- All right, John. - Okay, Jordan at this. (all laughing) - That's your game, please, son. - You don't win. (all laughing) - All in. (all laughing) - Might as well do this. (all laughing) - I can't replace some of those. - I see you're D12, and I'm lazy with D20. (all laughing) - We can do some of that all night, and our listeners, dozens of them. (all laughing) - Well, we'll do it. - Well, we'll do it. - Well, that does isn't it. - Our patrons and subscribers are-- (all laughing) - These are the aggregates of my time. (all laughing) - Over the course of years. (all laughing) - That doesn't matter. - It doesn't matter, it doesn't matter. - Might some number of people. (all laughing) - Might say they're anthropologists. - Trying to understand some of those maybe AI, but we're saying that. - They're not right. (all laughing) - I don't know, I see us at the end of the spike, and let's do a shift from Russia, this is weird. - We're gonna have us a Bill and Ted kind of future, you know, where, like 50 years, they're like, then he didn't do the same thing for us. (all laughing) This is where it started, right? (all laughing) They're gonna come back in time to try to destroy this game. They reconstruct the high tables. - We need to, right, very, very good. (all laughing) - Ever since you traveled to Lincoln? (all laughing) - The museum has us at the table just like, what, whoa! (all laughing) - It's like, I realized that you're like wearing it in a cap rack. (all laughing) (all laughing) - And John, John, more racist. (all laughing) - Six feet tall and just super racist, like. - That's what, that's what's true in the future. (all laughing) - The racism in the table on dangerous, that was the secret. (all laughing) (all laughing) - Thanks, Obama! (all laughing) (all laughing) - Thanks, I'm gonna bring you the scene. - The racism in the double-on contest in the world. - Take a 1970s wound on that. - No! - Just a, I don't know. - Ladies and I made a blue pass with nothing but peace. (all laughing) - What's that? - Yeah, well, we tried to recreate the mystical Delaware. We weren't trying to-- (all laughing) - I say, that's what they were talking about. They weren't one of these regular departments. We don't understand how it works. - Somehow it had even sides. They were wizards in themselves. (all laughing) (all laughing) (all laughing) (all laughing) - Oh, it's time to get here. (all laughing) - I'm gonna start the game with it. - Anyway. (all laughing) - You guys really missed out. - So. (all laughing) - Today we'll be going over our campaign's quarterly report. (all laughing) - I'll thank you, not to mock the rumors. (all laughing) - All right. D&D and nerds go hand in hand. Let's get started. Jen's hoping to can. (all laughing) - Hi, welcome to Rob's birthday and D&D nerds. - Yay. - Yay. - Yay. - Rob was awesome. Gave us all D&D minifigs. - Yay. - Yay. - And all of them at the same time. - I got a mind flayer. (all laughing) - I got a random barbarian. - I got strong. - I got the lady of pain. - I got a druid. - You got an elf sorcerer with an eyeball staff. - Cool. - Got her wrong. (all laughing) - John, you're a caller? - Welcome John. - Thank you. - You got your dice all the way down. - I did nice. - Super ready. - And you have a new character. - Yes. - But we'll get to that. - Okay. - First, everybody's favorite segment. - One people nonsense. (all laughing) (all talking over each other) (all laughing) - I thought it earlier, and I made it a place. (all laughing) - Thank you guys for the warning, John. Now it goes anytime you make some racist jokes. You guys are going to laugh for me. (all laughing) I mean, it's been getting rare, really years ago, but nobody knows. (all laughing) - It's going to be a save time. - It's going to be a save time. - It's going to be a save time. - It's going to be a save time. (all laughing) - Okay. - All right. - Let's hear it. Let's hear it. (all laughing) - I'm so serious. (all laughing) - Anybody got here, any of you seems that want to talk about? Let's just give it. (all laughing) - Oh yeah. (all laughing) - There's my sound. Major transformations are underfoot, are under way. (all laughing) All right, from several places. - So in Fort Hardwood, a parrot destroyed or transformed, better way to say, his metal works and foundries. He built some glass works. He built a book display area. - For a repository? - Yes, thank you. For a repository. And he hired a bunch of glass workers and administrative people. Yeah, to start building up government type stuff. Yeah, and he's all, I think Fort Hardwood is almost back up to where it was, or pretty close, after transforming all the metal working stuff. - Yeah, that's pretty close. - Yeah. - Yeah, yeah, yeah. - You spent some money, but then in the end you didn't lose much room. - Yeah. - And the domain itself is changing. Want to talk about that one? - Yes, the industry is shifted over and perfection is no longer a heavy mining industry. There's now a tavern. And what was the heavy armory is now a military academy. So we're training the brain so they don't need to rely on armor as much. The old iron mines over in the black water are now mushroomed farm. And the old smelting facility is now a shrine, or chapel. It's a chapel. A chapel to Chantea, bringing us back to our agricultural economic base. And then there's another farm built over down next to the Reavy Bridge. - Nice. - The dwarf's metal working is going to increase by like a 700%. - Oh yeah. - It's what we did now. - Yeah, yeah, that's funny. - And some other face problems. - Halimath. (all laughing) - Halimath, what's this face? - Halimath. - Fascerosh. - Fascerosh. - The half-el. - Long-time NPC, first-time agent. Druid is now a druid of the Earth moats. - Nice. - The first druid that we were hired, it's now an agent. - Finally. Yeah, she's a Brittany Union really hard. She just sort of showed up. - All right, anything happening in your... - No, mid-term. - I have to decide what you have to do. - Yeah, mid-stream up. - Oh, and you've hired another lieutenant of the first use. - Oh, I have first use. - In the work, nobody died. - Yeah, and you only got, we just lost some goods this time. - Yeah, I think we're getting better. - Maybe a couple days we might achieve our first defense win. - Success? - Success. - I read about one of your employees making a bit of a scene at the local. - Yeah, there was just some nonsense there. - Yeah, that was maybe more important work than being like a random NPC one. - Yeah. - A random NPC two. Okay, yeah, they can be talking. What would they talk about? (laughing) - I'd like to give that to me. - I like that the... - Your little vignettes, the Tribune, yeah, has it pops up again? - Yeah, but I just want you to understand that those are not too purposeful by me. There's randomness involved in it. - Yeah. - Sort of, you know, slice of life pieces. It's not, I'm not necessarily trying to tell you something that's actionable. - I'm trying to get into those, yeah. - Speaking of how we can drive this. - Yeah. - What do you think you meant? - Yeah, right. (laughing) - What does Dave want us to do? (laughing) - We're hearing you, Dave, it means nothing. (laughing) - Yeah, although I'm sure the forums of our listeners would be a light, my theories. - Oh yeah, yeah. - Yeah. - Okay. - John, we turn our attention to you. - Yes. - Yes, we do. - We're having a character. - Tell us about him. - He is hook and slide foot. And he is a dwarf, a hill dwarf, and also a rogue. He's a noodle for a dwarf, it feels like to me. And he wants much. (laughing) - Treasure. - Okay. - So he's in the earth for a reason to get money. - Yeah, sure. - Yeah. - He's already somewhere there, might as well. - Okay. - And for some reason he's in charge of tonight's expedition. (laughing) - A new guy. - Okay. - He's like you four with me. - You're in charge. (laughing) - You're just like, first day on the job, you high level NPC, you high level NPC, you high level NPC, follow me. - Right. - Second level rogue. - Maybe he was already here when we got here. - Maybe. - We didn't notice problems here. - He was so sneaky. - Yeah. - You've been here all along following them for weeks. - Yeah. - So these sixes like, I threw them at the same place. (laughing) - Womps pitch for your guy was kind of a sapper guy. Did you? - Oh. - Right. - I hadn't. - I should pick an harvester in there if someone worked somehow. - I didn't want to do that. But I didn't want to do that. And David wanted to do that apparently. (laughing) - You got one. - Yeah. (laughing) - Well, Womps, part of Womps's pitch was like a trap builder, trap disharmour. - Sure. - I mean, yeah. - I think that he'll admit. - Clearly you're in the rogue field. - Yeah, and there is a kind of a trapsmith here already among the NPCs, so you would have been asked by him to join him or whatever, right? - Yeah. - Okay. I assume everyone else is bringing their dwarves who are already present. - Correct. - Less gemwin. - Now sixth level. - Now sixth level. - And it does have with it an aura. - Yeah. I haven't applied that to your, well, it wouldn't apply to your rooms since usually you're out of town anyway. But when it does, you'll get like crazy command bonuses there too. - Finally. - Retire. (laughing) - And it'll only come out once a year, right? (laughing) - And Jank is level nine. - Nine. - Nine. - Nine. - And the worst is level three or four. - Three. - Okay. - And grom is low. - Three. - Four. - Four. - Okay. - Okay, so anybody within 10 feet of meat gets a plus three bonus to all saving throws. - Oh nice. - We have these minis all the time. - Nice. - We're all gonna like hold on to your belt. - That's right. - Yeah. - Yeah. - Yeah. (laughing) - You're one of those ropes like they're doing preschool. - Yeah. (laughing) - It's for him. (laughing) - That's 11 feet, come close. - Okay. - John, what is it you're hoping to undertake this evening? - Just looking more into these ruins. I mean, I suppose these guys are trying to howl or something? I don't know. It's like I'm just looking. - You just want the loot. - Okay. - So there are some maps that you may find useful on the hex crawl channel. - Yes. - Which will give you an idea of which areas are already known to you and which areas the exploration is incomplete. - Okay. - If you wish to talk about what areas might be worthwhile, with your with your buds here, you can certainly do that. I'm happy to represent Corin Iron Axe in that, to the extent that that would also. - So, where do we think? - Yeah, where's the loot? - Oh. - They haven't found much loot yet. - Actually, it's through the portal. (laughing) - No. Stop. - So Corin would probably point out, and maybe you were about to say this wrong. It looked like you were. - Oh, they corned. - I could read your mind. - Yeah, they corned and looking for, he doesn't call it the Arkansas. - No, there's a magical crown. - Yes. - That he would like, if you find it, to come into his possession. - And he. - Jim would prefer that at keeping his own. - I thought I remember that we heard him speculate before that it could be on the lowest levels of the dungeon, but there's gotta be like some kind of secret, like no one knows where it is, no one's ever been in it. - Yeah, he thinks that there's a hidden level beyond the conceptual map that he's giving you. He thinks that there's somewhere that there's the Iron Crown's refuge that isn't known. - It's, I have a bad mistake, sorry. - No worries. So that is someplace treasure right be. You might also point out that your, the first lock opening device that these adventurers have had and that there were at least, there were one or two locked doors up on the temple level, that the PCs were like, well, can't do anything about that. - Well, there was also the eyeball guy. - There was also the eyeball guy, but, and he did say you couldn't do that. - The spectator? - Yeah, yeah. - There's also that area that had that skull. So when we, where the vine was, or the plant, whatever it was, it had a vine that went up and we come out of there and go across and we went, and who was it that was in front of the skull or like tried to touch it or something? - I forget which one of us did. - Yeah, somebody went in front of the skull and it started screaming or making a sound or something like that and it was like draining hit points. And then there was at least a door or maybe two doors or something behind it. And things were coming from that. But that, we thought that might be called to the dragon. - Yeah, like a whole separate faction. - Yeah, you haven't encountered those guys at all. - Right. - But you know they're in here. - Right. - Yeah, we saw some of their undead zombies wandering around. - And then what else? There was, from last time, there was that the north or east. - Yeah, down in the cisterns, but you didn't listen to the episodes. You don't know all this, but down in the cisterns, there was some scratch marks and one corrupted cistern full of bad water that, what was it, went in there? - Janked it. - Janked it and it didn't smell good. - Get out. - And the other one seemed clean. And at the top of the hatch, there was an unopenable hatch there. - We speculated that we might need a way to breathe underwater if we were gonna explore that more thoroughly. - We didn't stick you please. - Well, there were two cisterns. One was messed up. One was fine, clean. But they both had lakes that stretched beyond, like we kind of opened the door and stuck our head in and they were like giant reservoirs. - I realized later that it would have been cooler if I had said that they were flooded above the level of the door and it had an airlock, right? - Yeah. - Where you like press the button and it floods and then opens, right? - Yeah. - So I apologize that I didn't make that cool. - It was so fun. - It was, yeah. And then I guess if we want immediate combat, there is a line where the direlord has kind of, that's a territorial kind of, it's there over here. So and that's on the side of Gallegar and Jan. And so we went up, we went the backside kind of and up that ramp last time that's, but they're still there. Like we could push through if we wanted to, just fight our way through that. - And Cali monsters is another potential way to treasure them. - Yeah, because isn't there some indication from that, like, I mean, there could have been stuff and they're like, like people have been moving around there for a long time. So there could be like hordes of things. There could be. - Yeah. So most of the places you guys have explored haven't been dripping with loot, right? And part of the reason for that is that the dwarves, on the one hand, the direlord tribe on the other and whatever the cultists are doing up wherever they are, they've done some exploring. And if there was obvious loot sitting undisturbed in rooms, they would have grabbed it already. And so much of that loot would be consolidated in those bases of power, or it would be hidden in rooms that have not been discoverable by, or haven't yet been discovered by normal beings, right? - Thank you. - So your kind of eruptions are, go after a prize guarded by known monsters or groups, or take your chances exploring thoroughly in places where you think there might be hidden areas. - Right. - Okay. - Quick questions. - This door that has the three question marks, isn't that the door that we went through that led to the cisterns? - No. What you did to go to the cisterns was you went into the middle of the pillar and down. - That's right. - And there was an affect wall or something. - There was an illusionary wall there. - An illusion. - Illusion. - Illusion. - Yeah. - And we explored everything else up here, right? - Well, some of it they told you about, depending on which level you're talking about. - So like the passage of swinging wall. - Yeah, you didn't go there. They told you about that. - Is that all secured? - No, but they know it. They've patrolled it. And they send patrolls into that area within a frequency that they're aware of what the layout is. But that's not the same as that being territory. So yeah, so I mean, we could go down, cut across there and come up the, wait, is it the ramp or the stairs? Do we need to go up to Iron Axe Hall where we think that our Lord are or? - Iron Axe Hall is where our buddies are, right? - Iron Axe Hall is territory. Okay, so it's the halls of hammered stone. - Right, yeah, right. And that's the one that I didn't give you was the path you took from going up that ramp to finding the main entrance there, right? So I didn't draw that, but I could provide it. - Okay. - So we could do that. We could go from the rest of the halls of hammered stone for example, yeah. - Or we could try to come up and do the pincer move then. - They're offering the rest of the halls of the Goglar. - Well, it should do both, right? Because there's a stairwell or a ladder or something from halls of the