G'day, friends, it's Plistaguy and for Thursday the 10th of October, if I remember correctly, it's episode 1370 of wall talk and mobile hostel podcast, dungeon run monetization, which actually is kind of spoiling the punchline of what we're going to talk about today. But unfortunately, I'm not walking to work, I've taken today off and I don't know if you can hear the background noise, but you probably can. We're at a concert hall where Gert, the three-year-old, not her real name, is going to see Emma and Emma. Emma used to be one of the wiggles, she's there out of her own. I already have BB butterfly stuck in my head, it's not great, but because it's holidays it means I'm not alone again. Emma, hello, you're closer to the mic than you need to be, but that's alright. That's because I'm more important than you. Don't get too close to the mic, you might get to do it later when I'm either team. Just sit normally, you'll be fine. Alright, so, when I say dungeon run monetization, hey, I did say try not to bang the table, so don't be doing that on the table. Off to your other words, no, no, stop, stop, stop, look at that, send the peeking, what are you doing there, everyone's looking forward to? Oh, you're hopeless, it's just like when you used to run off, at least we're sitting down somewhere. Anyway, while I remember we should think that, no, really, don't do that. I told you not to do that, I was like trying to buffer the microphone off the table, in case you bumped the table, I don't need you drumming on the table. What's your phone pass when? Why? You can't touch your palm to your shoulder, no, to the shoulder the same, yeah, like, you can't touch your right hand to your palm to your right shoulder. Oh, okay. Say disruptive thoughts. Yes, let's thank a patron, today we're thanking Necrodan and all the other people who have supported the work we do here, we'll talk to worker mobile hostel and podcast, patreon.com/bus2guy for uniform support. If you can't, that's fine, stop doing that, it's coming up in the recording. Remember, my friends are right here. Oh, yeah. I know you have trouble with fidgety, but it's fine. I love people count. People count? What do you mean, by the number of people who aren't past who should already be in the concert? Fair enough. Okay, so before we talk about today's topic, which is the recap that Evil Dave has done of, Jason Shry's new book, Play Nice, The Rise and Fall of Blizzard, whatever it is, there was a teaser this morning that suggests there's going to be an expansion announcement tomorrow. We already knew that, didn't we? Not that we can say anything about it yet, can we? You're just making funny noises. Yes. So we've already been working on a reveal, because these things take time and thankfully, ridiculous hat is very helpful. You're still bumping the table a lot, you're going at that. It's fine. Ridiculous hat has been very helpful providing us information ahead of time so that we can do it. And this time, our reveal is going to be based on a very good idea you had. Yeah, because I'm amazing and better than you. Yep, that's true. And that's how that should work actually. As a parent, I should hope that my children are going to turn out better than me. Maybe it was slightly assess. Why didn't that come? Then why are your parents better than you? Oh, boy. What makes you think my parents are better than me? Because they're actually nice and smart. Well, they ask me. They ask me. Okay. Anyway, we will talk more about the reveal later, and maybe actually even closer to the time we have the reveal. I can try and have you on again. We can talk about it, but we'll see. It's going to depend on what's happening with school and holidays and stuff. Anyway, so Jason Schrier is a reporter. He's talked a lot about Blizzard things in the past, but he's now published a book. It's called, just play nice, is that is it? No, if I can find the actual full title on it because I had it here somewhere. You are singing that is for sure what you are doing. Okay. Have you seen the new pancake Google Doodle yet? It's amazing. Is it still there? Yeah. I mean, by the time they listen to this, is it still going to be there? I don't know. I don't know either. Anyway, I'm going to show you a picture, but not the listeners, because look, I reckon I've cut out all of our assets for the recording. Yeah. Except for the last thing that you and I have to do today. Anyway, so Jason Schrier's book, play nice, which I think is the rise and fall of Blizzard, but I don't quite remember. Anyway, so a lot of what we're going to talk about first up is don't do that. Close it up. Play the gnome Google Doodle. Don't play the gnome Google Doodle. Okay. So a lot of this is going to be talking about a guy called Ben Broad who was, you just bumped the table again. It's hard. Just try to rest your arms on it. No, Ben Broad was one of the original