Archive FM

Walk to Work - A Mobile Hearthstone Podcast

W2W 1365 - Patch 30.4.3 Balance Changes are Live!

Broadcast on:
27 Sep 2024
Audio Format:
other

The balance changes are live, and I have opinions! and I play Galactic Projection Orb Big Spell Mage on the ladder, You can find the deck import code below the following contact links. 

Join our Discord community here or at discord.me/blisterguy. You can follow me @blisterguy or the podcast @walktoworkHS on twitter. Subscribe to my Youtube channel. You can support this podcast and my other Hearthstone work at Patreon here.

# 1x (1) Glacial Shard # 2x (1) Miracle Salesman # 1x (2) Heat Wave # 1x (2) Instrument Tech # 1x (3) Dreamplanner Zephrys # 2x (3) Metal Detector # 1x (3) Reverberations # 1x (3) Rising Waves # 2x (3) Sea Shill # 2x (3) Watercolor Artist # 2x (4) Conniving Conman # 1x (4) King Tide # 1x (5) Portalmancer Skyla # 2x (5) Sleet Skater # 2x (5) Star Power # 1x (6) Norgannon # 1x (7) Marin the Manager # 2x (9) Sunset Volley # 1x (0) Zilliax Deluxe 3000 #   1x (0) Zilliax Deluxe 3000 #   1x (4) Twin Module #   1x (5) Perfect Module # 1x (10) The Galactic Projection Orb # 2x (10) Tsunami #  AAECAb7wBgy4xQWH9QXxgAbWmAbTngbHpAa6pwaHvwa6wQaxzgbM4Qb14gYJ8/IFhY4G9JsGtKcGtqcGxboG6ckG7ckG78kGAAED9bMGx6QG97MGx6QG6t4Gx6QGAAA=

G'day, friends, it's Blisticai, and for Friday, the 27th of September, it's episode 1365, a walk-to-work, a mobile Hearthstone podcast. We've got the 30.4.3, oh god I forgot this one, I was right, balance changes are in and point-o-point, I have opinions on some of them. Also, quick housekeeping stuff, is it really housekeeping? I know, I've heard other podcast describers there, I guess it's just administrative stuff around the way podcasts are handled and recorded and stuff. Anyway, apparently, school holidays is now, like, it started on the Friday, I don't understand it, but Mongoose is home with Mum today, with Gert, and she said to me, don't leave me with them, as I was leaving, they frighten me, I'm like, I know, I know they do frighten me too. Anyway, so the next two weeks, school holidays, which can mean some disruption to the recording schedule. Now, I'm still going to do the right number of episodes, because we, I do. Also, I'm a little frightened, we're planning a trip to Tasmania in the end of January, and it's the kind of trip where I'm not going to get to a record while I'm away, so I'm going to have to figure out how to front load a lot of recordings then, that's going to be interesting at best, but we'll figure that out when we get there. For now, next week, I'll probably end up recording Monday, and then again on Tuesday. Thursday, I think I won't get to record, I thought I was going to, but I'm probably not going to, so it's going to be a bit awkward, like I'll figure it out, but then I'll be out to record Friday, and then the following week, probably be much the same, I think, I don't know, we're figured out, I'll figure it out, somebody will figure it out, and it probably should be me. Anyway, I should also do the other housekeeping thing while I have my phone up, and that's thanking a patron, patreon.com/plistagai. Oh, I got this work site that's going on. We don't think then, they don't give us anything other than loud noises, which actually, in a meta sense, is part of the ambiance of the podcast, and maybe I should thank them, but this worksite's going nuts. I tried to post a picture and discord of the big giant saw thing that was hacking it the side of the mountain, and I don't think it was a very good picture, I can see it's just sitting there now, to get a picture of the worksite from this angle, like, that's not how you open a camera. Can we open the camera? There we go, big worksite, hold on the side of the mountain, maybe I'll remember to post this, maybe I won't, but anyway, look, thanking a patron, patreon.com/plistagai, if you can afford a sport, it goes a long way to help defray the costs associated, we're doing this kind of stuff, emotional and financial, and today we are thanking Superman, longtime patron and friend of the podcast, used to live in Sydney and now lives in Wollongong, but also commutes this way, so sometimes we see him at the train station, which is great, because I like mad, had lunch with him several times, lovely chap. Anyway, balance changes, so I'm doing this from memory because I saw them and I was like, what? So the first off the buff, and I kind of complained a little bit about this yesterday, I'm like, why are we buffing Turbulus, surely you want to buff whatever Turbulus supports. Turbulus is going from a four-minute, three-four to a three-minute, three-three, so that's most definitely an improvement, like, yeah, he's got a little less, a little less