G'day friends, it's Bliss the Guy and this is episode 1353 of Walk to Walk and Mobile Hearthstone podcast. We've got balance changes and patch 30.2.2. I think that's the numbers. It's from memory. I mean what are we doing from memory? I should just be looking at my notes. Notes. What are they for? Professionals? Yeah right, exactly. Anyway, I've just left Mongeuse's school. I was there for a father's day mass. She goes to a Catholic school. For those following at home, I'm not technically Catholic but my wife was. That's not the reason we sent her to this school. She was at a public school. Various ways, public schools are funded and things. If you fall outside of the box, as it were, they don't tend to support you very well. I'm sure as you've heard and seen with Mongeuse, she doesn't necessarily fit within the box. We've sent her to a different school and she's been there a year and a half and it's just been so much better for her. I really do appreciate that. Of course, part and parcel of that is when they're having Father's Day, they'll have a Father's Day mass and I've turned up and I do lots of singing and all that stuff with her, which is fun. But as you can tell, the allergic reaction to all the pollen and everything the other day, it seems like it's manifested a bit of a cold. It meant I get to pray out my baritone. That's just fun. Mongeuse singing loud and clear by the way. Goodness gracious, I was quite taken aback. Anyway, where have we got balance changes? I think I was supposed to say that today is the 30th of August, Friday the 30th of August, which is pretty cool. I can't believe the mud's almost over. Just aside on that, I've done a lot of falling in the standard ladder because I've just been playing various memey decks and fun things, including the deck I'm going to play today. But somehow I keep winning in wild, so I'm like 250 legend in wild or something. So it may have accidentally played into a 11 times multiplier there, so that'll be interesting. Don't even know what I want. I don't know that I want a 11 times multiplier, it just makes the climb quicker. But I've been enjoying playing that spell mage deck in wild. Anyway, balance changes. We haven't. Let's have a look. Did I say the images? I think I did. Let's talk about the wild nerfs first. Wild poor knoll has gone to six miles, and that makes sense. That means that even if you twisted packets will cost one mile to play. I don't know if that kills the deck, but it might. I know in my experience playing the deck and playing against it that the number of times you go twisted pack and turn one, wild poor knoll and turn one, is not that high. It's often something you're doing on turn three kind of thing. You're like finding the pieces and then you're playing them and you get them out. And it's still good tempo to do that. And this is probably more likely what you're going to do more frequently. Now the deck is probably still good, but people will probably also stop playing it because of the second nerf to rogue, which was that secret passage now going to two mile. Now I have talked at length in the past about the difference between one and two mana. And it's humongous. It's probably time I did an episode on that again, just so people can be reminded of just how fervently I believe this. My card costing two mana is, oh well, I mean, some of them are good cards. Don't get me wrong. But a card that costs two mana is a big investment. That's a lot of your turn. You could be using your hero power. A card that costs one mana is a thing you can fit in all manner of places. Look, one mana left over. I guess I could do this one mana card. Not exactly what you did with a secret passage, but when secret passage says, set aside your hand and get four more cards that you can play just this turn. Otherwise you know, they go back in your deck. Like the more money you pay for the secret passage, the less money you can spend on the stuff you're getting in the secret passage. This is a hard nerf for secret passage. And to be fair, it's been a problem card for a long time in rogue. I mean, not a problem card, but a very powerful card in rogue. And rogue can do a lot of good things. It just doesn't need to do a secret passage. So I'd be shocked if we see this one see play ever again, surprisingly. Anyway, last one. Sorcerer's apprentice in wild going back to a 3/2 for two mana. But now I can't reduce spells less than one, which is, I mean, so nerf people have been asking for for years. And it's finally there, like it proved that it was still too good at four mana. The interesting thing here, of course, is that radiant elemental and priest still does the same thing, which is a two mana 2/3, which is she spells by one. That's not capped. And that is still a deck you can lose two and wild and I lost to it just this week. They are, wow, you've got a giant 46/46 minion on turn three. Okay, cool. Like, that's a high roll, admittedly, but like, that's still a thing they can do. Interesting to see if that changes. The standard nerfs, typeable people, of course, we're not surprised to see it go to two mana, two mana 2/2, fair enough. I think this is actually still playable. The kind of deck that might want to double different spells is probably still happy to do it. It's just one of those things about unlike secret passage, where you don't want to pay two mana for it. You can pay two mana for a typeable people. It just means that instead of one mana, it's now two mana and the stats are a little better. The spell you get off the typeable people doesn't have a limitation that you can only play at this turn. So sometimes you play typeable people and you're like, "Oh great, I've got this extra spell. I can use it next turn if I need to." But I think it's still playable, which probably is a sign of it being a good nerf. I think it was cute that it was one mana, right, because it evoked the niggling from schoolteacher. But two mana, because it's just powerful. Yeah, fair enough. Dukin. Getting a little more swole. It's up to save a mana, of course, because it's obviously too good. And as I mentioned yesterday, eight mana is probably too much. But it's got some stats to go for it. It's now four or five looking good dumkin, looking swole looking beef, looking a bit beef, beef, buff, beefy, all those things strong. Let's hope it's just no longer going to be a problem. It wouldn't surprise me if somehow this is still worth playing a druid. The fact that it's now at four or five, that's more meaningful on the board as well and still does what it does. I guess, like the whole, "I wanted to get six mana, but I'm stuck back on four mana," is, you know, that does quite. But like, a turn later means you are more likely to get to a key turn you want, and then be kept at six mana, then be kept at four or five mana kind of thing. So maybe that's a good nerf. But let's get