hammered stone up. There is a connection on his conceptual map there, yeah. So there should be a way for us. So if we take that ramp up and explore through halls of hammered stone, we should come to an area that goes up to the halls of iron axe and it may go up on that dialogue or side and then we can push it. Does that sound correct? Assumption wise, we have everything, okay. - You got that? - Yeah. - Okay. So if we want to battle and do exploration like that's, and that would kind of finish conceptually that thing. Like that's-- - All of the hammered stone, yeah. - Yeah, like you would kind of be, we would have halls of hammered stone, halls of, if we, you know, cleared out halls of-- - John, we're young. - And young, we would have those three levels like, done. - Yeah, so let's do that. And I hope I can read the room and he knows that maybe looting isn't like everyone's top priority, so he's not gonna-- - I mean, everyone likes loot, you're all dwarves, right? - Right, right. - Nobody's not keen on gold. - Okay, right. - Except maybe Jake, he's not really that good. - I mean, it belongs to-- - It's just like old rocks, you know, it belongs to me. - He needs, right? - It's jinxes. - It belongs to the people, and then the background is like, whoa! - He's charging, he's charging, he's charging. - Russian hammers. - Yeah, exactly. - So, holds a hammer, stone. (mumbles) - Ranks, holds a hammer. (clapping) (laughing) - Zoom, enhance. - You're so old, your glasses don't even help you. (snoring) - Look who's calling him old. (laughing) - Right, yes. - All right, I've got a biscuit chip. GPT is writing me some Soviet-style propaganda for the grads of warms. - Nice. - So, we need the inspiring leaders' speech. I feel like it's with me. - So anytime you want one of those in a room, just let me know, and we'll-- - Always. - Well, remind me, how does that-- (coughing) - Unadof, against my door. - Straight. (laughing) - These are actually not terrible. - Okay, well done, Chet. - Yeah, he's right. (laughing) - Okay, so, you're starting where? Where do you want, right, like, I guess you would, you have the option of coming in the main entrance from the outside, or of trying to go down to the lowest, well, except for the, but down to the halls of hammers and meat on the bottom, and make you way over the ramp, right? - Yeah, I was like, yeah, which, the second option. - Okay, so you're starting at the bottom of the halls of hammer and meat in the portal room, which is just called that. There's nothing about portals that you need to worry about, but it's called the hall of portals for reasons nobody knows, and you stand therefore at the locked door that leads into the fountain room that was explored last time, and you need to get the forth cards over there to unlock it for you. Although, no, wait, you made a key. - We have a key. - Okay, so you may unlock it yourselves. - We're bringing any views? - Yeah, my question is, who's with you? - Yeah. - Oh. - You five? - I mean, do you wanna have the backup, the Gallaglars, do you wanna have archers, do you wanna hop around? - Do you wanna have a bunch of troops, or do you wanna explore? - This is my sport, okay. - All right, guys, remember John's character is squishy. I'm not going to try to go out of my way to kill him, but he is the squishiest of you, and I feel a little bad that last time he was the squishiest of you, and that he backed into the room where the bad things were, and they killed him. So, if you could avoid letting that happen to him again, that would help me feel better, and probably John feel better. - Jake's here this time. - That's true, Jake wasn't there. - Don't back into other rooms that we haven't gone into yet. - Also, good taxable advice. - That's weird. - That's weird. - That's where the worst stuff is, probably all of these things. - Okay. - This guy's sneaky. - Yeah. - Hope that can't help. - Well, and I think we also need to, because I think all four of us are fairly high AC, right? Like 18 or so, 16, 18, something like that. - Does that help? - You just need to stay kind of in between and not get within melee, and if you do, just do a lot of dodge. - Okay. - Does that mean something? - You're having trouble deciphering your own clues. - Yeah, it says, "fellow arm the tri-crowned," and he's below... - I'm trading a waterfall with just a cave. I think that's the cold of the dragon thoughts or something. - Oh, um, is it? - I don't know. - I'm certainly not. - I don't think I've ever seen any of those words bellow arm the tri-crowned? - Yes. - Wasn't that from a dream or something, or? - I don't know. - What was that? - Oh yeah, 'cause didn't we open a session with a dream? - That's what I was trying to think, like, in a long time ago, we don't know. - Oh, I think I vaguely remember some lore. - Was that from a halfling? - Thallorm, a P-H-A-L-O-R-M? - That's probably, yeah, I spoke it freely, but that's probably it. - Yeah, that you would've encountered that somewhere. Was there a dream? - So, I don't mean to sidetrack us too much here. - I have some lore. - Right, right, right. So, how did you, you found a rune stone? - That rune stone talked about the account of a prospector. - Okay. - You wanna recount this for you again? - If it isn't relevant to the current admission? - I'm gonna, okay. - From rune and earth. - Sure, sure, sure, sure, I don't know. I don't know, I don't know. - Okay. - Okay, right. Fragmentary account from the rune stone of a dwarven prospector who explored the subterranean depths of the Four Lauren Hills in the waning, or, well, in the waning days of our crown, in Devanor's reign, work from a rune stone lies, forgotten, I know it, you found it, so, good job. Account, the prospector's account speaks of a dark river which he calls the river gloaming, which runs through caverns deep beneath some hills, roughly parallel to the course of the Dilembia River along the surface. Carver of the rune stone claims to have found a crystalline cavern hidden beneath a subterranean waterfall in which a strange creature, with a coiling black and silver body, three heads and nine hands, was imprisoned within a massive geode, called itself Falorum the Tri-Crowned, it's claimed to seek the restoration of fallen kingdoms. It once ruled, the prospector fled the seemingly mad creature and there is no record as his fate or how the rune stone he carved made its way here. - Oh, that, so we, when we killed the zombie plant. - It was up in that life. - There was a shelf right next to it, and on the shelf was a rune stone, and that was the story on the rune stone. - Okay, got it, okay, sorry for that, sorry. - Okay. - All right, you open the door. You're in a large chamber where you can see a large chamber with kind of an octagonal fountain, which is cracked, there's a big crack running through the whole room from an earthquake at some point in the fairly recent past. There's a large pillar in the middle of what was a fountain and pouring out of the sides of that are water, and that water was, it used to be corrupted. Your boys here solved the mystery and did a little experimentation on some leavers there. Oh, actually, is it clean now? It's only been, well, these guys are on dungeon time, so it's been a day, a day. Okay, well then it's probably still clean. No one has had a chance to interfere, if interfere they would. - Okay. - But he's etched the, he did the mark right, which, what, the right pattern was, yeah. - So you can fix it quicker at that. (laughing) - I don't know, it's like an enigma machine, the pattern resets. (laughing) So we don't know what's in this door to the door. You don't know what's, right, so there are several doors leading off of here. - Let's just talk about those for a while. - So you, this is known as the Hall of the Pool, and is on your Rheudarth Hammers and Mead map. There, you haven't explored any of the other rooms to the north that are called things like Pickaxe Hall, but you know they exist from the map that Corrin Iron Axe and his groves gave you. Including the way over to the whistling stairs, which lead up to their halls that they control, and the passage of swinging walls, which also lead to halls they control, right? So like most of this level is patrolled by them, but not, or most of the parts that's on your map, at least, is patrolled by them, but not really held by them, right? Other people could freely move it. - I mean, now that we've got really gargoyles. - That was always the problem with the Hall of the Pool. - They should push up into the ramp. - Yeah, potentially they could. Before we, I mean, can we ask the soldiers, like, does anybody know anything about the Western mines? - The passage there is collapsed, but that used to lead to where the electron mines were here. And they think that the dwarves who were being driven out collapsed that tunnel on purpose. - Oh, okay. - To keep things from coming in that way, or making use of it. I mean-- - So that would require excavation to open if that was something you wanted to do with someone. - But there's nothing like, I mean, they did like, yeah, I mean-- - It's just, yeah. - They know that's where the Western mines were, but the tunnels collapsed. - All right. - That's where the ball rock lives. - Yeah, there you go. - All right. - They dug too deep. So from this room, you could go into the hall of whispers. You could go to either those north passages leading to pickax type halls. The northeastern door leads somewhere unknown. They haven't explored that. Or you can just pop across the room to the ramp to the halls of Hammerstone, which is what you said you're intentless. - I do want to look in that door with the north-- - Mm-hmm. - The triple question is always a good sign. - Yeah, right. - Okay, it was only two. So the barest end of a plan has now been abandoned. (laughing) - But door! (laughing) - Yeah, I get that. (laughing) - Put a door in the room. - All right, he's close to Rogue. (laughing) - Roll a d20 for me to tell you about the carving next to it. - 15. - There is a carved propaganda poster of idealized, you know, Art Nouveau. Sorry, not Art Nouveau, Art Deco. - Art Deco. - Shoo! - Close one. (laughing) - Whoa! - We're gonna line up! (laughing) - Art Deco. (laughing) - And/or 40s propaganda. And it says, "Dwarman pride, strength in tradition." Traditional dwarven symbols are intertwined with other elements of industry, celebrating their heritage and innovation. - Nice. - Yep, and then we just add that to my notes in case you ask me later. - What does that sound like? (laughing) - I know it's important. - It's super important. - And not random at all. - Did it have a electromotive we gots to know? (laughing) - Like in terms of that real, it's a conspiracy. - Like birds. - Do you see that video? - No. - I might have a note. - Okay. - And the doer, hang on. The doer is... - Is it locked? - A job? - No. - That's a door. (laughing) - Hey, they chose my grandfather's favorite job. 'Cause he had a Chrysler LeBaron that would literally say that. - Yeah. - The door was... - It's a jar. - A door is a jar. You'd be like, "No!" (laughing) - You'd love it. - Vote word. - It's your outfit. (laughing) - Okay. - I've seen that. - Of course. So... But this door is locked because you're a rogue. - Okay. (laughing) - I don't believe it. - No, you'll have to roll to do that. - That's right. With these tools. - That's usually how it's done. - Let's do this. - It's like Schrodinger's door. It's both locked and unlocked until the-- - So the rogue shows up. - Then base off the class. (laughing) - Right. - Left 15? - Uh, sure. With a little jiggling, you get the rusty mechanism to-- (laughing) - And also moving around. (laughing) - Okay. (laughing) - You get the door to unlock. (laughing) - Yep. (laughing) - Yep. (clicking) - What are you doing? - Oh, sorry. I had him use a house for me. - They should have come. (laughing) - I'm back to the plan. (laughing) It's now unlocked. (laughing) - Patty, get in. That's the event. Go somewhere else. (laughing) - Could you give me a rough marching order, just, you know, how are you guys stacked up at the door? I think all the minis are in that bin there. - Oh, mine's out right there. (laughing) - I think the job. (laughing) - Mike was very responsible. (laughing) (laughing) - Taking his out. - Yeah. (laughing) - Mine's right there. - I did it. (laughing) - Mine was the first walk. (laughing) - I was happy to go first. - Although you didn't unlock the door. - Right. - I suppose I'm in front. - Right. - At the moment. - The moment. - So get behind. - You open the door and you... - Run away. - You do one of these things. - We just unlock it and don't open it. Leave it to somebody else to open it. You're enough of a hero. (laughing) You unlock the door. (laughing) - He's expandable. (laughing) (groaning) (laughing) - Excellent. (laughing) - Really he's actually just impossible to kill. He's got runes for everything, right? - Okay. I'll need to go forward. (laughing) - I don't think we're bored. - What's your base hit points? - Okay. - Then I'm going to tell you. (laughing) - Oh, did we hit it? That's just what this is? - Twenty more than he's got. - He's my pack animal. - He's my pack animal. - He's my pack animal. He's my pack animal. - You got all the effects you want to run? - Okay. - I didn't say before, but I'd like to-- - Dose this is with us? - Oh, yes. - To save the day. - Only a kid. - Only a kid. - But no ghosts. - Only. - No ghosts. - Just one ghost. - Just one ghost. His name is Dose. (laughing) - Nice. (laughing) - That's good. - That's good. (laughing) - That's good. - That's good. (laughing) (laughing) (clicking) (laughing) - Dose this is like Dose. (laughing) (laughing) - You got it. - You got it. (laughing) (laughing) (laughing) (laughing) - All right. It's getting real Alfred. (laughing) - He survives. (laughing) - Master, he is your life. (laughing) - Okay. - Looking down the pathway, out of you. It seems to go about 50 feet before any other intersection. - Tea? - Yes. Thank you. Sugar and. (laughing) (laughing) - Yes. (laughing) - I'm like. (laughing) - I've turned one way or both. (laughing) (laughing) (laughing) (laughing) - I didn't know. (laughing) (laughing) (laughing) (laughing) (laughing) (laughing) - Crazy. (laughing) (laughing) (laughing) - Okay. - So, right and left. - Correct. - Let's go. - You would have to go over there first and you haven't done that. - Okay. I'm just looking down the hallway at this point because I'm waiting for you to say we go down the hallway. - Jane, how do you feel about this? Let's go. - Jane's walking. - Okay. (laughing) - Equals moving. (laughing) - Okay. With fearless abandon. (laughing) You head down the hallway. And in fact you reach a T intersection. However, on the left it only goes 10 feet before that continuing in that same direction. So, it's what we call a false T in the trade. - A little false T. - Yeah, yeah. You know. Oh, it's a complicated intersection. I don't want to have to describe this. So, I'm just going to... - What is the condition in here? Is it like anything's been here any time? - Um, ever. (laughing) - At some point someone was here. - Yeah. - They built it and never used it again. - Are these naturally forming comatometers? (laughing) - Okay. So, this is the intersection you're at. You're coming from that kind of lower one. And so, looking north, it jogs again, right, to then continue north. Or, basically you can head north or east or south. East and north require a little slate maneuver to do that. But they can be done. Which of those directions are you most likely to want to go? - South. - Of course. - It's all about the south. - It's true. - From the west or the east? (laughing) - You're coming from the west. Sorry, did I say from the east? - No. - You may have said from the west. I just didn't hear you. - Yeah. You've come from the west. You're now headed south. There is, ahead of you, what looks like an intersection where it would turn right, which is to say back west. The direction you sort of came. And the passage continues. Let me know if you're going to that point. - South or west? - Okay. - So as you're... - Where are you? - Northern route sounds impressive. (laughing) Gentlemen, I'm going to have to ask you. Just leave it there. (laughing) (laughing) (laughing) Jake, please roll me a... Actually, what's your passive perception? (laughing) - 18. - Okay. - Roll me a DEX check. DEX save. - DEX save. - Is he within 21 or 24, depending on whether or not I got it listed? - Okay, well then you take half damage from the stone block that snaps into. - Oh, actually I'm changing the traps. - Who? (laughing) - Well, that requires the rogue to be in front, and that's the very thing you've said you don't want to do. Actually, I have to roll to hit you. - So, I'll probably miss you, because, go on, where's your ten-foot pole? (laughing) - Ten doses is bad, we can pull it out. - Does a 19 hit