Archive FM

Walk to Work - A Mobile Hearthstone Podcast

W2W 1394 - We Rollin' Rollin' Rollin'

Duration:
28m
Broadcast on:
03 Dec 2024
Audio Format:
other

I discuss the new "Battlegrounds Tokens" before playing Rainbow Spaceship Death Knight on the ladder. You can find the deck import code below the following contact links. 

Join our Discord community here or at discord.me/blisterguy. You can follow me @blisterguy on Bluesky. Subscribe to my Youtube channel. You can support this podcast and my other Hearthstone work at Patreon here.

# 2x (1) Miracle Salesman # 2x (2) Brittlebone Buccaneer # 2x (2) Dreadhound Handler # 2x (2) Mining Casualties # 2x (2) Mosh Pit # 2x (3) Chillfallen Baron # 2x (3) Soulbound Spire # 2x (3) Threads of Despair # 2x (4) Arkonite Defense Crystal # 1x (4) E.T.C., Band Manager #   1x (4) Yelling Yodeler #   1x (5) Foamrender #   1x (7) Kil'jaeden # 1x (4) Helya # 1x (4) Maw and Paw # 1x (4) Yelling Yodeler # 2x (6) Airlock Breach # 1x (6) The Headless Horseman # 1x (7) The Exodar # 1x (8) The Primus # 1x (10) Climactic Necrotic Explosion # 1x (25) Reska, the Pit Boss # 1x (100) The Ceaseless Expanse #  AAECAY/lBgr9xAXw6AX8+QWT+wXt/wWLkgb/lwa9sQb23Qaq6gYKh/YEmMQFhY4GkqAGu7EG/7oGkMsGi9wGnuIGoOIGAAED8OgF/cQFqLgG/cQF6e0G/cQFAAA=

G'day friends, it's Blister Guy and for Tuesday the 3rd of December is episode 1394 of Walk to Work Mobile Hearthstone podcast. We roll and roll and roll and roll. So that title is, I know it sounds a bit odd, uh, obliquely we're referring to the new Battlegrounds tokens things, which, cuz I know a lot about actually, which makes for a terrible topic really doesn't it? But we're gonna talk about that kind of thing, uh, the name is in reference to a limp biscuit song, banned from the 2000s or 90s or whatever it was, I guess 2000s really. We were having, uh, raps for dinner, like, Tycho rap kind of thing. Gert was having trouble rolling up her rap, uh, and, you know, because she's 3, having a meltdown about it, uh, and hiding my wife, I don't mention her name very often, I keep saying my wife, and it makes me feel like Borat, which I am not, uh, and, well, as much as he's a fictional character for comedic purposes, I do try to be funny, ah, why is the plug closed again? All right, we went the other way the other week and it worked all right, so let's do that. Uh, anyway, Heidi said, we're rolling, rolling, rolling, rolling, and I was like, oh yeah, like, this gets on, and so I moved out my phone and put the song on, uh, which put Gert up, she loves it when you put a bit of heavy metal on. It's not her only favourite type of music, she likes all kinds of music, but she does seem to groove when you put some heavy metal on. So that was cool, uh, and just as I finished the first chorus, I, I stopped it. And then I was like, I'm gonna put my earbuds in and listen to it again, because I haven't heard that song in a long time. Uh, it doesn't hold up. The moment I'd stopped it right, which I stopped it just the right time, because apparently a lot of bad language comes in, Mr. Fridrich Durst, that's poor behaviour, um, then I was like, maybe I feel like listening to another couple of Olympus songs just to remind myself what it was like, and I just wasn't feeling them. I was like, I don't feel any of these songs. The only one, uh, is Nuki, and the interesting thing about Nuki is, uh, the guitar part is recorded on a bass, I think effectively, so it's kind of like two basses. So it has this really interesting feel and sound to the, uh, instrumental part of the music. I don't think there's going to be much else to redeem to it sadly. Anyway, that aside, what on earth is my patron channel discord thing doing? Okay, there we go. Alright, so yes, this episode, we're rolling, rolling, uh, before we get anywhere, let's thank you, patron, because I have that channel open apparently. Today, we are thanking SuperMat, thank you to SuperMat and all the other patrons who support the work we do here. SuperMat, uh, he's been around these parts for a long time, good friend, nice chat, lives down at Wollongong now, uh, but sometimes we see him at the train station. So that's cool. Long time listeners will certainly remember the times where occasionally SuperMat has just appeared at the end of the podcast when we see him. Uh, lovely guy. Have had lunch with him several times. Now, mobile gaming and stuff, the modern gaming world, like when, when I first started gaming, which, yikes, that's a long time ago, when you wanted to play a game, you went to the shop and you purchased it, you paid however much money it was for the game and you took it home and then you loaded it onto your computer with a lot of different CDs or discs or whatever. And then after a while, you know, other models of game, uh, came up, it's not the first, but the first one I encountered like it, um, would have been World of Warcraft, which, no, that's not true. I mean, Magic the Gathering