Archive FM

Hobby Homies Podcast

[S6E48] RPGs And Why We Love Them

Fox and Shane give you a brief summary of their experiences in roleplaying games and how they’ve grown to love them. PLAY BEYOND THUNDERDOME: https://drive.google.com/drive/folders/1WE5zy1f1CnrsVW939tHH9llqlVaAhxy-?usp=drive_link PAX adventure: https://youtu.be/V8iHjfy1uLE Check out OzWargaming for 3D printed models and terrain! PO Box 43, Lara, Victoria, Australia, 3212 NEW CHANNEL: https://www.youtube.com/channel/UC2W6nuo5m0K2_FUXYxjHZHg Check out the Wartide website! DriveThruRPG has the best digital RPG titles! WargameVault has the best Wargame PDFs!
Duration:
31m
Broadcast on:
07 Dec 2024
Audio Format:
other

Fox and Shane give you a brief summary of their experiences in roleplaying games and how they've grown to love them.

PLAY BEYOND THUNDERDOME: https://drive.google.com/drive/folders/1WE5zy1f1CnrsVW939tHH9llqlVaAhxy-?usp=drive_link

PAX adventure: https://youtu.be/V8iHjfy1uLE

Check out OzWargaming for 3D printed models and terrain!

PO Box 43, Lara, Victoria, Australia, 3212

NEW CHANNEL: https://www.youtube.com/channel/UC2W6nuo5m0K2_FUXYxjHZHg

Check out the Wartide website!

DriveThruRPG has the best digital RPG titles!

WargameVault has the best Wargame PDFs!