junk in the drunk, but it costs one less minor, and that's huge, it's a huge discount. Now, Turbulus is the shaman legendary that battle cries, like, give all your battle cry minions in your hand deck and battlefield, plus one plus one for the rest of the game, or something like that. Like, what's not for the rest of the game, just buffs them all, and that's a reasonable ability, and I thought that was kind of a reasonable ability on a four-minute, three-four. Apparently, it's not actually very highly, it doesn't have good stats as far as Mr. Syndicate said, but like, you know, the whole idea is, I mean, the thing is, I don't think the card alone is supposed to have good stats. A tourist card, I think, is supposed to enable you to be playing cards from another class, from Piras and Paradise, and traveling travel agency, which gives you a lot more depth than what you can do in that class. You know, Mage has access now to Rogue, as well as Paladin, you know, that kind of stuff. Shaman has access to Demon Hunter now, because Turbulus also Hunter. I think if you think Shaman having access to Pirals Hunter cards creates an archetype, you buff something in that archetype that makes it more desirable to play, not Turbulus. Like, the last thing you want is for Turbulus to be playable, and then not have a reason to be playing other touristy cards with it, which I think is kind of a situation you get close to having at some point if you're not careful. So I don't understand why they're buffing Turbulus, because then you get sort of a patches thing where, well, or Turbulus is the best card in the deck, you want to draw that. You don't necessarily want to draw your Turus, you just want that to be a thing that allowed you to build a cool deck, and you want to draw the parts to cool it anyway. So I don't understand this buff. I really think if you're buffing something, if there's a Turbulus strategy, you want to boost the win rate off, you buff something else in the deck to make that better. I don't know. Anyway, maybe there are some dev notes. I should actually have looked that up to see what they've said, but I haven't found them. So we're not doing a funny accent with the dev notes today, because clearly I'm just going to complain about these changes instead. But the buffing Turbulus, who knows what that's going to create? As I mentioned last episode, there is technically a dungar shaman around, as well as dungar druid. I don't know that dungar shaman is particularly good. I mean, it seems all right. I do think cliff dive shaman is probably just better, but who knows? Who knows? It could be all right. It does feel a little like cliff dive shaman to be a one trick pony in some sense, but I think cliff dive shaman has the redundancy of having Horn of the Windlord and a bunch of stuff to support that as well, making it a multiple trick pony. So I don't know. Anyway, the nerfs. Portal Mansa Sila, Skylar, the mage tourist. Now, this is good, I think, as a nerf, but is it enough? They've made it from 5 mana to 6 mana, so it is slower now. And as I said before about Turbulus, you don't want the tourist to be the star player of the deck, and apparently it kind of was. So you want to make the tourist worse, which is what we're doing here, which is good. I don't know that it's enough to make the deck unplayable or anything. I think it's a worse card for sure. You don't want it to be good, but like high rolls where you draw the Portal Mansa and get this great thing happening. Like sure, we're shaving the top of that, and that's what you want. But what you want is the rest of the deck to be able to be consistent, to consistently do some strong things, which it does, and stuff like seashell and metal detector, those are the things that make that happen. And I think it's good that those things are still there. It means that some kind of big spell mage is still competitive in that regard. Now, obviously, if you see from the graphic today, we're going to be playing a greater, oh, hang on, I can look up the word. I've got it here. I've got my phone open in front of me, which means I had the word, so it's just in a different channel from what I might notice. Here we go. The Galactic Projection Orb, that's what it's, Galactic Projection Orb, that thing, right? That version of big spell mage is slightly worse, because Portal Mansa, was there was a Skyler? It is okay. Why was that a Skyler? Is Skyler a Skyler? Oh, I think one thing, I'm seeing Skyler, and I'm thinking that pronunciation that I was hearing on Quincy might have been Schiller. I don't think that makes sense for a wise, anyway, Skyler. Portal Mansa Skyler. Nope, I'm not supposed to run in front of that car, but I have, at least I'm not dead yet. Portal Mansa