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Knights of the Night

KotN Actual Play Podcast 121 - Recon and Relics

Broadcast on:
28 Mar 2013
Audio Format:
other

While Jay, Chu and Sister Katie chase down leads at the Police Museum, the rest of Task Force S.I.R.E.N. make a return visit to the DeStefano's old garage. What they find hidden away may influence the events at Chagrin Farm in the days to come...

Actual Play Starts 22:11

[music] Hello and welcome to Night of the Night actual play podcast. This world of darkness starry chagrin was written and run by your storyteller Scott. And now, please enjoy episode 121, titled Recon and Relics. Actual play begins 22 minutes, 11 seconds. [music] Before we get started with the episode, just a brief note, this, yeah I think even the next episode is entirely flashback. So you're going to have that echo effect that we have to denote that it's a flashback. So, if you're a new listener, our podcast doesn't normally sound like this on most episodes. It's the fact that we're in a flashback, so bear with us, and if you're a new listener, you should go back if you're episodes. It's starting to begin in years. We had some feedback on Facebook on episode 118, in which Ari said, "And this was in reference to some previous posts he bought this sniper rifle on the J-house. He said, "If you forget a sniper rifle and a bell tower and seen one, you'll be sniped at and seen two." Yes, we did a lot of sniping in this episode. I thought you'd just forget it, you stashed it there. I did stashed it, yeah, it's the best place to hide a sniper rifle in this episode. I think you forgot it, I think you'd go back and listen and see that you forgot it. You left it up there for quite a long time, I don't know what you're doing. I don't know what this thing you said is a GM, you say, you forgot to mention that you brought it down, so you forgot it there. Well, that's if you're nice GM, you've never claimed the other wise. Yeah, well, Scott, you have the priest scold you. You can spend an hour of guarding a door, that's exactly right, it's a lock. Oh, you never said you closed the door. And so they rush right in and kill you. C'mon, it was like 15 years ago taking a thing, let it go. That one sticks out of my head as a veteran. That in the tripping wall, so. Theron also chimed in and said, "Hey, Ari, if this was dressed in, I would imagine the priest spending a point for removing or hiding the rifle." A fake point, which I would have got, so I wouldn't have minded someone. I'd have to point something as payment. So thanks to both of you for the feedback. We also had some feedback on episode 119 in which Mr. Rocket chimes in and says, "Wow, I just caught up on the fun in the farmhouse." I listened to 117 through 119 salad and I must say, I'm a big fan of the flashbacks. They allow for more emotional responses from the team than normal. And I got to say that I agree, that's I think why you added it in. Originally, the whole scenario was just supposed to be a quick little introduction of battle for the new guy. A running joke amongst us too. But sometimes for this week for sure. I know combat really well, but that gives you a creative opportunity where under the stress and the backdrop of the combat you have this history or these individual scenes that you can skip to and kind of stretch it out. So I thought that's, I like the bottom. I think it was a clever idea of Scott's and I think it worked out really, really well. I think he lucked out and I just kind of spoiled him. I don't really, I totally have luck with that because the original idea was to have some flashbacks. We did start in the middle. It was in media, actually, for some days on you did say that what it was like. But it was still supposed to be a short three to four week story, just like, again, just combat heavy, whatever. But then if we got deeper to the flashbacks and deeper to the story, I decided I wanted to do something a little bit more with it. Full, yeah, full scenario. Mr. Rocket also posted, "To task force, enter and only one leaves. Whose side is a helicopter on? Can the team regroup? Why is Chew not married?" All of these questions need to be answered. Yeah, well, unfortunately, Chew's not here to defend himself for the feedback. That was very cool. Chew got busy with Tammy's song, right? Yeah, well, they've been dating since the end of the last story. But we haven't really investigated that. There was penetration of some kind going on. Whoa. No flashbacks to that, thanks. Anyway, Scott, I'm going to need to see that. Yeah, no. That would be... The viewers have to find the cheesy 80s porn music back here. Thank you very much. All right, no, Chew, this would be something that will be investigated in the third story a little bit, is to choose backtrack with Tammy and someone the other characters get to take a bit of a weeding role as well. So thank you for nice to hear from you, Mr. Rocket. Glad you're enjoying the flashbacks. And glad you caught up. Lou Greene chimed in and said, "I have to admit, my immediate reaction to the name Stefano is the series of unfortunate events and Jim Carey." And I don't think it was actually Stefano. I think it was Stefano or something. Just Stefano. Just Stefano? I don't know. I saw the movie, but I don't recall. No, your character's name was Stefano. It was Jim to Stefano or something like that. It was one of the minor characters. Right. Anyways, Lou continues still. That was very interesting. I'm curious. Have the flashbacks produced any reaction from the players that you did not expect yet? Something potentially story-changing, I mean. Well, depending on whether he means this specific story, I guess both answers are yes. I mean, some of the things you guys did in the story changed. For instance, going back and investigating her garage, Danny Rockland's wife, ex-wife. That's his episode. I added tons. I was tons of just random flying by and making things up. And I just made it more interesting because it should be more- it just deserves something. One of the characters had an exceptional role, which just- you had to be warned. Right. It had to be something there. So, absolutely. The story and future stories will be affected. Chris Naples responded underneath the loop ring, and he said, "I agree. The flashbacks are great. The editing and the sound distortion, if that's right, tune them for it. Really get listeners into the scene. Very well done from the player to the storyteller to the editor. I too wondered, has there been any case where the decision of the players and the flashbacks have resulted in unforeseen changes in the present story?" Jesus Christ. I can imagine this could be tough on the storyteller. Any advice for those of us out there who are thinking of attempting something like this? I don't know if he's asking for advice on flashbacks in general or storytelling. Why do you say if we use flashbacks and we run into a similar process where the players change something? I think part of it is you have to have mature players that aren't going to dicks about it. We joke a few times about, "Let's get a rocket launcher so that we can shoot the stealth helicopter." Or we were joking about calling and having somebody pick us up on a helicopter. Right. I think it's the reason for us to have heavy weapons yet. Right. In truth, we never implemented that in the game and became assholes about it. Right. All I see is you've been with the flashbacks. The Bill and Ted's excellent venture. You leave the keys here for the future, you guys. Right. I mean, as players, we could have been decks, but we're not. Right. We want to play the story as much as we can. That's huge. And I think I don't know Chris's playing style, or I should say playing style, but storytelling style. Or GM style, depending on what system he's playing in. But I think some storytellers, I'd say Tom of this group here, you're the best at rolling with it. Sometimes coming to the table with nothing but a couple of sentences written or in your head. And you play out an entire session. I am somewhere in the middle where I have some notes and some ideas. I think to get back to his original question, but just to get an idea that not everyone is the same. I just try to roll with it. Like if I have an idea where something is going and one of you are like, you say something? And I go, fuck. That's better. That is like five times better than the idea I came up with. Now, you don't do it every time, otherwise your story will lose complete cohesiveness. But I think you have to be able to stash your ego a bit in your back pocket and go, that is an excellent idea. I think not be too invested in your story. Yes, don't be too rigid. It's not your story. It's your story. It's every one story. If they have a good idea, it's not a good idea. Just if someone says something like, wow, my character is really afraid of bees or something. You know, something along those lines. Then by God, you better have some bees showing up sometime in the story. Sure, let me be fuzzy edges, let there be some greenery to experiment. And I also would submit that the players, the people at this table, are good at keeping our knowledge in the parameters of the moment. So like, like, I'm saying. Yeah, I don't want a metagame going on. Well, I mean, yeah, there is, but you don't, you don't play it, we don't play your character. We're joking about leaving ourselves notes to