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Walk to Work - A Mobile Hearthstone Podcast

W2W 1360 - 5 Travel Agency Gems!

Broadcast on:
17 Sep 2024
Audio Format:
other

I discuss 5 cards from the Traveling Travel Agency miniset that have impressed me, before playing Darkmarrow Fatigue Warlock on the ladder. You can find the deck import code below the following contact links. 

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# 2x (1) Felstring Harp # 2x (1) Fracking # 2x (1) Miracle Salesman # 2x (1) Party Fiend # 2x (1) Void Virtuoso # 2x (2) Baritone Imp # 2x (2) Crescendo # 2x (2) Dreadhound Handler # 1x (2) Eat! The! Imp! # 2x (2) Elementium Geode # 2x (2) Soul Searching # 1x (2) Tidepool Pupil # 1x (3) Domino Effect # 2x (3) Encroaching Insanity # 1x (3) Photographer Fizzle # 2x (4) Crazed Conductor # 1x (4) Pop'gar the Putrid # 1x (4) Summoner Darkmarrow #  AAECAdTwBgas0QWAngaVswbHuAbCvgaUygYMx8IFyMIF3cIF5sUF9MYFhY4GiZkGhJ4Go6AG/7oGlcoG/eYGAAA=

G'day, friends, it's Blister Guy and for Tuesday the 17th of September it's episode 1360 of Walk to Work mobile last-time podcast and we're going to get five I was in set undiscovered but I guess they discovered five travel agency gyms that's what I called that's what I called and I knew it was something like there was the words what was the word travel agency so that the mini set the traveling travel agency last week we talked about how a Port Manta Skyler sort of casting a poll across everything else in the mini set. Interestingly I talked last week about how that card itself wasn't even very important to the functioning of the deck that's good but it's not great. Vicious Syndicate and Seko has said no basically it's binds in the deck it's way better than everything else it's incredible there you go listen to the stats dude not me anyway look we're talking about five cards that I guess are also seeing some play and are also interesting because you know the mini set is not just one card also I've not apparently the win rate of Big Spellmach is trending downwards it's also not even necessarily the best deck it's a very high-rolling deck and what Seko was saying was that at high levels of play people understand what they're doing against it and their win rate is better I don't think why win rates better I've played a lot of stuff that's not Big Spellmach I've played a lot of Big Spellmach as well my ranking has trended downwards but I'm not a hydrogen player by any stretch of the imagination so that's probably what's going on there but that's okay I've certainly enjoyed playing a lot of standard and playing a lot of these cards that we're going to talk about today or at least tried most of them and if I haven't tried them I've experienced them from the other side of the table and I think that's worth looking at now before we go any further I should remember to thank a patron where are we on the list scrolling up scrolling up today we are thanking Anthony so thank you to Anthony and all the other patrons who support the work we do here at Ork to work on level hostel podcast it really does really does help and go a long way to supporting everything that we do and I say we because it's become a bit of a family thing I mean not always right but just just the fact that I do this and for example my wife has managed to accommodate me having the space to do this which I'm not entirely sure she's thrilled about the idea that means it's not just me is it who's participating the fact that obviously my oldest order does muck in with the reveal videos and we do those and yeah it's a family thing we're working together to make sure we get to what we want to do and apparently what I want to do is record podcasts and make videos good times so thank you to everyone who supports and if you can't afford it that's totally fine I wouldn't expect anything less or anything more tell a friendly review it all helps now well let's get these cards on because I just dropped Gursett daycare and I think that puts me a little further along on the walk to work so we'll run out of time we're not careful so first up is a card that's in today's list and this was edited at the last minute I had heard rumblings about this card but hadn't seen it very much until I saw the list that we're playing today top of the things we haven't played as Demon Hunter and I almost played Pirate Demon Hunter but I'm every time I played that deck I just don't like it I feel so uninspired by it and then at the last minute I saw a warlock deck which is basically insanity warlock but with some of the darkmary one of my reveal cards and that has allowed insanity warlock to play this new card soul searching so interestingly the other day actually as a side track I queued into someone playing in basically insanity warlock but with some of darkmary and they had a lot of deathrattle synergy as well and they beat me and I was like wow and a friend requested them and they never accepted which I can understand but possibly that means they didn't realize that I was the guy that revealed some of the darkmary like just one of the deck list but I saw this list last night making high legend somebody had quite a high win rate and some of the darkmary was not there for deathrattle synergy it's just to allow insanity warlock to