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Knights of the Night

KotN Actual Play Podcast 126

Broadcast on:
02 May 2013
Audio Format:
other

With the outcome of the mission still very much in doubt, the Task Force struggles to hold onto their gains, or in some cases just survive for a few more moments.But if chaos reigns throughout the farmstead, so too does it reign in mind of one of our brave heroes.Join us for harrowing journey into both the wilds of Chargin Farm and into the childhood memories of one of Task Force S.I.R.E.N.'s finest.Actual Play Starts 17:54

[Music] Hello, and welcome to Night to the Night Actual Play Podcast. This world of darkness story, Shagren, was written and run by your storyteller Scott. [Music] And now, please enjoy episode 126, titled The Sins of Our Fathers. [Music] Actual play begins 17 minutes, 54 seconds. [Music] Before we get started with today's episode, we have a little bit of feedback. On Facebook, it was supposed to be episode 125. Janice Stockton said, "Now we really want this game to end with a rainbow as the sunrise is..." Again, I think she was referring more to the feedback in which we talked about... That's my little pony. If we were playing my favorite pony. Is it my little pony? My little pony? Favorite pony? I really should know that. You have two very young daughters. Neither of them like the pony stuff. You are very lucky. They're beyond the pony stuff. No, I'm not very lucky. What do you like to listen to? Well, Disney Channel. They're like Monster High, Justin Bieber, Martin Star High. Try to avoid that if you can. I will definitely try to do that. I want you to know that you're a kid the other day. I know, it's so bad. So, I'm not lucky. So, it's not likely to happen in China. No, of course not. But we enjoy the witty sarcasm that we believe it to be. Brent Batters also commented on episode 125 and said, "Hey guys, I love the latest episode." Just a few comments. One. Regarding the bleeding out to aggravated damage, the rule book states that you gain one aggravated damage per minute, not per turn. So, if each turn in combat is three seconds, then at guard would gain one aggravated every 20 turns. So, that may relieve his play or something. I believe the combat lasted like a total of 40 turns. So, yeah, I would have been fine. You know, actually, just a... Well, I responded to him. I responded to him. The video message and the message was that a few of our episodes are already in the can. And that was picked up by the GM as a mistake. And then Jay realized I've got pretty much 15 weeks before I ever have to deal with this problem. Which changes the whole episode where John was cursing me repeatedly. Yes. What the fuck, Jay? You get more accurate. It was definitely more accurate. But they had a lot of emotion and thought it really came through. Oh, definitely. But I continued with number two. I'm glad the flashbacks are mostly over. As it seems to have been the longest combat in gaming history. Yes, 41 weeks? Seriously? Well, I'll admit, when you opened up on the players with the Task Force Valkyrie Sniper, I thought that was hardcore. When the zombies started to appear, it sounded a bit harsh. Wait, but not no theater team? Then, when you had the fucking helicopter gun shift start firing, incendiary rockets at... It's a hard word, incendiary rocket. That just seemed like a dick move. Yes, indeed. You're right. The party will be damn lucky if they survive this. I think... I didn't even mention the demon. Yeah. Not even mention the demon, which makes the helicopter an even more dick move. He put... He put a lot of symbols. Right. Symbols helicopter. But I think fucking helicopter was the appropriate replacement. Well, it was. I think that the players would definitely agree with this assessment. I think you also forgot to mention that we had to tramp through a zombie infested terrain. Right. What my response... Why do you mention zombie started appearing? A few demons. Yes. What my response to that would be is that the feeder demons didn't act anything more than feeder demons would. Right? I mean, they're feeder demons. I could have been much more brutal with those. You're acting like they really existed. You put them there. Yes. And they did what they were supposed to do. If you're a group of your peers, you're going to lose. Because we were all players. Zombie. You were a dick. Zombies were zombie-like. They trounced around. They moved slowly. They didn't know how to open door knobs for crying out. They shot guns at us. They shot guns. They didn't shoot guns, but not well. It's not a question of where you grip it. It's the fact that there is a helicopter. Zombies. They're gaming. Sniper. Fucking seriously. There's way too much. Oh, the place was on fire, too. Oh, yeah. Let's not forget the fire, though. Right. So my final reply would be that my antagonist, I think, for the most part, act. At least recently. Not in my prior years. But now they act according to their nature. Nature? Yeah, I think that's a... You know, zombies shambled around. The only problem they caused is when they fell on top of Edgard. He couldn't... He had one dud. He was min-maxed out. And he couldn't get away from it. The feeder demons had weaknesses, which you guys have exploited quite quickly, and were able to not be really threatened all that much by. But Task Force Valkyrie has 12 missing agents. They have finally found the hot lead that's going to lead them, they think, from their perspective, to the missing agents, which is the pinnacle of what they're trying to accomplish. They are a well-funded, if somewhat, catically run occasionally, government agents like most of them are. So my thought process being, they are going to throw every single thing they had at trying to find out what happened to their 12 missing agents. You're welcome, by the way, for me not interrupting you repeatedly, because I go back to the point. It doesn't matter that they're all acting the way they should. The fact is, you put 27,000 adversaries against us. There was too many of them. There was too many of them. You put Task Force Valkyrie. I mean, they Task Force Valkyrie, they belong there. They had to be there. But seriously, anybody who dies turns into a zombie, feeder demons from nowhere? Every time I get away from the agents or anything else, and you're trying to run away, it's good that they came back in my chest. It's good for the soul, it really is. The guy you just killed, he's getting back up and trying to kill you again. So my point being that, to me, everyone acted appropriately. No one's at this point in the story, no one has died of the player characters, and it is my job to push you guys to the absolute limit, and that's what happened to them. Jerry, you're verdict? Well, you know what, this isn't a democracy. You're mistaken, this is for democracy. It's a totalitarian dictatorship. This is so any other counter that these guys get into, it's going to be like, at least it wasn't, like, back and forth. I hope we get, you know, obviously have something a little less hardcore next time. Brett finishes up with number three, which was, overall, I really enjoyed the adventures of Task Force Siren. It'll be a shame for you guys to take a break from it, but I'll be back and listening when you choose to return. Thanks for the great podcast. Good stuff. And yeah, we will be returning, of course, for the third story in the arc of this Chronicle. And I'm glad he enjoys it, but he should really try to stick around for what's going to be coming next dungeon world. Probably