G'day friends, it's blister guy, and for Thursday the 21st of November, it's episode 1388 of Walk to Work a Mobile Hearthstone podcast and we've got huge balance change teasers out and about for the 21st November, because again it shouldn't be November, it shouldn't be this far to the beginning of the year, Mongoose should not be starting high school next year, and Stevenson says about to get kicked from the discord for daring to insinuate that at some point she's going to start dating. I'm really not ready for any of that, he's not going to get kicked for it, I promise, that's fine. I understand these are me issues, I'll get used to them, but anyway, giant balance changes teased and full disclosure, I have seen the notes, I know what's actually being what the changes are, so I'm going to have to be a little bit cagey about how I discuss these proposed changes today, some of the changes may well be more obvious than others I guess, but it's hard to be speculative when you know, if you know what I mean, but still it's a lot to get excited about I think, I think I haven't played very much standard, certainly not ranked standard or wild over the last few days, just because I'm looking forward to balance changes actually, not because I don't want to because partly because I really enjoy starships and they're not as competitive as they could be, so I've been playing a lot of Starship Hunter in casual, hang on, whoa, that sneeze snuck up on me, but this is spring, this is what happens, these things, they happen, shout out to Ridiculous Hat, I believe I just saw him posting on Blue Sky that it wasn't the flu he had, it's COVID, so let's hope he feels better soon, speaking of Ridiculous Hat, I know he's a patron, but he's not next on the list, so let's thank whoever is next on the list, King of Gurai, thank you to the King of Gurai and all the other patrons who support the work we do here at War Two at Mobile Huston Podcast and all the videos and all that stuff, patreon.com/listagai, if you're going to afford to support, it goes a long way to help, basically to free the costs we could, and there are more of them than you'd imagine, and so it all helps, and it's very, very, very much appreciated, so thank you to King of Gurai and everyone else, now, back to where we were, we've got a heck of a lot of balance changes to, well, teased balance changes, the number of bubbles we saw this morning on the social medias from the Play hearthstones, let's have a look, this image looks like 14 buffs and 14 nerfs, I don't actually know what the record is, like this is 28 cards being changed, I don't know whether we've had close to 28 before, or way more than 28, but probably maybe at some point we've had some big changes and maybe we've beaten this, but this feels like a lot, a lot of changes, thankfully, because the Play hearthstone team are fully on board with being inclusive and accessible, they've provided alt text to go with these circles, I remember the first few times they did this and they didn't do that, and everyone's looking at this, like, does anyone recognize that one, I think I know it's hard to tell, like it's like when it's revealed season, and they have the previews of the images of the cards that are going to be revealed, and like, people are squinting at the picture going what, what is this picture, I'm not sure what it is, these days they don't even do the little preview of the picture, they just do the class type, because they're doing them by class, which, you know, makes more sense, but I remember when our first reveal actually, no thing can stop us, I think it was, it's a whole bunch of Merlocks chasing someone in the art, and the little preview was really focused in on one of the Merlocks who looked like Fingers of the Fallen Star, and everyone's like, oh it's a new Fingers, like, oh, no, it's not that, but, you know, it looked like, anyway, these circles, like, it's kind of hard to gauge sometimes from the art exactly what you're looking at, so thankfully they've given us alt text to go on, which does help, also shout out to Gruntock who said in Discord when they saw the teaser go up, they indeed came in with the Nerf Bulldozer, because that's a lot of Nerfs, and a lot of buffs, I guess we'll see what the devs have to say about that tomorrow as far as, you know, what the dev notes are and the patch notes and stuff about why there are so many changes, but you have to imagine it's because when we look at what's great and standard right now, it's mostly a lot of the already pre-existing stuff, like people have certainly tried spaceships, they've tried some of the new stuff, the Shredquasar Rogue, all these things, and very little of it's actually shaping up to be great, Asteroid Charmon's probably one of the few things that is new and good, and even then some people are like, oh, it's actually really awful to face, I can't quite