Archive FM

Walk to Work - A Mobile Hearthstone Podcast

W2W 1386 - Standard Legend Storytime!

Duration:
39m
Broadcast on:
15 Nov 2024
Audio Format:
other

I talk about my climb to Standard Legend, and recount my final boss fight with Mystery Egg Hunter. You can find the deck import code below the following contact links. 

Join our Discord community here or at discord.me/blisterguy. You can follow me @blisterguy or the podcast @walktoworkHS on twitter. Subscribe to my Youtube channel. You can support this podcast and my other Hearthstone work at Patreon here.

# 2x (1) Rangari Scout # 2x (1) Tracking # 2x (2) Absorbent Parasite # 1x (2) Always a Bigger Jormungar # 2x (2) Bestial Madness # 2x (2) Birdwatching # 1x (2) Parrot Sanctuary # 2x (2) Titanforged Traps # 2x (2) Troubled Mechanic # 1x (3) Exarch Naielle # 1x (4) Griftah, Trusted Vendor # 2x (4) Mystery Egg # 2x (4) Yelling Yodeler # 2x (5) Alien Encounters # 2x (6) Hollow Hound # 1x (6) Mister Mukla # 1x (7) Sasquawk # 1x (8) Stranglethorn Heart # 1x (9) King Plush #  AAECAYHlBgjqygWZ9gXT+AX+pQbQwAavwQan0wbi4wYLqZ8Ej+QF8OgF3+0F5PgF/ZQG6KUGzsAGleIG0eUGresGAAA=

G'day friends, it's Blisterguy and for Friday the 15th of November it's episode 1386 of Walk to Work a Mobile Haster and Podcast, and it's Standard Legend Story Time, which I guess is not surprising given I've mentioned that I was close over the last couple episodes. Also 15th, I guess that means it's an Ozdormu quest day, and I guess given it's a new expansion I don't need to save that quest, which is a nice good experience, I'm about two rewards tracks entries away from my Golgnexida, looking forward to it. I was playing in Standard, I mean we're jumping a little head here, I was playing Starship Death Knight, and enjoying it, and it was working until it wasn't, which is a classic wicked good quote. I was playing this and it was working until it wasn't, and that's basically what happened with Starship Death Knight, I got to the final boss quite a few times with it, and then we just keep losing two, because if I have a 11x multiplier I should be able to get over the line, so if I'm still not winning it's because I'm losing two in a row, winning one, losing two in a row, winning one, that kind of thing, it's like well this is not going well at all, but I was enjoying the deck a lot, except the fact that I didn't have a Golgnexida, which is like ugh, kind of frustrating. Anyway, before we get too carried away I should remember to thank a patron, or two? No, it was two was yesterday, we did two yesterday, but today we are thinking, oh well this Drimsdale, Drimsdale's next, good old Drimsdale, friend of mine from New Zealand from a very long time ago, which pays not to think about that kind of thing. Thank you to Drimsdale and the other patrons who help us do what we do here at Walk to Work with Mobile Hearthstone podcast. If you can afford to support, it really goes a long way to help defray the cost that we incur doing this. If you can't just tell a friendly review hangout, all that stuff really does help. Now, yes, standard. Similar to wild, I think actually I was all over the place as well as playing this month. I tried a lot of different things, I enjoyed a lot of different things. For a long time I was playing Reno Death Knight. Yes, Death Knight. Yes, it was Death Knight. I always get Death Knight and Demon Hunter Confused, but it was definitely Death Knight, because that's the one class I don't have to a thousand wins. I think I'm in the highest 700s now, I must be closing in on 800, but I don't think I made 800 yet. So still a wee way to go. It was one of those things where I know I pushed pretty hard with Demon Hunter to get it over that, and I felt like by the end of that I was like, oh, I've really played enough of this. And so with Death Knight I was like, well, I don't want to ever push it. I do kind of want to get to 500 because that golden hero power was important to me. But after I got that milestone, I was like, yep, but don't push for a thousand. It'll happen. You know, maybe not this month, maybe not next month, maybe not this year, maybe it'll be next year, that kind of thing. And like, it will, we will get there. It's just not there yet. And that's fine. And thankfully, I think also the, you know, the many, many hero portraits we have available to us these days mean that it's not like I'm desperate to get to a thousand wins to get that thousand win portrait or anything. So it's all good. It's all good. Anyway, I was playing a lot of Reno Death Knight and it was really effective. And like, I'm sure I probably would have gotten over the finish like the legend much sooner had I been playing Reno Death Knight. But of course, one of the issues with that is it doesn't have a lot of new cards. And as much as I was enjoying it, and like, it was working really well, I was like, this is such a sweet deck. I'm loving this. It just didn't feel like that if I got to legend with that, that I was, you know, hipster enough, which sounds silly to say, but I kind of like being a little bit off the beaten path with what I can get to legend with. The issue I ran into is that because of the Living Times multiplier, if I switched deck in, say, Diamond 2, I don't have to win very much to get into legend. And then I feel a little bit fraudulent saying, I got to legend with this deck. Oh yeah. What was your win rate? Three and two. All right. That's it. Yeah, that's it. Like, so I need to, I feel like I need to give myself a lot more run away, run up as it were to it. And so I was sticking with the Starship Death Knight in the end a lot more than probably should have been. And it was, look, it was fun. I do love spaceships. I'm really enjoying spaceship mechanics in Hearthstone. And it just wasn't quite working. I, the only reason I didn't switch straight away was again because I was in Diamond 1 a lot. I was like, I can't just switch at the last minute. We can get over the line. And I gave it a few days. Of course, if I changed earlier, I could have been talking about legend yesterday, but clearly