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Walk to Work - A Mobile Hearthstone Podcast

W2W 1366 - Why I Don't Want 11x

Broadcast on:
01 Oct 2024
Audio Format:
other

I talk about why I don't want an 11x Multiplier, before playing Incendius Shaman on the ladder. You can find the deck import code below the following contact links. 

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# 2x (1) Miracle Salesman # 2x (1) Pop-Up Book # 2x (2) Cactus Cutter # 2x (2) Malted Magma # 2x (2) Needlerock Totem # 2x (2) Parrot Sanctuary # 2x (3) Fairy Tale Forest # 2x (3) Far Sight # 1x (3) Turbulus # 2x (4) Aftershocks # 1x (4) Hagatha the Fabled # 2x (5) Frosty Décor # 1x (6) Furious Fowls # 1x (6) Golganneth, the Thunderer # 1x (6) Incindius # 1x (6) Shudderblock # 1x (7) Marin the Manager # 1x (7) Sasquawk # 1x (9) Yogg-Saron, Unleashed # 1x (0) Zilliax Deluxe 3000 #   1x (0) Zilliax Deluxe 3000 #   1x (4) Twin Module #   1x (5) Perfect Module #  AAECAebwBgqN9QWplQbHpAaopQbUpQa9vgbZwAavwQa6wQat4QYKhdQEs40GhY4GnJ4Gn54GpKcGqKcGw74GpMAG0MAGAAED9bMGx6QG97MGx6QG6t4Gx6QGAAA=

G'day friends, it's Blisterguy and for Tuesday the 1st of October, it's episode 1366, a walk to work a mobile Hearthstone podcast. Why I don't want an 11 times multiplier, which is my gosh, that's a convoluted topic and I've been sort of alluding to it for a while and kind of wanting to talk about it and I guess today is that day. So there's a lot to dig into and if you thought I like getting sidetracked by things, you just wait to see where I'm going for today's episode, it's intense and may even ask questions that you don't want the answers to yourself. It's just, I've been pondering about this and this is, first of all, I just want to be clear, I'm not planning on ending this podcast anytime soon. Let's just make that absolutely clear because some of the things I'm going to touch on today are going to potentially give someone the mistaken impression that I'm talking about ending things in regards to this. But the problem is that everything does come to an end eventually. At some point in our lives, we do talk about the idea of mortality and we think about it or we avoid thinking about it either. You may be thinking I don't think about that at all. It's like, well, what you're doing is avoiding thinking about it, probably, but we get confronted with it at some point and I'm going to tell a very, very personal story in a moment about when the first of my grandparents died. I think it was the first one, I'm pretty sure it was. It was my grandmother on my dad's side. And she passed peacefully in her sleep. I don't remember how old she was, I was in my young teens. And I remember the family gathering at their place and there was much joking and japering. My dad is the eldest of four siblings. He's got two younger sisters and an even younger brother. The younger brother is about 14 or 15 years younger than him. And it's hilarious. If you wonder where I get it from, my dad, his siblings, they're all hilarious. That's where I get it from. Or maybe they're the ones that are still funny and I'm not funny because they've still got it. Anyway, at some point, they load it up. They're making coffees, teas and coffees for things that are the youngest sibling, his coffee was lax. And if he's like, oh, this is like maple syrup, but it's thick at the bottom. He's spooning it into his mouth and then one of them shows them it was elective. And so that was pretty funny. I know I to alleviate the grieving that they were doing for their mum. And the real personal thing that I'm sharing here is that I had a moment as a teenager, as I stood next to my dad as the hearse finally took my grandmother away and I heard my dad say, bye mum. And it was this moment where I was like, huh, he is just like me, but older. And he's going to miss his mum. And it was a real irony moment because I love my dad. I still do. But I also am aware that one day I will lose him the same way that he lost his mum. And that realization, even that young was like, okay, I get it. This whole thing is cyclical. We're only here for a limited period of time and we do what we do in that time. And the decisions we make really should be predicated on the idea that we've only got so much time to do anything that we enjoy. And that kind of ties back to me thinking about also how long has the podcast got? Like, what does the last episode look like? Because I know that one day the last episode of me will happen, that'll be a thing. Am I going to be recording the podcast up till the day I die? Now, you might think that's a joke, but I have considered whether it's a possibility, right? The thing that has to be there as well is like, is Hearthstone still going to be there at that point? I don't know, maybe. I mean, it'd be weird if it was, but also it's a bit of a success story if it is, but then also corporate America and everything like, what is it going to look like at that point if it does? I don't know. Is there a point? If I'm continuing to record the podcast long after the last cycle of Hearthstone, which also to be clear, I don't think it's ending anytime soon. I do feel like they are planning a decade ahead if not more. Like, they're planning to make this thing last, which is cool. I'm quite happy to have hitched my wagon to their trainers where on that regard, even if there are problems. I mean, like, Blizzard Activision and being owned by Microsoft, all of that stuff just grows. But like, the problem is, that's just the horrors of