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Knights of the Night

KotN Actual Play Podcast 125 - A Shot in the Dark

Broadcast on:
25 Apr 2013
Audio Format:
other

Danny Rocklin: The man. The hunter. The legend.What will transpire when S.I.R.E.N.'s Daniel Morgan finally encounters the man that could unravel the mystery of the missing Valkyrie agents?

Actual Play Starts 15:21

[music] Hello, and welcome to Night to the Night Actual Play Podcast. This World of Darkness story, Shagrin, was written and run by your storyteller Scott. [music] And now, please enjoy episode 125, titled A Shot in the Dark. [music] Actual Play starts 15 minutes, 21 seconds. [music] Before we get started with episode 1, we have a little bit of feedback from Facebook. And, on episode 1, 23, Chris Naikle said, "I'm the editor of this episode, cruel, leaving a cliffhanger like that." Now, I have to wait a week to find out what happened. Nice job, yet once again. So, he was referring to the episode when John's character, Daniel, ran up the stairs and was face-to-face with what appears to- Well, to be fair, he ran up the stairs, stuck his foot through his stair, because it was on fire. And he's a shark guard watch. Yeah, he is a Sasquatch. He's a Yeti. Came to face with- Came face-to-face with the- We'll see you next week. If you're in the Canadian wilderness, you're going to be a Sasquatch, which is the case. I guess you're right. If you were of Asian descent, it would be Yeti. So, we'll get back to that comment later, John. Let's meet Joe. The triple combo. The thing is, I take an episode and if it's long enough, I cut it in half. And it just seemed the natural place to cut it, leave a little cliffhanger. Some of the episodes, in fact, the one we're coming up on, this is the one where Doug and Melissa visited us. They're spectators. It also has Bob with a very bad pole. So, I'm apologizing right up front for that one. This is episode 125 and Bob is- Well, first of all, I tell it's like this a lot. And there's a lot of that stuff going on, but I'm going to do it. It looks like good. Anyways, thanks for the feedback, Chris. We also got a note from Anthony Erkmer, who said, "If you guys want to play a rainbows pony game," this is another reference to Mike's comment about. And Scott's about this. This is the world of darkness. It's not of sunshine and puppies. I honestly don't remember the comment, but I'm sure I earned it. It might have been in the age of the world of darkness. Oh, whatever I'm writing about rainbow ponies. If you guys want to play as rainbow ponies, there is a savage world. My little pony friendship is magic game. They can play. I would listen to that. Anyways, awesome show as usual. Also, started to listen to a shadow in the souls again. They're almost as good as you guys are. Keep up the good work. All right. Thank you, Anthony, for the feedback. I think we're going to pass on that one. We have other games that we rather play. Maybe you could be like, I don't know, slasher pony, or serial killer pony. Oh, yeah. I could play... Chantable pony. Look. Ahhh. Do they have a fan of pony? I'm guessing. Pony pony. No, I could totally play. I mean, I've got two young girls. I could play a... Probably have the most experiences. Yeah, my two twos. My little pony net is... Oh, you just failed right there. I did, but... Rent of Batter's also set on your episode 123. Hey, guys, really loved the podcast. I've posted before on the website under ponytail. But I have a few questions. Ponytails? What is with the... I don't know, it's a ponytail thing that... Oh, yeah, certain difficulty. In episode 122, the social combat rules you were using, where did you get them from? And you do feel that they were a natural and easy to play. Thanks and keep up the good work. First of all, I'd like to cut in really quick and say, we're winding down to the end of the World of Darkness episodes. So, what I'd like to ask is that the listener sent in some questions about World of Darkness, about this particular episode, about, I guess, in general. And we'll include them in the wrap-up show. And that might be one that we want to expound down in the wrap-up show. Give a little bit. Got to where to come from. It came from, I believe it's called... Mirrors. No, actually not. I didn't like the one in Mirrors. There is a vampire, the Requiem supplement, called Dance Macabre, I believe. Oh, yeah, you did set it before. Yes. And so, I took those, took out the vampire e-bits, because we were all playing hunters and used it. And I think, like Tom says, maybe really expanding upon the answer. I think it's one of the things we tried new in this story. It probably deserves its own question in the wrap-up. But I just, as a very basic answer, I thought it added an element to the game that was missing before. I don't know that I'm happy with it completely as is, but I'll expand upon that a little bit later. Back to Facebook episode 124, Mr. Merkte said not a single flashback was given that day. Keep up the good work, guys. He did F, lots of dots and then flashback. And, kind of... Because we finally returned from many episodes of flashback. Yes. And then having one that didn't. I spoke with him actually that day. And he loves flashbacks. He was just having fun. Yeah, but it was nice to get back to the action. Back to the farmstead. With more understanding and a greater sense of purpose, I think, after. He was concerned that too many flashbacks would lose its punch. But I think he did a really good balance on that. We didn't go over so far. Right. There's not very many left, actually, of the flashback. Maybe we'll experiment with a Quentin Tarantino style asynchronous timeline next time. So, like, Pulp Fiction? Yeah, just all over the place. I would love to do that for one of the stories to be honest. We'll have it worse then. If you ever wanted to tell a smaller story, like four people meet one week, and then the other four people meet the next week. And you rotate weeks. And each of them are kind of competing for a goal. And then you bring them together for the one grand finale. That might work as well sometimes. We started doing this slightly different in that I wanted to introduce a tower and an environment. So, I had the kids play people who lived there that were on your attack from somewhere else. Right. And the thing was. Killed all of us. Yeah. I could kill them all because they never knew these characters before. They were the back story. They showed up. They're the back story. They were the back story. Their characters came in as saviors to the people that were still alive in the overrun tower. Right. And all one of them. All one of them. Actually, they all died. It's a neat idea to have one. So, that definitely went off pretty well. Wow, that would be one off my hand. Yes. Thanks for the feedback, Kat Theron. Tom Rocket said, "Aah." Agent Chew in trouble again and all alone. Well done, Scott. I really enjoy the flashbacks a lot. And the current middle of this podcast makes me wonder, as a GM, how awesome and deadly the ending will be. Chew's had a rough time at this particular... The story, the storyline. Oh my god, yeah. And his flashback so far have been horrible. And the whole zombie thing. I mean, the only one worse off was Thomas' character, Edvin. Yeah, who was in the blood embrace of a head guard? Head guard. Could not get himself free. No. He could always introduce Rocket as a character inside the game to tournament. And choose instead of binary hacks. Right. Torturing Mike. He could be a shooting. Yeah, more good things happen to Chew. So yeah, stay tuned for that, Tom. I will say that Bob is quite a good sport. He's about Chew. I mean, he's got a very... To me, he has one of the more interesting story arcs. And boy, he doesn't complain. And I mean, I'll give him a little, like, I'm going to maybe do this. Are you comfortable with that? Yeah, I should go ahead. And then he rolls with it and just plays it. Yeah, you gave him a much more dark background than I would ever imagine. Right. Facebook in the general grunted batters posted a comment where he said, "I found this on the interwebs the other day, and it made me think of the shit and luck storyline." I wonder if your storyteller saw this movie before coming up with the vitamin B Dylan. That's right. I saw that. That was a cool poster. I like that one. Yeah, this is the fifties B movie for sure. That's the poster there. And it was, "The love, the very life, out of your body, invasion of the B girls." Is that Tammy Song the main trick? No, that is so not Tammy Song. Yeah, that is definitely a 70s bad B movie. Yeah, I just saw him watch the 70s. It may be late 60s or very early 70s. But yeah, that's good stuff. No, I honestly say that I did not draw inspiration from what you're going to call the B girls. The invasion of the B girls. Oh, the invasion of the B girls. Yes, but it brought a chuckle. At least to me. I mean, I thought it was the B cups or B movie. Oh, those are B cups. We have some feedback on our blog post. kotnpodcast.com. And we're a lost kiss. Said, "Hey guys, great, no awesome game so far. Keep up the great job." But I do have one small question. I keep noticing that one of the characters has all their health box filled with bashing. Yeah, you do not have them roll for unconsciousness. Each turn is stated in the horror book. Is this a house rule or an oversight? I'm curious, not judging at all. Thanks ahead of time, lost kiss. Listener for life. Very good. I don't recall that happening. Now, to be fair, I don't listen to all of the recordings. Three, you think it was? It was not fun. It was an oversight. It was here. It was not a house rule. Terrence von Edderang had a post on our blog site as well. And he said, "Okay, with the Alaska reference in this episode, Daniel just got himself