dungeon world, yeah. A nice, breezy, something light and easy. It might be a dick, but the fair is lovely. Yes, exactly. So it goes, like, the vote with London back in the day. It goes, shit luck, chagrin, and then, TPK. TPK will be the next one. That'll be number three. I'll be impressed at this point if you could kill all of us in one go. I mean, we can face all that, and no one died. Yeah, we just have to, like, hold on. Oh, wait a second. No, it's legit. I mean, you guys can take a lot. I mean, you really can't. I brought a knife to a gunfight with a bunch of sniper rifles unarmored against you. You had a flat jacket? I did have a flat jacket, I apologize. It did slow down that 50 caliber bullet that hit me. It only bruised your inside organs and make it bleed out inside. It's better than they're going straight through. Okay. Good. Facebook, we also had some feedback on episode 124. Luke Green said, "I love the repeated, we don't actually need the details on the helicopter." That was kind of between you and I, Mike. Yeah. I wanted it to be a command shoot very badly, I remember that. Yes. I think if you go back and listen, you're quite adamant on that point. He absolutely was, and I kept saying, he doesn't fucking matter. I'm just shooting, he either works or doesn't. Also, there was a reason why. Why? Because if it was the one, you just did it again. I'm just saying, if it was the one style that you didn't have any windows or glass underneath, so I was trying to say that if it was the one type you had, they had glass under, on the bottom, so you could shoot up into it. Whereas the other one didn't, and then you would have... It just would have been bulletproof, Mike. My point was, my point in the argument was, we were abstracting it out. We were saying, I'm making a shot, he's giving me a difficulty. Either worse or not, we don't need to know. We are desperately looking for any ounce or any sliver of advantage, so... No, you're... Yeah, we got you. Really, we got you. I got it. Shut up. Ready, let it clear. Luke continues. Also, is Jay's rifle a basic sniper rifle or is an anti-matter rifle? We, way back in the beginning, discussed this when Cal Ordo brought up the fact that... Our resident weapon is expert. Weapon expert brought up the fact that I had picked a gun from the bulk of sniper rifle. That is perfect. The weapon that Jay chose is actually a weapon that belongs in a turret. On the top of a humbly... It's a beautiful mounted weapon. Right. Which can't be removed, I think, can it? I have a weapon that really I shouldn't have. Luke him. Yeah. So we explained it away with magic. Yes. We'll probably crack that for maybe the third story. I'll get you the proper sniper or I'll be using the one that hopefully Danny continues to hold onto. Right. The Rocklin rifle. The Rocklin rifle, yes. That can take that from me? Yeah. We'll see you about that. We'll see you on that. Go through it again. He's already rolled one. Trevor Hutchkins also responded under episode 124. This campaign has become quickly embroiled and exciting to listen to. With the flashbacks and the present day monsters, you have been able to add a lot of great details necessary for the game without the need for an info dump. I apologize for advertising in my last post to you. And then the fact that I never write comments to you. Sure. I don't mind giving people a plug about stuff that they're doing. And mentioning you, that's fine. I just don't want to become a commercial for someone else. I don't think you've come close to crossing the line. No, you can't. Too much about yourself. So we appreciate your concern about that. Thank you for the conversation. We were worried about it. In Facebook, we had some posts that were just on the general page. Taylor McClurk said, "I don't know if you're aware of this." But Indie Plus had a fiasco, actual play recording, that I think is brilliant. It captures the essence of the game. And it gave a link. It's a YouTube link. First of all, I'm aware of Indie Plus. We have advertised for them in the past. And we'll try to do it each month. It's kind of like an online convention. People join. And it's done over Google Plus. And people can watch discussion panels where different people that make games talk about the games. And the concept of gaming and GMing and some of them are play sessions. That anybody can join. And this one was in fiasco. And I did watch it. It was a very interesting fiasco play set that they used. And a nice story that they won along. One thing that kind of bothered me is the quality. The very beginning was really rough to listen to. Someone of the four players, and I couldn't tell who, had either a very loud neighbor or one of their kids running up and down the stairs nonstop. It was like... (mumbling) And then a little kid talking and then... (mumbling) Nonstop throughout like the first 15 minutes. And it was highly distracting. But that eventually went away. And the rest of the story was really interesting. It was good stuff, so I appreciate you pointing it out. I was aware of it. Because I actually thought about joining that particular one and getting to play fiasco. But... You sure? Yeah. (mumbling) You give a shit. (laughing) Every week we have at least one fiasco family. Yes we do. It's still astounding. But I think it's a funny joke that I didn't know about. But I chose not to. It just didn't occur to me to go back and listen. Well, it's just like green eggs at the beginning of my bed. If he plays fiasco he's going to finally really likes it. I do like... I do like fiasco. At this point I would refuse to like it. I do like it in the basement. If you would have played it, you would have been stopping up and down the stairs and screaming. (laughing) Also on the general page in Facebook, I already posted. First off, I gotta say, you have the most disturbing avatar picture on Facebook. In a good way. No, there's no good way. It's really scary looking. He's taking his face and warped it and it's... Yeah. He just looks... It gives Mike the... It did. Yeah, there's something about it that just triggers a... I don't know, some kind of... Gag and reflection. Yeah. (laughing) Anyways, Ari says, "I've been busy and finally had time to listen to the last two episodes. One 24, hand to hand, and one 25 shot in the dark." In the feedback, people talk about the shit luck storyline. And it got me reminiscing too. I have to say that one, chagrin, the storyline feels better somehow. Maybe because it was such a tight momentary glimpse. Though there are excellent flashbacks. Two, the player GM interaction seems smoother. Maybe it's practice or time or maybe it's time being better at editing. Yeah. Truth later, it's not me. I've been editing lighter than anything because of being busy. Second time playing World of Darkness. I feel comfortable with their characters. Trusting the storyteller more, trusting the players more. I think it's just... Or growth. Feeling absolutely powerless and helpless and we're just gonna... We're just gonna... We can tell between your legs. Number three, Scott has gotten some really great and captivating descriptions of the situations in there. Like during the fight in the room of the burning house, it felt like he was reading a novel to me. Four, there are more great one-liners from all around the table. As a bonus thought, the story is winding down. Can't wait to what's up next. Superb, as always, this podcast can be relied on. Thank you very much, Arthur. Appreciate the kind comments. And I like your avatar, Ari, so screw them. And I'm really