[Music] Big man. What's going on guys, welcome to I'll be homies. We are your weekly tabletop podcast, I'm Shane the god of time hanging out with Fox. I'm Fox the god of Shane, so therefore by extension also the god of time. You're not my god. You don't know that. I don't. I don't like you. And church in the void. Today we're talking about RPGs and we will name several of them that we have played. Yeah, let's start from the start. Yeah, we're just going to talk about all the RPGs we've played. And the reason we're talking about RPGs is because recently, unlike ever before, have we both really come to something to turn off this. It was this churchy. Yeah, what's that? I'll keep talking. That's really dark in that corner. Yeah, we didn't realize how much work the purple light was doing. Yeah. Anyways, church is trapped. Yeah, that's a good idea, churchy. Yes, the reason we are going to be talking about RPGs is because recently we have become hyped. Yeah, to play more RPGs and also run them ourselves. Sorry, I'm just, I'm just, you know, all that churchy just picked up and then just what maybe. Oh, does that thing like click in? Who knows? I don't know. I'm just a Jew. Yeah, Jesus. Yeah, actually you bumped it when you went out that door. Anyway, you've said anything. Churchy, the god of light. Yeah. Who is the god of light? Churchy. Raw? I don't know. So, it depends on your ask. I was asking you and you said it was churchy. Yeah. That must be. Yeah. Our RPG adventures collectively, dawn back before a time of visuals before the podcast had video. Yeah. For the podcast, was that Shane's house? I think even before the podcast was a podcast. No, it was a podcast. Okay. Yeah, that's why we were at the churchy site office. Was that the first one though? Yeah, I believe so. I don't know what we would have played before that. I thought maybe, um, maybe route, but maybe not. No, no, that was, that was podcast too. Fair enough. Our first RPG we ever played was the alien RPG collectively. Yeah. And we decided to do that on a trestle table. Outside. Outside. In the wind. In the wind, which we learned is not a strong system. Especially for the, um, the campaign that we played, which was the charity of the gods, which had a full map of like a ship in front of us. Did it? Yeah. Emory. Yeah. I believe you. Yeah. Um, yeah, it was, it was cool. It had a full map of the ship. That's all I didn't even remember that. It came to me in a vision somehow. It's actually, um, it's the, it's the alien RPG like start a set or something like that. It is, it's a great pickup. I think it's about 50 bucks, but it comes with like dice, cards, a map, multiple rubrics. Yeah, it's somewhere. It's up on the shelf somewhere. Yeah. But like it's, uh, it's awesome. It's got so much stuff in it. And it is definitely, if you're curious about like any RPG, it is a good one to pick up. Yeah. It's set in the alien universe. That's cool enough. That's like, that sells it, right? It did for us because another thing was like, um, you could just pick up and play it. Yeah. And I was like, oh, let's just do that. Yep. And so I think I tried to DM it. Was I DM it? I DM'd it. You DM'd it. Yeah. That's right. You DM'd it. Yeah. And it was pretty good. I don't remember anything about it, but I remember me in church, you doing things. You did some things. Yeah. I remember moving inside because it was too windy outside. Yeah. And then we only ever played at the once though. We did. No. Yes. Yes. Yeah. So then I think maybe we did an episode on it too back. Probably. Yeah. So I don't remember much about the mechanics of the game, but I do remember thinking, oh, this is a cool thing you can do with just like two to three people and tell a story and it has tokens that move around. Um, but we didn't really touch anything again for ages until the root RPG went up on Kickstarter, which is an RPG based on route, the table, the board game. Yeah. Yeah. Um, and part of the Kickstarter was if you backed it, you got like a, what do they call it? It's like a digital free rules type thing. Sure. But it's like a light version of the game. Yeah. And so I use that and cut out some cards and made some stuff and made a whole story. And that's what I'm thinking, right? Because I was like, I know we played it before the actual, before you received the Kickstarter. Correct. Yeah. That's where I got confused and I was thinking like we played it earlier. Yeah. We played it very early. We played it like it, that also would have been probably not long after Alien, to be honest. Yeah. Probably six months after. So, yeah, it was very cool. Um, I loved making the story. I remember it so well. I wrote it. But I remember that it was, it was a bit, I remember thinking it's a bit weird. Like it was just me DMing for you. Yeah. Yeah. So it was just me helping you tell a story. Yeah. It was, and like, I know you spent a lot of time, and I think the thing with running an RPG, it's kind of like, and we actually spoke about this, was like, how much ever do you put into creating something that like, like, I remember that there was like, paths. So you were in one clearing, which is the whole root kind of system is clearings and