get behind, I think I quite like the idea, I haven't played it very much, maybe I should more, anyway, we should see, let's have a look at the alt text, now let's start with the buffs, because that's what came first in the alt text, it says encircled in green below, and up arrow, suggesting this is what's going to be buffed, Durda Ribble Captain, Voronell Recruiter, so those first two ones are Crewmate Demon Hunter, like Durda is the legendary 5, 4 for 4 with Rush, which on its own is actually pretty good stats, Bailcry Shuffle 8 Crew people into your deck, Death Red or Draw one, the reason she's so good on stats is that the Shuffle 8 Crew members into your deck is kind of actually a downside, now the deck does want Crew members, it's true, but you kind of want them in a way where they're clumped together in your hand, and just randomly drawing one doesn't seem like it does what you want, because you want them to be up against each other, not played one at a time, so it's interesting to see how they're going to buff her, because she's already very competitive on cost and stats, do you think they're going to make you a list, I don't know, the Voronell Recruiter, that's funny, I don't know what they're going to do, I do actually know, but yeah, with theorising here, the Voronell Recruiter's little 2 mana 1 3, the end to turn gives one of your hand, making that better as well, now these aren't the only Crewmate Demon Hunter cards, so it's not the Crewmates themselves that they're buffing clearly, otherwise I guess all of the cards would be listed here, I guess, I don't actually know, maybe if they were buffing just the Crewmates how they would show that, but they're showing two distinct cards from the Arc type and not all of the cards from the Arc type, like there's the spell that does damage and adds Crewmates your hand, stuff like that, like they're not changing that one, so there's got to be these cards alone that they're changing, so the Recruiter is a 2 mana 1 3, I mean I can think of some pretty easy ways you make that better, and some very powerful ways you make that better and I don't think it's going to be giving you 2 Crewmates at once, you know what I mean, like 2 Crewmates at once means you play one and the other one immediately gets summoned, so I don't know what it does, it does end to turn, maybe they give you an extra run on battle cry, but even then you just play them to turn to, it gives you one as a battle cry, and then one at the end turn they're immediately clumped, aren't they, so I don't know, we shall see, anyway moving on, Chitari Cloakfield, that's the Druid Starship piece, the 2 mana 1 3, I guess you could make that, it also makes your spells, the first spell you play is turn cost 1 less, I think if we were going to be making this any better you certainly wouldn't be making the first spell cost 2 less, because like if you could run this out in turn 2 and then turn 3 have a 2 mana discount on a spell just because someone wasn't able to remove the 1 3, which has a Lucifer by the way, like you know, like you can't target it, you'd have to have a minion ready to run into it, if they couldn't move that on turn 2 and you were ready to use a 5 mana spell for 3 mana, on turn 3, that would be pretty powerful, right, and look, Druid doesn't have nourish anymore, it's not like they have exactly that, and you can't then innovate out Crystal Cluster for example, because the innovate would eat up the discount, but like you could also just play a new heights for 1 mana or whatever it is, and then still have 2 mana left over and be like pretty happy with how this is going, that's it, it's a Starship, right, and if you're playing Druid Starship you're on a lot of arcane spells, you may not necessarily be doing new heights, kind of stuff, who knows, but this is on the table for buffing, we'll see how that goes. Next up we have a Skara, that's the Priest Legendary, 5 mana, 4/5, Drenai that says the next Drenai you play, so I'm going to copy of it, pretty powerful ability, now Drenai Priest, Drenai, anything really hasn't really come out to play very much, you can see today that we're finally playing Priest, I went back to look, it's been a long time since we played Priest, I've seen a low curve pain Priest list running around, like really low curve, you know what, let's give that one a go, it cuts things like Amundthal, and look I love me, some Amundthal playing some Amundthal, but facing it's not particularly nice, but that's by the by, this is a very different Priest list to what we're used to running, obviously no Drenai Priest, not really very much Drenai Warrior, no Drenai Mage, none of that stuff, so it looks like Escara the Drenai Priest Legendary is getting a bit of a nudge, so hopefully that might help Drenai Priest be better, I'm not sure if that alone is going to be enough to make Drenai Priest playable, but then of