was effectively doing micro-transactions long before then, which they didn't really, I don't think they even understood what they were doing there, but it was like, they were just trying to recapture what they were doing in real life, which was selling packs of cards and so they did that online, which is kind of like micro-transactions in a way. Interestingly, an early game I used to play called Kingdom of Loathing, which still exists, by the way. Um, funny, browser-based game with stick-figure, uh, black and white stuff, very, very clever, very well done for that sort of thing. Um, they had micro-transactions too, basically you could donate $10 to the game and they would give you a Mr. Accessory, which is an accessory you character, which is a smiley face, gave you some extra stats, and then they started creating, uh, new things every month, extra little familiars you could have and stuff like that, that convert different abilities and powers, things like that, uh, and the cost to buy one was a Mr. Accessory, and also you could sell Mr. Accessorys in them all, as it were, and, uh, you know, so they became a bit of a secondary market and the value of a Mr. Accessory would go up over time and things like this, and basically it was micro-transactions, and it was very clever, and I had like the free-to-play model where you could just, um, I don't say gold, but actually the currency in the game is meat, weird, I know, uh, in-game and things like that, so that was a really early instance of, uh, micro-transactions, and I remember playing this in like, very early 2000s, uh, I would go as far as to say 2003, 2004 maybe, um, fun fact about that, I was in a guild called Alliance from Hell, uh, there was someone else in that guild called Alliance from Hell with me called Peter Whalen, uh, Peter Whalen was a senior designer at Hearthstone after a while, uh, and is now at Riot, I believe, and there's one of the director level people there, so that's pretty cool. Anyway, uh, that was a game that had early micro-transactions, but of course these days a lot of games have that kind of stuff, and games are always looking for ways to monetize things, for example Warcraft Rumble, um, when- when I played that in beta, like, we didn't really see very much the way the monetization, uh, structure and that, but then when it wasn't live, oh, there's a lot of that there, uh, it's a game that feels like it was pushed live too early, um, I think some of the issues with that, with the game were, uh, just because the Microsoft acquisition was coming, uh, and they were pushed live earlier than they should have been, and the game is still great, but there have been a lot of issues since launch, um, related to things, feeling a little undercooked in places and being a little buggy, so. But the monetization structure has been a thing, and they've tried various different things along the way. Now, the reason we talk about all this is because of Battlegrounds. There's a Battlegrounds event on right now, I've got to remember to, uh, air quotes watch while I'm at work, which means have it on and twitch in the background while not watching, because I've got work to do, uh, and the drops you can win are some new tokens, Battlegrounds tokens, and this is the new way that they are trying to monetize Battlegrounds, because Battlegrounds was a thing that just came out. It didn't have a lot of time in the backend for people to figure out how to monetize this thing, and they've tried to monetize it in various different ways. They've tried to monetize it with cosmetics, which I bounced off. Like, I started buying cosmetics in Battlegrounds, and I was like, I barely ever get to use these. Next thing you know, there's like half a dozen different ones for each hero, and I barely even get to use that hero because you get offered like four at the start of the game if you hit the battle pass, and there's like, I don't know how many different heroes there are, but it wouldn't surprise me if there was like 40 or 50 of them, right? So the odds of you seeing a hero that you want to use because you've got to sweet skin is very low, unless you play a heck of a lot of Battlegrounds, which I didn't. After a while, I found myself also not bothering getting the battle pass, so I'm only choosing between two heroes now. And my Battlegrounds experience without the battle pass has been totally fine. I mean, I haven't got extra cosmetics, but then I didn't really need those. So in a sense, from my point of view, which I know is to take a single point of view, the monetization attempts for Battlegrounds have been a failure so far. Cosmetics, yeah, I tried a amount of bounce off them. Battle pass, tried it, didn't enjoy it, didn't really need it. I could probably ask Blizzard for a free battle pass every month, season, or whatever it is for Battlegrounds, if I wanted one. I haven't even bothered doing that. Like, it's one of those things