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Knights of the Night

KOTN Actual Play Podcast 13: Shit Luck: Ep. 14: "Who Brings a Werewolf to a Gun Fight?"

Broadcast on:
22 Nov 2010
Audio Format:
other

Team S.I.R.E.N. has had to deal with confusing riddles, mind-controlling bees, and a mad, manipulative earth mage. And now, as they stumble out of their carbon monoxide filled rooms, they face a much more mundane threat as shots ring out all around them. Listen in to hear who gets grazed, who gets riddled with lead, and who unleashes some supernatural payback of their own…

[Intro Music] Hello and welcome to Night to the Night actual play podcast. This world of darkness storyline shit lock was written and run by our storyteller Scott. [Intro Music] And now, please enjoy chapter 6, scene 2, titled who brings awareness to gunplay. So we have some listener feedback from mystery on the White Wolf's board and mystery comments. I've listened to a few different actual play podcasts and I have to say this is one of my favorites. I love the dynamic between the different characters and the storyteller has created a very interesting story. I'm glad you posted about it early enough and I could go back and listen from the very beginning. I'd have to say that my favorite player is, well, I'd better not pick a favorite, it's my life. He's such a teacher. It reminds me of my college days but at the same time, it makes me sad that I can't find a group like this to play with now. My favorite episode so far is, My favorite episode so far is episode 12 Big Mama Hopson. It sounds like you guys were having a great time. So yes, mystery, we did have a very fun time during that episode. I think everyone was really on top of their game and we had a little bit of levity in a otherwise, you know, dark story. So yeah, it was a lot of fun had by all except for apparently Dr. Lucius Greg. Unfortunately, it wasn't there that week. And then we also had iTunes review, another added. Well, actually, I have another one from Mystery. She responded again. I asked her if she would tell us who her favorite character was. It would be kind of cool to know, but she was not revealing it. But she said, well, she said, I would tell you, but I think that it would make the other player sad. They are all wonderful. So you guys all do a wonderful job according to Ms. Terry. And lastly, in an attempt to make you read two of my emails on the podcast, which were, I really enjoyed the music at the start of the podcast. And at the end, is that a growl I hear freaky. It is actually. Where did you get the music from? The music was created by zenaudiosmith.com to create the music for our special. And they were willing to create it for other people to visit them on that website. No, when he was creating it, he took a lot of feedback from us and we gave suggestions and he fine-tuned it exactly how he wanted it. So he did a really good job and liked the music as well. Yeah, definitely sets the tone for the podcast. And our last bit of feedback, we also got a new review on iTunes, another five-star review, this one from Devil Hornet. And Devil Hornet says, with a total of good stuff, I listened to a good number of actual plays and finally running into a world of darkness one has been a real treat. Great storytelling, great players. And the mystery you guys got here is intriguing and several spots has managed to creep me out and in parentheses, bees, man, shuttered, you know, which I have to deal with, yes, as does my character. He continues, "I also have to applaud the use of ambient sound as music, not only the fact that it is well done, it really helps with the listeners' immersion into the game. Keep up the good work and I look forward to more in the future." And we thank you, Devil Hornet, for both the five-star review and the comments. Yes. Very nice. We do appreciate it. And the running furnace sound effect is much better. That's a good one. That's the best one. Well, you know, it's very nice that people will take time to send emails, but that's fantastic. And we enjoy both, but you're right, the, yes. The reviews, you know, that really is someone taking a lot of time to actually, not to mention the reviews also drive our, when people do searches for role-playing in the smartphone iTunes, the ones with more reviews pop up higher in there. So those reviews help get the show more listeners. Right. So. And we do appreciate people taking the time to give us a rating on iTunes or wherever it might be. And we certainly try to come up with a compelling story and the characters, everyone, really gets into their role-playing. So I'm glad to see that being noticed out on the interwebs that people are taking some note of that because we have a good group of players here that really do a great job. And it kind of goes back to an idea or a point that Mr. remade, which was, you see me have a great group of guys. And she kind of misses the fact that she doesn't have that, you know, because since college doesn't have. How many years have you been playing to play with? Yeah. I mean, we're getting up there now. I mean, some of us 30 years plus. All right. Well, that's all I wanted to say was thank you to the reviewers and the posters alike. We do appreciate all the information and all the feedback. That's the end of the feedback. Now, we're going to go back and we'll start the regular