play soul searching which is a demon hunter spell from the mini set it's common two unholy runes which is as we talked about with the reveal season a big ask right because most demon hunters sorry most death knight stuff is not double unholy rune so in other words to get double unholy rune you have to be forgetting a bunch of other stuff but given this deck is not a death knight deck it's a warlock deck it already has an idea of what it wants to do so it doesn't really care that it's forsaking stuff like marin manipulator which you can't play because it's not in the pair as a paradise so you can't tourist it right so when you're touristing you can only get pair as a paradise and the traveling travel agency cards and for that sure warlocks they find what is well they're soul searching two mana common two unholy runes that's a shadow spell not that that matters very much discover a card from your deck spend five corpses to copy it now I do think a lot of the time when you're playing this you are probably trying to spend five courses to copy it because like otherwise it's just discover a card for two mana and like we're not a combo dru deck we're not doing that but also insanity warlock is kind of a bit of a combo deck sometimes and so maybe that is something you're doing but I think by and large you're going to get five corpses pretty quickly and you're gonna use this discover what extra encroaching insanities that sounds absurd for your opponent to have to deal with like the first time you play encroaching insanity your opponent takes one and two fatigue three damage and you do two right and hopefully you got to prevent some of it mitigate some of it all that stuff the second time they take three and four damage when that's ended up now now the two encroaching insanities are dealt to combine to ten damage now it's six miles that's fair no no it's not really not really that flow what if there's a third one if there's a third encroaching insanity then they take five and six fatigue that's eleven damage and suddenly that's added up to a heck of a lot of damage they've taken from encroaching insanities you're the kind of person that's playing things like little void virtuoso and the filtering heart to prevent that damage they aren't they can't afford to be taking too many of those now if multiple encroaching insanities which admittedly cost three miles each are too much for you to be doing what about just a second and third crescendo that seems good like soul searching is just one of those things that make this deck really tick I played one game with us not in the leather just to try it out because also it was like help us to live at night it's not like a clay lot and what are they discovered my soul searching pop got the putrid no one because of that because having two pop got the putrid well that's quite good anyway soul searching is a surprising little card not really fitting into death now because that's you know that that double unholy room what do we want to do with that it's like be it but apparently the answer was maybe wallock would like to play it using the reveal card that we had anyway next one along is a card that I think most people in reveal season like but why and that's hunters cash cow it's the common five minus three seven beast with taunt whenever this takes damage get a coin okay do we really want to play a five minus three seven with taunt five minus should be getting us like five six and stats or four seven and stats I guess we've got less stats we're getting some coins doesn't seem hardly well I mean the thing is the amount of stats you get for the cost right is three attack enough on a seven on a five-minute minion it kind of is right because most things that are going to run into it probably don't have much more than three health so anything that runs into this is probably going to die unless it's much much bigger and then I don't know for tech probably wasn't gonna do that anyway and there's one coin worth it it's not bad actually like you played this on five and now on two and six you have seven minus that takes me not bad that's actually something that a hunter deck could actually make quite good use out of it now what's that your opponent has to run into with two minutes oh yeah you got two coins two and six you got two coins what are you gonna do it eight mana you know what it's the world is your oyster and it turns out the cash cow is actually quite good just jammy it in Reno decks Reno hunter decks that may not be the best application for cash care maybe cash cow doesn't see a lot of play outside of this but it has been seen play and certainly more than I think most people expected given what we thought when we saw it revealed so that's pretty cool next up is one that has shown up just in the last couple of days in reveal season I didn't really talk about the interaction of that talk that now because I wasn't entirely sure it works but it's robo caller which is the rogue 3-3 to mech battle cry drawing eight eight and eight cost card numbers dialed randomly each turn so when this enters your hand it says eight eight and eight the start of each turn it changes now between you and I myself and other content creators have asked blizzard can we make it so that the numbers dial at the end