when you don't look at gift horse in the mouth. I can ask for all manner of things from Blizzard, but I don't do it, and they give me a lot of stuff at the best times anyway. So I've been playing Battlegrounds with no Battlegrounds, and just seeing two heroes. Battlegrounds tokens are a new thing, which is like a resource that can pile up. And when you're looking at the hero selection screen, each hero is going to have a little reroll button under it, and you can spend a token to reroll it. So that just, I guess, gives you more options to see something you might like. So let's say I'm seeing two heroes. Ideally, when I'm playing, I'm like, I like that one more than I like that one. It doesn't have to be one of like a lot, because money is using me too, but I can choose there and go, great, well, I'll pick that one, and we'll see how we go with that. And I've enjoyed that. That's been kind of fun. But if I want to find like, I don't like either of those heroes at all, I guess I could just spend a reroll token to reroll it. Now, the interesting thing here, of course, is that reroll tokens are a thing you can buy. So the argument is that all this is very pay to win. Battlegrounds just got paid to win. I mean, the battle pass was already a little bit that, but also buying the pedal pass doesn't mean you win, just means you have slightly more selection with your heroes. Tokens are the same thing. You just get slightly more selections on your heroes. Okay, cool. I mean, yes, it confers in advantage. No, it doesn't mean you win. Anyway, the interesting thing with these tokens is they're giving you more way a lot. For example, the Twitch drop size, I think four tokens. So that's a lot of tokens, right? But of course, you could burn through them pretty quickly if you're someone who's going to be using the reroll tokens. And I guess the idea is that if you're the kind of person who's going to burn through them quickly, then you might be incentivised to maybe buy some more. My understanding is that there are going to be lots of them given away through the season pass for Battlegrounds and all that kind of stuff. So the idea is that people should be able to reroll a fair amount if they want to without having to spend money. It's just if they want to reroll a lot, they can buy more. And I mean, I can't begrudge them trying this because again, Battlegrounds launched with no real way to monetise it. And they're like, wait, half of Hearthstone's audience are playing this thing and there's no way we can get money out of them. That's not great. So this is, I guess, another way to try that. I'm not entirely sure I like it. I think I'm not sure how you monetise because medics in an auto battle like this, where you don't get to pick the heroes every time. If you could pick the hero every time, then people would just be playing the best hero every time. And that's not great. So I'm not exactly sure what the answer is to how to figure out how to monetise Battlegrounds. So if this works, this works, fair enough. I think realistically, what's going to happen a lot here, more than people realise, is that these are going to be, like, potions in game. You ever play some kind of RPG and you get potions, right? Oh, that's a health potion. Wow, I know what to use it. I'm just going to use it easily. I want to save it for when I need it. What happens when you get to the end of the game is you have a pile of potions you haven't used. And that's like, well, what was the point in them then? I feel like re-roll tokens are going to be like that, right? Let's say I have a dozen re-roll tokens in my collection. I don't know why it doesn't. That seems a lot more than the forum I'm going to get for free today. Let's say I have four from today, right? Four free ones. I'm sitting there and like, okay, this weekend maybe, which seems unlikely given my parents were visiting, but let's say this weekend I queue up again Battlegrounds and I get presented to heroes and I don't like either of them. I'm going to be like, but do I want to spend one of these re-roll tokens? I've got four of them. But if I spend one, then I only have three. And then if I spend a second, then I only have two. I think I need to save them for when I really need them. And like in an RPG, it's like when you're about to die, then you want to use your potion, right? Whereas this kind of thing you like, do I really not like that hero so much that I want to use a re-roll token? I'm running low. I don't think I'm going to. What's going to happen is I'm almost never going to use the re-roll tokens other than maybe once or twice to see how it feels. I'm probably just going to sit there on the stockpile of them and not bother and just pick whichever hero looks alright anyway. So it's a weird situation and like, I don't know, I think I'm okay with them trying to do it. I think it's a fine thing for them to be trying to do. But it does feel a little bit