yesterday we had the Warcraft 30 direct thing to talk about. And there was a lot of stuff to talk about that. And there's still a lot more that I didn't even touch on. But like, time will get away from us. We'll get there some other time. If it's, if it's important to, we'll just move on. And life will be anyway. Anyway, I could have been talking about it yesterday, but I was like, no, we don't need to push it. We don't need to change direction yet or anything like that. And I just kept going, which is how I had like, I think at least four final bosses with Starship Death Knight that just never really got there. And I think I lost like four in a row or something. And I was like, well, I'm back in Diamond 2. Let's try something else. And so I found, I started looking at discover hunter decks because discover hunter is something that I'm always interested in, also interested in because of Exhark, no, no, no, I still know how to press. I'm still mad at Leo. Leo Robles Gonzalez, senior designer on Hearthstone. Like also from the walk out direct thing yesterday. Still really good at being on camera. The guy's good. Like, I don't want to say he's wasted card design because I think he's also pretty good at that. But presenting, he's got chops. He's good on camera. I like him. Except that he did the rap thing for the pronunciation guide for the stuff from The Great Duck Beyond didn't include Exhark, no, Exhark, no, no. So I still don't know how to say it. And it's like my favorite card. Like, and I cannot overstate enough, it's the exact kind of favorite card in any kind of game I would play even. Like in magic, if this card existed, I would be playing it in magic. I did play cards like that in magic because I love that stuff. Anyway, so when I was like, alright, well maybe I could switch to Hunter. And there are plenty of discover hunter lists around. Last week's tavern brawl was the deck recipe one for The Great Duck Beyond. I enjoyed playing discover hunter in that a lot. I did also play... What other one was it? I think I played a lot of mage in that as well. I've had a quest that simply made it like fine. I'll play almost fully powered elemental mage in the tavern brawl. Let's go. And I played that a lot. It was quite effective as well. But I mean, it has blasteroids, you know, stuff that people aren't playing in standard. It's fine. But I also played discover hunter in that brawl. I think I had ten wins in that brawl in the end of the week just because multiple quests get sang. Play this class off to brawl I go. And it was fun. The discover hunter was a lot of fun on that. So I was like, and you kind of wanted to play something like that and stand it. Straight up, just discover hunter is good. I just remember, I was going to say, I didn't really find a discover starship list that I like. But spoiler alert, accidentally almost did. We'll get to that soon. The list that I saw that seemed to be most effective were basically mystery egg hunter decklists that had the discoverer package, you know, jammed into the gaps of that decklist, which I liked. I always did not like miracle salesman in mystery egg hunter because I started having hand size issues. And a lot of the time it was because I could not find mana to trade away the snake oil. But also just had a handful of stuff. This is miracle salesman's fault. Like sure, it's a great tempo to drop. But I think I'd almost rather have a tempo to drop that didn't give me snake oil. And so being able to take that out and put things like the rangari scout. And I was like, oh, they're speaking to my thing. I like this. And so I picked up a list of that and started trying and diamond, I think always diamond 2.2, I guess. I think maybe I lost my first game. And then I think I went like four and one or four and two or something. So I figured that's good enough, right? So I got legend with standard discover a mystery egg hunter, which was great. I loved it. There were a lot of neat plays, which of course we'll get into in a minute when we go through the replay of the final boss. It was a lot of fun. The version I was playing was loosely based on a version that Dane hearth had been running. Dane hearth had gone a little outside of the norms and was also running troubled mechanic. Now trouble mechanic is the new 2/1 for 2 with divine shield and spell burst draw a draenei. This deck has a lot of spells. I figured that's pretty good. The only draenei you're running are rangari scout and exact... And of course the other thing. So sometimes you're just like, I play my trouble mechanic, play a spell. I've drawn the other trouble mechanic. That's fine because that one will draw me something I want. Anyway, I wanted to play there. I'm not sold on it being great in the deck, but I think Dane hearth was playing it to be different. I'm clearly playing it to be different and it worked. So this is fine. So quite happy with that. But you know, I'm also only running one always a bigger jawmonger reveal card from our time's reveal. Check it out if you haven't already. I mean, who hasn't seen that? Oh, as an aside, I thought of something I'm going to do. So when I make our reveal videos, I put a lot of effort into making some decent subtitles for it. There are tools you can use to automate subtitles. They don't work when you're speaking too quickly and with Australian accent. So it requires a lot of work. So I'm like, you know what? I'm just going to do three or four times as much work and just handcraft the subtitles and make them look better. And maybe they're not perfect. But it's fine. And I do it because hearing impaired community, you know, subtitles, also, like when you're scrolling on Twitter or whatever and a video comes up, you don't necessarily have the sound on. So the subtitles happen. So yeah, it's kind of important. Bill from Blizzard, who's sadly no longer with Blizzard, she encouraged me to do that. And you're like, Bill, that's not a girl's name. No, her name was Belinda. And she went by Bill. She's awesome. I miss Bill. She was amazing. She said, Hey, definitely do