G'day, friends, it's Blister Guy, and for Tuesday the 26th of November it's episode 1390 of War Two, a mobile hostel and podcast, and today we're looking into Libram's. Now, I've done episodes before where we're focusing on a specific archetype, you know, so this is not exactly a new territory, but usually when I've done episodes I've called it Know Your Enemy, you know, because we're deep diving into something that maybe people want to know how to beat or play and so on. Now, thanks to the balance changes last week, Libram Paladin is now playable, it's actually quite good. As some would say, we're probably getting close to actually being quite a good decklist, but it's still not the best thing you could be doing as a paladin. It's certainly not the best deck in the format, so it's not like you need to know how to beat this or anything like that, but I still think it's a reasonable topic of discussion to talk about Libram Paladin as it is today and what makes it work. I've played a lot of Libram Paladin since the balance depends. I know I've talked about how I wanted to play Starship Rogue and I still do want to play Starship Rogue and apparently Starship Rogue is also quite good, but also not the best thing you can do in Rogue right now, but I think that's a pretty good position to be in, right? Like these two decks are quite popular right now, and they're not the best decks in those classes, but people are enjoying playing them. That seems like a good thing. Why am I seeing a scientist's footpath close to head? You want me to go across to the other side where this road works? It doesn't seem like it'll work. You could take a detour around the side, just take a side street detour, let's do that. I think I know where that comes out and I'm pretty sure it can come out where we'll continue to be walking. So this one is a very downhill here, which means we may have some uphill, but we always have uphill in the end today, Tuesday 26 November, still officially spring, although almost summer in Australia. The forecast yesterday and today, and especially tomorrow, even very much so tomorrow, is so hot that where I grew up in New Zealand, in the South Island of New Zealand, those days would have been like workplaces would say, "Look, it's too hot, everyone just go home." And it's not even summer here in Sydney. Anyway, look, librums. I made some notes for myself to go on as well. Quite a few notes, actually. I made a little couple of screenshots about what's working in the meta from Adios Guru as well. I guess we should probably maybe touch on them briefly. Actually, first things first, my phone, I see the notes, I'm like, "Oh yeah, I gotta remember to thank a patron." So patreon.com/spistguy, if you can afford to support the work that we do, it very much goes a long way to help defray the costs incurred in doing all of this, gesturing widely at creating podcasts, creating reveal videos, creating videos in general, all that stuff, right? And so I know not everyone can afford to support, which is totally fine, but those of you who can, it's very, very much appreciated and really does go a long way. So anyway, next on the list today, we are thanking Jeremy. And Jeremy, we've got Jeremy's last name, Warner. And he/him, thank you for giving your pronouns. It's one of those things where, and I did this a bit as well, I put my pronouns, he/him. And a lot of people are like, well, duh, say yes, well, duh. My pronouns are obvious, but not everyone's are. I think it's important that even when you're pronouns are obvious, it's okay to talk about what they are, it's okay to signify what your pronouns are, even when they're obvious, because it normalises the idea of having pronouns that are just front and centre, in case, you know, on the off-chance someone has some pronouns that aren't obvious. And then nobody's batting an eyelid, they're like, ah, all right, yeah, different pronouns, cool. Cool, all right, neat. So anyway, thank you to Jeremy and thank you to all the other patrons who are supporting the work we do here at Walk Talk mobile, last time podcast. Now, switch channels over to my notes. And let's talk about Paladin, but first let's talk a little bit about popularity on the letter. According to HS guru, Diamond to Legend, which is not really even that great. Oh my gosh, we're going past a garbage truck, a little bit noisy, Diamond to Legend doesn't even really, that much is a great indicator anymore, but I guess it's fine. That's where your multiplier runs out if you're on a 10 times multiplier. It looks anyway, look, Libram Paladin is the most popular deck at this point. So in the sense, this could be a no-year enemy thing, because you might see it quite a bit. And following it is Dungard Druid, now, that's a no-year enemy for me, because I struggle to beat Dungard Druid when playing Libram Paladin. This is a different thing, entirely. This is, yeah, Libram Paladin is not unbeatable, because Dungard Druid always has it. I guess they don't always have it, but it always has it when I'm playing as them. I can't beat them anyway, Dungard Druid also very popular. It was the percentage, Libram Paladin is at 13%, Dungard Druid is at 10%, then we have Starship Rogue at 6%, and Asteroid Charm at 6%, so you get the idea. Libram Paladin is more