stuff. Yeah. But like, and then you like, move to another. And we talked about, it's like, well, what if I don't go to the one that you've like, scripted? Yeah. And it's kind of like, you need to have all this stuff that's ready to go on the fly, that it doesn't matter which on the board one I go to. Yeah. This thing just procs or it's like, yeah, or it's just a whole bunch of improv. Yeah. Exactly. It being a, uh, a GM game master or dungeon master, whatever you want to call them, is just that improv. And if you want to write cool stories and have cool themes throughout things, then either make it so expansive that no matter which option they pick, you've got answers, or like you say, make them like little, almost modules. Yeah. Hey, there's this story, there's this person in which ever place you visit, I'm plugging them into that. Yep. Yep. Which is what I had done basically for, uh, all the clearings. I only had like nine clearings on the map. And I had basically just written a loose story for each place and kind of had a few key characters, and then picked a character from another clearing that they interact with in one way. Yeah. And so I just had that so that if you went, I want to do this and go to this place, there was a loose thing there and I was just going to let the rest of the story tell itself. And it kind of does, right? Yeah. Like you, like from the, that quickly going back to like the alien RPG that I DM'd for you guys, I too don't remember a whole deal about it because it was pretty, that's pretty loose. And I think we were consuming B as well. Oh, we were. It was hot. We were drinking. Yeah. We were drinking a lot, actually. Yeah. Um, that was back in the day when we drank way too much and then recorded an upset. Yeah. Yeah. Yeah. Yeah. But there was cool mechanics, where like there's like host, this whole stress mechanic where you get these extra dice, but you know, you, you roll them along with your roles for your, like your checks, you know, your skill checks or whatever. And if you roll a stress, then it's like something bad happens and there's like a sort of a table there. But, um, yeah, improv, it's like you have to, right? Like the, the best part about an RPG is someone says, can I do this? And you're like, yeah, that sounds awesome. Like, of course, if you want to do it, yeah, yeah. Um, do it. Yeah. It shouldn't be, can I do this? Of course you can. Yeah. Is it going to work out? I mean, who knows? Find out. Yeah. And like, I mean, you still have controllers, the, um, DM where you could be like, I really don't want them to do this thing. Yeah. Because I think if they go down this particular route, the story is going to unfold in a way they'll find much more enjoyable. Yeah. Yeah. Because I've prepared it or whatever. And so if someone's like, Oh, I try to do this, and they roll a nat 20, you can say, Oh, well, it didn't work, but you gained this from doing that. Yeah. Yeah. So it's like this clue or something. Yeah. It didn't help you progress doing like, going down the path you think you want to do. Yeah. But you gained something cool from it. And now, yeah, go back and listen to what I have to say. Yeah. So you do. But yeah, I think a good DM is an improv master. Oh, yeah. So yeah, for sure. So we, we played probably two sessions of route, I think. Sure. Yeah. And we played one of aliens. So we just like tapped on these games and it wasn't really until Ollie started, we played a Star Wars RPG. Yeah, with final, with final dinosaur. Yeah, which was across the globe campaign. It was very cool. So we were, I just can't believe that we actually made that work. I think it's because he had, it was morning for him. Yeah. So he had like a break from his study or from work or something like that. And it worked perfectly. Yeah. It was like eight o'clock. Our time was, you know, nine o'clock in the morning, his time or whatever it worked out to be. And it was like perfect. Yeah. We can fit it in. We can jump on for a couple of hours all the way from the UK. Where was final living at that point? He's in Belgium. He was living in Belgium still. Yeah. Yeah. Okay. Yeah, that's right. With his brother. Yeah. Human. Yeah. Yeah. I remember there was a few times where the session had to pause because he was like, Oh, hang on. Mum's here with the shopping. Yeah. And then like you could hear him in the background and be like, Oh, my God, that was something. Yeah, it was cool. It was, yeah, because Ollie was running it from Adelaide and we were in our basement or whatever. And then we had final from Belgium. Yeah, it was very cool. Yeah. And that was a cool Star Wars one. And I almost wish I knew then about RPGs, what I know now. And I feel like I could have, I could have brought more to it. Yeah. Yeah. Played around with it more. Yeah, definitely. But we kind of just played it encounter to encounter type thing. Yeah. Yeah. This fight happens. All right. Then we just quickly end up at the next fight. So it's so, I guess it's so easy to like focus on the combat side of things, right? Like especially as tabletop. Yeah. Yeah. Yeah. That's like, that's all we know is just is combat. But like the act, there's so much can happen