success. If you get successful, that is what happens. You become beholden to shareholders. There's not a lot you can do about that. Anyway, I'm not worried that Hearthstone is going to go away anytime soon, but I'm also not really sure how I would ever end the podcast. Like, which one ends first? Me or Hearthstone? Like, I'm not sure. I have to imagine that if Hearthstone would go to end, like, it needs to have trailed off. Will I still be playing it at the point that it ends? I don't know, right? Like, maybe I'll have found something else. I used to play Magic the Gathering a lot, my life changed the point where I couldn't really play it anymore. Before that, I played Warhammer 40K a lot. I do every now and again think about like, what would it be like to paint miniatures again? But I don't think I'd want to play it. I knew I got very frustrated about the randomness of dice in that game. And I swore off it. But of course, like, I play games with RNG now. I'm quite used to it now. I feel like I could probably handle Warhammer now, especially when you realize that the desire of the hobby is not to win games, but actually just to have a cool army that you've painted and to get to play with your toys. I've done these other things before. They've come and they've gone and now I'm doing Hearthstone and I've been doing Hearthstone for a good 10 odd years. And it feels good and I feel like I'd like to stay here. I feel like this works, right? And clearly I've been doing this podcast with you all. But there will come a day, perhaps one day, where Hearthstone will end. Am I still going to be recording a podcast? What does that look like? Do I just transition to being general mind-setty stuff? Am I just talking about my life? Like, I don't want to sound too full of myself here. But that is most definitely a thing I have considered. Like, would people still want to listen? I kind of think they would, which is a terrible thing to say. But also, what is a podcast but just checking in with someone that you kind of know just through experience. Like, it's what do they call it, a parasocial relationship. And that description alone makes it sound like a negative thing. I don't think it is a negative thing. Like, I think, in some ways, that provides some sense of company for people that may not necessarily have it. And I'm not saying that people who listen to podcasts are lonely, but also it's just like an extra friend that you have to hang out with and chat with. It's like an extra friendship that doesn't have some of the baggage that other friendships have, right? Like, I think it could all be a positive thing. So, if Hearthstone came to an end and I was still wanting to keep recording a podcast while walking to work, I could probably make that happen. And so, I was thinking like, well, when is that transition point? Do I stop talking about Hearthstone before Hearthstone stops or does Hearthstone stop and then I stop talking about Hearthstone? Like, I don't know. And like, is there a transitionary period where I drop down from three episodes a week to two or one? Or is it one episode a month and I'm doing like some kind of really high-brow mindset, positively thinking nonsense? Who knows? Like, I don't know what it looks like, but I have considered these possible angles that one day it might get to that. It's not today. It's not tomorrow and it's not next year, I don't think. We're going to keep doing this for a long time, but I do think about these things. And even if you don't think about what your end of life looks like, because you're too young to think about that, it's like, no, but it'll come up one day. And one day you'll think about it. One day, I will lose my dad the same way he lost his mum. I'll lose my mum as well, of course. Let's not forget her. And at some point, of course, Mongoose and Gert will lose me. And that'll happen. And that's fine. It'll be disappointing that I don't get to see everything else cool that happens in the world or bear witness to everything else disastrous that's happening in the world. I feel like I'm bearing witness to rather a lot. I mean, sure, I wasn't have a World War II, but there's been a lot that's happened in the 40 odd years that I have been paying attention and it feels like a lot more is going to happen. But also that's kind of exciting and cool, but also at some point I have to make way for them, because I can't be here. It can't always be about me. Like they've got to live their lives on things. And do you see what I mean now? When I said that I was going to go way off track from the "I don't want to live at times" multiplier, I'm pretty sure you can see how it is. I said, "Be the eighth time" is probably like, "Oh my God, he's going the wrong way to work. He's so sidetracked it." Anyway, all of this thinking long term about where things go, what I'm going to be doing, what it could look like, and it's not, and it's not about making decisions. It's about visualizing the possibilities, because I think if you can visualize the possibilities ahead of you, and this probably does tie into playing Hearthstone, right? If you can visualize the possibilities ahead of you, you can start planning for some of them. And as they start to become more of a reality, you're like, "Ah, I've already thought about that. I think I know what I'm going to do." And, okay, there is actually some downsides to that, such as once you get in on a trainer's thought about something, you think that's the only way forward. You've got to make