G'day friends, it's blister guy, and for Tuesday, the... Oh, I didn't actually look, was it the 19th maybe? And it probably is. I'll look at that in a moment. Oh, I can see that. Yeah, 19th November. Why is it November? That's ridiculous. 19th November, it's episode 1387. I'll walk to a mobile house, don't podcast. No, I'm getting hung up on the November thing. It can't possibly be... I keep going to type November and going... No, no, no. Surely it's October, I think. No, no. It's actual November. This is... This is not okay. It's just not okay how quickly the year is disappearing. Oh, anyway, today we're talking about crossover IP. So IP, which stands for intellectual property, it's actually something I deal with a fair amount in my day-to-day work. Which is funny, I remember when I interviewed for the position I'm in now, like I had been with this portfolio at the university for a very long time, and I'd worked alongside this team for a long time, and an opening came up and I applied for it. Which was great, a long time list, as you may remember. You know, the stress and the uncertainty at the time. And one of the questions in the interview was like, "What can you tell us about IP?" I was like, "Well, it's intellectual property." And I can't tell you much more on that, but I'm looking forward to learning. Trick, trick answer, you love it. And I have learned a lot about intellectual property since then, about how it works and what happens when, as a university, we do research often. There's existing IP that we bring into research, and I'm going to hear some intellectual property that we already had, and it's going to help us further knowledge by looking into this kind of thing. And sometimes there's new intellectual property that's created, or we call it project IP, in the process of doing so. Well, we did some research, we discovered some stuff, and that is intellectual property. And then becomes the question of who gets to keep it. It depends whether someone's paying us a lot of money or not a lot of money, they kind of think sometimes it's a consultancy. A consultancy is separate from research in as much as it's just generally the application of existing knowledge without the expectation of creating new knowledge, and sometimes we still do. But research is when someone's paying us to do research. They're like, hey, we think there's some unexplored knowledge here that we want you to find, and it counts as research, and for governmental reporting purposes, that's a distinction, et cetera, et cetera, et cetera. And it also depends how much people will pay us to do that. Because how much research output we have at any given year, the government subsidizes that. So, a client doesn't have to pay us as much money if we know we're going to get some money from the government for it. Because also, you know, universities, industry, they're not for profit, so it's not like we're trying to gauge everyone. Anyway, that's why I know a lot about IP, is because the ownership of the IP after the agreement does matter, and sometimes we are giving the IP to the clients, sometimes we're keeping it and giving them a license to use it for non-commercial properties, purposes, you know, they're kind of stuff, like good times. Anyway, crossover IP. Now, I can't say I have a lot of experience with crossover IP in general, but I am familiar with it from Magic the Gathering and through Hearthstone. And that's generally the lens we look at, but I think the idea of crossover IP has been around for a long time. Like, superhero comics and cartoons, for example, we'll definitely have like, this is a made-up example that probably has happened, like, Spider-Man suddenly having someone, like Superman turning up in the comic or something, you know. Like, aha, there's a crossover IP. And I think the purpose commercially for crossover IP is that you, basically, you have an IP brand, as it were, and it has a following. And you would like to say to some other IP following, "Hey, we think you would like this one as well." And so we do a crossover thing, so like the Superman fans are like, "Oh, I'm going to have to read the Superman versus Spider-Man thing." And then so you read it and you're like, "Oh, okay, cool. Sure, right, okay, yeah, I like that as well." And, you know, maybe not everyone gets into it, but as long as some people do, it's been successful as far as that concerned. So I think this kind of thing has been happening for a long time. I'm sure Scooby-Doo has had IP crossovers with things, you know, the sort of stuff I mean. Anyway, when it comes to Hearthstone, the reason we're talking about this, of course, is because the upcoming mini-set Heroes of StarCraft is an IP crossover. Now, it's under the blizzard umbrella, so it's not legally fraught or complicated. There's no having to have an agreement with some other, what would the word be? IP owner, I guess. Like, did you know that whenever Spider-Man appears in those Marvel films that there's weird agreements between Marvel and Sony? I mean, I think a lot of people do know that actually, so funny that... Did you