you? - No. - Okay, well then, a stone block slams into your armor, and knocks you against the wall, but you take no damage. - All right. - Except embarrassment, social damage. - Yeah. - All your friends are snickering. - All right, well, someone else needs to take a lead then, I guess. - That happened, that was at the intersection that seems to lead to a small chain of the right. - Did it come from the chamber to the right? - Mm, it came from kind of the ceiling. It looks like it's resetable, actually. Do you want to reset it? (laughing) - After everyone's in, the room, yeah. It's going to roll to see if I did that correctly. - Yeah, probably. - It's a 16 plus. - Yeah, you reset it, so now you're in the room and you'll have to go back out to that point, and you're all ready to go for you. - Yes. (laughing) - Okay. - Go ahead. - Uh, the little remains in this old store room save the rusted metal bands that once encircled wooden casks. A thick layer of dust on the floor suggests this room sees few visitors. - Mm, true. - There might be a secret in here. - Yeah. - Let's look around. - It feels like a secret, please. - Okay. - Let's check for-- - Make a reception roll. - And if others are making a reception roll, I do need to know sort of what you're actually looking at, rather than-- - Let's just set it aside. - No, you're looking at your shoes. (laughing) - No. - I'm just cleaning these. (laughing) - Now they're all dusty. (laughing) - I want to check in the walls for secret doors and whatnots. - Okay. - With a knife. - Mm-hmm. - You got fascinated by the fact that one of the stones is a little bit different than the others. - Mm-hmm. - But not so much that it's a secret drawer trigger, just you think it came from a different quarry. - Wow. - How would they use this one? (laughing) - Um, yeah, it's like-- - Yeah, it's like-- - Stone cutting, sometimes disadvented. - It's like an old animation frame where it's like a slightly different color. (laughing) - I want to look for rooms on the floor or the walls. - Huh? - So, I will say 19. - You feel confident there are none. - Oh, room to dar, I think we're like dust to dar. (laughing) - Wow. - The big magical rooms I already put in two areas you can throw room to mouth. Sorry. (laughing) (laughing) - I really love rooms. (laughing) - Gosh. - Anyone else doing anything about in this room? - Right. - Paladin of Hanseith, you're examining the rings of the casks to see if they help. - Oh, yeah. - You know, the casks that once helped beer. - Uh... - You're casting legend lore on them to figure out what kind of beer it was. (laughing) - Yeah, we're the halls of hammers of meat, we haven't seen any meat yet. - Well, this is where the meat would have been. - Okay, so-- - Which is exciting. - I rolled a 19 plus-- - Yeah, they're consistent with Emmer and Darrin stuff you've seen. They think that they're at least of that age and that there probably was meat in this room. Storing casks hundreds of years ago. There's no longer here. - I want to check around the walls for secret doors, pushable stones. - Go for it. - Such... 12. - Uh, you don't find anything noteworthy other than a German propaganda poster. - Nice. - And what does it say? - Roll a D20. - Four. - Same one. - Uh, the ancestors guide us in an iconic, uh, elder dwarf pointing to a mural in legendary heroes, inspiring pride and heritage and communal legacy. - Nice. - I will hear you. - So, so I follow the direction that he's pointing. [laughter] - Very important. [laughter] - I think he just made us. It's like, uh, eventually code. - Yeah. It's like in, I'm in black, too, where he's like trying to find the thing in the pizza shopping. - Yeah. - You guys know what I'm talking about? - I vaguely remember the scene, yeah. - Yeah. It's like, we'll, we'll smith here into her things. It's like this wild goose chase, and Kay goes over, it's just like he's pointing directly at the key. - It's not right. [laughter] - The pizza's pointing to her, and she's pointing to her. [laughter] - No one stacks boxes like this. - All right. - Um, as you make your way back out to the hallway, uh, roll a deck check. [laughter] - A bench. - Yeah, with a bench. [laughter] - You know what's coming. [laughter] [clicking] [clicking] - I'm going to catch it. - It's so silly. [laughter] - It's a 16. - You narrowly avoided it. - Uh, uh, it does swing it right out of you. Would you like to reset it? - Yes. Great. - Who's sucking in order? - No. [laughter] [laughter] [laughter] [laughter] [laughter] [laughter] [laughter] - It just keeps hitting me. [laughter] [laughter] - All right. - Okay. That, then, after everyone's food, and I guess you reset it? - Yes. [laughter] - Um, okay. Um, you make your way down another 20 feet, and then it takes us with a slight turn to the left, and then you're in a big room. Room, lookalike. - Okay. - Lookalike at this. To refer to vaguely as room 18. It has many pillars, as you can see. Six stone pillars, each adorned with deathic runes. - Hey. - No reaction? None? - Really? - Runes, runes! I'm sorry, I was still trying to figure out the connection between the number 18 and the six. - Well, that means-- - Let me start over. - Sorry. - Yes. - Six stone pillars, each adorned with deathic runes. - There we go! - Uh, support this roof on large high ceilings chamber, the remnants of long-shattered stone benches, litter the floor. A dark green moss covers the floor along the north wall in the immediate vicinity of a ramp leading up. - You can investigate the runes. - Are you capable of reading deathic runes? - I don't know. - That's dwarvish to you. - Do you read dwarvish? - Yes. - Okay then. - Just kidding. You can determine that each pillar is inscribed with the names of fallen dwarves. - Oh, okay. - Yep. Many of the names have been defaced. - Really? - Yeah, but most of the fallen seem to have been members of the following clans. Blackhammer, Gallo-Glar, Iron Axe, Rockfist, and Yun. - Uh-uh. - Moment of silence. - Uh-uh. - Alright, so what else is in there? - Working for five. - Six foot. - Are you kind of spreading out all looking at different root or all looking at different columns? What's your disposition within the layout of the room, I guess? - We have to stay within ten feet. - Yeah, right. Now that we have six little pollen, we can never ever go outside that ten foot radius. - These are five foot squares. - Ten foot squares. - Oh. - Uh, no, those might be five foot squares. - Nope, they're ten foots. - Oh, wait. - Well, group shuffling, like... - That doesn't mean... - Shh. - Shh. - Shh. - Shh. - Shh. - Shh. - Shh. - Shh. - Shh. - Shh. - Shh. - Shh. - Which pillar was that he examined? - I mean, I was describing all of them, so... How are you throughout the room? - I'm going to look for any sort of... - Do we need to draw the room? - No, no, no. So we came in here on the left, right? - You did. - So the moss areas over here? - And the ramp, yeah. - Okay. - Yeah, I'm mostly just looking at checking out all the names on the columns. - I am going to go right here in this central area and just keep an eye out, looking to see if anything's coming. - Okay. - There is some debris kind of scattered out through the lower section of the room. It's southern, more southern. - Well, I'm checking out the debris to see if any... Like, is it debris like something could be hiding inside of it kind of size? Like, or is it just like chunks of rock on the ground? Like piles of debris or chunks? - Piles have been a big chunk, not big chunks. - Right. Okay. Yeah, you know what? I'm kind of... Yeah, scanning the room for like any kind of holes that like... Anything could come through like, you know, like goblins could. We've run into a bunch of goblins, like, you know, anything that they could come in. - That's how you make me a perception team. Anyone going in and checking out the southern portion of the room at all? - Yeah. I'll do that. - I'll go with him. I'm going to stand next to... - 13. - Okay. - I mean, the ceiling is kind of dark and hard to see because it is tall. Um, but you... Something just feels odd. Can't quite place it better. - Hey, John. - Yeah. - Uh, let's have you roll perception. - That's a seven. - Okay. - Um, Grandma, let's have you roll perception. - Can you cast light? - Uh, let me check. - You can't cast in reaction to me asking you for a roll. You have to wait until the thing happens. - Then it happens. - It is in that 20. - Okay. Then you see the gricks before they attack. - What are those? - That's what I'm saying. - Oh, I'm glad you asked. - It's so good. - Uh, we have had them before, but it's been quite a while. I think you'll remember them fondly. - Griggs like GRI. - No, Griggs. - No, Griggs. - Um, I should probably just to give you the picture, not the name because these guys are rad. - Yeah, the same. - Griggs and... - They are basically tentacles surrounding beaks attached to serpents. - And they are dropping from the ceiling onto you. - Yeah, that's awesome. - How many? - Uh, well, there are at least two dropping now. The rest of you are all delayed around. You're not. You see it happening. You are... Yeah, the rest of you have to wait around. You may act this round. - Nice. - Well, they're also active. - How many do they? - Uh, they are size, medium. - No. - So, roll initiative. - It's okay, Christmas. - Yeah, hook on. - Roll initiative and then... First round is just going to be probably... Oh, oh, oh, 13, I didn't. That wasn't enough to... - Yeah, yeah. - Uh, so I'll go second, probably. I'll go at, I'll go at, uh, 14. - I'll go at seven. - Yeah, maybe two. - Maybe two. - So. - Plus two potential. - Yes. - Yeah. - You plus two decks. - I rolled a five. - So did. - Oh, uh... - Figure it out, you two. - Okay, you go first. - I also rolled a five, so I go at the end of everybody. - Okay. - I got a 14. - I got a 17. - I guess I'm... - What's your next? - Uh, I have a... Let's see. No, don't refresh. - 14. - Well, so do I. I'm gonna, I'm gonna, I'm gonna say I go first. - That's right. - I mean, I'm 17. - Okay, well, you'll go first next round. Uh, right? - Yeah. - Okay, so. - I'm just gonna read through all those initiative methods. - I did it, and it was complicated. - Some of them were actually kinda cool. - I read through about three quarters of them, and I, I don't know. I, I chewed on it a little bit, and I was like, I don't think any of these are like so much better than what we're using already. - Yeah, like I don't feel like getting really changed in the game, significantly. - Yeah. - A few of them were kind of interestingly tactical, where you, you know, like your whole side goes, and you decide the order, or whatever, right? - Yeah. - Anyway, so. - Okay. Um, right, so even though you saw me coming, I act before you. - Okay. - Um, I have one attacking you, and one attacking... What's your name again? - Ok. - Ok. - Ok. - Uh, the one attacking you, uh... - Yes. - It has a not one with its tentacles, however, you haven't acted yet, so you can't use your... - Reaction. - Reaction. - Ok. - And its beak, uh, probably misses you as well. A 12 will miss you, correct? - Correct. - Um... - Ok. - Then, versus John, or, as we like to call him, hook on, slay for it. Uh, the tentacles will miss, but the beak will hit and do eight points of piercing damage. - Ok. - No, you may act. - Rob. - Ok. - Grom. - Uh, I will attack the, uh, the one that just attacked me. - Ok. - With my war hammer casting the blinking blade cantrip. - Uh, that is a... - Ok. - 14 to hit. - That will hit. - Ok. - So that's a four, four damage, and, uh, he covers him in glowing green light if he moves. He takes damage, except. - Ok. - You may have to remind me some of the details of that, but I understand conceptually. - Ok. - We're calling that G1, just for... - Ok. - Ok. - Ok. - Oh no. I'll yell out since I saw it. - Yeah. Everybody won't get attacked. - George! Two arms. - There you go. - To me. - And that is round one, round two. Now we start at the top with force. - I'm gonna cast sanctuary on elkum. - Hey. - That makes it so we can't attack. - No, it makes it so we can't be attacked. - It ends with a few attacks. - Yeah, it does. - Oh, never mind. - I don't do that then. - I mean, if you really do want to just get out of there and not attack, then understand. - Yeah. - But the other thing that there can usually do in combat, hear me out here, is heal. - Yeah. - I could. - Cause you're feeling word as a bonus action, right? - Well, yes I do. - Ok. - That is a bonus action. - Ok. - How would you like to spend your turn? - I would like to cast Sacred Flame as my action. - Ok. - So the DC-14 to the closest grade to the Rogue. - It fails. - It gets to take. Four points are ready at damage. - Got it. - And on my bonus action, cause that was a cantrip, I will cast healing word on the Rogue friend over there and keep him alive for five points. - Ok. - And that's my turn. - Great. - Now it's my turn. I will do the same thing I did before, but hopefully with greater success. - Here's me versus Grom. - A 1918. Those are nice. - Oof. - Those are both it? - Oh well, I had bonuses on top of them, so that's even better. Ok, so I first, my first, the tentacles. - Tentacles. - Those will do ten points of slashing damage to you, which it quickly follows up with. Five points of piercing damage from the beat. - Ok. - And this, it has very nasty breath. - Gross. - Gross. - Gross. - Ok, alright. - Oh wait, my other one. - Oh, right here. - Versus, that's a 1906, so the tentacles will hit the beat will not. However, the tentacles are the worst of the two, so that will deal eleven points of slashing damage to you. - Yep. - Alright. Which of you two looks worse? - Ok. - I will go to the one that's attacking him. - As I'm running over there, I will go to the section Giants might. - Shucking hell. - That is a 23 and a 19. - Yes, those will hit. - So that is going to be a tool of 27 slashing damage. - You've cut it in half. - Sweet. - Which one is that? - G2. - Ok. - Yeah. - And then, if there's enough movement, if I end up moving off, I'd like to get next to the one that's by him. - Actually, since it is a big room and those are ten foot squares, you probably can't get there. - Ok. - You probably had to move 30 where you were going. - Ok. I'll close it next time. - Ok. - Do you have any more? - No, that's it. - Ok. My turn. - For now. - For now. So, I'm very happy that I'm still going to go over. - I am too, because I would have felt like not great about that. - I mean, you would have dead saves, at least in this case, it wasn't like the- - Oh, the zombie plan? - The zombie plan? - Yeah, where it's like, if it takes you to zero, sorry, you got a bulb in your head and you're dead. - I'm going to shoot, I'm going to take my short bulb, shoot at that, the one that's on. - I'm not grown. - Put twang. - A roll to hit. - I'll let you hit a crossbow. - No, I'll hit a short bulb. - Here's your short bulb. - I'm going to roll it. - Oh, yeah, yeah. - I hit 23 to hit. - That will hit. - That will hit. - You. - I make that seven. - Oh, he's math harder indeed than me. Alright, who's up? - Uh, Grom. Awesome. - I will hit it with my- - Show his house, though. - Warhammer. I'll cast Flaming Blade because we're in a- I'm going to try to run away. - Right. - Uh, let's say, that's my attempt. - That does not hit. - Okay. So, yes, Miss. Uh, I will cast- I'll wait, nevermind, I think I'll pass my turn. - My turn? - Yup. - Alright, I'll run up to the one on Grom. Uh, it's a 16 to hit. - Hits. - For seven points of damage. - Okay. - Second attack, that is another 16 to hit. - Yup. - For, uh, 10 points of damage. - Okay, that kills it. - Alright. - It rides a bit. The tentacles flop. - Butts. - Okay. Um, and then how much are you down? - Uh, I'm down. - 11. - For at least. - What? - It should be 14. - I think, at 70 points. So, yeah, no for it. - So, uh, I'll give you something. - Mm-hmm. - Mm-hmm. - Uh, my turn. - I'm going to give you the good touch. - Uh, I'm going to give you- - I'm going to give you the- - I'm going to give you- - Take off the corner for me. (laughing) - Okay. - Shoulder up. - Uh, I'll give you 10 points of healing from Malayan on him. - Okay. - Okay. - Alright. - Look up a little bit. - I'll cast. - Dude. - I'm going to, I'm going to touch myself. - Mm-hmm. - Mm-hmm. - Sure. - This isn't even go to a corner. (laughing) - No, wait, wait. How far down are you? - Uh, 15. - What's your cure going to do? - Uh, 10. - I'll give you the other five. - Thanks. - I'll give you the ladies some hands. (laughing) - Right. (laughing) - I'll join this touch party. (laughing) - Okay. - King's going to stand there awkwardly. (laughing) - I'm just going to watch. (laughing) - No. (laughing) - No, when you guys are done. (laughing) - No. (laughing) (laughing) (laughing) (laughing) - You love me in the face. (laughing) (laughing) - Nice. - No. - I'm also going to cast eight on the three of us. (laughing) So that's five temporary hit points. - Oh, good job, good job. - Yes, yes. - Now that you've defeated the things that attacked you, wrote perception checks on the rebel in the floor and the area you were intending to search before you were. So rudely attacked. - 23. - Mm-hmm. - Mm-hmm. - Let's see if John can beat it. - Oh, 16 or something. - Okay, well you're finding some treasure, sir. - Oh, sweetie. (laughing) (laughing) - That's freaking awesome. - Two million XP. (laughing) - That's awesome. - That was one thing. - You're a fun session. (laughing) - You find the following exciting loot. Ready? - I'm ready. - Here, I'll throw it in the chat. It seems there's so much of it. 18 gold pieces. 