now, with your comforting voice. Yeah, come here. I just- We're here, boo! Bang, bang. Blow it all off. Like, guys, we came here to kill you. All right, so you shout down through the- Yeah, through a twice. Yeah, sure. She's quite reassured. As a matter of fact, why don't you go ahead and make a witz plus empathy roll. We'll see how- Yeah, let's see how well you can soften that- that baritone. All right, let's find a guy. All right, bye-bye witz. Yeah, it's your very witz. It's a matter of fact. We'll say, due to the gunfire, preceding- Some minus is the- The shouting will hold- What a guy- For each shot. So yeah, there you go. Good luck. All right. I'm not- Yeah, succeeding at this. You're not- Well, shout. I'm not a good mood to do this anyway. I just got- Right. Got it by a vampire. Got it. So you shout out- What you think is the reassuring voice, but you're cheating. I love you already. Goddamn. All right. Jay. I double move. You're around the back corner and you're right in that area where there's- You see it. There's a storm shelf. They're built into the ground. It would be incredibly hard to find in a normal circumstance, because there's a lot of- Stuff placed over it. A lot of it is just camouflage, taking quick side in, and then some of it is actually- It's been some- You know, it's been some overgrowth as well, but now enough to impede when you think the opening of the doors. That's your quick- Which I am trying to probably open right now. I find Daniel. Well, I help him when it comes to my turn. Sure. So I move too far. All right. And that takes us to someone else. Okay. We'll fall on the open. Hey. How many successes do you have, Mike? Uh, I had four. I'm two dice. Okay. Okay. You're really exceptional. Katie, it's your turn. I move very stealthily up the road toward the cars. All right. Go ahead and make your roll. I'm going to do the roll the one. Oh. Dramatic failure. Uh, a chance die. Mike, go ahead and make your roll as well. I'm one die. Two dice. Whatever. Yeah, whatever your rolls are. Wow, that girl is- I look at stealthy. Those little girl had three successes, the first one before. I had to do our successes this second. Why are we following her? She's so noisy. Was there a trap that maybe got triggered? Boy, he's not very quiet. No, there's no- They didn't have time to set those up. There's no trap. Um, there was just- There was just a bear trap. Well, I thought maybe it might have been Danny Rocklands. Yeah, okay. That's paranoia or whatever. Sure. Uh, there's not a trap. Um, what there is though, is there is a tree root that, you know, guy came up over and you caught your foot on it, twisted your ankle, and literally fell. Right, and I'm like- Oh, my smash ribs. Right. And then cried out in the darkness because it was just painful for her to land her. You don't take any damage, but it was loud. Very, very, very loud. So everyone moved quietly for about half their movement, half of one movement, and then had stopped because Katie had literally fallen. So you kind of stopped, and I'm sure you put a hand down, help pick her up and the kids are willing about uncomfortably and nervously. But that's what happens on your returning, which takes us to two double moves again. So another 55, 60 feet. You're actually- I'm sorry. You move to the point where about halfway through your movement, you get to the gate. So you take one movement, action, get to the gate, and then what do you do at that point? You've got a person bound to either side of the gate, like that are strapped to the vents on either side, and they're riding about there, obviously. It's obvious. It's not either. Or some kind of, you know, sickness, right. And the gate itself is latched, but as you look down, not locked, just had a latch. And this is probably the way that Desi rode her bike out was, because you saw her come up over the hill. So the gate's obviously not locked, but it is latched. How do we get past this last time? You just jumped over earlier one, because you didn't want to go through the main gate. You guys went around the sides. Sure. So just no one's ever come to it before, but it's just latched. How close are these things to the gate? Close enough to make you nervous. Not close enough. You believe to reach you, because they are latched to the vents on either side. Close enough to creep you out. Yeah, close enough to definitely creep you up. How tall is this gate? Man, I bought up your chest. Middle of your chest. Is there a barbed wire fence or a gate or anything? This isn't like the main entrance. This is much more rickety. Just kind of one of those snow fences. It's a snow fence where a gate kind of built onto