on to the buffs. I wish there are many of them. Treasure Hunter Eudora has come down to five mana, so she's now a five mana, four or five, which you know, you want slightly more than that for your five mana, but given her battle cryos, go on a side quest, discover amazing loot, play three cards from another class to complete it. And it gives you two treasures, two kazookas aren't treasures, or duels treasures, or whatever they call it, which is not a bad deal. Oh god, I've got another sneeze coming. Part of the problem is like, obviously the wind on Wednesday stirred up a lot of polymer things. It's still all around. I'm walking down the walkway over the bridge on the motorway now. It's like a scaffolding sort of thing. Like, a lot of that dust is going to be swirling around here and trapped in these walkways. Of course, I'm going to be able to sniffly and tickly nose and things. I mean, the work side of the best is me storing up dust at the best times anyway. Anyway, look, wait, Eudora, the treasures at six mana. Look, I played the six, six mana in standard. We get able to go and, you know, cut from the deck because it was just like, eh, it's fine. But it's a reasonable card. The treasures are maybe not as powerful as people remember. I think it's one of those things where if you're playing Kazakazan, you get five, two lots of five treasures, well, five treasures twice. You have a lot of them and they can work together and they're very powerful. This is only going to give you two treasures and, you know, it's good, but it's not great. So this being five mana mean you play it, but this is also one of, this is a payoff card. This is a payoff card for being a thief row, which means playing stuff from other classes. And I don't know, like, are you that terribly excited to have this in your deck? I don't know. Like, you're doing thief-roggy things. You're generating cards from other classes. You're playing cards from other classes. You have to play your door and then play the cards from other classes to get the benefit of this. Are you that excited to get a couple of jewels treasures for it? I'm not entirely sure you are. So the cheaper that it says, the better it's worth, but I feel like we probably still don't play it. Maestro Mask Merchant has gone from six mana down to five mana, but has kept her stats. Five mana six five. Those are the stats you pay for. You want that. Battlecry still discover here a card from the past from another class. Now, those cards are not as good as they once were. I mean, they're the same as they were. It's just that standard is different, right? So those cards do not perform as well as they once did, but it's still a card. This is still a stats for the mana cost card. Six five. I mean, five six is more durable, but a six five is threatening for five. You get these stats in arena. You're like, you're happy for that. And it has a battle cry. Give you an extra thing. That's a very powerful thing. Now, there is obviously more upside to this with Maestro. What Maestro does, of course, is gives you a hero card from a different class. When you play that hero card from a different class, you become the other class. If you now play Tess Greyman in New Deck, she's like, cool, you're a mage now, for example, which means I play all those cards from other classes that you had, which included all the road cards you played earlier on. That's quite powerful, but also not game-breakingly so. It can be really good when it happens, but it's also unpredictable. The target's random. There's no real control of what's happening. Like, I mean, I guess you don't play the hero card again if. Fine. But still, it's fun. People like this kind of stuff, making Maestro more desirable to play. Sure. See it. Metal detector. I didn't even know that I mentioned this one yesterday, but it was a three-minute two-two weapon. It's now a three-two weapon, and it says, after your hero attacks and kills them when you get a coin, I guess a three-two weapon for three is what you want to pay for a three-two weapon. Having more attack on it means it's more likely to give you a coin. More attack means you're more likely to kill them and you're attacking into. I guess this is an improvement. It has to be a rogue deck that wants coins, I guess. So, I mean, obviously the point of these buffs is just to say, "Hey, look, I know you've played a lot of these other rogue decks, but how about you try some of the other ones that we don't play very much, like wishing well rogue maybe. Could be cool." Furious fouls. This one's a little disappointing. Like, to see that this is going to get buffed, and to see that the buff is to change the fouls from three-two's to three-three's. Oh, okay. I mean, these things are immune when attacking anyway, so it's not like their health actually counts for very much. Like, I get, like, summoning two-three-three's that are immune while attacking, and they attack the target you played on. Yep, cool. And I guess now that they're in play still because they were immune when they were attacking, they're a little harder to kill than they were before. Okay. But really, the bang for the buck on this card is that it's six mana deal, six damage to something, and you get a couple of minions out of it. It's not a bad deal. Hunter was just not a great spot to begin with, and so it wasn't terribly thrilled to have this. And so it's just, okay. And so it's a very minor improvement. I kind of, I kind of feel like this is a buff where you're like, "Why did you even bother? Why did you bother doing this to the spell? Like, you've got people's hopes up that it was going to be a better improvement. Like, if this is going out of five mana, maybe it's too good, right? Okay, that's another thing you can do. Maybe make them four health or something. I don't know. But just plus one health on each of the fouls. I don't know. What's the point? Either it was playable before, or this is just a look, we promise you, we couldn't improve this one much because it is really playable. You just haven't tried it enough. I don't know. I don't know. Weird. Next up is fetch. I don't know. Mystery egg is next. It's going through in the wrong order, clearly. Mystery egg. Now this one is weird because it was listed as a buff. And it is technically buffed in that it's now cheaper. But also what it does is worse. And the miniaturized version is just straight up worse now. So this is kind of like a nerf. So I'm very curious, because I've played a lot of this card, both in wild and standard, including recently, this might be why my rank is dropped a little and standard. Very curious to see how this works. So the deck that I'm playing today, which is where I've played this card a lot, the mystery egg was a five mana zero three, now is a four mana zero three with miniaturized. It was death rate will get a copy of a random beast in your deck. It