icky, especially given one person could be, I don't know. Look, if you're playing enough Battlegrounds and you're trying to get a high-letter finish because it's going to cue you some esports thing, which I mean, that's a bit of a mess. That's a topic for another day, which I don't think I'm at all qualified to weigh in on. But like, it seems to be pretty poorly organized and run. Like, the world championships they found out in the last week when it was this month. Like, they hate supposed to plan around that. Anyway, anyway, let's say there is some kind of thing where you're queuing for a big event in Battlegrounds. I think, okay, I'm sorry, my brain's blank anyway. What am I going to decide to play today? I'm almost down to the park. What am I playing? I don't even remember. I can see it in a moment. I've got the phone open. Well, I didn't open the thing. I didn't turn the volume up again. Oh, two days in a row half. Anyway, so clearly we're disorganized because my parents come to visit. Anyway, where was it? Yes, like, I don't know, what does the competitive scene look like? Like, if you're playing in some kind of Battlegrounds tournament, does it behoove you to make sure you have 20 tokens ready to go? Or something? Maybe? Is that even so bad? Like, if I entered in a competitive magic gathering tournament, I guess technically I'll borrow a deck from someone. But I should probably also pay for some sleeves to protect the cards and or whatever else. Like, playing in some kind of competitive venture, in theory, does require some investment. Sometimes it's just an entry fee. So, I don't know, is it so bad to spend some money on Battlegrounds tokens to have them handy if you're playing in a competitive thing? I don't know. I don't know. I don't mind the idea, but it doesn't quite sit right. But then I can't quite figure out how to monetize that system in a way that would sit right. So, I'm fine with this one. And honestly, I feel like it's going to look worse than it actually ends up being. I think people are just going to sit on their re-roll tokens and not use them in the most cases. Anyway, let's see if we're going to play some Hearthstone. Let's do it. Realize I'm still carrying the recording device today. Obviously, I didn't yesterday. I haven't actually heard yesterday's recording yet. So, I do realize that I went quite off the rails at the end there. Just kept going. So, the problem isn't there's not a train turning up. You don't have to suddenly shut off the recording device again on the train. Anyway, I think today we're playing, if I look at my notes here, Starship Death Knight. Yeah, Death Knight's next on those things we haven't played. And I was like, oh, well, I guess I'll play Death Knight. According to Vicious Syndicate, the latest balance patch was not particularly kind to Starship Death Knight, making threads of just, just slowly, threads of despair. Is that what it's called? I think so. Three mana was really bad for slower Death Knight decks. And this one in particular just doesn't handle not being able to remove things. So, Spaceship Death Knight is not doing particularly well right now. But it's been a while since I played it. And I have enjoyed it as a deck. So, we'll try it. The only thing I was disappointed to see with this one was this is the Vicious Syndicate list. This doesn't have Guiding Figure in it. I like Guiding Figure. That's the three, two for two. Spellburst trigger a friendly minion's death rattle. Ideally, you just want this to exist. So, it's in your Starship so that when you launch your Starship, you can immediately trigger the death rattle, which, assuredly, involves, I guess, gaining some armor, but more importantly, summoning a minion with a cost equal to the attack of the spaceship. But, I don't know, like, what's the belly holding on to? It's not threads of despair anymore. Like, that's even more expensive also. I don't know. So, Vicious Syndicate to cut that because it doesn't perform as well, which seems sad. But either way, I mean, they're saying this deck isn't performing well at all. So, it should be fun. But then we played Draenei Warrior yesterday, and that went right. I played a second game with that last night, by the way. I had a, I had a daily quest that was played Warlock or Warrior Games and some other glass. And it was at two out of three, because I played the Starship Warlock and I played Draenei Warrior. And so, I was going to queue it up last night. I was like, I should just queue the Warlock. I like the Warlock. But let's do one more with the Draenei Warrior. My opponent appeared to be a miracle rogue, so we're talking giants, that kind of stuff. I'm assuming you're seeing this, that kind of thing. But what we didn't see was any of that. And we overran them with Draenei. So, now, 2-0 with the deck. Undefeated. All right, so, Volumes up. Bones unlocked. It's off silent. We missed half. Oh, read me. I still don't like this