G'day, friends, there's Blister Guy and for Friday the 25th of October, it's episode 1377, a walk-to-work mobile-has-down podcast, theory-craft ideas, and then I'll put spaceships, spaceships, spaceships, cuz I'll maybe I'll put starships, but you get that, like the same subtitle as the graphic from yesterday, I thought it was funny to put the same thing again cuz like my ideas for theory-crafting, I basically, I just wanted to play more spaceships, starships, sorry. Anyway, yes, so I've just impromptu walked Mungus to school, I know that my manager is working from home today so I can be a little bit later today without being noticed, if you know what I mean, and I could tell that my wife was a little stressed trying to get good, really to get Mungus out of the door, I was like what if I walk her, and Mungus enjoys being walked to school by me, you know, it was some quality time when we just get to chat, it's very hard to just chat when you've got Mungus and Gert in the house because if you try and chat with Mungus, Gert's like mmm, la-la-la-la-la-la, over the top of everything, you know what I mean, as the way three-year-olds can be, so I think Mungus really appreciates the, just us time was we're walking to and from school, so I walked to the school, so I'm heading to and by the way, now, right, where are we, I've made some notes, it's difficult, very crafting, it should already be on now actually, by the time you hear this, it'll probably almost be finished, but I don't have concrete ideas about what I'm going to build, I'm probably, I'm guessing between now and then going to find codes from other people who built, use those and tweak them, like for example if I play a Drew Dick, I'm going to try and shoehorn some of my reveal cards in there, I don't know whether I'll put Ulu in there, it's just my card, maybe I will, but you know, obviously I'd try and put a Stargrazer in there because that thing's awesome, but mostly, so Thursday's, here's how Thursday's work, Thursday's is our most stressful day of the week, that's a day where I have to get Mungus to school by a certain time because she has choir practice and because I need to get to work on time, you know, so I have my meeting with my manager, right, I mentioned that yesterday, but then also I have to make sure I'm out in the door on time from work, which is the other reason I need to be on time to work, because I have to go pick Mungus up from her Mungus with theatre practice, it's a big day, if you start with choir, finish the Mungus with theatre, she does love it though, and then of course I'm walking home, so it's a double tune from school day on the Thursday, and then of course Thursday evening, not only am I editing the podcast that I recorded that morning, I'm also preparing to do the podcast for the next day, now I know this is perhaps a problem of my own making in some ways, but also it's molten coal, we can walk around for humble and address levels like, so you can't do it this week, of course, he's like, I can do tonight or tomorrow, I'm like, well, tomorrow I'm doing theory crafting, he's like, man, it's awesome, and I'm like, so we've got tonight, and we managed to clear it in an hour, I think it was just over an hour or just under an hour, which is really good, but also that took up another hour of my evening last night, which meant I didn't have a lot of time to map out my plans for theory crafting, but I did go through and look at the kind of things I want to build, and I'm not just going to be listing archetypes here, because there are several cards of which I'd like to build around that I haven't even talked about in the podcast, so invariably what's going to happen here is going to be like, I want to build this, I want to build that, also, by the way, this is what that is, I'm going to go with some cards, you get the idea, also I'm going to sneeze, because it's coming to some sunlight, the motorways, incredibly dusty at the best of times, obviously, and the fact that they've been working on it for a year and they'll be working on it for a year longer, here we go, another sneeze. So, although I think you'll look this up, but the Waringa Freeway upgrade, if we listen carefully at night time, we can hear the construction work going on, the lanes are different every other day, like it's just a nightmare to drive across at the moment, and that's what I'm walking across right now, and that's why often when I get off the bridge you can also hear lots of roadworking noises and stuff. Anyway, things that I'm hoping to have decklists for by the end of the day, so I can try and theorycraft them for a few hours tonight, and just again on that, I'm not streaming it because it's just, I don't think I could. But the idea is that, let's say, in any given time slot for the theorycrafting, let's say 10 people are streaming it, those 10 people can't