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Walk to Work - A Mobile Hearthstone Podcast

W2W 1382 - The Great Dark Beyond is LIVE!

Duration:
34m
Broadcast on:
06 Nov 2024
Audio Format:
other

The Great Dark Beyond is Live! I crack packs and spectate mates on the ladder!

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G'day friends, it's Blisterguy and for Wednesday the 6th of November it's episode 1382, I think I didn't actually check. I've walked to work on Mobile Hearthstone podcast and the great duck beyond his life, yes. Now obviously I just said Wednesday the 6th which is a day earlier than I would normally record but I forgot to mention yesterday that Friday I'm going to take the day off work because my wife has got to go on for a minor procedure so I've got to look up to get all good, it'll be fun, I like it, it'll be nice but they'll make it hard to go out and record on Friday and like today's release day so you know we can do this sort of release stuff which I guess I haven't really done for a while and you know even though that message is scheduled up and then I'll record it again tomorrow and you know look at how the day one met or went, it was like quick succession of episodes, it's fine, I'm sure it's fine and I'm sure there's plenty of other things in the world I'd like to not be thinking about right now if you know what I mean. Anyway so use your sort of stuff, I'm walking around the neighbourhood because I'm not going to the office today, it's a little later in the day, I'm technically working right now but like you know let's take a break, I'm taking a break, so what are we going to do? Spectate the letter, we'll spectate the letter, see what's going on there, we'll crack some packs, now I've pretty much opened all my packs except for 10, I've saved 10 golden packs to open and I have already got the whole set, probably because I opened a bunch of packs from the tavern brawl as well but also if I've ever complained about bad pack luck by the way, also a sneeze coming, oooh a fever, whoa, excuse me, sorry about that, if I've ever complained about bad pack luck and I have had bad pack luck, I think I had bad pack luck this expansion early on, oh my gosh so many flowers, I guess the whole hedge of Jasmine just across the street there, that's not going to help, I felt like I had a bit of bad luck coming into when I opened my great dark beyond packs, I feel like every expansion when I've opened packs on mass like that's less than I'm supposed to get, oh never mind, apparently no I didn't want to remove photos, what's the phone doing I'm not, anyway, when I opened the golden packs I got today, because I saved my pocket money to get a golden bundle, the signature I got from the golden bundle was the ceaseless expanse, okay, that's actually a nice signature that I would like, I usually don't like signatures but it's a nice one, I want to say use, I keep thinking I should do an episode about signatures I do like, because generally I don't enjoy signatures but I guess I like diamond cards less, but some signature cards I do like and have liked, and I should do an episode of the signature cards I do like, haven't prepared for that today so that's a different one, but that one I was happy to get that, and then I think across about 10 golden packs I got about four legionaries, I'm in no position to ever complain again, really, like that's just ridiculous, it's yet done, I mean obviously there's still a bunch of stuff I should upgrade to golden, I haven't upgraded my Kil'Jade yet, but I haven't had a chance to look at any of that stuff, I haven't had a chance to look at deckless yet, I've seen some stuff floating around, I've seen some people complaining about Quasar Rogue, I'm assuming it's not as much of a problem as people think it is, but we should see, nope, you just pulling over, like I just stopped to let a cartoon around the corner, turned out it wasn't turning around the corner, it was just pulling over and parking on a corner, which you're not supposed to do anyway. So anyway, let's just get in the game, crack up in these last 10 golden packs I have, which probably won't have a legendary, but at least I can talk about the cards as we open them, and then we'll get on the ladder and see what people are playing, and hopefully by this time tomorrow, when I'm recording again, I'll actually have a deck made that I can play, which would be fun, I haven't actually played a game already this morning, while I was making breakfast on missing me and said would you like a friend's quest, like I mean, yeah, of course I would, but I don't have any decks made, they're like, I have a single deck recipe deck made, I'm like, well then I will do the same, and I went and I picked Dane Ein's Discover Hunter deck recipe, and I built that, and we played a game, and I won, and it was fun, and most importantly I got some experience, but unfortunately what I didn't do was open the tavern pass and claim my 10% experience buff thing first, whoops, so that didn't count, but honestly that quest was