know? Did you know a very commonly known thing? Anyway, Heroes of StarCraft is kind of odd, because there hasn't been a new StarCraft game or anything for over a decade. It's like, ooh, okay, here it is. So it seems odd that this is an IP thing that is designed maybe to get people to buy StarCraft, or is there going to be more StarCraft stuff in the future? I don't know. Probably not. It's probably more that we went to space because of Draenei and stuff, and actually it makes sense to kind of have a bit of a fun crossover with StarCraft. Now, I talked about this last week, but I'm not entirely sure it works within the fabric of the Hearthstone universe. Like, I'm not sure how you explain that away in the Hearthstone and World of Warcraft lore, but it is what it is. It isn't the first time we've had to do this either. We've had Diablo in Hearthstone before. That is a different Blizzard IP, and it is a different universe. Like, I guess the argument is that you have some kind of crossover universe here. I don't know. Maybe the idea is that in Warcraft, they actually know of these other intellectual properties. They aren't a thing that happened in real life. It's like how StarCraft doesn't real life in our world, either. It's not real life in Warcraft, but they know it, and so you can have it in the game, same with Diablo. You may not remember Diablo, but if you're a battle grounds player, you might well do so. Same with mercenaries. Anyway, so we've got a history of crossover IP. But I think one of the real reasons we are seeing it again is because of, I'm going to say how successful it is in Magic the Gathering. And I wanted to talk predominantly today about how Magic the Gathering got to where it is now with its crossover IP. Interestingly, Magic the Gathering's explorations with crossover IP was one of the ways that Magic the Gathering lost me. Now, I'm going to be real. I was already kind of lost from Magic the Gathering. Now, I don't think there's anything wrong with Magic the Gathering. I enjoyed it a lot for a very long time, and it got me to where I am today, and it got me all around the world in ways nothing else ever has. Like, I have a great deal of love for Magic the Gathering, but once, basically, once I became a parent, once I moved to Australia in part, so that's 16 years ago, but also once I became a parent, 11 years ago, nearly 12 years ago, like, I found I had less than this time for playing Magic the Gathering. And I remember when Magic Arena came out, not immediately, but I was like, "You know what, I should give it a go." That seems like actually a fun way to play some Magic. I haven't had time to play very much Magic, let's do it. And so I got Magic Arena, and I played on that, and I created the kind of decks I like to play, and I found that an entire evening could be gone, and I could play two or three games total. And I was like, "Ah, that's fun, but also I don't have time for this." Like, it's not like when I was younger and I could go spend the weekend playing Magic the Gathering somewhere, which I did a lot when I was younger. I don't do that now, I play with the family and play with kids. Now, again, my cardstone is what fits for me, right? So, I was already being lost to Magic as it were at that point. When I played Magic, seriously, things I liked were like foreign language cards. I kept remembering a spell called "Vindicate," which was a pretty sweet, rare card that basically destroyed another thing. It was really cool, it was pretty recognizable. And I remember having some Japanese copies of it. So, you could look at the art and go, "Wow, that's the art for "Vindicate." I don't actually need to know what the card text says, because I know what the card text says. So, the fact that it's in Japanese, that's all good. It doesn't worry me. And so, it was kind of neat to have some of that kind of stuff. But after a while, I realized, like, we were building cubes, which is like a custom-made sealed deck pool. Custom-made arena pool, basically. And doing that kind of stuff, it's like, "Ah, it's getting quite tiresome, having to explain to other people what my card does." I know what "Vindicate" does when I look at it, but not everyone else does, and that's kind of annoying. And I started to go, "You know what, maybe foreign language cards aren't as cool as I thought, and English language cards are much cooler because it's just less hassle explaining to someone what the card is." Like, in a competitive standpoint, it's like, "You don't know what this card does? That's on you, mate." I can tell you what the card does, okay? Now you have to remember it, because you, you know, and, you know, that creates a mental load on your opponent, and you know, "Ha, ha, ha, ha, ha, I feel clever having burned into my opponent in a way that I didn't necessarily have to do." But, you know, after a while, it's like, "We're not just playing competitively anymore." Anyway, around this time as well, it became popular to alter magic cards, and by alter, I mean, like, draw on them. Now, my friends and I, we did lots of this kind of stuff, just