of your turn so that during my opponent's turn I can be like aha those are numbers I like as opposed to waiting to the start of my turn again okay what are the numbers now because it eats into my valuable turn time whereas I can be using their time anyway you get the idea if you shadow step this back to your hand it resets to eight eight eight and I was thinking about this the other day but didn't know that's how it worked there are some pretty sweet rogue eight cost spells right there's a is it everything must go the one where you get a couple of random four drops and it costs one less for each card you're drawing this down like if you happen to play robo caller shadow step robo callers that's a total of four mana you'll have drawn potentially up to six cards alone there now you probably have to run a few white top cards through it so the everything must go the two of them that you just drawn will be free almost like that's pretty exciting like there's a lot of ways you can make this happen like I'm not saying that there's a miracle rogue deck out there this undiscovered that nice plane but still that's kind of neat but anyway robo caller not really good because miracle robo but wait touristic so technically mage can run this now big spell mage doesn't really have anything at eight but then big spell mage is also not bouncing these things back to their hand so like you kind of at the whim of is it any good this turn am i drawing only one or two cards from this if at all uh so big spell mage is probably like i don't know that i want a tourist into robo caller but i'm sure somebody will but the one that's interesting is paladin pipsi pain tooth paladin well i actually got it right this time that's a deck that has been seeing play at of course everyone stopped playing it once we played big spell mage people started playing it again so i got ranked one legend with it with a version with two robo caller and you just jam you know a prismatic beam in there because if your opponent is going to summon a whole ton of water elemental's prismatic beam can go a long way to help clear some of that stuff out and robo caller just off the top will probably draw your prismatic beam amongst other things like pretty sweet so it's kind of neat to see that card and i've tried the pipsi pain tooth paladin twice i've got twice perfectly deck in the last uh day as well last night and it was kind of working for me kind of cool kind of did not expect robo caller to be getting play now we move on of course to dream planner zephyrus now most people in reveal season were talking about how dream planner zephyrus is not the original zephyrus the original zephyrus is amazing this one is less than amazing it's still cool it's still very cool but it's not as good but i'll tell you what i've seen a lot of these uh and the the pirate demon hunter lick deck that i was looking at playing last night had one in it and that was one of the reasons i was like well you know maybe i can play this because i've been on the receiving end where my opponent is going zephyrus and i'm like great they've played a zephyrus oh wait what do you mean they've chosen the one that says you know has a pool of things that go face i've been hit by mind blast i've been hit by lava burst like mind blast is a old school shadow pre-spell two-minute deal five damage to the enemy hero lava burst is an old school elemental shaman like so overload shaman like three-minute overload two deal five damage to an enemy like i've been hit by both those things recently zephyrus can get you a bit of reach if you pick that every time or you also have the fixed flexibility to pick something that might impact your opponent's board or the flexibility to pick something that just means a lot of mana like zephyrus dream plan and zephyrus can be a lot of things for a lot of different decks and people are kind of digging it how i can get it now now the last card as we come down to the park is one that absolutely did not expect to see play flightmaster dungar the nine minor three three i can't believe i even said that the one where in the real is that i will basically only droid can play this that's not very good why are we getting a diamond of it who knows because only druid's gonna play this well druid is playing it and uh druid playing it is playing it well is it the best druid deck maybe not uh reno druid is probably better straight up just drag and druid is probably better but there is a dungar druid list that's actually proving to be all right so what does flightmaster dungar do again battle cry summon three minions from your deck that are from different expansions perils of paradise look there's a marin the manager in there and you don't necessarily want to pull that but if you do i guess you do that's still a six six that's not bad the other cards from perils and paradise you want to pull beach whales is that what it's called a beach whale i can't remember like it's there's seven mana for four twenty with taunt it has a battle cry deal two down ten damage to itself like for seven mana like yeah i guess a four ten taunt i guess is okay and people have played uh from hand beach whales against me and it's okay but like when dungar pulls them out or when hydration station returns them to play their