48 silver pieces. A small silver mirror with 10 gold pieces. And a crowbar. - Awesome. - Worth two. - Uh, docis, you don't have a crowbar in your gear, do you? - No, I don't. Grom. Pass it over, sir. (laughing) - There you go. - A place for my crow's drink. (laughing) - So, there you go. You've got loot. - Fantastic. (laughing) - You can retire. - The fabled treasure of Rounded Dog. (laughing) - You said I wasn't heading out treasure in this dungeon. (laughing) - You all jumped. (laughing) - I mean, that's enough money for a peasant to, like, probably retire on. - For a little while, at least. - Yeah. - Okay. - Yeah, you're, uh, back to the safety of the iron axe halls and spend it on... (laughing) - A tail and a twerber's ring. (laughing) - I'm gonna get an omeish one. (laughing) - Sorry, that's an old thing. - That's an old thing. - That's an old thing. - That's an old thing. - That's an old thing. - That's an old thing. - That's an old thing. - That's an old thing. - That's an old thing. - That's an old thing. (laughing) - That was a... - That was a... (laughing) - That was a... (laughing) - That was a... (laughing) - That was a... (laughing) - That was an original micron. - That was an actual micron. - That was an original micron. - That was an original micron. - That was an original micron. - That was an original micron. - That was an original micron. (laughing) - That was an original micron. - That was an original micron. - That was an original micron. (laughing) - Bors is uncle. - Yeah. - Bors is uncle. (laughing) - It's funny. (laughing) - Maybe it's like Bors's grandfather. Maybe it's got a little note in it or something. - Whoa. (laughing) (laughing) (laughing) - Oh, half an inch. (laughing) - Half an inch? - Half an inch? - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. - Half an inch. (laughing) - Half an inch. - Half an inch of long wooden benches and tables about the room suggest this might once have been a feasting hall of hand-seat. - No way. - Since been the site of many battles. Hall of meat. - Hall of meat. - Wow. Some of the battle scars look fairly recent. - Nice. - Hang on. Let me just worry about myself. - Okay. - Yay. So this room is roughly L-shaped. Well, you kind of go up the ramp and then it's, I guess, yeah. So here are your options for exits just looking around. You can go west, which seems to lead back toward that intersection that I described earlier. There is a passageway north on the western side of the northern wall. On the more eastern side of the northern wall, near Samos, there is what looks like a ramp going up. In the southern wall, east of where you've already been, right, you came up a ramp and then it's kind of in this shape or the longer rectangle. There's a door on the southern side of the wall. So if you're investigating things or checking out a particular of those exits, please let me know. - The trees behind the door. - That's an interesting theory. One I'm actually not familiar with. - That's a bit scary. - Hot tea. - Let's go to the door. - On the south. - Okay, and all of you are just clustering with him, or are you spreading out and looking at anything? - I'm going to check out the ramp to the north of that with the wind moths. - Okay. - Can we not do anything? - I need to be aware. - I'll follow your hook. He's the moss. - Good. I can keep an eye on everyone as they move to where they're going. - Okay. - North. - You said this was barrel-bolted, right? So it's... - Yeah. - It's on routes as well. - There's a portion that's difficult for you to see. So, do you either of our clerics cast lights or chance? - I didn't bring it. - I mean, we do all that dark vision. - Yeah, but we can't see the ceiling. - Okay. So let's resolve the actions that are already been described. John, let's see, isn't that door locked? - I don't know. I can take a torch up there. - Yeah, good. Is it? But that hasn't been described yet, and we're dealing with the things that have been. - Sorry. - Sorry. - Uh... The door does not appear to be locked. - Oh. - So, lever handle turns easily. - Yeah. - Feels less interesting. - As soon as it's not locked, he's like, "I'm trying to ride here." - So, not opening? - Opening. - Opening, actually. - Okay. - Do you want to go around for sure? - Yeah. Okay, so you're opening the door. Meanwhile, you're approaching the ramp area. - Yes. - And the moss starts screaming. A keening whale begins. - Oh, my. - Food. - Like when he's on it, or when he comes near it. - The moss will back up. - And, uh, it drains a little bit of your life while you are. We're walking over the moss. No save. One hit point. - Take that. - Mark it down. - Then power word kill. (laughing) - Wait, is Jack 100 even? - No, I am. I've got a heart and one. - However, you do hear what sounds like. We're starting to respond to that. - It's a trap. - Is that big area to the north? Is that the north? Or do I always understand that? - Okay, so he hasn't shared this map yet. - That's true, because there were some things I didn't want to remember. Like, in the rectangle, like we came up here. John checked out the door over here. I was going up here, and then there's one on the northwest. And we didn't check out yet. And apparently the room is shaped like a rectangle. - It's not used to. - It's not used to. - I'm not. - Could we go over that pretty game? - Not the end, very much. So I'm not learning from the technical terms. (laughing) - Okay. - Uh, sort of quad rail level. (laughing) (mumbling) (laughing) - See if you can visualize the shape with it. (laughing) - So rectangle more than that. (laughing) - Check it out. (laughing) - Okay, so you're standing at the base of that more easterly northern passage, which is a ramp up words. You do hear what sounds like some kind of activity starting up there. In addition. In addition. Oh, yeah, looking up the ramp. Which I presume you are. - Mm-hmm. - That'll cost you another hit point. You okay with that? - Sure. - Great. It's probably take about 100 rounds to-- (laughing) - Six hours later. (laughing) - Right. Two skeletons are on the ramp and they come towards you when they hear the kini well. They're both holding rusty long sword. - Sweet. - Yeah. So they're headed your way. - Awesome. - So that's happening. Meanwhile, you're opening the door. The door seems to lead into what looks like a kitchen. Room's littered with debris. - Holds cheese debris. - Oh. - Oh, they're made to crackers? - Yes. (laughing) There are remnants of wooden table shattered casks, and Mary's couldn't even have been suggested. It was a kitchen. The room is dark, but it does look like it sees regular traffic. And there is another door at the bottom of this room. - Temptive. (laughing) - Like when they were alone, they were obviously-- (laughing) - You're censored. - You're about to be distracted by skeletons. No one would see you. - Right. - When you get all the treasure. - All the cheese. I've never told you this guy would be like cheese. (laughing) - Come on, most chef, come down here. (laughing) - Okay, so probably initiative for you. - Yeah. (clicking) - Unless you're just gonna stand there and let some hit you. - Not too much. - Also option. - Okay, you get a surprise round, so even though they're reacting to the monster-- - You're like, "Hey, I see you!" - You're on it. - All right. Okay, take it. (clicking) - I don't know if I should split this up or-- I'm making two attacks. - Sure. - With your-- - With my battle axe. - They're not too you yet. - Oh. - They're on their way. - How far away are they? - 30 feet. - Okay, so I go up to them. - Ah, you're okay. - And then I-- - So you wait. - So here's an interesting thing. - Okay. - I know your thing probably counts for it, but you can't-- And you can-- You don't end big in when you can't end big in, but you still get the power of it. - Right. - Right. - Yeah. - But if you've already been big and then it's a smaller space, can you still fit in and it auto-shrinks you? - It doesn't say. - Mm-hmm. - But I can use the squeeze rules. - Mm-hmm. - If it's one size smaller than-- - Pop 'em out. - Squeeze rules. - Yeah? - Yeah. - I mean, I can also like drop it in. - No, we've never used the squeeze rules that I want to. - Okay, great. I'm making the squeeze into the ramp. - Great. I'm gonna squeeze it. - We did use a want to before. - Yeah. - So what is-- - But I've forgotten. - So what does that mean? - I don't know. - Mike, your lawyer, will now explain. - Counsel. - Well, sorry. (laughter) - You can't compute or good. (laughter) - I put squeeze and it doesn't come back. It comes back with plasmon explorer. Explorer. Not squeeze rules. - What does that have to do with their search? - I know. It's awful. - It's the one flaw. - Right? (laughter) - That's it. - There we go. - Fivey squeezing. - There we go. - It's an entire-- - Obviously it's an issue. - I'm basically squeezing her as follows. A creature can squeeze into a space that is one size smaller than it. - But you have to grunt the whole time. - Each foot of movement requires an extra foot of movement. So I guess I don't get-- - And a grunt. - Yeah. - That just means you can get 20. - Yeah. The squeezing creature has this advantage on attack rolls. - Mmm. - Dexterity saves attack rolls against the squeezing creature are made with advantage. - Nice. Let's do it. - All right. So I have a-- - Surprised right on the way to them. - So can I-- with my surprise round and my first action, can I get the attack before they attack me? - Well, no. If they're 30 feet up the ramp and you are squeezing, you can only move half your rate. - No, you can move 20 feet because it's one foot forever, so-- - Okay. Then I make you 10 feet away. - Right. - At the end of my first turn. - Because you got a surprise round because of the net-- - Oh, and then-- - And then-- - Yes, on your second-- - Yes, fair enough. - Okay. - However-- - [laughs] - That was like gavel again. - However, you are in contact with the mosque. - I am. - No. - So I'm going to have to take another hit point from you. - Okay. - Actually, too, because of your surprise round. - Yes. - I'm going to take two damage as the skeleton is prepared to cast a powerward kill. [laughs] - All right. And so I'm rolling again for my disadvantage. - Yes! - Finally, I can defeat Jank in small spaces. - Okay. So my original rules were worse than my new ones. - Gross. - So 27, 24 to him. [laughter] - With disadvantage, isn't it? [laughter] - Well, I mean, I rolled in at 20 on one of them. - Yeah, yeah, yeah. - So between-- so my two hits are 14 and a 12/ damage. So-- - I'm pretty sure that blows the skeletons as a bit, but let me just double-- [laughter] - One moment, please. You said 12 and 14? - Uh, 12. - Yeah, 12 and 14, yeah. One of them is slightly alive, I mean, on the end, but you know what I mean. One of them is not completely shattered and can ready an attack against you with advantage. - Yeah. - Well, no. - It's his moment of triumph. - I mean, sure. It says-- - What do you mean no? - It says dexaves and tackles, I mean, with advantage, but yeah. [laughter] [laughter] - I'm rolling with advantage. - Sure, that's fine. - And I think I hit-- actually, I rolled in at 19 plus 5, so-- - Yeah, let's go. - Here we go. My moment of triumph over the tank. Four points of damage. - Oh, man. - Okay, I got it. - How are you? [laughter] - All right. - Ten more rounds like this. - All right, let's start to notice. [laughter] - So for my next turn-- [laughter] - You know, your friends are like, "I can't see what's happening up the hallway." It was James taking up the whole thing, but I hear grunting. [laughter] And come back. - So first of all, let me take another point from the moss. - Please do. - And then-- - It keens. - And wails. - A 14 and a 21 to hit. - Okay, yeah. - So that's a total of 30-- [laughter] - Okay. - Let me just do some-- [laughter] [laughter] - Got it. [laughter] - All right. And then I'm gonna take-- - 'Cause a good chance. - Two more points as I squeeze back out the-- - No, there's more guys coming. - Oh, there's more. - Okay. All right, never mind. I won't take those guys. - It is going to be-- - You were two more skeletons. - It is going to be your doom as predicted. [laughter] - Hang on, let me make sure you understand who all the people who react to that are. - That does look really funny from the back. [laughter] - But you can't see anything. - We just have some giant force behind. [laughter] - This is gone. - Come around my job. [laughter] - Basically. [laughter] - E-5. - And my ballet. [laughter] - Okay, yeah. I guess they are pouring into the whole way up there, but not coming down. [laughter] Maybe one of them peeks around for a second and fires a shot and comes back, hang on. - Does it open up there or is it there in a-- I mean, it goes up and actually there's a door at the top, I think. - No. - So are these all like dwarf skeletons? Like they're all size. - This one was human. - So how do you can't see it? - So I have to answer your question. [laughter] - Yeah, that's right. - Just all-- - Just bask in that. I'm just all caught up in the squeeze room. - Good, good. We'll need the energy to be. - I think I read they got rid of them in the 2024. - Wow. Whoop-dee-doo for that. [laughter] - We're rolling over now, boys. [laughter] - We're hanging on as long as I have this energy. [laughter] - And we just discovered them recently. - Right. [laughter] - So I could never change. - I just learned about you and now you're going. - It's amazing. [laughter] - I'm shooting with the crossbow. - Oh, man. - He can't. - Yeah. [laughter] - Uh, does this one hit you? - That's what he does it. - Ha! - Take five points from my crossbow and I slam the door at the top of the door. - The top of the ramp. - And that's what really hurts. [laughter] - Okay. - And then I will take another two as I shimmy back. [laughter] - I don't think that's at all. - All right. - There you go. [laughter] - Whoa! [laughter] - Jake has been effectively born again here. [laughter] - He's covered in slime. [laughter] [laughter] - I might have marked this one explicit. [laughter] - There was one that was part of explicit. [laughter] - It was our rule of talk out there. [laughter] - We did go indeed. [laughter] [laughter] - Yeah. [laughter] - Out of her children. [laughter] - Okay. - What are you down to? - Nine, eight, six over there. - 85. - Ooh! [laughter] [laughter] - Yummy. [laughter] - Come on your big family. Let me take you here. [laughter] - I felt horrible. [laughter] - Meanwhile, you're lit in the kitchen. [laughter] - Yeah. - You know that cheese. [laughter] - Which there isn't really. [laughter] - But there is another door. [laughter] - You're opening it when no one's looking? - I'm going to-- - Grom's looking, but no one's looking. - I'm going to like screw it up. - I'm going to like screw it up. - Listen, smell. - Mmm. - Taste, maybe. - Okay. - Um. - You're being cautious? - No. - Who's this guy? - That's what I'm out of here. [laughter] - Where is John? [laughter] - I think it's John in here. [laughter] - Uh. - He's a little disturbed by the giant baby in there. - Oh, I don't know. He's not behind. [laughter] - Shake the chicken. - Yeah, I got to ask you a question. How much on weed does your character have? [laughter] - How much on a weed? [laughter] - How much on a weed? - How much on a weed? [laughter] - How much on a weed? [laughter] - How much on a weed? - How much on a weed? - How much on a weed? [laughter] - How much on a weed? [laughter] - The door doesn't seem to smell weird. And you don't hear any sounds when you're listening to it. - Okay. - Wait, let me see if I just lied to you. Because I've been known to. - It's so much umami. [laughter] [laughter] - It's so spicy, right? - All right, let's go. - It's so spicy. - You do not hear anything. [laughter] - No. I mean, Grom is maybe in the doorway, fine. - I like the idea that, like, he keeps, like, looking around, but he doesn't work all the way around. - I mean, Grom is standing just right there. [laughter] - It's going to get, like, way far from the party. You're obviously going to be like, "What'd you do there, buddy?" [laughter] - Where did you come from? [laughter] - I don't know the net one. - You know, it broke in your legs. - In the