G'day, friends, it's Blister Guy and for Friday the 18th of October officially on Revealeday. It's episode 1373 of Walk to Work mobile master and podcast. And the title would go here if I thought of one, but I hadn't actually, because, I mean, you know, we had the balance change teaser yesterday. So I hadn't created a graphic last night, because I'm like, "Well, I'll get the image." Apparently it's Marin on the teaser image, that makes sense. "Oh god, I've got to get the stuff real or up." Ugh, it's raining a little bit. Anyway, but I hadn't said so. I guess balance changes in Reveals, it's something like that. But I mean, there's probably enough to talk about with the balance changes, honestly. I mean, why not even get to Reveals, although we should, because we're way behind. But I mean, clearly, I'm just going to spend too much time talking about progress on the Reveal video. I said, "Today's our official Reveal video, did it?" That's in the States. Like, what's the time now? It's obviously about 8 o'clock. 8 or 4 or 8 times, which is about 32 hours. 32 hours until they actually have to put the Reveal up. I should have bought a paper bag into which I can hyperventilate. OK, so 32 hours until the Reveal, right. So I spent some time doing subtitles for it last night, didn't finish doing them, didn't finish creating them. So that process is, I had create them in Photoshop, because then I can have a little bit of an outer glow shadow thing. So you just do an outer glow of black, and it makes it pop off the screen a little bit. It makes them a bit bigger. Like, if I was to use some kind of automated tool to create subtitles, I think I'd have to use some kind of third party app or something that would take paying money. The Scottish envy says no. Or something that's going to leech my data or steal my stuff and all that stuff. But it would be faster, but also it would probably get the subtitles wrong if it was trying to guess it via AI. So I'd have to go and change them anyway, and I'm sure the interface is not terrific. So I just go and I make like a transparent PNG in Photoshop with the text that I want with the white text or yellow text with the black background outline. And then the black glow, so it feels like it pops off the screen a little bit. And then I just import those PNGs into the video. And so last night I'd created nearly half of them and imported them into the video, so that's good. And then, as I was in bed, I was like, oh, I have to do the other half tonight. Oh, is that possible? Am I going to be able to do it? So I frantically woke up this morning, and while preparing breakfast for the kids, created the rest of the subtitles, because that's one half of it, the other half is placed in the right. But I at least created them all. So I have all the remaining subtitles created now, and I still have to place them in the video. And that takes more work, obviously. But at least it's something I can now do at work or on the train, on the way to or from work today. So that's at least a bit of a relief. And I think because my, what's the word I'm looking for there, my, it's not hesitation, is it? It's a wickedness. My panic there was that, you know, I was going to be at work today twiddling my fingers at lunch or whatever and going. I don't, I feel like I should be doing something and I can't. So yeah, also, I think I mentioned this yesterday, but I didn't say what it was, but I'm going to say it now. Because by the time this goes up, it'll be like 16 hours, so they're real. I want, I want Mongus to make some trumpet sounds. She has been learning trumpet for school. I don't want to say that she's the next Miles Davis or Charlie Parker here. Do you know what I mean? But kids learning instruments, they have instruments. So she can technically play trumpet. She has played a simplified version of the Star Wars theme for me, which made me the proudest dad in the world. I don't think you'll ever hear that, but that's beside the point. Now, the music for the trailer for, sorry, I'm just coming to the intersection. I can see there are people gesturing traffic and there's a truck trying to pull out or something. There's ice, it's a truck backing up. So I might have to go around. Ah, I'll be right. I don't think the truck's going to switch. Or maybe it is trying to like a U-turn. I don't know. I'm just going to have to pay attention to her. Anyway, look, she can play trumpet. The trailer music for, I'm just going to walk down the hill, cross the road further away from them and then come back up the hill. That'll work. The trailer music for the Great Dark Beyond, oh, good, I'll blow it. Now that I've mentioned it, you're going to notice it. You're going to see that I did have to overdub, seeing it right