sure you are stopping to evaluate whether that is still the correct choice and so on. But I have considered these things. And that brings me back to the 11 times multiplier. What do I even want it for? Let's just do a quick... I probably should have talked about this at the start. What is the 11 times multiplier? When you're climbing to a legend each month, or however far you're climbing, the multiplier determines how many stars you get per win. Each time you get past a ranked floor, your multiplier drops by one. But you are still defined by that multiplier. The real crux of the issue here is that when you get to diamond fire, if you have a 10 times multiplier, you now no longer have a multiplier. You get one star for a win and you lose one star for a loss, so you need to have a slightly better 50 cent win rate to get to legend from there. Totally fine, totally good. Also, that is probably a multiplier that a lot of people sit at. And I imagine a lot of people who listen to this podcast sit at. But not everyone. I do know that a lot of people who listen to this podcast are also lower than that. And that's totally okay, too, because this thing builds through time over time. And if you do better, it gets better. And that's fine. And that's what we're looking for. And I think ideally it'd be nice if, over a long enough timeline of people keep playing, that they would all reach a 10 times multiplier if they had enough time to dedicate to playing. Because I also know that not everyone does. And 11 times multiplier, though, that's the highest you can get. Once you get to diamond five, you are still getting two stars per win and losing one per loss, which means you don't need much more than like a 35 cent win rate to get to legend from there if you want to. And so me, I have had both. I've definitely had 11 times multiplier a bunch of times before. And my experience with climbing other 11 times multiplier, I used to say 11 times is a cheat, because it just, it felt too easy. Now this is silly because at 11 times multiplier, I'm getting cute. Just like I did last episode with people like Luca, right? Like masters to players. It's not easy. These are hard opponents, but I enjoy it. But also, it just doesn't feel like a challenge. And if I want, I can play a meme deck all the way to legend and have done with an 11 times multiplier. It's totally viable. I love playing meme decks and 11 times multiplier will let me play a meme deck all the way to legend. But also, it doesn't feel that much like a challenge. I don't feel like I need to actually be winning to get to legend when I have an 11 times multiplier. And I think for me, that's the, the issue. When I have a 10 times multiplier, the little climb takes longer. It is probably technically slightly easier, which I don't think is too much of an issue for me. But it's slightly easier. But more importantly, it's not easier than as much as I can't just coast to legend the way you can with a 11 times multiplier. Because you actually have to try. And I don't know, I feel like I enjoy having to try. I've enjoyed trying the last few months enough that apparently I'm well and truly in a 11 times multiplier territory in wild, and probably also in a 11 times territory in standard. I'm, I'm back at around 1800 and I hate to say it, but that probably is 11 times. Oh goodness sake. Because today's first October, so like 5 p.m. tonight, my time, I'm going to see which it is. And it's funny though, because I am definitely going to play a game of standard today, which may well put it in jeopardy. It is what it is. Again, I don't want to intentionally tank because I don't want to 11 times more player that much. I also don't want to sit too much on my, on, on playing because what I could look in 11 times if I don't play any more games, which it's hard. Like the worst part about this is, is I'm sitting here saying, I don't want to sit and play, I want to keep playing. But then as I get close, I sort of don't feel like playing. I feel like, oh, I probably shouldn't play. I don't want to jeopardize it. Why not jeopardize it for all? For all good reasons so that you end up with a 10 times, but that would be tanking intentionally. So I'm kind of torn. I don't want to 11 times more player. I won't throw it away if I get it. I kind of feel like I'm going to get it, which is just, it is what it is. But bottom line is, I've been enjoying playing some Hearthstone, and I've played a lot of it. And because I played a lot of it, turns out apparently I was still actually good enough to get, anyway, is what it is. But like, the bottom line is, like, do I want to be the best in the world of the card game? No, I don't think it's even likely remotely possible. When I was playing competitive Magic the Gathering, I crossed paths with incredibly intelligent, like, so. Savant level genius players also totally socially inept in some cases. But some not as well. They're just absolutely charming individuals. And I'm like, okay, well, I'm not really on that level, right? You know, maybe I wasn't the local cards, you know, I could pull that off. I could get away with it. But really, what I felt my niche was in this whole thing was being more engaging. I used to run the events locally. I stand up in front of the room and tell people what's going to happen. And people thought I was funny. Like, you know, I could be engaging. I mean, that's what we're doing here right now, right? Like, that's, I don't want to sound like it. I know what I'm good at for for