D&D and nerds on hand, let's get started, gents, open a can. Hello, welcome to a very special episode of D&D Universe. The joke is that we're taking it easy because we're all going to have a medical thing, we're glad you're reacting with us, Rob. Thank you. Although you didn't actually mention it in the movie session, so we had to fit that in, you're talking with us. Yeah. Penciled in. Right. John's away this week. I'm not expecting back. I'm not expecting back. I'm not expecting back. Unless, you know, our users vote differently in the Patreon poll. That's okay. I mean, John. Okay, so welcome. Mike, you're our caller. Hello. Hello. Thank you for calling. Glad to be here. I know it's not your favorite role. Correct, but I try to embrace it. Excellent. Excellent. We talked a little bit before the game about things that happened last session because Mike wasn't. The other Mike wasn't here for it, and you had some thoughts and you wish to share with our listeners. Sure. Yeah. I mean, first of all, telling secrets, "Dude drop man, he's nasty man." That's right. Yeah, yeah. I'm going to order it. I'm going to order it. I'm going to order it. I'm going to order it. I'm going to order it. I'm going to order it. I'm going to order it. That's right. I'm going to order it. I'm going to order it. I'm going to order it. That's right. We love that costume. Yeah, that's right. Please, though. So, I don't know. I mean, it sounds like, you know, Interplanar War is brilliant. It doesn't have to. Well, he should keep my name out his name. No, no, it's fine. It's fine. It's a great legion of, like, eight dudes you're going to animate the Feywatch. Okay. Like, I've got costume on my side and costume is, like, whoa, I'm going to drop you. I barely have on my side, where I was like, help me find this evil necromancer. And he was like, me! I'm going to send my worst guy. He's going to charge you way too much and you need nothing. Hella. So, that was the, that's where me and my God is at. It's like kids in the hall sketch where he's like, well, he tends to charge the very bright lights. And Ted had this experience with God where God was like, you know, hey, so and so. And he's like, no, it's me, Ted. Oh, Ted. And he was gone. And I want to take that to me. Yeah. Yeah. Not well-loved. Oh, freak. Yeah. Oh. This is awkward. Yeah. Cause of cars that he walks away. Oh. Yeah. So, anyway, that happened. I text him. I text him. You can't do that. You can't do that. You can't do that every time. Anything happening in your rooms and teams that you wish to share? Well, uh, so over in, um, over in Blackfyres, sort of, sort of, sort of totally, but Star Torielists. Mark. And Mark. Can we take that again? [laughter] We'll edit. Uh, get a fix with both of us. Oh. Yeah. So, uh, we've been saving up for a while now and we've decided to really show our true colors. So, we hired an acolyte and started brewing poison. So, we've got a load of poison for sale and, um, you can try to sell it, yep. I thought I had to wait till next to her. You do. So, um, and so now we can make poison and, um, flying bees messengers, uh, flying it. You know, flood the market. Yep. So, we can do that and, uh, the acolyte, she's pretty bad. Uh, then, over at, uh, wildfire cavern, um, brewing your secret cult. [laughter] Uh, over at the wildfire marketplace. Uh, by the way, what did she recall? They're one of the folkie funds. Right. [laughter] Ch, Ch, Ch, Ch, Ch. Uh, uh, X day on the eight day. Uh, so, yes. Over at the Blackfire Market, we have now hired a new, uh, a new animal trainer and, um, uh, put up an animal enclosure and got a dog pack of 20 red wolves because, uh, they're actually just dogs, but they're kind of wolfy. Well, they're, well, they're scattered as wolves because that's what the card says, is that it was wolves. And I was like, yeah, it says wolf. And I was like, that's better thematically within, uh, in the spider than, or the giant lizards that the guys ride. And, um, and so, uh, but that's because Barik being the good neighborly and upstanding person, he wants to have a dog pack that goes around with them to like chew people up. But he's nice about it. Uh, he plants good flowers. And then over in Axholm, we hired, uh, an entire entertainment section. Yeah, you've got like a 60s hippie band. Yeah. And the, uh, the Brewstone Troubadours. Yeah. Nice. Uh, I hired, it was a, um, uh, blades, no, um, spell singer. Spell singer. He always wants a blade singer. So I have a spell singer. I have, um, a crier because I, I think the temptation to call your crier John crier. Yeah. It was, it was strong. Yeah. It was, it was right there. Yeah. Yeah. So, uh, and, uh, yeah. So, but, but that gives me an administrative tag for some of that stuff. And then, uh, we hired, uh, some Troubadours. So they were so glad to come off the road. And I was like, we should immediately put them on the road. You can't interfere with Rounded Arts because it's on the road. Yeah, it's on a different time. So, but it was just the, the idea was, was funny. But everyone, your message was hard, loud and clear. We've got the entertainment section of the Zoom. Now you need to bring Rounded Arts up to normal times. Right. So that you can introduce them. Yeah. So anyway, that's what's happening to the rooms and teams. Okay. Come on. What's happening with your stuff? I read an interesting newspaper article about. Oh yeah. Perfection. Uh, well. Over in Lork. This cathornium bird town. You've been having a string of bad news. I was just like saying, I'm not to blame for this stuff. So that happened. I don't think anyone died this time. No. It happened, the reverse from last time. Last time you broke a roof. No. You destroyed a room and, and then lost the team. Yeah. And this time you only broke a room and didn't lose a team. Yeah. So, you know, a good day. That's right. Everything's coming up in the last. And, um, over in Upper Thorne, nothing happened. Yeah. That's the second turn in a row that you, you've messed up your loyalty role and had no actions. Over one action. So, what I think is happening is lots of meetings. Yeah. Yeah. People were discussing, like, what were we going to do about this? About the, or the, the, Schubertany situation? Schubertany situation. Yeah. Yeah. Considering turning, uh, was that a forge into a meeting? It's been talked about. Mm-hmm. The, the, the pre meeting for the meeting is going to happen as soon as they finish meeting to prepare for it. Sorry. Right. Okay. Uh, Rob, what's happening with your stuff? Uh, I was otherwise occupied, so I took my roles and called it. You can use that one time. Rob's not in trouble. Okay. And what about you? I thought people could do that. That was only dogs and robots. Nothing for the meeting. Okay. In that case, let's talk about what you're going to do tonight. Yes. So, uh, Gattjank loves this regard. Yeah. And he wants to check out more of it. Great. So, is he, what's his basic mission brief? Is there a, where's the buttons of the mini, like? It's posted in Slack. Oh. Yeah, and you kept the physical, right? Uh, no, it was sitting over there last time. Oh my gosh. Dangerous, dangerous. What, what does he look for? The, the, the notional map of levels. Oh. Corinne Iron Axe's notional map of. I thought it was sitting over there with everything else. Yeah, we're dipping at that. Let me see. We took a picture of it. Yeah. Well, that's why. To the Trapper Keeper. Nothing. No. I mean, I don't recall taking it with me. I thought it was. Wait, wait, wait, wait, wait. Oh, nope. I'm a liar. Ha ha. Here, Tails. Okay. What, what, what? Hey. Hey. Hey. We need to hire a messenger goblin. Yeah. That's on the table. That's on the table. That's on the table. He plays a messenger goblin. Can I ask a question as you ponder these things? Please. Uh, so I believe that in the halls of Gallegar and Gjorn, there is a like line where the dire lord has the other side. Correct. Yeah. There's kind of a north south hallway that is sort of at the moment, the dividing line. Yeah. And in those same Gallegar and Jan, there is a stairway going or a ladder going down. Is that the often? That's a iron, uh, iron arts office, right? No. So you're talking about the shaft? Yes. So I'm talking about a shaft. You're talking about a bank. So, right. So there is a shaft. Correct. Which we're talking about. Exactly. And it goes down two levels. Okay. Straight down into a, the bottom level, or the unknown level, that is disputed. Which is called halls of hammers in need. The halls of hammers in need. Which we think is the door. Is that where, is that the door that we first came up to? Remember the door that then had the, the landslide in front of it? Like when I was looking at the map again, he thinks the main entrance looks like it connects to the halls of hammered stone. Okay. Correct. Okay. So that's what that is. Which is above the halls of hammered in need. Okay. So the shaft goes down two levels from Gallegar, Jan to halls of hammer in need. By passing the halls of hammered stone. Okay. You can just take the stairs down to halls of iron axe. Which I don't remember if they connect to halls of hammered stone up. Where, which stairs? Oh, so the, right. So there's stairs that would go, Gallegar, Gallegar, Jan into halls of hammered stone. But those are dire lord controlled. The stairs are. The stairs are. Okay. That's what, yeah. That's what I want to drive for those. You can drive for those. And that's, and those stairs should be beyond that. I knew there was something that would have access point beyond. And there would also be stairs up to the long beard halls that is also under dire lord control. But the halls of hammered stone, as far as he knows, as far as Corrin knows, are not in anyone's definite control. Right. They run patrols, they run snow out. The other guys run patrols, they run snow out. Okay. So after having gone back and listened and, and we didn't quite discuss some of those access points, I think, the last time. So. Yeah. Yeah. So during the outside, you could go outside and you could come through that, what we think, what we're calling main entrance. Right. And that would put you in some part of halls of hammered stone. Right. Where no one holds definite control. And we could work our way up to a dire lord controlled area, which should connect back to the halls of Gallegar and Jan. Yes, you could come at it from the back. Alright. I've heard you like. Crazy. I've heard you even long as I listen to this. So anyway, that's what I was going to put in Slack, but I didn't know all this stuff. Here are some other things to confuse you. Okay, good. Or to think about it. Shh. So, it's good. You jank, oh, a mighty warrior. Sure. With your crew of mighty warriors. Yes. There are no low level characters who are super squishy. I mean, your third level clear? We're level now. You could try to clean out the whole level. You could just go room to room, kill everything you see. And we could, I mean, and we could try some team stuff with that too. Like, that could be, I mean, especially if it was Gallegar's, we could take Gallegar. Yeah. And he's so nervous. We could work that out. So that you could try to gain full control of this level. Okay. And then you'd, you'd, you'd maybe gain access to that stairway. And you'd try to press them back into this. And if you all, everything went really well and you were super efficient, you could even chase them all into that, right? Maybe, maybe. Okay. The other way to go about that, if you wanted to go anti, uh, direlord, is you could go out and try to use their entrance. Okay. Which is above the main entrance. Is that the only little orc entrance? Yeah. Which takes you straight into Longbeard Halls and you could attack them there, right? Mmm. And then try to work your way down. Okay. Or you could, uh, go down into Halls of Iron Axe and then from there down to Halls of Hammer, Halls of Hammer's and then go down the shaft to the same place. And then not directly engage the direlords, but instead try to explore and map this level, figure out maybe what's up with the water supply and/or figure out a way up into something you wanna deal with. Okay. So I think that I am, I'm drawing between either clearing the level or going down to Halls of Hammer's and me. I don't really want to go out to the work entrance or any of the other entrances. Okay. Out and around. Not interesting. Yeah. Yeah. Okay. Are you asking for input? Yes. Okay. So here's mine. Uh, there is an opportunity not at the Hall of Hammer. Uh. See that. See that. See that. See that. Yeah. Yeah. Here's two good things. Yeah. No. Uh, so I think there's an opportunity here to maybe set up a defensive front at the line, right? That's in our couple of archer teams. You've already sort of done that? Right. But I'm saying like, like pull everybody, set them all up there. So that's like 15 to 20, right? And then go, uh, hammers and mead up the stairwell and try to push with Gallo Glar and his, like, right, try to squeeze them together. Like that's something that we could do. As far as, and then again, this is just as a Hall clearing measure, right? Like we could try to just squeeze them together and get them all in a big room. Yeah. So you're saying, like, if the line's right here in the Hall of Glar and, yeah. Yeah. Um, we, we, we put a bunch of NPCs there. Correct. Then we go down here and then up into the Hall of Hammer's and Stone and come up the stairs here to try to have a pencil move. Yes. Okay. But why is that any better than just saying, okay. And in this long hallway, there's two or three ways eastward into the Dyerlair territory. You hold this one and we'll just take these other two on this level. Yeah. I mean, it's, yeah, it's, yeah. I think it's, I don't think. Yeah. I think, you know, it's just another one. The one requires a bunch of exploration before, which is good about