in the thing and it's going to feel terrible. I'm sorry, I will have ruined the experience for you. Anyway, not as much as I ruined it myself. Great Dark Beyond, the trailer music for that is like, we're talking French horny, drawn out. Wait, I shouldn't say French horn-like is what I should say. French horn-like, drawn out trumpets and things, and it's like grandiose opening. I'm doing the monologue thing in the opening and mongoose interrupts me. At the point, it's interesting. I was like, "What do you do with the music?" I was like, "Well, you just stop it." I was like, "I know what I want." I thought of this yesterday morning in the shower and I talked to him about it at night of school. I was like, "What if we recorded just some little clips of you doing trumpet fails?" Like, kind of thing, if we can. It doesn't have to be good, right? She doesn't have to practice the worst she does a bit the better, right? And I can just dub that at the end of each time the music stops and that might actually be hilarious. It might not work and if it doesn't work, that's fine, but she was like, "Yes." And then, of course, after the end of the trailer, we're like, "Ah, check out the expansion@playhuston.com," and all that. You just have a little outro thing. I've already got one clip that I'm going to put there now, which is, again, spoiler alert, I guess. There's some cartooning. There's a little cartoon of us in there that I've made. It's not what you're expecting, but when you see it, you're going to like it. Honestly, this picture we could put on t-shirts almost, I think. I've got a little bit of footage of Gert, the three-year-old, helping me color it in on my laptop. So I'm sitting there going just a bit there and she's coloring it in with the pen on the laptop, which I thought was pretty adorable. And then, she gets the last bit and I go, "Hi, five." And she goes, "Pete, hi, five." And I was like, "Okay, that's pretty good." So that's originally going to be the outro and it's still going to be there, I think. But then I thought if we cap that off at the very end with just a quick shot of Mongoose doing a trumpet fail, just at the very end, and then her laughing or something, which invariably she will be. She will not be able to keep a straight face while doing these, which might make it hard to edit it in. But anyway, that would be a nice way to finish it. So tomorrow morning, Saturday morning, when we as a family often will get up, get dressed, walk across the park to the North Sydney markets and get some fresh produce and stuff like that, because it's just a nice way to spend the day and get the kids out and get some fresh air and stuff. We'll be doing that. The plan is to try and get up and get those trumpet toots and record them before then, so that when we get back and we've had lunch, and hopefully we put Gert down for a nap, hopefully, I can then try and, and we're talking T minus three hours to reveal stuff here, I can try and edit those trumpet toots in and hope they work. And if it works, edit the trumpet toot with mongrels at the end of the video. Well, you see what I mean? Like, I'm really, really skirting it closer. The other thing that I discovered last night, so the content creator program, we have a private discord where stuff that's going to be revealed is shared ahead of time, not too far ahead of time, but just so, you know, video creators and stuff can prepare their content. So the images for my reveal went up in there yesterday, I think. Obviously, I've seen them ages ago, but now everyone else in the creative program has seen them if they want to. Like, they don't have to go look in the folder, see them, bago folder, but they have to be like, and I wouldn't look, it looks like, well, there's more images here. It's like, of course. And again, I guess this is a bit of a spoiler, but clearly I'm doing druid reveals. One of my cards is a choose one card, and I hadn't thought to ask for, you know, how we play a choose one card, it pops up the cards for each option. I hadn't thought to ask for those, so hat hadn't provided them. And then in the folder I see them, I was like, oh, that would have been a great way to do it. Like, I put down the choose one card, and then I can put down the two options, and one of the hands can pick up the option that we want. I was like, oh, darn it should have done that, but it is way too late to do that. I would have to print those assets now, cut them up tonight, set up to refills. No, I can do it. I mean, no, that's not true. There is a way I can do that, and I think it involves me getting divorced at the end of it. So we don't want to do that. That's the thing we're avoiding. So when you get to the video, I say, shame, he doesn't do the choose one