course we have all went to Nerf's to get through too, Yerelle Beacon of Hope, that's the 5 mana, 4/3 with Rush in Paladin, that Deathrattle gives you those original 3 Librum cards, I've actually been playing some Librum Paladin in Wild, there was the event quest that said Play 125 Paladin cards earlier this week, so I played that in Ranked, pretty sure I got all 5 of my Ranked wins for the week there, and I did have a few losses, I probably played a good 8 games or so with that in Wild, that was fun, didn't, wasn't playing this card, which is a shame, but it was still pretty fun to be playing Librum's again, first turn of a while, so making this card better, that would be pretty cool, I don't think it's going to give you 4 Librum's, maybe it's just bigger now, who knows, next up we see Interstellar Star Slicer, and the Gravitational Displacer, and Starship Schematic, and Scrounging Shipwright, so Star Slicer is not the one I'm thinking, I was going to say that's a lot of Rogue Starship stuff, the Star Slicer must be the different one, what is the Star Slicer, why can't I remember what that one does, like we know that the Gravitational Displacer, Starship Schematic, and Scrounging Shipwright Oral Rogue, Starship stuff, and honestly I was excited to play Rogue Starship stuff, so if they're buffing all of those, hopefully that makes it better I guess, because it just doesn't really hit home just yet, what's the Interstellar Star Slicer, I should probably know this, I wonder if I can look it up easily, not easily can I, let's just, maybe if I got into the game I could see it, but then, well look at that when we get into the game today, I don't want to open the game just yet, where are we, I saw all the Rogue stuff, and these Star Slicer is, let's see, is it a priest thing, so Rogue comes up to priest and we were doing it in class order, so it, it, oh I remember what it is now, I do remember what it is, it's the weapon, it's the Libram weapon, I wish I was playing in wild, that is good enough to play in wild, that's the 3-minute 2-3 weapon, that Battlecrying Deathrattle reduced the Costi Libram's by one, this is an interesting one right, because the downside of this weapon is that it has three durability, so you're waiting longer before you get to reduce the Costi Libram's, also three mana for two attack weapon, not terrific, I can hear someone yelling, I think, that doesn't sound great, this is going to sound terrible, part of my concern is that, you know, I don't want to hear someone swearing on the podcast, it looks like a cyclist, maybe it's been knocked off their bike, I can understand why they might be a little frustrated by that, I mean they're not off it now, but they're, it's like they're yelling so I can understand that, anyway look, so the weapon, two attack for three mana obviously is a bit of a, it's not great right, like if you're playing three mana for a weapon, having, it having two attack means you could have been an uphill struggle to take down things that your opponent has just played, so it's a hefty weapon to play, and I've seen it in play plenty of times, and I've seen situations where it comes in play and your opponent has like a five health taunt or something, you're like, ooh, kind of feel obliged to attack into that, because I really want the Deathrattle on this thing, so I'm not sure how to, I can't keep that light up, I do know how to, I can't talk about how they're nerfing it, anyway we're going to move, because most of the park I haven't talked about what the nerf cards are, Felfire Thrusters, that's the Warlock Starship piece, the three mana two three, whenever you play it's actually Spellburst, deal damage into this thing's attack to random enemy minions, I did play this in the Prerelease Brawl, and it was very effective, but also seen no place instanced, so who knows, the Exeter apparently is getting buffed, that's the Legendary Starship, which I have finally gotten golden by the way, which is probably why I've been playing so much Starship Hunter just for funds, it doesn't seem that great in the deck by the way, like the deck, we played it last episode, we lost horribly to the Druid, now that's an unfavorable matchup in my experience, and I haven't played it a lot more, it's just one of those things where you can do stuff but it doesn't always happen, but anyway in that matchup what I should have been trying to do is aim to launch the Starship and immediately play a yelling Yodler on it, to trigger its death rattle twice, I need to build a big Starship to do this, and I also need to find Seastless Expanse, the idea is you go 0 minus Seastless Expanse, kill all your stuff, then you launch Starship, play yelling Yodler on it, and just OTK them, and I've done this several times in casual now, and you might be able to, well it's casual, yes of course, but also my MMR in casual seems to be that I play against