for all. But I do feel like my niche is more being the bit of a class clown with this. So I'm not going to be the best player in the world. So why do I need an 11 times multiplier to prove I'm the best player in the world? If I have a 10 times multiplier, I'm more approachable to other people who are going for a 10 times multiplier. I don't know. Like, I think the bottom line is we're only here for a short amount of time. It doesn't matter. Just play and enjoy it. And whatever happens happens. And that in itself can be an interesting journey. Like I mentioned how it's kind of exciting to be here as we watch the world fall apart. Like, are we watching the equivalent of the fall of Rome? It's entirely possible. Who knows? Like, that's interesting. Terrifying. But is there really very much difference between terrifying and interesting? I don't know. But like, it's exciting and it's fun. Like, everything is like, I think if you get too hung up on a lot of things like that, too hung up on the idea of your immortality, you don't stop to enjoy what's happening. And I think I don't want an 11 times multiplier because wanting the 11 times multiplier implies something that I don't want, which is that I want to try too hard when I should just be enjoying it. And I think the reason it keeps coming up is because I'm like, as I get closer to it again, I'm like, oh God, have I been trying too hard? I don't want to be trying too hard. I want to stop and smell the roses outside of any hay fever. Does that make sense? I hope that makes sense. I hope that wasn't too far of a stray off. Or if it was, it's fine and we all enjoyed it. I think I've just realised I haven't turned the volume up in game. We know the price I have to pay there. What am I playing today? Oh, that's right. I don't remember what I'm playing today. All right, so open up the game, turn up the volume, unmuted it. We won't hear half because I didn't turn the volume target up. All right, mate. The existential terror of our own mortality. Who built we have a beer, eh? Yeah, sounds good. Let's do that. Although, I don't drink, I don't know if I talk about that very much, but I don't drink. That's probably a different topic for a different day. Like, I'm not ashamed of it, clearly. And perhaps some people think I should be. But, you know, it is what it is. All right, the game's open. I didn't turn the volume up. We did half. Let's turn the volume up. Great. So, there was an insidious shaman list. I heard it played by a few people. And Homie was taking, was playing it as well and got to, was playing at a high ledge and it was doing all right. And I wanted to play it because it's fun. I've played shaman a fair amount recently, which I think is okay, given previous expansions where I haven't played it at all. This is probably not as good as cliff dive shaman. It's probably a bit better than what was it? Dunga shaman that I've talked about. But it's kind of cool that there are various good things that shaman can do. The reason I wanted to play this one is because I do kind of enjoy Shadow Walk. I shot a block, I should say. Like, Shadow Block, when it was revealed, like this is a card, I'm going to be excited to play. And they just haven't very much. So, when there's a Shadow Block deck, I enjoy playing it. And so we're playing this day, not because shamans anywhere near the top of this thing haven't played, but it's because I want to, life's short, play the things that are fun. So where were we? 1853 legend. I mean, there was a time when you had to be like 1500 to be 11 times more fly. And maybe, I don't know, in a month before the either expansion, maybe this isn't high enough. But again, I'm not pushing, I'm not picking the best deck and trying to see if I can get to top 1500 to sit on that. I'm just like, "Ha, look at that, I'm near it." If I get it, I get it. I think if I end up with 11 times more flies, and my climb's to Legion next month, this month, I guess, technically, are easy. Then so bad, I'm going to keep playing legend anyway. All right, let's queue up this in Sandy has shown. Interesting. I pressed the button. It sounded like it was queuing, but there we go. It didn't actually change what it was doing. I think I mistook the sound of a, I know the bus or something else from sounding like the spinner, but now the spin is happening. We're going to find an opponent. We're playing a shutter block charm, and it has things like, has the parrot sanctuary, we like that. Has the fairy tale forest, we like that. Doesn't have cliff dive. Shame, because that color was fun. All right, death night. Death night can often be blood controlled death night these days. This could be frost. It could also be plague, but I can't doubt it. I've seen plague occasionally. We haven't only had. We have an aftershocks, which can actually be okay against death night. We have a malted magma, which can also be okay against decay. We have turbulence. I feel like we keep turbulence. It's totally fine on curve. It's one of those things that also makes the fairy tale forest better because we're not drawing turbulence anymore, I guess. But then also we're not hard mulliganing for fairy tale forest at the point, but I feel like, if we're just dropping turbulence on three, what could go wrong? Poetit is death night. The worst thing that can happen here is that they play mining casualties, mining casualties, or something. We're falling away behind because we didn't keep the molten magma, but I'm not keeping the molten magma just