a freebie, so I don't mind, anyway, it's all good, so what are we doing, we're opening the game, have I unmuted the phone, probably not, now I have, have I turned the volume out, nope, but now I have, so here, after a moment, will it be a great deck beyond greeting, or will it be just a regular one, I don't mind, I'm just happy to be out and walking to be quite honest, because I spend a lot of time in front of a computer screen today doing various work things, and probably also doom scrolling a little about current events, but here we are, your starship already, oh, I know this is just an audio medium, but you should have seen the big spot smile in across my face, he said my starship's already small type of there, it's supposed to be spaceship, ah, but ah, oh, and listen to the eerie space sound effects as well, nice, anyway, where are we, we're going to open these packs, okay, golden pack number one, it's not really number one, because I've opened a bunch of golden packs, let's see what we've got next, a golden epic, oh, Star Volpeira, that'd be nice, so this is a card that I think people were concerned about, and it's the neutral 5-45 tradable battle cry, destroy an enemy starship or starship piece, it's reasonable value, but ah, I don't know, look, starships are big, starships can be menacing, as we saw last episode, you can make some pretty big starships that do some pretty key things, but you expect them to get destroyed, ah, the thing with this card is that sometimes your opponent isn't building a starship, and then I guess it's tradable, but then also it's a 5-45, and you just, you're just not ready for that, I think this is probably fine in arena, but I suspect people aren't going to be playing this in constructed, anyway, next card, golden core, oh, it's a dimensional core, we did play this yesterday, ah, this is the neutral 3-mile of 3-2 divine shield starship piece, I think Vicious Syndicate have summed up, well, how this one works, if the starship you're building, ah, scales based on its size, it's like the hunter one, dealing damage equal to its size, the warlock one dealing damage equal to its size, you know, that kind of thing, the death knight one, summoning minions equal to its attack, ah, that does scale by size, but it's kept at 10, so I think you probably don't need dimensional core for that one, but like if it's better because it's bigger, you want dimensional core, and if it's not, you probably don't need it, head hunt, this is the demon hunter one, one mana two damage, get 844 crewmate or the random bonus effect, so far crewmate DH has been, ah, underwhelming for a lot of people, which is a shame, because it's kind of cool, ah, whether somebody makes it work in the next few days is a different story, maybe they will, I feel like maybe it's the kind of thing that might be better once we have an annual rotation, once we lose, bad lands, festival of legends and titans, ah, the crewmate, ah, demon hunter might be just a bit better, but like already going into the pre-release brawl, we saw that pirate demon hunter was plenty flying, ah, already good, it's like crewmate demon hunter is already not the best aggressive demon hunter list in this year, so it could be a bit of a struggle, but yeah, maybe low to the ground aggressive strategies like pirate demon hunter will get preyed upon in some way that, ah, crew demon hunter might provide more resilience for, and then, you know, it might see some more play, but for now, unfortunately it's not, it's not working out as well as people like, gosh, I wonder if they buffed the crewmates to be 5'4 or something, could you imagine, oof, alright, ah, stranded spaceman, I've seen this in a few different lists, ah, but if you ask me what I did, I couldn't tell you, it's a 2-2-3 draenei, alright, ah, battle cry the next draenei you, ah, play games plus 2 health and rush, there we go, so that's why, it's a draenei focused minion, I have not really played me draenei focused decks yet, I'm sure I will, ah, this one being 2-3 stats are fine, ah, I mean the next one you play rush and 2 health is pretty good, I mean, this is the kind of thing where if you had a lot of draenei and arena, you'd be really thrilled to have this new deck, ah, and any draenei focused deck is probably pretty good, like I think a minion focused deck is going to be good at holding the board, and it's cards like this that make it do that, so, we hear a lot of, ah, little pop ups going on there, thanks master, anyway, last card from the first hack, ah, crimson commander, this is the neutral 3 mana, 4-3 draenei, ah, battle cry, end death red, it'll give all draenei, and your hand plus 1 plus ah, vicious indicate we're saying, this is pretty key if you are going to be playing ah, crew demon hunter, so, you know, because they're draenei, making them 5-5's or 6-6's, makes a big difference, anyway, that's the first hack done, what have we got in the next pack, nope, it's already there, we got, bloody, bloody, ah, Urzul rega, this is the one that I talked about, ah, people in the