huge mate one other expansions have we got to pull things from oh i know badlands what about the thundermere that can pull out a beast well that would just be another beach whale and an elemental i mean that'll probably be um or glowstone thing i can't remember what it's called but it's like in druid and warlock it's a four mana six eight with taunt uh and you can forge it but if you don't forge it you have to either discard two cards or sacrifice a mana crystal or something like that but you always forge it but you always just pull it out with open summons so this is just basically a big ramp druid list that's actually quite resilient because you can also pull out aziliacs a uh a virus perfect xiliacs solid thing and it can be a kind of a hard deck to battle through especially when they have two hydration stations so who knew flymaster dungar would see play i mean obviously it's seen playing druid so that's what we'd expect what do you mean it's seeing clay it's in druid well yeah i guess if it was going to see play that was where it was but they yeah it is what it is anyway we're walking through the park uh my guess is if i looked at the recording time we're only at about 12 minutes or something because i dropped a good take here but that's all right we're going to play we're going to play this insanity warlock which has sold searching now part of me looked at this and was like oh can we not put party planner voner in here if we're doing death rattle stuff isn't that kind of fun with but we're not doing death rattle stuff and it doesn't have the brittle bones buck in here that i saw this other person playing on the ladder the other day uh which is a shame because i had actually kind of that could actually work out but we do get the the little i can't remember what a score actually i could look it up right i have it all in discord because i posted the deck list to the just the patrons the night before what's called dreadhound handler insanity warlock just getting to have dreadhound handler all right i think the only demon hunter sorry death night cards we have in here our dreadhound handler and uh and uh soul searching everything else is just stuff that you would have in um insanity warlock and if you're new to this and you were hearing what i was saying before you i couldn't understand it encroaching your sanity is the three amount of spell uh which is both players take fatigue twice you're the kind deck that also happens to have uh what is it called baritone imp crescendo and craze conductor stuff that also says take fatigue damage and then do something like baritone imp is take fatigue fatigue damage and i guess that much plus and plus one uh so if you've already taken to a particular craze conductor summons three threes for every fatigue your damage you're taking so if you're taking four fatigues from it now you get four three threes like it really adds up a lot and that could be a lot of damage but then pop guard the putrid uh makes you know your fell spells cost two less uh and gives them life steal uh so when you're doing your giant crescendo and it heals you because it heals everything that's pretty absurd so that's what insanity warlock does kind of comes out of the gates quickly damages itself but then also does a lot of stuff very quickly and can also damage you and also heal you heal themselves anyway let's get into Hearthstone and uh play this insanity warlock with someone in dark merit because good love playing through our reveal cards and that gives us dread hand handler which is excellent on the board in the early game and encouraging insanity just to find extra crescendos and yours approaching sanity from it all you have come to the right place oh lovely half i don't know that i feel like i need to get away from it all that's something my wife does we need to go on holiday she'll say and i'm like do we i don't know i mean i go anyway looks like we're planning a trip to Tasmania at the start of uh end of january which would be nice i'll have to plan ahead there and record it so it's in advance or something we should see anyway look where are we has que up uh death night and sanity warlock there that one there it's it's it feels weird because like you know how in your collection manager when you're looking at the uh the deck you need to choose if you've got a death night card it has the runes there like this is a warlock deck but it has only two runes the two unholy runes it doesn't have a third rune hard to see warlock with runes and only two of them anyway what we're looking for is a nice fast start we want some early plays we want to curve out first and foremost we want to curve out yes we want to do comboy stuff with encroaching and sanity but we want to be able to curve out first and foremost sometimes though it works out you just life tap on turn two next thing you know you're getting a whole bunch of stuff and your first on board player that craze conductor for three three three is on turn four and that's all right sometimes but i don't think that's what we're looking for looking for a curve versus jane yikes it's a mage so they can do some pretty absurd things for us against us so we're hoping to do absurd things then i don't really think we have caught in the air fights and stuff we have