bring automatic weapons to this. But really, we're not, we're trying to be careful about only using the knowledge we would have in that situation. I think one thing Chris could do is he could talk to his players before a story that he wants to implement with flashbacks. And say, this is what I'm looking to do. Right. I'll take your suggestions, I'll roll with them in some cases. Sometimes I won't because I have to have some firmness to my story and it has to have some logical outcome where we want it to go. We can't just be about one person taking over and running with it. But if his players are mature enough, when he talks to him beforehand, I mean, we had to talk, you guys are incredibly mature players. And I still had to talk with him before saying, we're going to be flashbacks, I'm going to try to do this and that and another thing. And everyone was on board. Well, I think the value there is that you want to have something that's a cooperation, not a competition. Right, exactly. And it's very easy to be wearing a competition with you as the storyteller. Right. I think part of that is learning to trust your storyteller. And that means the storyteller or GM can't be a tick. Right. And can't be in a place where there isn't appropriate for the story. It's like adversarial, you know, where they're trying to create a problem. Right. Exactly. I think I'm definitely more adversarial than you are as a storyteller, at least right now. I think the real darkness kind of lends its, well, well, yeah, it's almost to me any, but certainly it is darker. My goal is to push you guys really, really hard to the point where it's almost despair because that's really part of the horror genre. But then have you guys come roaring back and hopefully save the day to some extent. That save the day might be just not food is one of those. Stay alive. Yeah, we stay alive. But again, if you look to the body count for the first two stories through here, you guys have racked up some serious kills. And you've, one person has died and except that player, it was more of a storytelling convention because that player stopped playing. And it was a good way to bring Side Street Billy into the game. And in a more serious vein to make him more like, to put a moral dilemma on you guys in that particular story. And Tony obviously was severely wounded, but not killed. And in that time when you've really caught a pretty serious swath through Northeast, Ohio with a lot of body counts on your end. So I like to think that I push you guys hard and I am the occasional dick. But usually in the sense of the story, not like, again, it's not adversarial. I'm like, oh, I'm going to win tonight. It's going to be, how can I make Bob, you know, playing chew as uncomfortable as possible with him still enjoying the moment. Like, kind of pushing his role-playing creativity, if you will. Same with John, you know, I mean, the whole back story with Casey. There's a lot of maybe uneasiness with that. Hopefully pushes him to role-playing places that he thought he couldn't do or couldn't play successfully and he can't. I was thinking of when everyone was mentioning, you got to be cool with your GM making mistakes. We probably didn't have it in there or any evidence of it, but Scott, you had a flashback wherein my character knew what organization these people were on. Oh, right from the beginning and we kind of tried to edit around it as much as we could. Yeah, I messed it up. A rather serious flaw. I think it's also good sometimes if you have a GM or a storyteller raise his hand, it's really screwed up. And one last thing for Chris is sometimes your players are going to present things during flashbacks. You didn't expect. It's in the World of Darkness handbook. Need a five-minute break. Go somewhere else. Go think for a little while. Grab some pizza, grab a drink or whatever. Just go into the room. Think, okay, how can I make this tie back to the themes and the moods of the story I'm trying to tell. And then come back to the room five or ten minutes later with your head on straight and say, okay, now we're going to work this. There's no shame in that. Not being able to adjust immediately. Never run world of darkness, but my advice would be similar to what you're saying, but really two things. One is what I already mentioned is don't be married to your story. Mm-hmm. Put your story out there and give yourself a framework. That's fine. But don't be so enamored with the story you're telling that you're not listening, which is the second part. Listen to your players. They're going to tell you what they like and what they enjoy and what makes them happy about role-playing. If you listen or watch their actions and listen to what they're saying while they're playing, they're telling you what they want. What they're enjoying in the game and work that into your game. That's more of an overall suggestion rather than it's specific to what he was saying. But still. Great comment, Chris, and thanks for the feedback. Yep. We also have some feedback on episode 120. Scott Rawlings said, "Just send in a review." And I think we got it on iTunes. I think this would be what he was referring to. Are we on iTunes? Yeah, but it was under a different name. So, Scott, it's not unusual for people to have online aliases and stuff. We do have an iTunes review. We'll get to that later. Thank you, Scott, for the review. Ari said, "Excellent episode with some solid leg work for a change. No shots fired. Though the sniper rifle got a mention." Also, some nice one-liners that made me laugh out loud. Have to say, again, for an AP podcast, your show is the best I've come across with all things considered. Thank you, Ari. We appreciate the comment, Ari. It's nice to hear from you. General Facebook feedback, Adam and Danji, which I apologize if I'm spluttering your name, Adam, said, "Hi, I just want to give you guys some praise." But first, the story. I just had an unpleasant experience with a podcast. There were four hosts, each with their own show, and they had a shared form. In this group show, they had quite an interesting discussion in which it was very professional and appearance. Nice sounding, editing, nice website. They talk a lot about how you should take criticism and how important that is to be fair-minded. Unfortunately, they weren't talking very nice themselves. They basically said stuff like "Game Packs is Bad." Oh, yes it is. Totally. They did not deserve all the praise that it's getting. Unquestionably so. When I brought you a subject with them on their forums saying that they should observe the lesson themselves, they booted me from the forum. So I emailed them saying sorry if I said something wrong, but I would appreciate to know what I did do wrong so that I made better myself. Since I thought that they would do as they say, and I thought I could at least know why I was kicked from the forum, but they wrote back with only two sentences. You appeared to be trolling. In your next forum, show people more respect, please. So I just have to say that you guys rock. I've listened for a while and you guys have a way of taking feedback no matter what it is in a very professional tact. So keep doing what you're doing. Thank you. We haven't got a ton of really negative feedback. We've got criticisms and we always accept that and hopefully use it to make the show better. And I think as we mentioned it before, we don't always change the podcast when someone makes a suggestion. Because for one thing, one of the criticisms I've heard more than once was that our play style is slow and that we can move along faster. And I really don't think that's ever going to change. That's the play style that we enjoy. We enjoy poking it in every corner and looking at every. Investigating, looking at every, flipping over every, you know, and it's unlikely that we'll ever change that. I appreciate the feedback that when people says that that's, but if they're saying that that's something that really bothers them, then I think they're probably listening to the wrong podcast. Because we're not going to change that. That's our stop. But we're very timid. We've been trained to be afraid of shadows and what's on the other side of the door. Be afraid of opening that damn door because it's going to blow up in your face. Or going to sleep in a safe house. Or, you know, when you think you're a safest is usually when you're about to get exploded, bummed, stung, and shot in the gas. It sounds like an unfortunate experience on other forms. I'm glad you found a happier podcast. We will criticize you Adam. Podcast you're enjoying. We also got some feedback from Twitter. Terri has been an editor. Made a comment and he was talking about episode 119, I believe, in which Michael Kly did so well and investigating something he found an entranceway into the computer system of the justice center. Yes, and left a backdoor there. Yeah, we were questioning what that's called and Terri says, by the way, the term you're looking for is called backdoor. Oh, because in the episode so many mentions are briefly, but then Scott can't think of it and nobody repeats it. That might have been just a lollipop for me because I was so stung by being spanked by a battery. No, actually it wasn't. You were able to at least six successes. With exceptional success. Don't start to doubt yourself Michael Kly. So Terri said, by the way, I think the technical term you're looking