the home state vote." What did you do? Which I think he just blew, by the way. But that was earlier. Just curious. John, how did you decide to have Daniel come from Alaska? I mean, that comment earlier where you said, "Everybody from Alaska is a Sasquatch." I thought he'd say, "That's not what I even said!" I think he said, "If you're from Alaska, you're that large, it's got to be a Sasquatch." I can't say, "Yes, of course." Honestly, I'd say Canadian wilderness, but I just meant Northern breaches. He was able to track and hunt, and he was a bit of a frontiersman. And the only viable state he could be from and still be American. And certainly, the US military would have been, to have been in Alaska. There's plenty in Montana. You think there's a lot in the state? Look, North Dakota. It's not a front here. You get to be hunting bears and wolves. Have you been through North Dakota? It's a front here. But, yeah, I think it's an equally viable choice. Yes. It's where real men come from. Right. Go back to the boat. You want to go back to the boat. So, it was more of a, just a fit. I don't know, it would be lower 48s. Right. Thank you for answering, John. I'm sure Terrence will enjoy that. And thanks for listening from Alaska. Yeah. Cool. We got some email from our feedback at kotnpodcast.com. Email address. Owen O'Mahoney. Hi, guys. I'm just ready to say it. Absolutely outstanding work. The way you guys role play is everything I hope for in an RPG. I only started listening on episode 119, but I've already feel like I'm twice the GM I was, just from taking on board elements of your game, play, and style. I've gone back to listening to the startup chagrin. And when I run out of the episodes, we'll work my way through your other campaigns. It should keep me occupied for a few weeks, at least. If I use your amazon.com link to go to amazon.uk, there's a banner link at the top of the amazon.com home page. Do you still get the credit for it? If not, please put up an amazon.com.uk link, and I will happily use it from Amazon purchases. For what it's worth, I love having the feedback at the start of the episode, and it would be so sad to see it go. Thanks. Owen. It must have been better national. Okay. Yes, it is. Totally is. If you can do that, put the Chinese one in there in the Russian one, and then we have a Canadian one, and I'm not sure it works. Because I'm not sure the affiliate program works with anything except for a United States base, but we could try to create one. Sure. See, it works. Where's he from? Hi. He didn't want to say it, but I blame you. You guys. Good. Probably sing. Ireland or? He sounds Irish. He is. I've heard his accent somehow. He also said just listening to episode 113 now, this was in, I was corresponding with email with him. He said things are looking bleak. Seems like the investigators need an overpowered D&D character to come in and hack and slash, which I agree, or a Dresden character with fake points. Either one or one would work just fine. I want to say thank you to Owen for the kind words regarding the storytelling. I'm glad he's enjoying it. I'm glad he's picking up any kind of pointers from it, but obviously there's a hundred different ways to story tell, and if he gets any value, I bet it all, that's great to hear. But he should listen to yours as well, because the Dresden storyline, because I would say at time is every bit the storyteller that I am, and you might be able to pick up some other viewpoints and tips as well. We've said this before, and one of the reasons we started doing the podcast the way we do, which is edited the way it is with the rules still left in. Originally, I had some discussion whether we cut all the rules out, and we just leave it strict. Like a radio storytelling, radio play type thing, which I'm sure we would add fans that would enjoy that as well. But I argued that people want to know the rules. They want to know if they're playing the game right, especially when we're playing something like Dresden, which back when we first did, it was relatively new, and some people didn't know how to do it. And I don't know that we were doing it right. You know, still to the point, we're not always right in the rules and world of darkness either. But that's part of the reason we do it, and if we help people learn something, even how to play the game or how to be a better gym, that's great. Right. I don't think it's really cool that it even took the time and trouble to send us an email that I use from the UK. Of course, you know, here and from everywhere. Because you're a total angle file. Angle file, real Britannia. And that's so we're getting left in. And lastly, we had an iTunes review, which was from Think Libertarian. Oh, okay, that was me. One star. I just made you for all the libertarian comments. How the title was simply the best, and it was five stars. Me and Stig, simply the best. I think that's copyright. It says, I found this podcast because of the Dresden files, actual play. And once I caught up on them, I started listening to your world of darkness, chagrin, storyline. The sound is clear, the editing is spot on, and the added sound effects are well done and appropriate. The stories are always dripping and entertaining, and the players in the GM are great role players, and I would love to play a game with them. Keep up the good work. So that's a five star review. Well, I'm Think Libertarian, which I said, thank you. Which was really strange because the actual person who posted had mentioned it on Facebook to me. Right. It took five days. I know, as soon as I saw his post, to clear it. Right, to be fair, I saw his post. Like, oh, what do you say? And I went back there and there was a bunch of old reviews, and I'm like, mmm. Visiting our KOTN podcast.com blog site really quick. Edgard Montez with seven. Yay. Edgard, you can get so many points going up. Oh, yeah. The way you just lay there and bleed. It's very awesome. It's fucking inspiring. The way you bleed out is just, it's top notch. Chew Park is in second last with nine votes. Daniel Morgan and Michael Clay are tied 13. Sister Katie O'Connor with 14 and Jay Alton with 16. You can win on that. Tightening up. You know, apparently, saving children. It's just not as important as you think it is. That's the children out of the fight, right? That's right, Daniel did pull. I mean, children out of the fight. I appreciate your falling off my hands. All Michael Clay saved the children from? Was Sister Katie O'Connor. Which is why I got a lot of votes. Right. Apparently, there are a lot of people who just dislike children. Really hate our podcast. I was completely out of my element this whole, this whole. Oh my gosh, that whole fight was just a battle. You're just not a battle. All right. So, okay, with that, we're going to go on to the episode. As a reminder, Bob's got a bad cold, so she will be snuffling throughout the episode. And we have a couple of visitors who, again, will introduce him at the beginning. So, enjoy the podcast. All right, this is chapter 15 of the World of Darkness story. Shagrin, I'm your storyteller, Scott. And with me tonight, on my right is... Jim, plain sister, Katie O'Connor, half-dead, none with the shadow congregation. It's an accurate description. Have you always been half-dead none? No, if we're all going to say half-dead, this is going to take a really long time. I could say you're all dead. Actually, it's still kind of healthy. I don't know. Bob playing FBI Special Agent Chew Park, member of the Vascular Conspiracy. Tom playing Jay Alton, member of the Ascending Ones. Mike playing Michael Clay, the academic adventurer from the Aegis Kaidor Room. Thomas playing Edgard Muntace, a voodoo and a practitioner. They member up the lay misteris conspiracy. John playing Daniel Morgan, a mountain man turned mercenary, the next member of Task Force Valkyrie. And two special deaths, former players, Doug, introduce yourself so they know your voice. Let's get all that dog, spectator, and... Melissa, criticizing extraordinaire. Extraordinary. All right, last week, we had a confrontation in the stone colonial, whereas Daniel burst into a room with a Task Force Valkyrie dressed individual who was also seemingly vampire. We also had Jay coming to the rescue if he would in the house as well, getting a shot in on the agent before he disappeared out a window. With the blessed gun from Sister Katie. On the other side of the farmstead, we had Michael Clay leading two small children to safety or attempting to, through a wrap-up pack of feeder demons aided by Sister Katie as well. I think he was saving up with Katie. I was heard a roar. And... I thought it was rosary. Right. In the middle of the farmstead, to varying degrees, Edgard in the silo area, trying to hang on to his last vestiges of consciousness, as he slowly bleeds out in the field. And Agent Juparck, who is close to the Morton building, being pursued by very... Tenacious. Crackhead. Very persistent. Bath salt induced. To his exact... Traitor. Just deal with it. Sounds so... No. Did they have a picture of him last week? The bath salt person? Yeah, I'm sure it does. Really? Didn't you? Yeah, I don't think we even... True, doesn't believe in you. Oh, you know what? No, I never did. I thought about printing out a picture. Do you have a general zombie picture on here? No, I really am. We're going for the exact one. I'm going to change this audience. Yeah, I can't. We're glad to really have time to analyze it right now. Right. Later on, he's going to be like, "That's definitely... Definitely a zombie." Hey, you got put it... Strager things in there. Porting it all the time with your camera, aren't you? You said, "If he will..." Or, "That's why I'm missing." Oh, yeah. That's why I can't... When you say dates, we still haven't got to the conclusion