choice. Just know that I chose marital harmony, which, you know, making these videos is at risk at the best of times anyway. There have been accusations flying around that my head is not in the family game while this is happening, and I don't see it, but I'm not entirely sure I would see it. I am probably a little bit distracted by these videos. Let's just be thankful they only happen three times a year anyway. Anyway, anyway, where are we? So that's where we're at with the reveal. I've already said more about it than probably I should, but honestly, the little cartoon of us that I wanted to do, again, I'm not telling you anything about the cartoon, but that was early on. That was one of my points of failure. I was like, oh, if I can't make this work, my idea has to go in the bin and we start this bit again, like a whole part of that again, like I have to figure out what to do if I can't make this little cartoon work. And I was at work, and I messaged at, and I said, oh, god, I'm really worried about this little cartoon. I hope it works. And then I just looked out pen and paper at work and just sketched it out in my notepad at work. So I looked at my desk, I was like, oh, actually, no, that's cool. I can do that. And so I sent a photo of it and said, all right, all right, I think I can make this work. And I just have to figure out how to translate this into like into actual computer file photoshop things so we can cover it nicely and put it out because I think a full-on sketchy hand drawn wouldn't quite fit anymore. I mean, we did hand draw and stuff with showdown in the Badlands, but that was when we started with this. And so I could still do a hand drawn thing, but also I wanted to look a little more crisp and clean. And then once I'd pulled that together and did it in Photoshop, interestingly, the version that you see Gert coloring in is not the final version. I thought it was the final version, and I realized that it doesn't work for what I wanted slightly. So I drew it again, and then let her color in the new version as well, but we don't have footage of that the same. So it's cool. And like honestly, it's I know I'm getting ahead of myself here, but I think people will like the cartoon character that we've created. And I honestly, I could put this thing on stickers and on t-shirts, and I think people would actually wear it. But like, you know, maybe also they won't, and it doesn't matter. But like, I'm very happy with it that part. Anyway, there are there are plenty of aspects about the reveal that I'm not happy about. Sure. But that part, I'm like, Oh my God, I made that work. That's cool. Anyway, enough of that, because I'm halfway to the park, not that we're going to play any gameplay today, halfway to the park. And I haven't even talked about the balance changes of which there are plenty. And they're huge. I have notes, including notes from the dev team. And it's been a while since I put on a silly voice. And clearly, I'm a bit sleep deprived and loopy because of making a reveal video. So against my better judgment, what should we do? Should we go with Should we go with Chuck the succulent Chinese meal man again? I think so. Anyway, oh, my photo follow on my phone. I have to scroll back a whole bunch of subtitles, which I've saved my phone for placing into the video later. So let's not read any subtitles. Actually, you know what? Let's read one of them. Captain! There we go. Spoiler for tomorrow. Another life form on the scanner, sir. There you go. You get the idea. Where are we? Balance change. No, it's this bit. Ah, so it changes. Here we go. Okay. Dev comment. I think I'm the dev here. This round of changes is focusing on preparing for our next expansion. The great dark beyond. Is that water on my screen? It is. I thought for a single head of lowcase D, and I was like, oh God, I'll be doing this. No, it's all right. Okay. Launching on November 5, when Prince Renethall rotates back out of standard. Sorry, side note. Some people aren't enjoying Renethall, right? Some people do. Some people don't. The standard metagame may well have been ruined a bit, because I think Excel Spellmage is just way better than regular Big Spellmage. They're calling it XXL funny, because it's already big. So it's funny that they're putting their, just a reminder, Renethall is going away. Stop complaining. As we plan for the post launch meta, our focus is primarily on adjusting harsh play patterns like the fastboard floods, powerful board wipes, huge life swings, and cards that get end game cards out too quickly. Some of these are versions of prior changes. Our balance philosophy remains that we will try to make the best changes for the game in each specific patch window, and not be afraid to revert changes