drawing on cards. We would play early versions of commander. No, it was a different format before, pre-dated commander, where you'd play for anti, which means it started the game, you reveal a card from each deck, and that's the prize pool, and the winner wins the other one. And, like, that's kind of high stakes, and original early magic wasn't like that, but they stopped doing it. But we were doing it for fun. And then you'll say, "You like, sign someone else's card, and you're like, "Oh, I got this one, that's as cool as mine." I remember I won this from Blister Guy, because it says his name, he signed it, and he's, like, colored in with silver marker, and things on the picture, and drawing a mustache on the character, or whatever, you know? But then people got really into doing alters, like, really high quality art alters of cards. There's one artist in particular, Eric Klug, or Klug, I don't know. How it's pronounced, I haven't met the guy, but I've seen his art. I even saw one, again, just recently, a couple of days ago, that was just incredible. It was a counter spell that had been, like, there was a LEGO wizard, LEGO character wizard painted on it, really, very well, because this Eric Guy is an incredible artist. And then the frame of the card was done, like, it was LEGO, and it looked three-dimensional, like, incredibly talented artist. So it became popular to alter cards. People were trying to do alters, people were trying to create new altars and things. One of the problems was, like, the more you paint on a card, the less recognizable it is. So with my foreign language vindicate, it's really easy to say, it looks like a vindicate, you know what it looks like. And there's only one version of the art, which, again, is why I, kind of, rail against multiple art styles for cards, but different story, I guess. Like, you can see the vindicate, but when somebody's drawn all over a card or painted on a card, it becomes difficult to discern what it actually is. And so the actual competitive play system in Magic had to start making rules, but, well, okay, the head judge of your event can decide whether you're allowed to play with your altered card or not. Like, if it's too hard to tell what it is, we're just going to say, no, mate, you've got to use an unaltered card because it's not fair to the other players. And so that was interesting and that created this tension in a dynamic round. But of course, you know, COVID came along as well and people stopped playing competitive tournaments and they were mostly playing commander in casual formats, which is nice. But also, around this time, Magic had figured out that, you know, people really like these altered cards. And there's this tension where we can't control what people are doing. Like, we're talking adult anime pictures on cards. We clearly don't want that. But Magic figured out that what they do is they make their own version of authors. They print them. Now, it's drawing on these cards. They're just printing new versions. And they started having these universes beyond series. And they still do it now and they still do it a lot. And they're doing it so much now that it's even going to be, like, competitive play legal. But I think the first one they did was The Walking Dead. So that's the zombie TV show, right? Completely unrelated to the Magic Together universe, but suddenly they had a package you could buy. There was a bunch of Magic cards with The Walking Dead flavored art on it, which is just weird and a real clash. If you thought Starcraft was out of place in Hearthstone, The Walking Dead is really out of place in Magic the Gathering. And if you thought The Walking Dead was really out of place for Magic the Gathering, you wait till you saw them on little pony cards. And I believe they have SpongeBob Squarepants coming. Like, this stuff is really at odds with the whole Magic universe, but the players kind of love it. Not all of them. It's not my kind of thing. Magic lost me once they started doing this stuff, because I can no longer sit down and glance across the table and see someone's card and know what it is. And if you're playing casual magic, does it even matter? Just kind of remembering the moment. It's fine. It's not that important, but I was a competitive player. It does matter to me. At that point, I'm like, that's just too much mental load. I can't possibly, you know, combined with the whole, I can't actually play that many games in an evening. I don't have that much time anymore. Like, I was like, okay, I guess I don't play Magic anymore. I do actually. I go to pre-releases and I play the pre-release seal deck formats, and I enjoy that. So I do kind of play Magic and probably is like, that's not playing Magic, isn't it? That's about as much as a lot of people play Magic for the longest time when you were being competitive, just because you're not competitive anymore. Doesn't mean you don't play Magic anymore. I think that's important. Anyway, Magic really has leaned into this universe's behind and has lots of different IP things. And I think Hearthstone has seen this and