it. Right. So that, that's, I mean, it would be that, right? It would double as the exploration and then, um, you know, and who calls next? It must be Joe. Yeah. Okay, Joe. Cause I'm just saying it could be something where it like, you know, it's a, again, multi-session kind of thing. So, um, but yeah, I, I, I like the idea of clearing the. John's got all three again next time. What? Well, we got off. Yeah. He, when he, yeah. Uh, it's a triple threat. He is the triple threat. That's crazy. So I, yeah, I, I, I mean, I'm all four. Like, I like the idea of, of yan. But I guess, I mean, do we want to go down to explore hammer and me? Yeah. That's the real choice. Is, is you, are you going to go explore through disputed territory or are you going to make an attack and try to gain territory? Um, as anyone, like you mentioned teams, are you like, jazzed up to take over a room's name site here? I don't think we're at that. Your way's off. Okay. Yeah. Yeah. We're still on dungeon time here. That's what I was saying. Like it's, I mean, you could, you could try to get to a stable point where we catch you up to real time. But I'm not, we're not going to run it as like a profit making. Yeah. Well, it's an active dungeon that's disputed. Okay. Okay. Yeah. No, this is. Um, okay. Let's, let's go ahead and do that where we set up the, the line here and then we drop down, do a bit of exploring until we find the stairs up to the halls of hammer and stone. If you, and they're not. So I guess, I guess what's the primary thing? I mean, is that what you like, is it that you want to explore that? And knowing that it may not result in clearing, or would you rather just push to clear? Um, he's really thought of it. I mean, I. What do y'all. Depends how quickly do you want to get to violence? Hey. Do you want to see a little burn of violence or just hit it straight in the head? Well, and also how much do you, are you in an exploring kind of mood? Are you in a fighting kind of mood? Um, neither is wrong or right. Yeah. Um, I think, I think I'm in exploring. Okay. Cool. And that's, that's where we take it. All right. Perfect. I can't believe you choose wrong with that. I'm just kidding. Sorry, I'm playing on repeat. Might have chosen not to choose violence, right? Yeah. It's like that being able to, oh, you're a people pleaser. How many people have you, please? [laughter] We need more practice. I'm sure y'all clear space for it. Yeah. Uh. You know, this looks like a bear. Yeah, it does. Okay. It's going to take me a minute just because you're starting on a different level. Draw your sleeves. Uh, starting point. Okay. So, are there, are there, uh, post-its over there for all of the teams? I don't know that those all survived, but they might have. The post-its are the teams. The post-its, okay. I think these are actual. Yeah. I think these are all the post-its, right? Uh, probably. And then... We just took our soldiers and more soldiers. So, and then you should have, look on the whiteboard. There should be, um, a sergeant, archers. What's that one? Sappers. Oh, yeah, there's a sappers. There's also the... Okay. So... [unintelligible] All right, so you have just this, you are, and... Is that who are we taking them with us, or... Uh, I thought you were leaving them to defend the level that you guys... No, I was saying, I was saying initially that we could bring them, like, with us. And who's holding it up? The archers, the, uh, uh... Okay, you're starting to bring someone. Yeah, just, just, just Gallaglar and the, and his... Got it. That's this one? Uh, I think... Yes, he was the... Yeah, 'cause she's the black paint for the arms. Yeah. Yeah, she's also the clarinet. She looks the same, but it's just not painted. Yeah. Um, okay. And a team of five dwarves, is that... Yeah. [unintelligible] I had their cards at one point. [unintelligible] Goodness. So, Jake is probably our perception person, right? Probably. You get, like, a plus eight or nine or something? Yeah. This'll be my first time playing you, Jake at level nine. Oh, wow. Doesn't he have terrifying new abilities? I bet he does. Oh, yeah. [laughter] Uh... You too. He's got, what was it? Indomitable or something? But that sounds promising. [laughter] You have to see up to three, three hits an attack. Oh, I don't know about that. Yeah, indomitable. You can reroll the saving throw that you fail. You must use the new roll. You use this one time. It's for a long rest. That's cool. Yeah, you're going to be awesome if you kill. You're going to knock it down. Mm-hmm. [laughter] You get knocked down, but I get out of here. Right in. [laughter] He's still dumping all the way. Okay. I have enough to begin our exploration base. Thank you for your patience. Uh, is there a place I can put this sandwich in here? Yeah, I still only get two attacks, bro. We're probably going to want some of your real estate. Yeah. Let's go. Okay. Good. Good. Okay. That's pretty good. My perception is, uh, plus eight. Nice. Now as good as a nice survive, but I just love that. Cool. All right. So, you make your way down, either by shaft or by controlled, uh, iron axe level, which we don't need to map, but it does exist. Uh, down to this level here. The shaft is here and the stairs are here, so either way you're here. All right. North in case we care, it is this way. Okay. So, put whoever is in the dungeon, or whoever is adventuring tonight, there. Okay. So, let's say we came down the stairs, and let me just, uh, see if they're-- Right, or do y'all want to be in? I mean, I guess I'm second in front, second in front. Sure. Second in front. Which direction you're in. Wait, who are you playing with? Wrong. Right. I bring docis with me because he cares on my crap. And he's the real power. Yes. Exactly. Uh, yeah. So, it should be probably me and you in the front. Okay. That's fine. Cause what's your AC like 16? Uh, my AC. 18. Okay. We're all high. And I'm gonna bonus my 4G bonus to my weapon. Oh, yeah. I thought you said 4G like, uh, fourth generation. I have a 4G LTV bonus for my weapon. Yeah. That's what you went. Honestly. Did you see the, like, everything's all updated now. It's got all the, all the spell versions. Oh, I haven't noticed. I think I've given all my dwarves over to you guys, but I need to borrow just to come back. That's fine. Here we go. We only took out 5 plus the head honch I do. Uh, I need... Okay. So, there are 4 of their guards. Kind of in this area. The Dire Lord guards? No. Uh, the dwarves. They, they, like, maintain this area as, like, up to this door. I guess. I'd like to hear. I'd like to hear, to hear. Actually, I think maybe that's, maybe I'm misreading and it's before there. Oh, sorry. There's 4 just in here. And then, uh, they do not have anybody. Okay. So, yeah. Okay. Um, so, welcome. Down to the halls of Hammer and Meat. This room is known as the Portal Room. Should I can explain in a minute? Yes. And, uh, and this other room. I did not, wait, not bury the lead. Yeah. This is the treasure room. Right. This is your tree. Okay. So, we call this one the label halls. We call this Miners Hall. We call this Portal Room. Okay. All right. Okay. So, this, this, we're at the bottom of my map sheet and I don't want to draw another one just for this. You have a hallway that goes around it. Okay. A little bit of room. This thing is what I'm going to describe to you. The central pillar of the Portal Room. Okay. Massive Square Pillar in southeast corner dominates large vaulted chamber. Stone Arch is carved into each face of the pillar but blocked with stone. Yeah. Um, do you, and Iron Axe says, like, back when this was a functioning, Dwarf Hold, those were active portals that went to different places. And they've been sealed with both Magic and Stone at this point. Wow. Different places within or without? On pharaoh. Oh, wow. It's cool. And, like, some Arcana checks could maybe figure that out a little bit. If you were interested in it. Are there any rooms around the arches? Uh, it doesn't really tell me that. It tells me where they would go, but it doesn't really talk about, like, what you would do to figure it out. So, all right. So, let's see here. Oh, so these would all have been outbound only because they never wanted to risk Iron Axe says. They never wanted to risk invasion by portal. So, so these are all outbound portals or they would have all been outbound portals. And then from those different places that they would have gone to, there would be an inbound portal that would come not into the fortress, but, like, somewhere in the surrounding wilderness. So that, like, an arriving party would arrive outside or in a Darth. So that there's no risk of invasion from within. So, why were the portal sealed? Well, when the place was invaded, that was part of the word of getting out of here. It was part of the shutdown procedure, if you want to think of it that way, right? Burn all the classified files, seal the portals. Okay, so that people would... Collapse the main entrance. Right, really. Interesting. Um, okay, yeah, can I do an Arcana check? Yes, which face do you want to do it on? Uh, wait, just so clear. Yeah, right, on the west face of the pillar, the north face of the pillar, the south face of the pillar, on the east face of the pillar. At least move your mini accordingly. Yeah. And if anyone else is nearby, I might need to know it just in case. 'Cause you never know what these sorts of things are over here. Okay. I'll come in a little bit with you. So that's actually the west face. Oh, the west face, okay. Yes, I'm good with directions. Mm-hmm. Okay. Okay. So, yeah, that was my, yeah. Okay. All right. Thirteen. Why did you roll twice? One of my rooms gives me advantage on Arcana checks. Does it? Mm-hmm. You have a lot of runes. Uh, okay, thirteen. Um, so there is a little bit of a... Uh, actually I need a religion check. Two. Twenty-five. Wow, that was better. That was better. Almost twice? Yeah, so, and, and Jank has had a little bit of run-ins with, uh, halfling priests of Urugalon before me. So he recognizes the black dog symbol of Urugalon amidst the things. Now, that doesn't necessarily give you a location, but it tells you that it probably was a link to a halfling community where there were priests of Urugalon. Okay. Probably not your brewing. Yeah. 'Cause that's a little newer. Yeah. I was like, I don't remember seeing the portal there. So, like, with a history check, 'cause we're just throwing in checks. Yeah. I can, like, depending on how that goes, we can talk about whether you know any of those. Nineteen. So, you've heard of a couple of, uh, a couple of places where there are priests of Urugalon, and one of them that seems to fit best because it is west of here. So, like, you're looking at the eastern side, but you're looking west. Right. And, like, continuing in that direction almost all the way to the sea, there is a halfling burial site that was overseen by a priest of Urugalon called the Cliff Barrows. So, like, your best guess is that this portal led there, for some reason. Okay. All right. Cool. No idea what it would take to unseal it. Yeah. Okay. All right. Anyone else want to do anything? Should we figure out all the roots? Yeah. Okay. All right. It might be important information. Okay. Rob's taking notes. I'm sure. Okay. Um, it might... Are kind of first. Are kind of first. Uh, seventeen. Okay. Uh, this one, you're like, okay, uh, um, the, the magic that has sealed this one seems a little more tenuous. Like, this would maybe be zero. Oh, no. If you wanted to do that. Um, but... Okay. So, I have to adjust this one a little bit, because this was... So, history check. Twenty-six. Okay. So, you see the, the, like, whole, or the, um, royal symbol of the, of Emmerindar. Which makes you think that if it leads to the capital of Emmerindar, that would be the, the, uh, near the Mithril gates of Splendormorn, which was the capital city before the whole realm fell. Which is somewhere north and west of you. That sounds impressive. Yeah. Um, all right. Well, keep that in mind. We might be coming right back here. Especially if the magic's more tenuous. Do I get a sense of what that means, like, doing, like, a remove curse? Or, like, what in the United States? No, like, powerful archimatic. Okay. So, probably not. Over the type that none of you are readily equipped for. All right. Well, we just got to grind here until I get out of here. So, we're going to wizard up to level 18. Okay. He's cake. All right. West facing. Uh, right. Uh, start with Arcana. Uh, they're both of these. Uh, seven. Okay. Um, does that ruin give you permanent advantage? Yeah. Uh, okay. Um, this one has, like, stone there. But you're not, it seems different than the other ones. Okay. Hard to say. Um, go ahead and make a history check on this one, though. Uh, 14. Yeah. You've heard of a few dwarven sites east of here. Um, but you're not sure which one it probably pertains best to. Okay. But, um, make a religion check too, because it's fun. Twenty-five. Uh, yeah. Old and civil of Baronard True Silver. What's that you say? Holy civil of Baronard True Silver here. Right here. How do you not notice that? Like, you're standing right here. Well, it was inspecting it. He was, you know, taking it all in. He's like, where is my valent? Maybe you're just talking with those as like, those as a caddy, you know, trying to figure out, like, I'm going to post this line like this, we're going to write. Um, are you taking a closer look at that one, Rob? Yes. Aren't you making our kind of check? He shoves us aside. Move! Oh, sorry. Uh, 13. Um, you, you feel an air current coming from it. Oh, interesting. Uh, yeah. I'd like to investigate that a little more. Okay, I mean, you find a little space between two stones, what we used to refer to as a word that we no longer use. Um, but a space between two stones, um, where there's a little bit of air coming