than twice as popular as other stuff that's been played at that rank. But also for reference, win rate-wise, at the top of things that are winning, we have Pirate Shaman, Swarm Shaman, which is just Agro Shaman, where you can't quite decide exactly what you want to call it. What's next? Jive Shaman, which is, again, the same thing, but also just happened to have Jive insect in it, and Rainbow Shaman, which is, I guess, slightly different, but still starts out the same way. And then followed by Zaremi Priest, Zoo Hunter, Pirate Demon Hunter, Elemental Mage, Agro Paladin, Tech Rogue, Attack Demon Hunter, I don't even know what that means, it probably just has the Starship pieces, Pain Zaremi Priest, Secret Hunter, Pain, and so on. So Libram Paladin is not anywhere there, neither is Starship Rogue, but people are enjoying playing them, but you get the idea, that popularity and win rate are not necessarily the same thing. Anyway, Libram's. It's a mechanic we had a long time ago. The hallmark cards were Libram of Wisdom, which was a two mana holy spell that gave him a minion plus one plus one, and a death rattle of Ade Libram Wisdom to your hand, which meant you play it on a minion, when the minion dies, you get it back. Two mana is a lot to pay for that kind of thing, though. So there are some minions, Eldor Peacekeeper, Eldor Attendant, I think they were, that reduced the cost of your Libram's this game, which meant that effectively you start to pay zero mana for your Libram's or Wisdom. Now you would get to a point where you'd generate extra Libram's or Wisdom in various ways. You could have some real APM intensive turns where you're playing a lot of Libram's over and over and over. Once we had Penflinger, people really got sick of that, like you could play a Libram and then you're Penflinger with something, you're Penflinger something, so it's a one mana minion that does one damage to something, add to a minion. They used to do players, by the way, as well. And then whenever you play the spell, it returned to your hand, and it would yell, "Hey, loser." Whenever you played it, it was like, "Ugh." So there'd be a lot of "Hey, loser"ing going on. Anyway, that was the last time I enjoyed playing Paladin. So I've been excited to play him a Libram Paladin now because I like Libram's. Now, this time around, we're still looking at reducing the cost of Libram's. That's kind of a blanket thing about how Libram's work and what makes them attractive. The thing that we're reducing Libram's with mostly this time is interstellar star slicer. Now, the reason the buff patch has impacted this is because it went from a 3 mana, 2 3 weapon to a 3 mana, 3 2 weapon. Now the key thing with this weapon is that it's battle cry and death rattle reduced because you're Libram's by one, this game, death rattle means this weapon has to die to get the full benefit of it. The other Libram card that's defining Libram's now is Libram or Divinity for mana epic holy spell given minion plus 3 plus 3, if this cost 0 return to hand at the end of turn. Now this is a really interesting design outside of gameplay. Well, so no, it's part of gameplay, but like, one of the things we saw with the Libram of Wisdom was, after a while, APM got quite intense, if you're playing a lot of Libram's over and over and over, you're waiting for animation times. This is something you're playing once a turn and you get a lot more bang for your buck, you get plus 3 plus 3 and it takes a lot more to reduce it to 0 than before. But once it's online, you get a lot more bang, but you're not having to do as so many actions in one turn and that makes it a lot more user friendly for players who are playing on mobile, who are otherwise impaired by their actions, I'm always thinking of no hands gamer who's a very high legend player and streamer, he's getting a lot better now, he's been having rehabilitation things, but for a long time there he could only play Hearthstone using special glasses that could see where he was looking on the screen and foot pedals to click things. And so if you're watching him stream, he still does that and you can see, it looks like he's picking cards out of his hand during his opponent's turn over and over and over, it's because he's looking at things and you can see his head movement's going with, really interesting. Anyway, players like that are why this approach to the Libram mechanic is better than the old one because it doesn't require so much in the way of APM. I'm just realizing getting closer to the park, I've just got a lot to talk about the Libram's. I should slow down, also because it's going to be really hot today, I should definitely slow down. The Libram's divinity and interstellar star slicer are the key things here, and reducing the durability to two, like you could buff that card by taking it from a three mana two three to a three mana two two and it's a buff, even though it has less durability now because the death rattle coming online sooner is what makes it better. And they went one better than that and they gave it one extra attack as well. So now it's a really key weapon. So between those two things you're looking to get both interstellar star slicers, play them and have them die, which means you kind of want to be running no other weapons and