subtitles. I think it's really good to do subtitles. No, you're right. I should do subtitles. But then of course, in the intervening years, we've picked up a lot of vision impaired community because of being one of the few content creators who do gameplay, entirely audio described. Like, yeah, that's true. This is technically what I do. And I'm quite proud of the fact that that's an outlet for some people. So hey, how are you doing? Good to have you along. Anyway, something I realized is that our reveal videos, a lot of what goes into it, of course, is the dialogue. But a lot of also is the visual comedy that we're doing, especially these days with the props and things. And I was like, you know what? I'm not doing an audio described version of our reveals. Now, creating an audio described version of the reveals to release, that might be quite involved, especially given editing makes things fast. But what I should do post each reveal is I should diversion episode to doing an audio described version of the reveal, which is basically where I take one reveal video and I talk through everything about the video. I already do this a little bit, right? But I should also play the video along the same way I play a replay from legend, so that we can stop and start it and hear the sound. And I can video, I can do an audio description of what's happening in the video, and then also talk about the fact that it's happening. That's a pretty good idea. I should do there. And I'm going to go back and I'm going to do all the old ones, probably like one video per episode over the next few months, just to catch us up. And I think that'll be great. And also, it will be like commentary on the old reveals. And I think people will enjoy it. Anyway, wait, wait, wait. Talking about my client religion. Now, I'm almost down at the park, which means we should be getting into the replay, which means I should talk about the Starship incident. So, when I was leaving work yesterday, I was at diamond one and one star. And I was like, that's a pretty good position to be in when you have an 11 times multiplier. Tito's like, he's doing it again. Tito Santana always likes to give me grief whenever I meet and I haven't lived in times multiply. For a long time there, I didn't. He still can give me grief about it, even though I wasn't talking about it. You know, I do have one, so I have it now. So diamond one and one star, if I win that, I go to diamond one and three stars. And if I lose one from there, diamond one and two stars. And if I win one from there, I'm still a legend, which means I just have to win two in a row or win one, lose one, win one. And I'm still legend. So I was like, we're in a good position. Let's head to the train station. Let's head home for the evening, spend time with the family, whether we get legend on the way home or whether we get legend this evening after the kids are in bed. All good. That's definitely what we're talking about on what to work tomorrow. Easy peasy lemon squeezy. And I shouldn't have that attitude because I've clearly been in that position several times this week and it's not happened thanks to Starship death night. Anyway, I'm getting to the train station and I, what was I doing? I did something else first and I was like, okay, let's queue up the game. Let's make sure I'm pausing the podcast. Oh, no, no, I still listen to a podcast because like this game was not third fun of us. This was the diamond one point one game where if I win, I go to one point three. And so I selected the hunter deck. I pushed Q, a Q play and I saw an opening hand with cards that look like what we're in my deck. So I was like, it's all good. And then I mulliganed and an Arknite defense crystal came into my hands and I was like, huh, I don't remember playing an Arknite defense crystal in this deck. Look, and sometimes I pick up a deck and I don't look at it very closely before playing it. And I was like, I'm sure I would have noticed that that was in here by now, right? And then I draw a card and it's like the biopod and I'm like, ah, have I accidentally queued a Starship hunter? Now, it's early enough in the month. Oh, I guess halfway through the month, but still, I don't mind. Like I can queue bad decks and lose with them. And I don't mind because as I said before, it actually gives me more games with which I can claim that, yes, I did get to legend with this deck and I gave it a good hard whack. We played it properly and all that stuff. So I was like, I don't mind queuing up Starship Hunter and losing with it accidentally. But if I win with this deck right now, I'm now on the final boss with Riggle Room for a loss. I'm like, ah, but I can't just concede. Like, that would also be silly. And so I played out the game with this Starship Hunter against an asteroid charm, which is a very good deck these days. The asteroid chairman, like Will Date did a really good version of it and I played it instead of a few times and gotten whaloped by it. Ladies, let's play out stuff early game and next thing you know, into the game, you're taking like four and five damage asteroids and you're like, this is not a hell. Anyway, so I played against that and then went to diamond 1.3 and I was like, whoops, did not mean to queue that deck. Yikes. So almost accidentally got legend with Starship Hunter because I accidentally just typed tapped on the wrong hunter deck in my collection for. So anyway, force closed the app in case there was some kind of bug. You thought you were selecting one deck and you didn't reopen it. Cued again with the correct egg this time and got to legend. I think as I got to the train station, I was finishing the Starship Hunter game 1 and then by the time I got from Redford to central, which is not far, I was navigating off the train at central to get onto the Metro to head to pick up Mungus from her music with the other thing and I'm pretty sure I was legend by the time I got down to the bottom of the escalators. So anyway, we shall get into that game. So just to recap on the deck, it is Mystery Egg Hunter. So you know, yelling