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PVE: Podcast Versus Enemies

Prismatic, Class Items, and Ergo Sum! - Ep. 113

Duration:
2h 17m
Broadcast on:
13 Aug 2024
Audio Format:
mp3

A massive episode this week as we cover the recent and upcoming sandbox changes, Prismatic Builds, Exotic Class Items, and Ergo Sum!

Intro 0:00

Ep. 2 Sandbox Changes 18:45

Hunter Builds 1:03:30

Titan Builds 1:13:30

Warlock Builds 1:21:12

Prismatic Balance 1:36:50

Exotic Class Items 1:45:30

Ergo Sum Breakdown 1:57:40


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AUDIO PRODUCTION: https://twitter.com/CameronChollar

INTRO MUSIC: https://www.youtube.com/watch?v=POdqgitXq64

[MUSIC] [MUSIC] Hello, guardians, and welcome to episode 113 of Podcast Versus Enemies, a Destiny podcast dedicated to the PvE Sandbox. This week we're going to take a little look at some upcoming sandbox changes in addition to breaking down everything prismatic. As always, I'm joined by my Titan on warlock friends, impetus and saint. Saint, how are you doing? And what have you been up to? I am doing pretty good, enjoying the end of the summer here. It's been a pretty good week in Destiny, going through Salvation's Edge challenges, got a few more just in counter triumphs and static challenges and stuff like that to knock out for that iconic class title. Still chasing the perfect repost role. I really like this little riffle way too much, and it's a problem, because comp is the only way to get it. So it's actually been okay in comp these days, dare I say. Still not quite gotten what I'm looking for on that repulsor race to stabilizing role. But we keep going, let me slow down a little bit, because I also started playing the Witcher 3 this week. I got this on sale a long time ago, and I feel like there was just enough time that I could sit down one night after work and really start digging into that. And probably four hours in and I'm definitely getting how this game has gotten the phrase that he has gotten over the years so far. It's strong first impressions, trying to get down to fighting a little bit better. But we'll get there eventually. And there's general stuff still prepping for the next D&D campaign. I'm trying to write a lot more stories that are more side quests and things like that, that are written explicitly with the backgrounds and traits of my party in mine. So just trying to make the stories a little bit more meaningful to them in the new campaign. Now that I've gotten one campaign under my belt and feel a little bit, I don't know, just more experience there. And it's definitely this, it's kind of like designing a game that you get to watch play out right in front of you. And that is great and horrible versus like a lot of video games and things like that. You just have to work on it and then just put it out there and see how people react. But yeah, making up plotlines for D&Ds like something I started doing in our first campaign. And it's devastating when nobody pays attention to the little hook that you put out there, but incredibly rewarding when the party watches on to the story and runs with it. Yeah, if this, how about you, man? How you doing? Yeah, it's funny, Court. He was explaining this to me before we started getting ready for the podcast. And I was saying between Witcher 3 and D&D, this might be the last episode saying ever does for me. I mean, he might be gone for good. Those are not like projects, either one of them. Hey, I'm going on vacation shortly. So maybe it's been a good run, you know. All right. I'll hold down the fort until you guys come back, I guess. I've not actually had a lot of dust any time this week. I had family over, I had a cousin get married yesterday, had a great time seeing my parents, and then of course going to the wedding and stuff. So I hadn't done a ton of dusting. I logged on early this morning to do a little bit of stuff. I did unlock the Time Warner Wayfarer for crafting. Got that leveled up a little bit, very excited for that. I've been working on the Solstice armor bounties, like just started, so I can't really even comment on the system. But I know there are some thoughts and feelings about new Solstice, as always, it seems like. And then I've been doing some overthrow to try and get a few more exotic class items. I've already gotten two to drop this morning, which matches the two that I've had drop from my warlock all up until this point. Still haven't gotten any roles that I'm chasing for, any of the roles that I'll be talking about this episode. But glad to see those drop buffs. I mean, that's been huge at least. And of course, I'll spend chasing ergo zoom rules along with my class items. So yeah, that's kind of all that stuff is really just going to be the focus for me going into the next week, keep doing seasonal stuff to get more weapon red borders, finally get a crafted aberrant action, keep working on Solstice stuff while it's around. And then of course, chase the exotic weapon and class item. How about yourself court? Yeah, so it did a normal salvation stage run with Saint and some of his nerds and still no exotic, but we did get a nice kind of clean fast run. I think it was the first time that we did the fourth encounter, one try, because every time every other time it's been multiple tries, get through it just with, you know, a lot of jumping through hoops and just a lot of cross contamination with comms can cause some issues. But that was our first or at least my first first through verity. I'm going to try and get some of those static triumphs for the raid done over the next few weeks that Saint was talking about and try and get some of those extra exotic buff and buffs. At that point, get the exotic. I really want to try the Strand fusion rifle or linear fusion rifle. Oh yeah, you've been eating it right? Yeah, you've been eating it, yeah. It just seems a lot fun, just threadlings of the build, I guess. Outside of Destiny, the game, but still within Destiny, my damage stacking infographics now out for everyone. You can view that over on our Discord, the Patreon, my socials, my spreadsheet, links to all of those places in the science link tree in the show notes. And I'm just currently working on refreshing the prismatic infographic over the next few weeks. And outside of Destiny, I've been playing a little bit of COD, Grand Theft Auto 5, I've mentioned a few episodes now and EU4. And like I said, it will be soon time for my annual breakaway to the Scottish Highlands in a hot tub so things are starting to wind down. Because I'm feeling a little bit tired, still keen to do Destiny, still keen to be with my lads here doing podcasts versus enemies. But just, you know, after a few months after a big expansion, you do feel that kind of like ground down, it's time to take a little break. All right, impetus, who are we thanking this week? We are giving a shout out to our grandmasters. Those are the folks that go above and beyond in their support of our show. And we are eternally grateful to them. They are Dark Wizard 85, David Deacon, I'm Kay Rose, Jelly Puppy, The Shazzle, The Puckster, The Mirror, and this moment. Thank you so much for your support, guys. It means the world to us. You can send us all kinds of feedback directly to any of our socials or via our Discord server, our Twitter account, which is @pod versus enemies, or our Patreon. You can find links in the show notes, positive critical and constructive feedback helps with the trajectory of the podcast and how we present and break down builds, activities, and so much more in the PvE sandbox for all kinds of Destiny players. We do, of course, want to extend a special thanks and appreciation to everyone that supports PvE by downloading, listening, and discussing our show and directly supporting us via Patreon. Speaking of Patreon, if you'd like to support us, you can click on the link to Patreon found in the show notes of this episode. You'll get access to members-only channels in our Discord server, behind-the-scenes content, text write-ups of weapon breakdowns, input on the future of the show, and so much more. Saint, what are we talking about today? We got a bunch of stuff to cover. We're going to start off with more, you said, a sandbox kind of coming off of last week's episode on some upcoming changes. I wasn't really expecting to see this, but definitely excited about it. After that, we're going to spend some time talking about hunter-tightening more like prismatic builds and kind of meta game behind that, as well as exotic class items, and there we go, soon rolls the exotic special sword. So starting off with a bunch of sandbox stuff and upcoming changes for, I believe, episode two, and then a lot of prismatic stuff, and all those things kind of tie into each other from subject to subject there. So a few quick housekeeping notes, updates, etc. before we jump into some upcoming sandbox changes. The reserve changes that just hit the game this past week resulted in a plus one to all rocket total ammo capacity, including exotics. Just a straight-up buff. Other weapons also seem to be a flat buff, so keep an eye on Mossy Max's sheet, he's got a lot of good info on there about reserves and ammo capacity and stuff like that. Swords got increases of adapters, got seven, aggressives, got plus six, lightweights plus eight, and then ergo got plus five. Machine guns, around 45 to adaptives, and eye impacts, and 69 to the rapid fires. Snipers didn't receive a buff. It actually, based on the numbers, looks like their previous reserve buff was reverted, and this is a known bug. So generally, net win on the whole reserve changes, despite the fact that I think some people are, I don't know, just aggravated or frustrated about the lack of swapping off when rallying, but I'm totally fine with just taking a plus one of my rocket inventory permanently and not having to deal with that. How are you guys feeling about the reserve changes? Net win? Yeah, absolutely. I'll take more bullets or more sword swings. Yeah, I mean, it felt like everyone had a loadout dedicated to just having a chest with maximum reserves, so I suppose that was never intended, but they have given us a net buff, I suppose some of us may miss that. I certainly don't. I'm not a big fan of like loadout builder mini game behind the scenes, so this is a net buff to everything. Yeah, when I was working on the rocket launchers, pretty much, not, not pretty much, all of rocket launchers got plus one everywhere. I think just some minor exceptions with like warcliffe coil and eyes of tomorrow, they were the only ones that didn't receive an extra plus one with two reserves and three reserves, but I think that's intended just with how they are built, their reserves are tuned separately. But I'm just looking at my sheet now, you can get 15 truth rockets with two reserves, which is, you know, it's, it's still truth, but 15 exotic rockets, three in the magazine, so it's five reloads, pretty fun to have. Is it too much on that workout? Like, at all, it's still pretty low. It's like, it's almost like a high impact, but not quite. It's got like slightly less damage than the high impact normally has, even with the buff too. It's receiving like all of the explosive damage now does the full damage instead of just doing the standard explosive. They just basically merged impact and explosive damage with truth, where obviously truth couldn't perform impact damage with the way horseshoes and grenades actually works, air bursts, so they change it so all of the damage now applies to the explosive, but it's still quite not there in terms of like a high impact, but could, like, I think this is, we'll talk about some upcoming sandbox changes in a moment here, but this could be just like one of those exotics that's got one more buff to go and then it's like, okay, now it's pretty good. It's not going to break any, you know, it's not going to break anything, certainly not going to be the next Galahorn or Two-Till Fox or Dragon's Breath. It's not going to be like that, but it's just that one tiny thing. Speaking of Dragon's Breath and Galahorn, it now has 13 rockets with three reserves, which is kind of crazy to see. I mean, Galahorn didn't need another resource boss, but it got it. Yeah, so they're at 10 base right now? Yeah, 10, 11, 12, 13. Oh, man. Yeah, that's a lot of rockets, dude. And like Deathbringer is 10, 11, 12, 12, just with it having a slightly smaller inventory size stat and looking at like layers of news here, so before 8 pictures to be 7, 9, sorry, 7, 8, 9, 9, it's now 8, 9, 10, 10. So just think of any rocket launcher, if you can remember how many reserves it had before at maximum, just add plus one. That's your new number, so it could change. Yeah, I think that's going to go over aggregate pretty well. There was also a change that basically caps your momentum when you're stacking up shots from mountaintop. It put like a clamp on the movement speed and the speedrunners out there are not happy, Bob. And it looked really dramatic at first, and then I saw some clips that looked maybe it wasn't so bad. And I think that even came out and said, hey, we may have we may have slightly over corrected on this. We would, you know, maybe they don't get toned back a little bit, which I mean, it's a very, very tiny portion of, you know, people that this affected, but it was kind of allowing some obscene movement. If you knew how to stack up all the sticky shots and launch yourself, it was pretty ridiculous. So I'm not super surprised they fixed it. They may have over corrected slightly on that. And I think the other big change was the class item drop rates this week, which is kind of a mix bag on that. Your regular chest and the bill heart are not dropping class items nearly as much, but the overthrow chests are dropping more. Do you guys form any overthrow this week? I know you've been grinding some overthrow. You know, you get any class items to drop? How many runs you got? What's your anecdotal kind of feelings there? Yeah, anecdotally, when I logged in and immediately went to the pale heart, I think the first chest I opened dropped me one, but I had not had any drop from me from a chest up until that point. So I think that was probably just a little bit of here you go. Here's your first one. You've been building it up in the background. I don't know. I would get anecdotally. I then went another hour. I ended up doing two full. So that was part of my first full overthrow. Then I did another full overthrow with nothing. And then it was sometime during my third full overthrow. I got the second one, and I think it was like enough second wave of the third full overthrow. So it ended up being about an hour's worth of time I got to. And I have yet to do my dual destiny this week. So that's another guaranteed to just on my warlock. I've been on the same class for all this. So yeah, I certainly think, you know, for me and I imagine for some people, they'll probably just log on, do a dual destiny, see if they get lucky there. And if not, you know, if they're really committed, you can go into overthrow and see if you want to grind out. I don't know. I think for myself, as someone who plays multiple classes, I'll probably just stick to doing dual destiny one to three times a week and look at my two and then kind of move on to other stuff for my playtime in general. That's just kind of my thoughts. But I don't know about how you guys been thinking about it. If you guys have tried overthrow or dual destiny since the buff. Yeah, I'm with you on the whole, I'll go take my Titan and actually run through because I want to do several pathfinder resets for more sword rolls, you know, ergo, soon rolls. And then like you're talking about, okay, hunter and warlock, my my second characters, you guys get one dual destiny run a week. Hope