theory crafting stream have been trying in their quasar rogue decks, ah, it's the neutral 5 mana, sorry, 3 mana 5-1 demon, lifesteal spell burst attack a random enemy minion, particularly good if it now got 0 after quasar, you just drop it to 3, probably draws you another card because you had nignac shack, you know, that kind of thing, ah, and then people just get to smack into something and gain some health, ah, I'm not sure he's sure there's much use of it outside of that, but you never know, having a 3 mana spell that requires you to play second spell to do 5 damage to a random enemy and gain 5 is, it's not nothing, anyway, here we go, interstellar wafer, oh paladin, right, this is the 4 mana 4, 2 divine shield battle cry reduced to cost of liberums, ah, your liberums of this game, by one, I mean if you're playing liberums you need this, interestingly the, the, the librin that costs 6 that summons the 3/3 to divine shield, I don't think you actually need to reduce that to 0, I was playing it and I was like, I feel like this is good enough even without the rush, and the vicious syndicate on their podcast confirms much, this thing's still sick even if you're not reducing it to 0, ah, but I still think you want the interstellar wafer just so you can reduce the things that do matter to 0 to 0, so that's pretty good, alright next up, oh it's a second wafer, so we've got two, it's stellar wafer is in our own pack, if I hadn't already opened plenty of golden packs you'd think aha, that's the two few collection you need, ah, these are extras, that's how they get nerfed, just kidding, hologram operator, 2 mana 3/2, draenei, I'm not sure how that neutral card, battlecry get 3 temporary draenei, I've seen people play this in the theory crafting, I've seen people play this in the previous brawl as well, I'm not entirely sure that it's as good as people want, I think this is the kind of thing where you might discover it at some point, or randomly generate it, the ah, this could be good, you clearly don't want to play this on turn 2, 2 mana 3/2 is fine, but getting 3 temporary draenei doesn't do very much, the 3 temporary draenei really just means, as long as you have a bunch of mana left over you might get to play 1 or 2 more draenei, and 3 just means you get to pick which one they are, if you have 10 mana, like the odds of you hitting 3 draenei that you can play, and not high, but somebody's going to do it at some point, together like this is, this is amazing, nah, I'm sure it's fine, anyway last card of the pack, infernal stratagem, this is a warlock fell spell 3 mana, give a minion +3/+3 if it's a D when your next one costs 2 less, now, 3 mana for +3/+3 is a tall ask, right, you can get that for 2 mana in some places, not really very much in standard, but it's still again, it's not terrific, like if you're expecting to have a minion in play and able to attack to really rate the reward of this, it's possible, but it's a bit of an ask, right, and now you're asking for it to also be a demon to get the extra benefit out of it, now let's assume that you're playing a demon heavy deck, a lot of demons, and you play this, and you get to give one on the +3/+3, still pretty good, but that's 3 mana to do it, like 1 mana is what you want to pay for 3/+3/+3, in a sense, this is 1 mana if you do hit a demon, because then the next demon is 2 less, but then, you know, sometimes your demons cost 1 mana and you don't even get them bent for the full discount, like, it's, I don't know, I don't think we're going to play this in a hurry, you might randomly generate it, but we'll see, anyway, next pack, we're going to 2 packs, and we're verging on halfway there, I don't know, maybe we're not going to open all 10 of these packs, I think we'll probably go faster once we see cards the second time, and I've already talked about it, spontaneous combustion mage spell 2 mana, deal 4 damage to a random enemy, if you play an elemental last turn, choose the target, now, 4 damage to a random minion, we already had that, can't remember what it was called, it's an old spell, it's not great, 4 damage to a target for 2 mana is okay, you have to have played an elemental to do that, if you're playing a heavy elemental deck, seems fine, this is fire type as well, so it should go on an elementals, it's not a huge deal, but it can go face, and I think the fact that it can go face will mean that it's quite a threatening spell for 2 mana, alright, Starship schematic, this is the rogue 1 mana spell, discover Starship piece from another class, I did see somebody posting a combo Starship rogue deck this morning and I was excited, I did not have the rogue legendary Starship piece at the time and I was like, oh I'm going to need that, I've now opened it, that's great, happy to do that, so that's a deck I'll probably be excited to try, will it be the deck I play tomorrow, I don't know, maybe, maybe not, but I'm like, it's really going to depend what's good today, but like, decks I'm excited to try, Starship rogues, Starship hunter, lots of spaceships, love