Yodler and stuff. You're looking to get cheap King Plushes and Hollow Hounds and even Mr. Mucklers. And these days, there's a Sasquark in there and historically with Mystery Egg Hunter, I'm not like the Sasquark. I'm not really understood it. But as you're going to see in this game, it did some work. So we'll keep it in there. The Dane Hearth version of this deck only had one Hollow Hound. So the reason I wasn't just straight at running Dane Hearth version is that I wanted two Hollow Hounds. It's always been such a clutch card for me in this deck. But anyway, let's not get too carried away. Let's go over to my collection, turn up the volume on my phone. Probably need to unmute it as well. There we go. Yep. Where's the final boss fight? Six minutes 31. It'll be this one. Okay. Unmute. Great. We're hearing the spinner I think. It's probably a little bit quiet, but I'm sure it'll turn up in a moment. I'm having that moment right now. Oh gosh, is it still recording? Yep, still recording is the dial still. The dial is really sensitive. The volume sensitivity thing. Somehow it went up slightly mid recording yesterday, so the tail end of the recording might be. Okay, so I accidentally bumped off the recording, so it's now on a picture where I went. Here we go. Unmute, push play. We'll scroll a little bit because the spinner. This, the thing with 11 times multiplier is often your spinner takes a while to find an opponent. Yeah, wow, the queue time is like as many as almost, this is 21 seconds to six minutes, so it could have been a long queue time there. Does that mean my MMR, I don't know, but like half a foot a month and I came to legend at 900 something, so it's pretty good. Anyway, great, we can hear it now. Wear a lariat, the squirrel portrait. I like that one. Deathling means warrior. So let's just pause quickly. Warrior these days almost invariably means Odin Warrior. It could be Reno Warrior, but probably isn't. I think it's more likely to be Odin Warrior. That's a deck that actually has had some success and people play it, so I'm assuming that it is. Now, my opening hand has an Absorbent Parasite, which is one of our reveal cards, and it was, I guess, the worst reveal card from the Titans, but now sees play, which I like. We also have an Alien Encounters. That's the five minus spell that summons two, two, five, taunts, and costs one less each time each card you've discovered this game. Obviously an amazing card in this deck. Don't think we want to keep an eye on my hand, but at some point we're going to want them because if Odin lands at Odin and they start attacking with us, taunts in the way is a good thing. And the last card was a Beastio Madness. A Beastio Madness is a two-month spell. I give all minions in your hand deck in Battlefield plus one attack for the rest of the game. So anything that hasn't been summoned yet, that doesn't get plus one attack. But anything that's just in your deck and a hand and a play gets plus one attack. It's a powerful card. Some matchups, you wouldn't keep it for the life of you because it's just, you lose if you spend turns who are doing this. But against the Warrior, they're probably going to be doing things like armoring up and playing new heights. And so you've got plenty of time to do it. And the fact that all of your minions have plus one attack is a lot more effective for you. So I was like, you know what? This is a Warrior. It's probably Odin Warrior. I think we're going to get a lot of mileage out of keeping this Beastio Madness. So I think I mulligan everything else away to keep the Beastio Madness. I'm locking that in very confidently. It looks like they full mulligan from the Warrior on the other side. Cards we got back. We got back a Sasquok and we got back Rangari Scout. So I mentioned Sasquok redeemed itself this game. It's not a reduced one from Mystery Egg, it's in my hand. And the Rangari Scout is nice. That's the 1-1-2 Draenei when you discover a card and extra copy of it to your hand. Incredible value and also a totally fine one drop. Very happy to be dropping this on turn one against a lot of opponents. If I miss out on value with it, it's probably because my opponent has gone out of their way to remove it. And if they're going out of the way to remove it, they're not going to face. They're not using move spells on something more important, all that stuff. It's like you're doing your job. Even though sometimes your job is to give me extra value, sometimes your job is to be like a lightning rod. Now, against Warrior, I feel like I need to lean on the value. So I'm thinking turn one. I'm holding back the Rangari Scout. Even though I don't have any discover things in my hand, I don't think I have a lot to gain from running this out in turn one. Still, I don't actually remember. Do I keep it do I? I don't think I do. Anyway, the first thing I draw is a troubling mechanic. So I do keep the Rangari Scout my hand plus turn. A troubling mechanic, that's the one that has spell burst drawers to Draenei. And I'm really excited because we've already got one Rangari Scout in hand. It's increasingly able to find the exact move in a little bit. All right, there is on turn two for the Warrior, a Needle Rock Totem. So that's the thing that's going to draw them cardio to turn and gain some armor. Oh, it's going to make the struggle real because I did not put a Rangari Scout into play. If I'd put the Rangari Scout in play and turn one and then played Beast 2 Metals on turn two, we could take out that totem for it, gain too much armor. Not exactly the order I want to do things. I want to play my minions and then play the Beast 2 Metals. Like, ideally, Scout turn one, mechanic turn two, Beast 2 Metals turn three. It'll draw us another Draenei and I'll have a lot of extra attack on my minions. But I didn't play the Scout in turn one because I was like, I think I can get more value out of this by not playing it out early. And they played the Needle Rock Totem and I was like, but I drew a trouble mechanic. I'm quite happy to slam a trouble mechanic on turn two. Next