through. Yeah, sorry. Yeah, can I jiggle anything or move anything or shift anything? Uh, you can jiggle whatever you do. Uh, yeah, I mean, are you trying to take away the stone? Yes. Okay. Do you have any kind of stone working tools? I do have a pick. Great. Uh, then, uh, roll a strength with advantage check with that pick. That was like, if he didn't, he'd be like, "Is anyone have any mining tools?" Oh, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no. That's, uh, an unnatural 20. Okay. Yeah, you're able to shift that stone and remove it. Uh, cool air. Is it on your face? Yeah, keep working my way back that direction to see if there's, like, a void or something. There's a void. Yeah, you could go in. Let's, I'll tell the group, like, "Hey, we should check this out." I think we could climb in here. Yeah, but we would end up somewhere far away. Yeah, these are, these are one-way tickets. So where we go? We're there. Uh, that's fair. That's fair. All right. Okay. Maybe we'll save it for later. Yeah. I'm not opposed to it, but let's check out a few more things. Or is that lazy? You wouldn't do it. Do it. I know. It's very enticing. We then have to pull out the big map that I brought with us. It would be somewhere not right where you're at. Yeah. Yeah. Bloop! You're 700 miles away. Yeah. It would be somewhere. Yeah. All right. I gotta generate some taxes. Yeah. I have a notion of where that is. I did not expect that to go there. No maps prepared. I was like, don't worry. I got it. And it's surrounding the tree. Oh, yeah. Yeah. All right. Let me draw this port. Oh, no. It's dead off. Actually. And then when I read like this rule, it's not sealed. I was like. [laughter] Do I have all I have right here is sexy to go? That's where we're at. Do I have any... Does Grom have any thoughts about where that might be? Yes. Now it's time for you to make history check. OK. OK. Still cutting? No. [laughter] Got it. That's... [laughter] Every dwarf checker. [laughter] It's in the rocks. [laughter] That's a dead man. Then no. Like you're like, well, there are some ancient temples of Berenartur silver, but like I, because you were only really taught the active ones. You're like, not really sure where those were. Can this valet roll? Yes. [laughter] Is that 20? Yes. Sir. I think it might be... Yes. Can I try? Sure, sure. Yeah. But 20. I was in the middle of saying you would have this advantage on it because you were never taught where the temples of Berenartur silver were. Forward. [laughter] Well, every picture from you, you don't know where it goes. My docis can check. One. [laughter] My docisis is like, don't go in there. [laughter] That's all I said. He's still giving him information with full confidence. It's just all wrong. He's like, "Sir, I think what you'll see is..." Oh, gosh. I'm pretty sure that goes to the dawn spire and water deep. It would have to. [laughter] You're like, "Of course, really?" [laughter] Well, inside. Because everything else needs to go further in the same direction. No, no. It works that way. That's what they want you to think. [laughter] All right. I'm going to check out the north face. Go for it. Great jacket. [laughter] On the left. We have a north face. Sorry. I got to stop doing it. Your obama is much better. Wait, didn't we... Oh, no. Yeah, sorry. [laughter] [laughter] Is he dinosaurs? [laughter] Oh! I know, do you think? [laughter] Um... E-M-I. And not a droid among us. Did you... What was your dark honor? Eleven. Okay. It seems sealed. Go ahead and make a history check for it. He says history. Twenty-four. So, um... There is a... Like a dwarf coming out of a mountain. Oh. Like... Like he's... Like he's the size of a mountain. An actual dwarf? No, no. I mean, like... A carved. Okay. Is it more than ice? No, you think it's... No, it doesn't... I mean, it doesn't seem like a more than... direction. Do you? Is it jank? I was going to ask that actually. [laughter] It doesn't seem to be jank. Ah. I mean, it was... Dwarf carved into stone. It could be like one of you, but... Is it... But his mouth is open. Like he's singing? Screaming? Is he... Is it happy mouth open? Or... Was this a spatial experiment? I mean, is this like a dwarf that we should... Is it...? Like we would know from... Like... Uh... You think... You think it's the wailing dwarf? Wailing. Is it a lower leaf or like a higher leaf? Like could you reach into his mouth? Uh... Mmm... Yeah, like... Okay, I guess that's the question. Is it carved as in statuesque? Or is it carved as in like... Gimme a face? Gimme a second. It's a fresco. [laughter] Oh, this is a mosaic. Inconce. That's right. [laughter] This is the biggest boss of all of us. Don't look at it. Don't look at it. Don't look at it. Don't look at it. Don't look at it. You're like in perpetuity. All of our characters are like afraid of art. They don't really know why. [laughter] It is interesting. Like I listened and like how we really check out all the art on all the walls all the time. [laughter] When I was running the stuff like they never asked about the walls one time. Really? Never. Has no interest in walls. It's like I don't even know what lives there. [laughter] Fresco's. Dioramas. Friskas. Friskas. Okay. [laughter] Come over here, Mike. So here's what it depicts. Huh. I'm worth standing with an axe with his mouth open. Yeah. In the side of a mountain. Okay. And it's like sticking out like that from the side or something? Just a little, yeah. Okay. It's a bar relief. A bar relief. Okay. That's not who it does. And you're aware of that the whaling with your 24. Yeah. You're aware that there's a famous down in the Giants Run Mountains. Well south of here. Refer to said map. [laughter] The whaling dwarf is a famous forward dwarf old down there. Okay. Ooh. Can you say the name of the mountains again? Giants Run. So, right. So, my perspective. Yeah. You're here in the great piece. Yeah. You're actually kind of there in the great piece. Yeah. Yeah. The Giants Run Mountains are here. Actually, I can't remember if he's here or here. It's down here somewhere. Okay. But it's well south of here. [laughter] 143 dollars. [laughter] He's not in the Troll Mountains. He's not in the Giants Run Mountains. He's in the Troll Mountains. But he faces the Giants Run Mountains across the Giants plain or something. Yeah. Cool. I always wanted to go there. [laughter] Campaign reboot. I'll have to go. Actually, I've considered the other good spots to cite a wilderness hex crawl of this campaign of this type. That's one of them is that region because it's got these interesting mountains on either side and it's got these plains. But it's not really well defined in any D&D lore. There's little bits of lore but not a ton. Yeah. It can basically make it your own. Cool. That is well different campaign area. Okay. All right. This is all very interesting. All right. Well, then travel becomes much easier between them. Okay. So if things go way south. We run here and dive in. Yeah. Well, yeah. And I probably have this one since it's not open, but the one that's open. Well, we'll all run through it as like an option of lost resort. Time in style. [laughter] I was sort of stuck. I was thinking sometime in the future when, you know, I've got the, what's it called? The spell where you can teleport back. It's a, the cleric spell. Yeah. Yeah. Word recall or something like that. Yeah. We could go check it out and then zoom in. Yeah. Hang out for a session or two. See what the, that's later, right? That's way better. Isn't it like a plane of existence that you know or something like that? It's just another plane of existence. Oh, it's only if they're from that other plane of existence. Yeah. It sends them back there. Yeah. I was going to have my, if my kids got through the dungeon, they would have gone out and met Grim and one of them was certainly going to do something terrible and Grim was going to banish them. And they, and then they called me on and they were like, they were like, you were going to banish us or something. I was like, that's exactly what I was going to do. Like, you know, like, because they were definitely going to come up all haughty, like, hey, we're in a just. Yeah. Bye. Yeah. That's funny. There's also maze that does send them to another plane every time, but it's only for like three minutes or until they can make maze. Huh. So it's like every round they're making intelligent checks. In what setting is that? Uh, and there's a spell called maze I think. Oh, maze rate. Yeah. Okay. So anyway, that's the portals. Okay. All right. Now that we've checked that out a little bit. Yeah. Sorry. That was a little bit of a distraction. It was a lot of fun. Um, what else? Do I see anything else of interest in the room? Uh, let me just don't check that. The door up there is lockable from either side and, uh, Iron Axe has the key. It's, it's with one of those guys in the other room, um, so they have the key to that. And there is a secret people accessible from either side that has been added to the store and a height appropriate for dorms. Interesting. Should I make a copy of the key? That might not be the worst. But how long does it take? An hour? An hour. I mean, while they were doing all that portal stuff, you could have done that. Okay. Um. Yeah. So do we know what this leads to? Like what port part of the map? Yes. The room that it leads to is called the hall of the pool. What did you have to have? Didn't you have to have a resource for that? Cash covalent or the material? All right. And there's a pool there. Oh. And columns. And they tell you that there's angry gargoyles that guard that. Oh, wait. Where did we run into gargoyles? You've run into gargoyles in several places, but notably you ran into them near the Forge Morden that one time. Oh, okay. I'm up lava. All right. Oh, yeah. Um. Sorry. Okay. So, um, I'll ask these guys what they know. I'm at the layout. Like they, so he tells them about the hall of the pool. Sure. What about on the other side of this hallway? Leading north there, they say that goes to the hall of whores. Okay. And, um, like O-R-E-O-R-E-S not works. And then it goes into another hallway and then up to where there is, there are some stairs up there that go to the halls of iron axe that, that they have guards at the top of those stairs. So this, that's on these stairs? No. Let's talk about up there. So, so those stairs are awesome. How are Mike's elbow is there's, uh, there, in fact, Mike's elbow is a, a, a left, right hallway. So, so it also goes up to the hall of the max. Yeah. Yeah. So they say beyond the hall of whores, there's a, there's a thing. It goes to a hallway here, and then there's some stairs up like this that go back up into iron axe halls. Okay. Uh, but then you can go that way and that goes on this same, yeah, yeah. And that'll take you, if you go right there, if you go left, you, there's the stairs, but then there's also the collapsed area where the mines used to be. Okay. And if you go the other way, uh, then you're back going towards, uh, kind of a bunch of different little hallways with other rooms. Okay. Um, can they give directions to the stairs up to the halls of hammer stone, but that are controlled by the direlords? Is that the ones you're asking about? Oh, I, I thought that, uh, the halls of hammer stone didn't have any. No, uh, just, I know they're seriously show me the thing you're looking at. So I know which stairs you're absolutely stairs of those. So yeah. If you, if you go to Mike's elbow and you're hanging right, then there's, you gotta watch out for a trap, but then you, you, you turn left, then you turn, take another left, and then you take them at your first left and then you're, you're going to find those stairs. So right, uh, right, right, left, left, right, right, left, left. Okay. Or I think you can get to it through the hall of the pool going north, but, uh, the dark walls in there, we don't go in there stairs. And that's the stairs to that, that would take you up to hammer and meet. No, we're in the halls of hammers. I mean, uh, that would take you up to the halls of Hayward stone. Yeah. Well, yeah. No. Sorry. They've given you bad directions. Those are more, those would be more stairs that would go up to iron X. There's three sets of stairs up to iron X. Geez. What you want is actually a ramp. Yeah. Okay. Yeah. Forget about the stairs. So you're looking for the ramp. Yeah. The ramp. Yeah. Yeah. So to get to the ramp, you would go into the hall of the pool dangerous cause like a gargoyle mentioned that, but you would go across to the eastern wall and there's a ramp there. Go up that ramp. And then you're in the halls of hammers stone. Okay. So it's the whole, all the pool. Yeah. Yeah. All the way to the east and the upper ramp. Yeah. So if you like went into the hall of the pool, which is big, okay, uh, then like right about where where I'm stuck to pepper is that's where you'll find a ramp. The ramp goes up. All right. Takes you to the halls of hammers stone. All right. So you're going to fix the water problem while you're in there. What's the water problem? You know, the corrupted water that's pouring out of the mountain. That's where it's collecting. Well, the pools got to be connected, right? Water, water. All right. We will. It's beyond our power to do anything about, but I mean you could do something we will do our best. Okay. Sweet. Um, okay. I don't know. I don't know. I don't know from bikes. Okay. No, I don't think it's a floating issue. Could be. Could be. Could be the. That's our best of toilet. I love how we're like, oh, so this is the source of the corruption and they're like, could be, man. I don't know. We're like, okay. Well, I mean, like they're expecting you to go figure that out. I mean, that's one of the things. Yeah. Yeah. That's the only one of the things. Okay. We're all going to move up to the door. We need, if you've