real decks in casual, so it's a very real thing, and I've also seen in casual, but I play against the same kind of Druid deck that you're still a lot of trouble against a Druid, anyway, because they can keep bringing back Zilliax and stuff, I have also had my Starship Renode in casual, and it does not feel good at all, anyway, also Ace Wayfinder has the 5x55 Belcry game 2 random abilities, and your next Draenei also gets them, which is kind of neat, dimensional core, this is the Starship piece which is a 3x32 divine shield, I mean 3-3 maybe could be better, right, like I think this is already competitive, people weren't playing it, people weren't playing it because you know, Starship's are already not good enough, but I think if we're pushing Starship's to be good enough, this thing might seem more play, and of course it's getting buffed, we shall see how, no doubt, tomorrow, and lastly, as a Draenei, so the idea is you're just hoping to get that, and then Esther will tend it to play again, really nice, so buffing that, we shall see how, encircled in red below, a down arrow, ah, and these are all the nerfs, rescue the Pit Boss, now I've been looking, I disenchant cards in my collection when I shouldn't, I should say them all until I get nerfed, I generally, as you've seen, run a lot of golden cards, so I'm generally often disenchanting non-golden cards, or duplicates of things that I think are never going to get nerfed, and I'm always coming past and seeing, because I have a signature rescue and a non-golden rescue, and I look at that non-golden rescue and I'm like, is it time to disenchant this yet? No, you never know, they might nerf it, here it is in circled in red, not sure how they nerf it, they can make it smaller, they can make it more expensive, again, I just said not sure, I am sure, but I guess they could change it last minute, ah, threads of despair, this was the spell that was one minor, they got nerfed two minor, and they're nerfing it again, how about that, sleep under the stars, a bit sad about this one, really love the spell and druid, but apparently it's getting nerfed, a lot of different ways you can nerf that, I guess we'll see tomorrow how we do that, funnel cake, again, this is a card I've been looking at going, should I disenchant my extras of this, eh, probably not, looking at them, I think I probably have at some point disenchant some of them, but I know I have some duplicates now, so I guess it's probably finally high time this thing got nerfed, because one minor heal three things in anything that's overhealed, you refresh a minor crystal four, this was basically always one minor refresh three minor crystals, and that's pretty nasty, I mean sometimes it was refreshed two minor crystals, but obviously being able to refresh minor crystals on your opponents minions was pretty nasty as well, ah, mystery egg, really good and standard, obviously I got legend with it and standard, ah, also really really good and wild, ah, combined with the mock nathole hunter lion thing, so we shall see tomorrow whether that changes any of that, ah, sea breeze chalice, this is an interesting one, I've played more sea breeze chalices, I think than any spell, ah, in standard over the, and wild, over the last couple of months, that's the mage drink one minor, two damage randomly split, ah, amongst enemies, and it's a drink so you get three of them, obviously way better when you have spell damage, because once it's like five damage, whoof, I've played that a lot in wild, I've played it a lot in standard, in wild I've played it in mage, and in druid, ah, in standard I've played it a lot in druid, like, ooh it's a great card, interesting to see how this gets nerfed, ah, and I'll have a lot to talk about tomorrow with that, I think, ah, everything must go, the rogue, eight mana spell that cost one less reach cadre drawers turn, that's getting nerfed, ah, the one that summons a couple of random four drops, or discover four drops, ah, these are random, quasar is being nerfed, that's the six mana spell that, ah, shuffles your hand into your deck, and then reduces everything you deck by three, probably more of a sentiment nerfed than anything, because this card has not proved to be particularly great, ah, I'm walking up the hill now, but again, we're playing pain priest, the game probably won't take that long, so this is probably fine, ah, conniving con man and sea shield, both of them are getting nerfed, now this is interesting because they were buffed, I believe also they were released with slightly, I would say contradictory, but not consistent card texts, um, they both, they both I think say, or did they both say another class that I don't quite remember, but there were rogue cards that helped you think some other classes, and then they buffed them, so ah, they made it from a non-road class, which meant that playing them impaled in a