thanks for the kind comments regarding the visual descriptions inside the burning house. Certainly didn't feel like a novel when I was saying it, but I appreciate the compliments. And I'm glad he's enjoying the story and hopefully the story's going on. Like I said before, this is probably a seven-story arc, I think. And we're gonna be entering story three when we resume again. So we're not having quite the halfway point of this particular one. I have an in-store for everyone. Lastly, we have a quick iTunes review. This is from Adam Adangi, and I believe Adam is from Sweden, if I'm not mistaken. Adam was the one that said he posted, and then five days later, the... Finally, yes. Yes. That wasn't his review. His review still hasn't shown up. And he says when he checks it online, it's there. But yeah, I can't find it. He said it's a copy? In fact, he did. And his review was Five Stars Good Quality Fun. Need some excitement during your work week? Fire up these guys. You don't need knowledge of RPG to enjoy yourself. It's what the hosts are for. You get to tag along with monster hunters, wizards, undercover FBI agents who get mixed up in dark tales of mystery and adventure. At times, it's almost like a radio play. The characters and the players often have me in stitches. I want to listen now. I know. It sounds good. We sound really good. Who are you? Who are you talking about? Appreciate the feedback. Let's say it on the podcast. No, it's not. It's not the Thursday Night Gamers, which by the way, we're six. Guys, we need six more reviews. Anyone even listen to the Thursday Night Gamers? I did. Did you? Yes. You know, it'd be nice if we actually listened to the people that were having fake comments. Is that listening to them? He's scouting them. Right. That's right. The problem with listening to their podcast is they're three hours long. Each one of them is three hours long. It's difficult to commit to that type of listening. Good stories then? I am. Yeah. Good for them. And that's it for the feedback. I'm actually not going to go over this. Something is wrong with our votes. I said we have to find a new vote mechanism because we're down votes by like ten. We went from... They just have a new 1 to 61. No. During the week, I saw we climbed up to somewhere near 82 and now we're at 70. So we're like 12 votes lower than we were midweek. And I really don't think people are going in and unvoting. Right. I think you can do that? I don't even know. I think you can change your vote. You can change your vote, but I don't know. Yeah. So Mike is looking into finding maybe a new mod that will help keep track of our voting because it doesn't seem to be working very well. Hopefully we can find something better or maybe we'll just chop it. Sure. I don't know. I'll figure it out now. I like them. I like them in their interesting fun. They don't seem very... This particular widget doesn't seem very stable. No, it does not. We've seen it do some crazy things in the past. And that's kind of a bummer to see it go. No, it isn't stuff. Well, yeah, to have it for like 20 weeks, you know, and you're following it and you're seeing who's winning and then all of a sudden it just craps out and erases votes and does all kind of crazy shit. So anyways, with that, just a quick reminder, kittynpodcast.com is our site. There's an Amazon link there. If you're shopping on Amazon, go through there. We get paid a little bit of money. It doesn't cost you anything. You actually appreciate it. And we'll let you go now as we go on to the adventure. This is chapter 16 of the World of Darkness story chagrin in the Vanishing City Chronicle. Your storyteller, Scott, and to my right is... Jim, play in Sister Keno Connor of the Shadow Congregation. Bob playing FBI's Special Agent Chew Park. Member of the VASQ conspiracy. Tom playing Jay Alton. Sniper Supreme. And member of this anyone. Mike playing Michael Clay. The Academic Adventurer. Part of the Ages Kaidoru. Thomas playing Edgar Montes. A voodoo practitioner and a member of the laymisteris experience. John playing Daniel Morgan. Not men, turn personary. Next member of Task Force Valkyrie. Alright. When last we left, the Stone Colonial was ablaze. There was an encounter on the top level with what seemed to be a Task Force Valkyrie agent by the name... I don't think we knew it. But you don't know his name, actually. I think I would have said that who it was. Yeah, he is nameless at this point. He attacked Daniel. And eventually, with the flames and the attacks by Task Force siren, he fled seemingly in a frenzy. Whether it be from the damage or from the fire, he fled the scene. At that point, I believe Daniel went through, actually tried to save. I was carrying Rockland, Danny Rockland's body, trying to get him out of the home. He shot himself. He shot himself while he was being carted away. And you were forced eventually to jump out a window to save yourself from the burning building. Ended up landing in an overgrown patch of rambles and bushes. And on some corrugated metal, which actually broke your fall a bit and gave. It was an entrance to a storm cell. It seems to be some kind of entrance to a storm cell. And just outside the stone colonial, we had Edgard Monte's collapse. And the leader of Task Force siren, Jay, moved quickly out of the flaming building, forgetting all else to try to save Edgard's life. In the middle of the farmstead, we had two park torn between originally helping the children. And I'm going to the stone colonial, so he finds himself in the middle of the scene and really the farmstead in general. On the far east side of the farmstead, just down the trail, we find Michael Clay and Sister Katie protecting two young innocents from the feeder demons that had plagued them. And also meeting up with someone who suspiciously looked like the individual who had just left the flaming house. A Task Force Valkyrie agent who matched the description of things that Jay and Daniel had shouted over the headsets. And he had appeared to be a vampire. In the woods, moving quickly through the woods, stopped behind a tree, seemed to be gathering himself. And I don't recall, did he see you? Or did you see him? Oh, I saw him. No, I didn't see you. It's recorded, so I can't lie to you. He did not see you. I think if you listen back, Mike killed him. Farad, I agree with him. He did not. Right. No issue. Because I had a pretty... That's going to haunt you. I think... You had amazing roles to spot him, yes. But you are in the middle of a road with two... Right. ..two crime children and probably not one. I didn't know this world. I mean, I'm sure you can smell my blood. It's immersions. Yes. All right, Mike, you're first. I'm between the vampires. The vampires? The vampire and the children, right? The children aren't in front of me or closer to the vampire. You're furthest east along the path. They're just to the west of you, standing right next to you. He is to the west and to the north. And sister Katie is coming up quickly. All right. But they are in front of you at this point. And we had passed the boundary that left the feeder demons behind us. Seemingly left behind us. So if anyone's between it's Katie, he's more to the north view than he is to the west of you. There's really no one between him and the children in the sense. Because neither of you are in front of those children on the north side. Well, I'm glad I have Katie nearby, because I'm neither holy power here. Right. Don't take the children's mouth. No, no, no, no. I pushed the kids toward them. No, no, no. I'm like hell. I