gone, we can do some stuff too. And Part of it is going to be, while we may not necessarily be bringing eyeballs to StarCraft, you never know if somebody buys StarCraft, that helps. But we might bring StarCraft players to Hearthstone. That could be a thing that happens. And I think that's what's kind of going on there. And it's interesting because that kind of thing is part of what lost me from Magic the Gathering. Is it going to be what loses me from Hearthstone? I don't think so. But I tell you what, if we get my little pony on Hearthstone, it's going to be a bit weird. I don't think we will, by the way. My little pony is owned by Hasbro and Hasbro owns Magic the Gathering. So that was an easy IP crossover for them. There's no weird licensing stuff there other than internal, I guess, you know, for their weird internal balance booking stuff. I guess some of this money counts as my little pony money or something. But like Overwatch in Hearthstone, I mean, it's certainly not out of the question now. Even though we already have a single Overwatch card, apparently it's an Easter egg more than anything. I can't remember which Hearthstone podcast I was listening to with. I mentioned this maybe was Queen Conceed. But the audio medic from Festival of Legends is technically a bit of an Overwatch card. But we may well see more than that at some point. It's kind of, it's kind of spitting with rain as I walk through the park. And I'm about to open Hearthstone and play it. I'm not sure whether I need my umbrella up. Let's pretend I don't. And let's just worry about getting the umbrella out if I do, which is a bit awkward once I'm actually playing, but it is what it is. I think I turn the volume up in game. Let's turn the volume up on my phone and unmute the phone in open Hearthstone. So what we're going to play today, whoops. I'm not going to restart the game to hear the opening. All I'm going to play today is Starship Hunter. Last episode I talked about how I accidentally queued a game of Starship Hunter on the way to legend. Very close to legend even. But I won with it, thankfully. I don't think Starship Hunter is incredibly competitive right now. We have seen from Playhouse doing that they have tweeted that we're looking at a balance patch coming up to try and help some things. I shouldn't have been able to make Starship this better. How are you doing? Hagrid Giff and everything. I have been involved in discussions with what should be balanced changed. I really can't talk about it, obviously. But I believe what I understand is that we will have a teaser to talk about next episode. So that'll be good, that'll be nice. And maybe Starship stuff might be better after that. After some stuff is nerfed and so on. So I don't think Starship Hunter is particularly good, but we're going to play a version from Sidisi today, noted Hunter main. Great guy, of course. And so we're going to play his dick today and see how we go. I've played a few games with it in casual. Seems all right. I don't think it's the best dick out there, but Sidisi is definitely leaning into the Ravenous Kraken cube sort of stuff just to get extra pieces going. So we'll see how we go. I haven't really checked in to swear I'm with legend. I have to get in legend. I've just been playing walk-cross rondole and playing casual and playing some battlegrounds. It's been nice. So how are we? Stand it. 1-1-1-4. That's not bad, that's actually pretty good. I mean, I came in at 9-4-1, so obviously that's air quotes decay. It's rain falling on my screen. We'll be right, it's not much rain, it's just a simple spit. So we're coming up to Sidisi's spaceship, Hunter. As far as Mulligan's go, I assume we just want lots of spaceship pieces. The Hunter spaceship is one that scales well as long as you get biopod. The bigger your spaceship is, the more the biopod does didn't damage. So the more spaceship parts we have, the better. But we probably also want to discover things to help find them. Druid opponents. And a loud bust. So Druid opponents, if it's a Reno Druid, for example, we could well get Reno'd and that would be really sad if we're leaning too hard into our spaceship. Maybe we need to be careful about what we're doing there. It could just be spell damage, Druid. I guess we want a lot of stats and play into getting a bunch of armor. We haven't had any hand with Agramar. That's the Titan, I don't think we need it. We have a bird watching, which is pretty good. And we have a Rangari scout. Not bad. And we have Exarch Nile. I believe that's how you said, apparently it is in Leo's video and he's told me at the time, he's going to have to go see it, hear it. That's my bad. Let's get rid of the Titan. Let's get rid of the bird watching. I'd say I'm definitely going to coin out Exarch Nile. On turn two. Do I want to play Rangari scout turn one? If I do, they could hear a parrot, hear a parrot before I get to discover the extra thing. So let's just see what we see. Looks like a full mulligan from the Druid, so they're looking for a wild growth, I'm sure. We got back the Exarch and a yelling Yodler. I mean, that's