got the key, if you want to open the door and then be the last one out so you can lock it behind us on our way out. Otherwise it is two of us followed by, um, do you want him right up by you or do you want him towards the back of us? Um, I'm happy for us to kind of be towards the back together. Towards the back together. Like I'm the opposite side of the NPCs. Oh, um, I think in front of the NPCs. Okay. So towards the back of the NPCs. Yeah. Sorry. Yeah. So it'll be the four of us and then, uh, long if you can take up the rear and lock the door behind us. Uh, okay. So we know that there's door goals in here, um, maybe we should have, does anyone have ranged attack? Yeah. Yeah. That maybe you should go in first. Yeah, I mean. You should be laid on cover. Well, I think you, you should have some ranged spell attacks, right, like a couple of cantrips. I have a sacred flame. Yeah. Sacred flame. Told the dead. Okay. Uh, I don't have a lot of great ranged stuff. So how about, I'll, I'll go in first and try to get their attention. And then as they come out, if y'all can start hitting them on their way to attack me. Do we have a crew of archers? No, they're soldiers. Yeah. The archers would have to point upstairs. Yeah. Um, you do. Right. So in, if you're going to be one of the ranged attackers, well, then maybe you shouldn't have the, whatever. Ah, it's a good ranged attacker. Well, they're probably better than these NPCs. Right. Uh, I don't think the soldiers have a ranged one. Is this a, is this your, or is this, does you have a name or? Yes. That's gla, he's the justice. You're gla, gla, gla, gla. Galla, gla, gla. Sorry. That's his last name. So they're, they're playing. Right. So they're, they're, they're all. Um, yeah. So I don't know if he has a ranged check or not, but my thing is they would come in last to serve him and give him. Oh, he's a classic pellet and I never thought of that. There are dozens of us. No, no, he doesn't have an ulti attack. Yeah. But on the ground. It's, it's going to come down and get us. Never leave that down. It's my favorite moments and all of our names together. It's like, well, this vampire flies and you're like, well, yep, got him over that. He was dry. Isn't it dragons? He was like, no, it was a vampire. Yeah. She was like, floating up the side of the wall to the roof of the, you're like, stop. It was not the same fight where by Ross finally hit the dart, but it was the bad. I think I was a down guy. I was a different one. I ran across the map that I used for that villa the other day. Oh, really? I was looking for another villa. Yeah. And I was like, oh, that's where that, that's where he came in. And that's where he killed the guy and peed on him and that hit him right up here. And that's where the vampire was. And then that's where someone gets prismatic spray or something. And then, um, I, I, anyway, I was like having this whole, like, oh, flesh, this, this is the map. Like, this is just a random house map that I used for that villa. I ran across the view of this. Uh, sorry. Anyway, go ahead. Um, sorry. So you're going in the room? So the best. Well, um, yeah. So. And you're just this year. And he's always, they'll do ranged. Yeah. So I think he, he locks the door behind us. Is that cool? All right. All right. So he stays there. No, no, no, no, no. You said it locks from outside, right? Yeah, yeah, yeah. He's coming with you. They're all coming through the door, but he's going to have the door on the door. Yeah. I'm going to go in first and hopefully draw more of the fire, the attention. Um, why are you so confident? This is Gargoyle's. Um, okay. So everybody cool the plan? We all. Yes. Copacetic. All right. Get him. So I'm gonna have to get him. So unlock the door, hand a key to the guy, and then James is going to go in first. Right. But the plan is get him. Yeah. I'm going to go in making noise, trying to draw the Gargoyle's out, and then they're going to start firing at the Gargoyle's from a range that as a closer eye will attack. Yes. Let's get him. Um, okay. So at what point do we need to go to turn based? When you go through and, well, you'd say roll initiative. Okay. So I'm going to go up to about here, and I'm going to get big. Do you have those? Don't you have the medicals that, uh, like he has the fire room. Oh, yeah. Yeah. Yeah. Does that hurt? Yeah. Does that prevent them from flying? Uh, I don't think so. I think it couldn't move. Uh, somebody remind me what we're talking about? My fire room. Yeah. It's fire room has these vehicles. It's so rude. That. Oh, yeah. It does restrain them. So is there a strain condition? Does that reduce a fly speed, or does that just give them zero movement, and? I mean, it says their speed becomes zero, so I'm assuming if they're in the air they just fall. Maybe they'll fix that next year, because that's from Big B's, right? Uh, alright. Uh, move the nuts and the... What? The nuts. Yes. No, it's nuts. I need space for this. These nuts are really flavorful. It's really... This is where I need to be. Oh my. Yeah. Mmm, what's that aftertaste? Wow. Wow. Whoa. Whoa. I'm just thinking about it. Is that pea fun? Yeah. Yeah. That was fun. Yeah. Okay. There we go. One, two, and then in the middle of all that... Got an indoor pool. Okay. If you're like, it used to be a pool here, but they paved your mind. Now this is where they hold pest conferences. Wait a minute. Yeah. Okay. I think I drew that. Uh, not quite right, but... Yeah, I did. Because it's actually two... Nope. Two of these. It's actually only this big. It's your big miss last second hour or something. Uh... A minute. Okay. So there's a big room. And then there's like this void in the middle of it. Okay, let me just describe it. I'm guessing back. Yeah. Okay. These guys will come in back here. Okay. A massive square pillar dominates the room from the center. Um, and an empty hexagonal pool surrounds the pillar. Uh, there's a massive dash across the chamber. A big earthquake scar, which I guess I should also draw. Squiggly, squiggly, squiggly, squiggly, squiggly, squiggly. Okay. That is a big chasm earthquake scar. Gotta jump across that or something. Mm. I think I'll tell him to stay with him. Too risky for you, doses. Yes. Uh... He saved us. This is not the thing, but like, kick butt and save our lives. And he'll like, no doses. It's too dangerous. Okay. So, uh, a small sluice opens on each of the four sides of the central pillar in the center of the pillar's wall, about 15 feet above the rest of the chamber and 20 feet above the bottom of the pool. Okay. With me so far? Yes. Green water of the kind that is polluting the river, pours forth from the pillar. But instead of filling the pool, it flows into the gas created by the earthquake and runs out through a crack in the southern wall. Okay. In the southeast corner of the pillar, 20 feet above the ground, 25 feet above the bottom of the empty pool. The pillar is cut away to form a small balcony with a low stone railing. Okay. Uh, the ruins of a bridge that once linked the chamber's southeast corner to the balcony lie shattered on the floor of the chamber and the pool. So, so we see an opening in the southeast corner of the room? Uh, no, there's... It's a little big. Okay. But here, 25 or 20 feet... Yeah, 25 from there. Yeah. Um, there's this, and then there's like ruins of a bridge that I guess there were some stairs to get to it, but like... Oh, like, okay. Okay. My bridge is... Yeah, my bridge to the bridge went to some opening, also 20 feet up in the southeast corner of the room. Yeah, you would think that, but that doesn't seem to be indicated by my map. Okay. Interesting. It's a bridge to nowhere. Ruin the bridge to nowhere. Yep. Okay. And then, uh, is there a green in that... Oh, sure. Just so we're clear, there's like green flowing out down here. Yeah. Mm-hmm. Sweet. Okay. That's the room. Okay. So, that's how far we've gotten and so far. Do we keep going? Well, who else in? Just you? At this point, I'm glad. So, yeah, I go up close to pool as I can with them kind of following me at a 10 to 15 foot distance. I wouldn't sweat moving them right now. Yeah, they're just... They were just leaving them. I mean, you can leave them right there. Yeah. I'm gonna try not to... Yeah. And then, like, at some point, a couple of winged things take flight off here and start circling. Right? And probably it's initiative time. Yeah. Uh, and I'm just gonna use these for five feet of height. Okay. Mm-hmm. That's a little... Nat 20. Okay. And you're ready to go? Mm-hmm. Uh, well... 14. 13. Second. Second. Alright. So, have you negative surprise around on them? Uh, no, because they saw me. They saw you. Yeah. Mm-hmm. But you can act before they... Can act. Do you want them to go together or two separate turns? Let's count them separate. Okay. Next person. Sounds good. Uh, make your up first. Okay. Uh, let's see. Can you... Alright. 10. 25. And he's right here. Is there a ruler anywhere? Yeah. Are you gonna be casting a spell? Yeah. You want some spell templates? Uh... I mean, I just needed to make sure. I mean, I think I'm within 60 feet. Okay. I'll just count their verticality as... Right. Yeah. I just... Like... Okay. I mean, yeah. Like, somewhere in this... Well, here. We're gonna get all paths that you're in. Right. They're at height of five. Right. So, go to that. Right. Yeah. Okay. Yeah. So, yes. Okay. Uh, and that is going to be told to dead. So, DC-14 wisdom. Uh, made it. Is that nothing? Oh, then bonus action, shield of faith. Okay. That's the turn. Okay. I'll go on one. Um... Is the one that I attack number one. Yeah. So, they don't have fly-by attack, which is inconvenient. Um... It's true. It's an egg in nature. Yeah. So, I think it just makes sense for me to be like... Yeah. ...down to here. And attack these two. For now. Five feet of height. Okay. So, uh, that's Grom and... And... ...Gemwin, right? Gemwin, you'll be taking the bite attack. Does a 16 hit you? It is not. And Grom does an 18 hit you. Yes. And you are subject to seven slashing damage. Okay. It ends its turn there. Okay. Though it is flying. All right. Oh boy, right there. This guy. Yep. I'm going to sacriflame him. Okay. So, DC-14. What's that? Oh, Dex. Dex. Not 20, huh? Well, good for... Easy. Nimbler than he looks, I guess. Uh, gargoyle number two. Gargoyle number two. Does he want to engage with the enormous thing? Hm. Maybe not. That's where all the glory is. He's where all the glory is. So, how do you get swatted? True. Um, gargles are notorious glory hounds. [laughter] It's true. It's true. It's true. All right. Bring him over to him. Keep, like, two things of height. He's going for your face. Mmm. Not cool. I don't know. [laughter] We'll see. Uh, it looks like the bite will probably hit, but the claw will not. 23 hits you, right? It does. So, that is going to be six points of bite piercing damage to you. All right. Um, Rob. All right. Let's see. Let's see. I would like to cast a guidance bolt. Okay. On the gargoyle closest to me. Yep. And that's a 14. Uh, no. Okay. That one's off his stony hide. All right. Uh, I'll scoot closer. And in my turn. I thought you were actually in five feet away at the start of your turn. Oh, yeah. So, I think I was like... Okay. Well, I attacked you as though I had reached on you. So, I think my guy got moved back. So moved my guy forward. Oh, okay. Got it. Okay. I'd like to. Okay. That's my trigger. Great. All right. I'm going to head back. So, gargoyle number two. Um, it's a 13 and a modified 20. Uh, the modified 20 will hit. Okay. So, that's going to be 10 points of slashing damage with my battle axe alley. Whatever. Pencil. One. One. See. There it is. Rob, can you throw it over here? Thank you. So, are you set 10? Yes. And, uh, 10 of what type? Sorry? Slashing. Magical or not? Yes. Magical. Okay. Thank you. Um, I think that's all I'm going to do for now. Okay. Uh, so, back up to the top gentlemen. All right. I'm going to swing at it with my war hammer. Yeah. Uh, that is an 11. That does not hit. Nope. That is a 1T2. That soon does hit. Mm-hmm. Your war hammer is non-magical. It is magical. It is magical. What does my war hammer plus one? Thank you. Um, and... Smash the newest face with your magic gloves. That is, uh, seven points plus six. So, 13 points, uh, well... Legend? Well, the first seven is bludgeoning. And then I use my, um, channeled affinity. Okay. Uh, to smash him, uh, so that was another six reading. Okay. Thanks. Then it's his turn. Mm-hmm. And he will fight back. Not 20 on you, John. And a 16 on you, John. Does that hit? Nope. Okay, so that's a miss on you. Uh, however, Jim would take... No, dies. Ten points of piercing damage. And then I think I'm actually going to provoke attacks of opportunity and be... Over here. Where'd he go? That was seven. No. Okay. All right. All right. That guy. Mm-hmm. G2. Six, five. Did you hit that one? Yeah. Uh, fail. Yay. Five points of... Yeah. Yes. Radio? Five points of radiant damage. Okay, thank you. Nice. Cargo number two. G2. Uh, I think it's just going to keep doing what it's doing on your face. All right. But poorly. Okay. Then I think it will decide not to do that. Ah. This is where you... This is what you were hoping for. It will gain altitude over here. Oh. That's only a 13 to head. Okay. That's not enough. Damn. Tank always appears a lot more impressive. He? I know. I've seen him fight and he can be quite impressive. Yeah. When he hits, usually he's just good for taking a lot of hit points. He can take a lot of hit points. Yeah. And then you start breaking out runes and it gets crazy. Yeah. Okay. Grom. Uh, I'm going to cast... I'm going to cast a second level glass. And I'll tag all four of us. Game four? What's that? Yes. Uh, yeah. I'll pass. He's got less dice. Oh. Yes. So, you know, so I'm going to give him that idea. I'll show you as soon. I'll pass this. I'll pass this. One, two, three, four. Where's our hashtag blessed sign? That's right. Yes. More than me. Oh, what did happen to that? I don't have it with me. I think it's in my closet. Oh, okay. It's been a while since I... Since you played fair. Yeah. Okay. Um, and I guess I'll get closer to the sky. Yeah, but he's like, yeah, he's 30 feet. He's in the area. Okay. I'm not preparing to dive. And I'll end my turn. Okay. Um, I am going to move over to, like, right under... Right next to these guys, try to get in between them a little bit so that when he dives, I'm the first thing that he comes across. Okay. I have a team level with him. Yeah. Don't worry, guys. We've got this. Um, and I will ready an action that whenever he comes within my melee range, I swing it in with my battle axe and take the attack action. And that is it. Um, top of the round. Gentlemen? Point of rules order. Can my gargoyle see that you're poised to hit with a battle axe? Like, in general, if you ready an action, is that discernible to an enemy? I think... I think so. I feel like it would be. Yeah. Okay. I just wanted to check myself on that. Yeah. 