of what happened between him and... Tammy's song. Tammy's song. What did happen? Yeah, Bob wants a better flashback. Maybe he got last time. Maybe he won't look Tammy's song. Bob's had a horrific series of flashbacks. Bob has... Yeah, that's a horrible backstory there. He sure has flashbacks. That's why I'm telling every night. [Laughing] We can all clawing at his ear. Get out of there. All right. We've got Michael Clay leading up. All right. You've made it past the hillock down the path. You're now got about a quarter mile between you and the vehicle. So not a huge distance, but if you recall, the quarter mile down the path is... You're pretty much bracketed in by tall pines on the other side of the... All right. Off to your right, which would be the south, there is a task force of Valkyrie that you believe to be one of their Land Rovers. That's about 30 feet down a ravine and plowed into the fencing, which allowed you to get through the fencing. Just try to remind you, because you're going to have two children and you need to burn the safety at this point. Right. Beyond the gate, which was very difficult to get past, if you recall, there is your vehicle, which I believe is in good shape and then that mistake. And then there was also another task force, Valkyrie Land Rovers, parked to the north side of the path, just off the driveway. And Sister Katie had disabled the engine block. Can I have a question about the Land Rovers? Absolutely. Do they have like a rack of lights over top that you could turn on to protect themselves? Yeah. It'll be safe as long as the battery runs. The Range Rovers did have a bank of lights on the top of them. Or Land Rovers. It keeps saying Range Rovers. I believe they were. So the issue is well, the orders from Jay were to take them back... Get the children to safety. To our car. Get the children to safety. This is one of the situations where... Yeah, you don't like the micromanage. No, I don't. Kill the zombie. Or I got the sniper. So go down the ravine to the Range Rovers or try to head to our fair call. Now, if you survive and illuminate ourselves up, this is all the snipers can get us very easily. There's that, dude. The only sniper left on this field is me. And to be fair, the path is one that does meander a bit. So someone in the stone colonial, once you get past the hillock and deeper down the path, there's no chance you're targeted by snipers unless the snipers are any remaining task force malcreations in the woods. Right, which I'm pretty sure they're all kind of far. Okay. Then I... Set the vampire. Who can apparently travel at really, really, really high speed? Well, here's the thing. At this point, it doesn't matter whether it's a super purple vampire or a little kid with a slingshot, because in the next hit, there's going to kill me. So... Because I'm still suffering from a sniper wound. You're staggering moving slowly. You're pretty teeth singing Christmas carols with the children. Right. Keep them away from a state of fear. That's beautiful. Yes. I'd wager that the inside of the car can be as well as that. Well, that's what I'm probably our class. This is bulletproof. Right. So... I am going to head for the Range Rovers. A double move. I can't double move. I have to go at the speed of the kids, right? Well, the kids are about at the same speed as a wounded... might fall away. Okay. Then, yes. As long as I... To be fair, they're lacking coordination, so they will stumble and trip, and it will slow you down. You won't get a full double move in. Now, when I crest the boundary from the field into the forest... The theater demons were behind you. You have no idea if they can follow you or not. You won't know until it's their turn. Okay. Then I will just proceed and hope, and then I will head... Double move. Sing a carol. Yes. Wheeled your flashlight as if it were a weapon. There were two demons left on me out of the forest. The turn before him, I believe, you had disincorporated two of them. Right. With your flashlight. Well, in his turn, you would disincorporate more PCs now. Right. But if he's double moving, he's not. Okay. Then, yeah. Then I'm double moving to... to get to the safety of the... or the perceived safety. The perceived safety. Okay. So you move another... by not mistaken, your movement now is down to eight. So, 16 times three, about 40, 50 feet. Okay. But with the children, not quite that much in the three seconds that you have. By the way, what time... I mean, do we have any sense of what time it is? Are we getting anywhere close to the dawn? No. The entire operation so far has lasted somewhere in the vicinity of five to seven minutes. You've got to repeat that for maybe nine. Okay. Fair enough. Four. 15 weeks. That's what made me laugh. I'm like, wow, great. All right. That leads us to the tens, which I believe wasn't Sister Katie the first 10. Is that how we were doing it? Each week, I forget. I believe it was Sister Katie. I'm trying to keep pace with them. You're actually catching up a bit. You know, what's your movement? Minus your ones? Just seven. And you are not. I think. You're falling a little bit behind. But actually, it is 10 minus three, just seven. Okay. With the children, I'm slowing him down a bit. You know, he's got to corral down. They start veering off one way. They trip over a stone. I'm behind a smack. Right. Good girl. Wash. So you're in a double move? Now I'm concerned yourself with the Peter demons this turn in as well. Oh, yeah. Open that up there. Okay. Yeah, they eat the... They die. All right. That takes us to Agent Chew. You had been engaged in a battle, a running gun battle with the zombie, which wasn't much for running gun battle because he really could never hit you. He has had his face. And yeah, you've been peppering him, but haven't taken him down yet. But he has been closing. You then, as he was closing in on you, you then moved across the field towards the Morton building to get some distance between you. What are your plans at that point? This guy is still following me. I don't think he's got those fast zombies. They're decently fast zombies. They're at least walking in on them. They're not runners there. Yeah, they're fast walkers. You know, actually, I was just like with a walker. Well, it makes the speed walker. I'd be afraid of an audience to be walking. Oh, 30 feet, too. All right. Well, I'm going to try to shoot it again. Branched again. You're eventually going to edit you. Well, I don't know about that. You want for a branch? I'm starting to believe in the zombie Otis. Do you want for a branch? Have a lot of time, did you? Yeah. Can you hit him? And remember, me, you have to be a lady at the end of the last adventure. Are you talking to the shower? If you recall, too-- That's right. He's-- 'cause he's Task Force Valkyrie. He's wearing the-- That's right. That's why I was aiming for the hat. Yeah. He was wearing the-- The-- Our bulletproof-- Blackjack-- Cavalard's life jacket. So I have nine dice. Where are you aiming for? All right. The hat is going down. I'm going to let one of our gas roll that dies for me since I haven't had any luck on it. All right. I'm bringing in a ring. A ring of Melissa minus three dice thing for the hat. Take three out. Take the bat from the out. The ones aren't-- You're going to miss that anyway. Yeah. You can't do any worse then. Roll it or hurt. And HU, I believe-- Well, you know what? There were penalties for darkness but because every building in this farm send is now a voice, there are no minuses. And no minuses for distance either. So-- I have a tactical flashlight as well. Yes. Shot notes. Successes are eight, nines and two. One, two, two successes. Are you 10 again? Eight, nine, no 10 again. Uh, nine is, uh-- Nine is, uh-- Nine is, uh-- Nine is, uh-- Nine again, so you get to roll another one that was a failure because of that nine. Nope. Two. Good try. Only two successes. One of it was a headshot, so-- It wasn't. It was a headshot. Hat to the spaces caved in from the sniper shot that this agent had taken earlier in the evening. Sorry. Um, so two actually went through the other eye. Like this type of face actually was still living. and the head just crumbles and the zombie falls to the ground. Move action. I'm gonna head off to wherever one is in the Morton Dublin, I guess. This is on fire. This is on fire. You can't go to the Clonio. I asked Jay, are you going down the path or what's the situation? Wow. Okay, so have I told these guys anything? Any brief recap of what I would assume. I said I really didn't hear anything because I was firing my shotgun first single. Daniel and I are on the top of the building. We just chased a vampire out. He's in the woods, but severely wounded. Watch out. Edgar's bleeding out behind the saddle in the woods. Somebody needs to get to him. I'll run towards the saddle. Okay, are you going down the path? The reason I ask is off the path, it's overgrown grass. There's there's shit strewn about in the grass. So if you're not on the path, there's just a chance you might trip or fall. If you're on the path, you're risking more notice because there's not a lot of cover. So each has their advantages and disadvantages, but just looking to see what you prefer. All right, well, the Valkyrie agents are supposedly dead. Now, wait a minute, just to recap, because this is weeks of time in our character's life. It's minutes. The one that was starting the fire that took out Edgar, he's still around, isn't he? They used the helicopter to do that. The helicopter took you out? The helicopter blew up the silos. Oh, which damaged you? Okay, there was a major wall back. There was still a guy behind the silo. There was one, John counted it up and they were, yeah, they were on the side. John had a barn situation, shot the guy across the barn, rescued the two kids. When