some pretty slow stuff. So I think what we're going to do is definitely coin out Exarch Nile on turn two and then play the Rangari scout and try and duplicate pieces of the puzzle. There's a star power. That's the big board clear spell. Now, now I'm second guessing the, I mean, they haven't played anything to them on. If it had been a cactus construct, I'd say more likely be Reno Druid and then also we wouldn't play the Rangari scout. But now I'm thinking maybe Rangari scout turn two, turn one. No, let's get rid of the podcast after all. The Druid turn two, they full mulliganed. I mean, at least they haven't innovated. They probably have nothing to do with this turn, but they are having to think about it. Are they thinking about innovating into a new horizon? Nope, the hair power. That's not your horizon. It's not new horizon. It's new heights. Or maybe into Malfurion's gifts and wag earth. But nope, they're just hair power. All right, we're drawing a carnivorous cube. So we have a lot of very expensive stuff, which makes you go, "Well, maybe we should just be saving the coin." But like, I'm not here occurring in this turn. I'm not running out Rangari scout this turn if I didn't run it out last turn. Although if I run it out last turn, they would have hair powered into it for now. And they would have hair powered into it the second turn of the turn to make sure I didn't generate extra value. Now, the question here is, my three mana turn, I now have a hair power that's tracking. Do you want to play Rangari scout first? If I do, what they do, new heights, sure. If I do play Rangari scout first, then, you know, I maybe don't get to play whatever I find. Now, just drawing a bird watching. So next turn, Rangari scout into bird watching and tracking from the hair power. That gets us a lot of value. Probably actually so much value that we have trouble with hand size, to be honest. But I think we're just tracking this turn and look for something we can play for two mana. Nothing we can play for two mana. We do see alien encounters. That's the five mana spell that summons a complete two, five taunts, plus one less reach card we discovered. So we'll be just scanning that very quickly. An anchor right, defense crystal. We do want that. And we do want that maybe next turn. So which means we're probably going to spend the last of our two mana on a bird watching. So let's just take the anchor right. Defense crystal. Now we play the bird watching. There's a specimen claw, a ravenous crack in another Rangari scout. I mean, taking the second Rangari scout means the first one is big too. Now we've got a couple of one mana three threes. It's not nothing. Specimen claw is also a starship piece though. So I think I'm going to take that and because it will be huge. Now we go fast with our exact nail. It's been 28. So I think next turn we're playing the defense crystal as a three-four. Then they turn us into a playing a four-seven specimen claw. There's also a lot of funny noises. What was that? Just because I was wiping my hand across my screen. There's open summons pulling out their own arknight defense crystal. So I'd say more likely to be dungar druid or hydration station druid. Strong deck are probably very good against this. I mean, it's very good against a lot of things. Anyway, we're just drawing a biopod which is also an excellent starship piece we want. That's the thing we can play alongside of our specimen claw next turn. So that's fine. So let's play the defense crystal turn. Let's bump into their defense crystal. Spitting rain is getting a little harder, but that's all right. Their defense crystal is damaged. Our arknight, sorry, our exact nail is damaged. Now, we have a defense crystal particularly a nail, but they can have a swipe. There's a second open summons of the dream draw. Because they had six milder, they can hear a power and attack in to the first arknight defense crystal. So when they're second arknight defense crystal guys, they will have a six-eight spaceship that they can launch. And that's probably their only spaceship. So we're drawing a second arknight defense crystal, which is nice. It's not that we need to protect our exact nail, but we are looking to the point where we want to just be able to launch the biggest spaceship we can. So we're either playing a defense crystal with this turn and discovering with our hero power, or we're playing biopod and specimen claw. Now, specimen claw is like a four-seven, which is nice, but also if they summon a minion there, it's really big. It's the small minions already come out by the arknight summons. I think we want to play biopod specimen claw. We're not bothering attacking with our 3-1 nail into their undamaged defense crystal, because at the very least, if we damage it, then they can attack into something of ours, our defense crystal. No, we didn't play the defense crystal. They can attack into our defense crystal, and then their crystal is dead, and they can launch immediately. There's a tortolin traveler, gets bonked by a four-seven, now four-six specimen claw. Now they're playing