play session. So my name is Bob. I play Chew Park. My name is Tom and I play the character Jay and Brian, playing John Bieber. I am Jim. I play Tony Bonadillo, so they both have firearms and they're both looking in your direction. Jay, you're up. All right. If I know he's up and moving, then I go to the stairs and head up towards the closest window I can find, but definitely heading up to the second. You know that on the stairs, there are no windows. Okay. The only window you have is here, you're in a hallway and if you go this way, there's a window at the end of the hallway. If you go here, there's a door leading to the way out or up further, but there are in this hallway, there are no windows and you know that having been here for two weeks. I just don't want you to end up in a place where you're not happy being. Well, assuming I'm no longer in combat with the door, no, you're no longer in combat with the door because you exerted a lot of effort. Well, how do you say those two stamina's are spent? There's one stamina left, but right with our current system that we're using, that would be 30 seconds. Yes. That I'm very comfortable with. Okay. That's what I was thinking about. You see my character can do this. Of course you can do this. Okay. That's towards the stairs heading out. You can do it. Okay. Website is found. So you get to the stairway, you open it up Smith. I'm not a laxer. There's a net for that. Air. You've got to be an air amp here somewhere. So yeah, you basically get to the door. You run down the hallway, it's 30 feet. You can double move is what you want. My advice is pride. I can do this. Right. I have to get to the second floor. You open up the door and you double move off the stairway since you're not attacking him when he's turning and not doing anything else that would disrupt a double move. So you have what they call "we're on in this system" and you get to the top of the stairs in the second floor and you open the door or you get to that door. Right. I'm trying to pull out my phone along the way and I just get something I like reported. Right. Just down in the hallway. That's what I'm thinking about. That's probably what I really do. Right. I don't see any problem taking our phone while you're running. So I hit the cop and die on everybody and just rough and hack into it. Tony. I cough and hack into the phone. In response. In response. Hey, I thought it was a cat far. I'm going to go on just shooting at my door in some point out, you know, even if it was a bad guy. Wait for all I know there could be somebody there trying to kill me. Where was a gunshot anyways, inside of the building? Yeah. So everyone here's a gun. That's a good point, Bob. There's a gunshot from within the building. Yeah. Sorry guys. Sorry guys. I'm off. Yeah. That's something we need to consider because we don't know that Jay did that. Yeah. But your phone is buzzing. It's, um, push to talk, right? Mm-hmm. Okay. So my phone would actually be coughing. Yes. I'm heading out the kitchen out the patio. So you're heading out the kitchen, you ignore the gunshot and you run through the kitchen, you run through the patio, you open up the patio door, go ahead and make a perception roll minus any minuses that you might have. Yeah. You're on the ground floor so you have a better view than almost anybody. So I'm not going to give you any minuses for your perception check besides whatever damage you have. Two successes. So yes, you see two day-grint looking individuals putting guns up parts, putting guns, well actually one's pointing it just to the right of you and down a little bit and one is pointing it way above you. He's on the first floor voice. Okay. I thought he was by your own path. John passed the first level and down towards the ground level before the guns were pulled. Can I shoot these guys? Do you have... I'm going to grab my quick draw. No, I don't have a quick draw. Then you may pull your gun out, but you may not fight. Well, I pull it out. Well, he would have his gun. I mean, what else would he put his gun? I don't... You don't need to be descriptive. Yeah. Well, it's a good point. He's probably carrying his gun and quick draws for like removing it from a holster and firing it in the same round. Yeah, I think I was... He would probably have had to put it in my hand. I was probably going out the door knowing that something's going on. I find it to be a very compelling argument. So yes, I have no problem with that whatsoever. You can fire this turn. I might give you a slight, well, you'll get the minus just from your, you know, from the damage you've taken and sickness you have. Have I shot anybody at all since this whole game started? So I shot a door. Fire oners. And then... Floss dexterity. Floss. Fire ons dexterity and dice modifier on the weapon. So you just shoot these guys? And I got minus two because I'm not feeling very well. No. I shot two. And? Yeah. Minus one because it's dark. Minus one. It is the world of darkness. Well, say your hand cannon. Heavy revolver, you say? 44 Magnum. So, yeah, you take a chunk of the wall beyond one of these guys. There's a huge ricochet sound and it booms up pretty good and you see brick and mortar shoot up in a shower. The guys duck down a bit, but they didn't seem frightened enough when you first came out into a crouch or a guy on the ground. They basically just... They assumed