creators of Hearthstone and he was most visible in public as the creator. He was loud and had a boomy voice with Lionel Schurts and would even write rap songs. No, like me. Well, you know where a flannel shirt? What's a flannel shirt? Like, like a lumberjack would wear. Ew. Chet shirt, kind of thing. Anyway, from District 4, not 7. Okay. Hunger Games, fine. All right, so here we go. First bullet point. After working quality assurance on Warcraft 3 and World Warcraft, Ben Broad moved to the creative department where one of his first projects was to snap marketing screenshots of StarCraft Ghost. When the game was cancelled, Broad pitched to have the multiplayer component released as a budget title on Xbox Live. However, quotes, Blizzard was not very good at jumping on opportunities, he reminded. So this is the first thing he's like, oh, so he's suggesting that Blizzard are a bit slow to pick things up, which is not surprising. If you look at Overwatch, it's a bit slow to market for that type of game. Here is the Storm was slow to market and even Warcraft rumbles, slow to market in that sense. I did not understand a word you just said and drifted off after you started talking. That sounds about right. Okay. Moving on. A year later, he started work on the World of Warcraft TCG, which means the physical card. Trading card, can you? Yep. So like Pokemon, like we play or Magic, there was a, there was a World of Warcraft version that I did play briefly as well. It's kind of fun. We're Blizzard head partner, so can I. I wonder if it's audible, gosh, anyway. So we're Blizzard partner. And you're talking about the move in the table. What the heck is that? Yeah, I know I just did it. Okay. We're Blizzard partner with Upper Deck to create it. Upper Deck created Corey Jones eventually moved over to Blizzard where he pushed for the company to develop a digital version of the game. Several Blizzard executive executives were skeptical of the idea, but Rob Pardo, who I believe was like chief creative officer at the time for Blizzard. That's the whole company, like all of the games. I thought it was a worthy experiment leading him to hire Hamilton Chew and Ray Grisco to help develop a prototype. Not Alexander Hamilton, Hamilton Chew. Someone whose first name is Hamilton, not their last name. Oh, I thought you meant that this guy had like dug up Hamilton's skeleton and then like somehow resurrected it with manly witchcraft. Hamilton Chew is a good friend of Ben Brod, so he'll come up again. So let's not get too distracted by man. To help develop a prototype, Ray Grisco was eventually pulled off the project to help lead Diablo three, leaving Brod to beggars bosses not to cancel the project. Chew and Pardo thought about finding an outside studio to handle the game, but instead decided to build their own internal team called Team 5, capping at 15 developers because they didn't want it to be a huge expense. Now, so each of the Blizzard teams designing a game, they have a name. So the Blizzard team behind Hearthstone has always been known as Team 5 internally and then we got to know them as Team 5 externally as well. We skipped the next one because it's not a bit. Okay, here we go. While Hearthstone started as a one-to-one copy of the World Warcraft collectable card game, it evolved into something completely different in part due to how convoluted the rules were for the game. Eric Dodds at one point, who was I think the guy who was leading the whole thing. At one point took the World Warcraft TCG's Judge test, which was an exam that gauged whether a player understood the convoluted rules enough to be a tournament judge. He failed the test and he declared to his team, "We will never make a game with these rules." In fall, in fall of 2009. And what year were you born? I think everyone knows you're being in the table again. You were born in 2013 because we all know that you were 11. 2013. This is 2009. World Warcraft didn't go into beta for people to test until after you were born. So this is four years before you were born. In fall of 2009, Rob Pardo informed Team 5 that BattleNet needed extra help following the delay of StarCraft II and most of the team would be moved over there for immediate future around nine months. While Broad was scared that this would doom their game, it turned out to be a blessing in disguise. Broad, Eric Dodds and two others would spend the next nine months drawing numbers and pictures on paper cards. They had Willing guinea pigs and others from guinea pigs tested subjects. Not guinea, not actual guinea pigs. From Team 5, who wanted a break from- Was that the amazing if they were playing little video games? It would be. Who wanted a break from BattleNet drudgery to play test and get feedback on what they were developing. By the time StarCraft II came out in summer of 2010 and Team 5 could return back from working on BattleNet, Broad and