you get lucky because I, you know, I'm not farming for something else. Court. Yeah, no, no, I have noticed the drop change with overthrow, but I still think there needs to be just kind of amplification across the board. If they're still want to keep it with them, and I do agree with that they should keep it within the pale heart, I'm not too interested in grinding out like playlists activities to get exotic class items. I'm not sure if that's really the play, but definitely in pale heart, I think just there needs to be more things to really kind of like guarantee to have a drop. Like the the co-op challenge, campaign missions, they could have like a guaranteed at the end because those are quite long anyway. So I just think more places for them to drop a higher drop rate is better than kind of spreading it around the game, at least for me. Yeah, I can't remember, I can try find it. I don't know if it was in the Twitch or if it was Destiny 2 team on Twitter that mentioned that they're still going to look at like further improvements to exotic class item, but I can't for life me. They said that. And again, I don't know if it was the Destiny 2 team account or if it was DMG on his own account, talking to somebody because I know that he's in control of both of those accounts and he has pivoted speaking between those two accounts on on matters, but yes, I saw that as well and it was on Twitter that they confirmed that. Yeah, we're getting there. You know, we're getting there at the exact last time. So we're talking about much more later in this episode. But for now, let's keep moving. Also on the housekeeping side, we have got some more posts going up this week. We'll have a Baron action, Corrasion, and the mountaintop write-ups all going up on the Patreon in that weapons breakdown collection. You can go in there and see all kinds of various write-ups on weapons that we've talked about in the show in previous episodes and exotics that we love, all that stuff. Okay, let's get into the upcoming sandbox changes. Court, take it away. Yeah, so last episode, we talked about general sandbox health for weapons, armor and abilities. So if you want to check that out, pause this and go back and listen to that and come back here and we'll do a kind of quick, brief breakdown of what's come. Again, this is related to episode two, Revenant. So we'll be just touching on some highlights. So I'll kick us off here with weapons and they are buffing. This isn't exclusive. There's obviously things more than just these two, but they specifically mentioned adaptive SMGs and rapid fire heavy grenade launchers are going to be buffed because they are currently underperforming. Your adaptive SMGs include parabellum, which is solar with fuel forged bug out bag, which is again on our solar and that is from the deep season, the deep season 21. Here was burden, which is from iron banner and that is void. Pizzicato is kinetic and that is our soros, adaptive SMG and technically this should also include wristrunner, not that it needs it because it's wristrunner, but with the wristrunner having the same RPM and it's not a lightweight, it should get these adaptive SMG changes. We've talked about the sort of DPS or the damage kind of output with a lot of kind of primary weapons recently. Adaptive SMGs aren't too bad in terms of DPS, but they do lack that defining trait. So their direct competitors are lightweights and they share the same RPM, but obviously lightweights have that really great intrinsic frame bonus of just being faster, faster mobility. You get increased movement speed when you're walking, so it's I think adaptive aren't too bad, like I said, but lightweights I think just kind of steal their limo light. Rapid fire grenade launchers, they include swarm of the raven, there's not quite, there's not a few of these, it's just kind of at least recently we've got four, so swarm of the raven, which is void, iron banner, caraxes is distress, which is strand from route of nightmares, Marcilian sea, which is solar, which is our hacky grenade launcher, and tarnation, which is arc from way back in throne worlds. And again, this technically should include anarchy with this being kind of matching the RPM and maybe include colony and prospector, they've got slightly different RPMs, but they could receive the rapid fire frame buff. Again, I don't think the specifically mentioned prospector later on, but I don't think any of these really needs a damage buff, I think it's more of a utility or kind of an exotic buff specifically. Rapid fire gls lads, what were we thinking? We haven't really spoke about gls recently, but obviously, you know, when you've got something like edge transit, that is not a rapid fire, that's our adaptive. What's our kind of, why would we use an adaptive over a rapid fire and vice versa? Because you don't have one of the right element? I fear you. I mean, there are some good options out there, you know, for what we would need a little more like serious about it. Corexis distress is, I would say a very solid weapon, right? It's got a lot of good ammo traits. It just doesn't have bait and switch and that really high ceiling has pushed some of the other stuff out. And you know, you look at frenzy is a fine trait and even could hang on back, you know, just a few updates ago, but that 15% is only half of what you're getting with bait and switch and full court as a trait just needs a little bit of love. Speaking of, you know, there are some traits coming up here and that are mentioned, they're going to be getting some updates, but yeah, I really wish full court and see an update. I wanted to say that, you know, there are still some scenarios in which, you know, you're matching the right element, whatever the case may be that you might want to reach for something like Corexis. Maybe they'll have a little bit more differentiation, you know, tarnation has one for all, I'm pretty sure, is interesting. It still doesn't get a lot of play these days, but maybe if that archetypes is above, we could, we could see a little bit more a play out of that. And then, you know, Mercilian Sea, it's just kind of an odd, I don't know, it's just a, it's just an odd weapon. It's got like explosive light, I believe, and I think like Envious as well, you know, again, I'm looking through this list of these grenade launchers and they're all fine, right? There's some solid options in all of these things. There's just no reason really to be grabbing one of these over your other, you know, heavy GL options, which I think is what has led to the situation that we're in right now and they're talking about where nobody's really using these things. I kind of get it. I think you've hit the-- Oh, go ahead. No, Emptice, actually, you go ahead, see if you share the same sentiment I was about to say. I had to look through all these weapons, perk pools, because I don't think about them ever. And yeah, it's a weird situation because on the one hand we have zero craftable adaptive SMGs, and the ones that we just mentioned, the four parabellum bugout bag here as burden and pizzicato are not easy to acquire. I believe parabellum is currently lost sector loot, so have fun there. Bugout bag would be zer now, because yeah, that's got to be weird. It's dropping if it even is available. Hero's burden, iron banner, pizzicato is now at Banshee. You would have to put in your gunsmithing gram, so it would be three for a random roll of pizzicato on a day that has seros, so that is that is a dire situation in terms of, you know, we're gonna buff an archetype. There's really, I hope you held on to one of those. I mean, again, parabellum, very good solar SMG, not easy to get, rapid fire heavy gls, cracks us distress seems like it's poised to really take off. I mean, it's a raid weapon. It's gotten a depth variant. For the others though, you know, tarnations, craftables, that's two out of the four, but yeah, I don't know. I'm not, it's just not spectacular on any of the perks. And I feel like we have pretty stellar options on the adaptive sign already. Like, I'm not, I don't really see myself going crazy. I would probably do a koraxus more than anything because it's a good purple, but it's strand and our only other strand heavy gl at this time is a trials loot, which can be very hard to go and grab in a depth version of compared to koraxus, where you could just get a bunch of spoils, go do a master nezorac, go farm, you know, spend them at the, at the chest and really profit. So yeah, I'm not, I'm not, it's just one of those things where if it does come along on the gl side, I'm like, sweet, let's see if I can get a good role. But if not, I have plenty of good adaptive versions. Or were you feeling the same way? Were you feeling different? I think both of you kind of hit that on the nail with, in regards to a lot of these frames, and not convinced it's entirely because of the frame itself underperforming, I think it's just, we don't have a lot of choice. I mean, you mentioned there with SMGs, the one thing that we have currently in terms of an adaptive SMG is parabellum. The rest are, they're not, they are acquireable, but they're just quite difficult to acquire. And this is the same with rapid fire, heavy grenade launcher, I just don't think we've got enough to then make a kind of point of, okay, now we can start buffing the, the sub family, because as far as I'm aware, rapid fire, heavy gls are performing quite well. I mean, we, we recommended corrects, this is quite a lot for kind of, kind of burst, damage builds. They have a slightly smaller magazine overall, compared to adaptive, but they have a higher RPM. So like, they are going to be better in terms of just getting a lot of damage down, down range in a fast time. So like, I think, I'm, I'm certainly not opposed to both of these frames getting buffed, and I'm sure there'll be other frames that they aren't, they haven't mentioned here, but I would have loved to have seen maybe a little bit more variation of the weapons and the perks before we, we started seeing some, some buffs, but hey, I, I'm happy to see some, some buffs to these. If they are underperforming as bungee says they are, then fair enough, go, go off. You know, this conversation has kept me thinking, this is coming in episode two, right? Yeah, it's like, you know, about seven weeks off or so. What do they know that we don't? I feel like this is a thing that they will do where we sometimes will read buffs like this, and it, we're looking at the existing weapons set and it doesn't make a lot of sense, because we're not, you know, I, this is conjecture, let me be very clear. I do not know this. Okay. I wouldn't surprise me if all of a sudden in the episode two, your ritual weapon is a, you know, rapid fire GL and your comp weapon is an adaptive SMG or, you know, a new nightfall reward is a, is a rapid fire GL and a gambit adaptive SMG, you know, hits the, it's the pool with 12 traits and some of them are really stacked up and all of a sudden these weapons that would have been like victim of their archetype or maybe the first one to finally push the envelope a little bit forward there are just like adding on to the pile of whatever's new because I, typically speaking, when things get large buffs, there's at least one version is made available in, in the game, if it's not already and that, what got me thinking about it that is impetus is talking about the acquisition route for all these SMGs and I'm like, yeah, a lot of these are not good at all. Surely they're, you know, giving me that feeling of, okay, there's going to be some adaptive SMG getting added in episode two that is going to be worth it and it's going to be, you know, probably pretty solid in PVE or that's my Hopium, Copium, let's really please work out. I'm, I'm, Oh, I think you're on the money here. Yeah, I think you're right. Yeah, exit strategy is adaptive SMG. That was the old gambit weapon that could come back. Hey, but then the other one we forgot to mention here, actually, one of our more recent rapid fires was a cosmic coming in Festival of the Lost, which will be out by the time the episode two is around. So after the recent go grab that, that was our void, our second void rapid fire heavy geo because I think it was swarmed the Raven came out in the season of the deep and then we got a cosmic later that year and that has, yeah, that has pretty, I mean, again, we're looking at last year's version, which was the one and only version of a cosmic, but that's a rapid fire frame. So yeah, you might be on the money there that, you know, have a reason to go chase, um, exa strategy and gambit potentially, but then also a newly buffed a cosmic would be poised to take advantage of these. So good shout out, sir. I've been playing this game too long, you guys. I got it. Yeah, I think you're right, because we received pulse rifle buffs, which affected all, um, frames, not just specifically one on top of a new frame coming out. So they do seem to be quite consistent with we're buffing ex weapon or ex weapon frame, but that comes with, as impetus to say, perhaps a refreshed ex amount of weapons or on top of other like brand new frame or brand, I'm not pretending to think that we're going to get a brand new frame. And these are specifically just to adaptive SMGs and rapid fire heavy gls. But that does kind of, uh, lines up with previous patches where they do, uh, they introduce these on top of, um, refreshing or just bringing back a few holders. And they specifically mentioned prospector later on in terms of specific exotic builds. And again, I think, uh, from previous buffs, this should apply to prospector. It's got a slightly different RPM, but this is just because it's an exotic. So prospector is getting its own buff. And then if it gets a buff on top of rapid fire, that's again, it's another kind of, uh, doubling up of, of buffs. So yeah, you, you might be on the money there. So you get a few, a few other quick ones. I'll just cover here real quick. And then we'll get to some of those exotics that we're just mentioned. We have greatly increased shock and range in PvE. Hmm. Interesting. That heavy burst shotgun archetype is going to go crazy next episode. Well, you know what? Greatly. What's the, what's the vibe on, on greatly? What is our average shotgun range is like seven meters? Seven, eight meters? Yeah. Yeah. I only think of them in PvP terms. So it's like, yeah. I, I love that it's in PvE too, because you, which makes me think either they're going to juice it to high heaven to, like, to a degree that they absolutely could not do in PvP without destroying the special weapon balance, or it's, oh yeah, or it's like a little bit, but that's still too much. I don't know. I feel like there, it has to be like an extreme increase of some sort, but 10 meters would be noticeable, right? If it goes out to 10 now. Yeah, because you're, you're like five to six meters in a crucible is like your, your average shotty, which I'm, I'm guessing is, it's probably right at the same MPV, right? Yeah, even double would be huge. I would, I'd expect at least like eight meters. If it's six right now and they're seeing greatly increased, that would be at least like 25%, you know, ish, whatever. Right. So there's another percent. Yeah. So it's, maybe, maybe 50% of current range would be like a lot. I mean, that's a lot. That would, you know, you're going from, let's say, six meters to nine. That would be still, I think, big. If this is how they are trying to buff perks like threat remover and barrel constructor, the ones where you have to land all the pellets in a shot to, to have an effect. If this is how they want to, you know, round about buff those, I'm here for it. But yeah, I'm very curious to see what new shotgun range looks like in PVE and just PVE too, because