mage, suddenly made them a heck of a lot better, and so mages were reducing the cost of tsunamis, repeating the tsunamis, paladins were reducing the cost of their pipsy painters, or ah, what, amethyst, the titans, or even the, the horizon thing, living horizons, like all kinds of stuff reducing the cost and putting them and repeating them, and so these cards have been basically cornerstone pieces of rogue and mage, ah, archetypes because of the tourist mechanic, so that they're getting nerfed again, not terribly surprising, to be honest. Moving on, wave of nostalgia, that's the shaman spell that, ah, transforms all minions and play to legendary minions, I've been looking at the best performing decks on donkey's website H.S. Guru, ah, for a while, like what do I want to play, well it looks like it's just a whole bunch of wave and nostalgia shaman up the top, so I'm not surprised this is getting nerfed, malted magma, sounds a bit sad, it's the two mana spell, it's a drink, one damage to all the enemies, do we make it more expensive, I think making it more expensive is really, ah, really harsh on the card, so we should see what they do there, Reno, Lone Ranger, and Lambblighter, I should be in the game talking about it, but let's, let's talk about these, one of this strong, and while I'm doing that, I'm going to unmute the phone, turn the volume and open half stone, come up, half of them, there we go, and half agreed is what we're talking about, these Lambblighter already been nerfed before, but this is the thing that elementals play that does damages a battle cry to any enemy equal to the number of elementals in a row you've played over turns, so, you know, you're often just taking nine damage from this, and you're like, ah, well, welcome to my end, thanks so it's a thing that does a lot of damage to face, and there's one of the reasons that elemental mage, and by extension other elemental decks, which is just not as good as the elemental mage, are pretty consistent right now, and really do throw a bit of a ceiling on the game that you're playing like, I know that you think you've survived the early push, and you're getting to the point where you can get control back of the game, but take 18 and you're like, ah, okay, anyway, solid card strong performer, Reno lone ranger, now this one's interesting, because how do you nerf that, which has been nerfed several times already, it already costs 10, we're gonna make 11, can't do that, are we changing the hero power, are we changing the battle cry, like these are, these are very large load bearing changes really, previously it was easier to nerf Reno by just making it more expensive, making it more expensive to change a lot, when it started at eight mana, meant you could play it and use the hero power that turned if that was something you wanted to do, or even just you just want to curve it out and eight mana this fine, right, making it nine mana, you know, that made it more expensive, made it hard to use the hero power in this hero druid, making it ten mana again, made it harder to use, you couldn't use the hero power the turn you used it, but honestly you didn't really need to, but the sky is the limit now, we're already at the max mana as it were, are you making it 11 mana so only druids can play it, or is there something else in store for Reno lone ranger, I guess we'll find out tomorrow, oh by the time you heard this, ah, like a few hours from now, probably, really, so no me being coy about this, like maybe I should just delay the publishing of this episode for the, let's see, I usually go up around about 10 p.m. my time and the patch notes be out, I think like 4a my time, like delay publishing it by six hours, but I know some of you may want to listen to this on the way to work before that, it would be published, especially if you're on the east coast of the state, so it'll be up on time for you to listen to it on the way to working, theorize about the nerf that are coming later this afternoon, but anyway let's get into hard zone and play pain priest, because it has been a very long time since we played priest, and I've played a lot of priest to my time, I've been looking and I should, maybe even do an episode on this, and my class win totals across all the classes, druids still way out in front, and that hasn't changed, because there has been a lot of druid that I've enjoyed playing wild and standard, even in the pre-release we're all not, I think they're counted, but you get the idea, I played a lot of druid this way out in front, but priest is in the middle of the pack, it's not down the bottom, and given how little I've paid priest over the last few months you might think that I don't even have 1,000 wins in priest, I do collect 1,600 if not more, I've got a lot of priest wins, a lot of this has come from playing highland of priest in wild over the years, or even in standard when it