it. It's just, it's very rinky dink. Nothing at all like that bridge. All right, well, I'm just going to make my way to it, being cautious to stay away from these things. Right. I'm just open the gate. Okay. So that's your instant action is opening the gate up this turn. You ran for one turn as well. So you're at the gate, ready to burst through and then go up and over the hillock. Go ahead. Just a question. Were we still allowed to talk on the radio to each other? Is it like a free communication? Yeah, I mean, as long as it's not 30 seconds, we're the communication is five to 10 seconds. I allow because it says it talking is a free action. I'm not going to time you. No, but I'm just going to speak over the open line again to alert Jay and everyone else that we encountered that Valkyrie agent, super natural fast guy. And he's possibly heading towards the cars. He's heading towards the cars. We're proceeding as carefully as we can. Ow, ow, crap. Well, we're still trying to proceed as carefully as we can with the kids. But we're out here with a hostile. Any advice, Jay? Be careful. We'll get shot. Yeah, exactly. Get to the car. Get to get to the car. I'm at the gate making my way to you. Can't do some stuff. Just walk over. Well, I won't. Do you want us to hold up? That part is heading the same way. Should you guys never know what a fence? Yeah, a fence look like. I was going to suggest that we hold up and wait for you guys to, you know, kind of find us or is it more, I mean. I have absolutely no idea how long we're going to be. I'd rather you be safe in the car. The car isn't safe. We don't know about it yet. The vampire is headed in that direction. Okay, that's not for one turn. Okay. Now that takes us to, let's see, to just what? So we've got Daniel. Okay, yeah, I don't know how I was talking, sorry. I swing the rifle over my back and lean over to pull the vegetation and the sheet metal all off the store. All right, go ahead and make a roll. We'll go with strength. Pull up us. Let's say survival. You know, the woods, you know, where the weak points of the various plants are and such. Some ones will give you an advantage to clear it with your survival skill. I have one dice taken away due to physical damage. I probably should have remembered that. That's right. Now, what does he get at equipment but is for his Leatherman? He won't Leatherman. If he is taking out. But I'm pulling the metal on. He said he takes you like that. Yeah, damn it. So this is five dice minus the one for damage. Okay, so your, what's your strength? The strength is three. Three and your survival is? Three, but six. So you're down one. So five dice and most of the, the foliage is in a weakened state. Due to the drought. And the, just the nasty- And the fire. And the fire. So go ahead and add one die. You know they have the die guy today. Yeah, you know. I got to get things done. This is the only. At least we have left. I'm not going to succeed at all. Really? I have no willpower left to risk. Right. So let's do that anyway. Right. You're useful. Chose to grab some weeds and try to pull about some vines that it had done. And you gave it a good yank, but some came off. But not enough you believe to open the right as you're looking down the door on your right. I didn't realize that the door on the left would have been a much easier door just to open straight up. And the one on the right actually is the one that's most overgrown. Well, now that you've known that. I just point to the other one. Jay, he points to the other one. I have a spring loaded Leatherman pouch and fast dry. So my Leatherman's out. Oh, great. I'm cutting. It's extremely useful. It's not a shitty. It is. So I do the same. Hi. Don't think I have survival, no? No, actually go ahead and make a. Actually I do. I have it for one. You can either use strength plus athletics or strength plus survival. Jay, since you've been pointed in the right direction by Daniel. Strength plus athletics or strength plus survival? I'm going to go athletics since that's three. Okay. And my strength is two. Oh, okay. My Leatherman bonus is one. Yes, sir. So that's six. Okay, I'm going back to that. And you're trying to open the left. Oh, right. Because he pointed out that that was the one to do. And I got two successes. Oh, okay. Great. Great. Wait a minute. Is a Leatherman a night again? I'm just curious. I was, yeah. In one's campaign, the Leatherman is night again, but in one's campaign. No, no, no. The left comes open with a creek. And then a kind of a slamming of the metal hitting the ground. Muffled a bit by the undergrowth. Do you peer that one? I don't want any specific sound effect there, do