Dodds had designed the majority of what would eventually become Hearthstone. Many Blizzard executives had been eyeing Team 5 with skepticism, especially Paul Sams, I don't know who that is, but I'm betting he's high up and mean. Activision also was non-born, so Activision is a company that acquired the Vendee. So Blizzard, when I played World of Warcraft in 2005, Blizzard was its own company making World of Warcraft. Then after I stopped playing 2008, a company called the Vendee acquired them? I think it was then, or maybe the Vendee acquired them earlier than that. In 2008, Activision acquired the Vendee and therefore Blizzard. Activision make things like Call of Duty and other games like that. And the big parent company is called Activision Blizzard King. King makes things like Candy Crush. Father, isn't this meant to be a family-friendly channel? Yes. Then why did you mention a gun shooting game? Don't make me do a Fortnite dance. Arlene, I don't know what you could do with Fortnite. Table, gritty. Okay. Anyway, with skepticism, especially from Paul Sams, Activision was also wasn't on board with Bobby Kotick. Can we just go back to Paul Sams quickly? Yeah. Imagine if he had a relative named Sam. Sam Sams? Yeah, an assistant called Sami. Sam Sams. Anyway, so Bobby Kotick is the CEO, or was the CEO of Activision until recently? No. Activision also wasn't on with Bobby Kotick asking why they were bothering to make this little magic-n-gathering thing instead of putting those resources into World of Warcraft to tap on the table. After a couple of years of development, they put together a mage versus mage vertical slice of the game to show the rest of Blizzard. Now, vertical slice just means one snapshot of the game. So not the whole thing, but just a little bit. So this is just a demo. Dubbed the fire and ice build. They bought in company executives and directors for a playtest. The following week, Rob Pardo joined the team meeting, which was unusual. This is the guy who was the creative director of Blizzard. At the team meeting, he stood up, congratulated the team, and told them that Hearthstone had been greenlit. That means go ahead. You're going to be making the game. Oh, okay. And remember that this is many years after, no, no, no. It's not like gaslighting, thankfully. Brode had been working on the game for four years and was shocked learning it was never greenlit the entire time. Team five later learned that the top, if the top staff hadn't liked the game at that, from that demo, the project would have been cancelled. Oh, good. So Jason Schreyer, the author of this book, met with Ben Brode in 2013 at Penny Arcade Expo East. What day? So this is, uh, late in the year. So you've already been born at this point. So the game was about to be... Oh, I thought it would be such a weird coincidence if it was, um, my birthday or something. No, no, no. It's later in the year. And so at this point, the game is in beta, almost ready to be released. The team was so grassroots they didn't even book a booth. So he met with them in the corner and sat in the floor to preview the game. Corner on the floor? That sounds like what you would do. Like, and what we're doing right now? I've got a joke. Oh, okay. How many emotives does it take to fix a light bulb? How many? No, they all just sit on the floor and cry. Oh, well, that's even worse. I thought that was going to go. I think they sit in the dark. You're kicking the table now. This is going to be terrible. Anyway, developers at Blizzard had no idea what kind of numbers to expect from Hearthstone when it launched in 2014 because it was the first free to play game that they had ever launched. When people asked how successful would be, I said, I guarantee we'll make dozens of dollars on my dogs. Dozens of dollars? Oh, that's not that much money. That's not very much money. You get dozens of dollars for your pocket money. Well, not quite. And now I'm rich rich. You're not rich rich. With only $2 in my bank, no, I'm joking. I said, well, $2. Stop kicking the table. Do we even need to sit in the floor? Anyway, by the end of the first month of Hearthstone, the game had 10 million rich users. And after a few years, it would reach 100 million users more players than any game Blizzard had ever made. The game would eventually generate hundreds of millions of dollars per year. The game had been viewed as a little skunkworks project, which means like just a side thing. It's a name that I think one of the leading aircraft manufacturers used to describe their secret projects. The company's lowest, the game had been viewed as a little skunkworks project and the company's lowest priority and was close to cancellation several times. It became one of the company's biggest money makers. Team Five tripled in size in the months ahead, but according to some team members, this led to some of the magic of the game being