costs five less, now it's cost four less because it's cheaper. So the problem there, of course, is that when you play the miniaturized version, you now have a one one that gets you a beast, it makes a four less instead of a beast less five less. So like, I don't understand. Anyway, sorry, it's definitely nose again. The deck, as we're playing it, has four beasts. Those beasts are king plush, Mr. Mucula, and two hollow hounds. And so when you cracked an egg, or even pretended to crack an egg with a yelling yodler before today, you got a one mana, any of those, or a four mana king plush. And four mana king plush is pretty good. One mana, Mr. Mucula is pretty good. One mana, hollow hounds are pretty good. One mana, hollow hounds combo with always a bigger jaw munga and absorbent parasite, both those reveal cards in mind, by the way, to do big swing kilters. Great fun. That's why I was enjoying the deck. That is now worse because the jaw mungas are going to cost, sorry, the hollow hounds are going to cost two. The Mr. Mucula cost two, the king plush cost five. It's weird that this was a buff they did. I mean, if you straight up buffed it by making it just four mana, but it's still reduced to beast by five, that's clearly an improvement. Is it too good? I don't know. But they made it only reduced by four, which is, I don't know, it's confusing. The last hunter buff, though, fetch. Now fetch does not fit into the deck I'm playing now. It was two mana, draw a minion, if it's a beast or a spell. Now it's one mana. One mana to draw a minion. It's a reasonable deal. Rogue does that all the time. Now I've got a sneeze coming. Look at that. You can see all the stuff that's come off trees and it's piled up on the ground. This is what's getting me. It feels like I have a cold, but no, it's just allergies. I think maybe I have also just gotten a cold. Like the allergies just exposed me to weakness and now I've got a cold. Anyway, fetch is now one mana. One mana to draw a minion is really good. If it's a beast, then draw a spell. One mana to draw two cards is, that's really good. But that's only really going to happen in a deck full of beasts. If we're looking at the deck that I'm playing today, that's a deck that's not full of beasts. It has four specific beasts that you want to draw with egg that you don't necessarily accidentally want to draw with fetch. Mind you, the deck that we're playing today, you do want to draw minions because you want to find stuff like your greedy partner to accelerate you. You want to find the egg, the yodel, all those pieces to get in your combos together. You want to draw minions so it's, I don't know, it might actually be reasonable in that deck. But like the fact is, and one mana to just draw a single minion is okay. You definitely want to play fetch if you're playing it as one mana draw two cards. And you only get two cards here when you get something you didn't actually want, which was a beast because you wanted the beasts in your deck. I played a game with this last night and lost because I just drew all the beasts. Like I needed to stabilize against a board of minions and I'm like, great, I can finally do the egg and the yodel. I've got my beast left, haven't I? Oh no, I've got no, I've played it. Sure enough yet, there are no beasts left in my deck. I mean, the egg is really good because it creates copies. So you end up having more copies of cards than you can normally have. Play a lot of king plashes and stuff. Anyway, that's beside the point. Fetch doesn't really go on the deck that we're playing today. But it does go on a straight up beast deck, probably like a hand-off beast deck as well. Like anything that's willing to play starving, sorry, messenger buzzard. We don't play messenger buzzard in the deck today because you don't want to draw that off mystery egg. But you do want to play mystery buzzard in a deck that's not really leaning on mystery, sorry, messenger buzzard in a deck that's not leaning on mystery egg. And like the kind of deck that plays messenger buzzard might be a fetch deck if it's just full of beasts. So there'll be interesting to see. Anyway, moving on. Warrior buffs. Menu sandwich, that's the thing out of the right cleaver. It was two mana originally when it was a seven mana right cleaver. They made it a five mana right cleaver. They made it a four mana sandwich. Like you play the right cleaver on five, turn six then, you're assuming when you want to play your sandwich. Four of your six mana being tied up and that means you can't play in all you can eat to draw the stuff. So it's like it still hasn't worked. So if they're making the sandwich three mana, that means on turn six you can play in all you can eat, drawing the three, I guess, various minions. And then you can sandwich them and then put them in play. I think, right, that's the plan. That seems pretty reasonable. Will this work? I don't know. Will we just play restaurant vipers to counter it? I don't know. We shall see. I do think the right cleaver being five mana means if you're scared of a restaurant viper, you still can just wait till eight mana and go. Right, cleaver, all you can eat your turn. Do you restaurant viper me? You know, okay, well, it's too late then, isn't it? Because now I've filled my sandwich. So I think overall, right, cleaver has been improved and improved again. I still, it's going to be a matter of see whether it's actually worth playing that. The next one that's been buffed is food fight. This was a three mana spell. So I'm going to zero six, what's it called? Entre, if your opponent. Now it's a zero four. So it sums up for the opponent and it has death rattle, summon a minion from your deck. So the thing here is you play food fight. It's a spell. Clearly this is a big warrior deck with only big minions in it. I guess it's going along with the right cleaver. You play this, giving your opponent a thing. When you kill that thing, you get a big minion out of your deck. So it's three mana to pull a big minion out of your deck with a little bit of homework. That's pretty good. The homework is now a little easier because the thing you've made for your opponent that you have to kill is now a zero four instead of a zero six. Are we playing big warrior yet? I don't know. We'll see. But obviously that goes up with the right cleaver. Next up, boom wrench. That was a four mana three two. It's noticed a three mana three two. That's what you want to pay for a three two weapon and it's got miniature eyes. All right. And death rattle trigger the death rattle of a random friendly mech. Ah, I mean, we're not doing this yet in warrior. We've tried it before. Maybe this is I mean, this is a pretty good buff to this weapon. And does this make does this make mech warrior playable? I mean, I think it maybe it might. I mean, part of the problem is it's like just doing old warrior stuff. It's