thing, and it won't be easily openable by you. - Even the key. - You can bash it in your weak one. - I can fix. - I can't make a key. - No, I picked it. - I have a key. I can fix it, pretty easily. - If he's alerted to it. - Yeah. - If John's character comes to shame and tells anybody. - I mean, there's more than one pick on him. - Yeah, yeah. - One of the picks. - Yeah, but it's jammed in there. - Yeah. - Okay, and I push on it like, "I'm going to get a good shoulder." - Only you had a crowbar push. - Right? - Who has it? - From the other room, docisys. - Docisys. - He's standing right behind the ground, and the ground's bites. - He's ground needs to be knocked in. - Yes, docisys is like, "Should I get to crowbar? - No, hold on a second. I want to see how the end was fixed. - Make a last point. - See how the new guy cooks. (laughing) - I don't actually ask docis to open it. - Oh, with the crowbar. - With the door. - Oh, do you want me to have docis roll? - Yeah, with the strength check with advantage. - Okay. - It's okay to have crowbar works. - It's docisys. (singing) - Oh, that's a D12. Whoops, I picked up the wrong door. Let's see, 13. - That's not great. It doesn't really budge much, no. - Okay. Grom would like to try. - Oh. All right, end the crowbar over. - Okay. - He's loosened it up for him. - That's great. Grom does this feel on purpose to make Grom look good. - Yeah. - Part of the service. - I don't know, say. It's close to the right problem. (laughing) - Maybe he goes strong enough, but I'm not. (laughing) - 14. (laughing) - Easily yours. (laughing) - No, it doesn't budge much. (laughing) - I see all this. (laughing) - You're not too busy watching that? (laughing) - I don't know. You look like a bear coming out of the running. - Yeah, you can't look away. - Oh, it's true. I'm mesmerized. (laughing) - Weirdly excited. (laughing) Weirdly. (laughing) (laughing) (laughing) - We're really excited. (laughing) (laughing) (laughing) (laughing) (laughing) - We're really... (laughing) - We're really beautiful. - In that life. (laughing) - Yeah. (laughing) - Easily stepping over, but... (laughing) - Well, I'm sure our listeners will... (laughing) - Rubble... (laughing) (laughing) - Jank begins to nothing. (laughing) - You're back when you're out of work shuffling yourself. (laughing) (laughing) (laughing) - What do you laugh at that? (laughing) (laughing) (laughing) (laughing) (laughing) - It's... (laughing) - It's so true. (laughing) - You get that look from my fellow motor. (laughing) - I'm in... - Kefal? - Yeah. - I'm funny. (laughing) - My friends and I, we're funny. (laughing) - If you're there. (laughing) - The best is listen and enjoy it when... (laughing) - I was painting the butt middle schoolers and then... - I'm trying to get out and then forth and then listen to it and they're like, "Why are you laughing at you?" And I'm like, "Well, you don't know." (laughing) - You hear me? (laughing) - That was hilarious. (laughing) - That was a gaffy joke. (laughing) (laughing) - And now they're gonna get to listen to us. (laughing) (laughing) (laughing) (laughing) - I'm just gonna try on all those painting suits. (laughing) - None fits. (laughing) (laughing) (laughing) (laughing) (laughing) (laughing) - John. (laughing) (laughing) - Speaking. - A middle schooler. (laughing) - You can try the cardboard. - Or where you can try. - Uh, I'll try the cardboard. (laughing) - Oh, roll in that 20. (laughing) - Do it. (clicking) (clicking) (laughing) - Oh, I got that one on one, but that was 15. Plus something strange. (laughing) - What are they doing? - Plus zero. (laughing) - No, I actually, um, it's athletics. - No, it's a strange thing. - Strange. - Okay, then it's 15. (laughing) - That is the best yet. (laughing) - It's 13, 14. - Yeah, we're getting there. (laughing) We just need five more guys. - You know, if you guys want after I'm done. (laughing) - Just like you're discounting myself. (laughing) - Then I can squeeze you in the kitchen. - Well, I do have the gauntlets of ogre strength. (laughing) - Oh yeah. - I mean, after he's been weighed and has the band put on. - Right. - Yeah. - All right. - You do have the gauntlets of ogre strength. - So we all gotta get out since you're squeezing into the kitchen. (laughing) - No, I can drop, I think. It doesn't say I can dismiss it, but. - I think we determined that even if you, even if I drop you to zero hip points, it stays. - Oh yeah. It lasts for one minute. Has it been a minute? It's probably been a minute since I first. - Yeah. - Yeah. - Okay. - Oh, now we track time, huh? (laughing) - You were going to stay big all the way. - But now. - That was no good. - No. - It's 11. - All right. - Okay. - Now. - Now gauntlets of ogre strength. Jim, we'll see you at the show. - It's gonna be the pantry. (laughing) - It's gonna be the pantry. (laughing) - 19. - It's gonna milk something. - Oh, so close. - Did you hear it? - Did you roll it advantage? - Oh no. - Eight. (laughing) - It seems so close. - All right. Just spread it off here. - 21. - Wow. - Wow. (laughing) - I'm only ready. - I'm more of this grace. - Before you as a set of stairs leading up. - Oh no. - The so-called kitchen stair. - They called it. (laughing) - Oh my gosh. (laughing) - But these should lead up to this shit. - They're not on the map. They should lead up to iron axe, right? This is what we think. - The holes of hammer. - No. - Here we go. - Yeah, it should go hammer and stone next. - We knew that there was some way to get from the holes of. - Well, in fact, you've already discovered one way from the holes of hammers of meat. - To the holes of. - Right. - Just go anywhere. - Oh yeah. You're right. The six of the iron axe. - Just go up the stairs. - Not iron axe. - Up the stairs? - Up the stairs. - Is there one coming? - Yeah. - I mean, we've all tried the door, so. Might as well go up. - So when we came up that ramp, we have not yet reached holes of hammered stone. - No. When you went up the ramp, you were in the halls of hammered stone. - Okay, so now we're going the level above. - You're going somewhere. - No, no, no. You didn't go up the ramp. - Remember you abandoned that plan immediately and went to the door instead? - Okay, but yeah. But so you, all this time you've been on the halls of hammers of meat. - So, okay. So when we, this is your first change in elevation. - Oh, I thought we were. - That little ramp was within. - Okay. - All right. Sorry, yeah. I can see how that would be confusing. - Yeah. - So I just, yeah. I just, when we'd gone up and now we're, I don't know. - Okay. So you reached, who's marching order is as described? - Yes. - At the top of the stairs, you're at the back, you're at a wall. What looks like a plain stone wall. - Oh. I'll check to see if it's an illusion first. - Okay. It doesn't seem to be. - Okay. Let's do like a stone cutting check. - Sure. Add that to your perception. I mean, your investigation. - Okay. - Okay. - Nat 20. - Okay. You find the hidden catch that will trigger the secret door. - Sweet. - I mean, this is the back side of it. So it's sort of obvious that there is one. - Yeah. - But good job. - Awesome. I will, I will slowly and carefully the door. - Okay. It, it moves as if, you know, as if on oiled hinges. - No sound as quietly as possible. - Okay. Let's see what you see in there. This small chamber is littered with debris, some of which has been moved to the corners of the room, allowing the path between the northeast corner, which you are in, and the entrance on the west and the two passageways on the southeast corner. - You said the entrance on the west and two passageways. - Yes. In a moment. - We might consider breaking dessert at some point. - We might consider that one. - Yeah. We've ice cream cake in the fridge. We don't want it to. - That was in the fridge completely. - Yeah. - Okay. So here's a map for your reference. You are entering from the secret passageway there on the northeast corner. And if I fail to describe it correctly, then I apologize, but there are exits leading west leading from the southeast corner, southeast corner, south and east, separate in the sense. Do you wish to break now or do you want to do a little, just how do you want to proceed? - Is there anything in this room that's notable? - No, but just the debris path goes here, the debris path goes, yeah, as I understand it. Let me just confirm that, as if from the northeast to the west, allowing a path between the northeast corner and the entrance on the west and the two passageways in the southeast corner. So basically it's been a sprint, two and a lot of paths between all three. They're all four, really. - Okay. - So we can assume that the overspread that stuff around knows about this passageway. - Correct. - All right. Let's break. - Okay. Welcome back. - Happy birthday, Ralph. - Thank you. - Sorry, I'm screaming down the time. - Okay. - John, you have a map of the room. You have just entered from a secret, but not that secret because there was a pathway leading to it. Door. And you're looking at a room with three other exits. - Okay. - What are you thinking? - And it has one each one. - Yeah, there's sort of a degree. - So I turn to the bridge. - You play your towards each one. - It's my Conrad. - Congrats. - Congrats. - Congrats. - Well... - We were looking for this crowd you were telling about. Where do you think... - Which of these paths needs directly to it? - I think it's here. - We don't think it's here. - Yeah. There's the art crown chamber that's probably somewhere in the center of the whole complex that's like not this. - Okay. - This is... I mean, it could be here, but like he doesn't think it was here, right? Like, Iron Axe said that the most likely place is the art crown. - It's probably in refuge. - In refuge. - In refuge. - Yeah. - There are some fun. - So yeah, so it's... - Okay. - But this... I ask, like, just based off of what we've traveled in all, like, which way seems like it is probably towards the main, like, the body of the complex, like... - Oh. - I feel like it's west, but like, I'm... - Yeah, west and to a lesser degree, so... - So, if, you know, so... - Yeah. - South and East may be actually, like, anti-chamber's kind of thing. And so we could explore that, but I think, I mean... - Yeah, I was pretty supposed to go west in the first place. Because someone said, "Go west, you're going to..." - Life is better than their... - A total california's. - Sorry. [laughter] [coughing] - Ah, west. - Where the air is free. - Yeah. [laughter] - Uh, okay. - No, no. [laughter] - About 25 feet later, you reach a four-way intersection. - Okay. - Where you may go any of the cardinal directions, north, south, east, which you just came from. - Right. - Uh, or west. - Would you like me to describe any of those directions and what they hold? - Yes. [laughter] - Looking north, it looks like pretty quickly that comes to a chamber. - Right. - Looking south is a longer hallway with a door midway along it. Looking west, there are several passages leading off of it, including one that seems narrower than others you've seen. - Let's go to the chamber first. - Okay, first. - Um, who's... You're in a cluster, but Jank is doing everything first. - I'll check for something. [laughter] - Sure, I'll check for stuff. - Great. - Roll something. - Devsis has a ten foot. - Yeah, Devsis, give me your bowl. - No, wait. You're my bowl. [laughter] - Get your own bowl. [laughter] - Beat your own bowl. [laughter] - No. [laughter] - Beat your own bowl. [laughter] - Beat your own bowl. [laughter] - Beat your fucking bowl. [laughter] [laughter] - It's 44. - Yes. [laughter] - 45. - 45. - 45. [laughter] - Have some respect. - I rolled a three. - Great. [laughter] - So... [laughter] - What hit a bad point? [laughter] - Jank is clearly not taking the seriously. [laughter] - Yeah, yeah, yeah. - Great move. [laughter] - Okay, so... - What's the matter, Jank, then who? - Me. - Why you? - I don't always... I'm just fine. - Okay, so because this trap has a two second delay... [laughter] - It really does, it says it. The two of you make it in before the port call is dropped behind YouTube. - It's just me and you. [laughter] - And you're in a room. - Wow. - Uh, that. And then something casts darkness. - Ugh. - Ugh. - It's initiative time. - All right, what? - Wow. - I got blind sight. - No problem. - No problem for you. - Yeah. - Yeah. - That's for this. [laughter] - Man, I'm next to you. - Hi. - I'm big with it, and you'll be like the veto and what it's named. [laughter] - Sorry, we're really good for it. - It's for that shit. - Oh, initiative. [laughter] - Holy, holy! What's happening? - Six. - I can't see anything. [laughter] - What was that? Was that Dex? - What was that? [laughter] - It dies. - Why is it getting darker? [laughter] - What did you roll? - Me? - DM. - Uh, I rolled low. - Okay. - Me usual second. - So be sure. - Describe to you, me, the nature of your blind sight. - [sighs] - Make sure that it should be the ten foot? - Yeah. - I'm not sure it's that. - Basically anything in ten feet, he knows it's there. - From how? - Echolocation. - Yeah, it's like vibrations or vibes. - He uses the force. - What gives you that power? - Yeah. - I'm like, I'm like-- - It's ruined? - It's just probably ruined. [laughter] - It's always ruined. - Also, I am immune to magical darkness. - Is it a-- [laughter] - What? [laughter] - I remember, I remember now. [laughter] - That's why I had to ruin thinking about never. [laughter] - Okay, well then you and you alone. [laughter] - I will send you the image of what you see. - Okay. - I'm trying to find the thing that you didn't want to-- - It's a fun fighting style. - Usually, playing fighting. - That was a feat? - No. - It's a fun style. It already has it. - Okay. - It's not ruined. - I think it is. - Several of these type of things are descending from the ceiling. - Sounds like Alex Trebek. [laughter] - What are-- [laughter] - Oh, yeah, this fighting style. I'm fighting. It's from Tasha's Tash. - Oh, Nimitz. [laughter] - So slightly. - You crazy old witch. - Oh! [laughter] - You've not seen this before, I don't think. - It's like you're hearing things. You feel the wind move from things. I don't know. - Okay, well, yeah. - You gotta like-- - I don't have to worry about that. - It doesn't matter 'cause you can see anyway. [laughter] - Well, I don't know why you took a live fighting. You can see. - Well, so I could-- - You're not a useless. - You're not a normal darkness. [laughter] - But when in a dark room someone casts darkness you can suddenly see. - Yeah. [laughter] - I love that. - Then why don't you take a turn? - I'm gladly. So how many of those things do I see? - Oh, three or four. - Okay, I will approach the nearest one and I will attack. - No, I'm not talking to this thing. - It also is making very high-pitched clicks that only you can hear. - Wow, okay. - It's just like your own echo. It also has a blindside cue. - Oh, okay. - And I'm interpreting your blindside to be extremely high-range hearing. - Okay. - You can hear your own application clicks. - Daredevil versus Daredevil. - Yeah, you're right. - It's 225s to hit. - Yes. - So that's gonna be 24 slashing damage. - It is as though that one went through a blender. - Okay. All right, and I will call them our rings all over the floor. - Sweet. Table that for later. And then I'll try to position myself so that I'm in between the remaining ones and squishy over here. - No. - I'm gonna pull out my short sword. - At least one of them near the doorway. - Okay. - Okay. So my two remaining are these things. - Yeah, five extra. - You can eat. - These are CRM. - Okay, let's go. - Okay. So one of them drops onto you and tries to crush your head. - Oh my gosh. - I wish it had rolled. Does A11 hit you? - No, it sure doesn't. - Let's see. - Oh, now 20 on Jake. - Whoo! - Um. - Froupe. - Mute. - Let's go. - I know. - It burns. - It burns. - It burns. - It burns. - No, it burns. - No, it burns. - I mean, I could use a reaction to make you reroll, but I'm not going to. - Don't. - I said I'm not going to. - Okay. - I'm so magnanimous. - You're so magnanimous. - That you can take two to six, six, six, six, six, six. You can take 12 points of bludgeoning damage and it attaches to you. - It says I blame it. - What? - You're not currently invigorant, is that right? - Uh, that's correct. - So your size medium? - Yes. - It engulfs your head. - Oh, wow. - The whole thing is around your head. It's like you're wearing an octopus helmet. - Wow. - Nice. - But not in a good way. - No, normally, before you're knocking this helmet is good. - Bastaro. - So here are the effects of that. - You're blinded. - Okay. - So, I mean, you can't see through it. So, you are blinded. - No, you're blinded. - You're blind sight. - Yeah, it helps. - So, it did help. And you're unable to breathe. - Oh, that's... - Well, it's attached to that weight. - Well, I mean, that's why it's not needed. - We can just come... - Try stabbing your face. We can make it male. - So, I'm going to DM-recommends if we can. - Yeah, currently you can't breathe. - So, if you're in big end, would your head stay small? - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - So I'll be right back. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - And the rest of your head stay small. - Yep, you killed him. - But you helped. - You did that. - You did that. - Not image. - And you can even see. - I didn't see. - Good job. - Thanks, man. - Those are dark mantles. - Those are dark mantles. - When I've killed them all, does the darkness recede or does the magic darkness remain? - I think it's a concentration check. So it better go away. - The darkness lasts as long as the dark mantle maintains a concentration. Yeah, so yeah, it goes away when you kill a lost. - All right, sweet. And then can I see the mechanism for raising the porta-colos? - Great question. Stand by. You'll have to look for it. - Okay. - Investigate, please. - Investigate. That's a plus. - It's a 10. - No, you can't find the mechanism to. - Okay, I'll just try to raise the porta-colos. - That's a strength check. - Yeah. - And that is a 21. - Yeah, you're able to raise it enough for you to squeeze underneath, triggering it while you're underneath. - Well, am I, are we leaving? Or are they coming in? - I don't know. - I guess I should have. - Is this a button? - Are we? - Yeah. - Do you want to? - Do you want to? - No. - No. - Okay. - Okay. - That was nice. - That's a Roxbury. - That was nice. - Okay. - Is this just a room? - Is that a room? - Is there a room? - There are no visible exits. - Okay. - We should probably check it out still. - Okay. - Well then, I'm holding the porta-colos up for them to come in. And maybe one of them can find out how to actually open their head. - There is some debris on the floor. - I'm going to try to find how to make it open. - Okay. - I already figured that out. - You just got to be able to call it like me. - 18. - 18? - Perception to figure out how to open it. - It's investigation. - You can figure out that it's not really intended. It's not really intended as a functional port-colos. Most of the time, it's intended as a trap. You find the triggering mechanism on the floor. And there is a delay mechanism. Somehow there's flywheels. I don't know. And there is a reset capability, but not a disable. - All right. We should be set it. Can we smash it and don't? Could we use a sable it? Could we hammer it? - Could we hammer it? - But that's useful if you know about it. - We can use like a python to jam it. - You could. - And you'd only have 99. (laughter) I think all came came long. I think you'd have like 92. - Yeah. - Yeah. - Dose's probably has some python. - Dose's probably is. - Yeah. - It's rarely at 100. - Yeah. - Every eat, eat, eat pills or not. - Yeah. - I don't think Dose's ever runs out. - He's the reporter of endless. - He's got to hold him as only pythons. (laughter) - So yeah. So let's reset it. Let's jam it. And then let's investigate the room. - Okay. - Is that okay to call it? Sorry. - John. - Yes. - What are your orders? - We're going to check the room. - Great. - Let's have some appropriate investigation checks to that effect. - That's true. - Sorry. - I'm appropriate. (laughter) - 15? - Okay. - Ah. - Argh. - Argh. - I rolled a nat 20. So it's a 19. - Well, okay. It's still a nat 20. You give it all a pretty good once over. And this was a workshop of some sort. Doesn't feel like there's any hidden passageways leading off of it. So it's broken. Workshop. - Yeah. - Are there any propaganda posters? - Yes. Bad. (laughter) I rolled a nat 20. (laughter) - Those are collecting things. - They're a carbon wall. - Eight. - Okay. Okay. Solidarity is our shield. - Love it. - The image is dwarves forming a protective wall with shields made from stone and metal symbolizing their unity. - Nice. It's amazing. - This note. - This session has made Jank so hyped. Like, yeah. (laughter) He's never felt prouder to be a dwarf. - More Russian hymns. (laughter) - The loudspeaker. (laughter) - I just like that all dwarves are a little flavor of communism. (laughter) - I'm really communist. (laughter) - It's strange, but it works. - Yeah. - We're all about treasure for us. - Right. - For us. - Right. - For the group. - Yeah. (laughter) - We share with other dwarves. - Right. - We never fit the elves. - Okay. - Yep. It's time to back out of the room. - Okay. - I got that. - Do you want to jam the trap trigger? - Yeah. Let's set the trap. - I am it. We jam it. - Okay. - Should we like, does this have some chalk in his bag? Should we write on the door or like on the wall in Dwarven about the trap? - Okay. - That way later. - All right. - Right. - We know. (laughter) - Let's set it. - What happened to our pet dark metals? (laughter) - We're like, what? - They're names, right? - What are you alluding to? (laughter) - They came to feed them. (laughter) - Yeah. - Something bad happened. Who didn't? (laughter) The rank court owner walked in. (laughter) (laughter) - Oh, man. - So, our friend Dan worked on a little short Star Wars fan film with actual Star Wars people who make it. - Thanks. - And it was about the rank war. He has a little kid. - Meeting the rank war. - Yeah. - That's cool. - Yeah, that's cool. - Okay, you're back to four-way intersection? - All right. - You've been north. You've been east. - East. - What remains, therefore, my calculation. - It's the great Southwest. - South. - Southwest. - Separately. - Santa Fe. (laughter) (laughter) - Okay. (laughter) - The tank burst into salt. (laughter) - Santa Fe. (laughter) - He's always singing. - Just a minute on stuff. (laughter) - Clank, clank, clank, and he's the one over here making all the noise. - Reminding it. What do we see? - South is if you were facing north, but then you turned 180. (laughter) (laughter) - The south is the corridor that ends with the door. The west has a tree. - That's a tree. - Every of the door. Actually, it has a door on one side of it. - Okay. And the west has the multiple passageways, and I think one of them looks like else. - Seemed narrower. - You just want to think it more squeezed. (laughter) - It's not a trap. (laughter) - He headed in there first. - At first, he said? (laughter) - He had a team trap. - Am I correct that somebody shot at him and he was just like new and just walked away? So they're still out there. - Yeah. - Yeah, okay. - Wait, what? - They're probably in a heightened state of alarm. - Right. - They're on a Def Con one right now. - Right. - Oh, right. - The whole way up the ramp. (laughter) It was like there were several of them. One shot at you, like near, but just like, so we've like, we've gone down the ramp and discovered you guys are nowhere to be found. - Right. (laughter) - They're like, he was not a giant dwarf. (laughter) - He built the hallway. I'm telling him. - He's licking that mouse. - He's really a dwarf man. - You know what that word even means. (laughter) - He was giant. - He was a giant dwarf. - He was a giant dwarf. - Right, you're thinking about giants? - Giants are giants. - Wars are dwarf, right? - It appears sometimes. (laughter) - I love that. - Somewhere someone's getting gas lit, doesn't he? (laughter) - Oh, Wes. - No. - That is an option. - Yes, Wes. - Okay, Wes. That is the option I chose. - Boy, yeah, pick the one with more passageways. - Yeah. - Not the door. - Not the door. - Oh, I forgot. - You're too fast. (laughter) - He's all wistful. (laughter) - Remember what was there? - I bet it was wrong. - Oh, my gosh. (laughter) - I could have just conquered one of those. - I don't. (laughter) (laughter) - Okay. - I bet you're always. (laughter) - He's stuck with Wes. - We couldn't shave him into it. - That's right. Too bad. - John's done. - I am the designer. - Okay. - You're right below where... - You said it was just me. (laughter) - What was? - You sent that picture to just me. (laughter) - Now you explained it to him. (laughter) - Okay. - So... - It's like... (laughter) (laughter) - Okay. - Okay. - That should be a little better for you. - There's multiple passageways. One of them is narrow. - That's... (laughter) - Couldn't have said it better myself. (laughter) - Oh, my God. - We're punchy tonight. - Okay. - It was a long week. - Yeah. - Okay, so you're making your way? - Downtown. (laughter) - Walkin' past. (laughter) - Face is passing your homebound. - Are you turning into that passageway? That first passageway to the south. Looking down at saving your looking for the narrow passageway north. Sprinting all the way to the end and look at that other one south. What do you describe to us your action and the actions of your party? Under your direction. - I want to go to the narrow one. - Yeah. - That's what I do. - You do. - Yes. - And Jank can't... (coughing) He's... You're big and great. - Yeah. - It's not quite been a minute. - I can't fit. - You cannot fit at all. - Nice. - I gotta wait until the fourth time. - You gotta wait for it to run out. - Yeah. - There's no other way. - But you, you young man. - Yeah. - You could go alone. - Try to smell it. - It's where it would be. - Okay. - Grog's like, "I have to go in after a minute." (laughter) - This is like... (laughter) - You do? - Yeah. - Okay. - This is small like is in... - It's only five feet wide. - Okay. - You could... - No. - You wanted to see how that goes. - I'm walking out of life. - Oh no. It looks like it's too narrow. (laughter) - You know we went to the other party members? - Yeah. - Okay. - It'll settle in. (laughter) - So, it seems like this hallway is narrower because a trap that would have collapsed the whole wall into the other wall. Halfway sprung and got stuck. It does happen. - Probably make sure the other half... - No, it's cool. - Go ahead. (laughter) - I mean, I would check to see what the trigger is. - What? - It's broken. So I'm not sure that the trigger is. I mean, there was a pressure plate. - Okay. - I'm getting near the beginning. After you have passed it, you're fine. It doesn't collapse any. Beyond that, as a small chamber, a well-worn path in the debris runs toward a downward leading ramp in the northwest corner of the room. This looks familiar to the four of you. - Oh, there it is. - It is, in fact, the ramp you intended to come up at the beginning of the session two hours ago. (laughter) - Nice. That's supposed to work for the whole time. - Yeah. We made it. This is the top of that ramp. - I told you. - Okay. So this ramp leads down to the hall of the time. - Well, I'm sorry for it. - Hall of the pool. - And a dumb moss. - Not on this ramp. - Nope. - Nope. That's all there is. There's no moss. (laughter) - So are we officially in the halls of... - Officially you are in the halls of Hammerstone, and you have been since you came up the secret door. - Are we going to go back to the narrow passageway then? - You don't want to know about the poster? - Oh, the poster. - Yeah, of course we did. - Yeah, okay. - That's why we're here. - D20 for you, sir. - D20. - Well, you already were only 15, but luckily they gave me two options. So there's no dupes we get. Knowledge is power, knowledge is wealth. The image is dwarves in a library reading and sharing knowledge with tools and scrolls around them. - Yeah, wealth is wealth. - Yeah. - No, no, knowledge is power, knowledge is wealth. - Yeah. - But also... - But wink wink. - Well, there's also wealth. (laughter) - Well, there's also wealth. - Knowledge is wealth, especially knowledge about wealth. (laughter) - Knowledge is power. Knowledge is wealth. - Wealth is knowledge. Wealth is power. - Power is wealth. - Wealth is wealth. - In drugs. - America, first you get the sugar, then you get the power, then you get the women. (laughter) - What? (laughter) - I don't know. - I don't know. - I don't know. - Is that all? - No, it's the... - It feels like it's a dirty rock. - Is that? - What is that from? - It's a Simpsons parody. - That's right. - It's probably Scarface. - That's right. - Oh, okay. - Yeah. - Right? - In Homer? - In Homer, they have. - Okay. - Yeah, it probably is Scarface. (laughter) - It's like... - I know if you were like having a movie or something. (laughter) - Right? It seemed very intense. (laughter) - It's a wall. (laughter) - All right. - Oh, hang on. Sorry. (clicking) - Okay. - Okay. - Okay. - Yep, we're just adding these posters to my descriptions so that later when we need to refer to them, when we reveal that there's a secret puzzle that can only be deciphered by going back and understanding all of these posters perfectly. - Okay. (laughter) - Then we'll have them. - I feel like we should ask the AI generator to... - Make such a puzzle? - To gem these up. - Yeah. - Oh. - Oh, you mean illustrate them? - Yeah, yeah, yeah. - Yeah, we should. - Yeah. - Yeah. That would be easy. At least some of them. - So you can either head down the ramp or back through the narrow passage to the hallway that we've previously indicated. - Well, with these guys having seen this-- - They've been here yet. - Before. I'm going to ask them, is there anything here that you guys wanted to? - Well, this is the room we started in. - Well, the room you intended to start in. - All right. - All right. (laughter) - This is the way you wanted to come up this level and now here you are. - Okay. Nothing. I'm not getting any sponsors. - I mean, if we go down, we're going to go to where we've already been. - Right. - So we also go back through the narrow-- - Yeah. - I thought you said there was no. - Yeah. Let's go back then. - Okay. - And we'll go and go to that passage that says OT. - Yes. That is the old trap, the port close. - Oh. That's what we came from. - You haven't been there yet. Sorry. - Let's go across from there. - Okay. That is the hallway you avoided with the door. Are you sure? - Oh, yeah. Door. - That is the South Passage. - That's right. South of the door. - Still good? - Yes. - Okay. You make your way. 30 feet or so to the door. Here, let's give you a map. Well, before we get to its lock, whether it's locked, we have to describe its appearance. - It is a door. - Hinges on one side. - It's a door. - Follow me here. Hinges on one side. Keep along the other. - What? - How do you just grab the shape? - Yeah. - Is it? - It's right here. - Don't rush me. Is that an angle? - It's circular. It's got an odd in the middle. - A stone door. - A stone. - A stone. - On the other side of the passageway would swing out into the north toward you. - Yeah. - A crude sigil, apparently painted in dried blood, depicts a snarling wolf head with the horns of a fiend. - Oh. - Whoa. - That's the landlord, Mark, isn't it? - That seems accurate. Have we seen this Mark elsewhere? - He seems to have. - I mean, I just had a scene where it was just a guess. I mean, that's why I figured I just was wondering if, like, if we've seen this elsewhere. - I feel very certain that I knew that that's what that was. - No. I know. I mean, I think that, like, my question is, like, this is the first area in that we've encountered where, like... - Oh, the markings? - Yeah. Like, it looks like it's their territory. - Yeah. Like, they're saying this is ours. - Right. Well, because we've encountered, like, I guess my question is, is everything we've encountered thus far from the dialogue has been essentially the trolls and/or the edge of their territory. - Right. So we're getting, so, okay. - So this would be another border according to them. - Right. Right. - I don't like it. - Right. So then, the second question is orienteering-wise, where do we think within everything this feel? Like, is there a rule that I could do that I could say, okay, I mean, because I'm thinking, like, I know there's the ranger skills that you always know which direction is north, how far you are away from all that kind of stuff, but, like, how can we kind of approximate that with... - Yeah. I think what we'll have to do, for me, it's more fun than having it be a role. It's for me to, at the end of the night, kind of give you a map of where you've been on this level. - Okay. - And for you to kind of have to line it up and be like, well, that staircase probably comes up about here. - Yeah, I'm just thinking- - Right, like, you know? - Yeah, I'm just thinking strategically from it's like, is it, is it like, what's, like, basically, do we go through this door and we think that there's probably more space that way versus we go down one of these other passageways and we think there's more space, you know, that way. - I do call her. - Open the door. - Locked. - Good thing I have more tools to do. - Yes, you do. - Well, that's how you can do it, it's like a 10. - No, that doesn't do it. - Okay. - Pro more time? - Pro more. - Go stuff aside. - Okay, that'll be a little louder. - Do it. Do the first one, don't we do it? - Okay. - Yeah, you're the caller. - Do it. - Just athletics again. - Strength. - Strength. - Strength check with advantage. - Strength. - That's straight up 18. - It definitely makes some sound but doesn't open. - Dosis, dosis will try. - Dosis. Here we go. - 19. - Ooh, it's, you know, it's close. - All right, grandma, I'll try. Ooh, 20. - Okay. Dosis, I've loosened it for you. - He winks at me. - Good job, sir. I knew you could do it. - Excellent. - Excellent. - Excellent. - Excellent. - Excellent. - Excellent. - Excellent. - Excellent. - Excellent. - Can I maybe get some healing if before we go into battle? - Do you still have more hit points than anybody else in the party? - If so, then no. - Okay. - Okay. - Okay. - I don't need that. It's not really my call. - Can we make out? - No. - No. - I don't need that. - I mean, yeah. - Yeah. - That's what I'm doing. - That's what I'm doing. - Oh, you're doing good. - You're doing good. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I can see it on here. - I like that we do it. - We just make it up all the time. (laughing) (humming) - The real pleasure was the story about Joseph's who made up a long day. (laughing) - Can you imagine with Gavin when he dies? (laughing) - Just talk about Joseph. (laughing) - You start a whole new campaign just for Avengers. (laughing) - These are the two of the fours. - You guys know how the internet has taken one of, co-opted one of Childish Gambino's songs to be about fartbuckle, the goblin. (laughing) - It's so funny. He got wind of it and he started mentioning fartbuckle in his concerts when he's performing. - If Joseph should ever die, he'll be effectively the Harambe. (laughing) (laughing) - Okay, yes, there are goblins up there and they seem to be arguing about something. - But with others, giant dwarves. (laughing) - Does he have any ability to distinguish one dwarf voice from another? - I mean, he would have to spend a few minutes trying less than it would require an investigation rule. - Do you guys want me to attempt to do that? - Okay, this is Russian. - But also not like I had prepared what the conversation they're having is. - I think right now he's just trying to see if there's two or a hundred of them. - I see, okay, yeah, yeah. - Those are your options. - Two or a. - I'm gonna roll. - I got an eight, so. - He's like, there's more than one. It's not crowd. But they're talking too fast, I can't make it happen. - Okay, so see the two or three. - There's two's a couple, three's company. - Four's a crowd. - Yeah. - Nice. (laughing) - It's gospel. (laughing) - And that was beyond the door of the stairs. He does also see, like, at the top of the stairs, Dosis, because he's doing this. He does see, like, that there's a gong up there, and that there's a goblin like there who is holding a mallet, but he's busy arguing with the other ones. - How far is he going? - He's like, "Go gong." That sounds like he could be. It's like, sell that. How far are the stairs? - 30 feet, 20, 30, okay. - Grom does have silence memorized. He wanted to storm up there. - I'm disappointed that I couldn't find fortunate subtle bagpipes. (laughing) - I say he casts silence on the gong. - Storm it? - I think, yeah. As soon as you do, they'll realize that they can't hear each other anymore and it'll be on. - What's the start arguing about that? Is it 20 feet or is it just-- - You cut down a lot of her spells. - No, but if it's only like 20 feet on the-- I can't remember what it-- - But like, while I'm a combat against goblins, you can probably make it through without spells because of your level mind. (laughing) - The range is 120 feet. - Isn't it inter-radius? - It's 20 foot. It's 120 feet up to 120 feet away in a 20 foot radius. - Yeah. - Oh, you're saying maybe some of them who are arguing may be outside the 20 foot radius? - Well no, no. Well, I'm saying we can't cast our spells and it'll affect our spells, but it's like-- - Oh, I so-- - But we can cast it into it. - Yeah, you just can't-- - You just can't within it. - Yeah. - Yes. - So it's only your somatic, so I mean-- So my point is, Jake and I can rush in and hack and slash and then y'all can cast spells on your charts. - Let's do it. - All right, so how-- It's a 10 foot wide or a 5 foot wide? - 10 foot wide. - All right, so Jake and I-- Jake and I abreast, and then you two, and then-- - Had my-- - Yeah, and then you're back there at the range, and so-- - Okay. - And y'all can just-- I mean, Jake and I can go in, you break left, I'll break right. - Are you going to stealthily approach before the silence spell? Or are you going to cast silence and then run up? - I think the ladder. - There's no ladder, it stares. (laughing) Yeah, 'cause it's probably risky to attempt to be silent beforehand. - I mean, I just don't really care about making that much noise once the silence is cast on the gong. The gong is what it worries about. - Yeah. - Okay. - Yes. - Yeah, so-- 'cause, I mean, initiative or whatever wise, like-- - I'm going to spread around. - Okay. - So shall we roll initiative? - Do it. - Okay. - 15. - 14. - 19. - Four. - Yes, actually, that's actually not a bad spread. - Okay. - I go at 11 when I-- - Okay. - I mean, I'll go silent. - Yeah. - So we'll get around and then-- - All right. So-- - Yeah, so I will cast-- - Silence. - Silence. - Silence on the gong. Move forward. - Okay. - 25 feet. - So you're near the top of the stairs? - Yes. - Yeah. - Okay, so I will move up. As again, I get to a goblin movement. - Mm-hmm. - No, I mean, you're not even getting to the top of the stairs, right? - Okay. Then I will double move. - Tonight's to a goblin. - Okay. You will be in the room. - Yeah. - I want to make sure I'm positioned so that I'm not blocking another beginning end. - Okay. - Quickly quick. With the sides can-- - Mm-hmm. - If you're in the sides, can you hear anything from the side? - No. - Okay. - Okay. - Okay. - I will shoot, I guess, at the-- - The goblin you can see. - Yeah. - Okay. - Ooh, that's not-- - Ten. - I don't think that even hits a goblin, no. - Yeah. Hit the goblin. - Yeah. - It would have. - Yeah. - Okay. - Who's starting? - Mine. - Mine. - I'm going to-- - You're staying with Jane, you're double moving. - Yeah. - Okay. - And spreading out into the room. There are five goblins in the room. - Okay. - Okay. - And then, well, okay. So when I run up to, like, as I come to the top of the stairs, is it-- do I see it like-- as I'm going, do I see it like-- is there an escape path for goblins, like-- - Yeah. I busted the map. - Okay. - No. - You can-- - Actually, I'll do a slightly better map that you can see. - So I'm just simming these are the stairs right here. - Yeah. - Yeah, yeah. - That's not funny. - Yeah. So we should probably-- - It's slightly better that you can-- they could-- going out, they could head north or-- - Yeah. So I'm going to come to the top of the stairs, and then I'm going to run as close as I'm going. - So you're going to try to close that gap? - Yeah. - And we're in the gongs up here, and this-- - No, the gongs are the top of the stairs. - Okay. - Yeah, so I'm going to try to cut off this. - Uh-huh, just-- - I follow. - Yeah. - Okay. - There, drawing weapons. - Yeah. - Nice. - Okay, force. - Oh, man, we get to the top of the stairs. Whoever's closest to an exit of the goblins, we get a deep-- a second flaming. - No. You're either-- you're either taking an action, and you're still on the stairs, not able to-- but actually, you can go against the one goblin you can see from the stairs. - Okay. - That was the same one, man. It was-- go up into the room and then take an action on one of them. - You can probably see the same one moved at that point. - Oh, well, not far down. - You can see the same one that you shot at. - Yeah, it's a 30-foot-- - Oh, okay. - 30-foot staircase. You all have a 25 movement because you're going to watch. - Yeah. Then, yeah. Just the one that I see. - Okay. You're safe for leaving him. - Mm-hmm. - Okay. So that's VC-14 deck saved to me. - Yeah. - Uh, now 20. - All right. - He's a little spry. - Okay. New round? - Yep, go on. - Uh, I will take out my hammer and whack the guy at the top of the stairs. - Okay. - Yeah, that guy. I'm just going to turn around. He's got three of you on him. - That's a 13? - Uh, no. He actually dodges that. - Okay. - You see him laughing, but not for long, I think. - Uh, I'll-- - He also makes a very crude gesture this year. - [laughs] - I'll, uh, move around him without leaving, but I just want to be between him and the door. - You don't see them? - Yes. - Mm-hmm. - That's the end of my turn. - Round and round? - Yes. - Right. Five goblins. - You can take 'em all. - Five of you. - Yep. - I think I figured it out. - [laughs] - Um, okay. So, here we go. Versus Jimin. - I don't think that'll hit, but let's just don't you. - Uh, no. 17 won't hit you, right? - Okay. Versus Jimin. - No. - Uh, versus the little guy in the back. - Uh, 19 hit you? - Yeah. - Yeah. Well, they got a short post too. You can take four points of, uh, piercing. Versus, uh, round. - Uh, 18 hit you? - Yes. - You can take seven points from slashing damage. - Ow. - No, nobody hears you. - [laughs] - Uh, and pours, uh, they miss you. - So, they-- - Then we should do the more often. - We didn't even try to ring the gong. - Uh, I mean, they figured out that it was silenced. - Yeah. I mean, maybe the one who shot at him, tried kicking the gong while he was doing it. - Okay. - Who's up? - Me. - All right, Jake. - Um, are you-- - I have a two points damage. - I was down. - Well, I didn't giant spite this time. - Oh, I'm so proud of you. - Um, but it's, uh, a 19 and a 23. - Yeah. - Yeah, those will hit. - So, a total of 18 slashing damage. - Yeah, he explodes. - All right. Sweet. - And I will try to close it up. - Yeah, he explodes. - Cheers. - Do you care who's? - Um, yeah. If I can get to the one that was shooting at Swishy. - Yeah, he's the one that is next to the gong. - Okay. - Um, so he's already got two or three guys going after him. - Yeah, no. I'll focus on whoever's closest to the Western exit. - Okay. - That one. - Yeah, when I help Jim won't block it. - Great. - Who's that? - Okay. Oh, you are? - Oh, good. - That's great. - Oh, I'm just shooting. - That's a 13. - No. - Yeah. - You side steps and sneakers. Nobody hears it. - All right. - Now, Jim. - The one on me, uh, a 25 to hit. - Uh, yes, that will hit. - And that is for 10 points of damage. He is slain. Then I run up to the next closest one. No longer blocking the exit. - Um, it sounded to me tactically like you wanted them to come to you. - I did, but you killed one. - Yeah, I killed one. - They're not going to last the round, but I just need to know. Are you moving to them or not? If I do try to make one escape. - Um. - And I get through there without you getting an opportunity to attack on me. - And now I'll stay and block the eggs. Okay. - All right. - Of course. - I have to get one left. - No. - No, that's two down three to go. - Okay. Then I'm going to run up to the one closest to me and hit with my Warhammer. - Okay. - Um, does a 10 hit? - No. - No, I did not do anything. - Okay. Back to run. - Um, I'm going to boom and blade the guy at the top of the stairs. - Okay. - Um, 60. - Yes. - That is one. - Yeah. - No, no, five, four damage. - Okay. - Okay. - He lives. - Awesome. All right. - Plans? - That's awesome. - Um, your turn. - Yeah. - Uh, three of these guys are winning. Um. - Okay. - Two of these two. - So the one with the gong is going to shoot at you again. - Okay. - Okay. Sorry. What was the question? - Uh, his question was, does booming blade do anything if you're in assignments? - Oh, yeah. - Yeah. - I would like to know that. Um, 19 won't hit you. - Yeah. - Yeah. - He deals four more points of piercing damage. - Yeah. - That's not a concern. - The one attacking you, um, gong, will probably hit you. Uh, 20 will hit, right? - Yes. - Nice. He does, uh, six points of damage to you with his jagged scimitar and versus you bores. - I think all three of my goblins hit, this is the, uh, elite goblin squad. Uh, 20 hits you, right? - Yep. - Okay. So you can take six points as well. - Oh. - There they. - They do a little victory dances, even though they know they're about to die. It's actually kind of cute. - Aww. - That's like a ten. - Right there. - Uh, not one on one of those. - Ooh. - Wait, wait. - I can't wait to do this. - Don't you need a tech. - Yeah. - Yeah. - He's not trying to block the door like you. - Oh, I thought he was running to the same place as I was. - No, he was headed your direction, buddy. - Oh, okay. - Yeah. - Uh, no, I missed. - Okay. - Uh, and with the other one, I do 14 points of damage. - He does. - All right. And then there were two. - No, two. - 'Cause the one guys will show you any solo. - Yes, he is maybe glowing. - Oh, uh, any creature object entirely inside the sphere is immune to thunder damage. So I think he's glowing, but it doesn't do anything or wouldn't do anything. - Right. - Oh, so he can move and be okay? - Yes. - Got it. - Uh, 15? - Yes, not with it. - Okay. - And then it... - 10. - He dies. With your arrow through his neck. - Yeah. - There's just the one left. - Yeah. - The one that's been attacking boards. Okay. So it's my turn now. - Yep. - All right. I run up to that one. 10 to hit. I've missed his... Nope. That was a... - It's your moment of glory. - Come on. - 13 right now. - Right up to hand seat. - There we go. Uh, 19 to hit. - That's 4-legged. - And that is for eight points of... - He dies in. - Very good. - Awesome. - Nice. - Uh, I'd like to... - Before they hit the ground. - The rope is going through their pockets. - I'd like to slight, like I'm assuming the gong is like hanging up by like, you know, like I'd like to basically... - It's on a little stand. - All right. Well, I'd like to like cut it down. - You're stealing the gong? - No. - I'm destroying it. Like... - Ooh. - Like if it's on a little stand, like I'm sure it's hanging by something. - Right. - You're cutting that. - Yeah. I'm cutting that and then like laying it down. - Is it their gong or is it an old dwarf gong? - It's their gong. - Yeah. - So... - Do I find anything? - Oh, yes. Certainly there's goblin trinkets. Per goblin, you can roll a D10 for silver pieces and hang on. - It's five. - D10. - Yeah. - And a D10. - It's silver. - For pictures of their family. - That's right. (laughing) - One, one, five. - Wait, that'd be seven. - Ten and two. - Ten. - Nineteen silver pieces to you, sir. - Five D100 for what else they had in their programs. - Five D100. - I mean, you know. - Yeah. - One per gallon. - Yeah, right. - Goblin, nine, one. - Uh... - That's seventeen, right? - Yeah. - Seventeen. - Nine. - And seventy-nine. - Let's go one at a time. - Okay. - Seventeen. - A dagger made out of sharpened flint with a gnarled wooden handle. - Okay, gnarled. - Nine. - A severed toe. - White shriveled, but the nail seems freshly painted. - I don't want that. - And seventy-nine. - One quick. - Two sticks that look slightly like snakes that they use for snake decoys. He found a cool stick and kept it. - Okay. - That's kind of good. - They're toddlers. - I mean, they just stick children. - Let me just order them. - That's a great. - Twenty-eight. - One of my favorite accounts that I follow is official stick reviews. These guys are like, "Hey, stick nation, I found this stick." They're always great. They're always super great stick. That one has some string tied in a knot. - Okay, and thirty-seven. - The last one. A small piece of soapstone carved into a likeness of the very goblin that you have killed. - Smash it. - You can. - Gladly. - Okay. - It chatters. - Oath of conquest. - I take the dagger and everything else. The dagger is over. - Great. The dagger is minus one to hit compared to other daggers, but it's safe through metal. - It's not subject to heat metal. - I drive their sticks and all into their bodies. - There's some tars? - No, no, no. They're treasured sticks. - You stick their sticks up their butt? - No, it's like they're sticking up from its eyes. - The oath of war crimes? - The whole deal is to crush and to conquer. That's why he has frightened presence and all that stuff because everybody should be a fear to him. - You hear the lamentation of the women? - Okay. - Okay. Good job. You guys killed some goblins. So from here, there are kind of those two main exits or, you know, there's one exit leading to a corner hallway and you could go. - Is that a door to the north? - No. It's just here. Here's looking north and I have to do this. Here's looking north at you. - Man. - And here's looking west. - Okay. That's north. - What? - Okay. So imagine yourself having stepped out of the room. You're in a hallway. - Okay. I was hitting this. - Oh, no. That's not a door. - Okay. - That's what I was trying to do. - So for standing here. - Yeah. Okay. - Okay. So both appear to be along these hallways with multiple offshoes. - Dollar. - God. - Yeah. Where are we in