Skyler, like, you don't want that to be the star player of the deck. You want it to be worse. It is now a little bit worse, but you want it to be able to enable you to play the road card. The road cards will add the consistency to the deck to make it work. I think that's fine. I think that's good. Is it too slow at six mana? I mean, it might technically be slightly too slow. It is going to bring the win rate of this down, but I don't think it cripples the deck in any sense. I think the deck is still plenty viable. The other thing that was up for nerfs, of course, was Surfler Pod, and that makes the classic version of Big Spell Mage here, the one that has the under the sea and Surfler Pod and stuff, as well. That makes that a lot worse. Yesterday, I was like, well, I guess they just make this more expensive, right? Because when you're talking about something that cheats mana the way Skyler does and Surfler Pod does, making it more expensive is a way to slow down those high rolls a little. I guess if we're making Skyler more expensive, they've gone with the idea that you don't need to make Surfler Pod more expensive. You just need to make Surfler Pod smaller, and they've made it significantly smaller. It's now a 4-4 instead of a 5-6. Now, I do admit having played the deck a lot and having played against the deck a lot, for obvious reasons, everyone's playing it, that sometimes they're 5-6 that comes down like that. It's quite threatening on its own, and you're like, whoa, that's quite big. You're in a mirror match or you're playing tourist paladin, things that I've been playing. Oh, I better trade my seashell into it and then face tank it with a middle detector. I say, I don't want to take 5-to-face tank that. Obviously, it's the thing I need to do, but it doesn't feel very good to do that. So making it a lot smaller is certainly taking the sting out of that side of it, but it's still cheating mana at 5 mana. At 5 mana still comes down, it still does the thing where any minute now you're going to be getting like a 9 or 10 mana spell for no mana, and you're like, whoa. I was really sure that they were just going to make this thing more expensive. The fact that they've made it not more expensive at smaller, at least face it, smaller is smaller, and that matters. But, whoa, this thing's still going to be doing. I feel like there's going to be some sentiment around this nerve. People are going to be like, hang on a minute, I thought we were nerfing the deck. The size of the surfilopod was not what was the problem, and that is technically a true statement, but making it smaller also does take some of the emphasis, well, not emphasis. Take some of the strength out of the deck. That is definitely a percentage or two you've shaved off the deck, and when I say percentage or two, that sounds like I'm quantifying with numbers. I'm not. You shaved a bit off the win rate of the deck, but not much. It's almost like people are saying, you know what, this deck is kind of cool. People should be allowed to play it. Like, they clearly have incentivized people wanting to try a big spell mage, and now they're getting to try a big spell mage, and it's slightly over the top, and so they're dialing it back just a little bit, but not too much. They do want people to still be able to play it, which is it's a bold choice. I mentioned yesterday, it's like, well, maybe, mage has done crimes and needs to go and think about what is done in the corner. Well, it doesn't look like mage is going to be doing much thinking about what is done. It's like, this very much feels like I slap on the wrist from age, and I'm like, oh, yikes. How are we going to make this work? So it'll be interesting to see. Now, interestingly, from the first few days of the mini set release where the sky was falling and big spell mage was the boogie man, destroying everything and ruining everyone's, like, just, you know, curdling the milk they have on their cereal and, like, spitting in their cup of coffee, like, yuck, big spell mage ruined a lot. Since then, the meta game has adjusted to what big spell mage was doing, and it's not the best deck. It's still a very good deck. Like, it's not bad or anything. It's still very good, and does very good things, and is still competitive, and there are multiple versions down there. The, uh, galactic, uh, galactic projection orb as well as the, the classic version, like, two different versions of the deck doing different things. Like, they both exist and both work. Like, that's a success story as far as that deck goes, and the fact that it's not just entirely dominating the meta game seems like it's a bit of a success story too, but it is still warping the meta game a little bit, and that's, I guess, what this