lost. They went from creating content to churning content. Several members of Team Five wanted to go to do something new, but Blizzard wouldn't let them. After Bobby Kotek, remember he's the big evil one at the top, demanded that Blizzard bring it in an experienced CFO, that's a chief financial officer, to squeeze more revenue out of Warcraft and Diablo? Armin Zurza became Blizzard's first CFO in 2015. Why are you calling the CEO evil? Because Bobby Kotek is evil. What are you doing? It's a long and convoluted story. No, but he did threaten to have someone he killed. Like, actually it was on record doing that, so that's not great. So the long story short, long story short is that Microsoft acquired Blizzard Activision King earlier this year or late last year, and part of that deal, Bobby Kotek, would step away. He would stay on for the transition and then leave, and so everyone was like, "Ding Dong, the witch is dead." But the thing is, he didn't do anything different than anyone else in his position would also do. Like, he was the same as any CEO, it was like, they're all evil. The next sentence after that would be, "Time to burn the other witch that we found. Repeat." Yes, perhaps. Anyway, Mike Mohan, who was- Best Entertainment in the 1600s. Who was the head of Blizzard, and yeah, that's not very nice entertainment, it's horrible. Mike Mohan and other Blizzard executives were skeptical of him because he did not seem to fit into Blizzard's culture, but they felt it was a losing battle to fight Activision and hoped he would have been an intermediary between Blizzard and Activision. From the get-go, it was clear he didn't fit the game developed crowd. When he introduced himself at a meeting to staff, his slideshow showcasing his interest in sports cars and helicopter skiing, Zerza showed how much he enjoyed Ferraris, showing how much he enjoyed Ferraris, did not play well with workers who were living with roommates struggling to pay their bills. Zerza built a finance department centered around Ivy League MBAs and top firms like McKinsey. These new finance people would become pivotal parts of Blizzard's strategy meetings and would ask why Hearthstone wasn't pushing players to buy card pegs more often. Do you think we can maybe simplify this to be more child friendly? I know, around 2017, Zerza had been promoted to Chief Operating Officer at Blizzard. Hamilton Chu had an MBA from What Don't Do That, clicking your finger at the microphone. Had an MBA from Wharton and spent several years leading Blizzard's strategic initiatives group, so he knew how to talk to Zerza. Because of the financial success of Hearthstone, he had enough clout to shield team fire from some of the financial pressure that was hitting the rest of the company. However, every time Hearthstone exceeded revenue expectations, the next year targets grew larger. This forced Chu to spend time - this is Hamilton Chu, remember, your favourite - to spend more time in business meetings instead of working on the game. Blizzard didn't have any upcoming games after Overwatch, Hearthstone grew significantly more attention from Zerza and the finance team. There were multiple meetings about the game's monetization, in other words, the way you get money out of players, with finance people pushing out. So are you playing a game with microtransactions? I am tempted to use it. You're such a hypocrite, you say that I'm not allowed to get Pokemon Unite, because it has too many microtransactions, and you're doing what? Yes, that's true. So you downloaded Pokemon Unite just to put in a new name so that no one else wants to get it? I did. I never played it. Anyway. When I sneakily downloaded it, I got a Leafy on, and I was depressed when I had to see that Leafy on go. Okay. I hate you for that. We didn't even hate me for that. Anyway, okay. Next year, next year. Okay, here we go. There were multiple marketing meetings about the games monetization with finance people pushing for more bundles, don't tap, and more frequent sales, and the fourth expansion every year. Chu and his team pushed back, arguing that sales would dilute the value of card packs compared to Kmart and Tkosko. You feel good at Tkosko because it feels like the price to everything fairly. They don't need to put specials on. You feel like that with the supermarket? It's only worth buying chocolate when it's on special? Yeah. Two days ago, it was $3.50 for an entire block of chocolate. On special? Yeah. Today, I mean, yesterday, sorry. It's probably still the same today. Yeah. It changed from $3.50 to $5 a block. It's generally $5. No, no, it's generally $6. The $5 was still a special. No, no, no. It's not generally $5 a block. It's still $6 a block unless you get $3, which is $15. Well, that's right. It was $3.50. Not a good deal. I've been teaching long use about how to spot a good deal with a very chocolate. You said that we