you definitely want to be running two instrument tech to get them. But that works, that's good enough now. When playing this I've basically been hard mulliganing everything, including like miracle salesman, unless I literally have like a star slicer and a instrument tech in hand, then I'd probably keep a miracle salesman. Maybe sometimes if I have one instrument tech or star slicer and a miracle salesman, and I think my opponent is particularly agro, I might keep a miracle salesman, but generally I'm hard mulliganing for slicer or instrument tech just to get that stuff online because you want to be able to play two of them and get the cost of your librum of divinity down by four. Now you don't have to do that, I don't do this enough, I acknowledge already, but you should just be willing to play your your librum of divinity for two mana sometimes. You won't get it back at the end of turn, but you might win within the next two turns because you did that and that's worth thinking about. Anyway, other librum cards that make this work, the new librum of clarity, three mana holy spell, draw two minions that this cost zero, give them plus two plus one. Now generally between interstellar star slicer and itself, you're going to get this down to one mana or reduced by four, so a zero mana. But don't be afraid to play this for one mana, I mean, don't be afraid to play this on turn three for three mana if you don't have anything you need because you want to be drawing the minions in your deck, because drawing the minions in your deck needs you're going to be drawing your instrument techs, which means you're drawing your interstellar star slicers and then that's great, right? So obviously being able to draw lots of your minions and not having too many different minions means you'll find the things you need to get your interstellar star slicers online. So this is the kind of stuff that, you know, makes the deck come together like glue. I really like this kind of stuff. Next up we have interstellar researcher, which is a two mana, two, two, draenei battle cry and spell burst draw a librum. So this is what's helping you draw your librums as well. Don't be afraid to run this out in turn two, you might, "Ah, but I can't get, I can't make use of the spell burst do I do that?" If your opponent has to go out of the way to remove this thing before you get to use the spell burst, it's still been very good, it was a two mana, two, two that drew you a card. That's incredibly good value, especially if it attracted attention from your opponent. Don't be afraid to run this out in turn two, if your other option is hero powering, like definitely still worth it. But of course, you know, if you can get two librums out of this, that's fantastic. The next, the last librum spell that we have in standard now, is librum of faith, which is six mana holy. So in three, three, three draenei with divine shield, discuss zero, if discuss zero give them rush. You're basically not really going to get this to zero unless you have two interstellar star slices and two of the, what's this thing called interstellar wayfarer, which is a four mana, four two divine shield, battle cry reduced cost to your librums by one of the late game. When I first started playing librums, I was playing both star slices and I was playing the wayfarers and I was even playing an astral vigilant to try and get the wayfarers again, just so I could get this thing down to zero, or just to make sure that I was always getting my librumant divinities down to zero as well. So I wasn't too worried about whether I got two interstellar star slices online, like, because I could also do the interstellar wayfarer and what's we've got the astral vigilant to get a second copy of it. The interstellar researcher is also a draenei, so it's not like it's going to be wasted. And also the last of the new cards, your old beacon of hope is also a draenei. So I felt like astral vigilant gave me a lot of ways to reuse that as well. However, in the intervening days of me watching other people's builds and trying it out, it seems that with current librums as they are in standard, it's not worth playing interstellar wheyfarer, that's the 4-4-2, or your old beacon of hope, even though your old beacon of hope was buffed in this patch to go from a 5-4-3 down to a 4-3-3, smaller obviously, but it's got rush because you want it to die and get those old librums in your hand. So I've played plenty of librums of wisdom in standard now because your old gives you the old librums, which is nice. And sometimes the librum of judgment, the one that sets all minions to one health and gives you a 1-4 weapon, that was pretty cool too, especially against druid, kind of helped a little bit there sometimes, but still I was falling behind anyway. And then of course there's librum of hope, which is the 9 mana, heal something for 8, and then summon an 8-8 taunt with Divine Shield, pretty sweet. That was very nice. I think against one of the druids, I played a URL, just tempered it out because there's nothing to trade it into, they stole it with a mind-control tick, then they played the librum of hope, and then they brought it back with Hydration Station, and I was like, "I don't know that I necessarily want to be playing URL." Now that's not a