card I drew was a Mystery Egg. So feeling very good about that, Mystery Egg on turn four is exactly what this deck wants to do. So there's the trouble mechanic. The Warrior is like, hmm, what to do. They're forging a card. So let's just talk about that for a second because I'm pretty sure we don't ever see what that forged card was. It'll be a sanitiser, most likely. It is possible to be a bellow in flames if this is a Reno Warrior, but I think it's very unlikely. They don't tend to play that very much anymore. So it's bound to be a sanitiser, which is six mana. And if you forge it, gain four armor and then deal damage equal to your armor to all minions. I feel like we just never really put them in a position where they got to use that profitably, which is good, I think. But you never know. Maybe they had a different forged card. They didn't see what it was. Anyway, so they forged a card. We drew a card for our third turn and it's grifter. Didn't really get used grifter very much this run, but that's the right. So I played beastial madness, buffing my trouble mechanic, which draws me, draws me to second trouble mechanic. And of course, we attack into the needle rock totem because going face for three is not as good if you're just going to every turn. So on their turn three, they played new heights. I can't believe I thought there was new horizons for an entire expansion. Anyway, turn four. Easily slam down the mystery egg. You want the mystery egg and play. If you don't remember what mystery egg is, it's the four mana zero four. Sorry, zero three. Used to be five mana. Four mana zero three. Death rattle, add a copy of a beast from your deck to your hand and it costs four less, I think it is. Pretty strong, I think it used to be five less, but then they, when they buffed it to have to four mana, I think they made it four less and I was like, that's not necessarily a buff. That could be enough. Anyway, by the way, also has a miniature. I see you get an extra one in your hand. The combos, you want to play yelling Yodler on this. So you get a bunch of big beasts that cost four less. Anyway, mystery egg on turn four is exactly what we want because it sets that up. If the warrior removes it immediately, we just immediately get a cheap beast and they're big beasts, right? If I'm running smaller beasts than the deck, then I get those, but I'm not. I'm only running big beasts. So if they kill it, I immediately get that, but I still have them into one hand. If they don't, it can still attack because I've played beast to your madness. Anyway, it's their turn four. They have five mana. They're playing a second new height, Yikes. It's the dream draw for them on that front and then they've hero powered. I know they're shield blocked to gain a bunch of armor as well. So they're on 36 and six armor and I'm on six mana next to another seven mana and I've only got five mana in 10. So big, big cheats from the warrior. Anyway, our five mana turn, we're going to play the second trouble mechanic now. That's two of our five mana. We don't have anything else good we can do. We could play grifter, but if we play grifter, you know, we don't necessarily, I guess we play Rangari scout and grifter and get two of the card. They get one of the card like, yeah, not terribly exciting. I think trouble mechanic now helps us find either the second Rangari scout or the Exac Nai. And that seems pretty good. Anyway, so I'm going to play the second trouble mechanic now. We've got three mana left. We have a tracking in hand. We have a bird watching in hand. So I'm going to play the bird watching. Leave me this one on my left. Okay, here we go. Just pause this for a sec. Roll back a little. There we go. What I can see from this tracking, so bird watching, is king plush. That's a nine mana six, six with charge and battle cry put all minions with less attacking this into their decks, their owner's decks, hollow hound. That's the six mana three, four with rush, lifestyle and cleave. So it damages minions next to the ones that attacks into it. And then a absorbent parasite. Now everything here has got plus one attack. So the whole hand is four, four. King plush is the seven, six. The absorbent parasite is a four, one. A absorbent parasite is two mana. It doesn't have a type, but it's got magnetic and rushing, can magnetize the beasts and mechs. So you are often using this to magnetize on to millions, minions. And I think, you know what, I don't want those big beasts. I want to pull those with the eggs and I have an egg in play. So let's not bank on that. So clearly we want absorbent parasite. The good thing here is that when you're bird watching for absorbent parasites, it's an extra absorbent parasite now. And you've left all your absorbent parasites. So it's going to go from a four, one up to a six, two, I think it is. Anyway. So I'm looking at the animal. I don't want a big beast and I do want to absorbent parasites. That's perfect. The only thing I wish now is that I played a rangari scout first. The spell boost draws me the second rangari scout. So we go face before with our egg and our earlier mechanic and I passed to not spending the last mana. Because again, I'm a bit greedy. So seven mana now for the warrior on their turn five. Rude. Like they coined out the Needle rock totem on turn one. So they had the coin. They're playing bathed storm. That kills my two mechanics and damages the egg. And then they played all you can eat. So that draws three different minions at different types. So we're just going to pause for a second here. So this is definitely Odin warrior now. All you can eat draws you like a Needle rock totem, maybe the quilbor, Razorman Rockstar, Zilliax probably because it's a mech. Like all of those things draws a bunch of cards, some of which contribute to your combo well. But you know, just drawing a bunch of cards makes you a lot closer to the Odin. Now I believe they have nine cards in hand now, which is cool. Because if I want to play grifter now, I can put a tenth card in the hand and make them over draw a card. It's not a