just more reliable and people would just rather do that. So I don't know, maybe once Odin rotates out, this will be something worth doing. But it is cheaper. Water cooler artist has gone from a four mana four four for mage to a three mana three three. Battle cry draw a frost spell at the start of your turn, reduce its cost by one. Okay. This is quite a good spell. Quite a good minion. It's been used various ways. I mean used to buy one and get one freeze to copy sifts. In theory, I guess they want us to use this on tsunami. Tsunami has been made bigger. Tsunami is now 10 mana. The sooner you get this down, the sooner your tsunami has been reduced, I guess. So I think the interesting thing here is that you probably need to run multiple frost spells, and there probably are other big frost spells that you're happy to draw and start getting reduced. This is clearly better. Is it good enough to make big mage? I think, I don't know, we should see. Rayla San sculptor was a four mana two five paladin tourist. Now she's a two six paladin tourist. After you cast a spell, summon a random two cost a minion to give it to an shield. So this is an engine card. You want to play this on four, only if you can afford to play any spells along with it. So generally you want to hold it to like five or six, so you can play some spells to get the value out of it. Rayla having more health now means you're more likely to be able to play it on four and have it survive till five and really reap the benefits, I guess. Just slightly better. That's fair enough. Marooned out mage was a three mana three three nine to three four. First spell at your turn cost two less. In reveal season, I talked about this as a very powerful ability to have. So I don't know, we should see. Like this is not a big spell mage minion. This is a minion you play in a spell mage that has little spells so that in theory, you play this on turn three and then boom, you need to play a spell for two. Like good deal at that point, right? But I'm not really sure what mage deck that is because small spells in mage tend to be without minions. So I don't know, maybe we're just randomly generating this and happy we did. DJ minus storm is going from ten mana down to nine mana, still an eight eight. Belcry still set the cost of spells in your hand to zero after you play one, the others get cost one more. This is good. I don't know that we play this in big spell mage. I mean, we probably do. I don't know whether we play this at all, but like it's better than it was. What you could do before is you could play DJ minus storm on nine, sorry on ten. One of the spells in your hand is now zero mana you can play it right now. I guess that wants to be your tsunami and then next turn you can play at one, two, three, four because that's how we can't. That's music. Get it because DJ minus on boom, boom, great. Now you can also play one of the spells on turn ten when you play minus storm on ten and then a second one because you play one for zero and then one for one. That's a big improvement. Are we playing DJ minus storm in big spell mage? That I don't know. The last buff, and this one's really cool, is CCG. This is the legendary from Wizbang's workshop for Demon Hunter. She was a four mana four three death rattle, add three mint condition demon hunter cards to your hand. She's now a four mana four four and it's battle cry, outcast, and death rattle get a random first edition demon hunter card in mint condition. So that means before they were nerfed. This is neat because now this counts as an outcast card so you can illidary studies for it. You don't have to have it die together the value. When you get three first edition cards that may be outcast and your hand in one go, like some of them aren't gonna be outcast because you add three of them to the hand. Like unless you had nothing in hand, right? And some of the stuff behind the others. So this is something you can play and get a card immediately and it'll be on the side of your hand. Now it won't necessarily be where you want it to be but like you have control about how often you get these cards. You don't even have to have this outcast to get one. You can just play it as a battle cry and then get one as a death rattle and not get the outcast. But obviously you get more if it's outcast like outcast and battle cry just get tuned in. Like this is a pretty cool card. I think this is a much better version. Will it be playable in demon? I mean I think it is playable but it's just a value card. It's not something that you build around but it's still cool and still neat to be interesting to see if it's worth playing. Speaking of worth playing we should get into Hearthstone. Let's unmute the phone. Let's turn the volume up and let's open up Hearthstone itself and play this Hunter deck. Now I don't remember who made it. Odd lore or somebody or odd one. I can't remember what their name was but several people have since tried playing it. It's a fun Hunter deck but it's not the best Hunter deck. Most people who have played this have not done much better than 50% outside of like you know really high end players like homeers don't well but like most people don't. So you see it's up there like here has like a 55% win rate on HS3 play win in a bracket where the good decks are like 59 to 60% so it's fine. I've played it a lot and I've really enjoyed it and I've enjoyed the games of one and I've lost the games that I have not won. These things happen. I want to play it today just to see what the four cost egg feels like because quite often what you're doing is you're playing an egg on five turn six you play the miniature egg because they killed the egg because they were like I can't afford to leave that and play. You play the miniature egg on six you yelling Yoderot and you get a couple of one cost strong beasts to help clear the board gain your health dual-kind stuff. That doesn't happen now but we play the egg on four. We can play the egg on four and we can play the yelling Yoderot and the miniature thing on five so we do want that to turn earlier we just don't get the beast into play that same turn but I don't think that's the end of the world this is technically improvement other than the fact that the beast now cost a little bit more. It's interesting to see how this goes. Let's get in there and queue it up while I continue to talk about it. Here we go breakfast. This is the kind of deck where I'm tempted to just keep things like tracking and bird watching to find the things I want but I think you also kind of want to keep miracle worker so a miracle salesman and a greedy partner if it's active just because it helps you have a smooth start. A shaman opponent. Well the good news is we have an opening hand that we just want to full mulligan everything like there's no decisions on that we have a beast steel madness which is a great spell