for is backdoor for when you put something into a system so that you can get into it later. Terri is also said in feedback at the feedback@kyotnpodcast.com email. He said, "Hey all nights of the night. Yes, I know perhaps I'm a bit old fashioned. What can I say?" This was to the criticism where we were saying an email, you know, we usually have Twitter's. But he says, "What can I say? I'm comfortable with email." Anyways, I definitely agree with those of you who say you guys should try fiasco. Like a totally picture you're going wild with fiasco. We're going to have to do at least once. Apparently, the weekend or something. Thanks for explaining the graphics to me. It was a perfect fit. You guys made every part of it mean something. I had noticed the image of the Mounted Night though. Just curious, Mike, what sort of work exactly do you do? If it's been mentioned, I hadn't seen it on the blog per se. Looking forward to episode 120 Terrence, KOTN addict. Now, I'm an academic adventurer. You mentioned Terrence is the one that is visually impaired and you mentioned that your work was involved with some compliance and I don't remember. And he's just wondering what you do. So you do 508 compliance. I'm a project manager and a web designer and we work. With elderly, I think. What's that? It's very common for people who have these disabilities. Physical, emotional and blind and deaf and cognitive. And lastly, we have a little bit of a review from iTunes in which Alan Smithy Jr. said very listenable. That's his title. His review goes on. This is one of the few remaining World of Darkness themed podcasts. They also do other games. And it is the only actual play podcast that I listen to. It's also the only Hunter the Visual podcast that I'm aware of and I very much enjoy it. The audio quality has really improved over its run. The music and sound effects add a special quality. They keep banter down to a pleasant level and the storyteller keeps me on my toes. I may get into the Dresden Files plot one day though that's not really my thing. Keep it up guys. Isn't at six and sevens the flaming cell for productions aren't they? They considered a Hunter the Visual. No, there's a changeling story. Okay. But there is another World of Darkness. One out there. I do like their new cover art. If I'm not mistaken, they changed the name of their podcast and it's actually under a new feed. A shadow in the soul. A world of darkness actual play. It's kind of our sister podcast. I'm going to start downloading that and start listening to it during my community. It's definitely worse. I like the cover art. Well, thank you very much for the iTunes review. Absolutely much. There was also a mention on Facebook by I think Luke Green who said he doesn't like iTunes and otherwise he would do a review there. And we appreciate the thought. I know everybody doesn't use iTunes. Everybody doesn't like iTunes. And I'm not asking you to go out there and get an account just so you can give us a review. It helps us when we get reviews because it makes us rise in the search algorithm on iTunes. So we show up more often and then we get to spread more. But it's perfectly understandable if you don't want to, but we appreciate the thought. However, that brings up the thought that I also put us on Stitcher. So anybody uses that application for streaming we can be found there as well. Lastly, really quick. We'll just look over at the whole. Edgard Montez at six votes. That's a few more. At least more. You had four before it though. I had four and then I think I had five last time. I think you had five last time. I started making one a week. We were all like, whoa. I moved. Daniel Morgan. Chew Park and Sister Kitty O'Connor all at ten. Wow. Daniel Morgan taking a step up. Michael Clay at eleven. And Jay Alton at fifteen. This is a Jay centric. So it's okay. I mean there's a lot of sniping and a lot of leading involved in rescuing. All I do is bleed. And this one. Just wait to the ancient shrine in Mesopotamia that you don't do this in. That's a good question. That's a good question. No, no, no. I'm saying when we actually have an adventure. Oh, yeah. We've done it. And artifact-ridden, track-filled. We'll finally get there and it'll be packed full of bad guys that Jay will have to snipe and then he'll write them. We'll wait there. They will fall before the wind of Michael Clay. Okay. We'll wrap up feedback. We'll just mention the Amazon link. We appreciate anybody that's using it. It helps support the podcast. And with that, we will go on to the episode. This is chapter thirteen of the World of Darkness story. Shagrin. I'm your storyteller Scott. And to my right is. I am Jim, playing Katie O'Connor. I'm not working for the Malius Maleficarum. Bob playing FBI Special Agent Chew Park. Member of the Vascular Conspiracy. John playing Jay Alton. Member of the Ascending Ones. Mike playing Michael Clay. Adventurer. Academic. From the Ages Chiodor. Thomas playing Edgar Montes, a voodoo practitioner and a member of the lay mysterious conspiracy. John playing Daniel Morgan. Ex-member of Task Force Valkyrie. And mountain man turned mercenary. We lucked last week. In a flashback. Finding out the existence of Danny Rocklin's wife, whose name was Jenny. You found that through a conversation with Kelly DeStefano, who was ex-wife, widower, of a DeStefano who died with Danny when he first started his union group, the Doc Workers Association. To start fighting back against the darkness in Cleveland. And that's specifically what in Cleveland overall. And once some of your group also was planning on going back to her residence to see if Ted had a shed or a secret room somewhere that might have some information. I believe that was Edgard and B-figuring. Okay. You have your B-figuring up front. Edgard in Michael Clay. And I believe Daniel when you were going to. It actually was just these two. I think I was back at, I think I was on the phone. Is that very vicious? No. Are you scared? Are you scared? I've never envisioned that hard because we went all the way back because she was driving and we didn't want to go back. Right. So we came back and I think a lot of people volunteered to go with us. Sure. Yeah. It might be better if you stay in a car because. You said. Actually, I have no idea why that would be better. Well, just gentlemen breaking into it. Poor woman's garage. It might be nothing. It might be something. It might be something. Okay, wait. I'm sorry. Going back to her house. As you don't believe her? No. They wanted to see if anything was in the garage. Yeah. It's his idea. It's a place I go check the garage and anyone hit it at a table because he ain't going. He ain't going with us. Well, we're the new guys. You've already watched. Yeah. So, but you guys are which taller and bigger and more stronger than me. And a gunfight. I know what order of members I want to win. I nearly shot him. And Guard would be last. I didn't say he was first. I didn't say he was first. I think Daniel will be first and choose second. And? Yeah, whatever. So, we will go ahead and go with your seat, Michael and Daniel and Edgard. You guys are leaving the safe house. It's mid-afternoon, sweltering, July day, and Cleveland. Temperatures above 100. It's miserable. It's in this way all summer. Go ahead, Michael. Do I have a clipboard that I can take along with maybe some paper and just kind of carry around and look a little bit? Sure. Because I'm not going to look like a tough guy when you're trying to speak. You too get going to her house in suits. Yep. So, if you take a few moments to change or you stay in your guard that you had before? Change. Yeah. Change? Just a street close. Edgard? I guess I changed street close. Okay. I always think it may be blue color and like chokes with Europe and... You need an orange vest. Orange vest? Yes, company on it. The little street closer. Longer street here. Okay. So, you work your way through the back streets of Ohio City into the near west side and you find yourself on the street behind her home. There is. Again, these are small little ranch like homes. One level. Pretty shoddy. It's a tougher neighborhood of Cleveland. That part of town have the back alleyways that go along the back of people's homes where you can put like the garbage or your garages. Or is it not like... No, these homes are connected. They're jammed in really close. So, they're in small yards. A lot of fences. Okay. A lot of grass growing in the driveway. You know, like two wheels, like two rows of concrete where the wheels are. The rest of it's all either gravel or grass growing up. It's just a really low income neighborhood. Okay. That's your scene. You're behind the home. You're one street over. The house. There's two houses you have really to choose from as far as the... Where she's located. She's in between. She has two homes behind her. They had to split her backyard evenly. And so, you have two homes. They both look relatively empty, unoccupied, deserted. Not in the sense of no one living there. But, like, you don't see any movement. There's no white sun in the house. So, it is midday. All right. Yeah. What time is it right now? It's probably 2.33 o'clock in the afternoon. And what day is it again? It's a weekday. So, let's say it's a Thursday. Sure. No air conditioners running. You know, cars up on jacks in the driveway. Just that kind of scene. Straight cats walking around. There are people