particularly strong play unless you can actually hit something key. Most of the time you're not going to hit something key, but it really feels good when you do. Like if you can get into over draw something important, like you feel like you're on top of the world and you should do that all the time. But most of the time you do it, they overdraw something that is inconsequential and it doesn't matter. So you've got to be careful with that kind of thing. Anyway, all you can eat the handful and blade storm killing off my trouble mechanics, which because they had an extra attack, they were pretty threatening. So the warrior is now in 34. They still have a 1-1 mystery egg in play. All right, pushing play. We draw another mystery egg. So we've got six mana this turn. We've got eight cards in hand. That's a lot. Now one of the problems to discover Hunter has, especially when you're playing Rengari Scout for stuff, is you're gonna end up with hand size issues. You discover so much stuff, your hand is full of stuff. This is why alien encounters are so good in this deck because it becomes zero mana. You just get zero mana thanks to play to get stuff out of your hand, which is great. All right, out of breath, because you might get the stairs. We're playing, it looks like I'm playing the Rengari Scout on six mana turn and I'm pretty sure I'm bad to get the grifter because they have nine cards in hand. I just said getting them to overdraw a card is overrated. But you know, it's not like I was doing anything else better this turn. Just playing a second egg. Maybe that's not very strong and putting grifter down is at least putting a yeti into play and I have two Rengari Scouts. So it's not like I need to save them both, which is rating value. And when you have grifter, Rengari Scout, the grifter, you get two copies of the card that you're discovering and that seems pretty reasonable if you ask me. So it looks like we're playing Rengari Scout and then grifter. Now let's see if I can pause and time to see what grifter is showing us. There it is. Draw three cards. I don't think I want that. I mean, the warrior has a full hand so they can't use it. Not only that, it's like draw three cards and then discard two of them. Like a node and warrior, unless they have the Odin in their hand, it's not going to be thrilled about playing that one. Very busy, trained, mostly just unloaded. They're not going to be thrilled about playing that one on the wrist if they overdraw a key piece. I guess they already have ziliax, I'd say, but still get three random legendary minions. I mean, it's okay. But again, I don't need extra cards in my hand. I'm going to struggle with that. And legendary minions are expensive, so that doesn't help me at all. Their one would be get three legendary minions and turn them into commons. Also not very helpful for them, but I don't want it to be helpful for them. But draw three cards and get three legendary minions. Just not things I want. The last option was reduce the cost of cards in your hand by one. That's pretty good if I'm going to have hand size issues, which I'm going to. The only downside is it says reduce the cards in your hand by one, except for spells for your opponent. And that's still pretty good for them. Still, giving them that make them over draw a card could be right. And me getting two copies of amulet of strides to reduce copy stuff in my hand. That's pretty good. So I think about that for a bit. I'm reading them and then I pick the amulet of strides. My opponent then goes, thank you. I'm out, I think. So I play first, I play one amulet. That was the last of my six mana. That one mana spell reduced the cost of everything in my hand by one. There's a train coming. Obviously, we're not getting on this one. Let's reduce the mystery egg in my hand to three. The absorbent parasite to one, the tracking to zero, the miniature mystery egg to zero, the sesquark to six, and the other uh Rengari scout to zero. Not bad, right? Now, I think we should push play. Then I'm playing a zero amount of tracking, because of Rengari scout and play. The warrior's growl, thank you. Okay, so another tracking, I see parrot sanctuary yelling yodler and beastial madness. Yelling yodler is good. I don't need two copies of it. I have got a lot of eggs and I guess they'll give me a lot of really big beasts. But I'm like, I don't have space in my hand to be going ham on the yelling yodlers. Parrot sanctuary is cute, but I don't need two copies of it. Beastial madness, we've already played one. So this is the second beastial madness. I'm getting two copies of it right now by playing Rengari scout and tracking on it. That's actually kind of tempting. Having all minions in my deck having +3 attack, that's going to be hard for the warrior to ignore. So think about it a little bit longer, and then I'm pretty sure I snap off the beastial madness. And I say pretty sure I know full well I snap off the beastial madness at this point. So I take the beastial madness, and then, now of course, I've got another amulet of strides, which is one mana list. I play that now. Okay, so this is pause for a second. I still have a zero mana miniature egg. I have a zero mana Rengari scout and I have a five mana sesquark, and a zero mana absorbent parasite, which at this point is a 6/2, right? Because we bird watching it after the first beastial madness. I have a two mana mystery egg, and I have two one mana beastial madnesses. In play I have a 5/5 grifter, a 2/2 Rengari scout and a 1/1 mystery egg. I've got no mana left. My opponent's got 10 cards in hand. So we're like, okay, what can we do? I guess we just played the zero mana mystery egg. We have a two mana mystery egg in hand, so it's not like we need to save them. Go face one with our existing mystery egg. They overdraw a needle rock totem. So this one's talking about, I say, most of the time it's an inconsequential card. They have a full hand. They don't want the totem anyway, so they don't mind overdrawing it. Anyway, let's see what they do now. They have eight mana this turn. They have me