between encounters and like engagements that like that's not, you know, I'm sending the story, right? Yeah, that's it. Yeah. Like the combat should be like the last bit. Yeah. A footnote. Yeah. Kind of like how Parsecs play is where I feel like you tell the story and then quickly play a mission tabletop thing and maybe fail, maybe a past, whatever. Yeah. Back onto the story type thing. Yeah. Yeah. I think, and we were talking about this in the episode from a couple weeks ago, Game of Palooza. Yeah. Yeah. Yeah. Where we played another RPG, just a one shot with Ollie and we discovered through that one shot that we're more about the theater of the mind type. Yeah. RPG is the both of us. I mean, if we were on combat, we'll play a war game. Yeah. Yeah. And whilst you do want some sort of like, you want to be able to use your skills and use your abilities, I think telling a story is cool. Yeah. Definitely role playing through the whole scenario is cool. I think even like the last, like I've tried to do like, Ollie and I have done a couple of like little like one-on-one RPGs online for a while, but it's that that's a whole other kettle of fish trying to do it by itself. Yeah. No one to like bounce ideas off or like there's no like interactions there that you have when you have like a party, but I feel like even like now I've learned so much about what it is to play an RPG. Yeah. To embrace the character. Yeah. Playing like our last one at Game of Palooza, I was like a dragon born barbarian or something. It was just like a pre-generated one. Yeah. But he was like, lawful good. And I'm just like, all right, this guy is going to follow the law to the letter. Yeah. If it means even like siding with the bad guy or killing the bag or like whatever, but like, yeah. So now like having learned that, it's just opened up so much more for RPGs. You raised a good point too, because I always think of trying to make the character on the table that I'm playing represent me in some way. And so they always kind of end up feeling like I'm playing the same person. They don't have to though. What I love is when you go, I'm actually just going to let that character, I'm going to play that character. Yeah. Yeah. Like you said, so if it's lawful good in this situation, I want to do this cool thing. Yeah. But he is lawful good. Yeah. Yeah. Yeah. That's his nature. Yeah. Why would he randomly change? It doesn't make any sense. That's right. And so and picking up like using their natures and their backgrounds, that was something that we all did a lot in that RPG. It was cool. Yeah. And that was very cool. Yeah. So I think you're right. I think that doing that has kind of made us realize something about RPGs that we didn't quite realize before. And now we're both like, all right, I want to run this one. And we're both like, yeah, gearing up to DM one. We are. Yeah. So that would be that would be really cool. Yeah. I want to talk about seventh extinction. Yes. Which is one that we played at PAX. Yeah. We played with the creator of the game. Yeah. Just a local Melbourne dude. Well, there was two of them there, actually. But the one of them was running it for us, who immediately you could tell how much like how much has gone into this game. Yeah. Their intention for the game to be free, you know, and the and the style of the one shot, how they really contained it as a one shot where it's not like you're not, you know, trying to herd cats and keep everyone in the same area. Like we were literally in like an underwater base. It's like, you can't go anywhere. Yeah. Yeah. I liked his his effort there. And you could only really move room for room to room, but you still felt like although it was quite linear the way they designed it. So everyone played through it and it came to a close in what was it like an hour and a half? We had three, we have two hours. Do you remember, churchy? It's a two hour. Maybe it was. No, no, it was it was very quick. And it flew by. I did not feel like two hours. Yeah. It's hard to do a one shot in two hours and how people feel like they came to a conclusion. Three to five? Three to five? It says about right. Three o'clock to the five o'clock I reckon. Yeah. Yeah. I think that they were two hour windows. Yeah. Yeah. And this person's run this campaign non-stop and like five times in the day. Yeah. I mean, it's their game must be so cool to sit there and have your game and see people interact with it and pick it up. But they had pre-generated characters, which is always fun. You just grabbed one out and yeah. And again, I didn't back then, I didn't, I just went, okay, how can I make this character meet? Yeah. You know, it's me, the sniper or whatever I was. Yeah. Yeah. Whereas having sort of seen that aspect of it through that D&D game, we played a game of Palooza. Yeah. Month or so later. Yeah. Again, I would go back to that game and be like, all right, what is this character? What is that background? Was it nature? I'm going to play them. It's like church. He played the pacifist. He didn't kill anyone. Yeah, that's it. He didn't shoot his gun. Yeah. And that's so fun trying to make that work. Yeah. And seeing how that unfolds on the tabletop. Yeah. I