say Katie. You're just shouting? Well, I say it urgently, but also out loud so they can hear me over the radio. Sure. Katie vampire at three o'clock or whatever the direction is to him. To me. Right. To her. So she doesn't look. You know what I mean? Right. Seven or seven, thirty, eighty four. Right. And I draw my knife and I have my life. All right. I think you're within reach of the car. So just remember that. About a time I thought you was. Oh, no, no, no. Okay. The path after you crossed through the fence, then moved your way up. You're about 30 or 40 feet down a ravine. So you went up to the pathway, and then it was a quarter mile to the opening of the farm's den. So you've got about a quarter of a mile, because he's just entered into the pathway. So he's got to waste. You have to go to that fence. Mike, you have not taken a move action. You really haven't taken an action. Isn't drawing the weapon considering a move? The drawing that weapon is your instant action, because you don't have quick draw, correct? No. Okay. So you still have a move action if you want. I'm going to keep on moving towards the vehicle and hurting the kids, trying to keep them. Keep myself going there behind you. So you want to push them in front of you? Where's the vampire in all of this? Yeah. So I'm moving to the east. Yes. They are directly behind you, so they're slightly to the west. Right. The vampire is to the west and to the north. Then I... So you ran up the path with them following you. They would still be between you and the vampire. Then I moved myself between the children and the vampire. Okay, so you move behind them, and then you kind of push the children along? So I'd say, you know, keep on, you know, for a shock. I can't keep moving, keep moving in that direction. Right. Okay. So you go ahead and make an empathy wits role to try to keep the children calm, because you just use the term... Hands higher. Yeah, but they were singing. Yeah, I know. Yeah. Well, actually, they kind of stopped a bit when they worked on the path, and they were down. They, like, they started peering out a bit. So, you think we're singing a bit, but they definitely... No, no, that's fair. They're called it an Edward from what? binary, actually called it. Oh, that'd be a good one. In retrospect. Yeah. I don't even know a lot of it. Yeah. I wouldn't have thought of it. Do you have anything to do with binary? I don't know a lot. I'm not thinking about it. Yeah. Yeah. Does my mental state calm this? Absolutely. You don't have any minuses for your wounds or for your panic and the bile rising in your throat right now. Then I have four days. Okay. Good luck to you. Do you want to subtract anything? You know? They've crushed you a lot at this point, because you've got them through the feeder demons, so... Hit away. I'm just carrying on. I have one success. Alright. I've got to rule it out. You've seen a little bit of fear in their eyes, like what now kind of thing, and you're able to redirect them through whatever words you want to start moving up the path that's okay. Okay. Moving. Now we don't want to sing as much as you want to be very glad. You know, kind of thing where you're reassuring them and moving them down the path. Alright. As best you can. Alright. That's Michael Clay's turn. That takes us to... I believe Katie was the first. Oh, the 10s. On initiative. Like 10s we have? Yeah. Uh, three. Yeah. I'm sorry to remind you. Based on what you said earlier, do I need to roll any lethal damage for my bleeding? Only if you have lethal in your far right hand box. Which I don't believe you did. I thought you'd be bashing in your far right hand box. Right. Yeah, so you're okay. Okay. When lethal reaches your far right hand block box, you have to roll a stamina check. So you're basing, what's your stamina of your character? Strength, dexterity, and... Oh, three. Three dots. Oh, nice. So you're very... Stem. Stem. No, just stop. Okay. So you'd roll three dice every turn, no minus for the rune penalties, to stay conscious. Okay. When you fail that roll, you immediately take an aggravated damage, and each... You fall unconscious, take an aggravated damage, and each minute after that you take an aggravated damage until you die. And unless someone comes and stops the bleeding, much like Jay's trying to do with Edgarg right now. So you have to do yourself. If I go down... Maybe one of these days, it's been to Boy Scout or something. Yeah. I'm close enough to death as it is. Okay. You're okay. If I perform an instant action, like to buff my gun, can I then shoot it? At the same turn? No. You have one instant action in turn. If you all out attack, you can make a more aggressive attack, but you don't... If you buff your gun, that's basically a bad addiction, and the bad addiction takes up your instant action to the turn. Try to pull out my gun, do a benediction on it, and move in the same turn. Edgarg, you have to withdraw. Nope. Then you can pull out your gun and move. That's what I'm doing. Okay. So you're falling along the kiddies? I'm falling along with that. And Mike. And Mike, trying to keep an eye on it? Am I six or whatever? Right. Do I remember or do I know in World of Darkness I can't remember? Do vampires react to crosses, or does it require belief in faith and all that? There would be a cult role that you'll be making, and it depends. There are probably... Okay, different kinds of vampires have different effects. Exactly. So without knowing what type of vampire this might be, and to be fair, besides moving quickly, you didn't see any signs of him being a vampire. You didn't see any teeth hanging out of his mouth, or...? I didn't think so. Why did you see he was a vampire? Did I mention he was weak to play? He had fangs up according to Daniel. I said when you saw him, he did not appear to be a vampire. Okay. So he moved quickly. Like there was a blur in there. Supernaturally, yeah. But you didn't see the same things that he saw. Oh, okay. So something happened. I just understood. I thought it was already a carway. That's... Yeah. I mean, the distance from the house to where you are in a couple, you know, in ten seconds? If he's the same one, that's pretty impressive. So think about your original question. Okay. That's right. Yes. Some vampires may be affected by crosses and faith. Is his name Barry Allen? What's that? Is his name Barry Allen? No. Can I make a check to see if I spot him now that I know in what family direction he is? Yes, you may make a check. A free perception check. Minus three is two dice. Any minuses or just straight up luck here? Straight up luck. He got the direction that he was very clearly from. And I still don't see him. Yeah. Edgard is unconscious, so that's kind of sad. I don't know. I'd say he may be moving to drive in the vehicle I disabled, so watch out. Could be moving towards the vehicle? I don't think he needs to if he moves like a... I think that's pretty exhausting. He'll be enough. Yeah, I'd better keep that up. That's a good point. All right, that takes us to Chiu. Chiu, you're about in the middle of the farmstead. You're halfway to the house and it's halfway back to get to where Mike and Katie are shepherding the children towards the entrance. We'll end her a flashback here. You're back at the trailer. It's another visit to your father. You've repeatedly told your mother that you do not want to go back. Please don't make me go back. You're somewhere in Cindy of 9, 10, maybe 11, somewhere in that ballpark here. A young boy, adolescent, and she tells you that if you don't go, the county