if it's really, if we're talking like chaperone, just absolutely gunning down enemies at crazy ranges, that's going to be fun. I mean, again, I use shotguns a lot, you know, mostly on Titan and Hunter, where the, the melee basics products really go crazy with them. But yeah, I'll, I'll take blown enemies away at a, at a longer range that they're just, they're fun to shoot their shot. They just, they've just been a, of one, two punch vessel, I feel like, and there's a, there's like a little bit of a shotgun swapping and DPS phases, you're like, whatever slick draw of Whirlpool, and you, you have that on two weapons and you, you just swap to basically circumvent the effective RPM, right? And there is something there, but those are like, both of those things are like pretty niche, either yeah, you, you play a melee build or you're way up and close to the boss for like shotgun swapping. No in between play. Court, you got any shotguns that you like? Well, back in the day, I used to be a chaperone fiend, degenerate back in the classic PVP, when I was on controller, but I haven't touched it for a while. And also that was just PVP. So I'm just very, I'm very interested in, in what this will mean, and like what the general stat, the, the range stat will be for, for shotguns in the future, like what will that look like? Because again, chaperone is mentioned later on in a, in a moment, we'll talk about this, but that is getting an individual buff as well, as court greatly increased shotgun range and PVE, assuming that's applying to all shotguns is what I'm reading. Axle. Axle. Axle to the moon. Yeah. Okay, calm down there. This makes me more than anything really, really want that like discord chain reaction or like threat detector chain reaction role on decking memory. I've already been looking for that all season and this okay side note on here. Do we think that the domino and dead memory are going to be into law sectors next episode? Are they going to wait until episode three to put episode one's world loot into the law sector? I would think it would be the following episode because that's how it was about the seasons is the following one they would eventually get added in. I'm hoping so because, man, if I can, if we get to episode two and shotguns are like a really actually truly viable thing, I would be farming till my thumbs bleed for that chain reaction thing, man. I'm just thinking of trapped cannon as well. I wonder how that all perform with a bump to range just being able to. The director can stocks already been going up. I keep going up. It's just a line off. Very interesting. Very interesting. Yeah. Last short one here is significant mod rework in addition to 10 plus new mods. Okay. We've done about this. I mean, they had said as much they were planning to expand the mod suite, but we now have a number. So very excited to see that. I have no idea what they are, what they could be. Hopefully they're more meaningful than our current suite, right? Yeah, we went from spec mods, only using spec mods to only using backup mags. So hopefully we've got a little bit more choice. Again, and PVE, I know a PVP is a little bit different. You've got a little bit some more choice or sweaty confetti, I suppose that's our other option PVE. 10 variants of sweaty confetti coming right up. Well, I'm having to see a lot of just instead of a depth range, a depth bloody, a blast radius, a depth stability, a depth whatever, you know, all those targeting. Because like there already is targeting and like a depth targeting or backup mag and a depth mag. Well, what if we went the, you know, before we go back down and make regular plus five reload mods instead of a depth reload or plus five blast radius mods. But even still, that's like five. Maybe, you know, that mods right there, like stat mods, what the hell? I guess it would be 10 five regular mods and then 10 sweaty confetti iterations. Like you said, that would be 15. Yes. Well, there's two parts to this. It's a significant weapon mod rework in addition of 10 plus new mods. So yeah, we're getting more mods, but they've mentioned we're getting the current set of mods are getting reworked significantly. Well, again, that's not sure what that actually entails. But yeah, very interesting. I think it's one part of the weapon sandbox that's been kind of flagging behind. So another thing I'm looking forward to. When was the last time you thought about a weapon? But I never. And our final thing here, of course, the part that we always kind of wait for once we start getting towards the end of a season or now episode, what is getting buffed on the exotic front and the weapon perk front and the armor front with the following episode. So they did name drop a few exotic weapons here, huckleberry, chaperone, bad juju, ex-dirus, prospector, and of course, plus more, always plus more interesting group. Again, no specifications on which side of the sandbox, both sides of the sandbox, these would be getting buffed in huckleberry hits like a truck still. I think it's just been overshadowed by the, you know, all the years worth of newer exotics and legendaries that have come out since it debuted in Destiny 2 chaperone again. Very soon PVE. I don't think that needs a buff in PVP bad juju. I mean, this could be a PVE or PVP one. I've certainly used it in both sandboxes. I like bad juju quite a lot. Very fun weapon, very interesting weapon. Ex-dirus definitely needs a buff. It kind of hits like a wet noodle, very fun fantasy, which is I think what makes it sting a little bit extra that it's just not quite as powerful as its enemy equivalent is. Prospector, again, like right on the edge of being meta, I mean, I've certainly used it for farming purses in Aspire the Watcher. A small damage buff would be nice, but if there's also a different trait or mechanic that they want to give to it, I'd be interested to see what they're thinking. It has that burn effect. I wonder if they're planning on doing something more with the burn. Yeah, I have no idea. Any thoughts, any hopes for any of these weapons, guys, before you talk about the perks? I feel like bad juju is right on the edge of being a meta pick. And it holds it back right now is how long it takes to get string of curses going. It goes up to five times, and it's like a hundred percent increase at 5X. If you're in an activity where you are at too high of a level deficit, though, it just really starts to fall off because past like a 10-point-ish level deficit, it's really hard to get that train rolling. Because once you get that plus 100% buff to a rapid-fire pulse rifle like this, it's really strong. But if you're only able to kill one enemy every six seconds or something like that, it's just never going to get there. And it doesn't feel great. So I'm hoping it's something that just kind of helps it kick-started a little bit more or something like that because it has the potential, just quite hasn't been there. And yeah, Huckleberry and Chaperone, I use both of those weapons in the crucible to still do this day. Huckleberry is a tough line to manage because if you can burn through the magazine really quick, but if you are pretty skilled and you're actually hitting your shots, you can chain people down. If you're holding on that trigger and kind of feathering that trigger, yeah, I use that a lot in the last couple of seasons of this previous year when a certain pair of Titan boots was dominating in the meta. Cora, how are you feeling? Yeah, I totally in agreement that all of these are like one buff away from being like go-to weapons because I think Huckleberry, if you were quite happy with, I'm speaking in regards to like day one raids or kind of higher up content, Huckleberry does hit like a truck and once you keep that raging bull going, you are unstoppable and if you've got this on a prismatic class, you're going to build up that transcendent energy fast, just with the nature of being a fast and hard hitting weapon. It's also still got the proper OG rampage from way, way back when rampage used to be like 66%, so PVE still got that at three times stack, in PVP it's just standard rampage, so yeah. Yeehaw rampage as we've been calling it for a long time. Ex-Dyrus, yeah, totally in agreement that I just won one more buff and I think it's going to be like okay, I can use this now because it has a lot of utility. It's just not quite there in terms of damage and like I don't think anyone's asking Ex-Dyrus to be like the next DPS option, it's just in harder content, I've tried to use it and it's just not quite there. Last one I'll talk about because the rest are yeah like chaperone and badger too, like I totally in agreement with what's saint there but the saint said they're prospector. Again, just one more buff and I think it's going to be like our go-to for if you wanted to just, I don't have a particular role for a grenade launcher so I'm just going to put prospector on. It's still got that classic solar burn even though this is an arc weapon, so I'm interested to see where they go with that, if they're just going to eliminate that entirely or if they make it like our first arc dealing scorched damage weapon, I don't think that's going to happen but yeah, prospector looking forward to what they do with that. Yeah, very fun weapons there, I've not thought about most of these for a while so I'm looking forward to some buffs. We did also get a short list here of perks, a very interesting list of perks that were named dropped here that are also getting buffs and are considered underutilized so they mentioned the iron banner perks, all of those slide ways which I don't think it was an underutilized perk even in PvE it's just it typically gets ruled out by a lot of the other reload based or magazine based perks in Calm 3. Alloy mag, again not quite sure I wouldn't say underutilized but again it's probably just there's better stuff there but interesting and the master of arms and of course plus more so very very interested to see buffs to all of those I think iron banner perks really just wider crucible gains would be nice I mean I know they work in the wider crucible of course but yeah I don't know if the penalties need to get negated I'm not even sure if that would be enough or the benefits need to be increased for the current penalties it's just they appear on such a limited set and it's always there's always been other perks you know on those guns that I would chase for PvP slide ways though I mean what do you guys thoughts on slide ways it's always just been like slide shot slide ways like you know Daniel the cooler Daniel over here it's just never really had a chance so I'm happy for it and same thing for master of arms just landed like a you know landed like a limper when it came back on recluse and I get why they didn't want to go crazy with it it dominated it's like a year of the game and same thing for iron banner purse it's just something that would be a turn up maybe an okay weapon to like an instant shard because the stat negations were so harsh on some of these things that you're putting your range to the range floor right or you're handling in the dirt or whatever the case may be so yeah really really happy about all these yes slide ways was that very curious what that was the one that like I kind of it pared my ears up a little bit just kind of looking at that like I don't know because it's maybe not performing as well with other weapons but when I think of slide ways I'm thinking of apex predator and how you can use that it's a bit of a weird mini game when you're sliding around to reload apex predator but it works because 15% of the magazine for apex predator is going to be plus one because all this range up so yeah that was a curious one I'm just curious what it will do because yeah like it's the alternate twin to a slide shot so just curious maybe they'll differentiate slide ways to be a little bit different because right now it's got very similar triggers compared to uh slide shot compared to slide ways um I think yeah my sure arms is the one with the cooldown though um I need to double check one of them has it and I think it's ways isn't it yeah is that what it what is it three seconds yeah you can negate it by swapping off and back to the weapon though okay it's been the historic way to yeah so slide shot you have that tiny 0.3 seconds cooldown after activation so you can't keep sliding I think that's the way slide ways is where it has a duration where you get x amount of stability and x amount of handling but that also counts as a cooldown which is three seconds but yeah as as saint said you can remove that just by stowing the weapon or swapping swapping out of it but yeah very very similar perks so maybe that's why they're they're going for one of them they're just gonna make it uh they're differentiating one of them to be completely different which I'm fine with like I think we don't need to very similar perks in the game and it because it is funny because we have a slide shot in we've got slide shot on crux termination but slide ways on apex predator so it's just a bit strange to have uh two very close uh well both those rockets came out in the same season so um sorry not the same season but very close seasons um yeah slide shot on slide ways but yeah master of arms definitely did a little buff I was in agreement with uh with the sort of general community I think it came out quite weak um 15 damage buff um very easy to do very easy to perform and obviously it's been nerfed from its previous big buff uh on the OG recluse but uh yeah it just just nature of uh power creep I think it needs a little bit extra even if they're going to keep 15 percent I think they could do with a little bit more added to it I'm not sure what they could do but uh yeah definitely requires a little buff and yeah the rest I'm fine with um we recommend that I mad quite a lot so again that was another one that was just like mmm that's interesting but yeah some interesting perks to be buff plus more that's that's twice the scene that I can't wait for plus more is a buff the double buff and of course we got armor updates they did specifically say they are going to be providing some updates to underperforming perks on the exotic class items particularly for titans it went so far as to make that specification again we'll be covering the exotic class items later in this episode so um if that's coming as a surprise to you as maybe somebody doesn't play titan well don't worry saint is going to walk you through quite delicately all of the wonderful things you can do with the exotic class item for titans uh and then additionally we did get uh again another similar wording here buffs and reworks to under under used exotic armor and they specifically named blight ranger mask of the quiet one scull of dire aham cara plus smaller tweaks to other exotic armor to provide meaningful utility boosts blight ranger mentioned mask of the quiet one mentioned yes that's the one i'm but because it's a blight ranger man uh it is an exotic in this game it sure is blight ranger man ah yeah i don't know what they can do with that i've just been thinking the last couple days like what really could they do to blight ranger and i just keep thinking like they have done it in the past although it was in the same slot uh with uh full tracer and the other helmet that's name escapes me knucklehead knucklehead thank you they combined both of them into one where knucklehead got full tracers old effects and then they just reworked full tracer and i think full tracer right now the reworked version really great exotic if you play into its strengths then you're going to do really well and it's one of the exotic class item perks as well blight ranger i think they could do the same with riyju's harness but again i'm not sure how that's going to