on the street. Not many. Like, just a couple of kids playing. Because it's the middle of the summer. But it's brutal outside. So, you're just not seeing a lot of... Yeah, a lot of people are avoiding the heat of the day. And trying to stay in the room. Okay. And in these two houses, it seems that people might be working. Or either that or their air conditioners don't work. But they're not running in either home. What do you think, guys? We should just kind of be business-like. And try to make it look like we have a job to do. But it's boring. We're just trying to... It's a routine. So, just a routine thing we're doing. And check the power meter. Well, I'll be kind of a lookout. Power meter? I got some other ideas of what it could be. It's on the garage. It's on the side house. You guys are probably better at checking out... Breaking into things. I lie well. And I break into things well. Okay. I break things well. You do do that. And I think I just got on the FBI list. Watch this. Watch this. How to shoot down a helicopter with a sniper rifle. Yeah. Actually, I think I just got you on because I'm going through your eyes. Alright. I hope Jamie never dies because of all the shit I look up for World of Darkness. I'm going to think I killed her for sure. How to poison with carbon monoxide. Really? It's a game! What kind of game, sir? Little play? Guilty? Also, I'll shoot the devil. Yes. Alright. Yeah, come and have a good day, John. Alright, so I will... What do you know? I'll try to look like I'm, like, a board worker. Maybe a couple of activists just going to get you signatures. How do you blend in? What kind of skills is this? Well, if there are people around, I would say it was socialized. I would probably go with expression or street-wise. Either one of those. If you're trying to, like, expression is kind of like theater-type arts. What's up? Where you're trying to play a role. Isn't that a subterfuge? And subterfuge is lying. Yeah, lying and, yeah, it's mostly lying. It's subterfuge. I like the idea of it being street-wise. I think that makes a sense. Right, because you're trying to blend into the neighbor, but you just keep part of it. So, either you're acting apart kind of extravagantly with expression, or you're street-wiseing it to try to just fit in. What's a street-wise? I've got a street-wise of one. Oh, okay, yeah. You can also have an expression of one that makes it-- Okay, so we're going to go with the composure-plus street-wise role for what you're trying to accomplish. Wow, shit. All right, I have-- Let me know your dice pool when you're ready. Two. I have three. Two, three, three. You can add one dice due to the scarcity, the plaucity, the-- Paucity, wow. Yeah, the lack of individuals out and about right now. How about one for the clipboard? Equipment bonus of plus one half dice round down. [laughter] Can I use stealth? No, I actually like to give you yourself a dice, but just you, not used to. Can I use stealth and just, like, not be seen instead? 'Cause I'd be much better at that. Um, if you want to try to sneak stealthily around the houses-- Broad daylight? Broad daylight, you could try. Coming out of the car, from the street room. You get minuses, it's what you're saying. Yes, I know. The question comes down to, "Would it be more minuses than--?" Then rolling through. I will say to you, Thomas, that if you do not pull off your streetwise roll, it just means you look a little bit out of place. You know, it's not like, "Bosty the O'Gramma comes out of the rolling pit and starts wracking you over the head with it." Okay. It was just a neighborhood watch. Yeah. Just neighborhood watch con to police. That's not a thing that we used to discover. Oh, they watch? I'll go with streetwise plus. Okay. With the bonus. With the bonus down. With the bonus down. You roll one. One. You saw it in it? I have a total of two successes for me. All right. John. One for Daniel. All right. You guys have put up on the poll workers for any party you wish to look at. You've explained what you're doing. Well, I will be the one that is trying to draw the most attention to myself and let them try to... You're actually knocking on doors. Yeah. What I'll do is I'll go to the front door and I'll knock on it, you know, be real loud and I'll have my little support. And I will pretend to be maybe a political action committee volunteer like anti-fracking in Ohio. So, I got a little story out for that. Okay. So Michael Clay walks up to the house, we'll say, on the left, just because, you know, why not. And rats in the door very loudly. The two of you do what? I'm just linking to the backyard. All right. You move into the backyard. What you have is, you have a driveway going up to a garage. There's a gate across from the house to... But there's no latch. Well, this is the other house. This is behind. Oh. So, basically, you have to work your way through the gate, which is just closed. It's not locked. And from there, you're backed by the garage. There's a small backyard filled with just assorted junk, old swimming, like one of those kiddies, swimming pools, lots of random toys, brown grass, an old home as it doesn't work. Just a really trashy backyard. At the end of it, there's a fence leading into her backyard from there. And as you're back here, you can kind of look up and down the block a bit. There's trees. There's some shrubbery, but there's no major growth to really hide behind. So, it's pretty wide open. And you're going to be pretty exposed going over this fence into her backyard. But that's what you had. What about next door? Can we see you over that fence? If it's a veteran? Oh, yeah. I mean, you could definitely see to that backyard. And to be honest, it looks about the same. So, we're going to stealth this? Okay. Okay. Okay, you stay behind. I'm just going to leave this fence. Okay. So, you're just going to walk up this fence? You're just going to be obvious. That would break any point. And most stealth things. I'll not do that. They only see him. Can we like, hold on. Where's the garage? Can we like walk behind that? Well, yeah. But the fence at that point? Yes. You can walk behind the garage. But then you will be exposed to the houses on the other side that are, you know, there's really no, because there's not a lot of cover because there's not a lot of trees here. It's a real inner city type of neighborhood. And those don't have that kind of cover, unfortunately. Body language is usually the biggest communicator of all. So, don't worry about necessarily stealth. Just look like you're doing a jewelry. There are a ball in the yard. Sure. I'm going to check one of the fence. Okay. Dad, go and I met that boy. Dad, go and I met that boy. And I'm going back to that ball. He dropped his ball. That's why he jumped over there, friends. All right. He got the fence to go over. When he hit the wall, you do the same as well at guard. I look for a round as one. Sure. For people who can expect you to set me. Everyone looks suspiciously. If they see you, they're like... No, you are a little bit suspicious. You jumped the fence. You do as well. By the time you get into your backyard, you are literally covered in sheets of sweat due to the horrible weather. Mike, after your first round of wrapping, no one comes to the door. Okay. Now I'm going to go into the backyard and go over the fence to follow me. Yeah. Correct. All right. Then there's no gate. We have to climb a fence. Correct. Okay. Then I will proceed to do that. Okay. I'm just going to understand that you'll catch up with them and it's fine. You don't need to roll. Okay. You can get over the fence, basically. When you leap to the other side, you were first, Daniel. Are you following behind that guard? Well. You're following behind Daniel? Yes. All right. There's about four houses down to your right. You see a car backing out of one of these little dilapidated garages and somebody looks, you know, the person is pulling out, you know, some middle-aged woman or something. It looks over and seems to have seen you if she's backing the car out. Grab the ball and wave it in the air. Right. All right. Go ahead and do a presence. Plus socialize roll. Yeah. You got this. I got no skill in socialize. I believe that's a minus one. I'm going to exert my willpower. I mean, what is your, what is your presence? I have a presence of two. Two. So you're down to one die, plus your willpower of three. Go ahead and make four die roll. Okay. I can. I can. I can. Nine. So one success. Nine. No. Eight nine. Eight nine. Gotcha. Yeah. She smiles and wibs back and she continues to pull the car out. Clearly enough, dude. This is seven foot tall mountain man and someone else is back. I dropped my ball. Come on. That's unbelievable. No. I don't know why you jumped over. Hey. Hey, Lord, since you got some balls, man, you don't even know their neighbors. Yeah, I guess. All right. So what do you guys do? You're back there. The car is now going. Oh, yeah. We're in the backyard and the boss said there's got to be a detached garage full of vitals. So we're looking for a detached garage. There is a detached garage. He's absolutely correct. Is it detached garage? Is it locked? Is there a padlock on it or something? Yeah. Okay. Oh, yeah. I'll tell you something. Okay. I open the garage. You open the garage? It's relatively organized compared to the neighborhood and what we've seen so far of this area. The shelves are not