was a thing, ah it's just, I don't know, a lot of the things recently, like highland of priest in standard, I enjoy it when I play it, I don't enjoy when I play against it, so I just feel like I don't want to play it, it's not great even right now, even when it was good, I didn't play it very often, it's a really priest, it's okay, I've played it, but again I didn't feel particularly great about playing it, didn't enjoy it a lot, so just again haven't played it very much, over hill priest is interesting because it was kind of difficult to play well, so I also shied away from that, but it's not a lot of not playing priest, anyway this, this pain priest, here we go, going in to queue it up, is very low curve, now interesting when you think of pain priest you think of dark bishop benedictus, so you've got the shadow hero power, we don't have that, so who knows, but it still has the pain stuff, so anyway painful like all it, we're at 1258 legend which is still fine, at 21st of the month it's actually pretty good I think, as far as the 11 times multiply goes, not again that I need to be concerned about that, but I haven't played for nearly a week in standard of the last episode, so I don't know, I'm going to be rusty, let's see how we go, a hunter, so I know that donkey also posted a low curve discover hunter listening the last day, so that's actually quite good, we have an opening hand, we have two hidden gems, a dream boat and a hot coals, now it's a very low curve deck, this is some of the more expensive stuff in it, I'm not joking, this is two minus stuff and a three mana card, the hot coals though, may be really good against what we're facing, but I don't know, hidden gem is great, that's the two minus stealth uh two two that heals things for two at the end of turn, I don't think it's great on its own, we want that as a follow up for the other stuff, I think we are largely hard mulliganing everything just to get one drops, but the thing is the dream boat is the two mana one two battle cry restore three health to all other friendly minions again plus one plus one for each one, this is a really big early play if you can make it work, I'm kind of tempted to keep the dream boat in the hopes that I get a bunch of other stuff, because even if we play this in turn four that's probably huge and I think that's what we're going to do, so mulligan everything away other than dream boat and we're hoping to get stuff that we can just curve out over the next first few turns, not terrific bob, what we got back was an orbital halo given minion plus two plus one divine shield cross zero if you played adjacent cutters turn, and it's right next to the dream boat, oh there we go that's good, we also got acupuncher, spell it does four to each player, and we got ethereal oracle which is a three mana two three spell burst draw two cards each plus spell damage, we're just drawing a crimson eclate, now our hunter opponent has played rangari scout turn one, so we are kind of obliged to contest that, we can't contest it very well, but I think we should play the crimson clergy, if they have like laser barrage or something to remove it, then that's just a shame, but if it's still in play next turn, there's a tracking, I bet they don't have arcane shot, if we can just land a dream boat next to this next turn, it will heal it, we'll draw a card and it'll make the dream boat like a two three, and then we get to play orbital halo on something, because it's next to the dream boat, like seems all right, so whatever they're tracking for, they've just got two copies open, now it's our turn, so the good thing here is if we play the dream boat, we get the orbital halo for free, the orbital halo will make the clergy bigger and it'll allow us to kill the rangari scout, I think we probably should kill the rangari scout, they just play tracking for two copies of a card, it's a really good card, so first things first, dream boat, makes it a two three, not a spectacular bit could be worse, now we play the orbital halo on the crimson clergy, the crimson clergy drew me a trusty fishing rod by the way, so now the crimson clergy is a three four, and we're taking the rangari scout, taking it out, and then I think we just cast the turn, because now we have a three four and a two three, next turn we can play trusty fishing rod, I mean we have three mana next turn or four we use the coin, and we don't have any great uses for that, like we get a three oracle coin acupuncture, zephyrus dream planner zephyrus modus tour, two random things that impact the opponent's board, so they're being defensive, just got another crimson clergy, like crimson clergy, and I guess maybe hidden gem, and that'll heal both my crimson clergy's at the end of turn, so I'll draw two more cards, that seems pretty good, I could also trusty fishing rod, it's not gonna pull out a crimson clergy anymore, I guess it'll