when they don't work out, or the circumstances are no longer right for them. Finally, in wild, we're changing radiant elementals to be consistent with Cerroza Prentos. This effect is generally very powerful, even by wild standards, and this change is being made with the upcoming cards in mind. We'll just change. We've also unbanned Crimson Clergy, to give him another shot, to not get himself re-banded. Although I think I saw somebody posting today a screenshot of a Cathoon Priest winning on Turn 5, Nick a Thoon Priest, so maybe he will get re-banded, but also that was probably a high roll. Social media engagement, get the high roll, get the clicks, get the likes. Anyway, so that's the subtext behind it. A lot of these nerfs today are reverts, which is probably for the best. That's fine, that's the safest way to do it, right? You take a risk by buffing something to see if it gets better, and if it is too good, you could try to change it a second time in a different direction perhaps, but sometimes it's just best to undo the buff. Sometimes I think they buff something just to give people the idea, "This card is good, by the way. You should play this card." And then when we nerf it back to what it was originally, we're still like, "Yeah, but it's actually still quite good. Maybe we can still play it." Anyway, look, changes. Yogg-Saron Unleashed is going up to 10 mana from 9 mana. Now, I want to say, has it always been 10 mana? I think it was. It was always 10 mana to be with, but also it cost, no, it was 15 mana, right? It was 15 mana was released, and it cost one less reach spell you'd played, so it was always free. Like, the decks that wanted to play it was just free, and we were like, "That's not nice." So they made it 9 mana. Well, now they're making it 10 mana. Now, we don't have really any individual statements about this or why, but like, I don't know. We've seen ceaseless expanse. I don't even think I've talked about ceaseless expanse as a reveal thing. Yeah, maybe we talk about today, perhaps, as a card that's like another neutral board clear type thing. So I think they're just trying to stop neutral board players being too good. The issue I have, and I think many people will have here, is that most decks can if they want play Yogg, and at times have play Yogg, because you want to steal like an unkiliax, right? If you make Yogg more expensive, you're just making it more. The main deck that uses it is Druid, and less other people can do it, because Druid's going to be like, "10 mana!" All right, sure, yep, that's one turn later. I understood we could do that, or is everyone else like, "Whoa, it's a big ask mate. I don't know about it." Anyway, I guess by just making this a Druid card now, he says, sarcastically. Anyway, moving on, big, big, big change here, and this is the bit that the succulent Chinese man alluded to when he said, "Getting big game cards out too early." Wonderous Wand, one of the treasures from Marin, is going from draw three cards, reduced their cost to zero, to draw three cards, reduced their cost by three. That's a big change, huge change, because I don't know, Marin on seven mana, picking the one, so the next turn, you can draw three cards and play them, and also have some mana left over. That's a big thing, because you want to high roll and hit some of those really big swing cards. This now doesn't do that nearly the same. Some of them are cheaper. You could hit Wonderous Wand on the turn after you play Marin, or even the turn you play Marin too, right? Because sometimes you have 10 mana, you just go, "Marron wand, let's go." Now you go, "Marron wand, let's go." I guess I play anything I found that cost three a less, which is often several of the cards, but the ENR that I wanted to draw and refresh my mana crystal is the yoga I wanted to draw and clear the board, and that's not happening. This is a huge nerf, and if I may say so myself, I think we just don't play Marin now, which is probably fine, because we spent the last three months playing Marin a lot, so that's fine. This is just a, "All right, you've had your fun. Let's have some other fun now." I think they don't want Marin to be the best thing we're doing going into a new expansion, still. I mean, they don't want the best thing that we're doing to be from the new expansion. Puppet Master Dorian going from a four mana to six to a five mana to six. Now you might be like, "Yeah, it's probably reasonable." And it is reasonable, but it's also a heavy enough nerf, because it's not only coming out of Oak and summons, which Druid was doing a bit in standard, and Druid was definitely doing in wild. In wild, this kills the charge dru deck, which to be fair, I think is probably a good thing. Yes, I played charge druid to