you? I mean, it's a creek with the current slavings. You do the ground with a muffled. That's nice and easy, right? Yeah. And it is pitch black down below. You do see-- Well, Leatherman, do you have flashlights on that? You do see-- No, damn. They're impressive, but not quite that in the present. You have flashlights. I don't know, true. You guys, you probably should have been earlier. You see some stairs descending into the darkness, because the light from the house inferno is lighting up the area a bit. So you could probably see down seven to eight steps. It goes down pretty deep. It's the stairs descend to what would be eventually you think. If there's any sizable-- I have a room option, so I move into the basement. Right. OK. Light flashlight. Well, you don't have a flashlight out, though. I don't. And I doubt I could, like, fast draw a flashlight as well as Leatherman. So I'm not going to go too crazy. OK. So you start down the steps. As a few steps down that I can see into you, I'm not going to walk into the darkness. OK, I can't see. And so the steps go back towards the house. Not under the house when you need to go down the steps, but they're leading in that direction where the steps are-- they go down. You know, the entrance, you should pull it open, and the steps going down look like it would lead somehow underneath the home. A very fetid odor. Waists up, dutch. Yes. It is almost to the point of gag inducing. There definitely has been death of some sort. Do I chew flashback? Rotten meats, rotten flesh, congeal blood. Ew. Just that type of smell coming up from down below. I think I didn't send chew here. Yeah, you're going to call my dad. Oh, he didn't send it on. Trailer. Oh. Yeah, that's my job. Yeah, this is his-- he excels at this. OK. You ordered chew to help out my-- which still my comes about to correct myself. Yes. And then abandoned me. I just thought about that. I-- I could have been abandoned. I put pressure on your wound. We'll be OK for a few minutes while I get back. Two and a half. Just thinking I want-- I think I'm a bonus. One guy when he comes back soon. Something like that. OK. I was thinking longer time between Bleo's. Right now, it's been one, two, three turns until he will laugh. I'll have nine seconds. You'll be OK. Just don't get all up. Just worry all up. OK. I don't know. Sister Katie. One move action to get-- to stand up. Yeah. Whoa, wait, whoa. She fell. She trips and the round starts with mine. Yo, he or I back off her. Oh, OK. Because she has a holy pistol. I will. She should have threw her across the-- My bad. I'm sorry. Actually, you have a holy pistol. I just got a regular pistol. You're about to bless it. I want one. Until you tripped. I'm going to find sight that I'm not going to. Oh, OK. I didn't hear. Sorry. OK. Pick yourself up. I picked myself up and-- Dust yourself off and try to move stealthily. Yeah. Four? Collect your dignity. I'm not moving stealthily. I'm just moving. OK. You're like screw it up. I'm going to make the pistol. Yeah, it's just-- Whatever's out there is now absolutely learning to your opponent. I know. It's a chance, Dyson. It's actually detrimental for him to attempt to be safe. Yes. I'm just moving down. Are you continuing to try to be stealth? Well, I'm going to try-- You know, I tell her, look, if you're that-- If, you know, that is sure we need to stop. Then let's stop and either find somewhere defensible until we can get you a little-- some sorted here or just keep on-- We need to get to the cars. All right. Well, we can't beat him. All right. We're hobbling with-- We need to-- I'm hoping we're going to get there and they'll be gone and done with whatever you wanted to do. So he was just trying to escape? I'll thank you. All right. I'm OK with that. I need to get in your life, Gold. We'll see. Daniel's not so sure. So stealthy? Not stealthy? I will continue to be stealthy, but I guess it doesn't matter. If you're not stealthy, then-- Why was it stealthy at all yet? Then no, I would rather turn my attention and energy to trying to be aware of threats. The only thing I'll use is my survival to try to pick a less noisy path along the way. So much like beating the bushes or leading the bait ahead to make the noise to draw the predators' attention. I'm trying to keep an eye out for-- OK. You both can make perception checks. Yeah, and we're definitely looking for this guy. I can't see nothing today. Too much blood in my eyes. Blood now. I don't see anything either. Blood mode. Yeah. Dirty. OK. He's nowhere to be found. Yeah. Then go great. Move forward. What should I say? So you take a standard movement to go-- I mean, one movement to go