work if they plan to do that it's different slots ones a helmet one's a chest i could see them combining both of those exotics into one buffing some kind of other effects to it because they're both art staff buffs um but realistically i'm not sure if that can happen with it just being on different slots and then what would they do with the the extra exotic um i think they're going to maybe add some um the the new arc exotic for hunters uh that i have been using a lot i haven't actually it storms edge i think they're going to add some synergy to that uh with white nature oh dear god how much to not bust the storms edge no please much to the disgruntledments from the pvp side of this podcast uh yeah i just need a lot of work and i'm not sure what they can do to it so i mix like i don't want to get too excited i want to really ramp up the anticipation on this one um but uh i hope they do something with it because it it came out and it was like on paper it's got some interesting like uh it's got some interesting aspects to it but in practice it just doesn't work um so if you're not familiar well you're in your arc staff super it's only arc staff blocking doesn't consume any extra super super energy reflected projectiles deal 400 increase damage and you generate orbs of power um that grant quite a high super energy for your allies it's 7.14% which is massive in terms of like super generation but again in practice it just doesn't quite work it's it's not a practical exotic that 400 increase damage to the reflected projectiles science quite a lot but the project the reflected projectiles they've got some weird scaling and there's just not a lot of damage so yeah can't be could it be where you absorb the damage and then when you come out of guarding your arc staff then it becomes super charged for like the remainder of the super that could be a good idea but then that's kind of tapping into um raid influxes effect at mic crossover with raid influx um so do you mean when you the projectiles you absorb and then with your art staff you're dealing that like increased damage with them is that what you mean yeah yeah so it's not that you're reflected you don't have to play that game of i'm reflecting the damage back but any damage not even projectile damage like any damage that you block while you're guarding with the arc staff then becomes a damage buff for the arc staff so you have to then play a little mini game of need a dodge or sorry not dodge i need to guard for a certain portion of my supers duration so that the remaining duration is super charged yeah yeah i'll get you to so yeah again i still think that maybe taps into raid influx i mean i'm just not impressed with like arc staff exotics overall um so i don't want more overlap than what there already is currently um it's a good idea um nice like kind of omega burst damage uh just with like the nature of reflecting and doing that kind of mini game uh but i think raid influx still kind of does that in a way where you just do the more damage you do the more sorry the more hits you perform with arc staff the more damage you do so if if they were to go down that route impetus i think i would be quite happy i would definitely give a try out compared to what his current fix are um but i i think the other thing too is like between blight ranger and raid influx i would love to see one of those do something for gathering storm because we don't have a super exotic for that that's kind of where i'm leaning towards with my idea for blight ranger if they don't want to give that to blight ranger then do something with gathering storm out of the two of those you know yep absolutely agree with that um again i would love to see some more consolidation um if it means like okay so raid influx and rijus harness harness share the same slot if raid influx just got all of those effects from rage rijus harness and then right rijus can be like the the new gathering storm exotic and i'd be fine with that but they haven't mentioned rijus harness i don't want to go down that particular rabbit hole but yeah i want to give this a fair shot i know blight rangers being a big meme i think it's one of the the least used exotics just from talking to other classes i think speaking to these lads i think they'd probably be an agreement that blight rangers just one of the i don't want to say worst i don't want to be too negative but it's just one of those exotics that came out dead dead on arrival uh which very unfortunate um but uh yeah we will see all right saint this this to me i've been talking about blight blight ranger a lot but i am looking forward to something that's going to happen to mask of the quiet one take it away it could do anything it could actually just do what it does right now with you know just increase that effect like three times and even that i i'm you know i'm i'm okay with i i'm hoping it's a more than just above though and it is one of the ones that is going to get it full on rework it's just been kind of sitting on the back of the bus waiting for its turn for a a really long time now and i mean i'm already getting really something good here with the updates to underperforming person the exotic class items i'm talking about more about that in a moment but yeah i think it's going to be uh tight and even good when we're coming out of this and yeah as far as the blight rangers stuff all the arc stuff i mean they could do anything there and it would be you know to your point of like just a little more meaningful uh maybe a little more uptime unlike the effect that it has anything like that would be solid folks have been saying like they add devour to it would would that be something oh you'd be interested in because it plays into the whole so i think we spoke to rodney way back when he was the armored sign leads and they want to keep that idea that the lore attached to these exotics which is fair enough and specifically for mass of the quiet one it it uh dies into the whole aspect of like healing your yourself uh well your critical health so i think what people are kind of taking that from is you get devour instead of what you get right now if you get a kill all the critical yeah okay yeah i am i'm so in on that because right now we don't have a lot of devour things like there's only in the game like five things that give you devour uh and it's mostly warlocks that have access to that that's just gonna say it would be if tights got devour through mass of the quiet one and lose my shit yeah it would be i would call it it would be a little bit more of a mini-game attached to it yeah yeah yeah can you imagine that on solar titan holy hell hmm i think uh i can't imagine that i can't i can't and it's and it's looking good up there in my head um i think uh i was kind of wishing this would get some synergy with the the new twilight arsenal the new exotic sorry the new new super uh i think much like um hunters with their super they just need with with both their art supers that need some exotic that kind of amplifies its effects so this being kind of uh i mean use it for all of your um you can use it on all your subclasses but uh i think the idea with this is it's kind of it kind of pivots a little bit towards void but it's not technically avoid um exotic yeah it's um it's gonna be it's gonna be a great day that first day of episode two when we figure out what happened to prospector and bad juju and huckleberry and mass of the quiet one all this stuff all right let's let's let's start talking about prismatic let's oh hold on let's hear from him to send skull we haven't oh that's true that's true yeah we've got you out there the bars and hell um it's couldn't be a lot of damage for skull skull during nova bomb cast holy moly that is so adorable and not helpful at all again much like mass of the quiet one they can do really anything and it will be a buff so but also on a more serious note nova bomb both variants they've been slowly inching them up the chain of of good damage good burst damage so i i hope that they are they have the supers where they're at right now you know speaking from bungee's point of view they have the supers kind of at the threshold that they want and then we've got a revamped skull of dire awham car coming in to really push probably cataclysm uh into into the true meta tier um for a warlock equivalent of really wonderful burst damage so again i don't know if that's the case that's my hope but um yeah it certainly seems like that's what they're building towards with these small incremental buffs to the nova bomb variants here's open skull dire awham car can kind of push them over the finish line so to speak yeah i'm looking forward to that because i've always been a fond nova bomb enjoyer and back when uh when there was no cap to super energy you could effectively keep spamming your nova bombs but that was a different sandbox the different time but yeah they could drop that part i i don't think anyone's gonna care but the damage resistance during supercast is i mean just not itchy all right let's get into prismatic again there were going to be other exotic armors getting quote meaningful utility boosts um i think they've actually been a really consistent um goal or design space for for the last few waves of exotics that have been getting those utility boosts so i feel quite confident in those but yeah for the three that we've just talked about it's like man what what are you gonna do to really salvage those uh yeah all right so prismatic builds uh we're quite a few into the episode so i think yeah i don't have much to really share in regards to hunter i've got two that i'd like to share um but i think one of them has definitely been advertised quite well amongst the destiny of an a and then we'll give some we'll go through hunter titan and warlock as usual and then we'll give her kind of generalized thoughts with in regards to prismatic so yeah hunter so first one uh and this is the the one that people have been using quite a lot uh so my spin with this is deadfold tether as a super grapple mealy for the grenade mealy has combination blow and the classability is gambler's dodge the exotic hour obviously we're actually going to use the exotic class item with uh a caliban and liars we'll talk about that a little bit later and for an exotic weapon it's not necessary but uh berry bloodline will really help you uh to kind of kickstart devourer for close quarter engagements what which is what this builds all about we have the the aspects of winter shroud and stylish executioner and as a reminder stylish executioner on prismatic applies to any effects not just void effects it's not just um like uh you're we can suppression volatility applies to any effect across the entire sandbox which is kind of wild um so like we're what we're kind of pivoting into this is that winter shroud will apply slow which will synergize with stylistic executioner um for the facets we've got blessing um which is actually one that i may swap out uh just bring this up here so yeah blessing is the mealy kills begin health regen maybe not to it's not required i think this is one of the the last facets that i did choose uh and you get the effect applies to allies well you're transcendent as well protection is the the the must have because you get that 50% dr while you're close to uh three or more enemies within 50 meters don is our uh powered mealy hits which also applies to grapple mealy uh grants radiant for four seconds and kills grants radiant for four seconds to you and your allies within a few meters run is the ignition uh have an increased radius again it's one of the ones that you could swap out just because it's not terribly important and then finally we've got courage as one of the facets so light abilities deal 10 increase damage to enemies affected by stasis or strand elemental debuffs so the grapple mealy will synergize with your combination below there which is kind of what we're going for liars handshake plus combination below uh to get the the mealy damage ramped up specific mods you've got hands on in helm arms you can go for impact induction heavy-handed chests we've got resist and reserves whatever you're required and then everything else legs and class item it's up to you what you what you want to go down um specific weapons again i haven't really listed anything here buried bloodline again it's not something you definitely need but uh just use your kind of favorite um ideally close range weapons like shotguns and fusion rifles um so yeah grapple mealy will also count for calabans hands the the exotic armor uh perk uh so you've got two two uh sources of calabans hand working for you and it's a lot of fun it is a lot of fun the one thing i will know i think um a lot of builds have talked about this build they haven't kind of put that asterisk of you need to be dodging as soon as you've mealyed someone and you're still close to some enemies you need to dodge ASAP to get your combination blowback back because that ignition can clear the room and you will not get your your uh combination blowback with the dodge it could be a little bit tricky just to kind of really have that in in the back of your hand to remain to remind yourself to to immediately dodge to get your combination blowback otherwise you're going to be it's it's not a terrible long um cool down for combination blow uh but it does interrupt that uh nice clean like dodge into liar's handshake mealy dodge again and watch the ignition explode it's a lot of fun and for me personally well it is a lot of fun it can be a little bit boring um just with the nature of it's quite um quite easy to do it's quite there's not much to it you just dodge calabans plus liar's handshake mealy and then dodge again uh it can be fun in low end content and high end content but for me i'm not particularly into the the hunter mealy subclass builds um something that i have been using quite a lot especially if you've seen me in in your raid team or other kind of high end content it's the um still hunt celestial nighthawk and this is on prismatic so this is your dps and damage builds so marksman golden gun for your superb magnetic grenades thredy spike for mealy gambles dodge for classally slasher nighthawk and still hunt as your exotic's aspects ascension gunpowder gamble again gunpowder gamble is one of those um that works across the board it's not confined to just solar uh effects so if you do your um let's see here yes so it's triggered by well everything including solar weapon kills uh you're suspended unravel uh slow suppression scorch jolt and the reason why we've got ascension there it's such a easy on-demand jolt for gunpowder gamble so you'll have your gunpowder gamble up all the time as long as you're producing those effects it's very noticeable with thredy spike just with the nature of threddy spike applying uh the effect of severing so that'll go towards your gunpowder gamble we've got facets of balance here and that is your yeah so killing three or more enemies within a few seconds of each will grant ten percent melee if it's uh like damage that you perform that and it's grenade energy if it's dark uh so quite an easy one to get your your fix back up your magnetic and magnetic and threddy spike up hope we have uh it grants six uh faster classability regenerate well affected by an elemental buff there's a i think i'm not sure if this is fixed yet but there is a little bit of a bug with uh with the the arc effect the name escapes me amplified sorry amplified i think is still bugged with a facet of hope as far as i'm aware at least there's some weirdness with it i think bungee are aware of it but i haven't seen if it's been fixed yet or if they've tweaked learned with it but yeah anyway essentially it allows you to get your ascension back faster uh so that's a nice one