'Cause, like, he's debating whether to dive or, like, fly around, and if he sees Jake, like, ready to go, like, looking at him, right, like, that could affect his decision. But I didn't want to decide that with that kind of table consensus that that would be obvious to you. I would say, like, if you ready a spell, then it may not be obvious which spell you're ready. Right, but you're ready a spell. Yeah. Right, but you're ready to hit open. Yeah. Right. There's, like, somewhere there are some kind of rules and it gives you some kind of... There's, like, a feat that lets you hide it or something, but, yeah. Yeah. It's a sleight of hand check, maybe. Yeah. No, I'm not trying to hide my rage. Okay. [Laughter] That would count as two. [Laughter] Stupid dwarf! [Laughter] [Laughter] All right, fine. All right, five, ten, fifteen, twenty, twenty-five. We're going to move at twenty-five, right? No, it really is a demo. Yeah. Uh... Killed the Gargoyles on three. [Laughter] He's up to you. Yeah. All right, so he's thirty feet up so I can cast. The angles were killing me for the sixty feet for... I'm sorry. Uh, so... I don't know, but it's fine. It's fine. Uh, do you see... It's fine to have a little variety of our comments. How dare you create three dimensions? Right. [Laughter] Uh... Just fine with two. [Laughter] We didn't add any ages to me. Uh... So, do you see 14 wisdom saving, girl? Do you see 14 wisdom saving, girl? Do you see 14 wisdom saving, girl, when you're casting, what? [Laughter] Tool it in. Uh... Someone's upstairs, brother. [Laughter] It's great coming back from maybe something. Uh... And then you shall take four. [Laughter] Four. It's a necrotic game. Got it. Uh-huh. Oh, and his bonus action, I can't feel the fake because... You already did that. No, you dropped it. Uh, G1. I'll buy his loans. [Laughter] You got this! [Laughter] Uh, so I think... I was hoping that it would push him further far enough away for them to not really be able to... For him to not be able to, like, get there and attack. Mmm. But they can probably move, like, 60 feet, and then three attack. Two. Yeah. He feels like three within. [Laughter] Right! B! A river! [Laughter] [Laughter] [Laughter] [Laughter] [Laughter] [Laughter] To this. [Laughter] [Laughter] This dry air is... [Laughter] Do you see me drunk? It's getting cold again. I'm gonna... I'm gonna keep doing my thing over here where I attack Jimlin and... [Laughter] And, uh, growl. Okay. All right. That's a 17 on Jimlin, plus four is 21. 15, not gonna hit you. Okay. So you... You dropped it again? Yeah. Take eight piercing damage. Okay. Great. G1. Uh, what? What is it? How... So we're looking. Yeah. Okay. Yeah. Then... G1 saving throw dexterity for the sacred flames. Uh, from you do we think... I guess it doesn't matter. Uh, Phil. Four points are ready. Check. All right. G2. G2. I used your last one. What? I don't use your last one. Oh, what are you... What does it do? It adds a 1d4. Oh. Two. Two hits. Or save. Or save. I didn't do either. But not both of them. Or bro. It can be waltzing around. It's been a second on your spell. I mean. Yes. Well, that doesn't. Bumping it up to second on your spell. Go in number. Only giving you an additional person to add an onto. Okay. So I'm gonna... I am gonna attack Jake twice and then fly past him. Sweet. Do this. Is that what you want? That one. Uh, that's a 19 and a 26. Yeah. You're gonna hit me. So... I'm gonna regret this tactical maneuver. You're about to earth bind me, aren't you? Don't forget to. Oh yeah. I mean, you already hit. Uh... 16 slashing damage. I'm giving that back to you for the trip. Uh huh. You know, the keeper of the map. 16 to G2. Yeah. It sort of kind of like swooped and went back up. Uh, yeah. Yeah. Yeah. Okay. Cool. Yeah, I mean, I guess. Did you include your attack or opportunity in there too? 'Cause I'm moving out of your tech ring. Um, I think that requires a reaction. I already used my reaction for my ready to action. Haha! In case I'm gonna be here. Action economy. Yeah. Who's there? Uh, Grom. Uh, I will... How far off the ground is this? Uh, 10. Uh, okay. I would like to... There's a nice guy in the bolts. That's what I want to do here. That's what I want to do. Okay. Okay. How do you bolt yourself? Yes. Uh, modified 20. Okay. Uh, eight. Uh, that's 15 radiant damage. Pretty impressive. Bang, bang, pow, pow. Okay. And... Uh, yeah. I'll end my turn. Alright. So since that guy's so high up, I'm gonna go over to G1. And attack him. Uh, well, 18 and 19. Dead. Those were both hit. Uh, 28 slashing damage. Wow. Nice. Uh, it falls to the ground. Sweet. Do you want to know? This guy? Uh... And then I will turn and taunt the other guard. Ah! I will... I will... I will... I will... Okay. I mean, you have... Make an intimidation. Mmm. Oh. I don't know that's not for ability checks. That's not gonna be a great 7. He doesn't seem that faced, but... You should pick a turn around on my... You should see. You should pick up his friend and throw it at him. Damn. Give me the next turn. Uh, top the round, Jimwin. I've cleared the playing field. I can't... Uh... I don't... I guess I can. If I'm right next to you, I can move... Because I have to move to two of your squares. That counts as 20 feet. So I can only pop out on the other side of you. You can move through. I can move around him. Yeah. I can... No, I think it's the same number. Well, almost. Fine, but you could move around him. Five... That's me. Yeah, that's him. I might have changed the whole game. Really? That's me. That's him. Mmm. Which one? [Laughter] That's yours. [Laughter] Gargoyle? No. So you can go through Gargoyle's spaces. Right. He's down just kind of as a difficult train because it's a bunch of rubble now. Alright, so 10, 15, 25. Is this elevated? No, it's down. It's sunken. Yeah, that goes down five. It was a pool. Okay. Now it's draining out because of the... So you're going 30 and over about the same. Alright, so... I need to grab me that red one. Hold your finger at six. Or actually, I only gave him 20. Right there? So at four. No, the other way. Okay. Alright. Alright. [Laughter] DC-14 was the same either. Two. Mmm. That's a good day, sir. [Laughter] You will take 16 points of necrotic damage. These are the weeds. They're really two die. Two D-12s because they've already had damage. Yeah, that's awesome. I told that. Two D-12? Yeah. Why? Because I'm on the fifth level and told the dead scales up. And then the D-12 because he's got the... He's already been damaged. Yikes. [Laughter] Okay. Gargoyle one is dead. One. Move me two forward that way, please. And two there. And a DC-14... A DC-16. Fett. I should have thought about my blesses more. Six points. DC. Of radiance. Okay. He's not looking too good. That's all I got. This is Tarnit. It's a rundown of our oil. Yeah, I don't think they are really both of us. It's rendering. Gargoyle's beasts. Are there actually elementals? No. I see. Not beasts. There's shards of elemental evil. Shards of the ogre mock. The elemental prince of evil earth or something. Yeah, now I get that from the cartridge. Nope. They didn't mention that, Lord? Okay. They were real slim on the creation of... Yeah. They just jumped right in. In that old cloth. Right. They're there. They got beef. [Laughter] Um... Similar premises. Don't be embarrassed. Yeah. I think we're going to go here and attack. And hit with the claw, probably. Looks cool. What's the bad one? You're scared. They're the same. Oh, what? Arm of class. Oh, 23? What's the other one? Oh, the other one. Is it 12? Oh, yeah, so just the 23. Sorry, that's 13. Yeah. Uh, that's going to be eight points to you. Rude. And then you're going to retreat. So you can... Uh... The type of opportunity? Yeah. If you've got a melee weapon out, if you haven't just been casting the whole time. He has been... Doesn't cast with his hammer. I don't know. But I know if it's a smelt cast in his... His hole is in his... Now it's his forehead. Yeah. Okay. That's right. Um... You got touched by... Wardin's blessing. Uh, let's see. He's... He's probably too far away for me to be like reaching with a 60-foot attack. Or... You'd have to move probably. Okay. You know, 60 feet is... Now you can get there. Okay. All right. Do I have to move or can I... No, you can do it. All right. You're going to shoot your jinx head, but... That's fine. Yeah. I will extend to the side a little bit. Uh... Told the Western DC-14, please. Uh... Fib. Fib. For the crack damage. He shatters. Nice. Good job, team. All right. Um... So... You made me a healing? Uh... I can't help you. But you can help each other. You're a player. I can help each other. You guys help each other. I'm going to use my robe to climb out to that balcony and see if I can figure out what's going on with this sludge. Uh... I'm going to lay our hands for myself. How much are you doing? I... I was not hurt. Okay. Oh, wait. No, I was hurt. Like, seven points. All right. Uh... I'll do... Is it in my chest? Is it in my chest? Yeah, you did. It's mistaken. It's adrenaline. I didn't feel it. All right. Later. You're going to have to go on with that one. You're going to have to go on with that one. You're going to have to go on with that one. Yeah. You're going to have to go on with that one. Yeah. You're going to have to go on with that one. Yeah. You're going to have to go on with that one. Yeah. Yeah. You're going to have to go on with that one. Yeah. You're going to have to go on with that one. Yeah. You're going to have to go on with that one. Yeah. Yeah. You're going to have to go on with that one. You're going to have to go on with that one. Yeah. You're going to have to go on with that one. So, James is going to tell me what you're doing over here. Is this cousin like double? Yeah, sure. Okay. So, he's going to jump over. He's going to scale down. Okay. And he wants to use his rope to kind of like throw up and see if he can like climb up to the balcony to see. Is there a grappling hook on your rope? No. It's 50 feet. So, it was only 25 feet up. He should be able to throw it and have it like come down the other side and like tie it to itself. Like, knot it up. Yeah, or to like tie it into some rubble or something or one of you guys can hold it if you know it's a busy. Without a grappling hook. Without a grappling hook. That's going to be a roll with a disadvantage. Okay. This is going to be a dexterity check. Does this is carrying a grappling hook? You can borrow it. Okay. Does this coming in? Does this come in? Yeah. I'll tell you. Have you considered just playing as doses? No, because then he gets to have the advantage of doses and. Yeah. Yeah. Robin is on to Robin's. All brain doses. Okay. So, what's the check with the grappling hook? It's a dexterity check to land it. Okay. Yeah. He wears the, all the armor and he carries it out. He carries it out. He carries it. Twelve. Yeah. You can, after a couple tries, that works. Okay. A lot of claiming though. Okay. Also. Not quiet. Where the sludge is coming out. Where is it in relation to the balcony high wise? So, it's coming out at, I think it's at 15 feet. Let me just verify that. That's the sluice. A small sluice opens on each of the four sides of the center pillar. In the center of the pillar's wall, about 15 feet above the rest of the chamber and 20 feet above the bottom of the pool. Green water of the kind of polluting the river, pours forth from the pillar. Instead of filling the pool, it flows into the gas, created by the earthquake and runs out the crack in the center wall. So, it's actually coming out of four sluices on the four sides of the pillar. Right. At 15 feet above normal height level. How big is the crack? It's wide enough. Okay. You're sort of there. It's, it doesn't really say, but we're counting it as five feet wide, five to ten feet deep. Okay. So, as I'm, as I'm climbing up, I want to kind of pause when I'm roughly eye level with the sluice to see if I can see where the, the source is. No. Okay. All right. I'll just go to the balcony and see if I can figure out what's going on with, like, why does this balcony exist? Okay. Welcome to the balcony. Welcome to the balcony. We've got fun and games. While he was climbing up, I would like to jump over there with next docis. You're doing what now? I just wanted to move over to where docis is over there. Because docis gives you a feeling of security. Well, I just wanted to be where the action is. Okay. So, the rest of you, any, any other actions. So, while he's doing this, what are, I need to know actually what each of you is doing. Ah. Ah. I would like to pass my divine sense to detect good and evil. What's the range on that? Uh, 60 feet, anything affected by the howl spell, location of celestial fiend undead. Any direction, Grant? Yeah, just 