an opening hand with a void virtuoso and an aluminium geode we have to have summon a dark marrow but i think we're going to throw someone a bark dark marrow back because we're not keeping a four-minute four-four there's just a four-minute four-four in our new hand so that leaves us with the is void virtuoso totally fine as a one-drop i mean against that mage it's probably going to add up right it's probably going to get three damage in before they actually deal with it the problem is is that mage does have three two c-shields and three two metal detectors which are very happily trading that down giving them a coin but i don't know do i what i think i do want to throw away the void virtuoso because it's a late gameplay that allows us to survive big crescendos and we keep the aluminium geode because it's a two-drop and it's going to draw some stuff and i think if we throw away the void virtuoso like if this was a wallock or a druid matchup i think i'd be a little happier about keeping it but i think the mage just gets too much free value out of it being there both kit cards two and three we go back a second aluminium geode and a dreadhound handler so not ideal because that's all two drops first card we drew was summon a dark marrow i mean come on like there's only one in the deck i just threw it away but of course the game's like no no no this is your reveal card yeah yeah i know so what do you do do you play aluminium geode on two or do you play dredhound handler on two because dredhound handler on three has rush right and that could be valuable but the thing is if i play aluminium geode on two in the mage there's nothing better to do they might not just hear about that down so mmm can't tell but see what the mage doesn't turn one so far they've done nothing they're not even doing anything there it is it's a miracle salesman so i think we are happier to play the dredhound handler now we'll just draw the crescendo crescendo for one damage not ideal but that's all right so dredhound handler trades into the miracle salesman let's see if we can trick our mage performance into trading via snake oil it doesn't destroy the deck entirely but uh the number of times i've seen a mage under the sea for a snake oil because they traded it i got two screenshots two matches in a row playing big spell mage last week and posted them on twitter got a fair amount of engagement there's a coin from the mage on turn three and there let me guess middle detector nope see sure it could be worse that's going to make their next uh mage card two less let's hope it's not a turn three circle upon but if it is it is now here we are in turn three we've just drawn a party fiend which is fantastic because it's got one and i've got three amount of spend and i've got a bunch of two drops so let's start with our own team geo let's see what we draw could be a different one mana card i doubt it that's a craze conductor all right so now we play party fiend we go face one with our what is this little thing called a dredhound it is a dredhound the dredhound handler's back out a dredhound what a surprise so we've got four one ones one which has reborn and we have a two one there it is a turn three circle pod yikes so this is like the the best possible draw for them if they have a water color elemental in hand uh they attacked with their c-shield to one of the one ones we've drawn soul searching we currently only have two corpses but what we want to do is get a lot of fatigue going so that our crescendo could maybe start clearing water elementals if they come down so what we need to do this turn is just play the craze conductor it'll only be for one but it does ramp up the crescendo if we play it for one then maybe like when the water elements just come down next turn and they take a bunch of damage the crescendo will hopefully help clear some stuff so craze conductor i think we'll be taking one see we're going to 24 we're going to attack our reborn handler into the c-shield because then we still end up with one want to play go face with the other two dredhounds the thickled party fiends i think yeah fell beasts and the geode so we put them down to 25 and we're on 24 they have a five six this tend to go formana and the next spell they draw is castan drawn thanks to the syrphallopod so they play a watercolor element or they just draw a tsunami and they'll get played now they haven't jammed it in place and might guess is they maybe don't have it sometimes that's what you got to have we have three one ones a three four and three three nope all fantastic they take the syrphall quadrant to the three four they play the metal detector they've traded snake oil okay and then they're face tanks with the metal detector one my three three they traded the snake oil did they cast the snake oil no they traded the snake oil so now there's the snake oil in the deck which means they could draw that from under the sea orders naturally and the syrphallopod will cast that but you know i guess the odds aren't very high they probably thought about that okay we're just drawing encroaching and sanity we now have five corpses so we can play encroaching and sanity that'll put us down to 21 they have a five three syrphallopod if we're on 21 can we afford to take five from the syrphallopod