will take you away and give you to him. She says it's things that you don't understand. There's laws and there's rules and you have to go visit him. It's his right to see you and I'm really, really sorry and I can't help it. There's nothing I can do. I don't want to lose you forever. I don't want to lose you to him. So you make the long march up the dirt pathway. If she drops you off to the curb, she has nothing to do with him whatsoever. I've seen him when I talk to him. So you trudge up in your sneakers and shorts up to the trailer and you knock down the door and your mountain drives away. Eventually the door opens and your dad is there and the door away again. The flies are buzzing about, you could smell the six smell coming in from the trailer. So you know something's immediately wrong again. It's just, it's going to be bad. So he closes the door. The trailer is dark. He's cackling and babbling and smacking you and just being his drunken, crazy, bad shit self. So he has a special surprise for you and he leads you back into, he has several build-ons to his trailer. And basically now as an adult you realize they're torture chambers. It's just what they are to be absolutely insane. But as a kid you would never call them. They're just scary rooms that you don't want to go into. And so you go into a room filled with chains and tables and saws and implements and just a horror show of items. And he closes the door behind you and he says that you disrespected him the last time that you were there. Not doing some horror in this thing that he wanted you to do. So he's going to make you pay this time. You're going to need to make a choice. He's tired of you always waffling and not making choices. And you're constantly not answering him and not responding like a proper son should. You're absolutely disrespectful. And that's when you see, eventually you're looking around as he's berating you. And there are two women who are tied to chairs on either side of a wall. The back wall has a chair on either side and there's a woman who needs a chair. Both women look to your eyes terrified. You don't see them now being the prostitutes that they most likely were. It's an adult when you look back on those scenes. But they're bounding gag. They've obviously been through a hell of short deal because they're not looking good. They're bleeding and bruised and just terrified. They're trying to scream but they're gagged and they're muffled. And he pulls out a big ass 44 revolver and he tells you to choose. You're like brunettes or you're like blondes. Whoever you choose gets to live. Whoever you don't choose gets a bullet in the head. And boy, if you don't fucking choose, they're both getting a bullet in the head. So you get to save one of them. You get to be a hero. Which one's it going to be? This goes through Choose Mine as you're deciding whether Edgard was bleeding out in the concrete and Daniel who's just jumped through a window. Did they demand your attention? They're halfway across the field. You just heard Michael Clay whisper vampire in a voice that sounded quavering and very worried while he tried to be strong about it and he's got children with him. It's choice. You have to go one way or another. You have to save Edgard or Daniel or you have to go to the other side of the field and try to potentially save Michael, Katie and the children. But for this flashback, there's a brunette and there's blonde. And there's a big ass gun and there's a decision to be made. Why don't you just shoot yourself? That gets you a smack across the face with his big, meaty hand. He just strikes you in your head and spins sideways. You can feel the blood in your mouth. And he says, "Do you want me to kill them both?" You don't care about either one of these bitches. You want them both to die. That's a good boy. That's like, you're acting like Daddy now. A bull should go. And he walks up to one of the girls and puts his hand up and he says, "This one?" And he walks across and puts his gun right up against him. He's obviously quivering and absolutely terrified as he puts the gun to the other ones. Blonde or brunette? What's your favorite boy? It's time you become a man. Is there any way out to leave? Yeah. He lost a door. He lost a man. I don't know. Stop that blubbering. It's time for you to be a man. Put your pride. You want to go home. Blonde! So you probably collapse through a pile on the ground. It's like, you have ten seconds to make the choice, boy. It's time. This is your... This is your common age, boy. You get to pick. Ten seconds or fold the bitches, take a bullet in the head. Which way is it going to be? And he starts counting down. I can't. All right. He gets to zero without you choosing? Yeah. Yeah, yeah, I can. Right. There's no one. Okay. He starts ranting and raving. You know, I've got a fucking pussy new son. You can't make a fucking decision. You're going through your whole life like this, just waver and back and forth. Never committing anything. Just what? So, both will die now because you can't open your squirrely little model to make a fucking decision. That's kind of son I raised. That's the kind of... I can do so. So I should put the bullet in your fucking head. So he just goes on this huge rant. Eventually, calms down. Literally, he rants in your face, spit, tobacco, juice, alcohol, hit your face. He's just railing and he's bending down. He's got his gun. He pistol whips you a couple times with it for not making a decision. And tells you that, you know, he just ruined his day. You completely ruined my day. And he opens the door and you and him both go out. And he slams her behind him. And that's where the flashback ends. And you find yourself back in the field. And you've got a decision to make. And which way do you go? I don't know. It's trailers are bringing back good memories. What's a fear of what trailers called? I don't know. I'm sure there is. Because I have that. Right. It's called white trash everywhere. I got that bag. No disrespect to me, but it was living trailers. So I'm pretty much in the middle of both of the social issues. Yeah. You basically have to make a choice. Well, I see a man down in front of me. But you also see me standing over him. And there's two kids back there. Yeah. And Daniel's behind the burning house though too. I fell and burned my back. No. I haven't responded since my turn. Well, you did respond. You went. Yeah. You said I could. You told me. My last words from Jay were to make my way to action. I'm going to ask him, Jay, what do you want me here? Did you respond? What you saw? I said it over the radio, yes. I just said relatively quietly said. What did I say? Okay. I remember six or five percent. It was seven or eight o'clock. Right. I swear I thought you said six o'clock. Hey, I don't know why. Yeah. I didn't. No, I didn't. At all. You were cruising. Gotcha. And slip. And then you're passing. Where? Where? Yeah. I ordered Choo to go cover the retreat. Sounds good to me. You get that out of here. It's closer to the car. So you start double running back towards the pathway. The hillock and the pathway beyond it. Or actually you're on the path. But you're running down the pathway. Back towards the vehicle. Back towards the hillock. Towards home. Towards home. I figured you'd have to go on that way. A trailer. I bet you will have to pass the trailer on your way. I think so. The trailer's on fire. It is. It's smoltering at this point. So Choo, you double move. What is your movement, please? You've told me this before, but I forgot. Yeah. I think it's nine. Right. No