just play against the other 10, that's none of the people, so they need other people who are trusted affiliates, obviously, who can open an account today, or not open again, you know, open up a heart, a version of Hearthstone, that has information that's technically not public yet, and play it and adhere to the rules, you know, so people who've signed the NDAs and stuff, and I'm definitely one of those, and don't get me wrong, I'd be allowed to stream it if I wanted to. Oh, Jack Gammers, oh, I hate them, not as much as leaf blows, because they don't come up as often, but you get the idea. So, you know, obviously I want to try and come up with some deck codes that I want to try tonight, the fact that the NA crowd are already doing theorycrafting now will probably help inform that. Anyway, like my notes here say, Death Knight, yeah, I think I do want to try the Death Knight Starship, because when it comes down to it, there's always the added bonus with Death Knight that, you know, especially on release date. I don't have 1,000 wins on Death Knight yet, I can't even remember how many I've got, it's probably close to 700 now, but it might not even be 700 yet. So it's still a long way to go, probably get my 1,000 wins Death Knight portrait, so any excuse to play Death Knight, I'll be like, yeah, sure, so I'm definitely going to try Death Knight Starship, I think, and hope that that's okay. Demon Hunter, I'd like to try the Demon Hunter Starship as well, but also I want to try Among Us Demon Hunter, and you might be like, Among Us, like that game that everyone was playing during COVID. Yes, yes, we haven't talked about this yet, but they created a mechanic, which is like crew, Starship crew, and I guess it's like Among Us, right? Not that one of them is a traitor and you throw them off, but like, is it traitor, or is it the assassin, I don't remember, but, you know, Among Us. It's a fun game, kind of like mafia and all wheel wolf, but they made an online version of it, and everyone played it during COVID, which I think was an amazing thing anyway. Let's just look at the cards that give us crewmen first. I think we'll talk about the crewmen after we talk about the cards that give you them. Actually, maybe that's the wrong area, maybe what I should talk about is the crewmen first. So let's scroll down a little bit, here we go. I've got an Admin crewmate, I think there are eight different crewmen you can have. It's a four-minute four-four draenei, the Admin crewmate has got reborn, and each of the crewmen has a different random ability. So Admin has reborn, another one will have like taunt, another one will have divine shield, that kind of thing. They also battle cry summon every adjoining crewmate, and I believe, from what I can tell, is that means if you've got crewmates in your hand and you play one, if there was a crewmate next to it when you played it, it also summons that one. And then if it happens that there's another crewmate next to the one that you summoned, it also summons that one, so they conge a line into play. So you need them all in hand in a line, and then they'll all jump into play if you play one of them. So a four-minute four-four is not spectacular, but a four-minute four-four is a pretty good tempo. So all you need is two crewmen next to each other, and you've got some good deals going on. If you've got two crewmen either side of one crewman, and you can put that in play and put two others in play, like, now you're talking about a huge tempo swing. When you look at a crewman, you go, four-minute four-four, come on, mate, it's 2024. We can't afford to be paying four-minute four-fours in Hearthstone, so yeah, what about four-minute for three-four-fours? It's pretty good, isn't it? Not that I think you can always do that. Now, let's look at the cards that give us crewmates. First up, we have an epic two-minute spell, emergency meeting, makes sense. It gets two-four-four crewmates, put a random demon that costs three lists between them. In other words, these are added to your hand, and it's putting a demon between them. So the key thing here is that if you play one of these crewmates before you play the demon, you don't get to pull the other one into play. So you need to play the demon first, and then you can play the crewmate. Now, this is a two-minute spell. It's not doing anything to the board, it is just adding value to your hand. Now, of course, turn two if you play this. You're not expecting to play a crewmate on turn three, because that costs four. But also, you've got a demon that costs three or less in your hand now, so clearly you need to be playing this onto the demon on three, and then on turn four, you're going to be summoning probably two crewmates, unless you've somehow found a way. To get another one into your hand at that time. And that's pretty good on turn four. That's