clean. They're dusty, but they have things stacked somewhat orderly on them. There seems to be a workbench in the far back of the garage. You can see kind of where her car or vehicle sits in the garage because you have an area that is less dusty than the rest of the garage. So pretty much the two walls to either side are filled with various knicks of lawn care, hardware for like fixing things and things along those lines. The back of it is mostly a workbench that's built into the wall and that's what you're seeing when you walk into the garage. Okay. I'm going to make search of this place, look for anything out of the ordinary. It's a clay area? Almost. I'm covered. Yeah. You have to look for anything out of the ordinary. Especially for our concentrated. I'm hanging toward the entrance of the shed and keeping an eye on it. Okay. Making width plus investigation roll and guard. Yeah. Six dice. All right. And then because you have no idea what the hell you're looking for, why don't you do this? That's four. Ten. Just one success. All right. You find yourself gravitating towards the back, towards the workbench area. You have a big thick butcher's block type of table where it's just really well built and well constructed. You seem to be pretty handy. He has lots of tools back there that are at this point old and rusted because it's been over a decade since he's passed. There is a drawer that is locked about the third one down on the right hand side. There's three drawers that go down. When you'll go closer, actually it's a filing cabinet that just looked like it was part of the large workstation. But it's actually a separate filing cabinet. You kind of talk around a little bit and it seems like it is bolted to something, whether it be the back wall or whether it be the floor. John, what was Daniel doing? I apologize. He was standing outside keeping an eye out for a look. Yeah. Look out. Right. That's the ball stick. Right. Does my essence flaw for spiritual energy, does that kind of tingle or does that try any lingering ghost or any ghost place? No? Okay. I'm going to open this drawer. I'll enter the garage as well. Okay. There's a lock cabinet. Got a fine cabinet. I'm going to open it up. I assume it's tumbler lock, right? Correct. All right. Cool. Let's see if another equipment bonus. Awesome. You got a die. I have a larceny, one dotted larceny. Can I do something to help him with the... You can make a dexterity plus larceny roll. What's your dice pull, please? It is four. Four dice. The lock is relatively rusted, but someone removed one die. And then go ahead. Any success that you have adds to his roll. Time again. All right. I have two successes. Two successes. So, grab two more dice, Thomas. Okay. Subtract one die because of the rustiness of the lock. And that gives you how many. Thanks. Five for dexterity. You see, one of the archeological digs that I've gone. And I have to disarm some ancient Egyptian trap or something like that. This is how I'd open up this little thing. You already had the Jones weekend. Five for dexterity. Five for larceny. Four plus especially. One equipment bonus and two for like... Right. Still like... Right. Like... Oh, Clay. And he's been called on that. That's a lot of success. Five for success is to start with three or ten again. Okay. Five plus. Okay. Nine. Seven. What the hell am I counting on? Eight. That's three. Three more? Okay. Eight successes. An exceptional. Wow. Just opening that down here. I think you actually repaired the lock while you were opening. Okay. Well, you opened it up. You open it up. And what you do see in there is a lot of old paper. You do magazines. It's really kept us apart. Actually, there is some porn in there. Nice. Good old 70s porn. Actually 90s. Late 90s porn. Hold on to these. What are the total exercises? You're digging through. Again, there are some magazines, some early magazines. And one VHS tape that seems questionable. And also, there looks to be a small, kind of like a leather bound. Probably not much bigger than four or five inches in size. It's a smaller, like kind of like a notebook almost like. That's buried beneath all the old receipts of purchases and the porn and anything else that he has locked away in there. Okay. This is a book. If anyone can ascertain it. I'll hear what's essential. Do I see what he sees? Oh yeah. He opens it up and he's just, you see him shuffling through. He's tossing the magazines to the side. My cousin says, "Whoa, whoa, whoa, whoa, that's not quick." We have to check those cages. Historical significance right here. Right. I picked up the little digest, the little leather bound. All right. I'll look through it. I continue to look through the thing. I don't think I'll find anything. Right. Erm, Edgar, you continue to look through, you don't find anything else of note. Wait. This small notebook, yes. Don't read it here. We don't want to stay around here any longer than we have. Fair enough. Let's leave. Check that with us. What's your investigation, Edgar? Two. What's your wits? Four. Four. I am highly specialized. I have. This is very witty. Yeah. Wouldn't my investigation help him with anything? No. All right. I'll put the neat book. I'll put the neat little book. And you open it up. And what seems to you to be incredibly interesting is the pages are pristine. They do not look yellowed or aged to any extent whatsoever. But the pressure seal or anything. No. It was just wrapped in like a little leather tie that strapped up. But the cabinet and the lock and everything. Jesus, yeah. It was old. Everything's old and weathered. Not that rain we're getting here, but certainly heat from the sun. I mean, the pages should be yellowed in turning at the edges. And the book is pristine. Oh. Tastes like magic. And there is absolutely, you can't help, but you have to open it up a little bit. And as you're painting through, it is completely 100% empty. There's not a single word written in it. Now, you go ahead to close the door, because we gotta get out of here. And you have to leave. You go ahead to close the door. And it comes off its hinge a little bit. Off its wheels. Off its rail. That's what I was looking for. I was wearing gloves while I did this. So you try to get it back to its rails or into its setting. And you notice there's something behind it. So I'm stuck behind it. Something slid down when you were trying to get it back on track. Is it ticking? In Scott's world, yes. If it's not, there's something really wrong. Is ticking? No, it's not ticking. Okay. You're going to need to remove the entire shelf, though, to get to it. The entire drawer. Excuse me. Okay. I go up to Daniel. Like, are we doing it out there dead? Yeah. I haven't. Actually been narrated. I'm not going to watch this. There has been probably two cars that have passed by. Both of them in a decent clip that no one seemed to notice that the garage was open or paint no mine. They didn't look down this way. Not a lot of traffic out on midday on a Thursday on the street. Okay. Go ahead. Real quick. I remove the old drawer. If I can. I mean, I don't know. Yeah. It's not a problem. You don't get a roll for it. You've taken out drawers before. I'm an amazing person. I'm going to take out drawers. It's all serious. And so you look behind there and there seems to be something in a bundle. Some type of leather bundle that's, again, tied off and strapped together. No more than a foot or a foot and a half by maybe six inches or so. So it's not huge, but it was- Like a rectangle? Yeah. I'd say it's a rectangle. It's a rectangle. It's a rectangle. Take it. I'd take it. All right. I'm going to show it. Give me my color. It's a track. Yeah. Push it in. I'd re-lock it, but I don't know if lock picks can do that. So we just leave. You had an exceptional success, so I'm going to say that you were able to actually re-lock the drawer. I don't even know if that's possible. But today- Yeah, I'm amazing. It is possible. Okay, good. It's like I was never here. Let's keep on following that idea and let's go. Except, you know, the big seven foot tall mountain man. It's dribbling a ball like that's normal. Everyone can make a Witz plus composure roll. Why I say everyone I mean everyone there. That's another man. I don't know how to do that. Go ahead. Go ahead. Go ahead. Okay. Go ahead. Six. One success. Good. I'll add a good candidate. Three successes. We're only going to be done. Two. Okay, everyone has success. No one. Okay. Everyone realizes that with the exception of Daniel, there are two sets of footprints now in the dusty garage. I need three for that. She never looks anyway. Don't worry. Might as well. There could be. No, to be clear. Yes. They walked in making one and now there's a second that weren't there before. No. There are two sets of footprints. Oh, footprints. They will walk back in parts of the garage that were a little dustier. So there's a trace. I obscure them a little. Yeah, I don't want to know our shoe size or whatever the fuck. And then we leave. Okay. You okay with that, Michael? Yeah. Mistakes were made, but nothing big. It's not like. If she walked in here, there would be footprints already. So. Yeah, but she hasn't been here in ten years. So. That's right. It's a shad, man. Yeah. It's an over. It's a garage. It's not a shad. Oh. Michael thought there might be a shad in the backyard where it was blocked and you couldn't see it. That's what I asked and he said