think about what's going on. They overdraw the needle rock totem. I think I wasn't looking, so I had to mouse over it to see what it was they overdrew. I think I was going down the escalator at this point. They're playing the amulet of the strides themselves, reducing everything that's minions. They play hostile invader. Now, this is the five mana three five with spell burst death rattle and battle cry deal two damage to all other minions. So that's killing a lot of the minions I haven't played except for grifter, including my poor Rangari scout and giving me two beasts from the eggs, which is nice. And they're probably pretty happy about that. And what did I get? I got and they're also playing alloy advisor, the four mana two six taunt, although they probably only played three mana for it now. And whenever it takes damage, it gains them three armor. And what I got from my mystery eggs was a two mana hollow hound, which will have four attack, and a king crush, which left seven attack. So pretty happy about those, king crush, king plush. I still have a five three grifter in play. So going into my seven mana turn, I just drawn Titan four traps, another reveal card from Titans, by the way. So I'm looking at this, I'm like, well, if I play the king plush now, it's going to shuffle their two minions into the deck. It's fine. Get rid of those. It'll shuffle my grifter into the deck. It's not great, but I don't actually mind having another grifter in the deck get more value out of that. If I just attack my grifter into the alloy advisor, they'll gain three armor and it won't die. If I play beastie or madness first, it will die. So that seems all right. But I don't want them to gain armor. So I think I'm just content of the fact that I'm going to be after, I'm going to have to shuffle my grifter into my deck because there's no way I can make my grifter enough tech that it stays in play from the flush. Because every time I play beastie or madness and grifter gets bigger, king plush gets bigger. So I'm thinking, well, the grifter is not getting a tech to the alloy advisor and get the armor. And king plush is definitely coming into play. So I'm massing over these, just checking this stuff and going, yeah, I guess. All right, fine. So I play beastie or madness. Everything in mind gets plus or attack. I play beastie or madness. This is reduced to one mana, of course. And now I have an eight, six king plush. We play that. That puts my grifter into the deck and their alloy advisor and their hostile invader. And my king plush goes face for nine, because it's in nine, six, because I've played three beastie or madnesses this game. See? Pretty, pretty good. It adds up, right? That takes them down to 24. Now I'm about to pass my turn to go, oh, maybe I should have equipped that, um, that, uh, absorb parasite, right? Remember I said it was like a six two or something like that? I should have attacked, and I got extra damage in with the king plush. Oh, never mind. That's okay. Anyway, I passed the turn back. It's the warrior's turn now. They're on 24. I have a nine, six king plush in play. And, uh, they've got nine mana. It's like their turn seven, because they had the coin. So rude of those new horizons. Anyway, from over on the, uh, left side of their hand, they're about to jam to play an Odin, because they're like, well, I'm going to have to win doing this, which, yeah, it seems like a risky play on their part. And given I have a nine attack minion in a play on there on 24, which means they're going to attack them down to 15, right? But I guess also with egg hunting, you don't expect them to have a lot more other things. Anyway, here comes the Odin, reduced by one, thanks to the amulet of the strides. First thing I draw is another king plush, which is not great because I don't have eight mana this turn. It's a nine, six as well, which would also put the Odin back in their deck and give me lethal, but I'm one, turn away from that. Well, it wouldn't be lethal. They're on 24 and two nine attacks. Plushes will put them down to six. It's not lethal. Now, the thing I have to keep in mind here is they have played all you can eat. So they have a razor fin rock star in hand. And if they play razor fin rock star and maybe a second razor fin rock star and then sleep under the stars and that sleep under the stars against them 15 and each time against them five, it's plus two or plus four. If they got both of them. So that's nine, nine and nine is like 27. I'm on 30. So that isn't technically lethal, but if they can play razor fin and razor fin and safety goggles, that's definitely lethal. One razor fin and safety goggles is eight armor and then one razor fin and sleep under the stars is 21. So that's one off, but they have nine mana, 10 mana next turn. So they could also hear a power. So if they have safety goggles, razor fin rock star, sleep under the stars, I am dead, I think, right? So I have to be wary of that. So I'm thinking about, okay, I want to attack with a bunch of King Plushers. I can't attack with two this turn because I obviously have just drawn one that costs nine mana and I have eight mana and I have a nine six and play, which is pretty good. But I also can't ignore that Odin because even if I remove the Odin, they can kill me with a lot. So I've got to be really careful if they have exactly what they want. So I'm looking at what we've got in hand and say, okay, let's have a thing. We're drawing a King Plus that we can play next turn and we need to push play because I do a lot of mousing over things and reading it. It's not a train here. We're not getting on this. Mouseing over the King Plushers. See, it's a nine six. It costs nine and we have eight. Mouse over the hollow hounds, briefly. Mouse over and go scout. There's Sasquark. Sasquark cost five. So I play the Sasquark because it costs five and it's going to play two beastial madness. I figure that's pretty good, right? Two beastial madness. It'll also put a King Plushers play. That seems pretty good. So we're like, you know, let's go with that. So we play the