actually better than it sounds. And I think people are excited to track crewmates because of that. I'm not sure exactly what the flavor is here. You've got to play the demon first. Maybe that's what the crewmates are having in a meeting about, who knows? Anyway, the next one we got is Head Hunt, which is one mana, deal two damage, get a four-four crewmate with a random bonus effect. So they all have random bonus effects. So this is a one mana spell that does two damage, and it can go face. Like, let's not think that this isn't anything like one mana, two damage to face. Perfect. It's not fail or anything like that. So it's not like the wild fell demon hunter that I used to play. I guess play this, but one mana for two damage that can go face, you're still interested in that and a spell damage. So little thing, and of course you get the four-four crewmate in your hand. So let's say you're playing your emergency meeting on two, and the demon you get costs three or less, it actually costs two. Well, that means maybe on turn three now, you can play the demon and play your head hunt, and you just put another crewmate in your hand. Now, of course, the two crewmates you got from the emergency meeting are next to each other because you played the demon out. But then you drew a card this turn, and that's kind of in the way of the other one between them. Unless you top predict the head hunt, it's probably unlikely. But still, you never know, or you got like a cheap spell, something like zero, like through felland flames or something, I don't know. Like, you want a lot of cheap stuff. Like, I think if you're building a crewmate, demon hunter deck, you want a lot of really cheap stuff so that you can easily play things out from your hand to get the stuff out from between your crewmates. And then, you know, let's say turn six, you can play a crewmate that summons two or three more. Like, if you turn six, you're summoning a bunch of four-fours. Like, we've already seen with Razzle Dazzler how powerful that is. I think it's clearly pretty cool and pretty exciting, and we'll work. Anyway, we've got another card, Verona Recruiter, which is a two-man adrenaline, it's a one-three. Stats are okay, not spectacular. At the end of your turn, get a four-four crewmate with a random bonus effect. So this is just giving you one at the end of turn. We've seen cards that do this before, and they are very powerful and arena, I'll give you that. They're not generally good enough in constructed, but I don't know if the crewmate mechanic is good enough. You'd be certainly happy to play this on turn two, I think. Now, of course, the same thing is true here. Again, you want stuff in your deck that's cheap because the end of each turn, you get a crewmate, each turn you've drawn a card that's in between this crewmate and the last. And also, your opponent's going to try and remove this because they don't want you having any string of crewmates, but let's say you play this on turn two and it doesn't die. Turn three, you've got two crewmates in hand. By the end of turn three, you've got two crewmates in hand with a card in between. So you have to be figuring out how to play the cards that come in between so that they will start lining up. Anyway, then we also have a legendary crewmate card, Dirdra Rebel Captain. She's a 4-minute 5-4 draenei. Totally fine stats with the cost, Rush. A 4-minute 5-4 with Rush, I think, in an arena, you would just play that hands down. Like, that's just great. I mean, I don't think you would just straight up play a 4-minute 5-4 Rush in constructed without a good reason, but it's competitive stats. You'd be like, "This is really good at what it wants to do." And it says, "Belcry, shuffle all eight crewmates into your deck, Deathrattle, draw one." So we're looking at a 4-minute 5-4 with Rush, Deathrattle, draw a card. A specific card, mind you. But I don't think I've talked about this recently. Draw a specific card as basically as good as draw a card. When it comes to draw a card, what you're trying to do is draw through your deck. You're trying to draw more things. The more things you've drawn, the more likely it is you've drawn the thing you want. So sometimes something will say, "Draw a specific card." Well, look, I don't like that, because it's not the chances of it being the specific card I want, and now zero. Well, I'll tell you what. You've got 20 cards in your deck, and you've got draw a card. The chances of you drawing a specific card are 1-20, and those are not high. So draw a specific card is not much worse than draw a random card. And they're all very good, because when you had 20 cards, the odds went high. Now you've got 19 cards, the odds are a little better. Next turn, you've got 18 cards, the odds look better again. What you want to do is draw a card as many times as you can, because eventually it becomes 