Michael's right. Oh, I'm sorry. I meant a garage. Yeah. They shut the door as we leave too because that would be really. All right. We have no trace. All right. Shit. He ain't going to close it. He's got like a wheelchair strength in. Three. Right. So he closed it so hard that the window just shatters on impact and no. Are you full of shit? Yeah. I'm totally full of shit. And so the three of you make it. Are you going back over the fence? Are you out of the yard or are you going around the block? It should go around the block. All right. And you're walking towards your car. Michael's phone rings. What's that silence when we do something? Yeah. Of course, man. What was that? Was that English? I think it was put the damn thing on silence when we do the stuff. Oh, okay. Oh, this is fine. I don't answer it. I'd look to see who it is. Yeah. It's Jim. Oh, of course I'll answer it. Yeah. I guess I'm calling you. What's up? Hey, the DM just opened up. What's up? Oh. Where are we at in the story then? Do we just finish it up at the end? Yeah. You're back to you're facing the parking lot that you used. You're all in the pick back in the car. First thing you do is call and make sure they're all right. You're seeing your car. You haven't pulled out of the page lot yet. And you're on the phone with Michael. I'm at the rest of you as soon as you come back. All right. We're on our way to meet up with you. I'm still an FBI agent, Dan. That's breaking me in, right? Yeah. Well, I'm going to take you down. What? Wait. Wait. I didn't even take me to the alert. I'd say we may have found something that's sure. It's not to maybe check it out, but we're on the way back to the safe house. Yeah. I don't say safe house. The place. Right. Because someone would be listening. You never, you never got it apparently. Are the birds watching us? Very. These. Yeah. Please alert the VPs. Did you want us to come meet to you directly? Or are we going back? You called me. What do you mean? Yeah, it's just made up then, and we'll go through what you found, and we found some things out at the museum. So maybe we can. All right. Well, that's incredibly undermatic phone calls. Now, over, we're back at the safe house. Go. In the car, I want to interrupt that thing. Do you? Yeah. No. I don't. I do report that I picked it up. I don't want it. Yeah. I think he saw you, actually. Yeah. Like, salivating over the book and really interested in it, but. I'm not so interested in what his rap object is, too. Yeah. As I'm saying, there's no way he missed you taking the drawer off its rails and then reaching back and grabbing this mysterious leather rap package and then putting it back on its rails, closing it, re-locking it. So yeah, he's got an idea that you have it. I suggest that we don't worry about it just now. I'll hold on to it if you'd like. And. You're so good at that, Mike. What, I'm just trying, I figured Dan, you're driving because you're probably the best driver here and you're keeping. You drive all the time. You drive all the time. Here, he said. I know. I just don't drive. So I'll be in the back and now I'll hold on to these items. What? I'll keep. I'm an archaeologist, Dan. So that we don't come back. I haven't been handed. We've got the lumped in. It's really good. Yeah. Two things. I mean, two things. Hey, the other things are sent to you, okay. All right. So your back and safe house. Okay. What'd you like? Hey, second two, we found stuff. Whoa. While they're saying that we were going to, it was a waste of trip. Oh. Not only that, but you drove us away when we were like, we could go back. There might be. No. No. Okay. What did you find? I don't know. I don't know. You know what? We're all done. Bravo. We unwrapped the package first. Well, first of all, I examined it. Whoa, whoa, whoa. What package are we talking about? Dude, you might see four. What? It's something I'm analyzing. Is that an artifact you found? I don't know. This could provide us information on Rockland's crew. Let's figure out what it is now. Absolutely. Mr. Expert. Well, I'll take whatever precautions I think are necessary. You like getting your fingerprints on it? Yeah. That's a good point. Like I'll get my little white gloves on or, like, first of all, it's red. Totally. Yeah. What's the white gloves? No, I'm agreed. A hundred percent. Yeah. Because you don't want to contaminate a paper or a document. Oh, of course. It's four pieces of art, something like that. Yeah. I know what you're talking about. You got the white gloves. It's a leather bra. I don't know. That's not a secret white gloves. Well, I was thinking of art or relics. I was thinking the white gloves. No, I know it's not correct. I like paintings and stuff. They do. They have white gloves. I'm not sure you have special occasions. Right. That's for when he's going out to an art party. That's my French tickler glove. Oh, gosh. Was that revealing too much? That was improving. I'm sorry. I don't know. I think you would lose a willpower. I heard you would have prevented me from ever doing that. Just give me a morality struggle so I'm not going to leave this shit in when I'm editing or take it out. All right. So, you did not hear art gloves. Well, first of all, just let's say, I'm trying to give a cool video before I'm kidding. I don't want to say you don't have white gloves. Good luck with that. You're kidding mittens? What do you want to know? No. How long can you eat? Well, first of all, what's it wrapped up in? Is it like a burlap? Is it leather? It is almost. Archivist. Archivist. Archivist. That sounds madly. That sounds madly. I agree. Sorry. What was the question? I was really trying hard. My archival gauntlets. Absolutely. It's a good one. It's a good one. It's a bomb. I can't handle anything with these. My biker gloves? I believe I have a glasswork. My biker gloves are fingers. All right, Mike. What's your... How about latex? What's your investigation? My investigation is two. I am. What is your occult? My occult is three with a specialty in artifact. Ooh. What is your academic? My academics is two with a specialty in research. Let's go with investigation plus wits to investigate the exterior of the package with your archival gloves. I almost said mittens been prying real hard. I would like to give you the equipment bonus for my gloves. Oh, you know that. What you're doing is full. I've got five right now. I would like to do a system with that activity. I will not be worrying. He's a forensic specialist. Yes. Are you using your normal forensic skill? Or are you doing something special with your sire? Well, you know, I'm still kind of suffering from when I use my powers in the museum. Oh, you did in the museum. I'm sorry I was going to say. Yeah. So, yeah, I'm a part I can use any right now. Okay. It's my forensics kit. Go ahead and make an investigation plus wits role. And I'm going to... Because this isn't quite as the type of forensics you're used to. Oh, let me write your dice. Your dice pulls. Oh, I do have a forensics kit, which is me. Okay, go ahead. The channel is recorded. It's all good for that. So, I don't know if you want to... Yeah, I didn't. I didn't. I have no idea what that would be. Oh, so I give you equipment bonus. Okay. And so, my dice pull without the equipment bonus right now is eight. Okay. Well, at the very least, you can see it dusted for fingerprints and see if... Right. I mean, leather's not exactly a very good conveyor of fingerprints. But if he had something on his hand, he was handling it. He's a Steve Adore, so... Right. He's probably going to have... What? Yeah. What? Some amount of the... Adopt worker. Steve and the cops. I was just saying. Relic analyst. Plus one to learn a relic's quote trigger. Detect curses and figure out practical, but not historical uses. Okay. This just says that right here, most conventional equipment offers a plus one plus three die bonus. That's pretty cool. I'll put your equipment in. Right. Well, it's FBI. So, we're going to give it a plus two, we'll say. It's not. Is that a lot of full ladders? Right. Also, I'm sorry, there's one other thing. Because of my status level with the age of skydouroo, I also have a plus one on academics-based roles regarding relics in archaeology and how if that applies. So, currently, my dice pull is 10. All right. Because this is a medium that you're not used to working in quite as much as normal. Let's give it a minus two to your dice pull and then as many successes you get is extra dice that Mr. Clay gets in his role. All right. Rolling in dice. Go. Go to go. I can see why you use these dice. They're good. See four successes and then 10 again. And another one. So five. An exceptional success. What? You get an additional five dice to your dice pull where you act. I'm at five dice now and I need to end it. No. Turn this one. Wait, how are you at five dice? Oh. You're saying you have all these specialties. Well, I haven't added any of those things I've just brought up. Originally at five, I brought up those issues of my merits. Your merits going to be if you're doing research once you know what it is. Okay. You're kind of just trying to open it without killing yourself or anyone in the room. Well, in that case- That would be nice. That's like part of specifically what the relic analyst talks about is detect curses or trigger events. Okay. I will give you an additional die for that. All right. That's eleven. And no minuses. No. No. You