forward because you had to wait for her to get out. Yeah. And move another 20, 30, 40 feet down the path. As far as we can go until we get to the ambush site. Chew. You're through the gate. Yay. Double move. Sure. All right. The end. The end. Yeah, pretty much the end. You're at the crest of the hill on your double move. Oh, did you give me a bonus going down that hill? Oh, you're gonna get some speed. I guess it's being built up. All right. You're running, right? You're not on a bike. Still. OK. Come on down. It's been a long ride. Let's turn for the crazy lady. Last time, I-- Which one? The second place, that's the first place. I thought I meant the none. Rolled over, but-- You know what happens if people-- Well, she-- I don't know how long-- She might still be alive. I guarantee it well, it depends on where-- Where she started bleeding. Watch out. Why do I or not if she's still going to be moving? Yeah. OK, Daniel. Oh, the door's open. Yeah. I have my own flashlight. True. I don't have quick draw. So I draw really slowly and turn it on and watch out the stairs. Is that a move back? What is that? An instant-- Your instant action to draw out. So I move down there. And your move action to go down. The stairs are relatively narrow. So you can move farther. You can move past J and take the point if you prefer or you can. I got you covered because I'm quick drawing my clock behind you. Just in case behind me. I think you want me to take a clock. Because it's tight. I mean, it's a tight old area, right? Yeah, I'm not going to pistol. So go-- I'm just going down and lighten the way. OK. I'm going to take the first shot. I think I'm a little bit out there. I'll still bleed out. No, I heal myself before. OK. Why the hell am I in front? Whatever. I'm going down. I don't know how to do that. Right. No, you think you're good at you. So you walk down the stairs. Towards the bottom, they get relatively-- you actually slick with a little bit of-- because it's underground. There's a little bit of-- Oh, sure. Yeah. Moisture some mold on the steps. So you carefully walk down the steps slowly. You listen, I'm assuming. So go ahead and make a-- OK. Conception check out the list. Did you all on this? Is this a very cluttered basement? Is there a wall? Get some corners. Are there-- You are going down a stairway. A stairway might be four foot across. It'd pass me three. It's very narrow. We'll say three. The stairs are compact dirt with like wooden slaps. OK. So this is unfinished. We're talking-- Yeah. Root cellar rather than-- Yes. Absolutely. Much more of a root cellar. As you're moving down the stairway, you do see roots coming out of earth-packed walls on either side of you. You can't see much farther. But when Daniel moves past you, Jay, he eventually gets to the bottom of the steps. There might be 10 steps down. 12 steps down. A total of maybe you feel 10, 15 feet underground, maybe somewhere in that ballpark. He says there's a tunnel ahead. There's a very narrow again, like three foot. This is why the stairway was. Going off into the darkness. And you think-- Well, go ahead and make a perception check list. I've got some studies for that. Six dice. You've got a flashlight. But let's take a-- There's a couple of muscles out there. Yeah, let's take away one just for-- The narrow field division. The narrow field division, yeah. And another for your enders. And another for your enders. You're welcome. I have one for some reason. He's still breathing. So I'm down for you. Yep. 10 and a nine. All right. Bob, nice. That's all. Bob's dice. No, those are Bob. Socks at rolling dice. And then they're the Bob's dice. Your flashlight shines maybe-- I'd say about 15 feet. So the distance from me to that wall, approximately, shines down. It's not very far. And you see what looks to be a wooden door. Again, very rudimentary, very rough hued. As far as how it was constructed. These stairs open right into the passageway. There was no open area. We skipped right. And you have to-- You actually have to duck down because the ceiling is maybe five foot high. So you're absolutely-- Yes, right. I should duck down. You have to crawl. Right. And at the end of the hallway, you see that door. And you think you see some red stains on the door. And you also think you see some pictures taped to the door of the young girl. Similar to the larger kitchen. Yeah. Looking to be in her young teen years. Okay, that's your turn. Jay, you pull out-- Maybe I don't. Okay. I, perhaps, do not take out my Glock. I assume my sniper rifle still has the triumphs in it, if I remember correctly. Dear God, I don't remember how many you got. I do know that you shot at least two