could come back later, not today, and it will still be on sale in a couple of days. But it'll be on sale again. You had a block of chocolate at home. You didn't need a second. I don't care. I'm running out of it. Yes, I do. It was unopened at the time. Anyway. Well, now it's opened. Anyway, here we go. Here we go. Here we get into the punchline. Hearthstone released the well received dungeon run mode in December 2017. This mode led to endless battles for team five against Activision executives because the mode didn't bring in money or encourage players to buy card packs. Around this time, Chew was getting calls from Jay Ong, an explicit employee who is now the head of gaming at Marvel. Chew went to Ben Broad, gauging his interest, who had grown frustrated with changes at Blizzard. Broad would follow Chew anywhere and missed spending his days developing games instead of sitting in meetings. The two began to discuss in secrecy about leaving Blizzard and coin to code phrase. If someone ever popped into a room and asked them what they were talking about, they had an explanation. The code word said Broad was dungeon run monetization. In other words, what Blizzard activation wanted them to do was to monetize this free mode, which we don't have dungeon run anymore, that you can tell that there was a lot of pressure. Chew and Broad left Blizzard in spring 2018. Blizzard Blizzard around 2018, which would expansion launch. Broad's departure is noted as being especially painful because he had become one of the public faces of Blizzard. Brian Schwab, an engineer on the original Hearthstone team remarked, "When he left Blizzard, that's when I knew something was not right. He would have stayed on Hearthstone until the some death of the universe. That's how much he bled Blizzard." "Blood." Yep, that's how much. Careful of the mic, that's how much he loved what he had created and loved being working at Blizzard because he'd been there so long. And that talks a lot about many of the things, not necessarily like that. When we talk about things like game modes coming and going and why there are bundles for buying stuff, it's because of that pressure they are receiving from the parent companies. The problem is it really is just a hallmark of late stage capitalism. There's a lot I want to tell you, Manku, about that, but we won't bother about on this podcast because we're running out of time for that. But it really is a hallmark. You get successful, you get big companies buying you up, you get shareholders who want you to make more money and it just sucks for everyone. Basically what happens is like, "Oh, I'm on your company or if you don't earn anything, but if you do earn stuff and you get money and stuff, then people finally want to buy your company and stuff." And the only reason they want to buy your company is that they want to make the money instead of you making it. Like Microsoft, when Mojang, when Mojang, I don't know how to pronounce it, Mojang. It probably is Mojang actually, but yes. The people keep on in the new update. The people keep on saying that it was separate things. People are saying that it was Mojang, I don't know. I'm just going to call it Mojang because that's what it looks like in the English language. It's complicated and I hate it. You even came up with that kind of thing. So that's not the English language. I think it's like Swedish or something. Because I think the guy who created Minecraft is like European. Anyway, continuing with it, I said, once Mojang had finally made Minecraft really, really, really popular, Microsoft was like, how much money I can't exactly say the money off the door, but they're like, "A lot of money for this." Yep. So the thing that obviously the creator of Minecraft, it turns out as a bad person, but we won't go into that. It was not been created, the not chapel, even though I call it the Enchanger, God and Apple. Anyway, yeah. So it probably cost him a lot to make the game. It was making money, but then at some point, Microsoft go, "We will give you a big bag of money more than you could hope to make, probably, and we will buy the game." And so they get the game. He doesn't have to do anything with it anymore. And then Microsoft are free to use their resources to make it make even more money than it would before. So they probably did. They changed from only one big update per year to lots of little updates and a new one. And lots of microtransactions are there. There is. You keep wanting to buy mine coins. That's a microtransaction. That's only on bedrock. And that bedrock kind of sucks. And bedrock sucks the way I want to job, because you can just download mods, even though they might control your computer and make you look beautiful. It seems like a recent view not to have it. Anyway, my friends have it. Their computers haven't blown up yet. Anyway, the new update is finally adding white wood, but