have to produce results. Well, here you would be shattered in the effect part. I have four successes with one head again. Oh, just four successes. Ah. That was awesome. You're fairly certain that there is no trap or curse that's going to be triggered by opening this bundle. You were able to, with some of Choo's forensic material, able to highlight some fingerprints that were on it. Some oily fingerprints actually like motor oil kind of thing and some of them grabbed it at that point. So you're actually able to bring up some of the ridges that had kind of been worn down after some time. I don't suppose there's any old brown stains that might be blood or anything like that. I think it's safe to say that there is. All right. It's covered in wood. I also think that of what becomes very apparent when you finally untie and open it up. What you have in there is a, what looks to you like a large hammer. Like something that construction worker would use. But it has a silver hat. Oh wow. So it's basically a hammer with your typical leather, or not leather, but rubber grip. But it's head is encased in silver. Claw hammer or mallet? Claw. Ooh. Ooh. There is also what looks to be, for lack of a better word, it looks to be like a steak, like a tent steak. You know, maybe along lines of eight or nine inches in length. Is it really carved or separated or is it interesting? No, it's relatively. It's relatively plain, but it also is tipped, tipped, and silver. Not entirely made of silver, but didn't silver. And then the last thing that you find is a smaller pouch of leather inside. And when you carefully open that up, you will find ten handmade silver bullets. Oh my. Oh, what color so? Um, twenty-two. Thirty-eight. Okay. That's the type Daniel carries. He should have these. So, would I not have found these? I don't know. I rolled an exceptional success. I was scared. The exceptional success gave you a chance to notice something that had slipped behind. And I rolled your investigation on the sides. I wouldn't alert you to it. And I had one success in the ball. So it was very difficult to find. The book was supposed to be easy to find. The care package, not as easy. Wasn't there a vampire at one point that was mentioned? There was, but the fact that there's silver weapons, does my cult tell me that I didn't think silver was necessarily a weapon against vampires. Let me go ahead and make an occult plus intelligence role, please. Can I? Sure. Well, it actually wins. Yeah, it just stops your head. Hell yes. I got a speciality. Go where, wolves? Go where? What's the cult? Oh wait. I have a total of seven dice. Or whatever. I got five and that's where we'll just count. Nope. Five. I had three successes. Three nineties. Or three. I wish I had been assisting. I probably would have been smarter. Where do you get? Two successes. I have a cult vampire. You do? Go ahead. Two as well. You got three. I have three successes so far. Three, two, two. Dan, if I'm all you want, I might be adding a vampire dice. Oh my god. One, two. I got two. Two. All right. I knew all is modernly assessed. Post-mortemly? Well, after his role. Did you have a cult? I do have a cult of one. Quits of two. Go ahead and give it a shot. I almost rolled three ones. That would have been the most unfortunate. And a suddenly person to play and disappear. Two ones and a study. It really depends on the mythology. The general idea is you all come together with your various ideas. And the idea is that there are some cultures and some beliefs that silver does actually damage vampires. A lot more that damages werewolves, obviously, and that's a very common belief. But it really depends on what type of vampire you're dealing with and what culture it's from. As to whether or not it will be more susceptible or more vulnerable to silver. Apparently, they thought that it did something. Or they just found it and decided to use it because they had it. You all are taking a neat little find from something that was tucked away. It's in California. 38. Interesting. And does the hammer have any markings or names or maybe like I'm going to handle any initials or anything like that? Not in this light. Okay. Well, my first guess would be knowing the history of what we think this guy did. These must be his tools of the trade. I mean, absolutely. I'll need to spend a little more time researching and examining. I'm wondering if the guy he was working with really knew what he was doing. And they may have figured out that whatever they were hunting was more susceptible to the silver than other things. You know, and that's interesting because if this is an ordinary clock hammer that's been crafted or clad in silver. Or clad in silver, that implies somebody around employed a silver smith. I want to remind everyone that this guy was the one who the first who died. The first mission they went out, they lost two guys. He's dead. I don't think these work very well, but that's just me. Kind of faith in their weapons. However, if he died, then somebody put them back. It's a little weird. Who brought in the news? It's a potential that they got caught off guard too. Sure. The first one. They were getting ready too. You know, there's no... Well, we have a were a bear. We can test it on him. Any werewolves. So we have a werewolf here. We can test it on him. That's a no. In the garage. The homeless. Yeah. Yeah. No, I know we have one, but we're not testing it on him. He's a friendly. Can I do this? Wow. That's funny. Yeah. Is there any fingerprints we can grab from these? Yeah. You grabbed fingerprints from the outside, but you didn't grab anything from the inside. I would imagine it would be a bit easier on the... Is the power sold? Yeah. I mean, all the materials, whether it be the rubber, whether it be the metal, and whether it be the silver encasement on some of the stuff, it all is much more conducive to finding fingerprints on it. You want to give it up for friends that go over you certainly can. Sister? Did your God tell you anything about these kind of things? I did a roll. I think I drew my chance and kind of already, but I don't know if I can elaborate. I've never met him. That was your occult roll, and what you know about vampires without a library to deal with? Nah. I would probably have had any kind of, what are your magics? I don't have any deviation or anything like that. Divination. Yeah, whatever. Okay. He's got it. But you're a deviant. B-I-M-A. Just a fan. There is a library back at Sink's Patricks, but it's not very extensive. You know, I'm not the same as the one in Rome, but it's got a little more stuff. She's been in Rome. We've had access to a library. Is there a library? Yes, but you don't know where it's there. No? Nico doesn't work there. Nico knew how to get him. And Nico is out of town now. He's moving on. But I've got a level, I've got three dots and status for you. Yes. He got himself a cult library card for the Cleveland Library. He did. Let me see your forbidden books, please. Wait. It's a real thing. What was um... Was uh, side street billy around at the time of these attacks and murders and fights that went on back with these other people? You really have no idea? Ben, Ben, Ben. It's not very clear. Um, you? Michael Clay. Look at this invisible book. There's something here. Well, I was just about to say that we're going to look at that. But I also don't want to monopolize. So if we... Sister Kate, say if you can do any research on these instruments or tools. And I will go talk to side street billy. Alright. I'm going to try to get fingerprints off these tools. Alright. See if I can run anything through the FBI database. Okay. Alright. And then I'll perform the same thing on the book. That's fine. So you go back to your library at St. Patrick's. Yeah. You just do your forensics. You go out to the garage and Michael stays inside and tries to look deeper into the mystery of the book. And you're feeling that, obviously, you don't have your library. Well, it's certainly not the library in Athens. And it's not even the library, the Cleveland Public Library, or the one in D.C. So you've got a very limited ability unless you go to the Cleveland Library. I could drive them. Well, that's an option. But I'd like to maybe do a preliminary look and see any impressions or notice anything before I want to escalate it through. Sure. So you can get online and do a little bit of research through your age's kind of guru websites and whatnot. There's forums. So you've got a magic artifact. Yeah. You've got a magic artifact. Yeah. You've got a magic artifact. Yeah. It's a secure server. It's a secure server. It is a very secure server. I bet you could find the whole thing. It's AT TPS. [LAUGHTER] And then the other thing that probably comes to your mind as well is the fact that these are all very cool and very interesting. But one of the main discoveries that you found earlier today was that you know who Danny Rock wants to wipe this. And we haven't discussed that at all today because she, obviously, being a huge, potentially huge legend. Well, actually, that's actually a very good point. We've kind of focused on what we brought back from the widow's house. You know, can we focus on what these guys learned about Danny Rock and his wife, because I don't think we believe in just so easy. Well, they haven't. Yeah. She was a friend with the Steve at ours union. But she'll be going with him wherever he's