pull out a catch of the day, that's a three mana, sorry a one mana three three with rush, battle cry also, someone's like a fish for them, but I'm not gonna worry about that if we're pulling it out, but I think crimson clergy hidden gem makes sense, if we're playing the hidden gem the first crimson clergy can't attack into the zephyrus, and they get us an extra heal, so we're trading the dream boat for it, but I'm okay with that, so dream boat trades for zephyrus, which protects our two crimson clergy, first crimson clergy goes placement between seven enter and hidden gem heals all of our stuff, including me, and draws me two cards, which is a second acupuncture and another dream boat, now the fact that there's a hidden gem in play makes it a lot easier for the dream boat to be even bigger, so if they can't remove the two crimson clergy this turn, we're having a pretty big dream boat next turn, which is nice, now off note we can also coin out the fishing rod, so that we can have even more means to play, shadow madness, so that's one of the cards from zephyrus, that traded one crimson clergy into the first one, but obviously it survived, so I've just drawn a pit parrot, which is going to play a one mana spell, the last one mana thing I played, which it doesn't show in game, but I'm pretty sure I played the gem last turn in the crimson clergy, so another crimson clergy is pretty good from the parrot, if I just play parrot coin dream boat, we have a very big dream boat, it's the hidden gem in the intern which draw a bunch more cards, so hit parrot, who knew we were going to play this, we don't even need to coin out the dream boat, now we play dream boat, that heals both my crimson clergy's drawing me two more cards, there's another trusty fishing rod, our funnel cakes, okay, don't mind if I do, so now we go coin, now our crimson clergy's are not next to each other, so we can only draw one card from this, but now we have free mana, there's a chill involved gin, so I guess we just play a trusty fishing rod, we go face with our crimson clergy and our fishing rod that puts the hunter down to 23, that's pulled out, oh yes, that's another one, drop brain masseuse, do we want to attack with the hidden gem, I think we can attack with the hidden gem, puts them to 21, so it's out of stealth now, but it's going to heal everything at the end of turn, which draws us two more cards with the crimson clergy's, so even if they do somehow attack into it now, we still have much stuff in play, including two four brain masseuse, five six dream boat, two one three, a brawl created by modest tour, I guess it was possible, this is on 21 though, we still have a trusty fishing rod pull out, a catch of the day, it looks like brain masseuse survived to shame, there's a bird watching, we can't bird watching for another brain masseuse to buff it, but they're still pretty funny, we do have in hand a ethereal oracle and two acupuncture, that's the thing that's four damage to each player, so at the very least we have 10 damage from hand if we want it, so they're on 21, so it's not far off, so I think first thing we want to do, what do we play last turn that costs one? I think the last thing, what do we play last turn, are we played fishing rod, oh we played a funnel cake, so we play the pet parrot that I just drew, it's going to play funnel cake, which is less good, anyway let's attack with the last year, really the fishing rod gives us a catch of the day I guess, oh no no it's an overzealous, overzealous hiller of course, this is death rattle restore six healthy enemy hero, we don't want to do that, spell best silence it, so let's just play the bird watching now, catch of the day, ethereal oracle, overzealous hiller, so ethereal oracle into two acupuncture with silver turns away from, but we want to leave the overzealous hiller in the catch of the index, we've got another fishing rod, I think we just play brain masseuse and pet parrot because it does a funnel cake, does it, it didn't do anything, what did it do, pet parrot what did you do, I pet parrot summoned another brain masseuse, I thought I just played a brain masseuse, oh yeah I've got three brain masseuses in play, well let's hope the hunter doesn't have molten magma, which I don't think they do, so we've got two brain masseuses in play, great that's fine, we've got three brain masseuses, that's two fours, a pet parrot, it's a one one and a overzealous hiller, it's three threes, how much attack is that, seven eight, uh 19, ten attack in play, they're on 18, in hand we have two ethereal oracle and two acupunctures, so we should have lethal as long as they don't rule something, now erida brute is huge and alien encounters for four mana, the erida brute is the five six taunt lifesteal, uh we can use the chill and volge in, we got last turn to make that lots more, make the size of a pet parrot, that's obviously