balance patch is supposed to do, which is pull it back in line, which is hopefully going to be okay, but I don't know. I feel like it's a ooh, ooh, sometimes you're like, why did we do this? Why did we do these balance changes? I'm still really confused by the turbulence buff. I'm not sure what this improves. Like, taking the edge out of big spell mage, maybe, maybe that improves something, but I'm not sure what this turbulence, the, this turbulence thing is doing, and why we've buffed that. Like, was it that you felt like the graphic didn't look right with only two cards? Like, when you log into the game and it shows you the three cards or more cards that have been changed, you didn't like, you didn't want to pop up just two cards? I don't know, I don't understand. Like, and there are certainly other things that in the meta game that I feel like could have been nerfed. Like, treasure distributor is a very strong pirate, and is making a lot of the aggressive decks work. Like, I don't know, maybe if you take treasure distributor out, aggro has got nothing to lean on or something, but like, even in wild, especially in wild, that thing hits like a freight train and like, it's, it's pretty nasty. But, you know, balance changes out there, the meta game was not in a terrible position, it was maybe a better meta game before the mini set, but this isn't an unworkable meta game, it's fine, and well, I guess we have some tweaks to it now, and we'll see how that pans out. Sometimes it can result in a better meta game, and sometimes it can result in the worst meta game, it's really hard to know, but I guess we will see in the coming weeks as, I don't know, I guess we'll prepare for another expansion, I'm guessing that's coming, but woo, yikes. Anyway, I mentioned yesterday that I was pretty well positioned on the ladder, and then, you know, I lost a game on the podcast, which is fine, that's all I don't mind, I was expecting to do that. I then played a bunch more games and lost a bunch of those as well, which again, don't really mind, I think it's okay, I have won some, so I'm further down now, I was, I would say most definitely an 11 times territory in standard yesterday, and I would say probably not now, somewhere between probably not to definitely not, but also I want to keep playing in standard, so who knows whether I'll go up, put down from here, I don't really mind, and I do think I'm probably going to talk about that next week, is it in posture syndrome, is it tall poppy syndrome, is it like, is it a fear of heights, I don't know, this, it's really hard to interrogate on the fly, what my issue with having 11 times versus 10 times more fly is why I don't want to have it, I have some idea, and I don't think, I don't think I know what the answer is, I think it's one of those things where I'm going to start talking through it, probably maybe next episode or something, I'm going to start talking through it, and maybe I'll come to my conclusion through it, I don't know, we'll see, but for now, I should probably get into the game and play some Hearthstone, and I did say I was going to play some Big's nerfed harder than ours, so I thought we'll go over this version as opposed to a classic version, maybe I should have tried a classic version today, so we can test out both those things, but that's right, we'll go with the AWP version, I played a bunch of AWP version several days ago, and I think that's what pushed me up about a thousand ranks, which is obviously pretty good, and I played some yesterday trying various different builds, and I think that's why I dropped about 500 drinks, so you know, you win some, you lose some, these things happen, anyway, let's open the game, got to unmute the phone, we'll get to the volume up, and there we go, and we'll play some of this galactic projection AWP, there we go, we've got a GPO, it's a government PO box, post it, thanks, huh, I mean I do spend most evenings playing a bit of Hearthstone, but it's actually morning right now, very cold, at least it's not raining today, like it was yesterday, spent the day with witches, oh where are we, where are we on this standard letter, all right, AWP, 2268, I mean it's not bad, and however many ledges there are, that might actually be close to 11x in the self, right, so we are probably on the cusp if that's the thing that I want to care about, and as I've been alluding to, I'm not entirely sure I want to care about it, but I also don't want to tank intentionally, I'm happy to lose ranks, playing something for fun, but I'm not, not happy to just tank intentionally, anyway let's queue up, there's AWP Mage, see how we go, will I draw AWP in my opening hand, I almost always do, I get it in my opening hand, I'm going to throw it