he looked back, that guy was gone, got the kids pretty much in Michael Clay's hands, went and started chasing that individual down the block. He wound his way through some buildings, went behind the silos. And at that point, Daniel decided that wasn't worth it at this point. I need to get in that stone colonial. So he shot across the stone colonial. Now, he was following a blood trail. Right. That blood trail could have led right to the stone colonial because he was gone long enough rescuing the children and putting them in Michael Clay's hands. He doesn't know what happened to that guy. But the guy who was a vampire and was upstairs was presumably the leader of the Valkyrie guy, which is what I shot over here. By the shut. Right. This, you thought about this one, your very first tranq shot, I think. I want to say it was your first one. Okay. Perhaps. And if he's a vampire, we really wouldn't have taken him out. Okay. Doesn't that blood like the rest of us? Exactly. I thought that Danny Rockland was your first tranq shot. It could have been, but it was his first, it was his first task force shot. Either way, not the sniper shot. And then there was another one, Jay, another one over by the stables that you were playing. Right. Tag with. Yeah. Tag with and he slipped behind the house as well. So there's three potential agents that went into that house. Three. There was one guy in the sniper window. You shot him and he fell down. Well, there was one guy running at the stairs. I shot him. He fell down the stairs and then I stepped on his throat until he died. There's another guy who was the third guy and he was the fan. Okay. So you think in your head doing everybody's assessment, because again, it's been months. Right. And he started all these things. I'm sorry, getting back to the ritual question. Chew. Are you going up the path, or are you going over the uneven ground? The helicopters gone and all the Valkyrie agents are kind of wearing it. Yeah. It counted four in order. The helicopter left to the northeast to turn it around after Jay had expertly sniped its vulnerable spot and then spun on down the cross. You could still see it actually over hovering over low over the smoking. Yeah, they're smoking and there's dipping involved. Go ahead. This guy's got triple Kenyan running speed and he's wounded, but he's not dead. I don't know that you can say this vampire is not dangerous. Is that official triple Kenyan running speed? I blinked and he was. I run like 10 hours. There's warp speed and then there's triple Kenyan. I thought it had more like triple Jamaican because the Jamaicans are fast. The canyons are the endurance. They're distance. Yeah, that's all. But I think triple Kenyan. You see Kenyan will be moving into the movement of Jamaican speed. Right? So you don't know what the, you just know a vampire is disappeared from the house. That's all you know. How far are I mean? You're ways away from the stone colonial. And Edgard is how far away from. He's by the silos, which is actually exceeding, yep, yeah. All right, a little off. Yeah, I will whichever way is fastest to get through them. If it's through the woods or whatever, I'll take that way. If the path is. I think you would think the path was you're just a little bit off the path when you ran down to get away from the zombie and turn around and blow the other half that's head off. So I'm just continuing on down the path. I think it's probably the quickest route because it gives you the least uneven ground. All right, what is your movement? It's nice. Okay, so that's about 27 feet, roughly 30 feet or so, a turn. You're close to 350 feet from the house to give you an idea. It's a haul. Okay, well, I'm just going to do the silos though to what my guard is. Right, it's a little bit shorter. So probably close to eight turns, Edgard. And then you also remember he doesn't double moving this turn. He took off the zombies head and then turned around and moved. If he double moves, it'll be that much quicker. Hang on there, buddy, I'm coming. I'll meet you halfway if I don't fight first. He sounds just like that. He's like, "Hey, is this Edgard? Dude, Bob? You sound Texan when you're wounded? I don't fucking know." He's seeing all kinds of crazy shit right now. Okay, Edgard actually is your turn. I'm assuming that you're coming out from the cover and trying to double move as best you can to get close to the path. Here's your minus three, correct? I mean, you're barely hanging on it. Normally 11. Right, so you're at eight. So double is 16 times three feet, because it's 16 yards, times three feet is 48. All right, you stumble, fall, trip, get back up, stumble some more. You're running, holding wounds that are bleeding out. And then at the end of your turn, you make a stamina roll that's day conscious. You can do it, you can do it. A single lock, nope. Oh! It was, it was bound to... Yeah, it's like my third level. Yeah, you made two of them. That's not bad. You made it to the path, you fold your knees without stretch hand torch, you groan, and then you fall on your face passing out, and the bleeding begins. Well, he's dead. Next turn. You start, you take a wound leaf turn going forward. How does the score work exactly? You have lethal and all, so you're the box farthest to the left becomes aggravated. And when all your boxes reach aggravated, you're dead. You're coming back, don't worry. I got six turns before I die. No, no, I mean, it's a zombie. Oh! Well, I do love zombies. You want to let someone know that and happen, because you're the other one that's got eyes on him. Did I see this happen? Um, you know, in that inferno? Yeah. I mean, all the buildings are up at this point. So, yeah, you see them, you're like, "Hey, you just breathe." And then you just see the kale out. I mean, and if you tell it's not a collapse of exhaustion or, like, someone wanted beef-based clamps, it's a dirt nap, kind of fall. Uh-oh, that's not a good name. Yeah, I go ahead and let everyone know. Um, all right. Edgar's down by being cellulose. All right, and... I'm actually the only one with medical skills. Jay and Tom... Oh, that's good. You're closer than he is. Yeah, yeah. I don't help nobody's dead. I have limited medical skills, but I don't know where to go. If you got the kids, take care. And keep away from the sister. Jay and Daniel, please make a perception check. Wits plus composure. Minus, well, give me your dice, pull, please. Six. Five. You're both in the hallway. You're farther away, Jay. Minus two dice. You're closer to minus one die. Mm. Jay. Both of you minus one die for different reasons. Go ahead, I'm sorry. Three successes, two of them, ten. Wow. Wow. I got nothing. All right, Daniel, you hear a little bit of shuffling and a little bit of like a little bit of scratching, and you hear a low, watery, where you're standing on the stairway. Some of it's coming from where Jay was. The other's coming from further down the hallway. They're up again. What's up again? The guy you sniped. Awesome. What? Chef. Daniel, your turn. So what you have is you have Jay off to your right, stairway leading down. The back wall of the building is getting very hot. There's a bit of flint coming in from the open window that your ass went through, and then the band player went through after that. Further down the hall, you see there's a doorway that is open, and you think you see what amounts to a hand reach around the molding of the door. But that's all you can see at this point. And then you have what looks to be either unconscious or severely wounded Danny Rock when directly in the room, in front of you, or mostly in front of you. So that's your situation. Out of here. The back window that you busted out. What was the girl? I got to get to Mount Ace. If you can get a location for her, I'll get her out. Okay. I walk over, Rockman grabbed his rifle, throwing over my shoulders. Okay. Sounds easy, Anna? Chef, we need you over here. Are we aware? How's behind it? That's where the exit to the window is, right? Yeah. What's your what's your strength? It's three. You can tell us where the girl is, right? Five, one, two, one. Chef, go ahead and make a strength plus athletics roll, please. Give me a nice pull. If you give me 10 minutes, I can perform an investigation. This is four times in a burning house. You're at four guys? We need to know now. When you go to grab him and lift him up, he seems to push back or resist a bit. You're surprised. So let's just say minus one die for the surprise and resistance. Come on. I got one success, which I heard correctly. You're able to basically lift him up. He's weakened and a weakened state and you plop him over your shoulder. That's a movement action to get to him and an instant action to grab his gun and place him over your shoulder. So that's the end of your turn at that point. I can't double move straight out the window. No, because you did an action. You did your instant action is what takes it as a battle forward. Next would be Jen. All right. So the path that he's going to take is from the upstairs and straight through a door, mostly through a little, you know, caddy corner, but he goes forward to the right to try to make this clear. I want to clear a path for him to get out of the house. He has a path if he chooses to smash out the window in the room. He's in it was a sniper window or if he chooses to go back out the door, the stairs is on my hands. It's a less of a fall, so absolutely. A little more dangerous. The flames and all, but yeah, I've got some disadvantages, but so this is going to be the way he needs to be cleared for him. That's what you're talking. No, the way through the window right now is not blocked. Okay, so fire kill zombies. I go I'm back down and out the front door and I'm looking for my face. Okay, you're back down the stairway. Nothing