wounds to reduce that speed. No, I have four. Four dots left. I'm still okay. So 18. So you're looking at about 54 feet per three seconds. Okay. You start making your way back towards Michael Clay, Katie, and the two children. All right. One plus and this over. There's another bicycle around here. How about that? Well, it's stolen on the hill. The other side. You probably heard someone mention the bicycle was pretty torched, though, from the fall. Check doesn't end the way up. Katie had gone behind the Morton building, and there was like a bunch of junk there. And you're actually pretty close to it. If you want to look around behind and see if there are any. Yeah. Yeah, maybe quick glance dirt bikes. Okay. So you run around the side of the Morton building, and everything's in a state of disrepair. If you want to spend one willpower point, you can have a beat up bicycle. Not like a 10-speed or something, but literally just a bicycle. But you could definitely find one if you want to spend a willpower point. Oh, man. I do have one. Can I risk it? No. It's a spend it? It's a 10. Hey, I risk it for a hammer. It's a patchy. I don't know. How far is that away? Would it be beneficial to have a bike? It's pretty far. You're looking at probably 100, 200, 300 feet away. So it's at least six turns of running on a bike. Once you get to full speed, probably three turns. Man. It's squeaky to that. Well, no, you're there. Sure it is. Somewhere your dad's pounding his head against the wall because you can't make a fucking decision. Yeah, I kind of need my willpower for somebody. Okay. The abilities I have. So you're just one of them. I might still have to use that in one way or another. You look around the corner. Don't see in the grab dry quickly and then turn around and start sprinting to the east, northeast towards the path and then back down there. I can't make an investigation roll. No. Sorry. My thought process being that anything at this farmstead is in such a dilapidated state that if you wanted to actually spend something valuable, sure, I'll give you alpha or your bone. But otherwise it's just a bunch of rocks that jump that's kind of twisted in each other and just a place that they discarded large pieces of refuse and metal. Really no hurry to be vampire food anyway. Okay. Fair enough. Takes us to Daniel. I had to get up. You think to yourself, shit, I never would have found this place. It was well hidden. Probably a vampire, Mr. This was funny. Sherry well could be. Okay. Although I'm sure you landed a bit more gracefully, but you definitely think you've found something and we're not sure you would have found this and you just walked around the building on your own. I roll over to get up and while I do that, I check if there's a lock on it or something. Right. There is absolutely a lock on it and some of the undergrowth has caught fire off the house. So you do have a situation where you've got some of the bushes in the undergrowth that are on top of covering this storm shelter or whatever it might be causing some small terrain and some flaming. So you've got a lock, you've got a little bit of a fire and you've got a weakened disposition. Marginal? Marginal. How long does it take to get up in this game? One turn. I do that. It could be your instant action. Okay. Now I still have a rifle in my hand. I never dropped that. No, you never dropped it. So is it loaded right now? Of course it is. I plug it into the lock. Well, the bolts. What kind of lock is this? It's just a really big... Yeah, like a master lock. I'm sure you said this mechanical works. I wouldn't do it on the gate if possible. And the gate's got all kinds of magic locks. I don't know if it'll pull through all of them. But I'm trying to get it onto the... I don't know. Like the metal, the U that... That holds it? Okay. Not the actual lock itself. No. Okay. That would just screw the machinery. I'm trying to blast through the... It's busters. I've shown us. I did much. But here I am. Doing the gun. And I shoot if I can do all that. Yes, you may do all that. You put it up to there. You try to move it at an angle so that you don't shoot down into the... Into there? As low as I can so it goes into the stairs. Okay. It goes all the way through. You're not sure though because it's closed. You're not sure where... It actually hits my bag. ...stairs are right. So, but you're going to try to shoot through the... The floor. Basically. Into the corrugated metal. Into the corrugated metal. It goes through the lock. Yeah. Wherever that goes. Right. The lock, through the lock, straight down into the corrugated metal of the storm shelter. Storm shelter? Like trying to aim into the stairs and that... Right. Anybody that'd be in there? Yeah. Okay. Go ahead and give me your dice pull for using... Thumbs? The deck's stair is two. Fire arms is two. And rifles is another. I don't know what the stats are on this rifle. So... What was the... You gotta remain tend to start with it yet? Yeah, but this is like a wooden piece of... It's an older one, but what's your... What's your... What's your dice mod five? Same one. Same one. That's ten. Ten dice. Big gun. Okay. It's hard to miss. I'm going to give you... For the extreme close range, I'm going to give you a plus two on your dice roll. Do you... No, no. Plus two. Oh. I could be... But if it's in the occasionally... I'm not sure why you are, but thank you. Because you're extremely close to it. And... Clark's having a... Yes. And it's not moving around, so... It dodges. What? One, two... Successes in all of that. Have you hit it again? Two, ten again. Yeah, two, ten again. Is that even good? Yeah. That rifle only got ten. No, but is it not again? I think so. Alright, there's two damage. It is... Like everything else here. Rusted. And used... It's durability... I took... It's durability down one. It's durability is three, so I took it down to two. Which unfortunately is not enough, because you needed to do the... Get through the durability and then do some damage to the structure. Its structure is one. So you need to do three points of damage, you did two. So you went... And it kind of just ricocheted off and went through the coordinated metal and seemingly damaged it. You could see a definite chunk taken out, but it's not quite free yet. Okay. And that's your turn. That takes us to Jake. I asked Daniel who he's shooting at. Yes. Because all I heard was a shot. Yes. Well, can I answer this? Yes. I found a strong seller. Okay. Hidden. I'm obviously going to try to heal Montes. Yes. My question is, I am out of little power points unless I recovered one by foolishly charging to reflaming room because of my pride in my abilities. Okay, press your fingers now. That's pride is your voice. It is. And I took damage by running through a flaming building. I would say that you did put yourself at risk. Usually these are paid out at the end of the scene, but this has been one long long long scene. You got to break it up somehow. And I would say leaving one encounter and moving to another is close enough. Okay. One willpower point has been granted. You can find that by school. That was given at the end of last chapter, which is the last session we played. So you have it for use today. I am doing first aid, which I have one, and my dexterity because it's in the field which we have four, and I'm spending the will, which is three marks. So I have eight dice to heal Montes. Now, I believe it takes 60 seconds to heal him. Yes. To field, to field heal him, to stop the bleeding. So at the end of one minute, he will either