good example for why you wouldn't want to play it, but I was starting to realize that it was just a bit slow, and what made more sense was just really going for the interstellar star slices, and the instrument text to find them, and it's reducing your librums of divinity down to zero, and just going with that. And everything else just seems to come together nicely. Now the list that we're looking at today is pretty typical. The two prismatic beams might not be that typical, but we've gotten to the point where those Divine Bruids differently are. Like when I started playing librum, I played out the patch, the Divine Bruids were unusual. I think my dress lover in Discord was the first person to share a list with me that had the Divine Bruids. I was like, "Ooh, I like the sound of that," and then I started to see more and more people running them as well, and it's really good glue that holds things together. One of the better rogue decks right now is Weapon Rogue, like we're talking to the Rogue that just banks a giant weapon with sharp shipment and stuff, and it just goes to face a lot. And Divine Bruids is just really good at holding that off, really, really performs very well. Not only that, when your opponent starts summoning Ziliax as a druid, having Divine Bruid allowing you to just attack minions into it and then not die and give them life really helps a lot as well. But the double prismatic beam isn't necessarily standard. I've been trying other versions. I've been trying Lumiere in there, Amethyst, all that stuff, but I do feel like the more different minions you have in your deck, the less likely you are to draw, your interstellar research is an instrument text from your librums of clarity, and then it just doesn't all come together as well. So this is a version I've been playing that you see today that looks pretty good. The first person I saw playing this was Cantaloupe, but I know Cantaloupe doesn't usually design decks himself. He's like me, he takes other people's decks. And so I just saw it and I was like, yeah, I like that, that's straight forward. I like that. Other versions I've seen people playing Leroy Jenkins, and I've definitely enjoyed myself some Leroy Jenkins over the last week. I still don't know that it's necessarily the best thing through here, because I feel like the worst matchup is Dungardrode, and I don't feel like Leroy helps me at all there. What helps me here is just getting the librums of divinity down to zero and just having big minions. And Leroy, like, you know, the dream is to play Linessa, Sunset for Linessa, and then just go, "Librum, librum, librum, librum." It's like, well, you've given +12 to stuff now, and like, as long as you've had anything in play, it didn't even need to be a Leroy. In fact, playing Linessa and Leroy in the same turn cost 10, so that just seems unlikely, right? Also, early on, I saw people trying to play South Sea Decan, but like to play South Sea Decan, it's still a tackle that you still need to have a weapon attached, which means you don't have your librums of divinity down to zero mana, yeah? Which means if you're doing it with the... Linessa, which is totally doable, right, because like, it costs one or two, she's gonna repeat them, right? You get a lot of damage, and I guess you have lethal, so you don't care about them, but not being zeroed anyway. They just seem a bit clunky, it doesn't come together. But overall, I felt like having a charge minion was not as necessary as just overpowering them. Why don't you play Sunset for Linessa if you've got your librums of divinity to zero. You play them this turn, they double up, and a turn you're gonna have four librums, like divinity in hand. Plenty good enough. But usually when you play Linessa, either the game is over that turn, or it's over next turn kind of thing. So it's pretty solid stuff. So, look, overall, I've really been enjoying playing Lebron Pellet, and I kind of wanted it to be something I enjoy playing. There are certainly games that I lose that make me just wish I was playing Dungar Druid, and that has... That has Stargrazor. I mean, oh, I do want to be playing that, but I'm enjoying this, and it's kind of working. I came into legend was it last week or the week for it, I remember like 1200, right? And that was pretty good. I think I bet around 1100 now, which is higher than I was, and given if I had not played set, it's coming into legend, I'd be probably 15, 16, 1700. Like I think it's been pretty successful, and that includes a bunch of losing with Lebron Pellet, and to begin with. Like I think I was like one in five or two in five or something early on with Lebron Pellet, but I still enjoy it. I was like, well, this is worth exploring. Even though I'm losing, I'm enjoying it, and it's feeling close. Anyway, let's get into the game. So unmute the phone, turn the volume up, open half stone. Oops, already, I think it's closing, so we hear half. And we'll play some of this Lebron Pellet on the standard ladder, none of this playing casual answers. I have been playing a bit of Starship Rogue in casual, and after this I'll probably maybe switch to Starship Rogue in standard, so hopefully next episode I can talk about that. But these aren't the only spicy decks that I've got lying around that I'm