spaceships, there's another Azul Rage, see, I told you we'd get multiple cards and get to skip them quickly, oh wait, we hit 2 cards in a row, I swiped too far to the right, too quickly, thankfully it was the same card, so that makes it a little easier, it's a common Draenai 2 mana 2 1 troubled mechanic, divine shield spell burst draw Draenai, now I did play this in theory crafting, I didn't play this during the brawl, because I wasn't playing Draenai decks, because I didn't really have the Draenai needed to make it work, but I did play this during the theory crafting, it's a solid little minion, sometimes I'd be like, I need to run this out in turn 2, am I upset if somebody devotes their efforts to killing it, now we can compare this to the Paladin, I can't remember what it's called, you know, there's a 2 mana 2 1 with divine shield death rattle draw, holy spell, that thing is good, if you've got some holy spells, this is like that but doesn't draw your card, unless you play a spell, but you can't just run out in turn 2 and be like, I'm getting what I want, but you know, sometimes you will get to play this on turn 2 and then draw a card next turn, I think it's still okay, if you're like, they're gonna have to prioritize killing it to prevent me from getting the spell burst, and if they're doing stuff like hero powering on one of those earlier turns, just to prevent you getting the spell burst, then you know, it's also served some value there, I think it's clearly a good card in Draenidex regardless, I don't think this is one of those things, we're like, no, you don't want to play it because it's not as good as that Paladin 1, like if you're playing a Draenidex that wants to draw more Draenide, you want this, especially if you're playing a Draenidex that does not have very many Draenide in it, then I think you definitely want this card, alright let's have one more pack, and then we'll speak based on later games to see what's going on, I do worry that as we get closer to the home moves, then we'll have trucks again, ugh, anyway there's an interstellar way for again, there's the Paladin 1 again, alright, arcanite revelation, nice to have this in the gold, and this is the one that was in the Turtle Druid deck I was playing, the one mana druid spell, draw a card if it's a spell it costs one less, one mana is just such an easy cost to pay, it's there, it's like, alright I got one mana, cool, great, I'm just going to pay it, and sometimes you don't have one mana left over, you say well I just wait till I do, but it also is nice for triggering Stagrazer to make it to do the big hwump, oh my gosh, so I've not walked away for a long time, but I'm walking past the tree that has all the soft toys, and if I didn't have the game open I'd take a picture, there's a giant bear in it, and I'm talking, this bear is, ugh, I mean it's squatter then, but it's probably as big as Mongoose, maybe it's not as tall and as long as Mongoose, because she's tall and skinny, but like, that's a big bear, and it's bedraggled, another sign now, feel free to donate, look and admire, but please don't take, no I don't think you'd want to take any of these things, they look well and truly with a worn, delightful tree, anyway, next card, Deep Space Curator, 3 mana, 2/4, all classes neutral, it's a spell we're supposed to get a random minion of the spell's cost, it's cost to zero, I mean, it's value, but you can't rely on it to do things, like I don't think if you're playing spell heavy deck you want to put this in there, just get more value, so, cute card, final arena probably, hey it's Stargrazer, I love me some Stargrazer, why do the music suddenly stop, I don't know, music's like coming up and down, but we like a Stargrazer, I think it's, depending on what message hearts is, might stop and start the music, Stargrazer, if you don't remember, it's one of our reveal cards, 8 mana, 8/8 beast, elusive and taunt, spell burst, give you a hero plus 8 attack this turn, I really enjoy playing this in the pre-release brawl, and it's an awesome card, I'm glad that it's playable, it may not be as playable I guess in standard, but like, just the very fact that it comes back with hydration station makes it like, you know, if Druid is not doing this, it's got to have a pretty compelling reason not to do it, and that compelling reason maybe that doing Elonius is just better, also another reveal card of mine, so let's not complain there, you know, but overall a pretty sweet card, and I have enjoyed playing it, if I don't get to play it again, I'll still be happy that I did get to play it to 6 and 2, last card, interstellar researcher, is that what it says, it is a researcher, 2 mana, 2/2, draenei, for paladin, battle cry, spell burst, draw a Libram, yeah that's pretty powerful, I mean battle cry alone drawing a Libram is good, it's just a 2/2 so it's easy to kill, but if you get to do the spell burst on this as well, like, you're going to be getting a lot of Libram's, that's kind of spicy, I like it, anyway, it's enough packs for now, just