liked the part where he used one of his, was it like a psychic ability? No, it was a great anti-gravity thing. Yeah. You snuck over anti-gravity grenade thing or something. Yeah. Well, yes. So I stuck it on a trolly and pushed it into a zombie thing. You know, it's so cool. I bet he's ran that campaign probably 20 times. No one would have done that. Yeah. I wonder how everyone else used the anti-gravity disks. Yeah. A churchy snuck over and tried to knock out a bunch of zombies with a trolly. Yeah. And ended up just pinning them to the roof. Yeah. Yeah. Which you left them there for the entire time of the RPG, Judgey. You savage? Yeah. And what I love is like the, that RPG in particular and the D&D one with Oliad Game of Palooza. Yeah. Both had one element that they shared together. And that was they had a tiny element of chaos that I like to call Rory. Yes. And I love that we're stuck in an underwater base. Yeah. And Rory, who's, and we're all trying to escape and be useful and do things and discover things and find out why the scientists are dead. And Rory is like, so what's beyond that crushed door? The one that's leaking water. Leaking water goes, you don't know. But we all know. And he's like probably a breach of water. And he also found out that he can use a welder and cut through metal. So he's like, I want to cut through that door. And I was like, someone let Rory cut through that door. I want to see what happens. Yeah. Because yeah. And that's, and he didn't want to just like, when no one really responded or said anything about it, he mentioned it four or five more times. He really wanted to cut through that door. Yeah. Yeah. But he didn't. He didn't. And he didn't see it flood the whole facility. But what he did do was die in a sense of discovery. He did flood the whole facility. Eventually. But he had to know what was in the mine. So there was a big underground underwater mine thing. And it ended up disturbing a creature's nest. And he's like, I got to know. I got to know we're getting attacked by this giant monster. What is in the mine? Yeah. And he died finding out what was in the mine. Yeah. Because like we were running out of oxygen. So we're trying to book it to the ship. Yeah, yeah. And we have some cool choices that we have to make about who we keep and whatnot. And who we send down to do this. And if they're going to get the people and be able to come back in time. And then it's so worth, we're under the crunch. And Rory's just like, I go back and check out the mine as we're trying to play the ship. Yeah. And finding the, I believe he found the eggs, the nest, the nest. And that caused the flood emergency flood procedures or something. I think, no, I think by then the creature was like breaking through this underwater dome thing. Oh, because it was outside. It was outside. That was, that was the same creature that we were fighting at the very start. It was attacking the top side. And we're above on the flotilla. Yeah. And then we get into the alvada. We went down to the sea. Because we'd stolen its eggs. We'd basically, yeah, they'd like mind its eggs. Yeah. And it's like, and it was not, mama was not happy. That's all right. And so I love that because I feel like, because Rory invites chaos, we can be chaos back to Rory. And so when he was running back to the ship, my guy was at the door. He trips, Rory, bad, bad, rolling. Yes, he did. He tripped. And I thought the DM was just going to be like, sorry, mate, you didn't make it. But he's like, all right, he's tripped. Do you guys want to risk way? I was like, no, I didn't even let the DM finish. And it's like, no, I put the door out. I was like, are you sure? He might make it. I said, put the door out. And so in like, because my character was at the door and everyone was on it, yeah, in my head, I imagine my character never told anyone that Rory was coming back. Yeah. Yeah. It's like, oh, I didn't, he just, he didn't make it. I didn't see him. It's sad. Oh, it got him. He trips over like a foot away. Yeah. He actually is going on to grab the door, but I lifted it just before it does. And then, yeah. And then he brought the right amount of chaos and crazy to the RPG. But it's just fun when you've got a good crew. Oh, so good, right? You've got people who just want to get in and do combat and then you're going to mix with people trying to tell a cool story. And then you've got a few people that are just there to do some goofy stuff. And yeah, it's just, it's just awesome. And I think those two experiences recently have unlocked RPGs for us. So we're both talking about running some RPGs, just probably for like, you know, maybe like us three and Rory and Rory, of course, can't have the unhinged chaos. It would be interesting to like maybe bring one or two normies in as well. Yeah. See what Jimmy, maybe Jimmy gets involved or something like that. Tagance and just give him like a three, just be like, come one, see if you like it, if not, whatever. Yeah. Well, I'm studying up big on the call of Cthulhu. Yeah, got a couple of solo missions that I've played through. And I've got one that might convince Caitlin to play through it once or twice. So looking forward to