legend last month. It was ridiculous. I would lose to Agru, and I would obliterate anything else, and that seemed really swingy. And this month, I've been playing not that, because I wanted to play other things, and every now and again, I'd queue into it, like, "Oh, god." All right, so I'd die, find whatever. So making that combo not work anymore, making it so that you have to find your Puppet Master Dorian before you play your juicy psych melon, which seems much more difficult now. Like, the fact that you could open summons it out and then play juicy psych melon and have reduced the cost of both those spells with LifeBinder's gift is what made it really, really work, right? So if you now have to find Dorian naturally difficult, and naturally spend five mana, instead of like three mana from the open summons that's been reduced, no, no, no, this is not happening anymore. So it's a positive change. I think, standard, like, because druid would just run this out and stand it, and you'd be like, "Oh, hang on, I can't move it." And then druid would be like, "Ah, next turn, just draw some cards. I got all my money, I'll gee." So making this worse, probably a good thing for both formats, and I'm pleased they did. All right, moving on to treasure distributor. Now, turns out they've discovered treasure distributor. Treasure distributor has been skimming off the top. When we first saw this card, it was a one mana one, two pirate, and whenever you summoned another pirate, or after you summoned a pirate, give it plus one attack. But then treasure distributor tried to take a cut and was also getting plus one attack itself. Turned out this is the most powerful pirate we've seen in a very long time, and therefore was just defining agro decks in what, standard and wild. Like, wild, the best deck to play in wild was treasure distributor pirates. Like, so getting a slap on the wrist, it's no longer taking a cut for itself, and it's just a one, two pirate on its own, giving other pirates plus one attack. Honestly, it might even still be good enough. It's just not going to be absurdly good. It's not going to be one of those things where you're like, "Okay, okay, there's the treasure distributor pulling up patches and dropping a, whatever that two mana, two two that comes and play free when you play pirates." All right, all right, it's business. I'm now, my game plan has changed. Like, I was playing questline mage, and you want to like, play the questline turn one every time, right? But if they played a treasure distributor turn one, and you've got the coin, like, you're probably quest coin remover, or just coin remover without even having played the quest yet, unless you have something that's going to wipe the board in hand, garbage truck going past loudly, you cannot afford to leave that and play banking on drawing a card that's going to remove them, because the pirates will kill you, or at least have you so low on health before you can actually stabilize it. It's just no. So this is an exceptionally good nerf, not just with standard, but also for wild, and I think this is probably one of the biggest nerfs we see here, anyway. To help him meet that with it quite. Next up, we have party fiend. This was the wallock 1-1-1-1 that did 3 damage, you and gave you a couple more 1-1s. It's now 2-1-2-1 that gives you a couple of 1-1s. This is a huge nerf. Now, I believe stats indicated that this was even better than Flemim as a one drop for wallock, and technically rogue sometimes, but let's just think about wallock. And that's saying something. I'm not saying that Flemim needs to be nerfed, but it was giving wallock some really solid consistency. The ability to go wide, you could feed these extra fiends to eat the imp. That was one of our reveal cards from the last expansion. It was just working really well, so making this 2-1-1 is a big downside. I mean, I guess you can't nerf this by saying only bring 1 fiend. It's not really a party if you just bring a mate, but bringing multiple people, that seems like crashing a party. Anyway, I guess maybe it could have been 2-1-2-2. If it has to be 2-1-1, this is a harsh nerf. A 2-1-1 that summons 2-1-1s and you take 3 damage. There's a merlock 2-1-1 that summons a single 1-1, and there's a merlock, so they've got synergy and stuff. That didn't deal 3 damage to you. Also, we never played it. Like, if you ever saw someone playing there, it was probably an illegal bot trying to farm the ladder. This is a harsh nerf, but let's be fair, warlock dicks were some of the best decks in the format. I guess if it was a pain warlock, fatigue warlock, those things are all very good, and there are various versions of them that you can play, which really doesn't speak to the destiny garbage truck