as long as he's not fast enough to get to me. I'll be fine. The vampire zombie zombie the point is hand man. He was coming around the corner. I said look over there three seconds. Yeah, I did pretty good. Yeah, I do run down to get that. That's okay. He's sooner drawn on you and if you second to turn around take three steps down and there is a zombie at the bottom. There's a test for his Valkyrie agent at the bottom of the stair. Okay, who has who you stepped over? Because he was right. He is now he is as back against the wall with the pictures of the beautiful 14-year-old. He reaches and he's grabbing a rob-off gun that he has and he's trying to bring it to bear on you. I pull my Glock. I have fast straw. I plug him in the head. Go. All right, my next turn is four. My firearms is four so that's eight plus my specialty and pistol is nine. Oh and the pistol itself which is two so that is eleven. Eleven and we'll say what do you have anymore? He's got armor so I got to go for the headshot. We'll say straight up minus three. The smoke is starting to fill the house up. I'm gonna give you a minus one for that. Okay, so a total of minus four dice and your Glock is probably not ten again. My Glock is definitely ten again but I don't know. Oh, sorry. Is that eight again? It's not eight again. No, it's just straight up ten. Okay. I got the one, a two, three. Two of them are ten again. And an eight and a ten so that's both successes with another re-roll on that exploit. Plug him with five in the head. Well, it's exceptional success first of all. By successes that any endeavor is an exceptional success. So, literally, you speak up about three shots and that three's late. It's exceptional so it ricochets off his head and hits the others not in the upstairs. That's quite miraculous but, you know, exceptional. His head explodes in the birth of blood and brain tissue and broken bone. You are able then to move past but it's a standard movie and slow yourself down a little bit. What's your whole idea when you're going down? So, you get down the stairway, turn the corner and maybe make it a couple steps into the main living room, which now is engulfed. It's the front wall. What would be the eastern side of the wall or the wall to your forward and to your right is absolutely like an inferno. Still, you can see the doorway. There's a path out. You don't take any heat damage to this turn, although the wave hits you in the face. It's pretty impressive but that's how your turn ends. I didn't leave the door open so I could definitely see the way straight. On your shoulder, you feel movement. You know, he's struggling against you and you hear him moaning and then you hear a gun being drawn. You hear the front of the gun that can slid out of a holster that was seemingly concealed on his side in some way and he brings the gun up to his head and you hear him whisper something. Do I roll a perception for this? A perception. A perception. In my frickin ear. Yeah, but you'll actually like move hold on to your shoulder. It's just a minus one die. Because he just has the highest one. I can't just give you a straighter roll. Uh, one success. You hear him whisper and he pulls the trigger and... Does he miss? He's re-rolling us because he succeeded. I just kind of went mad to do it twice. If he had to go out of his mouth. You hear a gun clider to the floor and you feel let spray across the back of your neck. Oh, it's my bullet. Was it shot? Yeah, when you hear the shot, then you hear the gun clider. If you remember from the flashbacks, that was what he called his daughter. That was what I know about that. What am I gonna do about that? When he was trying to find his daughter, maybe he was telling his iPhone in his direction. Obviously he wants you to save her, but it would be nice to fucking tell us where she is in the middle of a burning building. Totally, you should have knocked him out. Silver Bells. He had a top of any of these things. Oh, there was no silver like church bell on top of any of the the peaks or the, the heaves of the doors. Does that mean it's my turn? No, it doesn't. No, it doesn't. It takes us back to my... Michael Clay. Do they hear any of the demons behind me, or do they? I mean, let's say, let's do the perception check, please. All right. A minus is looking back over your shoulders. Are you double moving this turn? Yeah, I'll be moving this turn. Then we'll say minus one die for the double move. All right, minus three for my wounds. So I've got two dice. Good luck. 10 again, two successes. All right, you guys. You see the various creatures in their wisp-like aberration chicks of various animals and whatnot, seemingly to weave in and out at a certain point. Like, they've definitely stopped pursuing you, and they're pacing and hissing and scowling. Almost as a blind boundary. Yeah, okay. Oh, that's one less thing to worry about. The fences they have are dogs. I can't even figure out why all this bullshit is happening, because now I'm dying. Well, you are said to have all your questions answered. Maybe you're scared because you want to hear on the farm gathering information right now. Right. Wish you'd rate it done. Michael, double move. So I continue on double moving. We're moving on the path roughly 50 feet. I believe a quarter of a mile is about 1,500 feet or so, because it gets about 6,000 for a mile. Is that anyone? 5,280 feet is a mile. What's that? 5,280 feet is a mile. So it's roughly somewhere around 12 to 1,500 feet to the gate with the high fences and razor wire. Then I will continue stumbling in that direction. Right. So it's going to be a bit of a while before you get there. It should make it about 50 feet. I turn with these kids. How are the kids doing? Are they keeping it together? It's still pretty dark. They're crying. They're stumbling through their songs. They're following you. But it's getting darker as you get away from the flames, which actually is probably scaring them a little bit more because they're going into the dark woods now. We're not going to be worrying about those shadow things anymore, kids. So let's just have another rousing song about it. It's way Christmas. Well, it's a mist of July. A Rudolph. Yeah, whatever. How would Carole the Bells? That's the sister's version. This is a part of the horror movie when the audience starts to relax. Don't do it. Yeah, no. It's the Scott Parker adventure. Get really comfortable. You've made it. I know. I'm ready to headlong into the safety. When you get in the car, check in the back seat for us. No. How else is they're going to slip my throat? Some of these are some machine guns they're running from. It's nasty. It's a cool ball. It's not nasty. With the time bomb hooked up to the lights. So when you turn it on. All right. That takes us to Sister Katie, which you probably were sitting as well. Oh, yeah. I think you probably heard Clay say, we don't have to worry about those anymore, kids. They're stuck back there. So you don't really have to make a perception check unless you really want to. I'm just going as fast as I can. Okay. So the sister is catching up and we'll say that next turn you finally are able to go to catch up. Right. That takes us to shoot. I'll make my way down the path towards Edgar. Double move. Yes. All right. Your speed, again, was it was about nine. So it's 18. So it's 54. He had made it's 50 towards you before you faced planet. You made it a single move. Last turn says 125. You were about 300 or so away. So 150 or 175 away from him. So about three turns or so four turns tops. And that takes us to Edgard, who needs to now mark a bleed a little aggravated. How do I do that? Asterix. You change the X and two Asterix. He's playing. Oh, fuck. What? This zombie's on my back now. No, he took out his hand. He didn't animate this turn. What did you want us to animate him? He blew his brain. He threw out the zombie at the other zombie. But you're bouncing a little bit. He only took off the top of his head. Is that mean I can resurrect him? So how did he die? As a zombie? Oh, he's dead. Well, wait, this isn't Roberto, all right? No, it's not. You can pull his eyes out. You're not the girl. You just realized he could be in your bag. I was so late. I was waiting to roll that dice. I needed a success, but I got a seven instead. I should just smoke on. Yes, the dead zombie. Well, you can always will power. It's my turn. Well, it's the zombies. Of course. So he doesn't do anything. Oh, go ahead and make a perception check. Six dice. Yeah, you're a little frazzled with the whole blow in the brains out thing. He caught his best friend's brain yesterday. No, three minutes ago. It's when he gets worse. You've got... I'm not gonna can't. We'll say minus one from the echo of the gun in your ear from being fired at such close. Minus one for the fear that he might now be is out because you don't realize that rolled seven in fail. Your character doesn't realize that. And the fire. It's a bit more blazing in here. You get the front wall that you're looking out there where the sniper roost was. So minus one for the sound of the crackling flames. And that's it. Go ahead. Come on. You should delete. I'm not a capture tool of the trailer. Whoa, three dice, two successes and ten again. That's an angle ahead. Sorry. Is the trailer on fire? The trailer is absolutely on fire. What? Thank god. Fuck that trailer. Yeah. Get those Dixie cups. Right solo. You hear a sound. It sounds like a gurgling moan coming closer and closer down the hall and scraping out the foot. It's my turn now. I can't think of your turn. Still zombie storms. Okay. Every zombie ever has like a club foot. They have to do the dragon foot. Yeah. I mean, if it's okay, just downstairs open on the move. Yeah, it's clear to the back door. It's on fire. It's clear to the back door. I'm going through