summer stuff. It's just ridiculous. Anyway, let's queue up Starship Warlock and see how we go. It's hot out here. It's gross. I mean, I don't want to push my luck. I wear jeans and t-shirt to work all the time, and I work at the university, but a lot of the time I don't face clients, but also, I feel like I had this personal brand of what I look like. But I don't think I can push my luck and wear shorts to work, even in this heat. So, anyway, versus Spaceship Warlock, let's go. I didn't get very much to the way of opportunity to play any games last night outside of that one Draenei Warrior one. That's a wrap in Christmas presents for the kids. That's something I do. My wife is very particular about stuff, but not very good at wrapping presents. So, I get to do it because she knows I'm good at it. So, that's a rogue opponent. A lot of those going around. We have an opening hand that does not look particularly inspiring. Interestingly, we're running Moshpit. They're not guiding figure, right? I didn't see that unless, I didn't think that was pretty cool. So, we have a threads of despair in opening hand. Not really the kind of thing we need against a rogue right now. Moshpit is the two-manal location. I consumed three corpses to give a friendly minion reborn. I mean, that seems like the kind of thing we want to have in play to assist in Starships and things and an Exidar. So, I don't even need either of those in our hand. And I think it's cool as Moshpit is, if we don't have other Starship pieces, it's not great. So, let's just get rid of everything and look for a better early curve with which we can use to appreciate this rogue. Didn't quite see what they kept. We got back threads of despair and more important and sees this expanse. That does not sound better than what we had. Well, that's all right. We just drew ETC, so that's nothing on turn one. What's in the ETC? If I remember correctly, there's a foam render. I killed Jaden, which we like, but I don't know that it's what we need in the rogue matchup. We just drew the Exidar again. So, the only thing we do on turn two is care of power. So, let's do that. Get a ghoul out there, get a ghoul over there, tickle them in the face, and the ghouls want it. Fine, we want your corpses in there. Um, kill Jaden, foam render. What's the other card? Is it, uh, I think it's through a specialist. I think it's a yelling yodler. Hey, we just drew a card that is not anything particularly amazing. It is just a dreadhound handler. Not, not amazing to want to play a dreadhound handler on turn three. It doesn't spend our money very well, rather a drawn a gorgizormu, for example, but it's certainly better than he repairing this turn. Now, it looks like the rogue dagged up, just their hero card dagger, and did not attack us, which is fine. We'll take that. So, there's our dreadhound handler. Rogue has three men of this turn. They have a coin in there somewhere. They've got eight cards in hand. They could coin dubious purchase, I guess. Uh, but, um, I guess that leaves them with 10 cards in hand. They're just playing a quick pick over the top of their dagger, so they missed a damage last turn. Now, they're playing prep. Oh, this is a weapon rogue. A little mic drop. I bet this is weapon rogue. All right, so they've got a three attack quick pick, and they've gone face it between 27. I really think they should attack with their weapon last turn. Uh, they're on 29. We're on 27. We just drawn a miracle. So, we have four men of this turn. So, off note, we got back, uh, more on poor, and, uh, we're drawing ETC. So, we're going to play one of those as a turn. Now, they have a quick pick with three attack and one durability. I don't know that it's necessarily very easy for them to remove a more on poor right now, and they really kind of need to, otherwise, this is going to gain me a lot of health. So, I think we just jam the more on poor. We could play ETC first, but, I don't know, they're just just the more turns to deal with more on poor. So, more on poor gives me some corpses in the end of turn. It's the start of my turn. It's going to spend some corpses to give me five health. Uh, so, they really need to remove this two-eight. There's a coin. Oops, just pulling the headphone cable a little bit. There's the dubious purchase, and it hit more on poor, I guess, 50-50 lines. Like, but they would have been really sad if it hit the dreadhound handler. So, we didn't get the extra health from the more on poor, but we are down the dubious purchase. Uh, they are now at 10 cards in hand. Hope the recording's alright. I just accidentally yanked on the cable for the recording thing. Yeah, I'll find out later. Either way, this is going to be a tough matchup for us, because if they draw what they need, they just make a giant weapon that we have trouble interacting with, and we don't have very many ways of freezing them or making a bunch of taunts. We do have, I can, uh, defense