again. Basically, it got stuck at the lights and we caught up with it, and it drove us again. It speaks to the strength of the warlock backbone that there are multiple different approaches you can take to each of these warlock archetypes, and they're still really good. So, party fiend. I guess it's being targeted as one of the higher win rate cards. Like, if you started with this on turn 1, you were much more likely to win than if you didn't. So, it's getting nerfed. I mean, I guess this is just one of those, oh, you've had your fun. Now, do something different, please. Cristiendo is going back to 3 mana. It used to be 3 mana. It went to 2 mana. When it went to 2 mana, it suddenly got a lot more playable. Surprise, surprise. Part of what made it so playable at 2 mana was that, as a fail spell for 2 mana, when you played Pop-Guard the putrid, for a second, I was going to forget the name, it reduces your fail spells by 2, and then suddenly, Cristiendo is 0 mana, and so, you get these swing turns where you play Pop-Guard the putrid, and if you don't remember Pop-Guard, it's a 4 mana 2/6, your fail spells cost 2 less, and have life steel, and also give you some 2 sludges, such as being the 3 mana spells that deal 4 damage to the lowest health enemy. So, you could do these incredible swing, you could do it turn 4, but like, you probably wouldn't, like, turn 6, you play Pop-Guard, you play Cristiendo, it does a bunch of damage to the enemies, and yourself, of course, but because that has now got life steel, you probably heal almost all the way to 30, if not all the way to 30, and then you just start playing your sludges for 1 mana, which probably just go face at that point, because there's nothing left in play, like, and that's where just getting extra copies of Cristiendo was absurd, like, often when you're playing these fatigue wall, you'll be like, okay, all right, I think I got this, I think I got this, we've stabilized, we're getting there, we've got a plan, I'm pretty sure by my math and 2 turns, we are going to, well, we just died, and it was always, like, Cristiendo and Pop-Guard, they just did that, and you're like, ah, I guess I didn't have a chance then, so this going back to 3 is probably a very necessary change, and fair enough. Next up, Tsunami, back to an 8 mana that summons, 8 mana spell that summons 3 water and metals, as I saw Zeddi saying, finally, the art makes sense again, because the art has 3 water elementals, when they buffed it to 10 mana and summoning 4, I remember at the time, like, in the career discord, bunches were like, wait a minute, are you sure? Like, not only does the art not make sense, that's a joke, but also, this is a strong enough card, just because mage isn't playing it doesn't mean it's not a strong card, like, why make the reason to play mage even stronger? Anyway, I had already lost to it in a arena, it ain't mana, and I was like, I don't think I like this, and sure enough, it's donated standard, it's very good, big spell mage, very good, like, portal man to Skyler or whatever it's called, like, clearly that's what's happened here, and so this is raining it back in again, but thankfully the art now makes sense again, but also, this is a big nerf, I mean, but also the water colour elemental, drawing this now, next turn at 7 mana, as I kind of think big spell mage might still work, like, 4 elementals might be a bit too greedy, anyway, good nerf at least, Razzle Dazzler is going back to 7 mana, now this is one I thought where it's one of those things where we just didn't play it before, didn't they buffed it, we played it a lot, I played it a lot, I think now that it's nerfed, we might still be in a situation where people go, this might still be good enough, maybe dialing back to one over or something, but I think maybe still too good enough, still good enough, especially given things like treasure distributor and party fiend and crescendo getting nerfed, right, like, when maybe slowing things down a little, maybe this still works, curious to see, I don't mind if it doesn't, but I'm curious to see, now, injured hauler, this is the priest 3 mana, 3/7, great stats for the cost, no wait, we're not reviewing it, and of course, I battled right deal 4 damage to itself, so it goes down to a 3/3, and if you overheal it, that does 2 damage to all enemy minions, or is it just the enemies? minions, priest can't go face, except when it can, this is being nerfed, still 1 damage to all enemies when you overheal it, there are a lot of ways you can nerf this card, the amount of damage it deals to itself when it comes to play for example, the amount of health it has to have to heal up to, like, let's say it's still 3/7 and you make it deal 5 damage to itself when it goes to