1-5 to draw the card you want if you haven't already. So just draw a card, any card, even if it's a specific one, is good if your intent is to draw lots of cards. So this one, draw a card is a powerful ability, even though it's a crewmate. I mean, if you're playing Dirdre, you're playing a lot of crewmates, so you want them anyway, so exciting stuff. And again, low curve deck, but it could be sweet. Why have I got another sleeve coming? Oh, probably because it's like, it's spring. Anyway, moving on, and Dirdre, clearly I want to try Starship, Dirdre, but obviously with Stargrazor. There's some argument for trying Arcane with that as well, which I think would definitely slot in. I'm not sure what the list will look like, but I'm sure we'll find out. Hunter, I want to try Starship with the X-Ack no-you-the-lay, which is the tracking one. Now I posted in Discord, which I should probably mention again, right? You know, tell me which archetypes you're excited to hear me talk about and walk to work. And a lot of people have mentioned tracking Hunter. I've not talked in depth about tracking Hunter, which is, you know, centerpiece around this, but there are lots of things that say, do something and it's reduced in cost or something by the number of times you discovered this game. It's pretty cool, and I'm going to be excited to try some of that stuff as well. We shall see. Again, like, I may not get to talk in depth about it today, obviously, but maybe after theory crafting, I will, we shall see. But I'm excited to try this card. Replacing my hero power tracking is like, it's what I've always wanted. You know, Paladin. Paladin's a class that you don't often hear me being excited to talk about. We've recently had Pipsy Paint with Paladin, and I've actually enjoyed playing that, which is unusual. But one of my all-time favorite actual mechanics that I've enjoyed playing with Paladin, Libram's, are back. Now, Libram's, we had one Libram of wisdom, I think it was, it was a two minus spell, give a million plus one plus one, and the death rattle, uh, give, return a Libram to your hand. Now, two mana to give a million plus one plus one, with a death rattle, a Libram wisdom to your hand. It's not actually a very good deal. But along with the Libram's came up, there was like a one mana one three, that's a reduced cost of your Libram's by one for the rest of the game. Uh, and there was also, I can't remember what the other ones were, but they were, oh yeah, it was like a five mana four six with taunt that reduced cost of your Libram's by two by the rest of the game. So you could get Libram of wisdom to zero mana pretty quickly, and the idea was that you just, you know, you got Libram's a wisdom, and you got them back, and they were free. And there were other Libram's, there was a, a Libram of hope, which I think was like nine mana, heal you or something for eight, and then summon an eight eight taunt with divine shield. Obviously nine mana is a lot to pay for something, but you want to be paying less, because you've been reducing the cost of your Libram's. And the other one was Libram of justice, I think, which was like five mana maybe, and like, set all enemy minions health to one and equip a light justice, which is just the one for weapon. Pretty cute, solid Libram's, they were fun to play and constructed, and we've got Libram's back now. At first how do we see this interstellar star slicer, this is a rare three mana two three weapon. For a three mana weapon you want more than that, like a three two is better because it's got more attack. This has battle cry and death red will reduce the cost of your Libram's by one this game. So you get this by the time you're done using it, which is three turns not two because it's set up to be a two three weapon, your Libram's going to cost two less. So just this one card is going to reduce my to this, it's pretty good. The thing with weapons that have to die, you either have to equip another weapon over the top of it, destroy it, or you're attacking with it. If your opponents have big taunts, you have to face tank them, that's not very nice. But sometimes it's what you're going to do, because you need to reduce the cost of your Libram's. The next up we have interstellar wafer, which is a common four mana four two drenno divine shield. Four mana four two divine shield is okay, but not spectacular. You're playing arena, but you're not thrilled to. This is battle cry, reduce the cost of your Libram's by one threats to the game. And the thing is, Libram's a power that you have to play this card, but I don't think you're happy about spending four mana on a four mana four two with divine shield. But the fact that you're using your Libram's is pretty key to what you're doing, that this is like the cost you're paying to do it. Like the fair cost for a four two with divine shield is probably