that, just in, I'm just, I'm just ingesting so much Lovecraftian lore at the moment that I've really hoped that I can put together a really cool thing. It's, what's awesome is like, I think for so long, we both have the same hurdle where it's like, ah, usually have to comb through a 200 page book and learn the rules. And yeah, you're like, it's not like a war game where you learn a rule and then like, Oh, it's a shooting phase. Let's just check. Yeah. And I had to do this, but how does this work? Yeah, cool. Yeah. You just check. It's like you need, it feels like you need to know every possible rule because you don't know what the players are going to try and do. And so I've always had this barrier where it's like, I, unless I know this thing, like the back of my hand, which won't happen, which won't ever happen. Thus, I'll never play an RPG. Yeah. Whereas now, I think we're both just like, you know what, let's just wear the DMS. Yeah. Let's just, ah, theater of the mind. Yeah. And if I don't know a rule, I'll make something up on the spot. And that's it. Right. And like, one thing I've been watching, um, this is dude on YouTube who's like sort of explains things to do as to be a good DM. Yeah. And he's like, minimize dice rolls. Yeah. Like, if you, if there's something you don't want your players to do, don't give them the option to like roll for it. Yeah, sure. And like, but, and, and, but like, that same thing, like, if there's something that like, you don't know how it works, make a dice roll for it. Yeah. Just be like, if it goes off sweet, if it doesn't. Tough luck. Yeah. Yeah. And I think it's like taking that approach where it's like, these rules aren't there that we need to, these, they're just options. They're guidelines. They're literally guidelines. It's like, hey, we've thought of every possible rule you might want in the game. Yeah. So take from this book, whatever you like at the time that you play. Yeah. And you'll figure it out. And you know, it'll be cool. Like, we'll do some and we'll be like, oh, I really wonder, can that person do that thing they tried? Oh, they can. That's very interesting. Yeah. And then the next time you go, oh, hey, guy, by the way, last time we did this, if you ever want to do that again, here's how it actually works. There's a full thing in the book for it. So you just piecemeal it and you learn as they learn. Yeah, definitely. Yeah. I think it's really cool. I think taking that pressure off is going to unlock RPGs for us. I think it's the atmosphere too, right? Like, I feel like that's what is the most, is the most enjoyable part. Like, yeah, there's combat and rolling dice and like hitting and, you know, and then like, maybe like pushing a role and like, like that time that we played 12,000 in person, and we like pushed the role and we got it and yeah. And like, you know, we shot the guy and we interact. We, you know, intimidated them and like that's sick. But like, just, just setting the scene is like 80% of the game. Yeah. And that tension in like the players trying to do something risky. Yeah. And having it pay off or even I would say it's equally as enjoyable to have it fail miserably. Yeah. Because it's just like, oh, you did it. And you're like, yes. Oh, and this cool thing happens because you did it so well. Yeah. Like, yes. And this thing gets easier now. Yeah. Oh, a clue for that thing. Yeah. Yeah. And that's so satisfying. But it's like, you failed miserably. Oh, no. Yeah. This thing spawns. Oh, no. Yeah. Yeah. And it immediately knocks church's character and he's knocked out. So he's incapacitated over that. Oh, no. Yeah. Yeah. And it's just like, how do we recover from this? Like, you know, I just think it's, it's cool telling the story regardless of which way it goes. It's great. Yeah. Yeah. So I'm excited to do that. Yeah. Yeah. Just help people tell the story they want to tell with the characters that they're trying to play. What game do you want to run? Wild Sea. Wild Sea. Yeah. That's right. So I did do a session zero with this one. So we all made characters. Yeah. Cool. Yeah. But then it kind of, we just didn't pick it back up. Yeah. Yeah. Yeah. And so I've been flicking through the book because it's such a cool, like, um, theme. Oh, isn't it? Yeah. Yeah. Ever, like, just that ever growing, like, like jungle. Yeah. The, the treat, the canopies become the, like, ocean. Yeah. So you ride these ships that have just like chainsaws underneath and they cut their way across the tops of the canopies. And some islands from beneath the ground have been pushed up to the tops of the canopies. And that's where people live on these big floating islands. Yeah. And then you dive down into the sea. Yep. And it's like the same levels of the sea. You've got shallow sea where there's like small bugs and whatever. Yeah. And then you go deeper down and there's monsters. Big, scary stuff. Big, scary stuff. The deeper you go down, the bigger the scary stuff. But the bigger the treasure. Yeah. Old ruins and relics from forgotten worlds and clues and yeah. But on the top, it's just like a pirate game where it's trading and doing all kinds of things and going to a dock and finding jobs. And