take ages otherwise, let's go spectate some people on the ladder, let's see who we got, well we can spectate Brian Kibla, let's, nope, I was going to say Edelweissner, she's not actually playing someone just yet, who else, Kora is doing arena, which is cool, that person's hanging out in the main menu, lots of people hanging out in the main menus, oh, smarms, alright, we're spectating smarms, send me your arms, it's the poor name, whatever it is because that's smarms, she just wants to host the Blizzlet podcast, she's also in, I can't remember the other name of that podcast, this dragon rider and how can I catch the podcast called, I can't remember, anyway, she's fantastic, she's hilarious, she's not safe at work if you want to try and listen to watch the stream, anyway, the opponent is a rogue and on turn two they just played a Moonstone Moala, it looks like, smarms is also rogue and just played their own Moonstone Moala for zero mana, I'm not sure why it's zero mana, I must have decided to reduce it, and then immediately break danced it, so it looks like smarms is playing Quasar Rogue and the opponent is probably playing Quasar Rogue, so smarms now has a tutu with Rush thanks to Backstabbing that Moala, she's considering playing the Moala again, I guess, get that early tempo out perhaps, but like the thing is with this deck is you don't necessarily want to do that, she has another Backstab in hand, which means that, so not Backstab, she does have a Backstab, she has another break dance in hand, which means she can break dance to Moala again, so if you run out the Moala now, then you don't get to break dance to the second time, there is another Moala on the deck, I'm guessing, looks like she's pointing the Backstabbing at the opposing Moala, the other catch she has in hand is Blood Mage Stellnoss, which can be really good once you're comboing out, but she's instead chosen to dagger up after Backstabbing the opponent's Moala, because you don't leave it there so they can shatterstep it, she understands, I know smarms play this deck during the brawl, she understands you want to play the Moala as late as possible, and you also want to get the opposing Moalers, the opponent has done something and then I'll manage her on the 2-2, it was Aya's, they draw a deck for treasure, see smarms has already drawn an asteroid that went face to put the opponent at 27, and this is drawing a quick pick, she's just playing the second Moala now, and then the breakdowns on it immediately, and then it'll leave one Moala left over, she'll probably attack with the last durability of the dagger, so we drew quick pick this turn, she knows she can play that next turn, alright, so the opponent is on 26, smarms has a 2-2, in hand we saw a quick pick, we hit the Moans on a Moala again, I think we've got 5 asteroids left in the deck, there's a coin from the opponent putting him up to 5 mana, let me guess, oh another coin, oh okay, is it Quasar time, Incendius, well Incendius is definitely a card that can be played in the Quasar deck, it's shuffled 5 things in, and then turn us buff them up so they're down 2 damage each, there's a fan of knives for smarms, are we just playing the fan of knives, are we playing the Thanos first, leaving the Incendius in play, does threaten a heck of a lot of damage, like the good thing here is asteroids can go randomly anywhere, but if you've got the eruptions in your deck from Incendius as well, they can help clear out the board so that the asteroids they know where to go, so they can go face, so the fact that there's a 2-10 Incendius over there, on, as smarms has turned 5 now, is a bit of a problem, because that thing won't go in hurry, and those eruptions will be dealing 3 or 4 nasty, I'm guessing smarms is considering whether to play Thanos first, if you play Thanos in the fan of lives, you've only got one mana left, but it does mean at least, you know, the fan knives does 2 to the Incendius, and in the asteroids you draw now will do 3, but then you're not saving the Thanos for later, but then I guess if you do play the Thanos now you do get to draw a card, no it's quick pick, quick pick is face tanking Incendius, ouch, that drew her a knick-knack-snack, shack, knick-knack-snack, knack-shack, found her nice to do another 1 to Incendius, there's a second knick-knack-shack, the 2-2 is just running straight into Incendius, because the space is not going to last long, so the Incendius now down 6 out, there we go, we've just drawn an eruption, so that's good, because then it's not in the deck still, and that did 2, putting a smarms down to 26, Incendius puts plants to 24, there's a shadow step on the Incendius, you don't like to see it. So now there are going to be 9 eruptions in the deck, 3 of them are going to be dealing 3 damage and 5 of them are going to be dealing 2 damage, so not particularly nice for smarms, there's a dig for treasure, no quasar in sight for even, knick-knack-shack for smarms first, looks like we're using the knick-knack-shack, there's a mic drop, I mean it's finale, it'll draw 