in case. Because of his blood decay, I want better value than that. So let's keep the turbulence, see what they keep. Can't really see in this light. Lovely morning here in Australia. Well, it looks like we got back a molten magma and a Golganith. The thunder, is that what it's called? Golganith, the thunder, the titan. And also we've got enough shocks. So we end up with after shocks and molten magma back, even though we threw them away in the mulligan. That's fine. There's a coin. Harbinger of winter. So not blood, which I think is fine because that's a match. That could probably go longer than we wanted to. What do we draw to? Parrot sanctuary. So this is interesting. We're going to play the parrot sanctuary on turn two. Now you can use the parrot sanctuary on turn two, right? And that discount stacks until you're ready to play a battle chromian. But if we do that, then we'll play turbulence for two mana next turn. There'll be a one mana wasted. I mean, the sanctuary will be open again, but we don't need to. Oh, there's a mining casualties. Very nice. There's a shutter block. So what we do is we play turbulence here, and then we use the parrot sanctuary, and then our shutter block's going to be five mana. And then next turn, we're probably using mining casualties to clear off what I've got. So turbulence first, parrot sanctuary, plus turn. Now the downside, of course, is that the mining casualties and the harbinger of winter, you know, they're getting some damage in on us. We don't like that. Is what it is. But, you know, there's a frost strike on a turbulence. I mean, they're not committing anything to the board when they do that. So that's all right. They're going face to five, putting us to 22. Cool beans, nothing else. So they didn't take a horn of winter or anything they want to use. There's a frosty decor. That's nice. We like frosty decor. That's the thing we can play next turn to help us survive as well. That means we're probably not playing shutter block if we do. We can always play frosty decor the turn after shutter block. And I think the sooner you get a shutter block down, the sooner you're getting some mad value out of the shutter block. So let's just... I can molten magnet twice, or I can aftershocks. Multimagnet twice is four-manor, but like it gives us the flexibility of playing them for two-manor occasionally. So I think aftershocks makes more sense there, still kills everything, and leaves us more flexible on the multimagnet later. Oh look, ghouls! Off it they're gone. Picking aftershocks are good. Anyway, we're on 22. They're going to their four-manor turn. Buttons. Buttons is fine. I think I would rather they play buttons there than a hell yeah. Buttons does get them a lot of value of course. Now frosty decor doesn't line up with buttons so well that I'm terribly enthralled to do that. Oh, Hagerth are the fabled. She's now a three-manor for a five-four because of turbulence and of the parrot sanctuary. I think we play shutter block this turn. That'll allow us to reopen. Oh no, no, no. Now that I think about it, we play Hagerth there. If we play Hagerth there, we can use parrot sanctuary to make Hagerth a two-manor. That'll leave us three-manor left to spend, which is not something we're going to spend very well. So maybe we don't parrot sanctuary first. So we play Hagerth there. Gives us two-manor. I guess we hear a power. And we're going to start playing Hagerth with things to fall into them because if we were playing a shutter block this turn, then we're going to be tripling the Hagerth battle cry. And there's just not that many spells for us to draw. So what is the most flammable? Hagerth power first. What do we get? Healing totem, Hagerth. Hagerth should draw us a frosty day core. And once the other spell, I can't remember. Oh, that's right. Furious fails. That'll be nice if we've seen the board. And now we use the parrot sanctuary. And so the fun thing there, of course, is that we're going to play hopefully we can survive long enough. We're going to play shutter block this turn, and then the turn after we're going to play one of the cliff dive, not cliff dive, it's one of the Hagerth things. And it's going to trigger three times. And that's pretty solid. So there's malted magma and frustrike killing the Hagerth, totally fine because it didn't commit anything else to the board. Guess the more value, of course. Oh, there's a border winter. That's a little bit stuck to the board. I can barely see anything on the screen. So I'm like, oh, natural talent. That's not committing anything to the board. Dry-scale deputy. It's 2/2. Fair enough. Buttons is going face, putting us to 17. Okay. There's an incentive. Oh, we've got the combo. The problem is, is do we die before we pour off the combo. The combo being shutter walk into incentives. So we've got six amount of this turn. It might be prudent to go golden if the thunder, three damage to everything, healing six, and then one malted magma because that'll finish off everything they haven't played. And just heal us for a bit, even though it's not very exciting. And then maybe that gives us more room to play shutter block next turn into incentives or shutter block into fairy tale slime for furious fouls or frosty decor. I mean, it's frosty decor just so many. Anyway, golden if, which makes the most sense, malted magma for zero mana. Golden if, three damage to all enemies, heal me for six. That puts me after 23 heals my healing totem. Not that that was necessary. The healing totem