to kind of self-sustain your gunpowder gamble build uh with the rest of your subclass we've got dominance uh which is your uh see here yeah so your void grenade ability damage applies weakened so that's why we've got magnetic there and there's no arc damage so you're not getting that job so magnetic is the only void grenade that hunters have access to it's actually i've been using it a fair amount in pve and i i i am enjoying it it's obviously no vortex but it does some good damage and it's a way to get our weaken which is part of the the build if you're kind of doing our solo kind of style build that's one way to get your weaken uh three more here we've got purpose uh which is always the power of grants and i want an elemental buff on pickup based on their quits super uh so far as it's the uh we're gonna get restoration for five seconds courage which is light abilities deal 10% damage uh 10 res affected by stasis or strand elemental debuffs so again thready spike is going to apply sever so you're gonna get 10% on top of your light abilities which will include subtle knight hock and the still hunt super uh and then finally we've got dawn which is the way you get your your radians as i mentioned earlier uh again your specific mods not terribly important i've went for hands-on ashes to acids and your siphons for helmet siphons just the way to get your surges with your legs arms you've got firepower and heavy-handed again it's just ways to get uh your surge stacks up and then obviously you've got resistant reserves and ideally you want to go for solar heavy i've been using apex predator in the heavy slot just so you can synergize with your your surges uh and yeah i've been using this as your dps and uh kind of damage builds uh still hunt got that warranted near for a few weeks back but still has damaged excellent damage output and of course still hunt and see how it can be used on solar sub class specifically and i do that but uh you do have courage here which is the one that gives you extra damage buff uh by applying a elemental uh darkness debuff on enemies which is what thready spikes therefore you've got magnetic we can you've got your surges you've got radiant and that's where you know all these hyper kind of damage stacking comes into play so that's my two here i'm still tweaking around with a few i think i had a stasis one but stasis specifically i've been having more fun just on stasis and uh i don't have one for the other exotics not for uh the strand exotic or the ark the new ark is exotic uh maybe post one in the future but i personally need to have a lot of fun with these two all right saint what are our tight options for prismatic so i first went off the bat it's just a few different variations of what i think i would refer to as like the default prismatic titan build um it's the kind of the definitely the meta of like where the subclass is gone and there's pretty good reason for that um the core of it is stacking knockout with consecration and frenzy blade right you get all the benefits from knockout with your consecration frenzy blade gives you three charges you use your shackle grenade usually suspending targets to trigger that that uh light abilities dealing bonus damage to darkness deep of targets that court was just talking about with you know hunters and your threaded spike there except this time we were using shackle grenade because it it just works really well uh for that that combination of stringing people up and then bringing down the consecration ignition on them there's a few different ways that you can work this load out as far as it comes to like the finer tuning details and you know i messed around with so many different versions of this so far this episode since funnel shape came out really just because it is so good and you want to mix it up a little bit and you know there's a few ways to do that um there are a a few other fragments that are going to be pretty important um i would say ruin is really nice for this increases the size the size and damage of burst when you shatter a stasis crystal or the area effect of your solar ignitions really solid you pair that with some of our current artifact mods especially solar fulmination it's really just going to crank that up even further which is great i am also a fan of using stuff like sacrifice and balance you know for the arc solar and void ability funnel blows grant bonus darkness transcendent energy would you have a buff of that type which is pretty easy to have with like radiant orbs and all the other stuff going on this season um and then faceted balance is rapidly defeating light targets right you know there's melee and darkness grants in grenade energy again another one from a build that court was just talking about and there's i think a couple ways to go in the end you know protection is also really nice because you're going to be using your melee so much but you could also go with something like grace and that is going to increase the amount of transcendence energy you are getting from getting kills with your kinetic weapons and that brings me to like okay you know this is kind of a core of the build that is seen a bunch of iterations what are the iterations going through it's sort of off using you know something just like hazardous propulsion with a dash just because i knew i would have supporting damage when i could suspend targets but i later on moved to using centos and then eventually an exotic class item so this is honestly a build that is so strong that yeah if you even just have a decent decent pair of centos you could throw them on and you'll be you know just cranking out massively damaging ignitions and it'll be great as far as the weapons go something like grace where you want to just really amplify the amount of transcendence energy that you're getting uh outbreak perfected and like kavostov are both very good and then i would say you know after that i i use berry bloodline a lot because of the ability flow that it allows me to have using some of the armor mods that i have on and all that stuff but yeah a lot of options there and i have even used this with a risk runner ergo soon which we'll talk about why that is so good a little bit later on but for now i'm talking about one other build it's a little more interesting a little less common i would say and that is kind of a more void focused uh subclass build within prismatic so taking twilight arsenal suppressor grenades and shield throw for our ability so a lot of void there and then for our exotic armor we're going to be taking second chance happy to say is actually definitely a viable thing to do these days and i i think some people still think that second chance is bad um and then collective obligation as our weapon and the synergy that we're getting here that is so good is because your shield throws are able to weaken targets right and then your collective obligation is able to absorb that weekend and then kind of keep that going right from from target to target as you go around to different engagements or whatever it may be um it's just really strong plus they can counter barrier barrier champions a little redundant right now since your pulse rifle collective obligation you want to use this is also barrier at the moments but i think in future episodes this could continue to be very viable um and yeah collective obligation also feeling pretty good since all those pulse rifle changes so a lot coming together here to make this like a pretty potent build and there are a few other things that we can do that are going to just continue to ratchet this up a little bit in the effect that we're going to have on it so if we take facet of bravery as well you're getting volatile rounds on grenade final blows to your weapons which you can then also chain through collective obligation and then we also have dominance which allows your void grenades to weaken targets and that is also something that we can leech with our collective obligation so this build has a way to give us all three of the void debuffs that you can put on targets and then just keep them going from room to room uh it's really pretty nice the the lacking part here is that the aspects you can take dringer slash in time and lance which are great you know defensive stuff and all that but they just don't place super well into this loop and i think that that says a lot because this is still uh quite effective in you know even in gm content despite the fact that you're the two aspects that you have are just giving you three energy um they come into play a little bit when you get into closer scenarios for sure rally you know or you're casting your barricade uh and having drinkers lash there was really nice but without you know your boots or vent leap you know or something like that to give you woven mail when that happens it's just not super valuable uh and then diamond lance if you can close the gap from where you killed something with a shield throw because shield throws actually just decent damage these days um you can get up there and make some good utility out of that but yeah incredibly potent void build if you don't have collective obligation i would highly recommend farming for it whenever that raid is up in the rotator and you probably have a period second chance gauntlets or at least they're unlocking your collections uh maybe collecting some dust but you know take him out dust him off give him a chance and you know something i mentioned just there was a bait leap and i'll just say for a brief moment that leaning in with like shackle grenades and drinkers lash and blade fury is a super um you know facet of purpose can give you woven mail there is something there to be said for running like a strand focused ish kit like a very defensive kit on prismatic titan because you can also run stuff like protection um i it's just like a little too defensive and not quite offensive enough for me but there is something there all right that's all i got for titan prismatic impetus as it looking for the warlock well i've got the build that you've already heard of and then i've got the build that probably well maybe you've heard of it maybe you haven't but uh yeah let's let's talk about the getaway artist build that's been taken over prismatic warlock uh on the super side of things we could do song of flame you could do needle storm i think those are the two strongest supers that we currently have on prismatic needle storm very much the burst option song of flame for that total damage and also probably the better play for uh any solo activities that you might be doing on the grenade front here you can pick whatever you want i've personally gone for storm uh again the idea here is that you'll be consuming that grenade to get the sentient artaxle and then also that bleak watcher turret so really what we're picking here is what's a good backup option um in case we need to dispel enemies for uh a reason that that our sentient art soul can't quickly take care of but also the bleak watcher can't freeze quick enough you know what's our what's our damage option there and so i've landed on storm grenade for that and there is a facet that i'll talk about that leans into it i think a vortex grenade can also work as well really either of those two would be fine you do not need cold snap grenades again we're gonna lean into quite a few things here to take care of add clear cold snap doesn't kill the enemies it just prevents uh the immediate ones of course from shooting you and we're looking for kind of a backup option we want something that doesn't have utility that just has damage because we're going to be getting utility from our primary use of the grenade so again i think vortex or storm would be fine i have a storm personally that's the one that i use melee again we want a damage option here i am going arcane needle and this is how i will be uh bringing some um darkness related abilities to the kit and i'll explain that a little bit more when i get down to the facets classability i am a phoenix dive stan i am so sick and tired of standing in a rift i would happily take a healing mobile classability option on warlock i think that is the superior option so that is what i go for but again if you really do like a rift i think healing rift it makes the most sense here empowering rift just doesn't really bring anything to the table for the prismatic kit outside of one very specific perk on the exotic class item for the exotic armor it's not the class item it is getaway artist yes uh to the surprise of everyone but uh we are going to use getaway artist and the reason we're using getaway artist really is for the aspects that we're going to be rocking here feed the void for devour i don't think i need to explain that too too much that is the strongest verb very very powerful for both health and ability regeneration and then bleak watcher we want those turrets and the reason we want our turrets is when we consume our grenade number one that bleak watcher turret will spawn pretty close to you i'd say within about five feet uh maybe even five meters i guess depending on if you're in the air or not but then we also get that sentient ark soul from getaway artist so right away what we're getting is a source of light energy and then a source of darkness energy for transcendence really why this build is so phenomenal for ad clear is number one we're getting the sentient ark soul to provide a damage burst and a small amount of grenade regeneration we're also getting amplify which is very strong with our current artifact mod the galvanic armor where when you're amplified you do get extra damage resistance that is going to be very easy to maintain throughout the course of an activity with this build so that is a particularly meta pick right now but amplify also just let us move around the field a lot faster as well as a few other buffs but we're also getting the stasis turret providing darkness energy and locking targets down and afflicting them with slow which is very nice it slows enemies and then the ark soul basically guns them down uh and that's just our ability kit right we're not even factoring in weapons at this point so you can really leave a group of enemies alone and let your ark soul and the turret take care of them while you're focusing on a different group of enemies with your weapons now how to tie it all together it comes down to our facets and there's four of them that i think of kind of as a a group here uh that will really help us supercharge our ability regeneration first one here sacrifice ark slash solar slash void buff ability final blows grant bonus darkness energy this is the ark soul helping us out here again we could also use our storm grenade if we wanted to uh instead of consuming it sacrifice also coming with that plus 10 discipline very very nice and then our follow up our counterpart to sacrifice is devotion we're defeating targets afflicted with stasis or strandy buffs grants bonus light energy with a plus 10 strength to boot so where are the stasis and strandy buffs coming from bleak watcher is slowing enemies that's our stasis debuff arcane needle is also unraveling enemies and we have three charges of that so we're also getting a strandy buff in the kit as well and that's also getting helped a little bit by the plus 10 to our strength from the facet of devotion so those two are kind of our pair we then start to bring those two together even further with the facet of balance where it defeats with light damage grant melee energy and defeats with darkness damage grant grenade energy light damage defeats again you'll be seeing this either from your grenade choice or the sentient ark soul defeats with darkness energy probably not happening happening with bleak watcher which is why i've gone back to arcane needle over something like incinerator snap