curious to play as well. Like, in theory, actually... Where are you? Jon is taking you? Well, I took good to take you. That count, but I know I'm on my way to work. It's really hot, so I got half. I'm not... I'm so sure about that. Anyway, look, there's quite a few different cool decks to try on right now. You know, will they still be good Thursday? Oh, I should also remember next two weeks after this week, the recording schedule probably will be more like Monday, Tuesday, Thursday instead of Tuesday, Thursday, Friday. I know that doesn't make much difference to everyone, but my parents are coming to visit the end of next week for a week, and so that's going to throw things out just a little bit. So it's just sort of getting ahead of ourselves to be on top of that. Maybe I'll start doing some of the retrospective... What was I calling them? The verbal retelling of the original reveals, so that we actually have a friendly version of what the reveals are for those who are vision impaired, of which I know there are a lot of you. All right, so we're playing loot and paladin on the letter. All right, where are we? Let's take a look. It's a book. What a great name. 1098, so even under 1100, so pretty good. So this is, I would say, well, I'm truly living times territory. If I sounded hesitant about the idea of playing Starship Rogue from here, for the rest of the week, today's the 26th, what? We got like four more days of the month. I don't know. I could probably tank a bunch of ranks playing Starship Rogue, but maybe not that many. Maybe I'd still be safe. I could also tank a bunch of ranks and then just be out of 11 times, and that's also okay, really. So I don't know what... You know, the hesitancy there is like, I'm not sure if I'm supposed to do that. I'm not sure I'm supposed to be so cavalier and carefree about it all, but you know, is what it is. So I'll probably do that. But for now, I've been enjoying loot and paladin, and I've planned this far with it, and it's pretty sweet. If I wasn't creating content recording podcasts, would I still be playing loot and paladin right now? Or would I be playing DunGud? I'm not sure. I'm not really sure. There's a lot of stuff I'd think I'd like to play, too. I'll probably look at some good nights up, but things I do create content, and whether I subconsciously or consciously think about it, I think it doesn't take any kind of stuff I'd like. All right, where the opponent you say? "Ural vs. Alira" Well look, it's a rogue, right? And that can go a few different ways, but at least it's not druid. So weapon rogue, we have divine bruise to help if it's there. Starship rogue, well, they're just a great big pile of value, and we just got to do what we do. We have an opening hand with miracle salesman, an ethereal oracle, good card, right? And the Librum of Faith, that's the one summoning all those three threes. None of those instrument techs are in stale away fires, so let's just throw them all away. I hope we get something back that we like. Can I see what the opponent's doing? A bit shaved on the screen. Looks like they kicked card number four. Seems all right. They've got the coin. Ooh. Anyway, we got back. Ooh, yuck. A terrible hand. We got a prismatic bean. Hey, glow sticks. And a living horizon. First Calby Drew was a Librum of Clarity. At the very least on turn three, we can play Librum of Clarity, and hopefully we'll find us some instrument techs, maybe, but this is not looking to be a great hand. We did nothing turn one. Could be worse. Like, if they played dig for treasure turn one, I'd be thinking, "Oh, maybe it's weapon rogue." And with the draw, this poor, maybe that would be a problem. So I'm thinking more likely to stash up rogue without a stash up schematic. They did keep on your one card. Anyway, we just sort an O manager, so we're just going to hear a power turn one, because O manager deals two damage to something that's not as good as just summoning a one one. O manager is the two damage for two mana rogue spell that we get because we're playing this on Sapil Vanessa, and if we combo, we get a coin. So it's really good with Vanessa, but sometimes it's just good for taking out the stuff out. The rogue is diagering up on turn two. They are diagering down our silver hand recruit. This could definitely still be a weapon rogue, right? Like, Starship Rogue has a lot of two drops they can play, and I know they only kept one card, but you would think there'd be like a scrounging shipwright or a casual might creation or something on turn two that would probably signify that. So diagering up on turn two makes me think maybe more weapon rogue. And sometimes they crush you, and sometimes we crush them. Anyway, they dig it down my minion. I just drew a miracle salesman. As much as I'd like to play the miracle salesman's turn, I think I really need to be playing Liberal McClarity to find the stuff that we need. So that drew us, I need to sell a researcher and another miracle salesman, so at the very least I can drop three two drops next turn, but I still haven't reduced the cost of my worms even slightly. The rogue has dagged up again, and it's coining, so does this Valera's gift into deadly poison? I'm on a kip-hop, yeah, this is definitely weapon rogue, I would say. So that's on one damage