Lotus blossom, which is his blossom to draw two cards, getting 10 armour. And then the defense crystal, just taking it at our exact nail. Okay, we're drawing another biopod. I mean, this is pretty good. We can play a starship. We can play defense crystal and biopod. This turn, just getting more starship pieces in play. What we want to do is get to the point where we launch a really big starship. They're not going to re-know us now, and we know two open summons, two... Ah, I can hit defense crystal, which means no re-know, which is good. They have a 1-1 and a 3-1. Biopod attacking to 3-1 might take out the other one. So maybe we want to go face with that. It's dead there on 28 health and 26 armour, by the way. Yuck! Anyway, what are we doing this turn? We have a yelling yodler in hand, and we have a carnivorous cube. So we have a 9-minor play. We just have an 8-minor play. We're just launching the things. We want to get cards out of our hands, so I think it's defense crystal, biopod. We attack our specimen corner to the 1-1, then our biopod into the 3-1, so it goes face at least after getting the 6 armour. So they're now on 28 health and 30 armour. Immediately 58. We're on 35. We have a 3-4 defense crystal. There's a Mr. Vista. I mean, this is pretty powerful. If they can launch their spaceship and play a hydration station before Mr. Vista thing expires, we're just going to have an endless source of armour and spaceships for them. Am I going to be late for work, maybe? We've drawn a laser barrage. Our specimen claw bumped into the Mr. Vista, so it died, which means our spaceship is currently. Nope, I don't want to see the pieces. It's a 9-12, I think. No, no. This interface is a bit awkward, especially while we're at. No, I don't want to see the spaceship, so I guess I have to add it up. It looks like 7-12. Obviously, we want other things to die. Taking our bipodid now to the Mr. Vista, of course, to go face, which seems fine. We have 7-9. Next time we probably want to do Exodar with as many pieces as possible and just get extra pieces from it. Which seems greedy, of course, but it's probably this. So we want to play things out of our handstand. So Rengari scout, which, if I hear a power now, I understand means I'm having trouble getting things out of our hand. We've got cheap stuff. We're just watching tracking yelling Yoda. Let's take the tracking to take our bipodid now, because we're running out of time. Tracking. Oh, gosh. Roping out, running out of time. All right, extra terrestrial eggs seems good. Can we get them both into play? Crystal face, no water on the screen. What have we got there? Just as the rope burned out, my hand turned button went green. So, I was kind of standing in front of the turn, so I was a little bit awkward. Ah, water on the phone screen. Should have put the umbrella up. Okay, there's a sleep under the stars. Which, they've got a three-man lift, so they can still refresh the amount of crystals and launch that spaceship. Ideally, they want to launch the spaceship. Have it die this coming turn, and the next turn costs cast hydration station before. So, I should look at that. Two turns left on Mr. Vista. So if they launch the spaceship this turn, have it die next turn. Hydration station turn up. That's the dream as far as spaceships go, but at least we haven't seen any... Watch them call it. I can see they have one man left over, 10 cards at hand at the launch. They're 6'8" spaceship. They haven't gotten a ziliax in there yet. So the next turn is ziliax or hydration station. And it's not a fully powered hydration station. So, upside that's good for us. Alright, the path turned back to us. We have an X now, we have eight mana. We have a spaceship with... Four parts in it. We have seven cards in hand. So if we play the X to die, we're going to get four parts into our hand. Our hand will be full, which means we'll overdraw a card next turn, which is not terrific, but also not the worst. I should stay under the platform. I think overdrawing a card next turn is worth doing just to have a whole bunch of stuff going on in our hand. So, X to die. Here comes a big starship. It's a 914. Get copies of all starship pieces to hand. They cost one. We can now attack our defense crystal into the thing if we want. No point in that. We could have attacked into that first. It made our starship, but it's not just overdrawn, it seeks this expanse. Well, that could be worse. I guess we could also do that. We've got 14 cards left in there. They've got nine. We have a 914. They can easily play ziliax into this 914, but then they don't get to play hydration station. This is the last turn of their mister mister mister. Mine control, Tic. They just stole our giant spaceship. Well, look. I'm not going to be late for work now, because we have lost. And they play crystal cluster. And their big starship attacked into my little... And then we just overdraw agramar. We didn't need agramar, but we are in a lot of trouble. They have a giant starship now, which has a two biopods in it. Now we've got two more biopods in hand, and a specimen claw. They