is going to do it anyway. But we still have a golden if and play, and they now have nothing in play. So that gives us all the more breathing room we want. And Cindy S is currently sitting at five mana because of the power centering. There's a corpse full on golden if the thunder. It's like, it's distracting them even. And they're down with the ship on golden the thunder. It's got one less health and I've got two more mana so I'm guessing they're going to hear a power. How good is golden it? Oh no, they're going to play malted magma for one. All right. So we have to be careful because they could be setting up a, a really good, what's that thing called? You know the one I mean, a really strong Sasquatch. Sasquatch is going to replay golden if the thunderer if we play it now. We don't play it now. I mean, it doesn't do it. And playing golden if the thunderer set, they're going to play a, what's it called? Rezel Desler. It's going to make a big board. So Sasquatch into a golden if here and I guess technically a molten magma is pretty reasonable. But I think it's choice. I think what we want to do is shut, shut a block. And maybe we parrot sanctuary because then we'll have two extra mana. It's the last durability of the parrot sanctuary though because it'll just mean that we get to hear a power. Why is that molten magma costing one more? They must have done something I wasn't paying attention to. Or did we draw a frost rune while the sunlight was on my screen? We probably did. Oh yeah, because a lot of stuff, my battle cry stuff is all showing is the regular cost, but they're reduced by the parrot sanctuary. That makes sense. So we must have drawn a frost rune. It puts us to 20, that's not bad. So I think we're just playing shut a block for stern. And then what we can do next turn is like the thing that does furious fails three times or the frosty day or three times. So there's a shut a block. It's a six six. We don't need to use the last durability of the parrot sanctuary now. We can always use it next turn. And we might need it to make space. The slime casting frosty day core three times, we're not going to get all of those. And the minions got away, but that's still okay. Yep, there it is. That's my resildesla. That's the scourge costing seven mana. What was that created by? Natural talent. Natural talent giving them the scourge. So scourge gave them a cage head, which they then played horn of winter in corkscrew on it. So they met someday 9/9 with charge. Tacked me to 11. Gosh. So the rest of the stuff, there's a couple of mermies. There's a two, one, another two, one, three. The rest of the stuff from the scourge was not great. But gosh, we're still in a lot of trouble here. So what we want to do is play the sendias. But if we do that, then we just straight up die. So what we need to play, we take a shadow walk into cage head, get it out of the way. We use our parrot sanctuary, and then we play the slime that does frosty day core. That's four mana of my eight. Great. That's some of the five, two, fours of the taunt, because that's what we have room for. And when they die, they give us an arm, which is nice. We've got four mana left, so we're going to mount the magma cup tonight. That'll take out things like the mermies, the two ones that do other stuff, not much, but really produce the board. Now, so what they're now to is a three, one, what's the thing called thoracium, a nine, one cage head, and a three, two, fossilized colada. So it's pretty good. If they can remove all of our minions and have cage head go face, then, you know, we take a lot of damage, but also we'll gain 20 armor in the process. So that does feel pretty good. And we still have a minute to shadow block in hand to let a insendius with, so that we shuffle a whole bunch of insendiuses, flying things into our deck to then set up the end game, which is just constantly drawing those things and doing tons of damage for the opponent. And I think, all right, so that's sorry and attacking to one. What are these things called? Ice sculpture, the death rattle hit a different one, so that's fine. Oh, there's a horizon's edge. Ooh, let's go with damage. That goes to the first one and hits the healing totem. They're playing a malted magma. Doesn't feel anything of mine yet. The colada sort of attacks into another one that opens, reopens with the horizon's edge, kills another one, hits the slime, hits another one. But now they have to take their cage head into one of the taunts, so it dies. They've got two men left, they're playing it down with a ship on the slime, so we've got some more, we've got some more plagues in there. Three of them, I think, get this right, because we draw a frost on, remember. Horizon's edge, again, kills the last of my taunts. And I think that turns down, so they've got a three-one thres in, the sarii, I'm sorry, two durability of a horizon's edge, the location. I'm on 11 health and 17 armor, so 28, which we're feeling pretty happy about. So what we can do now is we can play shoulder block and sendius, and we'll have two men left. We could play a cactus cutter, it might draw one of the incendious things, and it'll start doing them, one damage to everything. Well, we really don't want to draw them until next turn, because then they'll be two damage each, and if incendious survives even longer, then they're going to be like three damage each, but I doubt this incendious for survivor turn, but that's okay. So if we shoulder block and sendius, that's nine mana. That