of them. Yeah. You shot one at-- And I know there's more than two. About three agent. And you shot one into the eye of Danny Rocklin. So how many did you have? Total of five. Yes. Then-- So you had two clips. Now, to be fair-- No, I had one clip. I had one clip of Tranks and one of-- To be fair, you have since taken shots with that rifle without Trank Rounds. So you would have to-- Right. Change your ammo over, if that's what you're-- I do. If this girl's in here and in some monster form, we're probably going to have to Trank her to get her out of here or without her kill. You open the door. I'll shoot her. I switched to Tranks. Check out the gun and switch to Tranks. Since I have faster, I assume I could just take it down off my shoulder as I pop the clip out and pop the other one in. Sure. Sounds fair. We'll say it takes up your whole turn, though. Sure. Okay. All right. Maybe walk down to the bottom of the stubs. But maybe I want you to reload it. You know what? Give me a dexterity plus that flex. You just have to fall on your ass on the slippery lossy steps because you're not taking quite the slow time that-- Lord, I hope I can. No, you're just going to land on your butt. That's not going to do. Want everything else? Yeah, too. Okay. So-- Do you find yourself-- That's seven nights, huh? Ducking down in the hallway. Men seem to think very well. You look down and you can see that Daniel's moving the flashlight around, trying to get a look that looks like a door. Looks like there's red blood stains on it with some sort. And it looks as if there are some pictures that are peeled or just not quite as many as upstairs. But there are some down here on the door. All right. Takes us to Katie, who moves forward. Michael, who moves forward. We're going to go with double now. We're going to go a little quicker. Because we're not moving stealthy anymore or not? I know they were on our feet again. Right. I think we should move as quickly as we can. Yeah, and we're keeping an eye out for the big, bad game. I would argue that the cars are the highest defensible area we have available to us. And the slowest movement among you two. Even with my injuries, I am moving at nine, speed nine. Okay. With your injuries, where you want to get it? Seven. Seven. So when you're doubling up, you're moving at about 40 feet of turn. When you're not doubling up, you're moving about 20 feet of turn. So we're going to get the slowest pace. So the kids are-- They are capable of keeping up either one of those faces. Then we're moving at Katie's pace. Okay. And we're looking for the stalker guys, don't we? Yes. We're looking for anybody. Jumping out between anything, but we're moving as quickly as possible. You both can make perception checks. The perception checks will be minus one die because of the double move. That's not a chance, darling, it's just one. So Katie doesn't see anything, which has been her MO tonight. All right, I've got two 10 agains. So two successes. All right. Besides a quick movement off to your right, which, again, startled you, but ended up being a rabbit, you believe it was a very small woodland creature. Scoring from one to the bush to the next, nothing that you pick up on. Then we proceed forward and went to all the vegan ambush. All right. Sounds good. And you feel as if you're about-- it was a quarter mile to the gate, to the big gate, the entrance gate. And you're probably in your head, estimated you're maybe a third of the way there, based on your recollection of how close it was and how long it took you. So since you've crossed over the border where the feeder demons could not feed you, you've traveled roughly 300, 400 feet somewhere in that ballpark. Because you need to be about a quarter mile down, which is 1,500 feet or so. Anyways, long story short, that's very boring, but you're about a third of the way there. So we will have 20 more turns. We'll be able to get there. Let's see. That 40 feet out. Pop. At 40 feet of pop, we've got about one minute. So 20 turns, one minute. It's unfortunate because there's combat ass stuff going. I would just accelerate it out and move you quickly to either an ambush or the gate. But I can't because something might happen that might cause you to turn back or something. So I'm sorry. I should have brought my battle walker. Yeah, well I can do. Right. You can do it better. It would work. All right. Two games momentum down the hill, about 60. And as you're running down the hill, you see the woman, the older woman, Desi. That is not a woman. That's a man, baby. She seems to have gotten up, crawled over to the bicycle that was in a state of disrepair. And has then pushed herself