you were going to miss and luckily they were, right? Well, that takes us back to chew. Well, I guess I'll take my gun out. And do you have a good view? You have a fairly good view against dark. So it could be minus one, but they're within 20 yards of view which is probably the short range on your gun. It's like a lot of 22 if it has a range of 24 short range. Yep. They're within 20. Okay. I just pointed at them and say, "Drop it, police." Nice. It's just like that. "Stop or we'll shoot again." "Stop or my partner will shoot you again." "Oh my mom will shoot you." And this time you won't miss on purpose. Do you want to make a roll or anything? If you're going to tell them to stop or to shoot, try to sound authoritative. You can go ahead and try to make an intimidation roll if you'd like. So intimidation is going to be... Oh, it's a freaking skill. Yeah. That's why it threw us... Yes. Manipulation plus intimidation, Adlana. Okay. So you've threatened them. I think the verbally might stick a dynamite and throw it up and wind up. And they don't seem to respond to it. We'll learn about people just about it. Okay. John. They haven't shot us yet. They're about to. They're aiming. They're certainly aiming at you, which is very uncomfortable. And they're being shot at. Yeah. And someone right next to you, which you obviously quickly ascertain is Tony, you know, just fired off some hand cannon in the alleyway. Am I halfway up the last floor of the steps? You're about a third of the way down to the ground floor from the last platform. So the platform that's maybe about 15, 18 foot in the air, you know, you're about a third of the way down from that. Okay. There's a railing there and you're on the stairs. So there's certainly, you know, you could do whatever you want to do. I'll probably just try to keep as much of a stairway in between me and the guy aiming at me because I don't have a gun. You could go prone, okay. That gives you a, because I'm a negative modifier to, you know, to hit a prone target. What if I go to the bottom of the stairs and go prone? That could work, but he could also walk up because you'd be that close to him and I'll potentially shoot you in the back of the head, which would really defeat the whole going prone. How far away is it, 10 feet below you and a 20 feet away from you. So 20 foot down the, it's like couldn't jump on the alleyway. On to him. No. If they ran too far down the alleyway, I'll just go prone where I am. Okay. You did not move to, you stayed where you were, right? You just shouted to them and, well, I'm pointing my weapon at them. Right. I am aiming, so you could see that they are going to be firing, and in this game, you can go prone when it's not your turn. Do you go prone? I don't know if I have to, I'm not going to fire, see how well they'd be able to shoot at me. No. I mean, there's metal between you and them, so you're going to have some cover, but obviously you're not as much as if you were lying flat, is there a negative to him? Going prone sounds silly, kind of fire escape when they're shooting up, but I want to find a number. Really? Because you kind of think that the grid that those fire skates are made of are pretty much solid metal. That can be shooting through that. They're shooting through, but if you go prone, you're making a larger service area for them. You are, if they're going to try to go through the metal and you've got the metal protecting you, but they're trying to shoot you straight up through the bars. They have nothing to shoot at, pretty much, I mean, it's very difficult to shop for them. Just bring it up, you don't have to do it, I'm just throwing it out there. Well, I wouldn't want to go prone as much as fine cover, which I think that's what it wants. It's basically covered, right? Right. Right. So, yeah, I want to go ahead and do that. Okay, so you're crouching down by the bars. Sure. Basically. All right, I've heard things. And that will be your movement on your next turn, by the way. That's fine. Okay. So, these particular gunmen have six dice, which means they pretty much suck. And then, each of you are minus two on concealment, and I removed two dice for concealment, and one for the darkness, so they're attacking you each with three dice. The shot ricochets off the metal tube and misses you, and John, you feel a bullet graze your shoulder, open up your t-shirt sleeve, and you know, graze across for one lethal damage. And in a moment, Tom will tell us what that entails. Well, what it says is, when your character requires a mixture of fashion and lethal and or aggravated, mark the most severe damage to the left, and it pushes any less damage to the right. That's what it says. That's what it says. It makes sense to me. That makes the most sense. So, now you've got one lethal in your far left hand box, and you have one more bashing in your far right hand box. Okay. How many do we pass out? Your health? Your health? You can pass out. If your health is gone, yeah, if your health is gone, it's a pretty dire situation. And if your health is totally gone, you have to make a stamina check every role to not fall in conscious from the damage. And they took those two shots and moved into a crouching position, and they didn't say anything back. They were totally silent as they were attacking you. Are they still aiming up as a crouching or something? Oh, yeah. They just