more like three mana, which is not exciting anyway. Let's get on to another spell here. Now the minion I just mentioned is a draenei, so this spell orbital satellite is a one mana, discover a draenei. If you played an adjacent card this turn, discover another. So there are plenty of draenei's expansion, which means the odds of you discovering this specific four two draenei that reduce the cost of your Libram's. It's not particularly high, but some of them are quite good. You could maybe get Velen, the legendary, and it's death rattlers to repeat battle cries you've had, which means that could make your Libram's cheaper. So at the very least that, and of course if you played an adjacent card, you get to discover two. So if you turn three, four, five or whatever, when you're running out this orbital satellite, this one mana spell, easy to fit a one mana spell in, you play that. And then getting to discover two draenei, that's pretty solid value. And it's also going to help you find more of these key cards that you want to make your strategy work. So kind of cool. Anyway, moving on, we have a legendary, Ural beacon of hope, five mana, four, three. Yeah, not a hundred cent sword on those stats. Rush, okay, okay, sure, that's a little bit of death rattle. Get three different Libram's from an older timeline. Now we've clarified. It's the three Libram's that I talked about earlier, wisdom, justice and hope. There is technically another one, judgment, but it has corrupt. And so the decision was we don't want to use that because we don't want to put corrupts on a card, even tangently. So people go, what does that mean? So judgment, which was the weapon, it was like a seven mana, five, three weapon with lystele and corrupt. And obviously reducing the cost to it makes it easier to corrupt it. That was lystele, a few corruption. Anyway, we haven't got that one. It's the three original Libram's. So a five mana, four, three with Rush that gives you three of the original Libram's in hand. Alrighty, that's pretty spicy and exciting. But anyway, enough of the older Libram's. Let's have a look at the new Libram's. First up, we have a Libram of clarity. A three mana holy spell, draw two minions, if this costs zero, give them plus two plus one. So minimum it's an arcane intellect, which is two mana to draw two cards from mage, right? That's okay, it's not bad. Mage seldom wants to play this, but we'll sometimes get it and play it anyway. If you're playing a Libram deck, clearly you want to play this because ideally by the time you're playing this, it doesn't cost three, it costs less. And obviously it costs zero, in other words, having had a weapon played and destroyed and one of the four twos played, it costs zero, you get to buff the minions you've drawn. So drawing more minions means drawing more things that reduce the cost of your Libram's and stuff like that. And given you want Draenei, you're probably trying to find Velen as well. And drawing them just makes it easier. The next one is Libram of divinity. This is a four mana epic holy spell, give a minion plus three plus three. If this costs zero, return it to your hand at the end of turn. So, kind of like wisdom, this is our endless stream of Libram's. Give me something plus three plus three for zero mana. I'm going to do that every turn, it's an incredibly powerful thing through it. So this is a heck of a payoff for the Libram strategy is that once you have reduced by four, which is not easy because you've got a weapon that reduces by two and a minion reduces by one, which means you need to have drawn one of each of those or two of the weapons. One of each of those ends up in something else or two of the weapons, that kind of thing, right? And if it's two of the weapons, that's three durability works, you're not getting this to zero mana on turn four. And I don't think you ever really want to play this until you've got zero mana because then you've lost your extreme late game thing. So everything else is about surviving to the point where you can start getting Libram with divinity to zero mana. And that's why I think that the orbital satellite discovering Drena is kind of important here because you kind of need to be forcing yourself to find more Drena either than the ones you can just straight up run in your deck. Anyway, the last Libram from the new expansion from the Great Dark Beyond, I believe this is the first time I've met, and it says there's the episode, the 1377 episodes, and I'm still not getting used to when I should say things like the new expansion that comes out November 5th, at least I've got that bit right. Libram of faith, six mana rear holy spell, summon three, three, three Drena with divine shield. If this has, this costs zero, give them rush. Okay, if you get both weapons, and you get to play them, and you get to hit them die, that's minus four. Then