to my face, made their weapon A42, are they going to go face with it? No. Do they have sharp shipment in hand, maybe they do, which is not a liberal with divinity? All right, so what we have in hand is a three-minute living horizon. If they want a sharp shipment into this next turn, it'll still have divine shield. So I think we do want to play our three-minute living horizon, and then one of the miracle salesman. Our interest to all the researchers is going to be drawing us, we've got one more living with clarity, one more living of divinity, and two more living with faiths. If on turn six we're playing a liberal with faith at full cost, it could be worse, but what we really need to find out is our divine bruise. So a miracle salesman coming into play, and if they die, trading those snake oils is going to be pretty key. But still, they have a four-two weapon and four man on this turn, and we have a four-six divine shield taunt. They're probably going to dip in it, I guess. This is a Valera's gift. Let me guess that. Oh, it's a backstab on the miracle salesman. Oh, I see. And are they going to prep a dubious purchase I'm guessing? No, mic drop. All right, so let's put the weapon up six two and drum the two cars, but I still have a four-six. Now I have a draw on a tank as well, a tank as well is nice. I think, how do we want to do this? It's still a researcher draws us a Libram, but if we trade the snake oil first, that could also draw us a Libram. But we're not looking specifically for Libram's, we're looking for things that aren't Libram's. We've got five miners. So if we're trading a snake oil and playing an interstellar researcher, that leaves us two mine left and we want to find an instrument tech. So I think we play interstellar researcher first, to increase the trading snake oil five thing and that draws Libram's faith, fair enough. Now we trade snake oil. That's our second oil manager. So now we're just going to own manager their face for two and immediately spend the coin on the second miracle salesman. That's also done the spell burst on the researcher. Well, some second on this, they've drawn us into the Libram with clarity fair enough. Coin, miracle salesman. And we go face with our living horizon to 23. Now if they draw a deafen, if they draw even fan of knives, they're going to be able to remove this living horizon before long. They have a 6'2" weapon, but we are making it tough for them. The dubious purchase is hard to line up when we've got two more 2'2's in play. I think that was kind of key. But you never know, what have they got? Eight cards in hand. We're on 29, which is not bad, but once they can actually start connecting face with a really big attack weapon, it won't take long for us to fade out if we can't find divine brews. A divine brew only works so much as, you know, there's three drinks of it, and if they happen to find anything that damages your face to take the divine shield, you can get hit for a lot that turn. They have used one harmonic hip hop already, but they're still eviscerates and stuff. Looks like we got a dig for treasure and another dig for treasure. I'm assuming those are finding the things that give them, make the weapon 3'3's. They're not great. There's a coin. Two coins from the dig for treasure. I can't remember what that minion called, 3'3's, but up dubious purchase, looks like the dubious purchase didn't hit my living horizon, but it did find them a deafened. This is a deafenediff. I forget the researcher, not the miracle person, which is a shame, because rather the miracle person died. They hit my face with 6'3, point me 23, they're in 23, I want 23. Okay, there's a high ho silver wing. We've got 6'1 of this turn. We don't have a reliable way to get a taunt and play. If we put out the high ho silver wing, that could, if it dies, draw us the divine brew, right? But I don't think it's very likely that that happens. I think our best bet this turn is to assume that they can't kill us this turn, and to put out 3'3 divine shields. We do have a Libram of divinity in hand and a glow of sticks, so we've got a fair amount of burst damage in hand as long as we start the turn with a minion play, so full price Libram of faith, we go face with 6 with our existing minions, which puts them to 17. Pretty good. We're in 23, and so I don't think they can finish this as much turn. Now how much damage we got in play, 15 there on 17, we have +3, +3 in hand, we have 4 damage from a glow of 6, and we have another 0 manager, so 4, 5, 6, 7, we've got 6 damage from hand as long as we start, no, no, sorry, not 7, 9 damage from hand for 7 mana as long as we start the turn with a minion in play, and as long as they can't finish this in one turn. And thankfully there's no more the secret that makes them a minion for the turn or the spell that makes them a minion for the turn, goodbye than that extra time, but even if they were doing that, they still need to generate a lot more attack to get through the 23 health they have. They have a 6'1 weapon, they have 10 cards in hand, they have 6 mana, and they're having a good think about this, or maybe they're just going offline. So interestingly the latest Viciouson to get podcast does talk about how this deck is exceptionally good right now, and I think that