up and she's standing up. So as you're running down the hill, the bicycle is off the path that you're on, off that about maybe 10 feet at the most, 5 to 10 feet off the path to your north, at the bottom of the hill, which is where the bike crashed off. So you're going to literally run right past her within two or three yards. But she's not facing you. She's facing towards the bike. If she was like, you see herself kind of pushing herself up as you're running down the hill. What condition is the bike in? Completely unreadable. Yeah, I mean, the handles are completely twisted around. So like the tires facing up and the handles are down and one is twisted. And the back tire looks like it's bent and down. It does not. I mean, it's absolutely, it's not usable. When she got shot, she went creating over the top and her in the bicycle, took a long and difficult fall. She's still bleeding. Impossible towel in the darkness. You're far from the, from any fires here. So it's tough to tell. Does he hear that sound being mowing? We all watch the walking, dad. We know that death rattle. When he hears his heart, you know, his blood coursing through his ears, his breath breathing heavily because he's running. There's no ways in here of us below death mode. Unless he stops to listen. Is there any way to avoid her? Kind of take it. Absolutely. I mean, you could even go off the path a little bit to the south as you run down the hill and run right by her. You know how fast these zombies move when they get up and move inside. But that's a little bit more space between my eyes. Is she moving like with those things, those target disc piece? All you saw is her push herself up on the bicycle and that was it. All right. Yeah. I'm just going to continue running. I'm just going to try to sort of sidestep her. Scirt to the south a bit of the path. Yeah. A couple steps. Yeah. She was all mentioned in your orders. Nope. All right. And so you run down the hill and run past Desi and continue on. Probably a good 20/35 beyond her by the time your double move ends. And so, okay. So that's Chew's turn. Sorry about that. And it takes us to Daniel. Why don't you wait. I get down on one knee and aim at the door and I flatten, I guess the wall. No, I'll shoot after you open the door. But he literally. From my turn and then. Yeah. He literally, even when he's standing sideways and hunched down, because he has to hunch, he probably takes up two thirds of the hallway. Just giving you a picture of, because he's got three foot wide and he's a big man. And he's just a really big man. So he has to crouch down, which means things go out when he crouches down, which means it eats up that three foot. I move up onto the hallway and go to the left side of it. But whatever side would allow him to open the door. The door halo is on the right side. So if it's on the right, I guess I'm moving to the right. So that he can move to the left and to open the door. As best he can. But I'm just asking you to wait until after my turn. So go. I wait until that's your turn. Okay, go. So you move your initiative from seven down to six. And we've got J at 6.1 and. Yeah, I move. And you'll close to the right side of just the entrance to the hallway. I go round to one. He's the bottom of the steps. Down to one knee and I'm aiming at the door. The first sign of action, I stand there. And you can actually spend a turn aiming at the. Where are you aiming? Because I have no size wide. So you know, like if someone opens the door and they're tall, are you aiming at her kneecap or are you. I'm assuming it's a girl. And from the pictures, young preteen or just. About 13, 14, somewhere in that ballpark. I'm aiming center body mass on someone that size. Okay. Daniel. I'm not sure how much movement I can accomplish. How far away is it? Your crouched over. What's your normal movement real quick? My normal movement's 11. -1, 10. So you normally move about for your move action alone. You move about 30 foot to turn. The hallway is 15 foot long. You're going to have to pretty much use up all your movement to get to the end of the hall because it's back to your crouched over. Okay. I keep the light train down the door and try to get a, this is blood right on the door. Oh, there's blood on the door. It's dried. It's not something that seems fresh to you. And when I say it's not, I mean the stench is definitely overpowering. So it's not ancient, but it's not what someone just bought on here. Five minutes ago. And what do you do? I reached it. Yeah, you've made it. All right. I'm going to wait by hand on the door and wait for my next turn. See, I want the movement to be able to flatten against the