you also have to draw both Drena, the four mana four twos, play those, not hit them dirty redded. Now you get this down to zero. But let's think about this without it being zero. However much mana, not six mana, reduced by some, summon three, three, three Drena with divine shield. So how much, like six mana for three, three, three, so divine shield is not actually that bad. You want better than that probably, but it's a reasonable thing to do. Six mana, or maybe five mana, you drop this, you've got three, three, three is the divine shield. That's a solid board presence. That's something your opponent's like, well, it's not easy for me to remove those, which means either I've got a brace for them to start attacking me in the face, or I'll get a brace for them to start picking apart my board, because they will. There's solid little Drena, I guess. If it costs even less, that's even better. The less you're playing for the Libram of Faith, the more you can spin mana on other things at the same time. So, yeah, let's say it's turn six. You've already done some Libram reducing, and then you can just play for three mana of your six on turn six. You're playing a second copy of the weapon. That's three of your six mana, you've got three left. But in playing it, you've reduced the cost of Libram of Faith again, now it's down to three. Being on turn six, able to play three, three, three is the divine shield and a weapon. Not bad, not nothing. This is one where, obviously, it's better if you've got your Libram down to zero. I think you're not waiting to get it to zero. This is when you're going to run out early, the one at the Libram of Divinity where it repeats. When you get it back to your hand, that's the one where you have to wait for it to be zero. So the other one, you're not. Anyway, another sneeze. Hold on. Whoa. Sorry. Anyway, so I'm kind of excited to try this. I feel like it sounds like it's too slow. Oh, another one. Oh, God. Whoa. Sneezes, who needs them? Technically, my body does. Some foreign body has made it into my body. Some kind of thing that I'm allergic to, whether it be pollen or dust or whatever. And the sneezing is my body's way of saying out, out fell pollen or dust or thing. Be gone. Oh, geez, who didn't have them. But anyway, it's not just crewmate DH and Libram Paladin that I'm excited to play tonight and next week, of course. There's others. Rogues, obviously. Just want to do Starship stuff with Rogue. Charmin, there's an asteroid mechanic. Raunchy did a very fun video with that. Like, as an aside. For the longest time, I remember because I'm always excited to wait for the Raunchy video. I don't want anyone to mistake that for me saying Raunchy. It is not Raunchy. It's a safer family. W-R-O-N-C-H-I, Raunchy. There was also a Chinese creator called the Amazing LP who would do like actual live action with CGI animation stuff. It was these amazing videos. People would wait for those as well, but they've obviously fallen, by the way. Probably quite expensive to create those. Anyway, the Raunchy cartoons, people love those. And like, I am really, really, really flattered and blown away by the fact that each reveal season, I'll often see someone saying, the Raunchy reveal and the Blister Guy reveal are the two reveals I eagerly wait. Like, for me to be put in the same bracket as Raunchy, I'm like, just blown away. Really? It gets me every time. And like, obviously, I tried to put a lot of work into my reveals. It was never something that was planned. It was never something that was asked of me, but I just do it. And I keep getting reveals because I guess because I did. Anyway, the Raunchy reveal. Good fun if you haven't seen it, go watch it. It shows off the asteroid mechanic. I too kind of want to play it. The asteroid mechanic is a little bit like Insendius. Basically, the first card we saw, which is during the neutrals, is a Moonstone molar. Neutral 2 mana 2/2 elemental common. Battlecry Chef with 3 asteroids into your deck to deal 2 damage to a random enemy when drawn. So, Insendius draws you a, what is it called? I don't know, like an eruption or something, and it does 1 damage to all enemies when drawn. The thing is, Insendius at the end you turn gives your eruptions plus 1 spell damage. So, in theory, assuming your opponent is smart enough to remove Insendius, the turn you've played it. The eruptions aren't going to do any more than 2. But, you know, given Insendius as a 2/10, maybe it'll end up being more than that. But, in practice, it's often a 2/10 that gets removed and the eruptions deal 2 damage. Asteroids also deal 2 damage, but it's just a single random enemy. So, not a school, but similar mechanic, right? But, we are shuffling 3 of them with a 2 mana 2/2, which is more exciting than a legendary 6 mana card. Anyway, we saw that card to begin with the Moonstone molar, and we