for the melee of choice because you can with those three charges weaken an enemy with a weapon then get that defeat for the darkness damage to get even more grenade energy on top of the sentient ark soul buff from getaway artist and on top of devour and then further we take it one step more awakening defeats targets with light or darkness damage and that includes the super generates an elemental pickup of your super damage type so that is going to really help with getting sorry not super damage type just of the damage type so we're looking at ionic traces again if you're really lucky you get maybe a stasis shard from your bleak watcher that will provide melee energy the ionic trace just providing a small amount of ability energy for all your abilities and then if you want to get a kill with the arcane needle you might possibly get a tangle to spawn awakening does also give you plus 10 to your resilience one of the more desirable stats so really those four facets sacrifice devotion balance and awakening those are going to be the be the engine for your getaway artist bleak watcher feed the void machine right there that they're going to keep that whole thing trucking along it's a pretty straightforward build i'm sure you've probably seen clips of this every content creator that i know has jumped on this build it really is the best ad clear build in the game it's very straightforward for what you need to do we do have one more facet here available again feed the void it gives us a plus two for our fragment cost and then bleed watcher brings a plus three i've given two options here i personally run dominance where uh void grenades weaken and arc grenades jolt that comes with a malice of minus 10 discipline the void grenades weaken is the important part here that does apply to the transcendent grenade we didn't actually test this before we started recording here so the void aspect of our transcendent grenade is modified by the facet of dominance it does weaken which can be very helpful again if you wanted to choose a vortex grenade for your grenade option you could also have that in your back pocket but again i'm running storms so i get the arc grenades jolt part of that which does not apply to my transcendent grenade the choice is yours if you would you know which side of it you want to run if you want to double dip on the void side and get the transcendent grenade to weaken as well as the vortex i can totally understand that i'm more interested in the jolting in my backup option of just casting the regular storm grenade the other final fragment we could run would be courage which is your arc solar void abilities deal increased damage targets afflicted by the darkness debuffs again that provides another plus 10 to your discipline pretty straightforward i've already explained why that's pretty simple to get going with your your fragment of devotion the facet of devotion you've got two different sources of darkness debuffs we can apply slow from the turret we can also apply unravel from our king needle melee i think that's going to be really really solid here and again it is such a simple build it's a silly build again consuming the grenade your little sentient arc cell pops up and then also your turret pops up at the same time i i'm not sure how they're going to nerf it this has already been touched a little bit in reality what has happened is that you need one more kill really to get a full grenade back it used to be about four kills to get a full grenade from your abilities now it's about five wind of ours proct but yeah this is a very simple it i'm yeah i i can't believe it works but watching it in action it takes care of pretty much everything you need to do for add clear really what you're doing is building transcendence like crazy uh that you can then use for supercharged add clear and like a gm environment or you could cast it to deal with many bosses or bosses but more importantly that's what the supers they're for so if you want it to run needle storm and just save it for a boss whenever that shows up in what activity you're running perfect i think from most of the cases transcendence will take care of any mini bosses that might be around but you could also pop your super to quickly clear out a few mini bosses if they show up as well mod side of things i would just generate as many orbs of power as possible through your arms again if you also want to generate more orbs to get more supers quickly on your helm with a siphon mod i think that works as well but fire power is probably going to be one of the better options here really yeah there's not a like need to have mod set here you could really go all out and go bomber on your class item that's what i have just because i love throwing grenades as a warlock i think that makes the most sense but you are going to get grenades crazy quickly here and this build does work at pretty much every difficulty level so there it is there's getaway you've already heard about this if you're a warlock mane i'm not really talking about anything new here the other bill that i'm talking about you probably have heard of it it is the class item version here and this is more for how we deal high damage on prismatic really what we want to do for single target burst damage and this will be against bosses and mini bosses i'm thinking more of a dungeon or a raid environment we're going to be using needle storm for our super again really leaning on burst damage i'm picking vortex grenade specifically here with arcane needle is my melee again on class ability if you are going to be using this in a team environment i think healing rift has some real value there but if you are trying to use this for like a solo dungeon uh phoenix dive makes the most sense for just a quick get out of dodge and also heal yourself at the same time for the class item exotic armor we're running apotheosis and starator those two spirits there for kind of uh help on getting to the damage super quicker but then also getting super charged abilities after the super has been cast vortex i think is the best grenade to really take advantage of that apotheosis blast afterwards you could do storm if you wanted to here but i think vortex again with the suck effect does lock down enemies for the follow-ups a lot easier than a storm grenade which doesn't have any sucking effect and a more mobile boss might be able to move out of it or you know mini boss might be able to move out of that area of effect of storm grenade and thus you have to kind of track them or chase them with your follow-up abilities so i lean vortex just for the few enemies that i can keep sucked and then you know keep applying damage ticks to them aspects feed the void and then here we don't need bleak watcher i'd rather go helion actually for that passive damage helion does fantastic passive damage applies great scorch stacks really leans into those passive ignitions that you can build up which is really really solid this works of course outside of the damage phase if you're clearing ads as you're building up towards that damage phase that's fantastic it's also great during the damage phase on our facets i've got hope where elemental buffs regenerate classability faster here and that would be devour helping out here again we want to get to the classability faster because that's our phoenix dive that's going to be very helpful or a healing rift if you're in a team environment awakening defending targets with light or darkness damage super generates the elemental pickup of that damage type for the extra tender resilience but again dealing damage with uh light in this case our helion is going to be helpful for getting those um fire sprites to appear which will be very solid vortex you can also get your void sprites as well they're not called void sprites what are they called the void elemental pickup void breach use breaches thank you and then we have facet of dominance again for the void grenade to weaken very helpful here specifically that part of it we're not going to be using arc grenades to jolt here mending grenade final blows give cure times one and the transcendent grenade kills give cure times two again thinking about this once the apotheosis part of our exotic class item takes effect when you can start really throwing out a lot of vortex grenades but again with devour from feed the void you'll still be getting pretty consistent stream of grenades from you know vortex grenades but a little bit of healing for it yourself if you need to be on rift and that's more for your team and you know you're moving around it can't be standing in the rift as much and then our final facet here purpose picking up an orbit power grants restoration or well it picks up a number of different things but depending on what super you want to run in this case i think song of flame or needle storm then purpose will be providing either restoration or woven mail based on the element of your super whenever you pick up an orbit power that does come with a malice of a 10 form from your recovery stat i think that's fine given that we're going to be running into vower to give a little bit of health here but restoration or woven mail on top of that will be nice again i'm imagining you'll be using this in a high damage situation probably a tougher situation so a little bit of resto a little bit of woven mail wouldn't hurt anyone definitely want to fuel that with a siphon mod for your orbs of power on the helmet in terms of specific mods i would also follow up and use fire power on the arms so that your vortex grenades can create orbs of power as well to keep that woven mail or restoration up and running definitely run bomber on the class item here we want to have as many grenades as possible so that we can really take advantage of the spirit of apotheosis once that kicks in of course the orbs of power will also fuel our star eater spirit as well on the exotic item very very nice very very simple build here not as flashy or silly as our getaway artist build but if you need something for high health single target damage i think this is the prismatic sub-class option for warlocks that brings me to the end of those two builds i think this is kind of the time where we give our discussion and feedback of prismatic i know there's a lot to say here and we still have the class items and ergo soon to get into we know that this is very much a work in progress like they've already said they're they're going to be looking at prismatic titans and stuff so maybe we don't get as deep into this as we could fellows but i'll pass you back to court here how are you feeling about prismatic as a whole how are you feeling about prismatic hunter and um the concept of prismatic so real quickly uh hunter prismatic i think is performing really well i think we're all in agreement with that i'm pretty sad to see that titan is maybe not quite at the same level i don't agree with the sentiment that titan prismatics like down down and out uh seen obviously you can go into a little bit more detail of of that when when we get to that but uh yeah hunter prismatic is performing really well i've i conceptually enjoy it but in practice i don't know if i'm just being a little bit of a traditionalist where i still prefer your mono type builds um your your mono subclasses i mean prismatic is the lower accurate garden as people have been describing it but uh something i'm not quite sure uh yeah i think i'll i'll save my like fuller thoughts down the line because this they've made it pretty clear that prismatics here to to stay and it's here to be built upon we'll probably see more supers and grenades and melees and aspects um be attached to prismatic at this present time though i'm just not quite sure about it um i acknowledge that hunter prismatics really strong it's really fun it's really good but me i think it's an uncharted wars is where we're heading with prismatic and i'm not too sure how to take that um but yeah i'll i'll go into a little bit more detail uh further down the line once we've got a little bit more just to see how things change for me uh saint i know titans have been humming and aing about uh prismatic for titan what what's your thoughts i think i i think that there's just a lot of discrepancy about what people think is not strong enough or too strong when it comes to aspects to give prismatic is like really what a bunch of this comes down to and it's such a tight line to walk trying to not just entirely power creep every other native element subclass in the game by giving it too much and i i feel for that from like a balanced standpoint i think that titans could just use one more significantly strong aspect to just pump up their the diversity of what they can do outside the perception of well you know drinkers lash isn't any good unless i use a band leap to make it good and if it's taking an exotic piece of armor to make that part of the build good uh it's i don't know if it's that grid with build in the first place because like going back to the whole consecration knockout build you can use four different exotics with it and it's probably going to be fine that's a strong combo right there there is also a bit of disappointment around hammer of soul in general and the fact that it it did just get a buff and it's better but lacking sunspots has been a big point of contention for titans in general and that just really hurts that super and it's gotten a little bit better now uh twilight arsenal also just got a buff which is can be really strong in this case and you can also just use that a native void though and there's still some strong stuff over there kind of like the uh the build i was talking about just a little bit ago using a lot of void focused stuff it is nice because you can use other stuff like solitude to separate targets or you know protection in the mix with that but at the same time i just don't think it's a ton and i i think that titans are one uh you know so Invictus uh like sunspots away or maybe offensive bulwark or i i don't know something like that or even into the fray i would it would be cool to see um is like something a bit more defensive those are all like a you know defensive or kind of balance between offense and defense not super offensive and yeah i don't know i i mean i think that that is really what would make prismatic titan feel better is just seeing one more strong you know kind of mixed or strong defensive aspect in the mix is what do we take in my opinion could go on about that for a long time but i'll stop there that's that's that's just synced enough that's a that's a coherent thought um we can we can move on a little bit to uh you know empty safety about warlocks man i laugh at getaway artist but using it i mean it's just it's just the best option it's not it feels very much kind of like um the still hunt of the the warlock prismatic builds like why would you not use it it does everything you need it to do and there's it's it's to the point where i don't even need any more stuff added to the prismatic hit from our existing stuff i'd rather just have the existing mono element builds be buffed right like why am i using an ark exotic armor piece on a non ark subclass but that's because the ark subclass for warlocks is not phenomenal in pve that feels wrong to me i would rather see buffs more for ark i'd rather see getaway artist modified in some ways so that when you're actually running an ark subclass i know that we don't do that anymore it's all based on the super but i'd like to see getaway artist become more of a true ark exotic rather than here's a really goofy interaction on prismatic because prismatic just it does everything and that becomes boring after a while there's really no thought that goes into the build i press the long button hold on my grenade no uh button here on my m&k and um the