lose another aggravated if you fail, or you will stop the bleeding, and he will be stabilized. Yes, I know that. But in the past, we've done a quick slap, too. But I don't know. Get to your adrenaline chat. Yeah. Hurry in the heart. So, I think you even mentioned it last time we played when Mike was doing it. When someone's bleeding out, you get one quick attempt to stop the bleeding out. Right. But that's when I was counting a blood each turn. And it's really, you only lose one every minute. I pull out Dr. Lucius' magic bag. Actually, go on then. You can see the heat on the back. You have it on the back. I don't have one. Although I would have one if I would have known I was the only one here that could fucking heal. Yeah. Okay. Next time I got-- I really did. We asked what you guys needed in a group, and you did not say a doctor. We had faith that you would maybe show up when we didn't know. I actually thought that none could heal people. We had Lucius and Mikey. He told me about a deal. We got to take it out. But my one's gots, I'm taking it out. Any kind of power that heals. You know, all your-- The none. Mikey and I both have-- No instant heal. Right. I've got first aid. Mikey and I both have first aid at one. Mine requires minutes and a little power. This would have been a nice day for Lucius to show up. Yeah, I should. Jump out of the helicopter. Doo doo doo doo. And then the doctor was there. Nobody asked how because we desperately knew it one. I heard you needed help. I'm sure he talks that way. Action extended. One success is required per health point of damage suffered. Each roll represents one minute of work. First aid for one hour of work. Okay, so you don't just have to get one to stop bleeding. You have to roll his health in all your rolls. Luckily, my health is as small as it can possibly be. Six. Does he get a roll each turn? Trying to reach his turn? He gets a roll each minute. Right. Twenty turns. So I need six successes on eight dice. Yeah, good luck with that. Well, then he'll lose one more aggravated. So he'll, like, if he was closer to death, you would have to make it in one roll. But because he's farther away, he's only going to lose one aggravated every minute. So you're going to get to roll six dice. Wait a minute. I'm going to risk it. You know, roll six dice. The first time, then hopefully you roll six dice the second time. And then hopefully you roll six dice the third time. Or eight dice, right? You need six successes. So you need to build up six successes before his aggravated gets to six. Right now he's at once. You're going to get five rolls in the field. But that's still five minutes, which told us the situation is stabilized. That's four weeks of play time for us? Yes. I don't think this thing's out, man. And the only other person who has first aid is about a half mile away right now. So you can't even have... It's got to know better than I do so. Right. I have first aid guys. I have first aid. You need first aid. So you could assist what's your first aid? That's one. Everyone has one. So... You're a quick field assessment. Why don't you make a roll for your character? Okay. Make a roll of wits plus medicine. That would be a whopping three. No minuses. One success. How completely average of you? You're able to tell that... I mean, you've been in Iraq. You've seen IEDs go off. You've seen sniper fire. Edgard is hurt. Previously hurt. And he will die. But you estimate that he has at least five to six minutes left of life. Now, you can start on him right now. Or you can for a minute or so try to stabilize the field condition and then come back with the help of someone else like Daniel or someone else and stabilize him that way. You know, you're torn because you're like, "Wow, he's not bleeding out right in the second, but man, I got shit going out all over the place." But I don't have shit going out all over the place that I know. There's a vampire set for a vampire. Well, you heard might say vampire and you heard Daniel say that he found. This stone colonial is going to collapse after all the wood burns. I'm probably going to be stuck on a stone cellar or the floor is going to fall in on me. I don't know. So what I'm trying to say is you've healed people in your unit that have been worse off than this in less time. Do you dedicate it right now and save Edgard for sure? Maybe, but you came here for answers and the only answer that's possibly left at this point is grace. Right. The vampire. So anyways, just I'd throw it out there so you don't feel like your character shouldn't feel like he has to do it right this second. He can't actually toy with Edgard's life for another minute or two, which in this game-- If he has faith that he'll come back. I spend my instant action putting a compress on the wound and having him hold it. Well, for him or their own nodges hand. Yes. Which works. And then I spend my movement heading back around the outside of the building to where Daniel is. What does that do for Edgard? Okay. You had to, I believe, run for one full turn from the front of the colonial. Because you didn't get to the first turn. So we're going to say you're-- Well, I was running from upstairs and then through the burning building and then-- Out the door. And then one more, two more turns out of this. I think it was two from upstairs. And then one more? Okay. And then one through the living room. So you're going to be hitting the corner of the house? Just about hitting around the corner? Right. The first corner. Yeah. Exactly. The first corner. Okay. Thank you. And that will take us to-- Mike. Yep. You. Narve. Edgard hears a zombie calling in his head. Okay. That's the end of the turn. Mike, go ahead. Then what does this thing do? It has a respite again. Oh, wait. It took its turn. Did it just disappear? Did it? Did it? You didn't mention that you were like-- I mean, you were like-- I imagine you were looking back here once in a while while you're shepherding the kids forward. Well, I put myself between myself and Edgard. Instead of pushing the kids forward on the path, right? Right. So as it has it disappeared then? When you look back this turn, go ahead and make a perception check, please. He's a perception check that would some composure? I believe so. All right. I've got five days. Okay. I'm going to say you knew where he was, so go ahead and add a die. And good luck to you. Yeah, we got him. Give him a try. Never happy that one. I think the way he said. I give him two. He's worried. I've given him two. I've given him two. I've got two with one ten again. We've got ten again. Three successes. Total of four successes. Nice. You look back to where he was and he is not there. However, you are not going to waste four successes. You succeeded. That's it. You're absolutely sure he's not-- He is not here. You look back towards seven o'clock, not there. But you catch movement through the forest. Parallel with you. Just about. Which kind of shocking, like you jumped, you're startled. And then you lose it. So there was some kind of a blur of movement off to your north. But he's not intercepting. He's-- It was off in the woods maybe ten to fifteen feet deep. So to you, it didn't seem like an interception. And you-- Your head's snapping around right now looking. You don't see him anywhere. But he's moved past you. Can one of these movement pass in a way or-- I guess I said he's not approaching. He's going farther away from us. It seemed to be he was ten or fifteen feet off the path last time in between. Right. And this time he was ten or fifteen. It was hard. It