crystals, I guess, but I didn't see one in my hand right now. Okay, let's see. They've got one mile left, 10 cards in hand. We still have a 2-2. That's not going to attack them for much for, for long enough. I wonder if foam rinder is the right thing to get from an ETC next turn. They're just past the turn with 10 cards in hand. Alright, we're just drawing the headless horsemen. I mean, that's a fine extra health next turn. They're having a tech with their quick pick, because I guess it would expire. They want to have fun ways to build it up, which means I guess sharp shipment next turn. Uh, we've got five mile to the turn, so a miracle salesman ETC. I think Hill Jaden is not what we're going to take, and I think yelling Yodler is not what we're going to take. We're just going to take foam rinder, because we want to hit them in the face a lot, and then we go face with our dreadhound handler, and we hope that this is enough. They've just overdrawn a jubia purchase when you had 10 cards in hand. I guess you don't need that too much. Uh, we have a couple of 2-2s and a 4-4 on play. They're on 25. There's a swarthy swordshiner. That's just turned their 3-1 quick pick into a 3-3 quick pick. And then what's this discovery thing they're doing? Valera's gift. Alright, so they gave it a deadly poison as well. So it's a fine 3 quick pick. They've attacked us down to 22. Alright, there's a brittle bones buccaneer. They have a minion in play. I don't want to trade with it. I want to go face. So let's just straight up hit the sauce, and they're not going to have any bigger minions. And then we go face for 8 with our minions. That puts them to 17, and puts us back up to 27. So every bit of health is going to help here. And then I guess next turn, we just hear apparently in the 3 in the face playing the foam rinder and attacking them. We've got like 7 corpses. The foam rinder like with 7 corpses represents like 15 damage alone. Alright, what's that? That's a deadly poison on the weapon. And a dig for treasure. I assume it drew them another swarthy swordshiner which they don't want to play. There's another dig for treasure. At some point they're going to have a sauna. There's a coin. What else we got here? Stick up. Alright, well this might buy them some time in play. If they can try and remove some of my minions, like a... What's that mage one that does 2 damage to all enemies? Well, whatever they took from the stick up, they didn't play, they played a mic drop, shooting 2 more cards. Now their weapon is a 9/2. They've attacked me down to 18. So that's 2 more attacks, and we're close if we can't gain any health. There's a mining casualties. So, let's do some maths. We're going to attack them for 8. It's going to put them to 9. If we play foam rinder, that's another 5, that was the 1/4. If we hear a power, then it puts them to 1. It's not dead. They attack us with their weapon, they drop us to 9. They need one more attack after that. So the more damage we can have in play, this turns the better. Playing foam rinder and attacking, and here a paring puts them to 1. So, the hero power doesn't seem as good as maybe playing the mining casualties, which is a much more reliable way to have some damage. They would need 2 fad of knives to make sure that wasn't connecting with the next turn. We can still hear a power next turn. So I think foam rinder, mining casualties. Spaced with everything. Yeah, that puts them to 4. We're on 18. They have a 9/1 weapon. I've just overdrawn a prep. They have to have a way of taking out a whole bunch of our minions. There's a distant hip hop on the face. Oh, this could be a lot of damage. That's 4 extra damage. Oh, and eviscerate. Oh yeah, okay. That's a heck of a lot of damage. They've got 10 attack, we're on 11. Oh, manage it. All right. They've got 10 attack and we're on 9, so that gets us. But, honestly, there was nothing we could have done about that. We didn't draw an uncle at fence crystal. We had a brittle bones buck in their hand and uncle at the fence crystal would work. But, unfortunately, that's what that deck does. We were, maybe we played it the other day and disconnected, we'd set up a lethal. All you can do against that deck is like, all right, we're going for it. We're seeing if we can get them. So, we have two losses to that deck, but I think the other one we were going to win, if not for the fact that we got the the desync disconnect bug thing. But, this one, all we could do is just apply pressure. We didn't really have what we need, which was something to play on turn 2 or an arcing at defense crystal to buy some time. And, you know, there wasn't a lot we could do about that. I think taking the foam render from the ETC was clearly the correct choice. The interesting question here was whether I should have played the ETC on turn 4 instead of the more on poor. Now, if their dubious purchase had hit, the dreadhound handler instead of the more