were like, "Ah, okay, cool. That's a thing." But then when the shaman set started getting revealed, we started seeing more asteroid talk, including Ultraviolet Breaker, which is a common 3 mana 3/2 elemental. That's me crossing. Battlecryer deal 3 damage to an enemy minion. So, 3 mana 3/2 that deals 3 damage to enemy minion is a plenty good deal. That's Flame Tankarbu, time to magic talk, is whatever. There was a magic card at some point that was a 4 mana 4/2 that did 4 damage as a battlecryer to an enemy minion. Actually, it was to any minion, so, like, you couldn't play Flame Tankarbu on its own, because then it would deal 4 damage to itself, and then it was a bad card. And then when it was good, it was like, "No, this card is incredible." And it was one of the best cards in standard for the longest time. Anyway, this is like that. 3 mana 3/2 that does 3 damage to an enemy minion. Okie dokie, lock it in, just solid value up there. Also, shuffle 3 asteroids into deck. So, if between the Moonstone molar and this Ultraviolet Breaker, we've shuffled 6 in by turn 3. There's a good chance we're going to start drawing asteroids at some point that deal 2 damage to a random enemy. Now, a random enemy can go face. We like that when we like that. But sometimes, going face means it's missed an enemy minion, which, if it hits the enemy minion, then the minions were played, get to keep going. If it doesn't hit the enemy minion, it goes face because we like it going face. Then the enemy minion gets to trade our minions and they don't get to attack anymore. If hitting the enemy minion means our minions get to keep going face, that's more damage. Anyway, that's Hearthstone 101. We also have a spell. We talked about playing a 2 mana 2/2 and a 3 mana 3/2. Sounds like we're curving out minions. Meteor Storm is a 6 mana rare nature spell. This is deal 5 damage to all minions, shuffle 5 asteroids into deck. So, we're a little bit at odds with what we're doing here. But I do think it's salvageable. I don't think it's too much of an issue. There's nothing wrong with playing minion curved deck and they slow a more controlling deck. Like, that's totally fine too. Like, you know, your average Highlander Shaman that you might see in standard these days. Maybe not as much recently, but it's going to be curving out minions as well, but also just having to have a Reno at the top end. Not that I'm suggesting we Reno. Anyway, Meteor Storm is a totally fine thing to be playing. Even though it kills your minions, it'll be killing their minions. 5 damage to all minions. Ah, shuffling 5 asteroids into deck is pretty exciting. If we're finding ways to draw them, even more exciting, 5 asteroids is a lot shuffling. Anyway, Bolide Behemoth is the next card. It's an epic 4 mana 3/6 elemental, of course. Stats are okay. We want more from a 4 mana 3/6 than just a 4 mana 3/6. What does it say? Belcry. Your asteroids deal one more damage to this game. You know what's better than a 2 damage asteroid? A 3 damage asteroid. Now, this is Shaman we're talking about. They can play Shutter Block. This is a battlecry that you can repeat multiple times if you like. A battlecry that says your asteroids deal one more damage to this game. Your asteroids deal one more damage to this game. 3 times. Well, now my asteroids deal 5. Yes, please. I'm excited to try this. Not only does the battlecry increase the damage to your asteroids as soon, of course. It says spell burst shuffle 3. 3 of them into your deck. A 4 mana 3/6 and then a spell. That's not as easy as it sounds. A 4 mana 3/6 on turn 4 is not as easy to remove either. And honestly, the battlecry that's already increased the damage to your asteroids, even if you don't get the spell burst out of there. It's still pretty reasonable if you're planning to devote resources to removing it. But obviously, we want the spell burst as well. Anyway, moving on, we have another spell called Triangulate, which is a 2 mana rare spell, no type. Discover a different spell from your deck, and then shuffle 3 copies into your deck. You're like, well, how is this related to asteroids? Well, the asteroids are spells in your deck with castor drawn. So you want to discover an asteroid, because this is going to shuffle more asteroids into deck. When you discover an asteroid, right? Your deck goes, aha, we've brought this. Draw this, oh, I already made it cast when it's drawn. Okay, so immediately when you discover the asteroid, it draws it, casts it. It's still going to shuffle 3 more into your deck. And then when it's castor drawn, it replaces it. So you get a different card. So that's pretty cute. When you're building the asteroid deck, that's the kind of thing you want. Obviously, you want to reach your critical mass in the late game, where your asteroids are dealing a lot of damage, and if you want to do that, clearly you want