back immediately, and Skyler's like cool, I'll make that zero mana, I don't want it to be zero mana, I want a tsunami from zero mana, anyway, always happens, doesn't always happen, it happens a lot, I can certainly see how people come up with conspiracy theories about shuffle of being rigged, the number of times I've drawn a great galactic projection all early in the game, uh oh, a demon hunter, do I have enough early game defense, I mean we're clearly hard mulliganing for it because on almost every case demon hunter is going to come out of the gates nice and early, we have an opening hand with a miracle salesman, snap keep that, it's pretty good, it can test things, it helps, sleet skater, a bit slow, it's potentially good later, but they don't have ginormous minions, so it's not even going to give us a lot of armour, but it might be necessary at some point, so let's just lock in throwing that away, and our third card, sunset volley, throwing that away, love it, all right so we'll keep the replacement, what do the demon hunter keep, third cards, three and four, all right, just wanted their opponent as Luca and has a golden celebration card back, yikes, what do we get back from the mulligan, we got a reverberation, a seashell and the other sleet skater, well I mean at the very least we can use seashell on three to play a sleet skater on four, but uh we haven't got any heat waves or rising waves or anything like that to uh make what, you know, a defense, anyway Luca is a master's door player, that's why they had the golden celebration card back, the hero pairing turn one, you'd love to see it, and they're face tanking the miracle salesman smart, okay we draw another miracle salesman, we don't have anything else to play this in, so let's just play the second miracle salesman go face with the first, now the reason to face tank the miracle salesman out of the way is because I'm already contesting a treasure distributor, if you want to set up a treasure distributor play, it's like sigil of skydiving this turn, next turn treasure distributor and do stuff, right, and I'm guessing that's what Luca is looking at here, nope there's a quick pick, quick pick face tanks down the first miracle salesman, so Luca forced between four drawers a card, but we're in reasonable stead here, we're drawing a second seashell, I'd say we clearly play out a seashell, at this point between the hero power and the quick pick they have equipped, Luca is going to be able to just take out any one of my two health minions, so let's just jam the seashell go face with the other one, so but at least then they have to spend mana committing to taking it out, and we're pressuring them and that's good, I mean pressuring them doesn't do much, we can get them down to 12 health, but if they suddenly get on board with a whole bunch of stuff we can't stop, then being on 10, 12 health doesn't matter, right, right, three mana, so that was someone running in front of a card that was turning, I didn't cross, I was being a good boy for once, all right, so Luca's thinking about this, but how many cards have they got in hand like eight cards, one of which is a coin, a siren coming from somewhere, do we need to look out for that, it's a fire engine coming this way, it's probably not going to go straight ahead, but we'll keep an eye on it, all right, it looks like it wants to go that way, so Luca's having a good health, think about it, oh there's another fire engine, all right lad, I'm sure, I'm hoping that the compression process late in the podcast fixes that, but they're both hitting the same direction I am, they'll take the translation on the fire, anyway Luca is finally here powered and attacked into the seashell and played a sigil of skydiving, so they've got a lot of stuff here, we've just drawn a metal detector which is nice, we have four mana this turn, we have another seashell we can play, I don't think we can spend the last mana, so we might as well trade the snake oil first to see what we've got, there's a galactic projection of course it is, I know we just play a second seashell, go face with our, what's this thing called, the miracle sounds, so technically our next mage thing is going to cost four less thanks to the two seashells, there's the sigil of skydiving, so Luca is on 17, but like if they can drop like a hose and roughhows or whatever it is now, like those sigil of skydiving things are going to be two twos and we're going to be in a fair amount of trouble, like we'll need to be dropping sleet skaters to contest it, the seashell bonus is not going to go to anything useful, I mean we can drop a metal detector in here, I'll have roughhows a bit at that point, like the sigil skydiving things are already two twos, but let's not