2 cards, it's just doing now, oop one of them's an asteroid, it's the Cendius, then there's the quasar and there's a second asteroid, hitting the Incendius, and then there's a dubious purchase, that's nice, and the quick pick has now got 3 attack, the knick-knack-shack is re-opened, so she can draw more cards, looks like we're face-taking the Incendius for 3, putting smarms down to 22, and that drew her another mic drop and a prep, she's drawn prep from the knick-knack-shack, she's playing it, what are we going to get, she's just prepping out the dig for treasure, that's drawn another moonstone molar, I don't know, I think I might have saved the prep to prep quasar next turn and do something else, but I know, the problem here of course, there's a bunch of eruptions in the opponent's deck and they're getting a lot of damage going, so I can see what smarms are doing, it's just like, we need to get a lot of gas going here to pull this off, the knick-knack-shack being open is good though, because it means that actually quasazers the stench, you can use it immediately, oh, the opponent has just gone prep, breakdance on the Incendius, there's going to be a lot of eruptions in there, the Incendius token from the breakdances, at least on near 2-3, which is good, just realised and walking past Gert's deck here, she might be outside, she hears my voice, she's going to be like, "Daddy!" and that's not really fair for her, so I'm just going to keep it down for a moment, go around the corner, and they'll get away from deck here, because that would be awkward, morning, how are you doing, good, I mean, that is also additionally awkward, that was one of Gert's educators, good, she's very good, very good value, alright what are we looking at, looks like from smarms, we've got not-clasar, she's just played dubious purchase, and thelnos, that's hidden asteroid, asteroid went face-for-three, oh, another asteroid, that hit the 2-3, another asteroid, it hit the Incendius, a lot of asteroids gone, and the dubious purchase did kill the Incendius, which is good, but we should have played quasar, alright, there comes, we've drawn another card, and it's with the nignac check, and it was another asteroid, putting the opponent down to 20, what are you doing, smarms here, I think you've got a three-man lift, you've played the second nignac check and just prepared to go quasar next turn, looks like, yep, there it is, and you just gotta hope that you can go in next turn, the opponent is on 20, you're on 20, opponent has four cards in hand, you have a quasar, you can start quasaring, and if you leave it any longer, there's a whole bunch of eruptions in the opponent's deck, and they're dealing a lot of damage, there's a prep, oh no, prep, fan of knives, okay, three cards in hand, back up to four cards in hand, kills thelnos, draws an asteroid for smarms, putting the opponent to 18, there's a nignac check for the opponent, so this is not gonna be a quasar turn, and a dubious purchase, drawing three more cards, not destroying anything, there's nothing in play, I think smarms really needs two quasar this turn, she's drawing a shallow step, she's got eight mana, what can we do, we can play a moonstone molar and then quasar, I'm not sure how great of a play there, she's got ethereal oracle, that's what she's looking at playing ethereal oracle, I mean I guess maybe we're just not quasaring at all, dig for treasure drawers, a second ethereal oracle, and then two more cards, one of which is a backstab, one is over drawing dubious purchase, still there's four cards left in the deck, that's not so bad, so we're gonna play second ethereal oracle, if we do that we can't afford to play the moonstone molar in hand, we've got a backstab, we don't want a backstab of the oracles, we're gonna shed a step, maybe, I'm not 100% sure of this gear shift, gear shift and shuffle in the quasar in a moonstone molar, and then we'll draw like a heap of cards, which means we might over draw another thing on it, there's an asteroid, going face, putting four, for 14, oh no a quick click, fan noise, oh no, we just overdrawn a moonstone molar, no we've got eight cards in hand, ten cards in hand, sorry, and we have a moonstone molar left in the deck, one card left in the deck in the moonstone molar, you don't want to over draw that, you're gonna need to play a card, is it a backstab or a shadow step, I guess it's a shadow step, yikes, so it looks like she is shadow stepping one of the ethereal oracles, which makes sense, it's not crossing the street, it's good, oh, bush took me sliding up ahead, we had a lot of bush tookies around recently, anyway, the opponents on 14, they're playing a quick pick, that's two of their eight mana, now they're playing Quasar, they have a quick pick and play, and they have a knickknack, she can play it, I think this is not great for Smiles, Smiles being on 20, and also a threat needs to take a lot of fatigue damage next turn if she plays molar into Oracle into drawing a card, anyway quick pick has drawn an eruption, dealing three