was a blur. And he's still going the direction of where all the vehicles are. Yes. Okay. I'm probably right. You want to take the lead and now follow behind? Or we're both injured. I'll take the lead and you follow behind. Now I got this. You're famous. Oh my God. No. It's over. Then let me take the lead and you bring up that. I think he's wondering how wounded you are. I'm just as wounded as he is. Alright. You both look-- Oh, you're like one ex away from croaking, right? I've got-- Try talking game, not in game terms if we can't. I don't think I could take more than one or two punches. One? Yeah. Or-- Especially for something like that. Super natural punch. He has been one to help me. And I'll be bleeding out. Yeah. But there's a lot of children. And so I prudently will get my-- I got got on my side. And you've got got on your side which makes me want to serve you up first. I mean, let you take the lead. And then-- [laughter] So, yeah, you've got the power of God. God is your co-pilot. So-- I'm going to suggest to Katie that you take the lead on the way back to the cars. And we're going to keep the kids between us and I have-- Okay. You're taking your initiative down to 10 then to let her take over. Yeah. And then I'm going to tell the kids that, okay, we don't need the sing. But we need to be quiet and we need to move quickly and follow the good sister. And I'll be right behind you all the way. And I'm watching. God wants her. Yeah. And I've got my mystical life and hopefully they'll be proved against the undead. All right. All right. That's your turn. Katie, you're up so you take over and take the lead. Yes. Do you have anything out? I mean, are you carrying anything? I just pulled my gun out before. Right. You have your gun out? Anything else or that it? That's it. It's on like your instance. Okay. So, Katie, take the lead. I probably pulled the silver dagger out, my silver cross dagger out on the other hand. Okay. And I'm-- And, um, dagger heading. Um, if I do an instant action to buff the weapon, can I fire it in the same turn? Maybe. You can't give your benediction and fire in the same turn. Those are two instant actions and that's just not going to happen. But it's just not enough time in three seconds to do that. So, there's your benediction in the last? Can you-- Go to the last. I can cast it now and then have it go, but I only-- I don't want to use it if I don't have to because I only have two willpower left. That's-- Well, you're caught. Two chances of doing something else that I can do later. If this guy's not there anymore, then he kind of wasted on the weapon. So, um, I'm going to do it. You're going to try to take a shot at the creature? I don't know where he is. I haven't seen it yet. She's going to-- she says let's not double move. Let's let her do a benediction. She's in a cast-- Yeah, let's get some protection, sure. Chew your undead. Wait, wait, wait. I'm probably not going to do that. Okay. Chew, go ahead. Yeah. I'm just going to-- I'm moving stealthily and-- Um, well, you're either moving stealthily at regular pace or double moving to get to haul ass. So, you're caught. I thought we were trying to move slow. We were moving as fast as we could, but we were also running away from the feeder demons. Now, we have a vampire in the woods with us, up presumably a vampire. Probably ahead of us. Who's definitely faster and stronger and now ahead of us. So, if you want to slow it down a bit and be more defensive, I think that's a reasonable, but my last standing orders were to get out to the vehicles with these kids from Jay. So, that's what I'm still doing. So, the answer is-- I would say if it was a little bit more stealthily, it's not that we know that we're in danger around here. Okay. Well, you need to try to make it stealth well. Yeah. As do the children. You just told the kids to be quiet and I got three and I have to cut these ahead of us. So, I'm doing it. I have no stealth. And I might have three so it's probably chance time to see you. So, would that be-- The young girl is very, very quiet. The young boy is relatively quiet, but not as quiet as the girl is. Is it the decks in stealth or just strobe stealth? That would be stealth plus dexterity. Yeah, I got-- The three decks of dexterity I have are not in it. I didn't want to skill that. So, it's minus one. So, it's going to be a chance time. I've got stealth. So, I've got five dice. Do you need me to do anything here? No, just go ahead and make it all stark. I got three dice minus one. Okay. I mean-- Oh, minus four. The three dice minus four is the minus one die. You're not-- you have minus four. I am minus three because I'm hurt. Yes. And I'm minus one because I'm unskilled in stealth. Yes. That is a chance time. You know what? I forgot that. This isn't a mental thing. This is a physical thing. So, I might have seen it in my role. Right. I think you have to roll 10 to succeed when you only have a chance time. Yeah, double check it. Nice. All right. To be fair, I only had one success. I'm five dice, but now I'm two dice. I have two successes. So, on a time again, we're all done. We'll be speaking about all these successes. That's a major one. You can roll two dice and you have two successes. Roll a time again. All right. Yes, please. And another nine. Okay. You needed to roll a chance. Okay. So, she's trying to be stealth bold, but she's not-- you can tell she's not being as stealth bold as she needs to be. Okay. The children are being very quiet and you're being very quiet. She's just hitting the occasional twig and cursing under her front. It's a camp in front. Right. So, this might work to our advantage that she draws all the fire. All right. You, you're up. All right. I'm just going to continue on running down the path. All right. Second turn. I'm trying to catch up. Not paying attention to anything else. Just running. Pretty much. All right. You're having a hard time as you run up the path, not looking to your left at the trailer as it's coming up closer and closer. It's smoldering on the inside. Well, if it's out of fire, it might make me feel a little bit better. It does make you feel a little bit better. But I'm just saying it just draws your eyes to it because it can't not. You had the encounter in there that was very haunting both flashback-wise and with the inhabitants of the trailer. So, you're getting closer to the gate, which has never been opened, by the way, the front gate that the trailer is next to along the path. But you're getting closer. Next turn, you should be there. Okay. It's obviously still flailing on their poles. Yep. That's regular. Regularly disturbing. And that takes us to after tutoring his double move. Mr. Daniel. Thanks for listening to Knights of the Night Actual Play Podcast. Visit kotnpodcast.com for more information on this and other adventures. Where you will find character stats, photos, storytelling props, and even a forum for comments and suggestions. Or you could email us directly at feedback@kotnpodcast.com. Or contact us via Twitter, or leave a message on Facebook. All music for this podcast was created and performed by Zen Audio Smith. If you'd like custom professional music created for your podcast or business, please visit ZenAudiosmith.com. And please, join us next episode for more mystery and adventure. And when the doctor was there, nobody asked how because we desperately muted one. I heard you needed help. I'm sure he talks that way. Never happy that one. Take away he's sad. I give him two. He's worried. No, I got this. My famous. Oh my god, no. It's over.