Sasquark. Sadly, I think it plays beastial madness first. Yeah, beastial madness second. Yeah. And then it plays to King Plush because I think that's the order in which I play them. Maybe I should play them the other way around, right? Because then I would have put the King Plush and play and then the beastial madnesses. Who knew that would work that way? Probably if it's playing in order. But I think it's random. Anyway, so now I have an 11 six King Plush and a six six King Plush. That's 17 attack. They're on 24. That's not lethal. And it's like, ah, okay. So we've got a lot of damage. We've got to put them really low. I feel like we're in a pretty good position. We're going to get them really low. We have another King Plush in hand and we just need to figure out how to remove that Odin. And I'm like, how can I do it? I can probably use the hollow hound. Maybe with the absorbent parasite that should take out the Odin. It doesn't leave us totally safe. Again, if they have safety goggles, razor from rockstar and we're pretty sure they have razor in rockstar for the oil you can eat and a sleep on its stars. We're probably just dead, right? So like, you know, we're in a dicey position. And that's even if we do remove the Odin. So I'm thinking about that. And I'm like, okay, let's just add this up. Let's figure out what we're going to do. And I'm just going to try and talk through the places that happen. I mouse over the hollow hounds and I go eight four. Well, if that trades with the Odin itself, I mean, I'm not I'm on 30. So I'm wasting the healing. But at least it's a two mana car that takes out the Odin in one go. That's pretty good. I'm thinking, oh, I'm feeling pretty safe now that I've moused over that hollow hound. I guess the Odin's dead. So I go face with the 11, 16 flush and I'm about to go face with the six, six and I mouse over the absorbent parasite because having moused over the hollow hound is like, wait, if the hollow hound's got eight attack, how big is this absorbent parasite? Turns out that it's a 10 too. Because playing bestial man is three times, casting it three times and then playing it two more times with the Sasquark and having bird watching the absorbent parasite, that three one has gone up to eight and two. Now, my opponent is on 13 because I've just attacked them with an 11, six king plush and I have a six, six king plush in play. So attaching a 10 to absorbent Paris to a six, six king plush gives you a a 16, eight king plush and a 16, eight king plush where you're opponent on 13. Well, that's lethal. And that's legend. So we take it. So I'm not kidding when I say I was like, oh, what am I gonna do here? I'm not so sure. We're getting that I had played bestial man this five times thanks to Sasquark and that the absorbent parasite that I bird watching do early on was just straight up lethal and it was zero amount or two, 941 legend I came in and it was zero amounter because of the amulet of strides. Remember the amulet of strides that my opponent thanked me for giving them because, you know, it reduced the cost of their own and another stuff in their hand. Like the reason for rock star was zero. I forgot about that. Gosh, oh, I could have taken so much damage from it. Ah, I didn't take damage. I killed them. Killed them with the 10 to absorbent parasite on the king plush that came back from the Sasquark. See what I mean? I doubted Sasquark, but it really came through here. I cannot complain. So, I mean, this wasn't Starship death night and I was enjoying Starship death night except for the deaths of the fact that I didn't have the golden eksadar. That would be, uh, it'd be so much better. But this is a deck that has Titan Force traps, absorbent parasite and an always a bigger jaw monger. Now, Dan Hart had cut the always a bigger jaw monger from the deck, but I definitely had wins. I had a win with this deck where I was losing horribly to elemental mage, but had a two mana hollow hound, got two mana hollow hound strapped to an absorbent parasite on it and played into always a bigger jaw monger. No, it wasn't elemental mage. It was a big spell mage and that jaw monger killed that jaw monger hollow hounded absorbent parasite. I think I played B still mana sorority that killed three eight eight giants went face for like 15 damage and healed me from two up to 30. I think world eight was actually spectating me at the time. And I was like, I didn't think I was going to win that. He goes, yeah, we take them. You take these wins. Yeah, you do. And so that killed them straight up then and there, uh, and then, you know, just cleared the board and healed a lot. And then I took over the game. So like cards like that just always to steal wins absorbent parasite always a bigger jaw monger and titan force traps cards I'm so happy I'm playing with because they will reveal cards for us from titans. Now we don't play star strong bow or whatever it is. It got nerfed. It's really for heavily secret decks. This is a train coming on getting out of it. We don't play bait and switch very often, but I do discover it a lot with titan force traps. I think that counts. So I'm just really happy to be that the titan cards have really come together and are really great and I'm enjoying playing. Anyway, it's time to sign off because there is another train here and I've let two trains go. Why not? I think a train had just come when I pulled up and then I let another train go, but I should give it this one. So follow me on Twitch, Twitter and YouTube @blistiguide or actually blue sky. I should not say Twitter, I say blue sky actually. I am kind of migrating over to blue sky. Follow the podcast on Twitter, walk to work HS. Let me know if you actually use that. Otherwise, I might just abandon that. Anyway, I'm coming out discord discord.me/blistiguide. It is always a pleasure to have you join me for my walk to work. Good luck everyone and everything you do because just like me, you're absolute bloody legends. Don't usually say that. That seems really conceited. But you are, you really are. I am because I got there. [Music]