to Smiles and the Oracle she hasn't played, now they're playing a mic drop for zero mana, they've drawn another eruption, doing another three of Smiles putting it at 14, and then drawing, oh, another eruption, this one's dealing three putting Smiles to 11, another eruption, this one's dealing four putting it at seven, this is not great for Smiles, there's a swirly sword eater, set the attack into your ability, we're up into three, so that's a three, three quick pick, this one, another eruption, this one's for only two damage, but it puts Smiles to five, there's a, in theory, Oracle, the opponent attacks Smiles down to two with quick pick drawing card, and it's an asteroid, there it is, yeah, unfortunate, but it's rough, this is a Quasar mirror, you know, like, it's really hard to know what to do and where, I feel like there are turns where Smiles could perhaps play Quasar earlier, but also, it's just so dicey to do, anyway, we'll stop for Spectating Smiles, why does my, oh, my buttons were gone, anyway, who are we going to, uh, Spectate next, Kibla's no longer playing, Edelweiss, all right, let's Spectate Edelweiss, uh, host of the coin concede podcast, a much more family friendly, if that's a thing you're concerned about, uh, also obviously one of the bigger heartsome podcasts out there, one of the longer running too, although I have been podcasting and half so long that any of the current hosts are going to see the least, oh my gosh, uh, Edelweiss' opponent has in play, a giant Death Knight Starship, it's a 15-14, uh, two Death Knights, uh, sorry, Death Wings, which are 12-12s, an 8-8 Sea Giant, a 3-4 Yelling Yodler, I can see what they've done, they've launched this Starship and Yelling Yodler, it, they also have, like, a 2-on party fiend and a 1-2, uh, message buzzard, what Smiles got, Smiles Hunter, she has a single, uh, what's this thing called, uh, Snacking, uh, Scranger can play, the little 2-5 that comes from the spell that makes 2-2-5s, uh, Smiles has two, she sees this expansion hand, but they cost 16, I don't think we're going to get too high enough there, she's launching her Starship, it's a 10-16, and she's going to Yelling Yodler us, but is it enough to survive, my guess is no, you don't, oh, oh, oh, oh, she's carnivorous cubicleing it, I guess that's going to cause a lot of things to happen and also bring the Starship back into turn, one of the 8-8s has died, oh, so it's only got one biopod in it, okay, so Smiles is at least, ah, sorry, not Smiles, it'll vice now, it'll vice is at least on 16 with 18 armour, so she's on, uh, 34, but the effect that there's a 15 attack minion and two 12 attack minions over there is, that adds up to a heck of a lot, there's a Primus for the dip knight, uh, undoubtedly something's attacking into, oh, the Primus just attacks straight into the Starship because it's got the other hunter piece, they thought they were going to remove the Starship, but no, the Starship ate the Primus, that's funny, uh, but also, looks like two smaller minions attacking into the 2-5 spawn, so we still have a, oh, a risker, uh, risk is going to either steal the Starship or the, uh, no, risk it, of course, the Starship ate it, risk is still the carnivorous cubicle, there's still a 3 health Starship here, uh, the death knight can detect, um, one of the death enemies into it, the Starship did four, uh, 10 to the Starship, but then the opponent can attack, looks like they've attacked, uh, it'll vice down to 17, so not dead, but not in a great position, especially given the carnivorous cubicle has been stolen, I don't think I would have heard a hard end to turn if I was that, uh, death knight, because they missed out in getting something out of the carnivorous cubicle, smart answers, drawed burn watching, uh, there's like Rengari Scout, Revernus Kraken, card greater, I mean, the good news is the Seastus Expancers in hand are now down to Tumana, so that helps, uh, one mana now, Rengari Scout, Smarms has, I mean, keep calling it Smarms, Elvice's face tank to the death knight, uh, Starship falling, uh, immune, what is this weapon? Oh, it's the parallax cannon, uh, if you're, if you're, it's supposed to take me to discover this turn, spell burst, your heroes immune this turn, well that helps, uh, and that, uh, death rattle some stuff out of the death knight Starship, but then Seastus Expanse killed everything, uh, and now we have, uh, Exarch Neill, uh, love that card, replacing Smarms's hero power with discover, Smarms discovering it's either dimensional core, well it is a dimensional core, I didn't see the other cards, too quickly, pretty quickly, the death knight is on 16 armor and 35 health, so 51, there's a chill fallen baron, but it was a huge board, and it's all gone, uh, chill fallen baron draws a card for the death knight, the good news of course is that, uh, Elvice has another Seastus Expanse in hand, uh, but of course that's to rebuild another Starship, yelling Yodler from the death knight drawing two cards from the chill fallen baron, that's exactly what you want them to