so we've got three from a metal detector as well so they can do eight to us putting us to 16 so if we take three fatigue that'll be 13 like if they happen to draw uh sunset volume so we take a lot of damage we don't do damage to them too though and i think we really do need to unplay encroaching or encroaching sanity is not going to do three to us it's going to do uh two and three is going to do five to us so i think i think we do want to trade into this syrphallopod let's do it with the geote first they're just another party fiend oh gosh dredhound into it i think we can encroach insanity later so let's play the party fiend now there's a fracking oh i assume it attacked two millions of elstring half that'll be nice attack with those elstring half attack come on party fiend didn't play oh we roped out do we get it no we didn't we missed playing the party fiend anyway we've got two one and two one ones and play there on 20 we're on 20 we've played a fell string harp which means we can play encroaching sanity next turn which would deal two and three to us but we'll heal us instead and uh crescendo for uh four i think they've just faced tanks at one one giving them another coin they're playing a seashell and they're here repairing my elementium geode it's fine puts me to 18 draws me another card it's a pop card of futurid oh gosh oh in a second crescendo okay so now we gotta start doing a bit of maths so we play crescendo sorry uh encouraging sanity here we're going to take two and three fatigue we'll heal for four instead because we have a hell string harp and play um we have pop card of futurid in hand and two crescendos which means we want to probably soul searching for something that's going to get us extra of that because the two crescendos are we free with the pop card of futurid we have in hand we just have to we don't die on their turn which i don't think is going to happen we're not going to play pop card this turn with pop card so we're playing encroaching sanity i think we're playing uh soul searching which uses most of our mana maybe we're just playing soul searching and not encroaching sanity this turn pop card of the futurid encroaching sanity is seven mana that's next turn we take a play the crescendos but not for things but still it would heal us to fall so okay that works so let's soul searching first there's photographer fizzle another encroaching sanity cool another fell string half let's take photographer fizzle we're gonna play that we got two of them probably should have played the party themed first and we've attacked for one so the problem here of course is that one of our fell string harp charges has been eaten by that party thing but that's okay because what we're going to do it's next turn is we're going to play probably so what they just do i see something triggering over there no it's just me i thought there's all right they're coining one two two coins tsunami eight cost tsunami fair enough all right so this is what i kind of expected all their water elementals are attacking to my minions another one my place they see she'll trade to the photographer fizzle so they have four three five water elementals okay so we're gonna be croaching the sanity twice then we're gonna go pop card of the futurid and we're going to play i guess two crescendos well only one of them will heal us for heaps they're on 18 but one of them will clear the board maybe we save the second one we have a fracking hand but we can't afford to play it right now so encroaching insanity we take two three and actually heal up to 25 they take one and two putting them down to 15 how much did i say we took all right so not enough is it we can't crescendo crescendo and win but pop card of futurid why is my buttons not lit there we go so four and five so that puts them down to do we get to play both them to play their board so puts them down to six and heals me up 30 so we have a pop card of futurid and play they have a they're on six we're on 30 we have two barrels of sludge in hand we have someone a dark my own hand and a photographer fizzle and a fracking but fracking could find us a photograph we've got 13 cards left the photograph has two crescendos in it which is pretty good and there's two crescendos in a pop card of futurid there's another surplus pod and a greedy partner giving them a coin so they have another two dropping hand they've got five cards and one of which is two drop one to this coin i've just drawn a snapshot so we can go face for two with pop card of futurid play the post barrel of sludge it kills the greedy partner they're on four the second barrel of sludge peels then we don't even need to play the fizzle snapshot but if we did play the fizzle snapshot that would be two of the remaining six mana which then gives us another pop card of futurid which then gives us two more crescendos for free so we got them so that seemed relatively easy for us but i think that's because the maze did not have a watercolor elemental on turn four if they did that would have been the absolute high roll for them and a lot of quest popping off at the end here yeah i'm getting some gold we're a map to 149 and reward track not bad not bad um if they had watercolor elemental on turn four which immediately after coin c-chill into