ground. So I'll, a shark can go clear through without anything. All right. Go ahead and make a perception check because you can definitely do that. Five, because of the minus. Okay. That's good. Yeah, that was good. I don't want to check the door to see it's locked. One success. Okay. One success. Are you just, yeah. So you're just listening as part of your early, if you see anything obviously, but use your crouch next to the door and reach your hand out and you listen in. The pictures are really close to you. And you see a dark hair, you know, teenage girl. A lot of the pictures again are faded or hand drawn. And when you listen, you think that you hear, maybe like a really low moan, like someone's in a little bit of pain, compared to someone who had like the flu and or really achy, just a really achy body and like a. That kind of like, just they moved and they kind of age kind of thing. I was just doing that a couple of weeks ago. So yeah. Okay. So very familiar with it then. That's what you hear. Okay. All right. Double move for our friends in the forest, correct? Yes. Double move. And you're double move real quick too. Are you told me I'm sorry? It was nine. Right. Nine, which means you're actually losing crown. No, he's gaining. Because cheating is savvy. So when he double moves, that's, yeah, it's not a bad. We were the fast one. Right. Daniel, I. So you guys double move. Go ahead and make a perception check. It was so minus one. He didn't have a ball ambush. I actually made one. What? Good job. Go ahead. So minus one? Yes. I see nothing. All right. Well, I see the limit. Yeah. That's normally Katie's job. Katie, just the flitting of a night bird from one tree to another. Nothing that jumps out at you is obvious ambush. Can't hear it chew coming out too far. Not yet. Chewed then double moves. And right. Pretty inconsequential. Meaning you're just hit the, you're finally out of the proper. It's starting to feel the burn. Right. Yeah. You're behind. You left as you behind. You left whatever chance of a feeder demon behind. But so, yeah, you move quickly down the path, trying to catch up to Michael Play. Katie and the two children, which then takes us to Jay, who goes first now. I'm continuing to aim. And don't go back as soon as Dan opens the door, which is. I twist the door up, throw the door wide, and drop flat. From the door wide enough. Out turn. It's a great question. The door action was out. Good. Shit. Do you want to push the door? And I push the door, and then I go out. And I pull the door, and it puts the pole. Okay. Well, so you open, are you open up, and then you do want to see? I mean, you're going to close, and you're going to open the door on yourself. Like, so that your, the door only opens as far as you. Well, he's opening towards him, and shining the light in there, so I can see. Are you using the door as a, as a shield? It's a partial cutter. No, I'm dropping. Dropping completely to the ground. Yes, flat. Which still is about- Frosting the door is open, as it will get, so that it gets clear shot. Pulling the door open is- It's towards you. I miss towards you. Yeah, right. That's rusting. I miss towards you. That's right. So you pull the door towards you, kind of roll over at your stomach, and we're right in the doorway. Yeah. Okay. Just wanted to envision that. And this is the part where- We wait a minute. Thanks for listening to the nights of the night actual play podcast. Visit kotnpodcast.com for more information on this, and other adventures, where you will find character stats, photos, storytelling, props, and even a form for comments and suggestions, where you could email us directly at feedback@kotnpodcast.com, or contact us via Twitter, or leave a message on Facebook. All music for this podcast was created and performed by Zen Audio Smith. If you'd like custom professional music created for your podcast or business, please visit sanaudiosmith.com. And please join us next episode for more mystery and adventure. But to be clear that the- Mike was right to give me- I should go home now. You're done. You've been making- And he's just all unmuted tonight. And now it goes downhill from here. So, wait a minute. There's a lot of them in the night again. I'm just curious. I guess it was, yeah. In one's campaign, the weatherman is night again, but the audience- Bob's doing his suck. No, those are- Bob sucks at rolling dice. Don't do the Bob's dice. Then we proceed forward and wait until we get ambushed. That is not a woman. That's a man, baby. So, we will have 20 more turns to go before we can get there. Oh, let's see. At 40 feet of- At 40 feet of hot. We've got about one minute. So, 20 turns.