the front room to get to you. Okay. I don't have time to go around the building. I appreciate your urgency. And I have, I mean, the ability to do it. All right. I walked into the hallway and throw the corpse in the hallway. Oh no, no, no, no, no. You trip around and see a zombie in the doorway. Sanity check. Wrong system. Roll of tensile. This zombie has come to... I should say it's very ashen in appearance. It's neck is actually peeled open from a sniper shot from Jay. And you can actually see like some of its larynx and its flesh just hanging from its neck. Its eyes are all bloodshot in horrendously, horribly evil looking descriptions are washing over me. I'm trying to think of solutions. Is there anything you have to do like a bullroach? So you've got to go on the one hand and you've got a body and the other. I've got to wait in both hands is what's up here. Okay. I mean, you could give it a shot. You're like 300 pounds right now. Can't you just take the guy off your shoulders and throw it at you. And what? Jump through the flaming window that's covered in napalm? Yes. Yes. That's an option. It sounds bad from the way you describe it. You should throw the body with the window first. It's only two stories, right? Yeah. 10 feet. You can do it. You're fricking 10 feet tall yourself. I know I can lower myself down. But that's not the point here. I'm in a side of the... Is the window in this room? It likes it the napalm covered side of the building. That'll be some nasty back draft. I have three health. Use the dead body as a plane shield. Yeah. It's on the land. That sounds ideal. I don't think it'll work. It doesn't sound the idea. Can I both throw the corpse and shoot if I don't move? That's two actions. Can't you just drop the corpse? What kind of gun do you have? Do you have a handgun? I have his rifle right now. Oh, that's... Throwing would be the cat. So my gun is saying dropping. It's just stopping to hold it. You could technically all out it. This is D&D, isn't it? You drop my weapon and not... Do you have a quick draw? No, but I'm carrying it in my hands. If you blunts your rifle, you kind of cut it into hands. So this quick draw like something everyone should have. And do you guys didn't tell me while I was building my character? You don't have a gun. I don't have a good draw. You're a nice guy. That's true. So you haven't gone in the same way that Jew has gone? True killed some of them. What was I was saying, too much you pretty good. Yeah, I just so broke up. You're just strapping your experience at shooting at the door. What kind of skills would I need to bulrush this fellow? Probably strength and ball roll. I'd let you use a brawl or athletics. I don't move... That's actually athletics. I have one brawl. Three strength. The other option is to shoot this fucker. You can't all attack. It gives you a plus two on your die pool. You lose your defense for the turn. It's rushing him and I'm going to be stepping all the time. Sure, what? You just lose your defense. So if you don't kill him, you lose your close combat defense. Not your armor from your kevlar, but your defense. Defense is equal to dexterity plus dexterity. Your width whichever is lower. Lower. Because this is the world of darkness, not the world of sunshine and rainbows. I pointed the zombie out to you. But here I'm doing an all-out attack rushing him out the window and flying and saying, "What the fuck, Jay?" As I land on this guy's corpse outside the window. I'm sorry you're taking bullets. I'm just bleeding out of the front lawn. I'm going to be bleeding out on the back lawn. Gonna be. That's the difference. You're still alive. I should say that the sniper window covered with war. So I would have to smash. I'm not going through that. I think you're going to die through the window. I am bull rushing the zombie in front of me and knocking us all three of us out the window. The soon-to-be zombie on my back, the zombie in front of me, and with any luck you'll land on the vampire out of the fire. So never suspect me hiding in the back. Oh, shit. So that's what's happening. I'm using three strength dice, one brawl, and two for the all-out attack. I'm sure there's minuses. I didn't say it. No way. You should have any minuses. You should use the dead guy on your back. Here's willpower. I'm sorry I didn't kill three zombies last turn. I just killed one who want to suffice if it was the correct one. All right, you start running across the room. Pickle the speed. Yes. If you have speed slow, it's a start. But yeah, your dice pull is six. What are you attempting to do? Are you attempting to dislodge him? Push him off the side. Are you attempting to try to carry him? My slow concern is getting out the window. If that brings him down with me, whatever. So maybe this is probably easier if I could block him out of the way. It would be easier to block him out of the way than to try to push him through the window with you, which are you who's trying to do? I don't want to land and he'll probably still be alive. So, yeah. If there's only one body he's concerned about getting out the window. All you're really trying to do is get through the doorway and get to the window. You should land on the back. That was my first plan. I was going to check him out and then jump on him. I'm going to say, well, the zombie gets his defense because you're bull rushing him and zombies are, as you know, highly defensive creatures. His defense is too. That subtracts two dice. Yes. You're not trying to do damage to him, so I'm not going to use the Kevlar, the one for the Kevlar. I'm not going to use that. I'm not going to say that you're trying to hit him just right to spin him out of the way so you can continue to run him through the window. So because of that trying to gauge that angle up, minus one die. And I think I'm comfortable with that. Are you? Here's three. Oh no. This is a hell situation. I can't be comfortable on this. This is bad, but I have three dice and you can just run silently. Do you say anything? Just case you're dying this stuff. I mean, do you have a logic? What the fuck is it? What the fuck is it? He says to move another way. Do they all crash through the window? It's just nice to have badly your rolls. Ten. A ten. And? A single ten. Yeah, three dice. Single ten. Single ten. That's it. Single ten. So if you're running through the wall or you're running west, basically through the house, running across the house, you hit him, push him to the south or towards the stairway. And you spin him just enough to then be able to get through the doorway with a gun in one hand, a large one hand, dead guy over your shoulder. And I would say that your movement could still carry you through to the window, which of course is on fire and in flaming. So the glasses are already broken out. That's not a problem there. Right. I would say more along the lines of trying to get your gigantic body and his body and the gun through the window after just slamming into something and carrying momentum through. So we're going to do a dexterity plus athletics roll. Okay. That's three dice. Go on, subtract things. It can't be strength. He's trying to break through the whole thing. He's not trying. He's not cool. He's trying to dive through the window as more dexterity than strength. How can he boss you fail to get out the window? He's gigantic. He's a sus player. If you can just picture for a second the window's about the size of one of those pictures. Did your pooper trying to get out of him? He is 7 foot tall. How much do you want? I don't even think your shoulders could fit through that. Three and he's got a man on his shoulder. He's carrying a sniper rifle. Why are you not going through the wall? This seems so much easier at this point. I lost all my momentum. Which is that? Which is, are you saying it's easier? To be fair, I'm saying it's a wall. Thank you. Yes. It couldn't have pretty forcing. It couldn't have. It's a wall. It's a stone in the water. It is the stone colonial. That's a good point. It's not stone in the name, but it's on fire. So it's clearly not. My team is stone. My turn is taking the longest and I'm just talking about this one. I'm going to say, due to the stone nature of the window, and it's the fact you're trying to take everything with you, uh, minus a dive for each. This is for each one. Could he drop the body? And this is close. He's good, but he hasn't said he's going to. You could drop the body to get another dive. But then you wouldn't have a cushion. And then he'd break or drop. I don't think I can use the cushion. He wouldn't love me any more. Whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, whoa, like a cat. You like turn him mid-air and land right out. You don't need the gone. It's a good killing. I want it. It's costing you a duck. It is. That is a hell of a souvenir. I agree. But the more important thing is to get the body outside so you can read where the girl is, if she's still savable. Can you toss that out of the window? You land on it and all it's- Jelen throw jumped up. No, okay. Well, he already did an attack and I'm going to get another action here. So I think you have to make a decision as how you want to go out here. And technically, he really shouldn't get to reassess after, because the idea is you'd say your faithful is, I give the mind a decision that he just rolls. What do you get in the option that he could? I'll accept that. I have one and I'm trying to jump off this window. Okay. That's there. Okay. We're by a zombie. What'd you roll? I rolled a six. That is a failure, but not dramatic. Okay. Everyone leave the room for a second, please. Okay. You rolled a six, which is two away from a success. I'm going to house roll that there's two things that are holding you back. The rifle and the body. Did you get close and realize you're