do with, uh, yelling Yodler, and it's the second yelling Yodler, right, so we don't want them to do it on a Starship again, uh, and that's gotten them, oh yeah, yeah, uh, mining casualties, so, 3-3 Rengari scout for Elvice, uh, uh, forging a Titanfall trap, now playing Titanfall traps, let's go discover two secrets to put in play, and put copies of them in hand, uh, and then we still got, uh, five mana left, uh, which means we can discover a spell, uh, discover a card with the hero power, which will get extra copies from the Rengari scout, so we got a, uh, bait and switch and explosive trap in hand, we're going face 15 with our Seastus Expanse, that's nice, we, uh, face tank stuff in our hero power, and we've got two bird watchings, bird watching for yelling Yodler, specimen claw, or card grater, we've got two mana left, so I don't think you can play any of those, but can't really play a second copy of the secret either, but I guess another bird watching works, uh, also, I mean, Elvice is on 17, and the opponent only has 8 attack in play, so it's not so bad, taken two specimen claws, uh, we're now playing another bird watching Biopod yelling Yodler or Ravenous Kraken, this is a tough one, I think it's gonna be, uh, Biopod, there it is Biopod, uh, Elvice could play another, um, Seastus Expanse here, but they're not, uh, that, well, I mean, look, if you've got an explosive trap in play, I guess you don't have to worry about the, uh, oh, there's a airlock breach, that's a couple of fight fires and a lot of extra help with your opponent, gosh, what a slug of a battle this is, here comes the first one, bait and switch, the, uh, it's your fallen Baron, try to attack into the Rengari scout, they've got plus three, plus three, to be a 6-6, this thing's usually a 1-2, by the way, so it's been, um, watching for it, buffed with, uh, gosh, very windy all of a sudden, buff with bird watching, there's the, uh, ultimate defense crystal for the death knight, so the death knight has two 5-5 taunts, a 3-4 taunt that gives, uh, 6 armor, two silver hunter crews, here comes a 4-3 Biopod, what do we do, we're going to Ravenous Kraken it, looks like we're immediately playing Biopod and Ravenous Krakening it, because we want lots of extra Biopods in our spaceship to find lethal, especially given the death knight is on 46, so we eat the thing, it hits one of the, uh, of course it's got four attack hits, one of the taunts for 4, now we're playing, oh yelling Yodeler on the Kraken, which just put out two more, um, Biopods, which is nice, now we're discovering what we're, I can't see what it is, doesn't look like the hair power, but maybe it is. The good thing is, is that, uh, Eli still has, I see this expansion hand if they need it, they have four cards left in the deck, the death knight has five cards left in their deck, so we're looking at alien encounters, that's the thing that summons the two five taunts, uh, laser barrage, which does three damage to minion if you're building a starship, also damages neighbours, and a card greater, we're taking the alien encounters, it sees this expansion attacking into the 5-5, and it looks like we're face tanking the 4-3, which is fair enough, and uh, we've got one board space left, so it looks like your device is not playing the alien encounters, or they are, looks like they're in the turn to kit the alien encounters in hand, because they didn't want a single 2-5 taunt. The death knight has, um, seven attack in play, they are building a starship, which is currently a 3-4, so it's just the taunt one. Uh, Edelweiss is only on 14, but has an explosive trap in place, so everything that can attack will die, so none of it will make it face, except for the ghouls that come after this, there's the silver hunter group popping the explosive trap, or minions die, a couple of ghouls come out, uh, Edelweiss is still on 14, the ghouls could go face, looks like they are. Uh oh, uh, climatic necrotic explosion on the face for 12, well, that'll do it. I don't think there was a lot Edelweiss could have done about that, other than preemptively playing the cease this expansion, but you kind of want to save the cease this expansion to take out, looks like four uh, 10-7s that came out of it, so unfortunately, that's just going to end it for Edelweiss, and of course, we're almost back home, so I should probably stop spectating, and head out stairs and do some work again, but oof, exciting stuff, some quasi-rogue from smarms, and uh, from uh, spaceship hunter from Edelweiss, a very exciting stuff there. Anyway, time for me to sign off. So, follow me on twitch, twitter, and youtube, edplistaguy, follow the podcast, walk to a case on twitter, and come hang out, discord, discord.me/plistaguy. It is always a pleasure to have you join me for my walk to work, even when it's just around the block, and it's not usual recording day and all that stuff, so good luck everyone, and everything you do, because you're an absolute bloody legends, and I love you all, especially today, of all days, where we kind of need it.