did. Two shots rang out, you kind of flinched, but they were aiming for John who was close to you, and it grazed his shoulder, you hear him cry out slightly, maybe cry out. A grunt, for the working class hero, and one, you know, cleans off the metal of other, and that takes us to Jay. I was going up the stairs, and I drowned under the second flight, and I had gunfire in the back. Yeah. At least one hand cannon, which I know Tony has one of those. Yes. And two other shots? Two sounded to you like, I'd go ahead and make a firearms plus intelligence role for what you've learned. How far is he away? Cause I did yell pretty loudly. No, no. I'm not moving one for injured. Drinking sheets. Two successes. Block 17. But both of them from the same gun are different. I mean, when you shot last time, yeah, they both sounded like blocks, and it could have been the same guy or two different guys done up. Right. And what kind of guys do you guys have? Block 22. Peace. Oh, he didn't have guns at all? He's done it right now. Some fit. Gotcha. Make some. Well, I mean, but normally. You don't care what? Block 22. So, I don't think you can tell. The story is the same. The story is just that I could. If I was the exact same boy. No, he could tell. It's 2000 around it. Let me tell you the stories. Okay. I continue under the second floor, and then I'll... If you hear a shout that was true successes, I'm going to say that you heard Chu shout out for someone to stop, and then right after that, you heard the firing. And you knew it wasn't Chu's weapon. Right. So, what floor are you on? The top third. All right. So, the top floor, I don't have to go up to it all. I'm looking for either of you to be alive, and I go probably to the far end to the window if I can make it that far in three seconds. You said I rounded the second cube. Yeah. You just got to the door in the second level, so you can open the door to the third level, and it's probably a double note to the end of that. I'm going to tell you that all the way. I do that because I'm running right on breath, and I want to get a clear one. And as I get to the window, I drop my gun and I will open it when I have a chance. But, because of my answer for the other ones in the phone, so I'm still clicking into the phone and coughing into it, trying to get you or Michael to report. Because I'm on the floor that both of you are on. All right. Do you hear that chatter coming across the phones? I don't like them. You also know that these weapons are not capable of auto-fighting. That's good. So, it's good. One shot at a time. No. Probably shoot one shot per three seconds. Yeah. I mean, you could say that, if you really wanted to, that it was a couple shots squeezed off because you could really do more than one damage, but you only get one roll. Right. You get one roll, and we only counted as one bullet because it's, well, it's better for you guys that way, and it's better for the opponents that way. It's less, but you're keeping. So, when you're done. Moving on, we have Tony's turn. Tony, you're on the patio. You're a prime target. I think I'm looking up in our general direction. Well, yeah, because they just fired at, you saw John running down the steps, and then he kind of, like, slid on his butt and, like, almost, like, weighed down the steps, and then a couple shots fired across, and we're running out against the metal, and one of them struck him in the arm, and you hear him grunt. And then you see someone else shooting above you. So, right now, you're feeling pretty blessed, you know. I'm about to yell at him. Look at me. Run away, and I hit him with evil eye. Oh, right. They have to be looking at you when that happens. Yeah. They do? I would assume so. They would have to look at nice. That's awkward. I'm trying to hit the button. Okay. So, in order to get them to look at you, because they're not looking at you, you have to intimidate them or convince them to look at you. So, we're going to definitely have to be some kind of role involved here. Let's say, presence plus persuasion, and you were going to be trying to beat there. Well, you know what we'll say, Tony? We'll say that one of them was looking at you when you fired at them. And, you know, they kind of took their attention for a second, and then they looked back where they were after it. But one of them was keeping you in his eye. The other one is focused on two, a couple of levels above you. So, the one that was kind of looking at you out of the corner of his eye is still looking at you out of the corner of his eye. The other one is not. Um, then I spend a lot of power. How close does he have to be to use your evil eye, Tony? Oh, Tony. Let's go ahead and make the role, and then if it's successful, you need to go ahead. Why don't you roll your dice first to see if you're successful, and then we'll look it up if it needs to be. If you fail, then there you go. I've got two successes. Nicely done. Evil eye. The eye is the windows of the soul. Which of the dread powers do you choose? I chose Hypnotism. So... It says, um, it kind of says "contested." Resistance is replacing. So, what did you contest it with? That's when the target splits and resolve. Wits and resolve is four dice, Jim. And he's using a willpower dot. I take your evil eye and one. One success. Versus my two successes. You win. I told him to run away. All right. So, two. You're