60 feet that is not behind total cover. Oh, okay. So, 60 feet visible to you. Okay. Uh, thank you. I'll come back to you. Uh, what are you, what are you doing with the force? I just moved over there. We forgot to introduce characters at the beginning. We forgot to see who's, who's. Oh, yeah. Anyway. Should we bring all these other dudes into the room with us? The threat of immediate combat seems to be passed. Yeah. They come in, they lock the door behind them. Okay. Position them as you will. You're just hanging out with doses, doing nothing, watching Jack. Yeah. I'm going to go up and then I'm going to probably climb up after room. Once it's up there. All right. And then, uh, Grom, what do you have to? Uh, I'm going to, like, what, well, doses is, like, missing with equipment. I'm going to, like, watch his back, like, kind of just look, make sure to look around the room. Are you investigating the room where you're just kind of watching for threats? Watching for threats. Got it. Okay. Yeah. That's right. Okay. Egg is done. Oh, sorry. They do describe the, uh, the crack as being only about, uh, a foot wide. Only one to two feet deep. So I was, I was off in scale. Okay. Uh, yeah. Okay. You're a longer blast. No. Thank you. That changes lots of things. The one foot crack does? Yeah. How many? Lots. Lots. Just not lots. Off top of my head. Seven, eight. A lot. A lot of things for the crack size to depend on. Okay. Uh, so you're on the, you're on the balcony. Welcome to the balcony. We've had fun in games. The small balcony, low stone railing overlooking larger room. Yes. Yeah. Crouch. No. Not crouch next to the railing, pairing down a two grotesque green humanoids because you just killed those. She gave a go to go and say, where's our bomber? An open archway. Sorry. My map's a little confusing. Okay. So, uh, right. You are on balcony. Where are you closest to the pillar? Yep. Archway. Yeah. Leading in. Into the pillar. Into the pillar. Yeah. All right. With me so far? Yes. Um, and then there's a doorway to the east. No. Okay. Sorry. Door. Yeah. You're now in the pillar. Uh huh. Looking at a door. On the. So I don't know. I'm facing the last two. It says east. That doesn't seem right. Okay. Hang on. Oh. I think I misunderstood which. Okay. Sorry. Let's break producer. Okay. I need a few minutes to figure this out. Yeah. No worries. Nice. Yeah. Welcome back. Thanks for the shirt. That's good. Um, okay. So you're in the pillar. In the pillar. Right. And from your balcony, you have, uh, you do have an archway north. I was right. If you go into that room, there's another little pillar in that room. And a door. Like I said. These pillars are front door. Right. So let me describe this pillar to you. The pillar within the pillar. Yes. I know right. Pillar section. Um, within that pillar, there are levers on each, on each cardinal facing side of that pillar. And, uh, they are. Let's do my thick stone octagonal. The octagonal pillar stands in the center of this small room. There are four large levers extending from the pillar. One on each cardinal side, north, south, east, west. The north pillar, the north lever, is in the up position. East, south, and west are in the down position. Okay. You're going to want to draw this probably. Okay. So, um, this one's. There is a door to your left. To my left. Wouldn't do it. Okay. Is the door locked? Hmm. I believe I understand the question. I'm going to say no. Okay. Um, okay. Um, I'm going to open the door. Are you now? By the way, while I'm, uh, since I'm in that room, if you weren't about, you know, I'm not pressuring you. Oh. Oh. I did say. Okay. I'll have to have this space to get up there. Yeah. Here, you have a 10 foot wide, 20 foot long. No, sorry. No. It's not quite 20, but whatever. Access. Shaft. Here on this wall is a ladder. There are some pipes and stuff, but mainly there's a definitely, uh, hang on. There's an air shaft over there, separate from that other shaftiness. No, I guess the whole thing is an air shaft. You can see where you are. Yeah. So you can, you can, there's some pipes and there's like some kind of pump device and there's a drain and there's a ladder and you can go up or down on the ladder. Okay. Do these. You go up considerably, actually. It's like 60 feet up, at least. Does it only go down to where the silicids are to be done? It goes, well, that's 20 feet done. Uh, no, sorry. Uh, no. The pipes seem to line up with the sluices. You can go at least as far down as the, as the, as the pool level. Okay. Okay. Alright. If I'm understanding this correctly in it. Yeah. And then the corrupt water is coming out of all four. All of them. Yeah. Okay. Um, I have a theory that the levers are somehow connected to the pipes or the pillar or something else. Those are good gases. Alright. Um, okay. So kind of gather around, I guess, either you're on the balcony. But if, if the two of you want to come up just to the base of the pillar, I guess. Um, they don't want to start moving levers. We'll need to make sure we're observing everything so we know what they do. Where do the pipes come from? They come from above or they come from below? Um, I have a sad view. Do we need to do anything with these guys? Well, I mean, I need to be somewhere. Yeah, I'm saying it. Mmm. No, the pipes come from below, uh, well, the, uh, red. The pump, the pump is below. A pipe passing through the pump and up into the cross pipes that feed out to the spigots. Some of that is observable here. So there are no pipes coming from above. Okay. What seems to be running the pump? We're in dwarfiness. I actually don't know the answer to that yet. If you want me to find that out, I can figure it out. The pump sits on the floor in the center of the northern half of the access shaft. A single water pipe rises up from the pump. A second water pipe hidden beneath the pump, sorry. You don't know about that. It leads through the floor to somewhere. The pump, you can't tell what's, what's running the pump. Okay. So it's one pipe that's coming out of the top and then it splits into four? A single water pipe leads up from the pump in the center of the northern half of the access shaft floor. This pipe turns horizontal and goes through the east wall just below and just to the north of the door, leaving into the floor of the room. Second pipe in the back of the wall. There's three ways all horizontal. Yes. Basically, yes. It comes up in a single pipe and then is split a couple of ways and goes out to all the sluices. Okay. Okay. So I think at least one person should go down and be next to the pump while lovers are being messed with. I think someone should be outside observing what's coming out of the sluices. Where else do we have someone watching? I mean, I can sit here and see two of the sluices. Okay. I'll go over next to the pump. You're actually climbing down the ladder to be next to the pump. The pump is down below by 10 feet. We're going to see what's going on. And there was nothing that pinged for my divine sense when I was... Sorry. Well, so water itself feels bad to you. Down here? Water feels evil to you. And there's nothing pinging as desecrated. Like the place in itself is it... So desecrated is a tricky term. Right. I mean, that's what I got to go on. Yeah. As with the hollow spell. So in the same way that... Right. So yes, none of it has been affected by the evil version of the hollow spell. Which is... Right. I think that's strict. Yeah. I mean... Okay. We're watching north and west. You're watching south and east. Yes. You're watching the pump. Okay. And you are starting to mess with levers. I'm starting to mess with levers. 'Cause, wait, it's an octagon and it's up... Up north, down east, down south, down west. Yeah. At the moment, the only lever that is up is north. Do you want to rope or anything tied around you? 'Cause if there's... If water comes rushing... You know what I mean? I just want you to get swept away. You know what I mean? I'm gonna pull myself from where it feels the same. Pulling the ladder? Yeah. Alright. I'm gonna reserve things. Okay. Okay. I'm gonna start by... What's up? Pull the wall and that's up, down? Yeah. I'm gonna start by putting the north one down. So that all levers are down? Yes. Water ceases flowing. Okay. Cool. Okay. I'm gonna try... I'm gonna try pushing the east one up. East being the only one up? Yes. No water or flips. Nothing happened. Is the pump still doing anything? Yeah, it's... It sees it's pumping 'cause there's no... Okay. I'm gonna try north and east both of... And the other two down? Yes. Nothing happened. Okay. I'm gonna try flipping south up as well. All up? No. West is down. West is down. The other three are up. The water starts flowing again and make a perception check. Those of you perceiving the sluices. Wait, that's a D12. That's... Eh. I just stuck with the D12. It's not nice. Yeah. Uh, nine? Eight? Okay. Yep. Water starts flowing again. It looks the same. It looks greenish. Okay. Okay. Uh, I will do all up. All up. Come on. Let's just... Wait a sec. Oh. Wait a sec. Wait a sec. Wait a sec. Four more lovers popped. Yeah. Very... Northeast Southwest. Oh. Oh. There. Oh. I thought she was dead. [laughter] But surely, that would mean... [laughter] These sentences got an end. [laughter] I think there's one pipe that goes up the ladder shift raft. Okay. Okay. So, if there's one pipe going up on the three configurations, where there was no flow, did the pump continue running on any of those three? That's a good question. Stand by for your answer. Okay. So, when you have them all up, you're getting what we'll call contaminated water. Okay. All the sluices. And if he listens at that pipe, he seems to think it's going up as well. When they're all up. Okay. When they were... When... Run me through the... The... So there was... There was all down. Yeah. Nothing. There was no water flow. Okay. There was just east up. No water flow. And nothing through the pipe. There was north and east up. No water flow in anywhere. Okay. And then we had green flow of the sluices on everything up except for west. Right. It was not flowing through the sluices at all, but it was flowing through the pipe. Okay. Sorry. That was my confusion there. Okay. And it was gross water flowing through the pipes. Is that? Well, you don't know. Oh, we don't know. The one that goes right up. Okay. Just some kind of liquid... Yeah. But the pump seems to have... The pump was working for that. How far up does it go? At least 60 feet. Like up... Oh, because the shaft goes up 60 feet. All right. Keep it in that state where it's running up. You can check it out. I'm going to go up the ladder. Okay. Okay. So west is back down. Yes. It's... If we're doing northeast southwest. Right. Clockwise around the thing. Yeah. Then it's up, up, down. Yes. Okay. Just double check. Okay. So you're heading up the ladder. At the top of the ladder. There's a stone trap door in the ceiling. It is locked. Does the key... Don't have with me. Actually, you can't see any lock. You just can't push it on. And it appears to be latched or locked. And the pipe is going up through the floor. The pipe goes up through the floor. Okay. Can we just pump it to another section? And they're all like, "What?" Yeah. Listen for screams. Yeah. Do you want to hear anything? The toilet's back. Yeah. Do you hear anything up there? Like any kind of running or like... No. Frantic actions. Mm-mm. Like we're dying. Yeah. Oh. Okay. You want to come back down or? Yeah. Come back down. But to be clear when it was when you started. And the only one app was... North. Wait a second. (laughs) Then it says, "No water flows." That's not true. (laughs) These dwarven records, they'll fill you up. (laughs) Great builders. Horrible. I don't know. See that. (screams) I want to strengthen the author. It says that the starting position on this chart, it says the starting position was down, up, up, up. Down, up, up. Oh, that is... That was our starting position, right? No. It was up down. Up, down, down, down. The north pillar is in the up and the others are down. You punk. (laughs) That reverses all the laws. You mean your whole freaking circuit? Oh man. All right. So we're just going to say... Okay. Two. I can erase... Erase your notes because... And we're going to say the starting position was down, up, up, up. Down, up, up. Okay. Do all the other configurations still stand? Yes. For what I told you, they work. Yeah. But your starting position was down, up, up, up. Okay. North down, the other three up. And you had water flowing through the sluices and through the pipe. Okay. So then after the next one, because you would have put... Well... You could just make the next move all straight down. Yeah. Which is what I have. Oh, yeah. No, yeah. That would have been... Yeah. Okay. Sorry for the confusion. Yeah. You're right. That authorship. I'm proofreading here. Yeah. Do you want to call them out? It's just like a realm's lore master. The guy who wrote all this. And so, I'm not gonna have to see them. But they did make an error here. Okay. I do want to try down, down, down, up. Let's see what happens. Down, down, down, up. No water flows. In any of the pipes. Correct. Down, up, down, up. Can I have a code? That's for true. Yes. Down, down, up. So north down, east up, south down, west up. Yes. Water flows through the contaminated water flows through the slooses, but not through the pipe. What are we trying to do? I'm trying to figure out... I'm trying to get clean water out the slooses. Yeah. Tried the other way. You haven't seen it. Right. Well, if we run the thing with the pipe again... Yeah. So wait. Okay. So when it's run out the slooses, there's no water coming through the pipe. No. You can have both. No, right now. Yes. With your down, up, down, up. You're getting contaminated water out the slooses. You're not hearing any water flowing through the pipe. Is it more water out the slooses? I'm not going to answer, like, pressure questions. But, like, you can't. Not discernibly. How about that? Okay. I don't have any information on the pressure. What about up, down, up, down? Hold on. So north up. You're versing it? Oh, you're right. You're riding 001s instead. Yeah. You should do. You're just riding up some downs before, like, there. Yeah, but it's easier in my head if I write it as binary. 