not going to make it? You can drop those two things and leak through the window making it safely without anything to fall back on. Does it change your decision or are you just going to fail? I have for you. I wasn't told that you could discern these things with the corpse. I have no idea what choos abilities are and extended in any of these things. Yeah. So I'm going to drop both of them and hop off the window. Now, something really interesting happens is you make that decision five feet from the window. Yeah. You slough off the body of Danny Rockwood. You get ready to drop the antique sniper rifle. However, it's as if something inside your head yourself, but not enough voice or anything, but it's just something you're talking to yourself and your head. This is a really cool rifle. More to the point, I think it could fill Montez's requirements for the land and the ritual. And maybe more than that. So to convince yourself to drop it, you have to make a wits plus composure roll. Give me your dice pull. Six. I don't know how to do this. I don't know. I don't know. If you make the roll, you can decide then to drop the rifle. I don't know. You cannot drop the rifle. You think about throwing it and you like, no. And you slam through the window and you get caught. You spin kind of sideways when you find yourself hanging awkwardly. Like your waist gets halfway through and the rifle caught just the edge. So you're like halfway through the window, but you're not all the way through the window. You still have the rifle in your hand and you find yourself pushing the rifle out to keep it away from the fire. Okay. What's your armor? I've got the Kevlar on. The fire looks around you, but luckily it hits most of the area where your Kevlar is. Your head is out and the open is not damaged by the fire. You're firing about the window that you're not damaged, but your legs are starting to be singed and start burning against below the window. You know, it's had caught in the window frame. You don't take damage, but you're starting to feel it. Very, very aggressively. Everyone back, please. As Daniel moves towards the window, you hear a grunt as you don't know this, but he slams into the zombie, spitting it out of the way. You then hear a couple more footsteps. A curse word under his breath. Another loud boom as something happens. A boom in a sense of a more of a thought, excuse me, than a boom, as if some heavy thing was being moved or dropped. And then you hear him say the word no, as if, well, you don't know. He just says the word no. And then you hear him heavily, and that's the end of his turn. How does he say no? Like this? No. Or no. Oh, no. That was more like no. Like someone was asking him a question or he was considering something and then decided against it. Right. This is Daniel. This is Daniel, and that's, and then you hear a of grunts and some glass shards shattering, and that's the end of his turn. That takes us to Jim. I suppose I can't ask him if he's okay. I mean, I'm not going to get an answer if I ask him if he's okay. No, I think he, but I just think I want a problematic way since I think you guys. All right, so I say, Daniel, I don't get an answer because it's too busy and I say shed. Right. I then cover as much of my extremities that I can because I'm going through this fire out of the front door. You're right, Montez. Because I can do this. What building you're in? My character. He's got to ask him. We're walking out of the front door. Yeah, it's hero. He was a team. Is it a building you were? Is it a building you were? Yeah. We're both in the same building. Jay, the fire is his immense down here. What type of armor do you have? Because I cannot be able to dodge your way through the flames. No, I just have to. The Kevlar protects for one against non-bullet damage, correct? Right. Okay. I'm taking one die away from the fire damage you may take. Okay. Fire attacks. And the fire gets through for, I think would probably be the doorway when you burst through the flames. There's such a huge draft coming through of flames in the front of the building that you get singed anywhere but the midsection where you're protected with your Kevlar or your choice. Take one lethal damage from the flames. It could have been, you know, realized coming out of it. You smell burned hair. Even if you weren't taking damage, your, you know, your arm hairs, your, the hair on your head, the coming out of your helmet, whatever. It's just your singed. Right. You've got that sickening smell of burning hair. But you take one lethal damage from the flames. We'll say maybe I'm your leg or something. You've just got to burst the door and took some damage there. So I run as fast as I can through the fire. I clear to the front of the building and then I don't know how far I am from Montes. Do I need to do a double move from the beginning of the building to get to Emore? I double moved from silos this way. One move gets you through the building because you've got to steal yourself. Right. Get yourself ready, cover up, you get through in one move and the second move gets you another. What's your movement? My movement is actually 11. So it's 10. Right. So it's 10 now. Okay. Fast guys in this group. Everyone's about 10. My dexterity is four. Okay. That's going to take your 30 foot down the path. Montes is about, I'm going to say 70 feet down the path. You'll reach him next turn. Okay. All right. And that takes us to the Michael Clay leading the innocent lambs through the woods. Okay. Have the kids been keeping up the pace? Like are they, is everyone panting and exhausted? Since we've been going pretty fast. The kids seem to be in shock. They are panting, but they haven't complained yet about it. All right. Well, I'm going to hold up here, let sister Kitty catch up to us and I'm going to take a moment to assess the situation they report into Jay. I'm also going to tell the kids how brave they are. I'm proud of them. They're doing great. Now just stay quiet and we're almost to where we'll be safe. And I do a quick, I report into Jay saying, I've got the kids. I'm in the woods. We're heading towards the land rovers and going to try to turn on the lights there. At least let them know that's what we're doing. And so that's like, I'm just talking is that in action, I'm stopping kind of, kind of collecting instead of just rushing headlong into where we're going. Yes, what I'd like you to do is make a perception check, please. All right. No, minus is minus three for my wounds. No, no. You're in that state. Oh, that's right. That's right. Thank you for my present state, present state. Oh, okay. Ooh, no. Four successes. Never break that five. You stop, you reassess, you look around the woods. It's much darker here than it was where you were. I don't believe you have any night vision ability, correct? Nope, other than that I had my flashlight that I was using against the demons in my hand. Right. Exactly. I'm going to assume that you're using that and the wilderness just trying to get a lay of the land. More to make sure that I'm following a path and doing a quick reconnoiter. I'm not and the kids and well, Mr. Katie, but who's going to catch up this turn. Go ahead and give you any progress report you want to within reason to Jay, real quick here. Okay. Well, as I said, I report the, you know, we're out of the field into the woods heading towards the, the Range Rovers, Sister Katie, two children, and Michael Clay. Do you want me to proceed? Great job. Michael, keep it up. Get him in his account. All right, a little tear rolls on my hand that I get actual approval from Jay Alton. Right. He must be really close to death. I guess we're all going to die. We're all going to have our... I want my mask going to be nice to you, but I'm not going to make it to the car. You know it now. Oh shit, I'm going to die. In your... You know what, here? Just do what you said. You know, Jay, that really touches me. We're going to make plans after this. We're going to be pushing. We're going to have a average share of beer and we're going to clear the air. It's going to be, it's going to be a whole new era. Now, none of us is going to die. Now, now we can die. Well, it takes what I'm going to say even funnier right now. Oh, you're scanning the kids. You're checking them. They're obviously normal, healthy children except scared shitless. There's a boy and a girl. Your guess is they're in their late single digits, maybe early 10 or 11, maybe eight, nine, somewhere in that range. You catch Sister Katie moving in your direction. You're kind of like reassured. You're finally away from it. But if you're going across just to make sure that nothing untoward is happening in the line of your flashlight, which would be on the northern side of the path, back a little ways, maybe 30, 40 feet, just actually a little bit behind Katie, but she's running down the path. This right image or this thing that you see is off in the woods. And it's as if you saw me blink for a second, because you saw like a blur movement. It was something that was so fast that almost couldn't be caught by the eye, but then the blur stops. And that's really what you see. Like you're like nothing. And then all of a sudden the blur stops behind a tree and you catch the shape of what looks to be task force agent in the woods concealed behind a tree in a distance. Now, obviously you're pretty wide open. You're not hiding to any extent. Your first reaction is probably fuck. Your second reaction is probably, well, he probably could have in my mental state, I'm coldly noting that you're actually pretty clear. You're like, well, kind of parallel with Katie, if he was going to kill us, he could have tried to kill us, he could have just took Katie right out. But you see him again, a blur move, it stops almost like it's almost like