in this deck but I don't think we want to keep it against shaman because they're probably quite aggressive. We have a hollow hound we don't want that hand we want to draw it with an egg and we have an absorbent parasite totally fine when we're making it work we don't want any of that in our every hand. If you don't remember absorbent parasite it's a two mana three one with magnetic and rush and it can be magnetized to beasts and necks. I have played this out of my hand just as a rush minion to kill something and I felt very smart when I did that. We're not keeping it really. What is the shaman keeping full mulligan all right? I wonder if this is going to be the new big shaman list that John Bray was playing. We got back a greedy partner and a tracking and the other hollow hound. We don't want their hollow hand in a hand but it'll do we just draw a mixologist. So clearly we're playing tracking on turn one. Give them we have a greedy partner in hand and no other two drops. We kind of want a two drop card but we will take an egg a mystery egg over that. We won't take a yelling yodel because yelling yodel only really works. It's something I don't want anyway tracking. What do we see? We see Kingplush no a second exologist not really and a miracle salesman even less so let's just take the second exologist. We're not happy about that. Maybe what I should have taken was the miracle salesman so I can at least play something next turn but let's hopefully just negatively naturally draw a two drop. There's a shock offer for the shaman. We just naturally draw a two cost card this turn and even if we don't we probably still should play the greedy partner. We didn't we drew an egg in a mask we just got to play the greedy partner. We get no coin out of it but it's a two three versus their one two and if they're playing shockhopper they could be attacking us for a lot if we don't contest the board. There's a coin. Minecraft Cruiser created by shockhopper. This thing is a three-minute four-five with rush. Battlecry if you played an elemental last turn don't overload so is shockhopper an elemental it is? Didn't overload. Strong card. We have bird watching this turn. I think we have to play a mixologist here. We want like two damage to all minions and three damage. There's draw card some of the friendly minions that died this game some are too too far. Let's go draw card. Freeze the enemy minion. Game four armor two damage to all minions. You take two damage to all minions. At the very least we should be able to finish off that Minecraft minecart cruiser after it either takes out the mixologist or the mixologist takes it. There's a Gorgon zormu not a great turn for us. They're attacking us down to 24. Always a bigger draw manga. Always a bigger draw manga does allow us to clear the board this turn but we don't actually care about clearing the board that much. What we should probably do is be playing the second mixologist. We could play a second mixologist and look for a better potion but I think just attacking into the minecart cruiser dealing two damage to everything and drawing card and then playing the second mixologist is probably better and if we're doing that we can we can do the two damage to everything draw card first because our mixologist doesn't technically die. They draw us a hollow hound. We've got two hollow hounds in hand. Don't like that. Let's play mixologist number two. We are offered game four armor draw a card. Deal three damage. We'll take the deal three damage. We'll need that to regain the board. So I'm going to two two give your minions plus two health. So I'm going to friendly minion died. Let's just I guess a friendly minion that died is better than two two because the minions that have died have been two threes. So they have a three one Gorgon zormu and I have a two three mixologist. I'm a 24 they're on 30. They're playing sigil of skydiving each turn we still can't play the hollow hound so we're going to get the sigil. There's a Merlot Gropen one-man left what are they going to do? Like the hollow hounds are going to buy us time but they're also like just a turn behind. If we had had a two drop in our hand greedy partner would allow us to hollow hound next turn but then I guess we don't want to do it this turn but they currently have two one ones and a three one like it's perfect Holyhound feed. Next turn a whole bunch of one ones are going to come out and send you the sky diving. If they play nostalgic wave nostalgia we're just we're boned. All right so what are we drawing this turn? We're drawing a miracle salesman we still have mixologist thing summon a minion that died this game deal three damage. I guess we take out the Gorgon zormu. So that's three of my five mana. Let's start I guess with bird watching see what we find. Mystery egg absorbing parasite miracle salesman. I think we take the mystery egg it's not helping us in the immediate turn but it means it's we can get it we might win. So we take that it's four mana now. Now we've got three mana left miracle salesman and a mixologist so three damage that Gorgon zormu and summoning another mixologist and of course miracle salesman and we'll use one of our mixologist to take out the original broken. So they're going to get three pirates this turn. A wave of nostalgia they'll still have four mana four minions to our three but we have several minions in play. So I think I got a wave of nostalgia three the trading with our minions like a trade two for one for the miracle salesman so it's two legendaries versus two so four legendaries versus three legendaries is best for them but hopefully we'll put them in a position where they're thinking twice about playing the wave of nostalgia because even though four versus three is in their favor it's still it's still you know leaving up to chance. So hopefully we are frightening them we've got a couple of two two's and two three versus their four one ones. Next to we have six mana if they don't wave in nostalgia we can hollow hand to clear a lot of their stuff. We must have played the egg. I mean the big question here also we have agramatta we can play next to them. I mean if they do wave in nostalgia maybe agramatta is our best chance to get back parity but the question is do we want to hollow hound and next turn to survive or egg to set up combos. Now currently egg can only get us king plush and mr muckler but that's pretty good like king plush is probably the kind of thing that we need like if we're winning this game it's because we landed a king plush for five mana. There's a pop-up book uh oh that kills one of my uh two two's and a ziliax. So they've now got a bunch of two two's and some one two's. They're trading into my other two two and they're going face for a lot of damage. You like someone 15 there's a lot of stuff. I guess we are hollow hounding. They've got a taunt totem uh we have