'Cause of the day job. There are 10 kinds of people in the world. There's a little binary in those adults. Okay. So we want to try up, down, up, down? Sure. Up, up, down, up, down? Yes. Uh, it stops in the slooses and you hear water flowing through the pipe. Can we tell the direction? Where is it going? Up. Up. Okay. I mean, no, you can't, but it is. Okay. When the pump is working. Yeah. When it's doing that, is there any discernible level change of the water, like... Yeah. I mean, like, when it's not flowing out the slooses, the water flows away. It was there. Is that correct? Well, like, there's some, I thought there was water collected at the bottom. No, the pool was empty. 'Cause all the water is coming out the crack. Yep. Um, all right. Let me see. I should have done this in a more problematic way, but that's fine. Um, let's do down, down, down, up. No water flows. Yeah. We haven't done it down, down, up, up, actually. Um, no, but he wants to, he wants to approach it. Yeah. Down, down, up, down. Down, down, up, down. Up, down. No water flows. Um, down. We'll be sure we haven't done that. Down, down, up, up. No water flows. Down, up, no. Uh, down, up, up, down. Uh, water flows through the pipe, but not through the slooses. Okay. Um, up, down, down, down. No water flows. Up, down, down, up. Clean water flows through the slooses. Ha ha. Nice. And whew. Nothing through the pipe? Nothing through the pipe. Okay. All right. Um, I think we might as well try the rest. Um, we're not trying. Uh, several. Yeah. I need to. Oh. It's all out of order here, so. I think up, up, down, down, we haven't tried. And then it would be down, up. We've done it up, down, down. Up, up, down, down. Uh, the next one would be. Up, down. Yeah. Up, down, up, up. Uh, clean water flows out, the slooses and water seems to be flowing through the pipe. Ooh, that's probably the best. Yeah. That might be what we want. Um, and I think. Yeah. We've already tried all the other combinations and you know it's the last one. Ha ha. Ha ha. That's right. There are 16 combinations in the 16th one that we tried. Is the one you want? The right one. Yeah. Whoa. Okay. Um, I still feel like we're overflowing somebody's kitchen somewhere. Ha ha ha. Well, um, I think it probably goes all the way up to the start. But when you started with me, I had it down, up, up, up, not up, down, down, down. Yeah. Uh, you were getting contaminated water out the pipe and, or sorry, at the slooses and you could hear water flowing through the pipe. So there was water flowing through the pipe at the beginning. Okay. Okay. Sweet. So it was repair the crack, but the contaminated waters taking care of, we think. It's being reordered somewhere. Yeah. And it turned off the cleanser. Yeah. Um, okay. Okay. So good job. We saw the puzzle. Yeah. Um, the ramp. Is that through this Eastern? Wait, just so. Okay. Okay. Just, uh, the levers. And this is probably not necessarily something that's written there. Yeah. Could they be detached? They, uh, with some damage, they could be disabled, but they don't like unscrew. No. Um, so you went to the top and you couldn't open that latch. At the bottom, there's also a hatch. Oh, we're going to go check that out real quick. Why are you doing that? I'm going to try to like chisel into the, the small pillar. Like leave on this configuration. Uh huh. Or maybe you, yeah, maybe you, not just this configuration, but you ought to mark like which ones go up. Yeah. Um, okay. Make an investigation. Check one. Seventy. Okay. As you're about to go in, as you're about to step onto the lower level to go out and open that hatch, you see what seems to be a, uh, colony of dead rats, undead rats, all looking your way hungrily. Oh. As though they might attack you if you were to step on that bottom level. I don't step on the bottom level. Okay. They stick to the shadow. I climb up to the top. To the balcony. To the balcony. And I call out to my other clerical and held any friends that there's a bunch of dead rats down there. If you got any of that, get rid of them and stuff. I'm turning undead. Sorry. Maybe you can destroy them. At what level does turn undead start to destroy things? Let's see. At level four, I'm not sure that's high enough. Okay. So we have a few options, we either try to go with the wear rats, we try to break through the trap door up in the ceiling and see where that goes, um, or we can find the ramp that takes us up to the halls of where we're at there. Right. Um, I don't know if there were wear rats. I'm sorry. I'm dead rats. There's also these two hallways off of this place. We could drop down. Both Grom and I could drop down and just do a word of radiance. All the rats. Oh, yeah. I've also got rid of radiance. You and I, because I don't think, I don't think Borsa has a good Grom, but yeah, we could, I mean, like, if, I mean, it's kind of built for that kind of stuff, I don't have, I mean. We're just sending doses down there with a butter knife, he'll take care of it. Because how, how wise the shaft is it just wide enough for one person? Under the shaft is wide enough for more than one. But the hatch? The hatch would be a single person. It's like a weave both stand on both stand at the bottom. So I mean, you want to do that? We'll drop down there. Yeah, just spam. Word of radiance. Yeah. Word of radiance too. It's, uh, everything within, uh, five feet has to make a consaving drawer take, uh, 2v6 radiance. Okay. Uh, and is that a cantrip, or is it a cantrip, then we're not out of bother. Yeah. Eventually you take care of all the undead rats. Nice. Is there anything down there of note other than the rat corpses? The hatch hatch. Okay. I see. Okay. For some reason I thought that the rats were on opposite hatch. I didn't miss others. Okay. I apologize. Okay. No, you're fine. I just. I almost certainly explained it uncleaved. As I am struggling to understand some of this stuff which is a little cryptic. Yeah. Okay. You just want to check out the hatch? Yeah. Let's open the hatch. What's in the hatch? Unbuttoned hatches. All right. In the hatch. In the on hatch. We got it. Got it. We got it. Lost. The TV show lost. It was. Yeah. It was. Yeah. It was. Yeah. It was. Yeah. It was. Yeah. It was. When you said that it reminded me of the proposal. There's young people in my office now watching Lost who are loving it. And I'm like. Really? Yeah. Yeah. This whole retro back to the late 1900s. Yeah. Late 1900s. I hate that show so much. Really? Yes. That was bad writing. Well, so what I told them was I watched the first two seasons and it was interesting. But all it did was expand scope, expand scope, expand scope, and introduced more mysteries and introduced more mysteries. And it was intriguing and well written in that sense when it was trying to do that. Right. And then that like in between the second season release and the third season release. I read that it was supposed to be a three season arc and they expanded it to a five season arc. And I was like, all right, I'm done. Yeah. I'm not going to sit around while you stretch it out. Yeah. And I was glad I quit because then everybody waited to the end was like, what? Yeah. You know. Yeah. Because they never did a good job. Yeah. Right. Yeah. Of narrowing. So anyway, I told them that was my experience. I was like, no, as soon as they said, we're going from three to five. And I was like, I'm out. And I stuck to it. And they're like, no, why didn't you just watch? And I was like, I don't have that. I don't have that. I don't have that. I don't have that. I don't have that. I don't have that. I don't have that. I don't have that. I don't have that. I don't have that. I don't waste my time on it. I'm stretching it out. You're falling victim to the sunk cost balance. Yeah. Okay. So anyway, back to the back to. Right. So you are able to open the hatch, good job. The trap door in front of the shaft opens to reveal the southern end of a small crawlway, roughly the size of the shaft above. Water pipe in the ceiling of the crawlway drops down into the crawlway from roughly below the water pump and then runs horizontally into the northern half of the east wall. Okay. Everybody clear on that? Okay. So you can pop down there if you want. But there's not much to do, right? It looks like it comes down and the pipe comes down. And the pipe goes into the east wall. But didn't it say that we were going to the southern portion of a crawl space? I mean, there's like a tunnel going north. It would. I agree with you that that wording is confusing. Like I see how you got there. Yeah. And I, right. And I. Can we see earthquake damage? No. But let me look something up real quick. Are we thinking if we, like, patch up these cracks and we'll fill it back up? Yeah. They'll have a pool of bean water again and there won't be contaminated water. We don't know. I mean, as it is now, there's no water to be contaminated water. It's just a clean water. It's flowing straight out. The water is useless. Right. Potentially wasting your water. You're plumbing. Yeah. That's the water meter. Yeah. He's running. We'll just dig our wells deeper. We'll just dig our wells deeper. The water ball rock down there. Yeah. It's in the opposite. If we could get something damp, create your flame and shadow and water to the right. Okay. So. Dang it. Oh. Okay. So, I've got spills in third edition that aren't really in fifth edition. So. So. Popane. Popane. So. That's not first. I don't know you. Okay. I got it. I got it. I solved my problem. Thanks for all the king of the hill references, everybody. That was very helpful when we got to try to finish that. Yeah. Okay. Yep. You're where you are. And you see what you see. Well, I am settled on the other thing. Yep. I know that was very exciting for you. Let me know what you're doing down there in the chat. So is the tunnel going in the mirror? No. From here? Okay. Well, then not much in the chat. Okay. Okay. Yeah. I guess we go back up and out. Well, there's nothing in the shaft. Well, there's so the pipe comes down. Yeah. Yeah. Yeah. And it goes into the east wall. Northern half of the east wall. The northern half of the east wall. Right. Which I. Yeah. And that's it. That's all. That's. That's what you see. Can I investigate the shaft? Sure. Subscribe what you're doing. I'm just getting it. Checking it. Like secret doors. Yeah. Checking for like secret openings, secret doors, et cetera. That's like a. You're right. You're right. You're right. Is that what you're doing? Is that what you're doing? Uh, investigation. I rolled a 17. So 16. Okay. Uh, you figure out that that wall that the pipe goes into is in illusion. Oh man. You're the magic. I guess you're catching it. Okay. Yeah. So is it. I don't think this wall is here. The middle square here. No. Okay. Down in the shaft. We're going to move that right in there. So like if you take this section here, because the doors are in the section. All right. So we're in that spot, but further down. And there's the pipe that runs, I'm guessing it's something like this. Yeah. And we're in there. All right. Or at least one of us is in there. There's another room for all of us. But now you've discovered that that Easter wall, not really, this is not really there. This is a dwarf height. Yeah. You got it. All right. So I walk through it. Is all of it an illusion or just the northern part? Is the wall that the height goes through? The whole wall. Okay. Okay. So it turns out you are in the tunnel. Ah. Secret tunnel. But not in the direction that you, that it seemed to say you were. Sure. See where I was going to give you those two. Cool. Right. So we're at the seventh end of a tunnel, but it's actually the western end of the tunnel. Yes. Because the northern lover was up, but actually was down. Now we understand each other. Okay. Sweet. In other words, B41D and M153 are really the western and eastern halves of the same room, separated in two spaces by the image. Obviously, say one was B and one was M. Yeah. I'm a Jason B and M though. It's so dumb. It's genius. No. It's just dumb. Okay. Now. Sure. This long, low tunnel leads east from the base of the pillar's access shaft. So far so good. Yes. A short distance down the tunnel, a short branch. Leads northward. All right. Okay. The ceiling, walls and floor glisten with condensation at James. The floor gently slopes towards the middle of the tunnel. Okay. Slopes up or down towards the middle of the tunnel where periodic stone grates, draw water away into the depths. Let's try the sewer pipe. You're in an excess tunnel. Yeah. The floor would be quite slippery if not for the gouges and scratches that appear to have been left by some great clawed beast. Row, row, row, row, row. Overhead a pipe embedded in the ceiling continues eastward, branching off towards the northward as well. Okay. Do we want to keep going east or north? Are there claw marks in one way or the other or not the other? Great question. Astute reasoning. Please stand by. Stand by ball. There seem to be more claw marks going east than north. Here, I'm going to give you a little, a little fidget of a man. Just a little. Just a little. Just a little mapper, Rudy. I was laying towards going north, but if we want to try to take care of whatever left the claw marks, then we should probably be going east. We're the designer. I need to be inside here in this building, so please respect my leadership style. Okay, yeah. So how wide is this? Are we one of the