to do things like the meteor storm to clear their board to get to the late game. Like, maybe you're also using Triangulate to draw meteor storms dead, totally acceptable thing to do. But I don't know, I think asteroid showering is a thing I'd like to try as well. Don't know if it's going to be good, but I'm pretty excited. Like, so other than various Starship decks, crewmate Demon Hunter, Asteroid Charmin, Libram Paladin, all things that I'm like, yeah, yeah, I want to try these things out. That's kind of exciting. That's kind of cool. And then, of course, the last less exciting note in my list, because I went by Class Order as Warlock Starship. Yeah, yeah, I don't know what it's going to look like, but the Warlock Starship pieces looked kind of exciting and effective. I think what's going to happen is I'm going to get the Warlock Starship pieces more playing Rogue Starship than a Warlock Starship, but it's fine. It's fine. There's a lot of stuff I'm excited to play. Now, the time at which I can start playing tonight is 8pm. I can probably start early in that, technically, but I really can't, because we don't really get the kids to bed before then. We get good into bed. We try for around 7.30. It does noise work. She's actually pretty good about that. Mongus was a lot worse at going to bed at that time. And she didn't have a big sister who was not in bed yet. Like, if Mongus was the younger of two sisters, she was the problem getting into bed at that age. She would be way worse if she had a big sister. She didn't, and she was still a problem. But Mongus, no good, sorry, does have a big sister. And we still just go to bed, which is kind of a miracle. We've got to be counting our lucky stars on that one. Anyway, we'll try to get good to bed at 7.30. And invariably, that's all wound up by, like, quarter to eight. And then we try to insist that Mongus goes to bed by 8.30, which I know is early for some people, but Mongus has this habit of waking up early and trying to sneak out and, like, play games on a phone, which he's not supposed to. We found that the later we let her stay up. That doesn't stop her sneaking up early, and then she just doesn't get enough sleep. So the in bed by 8.30 is basically because we can't stop trying to get up early and play on a phone, and we're just trying to force her to get enough sleep, so that helps. And invariably, we might do stuff, like, between the time of getting good into bed and getting Mongus or to bed will be placed at, like, banana grams, which is fun. I get told off from playing too hard, like, being too competitive because Momm and Mongus are generally trying to create cool words than they are just using all the tasks, but anyway, it's good fun. So even though I can start participating in a theory crafting at 8, probably going to be, like, 8.30 that I do. Again, not that I'm streaming it, but still. For my own sanity, I try to make sure I'm going to bed by midnight. Obviously, during the time of the night, I need to edit and post this episode. It shouldn't take too much work. I can probably even do it between turns, but I love a lot of my plates. Also, when I stay up to midnight, which I do most nights, I'm also not getting enough sleep. Pretty sure all you parents out there can totally get what I'm saying there, right? Anyway, I'm looking forward to money some stuff tonight. I doubt I'm going to get to play everything I want to play. And invariably, what's going to happen, I'm going to lose to some high-end Asian streamer from, like, career or something, playing something sweet. I'm going to want to play what they're playing. But anyway, next episode, I'm going to talk about whatever that experience was about what I did try and didn't get to try, I guess, and how that went. It was going to be a lot of fun. You know, a train platform. Time for me to sign off. And all that. And there's a train coming, that's even more reason-wise. So Discord.me/busguy, by the way. Don't forget to do your conscious channel. Don't forget to go in there and enter to win one of four standard bundles. Also, Write-R-Z is going to be giving away an extra 15 packs on top of that, so thank you to Write-R-Z. Anyway, look. Follow me on Twitch, Twitter, and YouTube @busguy. Follow the podcast. Walk to work Hs on Twitter. And come hang out in Discord, Discord.me/busguy. Oh, what a breath, it's so warm. It's not a sneezing, right? It's an extra effort on my body. My body is fighting whatever horrible foreign bodies are coming in. Anyway, it's always a pleasure to have you join me to my walk to work. Good luck, everyone, and everything you do, because you're an absolute bloody legend, you are, and I love you all. I'm so excited for the great duck below to be on. We know it's beyond. But only somebody told me. I tried to tell him this. (whistle blows) Oh, that was a bad try. (indistinct chatter) ♪♪