have a specimen claw. Starship, it's huge. If we just start playing Starship pieces, which we're going to do, because we want to feed the Starship we have now, we have nine monitors turned. Next turn we go launch, maybe kind of risk cubicle, but it's going to be nasty. We want that thing out of the way, which means we're going to have to see almost everything we have into it. And so on, a whole bunch of stuff. We probably want to play this laser barrage in their starship and hitting the mind control tech and their thing. Oh, this is just nasty. Let's play our biopod first. They have a 6-2 Starship of theirs, and our 9/11 out of 9/9. So the first biopod hits their 9/8/9/7 now. Second biopod, because if the differential could hit the second starship, that's nice. And it goes into our starship. It hits the big one, so we've got a three... No, okay, so now we play the Fins crystal that takes that one out. And now... Okay, that did damage to X to that, so X is our into their one. Oh, no, no, of course, because it popped one of our eggs, which means X to that goes to the base. Now we play specimen claw. So basically we discover something. I guess we discover something. My rops almost burnt out. What manner is wasted? Let's just take another laser barrage. And I probably could have played the alien encounters. There's new heights being played by the Mr. Vista. There's a crystal plastic being played by Mr. Vista. That gives them a bunch of taunts. Oh no, because they play two new heights. And then there's a sleep under the stars. It's drawing them two cards. It's drawing them two more cards. Are they over drawing stuff? They overdrew a crossload of blossoms. Came five armour. A trail mix, that's not terrible. They overdrew an E and R. That's pretty good for us. They've got four cards left. Rising waves, kills my X to die, my Rengari scout, my egg, the eggy pops and goes face. We have a specimen claw. They've got 12 mana left. They still have two hydration stations. I mean, the problem here, of course, is that their hydration station is bringing back a giant Hunter X to die. Oh, they've just played kill Jaden. They only have four cards left. I'm guessing they have the hydration station in the thing in hand. They're playing the Malfurion's gift. So, like, their hydration... A feral rage from the Malfurion's gift. They're gaining a bunch of armour. Okay. So they have a 5-7 kill Jaden. We have a 3-5 thing for an egg. There's two alien encounters. How big is our Starship now? 12-something. So we can laser barrage it, but then we don't have enough mana to, like, launch and yelling Yodler or launch and carnivorous cubicle. I think we yelling Yodler first. And now, but then it's still there, isn't it? Like... There's no... It's either carnivorous cubicle or... So we're attacking with the egg face. I think we launch and we carnivorous cubicle launching. How big is our Starship? Oh, apparently I got a... That's a 12-18. That seems pretty good. Now we, uh, carnivorous cubicle it. I guess we can place some zero mana alien encounters. So that hit the kill Jaden for 12. They're face for 12. That seems nice. Now we're playing alien encounters. Let's not play the second alien encounters. Our carnivorous cubicle is going to summon a big Starship at the end of turn. We're on 29 health and 30 armour. They're on 28 health and 31 armour. So about the same health. They're drawing a demon. There's a ziliax. Of course it's going to attack into our biopod. When our biopod attacks into that. So that goes face for 12, face for 12. Gains us a bunch of armour. There's a yoggs are on. Oh gosh they're going to stay. Oh my god. We are so dead. They're stealing our carnivorous cubicle. So maybe I should be yelling Yodelord. So that and of course Yogg casts, uh, Metamorphosis and Resistance Aura. Fairless flame juggler. I mean, I should probably concede. Then the there ziliax is to attack into one of my alien encounters. And they played a 27-27 fearless flame juggler. How's that so big? 24 hectic plans. Did they take 24 damage this turn? Oh they did of course. Because they popped my starship and I went face for turn damage. So they have a 27-27. They have a 12-18 astral compass starship. They have a carnivorous cubicle that'll summon more of those. My stuff costs one extra of this turn. I've still got 10 cars left in the deck. And there's so many big demons. And they have a yogg in play. And they have a ziliax in play. So we are basically dead. I mean, we can laser barrage their carnivorous cubicle. We don't have a starship being assembled currently. So we're not even going to get to hit the neighbouring things. If we kill their carnivorous cubicle, which admittedly is a moral victory, let's discover a thing first. Bird-watching ravenous crack and scarab keychain. That is a tech scarab keychain. The way I did. But I'm having a laugh here. So laser, we're going to take out the kind of rescue ball. We're going to play alien encounters that come a couple more times. We're going to play a scarab keychain. It'll attack into this starship. Cult, near-fight, detailed notes. Take detailed