rest of your breasts? One of the breasts. Squeezed. I don't really feel like getting into combat in a single file situation. I'm sure it's going to open up into a much bigger room somewhere. Yeah. Okay. Let me take that gambit. Let's keep going east. Let's see what happens. Just so I'm clear. Did you say that the north branch sloped upwards? No. Okay. I did say that the pipe also split and went and followed both. Sometimes my brain equates north with up, which is the way that most rivers, except I ultimately flow. Okay. You reach a door, an intricately carved door that appears airtight. Okay. Does it have a lock? No. It has a lever handle. I'd like to examine the carvings to see if I can discern what might be by the door, basically I'm sure the carvings. They seem merely to be decorative. There are some watery designs. Hi. Maybe we should open this door. Yeah. I'm afraid it might be just like water. Water is just going to come spilling out. Yeah. Yeah. James hit the front and he's like, okay, turn around. Turn around. By the way, I'm assuming that we left all the NPCs up and I'm going to come to the top of this. Okay. We're going to backtrack. We're going to get the north branch. Okay. It isn't too long along the north branch before you come to a similar door. Hmm. Let's just say we'll do it. You know what? Is it there a ladder that comes down into the, or do there's a, or the pipe, or is there anything we can tie some rope to? There's grapes in the floor so that we can get like, or you tie yourselves to the ladder back in the, in the other room where the chaff was. Yeah. If you got, right, if you got washed about it a little bit, you could follow that rope back. Yeah. That's, let's see that. All right. So you spend 15, 20 minutes belaying each other or rope? Okay. Yeah. All right. Okay. Let's go ahead and go back up the north and open that door first. Do I have a watch order? Uh, yeah. So I'm up front. Um, is it a gym one that's brought by me or what's- Yeah. I'll be. Um, do you want to be third? Yeah. There we go. Okay. Doses. Doses is in the tunnel. The rope was Doses' idea. It is like, hey, guys. Bro. [laughter] And you made sure Doses tied all the knots. Exactly. Okay. So you said you're, you're opening the, the north branch? Yes. Door? Ah. Final answer. You see that? No, you send the water. Okay. And it's a green stuff. Okay. See, you go in. Sorry. You open the door. It, it opens into a small square room, like five feet square. Oh. And on the opposite side, there is another door. Okay. And there's a grate in the bottom of the, yeah. Okay. Small square room has two intricately carved, apparently airtight doors facing each other. Both doors have a simple pole handle and no apparent lock in the center of the floor as they stone great. Can I airlock it? Yeah. I think this is an airlock situation. Um. And the door opened inward. Oh. Like towards the greater, inward. Inward. Into the room. Yeah. And the other one also apparently opens inward. Okay. Um. Should I close the first door before I open the second? I feel like that's the way that's supposed to be. Yeah. That's great. So hopefully any, hopefully liquid goes down. Okay. But what you won't be able to do is keep your rope connection. Right. You'll have to untie yourself in order to close the door. Okay. Um, I'm going to use my giant's mite. I don't get bigger because there's not enough room. Um, but just in case I have to make you feel bigger inside. Well, and if I need to make any strength shake, it checks or anything, which I'm afraid I might have to do. So yeah. Yeah. Uh, just you. Yes. Just me. Okay. Cause there's only room for one person. I mean, you could crowd in there, but there's one. It's one, it's one, it's one, five foot square. Yes. All right. Uh, I will untie the rope, uh, with instructions that if I'm not back in a minute to open the door. Wow. Well, I don't know. I want to do it with my breath. Yeah. Um, and then I will. There are, I know. I just want to feel like I'm not going to resist that too as long as possible. Um, step in, close the door, keep one hand on the handle, but you've, but you've lowered the handle. Yeah. Lower it. And then opening the other door. Okay. Um, okay. It opens. Okay. Uh, there is a large water filled cavern stretching around the limits of your vision. Um, you're not immersed though. Okay. Um, it probably won't cause some light seasonal rubs of downs. Maybe a little, but, um, actually let me just bear for that. Uh, yeah. Um, you're tasting the water or anything? Um, does it appear to be green or clear? Well, it's pretty dark in here. I mean, your dark vision doesn't really give you color. Yeah. Um, I will like get a cup handful and just smell it first. Okay. It doesn't smell, it smells slightly minerally, but not accurate. Okay. Um, and I can't see like the ends of the room. It's just water is freezing. It's big. Yeah. Okay. Um, I will close that door. Open the first door. I'll let them know. I, it looks like there's some sort of underground lake or some gear with mineral smelling water. Okay. What do you all want to do? I believe this might be the, there was like a aquifers question mark at the bottom of the map. I think this might be connected to that one. I don't know what to do that information other than to relay it to someone. I don't, none of us can read underwater or. Yeah. None of us want to speak. Oh. Right. Yeah. That's probably the aquifers. Yeah. Yeah. Yep. Okay. So we found the aquifers. You found the north aquifers. Yeah. North aquifers. Um, I'm assuming that somewhere in one of the aquifers is. But, um, we can't, but I couldn't really see the end of the water. So I don't know how far out this goes. Should we go open the other one? Sure. That's probably the green stuff. Maybe. Let's, let's, let's do that. So this is what hairs do. So we're going to backtrack and then go and close the doors. Yeah. Yeah. Yeah. I think we've heard some doors on the north side. All right. So East, I will, I will make sure my rope is re-tiger it to myself before, or have a paint on or some foil in the first door, but I'm expecting this so much situation. Stand right. It's got to be something, like you said. It's that thing we fought a bullet, uh, no, then we fought under- An Odeoc. An Odeoc. An Odeoc. I need to grab out of this too. Okay. When you open this, this airlock, you note that other walls have a, uh, a greenish cotton sensation to them, and it smells vinegary. Mm. You going in? I'll give you something there. Sure. Okay. Uh, yeah. So no rope. Go in. Latch. Keep my hand on the handle and then open the second door. Even though you're a dwarf, and I know what to hear about to say, that you're resistant to poison. You take one point of poison damage. Okay. It would have been two. Right. Okay. You open it? Yes. Okay. Um, this is also a large, wonderful cavern stretching beyond the limits of your vision. Um, but you can smell that it's, it's not good, but, uh, you want to taste it anyway, right? Yeah. Um, okay. So same situation. Close the, the second door, open the first, go through, and be like, yeah, this is the bad water aquifer. Mm-hmm. So north good, east bad. Right. I wonder how we got corrupted. So animal, magic. Probably something in one of those, and that one that's corrupting it, right? I mean, yeah. Probably some sort of Easter beasts or monstrosity or something. But she said you don't want to. Right. I'm trying to be mindful of the time because I'm under strict orders to get robbed home by midnight. It's true. So that's right. The game ends in 10 minutes. Okay. It's true. So at this point, I think, um, we probably should do back, yeah, go back up to the HQ. You want to take a quick peep up that ramp? Yeah. Okay. Roll these. Shh. I'm running around. I need, I need five slots for my various parties. Hmmm. Did I drag it off the shelf? Um. Okay. It's called squad one, squad two. Yeah. Okay. So that goes up to a eight. Sure. You go up the ramp. Small chamber. A well worn path in the debris runs from the ramp to hallway. Yeah. Right. This room is going up. This ramp goes up from where you're at. Yup. Cause it goes up to the hall of hammer or whatever. The halls of hammered stone. There it is. Right. I'm just getting me down here yet. Okay. I just promised me, uh, that green stuff not me. Okay. So here's your map of this room. It's kind of a debris filled room, but there is a kind of a path between the ramp and the hallway down there. Ten foot squares. Okay. Um. What do we see at the top of the- That is the top of the room. Oh. Sorry. Okay. Um. So we go into the room and there's just the one, um, passageway leading south. Yup. Anything, any decorations or anything in the room? Um. Okay. Let's, uh, check out the passageway south. Okay. Um, after five feet it turns, uh, enters a hallway leading east-west and there are some passages and so forth here. You're coming out of that skinny passage from the north. Okay. And you can see, right. So if you go right, then there's a passageway leading south and if you go left there's a passageway leading south and if you go further left there's a passageway leading south again. Maybe one need leading. So let's head west. West? Yes. And take that, that first passageway south. Okay. Um, that gives you a big room, which I will now describe. This long wide barrel vaulted hall is littered with debris including broken tools, stone chips and bits of wood in the center of the room where the remains of a collapsed wooden wagon whose wheels gave way with age under the weight of a stone block quarried, uh, from somewhere. The ceiling and walls of this room are laced with cracks all running north and south. There's an exit to the south, uh, to the west and you're coming in from the northeast corner and then there's also one to the south, the southeast. Okay. Um, sorry, I'm getting all the directions mixed up in the head, um, could we do a stone cutting check to look at those stone cracks? Sure. If they're, you know, interesting, remarkable 23. Okay. Uh, you think they're fairly recent and probably from the same earthquake that caused the recent trouble. Okay. Gotcha. Okay. So my, my points of egress are south and south southeast west, uh, let's say the west exit. Yes. South, southeast and west. Actually, uh, going all the way to the, to the southern one and looking, you can see that daylight is, uh, coming in through the, that's the main entrance store that couldn't quite close. Interesting. Wow. Okay. Still wanting to west? Um, let me look at the part of that. Here. Got it. So you, you've, you've bridged the gap between the ramp down and the main entrance. Yes. Um, so, but I, um, I am going to see if there's a wandering monster, which I promised I would not do here. It's putting me in an awkward position. It could be friendly. Uh, it could be friendly, but nothing on my chart is actually that's not true. The, uh, the door control would be friendly. Ah. Okay. So, um, there are, uh, there are some weird moths that are starting to sort of flock around you. But normal, you know, slightly large moths, but, but within the normal, uh, size, except that they are, um, kind of inky black and they, uh, are you a big enough paladin to have an aura of courage? Uh, no, no, no, no, no, no, no. They seem to, which, which of you do you think is the most afraid right now? None of you? Let's say one of the gallowed lars is, is clearly a little, uh, shaky and they are like flocking around you. So you just seem interested in him. No, that sucks to be that guy. [Laughter] Um, he's going to get all his meat stripped off his bones. [Laughter] You need to eat the gallowed. Um, uh, yeah, she's, she killed those moths. Yeah, I mean, you swatch one of the rest of the likes scatter. Okay. Um, yeah, I don't, so what I was hoping to accomplish, um, and if we don't have time, that's not, we'll just go back the way the meat came. Generally, we don't because I promised I'd end it, I'd look for a five and that's three minutes. Yeah. Yeah, I was, I was going to look for the stairs that head up and, uh, we were into the pincer attack. Those you have not discovered, yeah. Um, okay, yeah. I think at this point, do your time placing that back. Okay. You can just throw out the main entrance and up and up the hill toward the door. Oh, yeah. Yeah, we could just. Sure. See that. Did you guys go down the hill? Yeah. Okay, so you've discovered a little bit of the geography and you solved the water problem, which normally would be worth, um, a bunch of experience points. Yeah. If played with that kind of system, instead you each get a session point. That's right. Okay. Level six. Now I get an oral courage. Okay. No. Then the next time we come across fear mods, uh, we'll deal with that. Awesome. Nice. Well, thanks. I know I didn't, uh, give you much data to go off into prep. No, I apologize that I, I had to spend so much time re-figuring out like what the, how the mechanism was supposed to work and all that. It's not your fault. It was a fairly technical diagram, so. Sorry, oral of protection. Whatever. It was oral of courage and the addition they were. No, that's the tip level. Oh. Okay. That's a different thing. Yeah. Got it. So maybe we'll have to come back down when we can breathe underwater? Yeah, maybe. So, um, I think the factions that we know about are probably more restless when ever some, uh, the bad offer. Yeah. So we just, we already won that one. Yeah. Still bring that water pin anymore. I mean, yeah, you might still want to know why half the water is bad. Yeah. And there's, I mean, there's got to be something interesting. By which he means treasure. Can we take it to the spectator? The spectator doesn't even know about any of the rooms. I don't know, but if we could take it to the spectator, that would be cool. Because the spectator could have you kill a boy. Oh, it's interesting. All right. Cool. Think we've done enough? Yeah.