relation to this piece? - So if we... - Go ahead. - If we... If we're standing in the crook and the first picture is north, so there's a door to the east and a door to the west and a second one. - Oh, I see. - I see. I see. I see. I see. - I mean, yeah. A passage raised. - Okay. - And there's north south. - There's a door. There's a door. - There's a door. - There's a door. - Oh, there's a door. - Charging down the hallway. Avoiding, not even looking at the other passageway. - Not at all. - You head to the door. - My hands. - My hands. - Just... - Okay. Make it a little glancing perception. - Glancing. - Glancing. - Glancing. - Look at that check. Every nine. - Okay. It does look like there's like some sleeping blankets on the floor and maybe some orcs in there. - Oh. - Great. - But you just walk on past. - And you make it to the door? - Here they go. - And they're actually like, what was that? - This door is a stone door. - Okay. - They're all still. - Spoiler. - Is there a sort of... - There it is. - Well, the locks on all of these are built into the door. So you can't really tell them until you try to. - Okay. - So try to open. - You know. - Okay. - All right. At least it is unlocked. - Before I sit in. I want to try to perceive any sort of trash. - T-wrap? - T-wrap? - Or anything. - Dangerous. - Works right there. - I don't know. - Okay. - All right. Roll. - Okay. - Was that the north room or the south? - North. - 10 plus something. - Oh, sorry. It was the south. - Okay. - The north one was actually... - No, like, if we're running down this hallway, there's a passageway to the north. - Yeah, but that passageway to the north is the drawing above. - Oh, okay. Okay. All right. Got you. All right. So that was just the one to put. - What's wrong? - Oh, 10. - You do not detect any traps. - Okay. - Just go on here. - Okay. - There's a... It goes up for 10 feet and then there's a corner and it goes left. - Okay. Leave these all fine. - You can then see. - You can leave those all exposed. - Yeah. I mean. - All right. So let's give them those a voice. - Hey. - Just check this out. - They're just going to come up behind us. - Just check it out. Let's see what this is. - Okay. Thank you. - Yeah. - In fact, let's just say that you carried the gong with you so that you weren't clanking down the hallway real quick, right? So it works, me not aware of most of those. - Yeah. - Okay. - 'Cause of silence. Which only lasts a minute, right? - Let's see. - But you only have like four rounds of company. - Yeah. - But it's fixed at the place. It doesn't travel with the... - Oh, I think. - Yeah. - That's what I was saying. - That's intentional in this edition. - Yeah. - 'Cause otherwise everybody adds silence pebbles all the time. - That's right. - Yeah. - And so we make the stealth charges to see if they... - Let's... - You come around the corner, the hallway ends abruptly and the center of the floor is a small hole. There's an empty sconce on the back wall and an empty niche in the north wall. While this area resembles a symbol of the tree, there is no odiferous smell. - Is it though? - Is it? - All right. Let's look in the hole. - You look in the hole. - Oh, boom, boom. - Oh, yeah. It's heavy, bro. - You're within 10 feet of me. At least it leads down about six feet to a patch of greenish. - Yeah. - But it doesn't smell bad. - It's like that stuff they pour into the outhouses. - Yeah. - It's like gel. - It's like a green jelly monster down there, but just it's everything. - Right. - Yeah. - Make a history check and you, James, about to ace this. - Thirteen. - See who knows the most about this. You've qualified, but... - Twenty-five. - Twenty-five. - But. You don't know if that's the jam. - Right. - James, like, actually, he's most war-full, so he was a green slime in the latrines because it will keep the odor down when it does grow a little out of its bounds. You can always fight it back with just a little fire, and then it dies back down to the right size, keeps the place clean, keeps the smell down. But not a great idea to come and direct contact with him. - Is that what the whole lake down there's full of? Because nobody's been fighting it back. - No. - No. - No. - James, having seen both can answer that. - No. - This technique was first pioneered. - Yeah, he goes on. - He goes on. - He goes on. - Anyone? - Yeah. - James goes on for about half an hour. - Just quoting academic papers. - That's what he did in software. - Now, where are your robins? - And... - Blue jellies are actually have slightly different qualities. - Right. - We'll list them now. - Now, rarely you will find the black ochre. - Now, the distinction here is important to note. - Eventually, everyone else has just gone back. - Yeah. - Your lecture, your dream's not about something. - Okay, so it's on the train. That's what it was behind the door. Now, you can deal with your works if you want. - Let's throw them down the toilet. - Throw them down the toilet. The toilet. - Or at least their heads. - You have to like grapple, drag. I guess we could do that. (laughing) - Evil swirls. - That's right. (laughing) - War crimes swirls. (laughing) (laughing) - Say less. (laughing) (laughing) - I guess we'll go kill these orcs. (laughing) - Great, they're sleeping. (laughing) - Roll stealth. - Speaking of war crimes. (laughing) (laughing) - We roll the stealth individually. (laughing) - We usually have the... (laughing) (laughing) - Call the roll. - Yeah, I got 18. - Okay. You teach them all how to be quieter than usual. (laughing) It should be individual, but whatever. - Sorry. - Who has time for that? - Okay, so you, yep. You creep in there and there are six sleeping orcs. - There's only five of us. - Start beheading. - Okay, yeah. Murder o'clock. - Murder o'clock. - They each have 2d6 silver pieces if you want them. (laughing) - They are in a little way. - Okay. - Worker mode. - Any keys or anything up there? (laughing) - He's not on these guys, no. (laughing) - John just like wrecked. - 18. (laughing) - That's 24d6. - Yeah, six, six, six. - Six orcs, each with 2d6. - Each 2d6. - Okay. - This one is eight. - Okay. - Eight. - Six, eight. - Ten. - Twice, six. - Nine. - Thirty-five. - Five. - Five. - Nine. - Ten. - Fifty. - Fifty silver pieces. - Okay. - That's five gold. - Five gold. - Rich. - Okay. - Ten electro. - Six hate pitties. (laughing) - And a groat. (laughing) - Who knows how many pets? (laughing) - I saw the other one about that the other day and I was like, what that was. - Was our king. (laughing) - Who approved that? (laughing) - Totally. They didn't have their act together. - The true is first one. (laughing) - Okay. So you killed those guys. Good job. You can proceed in a western town in the dead end world. - Eastern boys. - Western girls. - Western girls. (laughing) - There is another chamber of works. Let's see if these guys are more alert. Yeah. Actually, they are, yes, they're, okay. So here's our map. I can give you all of this context. Here's the section we've been in. So you just killed the works of room 68. You're proceeding to room 67 where the works are awake and on guard, including some across the hall and up into that little bendy part up there. - Interesting. - So how they failed to notice you going to the tree. (laughing) That's very interesting. Don't ask too many questions about that. (laughing) - But very self. - Yeah. Super stealthy. Helps to have a road. - Does guys seem to really need the bathroom? I don't know if you want to go in there. (laughing) - Yeah. So I'm going to shoot. Basically. - How do those guys go in there together? - Okay. - You know how dwarves are. (laughing) - I'll do a second. - Here on seven. - 13. - Noting that the hallway here is 10 feet wide, you may be too abreast. - We'll get to start. - Wait. - Three. - It's 11. - Keep the rogue safe. - He's the only one we've got. - He's the rogue. - He's the rogue. (laughing) (laughing) (laughing) - So much good to wait. (laughing) - According to? (laughing) - Why is that green? (laughing) (laughing) - Just leave that dude. It's like we're for some dumb new show. - Yeah. - And then I was like ugh. - Quinto. - Quinto. (laughing) Quinto me once. Shame on me. Quinto me twice. I don't know where to be. (laughing) You can't be dumb guys like that. (laughing) (laughing) (laughing) (laughing) - Scratch that. - You're no good Zach Braff. (laughing) - What you love are Zachary Quinto. (laughing) (laughing) - You're not my new boy. (laughing) - What? (laughing) - Oh my God. - Mm-hmm. - Oh that was number batch. - Oh that was d... That's right. - Yeah. - All right. Who's up? - I'm up. - Great. Kill these orcs. I'm gonna shoot at an orc. - All right. Roll it in, I guess. (laughing) - Yes, jeez. Jack me. - That wasn't that one. - With this game. Zachary. (laughing) - Jake's like ow. (laughing) - I rolled it at Jake. (laughing) - Roll. 20. - Oh that's a 10. - Okay. - Where's this pasture here though? - Yeah. - And then I'm going to two. (laughing) - Not cool. - New guy. (laughing) - Dodge you. That's the thing you do. Cutting action, Dodge. - Since nobody remembers his name and he's new guy. - Right. - I sound squishy. - Husker do a skanky foot. (laughing) (laughing) (laughing) - All right. Are you doing all the works on one turn or? - Is it two turn? (laughing) - Yes. (laughing) - That is correct. (laughing) - Oh my God. I'm going to hide. (laughing) - I'm going to hide. - Okay. - I'm going to hide. - Since you guys rarely encounter works in my world. - This is kind of a treat. (laughing) - They look like this. Wait, haven't we been encountering orcs? Where have you seen orcs? What did we fight when we fought the? - There was at least an orc we've moved in. - Yeah, here. - Yeah, that's what I'm saying. Yeah, yeah, it was. - Yeah, but like outside of Roonodar, they were pretty rare. - Yeah. - Where every time I see orcs I'm like, how do half orcs exist? - Hmm. - I don't know. - It's implied right. - Yeah. - But there's some at the temple of Namaghiya or my Mr. Roon. - No, those are hog go. - Oh, okay. - They're from the different group. - And they would be offended. - Why are you saying so loud? - I thought there was a mixture. - Bug bears, goblins, and hog go. - You should walk in and be like, uh oh, we got hog goblins here. (laughing) - Okay. - I am hiding. - I'm about to be hiding. - You're hiding in a hallway in a crowd. - I'm hiding in videos. - You're hiding behind Jank. - I will be. - I will be. - It's like you're not considered hiding for rules purposes. - Okay. - But you can have 50% cover behind Jank. How's that? - That's right. - They all concentrate fire on you seeing that you're hiding. They assume you're a wizard. (laughing) (laughing) - Okay. They pull out some great axes and javelins and start a tag. So, um, let's do this. Gemwin, deal. 16 plus five will hit you. - Correct. - Nice. - Get down by me once. - Let me pull out the old D12 because it's a great axe. It's a pretty good axe. (laughing) So, five slashing damage. Not that great. (laughing) Versus Jank. Does a 19 hit you? - No. - Come on. Lean into it a little. (laughing) - It really is. - Gladhead. (laughing) - Come on. (laughing) Come on. Come on. Come on. - Let me hit you. - Stop it. - Give me a hit on Jank. (laughing) - I just remember all the times you killed Jank. (laughing) - When has Jank died? (laughing) (laughing) Who's in rank two, you, Heidi, Heidi McKidens, and who else? (laughing) - Is it me? - This is, this is, that's you. I think you're in rank three. That's what you're asking. - No, it's too aggressive. - Yeah, it's too aggressive. - Yeah, it's too aggressive. - You wanted to be up next to me. - Is that right? - Mm-hmm. - It's you? - So, like, oh, like this, probably. - Who's that? (laughing) - Yeah. (laughing) (laughing) So, it's, it's forced in rank two with Heidi McKidens. (laughing) (singing) They miss you with the javelin. Heidi McKidens, they miss you with the javelin too. And then, they also miss you with the javelin. - We're all three-elevins. - Amber. - It's a three-eleven, so. - It is. - One, two, three-eleven. - Right. - A lot of your energy. - Giant's might. (laughing) - It's no longer safe to stand next to you. (laughing) - I like that. - Do you know how much money you get for this time? (laughing) - So, it's 18 and 19. - Yeah, yeah, there's a little horse. - It's a total of 18 slashing damage. - Yeah, got a kill, Nork. - Sweet. - All right, that's my turn. - Yup. - Force. - What are they wearing armor-wise? - You assess it to the hide armor. - Okay. - With, you know, like, vocational phones and pieces or whatever, no shock. - It looks cool. - Mm-hmm. - They mostly choose it by how cool it looks. - All right. - I'm gonna cast Guiding Bolt. - Okay. - And I'm gonna shoot ugly as one of them. - Yeah. - You figure out a pretty good number of them that is. - Is it 19 hit? - Yes. - For the shallow. - Shallow. - Shallow. - Shallow. (laughing) - Mm-hmm. - That's a D together. - Mm-hmm. - 11 points of radiant damage to him. - He is still alive. - And the next person against them has advantage. - Okay. - Okay. - All right, so I go after that one. - Yeah, sure. - Does an act 20 hit? (laughing) - I see. - Seven, 12 points of damage. - You're gonna leave him in 20, yes. - Mm-hmm. - So he's been-- - He's been clothed in 20. - And then I step up to a second one. - Yep. - And does a 16 hit. - Sure. - And that is for 10 points of damage. - Shakey damage. - Cool. - And bonus action shield of faith. - Sure, cause why not? An obvious threat. - I'm gonna cast spiritual weapon. - Yeah. - And I will take a swing. I guess what I have to-- I guess I have to take a range attack. So yeah, I'll cast spiritual weapon somewhere up here. - Mm-hmm. - Okay. And then I'll-- That's my ranged weapon. - Uh-huh. - Uh-huh. - Uh-huh. - Let's see. Yeah, okay, so spiritual weapon. - Okay. - That's 18. - Yeah. - And spiritual weapon. - For simplicity, I'm gonna make that on the one he just wounded, but didn't kill. - Okay. That's eight radiant damage. - And that will drop that one then. - Okay. - I'm trying to have fewer orchestra tracks. - And I pass. - Okay. Three remain. I might count. - Uh-huh. - Up top. - I'm gonna shoot. - Uh, my new ones are still standing. - Great. - That's it. - Okay. - Return. - I have three of them. Let's see how they fare against high level fighter. They miss you. - Seventy nature? - No. - Oh wait, sorry. It's a slap. It's a little 19th nature. - No. I still have faith. - Oh wait. It's 24. - All right. - All right. - Eight on each. - Uh, and then one of them throws a thing at force. And that will hit. - Ooh. - Force, you're taking a javelin. - No, I don't want it. - You're taking it, and you'll like it. - No. - All right. Well, you're taking it. You don't like it? It will deal four points of piercing damage. - How dare they? - Don't forget your advantage. - And even though you're a dwarf, I need a poison save. I need a con save. - Are you within 10 feet of me? - Yes, probably. - Yeah. - Plus three. - Oh yeah, he is. - The fan is plus three. - I have a fan is two. - Yeah. - It's crazy. - Oh, I'm doing that. - They would be crazy if you even try to poison you, but they have done that crazy. - 14. - Oh. - Great. - What's your role? - I hate you. - What was your other role? - Two. - Eight. - You take half damage, which is really a quarter damage because I know you have resistance. Thank you. - Man, start vision. - Okay, so that is 14. So what's quarter of 14? - Four. - You take four poison damage. - Spicy. - It is spicy. It hurts. It stings. It stings me a little bit. - Dank turn. - 17 hits. So both of those will hit. - 28. - Bad for it. - 28. - 28. - Yeah, that'll do it. - There's one left. - Two left. - Two left. - One left. - It's more strong. - It's more strong. - Actually. - Okay. - All right. - Got a guiding bolt. Another one. - We do a bolt. - Wait. - 20 hits. - I'm going to hit you. - 20 hits. - You got the blast. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. I'm going to hit you. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. I'm going to hit you. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. - I'm going to hit you. 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Sorry. - We'll get there. - You survived, John. - You did. - I did. - Nope. You did hit some because you're a little easier to hit than all these armor plus 20 guys. - You still hit me. - I did, but only by trying. - And now you're level three. - I was thinking of king trickster, but not. - I actually knew you were going to pick that. - I don't want to have Kestry's foot. - You're better off. I mean, when I looked at it a long time ago, if your wisdom score is high enough, you're better off dumping into like two levels of warlock. - No, it would have to be Prisma. - Yeah, I have Prisma. - Yeah. - I need that for a few reasons. - Okay. - Oh, yeah, yeah. You're a Prisma, I guess. - Anything else we want to do in-game? - Alright. - Mike? - Yeah.