play, therefore you've got to heal it more to get to the point where now it's getting overhealed, getting topped off as it were, but if you instead made it +1 health and deal 5 damage to itself, so it still comes down to a 3/3, you've got to go further to heal it, and if it takes damage, you still have to go further again, you know, there are various little mechanisms in which you can adjust this, but they're basically saying, yeah, but every time it has 2 damage, it's just too much, you need to, you should have to work a lot harder to get this board clear going than you should, and look, I know it sounds like I'm saying there being too harsh on this, but overhealed priest is quietly one of the better decks in standard, one of the reasons I haven't played on the podcast for a long time, or I don't talk about it much, is because I don't think I'm very good at playing it, you know, I guess that means I'm still allowed to complain about it or talk about it, but I don't know, it just felt like it's like, this is for other people to talk about, this is not my kettle of fish, I mean, it kind of is, if I can make it work, and I've played it before, and I can, I just, I don't know, anyway, it's really good, it probably needs an earth, I can't feel that this nerf is a little too heavy-handed, but again, they're preparing for another expansion, what they probably don't want is priests just to be this, right, so fair enough, and the last nerf course is the Radian Elementary, just as hat has been hinting, at nice is not less than one, which I don't want to say it kills the deck in a wild, but I'm pretty sure it kind of does, it makes it a lot worse, and a lot worse means not good enough, who knows, like obviously other things have been made a lot worse in a while too, and maybe that's okay, but we shall see, the last change of course is the buff, to the Golden Cobold, it used to be taunt Battlecry 66 for 3 mana, replace your hand with a legendary minion, this is the thing that goes from Marin, remember, it does the same thing, but they cost one less, so it's slightly better, I don't know, like, yes, you've made what is probably one of the worst treasures better, but also you made the best treasure way worse, so I still don't know that this is enough to entice me to another player, but also on that same token, what I was talking about before about how Marin had its fun, and Marin should go and sit in the corner and think about what it's done, and like it's going to think about what it's done and be like yeah man, I dominated, this was cool, like Marin sitting in the corner thinking about what it's done, it's going to be happy with what it's done, right, it's going to go, that went pretty well for me, and I'm quite happy, so like I don't even think that's much of a punishment, I think buffing the Cobold just, I guess, so true Marin fans still feel okay about it, it's probably fine, but I don't think we're playing Marin, even with this olive leaf of a buff to the Golden Cobold, you know, because I think the wonder is one nerf is, that's a big one, anyway, that's the buffs nerfs and changes, and I'm just coming to the train station, so I don't know, I'm behind on reveals, like, I keep saying it's fine because what I'll do is I'll do a stream and do like a set review, I'm not 100% sure I'm going to figure out where I can fit that in, but I will try it, like one of the problems is of course we have the truncated release season, preview season, right, it's short, which means, in theory I guess I should be getting codes, sometimes I need to miss a chat about that actually, because obviously I still don't know who my local rips are, if I get some codes to give away, obviously it kind of needs to be done in a relatively quick turnaround, so I guess this is your word, it's no promises, but keep an eye on discord because, you know, once I know I'm giving away codes I will post it in discord, and depending on how many I get, some of them will be giving away there, but I think some of them are going to get given away on stream, for reasonably obvious reasons if you have used twitter at all in the last year or kept up with what's going on there, you might be able to understand why I wouldn't be directly giving them away on twitter, I will post on twitter that I'm going to be streaming giving away, encouraging people to go follow me on twitch, but anyway, where are we, going to the translation, so keep an eye on those channels for more news, if there's any news, again, this is the time where I am least confident that I can promise that we will have them, I don't know I've never been confident about that because I don't want to count chickens by the hatch, but as I think it's been in flux, and if it comes to that it won't be