it does come with like a kind of weeping angel thing, which is just a guy's doing a tree. Weeping angel thing. Are we talking about the thing from Doctor Who? Yeah, basically when you're not looking at it. Oh my god. That is some of the scariest storyline in Doctor Who. It's incredibly well done. It can be viewed on TV. It's not bloody. It's not swearing. There's not anything like that. But it's the most frightening thing ever. Microsoft just added a new horror aspect. It's no longer PG. It's just going to be MA15 plus. So the Doctor Who series it has has gone back to the weeping angel several times. And every time it is terrifying. And they're very popular. So it's like watching it on TV. It's just like, Oh, you watch it one day, but I'm like, give it your name. Yes. One of my friends always like says, mongoose, go and answer into the mines. There's cool stuff down there. And I'm like, what the heck? No, he's stuff down there. Now I'm just going to be terrified going into forest because this thing is going to be watching me. It's just going to be like this at me. I don't think anyway, it should be them. Should we should be playing a game of Halter? So we can end this podcast and go get us an orange juice and a hot chocolate. And a dump of and a bag of garbage to be used to eat. A bag of garbage for me. Yeah, because I don't really need a bag of garbage. Yeah. But again, that would probably be cannibalism on your part. I got where you were going with that. That's rude. Anyway, I've tried to pick a deck today that'll be quick to play. Hold on to your mug. We're in for a while. I don't have a mug. And it's the middle of the day. I usually sess half when he does things like that too. He's like, pull up a chair. I'm like, well, I'm walking, but I'll do that later. So we're going to play a demon hunter deck today. We're going to play pirate demon hunter. Okay? Pirate demon hunter. It better be trying a little novel so that I can blow it up. The thing, I have to rebuild the deck because it got disconnected when I was born back. Because I was getting distracted, cutting things up for our reveal. Is this okay? Because I posted it for me. Hang on. What are you doing? What are you doing? Are you making elevator music? Don't. We don't need elevator music. Allow paste. Allow paste. Wow. Hearthstone's getting confused. Oh, allow paste. There we go. I was pushing the gun around. Oh, God. Take your way from the market. It'll be too loud. Where did you get this? Did you even know who that is? No. It's an apple playlist, for some reason. Okay. You found an apple playlist of elevator music to play while I'm rebuilding the deck. Wait, I heard this isn't copyrighted. It probably is. Oh, next song. Ew. Yeah. This will all be copyrighted. How about we stop the music? No. Like there's fair use. There's fair use and things. I'm having to restart the app because it was bugging out. Let's play a different song, man. Let's not play any songs. No, no, no. I have an idea. Let's do the most brain dead song ever. No, because of copyright reasons. So what are you going to do? I'm worried now. All right. Re-open the app. Here we are. No. This is what we got stuck in our heads. Is this the one that gets listened to now? I don't want to beat the deck. It's so preppy. That's not the preppy name. We kind of have to explain that to you. So apparently, our phone is struggling to build the deck. There's some deck codes. Oh, I think I know why. Ugh, how frustrating. Actually, how about we turn MMM off? No. It's the most amazing song ever. It's the kind of vision. No. If you believe that you're brain dead. You should stop saying things like brain dead. There's no brain on this one. Okay, this is the other. A loud phrase. Oh, you're a monster. You know, that's also going to be stuck in your head as well. All right. So here we are here. We have our deck, right? Oh, finally. I can turn off the song. Yes, you can. Ew. So we have catches. The pilot's cute. He's a little beholder in a plane. Aww. Probably an expression die. What else? We've got this cute here. A little adrenaline fiend. A little hawk on a motorcycle he hears. There's a demon I think, actually. Oh. What about surgical skydiving, little skydiving pirates? No. What about hoes and roughhowser? It's a monkey. It's a monkey. It wants to box people. What else have we got here? Oh, I ran a thrill seeker. She's cool. She's like a full art thing. Yeah, it is, because I've got the full art vision. All right. So why are you making that noise? All right. So we're going to play our demon. It's going to be a butterfly. You should know this. I shouldn't know this, shouldn't I? Because you own a three-year-old. I own a three-year-old. That's not how it works. You care for a three-year-old. Yes, I do. Well, she's my three-year-old, but I don't suggest some kind of still making that noise. Are you going to make that noise and