turn three surplus pod into water that's that's the high roll draw that they could possibly always dream of like obviously that's good for them uh but they didn't have it which is pretty good they didn't also riskily traded in the snake world now i should talk about the math of this because i made the tweet saying just don't do it right but at that point they had no big spells in their hand that we knew of and so trading a single snake oil in while they still have two under the seas two tsunamis and two uh sunset volleys actually no we know they had a tsunami in hand because at no point that tsunami was cast from drawn and uh they did end up c-chilling that later so we know they had one expensive card in hand but it still meant five cards in their deck maybe that were not not snake oil but then like there's a one and six chance you draw the snake on the circle of pod cast up for nothing you don't know or you draw an under the sea but then even if you draw under the sea it's going to be cast and drawn so you don't get the under the sea into the snake oil accidentally unless you already have it under the sea in hand if you already have a tsunami and an under the sea in hand trading the snake oil is particularly painful but even then there's still four things you could hit instead of the snake oil so the odds are still with you that trading with snake oil is the correct play but you know a tweet where i get a couple of screenshots of people playing under the sea for a one mile a million because they had traded snake oil don't trade snake oil unless you absolutely have to i feel like maybe my opponent was probably meant to do it there and the odds were with them that that was the correct play but still it looks funny anyway there's a train turned up and i've let it go uh because i'm assuming i'm a little earlier than usual on this they even put the recording thing on hold i don't know if i did yes still only 27 minutes i did put on hold so that's good but yeah so the game went exactly how we want which is that the mage did not quite get what they wanted and it's very easy to remember that the mage sometimes gets what they want i coin out a sea chill on turn two surfle pod on turn three watercolor alamomental in turn four to draw a tsunami and immediately play it obviously that's very good i've had opponents like sea chill out a surfle pod in the next turn just naturally draw a big spell that doesn't feel very good it's very memorable it's very memorable when the the mage as i said rogue but you know may mage potential to be a rogue pulls that off very memorable but it doesn't always happen as we just saw there sometimes they get half of what they want and not the rest of it and they have to start nickel and diamond you get that they did end up playing a tsunami on turn six i think it was right like i think it was turn six that they yeah because it was turn seven where i went uh encroaching insanity pop car crescendo crescendo to clear it so it was turn six before they could play a tsunami which there's still plenty fine right but they had to play a second sea chill to get it and two coins that they'd gotten from metal detectors to do it and i had both crescendos if i didn't have both crescendos there by the way i would have had to have encroaching insanity'd earlier so that i didn't have to use both crescendos to clear them like that's bit awkward now obviously the soul searching we played only found the photographer fizzle and then a copy of an extra photograph ah it's not really that important although funnily enough getting two photographer fizzles playing the first photographer fizzle uh taking a snapshot of the second one means you can go infinite with your photographs and having a pop car in a couple crescendos in your infinite photographs means late game is yours forever but that mage deck can just pop off and do so much damage to you in the short term that maybe you don't survive it anyway so it's the dream of going infinite there was probably a bit silly but against some classes that might actually work but i would say photographer fizzle was not exactly what we were looking for with soul searching what we were looking for is like maybe the uh tide pool pupil because tide pool pupil can then just become even more crescendos uh encouraging insanity was an option but i was running out of time there's a there's a train coming actually there were a lot of options and photographer fizzle didn't seem like the best and there was that turn that i roped out as well anyway still fun stuff so i should sign off and follow me on twitch twitter and youtube @blisterguy follow the podcast walk to work hs on twitter uh just to see when the episode goes live uh i'd see the deck import code like this uh i guess insanity wallock splashing for death night using my reveal card someone in the dark mirror whoo hoo ah you love to see it well i do and you probably do too that's a good thing i look good luck everyone and everything you do because you're on absolute bloody legends oh i didn't say discord discord.me/blisterguy here all right you're all bloody absolute bloody legends i die from a lot of you all i do train doesn't look too full just good there was no revenue not that i go no since point i was closing what is saying please