yeah, it's just a, it's a pirate theme with a awesome twist on it with really cool characters and art. It's really well done. So I've got the book. I remember some of the races that were there. It was like, you could be like sentient cactus. Yep. Or like a whole bunch of spiders? That's right. Spiders that are created a colony that was a person. Yeah. Yeah. Yeah. There's even like automatons and other things. So there's a heap of very, really cool out there wild races. I think I was a cactus. I'm pretty sure I was sentient cactus. You were a cactus. Yeah. Yeah. Prick. Huh? A little prick. Yeah. Because you were a prick. We were like, this is Shane's character. But now we know we can give you any character. Play them. Exactly. So yeah, it's cool. And I've already started sort of writing a loose story of the theme or scene. And would you? Yeah. Would you not prefer to run a pre-made? There is a pre-made one in there. And would I prefer to do it at 50/50? I feel like it would take a lot of pressure off. For sure. That's what I intend to do for call it. By the way. Yeah. Oh, that's good. Run a pre-made. Yeah. I think I'll run the pre-made one that's in there. But it looks like it can plug straight into a wider world. Sure. Yeah. I mean, if it has an end suite, we'll just start again or whatever. But if it fits into this. Yeah. Yeah, it'd be cool. It's called Into the Breach, I think, which is really sweet. So yeah. So we're excited now for RPGs. So we want to know from y'all, we have an RPG channel, right? We do. In the Discord. Jump in there. Tell us about the RPGs. You're playing now or in the YouTube comments if you're a Discord advert. Adverse? Adverse? Go on. If you have an aversion to Discord, let us know in the YouTube comments. Yeah. What are you playing? What have you played? What are some awesome RPGs out there? And which way do you play RPGs? Yeah. This is the thing I'm most interested. Are you like one of the people where you play D&D and you want to know how long until I get to the cave with the goblins in it? Yeah. That I can fight them. Yeah. Yeah. Or you're like, oh, combat just gets in the way. Just let me tell a story and use my skills. Or are you 50/50? I'm going to say most people probably 50/50. Yeah. I played with a crew that was purely combat. Oh, yeah. That was my old boss in his crew. Yeah. Yeah. It was very. In fact, they were getting frustrated at how long they had to spend between one of the scenes. And we were still in the same cave. Yeah. But they were like, all right, we're going to the next room. Like, do you want to look at this underground house in a cave? Like, no, we're going to kill more skeletons. We searched the house and they're like, uh, roll. And then they're like, all right, cool. We're next room. Yeah. And the team must have been so frustrated. Was that EDM? Who was demon? No, it was a different guy. You don't know. He's from Canada. He's from Canada. Yeah. So yeah. Anyways, it was, uh, it was, it was my jam for sure. Yeah. So yeah, I am curious. How's everyone playing their RPGs? What do you like? Yeah. Tell us everything so we can absorb your RPG knowledge. You can find links to our discord and hobby homies.com. Uh, from there, you can also find links to like our Patreon. Oh, yeah. Where patrons, patreons do support us. They do. On Patreon. Um, we got some absolute legends there. Two bucks a month to get early access to videos like this, stuff on our battle reports, uh, other cool fun rewards. So physical stuff too. Physical stuff. More physical stuff's coming. Guess how many patreons we have? 75. Well, I won't say money because it's smaller now. You prick. You're setting it. You're setting all cactus. We have 73. Okay. Yeah. So I guess two cancels. In the last five minutes. How crazy is that? That's two cancels. That is crazy. Who would cancel? I know. Thank you all so much, uh, to these legends on the screen. You're. Yeah, we can't. We literally cannot thank you enough. So we do it every episode in an attempt. Of course, it's a mere attempt. Uh, there's no true way to thank these people like MJ, Moose, Fat Boy and Tom, uh, Numa, the goats, Berndsies, Chantana, Sotas, Hooker, Gridlock, Journeyman, Matty, Matt, Matt, we got the OG souls. Are you warrior, churchy, Rad, Ollie, Penny, Don Hunt, Don, Peel, Blindjacks, V, Mee, Walmart, Oswald, Gaming, and a log line, Tim Smith and Big Roach. You're all amazing. To Silver. Oh, don't, you can't be Roach anymore. I'll never not be Roach. You know, you can use your left arm. Just in general, that's what it takes. It doesn't work. Ten is all fine. Yeah. We'll see you next week. [Music] [Music] [Music]
Fox and Shane give you a brief summary of their experiences in roleplaying games and how they’ve grown to love them. PLAY BEYOND THUNDERDOME: https://drive.google.com/drive/folders/1WE5zy1f1CnrsVW939tHH9llqlVaAhxy-?usp=drive_link PAX adventure: https://youtu.be/V8iHjfy1uLE Check out OzWargaming for 3D printed models and terrain! PO Box 43, Lara, Victoria, Australia, 3212 NEW CHANNEL: https://www.youtube.com/channel/UC2W6nuo5m0K2_FUXYxjHZHg Check out the Wartide website! DriveThruRPG has the best digital RPG titles! WargameVault has the best Wargame PDFs!