on poor, that obviously would have been a designer, but it was a coin flip. They won that coin flip. These things happen. So, I'm not sure that's, that's I think our key decision point there is whether we should have played ETC on turn 4 or more on poor. I think having the dreadhound handler on play made the dubious purchase more, I guess, dubious play, they just have to hope that it works out. And it just did, in this case, this was fine. But I like that, the deputy, like even if they had a backstab, even if they had a backstab to take out the dreadhound handler, it death rattles into a 1-1 with reborn. So, even if they have a dagger to then take out the 1-1, it still comes back as another 1-1, and then dubious purchase is still a coin flip to see whether they can take out the more on poor, right? So, we put them in a position where they had to either get lucky or have something else, or we're just going to start gaining 5-health turn. I didn't think we were going to gain more than 5-health. I thought what was going to happen was best-case scenario, weekend 5-health, they spent 2 turns taking it down. But also, in the process of taking it down, more and poor soaks up a lot of damage that isn't going on our face. The game ended with a couple of swings for 9, first one to drop us to 18, from 18 to 9, the last one, technically from 9 to 0. No, no, no. We were thinking it was going to be there. They got us down to 18, and then had harmonic hip hop, which is effectively 4 damage, regardless which way it goes, and eviscerate, and oh manager. So, they had 10 damage from hand to go with the 9 damage they had in play, which, you know, that'll do it. It's at any point we had a taunt there, they often also play sap. So, that would definitely be really good against snarking at defense crystal. If we had, what's it called, glacial shard, the little 1 mana, 2-1 elemental that freezes something for a turn. If we had that, that's obviously very good. And if you ever see a glacial shard in a deckless these days, that's pretty much because of this. They don't need to run many of them, you just have like one, and you go, well, you know what, this time it's a free turn here, that seems pretty good. But as it turned out, we didn't have it, they did have it. We set up a 2 turn lethal, we were attacking this turn, we're going to attack the next turn. They had to have 9 damage from hand, and they had 10 damage from hand. So, these things happen. That's all right. So, I don't know, recapping on the topic today. There was a train just leaving as I can up here, so it'll be a little bit before the next one comes, I think, or maybe not that long. But recapping, like, I get the temptation to be outraged anytime Blizzard are going to try some new monetization strategy for Battlegrounds. And this one is not without a rough edge, and that rough edge being that somebody technically can pay money to have a slightly higher advantage than you. That advantage is so incredibly thin. And honestly, if you want to be competitive in a game like that, I don't think it's unreasonable that it should cost you something. And you might say, I'm already buying the season pass. Great, I'm pretty sure that's going to give you more re-roll tokens than if you don't. But if you want even more, a little bit more. And I know, I guess it feels rude to have them say, we've reached into your pocket one time, we found it quite comfortable in there, we're going to reach in again. That does feel a little bit icky. But honestly, I feel like the concept is more dangerous than the execution. I think the execution is really a lot lower friction than people are going to give it credit for. And I think people just want to be outraged at the concept. And that's fine. I can understand that, but I also can understand team five for wanting to do this to try this out to see how we go. Now, there's a train coming, I'm going to get on there. I still haven't figured out how my sign-off works now. It's not following me on Twitch, Twitter and YouTube, although you can. Twitter and YouTube, absolutely. But now, Blue Sky instead, Atlas the guy. And there's no extra account for the podcast. I think that's a good idea. If you don't think it's a good idea, I know at least one person didn't like having the podcast Twitter account to follow. Do talk to me, but so far, only one person has. And as sad as I am for that one person, it's only one person so far. And I don't, sorry, I don't want to single you out one person, I'm not going to name you by names here. But, you know, anyway, look, it's always a pleasure to have you join me for my walk to work. I'll just go dot me slash Mr. Guy. Anyway, good luck, everyone. And everything you do, because you're an absolute bloody legend. And I love you all. I really need to get my rhythm back for the sign-off. I changed it. It's so difficult. It's so difficult to get through the room. So we're closing. Please stand clear.