ability is just kind of take care of the rest and then i shoot my gun whenever i need to for a specific reason i'm sure for a lot of people it will be the build that helps them challenge harder content for the first time like it really empowers him and i'm happy for them but i'm not at that level um i yeah i need a little bit more for my builds and it does too much and sure i could just not run it but at that point if i have to not run the best stuff on my class to really challenge myself that's not my problem that's that's a problem with the game in the way that the sandbox is set up and it's starting to feel like that's where i'm at when it comes to prismatic warlock and any new content that comes out is why would i not run my prismatic why would i not run getaway artist build um and i hope that some some tweaks and changes can can come down the line for prismatic warlock where more stuff becomes viable and that we don't have to worry about one exotic suddenly coming out of nowhere and just dominating the entire subclass to the extent the getaway artist has done for prismatic warlock because i do think it's kind of fun again we have a lot of fun aspects we have a really fun play styles on warlock prismatic does bring it together but the exotic class items for warlock just don't hold a candle to what getaway artist does and that is a letdown in my opinion yes some some interesting thoughts i think um i think we should dedicate an episode of this we're we're talking like kind of like far future stuff once we see where prismatic properly lands i think the dust is still to settle um but i i certainly want to hear these two lads thoughts about prismatic conceptually and just where it's landied at whenever in in the future um just interested to see where because there's a lot of fancy tech there's a lot of fancy stuff you know a lot of aspects that have been decoupled from the original um element like gunpowder gamble and um stylish that executioner for solar and void respectively um again i'm not too sure about them just how potent they are but yeah i think we we should revisit this in the future just to give really comprehensive thoughts but uh i think we should move over to our uh second last topic of this episode um and that is our exotic class item perk recommendations uh we won't go into too much detail like specific detail of each spirit uh a lot of these are now quite readily readily accessible in terms of like information uh we encourage you to view all those details on the data compendium which you can find in the show notes via the D to spreadsheets link tree but of course as always i will kick us off with hunters with our first one and i've already talked about it it was the caliban and liars exotic class item um caliban uh and liars has some fantastic synergy the best synergy here and as i've already mentioned caliban has this synergy with grapple melee and whatever melee you're using to cause ignitions you could use thready spect uh set sorry thready spike excuse me uh as your melee as well and you can see the cascading uh ignitions it's a lot of fun to watch um but i think this is best suited for your combination blow at your grapple melee for our second option here we have gallinor and starrier uh starrier is the one that you can use on all three subclasses um this is all about supers uh so gallinor will apply um to all your supers but it's most potent or it's it's best used on of course tether it kind of works a bit like uh orpheus rig but it's got some really nice synergy with um with uh stasis super silencing squall um you won't notice immediately with this being a a roaming super uh but it will pretty much charge your super up to 50 percent it is fun to to watch that once the super ends um still some individual testing required for gallinor across all supers but i think it's best used with tether and the silencing squall supers starrier is pretty easy it's just kind of very similar to what we already have with the the standard exotic the hunters have and at maximum stack it goes up to 70 percent uh increase the super damage and that applies to all supers again um for our third option here the third and final one is a little bit more descriptive and that is on left column either renewal or in most light again in most light is one of our uh general ones that all classes have uh renewal is just hunter specific and on a right column another hunter uh specific here is surtarachni so if you've got renewal plus surtarachni you are confined to only use one dust field uh one grenade which is dust field but you do get two powerful effects and that is slowing slowing and freezing with dust field and now see the free woven male for just throwing your dust field dust fields have a very short cooldown which can be sped up even more through various effects like facet of bounce i mentioned that in one of her uh one of the hunter builds grenade mods including kickstart impact induction bomber absolution etc etc you've got demolitionist and you've also got tessellation which is the grenade returns on kills which has added effects on top of that it might maybe not want to consume your grenade just with the fact that uh it won't work with surtarachni with the tessellation consumption but if you do have a spare if you um want to get that effect from tessellation uh obviously you'll apply slow if it's a stasis grenade and then the various other effects if it's another elemental grenade uh with in most light i think this is a little bit more kind of uh free just with the nature you're not confined to renewal um you've got the choice of combination blow knife trick grapple and swam grenade they all have low cooldowns combination blow and gamma storage would be the best combo specifically for idmost light to sustainably keep that fast regen rate up um obviously in most lights not as potent as it was once you was but now that all three classes can get it i think hunters have some really great synergy just within the nature of hunters having short cooldowns you can keep those stacks of impaired light up for all your abilities there so that's my set here it's a nice fun set i think i'm still to get gallinar and star years i really want to get that i think that looks like a fun kind of passive super build so i'm looking forward to that all right uh saint what uh what combos are we looking for titans yeah i've got your your kind of general one your dps one and then some sort of fun in most light and synthesis is without a doubt the strongest combo that you could throw on here especially when you consider the builds we've just been talking about it's just incredibly good and the uptime is really high the effect from both of these things is strong and you're gonna have it activated all the time i i i don't even know uh if i need to say much more about that it's just ridiculously good the ability chain you can get going there any amount of damage that you're able to do with that whole triple consecration set and a class item like this throw in you know your your dash ability you've got in most light just absolutely cranking all the time um i haven't been able to land this i have been able to land most light plus our mentarium which i frequently run on this same build and i will say is it still very strong maybe i would give that like a nine out of ten though and that the inmost and syntho combos the you know the true uh ten out of ten here we also have the ability to compete a little bit when it comes to dps phases which is great if you if you win a eternal warrior plus star year combo on your class item you can really do some solid dps here if you know you've been you've been a little miffed about the hunter on your team keeps beating you out on those dps screens you can fight back a little bit here 70 increase to your super max stacks on star eater and that also goes on with the buff the twilight arsenal just got outright quite a lot of damage coming out of that these days really strong super there if you're able to charge it up and then eternal warrior the aspect that we're getting from that in the class item is weapon search times four aka 25 percent for 30 seconds after cast which i mean that's pretty much a whole that's that's a damage face you know right there it's it's very strong um if you're going to be doing it on you know void um we have there's there's void rockets out there you've got edge transit leviathan's breath falling guillotine for a close range boss anything like that or um you know whatever it is or even your uh your air goes soon if you happen to be going with a certain frame that can be used for damage we'll talk about just a moment and then my kind of fun one i would say would be something like severance plus contact or severance plus cento even in most light with contact it's just a lot of fun uh contact for that like jolt on your ark melee there is you know pretty strong you can be going with that combo where you're suspending things up and then you're bringing in the melee from contact with something like in most to keep the chaining up or severance for explosions on those uh just kind of tossing things around it's just really silly um and there's also another kind of silly combo i would say of the um drinkers plus your um oh my gosh uh kepry's horn right you you suspend and and score something at the same time unfortunately neither of those effects are super strong so it still doesn't feel great but it's very funny to watch um just trying to make the most out of like whatever random drops i've got and then yeah crucible side of fittians and scars i would say is probably would be my like go-to combo but yeah you're all your titan combos there uh some really strong stuff some fun stuff unfortunately also a lot of not very uh strong options that's i i think we'll get maybe changed or buffed or added or removed in the purple at some point in the future so no can you spend too much time on that um if it is yeah it's uh it's pretty much just going to be spirit of apotheosis and spirit of star eater um for the warlock class item i think that is probably the most general use one there's other combos i know there are other people going for stuff but i think it's a little bit more gimmicky than useful um and i'm probably going to tick some people off saying that but yes i do think uh unfortunately we're we're pretty covered pretty well covered by both just our general selection of aspects but then also getaway artists there's a lot of things on here that i think are on here really for fun and if you want to go for something specific like spirit of the necrotic plus spirit of the claw for a more melee prismatic build unironically go for it have fun it's not of uh interest to me and it's not something that's generally useful it's just a different way to do add clear and again the game is nowhere near challenging enough to really for me to sit here and say that you're playing the game wrong so for a lot of these options if you want to have one different you know spirit one different exotic perk uh for the same purpose i will wholeheartedly champion you in that but for the most part if you're just looking for a one and done what what should i aim for if anything on the warlock exotic class item getting increased melee and grenade regeneration after the super ends from apotheosis paired with a hopefully faster quicker super from spirit of the star eater when we're picking up and we're empowered to even get better damage from the super is uh is going to be the play there and again we can we can take that a step further we do have our pale heart weapon set with a very helpful um what is it called as a dealers choice uh yeah dealers choice origin trait that's what we want they're the final blows with those weapons grant small amounts of super energy you can really get that going for for faster supers i think if you're gonna be running needle storm in particular that's gonna be the most beneficial because we have two fantastic strand weapons uh in that set one being of course the rocket sidearm the call the other one being pro memorial that new frame the aggressive frame machine gun those will get i mean they're both really for ad clear so they will mow their enemies you'll get a lot of super energy from that as well again if it's really fast supers that you're for i think the the better option would be spirit of harmony that's really where those strand weapons would benefit more again you could do that with apotheosis but star eater boosting the damage of needle storm is also an equally valuable effect so i think those are really it uh everything else is kind of there for fun if you want to go into like a spirit of the claw with spirit of necrotic or um spirit of the assassin with the spirit of the claw for some more melee shenanigans stuff go for it i'm not particularly interested in that i'm ocarne steins uh addict at this point so i would rather just put that on prismatic if i really want to go with a melee first option there i don't necessarily care about chasing a class item to get me something similar so those are my you know that's my recommendation really i think apotheosis is the best out of that one column that first column and then you compare it with star eater or harmony for stronger supers or faster supers depending on how you want to play that so that's it for me uh on that side here for warlocks we're gonna save the discussion for the exotic class items again i think it's it's only fair that we wait and see how the titan one gets tweaked um really to see how that shapes up we don't know if there's any more traits that might get added in the next episode and inrevenant that would obviously shake things up but we're gonna wait and and see before we provide uh feedback and have just a general discussion of the exotic class items as well as their attainability so let's get on to our final topic here this will be ergo soon again we're talking about this in this episode particularly because that catalyst has to do with uh transcendence and again this is kind of you know the idea is that it's it's meant to be paired on some level with uh with prismatic subclasses especially with the catalyst in particular so this is our first ever special ammo sword in the energy slot that middle slot uh it has base stats uh 30 charge rate and then zeros for our guard resistance and endurance because that is directly modified by the guard does have a base of 60 impact does have an imidimal impact on the impact stat as a minimal impact on our damage profile so for example jagged edge that blade is a 1.8% difference with enduring instead of a more typical 6% difference with heavy swords so when combined with transcendence buff the gap between jagged and enduring is even more tiny we go all the way down to about 0.4% due to how that buff interacts with some of the specific exotic perks on ergo soon so just there's some weird stuff going on with that 60 impact but also know that jagged edge what we typically recommend uh is not uh quite the obvious pick as it is on heavy swords our base ammo count is 35 and the exotic trait here is transcendent duelist duelist excuse me intrinsically picks up about less ammo than other swords and kills grant an additional 2.5% light and 2.5% dark transcendent energy and while you're transcendent you do get the 44% increased damage most of the exotic intrinsic effects are granted about 20% damage increase there's a plus 50 to your charge rate then dealing any sword damage triggers the increased prismatic grenade regeneration speed and it also extends the transcendent duration on kill we're still working out the exact specifics of that effect here that exotic catalyst is called transcendent steel grants plus 3 ammo on prismatic grenade hit and again we're still working out uh if that varies whether or not it varies on the