get ahead of ourselves, Luca has four mana and hasn't committed anything to the board yet, so it doesn't necessarily need to be a roughhowser, thankfully we're still in 30 right, all right there's a spirit of the team, that's two mana, here's the coin, sassy captain, solid turn, so one of the pirates takes out the seashell, the face takes out the metal detector, so the miracle sounds, two more of them get to go face with two, putting me to 26, now at least it's not a roughhowser, we've just drawn a tsunami, we are one mana off a tsunami, if we were to play sleet skater, which isn't out of the realm possibility here, it means we can't play tsunami next turn, I think we do want to play tsunami next turn, so this turn we have to do some stuff like such as metal detector, face tank the sassy captain, which I think is totally fine, because then it allows us to hear a power down one of the pirates, and I think that's just exactly the play one, so metal detector, face tank the sassy captain, we forward 23, we hear a power down one of those sigil skydiving parachute things, and we pass to it, even though we have a zero mana reverberations here, we don't want to copy the one mana pirate, the sigil of sorry, the spirit of the team is now out of stealth, but basically we now have a six minus tsunami hand, thanks to the two seashells, we have a zero amount of coin of course, we're not going to need that, if we get the face tank, something else next to another coin, which just puts us closer to them playing the galactic projection order to recast a tsunami as well, so reasonable position, Luca is on 15, has a spirit of the team and play, giving them plus two attack, they've got five mana, a bunch of cards in hand, they have a single, what is this thing called, falling illadari, that's the parachuting priority thing, so they can do a fair amount of damage to us from hand, we're not careful, we're on 23, we have half a metal detector, but next time we'll have six mana, we'll have a six mana tsunami hand, thanks to the seashells, so hopefully the seashell, sorry, the tsunami is just going to gum up the board for us and freeze their face and just lock them out of the game, and I'm guessing Luca is aware of this, they're thinking about stuff, there's a treasure distributor, so they're going in, with dangerous flip side, that's me, one big treasure distributor, I hope I don't have to face tank it, so the dangerous flip side has summoned two ones with charge, because they have another guy face, because the treasure distributor, they didn't play, oh my goodness me, okay, so this is quite good, we've drawn heat wave, so it's going to clear the board, if we want it to, if we clear the board we can't place a tsunami, but if we also get to kill something with our face, with the metal detector, we do get the tsunami and then coin coin heat wave to finish off anything we didn't touch, but there may not be a need to do that, but they have five minions in play, so let us first, face tank the spread of the team, so we don't have to take any damage, let's play the tsunami, and if we need to, if we miss the treasure distributor, because the dangerous flip side is open again, that thing can get really big, it looks like, well we did take out the treasure distributor, there's two illidaries there, Luca is now on nine health, so now I think we just coin coin things, there's two minions there, heat wave, does two more to Luca's face, killing the two pirates here, it's on seven, and we have a three, four water elemental, a three, three water elemental, a couple of untouched water elements, and we're on 18, so I think we should have this locked up now, the dangerous cliff side is open again of course, which means we can get two more charging pirates out of it, but Luca's face is frozen, so they can't actually attack us to reopen it, unless they can play a hero card, which is not really any easy ones and standard to get to, so it should be okay. They have six cards in hand, so that's not said, they can't do a lot of stuff, but a lot of the burst damage from that deck does rely on you having played a sigil of skydiving the turn forth, and there's Luca conceding. 