seems pretty good. We also got a sasquarken hand, sasquark will replay. What did we do last turn? Oh, a shoulder block slime, but I don't think it'll do the battle cryo, so we won't get anything, right? So there is an uncertainty there. We can play cactus cutter first, but we can pair a power. I think the cactus cutter draws us a spell, and I think cactus cutter is a totally fine thing to save for next turn, because it might draw us their things when we don't start clearing the board by drawing incendious things. So, hero power, miniature shutter block, we got a spell damage turn and incendious. Incendious, of course, has been buffed by turbulence, so it's a 311. It's shuffling five, oh, spell damage turn, it's already increasing. It's shuffling five of the incendiary things, eruptions into the deck, three times. So there's 15 of them in my deck now. We're just watching the animations go. We're already into the turn. So our deck is now 29 cards, more than half of which are spells that cardsmen drawn, and currently deal two damage to them. Well, currently they do three damage, but they'll probably take out the spell damage turn. Or maybe they won. There's a brittle bone buccaneer, the one fourth two, and there's that, oh, risker. So risker is attacking straight into the incendious, which, okay, and it steals them for a miniature shutter block, okay. Oh, of course, but it comes back, and then they attacks into the incendious again, which then steals from the spell damage turn. I mean, okay. At least they don't have the thing. Now, they horizons edge me for three damage. They attack with cesareans for three damage. They've still got seven mana left. They're pointing another down with the ship created by Dry Scale Deputy at me. That puts me to 18. Shuff was two more plagues, and so there's like five plagues in my deck and some eruptions, oh, there's a corpse call. That's putting me down to 15, and a chill fallen baron. And they've got three cards in hand. They've got a bunch of stuff, and it's, most of us got low health. But I mean, the chill fallen baron has got reborn. So what do we draw? We draw a pop-up book. That's not an eruption. That's okay, though. So what do we have in hand? We have Sasquok that will replay incendious, which won't shuffle anything else in, but it will buff them by the end of turn. But I think we just want to play the cactus cutter now, because that'll probably draw one of the eruptions, or a plague, actually. But we also have a fairytale forest with a furious fouls in it. Sorry, a fairytale slime. We have a fairytale forest. We have a pop-up book. We have Frosty Decor. I think Frosty Decor is something we play if that cactus cutter fails to draw an eruption. So cactus cutter. Let's see what happens. What do we hit? It's an eruption. Two damage to everything. That kills half their stuff, and then we draw a miracle salesman off that. Shame. That's right. So the brittle bone bucket here has taken some damage. Two fallen baron comes back into two-one. But everything else is dead. We've got five-man lift, so I seven-man lift, eight-man lift. So we can play pop-up book and Sasquok. That'll give us an incendious that's going to boost the attack of everything else, but it's not a loss. So I think we don't do that. I think we're going to play furious fouls maybe. Now, let's play Frosty Decor. I hear a power miracle salesman. That seems to make more sense. Now, not miracle salesman. We're going to pop-up book that briddle bones bucket here and Frosty Decor. We've got a taunt totem. That seems all right. So briddle bones bucket here. I mean, the risker is gone, but there's always risk they find some other way of getting it back. So all they have is a damage to chill fallen baron, and one durability of a horizon's edge left. We're on 12. We've got a couple of taunts that'll give us some armor, and a couple of frog taunts, and a totem taunt, and we've got a three-three cactus cutter. Decor's 33 cards. Now, 14 of which are eruptions and five wish of plagues, I think. Horizon's edge is dealing some damage to some stuff. Oh, one of them with space. Oh, no, but two on the cactus cutter, one on one of the ice sculptures. See how they got seven cards in hand. They're attacking the chill fallen baron into the ice sculpture that already took some damage. So it's got one health. They've now got... There's a razzle dazzler that's filled their board with almost stuff. Oh, there's a hell yeah. Oh, gosh, hell yeah. So now there's eight plagues in the deck, and they're shuffling in. So they are playing hell yeah. Let's see, what do they get here? They've got... They've got several taunts, one which is a gray bow. We've drawn an eruption, though. That's fine. Two damage to everything. And our frost plague. That's less good. In a far side. Do we dare play the far side? I mean, I think we do, because the odds are better. So what did we play last turn? We played a frosty decor. So I'm thinking about the sasporke here. We played frosty decor. We played cactus cutter. So we're not going to draw a card off that. So it's just frosty decor in the sasporke, which is okay. All right, fast side. What have you got for us? Another eruption. Great. That's another two damage to all their stuff. And another eruption. So that should be everything dead. Oh, a third eruption. All right, great. They're falling to 14. Oh, there's a blood plague. So they heal up. And there's a frost plague. So we take some more damage. We're on five. There's another eruption. Put it into 