to hollow hounds that'll take out the three taunts and then I guess our mixologist takes out one of the two two's. The ziliax will still be there but at least we won't die but I feel like we're not playing an egg this turn. If we do play an egg they can attack us currently for 12 and we're on 15. I don't see that going off for us. A thrall's gift and we're just dead. A thrall's gift when we maybe just dead anyway but first of all hollow hounds we're attacking to the middle of those one two taunts takes out all of the taunts. Mixologist then takes out I'm going to take out the glopin broken token as opposed to the uh pirate token because I know if they play trusty companion on even the pirate they still draw cookie but like if they play cookie right as remember what we did yesterday they'll play cookie now we're just in so much trouble. They're pointing something in the middle part it is trusty companion that's going to draw them a cookie oh no they've got four man left yikes all right they've drawn something is it cookie I'm sure it is right they're about to play it they're holding it out they're thinking about it it is cookie now we're going to clearly we're going to hollow hounds again they've traded two two into my uh other two two it's got the more one three egg there's ziliax took out my uh thing so hmm cookie we can attack into cookie with the hollow hound it'll kill cookie it'll kill the egg but of course that'll summon a four four we should be a four five five five that leaves them with a four five what is this thing this is oh it's brought by the trusty companion so little pirate things are four five and the ziliax still there if we attack into the pirate it'll still breaks the egg kills the ziliax and then cookie just makes a new thing we have to kill cookie before the ziliax we've got seven man of this turn is the correct play actually just uh agramar instead agramar and maybe miracle salesman with a seventh planner we're at 23 health now I think that does help us if we are just attacking cookie we may as we just attack cookie and not break open the egg so let's go with agramar we'll go with the version of agramar that summons a three three taunt because we don't need plus two attack on the weapon there's the imposter we're attacked into the cookie cookie gone thank goodness and then we play a miracle salesman between the taunts and agramar so if they somehow have some kind of cleave they don't accidentally cleave into agramar like we want to make it hard them to kill agramar not easy but they have a three two ziliax a four five part and a one three nirubian egg which if it breaks up and we'll make a four four which will be a five five thanks to ziliax but now the cookie's gone we feel a little more confident that we can follow up with our second hollow hound next turn but make no mistake the fact that both of our hollow hounds have gone means we can't do big combo turns until we get maybe like strength on heart I guess but we're not in a good position we are on 20 they've got six cards in hand they've got a ziliax in place so they can swarm us a lot there's cheese making five drops oh are they five drops they are there's a warstone grunt that's a four seven with rush once it attacks it and suddenly kills it they're going to attack again there's a uh five five uh disguised kevaldia so it's just three three minutes of low roll and a blood train so they're really low rolled except for that thing so they attacked into my taunt I attacked into my miracle salesman and then attacked into agramar the eggs are attacking into agramar agramar still got two health but they won't take it agramar the four five has to there we go and then ziliax goes face so so we're on 17 the hero powering don't get a taunt totem please oh good they got a searing totem so we need to attack into a four five pyre oh we're just on a strangle horn heart now this is good even though it's not a great position to be strength on hearting right now we've had one hollow hand die we're about to have another one die and that means we can strength on heart next to get two hollow hounds back which will hopefully be enough to survive now outside of that we have two mysteries in hand which we can't really use for properly two uh snake oils and we have an always a bigger jaw manga we could probably play always a bigger jaw manga now and that'll take out the five five egg as well as the pirate and the ziliax and I think that's the most prudent play because it lets us uh get to a position where next turn maybe we get to uh more hmm what if we do it hmm what if we face tank the ziliax first let's face take the ziliax and that makes all that means a bit smaller now we can hollow hound into this blood tree anything that takes out the four four and the three three i decided then leads them with just a three two and a one one and of course they take some damage in the process thanks always if you can join my external 24 yeah they have a three two and a one one we have a three two taunt we have a five two hollow hound this is actually not bad now they've got eight mana they've got six cards at hand it's i can't imagine this being terribly bad for them they i mean we know they've played a millet glaupens so at the very least they can play uh an eight eight millet now that summons an eight eight millet with a rush but yep there it is we know that we can string with one heart next turn so their three two pirate takes out the taunt their eight eight millet takes out my hollow hound which heals me to 30 and then the one one takes me 29 so they have an eight eight and eight three and a one one if we were to string with one heart now it brings back two hollow hounds basically they both attack into the middle millet with the eight eight and i face tank the eight so i take a lot of damage but then we clear all this stuff and heal for a fair amount i'm not sure if it's back up to 30 but the question is can we survive not doing that yet until we play string with one heart next turn like can we get away with thanks and eggs this turn and hoping that they don't kill us next turn now throw's gift can give plus nine attack to the minions of heaven play 17 plus nine is 26 we're on 29 so i don't think they can kill us with just throw's gift for bloodlust i think we should turn because especially given we can face tank the one one we're actually we can face tank the eight three even and that might actually be better for us having the one one there face tanking the eight eight eight three sorry and summons a three three taunt and then a couple of eggs we'd still have one mile left over so maybe just play one of the miniature eggs right we're face tanking the eight three ouch i fall for 21 but now they only have two minions in play we play mystery egg mystery egg and they're both too forced because i bird washing to them and then we play a miniature mystery