2064 legend, so we were paired down a bit there because Luca was around 900 legend, they're now about 1000 legend because they are on my friends list, so that can't feel too good for them, but what a game, so okay, what went really well there, it was c-chill, now I've been very pleasantly surprised by c-chill over the last month, first in Paladin and then in Big Spell Mage, when the balance changes were proposed in the creator program, I'm not really supposed to talk about what was proposed, and I won't, but also we are invited to give feedback. Some of the feedback I gave was that it would be a shame to nerf c-chill because of Paladin, but I do think c-chill is one of the things that is making Big Spell Mage work, and I was saying, look, I know there's a temptation to nerf a bunch of other stuff, like Skyler, for example, but c-chill is probably something to look at, I think there was maybe some talk, somebody was suggesting that they revert the buff to metal detector, make it a 2-2 again, and maybe even make it a 2-3, so you can get more coins, but then you know, all that kind of stuff, and I remember saying, a lot of people would like, don't revert metal detector, it's a good card now, and having coins props up a coin rogue, which isn't terrific, but people enjoy playing it and it works, and I was like, I agree, you don't want to map nerf metal detector, but I think c-chill is a quietly high performer, and like, if you wanted to nerf anything, c-chill is right there and could do with it, like, you could make it more expensive, have it, but more health maybe, you could make it smaller, let's make it a 2-2 for 3, like, it's a really strong card in both tourist Paladin and Big Spell Mage, and I was like, keep an eye on that one, so obviously, you know, not all feedback is heard, we've seen what the nerfs are, c-chill was not touched, which, to be fair, I like that it's not touched, it does help with the frog, it does help with tourist Paladin, and it does help with tourist mage, even if tourist mage is something we wanted to nerf, so nerfing c-chill hurts more than just mage, so it's not the best thing to nerf, but as we saw this game, it really does a lot of things, a 3-mana 3-2 is not terrific on stats, it is at least threatening, we saw that Luca could use a quick pick in here, just to take it out, right, so you can invest 3-mana in that, and they're like, well, I don't have to invest much in taking it out, that's true, a miracle salesman trades up to it, very true, but the good thing about c-chill is you invest 3-mana into it, and it gives you 2-mana back, and that's a pretty good upside, and in this game, we got quite fortunate to have drawn 2-c-chill, and we dropped to turn 3, we dropped to turn 4, and then we drew a tsunami, now that doesn't always happen, obviously, but turn 6, as an army cost 6-mana, because we'd played 2-c-chills, each of them reducing the cost to the next non-rogue class card that we played, if we had drawn a sunset volley instead, we could have played that turn 5, and that would be quite the high roll, I mean we were already high rolling because of c-chill, but it worked well, now, the matchup in question is aggro pirate demon hunter, we haven't really played this on the podcast, it is one of the best decks, if not the best deck, Luca is one of the great players, was playing on the golden celebration card deck because why wouldn't you, and they're going okay, I believe Luca might be an EU player, I don't quite remember, but my guess is they're an EU player, they're playing on NA just because their rank is high enough on EU, and the trick is you get to a high rank on EU, and then you play on NA, and if you overtake your EU rank, then you sit on that rank on NA and start playing on EU again until you overtake the NA rank, and I keep leapfrogging that way, it's a solid strat that takes the sting out of every loss mattering, like okay, I'm at 200 legend on EU, and I'm at 500 legend on NA, I lost one, that's fine, doesn't matter, I'm still 200 in EU, and then if you end up a 150 legend on NA, woohoo, I'm higher, that's great, I don't want to play again on NA because what if I lose, that's fine, you start playing on EU, and every time you lose on EU, it doesn't matter, I'm 150 on NA, you know that kind of thing, so I believe that's what Luca was doing, but Luca might also be an NA player and I'm just misremembering, there's a train coming, I should probably get on that, it's always good to beat one of those card bags, it doesn't feel good to beat someone who's on your friends list, but still that's beside the point, so follow me on Twitch, Twitter, and YouTube @blistiguy, follow the podcast, walk to work, HSS on Twitter, and come hang out at discord, discord.me/blistiguy, the size isn't in the URL, but you'll get the idea, like at least this stuff is in the show notes of the podcast as well, if you're listening to this, you should be hopefully up to find it, but if you do struggle to find things and you can figure out how to let me know, do let me know, obviously I'd like to make that better, anyway, look, it's always a pleasure to have you join me for my walk to work, good luck everyone, and everything you do, because you're all absolute bloody legends, and I love you all, oh a nice empty train, and let's see it on a Friday. [Music]