notes. You never know what we could find in there. It costs three more because we've been something. Whatever was that made the stuff cost more. I guess we'll play a tracking. What does it show us? Ceaseless Expanse, not yet. Yelling Yodler. I don't know why I took the yelling Yodler. I want the Ceaseless Expanse because Ceaseless Expanse will at least give us some way to clear their board. But the problem is, I think they still have two hydration stations. They now have two of my giant starship sinners. And their ziliax. They're forcing each enemy to attack into each other. So this is my three five egg, my three two five taunts. Which aren't bigger as big as their 2727 and their 12/17 starship. And then Yod's playing like android pals, of course, and something else. And the minimorphist takes out the last taunts. They get to go face for, let's see if I can add this up in my head. They're 41. Oh no, no, there's Efire as well. Huffer, sorry. So I'll add another diary inquisitor. Oh, and they've got some attack on their face so they can go face-able. So the other diary inquisitors are 1312, so that's going to face. Am I dead this turn? I mean, I'm not dead, I'm very low. I'm on eight. Huffer puts me to three. Oh, Malfurion's good for some my left over. Great, great, great, great. So they're swiping us to finish us. What an absolute beating that was. We got annihilated. Now, there's not a lot we could have done about that. Sort of. First, they mind control tech to our big spaceship. I guess we can play around that by making sure we don't have so many minions in play when we launch the spaceship. Kind of hard to do. But we could have done that, I guess, right? So that's one thing we could have done. The second one was they played Jog on our second spaceship on our carnivorous cubicle. Probably should have seen that coming. It is the kind of deck that runs Jog as well. So maybe instead of playing Jog, I could have done yelling Yodler. They still get to steal our starship instead of the carnivorous cubicle. But the carnivorous cubicle is clearly better because it's a lot of starships, especially if I can't remove it. On top of that, they played Zilliax that turn, killed our starship. It went face with 24 damage and they got to play a flame juggler that they got off their kill Jaden as a 2727. So this wasn't particularly close. We got annihilated by them and we're doing our turn. But like, this would be real. They hereapowed in turn two, which it drew it all off and do. They played new heights on turn three. They had a Mr. Vista not long after and they played a bunch of stuff. They didn't play Hydration Station under it. They did just stay on top of all of that stuff, getting a whole bunch of armor. They got, oh sorry, it was back-to-back what's it called? Oaken summons into Arknite defense crystal, which I have to say is a play I really love. They got that, that's the dream. They built up a lot of taunt and armor. And just were able to do everything they wanted to basically beat us, which is I think not surprising. And this kind of match up when they have the mind control tech and they have the yolk to steal our spaceships. We can't, we can't do much about that. It's possibly even feels worse than getting your spaceships yogged, I guess. I mean, maybe when I launched with the Exodile, what I should have done instead of just having a whole bunch of extra spaces pieces in hand, I should have just gone for a whole bunch of damage. But they still would have mind control tech this. I mean, that's the problem, right? We used Exodile to launch our ship. So Exodile ownership is two things in play. All we need is two more minions and the mind control tech is live. I don't think there's much we could have done about that in this game, other than actively playing around them, which if I had more experience playing against that druid deck with this deck, I possibly would have known. I should have known those cards there. I've seen this enough, but that's right. We were rusty at these things happen. So anyway, it's time for me to sign off. Oh, I didn't think of Patreon. Oh, did I think of Patreon? I think I did, right. I think Hayden hidden Jester, who's a new patron. So thank you to Hidden Jester and all the other patrons, patreon.com/pisseguy, if you want to support. But signing up, oh, there's a train I actually get on this one. So, all right. Follow me on Twitch, Twitter and YouTube. Twitter for only so long. Blue Sky as well, @blistaguy. Twitch, Twitter and Blue Sky and Discord. YouTube, oh no, I'm going to have to get a bit of that. @blistaguy, wherever. And of course, walk to a catch us on Twitter. If you just want to see the episode, it goes live, it's in deckable, code like sedices, deck. Let me know if that's useful too, because I'm thinking of just stopping Twitter altogether. And should I do that on Blue Sky or is that not necessary? Anyway, look, it's always a pleasure to have you join me for my walk to work. Good luck, everyone. Everything you do, because you're an absolute bloody legend. And I love you all. No one's closing. Please stand clear.