when you're dizzy in the pictures moving a bit, and then the picture kind of readjusts, that's how he stops, kind of moves into frame. And he's concealed behind, and you see him crouching behind a tree, and he seems to not be paying any attention to you or Katie. That's the end of your turn. I'm sorry, toward snapping his engine to Katie or myself, but is he focused on the kids then, or is he just paralleling? It seems as if he's moving in the same direction of you in the woods at an incredibly high rate of speed, but stop, hunker down, and is doing something that you have no idea what he's doing. All right, we're going to stop now, man, keep going. All right, all right, sister Katie, I don't know what's happened. Behind you, no? He doesn't say anything. He doesn't. Well, you gave your report to the side, I pretty much took up your three side rights. We're going to go fishing, we're going to grab a beer, we're going to fuck. You're saying we're going to go fishing, we're going to fuck. I clearly misunderstood it, because there was no subtext to what I was talking about. I don't think so. I don't think so. I don't think any more. No, I'm a little busy. Don't distract me when you're not just a guy, one compliment. Oh, he has a pin, Michael. So, how do I pack on me? I enjoyed most about that. I'm sorry, James, that you didn't understand. Where do you go? What are you implying? Oh, watch how I went in front of the choke. Yeah, really. I catch up. I'm pushing him and the kids. I go, go, and just take a look around since I'm waiting for him to be moving. I said, let's get started. Oh, well, you know what's standing there with this flashlight pointing in one direction? Like his visage change from, I'll give it an update and then you just stop and he's looking. So, you can look at that direction if you'd like that. Now, let's do the face for you. One perception minus one. Yep. It's a big two dice. That's one of the young girl who was standing for the young girl. Let's say one away for the concealment factor, more than that, because that's still good. It's always a chance die. It's now it's a chance. You have one die? Yeah, one die. Okay, chance down. Well, wait a minute. One dice is not a chance dice. No dice is one. He had one dice and I took one away. Can you risk, Will? Huh? I don't think she wants to see what you're saying. I got two left and I'm saving him for helping people for restarting the vampire. He's going to get back to the car and it's going to be disabled. And I saw nothing. Right. You're just going to choose. I'm going to continue running down the path. I just don't move. Yeah. Okay, 50 feet closer. So, you're now down to, we'll say about 100 feet. So, you see him? Do you see that Jay is going to reach him before you? Do you see Jay just basically crashing through the front door of the house as it starts to really become an inferno? All right. Okay. Daniel, you hear a... Probably behind me. Where I dropped the body. But behind you, I mean it's a hallway. So close. But first turn is probably the reanimation, if you will. Second guy. Then you hear, yeah, then you hear some scrapes. I'm going to say that your defense is halved because of the situation that you're in. Or defense two. So, do one defense. And one is two. Oh, yeah. I don't doubt. Yeah, and you feel tearing, shredding. It affects you. Luckily it is on the catalog. You're reassured of that. And you kick back a couple of times and stagger, then one swipe across the back of the catalog. And that's it. That takes us again. It's your turn now. Can I just slip the rest of my body out? Twist the gun so that I fall out. Go with strength plus athletics. Four on three athletics is one. The minus four is minus one just again because you can't really utilize your full strength. Okay, in this situation. Push against the zombie. Try to relax. All right, here we go. One success. There's a hell yeah. You twist the rifle. You find a way to leverage yourself and flip out the window and fall. You're still in flames. You're still on the side of the building and those flames have a chance to roll off of your roll off of. So for part of your three seconds, you are exposed to flames. So I'm going to go ahead and bounce a building. Now to be fair, the back of the building is not nearly as on fire as the front of the building. So as where your task force leader can six dice potentially of damage, you're only at three. With your Kevlar, you're down to two. And your luck runs out. A little bit of your luck right now. One lethal damage. And then motivated by the searing flames on your arms, you push yourself out of the window and you land on what seems to be some kind of it's a hard ground. It's like an aluminum door that's built into the ground, like double doors that are built in the ground. Almost like is that so kind of like a tornado shelter or something. You come just crashing down on that, but actually it gave a lot more than the ground would have you took no damage from your fall. Cool. I'm still at minus one now. That damage put me over the threshold to have minus a no. I wish you all I could feel. Feel with the pain. You don't have any damages in your last two womb boxes. Nope. No. Okay. I'm going to take a lethal damage today. Good stuff. So you're minus one. And that's the end of your turn. Somewhat safely out of the building in the sense of the that you got in a fire away from the fire and somewhat safe. Jay, you could definitely hear a sound like you could hear the flames. Then you hear air whistling by on the mic and then a big ooh is he hit something that's not ground but more again like a metallic sound and you hear him say all right. Daniel what the fuck report in? What are you doing? Had to drop the guy. I turned to a zombie. You were the guy. Is he outside the building or in? Had to drop the guy. I could turn into a zombie. That could be taken either way. Second floor. I'm still with the oil zombie. It's good enough. I take a single move because I need to take an instant action which is going to take out a potion that I have. It's actually a a bomb. You have to smear it. I pulled this would be good. I pulled this. It's also cooked. It is basically a bomb. What did you put on the ball? I told you. I have a lecture of three and stamina of three and I need to roll for each excess. It heals either one lethal or two bashing and you know from your field experience the sounds the reports coming in of how he fell the sound of his voice. You know that his boxes are filled with lethal if not more. You know he's in really, really bad shape. There's no passion to it. Here's the thing. I can't do the selects around him. As an ascending one I process the poison as magic. Right. If I do it on him it would just kill him. Okay. But I'm minus one so my medical skills are going to be affected whereas I heal myself enough that it's not effective when I try to save him next turn. So if I take a single move and do this next turn I can take a single move and heal next turn. Right. So six dice. And maybe just like a drug addict you have to kind of shoot yourself up to get ready for doing something else. Two, three successes with a ten again. So a total of three. So each two is each success is one lethal or two bashing. As you take a poultice. So it would be one bashing. It's going to heal the bashing first. Well it's a total of three. If they're going to be the ones that are on the it's going to heal from right to left. Right. Okay. So I heal two of the bashing. Okay. Which is really only one. And it causes one of the points. Right. And then there's one left. But it does take you out of out of the nature of mine is quite well. It is the feather of Benio or something. Okay. Just wondering if we don't have drug addicts. Some of them might want to know the endowment was that we've used. Benio bird feather. Yeah. I had that one. Very flavor. I was going to say yes it's cherry flavor. What the hell you ask. It smells of pomegranates and lemon. Now the feather is ground up along with medicinal herbs and potent opiates into a thick, gooey paste capable of accelerating healing processes tremendously. You have faster all right. I do. You fast draw your poultice as an instant action you put it on. I love smear as I go. Yes. And all is good. That takes us in that. That. That. That. There was a chance we didn't tonight but you know things happened. So that's going to be a wrap for tonight. Thanks everyone for participating and we'll pick it up again next week. Thanks for listening to the nights of the night at actual play podcast. Visit kotnpodcast.com for more information on this and other adventures. Where you will find character stats, photos, storytelling, props and even a form for comments and suggestions. Or you could email us directly at feedback@kotnpodcast.com or contact us via Twitter or leave a message on Facebook. All music for this podcast was created and performed by Zen Audio Smith. If you'd like custom professional music created for your podcast or business, please visit ZenAudioSmith.com and please join us next episode for more mystery and adventure. [Music] Well here's the thing. At this point it doesn't matter whether it's a super proper vampire or a little kid with a slingshot because in the next hit there's going to kill me. So this guy's got triple Kenyan running speed and he's wounded. It's exceptional so on Ricochet's office head and hits the other zombie upstairs. That's quite miraculous but you know exceptional. That's the sister's version. Oh fuck. What? This zombie's on my back now. Right because this is the world of darkness not the world of sunshine and rainbows. What the fuck Jay? All right little tear rolls on my head that I get actual approval from Jay Alton. Right he must be really close to death. I'm gonna go fishing. I'm gonna grab a beer. We're gonna