crouching down. Tap level of the fire escape. A bullet just ricocheted off the metal in front of your face. It's probably disconcerting. Is one of them running away? Not yet. I guess I noticed that John Hood doesn't have a gun. And you're on the first one? Well, I don't know that you'd notice that. He's like directly below you on a grid work. You might know it. Having known him long enough that he doesn't carry a gun. But I don't know that you have done so. I've done so. I just don't have him on me. Oh, I didn't grab him. Yeah, I would say that you wouldn't be aware of that, to be honest. Well, taking cover and looking down, I might see him taking cover and not having a weapon. If you want to make a perception check. Tell me who sent you. That's fine. But I don't think it's just, you know, I look down. I mean, you're nauseous. You're throwing up. Things are still swaying because of all that waste. I want to know exactly what the situation is and knowing what my friends have in the battlefield. So go ahead and put it down. Make a perception check minus one of the darkness and minus anything for your injuries. That's it. And you can use willpower or risk willpower if you want to. I got one success. All right. You see him very much in a protective mode, a couple stories below you. And he does not appear to have a weapon. He's going to be a way to throw one to him. I'm not sure if there's any gaps in how the fire is set up. Oh, there's gaps. Okay. If you want to call out to him and try to throw him a gun. Sure. It's not the easiest toss in the world. Yeah. Yeah. I'm going to go ahead and do that. Gun coming. It hits the ground. Goes on. Gun delivery. So go ahead and make an athletics plus dexterity roll. Or minus whatever for your injuries, minus one because of the darkness, and minus one because of the very tight confines of where you're trying to get the gun to be delivered. All right. I'm not going to do that. Gun not coming. Yeah. Yeah. I'm just going to go ahead and do that. You can return fire and move. Okay. I will do that. You move down. I'm sitting here. Move first. Get closer. Or not. Get closer. Fire and then move or moving on fire. I guess I'll move and then fire him. Well, three seconds. I'm just going to shoot and then move. All right. Go ahead and use your firearms plus your dexterity plus your weapon bonus. Minus your injuries, minus one for darkness. And they are crouching down, which is not prone, but I'm going to give them a dice because they're making themselves a little bit. Minus one more guy making themselves into smaller targets. They're crouching down. I got an injury. Yeah. And it's done. Yeah, they mean there's bags of crap in the alleyway and trash cans. So they're basically just finding some cover and firing back. Even the gun can see them at one. It's not much concealment, but they got something. Oh, yeah. Two successes. Two successes. Which one were you aiming at? Bob, the one who fired at you? Sure. Okay. The one who's not about to run away. Yeah. So it definitely runs and kind of falls back against a wall. It holds a thigh where your bullet ripped open a pretty good sizable wound in the thigh and then goes to looking to fire back at you. And I'm sorry. I should have said this, but we'll do it in the future. If you have concealment like you do right now, two concealment because you're trying to crouch down and keep hitting as well. Half of your concealment counts as a minus to attack. Oh, I got you. Right? Because you're kind of firing from a tough, a more difficult position. So if you had concealment of four, you'd be like minus two to hit. Concealment of three, you'd be minus two to hit. Two, you'd be one. So you should have been minus one more die. But no biggie in this particular instance is I'm the one who forgot. He shot in the thigh. He, you know, run out in pain and fell back against the wall, but brought his gun right back up into position. So then you stand up, run down the forehead of the stairs and crouch again. No. No shooting move? I run. Oh, yeah. I shoot and move back into the apartment. Okay. Fair enough. I don't know what else I can do. How much time did that take up probably? That's fine. What's called an instant action. So you take your instant action and then you have your movement action. Okay. You move to the door. That's something you have to open because you didn't see or closing it, you move inside and crouch down behind the glass. Actually, I'm going for my shotgun. Okay. Which is probably in your bedroom? Probably. I would say. Okay. So we'll see. You move into your bedroom, but do not have a shotgun yet. Okay. You're up, John. Feeling nauseated and wounded. I go into a physical frenzy. Oh. Nice. Nice. That sounds really, really dangerous. No, I don't know. For everyone. So do you attack Tony since he's closest to you? If I get really injured, I just really go berserk and just attack anyone. But this is just, I can read it. Whatever the hunter is in a dangerous situation in general, adrenaline produced by the stress activates the berserkish plus. The remainder of the scene, a hunter with this implant gains two strength plus one additional strength for every point of lethal damage taken. None so far. So two more strength. Well, I have a lot of damage. Oh, you had the shot. Right. I'm sorry. Three strength. Wow. You're very strong. And that affects things strength. So you definitely want to be playing off of your strength advantage. The strength of my strength? Yes. The strength of your strength. So what do you do? I also gain iron stamina, which ignores the -1, 2, or 3 for the... Nice. Damn it. He's had enough damage. He's not shaking anymore. The advantage is during a fighter, obvious. But it also affects your speed. So I'm going to try to get to the closest guy as fast as possible. Okay. Charge at him and jump over the railing. Sure. Let's go ahead and make a dexterity plus athletics check to jump over the railing and hit the ground without stumbling or losing your balance. One. That's all you need. So my speed goes to 12. 