egg next to the three three taunt we pass the turn and hope hope like heck that we don't die to something i'm not before seeing i mean if they head away with nostalgia we have more minions than them they can probably trade some stuff away but like once these eggs start dying they're going to give me mr mucklers two mana mr mucklers and five mana uh king closhes in hand we still have two snake oils strength on heart and the more beasts we get better strangleborn heart gets there's a horn of the windlord still that's three at six of their nine mana they're face tanking the three three if they have like a turn the tides or a um escorting get they can do a lot of damage to us they're in face with the giant face of the thing between the twelve the the searing totem i think a three-month left you know face with the the horn of the windlord without buffing it so this is putting me to nine they're playing another millock broken the little one that's good that makes a couple of one ones next to each other and then a hero power for a healing totem fantastic so i think we're going to attack a mystery egg into the eight eight making it in eight six getting us a five mana king plush that's not going to put the uh eight eight away we would have to face tank it sorry tank it with the king plush and we might as well break up in the eggs we're going to do that first let's attack another mystery egg into that makes it eight four that gives us a mr muckler lovely and we attack another egg in here that makes it eight three now and that gives us another mr muckler so we got ten mana i think we just play a mr muckler fill their handle stuff and then play strangleborn heart clear their board so that uh even though they'll have five bananas in hand they won't have anything they can immediately take advantage of it with we'll heal for a bit because of our hollow hounds and even though they have two durability of a horn of windlord and play they have to work really hard to to OTKS with it so mr muckler you've got some bananas strangleborn heart to bring us two hollow hounds one hollow hound attacks a murloc so it hits the big murloc and doesn't die and the other murloc next to it and then now we serve a searing totem and a healing totem and this so we hit the healing totem and we passed in so we've healed up to 24 they've overdrawn a wave of nostalgia so that's worth that was worth doing uh they still have an eight eight murloc and rush murloc in hand but we still have now have a three three hollow hound and a three four hollow hound and a ten ten mr muckler and in hand we have an a six six king plush you say six six because we haven't buffed it in any way and it does matter how big it is for uh how many things it puts back so they've just played uh dangerous cliffside that's the demon hunter location which means they're not playing the eight eight now they're playing adrenaline themed i think they're trying to kill us we're on 24 so they've used a cliffside to make a couple of pirates when they attack with these pirates they get extra attack the horn of the windlord means they get double dipping on that so the two pirates are attacking us down in 22 they now have five attack they're four minor left if they're skirting death nope they're just attacking us for five skirting death i think we still don't die because they get nine attack they're attacking like two that summons two more pirates oh okay this is interesting now the two more pirates get to attack us down to 14 now they have seven attack with the last attack of the horn of the windlord but we're still on 15 so that seems pretty good but then they take out our hollow hounds i think we are in reasonable spot backstage bouncer on one of the pirates that's attacked that makes the two four fires in the attack us for seven to put us down to eight but we still have say how many cars they've got in hand seven we can just play another two minor mr mucklin now i mean we can also play um we use a play king plush and just put all of their minions back in their deck and then just go face with our mr muckler but i think uh oh look we've got a yelling yodeler which can because we've got a miniature egg we can pull out more mr mucklers i think one mr muckler is fine mr muckler to go with the mr muckler we haven't played they both take out the backstage bounces because they're spread out to try and stop hollow hounds taking them and then the two hollow hounds can kill everything else and we heal back up to 30 and then they'll overdraw stuff so it's two minor we've got we're drawing titan force traps that seems pretty nice and we've also got patchwork pals patchwork pals gives us uh all right so forge the titan force traps play the titan force traps let's see what's in there patchwork pals give us a leo uh we'll have an ice trap to just in case they're trying to give us a spell let's have a freezing trap now let's have a bait and switch uh now let's play mr muckler let's play patchwork pals there's our rope there's three more bananas in the hand uh slow animation there's the leoc so mr muckler and mr muckler take out the big taunts our hollow hounds take out their little minions of course choosing to take one one all right so they have no minions and play one durability of a dangerous cliff side left we've healed up to 24 they've overdrawn a jam session we have a four two hollow hounds and a four three hollow hounds because of leoque we have leoque we've got eleven six mr muckler and eleven six mr muckler they've got ten cards in hand i believe five and three eight of them are bananas they didn't play any bananas last turn so two cards and eight bananas they're on 21 so hopefully we're threatening lethal now the two secrets we have bait and switch in case they try to tack into any of our minions somehow uh like the hollow hound or ice trap they try and use a spell to get us and they're just conceding oh gosh what a game so while we didn't get to do the fun combo of making a previously one mana but now two hit mana hollow hound and then you can just strap an absorbent parasite to it another absorbent parasite and always a bigger jaw monger and if you've been playing beast deal madness like you know you got like 14 attack always a bigger jaw monger hollow hound hitting multiple minions and just OT carrying someone we didn't get to do that but we did still beat the uh evolve agro party shaman thing but the skin of our teeth too i might add gosh what a game love it now i'm on the train platform as i'm sure we can tell and there've been no trains coming because i'm later coming to work because of the mess so the trains are just not coming very frequently but when one comes i'm going to get on it just a matter of whether you're still here with me so i've been enjoying that deck more than i would have thought and you can see why right like there's a lot of figuring out little corner players