a good thing to do, and I think we'll make our pet parrot into a five six, so that's one thing we're spending some mana on this turn, the other thing we can probably do is play a trusty fishing rod, we could even attack into that uh one one erida brute with that, and that should give us either an overzealous hiller, which I guess we won't be able to spell burst or catch though, there's only one overzealous hiller and two catch of the days in there, I mean the other plays are not as exciting, so all right chill and volge in on the erida brute and the pet parrot, I now have a five six pet parrot, you have a one one erida brute, let's just go with the fishing rod, the odds are we get a catch of the day which we want, so we attack into the erida brute, they're here for one, did we get the overzealous hiller, ah we did, never mind, so if they kill that they get to heal for six, but that's okay, our five six parrot takes out one of these things called, snacking strangleock, now we need to attack a three three, that's the other of a zars hiller, and the uh frame musician that, oh we fall to 27, two other brain musicians go face putting them to 15, so we now have erida brutes, that's worth keeping in mind, we're uh on 27 there on 15, we have two three threes, one of which will heal them for three if they uh uh kill us, they're just playing bird watching, two of their seven mana, we also have a three brain masseuse, one of which takes some damage, a three one and a five four, we've got a lot we can attack with, so even if there's another erida brute we can maybe get through it, like I think we would have to play orbital halo on our parrot to get through it, so they only heal once, actually orbital halo gives divine shield, so we'd get through it, so there's another alien encounter, it's a three mana, they've got two mana left and a parrot sanctuary, oh I think they're probably dead, they're using the parrot sanctuary to reduce the costings next to them, but this is oh and a funnel cake for us as well, so we get to refresh a lot of mana crystals, now interestingly we don't have board space here for ethereal oracles, but we can trade a three one and a two two into one of these scrunglocks to create three up two board spaces, which we will do, and we will take some damage from that one, that's fine, now we get to play two ethereal oracles, we don't have mana to play two, at least we do, we do, because we've got funnel cakes, so let's not be silly, my ethereal oracles are four fours because apparently we use bird watching to get them, now we play funnel cakes for a fresh whole bunch of mana crystals, we attack our parrots into their two five, we play acupuncture for five, oh we're drawing some cards from ethereal oracles to acupuncture, there's a hot coals, which we don't need, and we go face with a couple minions and they be dead, well dead, because those acupunctures did six damage each, so having the second funnel cakes there to get all the extra mana nice, so that was a discover hunter, I didn't see any Starship pieces, so probably just straight up discover hunter, we didn't see any mystery eggs, so maybe not big beast, but you never know, what did we see, we saw Eired our fruit, which we don't usually see in discover hunters, I think, so not discover egg hunters, I think it's probably more likely to be discover, just straight discover hunter if it has Ered our fruit, because egg hunters have other expensive stuff, they don't have a lot of room along with the discover patch package in the mystery egg, packaged also on Ered our fruit, but you never know, but we didn't see anything that suggested mystery egg, we didn't see any yelling yodelers just run out, we didn't see mystery egg, we didn't see a hollow hound or anything like that, hollow hound would be pretty good against the board we had, but it's fine, I mean if they paid a mystery egg and reduced a hollow hound, and then been able to attack into one of our minions and hit two of our brain muscles, and it had always a bigger jaw-monger on it, and an absorbed parasite, whoa, we would have been toasty toasty, anyway there's a train coming and I should get on this, but we got them with pain priests, I think it was just discover hunter, that was fun, anyway look, follow me on twitch, twitter, youtube and blue sky, @blisterguide, follow the podcast, walk to work agents on twitter, but who knows for how long, nobody's told me that they actually care about that, if you do care about the past, the walk to work, hs twitter account, let me know, but at this point I'm thinking maybe we abandoned it, and of course come hang on discord, discord.me/blisterguide, it's always a pleasure to have you join me for my walk to work, good luck everyone and everything you do, 'cause you're an absolute bloody legend, and I love you all, that's a full train. 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