13. 13. Okay. I'm going to draw this out. We're actually in physical combat. I should tear his arms off and beat him like... I'm going to kick his ass with his own foot. Alright. So you jump down. I'm going to say that action in and of itself takes up. What's your movement? 13. Okay. You have eight more. I think I'm going to bite him. Really? I have a weapon of last resort. Two dots. It says you either get a claw attack or a bite attack that inflicts one lethal. Okay. I'm going to tell you to go for the claw. It says have to grapple first. Because you have to grapple first to bite. To claw someone you shouldn't really have to grapple. Was it saying just for the bite? Clawing is just like... Yeah. The clawing is part of the brawl attack. Yeah. You have to grab someone and then bite them whereas punching them you just punch them or claw them with your weapon. However grappling him will make it more difficult for that guy to shoot you. When I remember reading a claw it was... It's like regular punching somebody but instead of doing bashing damage you can lethal damage. Right. That's the general idea behind the claw attack. So can I claw him while grappling him? Is that the idea of claw? I don't have any problem with... No, I mean, claw him just in straight combat. Just like standing next to him and claw him. You do not have to grapple with him to claw at least as far as I understand the rule. Unless it specifically says there you have to grapple in order to claw. I have to grapple in order to bite. Right. That's the rule I know. So you can claw during a grapple but your first turn is taken grabbing someone. They get then on their turn to try to break free or they just accept the grapple and say let's have at it and they get to punch you or hit you. If they try to break free and are successful you lose out. If they try to break free and are not successful you get to then do your claw attack next turn. I think I'll just accept that. Okay. What you're going to do is you're going to make a strength plus brawl check. Okay. Plus any pluses it might give you for your brawl? It just says it inflicts lethal. Okay. You are going to subtract his defense. So do you grow claws? Yeah. I think it's concealed. So I don't know if I grow things. I think they pop out your fingers. They kind of come out just like a Wolverine type of thing. Kind of like a retraction where there's an implant of weird razor sharp fingertips. They said you make up what you want but they're not. Okay. Make up what you want. It was just a blade that's like in the side of his hand. Okay. Does it come out then? A little bit. Just one. Yeah. And it says that's what he stabs with or attacks with. Okay. In that case, subtract two dice because of his defense. He will choose not to dodge because he doesn't see it coming. You know, it's not very obvious to him. He can choose to dodge which doubles your defense against an oncoming attack. So what he's going to do is simply just use his defense of two to subtract two dice from your attack. Can I all out attack or is that you can't move when you do that? Oh yeah. I think the all out attack is actually a charged attack so you can absolutely do that. Plus two with brawler weapon or anything. I lose my defense. Yes. And just so you understand, again, this is the first time I'm really going all out here in combat. Normally when someone has a gun, Ryan, if they shoot you, you don't get to use your defense. That's when you get to use cover and conceal. You can't defend against a gun. I'm so fast. I'm going to dodge the bullet. I mean, you're not a superhero. Well, some of you are, but yeah. When you're in close combat, meaning within one or two squares, which are yards in this game of your opponent, you get to use your defense against firearms because you're so close to them. You can hit an arm or grab onto something. There's a resistance there that can be applied. So in this instance, you might say, well screw it. I don't have any defense against a firearm anyways. In this case, you would have a defense against the firearm and you will lose that defense if you all out attack. Okay. How about I all out attack, but I take the minus two for specifying his arm as a target. This weapon arm. Okay. You could definitely do that. Try that. And minus two because of his defense. Seven dice. Yes. Minus two for his defense. Minus from your... Plus two for the... All your plus is first. Seven dice. Nine dice. Plus two is nine dice. Minus two because you're specifying his arm. Minus two because of his defense. So I got five. Exactly. You frisk the willpower and add three and then if you do any hit it off, you don't lose the willpower. Yeah, let's go. I'm going to risk it. Okay. In the