and hoping to get into a position where your opponent is is just baked into a pie and honestly it worked out really well there like just the fact that we were on the skin of our teeth a lot and at the end of the game we had two big mr muckelism play two hollow hounds they had ten cards and had eight of which were bananas like you couldn't ask for it to be any better other than doing like always a bigger jaw monger kills which are admittedly very fun as well but uh drawing both always a bigger jaw mongers into a hander in the game meant that we weren't doing that i mean there actually that's not true right what you can do is you can play out of noise bigger the jaw monger at full price have it still be in play which is not very likely and then play a discounted king plush to shuffle them back in and then eggs can get them again so we had a miniature egan hand and we're drawing a yelling yodeler we could have played king plush to put the hollow hounds back in our deck played the egg and then a yelling yodeler to pull out cheap hollow hands at that point but we would have like we would have had to attack the king plush into the eight eight they had in hand that also just played some on one ones i think they had another couple eight eights with a couple eight eights in hand i it didn't feel like a very good play even if it would be setting up a a killer play later and so the play i did there which was not shuffling the two hollow hounds back in i think that was better for us my goodness they healed us for a lot those hollow hounds attacked like twice each or three times each that's nasty my opponent must not have liked that do you remember when hollow hound used to have six health oh my gosh anyway i've been enjoying that deck a lot i do think it's technically worse now because of those high encombos but i guess maybe technically better because you can get the egg down earlier which is probably important interesting who knows i think it's time to sign off oh we didn't do a patron thank you didn't do a patron thank you i know i have to go to the top back up to top my list and because the trains are here we've definitely got time for it it's like 10 a.m i'm so late for work but i told my boss yesterday that i was going to come in late because of this thing and he's like it's fine also i'm working from home tomorrow so it's like don't imply that i didn't need to tell you i was going to be in late like i still have to tell you you're still supposed to know where i am anyway that's a different story i should not rant about my boss on the podcast anyway uh no that's the wrong channel patrons thank you here we go we're back up to the top of the list and this is not for any reason they were just the first person to respond when i put the call out patrons saying are you okay with your naming out but right oh rz thank you and to you and all of the patrons uh who support the work we do here at uh walk to work and walk past and podcast it goes a long way to helping us defray all the costs uh patreon.com/spittagai if you can afford to support it doesn't have to be much but it does really help uh i keep we can only get it through paypal the money it comes out of patreon but there's so many things we can buy with paypal that it really like the fact that i record this podcast and spend a lot of time with haster right annoys my wife a little bit she can't hide that and i wouldn't expect her to right but the fact that also sometimes she's like oh hey we need to get these things to mongers can we use your paypal i'm like yes we can i've got some paypal funds ready for that and i also use it to cover like various other things when i'm like replacing gear for the podcast all that stuff it really does help make sure i can keep doing all this stuff now but you can't afford to support that's totally okay tell a friend leave a review just hang out come hang out discord respond to anything i post on social media respond to videos i post on youtube is probably especially helpful like all that stuff's really helpful and it doesn't cost you a cent anyway look it's always a pleasure to have you join me for my walk to work good luck everyone everything you do because you're all absolutely bloody legends and i love you all now you might have noticed i just did the whole sign off there right so when i'm done obligations wise sign off wise that's done the train still isn't here so i can keep waffling a little bit but like you know that there's a train coming the other way i don't want to go the other way but you know that if you want you can now sign off you're not going to miss anything but i guess keep talking so update on my health obviously i have a cold now i think it's allergy related but i think it's just made me have a cold hopefully that can subside over the weekend i have not been short of breath since using the steroid based inhaler to curtail the shortness of breath which had been going for a long time it was just getting steadily slowly but steadily worse and that's really concerning so i'm really happy about that even though i'm now kind of sicker i'm glad i started using this inhaler two days ago the day that all the wind started and stirred up all the pollen because if i was like having a cold now i'm also short of breath i'd be really worried and i'm now less worried so thank you for all the well wishes they didn't want to get me in discord i'm glad that i'm still using the inhaler today i'm not sure when i was supposed to stop the doctor said use the inhaler for a couple of days which i guess i've done and if it still hasn't worked then use this prescription to get this the prednisone pill steroid and i don't think i need to do that now which means i should probably be able to stop using the inhaler so maybe i won't use it tonight and we'll just keep it there here comes the train finally woohoo um but it's good news i don't think i'm dying now because because your lungs not working it's kind of fatal like if they stop stop working if it just keeps getting worse you can't breathe like there's a ventilator somewhere in there but the end is not good so i'm glad that that's not happening and i you know get to see my children grow up ah-ha anyway all right time to go thank you everyone for putting up my rambling this should be hopefully a nice empty train because it's tender and not rush out that's good i don't want to send it i don't know what i'm playing i mean clearly i'm not getting 11x in uh standard but i'm going to keep lakes out i've been really enjoying playing standard probably because of the sunset act what are we going to take about next week am i going to talk about the reveal cards over time i don't know we'll see we should see maybe something else is happening maybe i'm supposed to walk home uh terrorism paradise before the mini set oh i don't know yeah let's go let's race don't record it please stand clear