14. There's a miracle salesman. Great. So all of their stuff is dead. We're on six, which doesn't feel very good. We have six health lift. We could play fairytale forest, but we don't want to be drawing battle crime minions out of our deck, because then we might, you know, accidentally make it easier to draw plagues while we're on six. So we're just going to hear a power. We're going to face their cactus cutter in the two ice sculptures. We've got a spell damage totem. Maybe we should have heard a power before playing the fast side, because then we probably would have killed them with extra eruptions. But they're on seven. We're on six. We've got, I don't know how many eruptions I drew this to, but a bunch of eruptions, but also a bunch of plagues. And those plagues are all shuffling in now, thanks to hell, yeah. So this could get dicey. I mean, they're on seven. We have seven attack and play. They would have to hear a power into one of the ice sculptures. Oh, there's a horizon edge. What do we do last turn? Fast side. Oh my gosh. The Sasquok do fast side. Frog is gone. The ice sculpture is gone. We came to mum. There's a dreadhound handle. They've got four men left that's attacking the ice sculpture. That reopens the horizon's edge. That's the second to five durability. Two of them went face. One of them killed the spell damage totem. Then there's a ghoul attacking into the ice sculpture. And then they'll guess they'll use the third of five durability on the horizon edge. And again on the face, on the torn totem, on the face again, on six again. And now they're pointing a corpse kill at the cactus cutter, because they don't necessarily want to die, because that would make sense if I drew a single eruption, they would die. But let's see. There's a frost plague that puts me to four. Oh, there's an eruption putting into five. And a cactus cutter. Oh my gosh. We're living on the edge of the cactus cutter here. So I'm on four. If I draw two plagues off the cactus cutter, I die. If I draw two eruptions off the cactus cutter, they die. If I go face, if I trade my ice sculpture into their little dreadhound there, then I gain four armour first. Oh my goodness me. What if we play sasquark this term? What does it repeat last term? Like farsight? Oh, but it's nine manas. We can't really afford to play it. A slime playing furious fouls is okay too. That's eight mana. But then we just lean into their turn. They've still got durability of the horizons. I think we kind of have to go for it here. Okay cactus cutter. Don't disappoint me. You've disappointed me because all my stuff is not lit up, so there's the frost plague. There's the unholy plague we lost. That's okay. I think we had to take the punt on that one. I think we've drawn roughly half our plagues, half our eruptions. So being on four health, meaning I can trade in my ice sculpture. And if I trade in the ice sculpture, we can technically draw more plagues this way. But the problem is, as drawing the plagues, they still shuffle in. We needed to hit like three eruptions for it to be lethal. It was kind of, I don't think it was going to happen. Them having hell year in the deck was what got us, unfortunately. Still, what a game. And now I'm 2057 legend. Is that, is that too high for 11 times more? We shall see. I mean if I get a chance to play today, I might, but also I've got lots of things to do so we shall see. I'm thinking I'm hoping to get to do some Warcraft Rumbel molten core with hydrolisk at lunchtime. Still working on that. I'm a dress lover and I have cleared molten core a bunch of times and I'm still trying to work on getting ragnaros unlocked for hydrolisk. You might know hydrolisk from the board to be wild podcast if you don't. You should listen to them. Great chaps and they talk about wild. Anyway, look, time for me to sign off. I think I've let a few trains go and probably going to be a bit late for work, but that's okay. So gosh, that's a heck of a game. I mean, we would have gotten that without the hell year, I think. They had five plagues shuffled in the deck because like if they're running two down with the ship only and we'd already drawn a frost plague, that's only three plagues left in the deck if they draw them both. But they got dry-scale deputy off the natural talent, which gave them an extra downwards ship. Okay, so there's five plagues in the deck. That's a bit of an issue, but the minute hell you come down, it makes it eight plagues in the deck and always eight plagues in the deck. Well, there's a little more dicey for the eruptions and we almost got there. And just to think if I'd hear a pad before playing the cactus colour and got that spell damage totem, which is wonderful, couldn't have banged on that, ah, we probably would have had lethal that turn. Still, that's okay. Fun deck, a lot of fun, is a train here I should get on this one. So, time to sign off. Follow me on Twitch, Twitter, and YouTube @plistaguy. Follow the podcast, walkthrough, catch us on Twitter and come hang out and discord, discord.me/plistaguy. It is always a pleasure to have you join me for my walkthrough work. Good luck, everyone, and everything you do because you're an absolute bloody legend and I love you all. I was just having this moment and I said, what if one day that guy forces me to start saying Hanks instead of Twitter? Like, he's somehow litigiously tries to incont do it, right? But, gosh, could you imagine? This station appears in Wilson's point. Those doors are in place, they're in place.