future, before we add the negatives, you have to say you're risking... Or you're putting your willpower in because that way you can gauge it and go like you did. Why have a really good chance of hitting something to risk willpower? You have to not know the minuses beforehand to do that, but go ahead. Eight dice. Whoa. Can you understand the penalties? It's general idea. You can do it in general penalties. You can ask me how tough is it, but I'm not going to give you those. Perfect. Minus two. Minus whatever. You can say well it's dark and you know it's... Two. Two. All right. And he is going to make dexterity plus stamina roll not to drop his weapon. There might be some rules in the book, but I don't know what it is right now. I'll stop my head. And he rolled it. Wow. A lot of successes. So he doesn't drop his weapon, but he grabs his arm and screams out in pain as your blade slices him into him. Okay. And that is him and then it's the back up. He turns around the leaf holding his arm with his gun and this guy reaches out and grabs him and he opens his mouth to speak and you hear like some type of buzzing and he stops and turns back around. Now his turn was taken up. Your evil eye confused him enough and hypnotized him enough that for a while he was out of it, but something happened and you hear some low buzzing going on between the two of them. And then the one that's injured that got shot by two last turn trains his gun on you and fires. And you are not close enough. You're three away so you wouldn't have got to use your defense anyways for this guy. And his dice pool is six dice, two, four, six, he does not get minus one for the darkness for reasons that you don't know and that's it. So he rolled again in the dark alley another shot ricochets just grazing your other arm taking one lethal damage and are you still you still have health luck correct I bet minus two all right so I have one health left. Your health is based on your stamina plus your size right you might want to check that just to make sure because it may increase your health just stamina plus size okay will power stamina plus composure I think so again it didn't increase anything there but you might want to look at a regular rule of the darkness book and see what strength effects because you might have other things you can do as well but you take one more shot from the weapon and I should have my bad again because if we're all learning but I should have subtract one guy from his attack because he's crouching down and trying to defend himself in the garbage of the alley so you should have been minus half of his concealment for his attack and I forgot to do that so that should have been the case but I don't want to recall guys again because I might do more damage than that it takes us to Jay okay I'm opening the window but before I'm taking a deep breath I'm using one of my things I keep in my pocket sorry this is drugs oh okay it's actually like a bomb or a bomb no not a bomb or a bomb or a self yeah but I pull this stupid like this and just jam it and smear it on your nose is for healing okay and then I stick my head out the window and go I told you drawing all of them drawing all of that in because hopefully we'll have unique factors got you there's sciences are totally clear I'm gonna breathe I got dude it's not anything magical let's fix so I am currently minus one because of my doing the injuries and anything else that's it okay roll your dice that was also a risk but I already had that in my hand so got you two three four successes each of the successes heals two of my wounds so that was a deep cleansing breath and I'm better like a hundred percent wow I wish I was better that makes people that shit's potent okay that I assume that's all I can do right yeah that sounds like a pretty good action is opening the window and then taking out your pulse and that seems like it's a pretty good use of three seconds and taking a deep good breath for the first time in a long time oh and then I'm calling specifically on the phone for him and Mike's care meaning Lucius and no no Michael Michael and Michael Clay and John yeah they're the only two I don't know and they're on the same floor on my so which door am I breaking out first is what it comes out so I understand Mike it's not here yes but I would assume you'd have no sense to say or something right and he's out of his mind so I'm probably going for you don't I don't think I'm a phone yeah probably okay Tony you're up so then once started to run and get turned around yes drats I'm saying it to my phone yeah everybody's here but Mike's here like a play and I'm shooting like clay I think it's like okay that's right that's just everybody's in the bag fighting except Mike and then Mike's busy family and I'm going like this is like a home the hand canton rings out what I hear that first probably in the backyard okay what's your dice normally dexterity you three plus firearms my firearms is three dexterity is dexterity and your weapon adjustment weapon is to okay now one specialization yes you're not good might as one because it's dark and - one because you're distracted what are you shooting at I'm shooting at the one that stopped the guy hopefully maybe if I shoot him it's like maybe I shouldn't scream wrong good enough gentleman that you're aiming at the bagner that you're aiming at he does not have cover the other