grenade prismatic grenade type all right let's actually get into kind of the difference here between our sword frames our exotic intrinsic the three random blade perks and the two random guard perks that drop with every version of ergo zoom here i'll give a quick reminder of some sword information before passing you over to court to talk about blades as a reminder the charge rate on a sword determines the delay before the sword energy which is used for heavy attack is regenerated and the rate at which it is regenerated so 10 charge rate equals about 2.65 seconds 40 charge rate 2.25 70 charge rate 1.65 and 100 charge rate takes you down to just over a second it's 1.05 the sword energy regen rate is about 1.35 minus the charge rate stat times 0.01 that's your formula so for example here 40 charge rate equals about 1.95 seconds from empty to fully charged energy guard resistance determines the amount of damage resistance when you are guarding with the sword against attacks the higher the guard resistance at the higher the dr at zero guard resistance you have about 82 percent dr and at 100 guard resistance you are looking at 95 percent damage resistance and then finally the guard endurance determines the amount of sword energy that it passively drains while you are guarding with your sword the higher the guard endurance the less sword energy drained per second and guarding against any damage pauses this passive drain passive drain for about a few seconds here a lot of different stats against swords behave very uniquely but they are pretty meta this episode with some of our artifact perks here so let's get into the specifics here let's talk about blades i'll pass you over to court for that discussion yeah so you've got your usual selection of blades here you've got enduring hungry honed jagged and tempered now because of how the impact stat is performing on ergo sim we're not going to specifically look at the impact stats you can view them on various api sites but we will look at the ammo so enduring blade has 46 which is the highest followed by hunger edge which is 43 followed by tempered edge which is 41 honed edge of 39 and all the way down with jagged edge at 35 so as mentioned jagged edge is only roughly 1.8 percent damage buff so has far less importance when it comes to damage naturally we would go for jagged edge when it comes to a normal sword just with how expansive the gap between the lower impact to the highest you have a much larger damage buff compared to ergo sim so considering ergo sim's main weakness is its ammo economy will probably be highlighting enduring blade for pretty much any build with ergo sim we'll talk about specific builds just in a moment for the guards again it's very much the same you've got balanced you've got burst during heavy sword masters one go into too much details here just because these stats are readily readily available i'd just look at like heavy here which i think is one that we'll probably focus on you'd get slightly less charge rate which again not too bad for ergo sim and you get that 70 guard resistance and 60 guard endurance sword masters here that we always recommend for other swords has that 50 charge rate which is plus 10 uh 10 guard resistance and 40 guard endurance so again honestly like heavy swords there isn't much difference and ultimately comes down to your personal preference we'll still be recommending sword masters for more general play or heavy as that's the best when it comes to defense however we're getting into more kind of important stats important frames uh so yeah we have our typical frames lightweight aggressive caster vortex and wave the lightweight when you heavy attack that's your fast dash attack that consumes three ammo aggressive that's a powerful slam attack that also consumes three ammo caster is that projectile attack consumes four vortex is your spin to win as we call it and that consumes six ammo and wave is the brand new sword frame so under uppercut which sends forward a ground wave much like the wave frame grenade launchers and an immediate follow-up swing deploys a homing strike that aggressively seeks a target and all of that consumes uh well the heavy attack consumes four and then your follow-up attack consumes one so that's a total of five uh i'll take over yeah i'll take the um element just depending on the exotic traits here all the specifics again not going to go into too much detail uh you can see the data compendium for the specifics you've got two pair element uh two for arc two for seller two for void and then you've got two which are uh that can roll with any element i'll uh start here with the any element so you've got a gathering light which is from traveler's chosen and you've also got uh wolfpack rounds which is from galhorn so they will roll on any element it can be arc solo or void and out of the two here obviously it's gal uh wolfpack rounds which is the more interesting one so power grounded heavy attacks grant pack hunter for 10 seconds to nearby legendary sword and air goes soon wielders grounded in airborne parrot light attacks release one for wolfpack round and grounded parrot heavy attacks release three wolfpack rounds and as a note airborne heavy attacks do not spawn wolfpack rounds arc have arc conductor which is from wrist runner and storm ringer uh solar has the perfect fifth which is from polar polaris lance and sacred flame which is from tikka's divination and void has insectoid robot grenades which is from the colony and unplanned reprieve that is from talesto that's the little bolts uh out of the the three here that we're we're going to talk about arc conductor which is from wrist runner parrot heavy attacks grant arc conductor which is 50 percent arc damage resistance and you get some wild chaining lightning from arc doctor on the sword it's quite impressive to watch the perfect perfect fifth uh five hits attaches uh five hits sorry applies an explosion on enemy which applies 40 stacks of scorch or 60 with ashes and un uh unplanned reprieve which is again from the talesto parrot heavy attacks release multiple talesto bolts around it depending on the frame and specifically aggressive there'll be eight bolts ahead of you when you cast your heavy attack castor the six bolts spawn near the projectile impact area the lightweight it's seven bolts in an arc in front of you vortex is 10 bolts around you and the wave frame sword is eight bolts around the end of the wave so those things are quite important when we come to the specific recommendations for the rules here uh saint i'll pass it over to you for some yeah so a lot of options what are you really looking for here the number one role we recommend for most dps scenarios is gonna be that unplanned reprieve with a vortex or lightweight frame and enduring blade for the max total damage on you know the your magazine i guess uh slot there because again that jagged edge is really gonna make an incredibly minor like sub two percent difference so talesto pretty surprising he could pick here you know why would why would be we using talesto sword um it actually deals a massive amount of damage per bolt and the vortex and lightweight versions of this are really easy to activate the main issue that you can run into here is that some bosses may not trigger all the bolts or maybe they're they're moving around in a way that would prevent all the bolts from landing or anything like that or they're just too small and they can't activate them all and they're not moving around enough and have too small of a frame there so it could be some issues there and we have one more alternate option for that but the attack combo that you're going to want to use is going to be heavy into light light so one heavy two light attacks um yeah and this the second backup option for dps is going to be perfect fifth with a caster frame and in drink art again so if the talesto bolts are not landing and you're not super keen on unplanned reprieve then this heavy light light combo on this guy's going to work incredibly well as well we have a you know we also have a support and just like a general use one though um impetus what are we using for support recommendation and then also for our just general use kind of add clear recommendation well for support it's got to be wolf pack rounds galhorn hopefully that's not too surprising there best one to go with here would be a vortex or a lightweight frame uh and then enduring of course going to be a pretty consistent theme here on the blade you want to deal support for your other sword and then also for ergo zoom users so again if you have other folks using heavy swords in this environment give them the wolf pack rounds through this ergo zoom roll and that attack combo here would be one heavy to two light similar to the other ones we've mentioned so far that's our support roll but if you want to have fun if you want to go absolutely bonkers drive your grandmaster nightfall partners crazy here the real one we want to do is arc conductor on a wave a caster or a lightweight frame ergo zoom with that enduring it is ridiculous how long those lightning bolts go they go vertical which is probably the biggest surprise here um i first became aware of this nonsense when i was running with court in our fallen saber gm he would jump up to the ship when we were uh inspecting the downed uh worse at and the bolts would uh even when the enemies had dropped down the chains of lightning would shoot up into the ship and kill any uh fallen drags that were just crawling out of the ship is absolutely ridiculous again that's what we're talking about like 10 meters of range 10 to 15 meters of range here on those chained lightnings of course once we got inside the gm you could pretty much hit every enemy in those smaller rooms so it is effective it's very fun uh risk runner again really solid smg um it would be kind of crazy if it does get some of the buffs it's exotic trade is very strong even on non smg weapons who to thunk but uh yeah you're probably gonna want caster if you want to get really crazy and have that effect proc on a a projectile i think lightweight with just the general mobility vibe of it that heavy attack will thrust you forward would be really nice but also a wave as well if you want to kind of combine the best of both worlds get that wave out hit a bunch of enemies uh get the lightning to kind of uh take off on a wider area uh of effect plus then the projectile follow up on top of that could be quite strong as well but uh yeah if you have an art conductor one try it out before you sharded if you're especially if you're just thinking oh i need damage damage damage or i need support no no no no use erigosum for add clear it is very effective in dungeons and gms um especially yeah if you're looking for something just running even in a seasonal activity i think our conductor on erigosum will serve you more than well it is an ad clearing machine any other thoughts to add here folks court i know you're the one that's actually been using it saint do you have an art conductor erigosum i've been very unlucky in this business i got a lightweight one to drop like six days ago finally yeah so it just i've i've only started to discover the power of standing near an enemy when they think it's uh you know wise to attack me um yeah the last thing i'd say on the sword in general is it does so much damage i don't think i think it is slept on in terms of being used for a dps weapon you you have to be you know a transcendent right you've got to be transcended for it to work but when it's when it's working when you have your unplanned reprieve um you know whatever lightweight and you're you're you know slinging out this this constant attack you've got maybe your your um argent blade mod on from the artifact and expanding abyss and all these things you can do ridiculous amounts of damage with this sword don't don't sleep on that if you got you have one of these roles we've been talking about don't be afraid to try this in a dps phase especially like herald of finality um the first boss in uh world where it's ruined there's several scenarios where this is like very viable and if you haven't tried it out you've really got to give it a try yeah it's a very fun sword um i'll say like some of the other perks uh we haven't really mentioned them so gathering light storm bringer sacred flame and insectoid robot grenades they're just not quite there i think they could do with some buffs um there's certainly some bills there's some play to them but uh they're certainly not optimal when it comes to uh some of the kind of wilder builds like art conductor um i'll say so insectoid robot robot grenades and i'm not sure if that's maybe an older version because it uh when you kill a higher value value target like a mini boss or a champion you still only spawn uh one of those insect robots instead of um where they buffed the original colony to to spawn multiple uh or depending on the rank of the the combatant so that's something i'd like to see uh i was a bit disappointed to see uh uh that was not it just you only spawned one one uh insectoid robot instead of multiple depending on the the combatant rank so that could do with a a slight buff and i think that would be a little bit fun to to watch just use killing an overload champion and then just seeing a burst of those little robots going everywhere i think that'd be very fun but uh yeah well as this has been uh quite uh a thick episode i should a juicer yeah absolute juicer lots to discuss uh i think as we've already mentioned throughout this uh particular episode we will come back we'll revisit prismatic and the exotic class item perks just see how they settle i think again especially for titans i know they've been uh desiring desiring some buffs to the prismatic kit uh as well as the exotic class item perks so we'll we'll come back and revisit that in a couple months time see how things are any final uh words lads before we do our usual outro uh yeah i'm looking forward to episode two you know it's it's a ways out it's still you know it's a little less than two months out but the everything that they're talking about right now and the upcoming changes is seems like very in touch with like the reality of of the pve sandbox which feels good i agree i agree very excited for the future of prismatic and also i i got a lot of grinding to do on a lot of different class items especially for my other classes yeah same here all right well that is episode 113 um we of course want to thank our audio engineer for another uh great job that he does especially these long tank of an episodes um thank you very much buddy uh next week we'll be covering those just solstice weapons and our classic breakdowns some great things to talk about with them in our next episode until then my name's court you can find me over on various socials as court projects on discord as the same you can find my spreadsheets and infographics over on the destiny to link tree that's destiny to spreadsheets along with many other spreadsheets and applications to enhance your destiny experience saint where can we find you yep my name is sinkabear you can find me by that name on social media discord or in-game trying to hunt down that damn chain reaction dead gramory impetus my name is impetus i do have a chain reaction dead gramory and i'll be showing off i'm sorry i had to uh you can find me by that name in discord and in destiny where i'll be shooting my dead gramory uh as i'm farming for chain lightning erudu assumes and so many different class item roles uh i'm also lurking out on our twitter account pod versus enemies uh taking a look at what the pulse of the community is thank you so much for listening to yet another episode we'll see you next week talking about solstice take care have a good one [BLANK_AUDIO]