gone. There may be more records on her that we can find out. It probably needs some information. I thought the last one was dressed. That was a bigger thing. The last known dress was in the area. She changed her name. And it was, if you couldn't find her, she was as back-deleted as Danny was. But she seemed to have an address that was located in Lakewood. I thought we found out that we broke up or something. Yeah. So I don't think she was with him when he left. Well, true. Are you doing anything? Good fingerprints. She'll go ahead and do that. Okay. We're going to say, I'm going to say, we'll do it all the time. It takes you two minutes to walk back to the garage and realize that Billy's not there. I have a location where I leave notes to him. Perfect. So I write one and leave it there that I need to talk to him. It's an empty paint candle. A guy is a correspondent for him. So you leave a message that you need some information you need to talk to him. Check love and James. Love James. And then you-- Katie, you get in your car and drive over to St. back. They just scoop your snack in there. Okay. You're at the house, so go ahead. Make your forensics. What do you got? Ten dice. Ten dice? No, straight up. Damn, son. Four. And a ten again. This is so unbopply. You're using my dice. That's five. That's five. Exceptional success. Nice. Oh, wow. Do you buy these from the leather dice that count? Mm-hmm. Actually, I got them for a gift they think for. That's like the best gift ever. It's somebody's life. You are able to-- Again, you're not in a lab. You're at a critical crime scene of these various tools and you're able to pick up at least three other pairs of prints off of it than the one that you found. I mean, you're pretty good at this. You've got a microscope and you can look and you can say, "There are four sets of unique prints on these." You also find blood, small, little nicks and grooves. You can actually go down with your magnetite line and see that you're ninety-nine percent sure it's blood. You can do a test with some of your chemicals and then you put a draft there and it turns a certain color. So you're sure that this has been used for violent purposes, most likely. I guess someone could have cut themselves on it, but based on the nature of the items, it seems very likely they were used for violent purposes. You could also tell that on the rubber grip of the hammer, there's actually some, almost looks to be claw marks of some type. You don't know if it's dog, wolf, werewolf, or a vampire with claw. You have no idea what it might be. There are scratches or gouges. Yeah, there's gouges in the rubber. How big are the gouges? They look like maybe by fingernails or something. Yeah, it looks like more like a talent, something that comes out and is very sharp and pointed. It cuts through the rubber and goes into the wood. You gouges underneath it. Is this a solid silver hammer or something? No, just coated in silver. It looks to you like it's coated in silver because there's nicks on the actual claw head of the hammer itself where you can see through to the iron or whatever it is underneath, whatever they use. Without being in a lab, you could tell that these have been used. The blood to your mind is more recent than 10 years old. So he died 98. You're thinking the blood is maybe 8, 9 years old, somewhere in that ballpark. It's not 13 years old. You could do a little bit of dating with some of your chemicals, like in the exceptional successive can, anyways. Hold on. And you're able to tell that the blood is probably from 7 or 8 years ago, 9 years ago, somewhere in that frame, not 12 or 13 years ago when this guy was supposed to have died. Wait, I'm sorry. Somebody used it afterwards? That seems to me as wide as you would say. Steve Rose wide mentioned any other crew coming over? Steve is Tim. His name is Ted. He called him Steve Doar, which is what his job was. And he's just wondering if he didn't. It's Ted. It's Ted. Ted is Ted. Okay. It's Ted. She mentioned any of the incoming overdose. Well, you were there for that interview. She mentioned anybody coming over. So she had some contact with the wife a little bit after the guy's died. But then since she didn't get remarried, she just kind of fell out of the circle of press. And then she heard they broke up back in 2002. Do we know the timeline about what's this putts called it quits in one of the occasions? I think it was around 2002. Danny Rockland? Quit. Around 2002. Clear statement, sure. Maybe, this is 9 years later. Maybe when Danny quits. Yes, he had this. He didn't even anymore and came in here and said, "I'm just going to put this here for safe keeping on one and I don't need it." This is where his house's place was. I'm just going to leave it here. And then he went off. What is the blood from? Shrew. How is it fresh as the newest blood? I mean, hammer? Yeah. About eight years old? Yeah. Between seven and nine years old. That's within the timeframe. That could be the case. They could have been using it and then decided to drop it off in his location. The timeframe that they knew was going to check that. That would be not a bad place to put it. If they were trying to ditch all the tools. He's back in town and he didn't even want to come get it. Did you guys leave anything behind? Footprints. Yeah, they were footprints. No thing that was obvious. Just blowing a cribment was all else we could see. Obscured footprints. Scared footprints. Alright. Michael, you get on the computer and start doing some tie-in to the databases that Aegis Kijor runs. Right. Go ahead and make yourself a... It's not so much computer. It's more of an investigation role than anything else. I'll let you use a cult, though, because that's the nature of it. Is my artifact socially applied? Sure. Why not? Because of the incredibly well-kept database they have. It's going to be an intelligence role, as opposed to a what's role. I have this one of those six guys right now. Alright. Because of the esoteric nature of what you're doing. I'm going to subtract two dice and good luck. Alright. Two successes. Ten agains. Both of them. Alright. And that's it. Two successes. You find something that sounds interesting regarding a silver claw, which you think might be in reference to a clawed hammer. You follow the trace of that through a couple of different databases and a couple of different articles. And it stops at the point where you're going to need a book that's just not available to you right this moment. Maybe Cleveland Library? Most likely there are special archives. Special archives. It's not going to have it. It's going to be more like DC or even potentially Athens because it's a very, very ancient tone and it's European in nature. Yeah. Athens. And then we have Katie, who I, she's going to be doing research at an actual library at St. Patrick's. But what's everyone else doing because at this point I mean Mike's maybe spent an hour and a half on the internet before he goes spot. I don't have a book and you leave a message for a building like this. Yeah, not coming back yet. And then you spent maybe 45 minutes to an hour running your various tests in your makeshift lab that you have in your bedroom. But you were able to find out what you found out. Now we went sitting around at five o'clock at night hungry and wondering what to do because we have no idea what to do in this winter. Thanks for listening to nights of the night at actual play podcast. Visit kotnpodcast.com for more information on this and other adventures. Where you will find character stats, photos, storytelling, props and even a forum for comments and suggestions. Or you could email us directly at feedback@kotnpodcast.com Or contact us via Twitter or leave a message on Facebook. All music for this podcast was created and performed by Zen Audio Smith. If you'd like custom professional music created for your podcast or business, please visit ZenAudioSmith.com And please join us next episode for more mystery and adventure. [Music] I think I just got on the FBI list. How to shoot down a helicopter with a sniper rifle. Actually, I think I just got you on because I'm going through your eyes. All right. I hope Jamie never dies because of all the shit I look up for World of Darkness. They're going to think I killed her for sure. How to poison with carbon monoxide. Look, really? It's a game. What kind of game, sir? Well, playing healthy. Also, we should get double. Yes. How about one for the clipboard? Equipment bonus of plus one half dice round down. [Laughter] No, I actually like to give yourself a dice, but just you, not these two. And as you're walking towards your car, Michael's phone rings. What's that silence when we do his own? Yeah, Chris, man. What was that? Was that English? [Laughter] I think it was put the damn thing on silence when we do the stuff. Oh, okay. Oh, this is fine. I don't answer it. I look to see who it is. Yeah, it's Jim. Oh, Chris, I'll answer it. Yeah, I guess I'm calling you. What's up? [Laughter] I'll get my little white gloves on or, like, first of all, it's round. Totally, yeah, with all the white gloves. No, I'm agree. 100%. [Laughter] Yeah, because you're... You don't want to contaminate a paper or a document. Oh, of course. Or a piece of art. Yeah. I know what you're talking about. You got the white gloves. It's a leather bra. I'm not like it. I'm not like it. [Laughter] But that's sequined white gloves. [LAUGH]