certainly bears out partly why Liverpool and decks are running both living on the horizon and Divine Brew, but I think they also just serve double duty in multiple matchups. So the Rogue still hasn't anything, I am wondering whether they have gone afk or maybe we've bugged out and we're disconnecting. Why should I force quit and restart the app? I should have paid attention to what time we passed the turn back to them. Was it before we came into the train station? That was just me wow emoting because I know that can fix some stalls, I'm not seeing any activity from them, so I'm just going to force them, restart the app because there have been some bugs that cause desinks of late, that like I don't want them to have had a fast turn hit me for six, and then I've done nothing for a turn, which I think is realistically what's happened here. But even if they attack us for six, I know they've got two of that three mana three three weapon minion that sets your weapon to three three, so they go face for six, and then make a dagger, like they can get a lot of damage out, plus forty seven experience, plus seven experience Jim, well I guess we did disconnect because the game hasn't restarted and our rank is now 1170, we did lose, damn, so we did disconnect, we did disconnect and that gave the rogue enough time to kill us, well that is very disappointing, and I'm on the train platform, oh that's frustrating, never mind, but I guess that's what happened, I should have been more cognizant of how long we were waiting for them to make their turn, I think it was coming out the stairs, wasn't I? So this kind of thing has happened in the past, it's not always obvious, but in the past there was some telltale signs where maybe they would play a card, they'd discover a card, and the card deck would be up on the screen, and it would still just hang there for a bit, and you're like that's a bit odd, and maybe the rope would come up and burn out and just keep burning, no not usually, I think the rope just never turns up, and you're like well the turn is taking a long time, and I guess if you're running something a deck tracker that shows you the turn time, that would be your giveaway, but by the time the turn runs out, it's kind of a bit late to be restarting the turn, so when you see a card just hovering there, if you're like okay, maybe something's going wrong, if you then see the massing over cards in their hand, while they're discovering something, and if you see targeting arrows coming out, like they're targeting stuff, while the cards are hovering there, then you've definitely disconnected, desynct, in a sense, it doesn't look like you've disconnected from the game, but you have disconnected from the game server, and that's when you need to force quit and restart the game, now I haven't seen that in a long time, but I have seen in the most recent patch a few times, a bit of an era where it kind of happens like that, we're just like, they're taking a while, we desynct, and like what's happened there, it's clearly I passed the turn back, they started their turn, I was on 23, they had a six attack weapon with one durability, and they I guess went face with it, put us to 17, and then I guess daggot up and played the minion that made their weapon at 3-3, and then I guess played like Valera's gift into deadly poison and sharp shipment, giving the weapon +3+3 and stuff, like lots of things that just suddenly made it that they could go for lethal over a couple of turns very quickly, which is annoying, very annoying, but that is how it goes sometimes, still, I mean look, silver lining, it gave us an opportunity to talk about that, which is not a nice thing to have to talk about, but it is what it is, annoying, anyway, look I might try some Starship Rogue, but I also think Starship Rogue not as good against that deck as this deck, so maybe I'll keep playing this deck, but also, I don't know, maybe Starship Rogue's better against daggot druid, but maybe also not, because they can just like, you know, mind control tech and yoght via Starship, we saw that last week when I was playing Starship Hunter, anyway, there's a train coming, I should get on this, follow me on Twitch, I was gonna say Twitter, I guess maybe not, Twitch, Blue Sky and YouTube, Atlas the guy, I think I'm gonna stop posting on Twitter with the podcast, I guess I've run out of time to talk about why now, we'll talk about the next episode I promise, but things have come to light, that basically posting on Twitter, if you post a link in your tweet, which I do with the podcast, they throttle it, they basically force us, it's not going to be shared, because they're like, you're linking somewhere else, we can't monetize that, so I'm gonna stop posting on Twitter for the podcast, I'll probably post it on Blue Sky sometimes with it, but from my own account, Atlas the guy, and of course, follow the podcast, walk to a gate just on Twitter, no that doesn't work, I suppose that, and coming out at discord, discord.me/blistguy, it is always a pleasure to have you join me for my walk to work, if you'd like everyone and everything you do, because you're an absolute bloody legend, I love you all, complicated, life is complicated, the world is complicated. 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