call it a stop spinning? Of course. Let's see what kind of opponent we get. Because the back button's gone. Worthy opponent. It's always a worthy opponent. Did you see the one below? It was a walking mean. Walking mean. Yeah. Do you think that means us? Oh. I don't know if it does. Probably. All right. We have it over the hand. We have a brain masseuse, which is the one minor two four. I wish you didn't have to see me like this. We have a quick pick with two minor weapon, and we have a hose and roughhowser. Pretty reasonable. Why did it just say "I wish you didn't have to see me like this?" Probably because Varana versus I'm guessing Elise is the priest. So quick pick is a reasonable turn two drop, but we can hopefully do better. Brainvisus on turn one is good. Hose and roughhowser on turn three is good. We want a better two drop than quick pick, but change your avatar. It looks weird. It's Reno Jackson. I didn't change that. It's just showing my rank. What kind of priest? Probably heel priest, right? I can't see how many cars they get. We got back a spirit of the team. It's probably better than the quick pick, I guess, but it's not sigilous skydiving, but we can't. Oh, we got Arana. So brain masseuse, one minor two four. Whenever this minion takes damage, deal that damage to your hero. Why does the brain masseuse go? That size is your brain, but if we still have the brain masseuse and play with play Arana, she says damage your hero takes to your turn is redirected to an enemy minion. So there's a miracle salesman for them. South Sea captain loot. All right. So we're gonna play spirit of the team. We're going to face tank down there with the salesman. They go face with our brain masseuse. Because this thing gives us plus two attack during our turn. So miracle salesman, is it still heel priest? It probably is. Overhill priest. Oh, they got too many cars. Scaled rip. Oh my god, that's cute. It's drawn them to some dragon. So dragon priest. Have you seen that for a while? So do we do hose and roughhows of this turn? Or do we use South Sea captain? Well, we just run the South Sea captain. I'm shooting South Sea captain as the play because it makes our minion bigger. They go space for three. We go face for two. And then if we play roughhows our next turn, that'll buff the captain and the. They want so many cars. So roughhows this is whenever another friendly pirate attacks give it plus or plus one. Oh my god, I love this. All right, they conceded. So we got a great start. I love this name Coco Goat. Coco Goat. That is what they're called. Okay. So Coco Goat, if you're listening to this shout out, please donate. I think so. I can't remember how you do that. So we won the game. It was very quick. We are. I'm just gonna. We are at 30 minutes. Should we queue again quickly or should we just call it a bet? Call it that. Because we want to go get no issues. Coco Goat. Coco Goat, you suck up. They don't suck. Look, we had a nice reasonably fast drawer. They clearly didn't have a draw and they knew full well what they were facing. Still though, I'd like to know your secrets of how many, how you got so many cards and I can congratulate you for finding such an adorable little dragon card. I can explain how they had so many cards. They were going second, so they had the coin. Remember the coin? So when you go second, you get an extra card near a starting hand and you get the coin, which is the free spell that gives you one extra coin. The coin sounds like some kind of thing that if you spin demons. So you've seen her up like a little actual metal coin of the coin? Oh yeah. You're just to try to steal that the other day. A little inconvenient because spoiler alert, I want to use it in a reveal. Like it's just, it's just to show, to indicate playing a spell. The coin accounts as a spell, so I thought it'd be kind of neat to, whoop, bumping might just flip the coin that we have onto the table and it didn't get so. I think they'll be fun. Anyway, we should sign off. Good bye. You've done this before, you know how it goes. It goes. Follow me on Twitch, Twitter and YouTube at @Fistagai. Follow the podcast, walk to a KGS on Twitter and come hang out and just go Discord.me/Wistagai. It's always a pleasure to have you join us for our walk to work or sit outside the end of my concert. Because you're all literal legends, not B-L-O-U-O-G. You're absolutely bloody legends. Everyone with your relatives or whoever you your friends with, um, walk up to them one day, boops them on the nose and say boopsies and they just walk away. Don't give an explanation ever. Okay. Boopsies. No, boopsies. I boopsies you first. Okay, boopsies. Technically I just, you touched my head. It's because you're blocking my hand with your... Wow. Boopsies. I've got more boopsie counts than you. And to stop people from boopsieing you cover your nose with your hand. Take a tick a tickle. Yeah.