hats fault, by the way, let's be clear, hat is a beautiful human who has done so much for me, it's not funny, but if we get codes that'll be where I'm looking at it, so keep an eye out for that, but it's a short reveal season, the idea is that 29th of October I think it is, so basically a week, 10 days away right, the expansion is air quotes live in pre-release mode where you can open any packs you have and enter into the pre-release tavern brawl, now if you don't have pre-orders you'll only have a handful of packs you've got from twitch drops and stuff, which is totally fine because I'm pretty sure, maybe the treasure distributed nerf and the party fiend nerf is designed so that people can play the brawl not expecting to get run over by a pirate demon hunter in warlock, that's probably pretty reasonable, but I bet you can actually take a semi-standard, I don't know, I think maybe it's not even all cards standing anyway, you can probably take a semi-competitive deck into the brawl without having if very many at all or any at all great dark beyond cards, and probably still win some packs and start earning packs that way, so that's pretty good, but obviously it's better if you can have some pre-order bundles going into that, so they want to have pre-order bundles given away by content creators before that, 10 days from now, so I'm assuming it'll be soon so we can start getting those bundles out to people, so that can the pre-release brawl more and more people can get in there and play it, and I have to imagine that what Blizzard want to see is an increase in sales in the pre-order bundles, I'm not here to tell you that you should buy a bundle that you wouldn't normally, the pre-order bundles are the best value you can get for buying packs for Hearthstone, if you are ever spending money on Hearthstone, first place you should spend it is pre-orders, because that's just the best value for your money, and then if you want to spend money after that, great, good on you, but that's where you should start, right, but I don't want to tell anyone who is like, wow, I prefer to be free to play, or I'm on a bit of a budget right now, but it's totally fine, don't buy them if you can't, but I think what Blizzard want to see is more people buying them, so they're trying to encourage that, and I'm totally on board with that, because that seems fine, anyway, that's what coming up, look out for codes for that kind of stuff, look I think these nerfs are good on a lot of levels, we're making big spell mage a bit worse now, we're making some of the aggro decks worse, which admittedly could be a bit of a yikes in the face of big spell mage already being too good, but I think also helps going into the pre-release brawl, which is probably good, and also several of these nerfs are helping tone successful strategies now down to give the next expansion more room to shine, and I honestly, that seems fine. What I've seen in the new expansion, I have avoided any leaks, but I have definitely been looking at the cards that we're supposed to see, and there's a lot of stuff I'm very excited about, there's some stuff I'm like, I don't know about that one, there's a warrior card today by the way, that I was very miffed at, called Captain's Log, the opening words of my reveal are Captain's Log, you know, like a Star Trek reference, kind of thing, and there's already a card called Captain's Log in a different class that I didn't know. I said, "Hey, do you need me to edit?" He's like, "Nah, man, it's fine." As he often tells me when I ask him, "Is this okay?" he goes, "I'm not a cop, man." That's like, cool, good. So Captain's Log, as a phrase, is staying in my reveal. Look out for it a second time, by the way, I say it once at the start, but sneakily, another time later on, you look out for it, there's a train coming, I should get on it, so look, time to sign off. We didn't even look at any single card today, I even talked about this instance, but we're not going to talk about it, because my god, that's a card with a lot to say. It costs 100 money if you haven't seen it. Anyway, look, follow me on Twitch, Twitter, and YouTube @blisterguy, follow the podcast, walk to work, HS on Twitter, and come hang out and discord, discord.me/blisterguy. There's always a pleasure to have you join me for my walk to work, even when I'm peeking a little bit about the upcoming reveal, I'm sure it'll be fine. It usually is, so good luck, everyone, and everything you do, because you're an absolute bloody legend, and I love you all. I did remember to change the battery right first, or even, we'll see you in a moment, I don't want to unzip the thing until I'm under the cover. This station is in a number of times. You're closing, please, then please. [beeping]