one has a concealment of one you know hiding by those bags of trash the other one because he stood up to leave and get away does not have the consider so no more removal of dice from your pool it would have been if you're pregnant the other guy we want more dice gone go ahead they're faux vagrant yes faux vagrant the hand can and explodes again and again we get more well this time it actually hits the concrete back here of 28th 26th Street and again there's a shower of concrete and and the smoke that's brought up by the splintering and crush concrete and that's the end of your turn you said evil unless you want to move you did your instant action are you going to do anything else I don't see any reason why I should want to go out there I think I could cover where I'm at right now so right in the excellent dude cut people out well you're actually I thought you were on the patio not on the patio I'm not on the part of the skate right no so you're staying where you're at firing on the edge of patio right I got the bottom of the patio was coming since I was just being powerful that takes us to you to you well I grab the shotgun it's in my bedroom and run on back to the patio this is where you made it back to you what's in the you went you were here you were here last turn right the air at your door at your bedroom you moved into your bedroom grab the weapon and I let you move again which puts you pretty close but not quite because these are big condos so either like those warehouse district condos that are so I didn't make it to the bedroom the first the first time you made to the door of the bedroom which was open you moved into the room grab the weapon and I let you move again which technically you should only move in an action but I just let you split it up because why not it just makes sense oh all right all right so you're close next turn you'll be there in your up channel well I had time to talk on the phone yes you do everyone's out on the alleyway J since J as where everyone rises hey last turn I got the breathe which one's the B1 I think I'll get him both the B speaking guy he crouch down hiding behind some trash like that all right but John absolutely leaps back in the battle way flailing and attacks the foe vagrant and you I think I will just use it with our okay add your dice up no tell you what to subtract okay - one because you're fighting in the dark and - two because of his defense and that's it rest of the day so yours for success wow obviously he staggers backward you're slashing blade cut across his chest and up into his neck almost hit the karate and so he staggers backwards not out of range but just in shock is his blood is flowing quite aggressively from his neck and upper chest region soaking through he can see beyond the the foe vagrant clothes he's wearing it almost looks as if there's a the blue of a of a security uniform something along those lines you get a flash of that as you as you see him stagger backwards his shirt opens up a bit from your blade that takes us to that and the one that you attack is gonna go first and he is firing at you with his gun squeezing off a close range just basically trying to do as much damage as possible he is spending a willpower to try to make this more damaging you get to subtract his defense two dice are missing from because you know I'm assuming your defense is I'm sorry what is your defense it says three but I don't think it's affected by strength right no it's the lowest of your wits are your dexterity three all right it's pretty impressive it is so you try to map the gun aside is he exterior wits which I was with him so they're both three one success my health box are full all right so at the role of my turn not best out yes not sure if it's on your turn or immediately but I'm gonna say that it's on your turn hey he disengaged he gets an opportunity attack that's so boring okay the other foe vagrant stikers back and aims at you as well okay so he's firing and he's flying at you because you're very scary six dice he spends a willpower one one one one wow all those dice right and two successes I don't get defense for that because I was with it exactly he backed up out of the way all the box were full either with bashing your lethal yeah to our lethal does that mean that I should go back to the now the left most bashing there's no overspoke oh it doesn't turn into so you're you have five lethal now and three bash Wow yeah I have five lethal and one second I have four dice I will nine eight nine Jay you are leaning out the window gulping in air and you feel something land in your shoulder and you take one lethal damage from that little bit that you're hanging out the window and then you hear here's some more shots being fired and you take three more lethal after that as these bolts just rain down thanks for listening to nights of the night actual play podcast visit KOTN podcast calm for more information on this and other adventures where you will find character stats photos storytelling props and even a forum for comments and suggestions or you could email us directly and feedback at KOTN podcast calm all music for this podcast has been created and performed by Zen Audio Smith if you'd like custom professional music created for your podcast or business please visit Zen Audio Smith calm that's all for now join us next episode for more mystery and adventure you